File: web2c.info, Node: gftype invocation, Next: tftopl invocation, Prev: pktype invocation, Up: Font utilities 10.5 GFtype: Plain text transliteration of generic fonts ======================================================== GFtype translates a generic font (GF) bitmap file (as output by Metafont, for example) to a plain text file that humans can read. It also serves as a GF-validating program, i.e., if GFtype can read a file, it's correct. Synopsis: gftype [OPTION]... GFNAME.DPI[gf] The font GFNAME is searched for in the usual places (*note Glyph lookup: (kpathsea)Glyph lookup.). To see all the relevant paths, set the environment variable `KPATHSEA_DEBUG' to `-1' before running the program. The suffix `gf' is supplied if not already present. This suffix is not an extension; no `.' precedes it: for instance, `cmr10.600gf'. The translation is written to standard output. The program accepts the following options, as well as the standard `-help' and `-version' (*note Common options::): `-images' Show the characters' bitmaps using asterisks and spaces. `-mnemonics' Translate all commands in the GF file. As an example of the output, here is the (abrdiged) translation of the letter `K' in `cmr10', as rendered at 600dpi with the mode `ljfour' from `modes.mf' (available from `ftp://ftp.tug.org/tex/modes.mf'), with both `-mnemonics' and `-images' enabled. GFtype outputs the information about a character in two places: a main definition and a one-line summary at the end. We show both. Here is the main definition: 2033: beginning of char 75: 3<=m<=60 0<=n<=56 (initially n=56) paint (0)24(12)20 2043: newrow 0 (n=55) paint 24(12)20 2047: newrow 0 (n=54) paint 24(12)20 2051: newrow 0 (n=53) paint 24(12)20 2055: newrow 7 (n=52) paint 10(21)13 2059: newrow 8 (n=51) paint 8(23)9 ... 2249: newrow 8 (n=5) paint 8(23)11 2253: newrow 7 (n=4) paint 10(22)12 2257: newrow 0 (n=3) paint 24(11)22 2261: newrow 0 (n=2) paint 24(11)22 2265: newrow 0 (n=1) paint 24(11)22 2269: newrow 0 (n=0) paint 24(11)22 2273: eoc .<--This pixel's lower left corner is at (3,57) in METAFONT coordinates ************************ ******************** ************************ ******************** ************************ ******************** ************************ ******************** ********** ************* ******** ********* ... ******** *********** ********** ************ ************************ ********************** ************************ ********************** ************************ ********************** ************************ ********************** .<--This pixel's upper left corner is at (3,0) in METAFONT coordinates Explanation: `2033' `2043' `...' The byte position in the file where each GF command starts. `beginning of char 75' The character code, in decimal. `3<=m<=60 0<=n<=56' The character's bitmap lies between 3 and 60 (inclusive) horizontally, and between 0 and 56 (inclusive) vertically. (m is a column position and n is a row position.) Thus, 3 is the left side bearing. The right side bearing is the horizontal escapement (given below) minus the maximum m. `(initially n=56) paint (0)24(12)20' The first row of pixels: 0 white pixels, 24 black pixels, 12 white pixels, etc. `newrow 0 (n=55) paint 24(12)20' The second row of pixels, with zero leading white pixels on the row. `eoc' The end of the main character definition. Here is the GF postamble information that GFtype outputs at the end: Character 75: dx 4259840 (65), width 815562 (64.57289), loc 2033 Explanation: `dx' The device-dependent width, in "scaled pixels", i.e., units of horizontal pixels times 2^16. The `(65)' is simply the same number rounded. If the vertical escapement is nonzero, it would appear here as a `dy' value. `width' The device-independent (TFM) width of this character. It is 2^24 times the ratio of the true width to the font's design size. The `64.57289' is the same number converted to pixels. `loc' The byte position in the file where this character starts.
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