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ps2frag(1)                                                          ps2frag(1)

       ps2frag - obsolete shell script for the PSfrag system.

       The new PSfrag system no longer requires the ps2frag script; instead, it handles the processing entirely within
       TeX/LaTeX and DVIPS. I'm sure you will agree that never needing to run ps2frag again is a nice convenience!

       However, there are two significant differences in the way this new version of PSfrag works. Please  make  your-
       self aware of them:

       1) XDvi is no longer able to determine where your PSfrag replacements should go, so instead it lines them up in
       a vertical list to the left of the figure. This allows you to confirm that they have been typeset properly,  at
       least.  However,  to  confirm  that  PSfrag  positions  your  replacements  properly, you will have to view the
       PostScript version of your file with a viewer like GhostView, or print it out.  This seems to be the only  dis-
       advantage to the elimination of the pre-processing step.

       2)  If you embed '\tex' commands inside your figures, you now need to explicitly _tell_ PSfrag to process these
       commands. To do so, use \usepackage[scanall]{psfrag} instead of \usepackage{psfrag} at the  beginning  of  your
       LaTeX file.

       If  you  only  use  '\tex'  commands  in  a  small number of figures, then a more efficient might be to turn on
       '\tex'-scanning only for those figures. To do that, add the command  '\psfragscanon'  immediately  before  each
       relevant \includegraphics or \epsfbox command.

       See the PSfrag documentation for further information.

       dvips(1), gs(1), ghostview(1), latex(1)

              The PSfrag maintainer's mailing list.

TeXware                             Feb 95                          ps2frag(1)