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Ppmshadow User Manual(0)                                                 Ppmshadow User Manual(0)



NAME
       ppmshadow - add simulated shadows to a PPM image


SYNOPSIS
       ppmshadow [-b blur_size] [-k] [-t] [-x xoffset] [-y yoffset] [ppmfile]



DESCRIPTION
       This program is part of Netpbm(1).

       ppmshadow  adds a simulated shadow to an image, giving the appearance that the contents of
       the image float above the page, casting a diffuse shadow on the background.   Shadows  can
       either  be black, as cast by opaque objects, or translucent, where the shadow takes on the
       color of the object which casts it.  You can specify the crispness of the shadow  and  its
       displacement from the image with command line options.

       ppmshadow  sees your image as a foreground on a background.  The background color is what-
       ever color the top left pixel of your image is.  The background is all the pixels that are
       that  color and the foreground is everything else.  The shadow that ppmshadow generates is
       a shadow of the foreground, cast on the background.

       The shadow is the same size as the foreground, plus some fringes as determined by  the  -b
       option.  It is truncated to fit in your image.  The output image is the same dimensions as
       the input image.

       You can use pamcomp to place a foreground image over a background before running ppmshadow
       on it.  You can use ppmmake to make the background image (just an image of a solid color).

       The output has the same dimensions and maxval as the input.

       The  blurring  to  make  the fringes of the shadow will not have a desirable effect if the
       color depth (maxval) of the image is too low -- you need a high  maxval  to  get  all  the
       shades  needed  to  create  a smooth gradient.  So if your input has low maxval (including
       most notably if the input is PBM, which means its maxval is 1), run it through pamdepth to
       raise its maxval.  255 is usually a good choice.

       Input  is a PPM file named by the ppmfile command line argument; if you don't specify ppm-
       file, the input is Standard Input.

       The output is a PPM file, written to Standard Output.



OPTIONS
       -b blur_size
              Sets the distance of the light source from the image.  Larger values move the light
              source closer, casting a more diffuse shadow, while smaller settings move the light
              further away, yielding a sharper shadow.  blur_size is  the  number  of  pixels  of
              fringe  there  is  on the shadow, beyond where the shadow would be if there were no
              blurring.

              The default is 11 pixels.

              Note that this option controls only the fringing effect of moving the light  source
              closer  to the object.  It does not make the shadow grow or shrink as would happpen
              in the real world if you moved a point light source closer to and further  from  an
              object.


       -k     Keep  the  intermediate  temporary image files.  When debugging, these intermediate
              files provide many clues as to the source of an error.  See below <#files>   for  a
              list of the contents of each file.


       -t     Consider  the  non-background material in the image translucent -- it casts shadows
              of its own color rather than a black shadow, which is default.  This often  results
              in fuzzy, difficult-to-read images but in some circumstances may look better.


       -x xoffset
              Specifies  the  displacement  of the light source to the left of the image.  Larger
              settings of xoffset displace the shadow to the right, as would be cast by  a  light
              further  to the left.  If not specified, the horizontal offset is half of blur_size
              (above), to the left.


       -y yoffset
               Specifies the displacement of the light source above the top of the image.  Larger
              settings  displace  the  shadow downward, corresponding to moving the light further
              above the top of the image.  If you don't specify -y, the vertical offset  defaults
              to the same as the horizontal offset (above), upward.





LIMITATIONS
       The  source image must contain sufficient space on the edges in the direction in which the
       shadow is cast to contain the shadow -- if it doesn't some of the internal steps may fail.
       You  can  usually  expand  the border of a too-tightly-cropped image with pnmmargin before
       processing it with ppmshadow.

       Black pixels and pixels with the same color as the image background don't cast  a  shadow.
       If  this causes unintentional "holes" in the shadow, fill the offending areas with a color
       which differs from black or the background by RGB values of 1, which will be imperceptible
       to the viewer.  Since the comparison is exact, the modified areas will now cast shadows.

       The  background  color of the source image (which is preserved in the output) is deemed to
       be the color of the pixel at the top left of the input image.  If that pixel isn't part of
       the background, simply add a one-pixel border at the top of the image, generate the shadow
       image, then delete the border from it.

       If something goes wrong along the way, the error messages from the various Netpbm programs
       ppmshadow  calls  will,  in  general, provide little or no clue as to where ppmshadow went
       astray.  In this case, Specify the -k option and examine the intermediate results  in  the
       temporary  files (which this option causes to be preserved).  If you manually run the com-
       mands that ppmshadow runs on these files, you can figure out where  the  problem  is.   In
       problem cases where you want to manually tweak the image generation process along the way,
       you can keep the intermediate files with the -k  option, modify them appropriately with an
       image editor, then recombine them with the steps used by the code in ppmshadow.

       Shadows  are  by  default  black,  as cast by opaque material in the image occluding white
       light.  Use the -t option to simulate translucent material, where the shadow takes on  the
       color  of  the  object that casts it.  If the contrast between the image and background is
       insufficient, the -t option may yield unattractive results which resemble simple  blurring
       of the original image.

       Because Netpbm used to have a maximum maxval of 255, which meant that the largest convolu-
       tion kernel pnmconvol could use was 11 by 11, ppmshadow includes a horrid,  CPU-time-burn-
       ing  kludge which, if a blur of greater than 11 is requested, performs an initial convolu-
       tion with an 11 x 11 kernel, then calls pnmsmooth (which is itself a  program  that  calls
       pnmconvol with a 3 x 3 kernel) as many times as the requested blur exceeds 11.  It's ugly,
       but it gets the job done on those rare occasions where you need a blur greater than 11.

       If you wish to generate an image at high resolution, then scale  it  to  publication  size
       with  pamscale in order to eliminate jagged edges by resampling, it's best to generate the
       shadow in the original high resolution image, prior to scaling it down in  size.   If  you
       scale  first  and  then  add the shadow, you'll get an unsightly jagged stripe between the
       edge of material and its shadow, due to resampled pixels intermediate  between  the  image
       and background obscuring the shadow.


EXIT STATUS
       ppmshadow  returns status 0 if processing was completed without errors, and a nonzero Unix
       error code if an error prevented generation of output.  Some  errors  may  result  in  the
       script aborting, usually displaying error messages from various Netpbm components it uses,
       without returning a nonzero error code.  When this happens, the output file will be empty,
       so be sure to test this if you need to know if the program succeeded.


SEE ALSO
       pnm(1), pnmmargin(1), pnmconvol(1), pamscale(1), pnmsmooth(1), ppm(1)



TEMPORARY FILES
       ppmshadow  creates a number of temporary files as it executes.  It creates a new directory
       for them in the directory named by the TMPDIR environment variable, defaulting to /tmp  if
       it is not set.

       In normal operation, ppmshadow finds a unique name for the temporary directory and deletes
       each temporary file as soon as it is done with it and leaves no  debris  around  after  it
       completes.   To  preserve  the  intermediate  files for debugging, use the -k command line
       option.  In that case, the directory name is ppmshadowpid, where pid is the process ID  of
       the  ppmshadow  process,  and  the program fails if ppmshadow cannot create that directory
       because the name is already in use.

       The temporary files are:



       infile.ppm
              A copy of the input.


       background.ppm
              Blank image with background of source image


       bgmask.ppm
              Positive binary mask


       convkernel.ppm
              Convolution kernel for blurring shadow


       blurredlackshad.ppm
              Blurred shadow image before coloring


       blurred.ppm
              Blurred, colored shadow image


       shadow.ppm
              Clipped shadow image, offset as requested


       shadback.ppm
              Generated shadow times positive mask




AUTHOR
       John Walker http://www.fourmilab.ch <http://www.fourmilab.ch>  August 8, 1997


COPYRIGHT
       This software is in the public domain.  Permission to use, copy,  modify,  and  distribute
       this  software  and  its  documentation for any purpose and without fee is hereby granted,
       without any conditions or restrictions.

DOCUMENT SOURCE
       This manual page was generated by the Netpbm tool 'makeman' from HTML source.  The  master
       documentation is at

              http://netpbm.sourceforge.net/doc/ppmshadow.html

netpbm documentation                       24 June 2017                  Ppmshadow User Manual(0)

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