File: elisp.info, Node: Top, Next: Introduction, Up: (dir) Emacs Lisp ********** This is the 'GNU Emacs Lisp Reference Manual' corresponding to Emacs version 24.3. Copyright © 1990-1996, 1998-2013 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with the Invariant Sections being "GNU General Public License," with the Front-Cover texts being "A GNU Manual," and with the Back-Cover Texts as in (a) below. A copy of the license is included in the section entitled "GNU Free Documentation License." (a) The FSF's Back-Cover Text is: "You have the freedom to copy and modify this GNU manual. Buying copies from the FSF supports it in developing GNU and promoting software freedom." * Menu: * Introduction:: Introduction and conventions used. * Lisp Data Types:: Data types of objects in Emacs Lisp. * Numbers:: Numbers and arithmetic functions. * Strings and Characters:: Strings, and functions that work on them. * Lists:: Lists, cons cells, and related functions. * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences. Certain functions act on any kind of sequence. The description of vectors is here as well. * Hash Tables:: Very fast lookup-tables. * Symbols:: Symbols represent names, uniquely. * Evaluation:: How Lisp expressions are evaluated. * Control Structures:: Conditionals, loops, nonlocal exits. * Variables:: Using symbols in programs to stand for values. * Functions:: A function is a Lisp program that can be invoked from other functions. * Macros:: Macros are a way to extend the Lisp language. * Customization:: Making variables and faces customizable. * Loading:: Reading files of Lisp code into Lisp. * Byte Compilation:: Compilation makes programs run faster. * Advising Functions:: Adding to the definition of a function. * Debugging:: Tools and tips for debugging Lisp programs. * Read and Print:: Converting Lisp objects to text and back. * Minibuffers:: Using the minibuffer to read input. * Command Loop:: How the editor command loop works, and how you can call its subroutines. * Keymaps:: Defining the bindings from keys to commands. * Modes:: Defining major and minor modes. * Documentation:: Writing and using documentation strings. * Files:: Accessing files. * Backups and Auto-Saving:: Controlling how backups and auto-save files are made. * Buffers:: Creating and using buffer objects. * Windows:: Manipulating windows and displaying buffers. * Frames:: Making multiple system-level windows. * Positions:: Buffer positions and motion functions. * Markers:: Markers represent positions and update automatically when the text is changed. * Text:: Examining and changing text in buffers. * Non-ASCII Characters:: Non-ASCII text in buffers and strings. * Searching and Matching:: Searching buffers for strings or regexps. * Syntax Tables:: The syntax table controls word and list parsing. * Abbrevs:: How Abbrev mode works, and its data structures. * Processes:: Running and communicating with subprocesses. * Display:: Features for controlling the screen display. * System Interface:: Getting the user id, system type, environment variables, and other such things. * Packaging:: Preparing Lisp code for distribution. Appendices * Antinews:: Info for users downgrading to Emacs 23. * GNU Free Documentation License:: The license for this documentation. * GPL:: Conditions for copying and changing GNU Emacs. * Tips:: Advice and coding conventions for Emacs Lisp. * GNU Emacs Internals:: Building and dumping Emacs; internal data structures. * Standard Errors:: List of some standard error symbols. * Standard Keymaps:: List of some standard keymaps. * Standard Hooks:: List of some standard hook variables. * Index:: Index including concepts, functions, variables, and other terms. -- The Detailed Node Listing -- ---------------------- Here are other nodes that are subnodes of those already listed, mentioned here so you can get to them in one step: Introduction * Caveats:: Flaws and a request for help. * Lisp History:: Emacs Lisp is descended from Maclisp. * Conventions:: How the manual is formatted. * Version Info:: Which Emacs version is running? * Acknowledgments:: The authors, editors, and sponsors of this manual. Conventions * Some Terms:: Explanation of terms we use in this manual. * nil and t:: How the symbols 'nil' and 't' are used. * Evaluation Notation:: The format we use for examples of evaluation. * Printing Notation:: The format we use when examples print text. * Error Messages:: The format we use for examples of errors. * Buffer Text Notation:: The format we use for buffer contents in examples. * Format of Descriptions:: Notation for describing functions, variables, etc. Format of Descriptions * A Sample Function Description:: A description of an imaginary function, 'foo'. * A Sample Variable Description:: A description of an imaginary variable, 'electric-future-map'. Lisp Data Types * Printed Representation:: How Lisp objects are represented as text. * Comments:: Comments and their formatting conventions. * Programming Types:: Types found in all Lisp systems. * Editing Types:: Types specific to Emacs. * Circular Objects:: Read syntax for circular structure. * Type Predicates:: Tests related to types. * Equality Predicates:: Tests of equality between any two objects. Programming Types * Integer Type:: Numbers without fractional parts. * Floating Point Type:: Numbers with fractional parts and with a large range. * Character Type:: The representation of letters, numbers and control characters. * Symbol Type:: A multi-use object that refers to a function, variable, or property list, and has a unique identity. * Sequence Type:: Both lists and arrays are classified as sequences. * Cons Cell Type:: Cons cells, and lists (which are made from cons cells). * Array Type:: Arrays include strings and vectors. * String Type:: An (efficient) array of characters. * Vector Type:: One-dimensional arrays. * Char-Table Type:: One-dimensional sparse arrays indexed by characters. * Bool-Vector Type:: One-dimensional arrays of 't' or 'nil'. * Hash Table Type:: Super-fast lookup tables. * Function Type:: A piece of executable code you can call from elsewhere. * Macro Type:: A method of expanding an expression into another expression, more fundamental but less pretty. * Primitive Function Type:: A function written in C, callable from Lisp. * Byte-Code Type:: A function written in Lisp, then compiled. * Autoload Type:: A type used for automatically loading seldom-used functions. Character Type * Basic Char Syntax:: Syntax for regular characters. * General Escape Syntax:: How to specify characters by their codes. * Ctl-Char Syntax:: Syntax for control characters. * Meta-Char Syntax:: Syntax for meta-characters. * Other Char Bits:: Syntax for hyper-, super-, and alt-characters. Cons Cell and List Types * Box Diagrams:: Drawing pictures of lists. * Dotted Pair Notation:: A general syntax for cons cells. * Association List Type:: A specially constructed list. String Type * Syntax for Strings:: How to specify Lisp strings. * Non-ASCII in Strings:: International characters in strings. * Nonprinting Characters:: Literal unprintable characters in strings. * Text Props and Strings:: Strings with text properties. Editing Types * Buffer Type:: The basic object of editing. * Marker Type:: A position in a buffer. * Window Type:: Buffers are displayed in windows. * Frame Type:: Windows subdivide frames. * Terminal Type:: A terminal device displays frames. * Window Configuration Type:: Recording the way a frame is subdivided. * Frame Configuration Type:: Recording the status of all frames. * Process Type:: A subprocess of Emacs running on the underlying OS. * Stream Type:: Receive or send characters. * Keymap Type:: What function a keystroke invokes. * Overlay Type:: How an overlay is represented. * Font Type:: Fonts for displaying text. Numbers * Integer Basics:: Representation and range of integers. * Float Basics:: Representation and range of floating point. * Predicates on Numbers:: Testing for numbers. * Comparison of Numbers:: Equality and inequality predicates. * Numeric Conversions:: Converting float to integer and vice versa. * Arithmetic Operations:: How to add, subtract, multiply and divide. * Rounding Operations:: Explicitly rounding floating point numbers. * Bitwise Operations:: Logical and, or, not, shifting. * Math Functions:: Trig, exponential and logarithmic functions. * Random Numbers:: Obtaining random integers, predictable or not. Strings and Characters * String Basics:: Basic properties of strings and characters. * Predicates for Strings:: Testing whether an object is a string or char. * Creating Strings:: Functions to allocate new strings. * Modifying Strings:: Altering the contents of an existing string. * Text Comparison:: Comparing characters or strings. * String Conversion:: Converting to and from characters and strings. * Formatting Strings:: 'format': Emacs's analogue of 'printf'. * Case Conversion:: Case conversion functions. * Case Tables:: Customizing case conversion. Lists * Cons Cells:: How lists are made out of cons cells. * List-related Predicates:: Is this object a list? Comparing two lists. * List Elements:: Extracting the pieces of a list. * Building Lists:: Creating list structure. * List Variables:: Modifying lists stored in variables. * Modifying Lists:: Storing new pieces into an existing list. * Sets And Lists:: A list can represent a finite mathematical set. * Association Lists:: A list can represent a finite relation or mapping. * Property Lists:: A list of paired elements. Modifying Existing List Structure * Setcar:: Replacing an element in a list. * Setcdr:: Replacing part of the list backbone. This can be used to remove or add elements. * Rearrangement:: Reordering the elements in a list; combining lists. Property Lists * Plists and Alists:: Comparison of the advantages of property lists and association lists. * Plist Access:: Accessing property lists stored elsewhere. Sequences, Arrays, and Vectors * Sequence Functions:: Functions that accept any kind of sequence. * Arrays:: Characteristics of arrays in Emacs Lisp. * Array Functions:: Functions specifically for arrays. * Vectors:: Special characteristics of Emacs Lisp vectors. * Vector Functions:: Functions specifically for vectors. * Char-Tables:: How to work with char-tables. * Bool-Vectors:: How to work with bool-vectors. * Rings:: Managing a fixed-size ring of objects. Hash Tables * Creating Hash:: Functions to create hash tables. * Hash Access:: Reading and writing the hash table contents. * Defining Hash:: Defining new comparison methods. * Other Hash:: Miscellaneous. Symbols * Symbol Components:: Symbols have names, values, function definitions and property lists. * Definitions:: A definition says how a symbol will be used. * Creating Symbols:: How symbols are kept unique. * Symbol Properties:: Each symbol has a property list for recording miscellaneous information. Symbol Properties * Symbol Plists:: Accessing symbol properties. * Standard Properties:: Standard meanings of symbol properties. Evaluation * Intro Eval:: Evaluation in the scheme of things. * Forms:: How various sorts of objects are evaluated. * Quoting:: Avoiding evaluation (to put constants in the program). * Backquote:: Easier construction of list structure. * Eval:: How to invoke the Lisp interpreter explicitly. Kinds of Forms * Self-Evaluating Forms:: Forms that evaluate to themselves. * Symbol Forms:: Symbols evaluate as variables. * Classifying Lists:: How to distinguish various sorts of list forms. * Function Indirection:: When a symbol appears as the car of a list, we find the real function via the symbol. * Function Forms:: Forms that call functions. * Macro Forms:: Forms that call macros. * Special Forms:: "Special forms" are idiosyncratic primitives, most of them extremely important. * Autoloading:: Functions set up to load files containing their real definitions. Control Structures * Sequencing:: Evaluation in textual order. * Conditionals:: 'if', 'cond', 'when', 'unless'. * Combining Conditions:: 'and', 'or', 'not'. * Iteration:: 'while' loops. * Nonlocal Exits:: Jumping out of a sequence. Nonlocal Exits * Catch and Throw:: Nonlocal exits for the program's own purposes. * Examples of Catch:: Showing how such nonlocal exits can be written. * Errors:: How errors are signaled and handled. * Cleanups:: Arranging to run a cleanup form if an error happens. Errors * Signaling Errors:: How to report an error. * Processing of Errors:: What Emacs does when you report an error. * Handling Errors:: How you can trap errors and continue execution. * Error Symbols:: How errors are classified for trapping them. Variables * Global Variables:: Variable values that exist permanently, everywhere. * Constant Variables:: Certain "variables" have values that never change. * Local Variables:: Variable values that exist only temporarily. * Void Variables:: Symbols that lack values. * Defining Variables:: A definition says a symbol is used as a variable. * Tips for Defining:: Things you should think about when you define a variable. * Accessing Variables:: Examining values of variables whose names are known only at run time. * Setting Variables:: Storing new values in variables. * Variable Scoping:: How Lisp chooses among local and global values. * Buffer-Local Variables:: Variable values in effect only in one buffer. * File Local Variables:: Handling local variable lists in files. * Directory Local Variables:: Local variables common to all files in a directory. * Variable Aliases:: Variables that are aliases for other variables. * Variables with Restricted Values:: Non-constant variables whose value can _not_ be an arbitrary Lisp object. * Generalized Variables:: Extending the concept of variables. Scoping Rules for Variable Bindings * Dynamic Binding:: The default for binding local variables in Emacs. * Dynamic Binding Tips:: Avoiding problems with dynamic binding. * Lexical Binding:: A different type of local variable binding. * Using Lexical Binding:: How to enable lexical binding. Buffer-Local Variables * Intro to Buffer-Local:: Introduction and concepts. * Creating Buffer-Local:: Creating and destroying buffer-local bindings. * Default Value:: The default value is seen in buffers that don't have their own buffer-local values. Generalized Variables * Setting Generalized Variables:: The 'setf' macro. * Adding Generalized Variables:: Defining new 'setf' forms. Functions * What Is a Function:: Lisp functions vs. primitives; terminology. * Lambda Expressions:: How functions are expressed as Lisp objects. * Function Names:: A symbol can serve as the name of a function. * Defining Functions:: Lisp expressions for defining functions. * Calling Functions:: How to use an existing function. * Mapping Functions:: Applying a function to each element of a list, etc. * Anonymous Functions:: Lambda expressions are functions with no names. * Function Cells:: Accessing or setting the function definition of a symbol. * Closures:: Functions that enclose a lexical environment. * Obsolete Functions:: Declaring functions obsolete. * Inline Functions:: Defining functions that the compiler will expand inline. * Declare Form:: Adding additional information about a function. * Declaring Functions:: Telling the compiler that a function is defined. * Function Safety:: Determining whether a function is safe to call. * Related Topics:: Cross-references to specific Lisp primitives that have a special bearing on how functions work. Lambda Expressions * Lambda Components:: The parts of a lambda expression. * Simple Lambda:: A simple example. * Argument List:: Details and special features of argument lists. * Function Documentation:: How to put documentation in a function. Macros * Simple Macro:: A basic example. * Expansion:: How, when and why macros are expanded. * Compiling Macros:: How macros are expanded by the compiler. * Defining Macros:: How to write a macro definition. * Problems with Macros:: Don't evaluate the macro arguments too many times. Don't hide the user's variables. * Indenting Macros:: Specifying how to indent macro calls. Common Problems Using Macros * Wrong Time:: Do the work in the expansion, not in the macro. * Argument Evaluation:: The expansion should evaluate each macro arg once. * Surprising Local Vars:: Local variable bindings in the expansion require special care. * Eval During Expansion:: Don't evaluate them; put them in the expansion. * Repeated Expansion:: Avoid depending on how many times expansion is done. Customization Settings * Common Keywords:: Common keyword arguments for all kinds of customization declarations. * Group Definitions:: Writing customization group definitions. * Variable Definitions:: Declaring user options. * Customization Types:: Specifying the type of a user option. * Applying Customizations:: Functions to apply customization settings. * Custom Themes:: Writing Custom themes. Customization Types * Simple Types:: Simple customization types: sexp, integer, etc. * Composite Types:: Build new types from other types or data. * Splicing into Lists:: Splice elements into list with ':inline'. * Type Keywords:: Keyword-argument pairs in a customization type. * Defining New Types:: Give your type a name. Loading * How Programs Do Loading:: The 'load' function and others. * Load Suffixes:: Details about the suffixes that 'load' tries. * Library Search:: Finding a library to load. * Loading Non-ASCII:: Non-ASCII characters in Emacs Lisp files. * Autoload:: Setting up a function to autoload. * Repeated Loading:: Precautions about loading a file twice. * Named Features:: Loading a library if it isn't already loaded. * Where Defined:: Finding which file defined a certain symbol. * Unloading:: How to "unload" a library that was loaded. * Hooks for Loading:: Providing code to be run when particular libraries are loaded. Byte Compilation * Speed of Byte-Code:: An example of speedup from byte compilation. * Compilation Functions:: Byte compilation functions. * Docs and Compilation:: Dynamic loading of documentation strings. * Dynamic Loading:: Dynamic loading of individual functions. * Eval During Compile:: Code to be evaluated when you compile. * Compiler Errors:: Handling compiler error messages. * Byte-Code Objects:: The data type used for byte-compiled functions. * Disassembly:: Disassembling byte-code; how to read byte-code. Advising Emacs Lisp Functions * Simple Advice:: A simple example to explain the basics of advice. * Defining Advice:: Detailed description of 'defadvice'. * Around-Advice:: Wrapping advice around a function's definition. * Computed Advice:: ...is to 'defadvice' as 'fset' is to 'defun'. * Activation of Advice:: Advice doesn't do anything until you activate it. * Enabling Advice:: You can enable or disable each piece of advice. * Preactivation:: Preactivation is a way of speeding up the loading of compiled advice. * Argument Access in Advice:: How advice can access the function's arguments. * Combined Definition:: How advice is implemented. Debugging Lisp Programs * Debugger:: A debugger for the Emacs Lisp evaluator. * Edebug:: A source-level Emacs Lisp debugger. * Syntax Errors:: How to find syntax errors. * Test Coverage:: Ensuring you have tested all branches in your code. * Profiling:: Measuring the resources that your code uses. The Lisp Debugger * Error Debugging:: Entering the debugger when an error happens. * Infinite Loops:: Stopping and debugging a program that doesn't exit. * Function Debugging:: Entering it when a certain function is called. * Explicit Debug:: Entering it at a certain point in the program. * Using Debugger:: What the debugger does; what you see while in it. * Debugger Commands:: Commands used while in the debugger. * Invoking the Debugger:: How to call the function 'debug'. * Internals of Debugger:: Subroutines of the debugger, and global variables. Edebug * Using Edebug:: Introduction to use of Edebug. * Instrumenting:: You must instrument your code in order to debug it with Edebug. * Edebug Execution Modes:: Execution modes, stopping more or less often. * Jumping:: Commands to jump to a specified place. * Edebug Misc:: Miscellaneous commands. * Breaks:: Setting breakpoints to make the program stop. * Trapping Errors:: Trapping errors with Edebug. * Edebug Views:: Views inside and outside of Edebug. * Edebug Eval:: Evaluating expressions within Edebug. * Eval List:: Expressions whose values are displayed each time you enter Edebug. * Printing in Edebug:: Customization of printing. * Trace Buffer:: How to produce trace output in a buffer. * Coverage Testing:: How to test evaluation coverage. * The Outside Context:: Data that Edebug saves and restores. * Edebug and Macros:: Specifying how to handle macro calls. * Edebug Options:: Option variables for customizing Edebug. Breaks * Breakpoints:: Breakpoints at stop points. * Global Break Condition:: Breaking on an event. * Source Breakpoints:: Embedding breakpoints in source code. The Outside Context * Checking Whether to Stop::When Edebug decides what to do. * Edebug Display Update:: When Edebug updates the display. * Edebug Recursive Edit:: When Edebug stops execution. Edebug and Macros * Instrumenting Macro Calls::The basic problem. * Specification List:: How to specify complex patterns of evaluation. * Backtracking:: What Edebug does when matching fails. * Specification Examples:: To help understand specifications. Debugging Invalid Lisp Syntax * Excess Open:: How to find a spurious open paren or missing close. * Excess Close:: How to find a spurious close paren or missing open. Reading and Printing Lisp Objects * Streams Intro:: Overview of streams, reading and printing. * Input Streams:: Various data types that can be used as input streams. * Input Functions:: Functions to read Lisp objects from text. * Output Streams:: Various data types that can be used as output streams. * Output Functions:: Functions to print Lisp objects as text. * Output Variables:: Variables that control what the printing functions do. Minibuffers * Intro to Minibuffers:: Basic information about minibuffers. * Text from Minibuffer:: How to read a straight text string. * Object from Minibuffer:: How to read a Lisp object or expression. * Minibuffer History:: Recording previous minibuffer inputs so the user can reuse them. * Initial Input:: Specifying initial contents for the minibuffer. * Completion:: How to invoke and customize completion. * Yes-or-No Queries:: Asking a question with a simple answer. * Multiple Queries:: Asking a series of similar questions. * Reading a Password:: Reading a password from the terminal. * Minibuffer Commands:: Commands used as key bindings in minibuffers. * Minibuffer Windows:: Operating on the special minibuffer windows. * Minibuffer Contents:: How such commands access the minibuffer text. * Recursive Mini:: Whether recursive entry to minibuffer is allowed. * Minibuffer Misc:: Various customization hooks and variables. Completion * Basic Completion:: Low-level functions for completing strings. * Minibuffer Completion:: Invoking the minibuffer with completion. * Completion Commands:: Minibuffer commands that do completion. * High-Level Completion:: Convenient special cases of completion (reading buffer names, variable names, etc.). * Reading File Names:: Using completion to read file names and shell commands. * Completion Variables:: Variables controlling completion behavior. * Programmed Completion:: Writing your own completion function. * Completion in Buffers:: Completing text in ordinary buffers. Command Loop * Command Overview:: How the command loop reads commands. * Defining Commands:: Specifying how a function should read arguments. * Interactive Call:: Calling a command, so that it will read arguments. * Distinguish Interactive:: Making a command distinguish interactive calls. * Command Loop Info:: Variables set by the command loop for you to examine. * Adjusting Point:: Adjustment of point after a command. * Input Events:: What input looks like when you read it. * Reading Input:: How to read input events from the keyboard or mouse. * Special Events:: Events processed immediately and individually. * Waiting:: Waiting for user input or elapsed time. * Quitting:: How 'C-g' works. How to catch or defer quitting. * Prefix Command Arguments:: How the commands to set prefix args work. * Recursive Editing:: Entering a recursive edit, and why you usually shouldn't. * Disabling Commands:: How the command loop handles disabled commands. * Command History:: How the command history is set up, and how accessed. * Keyboard Macros:: How keyboard macros are implemented. Defining Commands * Using Interactive:: General rules for 'interactive'. * Interactive Codes:: The standard letter-codes for reading arguments in various ways. * Interactive Examples:: Examples of how to read interactive arguments. Input Events * Keyboard Events:: Ordinary characters-keys with symbols on them. * Function Keys:: Function keys-keys with names, not symbols. * Mouse Events:: Overview of mouse events. * Click Events:: Pushing and releasing a mouse button. * Drag Events:: Moving the mouse before releasing the button. * Button-Down Events:: A button was pushed and not yet released. * Repeat Events:: Double and triple click (or drag, or down). * Motion Events:: Just moving the mouse, not pushing a button. * Focus Events:: Moving the mouse between frames. * Misc Events:: Other events the system can generate. * Event Examples:: Examples of the lists for mouse events. * Classifying Events:: Finding the modifier keys in an event symbol. Event types. * Accessing Mouse:: Functions to extract info from mouse events. * Accessing Scroll:: Functions to get info from scroll bar events. * Strings of Events:: Special considerations for putting keyboard character events in a string. Reading Input * Key Sequence Input:: How to read one key sequence. * Reading One Event:: How to read just one event. * Event Mod:: How Emacs modifies events as they are read. * Invoking the Input Method:: How reading an event uses the input method. * Quoted Character Input:: Asking the user to specify a character. * Event Input Misc:: How to reread or throw away input events. Keymaps * Key Sequences:: Key sequences as Lisp objects. * Keymap Basics:: Basic concepts of keymaps. * Format of Keymaps:: What a keymap looks like as a Lisp object. * Creating Keymaps:: Functions to create and copy keymaps. * Inheritance and Keymaps:: How one keymap can inherit the bindings of another keymap. * Prefix Keys:: Defining a key with a keymap as its definition. * Active Keymaps:: How Emacs searches the active keymaps for a key binding. * Searching Keymaps:: A pseudo-Lisp summary of searching active maps. * Controlling Active Maps:: Each buffer has a local keymap to override the standard (global) bindings. A minor mode can also override them. * Key Lookup:: Finding a key's binding in one keymap. * Functions for Key Lookup:: How to request key lookup. * Changing Key Bindings:: Redefining a key in a keymap. * Remapping Commands:: A keymap can translate one command to another. * Translation Keymaps:: Keymaps for translating sequences of events. * Key Binding Commands:: Interactive interfaces for redefining keys. * Scanning Keymaps:: Looking through all keymaps, for printing help. * Menu Keymaps:: Defining a menu as a keymap. Menu Keymaps * Defining Menus:: How to make a keymap that defines a menu. * Mouse Menus:: How users actuate the menu with the mouse. * Keyboard Menus:: How users actuate the menu with the keyboard. * Menu Example:: Making a simple menu. * Menu Bar:: How to customize the menu bar. * Tool Bar:: A tool bar is a row of images. * Modifying Menus:: How to add new items to a menu. * Easy Menu:: A convenience macro for defining menus. Defining Menus * Simple Menu Items:: A simple kind of menu key binding. * Extended Menu Items:: More complex menu item definitions. * Menu Separators:: Drawing a horizontal line through a menu. * Alias Menu Items:: Using command aliases in menu items. Major and Minor Modes * Hooks:: How to use hooks; how to write code that provides hooks. * Major Modes:: Defining major modes. * Minor Modes:: Defining minor modes. * Mode Line Format:: Customizing the text that appears in the mode line. * Imenu:: Providing a menu of definitions made in a buffer. * Font Lock Mode:: How modes can highlight text according to syntax. * Auto-Indentation:: How to teach Emacs to indent for a major mode. * Desktop Save Mode:: How modes can have buffer state saved between Emacs sessions. Hooks * Running Hooks:: How to run a hook. * Setting Hooks:: How to put functions on a hook, or remove them. Major Modes * Major Mode Conventions:: Coding conventions for keymaps, etc. * Auto Major Mode:: How Emacs chooses the major mode automatically. * Mode Help:: Finding out how to use a mode. * Derived Modes:: Defining a new major mode based on another major mode. * Basic Major Modes:: Modes that other modes are often derived from. * Mode Hooks:: Hooks run at the end of major mode functions. * Tabulated List Mode:: Parent mode for buffers containing tabulated data. * Generic Modes:: Defining a simple major mode that supports comment syntax and Font Lock mode. * Example Major Modes:: Text mode and Lisp modes. Minor Modes * Minor Mode Conventions:: Tips for writing a minor mode. * Keymaps and Minor Modes:: How a minor mode can have its own keymap. * Defining Minor Modes:: A convenient facility for defining minor modes. Mode Line Format * Mode Line Basics:: Basic ideas of mode line control. * Mode Line Data:: The data structure that controls the mode line. * Mode Line Top:: The top level variable, mode-line-format. * Mode Line Variables:: Variables used in that data structure. * %-Constructs:: Putting information into a mode line. * Properties in Mode:: Using text properties in the mode line. * Header Lines:: Like a mode line, but at the top. * Emulating Mode Line:: Formatting text as the mode line would. Font Lock Mode * Font Lock Basics:: Overview of customizing Font Lock. * Search-based Fontification:: Fontification based on regexps. * Customizing Keywords:: Customizing search-based fontification. * Other Font Lock Variables:: Additional customization facilities. * Levels of Font Lock:: Each mode can define alternative levels so that the user can select more or less. * Precalculated Fontification:: How Lisp programs that produce the buffer contents can also specify how to fontify it. * Faces for Font Lock:: Special faces specifically for Font Lock. * Syntactic Font Lock:: Fontification based on syntax tables. * Multiline Font Lock:: How to coerce Font Lock into properly highlighting multiline constructs. Multiline Font Lock Constructs * Font Lock Multiline:: Marking multiline chunks with a text property. * Region to Refontify:: Controlling which region gets refontified after a buffer change. Automatic Indentation of code * SMIE:: A simple minded indentation engine. Simple Minded Indentation Engine * SMIE setup:: SMIE setup and features. * Operator Precedence Grammars:: A very simple parsing technique. * SMIE Grammar:: Defining the grammar of a language. * SMIE Lexer:: Defining tokens. * SMIE Tricks:: Working around the parser's limitations. * SMIE Indentation:: Specifying indentation rules. * SMIE Indentation Helpers:: Helper functions for indentation rules. * SMIE Indentation Example:: Sample indentation rules. Documentation * Documentation Basics:: Where doc strings are defined and stored. * Accessing Documentation:: How Lisp programs can access doc strings. * Keys in Documentation:: Substituting current key bindings. * Describing Characters:: Making printable descriptions of non-printing characters and key sequences. * Help Functions:: Subroutines used by Emacs help facilities. Files * Visiting Files:: Reading files into Emacs buffers for editing. * Saving Buffers:: Writing changed buffers back into files. * Reading from Files:: Reading files into buffers without visiting. * Writing to Files:: Writing new files from parts of buffers. * File Locks:: Locking and unlocking files, to prevent simultaneous editing by two people. * Information about Files:: Testing existence, accessibility, size of files. * Changing Files:: Renaming files, changing permissions, etc. * File Names:: Decomposing and expanding file names. * Contents of Directories:: Getting a list of the files in a directory. * Create/Delete Dirs:: Creating and Deleting Directories. * Magic File Names:: Special handling for certain file names. * Format Conversion:: Conversion to and from various file formats. Visiting Files * Visiting Functions:: The usual interface functions for visiting. * Subroutines of Visiting:: Lower-level subroutines that they use. Information about Files * Testing Accessibility:: Is a given file readable? Writable? * Kinds of Files:: Is it a directory? A symbolic link? * Truenames:: Eliminating symbolic links from a file name. * File Attributes:: How large is it? Any other names? Etc. * Locating Files:: How to find a file in standard places. File Names * File Name Components:: The directory part of a file name, and the rest. * Relative File Names:: Some file names are relative to a current directory. * Directory Names:: A directory's name as a directory is different from its name as a file. * File Name Expansion:: Converting relative file names to absolute ones. * Unique File Names:: Generating names for temporary files. * File Name Completion:: Finding the completions for a given file name. * Standard File Names:: If your package uses a fixed file name, how to handle various operating systems simply. File Format Conversion * Format Conversion Overview:: 'insert-file-contents' and 'write-region'. * Format Conversion Round-Trip:: Using 'format-alist'. * Format Conversion Piecemeal:: Specifying non-paired conversion. Backups and Auto-Saving * Backup Files:: How backup files are made; how their names are chosen. * Auto-Saving:: How auto-save files are made; how their names are chosen. * Reverting:: 'revert-buffer', and how to customize what it does. Backup Files * Making Backups:: How Emacs makes backup files, and when. * Rename or Copy:: Two alternatives: renaming the old file or copying it. * Numbered Backups:: Keeping multiple backups for each source file. * Backup Names:: How backup file names are computed; customization. Buffers * Buffer Basics:: What is a buffer? * Current Buffer:: Designating a buffer as current so that primitives will access its contents. * Buffer Names:: Accessing and changing buffer names. * Buffer File Name:: The buffer file name indicates which file is visited. * Buffer Modification:: A buffer is "modified" if it needs to be saved. * Modification Time:: Determining whether the visited file was changed "behind Emacs's back". * Read Only Buffers:: Modifying text is not allowed in a read-only buffer. * The Buffer List:: How to look at all the existing buffers. * Creating Buffers:: Functions that create buffers. * Killing Buffers:: Buffers exist until explicitly killed. * Indirect Buffers:: An indirect buffer shares text with some other buffer. * Swapping Text:: Swapping text between two buffers. * Buffer Gap:: The gap in the buffer. Windows * Basic Windows:: Basic information on using windows. * Windows and Frames:: Relating windows to the frame they appear on. * Window Sizes:: Accessing a window's size. * Resizing Windows:: Changing the sizes of windows. * Splitting Windows:: Splitting one window into two windows. * Deleting Windows:: Deleting a window gives its space to other windows. * Recombining Windows:: Preserving the frame layout when splitting and deleting windows. * Selecting Windows:: The selected window is the one that you edit in. * Cyclic Window Ordering:: Moving around the existing windows. * Buffers and Windows:: Each window displays the contents of a buffer. * Switching Buffers:: Higher-level functions for switching to a buffer. * Choosing Window:: How to choose a window for displaying a buffer. * Display Action Functions:: Subroutines for 'display-buffer'. * Choosing Window Options:: Extra options affecting how buffers are displayed. * Window History:: Each window remembers the buffers displayed in it. * Dedicated Windows:: How to avoid displaying another buffer in a specific window. * Quitting Windows:: How to restore the state prior to displaying a buffer. * Window Point:: Each window has its own location of point. * Window Start and End:: Buffer positions indicating which text is on-screen in a window. * Textual Scrolling:: Moving text up and down through the window. * Vertical Scrolling:: Moving the contents up and down on the window. * Horizontal Scrolling:: Moving the contents sideways on the window. * Coordinates and Windows:: Converting coordinates to windows. * Window Configurations:: Saving and restoring the state of the screen. * Window Parameters:: Associating additional information with windows. * Window Hooks:: Hooks for scrolling, window size changes, redisplay going past a certain point, or window configuration changes. Frames * Creating Frames:: Creating additional frames. * Multiple Terminals:: Displaying on several different devices. * Frame Parameters:: Controlling frame size, position, font, etc. * Terminal Parameters:: Parameters common for all frames on terminal. * Frame Titles:: Automatic updating of frame titles. * Deleting Frames:: Frames last until explicitly deleted. * Finding All Frames:: How to examine all existing frames. * Minibuffers and Frames:: How a frame finds the minibuffer to use. * Input Focus:: Specifying the selected frame. * Visibility of Frames:: Frames may be visible or invisible, or icons. * Raising and Lowering:: Raising a frame makes it hide other windows; lowering it makes the others hide it. * Frame Configurations:: Saving the state of all frames. * Mouse Tracking:: Getting events that say when the mouse moves. * Mouse Position:: Asking where the mouse is, or moving it. * Pop-Up Menus:: Displaying a menu for the user to select from. * Dialog Boxes:: Displaying a box to ask yes or no. * Pointer Shape:: Specifying the shape of the mouse pointer. * Window System Selections::Transferring text to and from other X clients. * Drag and Drop:: Internals of Drag-and-Drop implementation. * Color Names:: Getting the definitions of color names. * Text Terminal Colors:: Defining colors for text terminals. * Resources:: Getting resource values from the server. * Display Feature Testing:: Determining the features of a terminal. Frame Parameters * Parameter Access:: How to change a frame's parameters. * Initial Parameters:: Specifying frame parameters when you make a frame. * Window Frame Parameters:: List of frame parameters for window systems. * Size and Position:: Changing the size and position of a frame. * Geometry:: Parsing geometry specifications. Window Frame Parameters * Basic Parameters:: Parameters that are fundamental. * Position Parameters:: The position of the frame on the screen. * Size Parameters:: Frame's size. * Layout Parameters:: Size of parts of the frame, and enabling or disabling some parts. * Buffer Parameters:: Which buffers have been or should be shown. * Management Parameters:: Communicating with the window manager. * Cursor Parameters:: Controlling the cursor appearance. * Font and Color Parameters:: Fonts and colors for the frame text. Positions * Point:: The special position where editing takes place. * Motion:: Changing point. * Excursions:: Temporary motion and buffer changes. * Narrowing:: Restricting editing to a portion of the buffer. Motion * Character Motion:: Moving in terms of characters. * Word Motion:: Moving in terms of words. * Buffer End Motion:: Moving to the beginning or end of the buffer. * Text Lines:: Moving in terms of lines of text. * Screen Lines:: Moving in terms of lines as displayed. * List Motion:: Moving by parsing lists and sexps. * Skipping Characters:: Skipping characters belonging to a certain set. Markers * Overview of Markers:: The components of a marker, and how it relocates. * Predicates on Markers:: Testing whether an object is a marker. * Creating Markers:: Making empty markers or markers at certain places. * Information from Markers::Finding the marker's buffer or character position. * Marker Insertion Types:: Two ways a marker can relocate when you insert where it points. * Moving Markers:: Moving the marker to a new buffer or position. * The Mark:: How "the mark" is implemented with a marker. * The Region:: How to access "the region". Text * Near Point:: Examining text in the vicinity of point. * Buffer Contents:: Examining text in a general fashion. * Comparing Text:: Comparing substrings of buffers. * Insertion:: Adding new text to a buffer. * Commands for Insertion:: User-level commands to insert text. * Deletion:: Removing text from a buffer. * User-Level Deletion:: User-level commands to delete text. * The Kill Ring:: Where removed text sometimes is saved for later use. * Undo:: Undoing changes to the text of a buffer. * Maintaining Undo:: How to enable and disable undo information. How to control how much information is kept. * Filling:: Functions for explicit filling. * Margins:: How to specify margins for filling commands. * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix from context. * Auto Filling:: How auto-fill mode is implemented to break lines. * Sorting:: Functions for sorting parts of the buffer. * Columns:: Computing horizontal positions, and using them. * Indentation:: Functions to insert or adjust indentation. * Case Changes:: Case conversion of parts of the buffer. * Text Properties:: Assigning Lisp property lists to text characters. * Substitution:: Replacing a given character wherever it appears. * Registers:: How registers are implemented. Accessing the text or position stored in a register. * Transposition:: Swapping two portions of a buffer. * Base 64:: Conversion to or from base 64 encoding. * Checksum/Hash:: Computing cryptographic hashes. * Parsing HTML/XML:: Parsing HTML and XML. * Atomic Changes:: Installing several buffer changes "atomically". * Change Hooks:: Supplying functions to be run when text is changed. The Kill Ring * Kill Ring Concepts:: What text looks like in the kill ring. * Kill Functions:: Functions that kill text. * Yanking:: How yanking is done. * Yank Commands:: Commands that access the kill ring. * Low-Level Kill Ring:: Functions and variables for kill ring access. * Internals of Kill Ring:: Variables that hold kill ring data. Indentation * Primitive Indent:: Functions used to count and insert indentation. * Mode-Specific Indent:: Customize indentation for different modes. * Region Indent:: Indent all the lines in a region. * Relative Indent:: Indent the current line based on previous lines. * Indent Tabs:: Adjustable, typewriter-like tab stops. * Motion by Indent:: Move to first non-blank character. Text Properties * Examining Properties:: Looking at the properties of one character. * Changing Properties:: Setting the properties of a range of text. * Property Search:: Searching for where a property changes value. * Special Properties:: Particular properties with special meanings. * Format Properties:: Properties for representing formatting of text. * Sticky Properties:: How inserted text gets properties from neighboring text. * Lazy Properties:: Computing text properties in a lazy fashion only when text is examined. * Clickable Text:: Using text properties to make regions of text do something when you click on them. * Fields:: The 'field' property defines fields within the buffer. * Not Intervals:: Why text properties do not use Lisp-visible text intervals. Non-ASCII Characters * Text Representations:: How Emacs represents text. * Converting Representations:: Converting unibyte to multibyte and vice versa. * Selecting a Representation:: Treating a byte sequence as unibyte or multi. * Character Codes:: How unibyte and multibyte relate to codes of individual characters. * Character Properties:: Character attributes that define their behavior and handling. * Character Sets:: The space of possible character codes is divided into various character sets. * Scanning Charsets:: Which character sets are used in a buffer? * Translation of Characters:: Translation tables are used for conversion. * Coding Systems:: Coding systems are conversions for saving files. * Input Methods:: Input methods allow users to enter various non-ASCII characters without special keyboards. * Locales:: Interacting with the POSIX locale. Coding Systems * Coding System Basics:: Basic concepts. * Encoding and I/O:: How file I/O functions handle coding systems. * Lisp and Coding Systems:: Functions to operate on coding system names. * User-Chosen Coding Systems:: Asking the user to choose a coding system. * Default Coding Systems:: Controlling the default choices. * Specifying Coding Systems:: Requesting a particular coding system for a single file operation. * Explicit Encoding:: Encoding or decoding text without doing I/O. * Terminal I/O Encoding:: Use of encoding for terminal I/O. * MS-DOS File Types:: How DOS "text" and "binary" files relate to coding systems. Searching and Matching * String Search:: Search for an exact match. * Searching and Case:: Case-independent or case-significant searching. * Regular Expressions:: Describing classes of strings. * Regexp Search:: Searching for a match for a regexp. * POSIX Regexps:: Searching POSIX-style for the longest match. * Match Data:: Finding out which part of the text matched, after a string or regexp search. * Search and Replace:: Commands that loop, searching and replacing. * Standard Regexps:: Useful regexps for finding sentences, pages,... Regular Expressions * Syntax of Regexps:: Rules for writing regular expressions. * Regexp Example:: Illustrates regular expression syntax. * Regexp Functions:: Functions for operating on regular expressions. Syntax of Regular Expressions * Regexp Special:: Special characters in regular expressions. * Char Classes:: Character classes used in regular expressions. * Regexp Backslash:: Backslash-sequences in regular expressions. The Match Data * Replacing Match:: Replacing a substring that was matched. * Simple Match Data:: Accessing single items of match data, such as where a particular subexpression started. * Entire Match Data:: Accessing the entire match data at once, as a list. * Saving Match Data:: Saving and restoring the match data. Syntax Tables * Syntax Basics:: Basic concepts of syntax tables. * Syntax Descriptors:: How characters are classified. * Syntax Table Functions:: How to create, examine and alter syntax tables. * Syntax Properties:: Overriding syntax with text properties. * Motion and Syntax:: Moving over characters with certain syntaxes. * Parsing Expressions:: Parsing balanced expressions using the syntax table. * Syntax Table Internals:: How syntax table information is stored. * Categories:: Another way of classifying character syntax. Syntax Descriptors * Syntax Class Table:: Table of syntax classes. * Syntax Flags:: Additional flags each character can have. Parsing Expressions * Motion via Parsing:: Motion functions that work by parsing. * Position Parse:: Determining the syntactic state of a position. * Parser State:: How Emacs represents a syntactic state. * Low-Level Parsing:: Parsing across a specified region. * Control Parsing:: Parameters that affect parsing. Abbrevs and Abbrev Expansion * Abbrev Tables:: Creating and working with abbrev tables. * Defining Abbrevs:: Specifying abbreviations and their expansions. * Abbrev Files:: Saving abbrevs in files. * Abbrev Expansion:: Controlling expansion; expansion subroutines. * Standard Abbrev Tables:: Abbrev tables used by various major modes. * Abbrev Properties:: How to read and set abbrev properties. Which properties have which effect. * Abbrev Table Properties:: How to read and set abbrev table properties. Which properties have which effect. Processes * Subprocess Creation:: Functions that start subprocesses. * Shell Arguments:: Quoting an argument to pass it to a shell. * Synchronous Processes:: Details of using synchronous subprocesses. * Asynchronous Processes:: Starting up an asynchronous subprocess. * Deleting Processes:: Eliminating an asynchronous subprocess. * Process Information:: Accessing run-status and other attributes. * Input to Processes:: Sending input to an asynchronous subprocess. * Signals to Processes:: Stopping, continuing or interrupting an asynchronous subprocess. * Output from Processes:: Collecting output from an asynchronous subprocess. * Sentinels:: Sentinels run when process run-status changes. * Query Before Exit:: Whether to query if exiting will kill a process. * System Processes:: Accessing other processes running on your system. * Transaction Queues:: Transaction-based communication with subprocesses. * Network:: Opening network connections. * Network Servers:: Network servers let Emacs accept net connections. * Datagrams:: UDP network connections. * Low-Level Network:: Lower-level but more general function to create connections and servers. * Misc Network:: Additional relevant functions for net connections. * Serial Ports:: Communicating with serial ports. * Byte Packing:: Using bindat to pack and unpack binary data. Receiving Output from Processes * Process Buffers:: If no filter, output is put in a buffer. * Filter Functions:: Filter functions accept output from the process. * Decoding Output:: Filters can get unibyte or multibyte strings. * Accepting Output:: How to wait until process output arrives. Low-Level Network Access * Network Processes:: Using 'make-network-process'. * Network Options:: Further control over network connections. * Network Feature Testing:: Determining which network features work on the machine you are using. Packing and Unpacking Byte Arrays * Bindat Spec:: Describing data layout. * Bindat Functions:: Doing the unpacking and packing. * Bindat Examples:: Samples of what bindat.el can do for you! Emacs Display * Refresh Screen:: Clearing the screen and redrawing everything on it. * Forcing Redisplay:: Forcing redisplay. * Truncation:: Folding or wrapping long text lines. * The Echo Area:: Displaying messages at the bottom of the screen. * Warnings:: Displaying warning messages for the user. * Invisible Text:: Hiding part of the buffer text. * Selective Display:: Hiding part of the buffer text (the old way). * Temporary Displays:: Displays that go away automatically. * Overlays:: Use overlays to highlight parts of the buffer. * Width:: How wide a character or string is on the screen. * Line Height:: Controlling the height of lines. * Faces:: A face defines a graphics style for text characters: font, colors, etc. * Fringes:: Controlling window fringes. * Scroll Bars:: Controlling vertical scroll bars. * Display Property:: Enabling special display features. * Images:: Displaying images in Emacs buffers. * Buttons:: Adding clickable buttons to Emacs buffers. * Abstract Display:: Emacs's Widget for Object Collections. * Blinking:: How Emacs shows the matching open parenthesis. * Character Display:: How Emacs displays individual characters. * Beeping:: Audible signal to the user. * Window Systems:: Which window system is being used. * Bidirectional Display:: Display of bidirectional scripts, such as Arabic and Farsi. The Echo Area * Displaying Messages:: Explicitly displaying text in the echo area. * Progress:: Informing user about progress of a long operation. * Logging Messages:: Echo area messages are logged for the user. * Echo Area Customization:: Controlling the echo area. Reporting Warnings * Warning Basics:: Warnings concepts and functions to report them. * Warning Variables:: Variables programs bind to customize their warnings. * Warning Options:: Variables users set to control display of warnings. * Delayed Warnings:: Deferring a warning until the end of a command. Overlays * Managing Overlays:: Creating and moving overlays. * Overlay Properties:: How to read and set properties. What properties do to the screen display. * Finding Overlays:: Searching for overlays. Faces * Face Attributes:: What is in a face? * Defining Faces:: How to define a face. * Attribute Functions:: Functions to examine and set face attributes. * Displaying Faces:: How Emacs combines the faces specified for a character. * Face Remapping:: Remapping faces to alternative definitions. * Face Functions:: How to define and examine faces. * Auto Faces:: Hook for automatic face assignment. * Basic Faces:: Faces that are defined by default. * Font Selection:: Finding the best available font for a face. * Font Lookup:: Looking up the names of available fonts and information about them. * Fontsets:: A fontset is a collection of fonts that handle a range of character sets. * Low-Level Font:: Lisp representation for character display fonts. Fringes * Fringe Size/Pos:: Specifying where to put the window fringes. * Fringe Indicators:: Displaying indicator icons in the window fringes. * Fringe Cursors:: Displaying cursors in the right fringe. * Fringe Bitmaps:: Specifying bitmaps for fringe indicators. * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes. * Overlay Arrow:: Display of an arrow to indicate position. The 'display' Property * Replacing Specs:: Display specs that replace the text. * Specified Space:: Displaying one space with a specified width. * Pixel Specification:: Specifying space width or height in pixels. * Other Display Specs:: Displaying an image; adjusting the height, spacing, and other properties of text. * Display Margins:: Displaying text or images to the side of the main text. Images * Image Formats:: Supported image formats. * Image Descriptors:: How to specify an image for use in ':display'. * XBM Images:: Special features for XBM format. * XPM Images:: Special features for XPM format. * GIF Images:: Special features for GIF format. * TIFF Images:: Special features for TIFF format. * PostScript Images:: Special features for PostScript format. * ImageMagick Images:: Special features available through ImageMagick. * Other Image Types:: Various other formats are supported. * Defining Images:: Convenient ways to define an image for later use. * Showing Images:: Convenient ways to display an image once it is defined. * Animated Images:: Some image formats can be animated. * Image Cache:: Internal mechanisms of image display. Buttons * Button Properties:: Button properties with special meanings. * Button Types:: Defining common properties for classes of buttons. * Making Buttons:: Adding buttons to Emacs buffers. * Manipulating Buttons:: Getting and setting properties of buttons. * Button Buffer Commands:: Buffer-wide commands and bindings for buttons. Abstract Display * Abstract Display Functions:: Functions in the Ewoc package. * Abstract Display Example:: Example of using Ewoc. Character Display * Usual Display:: The usual conventions for displaying characters. * Display Tables:: What a display table consists of. * Active Display Table:: How Emacs selects a display table to use. * Glyphs:: How to define a glyph, and what glyphs mean. * Glyphless Chars:: How glyphless characters are drawn. Operating System Interface * Starting Up:: Customizing Emacs startup processing. * Getting Out:: How exiting works (permanent or temporary). * System Environment:: Distinguish the name and kind of system. * User Identification:: Finding the name and user id of the user. * Time of Day:: Getting the current time. * Time Conversion:: Converting a time from numeric form to calendrical data and vice versa. * Time Parsing:: Converting a time from numeric form to text and vice versa. * Processor Run Time:: Getting the run time used by Emacs. * Time Calculations:: Adding, subtracting, comparing times, etc. * Timers:: Setting a timer to call a function at a certain time. * Idle Timers:: Setting a timer to call a function when Emacs has been idle for a certain length of time. * Terminal Input:: Accessing and recording terminal input. * Terminal Output:: Controlling and recording terminal output. * Sound Output:: Playing sounds on the computer's speaker. * X11 Keysyms:: Operating on key symbols for X Windows. * Batch Mode:: Running Emacs without terminal interaction. * Session Management:: Saving and restoring state with X Session Management. * Notifications:: Desktop notifications. * Dynamic Libraries:: On-demand loading of support libraries. Starting Up Emacs * Startup Summary:: Sequence of actions Emacs performs at startup. * Init File:: Details on reading the init file. * Terminal-Specific:: How the terminal-specific Lisp file is read. * Command-Line Arguments:: How command-line arguments are processed, and how you can customize them. Getting Out of Emacs * Killing Emacs:: Exiting Emacs irreversibly. * Suspending Emacs:: Exiting Emacs reversibly. Terminal Input * Input Modes:: Options for how input is processed. * Recording Input:: Saving histories of recent or all input events. Preparing Lisp code for distribution * Packaging Basics:: The basic concepts of Emacs Lisp packages. * Simple Packages:: How to package a single .el file. * Multi-file Packages:: How to package multiple files. * Package Archives:: Maintaining package archives. Tips and Conventions * Coding Conventions:: Conventions for clean and robust programs. * Key Binding Conventions:: Which keys should be bound by which programs. * Programming Tips:: Making Emacs code fit smoothly in Emacs. * Compilation Tips:: Making compiled code run fast. * Warning Tips:: Turning off compiler warnings. * Documentation Tips:: Writing readable documentation strings. * Comment Tips:: Conventions for writing comments. * Library Headers:: Standard headers for library packages. GNU Emacs Internals * Building Emacs:: How the dumped Emacs is made. * Pure Storage:: Kludge to make preloaded Lisp functions shareable. * Garbage Collection:: Reclaiming space for Lisp objects no longer used. * Memory Usage:: Info about total size of Lisp objects made so far. * Writing Emacs Primitives:: Writing C code for Emacs. * Object Internals:: Data formats of buffers, windows, processes. Object Internals * Buffer Internals:: Components of a buffer structure. * Window Internals:: Components of a window structure. * Process Internals:: Components of a process structure. File: elisp.info, Node: Introduction, Next: Lisp Data Types, Prev: Top, Up: Top 1 Introduction ************** Most of the GNU Emacs text editor is written in the programming language called Emacs Lisp. You can write new code in Emacs Lisp and install it as an extension to the editor. However, Emacs Lisp is more than a mere "extension language"; it is a full computer programming language in its own right. You can use it as you would any other programming language. Because Emacs Lisp is designed for use in an editor, it has special features for scanning and parsing text as well as features for handling files, buffers, displays, subprocesses, and so on. Emacs Lisp is closely integrated with the editing facilities; thus, editing commands are functions that can also conveniently be called from Lisp programs, and parameters for customization are ordinary Lisp variables. This manual attempts to be a full description of Emacs Lisp. For a beginner's introduction to Emacs Lisp, see 'An Introduction to Emacs Lisp Programming', by Bob Chassell, also published by the Free Software Foundation. This manual presumes considerable familiarity with the use of Emacs for editing; see 'The GNU Emacs Manual' for this basic information. Generally speaking, the earlier chapters describe features of Emacs Lisp that have counterparts in many programming languages, and later chapters describe features that are peculiar to Emacs Lisp or relate specifically to editing. This is the 'GNU Emacs Lisp Reference Manual', corresponding to Emacs version 24.3. * Menu: * Caveats:: Flaws and a request for help. * Lisp History:: Emacs Lisp is descended from Maclisp. * Conventions:: How the manual is formatted. * Version Info:: Which Emacs version is running? * Acknowledgments:: The authors, editors, and sponsors of this manual. File: elisp.info, Node: Caveats, Next: Lisp History, Up: Introduction 1.1 Caveats =========== This manual has gone through numerous drafts. It is nearly complete but not flawless. There are a few topics that are not covered, either because we consider them secondary (such as most of the individual modes) or because they are yet to be written. Because we are not able to deal with them completely, we have left out several parts intentionally. The manual should be fully correct in what it does cover, and it is therefore open to criticism on anything it says--from specific examples and descriptive text, to the ordering of chapters and sections. If something is confusing, or you find that you have to look at the sources or experiment to learn something not covered in the manual, then perhaps the manual should be fixed. Please let us know. As you use this manual, we ask that you send corrections as soon as you find them. If you think of a simple, real life example for a function or group of functions, please make an effort to write it up and send it in. Please reference any comments to the node name and function or variable name, as appropriate. Also state the number of the edition you are criticizing. Please send comments and corrections using 'M-x report-emacs-bug'. File: elisp.info, Node: Lisp History, Next: Conventions, Prev: Caveats, Up: Introduction 1.2 Lisp History ================ Lisp (LISt Processing language) was first developed in the late 1950s at the Massachusetts Institute of Technology for research in artificial intelligence. The great power of the Lisp language makes it ideal for other purposes as well, such as writing editing commands. Dozens of Lisp implementations have been built over the years, each with its own idiosyncrasies. Many of them were inspired by Maclisp, which was written in the 1960s at MIT's Project MAC. Eventually the implementers of the descendants of Maclisp came together and developed a standard for Lisp systems, called Common Lisp. In the meantime, Gerry Sussman and Guy Steele at MIT developed a simplified but very powerful dialect of Lisp, called Scheme. GNU Emacs Lisp is largely inspired by Maclisp, and a little by Common Lisp. If you know Common Lisp, you will notice many similarities. However, many features of Common Lisp have been omitted or simplified in order to reduce the memory requirements of GNU Emacs. Sometimes the simplifications are so drastic that a Common Lisp user might be very confused. We will occasionally point out how GNU Emacs Lisp differs from Common Lisp. If you don't know Common Lisp, don't worry about it; this manual is self-contained. A certain amount of Common Lisp emulation is available via the 'cl-lib' library. *Note Overview: (cl)Top. Emacs Lisp is not at all influenced by Scheme; but the GNU project has an implementation of Scheme, called Guile. We use it in all new GNU software that calls for extensibility. File: elisp.info, Node: Conventions, Next: Version Info, Prev: Lisp History, Up: Introduction 1.3 Conventions =============== This section explains the notational conventions that are used in this manual. You may want to skip this section and refer back to it later. * Menu: * Some Terms:: Explanation of terms we use in this manual. * nil and t:: How the symbols 'nil' and 't' are used. * Evaluation Notation:: The format we use for examples of evaluation. * Printing Notation:: The format we use when examples print text. * Error Messages:: The format we use for examples of errors. * Buffer Text Notation:: The format we use for buffer contents in examples. * Format of Descriptions:: Notation for describing functions, variables, etc. File: elisp.info, Node: Some Terms, Next: nil and t, Up: Conventions 1.3.1 Some Terms ---------------- Throughout this manual, the phrases "the Lisp reader" and "the Lisp printer" refer to those routines in Lisp that convert textual representations of Lisp objects into actual Lisp objects, and vice versa. *Note Printed Representation::, for more details. You, the person reading this manual, are thought of as "the programmer" and are addressed as "you". "The user" is the person who uses Lisp programs, including those you write. Examples of Lisp code are formatted like this: '(list 1 2 3)'. Names that represent metasyntactic variables, or arguments to a function being described, are formatted like this: FIRST-NUMBER. File: elisp.info, Node: nil and t, Next: Evaluation Notation, Prev: Some Terms, Up: Conventions 1.3.2 'nil' and 't' ------------------- In Emacs Lisp, the symbol 'nil' has three separate meanings: it is a symbol with the name 'nil'; it is the logical truth value FALSE; and it is the empty list--the list of zero elements. When used as a variable, 'nil' always has the value 'nil'. As far as the Lisp reader is concerned, '()' and 'nil' are identical: they stand for the same object, the symbol 'nil'. The different ways of writing the symbol are intended entirely for human readers. After the Lisp reader has read either '()' or 'nil', there is no way to determine which representation was actually written by the programmer. In this manual, we write '()' when we wish to emphasize that it means the empty list, and we write 'nil' when we wish to emphasize that it means the truth value FALSE. That is a good convention to use in Lisp programs also. (cons 'foo ()) ; Emphasize the empty list (setq foo-flag nil) ; Emphasize the truth value FALSE In contexts where a truth value is expected, any non-'nil' value is considered to be TRUE. However, 't' is the preferred way to represent the truth value TRUE. When you need to choose a value which represents TRUE, and there is no other basis for choosing, use 't'. The symbol 't' always has the value 't'. In Emacs Lisp, 'nil' and 't' are special symbols that always evaluate to themselves. This is so that you do not need to quote them to use them as constants in a program. An attempt to change their values results in a 'setting-constant' error. *Note Constant Variables::. -- Function: booleanp object Return non-'nil' if OBJECT is one of the two canonical boolean values: 't' or 'nil'. File: elisp.info, Node: Evaluation Notation, Next: Printing Notation, Prev: nil and t, Up: Conventions 1.3.3 Evaluation Notation ------------------------- A Lisp expression that you can evaluate is called a "form". Evaluating a form always produces a result, which is a Lisp object. In the examples in this manual, this is indicated with '=>': (car '(1 2)) => 1 You can read this as "'(car '(1 2))' evaluates to 1". When a form is a macro call, it expands into a new form for Lisp to evaluate. We show the result of the expansion with '==>'. We may or may not show the result of the evaluation of the expanded form. (third '(a b c)) ==> (car (cdr (cdr '(a b c)))) => c To help describe one form, we sometimes show another form that produces identical results. The exact equivalence of two forms is indicated with '=='. (make-sparse-keymap) == (list 'keymap) File: elisp.info, Node: Printing Notation, Next: Error Messages, Prev: Evaluation Notation, Up: Conventions 1.3.4 Printing Notation ----------------------- Many of the examples in this manual print text when they are evaluated. If you execute example code in a Lisp Interaction buffer (such as the buffer '*scratch*'), the printed text is inserted into the buffer. If you execute the example by other means (such as by evaluating the function 'eval-region'), the printed text is displayed in the echo area. Examples in this manual indicate printed text with '-|', irrespective of where that text goes. The value returned by evaluating the form follows on a separate line with '=>'. (progn (prin1 'foo) (princ "\n") (prin1 'bar)) -| foo -| bar => bar File: elisp.info, Node: Error Messages, Next: Buffer Text Notation, Prev: Printing Notation, Up: Conventions 1.3.5 Error Messages -------------------- Some examples signal errors. This normally displays an error message in the echo area. We show the error message on a line starting with 'error->'. Note that 'error->' itself does not appear in the echo area. (+ 23 'x) error-> Wrong type argument: number-or-marker-p, x File: elisp.info, Node: Buffer Text Notation, Next: Format of Descriptions, Prev: Error Messages, Up: Conventions 1.3.6 Buffer Text Notation -------------------------- Some examples describe modifications to the contents of a buffer, by showing the "before" and "after" versions of the text. These examples show the contents of the buffer in question between two lines of dashes containing the buffer name. In addition, '-!-' indicates the location of point. (The symbol for point, of course, is not part of the text in the buffer; it indicates the place _between_ two characters where point is currently located.) ---------- Buffer: foo ---------- This is the -!-contents of foo. ---------- Buffer: foo ---------- (insert "changed ") => nil ---------- Buffer: foo ---------- This is the changed -!-contents of foo. ---------- Buffer: foo ---------- File: elisp.info, Node: Format of Descriptions, Prev: Buffer Text Notation, Up: Conventions 1.3.7 Format of Descriptions ---------------------------- Functions, variables, macros, commands, user options, and special forms are described in this manual in a uniform format. The first line of a description contains the name of the item followed by its arguments, if any. The category--function, variable, or whatever--appears at the beginning of the line. The description follows on succeeding lines, sometimes with examples. * Menu: * A Sample Function Description:: A description of an imaginary function, 'foo'. * A Sample Variable Description:: A description of an imaginary variable, 'electric-future-map'. File: elisp.info, Node: A Sample Function Description, Next: A Sample Variable Description, Up: Format of Descriptions 1.3.7.1 A Sample Function Description ..................................... In a function description, the name of the function being described appears first. It is followed on the same line by a list of argument names. These names are also used in the body of the description, to stand for the values of the arguments. The appearance of the keyword '&optional' in the argument list indicates that the subsequent arguments may be omitted (omitted arguments default to 'nil'). Do not write '&optional' when you call the function. The keyword '&rest' (which must be followed by a single argument name) indicates that any number of arguments can follow. The single argument name following '&rest' receives, as its value, a list of all the remaining arguments passed to the function. Do not write '&rest' when you call the function. Here is a description of an imaginary function 'foo': -- Function: foo integer1 &optional integer2 &rest integers The function 'foo' subtracts INTEGER1 from INTEGER2, then adds all the rest of the arguments to the result. If INTEGER2 is not supplied, then the number 19 is used by default. (foo 1 5 3 9) => 16 (foo 5) => 14 More generally, (foo W X Y...) == (+ (- X W) Y...) By convention, any argument whose name contains the name of a type (e.g., INTEGER, INTEGER1 or BUFFER) is expected to be of that type. A plural of a type (such as BUFFERS) often means a list of objects of that type. An argument named OBJECT may be of any type. (For a list of Emacs object types, *note Lisp Data Types::.) An argument with any other sort of name (e.g., NEW-FILE) is specific to the function; if the function has a documentation string, the type of the argument should be described there (*note Documentation::). *Note Lambda Expressions::, for a more complete description of arguments modified by '&optional' and '&rest'. Command, macro, and special form descriptions have the same format, but the word 'Function' is replaced by 'Command', 'Macro', or 'Special Form', respectively. Commands are simply functions that may be called interactively; macros process their arguments differently from functions (the arguments are not evaluated), but are presented the same way. The descriptions of macros and special forms use a more complex notation to specify optional and repeated arguments, because they can break the argument list down into separate arguments in more complicated ways. '[OPTIONAL-ARG]' means that OPTIONAL-ARG is optional and 'REPEATED-ARGS...' stands for zero or more arguments. Parentheses are used when several arguments are grouped into additional levels of list structure. Here is an example: -- Special Form: count-loop (var [from to [inc]]) body... This imaginary special form implements a loop that executes the BODY forms and then increments the variable VAR on each iteration. On the first iteration, the variable has the value FROM; on subsequent iterations, it is incremented by one (or by INC if that is given). The loop exits before executing BODY if VAR equals TO. Here is an example: (count-loop (i 0 10) (prin1 i) (princ " ") (prin1 (aref vector i)) (terpri)) If FROM and TO are omitted, VAR is bound to 'nil' before the loop begins, and the loop exits if VAR is non-'nil' at the beginning of an iteration. Here is an example: (count-loop (done) (if (pending) (fixit) (setq done t))) In this special form, the arguments FROM and TO are optional, but must both be present or both absent. If they are present, INC may optionally be specified as well. These arguments are grouped with the argument VAR into a list, to distinguish them from BODY, which includes all remaining elements of the form. File: elisp.info, Node: A Sample Variable Description, Prev: A Sample Function Description, Up: Format of Descriptions 1.3.7.2 A Sample Variable Description ..................................... A "variable" is a name that can be "bound" (or "set") to an object. The object to which a variable is bound is called a "value"; we say also that variable holds that value. Although nearly all variables can be set by the user, certain variables exist specifically so that users can change them; these are called "user options". Ordinary variables and user options are described using a format like that for functions, except that there are no arguments. Here is a description of the imaginary 'electric-future-map' variable. -- Variable: electric-future-map The value of this variable is a full keymap used by Electric Command Future mode. The functions in this map allow you to edit commands you have not yet thought about executing. User option descriptions have the same format, but 'Variable' is replaced by 'User Option'. File: elisp.info, Node: Version Info, Next: Acknowledgments, Prev: Conventions, Up: Introduction 1.4 Version Information ======================= These facilities provide information about which version of Emacs is in use. -- Command: emacs-version &optional here This function returns a string describing the version of Emacs that is running. It is useful to include this string in bug reports. (emacs-version) => "GNU Emacs 23.1 (i686-pc-linux-gnu, GTK+ Version 2.14.4) of 2009-06-01 on cyd.mit.edu" If HERE is non-'nil', it inserts the text in the buffer before point, and returns 'nil'. When this function is called interactively, it prints the same information in the echo area, but giving a prefix argument makes HERE non-'nil'. -- Variable: emacs-build-time The value of this variable indicates the time at which Emacs was built. It is a list of four integers, like the value of 'current-time' (*note Time of Day::). emacs-build-time => (20614 63694 515336 438000) -- Variable: emacs-version The value of this variable is the version of Emacs being run. It is a string such as '"23.1.1"'. The last number in this string is not really part of the Emacs release version number; it is incremented each time Emacs is built in any given directory. A value with four numeric components, such as '"22.0.91.1"', indicates an unreleased test version. -- Variable: emacs-major-version The major version number of Emacs, as an integer. For Emacs version 23.1, the value is 23. -- Variable: emacs-minor-version The minor version number of Emacs, as an integer. For Emacs version 23.1, the value is 1. File: elisp.info, Node: Acknowledgments, Prev: Version Info, Up: Introduction 1.5 Acknowledgments =================== This manual was originally written by Robert Krawitz, Bil Lewis, Dan LaLiberte, Richard M. Stallman and Chris Welty, the volunteers of the GNU manual group, in an effort extending over several years. Robert J. Chassell helped to review and edit the manual, with the support of the Defense Advanced Research Projects Agency, ARPA Order 6082, arranged by Warren A. Hunt, Jr. of Computational Logic, Inc. Additional sections have since been written by Miles Bader, Lars Brinkhoff, Chong Yidong, Kenichi Handa, Lute Kamstra, Juri Linkov, Glenn Morris, Thien-Thi Nguyen, Dan Nicolaescu, Martin Rudalics, Kim F. Storm, Luc Teirlinck, and Eli Zaretskii, and others. Corrections were supplied by Drew Adams, Juanma Barranquero, Karl Berry, Jim Blandy, Bard Bloom, Stephane Boucher, David Boyes, Alan Carroll, Richard Davis, Lawrence R. Dodd, Peter Doornbosch, David A. Duff, Chris Eich, Beverly Erlebacher, David Eckelkamp, Ralf Fassel, Eirik Fuller, Stephen Gildea, Bob Glickstein, Eric Hanchrow, Jesper Harder, George Hartzell, Nathan Hess, Masayuki Ida, Dan Jacobson, Jak Kirman, Bob Knighten, Frederick M. Korz, Joe Lammens, Glenn M. Lewis, K. Richard Magill, Brian Marick, Roland McGrath, Stefan Monnier, Skip Montanaro, John Gardiner Myers, Thomas A. Peterson, Francesco Potorti, Friedrich Pukelsheim, Arnold D. Robbins, Raul Rockwell, Jason Rumney, Per Starbäck, Shinichirou Sugou, Kimmo Suominen, Edward Tharp, Bill Trost, Rickard Westman, Jean White, Eduard Wiebe, Matthew Wilding, Carl Witty, Dale Worley, Rusty Wright, and David D. Zuhn. For a more complete list of contributors, please see the relevant ChangeLog file in the Emacs sources. File: elisp.info, Node: Lisp Data Types, Next: Numbers, Prev: Introduction, Up: Top 2 Lisp Data Types ***************** A Lisp "object" is a piece of data used and manipulated by Lisp programs. For our purposes, a "type" or "data type" is a set of possible objects. Every object belongs to at least one type. Objects of the same type have similar structures and may usually be used in the same contexts. Types can overlap, and objects can belong to two or more types. Consequently, we can ask whether an object belongs to a particular type, but not for "the" type of an object. A few fundamental object types are built into Emacs. These, from which all other types are constructed, are called "primitive types". Each object belongs to one and only one primitive type. These types include "integer", "float", "cons", "symbol", "string", "vector", "hash-table", "subr", and "byte-code function", plus several special types, such as "buffer", that are related to editing. (*Note Editing Types::.) Each primitive type has a corresponding Lisp function that checks whether an object is a member of that type. Lisp is unlike many other languages in that its objects are "self-typing": the primitive type of each object is implicit in the object itself. For example, if an object is a vector, nothing can treat it as a number; Lisp knows it is a vector, not a number. In most languages, the programmer must declare the data type of each variable, and the type is known by the compiler but not represented in the data. Such type declarations do not exist in Emacs Lisp. A Lisp variable can have any type of value, and it remembers whatever value you store in it, type and all. (Actually, a small number of Emacs Lisp variables can only take on values of a certain type. *Note Variables with Restricted Values::.) This chapter describes the purpose, printed representation, and read syntax of each of the standard types in GNU Emacs Lisp. Details on how to use these types can be found in later chapters. * Menu: * Printed Representation:: How Lisp objects are represented as text. * Comments:: Comments and their formatting conventions. * Programming Types:: Types found in all Lisp systems. * Editing Types:: Types specific to Emacs. * Circular Objects:: Read syntax for circular structure. * Type Predicates:: Tests related to types. * Equality Predicates:: Tests of equality between any two objects. File: elisp.info, Node: Printed Representation, Next: Comments, Up: Lisp Data Types 2.1 Printed Representation and Read Syntax ========================================== The "printed representation" of an object is the format of the output generated by the Lisp printer (the function 'prin1') for that object. Every data type has a unique printed representation. The "read syntax" of an object is the format of the input accepted by the Lisp reader (the function 'read') for that object. This is not necessarily unique; many kinds of object have more than one syntax. *Note Read and Print::. In most cases, an object's printed representation is also a read syntax for the object. However, some types have no read syntax, since it does not make sense to enter objects of these types as constants in a Lisp program. These objects are printed in "hash notation", which consists of the characters '#<', a descriptive string (typically the type name followed by the name of the object), and a closing '>'. For example: (current-buffer) => #<buffer objects.texi> Hash notation cannot be read at all, so the Lisp reader signals the error 'invalid-read-syntax' whenever it encounters '#<'. In other languages, an expression is text; it has no other form. In Lisp, an expression is primarily a Lisp object and only secondarily the text that is the object's read syntax. Often there is no need to emphasize this distinction, but you must keep it in the back of your mind, or you will occasionally be very confused. When you evaluate an expression interactively, the Lisp interpreter first reads the textual representation of it, producing a Lisp object, and then evaluates that object (*note Evaluation::). However, evaluation and reading are separate activities. Reading returns the Lisp object represented by the text that is read; the object may or may not be evaluated later. *Note Input Functions::, for a description of 'read', the basic function for reading objects. File: elisp.info, Node: Comments, Next: Programming Types, Prev: Printed Representation, Up: Lisp Data Types 2.2 Comments ============ A "comment" is text that is written in a program only for the sake of humans that read the program, and that has no effect on the meaning of the program. In Lisp, a semicolon (';') starts a comment if it is not within a string or character constant. The comment continues to the end of line. The Lisp reader discards comments; they do not become part of the Lisp objects which represent the program within the Lisp system. The '#@COUNT' construct, which skips the next COUNT characters, is useful for program-generated comments containing binary data. The Emacs Lisp byte compiler uses this in its output files (*note Byte Compilation::). It isn't meant for source files, however. *Note Comment Tips::, for conventions for formatting comments. File: elisp.info, Node: Programming Types, Next: Editing Types, Prev: Comments, Up: Lisp Data Types 2.3 Programming Types ===================== There are two general categories of types in Emacs Lisp: those having to do with Lisp programming, and those having to do with editing. The former exist in many Lisp implementations, in one form or another. The latter are unique to Emacs Lisp. * Menu: * Integer Type:: Numbers without fractional parts. * Floating Point Type:: Numbers with fractional parts and with a large range. * Character Type:: The representation of letters, numbers and control characters. * Symbol Type:: A multi-use object that refers to a function, variable, or property list, and has a unique identity. * Sequence Type:: Both lists and arrays are classified as sequences. * Cons Cell Type:: Cons cells, and lists (which are made from cons cells). * Array Type:: Arrays include strings and vectors. * String Type:: An (efficient) array of characters. * Vector Type:: One-dimensional arrays. * Char-Table Type:: One-dimensional sparse arrays indexed by characters. * Bool-Vector Type:: One-dimensional arrays of 't' or 'nil'. * Hash Table Type:: Super-fast lookup tables. * Function Type:: A piece of executable code you can call from elsewhere. * Macro Type:: A method of expanding an expression into another expression, more fundamental but less pretty. * Primitive Function Type:: A function written in C, callable from Lisp. * Byte-Code Type:: A function written in Lisp, then compiled. * Autoload Type:: A type used for automatically loading seldom-used functions. File: elisp.info, Node: Integer Type, Next: Floating Point Type, Up: Programming Types 2.3.1 Integer Type ------------------ The range of values for integers in Emacs Lisp is -536870912 to 536870911 (30 bits; i.e., -2**29 to 2**29 - 1) on typical 32-bit machines. (Some machines provide a wider range.) Emacs Lisp arithmetic functions do not check for overflow. Thus '(1+ 536870911)' is -536870912 if Emacs integers are 30 bits. The read syntax for integers is a sequence of (base ten) digits with an optional sign at the beginning and an optional period at the end. The printed representation produced by the Lisp interpreter never has a leading '+' or a final '.'. -1 ; The integer -1. 1 ; The integer 1. 1. ; Also the integer 1. +1 ; Also the integer 1. As a special exception, if a sequence of digits specifies an integer too large or too small to be a valid integer object, the Lisp reader reads it as a floating-point number (*note Floating Point Type::). For instance, if Emacs integers are 30 bits, '536870912' is read as the floating-point number '536870912.0'. *Note Numbers::, for more information. File: elisp.info, Node: Floating Point Type, Next: Character Type, Prev: Integer Type, Up: Programming Types 2.3.2 Floating Point Type ------------------------- Floating point numbers are the computer equivalent of scientific notation; you can think of a floating point number as a fraction together with a power of ten. The precise number of significant figures and the range of possible exponents is machine-specific; Emacs uses the C data type 'double' to store the value, and internally this records a power of 2 rather than a power of 10. The printed representation for floating point numbers requires either a decimal point (with at least one digit following), an exponent, or both. For example, '1500.0', '15e2', '15.0e2', '1.5e3', and '.15e4' are five ways of writing a floating point number whose value is 1500. They are all equivalent. *Note Numbers::, for more information. File: elisp.info, Node: Character Type, Next: Symbol Type, Prev: Floating Point Type, Up: Programming Types 2.3.3 Character Type -------------------- A "character" in Emacs Lisp is nothing more than an integer. In other words, characters are represented by their character codes. For example, the character 'A' is represented as the integer 65. Individual characters are used occasionally in programs, but it is more common to work with _strings_, which are sequences composed of characters. *Note String Type::. Characters in strings and buffers are currently limited to the range of 0 to 4194303--twenty two bits (*note Character Codes::). Codes 0 through 127 are ASCII codes; the rest are non-ASCII (*note Non-ASCII Characters::). Characters that represent keyboard input have a much wider range, to encode modifier keys such as Control, Meta and Shift. There are special functions for producing a human-readable textual description of a character for the sake of messages. *Note Describing Characters::. * Menu: * Basic Char Syntax:: Syntax for regular characters. * General Escape Syntax:: How to specify characters by their codes. * Ctl-Char Syntax:: Syntax for control characters. * Meta-Char Syntax:: Syntax for meta-characters. * Other Char Bits:: Syntax for hyper-, super-, and alt-characters. File: elisp.info, Node: Basic Char Syntax, Next: General Escape Syntax, Up: Character Type 2.3.3.1 Basic Char Syntax ......................... Since characters are really integers, the printed representation of a character is a decimal number. This is also a possible read syntax for a character, but writing characters that way in Lisp programs is not clear programming. You should _always_ use the special read syntax formats that Emacs Lisp provides for characters. These syntax formats start with a question mark. The usual read syntax for alphanumeric characters is a question mark followed by the character; thus, '?A' for the character 'A', '?B' for the character 'B', and '?a' for the character 'a'. For example: ?Q => 81 ?q => 113 You can use the same syntax for punctuation characters, but it is often a good idea to add a '\' so that the Emacs commands for editing Lisp code don't get confused. For example, '?\(' is the way to write the open-paren character. If the character is '\', you _must_ use a second '\' to quote it: '?\\'. You can express the characters control-g, backspace, tab, newline, vertical tab, formfeed, space, return, del, and escape as '?\a', '?\b', '?\t', '?\n', '?\v', '?\f', '?\s', '?\r', '?\d', and '?\e', respectively. ('?\s' followed by a dash has a different meaning--it applies the "super" modifier to the following character.) Thus, ?\a => 7 ; control-g, 'C-g' ?\b => 8 ; backspace, <BS>, 'C-h' ?\t => 9 ; tab, <TAB>, 'C-i' ?\n => 10 ; newline, 'C-j' ?\v => 11 ; vertical tab, 'C-k' ?\f => 12 ; formfeed character, 'C-l' ?\r => 13 ; carriage return, <RET>, 'C-m' ?\e => 27 ; escape character, <ESC>, 'C-[' ?\s => 32 ; space character, <SPC> ?\\ => 92 ; backslash character, '\' ?\d => 127 ; delete character, <DEL> These sequences which start with backslash are also known as "escape sequences", because backslash plays the role of an "escape character"; this terminology has nothing to do with the character <ESC>. '\s' is meant for use in character constants; in string constants, just write the space. A backslash is allowed, and harmless, preceding any character without a special escape meaning; thus, '?\+' is equivalent to '?+'. There is no reason to add a backslash before most characters. However, you should add a backslash before any of the characters '()\|;'`"#.,' to avoid confusing the Emacs commands for editing Lisp code. You can also add a backslash before whitespace characters such as space, tab, newline and formfeed. However, it is cleaner to use one of the easily readable escape sequences, such as '\t' or '\s', instead of an actual whitespace character such as a tab or a space. (If you do write backslash followed by a space, you should write an extra space after the character constant to separate it from the following text.) File: elisp.info, Node: General Escape Syntax, Next: Ctl-Char Syntax, Prev: Basic Char Syntax, Up: Character Type 2.3.3.2 General Escape Syntax ............................. In addition to the specific escape sequences for special important control characters, Emacs provides several types of escape syntax that you can use to specify non-ASCII text characters. Firstly, you can specify characters by their Unicode values. '?\uNNNN' represents a character with Unicode code point 'U+NNNN', where NNNN is (by convention) a hexadecimal number with exactly four digits. The backslash indicates that the subsequent characters form an escape sequence, and the 'u' specifies a Unicode escape sequence. There is a slightly different syntax for specifying Unicode characters with code points higher than 'U+FFFF': '?\U00NNNNNN' represents the character with code point 'U+NNNNNN', where NNNNNN is a six-digit hexadecimal number. The Unicode Standard only defines code points up to 'U+10FFFF', so if you specify a code point higher than that, Emacs signals an error. Secondly, you can specify characters by their hexadecimal character codes. A hexadecimal escape sequence consists of a backslash, 'x', and the hexadecimal character code. Thus, '?\x41' is the character 'A', '?\x1' is the character 'C-a', and '?\xe0' is the character 'a' with grave accent. You can use any number of hex digits, so you can represent any character code in this way. Thirdly, you can specify characters by their character code in octal. An octal escape sequence consists of a backslash followed by up to three octal digits; thus, '?\101' for the character 'A', '?\001' for the character 'C-a', and '?\002' for the character 'C-b'. Only characters up to octal code 777 can be specified this way. These escape sequences may also be used in strings. *Note Non-ASCII in Strings::. File: elisp.info, Node: Ctl-Char Syntax, Next: Meta-Char Syntax, Prev: General Escape Syntax, Up: Character Type 2.3.3.3 Control-Character Syntax ................................ Control characters can be represented using yet another read syntax. This consists of a question mark followed by a backslash, caret, and the corresponding non-control character, in either upper or lower case. For example, both '?\^I' and '?\^i' are valid read syntax for the character 'C-i', the character whose value is 9. Instead of the '^', you can use 'C-'; thus, '?\C-i' is equivalent to '?\^I' and to '?\^i': ?\^I => 9 ?\C-I => 9 In strings and buffers, the only control characters allowed are those that exist in ASCII; but for keyboard input purposes, you can turn any character into a control character with 'C-'. The character codes for these non-ASCII control characters include the 2**26 bit as well as the code for the corresponding non-control character. Ordinary text terminals have no way of generating non-ASCII control characters, but you can generate them straightforwardly using X and other window systems. For historical reasons, Emacs treats the <DEL> character as the control equivalent of '?': ?\^? => 127 ?\C-? => 127 As a result, it is currently not possible to represent the character 'Control-?', which is a meaningful input character under X, using '\C-'. It is not easy to change this, as various Lisp files refer to <DEL> in this way. For representing control characters to be found in files or strings, we recommend the '^' syntax; for control characters in keyboard input, we prefer the 'C-' syntax. Which one you use does not affect the meaning of the program, but may guide the understanding of people who read it. File: elisp.info, Node: Meta-Char Syntax, Next: Other Char Bits, Prev: Ctl-Char Syntax, Up: Character Type 2.3.3.4 Meta-Character Syntax ............................. A "meta character" is a character typed with the <META> modifier key. The integer that represents such a character has the 2**27 bit set. We use high bits for this and other modifiers to make possible a wide range of basic character codes. In a string, the 2**7 bit attached to an ASCII character indicates a meta character; thus, the meta characters that can fit in a string have codes in the range from 128 to 255, and are the meta versions of the ordinary ASCII characters. *Note Strings of Events::, for details about <META>-handling in strings. The read syntax for meta characters uses '\M-'. For example, '?\M-A' stands for 'M-A'. You can use '\M-' together with octal character codes (see below), with '\C-', or with any other syntax for a character. Thus, you can write 'M-A' as '?\M-A', or as '?\M-\101'. Likewise, you can write 'C-M-b' as '?\M-\C-b', '?\C-\M-b', or '?\M-\002'. File: elisp.info, Node: Other Char Bits, Prev: Meta-Char Syntax, Up: Character Type 2.3.3.5 Other Character Modifier Bits ..................................... The case of a graphic character is indicated by its character code; for example, ASCII distinguishes between the characters 'a' and 'A'. But ASCII has no way to represent whether a control character is upper case or lower case. Emacs uses the 2**25 bit to indicate that the shift key was used in typing a control character. This distinction is possible only when you use X terminals or other special terminals; ordinary text terminals do not report the distinction. The Lisp syntax for the shift bit is '\S-'; thus, '?\C-\S-o' or '?\C-\S-O' represents the shifted-control-o character. The X Window System defines three other modifier bits that can be set in a character: "hyper", "super" and "alt". The syntaxes for these bits are '\H-', '\s-' and '\A-'. (Case is significant in these prefixes.) Thus, '?\H-\M-\A-x' represents 'Alt-Hyper-Meta-x'. (Note that '\s' with no following '-' represents the space character.) Numerically, the bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper. File: elisp.info, Node: Symbol Type, Next: Sequence Type, Prev: Character Type, Up: Programming Types 2.3.4 Symbol Type ----------------- A "symbol" in GNU Emacs Lisp is an object with a name. The symbol name serves as the printed representation of the symbol. In ordinary Lisp use, with one single obarray (*note Creating Symbols::), a symbol's name is unique--no two symbols have the same name. A symbol can serve as a variable, as a function name, or to hold a property list. Or it may serve only to be distinct from all other Lisp objects, so that its presence in a data structure may be recognized reliably. In a given context, usually only one of these uses is intended. But you can use one symbol in all of these ways, independently. A symbol whose name starts with a colon (':') is called a "keyword symbol". These symbols automatically act as constants, and are normally used only by comparing an unknown symbol with a few specific alternatives. *Note Constant Variables::. A symbol name can contain any characters whatever. Most symbol names are written with letters, digits, and the punctuation characters '-+=*/'. Such names require no special punctuation; the characters of the name suffice as long as the name does not look like a number. (If it does, write a '\' at the beginning of the name to force interpretation as a symbol.) The characters '_~!@$%^&:<>{}?' are less often used but also require no special punctuation. Any other characters may be included in a symbol's name by escaping them with a backslash. In contrast to its use in strings, however, a backslash in the name of a symbol simply quotes the single character that follows the backslash. For example, in a string, '\t' represents a tab character; in the name of a symbol, however, '\t' merely quotes the letter 't'. To have a symbol with a tab character in its name, you must actually use a tab (preceded with a backslash). But it's rare to do such a thing. Common Lisp note: In Common Lisp, lower case letters are always "folded" to upper case, unless they are explicitly escaped. In Emacs Lisp, upper case and lower case letters are distinct. Here are several examples of symbol names. Note that the '+' in the fourth example is escaped to prevent it from being read as a number. This is not necessary in the sixth example because the rest of the name makes it invalid as a number. foo ; A symbol named 'foo'. FOO ; A symbol named 'FOO', different from 'foo'. 1+ ; A symbol named '1+' ; (not '+1', which is an integer). \+1 ; A symbol named '+1' ; (not a very readable name). \(*\ 1\ 2\) ; A symbol named '(* 1 2)' (a worse name). +-*/_~!@$%^&=:<>{} ; A symbol named '+-*/_~!@$%^&=:<>{}'. ; These characters need not be escaped. As an exception to the rule that a symbol's name serves as its printed representation, '##' is the printed representation for an interned symbol whose name is an empty string. Furthermore, '#:FOO' is the printed representation for an uninterned symbol whose name is FOO. (Normally, the Lisp reader interns all symbols; *note Creating Symbols::.) File: elisp.info, Node: Sequence Type, Next: Cons Cell Type, Prev: Symbol Type, Up: Programming Types 2.3.5 Sequence Types -------------------- A "sequence" is a Lisp object that represents an ordered set of elements. There are two kinds of sequence in Emacs Lisp: "lists" and "arrays". Lists are the most commonly-used sequences. A list can hold elements of any type, and its length can be easily changed by adding or removing elements. See the next subsection for more about lists. Arrays are fixed-length sequences. They are further subdivided into strings, vectors, char-tables and bool-vectors. Vectors can hold elements of any type, whereas string elements must be characters, and bool-vector elements must be 't' or 'nil'. Char-tables are like vectors except that they are indexed by any valid character code. The characters in a string can have text properties like characters in a buffer (*note Text Properties::), but vectors do not support text properties, even when their elements happen to be characters. Lists, strings and the other array types also share important similarities. For example, all have a length L, and all have elements which can be indexed from zero to L minus one. Several functions, called sequence functions, accept any kind of sequence. For example, the function 'length' reports the length of any kind of sequence. *Note Sequences Arrays Vectors::. It is generally impossible to read the same sequence twice, since sequences are always created anew upon reading. If you read the read syntax for a sequence twice, you get two sequences with equal contents. There is one exception: the empty list '()' always stands for the same object, 'nil'. File: elisp.info, Node: Cons Cell Type, Next: Array Type, Prev: Sequence Type, Up: Programming Types 2.3.6 Cons Cell and List Types ------------------------------ A "cons cell" is an object that consists of two slots, called the CAR slot and the CDR slot. Each slot can "hold" any Lisp object. We also say that "the CAR of this cons cell is" whatever object its CAR slot currently holds, and likewise for the CDR. A "list" is a series of cons cells, linked together so that the CDR slot of each cons cell holds either the next cons cell or the empty list. The empty list is actually the symbol 'nil'. *Note Lists::, for details. Because most cons cells are used as part of lists, we refer to any structure made out of cons cells as a "list structure". A note to C programmers: a Lisp list thus works as a "linked list" built up of cons cells. Because pointers in Lisp are implicit, we do not distinguish between a cons cell slot "holding" a value versus "pointing to" the value. Because cons cells are so central to Lisp, we also have a word for "an object which is not a cons cell". These objects are called "atoms". The read syntax and printed representation for lists are identical, and consist of a left parenthesis, an arbitrary number of elements, and a right parenthesis. Here are examples of lists: (A 2 "A") ; A list of three elements. () ; A list of no elements (the empty list). nil ; A list of no elements (the empty list). ("A ()") ; A list of one element: the string '"A ()"'. (A ()) ; A list of two elements: 'A' and the empty list. (A nil) ; Equivalent to the previous. ((A B C)) ; A list of one element ; (which is a list of three elements). Upon reading, each object inside the parentheses becomes an element of the list. That is, a cons cell is made for each element. The CAR slot of the cons cell holds the element, and its CDR slot refers to the next cons cell of the list, which holds the next element in the list. The CDR slot of the last cons cell is set to hold 'nil'. The names CAR and CDR derive from the history of Lisp. The original Lisp implementation ran on an IBM 704 computer which divided words into two parts, called the "address" part and the "decrement"; CAR was an instruction to extract the contents of the address part of a register, and CDR an instruction to extract the contents of the decrement. By contrast, "cons cells" are named for the function 'cons' that creates them, which in turn was named for its purpose, the construction of cells. * Menu: * Box Diagrams:: Drawing pictures of lists. * Dotted Pair Notation:: A general syntax for cons cells. * Association List Type:: A specially constructed list. File: elisp.info, Node: Box Diagrams, Next: Dotted Pair Notation, Up: Cons Cell Type 2.3.6.1 Drawing Lists as Box Diagrams ..................................... A list can be illustrated by a diagram in which the cons cells are shown as pairs of boxes, like dominoes. (The Lisp reader cannot read such an illustration; unlike the textual notation, which can be understood by both humans and computers, the box illustrations can be understood only by humans.) This picture represents the three-element list '(rose violet buttercup)': --- --- --- --- --- --- | | |--> | | |--> | | |--> nil --- --- --- --- --- --- | | | | | | --> rose --> violet --> buttercup In this diagram, each box represents a slot that can hold or refer to any Lisp object. Each pair of boxes represents a cons cell. Each arrow represents a reference to a Lisp object, either an atom or another cons cell. In this example, the first box, which holds the CAR of the first cons cell, refers to or "holds" 'rose' (a symbol). The second box, holding the CDR of the first cons cell, refers to the next pair of boxes, the second cons cell. The CAR of the second cons cell is 'violet', and its CDR is the third cons cell. The CDR of the third (and last) cons cell is 'nil'. Here is another diagram of the same list, '(rose violet buttercup)', sketched in a different manner: --------------- ---------------- ------------------- | car | cdr | | car | cdr | | car | cdr | | rose | o-------->| violet | o-------->| buttercup | nil | | | | | | | | | | --------------- ---------------- ------------------- A list with no elements in it is the "empty list"; it is identical to the symbol 'nil'. In other words, 'nil' is both a symbol and a list. Here is the list '(A ())', or equivalently '(A nil)', depicted with boxes and arrows: --- --- --- --- | | |--> | | |--> nil --- --- --- --- | | | | --> A --> nil Here is a more complex illustration, showing the three-element list, '((pine needles) oak maple)', the first element of which is a two-element list: --- --- --- --- --- --- | | |--> | | |--> | | |--> nil --- --- --- --- --- --- | | | | | | | --> oak --> maple | | --- --- --- --- --> | | |--> | | |--> nil --- --- --- --- | | | | --> pine --> needles The same list represented in the second box notation looks like this: -------------- -------------- -------------- | car | cdr | | car | cdr | | car | cdr | | o | o------->| oak | o------->| maple | nil | | | | | | | | | | | -- | --------- -------------- -------------- | | | -------------- ---------------- | | car | cdr | | car | cdr | ------>| pine | o------->| needles | nil | | | | | | | -------------- ---------------- File: elisp.info, Node: Dotted Pair Notation, Next: Association List Type, Prev: Box Diagrams, Up: Cons Cell Type 2.3.6.2 Dotted Pair Notation ............................ "Dotted pair notation" is a general syntax for cons cells that represents the CAR and CDR explicitly. In this syntax, '(A . B)' stands for a cons cell whose CAR is the object A and whose CDR is the object B. Dotted pair notation is more general than list syntax because the CDR does not have to be a list. However, it is more cumbersome in cases where list syntax would work. In dotted pair notation, the list '(1 2 3)' is written as '(1 . (2 . (3 . nil)))'. For 'nil'-terminated lists, you can use either notation, but list notation is usually clearer and more convenient. When printing a list, the dotted pair notation is only used if the CDR of a cons cell is not a list. Here's an example using boxes to illustrate dotted pair notation. This example shows the pair '(rose . violet)': --- --- | | |--> violet --- --- | | --> rose You can combine dotted pair notation with list notation to represent conveniently a chain of cons cells with a non-'nil' final CDR. You write a dot after the last element of the list, followed by the CDR of the final cons cell. For example, '(rose violet . buttercup)' is equivalent to '(rose . (violet . buttercup))'. The object looks like this: --- --- --- --- | | |--> | | |--> buttercup --- --- --- --- | | | | --> rose --> violet The syntax '(rose . violet . buttercup)' is invalid because there is nothing that it could mean. If anything, it would say to put 'buttercup' in the CDR of a cons cell whose CDR is already used for 'violet'. The list '(rose violet)' is equivalent to '(rose . (violet))', and looks like this: --- --- --- --- | | |--> | | |--> nil --- --- --- --- | | | | --> rose --> violet Similarly, the three-element list '(rose violet buttercup)' is equivalent to '(rose . (violet . (buttercup)))'. It looks like this: --- --- --- --- --- --- | | |--> | | |--> | | |--> nil --- --- --- --- --- --- | | | | | | --> rose --> violet --> buttercup File: elisp.info, Node: Association List Type, Prev: Dotted Pair Notation, Up: Cons Cell Type 2.3.6.3 Association List Type ............................. An "association list" or "alist" is a specially-constructed list whose elements are cons cells. In each element, the CAR is considered a "key", and the CDR is considered an "associated value". (In some cases, the associated value is stored in the CAR of the CDR.) Association lists are often used as stacks, since it is easy to add or remove associations at the front of the list. For example, (setq alist-of-colors '((rose . red) (lily . white) (buttercup . yellow))) sets the variable 'alist-of-colors' to an alist of three elements. In the first element, 'rose' is the key and 'red' is the value. *Note Association Lists::, for a further explanation of alists and for functions that work on alists. *Note Hash Tables::, for another kind of lookup table, which is much faster for handling a large number of keys. File: elisp.info, Node: Array Type, Next: String Type, Prev: Cons Cell Type, Up: Programming Types 2.3.7 Array Type ---------------- An "array" is composed of an arbitrary number of slots for holding or referring to other Lisp objects, arranged in a contiguous block of memory. Accessing any element of an array takes approximately the same amount of time. In contrast, accessing an element of a list requires time proportional to the position of the element in the list. (Elements at the end of a list take longer to access than elements at the beginning of a list.) Emacs defines four types of array: strings, vectors, bool-vectors, and char-tables. A string is an array of characters and a vector is an array of arbitrary objects. A bool-vector can hold only 't' or 'nil'. These kinds of array may have any length up to the largest integer. Char-tables are sparse arrays indexed by any valid character code; they can hold arbitrary objects. The first element of an array has index zero, the second element has index 1, and so on. This is called "zero-origin" indexing. For example, an array of four elements has indices 0, 1, 2, and 3. The largest possible index value is one less than the length of the array. Once an array is created, its length is fixed. All Emacs Lisp arrays are one-dimensional. (Most other programming languages support multidimensional arrays, but they are not essential; you can get the same effect with nested one-dimensional arrays.) Each type of array has its own read syntax; see the following sections for details. The array type is a subset of the sequence type, and contains the string type, the vector type, the bool-vector type, and the char-table type. File: elisp.info, Node: String Type, Next: Vector Type, Prev: Array Type, Up: Programming Types 2.3.8 String Type ----------------- A "string" is an array of characters. Strings are used for many purposes in Emacs, as can be expected in a text editor; for example, as the names of Lisp symbols, as messages for the user, and to represent text extracted from buffers. Strings in Lisp are constants: evaluation of a string returns the same string. *Note Strings and Characters::, for functions that operate on strings. * Menu: * Syntax for Strings:: How to specify Lisp strings. * Non-ASCII in Strings:: International characters in strings. * Nonprinting Characters:: Literal unprintable characters in strings. * Text Props and Strings:: Strings with text properties. File: elisp.info, Node: Syntax for Strings, Next: Non-ASCII in Strings, Up: String Type 2.3.8.1 Syntax for Strings .......................... The read syntax for a string is a double-quote, an arbitrary number of characters, and another double-quote, '"like this"'. To include a double-quote in a string, precede it with a backslash; thus, '"\""' is a string containing just a single double-quote character. Likewise, you can include a backslash by preceding it with another backslash, like this: '"this \\ is a single embedded backslash"'. The newline character is not special in the read syntax for strings; if you write a new line between the double-quotes, it becomes a character in the string. But an escaped newline--one that is preceded by '\'--does not become part of the string; i.e., the Lisp reader ignores an escaped newline while reading a string. An escaped space '\ ' is likewise ignored. "It is useful to include newlines in documentation strings, but the newline is \ ignored if escaped." => "It is useful to include newlines in documentation strings, but the newline is ignored if escaped." File: elisp.info, Node: Non-ASCII in Strings, Next: Nonprinting Characters, Prev: Syntax for Strings, Up: String Type 2.3.8.2 Non-ASCII Characters in Strings ....................................... There are two text representations for non-ASCII characters in Emacs strings: multibyte and unibyte (*note Text Representations::). Roughly speaking, unibyte strings store raw bytes, while multibyte strings store human-readable text. Each character in a unibyte string is a byte, i.e., its value is between 0 and 255. By contrast, each character in a multibyte string may have a value between 0 to 4194303 (*note Character Type::). In both cases, characters above 127 are non-ASCII. You can include a non-ASCII character in a string constant by writing it literally. If the string constant is read from a multibyte source, such as a multibyte buffer or string, or a file that would be visited as multibyte, then Emacs reads each non-ASCII character as a multibyte character and automatically makes the string a multibyte string. If the string constant is read from a unibyte source, then Emacs reads the non-ASCII character as unibyte, and makes the string unibyte. Instead of writing a character literally into a multibyte string, you can write it as its character code using an escape sequence. *Note General Escape Syntax::, for details about escape sequences. If you use any Unicode-style escape sequence '\uNNNN' or '\U00NNNNNN' in a string constant (even for an ASCII character), Emacs automatically assumes that it is multibyte. You can also use hexadecimal escape sequences ('\xN') and octal escape sequences ('\N') in string constants. *But beware:* If a string constant contains hexadecimal or octal escape sequences, and these escape sequences all specify unibyte characters (i.e., less than 256), and there are no other literal non-ASCII characters or Unicode-style escape sequences in the string, then Emacs automatically assumes that it is a unibyte string. That is to say, it assumes that all non-ASCII characters occurring in the string are 8-bit raw bytes. In hexadecimal and octal escape sequences, the escaped character code may contain a variable number of digits, so the first subsequent character which is not a valid hexadecimal or octal digit terminates the escape sequence. If the next character in a string could be interpreted as a hexadecimal or octal digit, write '\ ' (backslash and space) to terminate the escape sequence. For example, '\xe0\ ' represents one character, 'a' with grave accent. '\ ' in a string constant is just like backslash-newline; it does not contribute any character to the string, but it does terminate any preceding hex escape. File: elisp.info, Node: Nonprinting Characters, Next: Text Props and Strings, Prev: Non-ASCII in Strings, Up: String Type 2.3.8.3 Nonprinting Characters in Strings ......................................... You can use the same backslash escape-sequences in a string constant as in character literals (but do not use the question mark that begins a character constant). For example, you can write a string containing the nonprinting characters tab and 'C-a', with commas and spaces between them, like this: '"\t, \C-a"'. *Note Character Type::, for a description of the read syntax for characters. However, not all of the characters you can write with backslash escape-sequences are valid in strings. The only control characters that a string can hold are the ASCII control characters. Strings do not distinguish case in ASCII control characters. Properly speaking, strings cannot hold meta characters; but when a string is to be used as a key sequence, there is a special convention that provides a way to represent meta versions of ASCII characters in a string. If you use the '\M-' syntax to indicate a meta character in a string constant, this sets the 2**7 bit of the character in the string. If the string is used in 'define-key' or 'lookup-key', this numeric code is translated into the equivalent meta character. *Note Character Type::. Strings cannot hold characters that have the hyper, super, or alt modifiers. File: elisp.info, Node: Text Props and Strings, Prev: Nonprinting Characters, Up: String Type 2.3.8.4 Text Properties in Strings .................................. A string can hold properties for the characters it contains, in addition to the characters themselves. This enables programs that copy text between strings and buffers to copy the text's properties with no special effort. *Note Text Properties::, for an explanation of what text properties mean. Strings with text properties use a special read and print syntax: #("CHARACTERS" PROPERTY-DATA...) where PROPERTY-DATA consists of zero or more elements, in groups of three as follows: BEG END PLIST The elements BEG and END are integers, and together specify a range of indices in the string; PLIST is the property list for that range. For example, #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic)) represents a string whose textual contents are 'foo bar', in which the first three characters have a 'face' property with value 'bold', and the last three have a 'face' property with value 'italic'. (The fourth character has no text properties, so its property list is 'nil'. It is not actually necessary to mention ranges with 'nil' as the property list, since any characters not mentioned in any range will default to having no properties.) File: elisp.info, Node: Vector Type, Next: Char-Table Type, Prev: String Type, Up: Programming Types 2.3.9 Vector Type ----------------- A "vector" is a one-dimensional array of elements of any type. It takes a constant amount of time to access any element of a vector. (In a list, the access time of an element is proportional to the distance of the element from the beginning of the list.) The printed representation of a vector consists of a left square bracket, the elements, and a right square bracket. This is also the read syntax. Like numbers and strings, vectors are considered constants for evaluation. [1 "two" (three)] ; A vector of three elements. => [1 "two" (three)] *Note Vectors::, for functions that work with vectors. File: elisp.info, Node: Char-Table Type, Next: Bool-Vector Type, Prev: Vector Type, Up: Programming Types 2.3.10 Char-Table Type ---------------------- A "char-table" is a one-dimensional array of elements of any type, indexed by character codes. Char-tables have certain extra features to make them more useful for many jobs that involve assigning information to character codes--for example, a char-table can have a parent to inherit from, a default value, and a small number of extra slots to use for special purposes. A char-table can also specify a single value for a whole character set. The printed representation of a char-table is like a vector except that there is an extra '#^' at the beginning.(1) *Note Char-Tables::, for special functions to operate on char-tables. Uses of char-tables include: * Case tables (*note Case Tables::). * Character category tables (*note Categories::). * Display tables (*note Display Tables::). * Syntax tables (*note Syntax Tables::). ---------- Footnotes ---------- (1) You may also encounter '#^^', used for "sub-char-tables". File: elisp.info, Node: Bool-Vector Type, Next: Hash Table Type, Prev: Char-Table Type, Up: Programming Types 2.3.11 Bool-Vector Type ----------------------- A "bool-vector" is a one-dimensional array whose elements must be 't' or 'nil'. The printed representation of a bool-vector is like a string, except that it begins with '#&' followed by the length. The string constant that follows actually specifies the contents of the bool-vector as a bitmap--each "character" in the string contains 8 bits, which specify the next 8 elements of the bool-vector (1 stands for 't', and 0 for 'nil'). The least significant bits of the character correspond to the lowest indices in the bool-vector. (make-bool-vector 3 t) => #&3"^G" (make-bool-vector 3 nil) => #&3"^@" These results make sense, because the binary code for 'C-g' is 111 and 'C-@' is the character with code 0. If the length is not a multiple of 8, the printed representation shows extra elements, but these extras really make no difference. For instance, in the next example, the two bool-vectors are equal, because only the first 3 bits are used: (equal #&3"\377" #&3"\007") => t File: elisp.info, Node: Hash Table Type, Next: Function Type, Prev: Bool-Vector Type, Up: Programming Types 2.3.12 Hash Table Type ---------------------- A hash table is a very fast kind of lookup table, somewhat like an alist in that it maps keys to corresponding values, but much faster. The printed representation of a hash table specifies its properties and contents, like this: (make-hash-table) => #s(hash-table size 65 test eql rehash-size 1.5 rehash-threshold 0.8 data ()) *Note Hash Tables::, for more information about hash tables. File: elisp.info, Node: Function Type, Next: Macro Type, Prev: Hash Table Type, Up: Programming Types 2.3.13 Function Type -------------------- Lisp functions are executable code, just like functions in other programming languages. In Lisp, unlike most languages, functions are also Lisp objects. A non-compiled function in Lisp is a lambda expression: that is, a list whose first element is the symbol 'lambda' (*note Lambda Expressions::). In most programming languages, it is impossible to have a function without a name. In Lisp, a function has no intrinsic name. A lambda expression can be called as a function even though it has no name; to emphasize this, we also call it an "anonymous function" (*note Anonymous Functions::). A named function in Lisp is just a symbol with a valid function in its function cell (*note Defining Functions::). Most of the time, functions are called when their names are written in Lisp expressions in Lisp programs. However, you can construct or obtain a function object at run time and then call it with the primitive functions 'funcall' and 'apply'. *Note Calling Functions::. File: elisp.info, Node: Macro Type, Next: Primitive Function Type, Prev: Function Type, Up: Programming Types 2.3.14 Macro Type ----------------- A "Lisp macro" is a user-defined construct that extends the Lisp language. It is represented as an object much like a function, but with different argument-passing semantics. A Lisp macro has the form of a list whose first element is the symbol 'macro' and whose CDR is a Lisp function object, including the 'lambda' symbol. Lisp macro objects are usually defined with the built-in 'defmacro' function, but any list that begins with 'macro' is a macro as far as Emacs is concerned. *Note Macros::, for an explanation of how to write a macro. *Warning*: Lisp macros and keyboard macros (*note Keyboard Macros::) are entirely different things. When we use the word "macro" without qualification, we mean a Lisp macro, not a keyboard macro. File: elisp.info, Node: Primitive Function Type, Next: Byte-Code Type, Prev: Macro Type, Up: Programming Types 2.3.15 Primitive Function Type ------------------------------ A "primitive function" is a function callable from Lisp but written in the C programming language. Primitive functions are also called "subrs" or "built-in functions". (The word "subr" is derived from "subroutine".) Most primitive functions evaluate all their arguments when they are called. A primitive function that does not evaluate all its arguments is called a "special form" (*note Special Forms::). It does not matter to the caller of a function whether the function is primitive. However, this does matter if you try to redefine a primitive with a function written in Lisp. The reason is that the primitive function may be called directly from C code. Calls to the redefined function from Lisp will use the new definition, but calls from C code may still use the built-in definition. Therefore, *we discourage redefinition of primitive functions*. The term "function" refers to all Emacs functions, whether written in Lisp or C. *Note Function Type::, for information about the functions written in Lisp. Primitive functions have no read syntax and print in hash notation with the name of the subroutine. (symbol-function 'car) ; Access the function cell ; of the symbol. => #<subr car> (subrp (symbol-function 'car)) ; Is this a primitive function? => t ; Yes. File: elisp.info, Node: Byte-Code Type, Next: Autoload Type, Prev: Primitive Function Type, Up: Programming Types 2.3.16 Byte-Code Function Type ------------------------------ "Byte-code function objects" are produced by byte-compiling Lisp code (*note Byte Compilation::). Internally, a byte-code function object is much like a vector; however, the evaluator handles this data type specially when it appears in a function call. *Note Byte-Code Objects::. The printed representation and read syntax for a byte-code function object is like that for a vector, with an additional '#' before the opening '['. File: elisp.info, Node: Autoload Type, Prev: Byte-Code Type, Up: Programming Types 2.3.17 Autoload Type -------------------- An "autoload object" is a list whose first element is the symbol 'autoload'. It is stored as the function definition of a symbol, where it serves as a placeholder for the real definition. The autoload object says that the real definition is found in a file of Lisp code that should be loaded when necessary. It contains the name of the file, plus some other information about the real definition. After the file has been loaded, the symbol should have a new function definition that is not an autoload object. The new definition is then called as if it had been there to begin with. From the user's point of view, the function call works as expected, using the function definition in the loaded file. An autoload object is usually created with the function 'autoload', which stores the object in the function cell of a symbol. *Note Autoload::, for more details. File: elisp.info, Node: Editing Types, Next: Circular Objects, Prev: Programming Types, Up: Lisp Data Types 2.4 Editing Types ================= The types in the previous section are used for general programming purposes, and most of them are common to most Lisp dialects. Emacs Lisp provides several additional data types for purposes connected with editing. * Menu: * Buffer Type:: The basic object of editing. * Marker Type:: A position in a buffer. * Window Type:: Buffers are displayed in windows. * Frame Type:: Windows subdivide frames. * Terminal Type:: A terminal device displays frames. * Window Configuration Type:: Recording the way a frame is subdivided. * Frame Configuration Type:: Recording the status of all frames. * Process Type:: A subprocess of Emacs running on the underlying OS. * Stream Type:: Receive or send characters. * Keymap Type:: What function a keystroke invokes. * Overlay Type:: How an overlay is represented. * Font Type:: Fonts for displaying text. File: elisp.info, Node: Buffer Type, Next: Marker Type, Up: Editing Types 2.4.1 Buffer Type ----------------- A "buffer" is an object that holds text that can be edited (*note Buffers::). Most buffers hold the contents of a disk file (*note Files::) so they can be edited, but some are used for other purposes. Most buffers are also meant to be seen by the user, and therefore displayed, at some time, in a window (*note Windows::). But a buffer need not be displayed in any window. Each buffer has a designated position called "point" (*note Positions::); most editing commands act on the contents of the current buffer in the neighborhood of point. At any time, one buffer is the "current buffer". The contents of a buffer are much like a string, but buffers are not used like strings in Emacs Lisp, and the available operations are different. For example, you can insert text efficiently into an existing buffer, altering the buffer's contents, whereas "inserting" text into a string requires concatenating substrings, and the result is an entirely new string object. Many of the standard Emacs functions manipulate or test the characters in the current buffer; a whole chapter in this manual is devoted to describing these functions (*note Text::). Several other data structures are associated with each buffer: * a local syntax table (*note Syntax Tables::); * a local keymap (*note Keymaps::); and, * a list of buffer-local variable bindings (*note Buffer-Local Variables::). * overlays (*note Overlays::). * text properties for the text in the buffer (*note Text Properties::). The local keymap and variable list contain entries that individually override global bindings or values. These are used to customize the behavior of programs in different buffers, without actually changing the programs. A buffer may be "indirect", which means it shares the text of another buffer, but presents it differently. *Note Indirect Buffers::. Buffers have no read syntax. They print in hash notation, showing the buffer name. (current-buffer) => #<buffer objects.texi> File: elisp.info, Node: Marker Type, Next: Window Type, Prev: Buffer Type, Up: Editing Types 2.4.2 Marker Type ----------------- A "marker" denotes a position in a specific buffer. Markers therefore have two components: one for the buffer, and one for the position. Changes in the buffer's text automatically relocate the position value as necessary to ensure that the marker always points between the same two characters in the buffer. Markers have no read syntax. They print in hash notation, giving the current character position and the name of the buffer. (point-marker) => #<marker at 10779 in objects.texi> *Note Markers::, for information on how to test, create, copy, and move markers. File: elisp.info, Node: Window Type, Next: Frame Type, Prev: Marker Type, Up: Editing Types 2.4.3 Window Type ----------------- A "window" describes the portion of the terminal screen that Emacs uses to display a buffer. Every window has one associated buffer, whose contents appear in the window. By contrast, a given buffer may appear in one window, no window, or several windows. Though many windows may exist simultaneously, at any time one window is designated the "selected window". This is the window where the cursor is (usually) displayed when Emacs is ready for a command. The selected window usually displays the current buffer, but this is not necessarily the case. Windows are grouped on the screen into frames; each window belongs to one and only one frame. *Note Frame Type::. Windows have no read syntax. They print in hash notation, giving the window number and the name of the buffer being displayed. The window numbers exist to identify windows uniquely, since the buffer displayed in any given window can change frequently. (selected-window) => #<window 1 on objects.texi> *Note Windows::, for a description of the functions that work on windows. File: elisp.info, Node: Frame Type, Next: Terminal Type, Prev: Window Type, Up: Editing Types 2.4.4 Frame Type ---------------- A "frame" is a screen area that contains one or more Emacs windows; we also use the term "frame" to refer to the Lisp object that Emacs uses to refer to the screen area. Frames have no read syntax. They print in hash notation, giving the frame's title, plus its address in core (useful to identify the frame uniquely). (selected-frame) => #<frame emacs AT psilocin.org 0xdac80> *Note Frames::, for a description of the functions that work on frames. File: elisp.info, Node: Terminal Type, Next: Window Configuration Type, Prev: Frame Type, Up: Editing Types 2.4.5 Terminal Type ------------------- A "terminal" is a device capable of displaying one or more Emacs frames (*note Frame Type::). Terminals have no read syntax. They print in hash notation giving the terminal's ordinal number and its TTY device file name. (get-device-terminal nil) => #<terminal 1 on /dev/tty> File: elisp.info, Node: Window Configuration Type, Next: Frame Configuration Type, Prev: Terminal Type, Up: Editing Types 2.4.6 Window Configuration Type ------------------------------- A "window configuration" stores information about the positions, sizes, and contents of the windows in a frame, so you can recreate the same arrangement of windows later. Window configurations do not have a read syntax; their print syntax looks like '#<window-configuration>'. *Note Window Configurations::, for a description of several functions related to window configurations. File: elisp.info, Node: Frame Configuration Type, Next: Process Type, Prev: Window Configuration Type, Up: Editing Types 2.4.7 Frame Configuration Type ------------------------------ A "frame configuration" stores information about the positions, sizes, and contents of the windows in all frames. It is not a primitive type--it is actually a list whose CAR is 'frame-configuration' and whose CDR is an alist. Each alist element describes one frame, which appears as the CAR of that element. *Note Frame Configurations::, for a description of several functions related to frame configurations. File: elisp.info, Node: Process Type, Next: Stream Type, Prev: Frame Configuration Type, Up: Editing Types 2.4.8 Process Type ------------------ The word "process" usually means a running program. Emacs itself runs in a process of this sort. However, in Emacs Lisp, a process is a Lisp object that designates a subprocess created by the Emacs process. Programs such as shells, GDB, ftp, and compilers, running in subprocesses of Emacs, extend the capabilities of Emacs. An Emacs subprocess takes textual input from Emacs and returns textual output to Emacs for further manipulation. Emacs can also send signals to the subprocess. Process objects have no read syntax. They print in hash notation, giving the name of the process: (process-list) => (#<process shell>) *Note Processes::, for information about functions that create, delete, return information about, send input or signals to, and receive output from processes. File: elisp.info, Node: Stream Type, Next: Keymap Type, Prev: Process Type, Up: Editing Types 2.4.9 Stream Type ----------------- A "stream" is an object that can be used as a source or sink for characters--either to supply characters for input or to accept them as output. Many different types can be used this way: markers, buffers, strings, and functions. Most often, input streams (character sources) obtain characters from the keyboard, a buffer, or a file, and output streams (character sinks) send characters to a buffer, such as a '*Help*' buffer, or to the echo area. The object 'nil', in addition to its other meanings, may be used as a stream. It stands for the value of the variable 'standard-input' or 'standard-output'. Also, the object 't' as a stream specifies input using the minibuffer (*note Minibuffers::) or output in the echo area (*note The Echo Area::). Streams have no special printed representation or read syntax, and print as whatever primitive type they are. *Note Read and Print::, for a description of functions related to streams, including parsing and printing functions. File: elisp.info, Node: Keymap Type, Next: Overlay Type, Prev: Stream Type, Up: Editing Types 2.4.10 Keymap Type ------------------ A "keymap" maps keys typed by the user to commands. This mapping controls how the user's command input is executed. A keymap is actually a list whose CAR is the symbol 'keymap'. *Note Keymaps::, for information about creating keymaps, handling prefix keys, local as well as global keymaps, and changing key bindings. File: elisp.info, Node: Overlay Type, Next: Font Type, Prev: Keymap Type, Up: Editing Types 2.4.11 Overlay Type ------------------- An "overlay" specifies properties that apply to a part of a buffer. Each overlay applies to a specified range of the buffer, and contains a property list (a list whose elements are alternating property names and values). Overlay properties are used to present parts of the buffer temporarily in a different display style. Overlays have no read syntax, and print in hash notation, giving the buffer name and range of positions. *Note Overlays::, for information on how you can create and use overlays. File: elisp.info, Node: Font Type, Prev: Overlay Type, Up: Editing Types 2.4.12 Font Type ---------------- A "font" specifies how to display text on a graphical terminal. There are actually three separate font types--"font objects", "font specs", and "font entities"--each of which has slightly different properties. None of them have a read syntax; their print syntax looks like '#<font-object>', '#<font-spec>', and '#<font-entity>' respectively. *Note Low-Level Font::, for a description of these Lisp objects. File: elisp.info, Node: Circular Objects, Next: Type Predicates, Prev: Editing Types, Up: Lisp Data Types 2.5 Read Syntax for Circular Objects ==================================== To represent shared or circular structures within a complex of Lisp objects, you can use the reader constructs '#N=' and '#N#'. Use '#N=' before an object to label it for later reference; subsequently, you can use '#N#' to refer the same object in another place. Here, N is some integer. For example, here is how to make a list in which the first element recurs as the third element: (#1=(a) b #1#) This differs from ordinary syntax such as this ((a) b (a)) which would result in a list whose first and third elements look alike but are not the same Lisp object. This shows the difference: (prog1 nil (setq x '(#1=(a) b #1#))) (eq (nth 0 x) (nth 2 x)) => t (setq x '((a) b (a))) (eq (nth 0 x) (nth 2 x)) => nil You can also use the same syntax to make a circular structure, which appears as an "element" within itself. Here is an example: #1=(a #1#) This makes a list whose second element is the list itself. Here's how you can see that it really works: (prog1 nil (setq x '#1=(a #1#))) (eq x (cadr x)) => t The Lisp printer can produce this syntax to record circular and shared structure in a Lisp object, if you bind the variable 'print-circle' to a non-'nil' value. *Note Output Variables::. File: elisp.info, Node: Type Predicates, Next: Equality Predicates, Prev: Circular Objects, Up: Lisp Data Types 2.6 Type Predicates =================== The Emacs Lisp interpreter itself does not perform type checking on the actual arguments passed to functions when they are called. It could not do so, since function arguments in Lisp do not have declared data types, as they do in other programming languages. It is therefore up to the individual function to test whether each actual argument belongs to a type that the function can use. All built-in functions do check the types of their actual arguments when appropriate, and signal a 'wrong-type-argument' error if an argument is of the wrong type. For example, here is what happens if you pass an argument to '+' that it cannot handle: (+ 2 'a) error-> Wrong type argument: number-or-marker-p, a If you want your program to handle different types differently, you must do explicit type checking. The most common way to check the type of an object is to call a "type predicate" function. Emacs has a type predicate for each type, as well as some predicates for combinations of types. A type predicate function takes one argument; it returns 't' if the argument belongs to the appropriate type, and 'nil' otherwise. Following a general Lisp convention for predicate functions, most type predicates' names end with 'p'. Here is an example which uses the predicates 'listp' to check for a list and 'symbolp' to check for a symbol. (defun add-on (x) (cond ((symbolp x) ;; If X is a symbol, put it on LIST. (setq list (cons x list))) ((listp x) ;; If X is a list, add its elements to LIST. (setq list (append x list))) (t ;; We handle only symbols and lists. (error "Invalid argument %s in add-on" x)))) Here is a table of predefined type predicates, in alphabetical order, with references to further information. 'atom' *Note atom: List-related Predicates. 'arrayp' *Note arrayp: Array Functions. 'bool-vector-p' *Note bool-vector-p: Bool-Vectors. 'bufferp' *Note bufferp: Buffer Basics. 'byte-code-function-p' *Note byte-code-function-p: Byte-Code Type. 'case-table-p' *Note case-table-p: Case Tables. 'char-or-string-p' *Note char-or-string-p: Predicates for Strings. 'char-table-p' *Note char-table-p: Char-Tables. 'commandp' *Note commandp: Interactive Call. 'consp' *Note consp: List-related Predicates. 'custom-variable-p' *Note custom-variable-p: Variable Definitions. 'display-table-p' *Note display-table-p: Display Tables. 'floatp' *Note floatp: Predicates on Numbers. 'fontp' *Note Low-Level Font::. 'frame-configuration-p' *Note frame-configuration-p: Frame Configurations. 'frame-live-p' *Note frame-live-p: Deleting Frames. 'framep' *Note framep: Frames. 'functionp' *Note functionp: Functions. 'hash-table-p' *Note hash-table-p: Other Hash. 'integer-or-marker-p' *Note integer-or-marker-p: Predicates on Markers. 'integerp' *Note integerp: Predicates on Numbers. 'keymapp' *Note keymapp: Creating Keymaps. 'keywordp' *Note Constant Variables::. 'listp' *Note listp: List-related Predicates. 'markerp' *Note markerp: Predicates on Markers. 'wholenump' *Note wholenump: Predicates on Numbers. 'nlistp' *Note nlistp: List-related Predicates. 'numberp' *Note numberp: Predicates on Numbers. 'number-or-marker-p' *Note number-or-marker-p: Predicates on Markers. 'overlayp' *Note overlayp: Overlays. 'processp' *Note processp: Processes. 'sequencep' *Note sequencep: Sequence Functions. 'stringp' *Note stringp: Predicates for Strings. 'subrp' *Note subrp: Function Cells. 'symbolp' *Note symbolp: Symbols. 'syntax-table-p' *Note syntax-table-p: Syntax Tables. 'vectorp' *Note vectorp: Vectors. 'window-configuration-p' *Note window-configuration-p: Window Configurations. 'window-live-p' *Note window-live-p: Deleting Windows. 'windowp' *Note windowp: Basic Windows. 'booleanp' *Note booleanp: nil and t. 'string-or-null-p' *Note string-or-null-p: Predicates for Strings. The most general way to check the type of an object is to call the function 'type-of'. Recall that each object belongs to one and only one primitive type; 'type-of' tells you which one (*note Lisp Data Types::). But 'type-of' knows nothing about non-primitive types. In most cases, it is more convenient to use type predicates than 'type-of'. -- Function: type-of object This function returns a symbol naming the primitive type of OBJECT. The value is one of the symbols 'bool-vector', 'buffer', 'char-table', 'compiled-function', 'cons', 'float', 'font-entity', 'font-object', 'font-spec', 'frame', 'hash-table', 'integer', 'marker', 'overlay', 'process', 'string', 'subr', 'symbol', 'vector', 'window', or 'window-configuration'. (type-of 1) => integer (type-of 'nil) => symbol (type-of '()) ; '()' is 'nil'. => symbol (type-of '(x)) => cons File: elisp.info, Node: Equality Predicates, Prev: Type Predicates, Up: Lisp Data Types 2.7 Equality Predicates ======================= Here we describe functions that test for equality between two objects. Other functions test equality of contents between objects of specific types, e.g., strings. For these predicates, see the appropriate chapter describing the data type. -- Function: eq object1 object2 This function returns 't' if OBJECT1 and OBJECT2 are the same object, and 'nil' otherwise. If OBJECT1 and OBJECT2 are integers with the same value, they are considered to be the same object (i.e., 'eq' returns 't'). If OBJECT1 and OBJECT2 are symbols with the same name, they are normally the same object--but see *note Creating Symbols:: for exceptions. For other types (e.g., lists, vectors, strings), two arguments with the same contents or elements are not necessarily 'eq' to each other: they are 'eq' only if they are the same object, meaning that a change in the contents of one will be reflected by the same change in the contents of the other. (eq 'foo 'foo) => t (eq 456 456) => t (eq "asdf" "asdf") => nil (eq "" "") => t ;; This exception occurs because Emacs Lisp ;; makes just one multibyte empty string, to save space. (eq '(1 (2 (3))) '(1 (2 (3)))) => nil (setq foo '(1 (2 (3)))) => (1 (2 (3))) (eq foo foo) => t (eq foo '(1 (2 (3)))) => nil (eq [(1 2) 3] [(1 2) 3]) => nil (eq (point-marker) (point-marker)) => nil The 'make-symbol' function returns an uninterned symbol, distinct from the symbol that is used if you write the name in a Lisp expression. Distinct symbols with the same name are not 'eq'. *Note Creating Symbols::. (eq (make-symbol "foo") 'foo) => nil -- Function: equal object1 object2 This function returns 't' if OBJECT1 and OBJECT2 have equal components, and 'nil' otherwise. Whereas 'eq' tests if its arguments are the same object, 'equal' looks inside nonidentical arguments to see if their elements or contents are the same. So, if two objects are 'eq', they are 'equal', but the converse is not always true. (equal 'foo 'foo) => t (equal 456 456) => t (equal "asdf" "asdf") => t (eq "asdf" "asdf") => nil (equal '(1 (2 (3))) '(1 (2 (3)))) => t (eq '(1 (2 (3))) '(1 (2 (3)))) => nil (equal [(1 2) 3] [(1 2) 3]) => t (eq [(1 2) 3] [(1 2) 3]) => nil (equal (point-marker) (point-marker)) => t (eq (point-marker) (point-marker)) => nil Comparison of strings is case-sensitive, but does not take account of text properties--it compares only the characters in the strings. *Note Text Properties::. Use 'equal-including-properties' to also compare text properties. For technical reasons, a unibyte string and a multibyte string are 'equal' if and only if they contain the same sequence of character codes and all these codes are either in the range 0 through 127 (ASCII) or 160 through 255 ('eight-bit-graphic'). (*note Text Representations::). (equal "asdf" "ASDF") => nil However, two distinct buffers are never considered 'equal', even if their textual contents are the same. The test for equality is implemented recursively; for example, given two cons cells X and Y, '(equal X Y)' returns 't' if and only if both the expressions below return 't': (equal (car X) (car Y)) (equal (cdr X) (cdr Y)) Because of this recursive method, circular lists may therefore cause infinite recursion (leading to an error). -- Function: equal-including-properties object1 object2 This function behaves like 'equal' in all cases but also requires that for two strings to be equal, they have the same text properties. (equal "asdf" (propertize "asdf" '(asdf t))) => t (equal-including-properties "asdf" (propertize "asdf" '(asdf t))) => nil File: elisp.info, Node: Numbers, Next: Strings and Characters, Prev: Lisp Data Types, Up: Top 3 Numbers ********* GNU Emacs supports two numeric data types: "integers" and "floating point numbers". Integers are whole numbers such as -3, 0, 7, 13, and 511. Their values are exact. Floating point numbers are numbers with fractional parts, such as -4.5, 0.0, or 2.71828. They can also be expressed in exponential notation: 1.5e2 equals 150; in this example, 'e2' stands for ten to the second power, and that is multiplied by 1.5. Floating point values are not exact; they have a fixed, limited amount of precision. * Menu: * Integer Basics:: Representation and range of integers. * Float Basics:: Representation and range of floating point. * Predicates on Numbers:: Testing for numbers. * Comparison of Numbers:: Equality and inequality predicates. * Numeric Conversions:: Converting float to integer and vice versa. * Arithmetic Operations:: How to add, subtract, multiply and divide. * Rounding Operations:: Explicitly rounding floating point numbers. * Bitwise Operations:: Logical and, or, not, shifting. * Math Functions:: Trig, exponential and logarithmic functions. * Random Numbers:: Obtaining random integers, predictable or not. File: elisp.info, Node: Integer Basics, Next: Float Basics, Up: Numbers 3.1 Integer Basics ================== The range of values for an integer depends on the machine. The minimum range is -536870912 to 536870911 (30 bits; i.e., -2**29 to 2**29 - 1), but many machines provide a wider range. Many examples in this chapter assume the minimum integer width of 30 bits. The Lisp reader reads an integer as a sequence of digits with optional initial sign and optional final period. An integer that is out of the Emacs range is treated as a floating-point number. 1 ; The integer 1. 1. ; The integer 1. +1 ; Also the integer 1. -1 ; The integer -1. 1073741825 ; The floating point number 1073741825.0. 0 ; The integer 0. -0 ; The integer 0. The syntax for integers in bases other than 10 uses '#' followed by a letter that specifies the radix: 'b' for binary, 'o' for octal, 'x' for hex, or 'RADIXr' to specify radix RADIX. Case is not significant for the letter that specifies the radix. Thus, '#bINTEGER' reads INTEGER in binary, and '#RADIXrINTEGER' reads INTEGER in radix RADIX. Allowed values of RADIX run from 2 to 36. For example: #b101100 => 44 #o54 => 44 #x2c => 44 #24r1k => 44 To understand how various functions work on integers, especially the bitwise operators (*note Bitwise Operations::), it is often helpful to view the numbers in their binary form. In 30-bit binary, the decimal integer 5 looks like this: 0000...000101 (30 bits total) (The '...' stands for enough bits to fill out a 30-bit word; in this case, '...' stands for twenty 0 bits. Later examples also use the '...' notation to make binary integers easier to read.) The integer -1 looks like this: 1111...111111 (30 bits total) -1 is represented as 30 ones. (This is called "two's complement" notation.) The negative integer, -5, is creating by subtracting 4 from -1. In binary, the decimal integer 4 is 100. Consequently, -5 looks like this: 1111...111011 (30 bits total) In this implementation, the largest 30-bit binary integer value is 536,870,911 in decimal. In binary, it looks like this: 0111...111111 (30 bits total) Since the arithmetic functions do not check whether integers go outside their range, when you add 1 to 536,870,911, the value is the negative integer -536,870,912: (+ 1 536870911) => -536870912 => 1000...000000 (30 bits total) Many of the functions described in this chapter accept markers for arguments in place of numbers. (*Note Markers::.) Since the actual arguments to such functions may be either numbers or markers, we often give these arguments the name NUMBER-OR-MARKER. When the argument value is a marker, its position value is used and its buffer is ignored. -- Variable: most-positive-fixnum The value of this variable is the largest integer that Emacs Lisp can handle. -- Variable: most-negative-fixnum The value of this variable is the smallest integer that Emacs Lisp can handle. It is negative. In Emacs Lisp, text characters are represented by integers. Any integer between zero and the value of 'max-char', inclusive, is considered to be valid as a character. *Note String Basics::. File: elisp.info, Node: Float Basics, Next: Predicates on Numbers, Prev: Integer Basics, Up: Numbers 3.2 Floating Point Basics ========================= Floating point numbers are useful for representing numbers that are not integral. The precise range of floating point numbers is machine-specific; it is the same as the range of the C data type 'double' on the machine you are using. Emacs uses the IEEE floating point standard, which is supported by all modern computers. The read syntax for floating point numbers requires either a decimal point (with at least one digit following), an exponent, or both. For example, '1500.0', '15e2', '15.0e2', '1.5e3', and '.15e4' are five ways of writing a floating point number whose value is 1500. They are all equivalent. You can also use a minus sign to write negative floating point numbers, as in '-1.0'. Emacs Lisp treats '-0.0' as equal to ordinary zero (with respect to 'equal' and '='), even though the two are distinguishable in the IEEE floating point standard. The IEEE floating point standard supports positive infinity and negative infinity as floating point values. It also provides for a class of values called NaN or "not-a-number"; numerical functions return such values in cases where there is no correct answer. For example, '(/ 0.0 0.0)' returns a NaN. (NaN values can also carry a sign, but for practical purposes there's no significant difference between different NaN values in Emacs Lisp.) When a function is documented to return a NaN, it returns an implementation-defined value when Emacs is running on one of the now-rare platforms that do not use IEEE floating point. For example, '(log -1.0)' typically returns a NaN, but on non-IEEE platforms it returns an implementation-defined value. Here are the read syntaxes for these special floating point values: positive infinity '1.0e+INF' negative infinity '-1.0e+INF' Not-a-number '0.0e+NaN' or '-0.0e+NaN'. -- Function: isnan number This predicate tests whether its argument is NaN, and returns 't' if so, 'nil' otherwise. The argument must be a number. The following functions are specialized for handling floating point numbers: -- Function: frexp x This function returns a cons cell '(SIG . EXP)', where SIG and EXP are respectively the significand and exponent of the floating point number X: X = SIG * 2^EXP SIG is a floating point number between 0.5 (inclusive) and 1.0 (exclusive). If X is zero, the return value is '(0 . 0)'. -- Function: ldexp sig &optional exp This function returns a floating point number corresponding to the significand SIG and exponent EXP. -- Function: copysign x1 x2 This function copies the sign of X2 to the value of X1, and returns the result. X1 and X2 must be floating point numbers. -- Function: logb number This function returns the binary exponent of NUMBER. More precisely, the value is the logarithm of |NUMBER| base 2, rounded down to an integer. (logb 10) => 3 (logb 10.0e20) => 69 File: elisp.info, Node: Predicates on Numbers, Next: Comparison of Numbers, Prev: Float Basics, Up: Numbers 3.3 Type Predicates for Numbers =============================== The functions in this section test for numbers, or for a specific type of number. The functions 'integerp' and 'floatp' can take any type of Lisp object as argument (they would not be of much use otherwise), but the 'zerop' predicate requires a number as its argument. See also 'integer-or-marker-p' and 'number-or-marker-p', in *note Predicates on Markers::. -- Function: floatp object This predicate tests whether its argument is a floating point number and returns 't' if so, 'nil' otherwise. -- Function: integerp object This predicate tests whether its argument is an integer, and returns 't' if so, 'nil' otherwise. -- Function: numberp object This predicate tests whether its argument is a number (either integer or floating point), and returns 't' if so, 'nil' otherwise. -- Function: natnump object This predicate (whose name comes from the phrase "natural number") tests to see whether its argument is a nonnegative integer, and returns 't' if so, 'nil' otherwise. 0 is considered non-negative. This is a synonym for 'natnump'. -- Function: zerop number This predicate tests whether its argument is zero, and returns 't' if so, 'nil' otherwise. The argument must be a number. '(zerop x)' is equivalent to '(= x 0)'. File: elisp.info, Node: Comparison of Numbers, Next: Numeric Conversions, Prev: Predicates on Numbers, Up: Numbers 3.4 Comparison of Numbers ========================= To test numbers for numerical equality, you should normally use '=', not 'eq'. There can be many distinct floating point number objects with the same numeric value. If you use 'eq' to compare them, then you test whether two values are the same _object_. By contrast, '=' compares only the numeric values of the objects. In Emacs Lisp, each integer value is a unique Lisp object. Therefore, 'eq' is equivalent to '=' where integers are concerned. It is sometimes convenient to use 'eq' for comparing an unknown value with an integer, because 'eq' does not report an error if the unknown value is not a number--it accepts arguments of any type. By contrast, '=' signals an error if the arguments are not numbers or markers. However, it is better programming practice to use '=' if you can, even for comparing integers. Sometimes it is useful to compare numbers with 'equal', which treats two numbers as equal if they have the same data type (both integers, or both floating point) and the same value. By contrast, '=' can treat an integer and a floating point number as equal. *Note Equality Predicates::. There is another wrinkle: because floating point arithmetic is not exact, it is often a bad idea to check for equality of two floating point values. Usually it is better to test for approximate equality. Here's a function to do this: (defvar fuzz-factor 1.0e-6) (defun approx-equal (x y) (or (and (= x 0) (= y 0)) (< (/ (abs (- x y)) (max (abs x) (abs y))) fuzz-factor))) Common Lisp note: Comparing numbers in Common Lisp always requires '=' because Common Lisp implements multi-word integers, and two distinct integer objects can have the same numeric value. Emacs Lisp can have just one integer object for any given value because it has a limited range of integer values. -- Function: = number-or-marker1 number-or-marker2 This function tests whether its arguments are numerically equal, and returns 't' if so, 'nil' otherwise. -- Function: eql value1 value2 This function acts like 'eq' except when both arguments are numbers. It compares numbers by type and numeric value, so that '(eql 1.0 1)' returns 'nil', but '(eql 1.0 1.0)' and '(eql 1 1)' both return 't'. -- Function: /= number-or-marker1 number-or-marker2 This function tests whether its arguments are numerically equal, and returns 't' if they are not, and 'nil' if they are. -- Function: < number-or-marker1 number-or-marker2 This function tests whether its first argument is strictly less than its second argument. It returns 't' if so, 'nil' otherwise. -- Function: <= number-or-marker1 number-or-marker2 This function tests whether its first argument is less than or equal to its second argument. It returns 't' if so, 'nil' otherwise. -- Function: > number-or-marker1 number-or-marker2 This function tests whether its first argument is strictly greater than its second argument. It returns 't' if so, 'nil' otherwise. -- Function: >= number-or-marker1 number-or-marker2 This function tests whether its first argument is greater than or equal to its second argument. It returns 't' if so, 'nil' otherwise. -- Function: max number-or-marker &rest numbers-or-markers This function returns the largest of its arguments. If any of the arguments is floating-point, the value is returned as floating point, even if it was given as an integer. (max 20) => 20 (max 1 2.5) => 2.5 (max 1 3 2.5) => 3.0 -- Function: min number-or-marker &rest numbers-or-markers This function returns the smallest of its arguments. If any of the arguments is floating-point, the value is returned as floating point, even if it was given as an integer. (min -4 1) => -4 -- Function: abs number This function returns the absolute value of NUMBER. File: elisp.info, Node: Numeric Conversions, Next: Arithmetic Operations, Prev: Comparison of Numbers, Up: Numbers 3.5 Numeric Conversions ======================= To convert an integer to floating point, use the function 'float'. -- Function: float number This returns NUMBER converted to floating point. If NUMBER is already a floating point number, 'float' returns it unchanged. There are four functions to convert floating point numbers to integers; they differ in how they round. All accept an argument NUMBER and an optional argument DIVISOR. Both arguments may be integers or floating point numbers. DIVISOR may also be 'nil'. If DIVISOR is 'nil' or omitted, these functions convert NUMBER to an integer, or return it unchanged if it already is an integer. If DIVISOR is non-'nil', they divide NUMBER by DIVISOR and convert the result to an integer. integer. If DIVISOR is zero (whether integer or floating-point), Emacs signals an 'arith-error' error. -- Function: truncate number &optional divisor This returns NUMBER, converted to an integer by rounding towards zero. (truncate 1.2) => 1 (truncate 1.7) => 1 (truncate -1.2) => -1 (truncate -1.7) => -1 -- Function: floor number &optional divisor This returns NUMBER, converted to an integer by rounding downward (towards negative infinity). If DIVISOR is specified, this uses the kind of division operation that corresponds to 'mod', rounding downward. (floor 1.2) => 1 (floor 1.7) => 1 (floor -1.2) => -2 (floor -1.7) => -2 (floor 5.99 3) => 1 -- Function: ceiling number &optional divisor This returns NUMBER, converted to an integer by rounding upward (towards positive infinity). (ceiling 1.2) => 2 (ceiling 1.7) => 2 (ceiling -1.2) => -1 (ceiling -1.7) => -1 -- Function: round number &optional divisor This returns NUMBER, converted to an integer by rounding towards the nearest integer. Rounding a value equidistant between two integers may choose the integer closer to zero, or it may prefer an even integer, depending on your machine. (round 1.2) => 1 (round 1.7) => 2 (round -1.2) => -1 (round -1.7) => -2 File: elisp.info, Node: Arithmetic Operations, Next: Rounding Operations, Prev: Numeric Conversions, Up: Numbers 3.6 Arithmetic Operations ========================= Emacs Lisp provides the traditional four arithmetic operations (addition, subtraction, multiplication, and division), as well as remainder and modulus functions, and functions to add or subtract 1. Except for '%', each of these functions accepts both integer and floating point arguments, and returns a floating point number if any argument is a floating point number. It is important to note that in Emacs Lisp, arithmetic functions do not check for overflow. Thus '(1+ 536870911)' may evaluate to -536870912, depending on your hardware. -- Function: 1+ number-or-marker This function returns NUMBER-OR-MARKER plus 1. For example, (setq foo 4) => 4 (1+ foo) => 5 This function is not analogous to the C operator '++'--it does not increment a variable. It just computes a sum. Thus, if we continue, foo => 4 If you want to increment the variable, you must use 'setq', like this: (setq foo (1+ foo)) => 5 -- Function: 1- number-or-marker This function returns NUMBER-OR-MARKER minus 1. -- Function: + &rest numbers-or-markers This function adds its arguments together. When given no arguments, '+' returns 0. (+) => 0 (+ 1) => 1 (+ 1 2 3 4) => 10 -- Function: - &optional number-or-marker &rest more-numbers-or-markers The '-' function serves two purposes: negation and subtraction. When '-' has a single argument, the value is the negative of the argument. When there are multiple arguments, '-' subtracts each of the MORE-NUMBERS-OR-MARKERS from NUMBER-OR-MARKER, cumulatively. If there are no arguments, the result is 0. (- 10 1 2 3 4) => 0 (- 10) => -10 (-) => 0 -- Function: * &rest numbers-or-markers This function multiplies its arguments together, and returns the product. When given no arguments, '*' returns 1. (*) => 1 (* 1) => 1 (* 1 2 3 4) => 24 -- Function: / dividend divisor &rest divisors This function divides DIVIDEND by DIVISOR and returns the quotient. If there are additional arguments DIVISORS, then it divides DIVIDEND by each divisor in turn. Each argument may be a number or a marker. If all the arguments are integers, the result is an integer, obtained by rounding the quotient towards zero after each division. (Hypothetically, some machines may have different rounding behavior for negative arguments, because '/' is implemented using the C division operator, which permits machine-dependent rounding; but this does not happen in practice.) (/ 6 2) => 3 (/ 5 2) => 2 (/ 5.0 2) => 2.5 (/ 5 2.0) => 2.5 (/ 5.0 2.0) => 2.5 (/ 25 3 2) => 4 (/ -17 6) => -2 If you divide an integer by the integer 0, Emacs signals an 'arith-error' error (*note Errors::). If you divide a floating point number by 0, or divide by the floating point number 0.0, the result is either positive or negative infinity (*note Float Basics::). -- Function: % dividend divisor This function returns the integer remainder after division of DIVIDEND by DIVISOR. The arguments must be integers or markers. For any two integers DIVIDEND and DIVISOR, (+ (% DIVIDEND DIVISOR) (* (/ DIVIDEND DIVISOR) DIVISOR)) always equals DIVIDEND. If DIVISOR is zero, Emacs signals an 'arith-error' error. (% 9 4) => 1 (% -9 4) => -1 (% 9 -4) => 1 (% -9 -4) => -1 -- Function: mod dividend divisor This function returns the value of DIVIDEND modulo DIVISOR; in other words, the remainder after division of DIVIDEND by DIVISOR, but with the same sign as DIVISOR. The arguments must be numbers or markers. Unlike '%', 'mod' permits floating point arguments; it rounds the quotient downward (towards minus infinity) to an integer, and uses that quotient to compute the remainder. If DIVISOR is zero, 'mod' signals an 'arith-error' error if both arguments are integers, and returns a NaN otherwise. (mod 9 4) => 1 (mod -9 4) => 3 (mod 9 -4) => -3 (mod -9 -4) => -1 (mod 5.5 2.5) => .5 For any two numbers DIVIDEND and DIVISOR, (+ (mod DIVIDEND DIVISOR) (* (floor DIVIDEND DIVISOR) DIVISOR)) always equals DIVIDEND, subject to rounding error if either argument is floating point. For 'floor', see *note Numeric Conversions::. File: elisp.info, Node: Rounding Operations, Next: Bitwise Operations, Prev: Arithmetic Operations, Up: Numbers 3.7 Rounding Operations ======================= The functions 'ffloor', 'fceiling', 'fround', and 'ftruncate' take a floating point argument and return a floating point result whose value is a nearby integer. 'ffloor' returns the nearest integer below; 'fceiling', the nearest integer above; 'ftruncate', the nearest integer in the direction towards zero; 'fround', the nearest integer. -- Function: ffloor float This function rounds FLOAT to the next lower integral value, and returns that value as a floating point number. -- Function: fceiling float This function rounds FLOAT to the next higher integral value, and returns that value as a floating point number. -- Function: ftruncate float This function rounds FLOAT towards zero to an integral value, and returns that value as a floating point number. -- Function: fround float This function rounds FLOAT to the nearest integral value, and returns that value as a floating point number. File: elisp.info, Node: Bitwise Operations, Next: Math Functions, Prev: Rounding Operations, Up: Numbers 3.8 Bitwise Operations on Integers ================================== In a computer, an integer is represented as a binary number, a sequence of "bits" (digits which are either zero or one). A bitwise operation acts on the individual bits of such a sequence. For example, "shifting" moves the whole sequence left or right one or more places, reproducing the same pattern "moved over". The bitwise operations in Emacs Lisp apply only to integers. -- Function: lsh integer1 count 'lsh', which is an abbreviation for "logical shift", shifts the bits in INTEGER1 to the left COUNT places, or to the right if COUNT is negative, bringing zeros into the vacated bits. If COUNT is negative, 'lsh' shifts zeros into the leftmost (most-significant) bit, producing a positive result even if INTEGER1 is negative. Contrast this with 'ash', below. Here are two examples of 'lsh', shifting a pattern of bits one place to the left. We show only the low-order eight bits of the binary pattern; the rest are all zero. (lsh 5 1) => 10 ;; Decimal 5 becomes decimal 10. 00000101 => 00001010 (lsh 7 1) => 14 ;; Decimal 7 becomes decimal 14. 00000111 => 00001110 As the examples illustrate, shifting the pattern of bits one place to the left produces a number that is twice the value of the previous number. Shifting a pattern of bits two places to the left produces results like this (with 8-bit binary numbers): (lsh 3 2) => 12 ;; Decimal 3 becomes decimal 12. 00000011 => 00001100 On the other hand, shifting one place to the right looks like this: (lsh 6 -1) => 3 ;; Decimal 6 becomes decimal 3. 00000110 => 00000011 (lsh 5 -1) => 2 ;; Decimal 5 becomes decimal 2. 00000101 => 00000010 As the example illustrates, shifting one place to the right divides the value of a positive integer by two, rounding downward. The function 'lsh', like all Emacs Lisp arithmetic functions, does not check for overflow, so shifting left can discard significant bits and change the sign of the number. For example, left shifting 536,870,911 produces -2 in the 30-bit implementation: (lsh 536870911 1) ; left shift => -2 In binary, the argument looks like this: ;; Decimal 536,870,911 0111...111111 (30 bits total) which becomes the following when left shifted: ;; Decimal -2 1111...111110 (30 bits total) -- Function: ash integer1 count 'ash' ("arithmetic shift") shifts the bits in INTEGER1 to the left COUNT places, or to the right if COUNT is negative. 'ash' gives the same results as 'lsh' except when INTEGER1 and COUNT are both negative. In that case, 'ash' puts ones in the empty bit positions on the left, while 'lsh' puts zeros in those bit positions. Thus, with 'ash', shifting the pattern of bits one place to the right looks like this: (ash -6 -1) => -3 ;; Decimal -6 becomes decimal -3. 1111...111010 (30 bits total) => 1111...111101 (30 bits total) In contrast, shifting the pattern of bits one place to the right with 'lsh' looks like this: (lsh -6 -1) => 536870909 ;; Decimal -6 becomes decimal 536,870,909. 1111...111010 (30 bits total) => 0111...111101 (30 bits total) Here are other examples: ; 30-bit binary values (lsh 5 2) ; 5 = 0000...000101 => 20 ; = 0000...010100 (ash 5 2) => 20 (lsh -5 2) ; -5 = 1111...111011 => -20 ; = 1111...101100 (ash -5 2) => -20 (lsh 5 -2) ; 5 = 0000...000101 => 1 ; = 0000...000001 (ash 5 -2) => 1 (lsh -5 -2) ; -5 = 1111...111011 => 268435454 ; = 0011...111110 (ash -5 -2) ; -5 = 1111...111011 => -2 ; = 1111...111110 -- Function: logand &rest ints-or-markers This function returns the "logical and" of the arguments: the Nth bit is set in the result if, and only if, the Nth bit is set in all the arguments. ("Set" means that the value of the bit is 1 rather than 0.) For example, using 4-bit binary numbers, the "logical and" of 13 and 12 is 12: 1101 combined with 1100 produces 1100. In both the binary numbers, the leftmost two bits are set (i.e., they are 1's), so the leftmost two bits of the returned value are set. However, for the rightmost two bits, each is zero in at least one of the arguments, so the rightmost two bits of the returned value are 0's. Therefore, (logand 13 12) => 12 If 'logand' is not passed any argument, it returns a value of -1. This number is an identity element for 'logand' because its binary representation consists entirely of ones. If 'logand' is passed just one argument, it returns that argument. ; 30-bit binary values (logand 14 13) ; 14 = 0000...001110 ; 13 = 0000...001101 => 12 ; 12 = 0000...001100 (logand 14 13 4) ; 14 = 0000...001110 ; 13 = 0000...001101 ; 4 = 0000...000100 => 4 ; 4 = 0000...000100 (logand) => -1 ; -1 = 1111...111111 -- Function: logior &rest ints-or-markers This function returns the "inclusive or" of its arguments: the Nth bit is set in the result if, and only if, the Nth bit is set in at least one of the arguments. If there are no arguments, the result is zero, which is an identity element for this operation. If 'logior' is passed just one argument, it returns that argument. ; 30-bit binary values (logior 12 5) ; 12 = 0000...001100 ; 5 = 0000...000101 => 13 ; 13 = 0000...001101 (logior 12 5 7) ; 12 = 0000...001100 ; 5 = 0000...000101 ; 7 = 0000...000111 => 15 ; 15 = 0000...001111 -- Function: logxor &rest ints-or-markers This function returns the "exclusive or" of its arguments: the Nth bit is set in the result if, and only if, the Nth bit is set in an odd number of the arguments. If there are no arguments, the result is 0, which is an identity element for this operation. If 'logxor' is passed just one argument, it returns that argument. ; 30-bit binary values (logxor 12 5) ; 12 = 0000...001100 ; 5 = 0000...000101 => 9 ; 9 = 0000...001001 (logxor 12 5 7) ; 12 = 0000...001100 ; 5 = 0000...000101 ; 7 = 0000...000111 => 14 ; 14 = 0000...001110 -- Function: lognot integer This function returns the logical complement of its argument: the Nth bit is one in the result if, and only if, the Nth bit is zero in INTEGER, and vice-versa. (lognot 5) => -6 ;; 5 = 0000...000101 (30 bits total) ;; becomes ;; -6 = 1111...111010 (30 bits total) File: elisp.info, Node: Math Functions, Next: Random Numbers, Prev: Bitwise Operations, Up: Numbers 3.9 Standard Mathematical Functions =================================== These mathematical functions allow integers as well as floating point numbers as arguments. -- Function: sin arg -- Function: cos arg -- Function: tan arg These are the basic trigonometric functions, with argument ARG measured in radians. -- Function: asin arg The value of '(asin ARG)' is a number between -pi/2 and pi/2 (inclusive) whose sine is ARG. If ARG is out of range (outside [-1, 1]), 'asin' returns a NaN. -- Function: acos arg The value of '(acos ARG)' is a number between 0 and pi (inclusive) whose cosine is ARG. If ARG is out of range (outside [-1, 1]), 'acos' returns a NaN. -- Function: atan y &optional x The value of '(atan Y)' is a number between -pi/2 and pi/2 (exclusive) whose tangent is Y. If the optional second argument X is given, the value of '(atan y x)' is the angle in radians between the vector '[X, Y]' and the 'X' axis. -- Function: exp arg This is the exponential function; it returns e to the power ARG. -- Function: log arg &optional base This function returns the logarithm of ARG, with base BASE. If you don't specify BASE, the natural base e is used. If ARG or BASE is negative, 'log' returns a NaN. -- Function: log10 arg This function returns the logarithm of ARG, with base 10: '(log10 X)' == '(log X 10)'. -- Function: expt x y This function returns X raised to power Y. If both arguments are integers and Y is positive, the result is an integer; in this case, overflow causes truncation, so watch out. If X is a finite negative number and Y is a finite non-integer, 'expt' returns a NaN. -- Function: sqrt arg This returns the square root of ARG. If ARG is negative, 'sqrt' returns a NaN. In addition, Emacs defines the following common mathematical constants: -- Variable: float-e The mathematical constant e (2.71828...). -- Variable: float-pi The mathematical constant pi (3.14159...). File: elisp.info, Node: Random Numbers, Prev: Math Functions, Up: Numbers 3.10 Random Numbers =================== A deterministic computer program cannot generate true random numbers. For most purposes, "pseudo-random numbers" suffice. A series of pseudo-random numbers is generated in a deterministic fashion. The numbers are not truly random, but they have certain properties that mimic a random series. For example, all possible values occur equally often in a pseudo-random series. Pseudo-random numbers are generated from a "seed". Starting from any given seed, the 'random' function always generates the same sequence of numbers. By default, Emacs initializes the random seed at startup, in such a way that the sequence of values of 'random' (with overwhelming likelihood) differs in each Emacs run. Sometimes you want the random number sequence to be repeatable. For example, when debugging a program whose behavior depends on the random number sequence, it is helpful to get the same behavior in each program run. To make the sequence repeat, execute '(random "")'. This sets the seed to a constant value for your particular Emacs executable (though it may differ for other Emacs builds). You can use other strings to choose various seed values. -- Function: random &optional limit This function returns a pseudo-random integer. Repeated calls return a series of pseudo-random integers. If LIMIT is a positive integer, the value is chosen to be nonnegative and less than LIMIT. Otherwise, the value might be any integer representable in Lisp, i.e., an integer between 'most-negative-fixnum' and 'most-positive-fixnum' (*note Integer Basics::). If LIMIT is 't', it means to choose a new seed based on the current time of day and on Emacs's process ID number. If LIMIT is a string, it means to choose a new seed based on the string's contents. File: elisp.info, Node: Strings and Characters, Next: Lists, Prev: Numbers, Up: Top 4 Strings and Characters ************************ A string in Emacs Lisp is an array that contains an ordered sequence of characters. Strings are used as names of symbols, buffers, and files; to send messages to users; to hold text being copied between buffers; and for many other purposes. Because strings are so important, Emacs Lisp has many functions expressly for manipulating them. Emacs Lisp programs use strings more often than individual characters. *Note Strings of Events::, for special considerations for strings of keyboard character events. * Menu: * Basics: String Basics. Basic properties of strings and characters. * Predicates for Strings:: Testing whether an object is a string or char. * Creating Strings:: Functions to allocate new strings. * Modifying Strings:: Altering the contents of an existing string. * Text Comparison:: Comparing characters or strings. * String Conversion:: Converting to and from characters and strings. * Formatting Strings:: 'format': Emacs's analogue of 'printf'. * Case Conversion:: Case conversion functions. * Case Tables:: Customizing case conversion. File: elisp.info, Node: String Basics, Next: Predicates for Strings, Up: Strings and Characters 4.1 String and Character Basics =============================== A character is a Lisp object which represents a single character of text. In Emacs Lisp, characters are simply integers; whether an integer is a character or not is determined only by how it is used. *Note Character Codes::, for details about character representation in Emacs. A string is a fixed sequence of characters. It is a type of sequence called a "array", meaning that its length is fixed and cannot be altered once it is created (*note Sequences Arrays Vectors::). Unlike in C, Emacs Lisp strings are _not_ terminated by a distinguished character code. Since strings are arrays, and therefore sequences as well, you can operate on them with the general array and sequence functions documented in *note Sequences Arrays Vectors::. For example, you can access or change individual characters in a string using the functions 'aref' and 'aset' (*note Array Functions::). However, note that 'length' should _not_ be used for computing the width of a string on display; use 'string-width' (*note Width::) instead. There are two text representations for non-ASCII characters in Emacs strings (and in buffers): unibyte and multibyte. For most Lisp programming, you don't need to be concerned with these two representations. *Note Text Representations::, for details. Sometimes key sequences are represented as unibyte strings. When a unibyte string is a key sequence, string elements in the range 128 to 255 represent meta characters (which are large integers) rather than character codes in the range 128 to 255. Strings cannot hold characters that have the hyper, super or alt modifiers; they can hold ASCII control characters, but no other control characters. They do not distinguish case in ASCII control characters. If you want to store such characters in a sequence, such as a key sequence, you must use a vector instead of a string. *Note Character Type::, for more information about keyboard input characters. Strings are useful for holding regular expressions. You can also match regular expressions against strings with 'string-match' (*note Regexp Search::). The functions 'match-string' (*note Simple Match Data::) and 'replace-match' (*note Replacing Match::) are useful for decomposing and modifying strings after matching regular expressions against them. Like a buffer, a string can contain text properties for the characters in it, as well as the characters themselves. *Note Text Properties::. All the Lisp primitives that copy text from strings to buffers or other strings also copy the properties of the characters being copied. *Note Text::, for information about functions that display strings or copy them into buffers. *Note Character Type::, and *note String Type::, for information about the syntax of characters and strings. *Note Non-ASCII Characters::, for functions to convert between text representations and to encode and decode character codes. File: elisp.info, Node: Predicates for Strings, Next: Creating Strings, Prev: String Basics, Up: Strings and Characters 4.2 Predicates for Strings ========================== For more information about general sequence and array predicates, see *note Sequences Arrays Vectors::, and *note Arrays::. -- Function: stringp object This function returns 't' if OBJECT is a string, 'nil' otherwise. -- Function: string-or-null-p object This function returns 't' if OBJECT is a string or 'nil'. It returns 'nil' otherwise. -- Function: char-or-string-p object This function returns 't' if OBJECT is a string or a character (i.e., an integer), 'nil' otherwise. File: elisp.info, Node: Creating Strings, Next: Modifying Strings, Prev: Predicates for Strings, Up: Strings and Characters 4.3 Creating Strings ==================== The following functions create strings, either from scratch, or by putting strings together, or by taking them apart. -- Function: make-string count character This function returns a string made up of COUNT repetitions of CHARACTER. If COUNT is negative, an error is signaled. (make-string 5 ?x) => "xxxxx" (make-string 0 ?x) => "" Other functions to compare with this one include 'make-vector' (*note Vectors::) and 'make-list' (*note Building Lists::). -- Function: string &rest characters This returns a string containing the characters CHARACTERS. (string ?a ?b ?c) => "abc" -- Function: substring string start &optional end This function returns a new string which consists of those characters from STRING in the range from (and including) the character at the index START up to (but excluding) the character at the index END. The first character is at index zero. (substring "abcdefg" 0 3) => "abc" In the above example, the index for 'a' is 0, the index for 'b' is 1, and the index for 'c' is 2. The index 3--which is the fourth character in the string--marks the character position up to which the substring is copied. Thus, 'abc' is copied from the string '"abcdefg"'. A negative number counts from the end of the string, so that -1 signifies the index of the last character of the string. For example: (substring "abcdefg" -3 -1) => "ef" In this example, the index for 'e' is -3, the index for 'f' is -2, and the index for 'g' is -1. Therefore, 'e' and 'f' are included, and 'g' is excluded. When 'nil' is used for END, it stands for the length of the string. Thus, (substring "abcdefg" -3 nil) => "efg" Omitting the argument END is equivalent to specifying 'nil'. It follows that '(substring STRING 0)' returns a copy of all of STRING. (substring "abcdefg" 0) => "abcdefg" But we recommend 'copy-sequence' for this purpose (*note Sequence Functions::). If the characters copied from STRING have text properties, the properties are copied into the new string also. *Note Text Properties::. 'substring' also accepts a vector for the first argument. For example: (substring [a b (c) "d"] 1 3) => [b (c)] A 'wrong-type-argument' error is signaled if START is not an integer or if END is neither an integer nor 'nil'. An 'args-out-of-range' error is signaled if START indicates a character following END, or if either integer is out of range for STRING. Contrast this function with 'buffer-substring' (*note Buffer Contents::), which returns a string containing a portion of the text in the current buffer. The beginning of a string is at index 0, but the beginning of a buffer is at index 1. -- Function: substring-no-properties string &optional start end This works like 'substring' but discards all text properties from the value. Also, START may be omitted or 'nil', which is equivalent to 0. Thus, '(substring-no-properties STRING)' returns a copy of STRING, with all text properties removed. -- Function: concat &rest sequences This function returns a new string consisting of the characters in the arguments passed to it (along with their text properties, if any). The arguments may be strings, lists of numbers, or vectors of numbers; they are not themselves changed. If 'concat' receives no arguments, it returns an empty string. (concat "abc" "-def") => "abc-def" (concat "abc" (list 120 121) [122]) => "abcxyz" ;; 'nil' is an empty sequence. (concat "abc" nil "-def") => "abc-def" (concat "The " "quick brown " "fox.") => "The quick brown fox." (concat) => "" This function always constructs a new string that is not 'eq' to any existing string, except when the result is the empty string (to save space, Emacs makes only one empty multibyte string). For information about other concatenation functions, see the description of 'mapconcat' in *note Mapping Functions::, 'vconcat' in *note Vector Functions::, and 'append' in *note Building Lists::. For concatenating individual command-line arguments into a string to be used as a shell command, see *note combine-and-quote-strings: Shell Arguments. -- Function: split-string string &optional separators omit-nulls This function splits STRING into substrings based on the regular expression SEPARATORS (*note Regular Expressions::). Each match for SEPARATORS defines a splitting point; the substrings between splitting points are made into a list, which is returned. If OMIT-NULLS is 'nil' (or omitted), the result contains null strings whenever there are two consecutive matches for SEPARATORS, or a match is adjacent to the beginning or end of STRING. If OMIT-NULLS is 't', these null strings are omitted from the result. If SEPARATORS is 'nil' (or omitted), the default is the value of 'split-string-default-separators'. As a special case, when SEPARATORS is 'nil' (or omitted), null strings are always omitted from the result. Thus: (split-string " two words ") => ("two" "words") The result is not '("" "two" "words" "")', which would rarely be useful. If you need such a result, use an explicit value for SEPARATORS: (split-string " two words " split-string-default-separators) => ("" "two" "words" "") More examples: (split-string "Soup is good food" "o") => ("S" "up is g" "" "d f" "" "d") (split-string "Soup is good food" "o" t) => ("S" "up is g" "d f" "d") (split-string "Soup is good food" "o+") => ("S" "up is g" "d f" "d") Empty matches do count, except that 'split-string' will not look for a final empty match when it already reached the end of the string using a non-empty match or when STRING is empty: (split-string "aooob" "o*") => ("" "a" "" "b" "") (split-string "ooaboo" "o*") => ("" "" "a" "b" "") (split-string "" "") => ("") However, when SEPARATORS can match the empty string, OMIT-NULLS is usually 't', so that the subtleties in the three previous examples are rarely relevant: (split-string "Soup is good food" "o*" t) => ("S" "u" "p" " " "i" "s" " " "g" "d" " " "f" "d") (split-string "Nice doggy!" "" t) => ("N" "i" "c" "e" " " "d" "o" "g" "g" "y" "!") (split-string "" "" t) => nil Somewhat odd, but predictable, behavior can occur for certain "non-greedy" values of SEPARATORS that can prefer empty matches over non-empty matches. Again, such values rarely occur in practice: (split-string "ooo" "o*" t) => nil (split-string "ooo" "\\|o+" t) => ("o" "o" "o") If you need to split a string into a list of individual command-line arguments suitable for 'call-process' or 'start-process', see *note split-string-and-unquote: Shell Arguments. -- Variable: split-string-default-separators The default value of SEPARATORS for 'split-string'. Its usual value is '"[ \f\t\n\r\v]+"'. File: elisp.info, Node: Modifying Strings, Next: Text Comparison, Prev: Creating Strings, Up: Strings and Characters 4.4 Modifying Strings ===================== The most basic way to alter the contents of an existing string is with 'aset' (*note Array Functions::). '(aset STRING IDX CHAR)' stores CHAR into STRING at index IDX. Each character occupies one or more bytes, and if CHAR needs a different number of bytes from the character already present at that index, 'aset' signals an error. A more powerful function is 'store-substring': -- Function: store-substring string idx obj This function alters part of the contents of the string STRING, by storing OBJ starting at index IDX. The argument OBJ may be either a character or a (smaller) string. Since it is impossible to change the length of an existing string, it is an error if OBJ doesn't fit within STRING's actual length, or if any new character requires a different number of bytes from the character currently present at that point in STRING. To clear out a string that contained a password, use 'clear-string': -- Function: clear-string string This makes STRING a unibyte string and clears its contents to zeros. It may also change STRING's length. File: elisp.info, Node: Text Comparison, Next: String Conversion, Prev: Modifying Strings, Up: Strings and Characters 4.5 Comparison of Characters and Strings ======================================== -- Function: char-equal character1 character2 This function returns 't' if the arguments represent the same character, 'nil' otherwise. This function ignores differences in case if 'case-fold-search' is non-'nil'. (char-equal ?x ?x) => t (let ((case-fold-search nil)) (char-equal ?x ?X)) => nil -- Function: string= string1 string2 This function returns 't' if the characters of the two strings match exactly. Symbols are also allowed as arguments, in which case the symbol names are used. Case is always significant, regardless of 'case-fold-search'. This function is equivalent to 'equal' for comparing two strings (*note Equality Predicates::). In particular, the text properties of the two strings are ignored. But if either argument is not a string or symbol, an error is signaled. (string= "abc" "abc") => t (string= "abc" "ABC") => nil (string= "ab" "ABC") => nil For technical reasons, a unibyte and a multibyte string are 'equal' if and only if they contain the same sequence of character codes and all these codes are either in the range 0 through 127 (ASCII) or 160 through 255 ('eight-bit-graphic'). However, when a unibyte string is converted to a multibyte string, all characters with codes in the range 160 through 255 are converted to characters with higher codes, whereas ASCII characters remain unchanged. Thus, a unibyte string and its conversion to multibyte are only 'equal' if the string is all ASCII. Character codes 160 through 255 are not entirely proper in multibyte text, even though they can occur. As a consequence, the situation where a unibyte and a multibyte string are 'equal' without both being all ASCII is a technical oddity that very few Emacs Lisp programmers ever get confronted with. *Note Text Representations::. -- Function: string-equal string1 string2 'string-equal' is another name for 'string='. -- Function: string< string1 string2 This function compares two strings a character at a time. It scans both the strings at the same time to find the first pair of corresponding characters that do not match. If the lesser character of these two is the character from STRING1, then STRING1 is less, and this function returns 't'. If the lesser character is the one from STRING2, then STRING1 is greater, and this function returns 'nil'. If the two strings match entirely, the value is 'nil'. Pairs of characters are compared according to their character codes. Keep in mind that lower case letters have higher numeric values in the ASCII character set than their upper case counterparts; digits and many punctuation characters have a lower numeric value than upper case letters. An ASCII character is less than any non-ASCII character; a unibyte non-ASCII character is always less than any multibyte non-ASCII character (*note Text Representations::). (string< "abc" "abd") => t (string< "abd" "abc") => nil (string< "123" "abc") => t When the strings have different lengths, and they match up to the length of STRING1, then the result is 't'. If they match up to the length of STRING2, the result is 'nil'. A string of no characters is less than any other string. (string< "" "abc") => t (string< "ab" "abc") => t (string< "abc" "") => nil (string< "abc" "ab") => nil (string< "" "") => nil Symbols are also allowed as arguments, in which case their print names are used. -- Function: string-lessp string1 string2 'string-lessp' is another name for 'string<'. -- Function: string-prefix-p string1 string2 &optional ignore-case This function returns non-'nil' if STRING1 is a prefix of STRING2; i.e., if STRING2 starts with STRING1. If the optional argument IGNORE-CASE is non-'nil', the comparison ignores case differences. -- Function: compare-strings string1 start1 end1 string2 start2 end2 &optional ignore-case This function compares a specified part of STRING1 with a specified part of STRING2. The specified part of STRING1 runs from index START1 (inclusive) up to index END1 (exclusive); 'nil' for START1 means the start of the string, while 'nil' for END1 means the length of the string. Likewise, the specified part of STRING2 runs from index START2 up to index END2. The strings are compared by the numeric values of their characters. For instance, STR1 is considered "smaller than" STR2 if its first differing character has a smaller numeric value. If IGNORE-CASE is non-'nil', characters are converted to lower-case before comparing them. Unibyte strings are converted to multibyte for comparison (*note Text Representations::), so that a unibyte string and its conversion to multibyte are always regarded as equal. If the specified portions of the two strings match, the value is 't'. Otherwise, the value is an integer which indicates how many leading characters agree, and which string is less. Its absolute value is one plus the number of characters that agree at the beginning of the two strings. The sign is negative if STRING1 (or its specified portion) is less. -- Function: assoc-string key alist &optional case-fold This function works like 'assoc', except that KEY must be a string or symbol, and comparison is done using 'compare-strings'. Symbols are converted to strings before testing. If CASE-FOLD is non-'nil', it ignores case differences. Unlike 'assoc', this function can also match elements of the alist that are strings or symbols rather than conses. In particular, ALIST can be a list of strings or symbols rather than an actual alist. *Note Association Lists::. See also the function 'compare-buffer-substrings' in *note Comparing Text::, for a way to compare text in buffers. The function 'string-match', which matches a regular expression against a string, can be used for a kind of string comparison; see *note Regexp Search::. File: elisp.info, Node: String Conversion, Next: Formatting Strings, Prev: Text Comparison, Up: Strings and Characters 4.6 Conversion of Characters and Strings ======================================== This section describes functions for converting between characters, strings and integers. 'format' (*note Formatting Strings::) and 'prin1-to-string' (*note Output Functions::) can also convert Lisp objects into strings. 'read-from-string' (*note Input Functions::) can "convert" a string representation of a Lisp object into an object. The functions 'string-to-multibyte' and 'string-to-unibyte' convert the text representation of a string (*note Converting Representations::). *Note Documentation::, for functions that produce textual descriptions of text characters and general input events ('single-key-description' and 'text-char-description'). These are used primarily for making help messages. -- Function: number-to-string number This function returns a string consisting of the printed base-ten representation of NUMBER, which may be an integer or a floating point number. The returned value starts with a minus sign if the argument is negative. (number-to-string 256) => "256" (number-to-string -23) => "-23" (number-to-string -23.5) => "-23.5" 'int-to-string' is a semi-obsolete alias for this function. See also the function 'format' in *note Formatting Strings::. -- Function: string-to-number string &optional base This function returns the numeric value of the characters in STRING. If BASE is non-'nil', it must be an integer between 2 and 16 (inclusive), and integers are converted in that base. If BASE is 'nil', then base ten is used. Floating point conversion only works in base ten; we have not implemented other radices for floating point numbers, because that would be much more work and does not seem useful. If STRING looks like an integer but its value is too large to fit into a Lisp integer, 'string-to-number' returns a floating point result. The parsing skips spaces and tabs at the beginning of STRING, then reads as much of STRING as it can interpret as a number in the given base. (On some systems it ignores other whitespace at the beginning, not just spaces and tabs.) If the first character after the ignored whitespace is neither a digit in the given base, nor a plus or minus sign, nor the leading dot of a floating point number, this function returns 0. (string-to-number "256") => 256 (string-to-number "25 is a perfect square.") => 25 (string-to-number "X256") => 0 (string-to-number "-4.5") => -4.5 (string-to-number "1e5") => 100000.0 'string-to-int' is an obsolete alias for this function. -- Function: char-to-string character This function returns a new string containing one character, CHARACTER. This function is semi-obsolete because the function 'string' is more general. *Note Creating Strings::. -- Function: string-to-char string This function returns the first character in STRING. This mostly identical to '(aref string 0)', except that it returns 0 if the string is empty. (The value is also 0 when the first character of STRING is the null character, ASCII code 0.) This function may be eliminated in the future if it does not seem useful enough to retain. Here are some other functions that can convert to or from a string: 'concat' This function converts a vector or a list into a string. *Note Creating Strings::. 'vconcat' This function converts a string into a vector. *Note Vector Functions::. 'append' This function converts a string into a list. *Note Building Lists::. 'byte-to-string' This function converts a byte of character data into a unibyte string. *Note Converting Representations::. File: elisp.info, Node: Formatting Strings, Next: Case Conversion, Prev: String Conversion, Up: Strings and Characters 4.7 Formatting Strings ====================== "Formatting" means constructing a string by substituting computed values at various places in a constant string. This constant string controls how the other values are printed, as well as where they appear; it is called a "format string". Formatting is often useful for computing messages to be displayed. In fact, the functions 'message' and 'error' provide the same formatting feature described here; they differ from 'format' only in how they use the result of formatting. -- Function: format string &rest objects This function returns a new string that is made by copying STRING and then replacing any format specification in the copy with encodings of the corresponding OBJECTS. The arguments OBJECTS are the computed values to be formatted. The characters in STRING, other than the format specifications, are copied directly into the output, including their text properties, if any. A format specification is a sequence of characters beginning with a '%'. Thus, if there is a '%d' in STRING, the 'format' function replaces it with the printed representation of one of the values to be formatted (one of the arguments OBJECTS). For example: (format "The value of fill-column is %d." fill-column) => "The value of fill-column is 72." Since 'format' interprets '%' characters as format specifications, you should _never_ pass an arbitrary string as the first argument. This is particularly true when the string is generated by some Lisp code. Unless the string is _known_ to never include any '%' characters, pass '"%s"', described below, as the first argument, and the string as the second, like this: (format "%s" ARBITRARY-STRING) If STRING contains more than one format specification, the format specifications correspond to successive values from OBJECTS. Thus, the first format specification in STRING uses the first such value, the second format specification uses the second such value, and so on. Any extra format specifications (those for which there are no corresponding values) cause an error. Any extra values to be formatted are ignored. Certain format specifications require values of particular types. If you supply a value that doesn't fit the requirements, an error is signaled. Here is a table of valid format specifications: '%s' Replace the specification with the printed representation of the object, made without quoting (that is, using 'princ', not 'prin1'--*note Output Functions::). Thus, strings are represented by their contents alone, with no '"' characters, and symbols appear without '\' characters. If the object is a string, its text properties are copied into the output. The text properties of the '%s' itself are also copied, but those of the object take priority. '%S' Replace the specification with the printed representation of the object, made with quoting (that is, using 'prin1'--*note Output Functions::). Thus, strings are enclosed in '"' characters, and '\' characters appear where necessary before special characters. '%o' Replace the specification with the base-eight representation of an integer. '%d' Replace the specification with the base-ten representation of an integer. '%x' '%X' Replace the specification with the base-sixteen representation of an integer. '%x' uses lower case and '%X' uses upper case. '%c' Replace the specification with the character which is the value given. '%e' Replace the specification with the exponential notation for a floating point number. '%f' Replace the specification with the decimal-point notation for a floating point number. '%g' Replace the specification with notation for a floating point number, using either exponential notation or decimal-point notation, whichever is shorter. '%%' Replace the specification with a single '%'. This format specification is unusual in that it does not use a value. For example, '(format "%% %d" 30)' returns '"% 30"'. Any other format character results in an 'Invalid format operation' error. Here are several examples: (format "The name of this buffer is %s." (buffer-name)) => "The name of this buffer is strings.texi." (format "The buffer object prints as %s." (current-buffer)) => "The buffer object prints as strings.texi." (format "The octal value of %d is %o, and the hex value is %x." 18 18 18) => "The octal value of 18 is 22, and the hex value is 12." A specification can have a "width", which is a decimal number between the '%' and the specification character. If the printed representation of the object contains fewer characters than this width, 'format' extends it with padding. The width specifier is ignored for the '%%' specification. Any padding introduced by the width specifier normally consists of spaces inserted on the left: (format "%5d is padded on the left with spaces" 123) => " 123 is padded on the left with spaces" If the width is too small, 'format' does not truncate the object's printed representation. Thus, you can use a width to specify a minimum spacing between columns with no risk of losing information. In the following three examples, '%7s' specifies a minimum width of 7. In the first case, the string inserted in place of '%7s' has only 3 letters, and needs 4 blank spaces as padding. In the second case, the string '"specification"' is 13 letters wide but is not truncated. (format "The word `%7s' has %d letters in it." "foo" (length "foo")) => "The word ` foo' has 3 letters in it." (format "The word `%7s' has %d letters in it." "specification" (length "specification")) => "The word `specification' has 13 letters in it." Immediately after the '%' and before the optional width specifier, you can also put certain "flag characters". The flag '+' inserts a plus sign before a positive number, so that it always has a sign. A space character as flag inserts a space before a positive number. (Otherwise, positive numbers start with the first digit.) These flags are useful for ensuring that positive numbers and negative numbers use the same number of columns. They are ignored except for '%d', '%e', '%f', '%g', and if both flags are used, '+' takes precedence. The flag '#' specifies an "alternate form" which depends on the format in use. For '%o', it ensures that the result begins with a '0'. For '%x' and '%X', it prefixes the result with '0x' or '0X'. For '%e', '%f', and '%g', the '#' flag means include a decimal point even if the precision is zero. The flag '0' ensures that the padding consists of '0' characters instead of spaces. This flag is ignored for non-numerical specification characters like '%s', '%S' and '%c'. These specification characters accept the '0' flag, but still pad with _spaces_. The flag '-' causes the padding inserted by the width specifier, if any, to be inserted on the right rather than the left. If both '-' and '0' are present, the '0' flag is ignored. (format "%06d is padded on the left with zeros" 123) => "000123 is padded on the left with zeros" (format "%-6d is padded on the right" 123) => "123 is padded on the right" (format "The word `%-7s' actually has %d letters in it." "foo" (length "foo")) => "The word `foo ' actually has 3 letters in it." All the specification characters allow an optional "precision" before the character (after the width, if present). The precision is a decimal-point '.' followed by a digit-string. For the floating-point specifications ('%e', '%f', '%g'), the precision specifies how many decimal places to show; if zero, the decimal-point itself is also omitted. For '%s' and '%S', the precision truncates the string to the given width, so '%.3s' shows only the first three characters of the representation for OBJECT. Precision has no effect for other specification characters. File: elisp.info, Node: Case Conversion, Next: Case Tables, Prev: Formatting Strings, Up: Strings and Characters 4.8 Case Conversion in Lisp =========================== The character case functions change the case of single characters or of the contents of strings. The functions normally convert only alphabetic characters (the letters 'A' through 'Z' and 'a' through 'z', as well as non-ASCII letters); other characters are not altered. You can specify a different case conversion mapping by specifying a case table (*note Case Tables::). These functions do not modify the strings that are passed to them as arguments. The examples below use the characters 'X' and 'x' which have ASCII codes 88 and 120 respectively. -- Function: downcase string-or-char This function converts STRING-OR-CHAR, which should be either a character or a string, to lower case. When STRING-OR-CHAR is a string, this function returns a new string in which each letter in the argument that is upper case is converted to lower case. When STRING-OR-CHAR is a character, this function returns the corresponding lower case character (an integer); if the original character is lower case, or is not a letter, the return value is equal to the original character. (downcase "The cat in the hat") => "the cat in the hat" (downcase ?X) => 120 -- Function: upcase string-or-char This function converts STRING-OR-CHAR, which should be either a character or a string, to upper case. When STRING-OR-CHAR is a string, this function returns a new string in which each letter in the argument that is lower case is converted to upper case. When STRING-OR-CHAR is a character, this function returns the corresponding upper case character (an integer); if the original character is upper case, or is not a letter, the return value is equal to the original character. (upcase "The cat in the hat") => "THE CAT IN THE HAT" (upcase ?x) => 88 -- Function: capitalize string-or-char This function capitalizes strings or characters. If STRING-OR-CHAR is a string, the function returns a new string whose contents are a copy of STRING-OR-CHAR in which each word has been capitalized. This means that the first character of each word is converted to upper case, and the rest are converted to lower case. The definition of a word is any sequence of consecutive characters that are assigned to the word constituent syntax class in the current syntax table (*note Syntax Class Table::). When STRING-OR-CHAR is a character, this function does the same thing as 'upcase'. (capitalize "The cat in the hat") => "The Cat In The Hat" (capitalize "THE 77TH-HATTED CAT") => "The 77th-Hatted Cat" (capitalize ?x) => 88 -- Function: upcase-initials string-or-char If STRING-OR-CHAR is a string, this function capitalizes the initials of the words in STRING-OR-CHAR, without altering any letters other than the initials. It returns a new string whose contents are a copy of STRING-OR-CHAR, in which each word has had its initial letter converted to upper case. The definition of a word is any sequence of consecutive characters that are assigned to the word constituent syntax class in the current syntax table (*note Syntax Class Table::). When the argument to 'upcase-initials' is a character, 'upcase-initials' has the same result as 'upcase'. (upcase-initials "The CAT in the hAt") => "The CAT In The HAt" *Note Text Comparison::, for functions that compare strings; some of them ignore case differences, or can optionally ignore case differences. File: elisp.info, Node: Case Tables, Prev: Case Conversion, Up: Strings and Characters 4.9 The Case Table ================== You can customize case conversion by installing a special "case table". A case table specifies the mapping between upper case and lower case letters. It affects both the case conversion functions for Lisp objects (see the previous section) and those that apply to text in the buffer (*note Case Changes::). Each buffer has a case table; there is also a standard case table which is used to initialize the case table of new buffers. A case table is a char-table (*note Char-Tables::) whose subtype is 'case-table'. This char-table maps each character into the corresponding lower case character. It has three extra slots, which hold related tables: UPCASE The upcase table maps each character into the corresponding upper case character. CANONICALIZE The canonicalize table maps all of a set of case-related characters into a particular member of that set. EQUIVALENCES The equivalences table maps each one of a set of case-related characters into the next character in that set. In simple cases, all you need to specify is the mapping to lower-case; the three related tables will be calculated automatically from that one. For some languages, upper and lower case letters are not in one-to-one correspondence. There may be two different lower case letters with the same upper case equivalent. In these cases, you need to specify the maps for both lower case and upper case. The extra table CANONICALIZE maps each character to a canonical equivalent; any two characters that are related by case-conversion have the same canonical equivalent character. For example, since 'a' and 'A' are related by case-conversion, they should have the same canonical equivalent character (which should be either 'a' for both of them, or 'A' for both of them). The extra table EQUIVALENCES is a map that cyclically permutes each equivalence class (of characters with the same canonical equivalent). (For ordinary ASCII, this would map 'a' into 'A' and 'A' into 'a', and likewise for each set of equivalent characters.) When constructing a case table, you can provide 'nil' for CANONICALIZE; then Emacs fills in this slot from the lower case and upper case mappings. You can also provide 'nil' for EQUIVALENCES; then Emacs fills in this slot from CANONICALIZE. In a case table that is actually in use, those components are non-'nil'. Do not try to specify EQUIVALENCES without also specifying CANONICALIZE. Here are the functions for working with case tables: -- Function: case-table-p object This predicate returns non-'nil' if OBJECT is a valid case table. -- Function: set-standard-case-table table This function makes TABLE the standard case table, so that it will be used in any buffers created subsequently. -- Function: standard-case-table This returns the standard case table. -- Function: current-case-table This function returns the current buffer's case table. -- Function: set-case-table table This sets the current buffer's case table to TABLE. -- Macro: with-case-table table body... The 'with-case-table' macro saves the current case table, makes TABLE the current case table, evaluates the BODY forms, and finally restores the case table. The return value is the value of the last form in BODY. The case table is restored even in case of an abnormal exit via 'throw' or error (*note Nonlocal Exits::). Some language environments modify the case conversions of ASCII characters; for example, in the Turkish language environment, the ASCII character 'I' is downcased into a Turkish "dotless i". This can interfere with code that requires ordinary ASCII case conversion, such as implementations of ASCII-based network protocols. In that case, use the 'with-case-table' macro with the variable ASCII-CASE-TABLE, which stores the unmodified case table for the ASCII character set. -- Variable: ascii-case-table The case table for the ASCII character set. This should not be modified by any language environment settings. The following three functions are convenient subroutines for packages that define non-ASCII character sets. They modify the specified case table CASE-TABLE; they also modify the standard syntax table. *Note Syntax Tables::. Normally you would use these functions to change the standard case table. -- Function: set-case-syntax-pair uc lc case-table This function specifies a pair of corresponding letters, one upper case and one lower case. -- Function: set-case-syntax-delims l r case-table This function makes characters L and R a matching pair of case-invariant delimiters. -- Function: set-case-syntax char syntax case-table This function makes CHAR case-invariant, with syntax SYNTAX. -- Command: describe-buffer-case-table This command displays a description of the contents of the current buffer's case table. File: elisp.info, Node: Lists, Next: Sequences Arrays Vectors, Prev: Strings and Characters, Up: Top 5 Lists ******* A "list" represents a sequence of zero or more elements (which may be any Lisp objects). The important difference between lists and vectors is that two or more lists can share part of their structure; in addition, you can insert or delete elements in a list without copying the whole list. * Menu: * Cons Cells:: How lists are made out of cons cells. * List-related Predicates:: Is this object a list? Comparing two lists. * List Elements:: Extracting the pieces of a list. * Building Lists:: Creating list structure. * List Variables:: Modifying lists stored in variables. * Modifying Lists:: Storing new pieces into an existing list. * Sets And Lists:: A list can represent a finite mathematical set. * Association Lists:: A list can represent a finite relation or mapping. * Property Lists:: A list of paired elements. File: elisp.info, Node: Cons Cells, Next: List-related Predicates, Up: Lists 5.1 Lists and Cons Cells ======================== Lists in Lisp are not a primitive data type; they are built up from "cons cells" (*note Cons Cell Type::). A cons cell is a data object that represents an ordered pair. That is, it has two slots, and each slot "holds", or "refers to", some Lisp object. One slot is known as the CAR, and the other is known as the CDR. (These names are traditional; see *note Cons Cell Type::.) CDR is pronounced "could-er". We say that "the CAR of this cons cell is" whatever object its CAR slot currently holds, and likewise for the CDR. A list is a series of cons cells "chained together", so that each cell refers to the next one. There is one cons cell for each element of the list. By convention, the CARs of the cons cells hold the elements of the list, and the CDRs are used to chain the list (this asymmetry between CAR and CDR is entirely a matter of convention; at the level of cons cells, the CAR and CDR slots have similar properties). Hence, the CDR slot of each cons cell in a list refers to the following cons cell. Also by convention, the CDR of the last cons cell in a list is 'nil'. We call such a 'nil'-terminated structure a "true list". In Emacs Lisp, the symbol 'nil' is both a symbol and a list with no elements. For convenience, the symbol 'nil' is considered to have 'nil' as its CDR (and also as its CAR). Hence, the CDR of a true list is always a true list. The CDR of a nonempty true list is a true list containing all the elements except the first. If the CDR of a list's last cons cell is some value other than 'nil', we call the structure a "dotted list", since its printed representation would use dotted pair notation (*note Dotted Pair Notation::). There is one other possibility: some cons cell's CDR could point to one of the previous cons cells in the list. We call that structure a "circular list". For some purposes, it does not matter whether a list is true, circular or dotted. If a program doesn't look far enough down the list to see the CDR of the final cons cell, it won't care. However, some functions that operate on lists demand true lists and signal errors if given a dotted list. Most functions that try to find the end of a list enter infinite loops if given a circular list. Because most cons cells are used as part of lists, we refer to any structure made out of cons cells as a "list structure". File: elisp.info, Node: List-related Predicates, Next: List Elements, Prev: Cons Cells, Up: Lists 5.2 Predicates on Lists ======================= The following predicates test whether a Lisp object is an atom, whether it is a cons cell or is a list, or whether it is the distinguished object 'nil'. (Many of these predicates can be defined in terms of the others, but they are used so often that it is worth having them.) -- Function: consp object This function returns 't' if OBJECT is a cons cell, 'nil' otherwise. 'nil' is not a cons cell, although it _is_ a list. -- Function: atom object This function returns 't' if OBJECT is an atom, 'nil' otherwise. All objects except cons cells are atoms. The symbol 'nil' is an atom and is also a list; it is the only Lisp object that is both. (atom OBJECT) == (not (consp OBJECT)) -- Function: listp object This function returns 't' if OBJECT is a cons cell or 'nil'. Otherwise, it returns 'nil'. (listp '(1)) => t (listp '()) => t -- Function: nlistp object This function is the opposite of 'listp': it returns 't' if OBJECT is not a list. Otherwise, it returns 'nil'. (listp OBJECT) == (not (nlistp OBJECT)) -- Function: null object This function returns 't' if OBJECT is 'nil', and returns 'nil' otherwise. This function is identical to 'not', but as a matter of clarity we use 'null' when OBJECT is considered a list and 'not' when it is considered a truth value (see 'not' in *note Combining Conditions::). (null '(1)) => nil (null '()) => t File: elisp.info, Node: List Elements, Next: Building Lists, Prev: List-related Predicates, Up: Lists 5.3 Accessing Elements of Lists =============================== -- Function: car cons-cell This function returns the value referred to by the first slot of the cons cell CONS-CELL. In other words, it returns the CAR of CONS-CELL. As a special case, if CONS-CELL is 'nil', this function returns 'nil'. Therefore, any list is a valid argument. An error is signaled if the argument is not a cons cell or 'nil'. (car '(a b c)) => a (car '()) => nil -- Function: cdr cons-cell This function returns the value referred to by the second slot of the cons cell CONS-CELL. In other words, it returns the CDR of CONS-CELL. As a special case, if CONS-CELL is 'nil', this function returns 'nil'; therefore, any list is a valid argument. An error is signaled if the argument is not a cons cell or 'nil'. (cdr '(a b c)) => (b c) (cdr '()) => nil -- Function: car-safe object This function lets you take the CAR of a cons cell while avoiding errors for other data types. It returns the CAR of OBJECT if OBJECT is a cons cell, 'nil' otherwise. This is in contrast to 'car', which signals an error if OBJECT is not a list. (car-safe OBJECT) == (let ((x OBJECT)) (if (consp x) (car x) nil)) -- Function: cdr-safe object This function lets you take the CDR of a cons cell while avoiding errors for other data types. It returns the CDR of OBJECT if OBJECT is a cons cell, 'nil' otherwise. This is in contrast to 'cdr', which signals an error if OBJECT is not a list. (cdr-safe OBJECT) == (let ((x OBJECT)) (if (consp x) (cdr x) nil)) -- Macro: pop listname This macro provides a convenient way to examine the CAR of a list, and take it off the list, all at once. It operates on the list stored in LISTNAME. It removes the first element from the list, saves the CDR into LISTNAME, then returns the removed element. In the simplest case, LISTNAME is an unquoted symbol naming a list; in that case, this macro is equivalent to '(prog1 (car listname) (setq listname (cdr listname)))'. x => (a b c) (pop x) => a x => (b c) More generally, LISTNAME can be a generalized variable. In that case, this macro saves into LISTNAME using 'setf'. *Note Generalized Variables::. For the 'push' macro, which adds an element to a list, *Note List Variables::. -- Function: nth n list This function returns the Nth element of LIST. Elements are numbered starting with zero, so the CAR of LIST is element number zero. If the length of LIST is N or less, the value is 'nil'. If N is negative, 'nth' returns the first element of LIST. (nth 2 '(1 2 3 4)) => 3 (nth 10 '(1 2 3 4)) => nil (nth -3 '(1 2 3 4)) => 1 (nth n x) == (car (nthcdr n x)) The function 'elt' is similar, but applies to any kind of sequence. For historical reasons, it takes its arguments in the opposite order. *Note Sequence Functions::. -- Function: nthcdr n list This function returns the Nth CDR of LIST. In other words, it skips past the first N links of LIST and returns what follows. If N is zero or negative, 'nthcdr' returns all of LIST. If the length of LIST is N or less, 'nthcdr' returns 'nil'. (nthcdr 1 '(1 2 3 4)) => (2 3 4) (nthcdr 10 '(1 2 3 4)) => nil (nthcdr -3 '(1 2 3 4)) => (1 2 3 4) -- Function: last list &optional n This function returns the last link of LIST. The 'car' of this link is the list's last element. If LIST is null, 'nil' is returned. If N is non-'nil', the Nth-to-last link is returned instead, or the whole of LIST if N is bigger than LIST's length. -- Function: safe-length list This function returns the length of LIST, with no risk of either an error or an infinite loop. It generally returns the number of distinct cons cells in the list. However, for circular lists, the value is just an upper bound; it is often too large. If LIST is not 'nil' or a cons cell, 'safe-length' returns 0. The most common way to compute the length of a list, when you are not worried that it may be circular, is with 'length'. *Note Sequence Functions::. -- Function: caar cons-cell This is the same as '(car (car CONS-CELL))'. -- Function: cadr cons-cell This is the same as '(car (cdr CONS-CELL))' or '(nth 1 CONS-CELL)'. -- Function: cdar cons-cell This is the same as '(cdr (car CONS-CELL))'. -- Function: cddr cons-cell This is the same as '(cdr (cdr CONS-CELL))' or '(nthcdr 2 CONS-CELL)'. -- Function: butlast x &optional n This function returns the list X with the last element, or the last N elements, removed. If N is greater than zero it makes a copy of the list so as not to damage the original list. In general, '(append (butlast X N) (last X N))' will return a list equal to X. -- Function: nbutlast x &optional n This is a version of 'butlast' that works by destructively modifying the 'cdr' of the appropriate element, rather than making a copy of the list. File: elisp.info, Node: Building Lists, Next: List Variables, Prev: List Elements, Up: Lists 5.4 Building Cons Cells and Lists ================================= Many functions build lists, as lists reside at the very heart of Lisp. 'cons' is the fundamental list-building function; however, it is interesting to note that 'list' is used more times in the source code for Emacs than 'cons'. -- Function: cons object1 object2 This function is the most basic function for building new list structure. It creates a new cons cell, making OBJECT1 the CAR, and OBJECT2 the CDR. It then returns the new cons cell. The arguments OBJECT1 and OBJECT2 may be any Lisp objects, but most often OBJECT2 is a list. (cons 1 '(2)) => (1 2) (cons 1 '()) => (1) (cons 1 2) => (1 . 2) 'cons' is often used to add a single element to the front of a list. This is called "consing the element onto the list". (1) For example: (setq list (cons newelt list)) Note that there is no conflict between the variable named 'list' used in this example and the function named 'list' described below; any symbol can serve both purposes. -- Function: list &rest objects This function creates a list with OBJECTS as its elements. The resulting list is always 'nil'-terminated. If no OBJECTS are given, the empty list is returned. (list 1 2 3 4 5) => (1 2 3 4 5) (list 1 2 '(3 4 5) 'foo) => (1 2 (3 4 5) foo) (list) => nil -- Function: make-list length object This function creates a list of LENGTH elements, in which each element is OBJECT. Compare 'make-list' with 'make-string' (*note Creating Strings::). (make-list 3 'pigs) => (pigs pigs pigs) (make-list 0 'pigs) => nil (setq l (make-list 3 '(a b))) => ((a b) (a b) (a b)) (eq (car l) (cadr l)) => t -- Function: append &rest sequences This function returns a list containing all the elements of SEQUENCES. The SEQUENCES may be lists, vectors, bool-vectors, or strings, but the last one should usually be a list. All arguments except the last one are copied, so none of the arguments is altered. (See 'nconc' in *note Rearrangement::, for a way to join lists with no copying.) More generally, the final argument to 'append' may be any Lisp object. The final argument is not copied or converted; it becomes the CDR of the last cons cell in the new list. If the final argument is itself a list, then its elements become in effect elements of the result list. If the final element is not a list, the result is a dotted list since its final CDR is not 'nil' as required in a true list. Here is an example of using 'append': (setq trees '(pine oak)) => (pine oak) (setq more-trees (append '(maple birch) trees)) => (maple birch pine oak) trees => (pine oak) more-trees => (maple birch pine oak) (eq trees (cdr (cdr more-trees))) => t You can see how 'append' works by looking at a box diagram. The variable 'trees' is set to the list '(pine oak)' and then the variable 'more-trees' is set to the list '(maple birch pine oak)'. However, the variable 'trees' continues to refer to the original list: more-trees trees | | | --- --- --- --- -> --- --- --- --- --> | | |--> | | |--> | | |--> | | |--> nil --- --- --- --- --- --- --- --- | | | | | | | | --> maple -->birch --> pine --> oak An empty sequence contributes nothing to the value returned by 'append'. As a consequence of this, a final 'nil' argument forces a copy of the previous argument: trees => (pine oak) (setq wood (append trees nil)) => (pine oak) wood => (pine oak) (eq wood trees) => nil This once was the usual way to copy a list, before the function 'copy-sequence' was invented. *Note Sequences Arrays Vectors::. Here we show the use of vectors and strings as arguments to 'append': (append [a b] "cd" nil) => (a b 99 100) With the help of 'apply' (*note Calling Functions::), we can append all the lists in a list of lists: (apply 'append '((a b c) nil (x y z) nil)) => (a b c x y z) If no SEQUENCES are given, 'nil' is returned: (append) => nil Here are some examples where the final argument is not a list: (append '(x y) 'z) => (x y . z) (append '(x y) [z]) => (x y . [z]) The second example shows that when the final argument is a sequence but not a list, the sequence's elements do not become elements of the resulting list. Instead, the sequence becomes the final CDR, like any other non-list final argument. -- Function: reverse list This function creates a new list whose elements are the elements of LIST, but in reverse order. The original argument LIST is _not_ altered. (setq x '(1 2 3 4)) => (1 2 3 4) (reverse x) => (4 3 2 1) x => (1 2 3 4) -- Function: copy-tree tree &optional vecp This function returns a copy of the tree 'tree'. If TREE is a cons cell, this makes a new cons cell with the same CAR and CDR, then recursively copies the CAR and CDR in the same way. Normally, when TREE is anything other than a cons cell, 'copy-tree' simply returns TREE. However, if VECP is non-'nil', it copies vectors too (and operates recursively on their elements). -- Function: number-sequence from &optional to separation This returns a list of numbers starting with FROM and incrementing by SEPARATION, and ending at or just before TO. SEPARATION can be positive or negative and defaults to 1. If TO is 'nil' or numerically equal to FROM, the value is the one-element list '(FROM)'. If TO is less than FROM with a positive SEPARATION, or greater than FROM with a negative SEPARATION, the value is 'nil' because those arguments specify an empty sequence. If SEPARATION is 0 and TO is neither 'nil' nor numerically equal to FROM, 'number-sequence' signals an error, since those arguments specify an infinite sequence. All arguments can be integers or floating point numbers. However, floating point arguments can be tricky, because floating point arithmetic is inexact. For instance, depending on the machine, it may quite well happen that '(number-sequence 0.4 0.6 0.2)' returns the one element list '(0.4)', whereas '(number-sequence 0.4 0.8 0.2)' returns a list with three elements. The Nth element of the list is computed by the exact formula '(+ FROM (* N SEPARATION))'. Thus, if one wants to make sure that TO is included in the list, one can pass an expression of this exact type for TO. Alternatively, one can replace TO with a slightly larger value (or a slightly more negative value if SEPARATION is negative). Some examples: (number-sequence 4 9) => (4 5 6 7 8 9) (number-sequence 9 4 -1) => (9 8 7 6 5 4) (number-sequence 9 4 -2) => (9 7 5) (number-sequence 8) => (8) (number-sequence 8 5) => nil (number-sequence 5 8 -1) => nil (number-sequence 1.5 6 2) => (1.5 3.5 5.5) ---------- Footnotes ---------- (1) There is no strictly equivalent way to add an element to the end of a list. You can use '(append LISTNAME (list NEWELT))', which creates a whole new list by copying LISTNAME and adding NEWELT to its end. Or you can use '(nconc LISTNAME (list NEWELT))', which modifies LISTNAME by following all the CDRs and then replacing the terminating 'nil'. Compare this to adding an element to the beginning of a list with 'cons', which neither copies nor modifies the list. File: elisp.info, Node: List Variables, Next: Modifying Lists, Prev: Building Lists, Up: Lists 5.5 Modifying List Variables ============================ These functions, and one macro, provide convenient ways to modify a list which is stored in a variable. -- Macro: push element listname This macro creates a new list whose CAR is ELEMENT and whose CDR is the list specified by LISTNAME, and saves that list in LISTNAME. In the simplest case, LISTNAME is an unquoted symbol naming a list, and this macro is equivalent to '(setq LISTNAME (cons ELEMENT LISTNAME))'. (setq l '(a b)) => (a b) (push 'c l) => (c a b) l => (c a b) More generally, 'listname' can be a generalized variable. In that case, this macro does the equivalent of '(setf LISTNAME (cons ELEMENT LISTNAME))'. *Note Generalized Variables::. For the 'pop' macro, which removes the first element from a list, *Note List Elements::. Two functions modify lists that are the values of variables. -- Function: add-to-list symbol element &optional append compare-fn This function sets the variable SYMBOL by consing ELEMENT onto the old value, if ELEMENT is not already a member of that value. It returns the resulting list, whether updated or not. The value of SYMBOL had better be a list already before the call. 'add-to-list' uses COMPARE-FN to compare ELEMENT against existing list members; if COMPARE-FN is 'nil', it uses 'equal'. Normally, if ELEMENT is added, it is added to the front of SYMBOL, but if the optional argument APPEND is non-'nil', it is added at the end. The argument SYMBOL is not implicitly quoted; 'add-to-list' is an ordinary function, like 'set' and unlike 'setq'. Quote the argument yourself if that is what you want. Here's a scenario showing how to use 'add-to-list': (setq foo '(a b)) => (a b) (add-to-list 'foo 'c) ;; Add 'c'. => (c a b) (add-to-list 'foo 'b) ;; No effect. => (c a b) foo ;; 'foo' was changed. => (c a b) An equivalent expression for '(add-to-list 'VAR VALUE)' is this: (or (member VALUE VAR) (setq VAR (cons VALUE VAR))) -- Function: add-to-ordered-list symbol element &optional order This function sets the variable SYMBOL by inserting ELEMENT into the old value, which must be a list, at the position specified by ORDER. If ELEMENT is already a member of the list, its position in the list is adjusted according to ORDER. Membership is tested using 'eq'. This function returns the resulting list, whether updated or not. The ORDER is typically a number (integer or float), and the elements of the list are sorted in non-decreasing numerical order. ORDER may also be omitted or 'nil'. Then the numeric order of ELEMENT stays unchanged if it already has one; otherwise, ELEMENT has no numeric order. Elements without a numeric list order are placed at the end of the list, in no particular order. Any other value for ORDER removes the numeric order of ELEMENT if it already has one; otherwise, it is equivalent to 'nil'. The argument SYMBOL is not implicitly quoted; 'add-to-ordered-list' is an ordinary function, like 'set' and unlike 'setq'. Quote the argument yourself if necessary. The ordering information is stored in a hash table on SYMBOL's 'list-order' property. Here's a scenario showing how to use 'add-to-ordered-list': (setq foo '()) => nil (add-to-ordered-list 'foo 'a 1) ;; Add 'a'. => (a) (add-to-ordered-list 'foo 'c 3) ;; Add 'c'. => (a c) (add-to-ordered-list 'foo 'b 2) ;; Add 'b'. => (a b c) (add-to-ordered-list 'foo 'b 4) ;; Move 'b'. => (a c b) (add-to-ordered-list 'foo 'd) ;; Append 'd'. => (a c b d) (add-to-ordered-list 'foo 'e) ;; Add 'e'. => (a c b e d) foo ;; 'foo' was changed. => (a c b e d) File: elisp.info, Node: Modifying Lists, Next: Sets And Lists, Prev: List Variables, Up: Lists 5.6 Modifying Existing List Structure ===================================== You can modify the CAR and CDR contents of a cons cell with the primitives 'setcar' and 'setcdr'. We call these "destructive" operations because they change existing list structure. Common Lisp note: Common Lisp uses functions 'rplaca' and 'rplacd' to alter list structure; they change structure the same way as 'setcar' and 'setcdr', but the Common Lisp functions return the cons cell while 'setcar' and 'setcdr' return the new CAR or CDR. * Menu: * Setcar:: Replacing an element in a list. * Setcdr:: Replacing part of the list backbone. This can be used to remove or add elements. * Rearrangement:: Reordering the elements in a list; combining lists. File: elisp.info, Node: Setcar, Next: Setcdr, Up: Modifying Lists 5.6.1 Altering List Elements with 'setcar' ------------------------------------------ Changing the CAR of a cons cell is done with 'setcar'. When used on a list, 'setcar' replaces one element of a list with a different element. -- Function: setcar cons object This function stores OBJECT as the new CAR of CONS, replacing its previous CAR. In other words, it changes the CAR slot of CONS to refer to OBJECT. It returns the value OBJECT. For example: (setq x '(1 2)) => (1 2) (setcar x 4) => 4 x => (4 2) When a cons cell is part of the shared structure of several lists, storing a new CAR into the cons changes one element of each of these lists. Here is an example: ;; Create two lists that are partly shared. (setq x1 '(a b c)) => (a b c) (setq x2 (cons 'z (cdr x1))) => (z b c) ;; Replace the CAR of a shared link. (setcar (cdr x1) 'foo) => foo x1 ; Both lists are changed. => (a foo c) x2 => (z foo c) ;; Replace the CAR of a link that is not shared. (setcar x1 'baz) => baz x1 ; Only one list is changed. => (baz foo c) x2 => (z foo c) Here is a graphical depiction of the shared structure of the two lists in the variables 'x1' and 'x2', showing why replacing 'b' changes them both: --- --- --- --- --- --- x1---> | | |----> | | |--> | | |--> nil --- --- --- --- --- --- | --> | | | | | | --> a | --> b --> c | --- --- | x2--> | | |-- --- --- | | --> z Here is an alternative form of box diagram, showing the same relationship: x1: -------------- -------------- -------------- | car | cdr | | car | cdr | | car | cdr | | a | o------->| b | o------->| c | nil | | | | -->| | | | | | -------------- | -------------- -------------- | x2: | -------------- | | car | cdr | | | z | o---- | | | -------------- File: elisp.info, Node: Setcdr, Next: Rearrangement, Prev: Setcar, Up: Modifying Lists 5.6.2 Altering the CDR of a List -------------------------------- The lowest-level primitive for modifying a CDR is 'setcdr': -- Function: setcdr cons object This function stores OBJECT as the new CDR of CONS, replacing its previous CDR. In other words, it changes the CDR slot of CONS to refer to OBJECT. It returns the value OBJECT. Here is an example of replacing the CDR of a list with a different list. All but the first element of the list are removed in favor of a different sequence of elements. The first element is unchanged, because it resides in the CAR of the list, and is not reached via the CDR. (setq x '(1 2 3)) => (1 2 3) (setcdr x '(4)) => (4) x => (1 4) You can delete elements from the middle of a list by altering the CDRs of the cons cells in the list. For example, here we delete the second element, 'b', from the list '(a b c)', by changing the CDR of the first cons cell: (setq x1 '(a b c)) => (a b c) (setcdr x1 (cdr (cdr x1))) => (c) x1 => (a c) Here is the result in box notation: -------------------- | | -------------- | -------------- | -------------- | car | cdr | | | car | cdr | -->| car | cdr | | a | o----- | b | o-------->| c | nil | | | | | | | | | | -------------- -------------- -------------- The second cons cell, which previously held the element 'b', still exists and its CAR is still 'b', but it no longer forms part of this list. It is equally easy to insert a new element by changing CDRs: (setq x1 '(a b c)) => (a b c) (setcdr x1 (cons 'd (cdr x1))) => (d b c) x1 => (a d b c) Here is this result in box notation: -------------- ------------- ------------- | car | cdr | | car | cdr | | car | cdr | | a | o | -->| b | o------->| c | nil | | | | | | | | | | | | --------- | -- | ------------- ------------- | | ----- -------- | | | --------------- | | | car | cdr | | -->| d | o------ | | | --------------- File: elisp.info, Node: Rearrangement, Prev: Setcdr, Up: Modifying Lists 5.6.3 Functions that Rearrange Lists ------------------------------------ Here are some functions that rearrange lists "destructively" by modifying the CDRs of their component cons cells. We call these functions "destructive" because they chew up the original lists passed to them as arguments, relinking their cons cells to form a new list that is the returned value. See 'delq', in *note Sets And Lists::, for another function that modifies cons cells. -- Function: nconc &rest lists This function returns a list containing all the elements of LISTS. Unlike 'append' (*note Building Lists::), the LISTS are _not_ copied. Instead, the last CDR of each of the LISTS is changed to refer to the following list. The last of the LISTS is not altered. For example: (setq x '(1 2 3)) => (1 2 3) (nconc x '(4 5)) => (1 2 3 4 5) x => (1 2 3 4 5) Since the last argument of 'nconc' is not itself modified, it is reasonable to use a constant list, such as ''(4 5)', as in the above example. For the same reason, the last argument need not be a list: (setq x '(1 2 3)) => (1 2 3) (nconc x 'z) => (1 2 3 . z) x => (1 2 3 . z) However, the other arguments (all but the last) must be lists. A common pitfall is to use a quoted constant list as a non-last argument to 'nconc'. If you do this, your program will change each time you run it! Here is what happens: (defun add-foo (x) ; We want this function to add (nconc '(foo) x)) ; 'foo' to the front of its arg. (symbol-function 'add-foo) => (lambda (x) (nconc (quote (foo)) x)) (setq xx (add-foo '(1 2))) ; It seems to work. => (foo 1 2) (setq xy (add-foo '(3 4))) ; What happened? => (foo 1 2 3 4) (eq xx xy) => t (symbol-function 'add-foo) => (lambda (x) (nconc (quote (foo 1 2 3 4) x))) -- Function: nreverse list This function reverses the order of the elements of LIST. Unlike 'reverse', 'nreverse' alters its argument by reversing the CDRs in the cons cells forming the list. The cons cell that used to be the last one in LIST becomes the first cons cell of the value. For example: (setq x '(a b c)) => (a b c) x => (a b c) (nreverse x) => (c b a) ;; The cons cell that was first is now last. x => (a) To avoid confusion, we usually store the result of 'nreverse' back in the same variable which held the original list: (setq x (nreverse x)) Here is the 'nreverse' of our favorite example, '(a b c)', presented graphically: Original list head: Reversed list: ------------- ------------- ------------ | car | cdr | | car | cdr | | car | cdr | | a | nil |<-- | b | o |<-- | c | o | | | | | | | | | | | | | | ------------- | --------- | - | -------- | - | | | | ------------- ------------ -- Function: sort list predicate This function sorts LIST stably, though destructively, and returns the sorted list. It compares elements using PREDICATE. A stable sort is one in which elements with equal sort keys maintain their relative order before and after the sort. Stability is important when successive sorts are used to order elements according to different criteria. The argument PREDICATE must be a function that accepts two arguments. It is called with two elements of LIST. To get an increasing order sort, the PREDICATE should return non-'nil' if the first element is "less than" the second, or 'nil' if not. The comparison function PREDICATE must give reliable results for any given pair of arguments, at least within a single call to 'sort'. It must be "antisymmetric"; that is, if A is less than B, B must not be less than A. It must be "transitive"--that is, if A is less than B, and B is less than C, then A must be less than C. If you use a comparison function which does not meet these requirements, the result of 'sort' is unpredictable. The destructive aspect of 'sort' is that it rearranges the cons cells forming LIST by changing CDRs. A nondestructive sort function would create new cons cells to store the elements in their sorted order. If you wish to make a sorted copy without destroying the original, copy it first with 'copy-sequence' and then sort. Sorting does not change the CARs of the cons cells in LIST; the cons cell that originally contained the element 'a' in LIST still has 'a' in its CAR after sorting, but it now appears in a different position in the list due to the change of CDRs. For example: (setq nums '(1 3 2 6 5 4 0)) => (1 3 2 6 5 4 0) (sort nums '<) => (0 1 2 3 4 5 6) nums => (1 2 3 4 5 6) *Warning*: Note that the list in 'nums' no longer contains 0; this is the same cons cell that it was before, but it is no longer the first one in the list. Don't assume a variable that formerly held the argument now holds the entire sorted list! Instead, save the result of 'sort' and use that. Most often we store the result back into the variable that held the original list: (setq nums (sort nums '<)) *Note Sorting::, for more functions that perform sorting. See 'documentation' in *note Accessing Documentation::, for a useful example of 'sort'. File: elisp.info, Node: Sets And Lists, Next: Association Lists, Prev: Modifying Lists, Up: Lists 5.7 Using Lists as Sets ======================= A list can represent an unordered mathematical set--simply consider a value an element of a set if it appears in the list, and ignore the order of the list. To form the union of two sets, use 'append' (as long as you don't mind having duplicate elements). You can remove 'equal' duplicates using 'delete-dups'. Other useful functions for sets include 'memq' and 'delq', and their 'equal' versions, 'member' and 'delete'. Common Lisp note: Common Lisp has functions 'union' (which avoids duplicate elements) and 'intersection' for set operations. Although standard GNU Emacs Lisp does not have them, the 'cl-lib' library provides versions. *Note (cl)Lists as Sets::. -- Function: memq object list This function tests to see whether OBJECT is a member of LIST. If it is, 'memq' returns a list starting with the first occurrence of OBJECT. Otherwise, it returns 'nil'. The letter 'q' in 'memq' says that it uses 'eq' to compare OBJECT against the elements of the list. For example: (memq 'b '(a b c b a)) => (b c b a) (memq '(2) '((1) (2))) ; '(2)' and '(2)' are not 'eq'. => nil -- Function: delq object list This function destructively removes all elements 'eq' to OBJECT from LIST, and returns the resulting list. The letter 'q' in 'delq' says that it uses 'eq' to compare OBJECT against the elements of the list, like 'memq' and 'remq'. Typically, when you invoke 'delq', you should use the return value by assigning it to the variable which held the original list. The reason for this is explained below. The 'delq' function deletes elements from the front of the list by simply advancing down the list, and returning a sublist that starts after those elements. For example: (delq 'a '(a b c)) == (cdr '(a b c)) When an element to be deleted appears in the middle of the list, removing it involves changing the CDRs (*note Setcdr::). (setq sample-list '(a b c (4))) => (a b c (4)) (delq 'a sample-list) => (b c (4)) sample-list => (a b c (4)) (delq 'c sample-list) => (a b (4)) sample-list => (a b (4)) Note that '(delq 'c sample-list)' modifies 'sample-list' to splice out the third element, but '(delq 'a sample-list)' does not splice anything--it just returns a shorter list. Don't assume that a variable which formerly held the argument LIST now has fewer elements, or that it still holds the original list! Instead, save the result of 'delq' and use that. Most often we store the result back into the variable that held the original list: (setq flowers (delq 'rose flowers)) In the following example, the '(4)' that 'delq' attempts to match and the '(4)' in the 'sample-list' are not 'eq': (delq '(4) sample-list) => (a c (4)) If you want to delete elements that are 'equal' to a given value, use 'delete' (see below). -- Function: remq object list This function returns a copy of LIST, with all elements removed which are 'eq' to OBJECT. The letter 'q' in 'remq' says that it uses 'eq' to compare OBJECT against the elements of 'list'. (setq sample-list '(a b c a b c)) => (a b c a b c) (remq 'a sample-list) => (b c b c) sample-list => (a b c a b c) -- Function: memql object list The function 'memql' tests to see whether OBJECT is a member of LIST, comparing members with OBJECT using 'eql', so floating point elements are compared by value. If OBJECT is a member, 'memql' returns a list starting with its first occurrence in LIST. Otherwise, it returns 'nil'. Compare this with 'memq': (memql 1.2 '(1.1 1.2 1.3)) ; '1.2' and '1.2' are 'eql'. => (1.2 1.3) (memq 1.2 '(1.1 1.2 1.3)) ; '1.2' and '1.2' are not 'eq'. => nil The following three functions are like 'memq', 'delq' and 'remq', but use 'equal' rather than 'eq' to compare elements. *Note Equality Predicates::. -- Function: member object list The function 'member' tests to see whether OBJECT is a member of LIST, comparing members with OBJECT using 'equal'. If OBJECT is a member, 'member' returns a list starting with its first occurrence in LIST. Otherwise, it returns 'nil'. Compare this with 'memq': (member '(2) '((1) (2))) ; '(2)' and '(2)' are 'equal'. => ((2)) (memq '(2) '((1) (2))) ; '(2)' and '(2)' are not 'eq'. => nil ;; Two strings with the same contents are 'equal'. (member "foo" '("foo" "bar")) => ("foo" "bar") -- Function: delete object sequence This function removes all elements 'equal' to OBJECT from SEQUENCE, and returns the resulting sequence. If SEQUENCE is a list, 'delete' is to 'delq' as 'member' is to 'memq': it uses 'equal' to compare elements with OBJECT, like 'member'; when it finds an element that matches, it cuts the element out just as 'delq' would. As with 'delq', you should typically use the return value by assigning it to the variable which held the original list. If 'sequence' is a vector or string, 'delete' returns a copy of 'sequence' with all elements 'equal' to 'object' removed. For example: (setq l '((2) (1) (2))) (delete '(2) l) => ((1)) l => ((2) (1)) ;; If you want to change 'l' reliably, ;; write '(setq l (delete '(2) l))'. (setq l '((2) (1) (2))) (delete '(1) l) => ((2) (2)) l => ((2) (2)) ;; In this case, it makes no difference whether you set 'l', ;; but you should do so for the sake of the other case. (delete '(2) [(2) (1) (2)]) => [(1)] -- Function: remove object sequence This function is the non-destructive counterpart of 'delete'. It returns a copy of 'sequence', a list, vector, or string, with elements 'equal' to 'object' removed. For example: (remove '(2) '((2) (1) (2))) => ((1)) (remove '(2) [(2) (1) (2)]) => [(1)] Common Lisp note: The functions 'member', 'delete' and 'remove' in GNU Emacs Lisp are derived from Maclisp, not Common Lisp. The Common Lisp versions do not use 'equal' to compare elements. -- Function: member-ignore-case object list This function is like 'member', except that OBJECT should be a string and that it ignores differences in letter-case and text representation: upper-case and lower-case letters are treated as equal, and unibyte strings are converted to multibyte prior to comparison. -- Function: delete-dups list This function destructively removes all 'equal' duplicates from LIST, stores the result in LIST and returns it. Of several 'equal' occurrences of an element in LIST, 'delete-dups' keeps the first one. See also the function 'add-to-list', in *note List Variables::, for a way to add an element to a list stored in a variable and used as a set. File: elisp.info, Node: Association Lists, Next: Property Lists, Prev: Sets And Lists, Up: Lists 5.8 Association Lists ===================== An "association list", or "alist" for short, records a mapping from keys to values. It is a list of cons cells called "associations": the CAR of each cons cell is the "key", and the CDR is the "associated value".(1) Here is an example of an alist. The key 'pine' is associated with the value 'cones'; the key 'oak' is associated with 'acorns'; and the key 'maple' is associated with 'seeds'. ((pine . cones) (oak . acorns) (maple . seeds)) Both the values and the keys in an alist may be any Lisp objects. For example, in the following alist, the symbol 'a' is associated with the number '1', and the string '"b"' is associated with the _list_ '(2 3)', which is the CDR of the alist element: ((a . 1) ("b" 2 3)) Sometimes it is better to design an alist to store the associated value in the CAR of the CDR of the element. Here is an example of such an alist: ((rose red) (lily white) (buttercup yellow)) Here we regard 'red' as the value associated with 'rose'. One advantage of this kind of alist is that you can store other related information--even a list of other items--in the CDR of the CDR. One disadvantage is that you cannot use 'rassq' (see below) to find the element containing a given value. When neither of these considerations is important, the choice is a matter of taste, as long as you are consistent about it for any given alist. The same alist shown above could be regarded as having the associated value in the CDR of the element; the value associated with 'rose' would be the list '(red)'. Association lists are often used to record information that you might otherwise keep on a stack, since new associations may be added easily to the front of the list. When searching an association list for an association with a given key, the first one found is returned, if there is more than one. In Emacs Lisp, it is _not_ an error if an element of an association list is not a cons cell. The alist search functions simply ignore such elements. Many other versions of Lisp signal errors in such cases. Note that property lists are similar to association lists in several respects. A property list behaves like an association list in which each key can occur only once. *Note Property Lists::, for a comparison of property lists and association lists. -- Function: assoc key alist This function returns the first association for KEY in ALIST, comparing KEY against the alist elements using 'equal' (*note Equality Predicates::). It returns 'nil' if no association in ALIST has a CAR 'equal' to KEY. For example: (setq trees '((pine . cones) (oak . acorns) (maple . seeds))) => ((pine . cones) (oak . acorns) (maple . seeds)) (assoc 'oak trees) => (oak . acorns) (cdr (assoc 'oak trees)) => acorns (assoc 'birch trees) => nil Here is another example, in which the keys and values are not symbols: (setq needles-per-cluster '((2 "Austrian Pine" "Red Pine") (3 "Pitch Pine") (5 "White Pine"))) (cdr (assoc 3 needles-per-cluster)) => ("Pitch Pine") (cdr (assoc 2 needles-per-cluster)) => ("Austrian Pine" "Red Pine") The function 'assoc-string' is much like 'assoc' except that it ignores certain differences between strings. *Note Text Comparison::. -- Function: rassoc value alist This function returns the first association with value VALUE in ALIST. It returns 'nil' if no association in ALIST has a CDR 'equal' to VALUE. 'rassoc' is like 'assoc' except that it compares the CDR of each ALIST association instead of the CAR. You can think of this as "reverse 'assoc'", finding the key for a given value. -- Function: assq key alist This function is like 'assoc' in that it returns the first association for KEY in ALIST, but it makes the comparison using 'eq' instead of 'equal'. 'assq' returns 'nil' if no association in ALIST has a CAR 'eq' to KEY. This function is used more often than 'assoc', since 'eq' is faster than 'equal' and most alists use symbols as keys. *Note Equality Predicates::. (setq trees '((pine . cones) (oak . acorns) (maple . seeds))) => ((pine . cones) (oak . acorns) (maple . seeds)) (assq 'pine trees) => (pine . cones) On the other hand, 'assq' is not usually useful in alists where the keys may not be symbols: (setq leaves '(("simple leaves" . oak) ("compound leaves" . horsechestnut))) (assq "simple leaves" leaves) => nil (assoc "simple leaves" leaves) => ("simple leaves" . oak) -- Function: rassq value alist This function returns the first association with value VALUE in ALIST. It returns 'nil' if no association in ALIST has a CDR 'eq' to VALUE. 'rassq' is like 'assq' except that it compares the CDR of each ALIST association instead of the CAR. You can think of this as "reverse 'assq'", finding the key for a given value. For example: (setq trees '((pine . cones) (oak . acorns) (maple . seeds))) (rassq 'acorns trees) => (oak . acorns) (rassq 'spores trees) => nil 'rassq' cannot search for a value stored in the CAR of the CDR of an element: (setq colors '((rose red) (lily white) (buttercup yellow))) (rassq 'white colors) => nil In this case, the CDR of the association '(lily white)' is not the symbol 'white', but rather the list '(white)'. This becomes clearer if the association is written in dotted pair notation: (lily white) == (lily . (white)) -- Function: assoc-default key alist &optional test default This function searches ALIST for a match for KEY. For each element of ALIST, it compares the element (if it is an atom) or the element's CAR (if it is a cons) against KEY, by calling TEST with two arguments: the element or its CAR, and KEY. The arguments are passed in that order so that you can get useful results using 'string-match' with an alist that contains regular expressions (*note Regexp Search::). If TEST is omitted or 'nil', 'equal' is used for comparison. If an alist element matches KEY by this criterion, then 'assoc-default' returns a value based on this element. If the element is a cons, then the value is the element's CDR. Otherwise, the return value is DEFAULT. If no alist element matches KEY, 'assoc-default' returns 'nil'. -- Function: copy-alist alist This function returns a two-level deep copy of ALIST: it creates a new copy of each association, so that you can alter the associations of the new alist without changing the old one. (setq needles-per-cluster '((2 . ("Austrian Pine" "Red Pine")) (3 . ("Pitch Pine")) (5 . ("White Pine")))) => ((2 "Austrian Pine" "Red Pine") (3 "Pitch Pine") (5 "White Pine")) (setq copy (copy-alist needles-per-cluster)) => ((2 "Austrian Pine" "Red Pine") (3 "Pitch Pine") (5 "White Pine")) (eq needles-per-cluster copy) => nil (equal needles-per-cluster copy) => t (eq (car needles-per-cluster) (car copy)) => nil (cdr (car (cdr needles-per-cluster))) => ("Pitch Pine") (eq (cdr (car (cdr needles-per-cluster))) (cdr (car (cdr copy)))) => t This example shows how 'copy-alist' makes it possible to change the associations of one copy without affecting the other: (setcdr (assq 3 copy) '("Martian Vacuum Pine")) (cdr (assq 3 needles-per-cluster)) => ("Pitch Pine") -- Function: assq-delete-all key alist This function deletes from ALIST all the elements whose CAR is 'eq' to KEY, much as if you used 'delq' to delete each such element one by one. It returns the shortened alist, and often modifies the original list structure of ALIST. For correct results, use the return value of 'assq-delete-all' rather than looking at the saved value of ALIST. (setq alist '((foo 1) (bar 2) (foo 3) (lose 4))) => ((foo 1) (bar 2) (foo 3) (lose 4)) (assq-delete-all 'foo alist) => ((bar 2) (lose 4)) alist => ((foo 1) (bar 2) (lose 4)) -- Function: rassq-delete-all value alist This function deletes from ALIST all the elements whose CDR is 'eq' to VALUE. It returns the shortened alist, and often modifies the original list structure of ALIST. 'rassq-delete-all' is like 'assq-delete-all' except that it compares the CDR of each ALIST association instead of the CAR. ---------- Footnotes ---------- (1) This usage of "key" is not related to the term "key sequence"; it means a value used to look up an item in a table. In this case, the table is the alist, and the alist associations are the items. File: elisp.info, Node: Property Lists, Prev: Association Lists, Up: Lists 5.9 Property Lists ================== A "property list" ("plist" for short) is a list of paired elements. Each of the pairs associates a property name (usually a symbol) with a property or value. Here is an example of a property list: (pine cones numbers (1 2 3) color "blue") This property list associates 'pine' with 'cones', 'numbers' with '(1 2 3)', and 'color' with '"blue"'. The property names and values can be any Lisp objects, but the names are usually symbols (as they are in this example). Property lists are used in several contexts. For instance, the function 'put-text-property' takes an argument which is a property list, specifying text properties and associated values which are to be applied to text in a string or buffer. *Note Text Properties::. Another prominent use of property lists is for storing symbol properties. Every symbol possesses a list of properties, used to record miscellaneous information about the symbol; these properties are stored in the form of a property list. *Note Symbol Properties::. * Menu: * Plists and Alists:: Comparison of the advantages of property lists and association lists. * Plist Access:: Accessing property lists stored elsewhere. File: elisp.info, Node: Plists and Alists, Next: Plist Access, Up: Property Lists 5.9.1 Property Lists and Association Lists ------------------------------------------ Association lists (*note Association Lists::) are very similar to property lists. In contrast to association lists, the order of the pairs in the property list is not significant, since the property names must be distinct. Property lists are better than association lists for attaching information to various Lisp function names or variables. If your program keeps all such information in one association list, it will typically need to search that entire list each time it checks for an association for a particular Lisp function name or variable, which could be slow. By contrast, if you keep the same information in the property lists of the function names or variables themselves, each search will scan only the length of one property list, which is usually short. This is why the documentation for a variable is recorded in a property named 'variable-documentation'. The byte compiler likewise uses properties to record those functions needing special treatment. However, association lists have their own advantages. Depending on your application, it may be faster to add an association to the front of an association list than to update a property. All properties for a symbol are stored in the same property list, so there is a possibility of a conflict between different uses of a property name. (For this reason, it is a good idea to choose property names that are probably unique, such as by beginning the property name with the program's usual name-prefix for variables and functions.) An association list may be used like a stack where associations are pushed on the front of the list and later discarded; this is not possible with a property list. File: elisp.info, Node: Plist Access, Prev: Plists and Alists, Up: Property Lists 5.9.2 Property Lists Outside Symbols ------------------------------------ The following functions can be used to manipulate property lists. They all compare property names using 'eq'. -- Function: plist-get plist property This returns the value of the PROPERTY property stored in the property list PLIST. It accepts a malformed PLIST argument. If PROPERTY is not found in the PLIST, it returns 'nil'. For example, (plist-get '(foo 4) 'foo) => 4 (plist-get '(foo 4 bad) 'foo) => 4 (plist-get '(foo 4 bad) 'bad) => nil (plist-get '(foo 4 bad) 'bar) => nil -- Function: plist-put plist property value This stores VALUE as the value of the PROPERTY property in the property list PLIST. It may modify PLIST destructively, or it may construct a new list structure without altering the old. The function returns the modified property list, so you can store that back in the place where you got PLIST. For example, (setq my-plist '(bar t foo 4)) => (bar t foo 4) (setq my-plist (plist-put my-plist 'foo 69)) => (bar t foo 69) (setq my-plist (plist-put my-plist 'quux '(a))) => (bar t foo 69 quux (a)) -- Function: lax-plist-get plist property Like 'plist-get' except that it compares properties using 'equal' instead of 'eq'. -- Function: lax-plist-put plist property value Like 'plist-put' except that it compares properties using 'equal' instead of 'eq'. -- Function: plist-member plist property This returns non-'nil' if PLIST contains the given PROPERTY. Unlike 'plist-get', this allows you to distinguish between a missing property and a property with the value 'nil'. The value is actually the tail of PLIST whose 'car' is PROPERTY. File: elisp.info, Node: Sequences Arrays Vectors, Next: Hash Tables, Prev: Lists, Up: Top 6 Sequences, Arrays, and Vectors ******************************** The "sequence" type is the union of two other Lisp types: lists and arrays. In other words, any list is a sequence, and any array is a sequence. The common property that all sequences have is that each is an ordered collection of elements. An "array" is a fixed-length object with a slot for each of its elements. All the elements are accessible in constant time. The four types of arrays are strings, vectors, char-tables and bool-vectors. A list is a sequence of elements, but it is not a single primitive object; it is made of cons cells, one cell per element. Finding the Nth element requires looking through N cons cells, so elements farther from the beginning of the list take longer to access. But it is possible to add elements to the list, or remove elements. The following diagram shows the relationship between these types: _____________________________________________ | | | Sequence | | ______ ________________________________ | | | | | | | | | List | | Array | | | | | | ________ ________ | | | |______| | | | | | | | | | | Vector | | String | | | | | |________| |________| | | | | ____________ _____________ | | | | | | | | | | | | | Char-table | | Bool-vector | | | | | |____________| |_____________| | | | |________________________________| | |_____________________________________________| * Menu: * Sequence Functions:: Functions that accept any kind of sequence. * Arrays:: Characteristics of arrays in Emacs Lisp. * Array Functions:: Functions specifically for arrays. * Vectors:: Special characteristics of Emacs Lisp vectors. * Vector Functions:: Functions specifically for vectors. * Char-Tables:: How to work with char-tables. * Bool-Vectors:: How to work with bool-vectors. * Rings:: Managing a fixed-size ring of objects. File: elisp.info, Node: Sequence Functions, Next: Arrays, Up: Sequences Arrays Vectors 6.1 Sequences ============= This section describes functions that accept any kind of sequence. -- Function: sequencep object This function returns 't' if OBJECT is a list, vector, string, bool-vector, or char-table, 'nil' otherwise. -- Function: length sequence This function returns the number of elements in SEQUENCE. If SEQUENCE is a dotted list, a 'wrong-type-argument' error is signaled. Circular lists may cause an infinite loop. For a char-table, the value returned is always one more than the maximum Emacs character code. *Note Definition of safe-length::, for the related function 'safe-length'. (length '(1 2 3)) => 3 (length ()) => 0 (length "foobar") => 6 (length [1 2 3]) => 3 (length (make-bool-vector 5 nil)) => 5 See also 'string-bytes', in *note Text Representations::. If you need to compute the width of a string on display, you should use 'string-width' (*note Width::), not 'length', since 'length' only counts the number of characters, but does not account for the display width of each character. -- Function: elt sequence index This function returns the element of SEQUENCE indexed by INDEX. Legitimate values of INDEX are integers ranging from 0 up to one less than the length of SEQUENCE. If SEQUENCE is a list, out-of-range values behave as for 'nth'. *Note Definition of nth::. Otherwise, out-of-range values trigger an 'args-out-of-range' error. (elt [1 2 3 4] 2) => 3 (elt '(1 2 3 4) 2) => 3 ;; We use 'string' to show clearly which character 'elt' returns. (string (elt "1234" 2)) => "3" (elt [1 2 3 4] 4) error-> Args out of range: [1 2 3 4], 4 (elt [1 2 3 4] -1) error-> Args out of range: [1 2 3 4], -1 This function generalizes 'aref' (*note Array Functions::) and 'nth' (*note Definition of nth::). -- Function: copy-sequence sequence This function returns a copy of SEQUENCE. The copy is the same type of object as the original sequence, and it has the same elements in the same order. Storing a new element into the copy does not affect the original SEQUENCE, and vice versa. However, the elements of the new sequence are not copies; they are identical ('eq') to the elements of the original. Therefore, changes made within these elements, as found via the copied sequence, are also visible in the original sequence. If the sequence is a string with text properties, the property list in the copy is itself a copy, not shared with the original's property list. However, the actual values of the properties are shared. *Note Text Properties::. This function does not work for dotted lists. Trying to copy a circular list may cause an infinite loop. See also 'append' in *note Building Lists::, 'concat' in *note Creating Strings::, and 'vconcat' in *note Vector Functions::, for other ways to copy sequences. (setq bar '(1 2)) => (1 2) (setq x (vector 'foo bar)) => [foo (1 2)] (setq y (copy-sequence x)) => [foo (1 2)] (eq x y) => nil (equal x y) => t (eq (elt x 1) (elt y 1)) => t ;; Replacing an element of one sequence. (aset x 0 'quux) x => [quux (1 2)] y => [foo (1 2)] ;; Modifying the inside of a shared element. (setcar (aref x 1) 69) x => [quux (69 2)] y => [foo (69 2)] File: elisp.info, Node: Arrays, Next: Array Functions, Prev: Sequence Functions, Up: Sequences Arrays Vectors 6.2 Arrays ========== An "array" object has slots that hold a number of other Lisp objects, called the elements of the array. Any element of an array may be accessed in constant time. In contrast, the time to access an element of a list is proportional to the position of that element in the list. Emacs defines four types of array, all one-dimensional: "strings" (*note String Type::), "vectors" (*note Vector Type::), "bool-vectors" (*note Bool-Vector Type::), and "char-tables" (*note Char-Table Type::). Vectors and char-tables can hold elements of any type, but strings can only hold characters, and bool-vectors can only hold 't' and 'nil'. All four kinds of array share these characteristics: * The first element of an array has index zero, the second element has index 1, and so on. This is called "zero-origin" indexing. For example, an array of four elements has indices 0, 1, 2, and 3. * The length of the array is fixed once you create it; you cannot change the length of an existing array. * For purposes of evaluation, the array is a constant--i.e., it evaluates to itself. * The elements of an array may be referenced or changed with the functions 'aref' and 'aset', respectively (*note Array Functions::). When you create an array, other than a char-table, you must specify its length. You cannot specify the length of a char-table, because that is determined by the range of character codes. In principle, if you want an array of text characters, you could use either a string or a vector. In practice, we always choose strings for such applications, for four reasons: * They occupy one-fourth the space of a vector of the same elements. * Strings are printed in a way that shows the contents more clearly as text. * Strings can hold text properties. *Note Text Properties::. * Many of the specialized editing and I/O facilities of Emacs accept only strings. For example, you cannot insert a vector of characters into a buffer the way you can insert a string. *Note Strings and Characters::. By contrast, for an array of keyboard input characters (such as a key sequence), a vector may be necessary, because many keyboard input characters are outside the range that will fit in a string. *Note Key Sequence Input::. File: elisp.info, Node: Array Functions, Next: Vectors, Prev: Arrays, Up: Sequences Arrays Vectors 6.3 Functions that Operate on Arrays ==================================== In this section, we describe the functions that accept all types of arrays. -- Function: arrayp object This function returns 't' if OBJECT is an array (i.e., a vector, a string, a bool-vector or a char-table). (arrayp [a]) => t (arrayp "asdf") => t (arrayp (syntax-table)) ;; A char-table. => t -- Function: aref array index This function returns the INDEXth element of ARRAY. The first element is at index zero. (setq primes [2 3 5 7 11 13]) => [2 3 5 7 11 13] (aref primes 4) => 11 (aref "abcdefg" 1) => 98 ; 'b' is ASCII code 98. See also the function 'elt', in *note Sequence Functions::. -- Function: aset array index object This function sets the INDEXth element of ARRAY to be OBJECT. It returns OBJECT. (setq w [foo bar baz]) => [foo bar baz] (aset w 0 'fu) => fu w => [fu bar baz] (setq x "asdfasfd") => "asdfasfd" (aset x 3 ?Z) => 90 x => "asdZasfd" If ARRAY is a string and OBJECT is not a character, a 'wrong-type-argument' error results. The function converts a unibyte string to multibyte if necessary to insert a character. -- Function: fillarray array object This function fills the array ARRAY with OBJECT, so that each element of ARRAY is OBJECT. It returns ARRAY. (setq a [a b c d e f g]) => [a b c d e f g] (fillarray a 0) => [0 0 0 0 0 0 0] a => [0 0 0 0 0 0 0] (setq s "When in the course") => "When in the course" (fillarray s ?-) => "------------------" If ARRAY is a string and OBJECT is not a character, a 'wrong-type-argument' error results. The general sequence functions 'copy-sequence' and 'length' are often useful for objects known to be arrays. *Note Sequence Functions::. File: elisp.info, Node: Vectors, Next: Vector Functions, Prev: Array Functions, Up: Sequences Arrays Vectors 6.4 Vectors =========== A "vector" is a general-purpose array whose elements can be any Lisp objects. (By contrast, the elements of a string can only be characters. *Note Strings and Characters::.) Vectors are used in Emacs for many purposes: as key sequences (*note Key Sequences::), as symbol-lookup tables (*note Creating Symbols::), as part of the representation of a byte-compiled function (*note Byte Compilation::), and more. Like other arrays, vectors use zero-origin indexing: the first element has index 0. Vectors are printed with square brackets surrounding the elements. Thus, a vector whose elements are the symbols 'a', 'b' and 'a' is printed as '[a b a]'. You can write vectors in the same way in Lisp input. A vector, like a string or a number, is considered a constant for evaluation: the result of evaluating it is the same vector. This does not evaluate or even examine the elements of the vector. *Note Self-Evaluating Forms::. Here are examples illustrating these principles: (setq avector [1 two '(three) "four" [five]]) => [1 two (quote (three)) "four" [five]] (eval avector) => [1 two (quote (three)) "four" [five]] (eq avector (eval avector)) => t File: elisp.info, Node: Vector Functions, Next: Char-Tables, Prev: Vectors, Up: Sequences Arrays Vectors 6.5 Functions for Vectors ========================= Here are some functions that relate to vectors: -- Function: vectorp object This function returns 't' if OBJECT is a vector. (vectorp [a]) => t (vectorp "asdf") => nil -- Function: vector &rest objects This function creates and returns a vector whose elements are the arguments, OBJECTS. (vector 'foo 23 [bar baz] "rats") => [foo 23 [bar baz] "rats"] (vector) => [] -- Function: make-vector length object This function returns a new vector consisting of LENGTH elements, each initialized to OBJECT. (setq sleepy (make-vector 9 'Z)) => [Z Z Z Z Z Z Z Z Z] -- Function: vconcat &rest sequences This function returns a new vector containing all the elements of SEQUENCES. The arguments SEQUENCES may be true lists, vectors, strings or bool-vectors. If no SEQUENCES are given, an empty vector is returned. The value is a newly constructed vector that is not 'eq' to any existing vector. (setq a (vconcat '(A B C) '(D E F))) => [A B C D E F] (eq a (vconcat a)) => nil (vconcat) => [] (vconcat [A B C] "aa" '(foo (6 7))) => [A B C 97 97 foo (6 7)] The 'vconcat' function also allows byte-code function objects as arguments. This is a special feature to make it easy to access the entire contents of a byte-code function object. *Note Byte-Code Objects::. For other concatenation functions, see 'mapconcat' in *note Mapping Functions::, 'concat' in *note Creating Strings::, and 'append' in *note Building Lists::. The 'append' function also provides a way to convert a vector into a list with the same elements: (setq avector [1 two (quote (three)) "four" [five]]) => [1 two (quote (three)) "four" [five]] (append avector nil) => (1 two (quote (three)) "four" [five]) File: elisp.info, Node: Char-Tables, Next: Bool-Vectors, Prev: Vector Functions, Up: Sequences Arrays Vectors 6.6 Char-Tables =============== A char-table is much like a vector, except that it is indexed by character codes. Any valid character code, without modifiers, can be used as an index in a char-table. You can access a char-table's elements with 'aref' and 'aset', as with any array. In addition, a char-table can have "extra slots" to hold additional data not associated with particular character codes. Like vectors, char-tables are constants when evaluated, and can hold elements of any type. Each char-table has a "subtype", a symbol, which serves two purposes: * The subtype provides an easy way to tell what the char-table is for. For instance, display tables are char-tables with 'display-table' as the subtype, and syntax tables are char-tables with 'syntax-table' as the subtype. The subtype can be queried using the function 'char-table-subtype', described below. * The subtype controls the number of "extra slots" in the char-table. This number is specified by the subtype's 'char-table-extra-slots' symbol property (*note Symbol Properties::), whose value should be an integer between 0 and 10. If the subtype has no such symbol property, the char-table has no extra slots. A char-table can have a "parent", which is another char-table. If it does, then whenever the char-table specifies 'nil' for a particular character C, it inherits the value specified in the parent. In other words, '(aref CHAR-TABLE C)' returns the value from the parent of CHAR-TABLE if CHAR-TABLE itself specifies 'nil'. A char-table can also have a "default value". If so, then '(aref CHAR-TABLE C)' returns the default value whenever the char-table does not specify any other non-'nil' value. -- Function: make-char-table subtype &optional init Return a newly-created char-table, with subtype SUBTYPE (a symbol). Each element is initialized to INIT, which defaults to 'nil'. You cannot alter the subtype of a char-table after the char-table is created. There is no argument to specify the length of the char-table, because all char-tables have room for any valid character code as an index. If SUBTYPE has the 'char-table-extra-slots' symbol property, that specifies the number of extra slots in the char-table. This should be an integer between 0 and 10; otherwise, 'make-char-table' raises an error. If SUBTYPE has no 'char-table-extra-slots' symbol property (*note Property Lists::), the char-table has no extra slots. -- Function: char-table-p object This function returns 't' if OBJECT is a char-table, and 'nil' otherwise. -- Function: char-table-subtype char-table This function returns the subtype symbol of CHAR-TABLE. There is no special function to access default values in a char-table. To do that, use 'char-table-range' (see below). -- Function: char-table-parent char-table This function returns the parent of CHAR-TABLE. The parent is always either 'nil' or another char-table. -- Function: set-char-table-parent char-table new-parent This function sets the parent of CHAR-TABLE to NEW-PARENT. -- Function: char-table-extra-slot char-table n This function returns the contents of extra slot N of CHAR-TABLE. The number of extra slots in a char-table is determined by its subtype. -- Function: set-char-table-extra-slot char-table n value This function stores VALUE in extra slot N of CHAR-TABLE. A char-table can specify an element value for a single character code; it can also specify a value for an entire character set. -- Function: char-table-range char-table range This returns the value specified in CHAR-TABLE for a range of characters RANGE. Here are the possibilities for RANGE: 'nil' Refers to the default value. CHAR Refers to the element for character CHAR (supposing CHAR is a valid character code). '(FROM . TO)' A cons cell refers to all the characters in the inclusive range '[FROM..TO]'. -- Function: set-char-table-range char-table range value This function sets the value in CHAR-TABLE for a range of characters RANGE. Here are the possibilities for RANGE: 'nil' Refers to the default value. 't' Refers to the whole range of character codes. CHAR Refers to the element for character CHAR (supposing CHAR is a valid character code). '(FROM . TO)' A cons cell refers to all the characters in the inclusive range '[FROM..TO]'. -- Function: map-char-table function char-table This function calls its argument FUNCTION for each element of CHAR-TABLE that has a non-'nil' value. The call to FUNCTION is with two arguments, a key and a value. The key is a possible RANGE argument for 'char-table-range'--either a valid character or a cons cell '(FROM . TO)', specifying a range of characters that share the same value. The value is what '(char-table-range CHAR-TABLE KEY)' returns. Overall, the key-value pairs passed to FUNCTION describe all the values stored in CHAR-TABLE. The return value is always 'nil'; to make calls to 'map-char-table' useful, FUNCTION should have side effects. For example, here is how to examine the elements of the syntax table: (let (accumulator) (map-char-table #'(lambda (key value) (setq accumulator (cons (list (if (consp key) (list (car key) (cdr key)) key) value) accumulator))) (syntax-table)) accumulator) => (((2597602 4194303) (2)) ((2597523 2597601) (3)) ... (65379 (5 . 65378)) (65378 (4 . 65379)) (65377 (1)) ... (12 (0)) (11 (3)) (10 (12)) (9 (0)) ((0 8) (3))) File: elisp.info, Node: Bool-Vectors, Next: Rings, Prev: Char-Tables, Up: Sequences Arrays Vectors 6.7 Bool-vectors ================ A bool-vector is much like a vector, except that it stores only the values 't' and 'nil'. If you try to store any non-'nil' value into an element of the bool-vector, the effect is to store 't' there. As with all arrays, bool-vector indices start from 0, and the length cannot be changed once the bool-vector is created. Bool-vectors are constants when evaluated. There are two special functions for working with bool-vectors; aside from that, you manipulate them with same functions used for other kinds of arrays. -- Function: make-bool-vector length initial Return a new bool-vector of LENGTH elements, each one initialized to INITIAL. -- Function: bool-vector-p object This returns 't' if OBJECT is a bool-vector, and 'nil' otherwise. Here is an example of creating, examining, and updating a bool-vector. Note that the printed form represents up to 8 boolean values as a single character. (setq bv (make-bool-vector 5 t)) => #&5"^_" (aref bv 1) => t (aset bv 3 nil) => nil bv => #&5"^W" These results make sense because the binary codes for control-_ and control-W are 11111 and 10111, respectively. File: elisp.info, Node: Rings, Prev: Bool-Vectors, Up: Sequences Arrays Vectors 6.8 Managing a Fixed-Size Ring of Objects ========================================= A "ring" is a fixed-size data structure that supports insertion, deletion, rotation, and modulo-indexed reference and traversal. An efficient ring data structure is implemented by the 'ring' package. It provides the functions listed in this section. Note that several "rings" in Emacs, like the kill ring and the mark ring, are actually implemented as simple lists, _not_ using the 'ring' package; thus the following functions won't work on them. -- Function: make-ring size This returns a new ring capable of holding SIZE objects. SIZE should be an integer. -- Function: ring-p object This returns 't' if OBJECT is a ring, 'nil' otherwise. -- Function: ring-size ring This returns the maximum capacity of the RING. -- Function: ring-length ring This returns the number of objects that RING currently contains. The value will never exceed that returned by 'ring-size'. -- Function: ring-elements ring This returns a list of the objects in RING, in order, newest first. -- Function: ring-copy ring This returns a new ring which is a copy of RING. The new ring contains the same ('eq') objects as RING. -- Function: ring-empty-p ring This returns 't' if RING is empty, 'nil' otherwise. The newest element in the ring always has index 0. Higher indices correspond to older elements. Indices are computed modulo the ring length. Index -1 corresponds to the oldest element, -2 to the next-oldest, and so forth. -- Function: ring-ref ring index This returns the object in RING found at index INDEX. INDEX may be negative or greater than the ring length. If RING is empty, 'ring-ref' signals an error. -- Function: ring-insert ring object This inserts OBJECT into RING, making it the newest element, and returns OBJECT. If the ring is full, insertion removes the oldest element to make room for the new element. -- Function: ring-remove ring &optional index Remove an object from RING, and return that object. The argument INDEX specifies which item to remove; if it is 'nil', that means to remove the oldest item. If RING is empty, 'ring-remove' signals an error. -- Function: ring-insert-at-beginning ring object This inserts OBJECT into RING, treating it as the oldest element. The return value is not significant. If the ring is full, this function removes the newest element to make room for the inserted element. If you are careful not to exceed the ring size, you can use the ring as a first-in-first-out queue. For example: (let ((fifo (make-ring 5))) (mapc (lambda (obj) (ring-insert fifo obj)) '(0 one "two")) (list (ring-remove fifo) t (ring-remove fifo) t (ring-remove fifo))) => (0 t one t "two") File: elisp.info, Node: Hash Tables, Next: Symbols, Prev: Sequences Arrays Vectors, Up: Top 7 Hash Tables ************* A hash table is a very fast kind of lookup table, somewhat like an alist (*note Association Lists::) in that it maps keys to corresponding values. It differs from an alist in these ways: * Lookup in a hash table is extremely fast for large tables--in fact, the time required is essentially _independent_ of how many elements are stored in the table. For smaller tables (a few tens of elements) alists may still be faster because hash tables have a more-or-less constant overhead. * The correspondences in a hash table are in no particular order. * There is no way to share structure between two hash tables, the way two alists can share a common tail. Emacs Lisp provides a general-purpose hash table data type, along with a series of functions for operating on them. Hash tables have a special printed representation, which consists of '#s' followed by a list specifying the hash table properties and contents. *Note Creating Hash::. (Note that the term "hash notation", which refers to the initial '#' character used in the printed representations of objects with no read representation, has nothing to do with the term "hash table". *Note Printed Representation::.) Obarrays are also a kind of hash table, but they are a different type of object and are used only for recording interned symbols (*note Creating Symbols::). * Menu: * Creating Hash:: Functions to create hash tables. * Hash Access:: Reading and writing the hash table contents. * Defining Hash:: Defining new comparison methods. * Other Hash:: Miscellaneous. File: elisp.info, Node: Creating Hash, Next: Hash Access, Up: Hash Tables 7.1 Creating Hash Tables ======================== The principal function for creating a hash table is 'make-hash-table'. -- Function: make-hash-table &rest keyword-args This function creates a new hash table according to the specified arguments. The arguments should consist of alternating keywords (particular symbols recognized specially) and values corresponding to them. Several keywords make sense in 'make-hash-table', but the only two that you really need to know about are ':test' and ':weakness'. ':test TEST' This specifies the method of key lookup for this hash table. The default is 'eql'; 'eq' and 'equal' are other alternatives: 'eql' Keys which are numbers are "the same" if they are 'equal', that is, if they are equal in value and either both are integers or both are floating point numbers; otherwise, two distinct objects are never "the same". 'eq' Any two distinct Lisp objects are "different" as keys. 'equal' Two Lisp objects are "the same", as keys, if they are equal according to 'equal'. You can use 'define-hash-table-test' (*note Defining Hash::) to define additional possibilities for TEST. ':weakness WEAK' The weakness of a hash table specifies whether the presence of a key or value in the hash table preserves it from garbage collection. The value, WEAK, must be one of 'nil', 'key', 'value', 'key-or-value', 'key-and-value', or 't' which is an alias for 'key-and-value'. If WEAK is 'key' then the hash table does not prevent its keys from being collected as garbage (if they are not referenced anywhere else); if a particular key does get collected, the corresponding association is removed from the hash table. If WEAK is 'value', then the hash table does not prevent values from being collected as garbage (if they are not referenced anywhere else); if a particular value does get collected, the corresponding association is removed from the hash table. If WEAK is 'key-and-value' or 't', both the key and the value must be live in order to preserve the association. Thus, the hash table does not protect either keys or values from garbage collection; if either one is collected as garbage, that removes the association. If WEAK is 'key-or-value', either the key or the value can preserve the association. Thus, associations are removed from the hash table when both their key and value would be collected as garbage (if not for references from weak hash tables). The default for WEAK is 'nil', so that all keys and values referenced in the hash table are preserved from garbage collection. ':size SIZE' This specifies a hint for how many associations you plan to store in the hash table. If you know the approximate number, you can make things a little more efficient by specifying it this way. If you specify too small a size, the hash table will grow automatically when necessary, but doing that takes some extra time. The default size is 65. ':rehash-size REHASH-SIZE' When you add an association to a hash table and the table is "full", it grows automatically. This value specifies how to make the hash table larger, at that time. If REHASH-SIZE is an integer, it should be positive, and the hash table grows by adding that much to the nominal size. If REHASH-SIZE is a floating point number, it had better be greater than 1, and the hash table grows by multiplying the old size by that number. The default value is 1.5. ':rehash-threshold THRESHOLD' This specifies the criterion for when the hash table is "full" (so it should be made larger). The value, THRESHOLD, should be a positive floating point number, no greater than 1. The hash table is "full" whenever the actual number of entries exceeds this fraction of the nominal size. The default for THRESHOLD is 0.8. -- Function: makehash &optional test This is equivalent to 'make-hash-table', but with a different style argument list. The argument TEST specifies the method of key lookup. This function is obsolete. Use 'make-hash-table' instead. You can also create a new hash table using the printed representation for hash tables. The Lisp reader can read this printed representation, provided each element in the specified hash table has a valid read syntax (*note Printed Representation::). For instance, the following specifies a new hash table containing the keys 'key1' and 'key2' (both symbols) associated with 'val1' (a symbol) and '300' (a number) respectively. #s(hash-table size 30 data (key1 val1 key2 300)) The printed representation for a hash table consists of '#s' followed by a list beginning with 'hash-table'. The rest of the list should consist of zero or more property-value pairs specifying the hash table's properties and initial contents. The properties and values are read literally. Valid property names are 'size', 'test', 'weakness', 'rehash-size', 'rehash-threshold', and 'data'. The 'data' property should be a list of key-value pairs for the initial contents; the other properties have the same meanings as the matching 'make-hash-table' keywords (':size', ':test', etc.), described above. Note that you cannot specify a hash table whose initial contents include objects that have no read syntax, such as buffers and frames. Such objects may be added to the hash table after it is created. File: elisp.info, Node: Hash Access, Next: Defining Hash, Prev: Creating Hash, Up: Hash Tables 7.2 Hash Table Access ===================== This section describes the functions for accessing and storing associations in a hash table. In general, any Lisp object can be used as a hash key, unless the comparison method imposes limits. Any Lisp object can also be used as the value. -- Function: gethash key table &optional default This function looks up KEY in TABLE, and returns its associated VALUE--or DEFAULT, if KEY has no association in TABLE. -- Function: puthash key value table This function enters an association for KEY in TABLE, with value VALUE. If KEY already has an association in TABLE, VALUE replaces the old associated value. -- Function: remhash key table This function removes the association for KEY from TABLE, if there is one. If KEY has no association, 'remhash' does nothing. Common Lisp note: In Common Lisp, 'remhash' returns non-'nil' if it actually removed an association and 'nil' otherwise. In Emacs Lisp, 'remhash' always returns 'nil'. -- Function: clrhash table This function removes all the associations from hash table TABLE, so that it becomes empty. This is also called "clearing" the hash table. Common Lisp note: In Common Lisp, 'clrhash' returns the empty TABLE. In Emacs Lisp, it returns 'nil'. -- Function: maphash function table This function calls FUNCTION once for each of the associations in TABLE. The function FUNCTION should accept two arguments--a KEY listed in TABLE, and its associated VALUE. 'maphash' returns 'nil'. File: elisp.info, Node: Defining Hash, Next: Other Hash, Prev: Hash Access, Up: Hash Tables 7.3 Defining Hash Comparisons ============================= You can define new methods of key lookup by means of 'define-hash-table-test'. In order to use this feature, you need to understand how hash tables work, and what a "hash code" means. You can think of a hash table conceptually as a large array of many slots, each capable of holding one association. To look up a key, 'gethash' first computes an integer, the hash code, from the key. It reduces this integer modulo the length of the array, to produce an index in the array. Then it looks in that slot, and if necessary in other nearby slots, to see if it has found the key being sought. Thus, to define a new method of key lookup, you need to specify both a function to compute the hash code from a key, and a function to compare two keys directly. -- Function: define-hash-table-test name test-fn hash-fn This function defines a new hash table test, named NAME. After defining NAME in this way, you can use it as the TEST argument in 'make-hash-table'. When you do that, the hash table will use TEST-FN to compare key values, and HASH-FN to compute a "hash code" from a key value. The function TEST-FN should accept two arguments, two keys, and return non-'nil' if they are considered "the same". The function HASH-FN should accept one argument, a key, and return an integer that is the "hash code" of that key. For good results, the function should use the whole range of integer values for hash codes, including negative integers. The specified functions are stored in the property list of NAME under the property 'hash-table-test'; the property value's form is '(TEST-FN HASH-FN)'. -- Function: sxhash obj This function returns a hash code for Lisp object OBJ. This is an integer which reflects the contents of OBJ and the other Lisp objects it points to. If two objects OBJ1 and OBJ2 are equal, then '(sxhash OBJ1)' and '(sxhash OBJ2)' are the same integer. If the two objects are not equal, the values returned by 'sxhash' are usually different, but not always; once in a rare while, by luck, you will encounter two distinct-looking objects that give the same result from 'sxhash'. This example creates a hash table whose keys are strings that are compared case-insensitively. (defun case-fold-string= (a b) (eq t (compare-strings a nil nil b nil nil t))) (defun case-fold-string-hash (a) (sxhash (upcase a))) (define-hash-table-test 'case-fold 'case-fold-string= 'case-fold-string-hash) (make-hash-table :test 'case-fold) Here is how you could define a hash table test equivalent to the predefined test value 'equal'. The keys can be any Lisp object, and equal-looking objects are considered the same key. (define-hash-table-test 'contents-hash 'equal 'sxhash) (make-hash-table :test 'contents-hash) File: elisp.info, Node: Other Hash, Prev: Defining Hash, Up: Hash Tables 7.4 Other Hash Table Functions ============================== Here are some other functions for working with hash tables. -- Function: hash-table-p table This returns non-'nil' if TABLE is a hash table object. -- Function: copy-hash-table table This function creates and returns a copy of TABLE. Only the table itself is copied--the keys and values are shared. -- Function: hash-table-count table This function returns the actual number of entries in TABLE. -- Function: hash-table-test table This returns the TEST value that was given when TABLE was created, to specify how to hash and compare keys. See 'make-hash-table' (*note Creating Hash::). -- Function: hash-table-weakness table This function returns the WEAK value that was specified for hash table TABLE. -- Function: hash-table-rehash-size table This returns the rehash size of TABLE. -- Function: hash-table-rehash-threshold table This returns the rehash threshold of TABLE. -- Function: hash-table-size table This returns the current nominal size of TABLE. File: elisp.info, Node: Symbols, Next: Evaluation, Prev: Hash Tables, Up: Top 8 Symbols ********* A "symbol" is an object with a unique name. This chapter describes symbols, their components, their property lists, and how they are created and interned. Separate chapters describe the use of symbols as variables and as function names; see *note Variables::, and *note Functions::. For the precise read syntax for symbols, see *note Symbol Type::. You can test whether an arbitrary Lisp object is a symbol with 'symbolp': -- Function: symbolp object This function returns 't' if OBJECT is a symbol, 'nil' otherwise. * Menu: * Symbol Components:: Symbols have names, values, function definitions and property lists. * Definitions:: A definition says how a symbol will be used. * Creating Symbols:: How symbols are kept unique. * Symbol Properties:: Each symbol has a property list for recording miscellaneous information. File: elisp.info, Node: Symbol Components, Next: Definitions, Up: Symbols 8.1 Symbol Components ===================== Each symbol has four components (or "cells"), each of which references another object: Print name The symbol's name. Value The symbol's current value as a variable. Function The symbol's function definition. It can also hold a symbol, a keymap, or a keyboard macro. Property list The symbol's property list. The print name cell always holds a string, and cannot be changed. Each of the other three cells can be set to any Lisp object. The print name cell holds the string that is the name of a symbol. Since symbols are represented textually by their names, it is important not to have two symbols with the same name. The Lisp reader ensures this: every time it reads a symbol, it looks for an existing symbol with the specified name before it creates a new one. To get a symbol's name, use the function 'symbol-name' (*note Creating Symbols::). The value cell holds a symbol's value as a variable, which is what you get if the symbol itself is evaluated as a Lisp expression. *Note Variables::, for details about how values are set and retrieved, including complications such as "local bindings" and "scoping rules". Most symbols can have any Lisp object as a value, but certain special symbols have values that cannot be changed; these include 'nil' and 't', and any symbol whose name starts with ':' (those are called "keywords"). *Note Constant Variables::. The function cell holds a symbol's function definition. Often, we refer to "the function 'foo'" when we really mean the function stored in the function cell of 'foo'; we make the distinction explicit only when necessary. Typically, the function cell is used to hold a function (*note Functions::) or a macro (*note Macros::). However, it can also be used to hold a symbol (*note Function Indirection::), keyboard macro (*note Keyboard Macros::), keymap (*note Keymaps::), or autoload object (*note Autoloading::). To get the contents of a symbol's function cell, use the function 'symbol-function' (*note Function Cells::). The property list cell normally should hold a correctly formatted property list. To get a symbol's property list, use the function 'symbol-plist'. *Note Symbol Properties::. The function cell or the value cell may be "void", which means that the cell does not reference any object. (This is not the same thing as holding the symbol 'void', nor the same as holding the symbol 'nil'.) Examining a function or value cell that is void results in an error, such as 'Symbol's value as variable is void'. Because each symbol has separate value and function cells, variables names and function names do not conflict. For example, the symbol 'buffer-file-name' has a value (the name of the file being visited in the current buffer) as well as a function definition (a primitive function that returns the name of the file): buffer-file-name => "/gnu/elisp/symbols.texi" (symbol-function 'buffer-file-name) => #<subr buffer-file-name> File: elisp.info, Node: Definitions, Next: Creating Symbols, Prev: Symbol Components, Up: Symbols 8.2 Defining Symbols ==================== A "definition" is a special kind of Lisp expression that announces your intention to use a symbol in a particular way. It typically specifies a value or meaning for the symbol for one kind of use, plus documentation for its meaning when used in this way. Thus, when you define a symbol as a variable, you can supply an initial value for the variable, plus documentation for the variable. 'defvar' and 'defconst' are special forms that define a symbol as a "global variable"--a variable that can be accessed at any point in a Lisp program. *Note Variables::, for details about variables. To define a customizable variable, use the 'defcustom' macro, which also calls 'defvar' as a subroutine (*note Customization::). In principle, you can assign a variable value to any symbol with 'setq', whether not it has first been defined as a variable. However, you ought to write a variable definition for each global variable that you want to use; otherwise, your Lisp program may not act correctly if it is evaluated with lexical scoping enabled (*note Variable Scoping::). 'defun' defines a symbol as a function, creating a lambda expression and storing it in the function cell of the symbol. This lambda expression thus becomes the function definition of the symbol. (The term "function definition", meaning the contents of the function cell, is derived from the idea that 'defun' gives the symbol its definition as a function.) 'defsubst' and 'defalias' are two other ways of defining a function. *Note Functions::. 'defmacro' defines a symbol as a macro. It creates a macro object and stores it in the function cell of the symbol. Note that a given symbol can be a macro or a function, but not both at once, because both macro and function definitions are kept in the function cell, and that cell can hold only one Lisp object at any given time. *Note Macros::. As previously noted, Emacs Lisp allows the same symbol to be defined both as a variable (e.g., with 'defvar') and as a function or macro (e.g., with 'defun'). Such definitions do not conflict. These definition also act as guides for programming tools. For example, the 'C-h f' and 'C-h v' commands create help buffers containing links to the relevant variable, function, or macro definitions. *Note (emacs)Name Help::. File: elisp.info, Node: Creating Symbols, Next: Symbol Properties, Prev: Definitions, Up: Symbols 8.3 Creating and Interning Symbols ================================== To understand how symbols are created in GNU Emacs Lisp, you must know how Lisp reads them. Lisp must ensure that it finds the same symbol every time it reads the same set of characters. Failure to do so would cause complete confusion. When the Lisp reader encounters a symbol, it reads all the characters of the name. Then it "hashes" those characters to find an index in a table called an "obarray". Hashing is an efficient method of looking something up. For example, instead of searching a telephone book cover to cover when looking up Jan Jones, you start with the J's and go from there. That is a simple version of hashing. Each element of the obarray is a "bucket" which holds all the symbols with a given hash code; to look for a given name, it is sufficient to look through all the symbols in the bucket for that name's hash code. (The same idea is used for general Emacs hash tables, but they are a different data type; see *note Hash Tables::.) If a symbol with the desired name is found, the reader uses that symbol. If the obarray does not contain a symbol with that name, the reader makes a new symbol and adds it to the obarray. Finding or adding a symbol with a certain name is called "interning" it, and the symbol is then called an "interned symbol". Interning ensures that each obarray has just one symbol with any particular name. Other like-named symbols may exist, but not in the same obarray. Thus, the reader gets the same symbols for the same names, as long as you keep reading with the same obarray. Interning usually happens automatically in the reader, but sometimes other programs need to do it. For example, after the 'M-x' command obtains the command name as a string using the minibuffer, it then interns the string, to get the interned symbol with that name. No obarray contains all symbols; in fact, some symbols are not in any obarray. They are called "uninterned symbols". An uninterned symbol has the same four cells as other symbols; however, the only way to gain access to it is by finding it in some other object or as the value of a variable. Creating an uninterned symbol is useful in generating Lisp code, because an uninterned symbol used as a variable in the code you generate cannot clash with any variables used in other Lisp programs. In Emacs Lisp, an obarray is actually a vector. Each element of the vector is a bucket; its value is either an interned symbol whose name hashes to that bucket, or 0 if the bucket is empty. Each interned symbol has an internal link (invisible to the user) to the next symbol in the bucket. Because these links are invisible, there is no way to find all the symbols in an obarray except using 'mapatoms' (below). The order of symbols in a bucket is not significant. In an empty obarray, every element is 0, so you can create an obarray with '(make-vector LENGTH 0)'. *This is the only valid way to create an obarray.* Prime numbers as lengths tend to result in good hashing; lengths one less than a power of two are also good. *Do not try to put symbols in an obarray yourself.* This does not work--only 'intern' can enter a symbol in an obarray properly. Common Lisp note: Unlike Common Lisp, Emacs Lisp does not provide for interning a single symbol in several obarrays. Most of the functions below take a name and sometimes an obarray as arguments. A 'wrong-type-argument' error is signaled if the name is not a string, or if the obarray is not a vector. -- Function: symbol-name symbol This function returns the string that is SYMBOL's name. For example: (symbol-name 'foo) => "foo" *Warning:* Changing the string by substituting characters does change the name of the symbol, but fails to update the obarray, so don't do it! -- Function: make-symbol name This function returns a newly-allocated, uninterned symbol whose name is NAME (which must be a string). Its value and function definition are void, and its property list is 'nil'. In the example below, the value of 'sym' is not 'eq' to 'foo' because it is a distinct uninterned symbol whose name is also 'foo'. (setq sym (make-symbol "foo")) => foo (eq sym 'foo) => nil -- Function: intern name &optional obarray This function returns the interned symbol whose name is NAME. If there is no such symbol in the obarray OBARRAY, 'intern' creates a new one, adds it to the obarray, and returns it. If OBARRAY is omitted, the value of the global variable 'obarray' is used. (setq sym (intern "foo")) => foo (eq sym 'foo) => t (setq sym1 (intern "foo" other-obarray)) => foo (eq sym1 'foo) => nil Common Lisp note: In Common Lisp, you can intern an existing symbol in an obarray. In Emacs Lisp, you cannot do this, because the argument to 'intern' must be a string, not a symbol. -- Function: intern-soft name &optional obarray This function returns the symbol in OBARRAY whose name is NAME, or 'nil' if OBARRAY has no symbol with that name. Therefore, you can use 'intern-soft' to test whether a symbol with a given name is already interned. If OBARRAY is omitted, the value of the global variable 'obarray' is used. The argument NAME may also be a symbol; in that case, the function returns NAME if NAME is interned in the specified obarray, and otherwise 'nil'. (intern-soft "frazzle") ; No such symbol exists. => nil (make-symbol "frazzle") ; Create an uninterned one. => frazzle (intern-soft "frazzle") ; That one cannot be found. => nil (setq sym (intern "frazzle")) ; Create an interned one. => frazzle (intern-soft "frazzle") ; That one can be found! => frazzle (eq sym 'frazzle) ; And it is the same one. => t -- Variable: obarray This variable is the standard obarray for use by 'intern' and 'read'. -- Function: mapatoms function &optional obarray This function calls FUNCTION once with each symbol in the obarray OBARRAY. Then it returns 'nil'. If OBARRAY is omitted, it defaults to the value of 'obarray', the standard obarray for ordinary symbols. (setq count 0) => 0 (defun count-syms (s) (setq count (1+ count))) => count-syms (mapatoms 'count-syms) => nil count => 1871 See 'documentation' in *note Accessing Documentation::, for another example using 'mapatoms'. -- Function: unintern symbol obarray This function deletes SYMBOL from the obarray OBARRAY. If 'symbol' is not actually in the obarray, 'unintern' does nothing. If OBARRAY is 'nil', the current obarray is used. If you provide a string instead of a symbol as SYMBOL, it stands for a symbol name. Then 'unintern' deletes the symbol (if any) in the obarray which has that name. If there is no such symbol, 'unintern' does nothing. If 'unintern' does delete a symbol, it returns 't'. Otherwise it returns 'nil'. File: elisp.info, Node: Symbol Properties, Prev: Creating Symbols, Up: Symbols 8.4 Symbol Properties ===================== A symbol may possess any number of "symbol properties", which can be used to record miscellaneous information about the symbol. For example, when a symbol has a 'risky-local-variable' property with a non-'nil' value, that means the variable which the symbol names is a risky file-local variable (*note File Local Variables::). Each symbol's properties and property values are stored in the symbol's property list cell (*note Symbol Components::), in the form of a property list (*note Property Lists::). * Menu: * Symbol Plists:: Accessing symbol properties. * Standard Properties:: Standard meanings of symbol properties. File: elisp.info, Node: Symbol Plists, Next: Standard Properties, Up: Symbol Properties 8.4.1 Accessing Symbol Properties --------------------------------- The following functions can be used to access symbol properties. -- Function: get symbol property This function returns the value of the property named PROPERTY in SYMBOL's property list. If there is no such property, it returns 'nil'. Thus, there is no distinction between a value of 'nil' and the absence of the property. The name PROPERTY is compared with the existing property names using 'eq', so any object is a legitimate property. See 'put' for an example. -- Function: put symbol property value This function puts VALUE onto SYMBOL's property list under the property name PROPERTY, replacing any previous property value. The 'put' function returns VALUE. (put 'fly 'verb 'transitive) =>'transitive (put 'fly 'noun '(a buzzing little bug)) => (a buzzing little bug) (get 'fly 'verb) => transitive (symbol-plist 'fly) => (verb transitive noun (a buzzing little bug)) -- Function: symbol-plist symbol This function returns the property list of SYMBOL. -- Function: setplist symbol plist This function sets SYMBOL's property list to PLIST. Normally, PLIST should be a well-formed property list, but this is not enforced. The return value is PLIST. (setplist 'foo '(a 1 b (2 3) c nil)) => (a 1 b (2 3) c nil) (symbol-plist 'foo) => (a 1 b (2 3) c nil) For symbols in special obarrays, which are not used for ordinary purposes, it may make sense to use the property list cell in a nonstandard fashion; in fact, the abbrev mechanism does so (*note Abbrevs::). You could define 'put' in terms of 'setplist' and 'plist-put', as follows: (defun put (symbol prop value) (setplist symbol (plist-put (symbol-plist symbol) prop value))) -- Function: function-get symbol property This function is identical to 'get', except that if SYMBOL is the name of a function alias, it looks in the property list of the symbol naming the actual function. *Note Defining Functions::. File: elisp.info, Node: Standard Properties, Prev: Symbol Plists, Up: Symbol Properties 8.4.2 Standard Symbol Properties -------------------------------- Here, we list the symbol properties which are used for special purposes in Emacs. In the following table, whenever we say "the named function", that means the function whose name is the relevant symbol; similarly for "the named variable" etc. ':advertised-binding' This property value specifies the preferred key binding, when showing documentation, for the named function. *Note Keys in Documentation::. 'char-table-extra-slots' The value, if non-'nil', specifies the number of extra slots in the named char-table type. *Note Char-Tables::. 'customized-face' 'face-defface-spec' 'saved-face' 'theme-face' These properties are used to record a face's standard, saved, customized, and themed face specs. Do not set them directly; they are managed by 'defface' and related functions. *Note Defining Faces::. 'customized-value' 'saved-value' 'standard-value' 'theme-value' These properties are used to record a customizable variable's standard value, saved value, customized-but-unsaved value, and themed values. Do not set them directly; they are managed by 'defcustom' and related functions. *Note Variable Definitions::. 'disabled' If the value is non-'nil', the named function is disabled as a command. *Note Disabling Commands::. 'face-documentation' The value stores the documentation string of the named face. This is set automatically by 'defface'. *Note Defining Faces::. 'history-length' The value, if non-'nil', specifies the maximum minibuffer history length for the named history list variable. *Note Minibuffer History::. 'interactive-form' The value is an interactive form for the named function. Normally, you should not set this directly; use the 'interactive' special form instead. *Note Interactive Call::. 'menu-enable' The value is an expression for determining whether the named menu item should be enabled in menus. *Note Simple Menu Items::. 'mode-class' If the value is 'special', the named major mode is "special". *Note Major Mode Conventions::. 'permanent-local' If the value is non-'nil', the named variable is a buffer-local variable whose value should not be reset when changing major modes. *Note Creating Buffer-Local::. 'permanent-local-hook' If the value is non-'nil', the named function should not be deleted from the local value of a hook variable when changing major modes. *Note Setting Hooks::. 'pure' This property is used internally to mark certain named functions for byte compiler optimization. Do not set it. 'risky-local-variable' If the value is non-'nil', the named variable is considered risky as a file-local variable. *Note File Local Variables::. 'safe-function' If the value is non-'nil', the named function is considered generally safe for evaluation. *Note Function Safety::. 'safe-local-eval-function' If the value is non-'nil', the named function is safe to call in file-local evaluation forms. *Note File Local Variables::. 'safe-local-variable' The value specifies a function for determining safe file-local values for the named variable. *Note File Local Variables::. 'side-effect-free' A non-'nil' value indicates that the named function is free of side-effects, for determining function safety (*note Function Safety::) as well as for byte compiler optimizations. Do not set it. 'variable-documentation' If non-'nil', this specifies the named vaariable's documentation string. This is set automatically by 'defvar' and related functions. *Note Defining Faces::. File: elisp.info, Node: Evaluation, Next: Control Structures, Prev: Symbols, Up: Top 9 Evaluation ************ The "evaluation" of expressions in Emacs Lisp is performed by the "Lisp interpreter"--a program that receives a Lisp object as input and computes its "value as an expression". How it does this depends on the data type of the object, according to rules described in this chapter. The interpreter runs automatically to evaluate portions of your program, but can also be called explicitly via the Lisp primitive function 'eval'. * Menu: * Intro Eval:: Evaluation in the scheme of things. * Forms:: How various sorts of objects are evaluated. * Quoting:: Avoiding evaluation (to put constants in the program). * Backquote:: Easier construction of list structure. * Eval:: How to invoke the Lisp interpreter explicitly. File: elisp.info, Node: Intro Eval, Next: Forms, Up: Evaluation 9.1 Introduction to Evaluation ============================== The Lisp interpreter, or evaluator, is the part of Emacs that computes the value of an expression that is given to it. When a function written in Lisp is called, the evaluator computes the value of the function by evaluating the expressions in the function body. Thus, running any Lisp program really means running the Lisp interpreter. A Lisp object that is intended for evaluation is called a "form" or "expression"(1). The fact that forms are data objects and not merely text is one of the fundamental differences between Lisp-like languages and typical programming languages. Any object can be evaluated, but in practice only numbers, symbols, lists and strings are evaluated very often. In subsequent sections, we will describe the details of what evaluation means for each kind of form. It is very common to read a Lisp form and then evaluate the form, but reading and evaluation are separate activities, and either can be performed alone. Reading per se does not evaluate anything; it converts the printed representation of a Lisp object to the object itself. It is up to the caller of 'read' to specify whether this object is a form to be evaluated, or serves some entirely different purpose. *Note Input Functions::. Evaluation is a recursive process, and evaluating a form often involves evaluating parts within that form. For instance, when you evaluate a "function call" form such as '(car x)', Emacs first evaluates the argument (the subform 'x'). After evaluating the argument, Emacs "executes" the function ('car'), and if the function is written in Lisp, execution works by evaluating the "body" of the function (in this example, however, 'car' is not a Lisp function; it is a primitive function implemented in C). *Note Functions::, for more information about functions and function calls. Evaluation takes place in a context called the "environment", which consists of the current values and bindings of all Lisp variables (*note Variables::).(2) Whenever a form refers to a variable without creating a new binding for it, the variable evaluates to the value given by the current environment. Evaluating a form may also temporarily alter the environment by binding variables (*note Local Variables::). Evaluating a form may also make changes that persist; these changes are called "side effects". An example of a form that produces a side effect is '(setq foo 1)'. Do not confuse evaluation with command key interpretation. The editor command loop translates keyboard input into a command (an interactively callable function) using the active keymaps, and then uses 'call-interactively' to execute that command. Executing the command usually involves evaluation, if the command is written in Lisp; however, this step is not considered a part of command key interpretation. *Note Command Loop::. ---------- Footnotes ---------- (1) It is sometimes also referred to as an "S-expression" or "sexp", but we generally do not use this terminology in this manual. (2) This definition of "environment" is specifically not intended to include all the data that can affect the result of a program. File: elisp.info, Node: Forms, Next: Quoting, Prev: Intro Eval, Up: Evaluation 9.2 Kinds of Forms ================== A Lisp object that is intended to be evaluated is called a "form" (or an "expression"). How Emacs evaluates a form depends on its data type. Emacs has three different kinds of form that are evaluated differently: symbols, lists, and "all other types". This section describes all three kinds, one by one, starting with the "all other types" which are self-evaluating forms. * Menu: * Self-Evaluating Forms:: Forms that evaluate to themselves. * Symbol Forms:: Symbols evaluate as variables. * Classifying Lists:: How to distinguish various sorts of list forms. * Function Indirection:: When a symbol appears as the car of a list, we find the real function via the symbol. * Function Forms:: Forms that call functions. * Macro Forms:: Forms that call macros. * Special Forms:: "Special forms" are idiosyncratic primitives, most of them extremely important. * Autoloading:: Functions set up to load files containing their real definitions. File: elisp.info, Node: Self-Evaluating Forms, Next: Symbol Forms, Up: Forms 9.2.1 Self-Evaluating Forms --------------------------- A "self-evaluating form" is any form that is not a list or symbol. Self-evaluating forms evaluate to themselves: the result of evaluation is the same object that was evaluated. Thus, the number 25 evaluates to 25, and the string '"foo"' evaluates to the string '"foo"'. Likewise, evaluating a vector does not cause evaluation of the elements of the vector--it returns the same vector with its contents unchanged. '123 ; A number, shown without evaluation. => 123 123 ; Evaluated as usual--result is the same. => 123 (eval '123) ; Evaluated "by hand"--result is the same. => 123 (eval (eval '123)) ; Evaluating twice changes nothing. => 123 It is common to write numbers, characters, strings, and even vectors in Lisp code, taking advantage of the fact that they self-evaluate. However, it is quite unusual to do this for types that lack a read syntax, because there's no way to write them textually. It is possible to construct Lisp expressions containing these types by means of a Lisp program. Here is an example: ;; Build an expression containing a buffer object. (setq print-exp (list 'print (current-buffer))) => (print #<buffer eval.texi>) ;; Evaluate it. (eval print-exp) -| #<buffer eval.texi> => #<buffer eval.texi> File: elisp.info, Node: Symbol Forms, Next: Classifying Lists, Prev: Self-Evaluating Forms, Up: Forms 9.2.2 Symbol Forms ------------------ When a symbol is evaluated, it is treated as a variable. The result is the variable's value, if it has one. If the symbol has no value as a variable, the Lisp interpreter signals an error. For more information on the use of variables, see *note Variables::. In the following example, we set the value of a symbol with 'setq'. Then we evaluate the symbol, and get back the value that 'setq' stored. (setq a 123) => 123 (eval 'a) => 123 a => 123 The symbols 'nil' and 't' are treated specially, so that the value of 'nil' is always 'nil', and the value of 't' is always 't'; you cannot set or bind them to any other values. Thus, these two symbols act like self-evaluating forms, even though 'eval' treats them like any other symbol. A symbol whose name starts with ':' also self-evaluates in the same way; likewise, its value ordinarily cannot be changed. *Note Constant Variables::. File: elisp.info, Node: Classifying Lists, Next: Function Indirection, Prev: Symbol Forms, Up: Forms 9.2.3 Classification of List Forms ---------------------------------- A form that is a nonempty list is either a function call, a macro call, or a special form, according to its first element. These three kinds of forms are evaluated in different ways, described below. The remaining list elements constitute the "arguments" for the function, macro, or special form. The first step in evaluating a nonempty list is to examine its first element. This element alone determines what kind of form the list is and how the rest of the list is to be processed. The first element is _not_ evaluated, as it would be in some Lisp dialects such as Scheme. File: elisp.info, Node: Function Indirection, Next: Function Forms, Prev: Classifying Lists, Up: Forms 9.2.4 Symbol Function Indirection --------------------------------- If the first element of the list is a symbol then evaluation examines the symbol's function cell, and uses its contents instead of the original symbol. If the contents are another symbol, this process, called "symbol function indirection", is repeated until it obtains a non-symbol. *Note Function Names::, for more information about symbol function indirection. One possible consequence of this process is an infinite loop, in the event that a symbol's function cell refers to the same symbol. Or a symbol may have a void function cell, in which case the subroutine 'symbol-function' signals a 'void-function' error. But if neither of these things happens, we eventually obtain a non-symbol, which ought to be a function or other suitable object. More precisely, we should now have a Lisp function (a lambda expression), a byte-code function, a primitive function, a Lisp macro, a special form, or an autoload object. Each of these types is a case described in one of the following sections. If the object is not one of these types, Emacs signals an 'invalid-function' error. The following example illustrates the symbol indirection process. We use 'fset' to set the function cell of a symbol and 'symbol-function' to get the function cell contents (*note Function Cells::). Specifically, we store the symbol 'car' into the function cell of 'first', and the symbol 'first' into the function cell of 'erste'. ;; Build this function cell linkage: ;; ------------- ----- ------- ------- ;; | #<subr car> | <-- | car | <-- | first | <-- | erste | ;; ------------- ----- ------- ------- (symbol-function 'car) => #<subr car> (fset 'first 'car) => car (fset 'erste 'first) => first (erste '(1 2 3)) ; Call the function referenced by 'erste'. => 1 By contrast, the following example calls a function without any symbol function indirection, because the first element is an anonymous Lisp function, not a symbol. ((lambda (arg) (erste arg)) '(1 2 3)) => 1 Executing the function itself evaluates its body; this does involve symbol function indirection when calling 'erste'. This form is rarely used and is now deprecated. Instead, you should write it as: (funcall (lambda (arg) (erste arg)) '(1 2 3)) or just (let ((arg '(1 2 3))) (erste arg)) The built-in function 'indirect-function' provides an easy way to perform symbol function indirection explicitly. -- Function: indirect-function function &optional noerror This function returns the meaning of FUNCTION as a function. If FUNCTION is a symbol, then it finds FUNCTION's function definition and starts over with that value. If FUNCTION is not a symbol, then it returns FUNCTION itself. This function signals a 'void-function' error if the final symbol is unbound and optional argument NOERROR is 'nil' or omitted. Otherwise, if NOERROR is non-'nil', it returns 'nil' if the final symbol is unbound. It signals a 'cyclic-function-indirection' error if there is a loop in the chain of symbols. Here is how you could define 'indirect-function' in Lisp: (defun indirect-function (function) (if (symbolp function) (indirect-function (symbol-function function)) function)) File: elisp.info, Node: Function Forms, Next: Macro Forms, Prev: Function Indirection, Up: Forms 9.2.5 Evaluation of Function Forms ---------------------------------- If the first element of a list being evaluated is a Lisp function object, byte-code object or primitive function object, then that list is a "function call". For example, here is a call to the function '+': (+ 1 x) The first step in evaluating a function call is to evaluate the remaining elements of the list from left to right. The results are the actual argument values, one value for each list element. The next step is to call the function with this list of arguments, effectively using the function 'apply' (*note Calling Functions::). If the function is written in Lisp, the arguments are used to bind the argument variables of the function (*note Lambda Expressions::); then the forms in the function body are evaluated in order, and the value of the last body form becomes the value of the function call. File: elisp.info, Node: Macro Forms, Next: Special Forms, Prev: Function Forms, Up: Forms 9.2.6 Lisp Macro Evaluation --------------------------- If the first element of a list being evaluated is a macro object, then the list is a "macro call". When a macro call is evaluated, the elements of the rest of the list are _not_ initially evaluated. Instead, these elements themselves are used as the arguments of the macro. The macro definition computes a replacement form, called the "expansion" of the macro, to be evaluated in place of the original form. The expansion may be any sort of form: a self-evaluating constant, a symbol, or a list. If the expansion is itself a macro call, this process of expansion repeats until some other sort of form results. Ordinary evaluation of a macro call finishes by evaluating the expansion. However, the macro expansion is not necessarily evaluated right away, or at all, because other programs also expand macro calls, and they may or may not evaluate the expansions. Normally, the argument expressions are not evaluated as part of computing the macro expansion, but instead appear as part of the expansion, so they are computed when the expansion is evaluated. For example, given a macro defined as follows: (defmacro cadr (x) (list 'car (list 'cdr x))) an expression such as '(cadr (assq 'handler list))' is a macro call, and its expansion is: (car (cdr (assq 'handler list))) Note that the argument '(assq 'handler list)' appears in the expansion. *Note Macros::, for a complete description of Emacs Lisp macros. File: elisp.info, Node: Special Forms, Next: Autoloading, Prev: Macro Forms, Up: Forms 9.2.7 Special Forms ------------------- A "special form" is a primitive function specially marked so that its arguments are not all evaluated. Most special forms define control structures or perform variable bindings--things which functions cannot do. Each special form has its own rules for which arguments are evaluated and which are used without evaluation. Whether a particular argument is evaluated may depend on the results of evaluating other arguments. Here is a list, in alphabetical order, of all of the special forms in Emacs Lisp with a reference to where each is described. 'and' *note Combining Conditions:: 'catch' *note Catch and Throw:: 'cond' *note Conditionals:: 'condition-case' *note Handling Errors:: 'defconst' *note Defining Variables:: 'defvar' *note Defining Variables:: 'function' *note Anonymous Functions:: 'if' *note Conditionals:: 'interactive' *note Interactive Call:: 'let' 'let*' *note Local Variables:: 'or' *note Combining Conditions:: 'prog1' 'prog2' 'progn' *note Sequencing:: 'quote' *note Quoting:: 'save-current-buffer' *note Current Buffer:: 'save-excursion' *note Excursions:: 'save-restriction' *note Narrowing:: 'setq' *note Setting Variables:: 'setq-default' *note Creating Buffer-Local:: 'track-mouse' *note Mouse Tracking:: 'unwind-protect' *note Nonlocal Exits:: 'while' *note Iteration:: Common Lisp note: Here are some comparisons of special forms in GNU Emacs Lisp and Common Lisp. 'setq', 'if', and 'catch' are special forms in both Emacs Lisp and Common Lisp. 'save-excursion' is a special form in Emacs Lisp, but doesn't exist in Common Lisp. 'throw' is a special form in Common Lisp (because it must be able to throw multiple values), but it is a function in Emacs Lisp (which doesn't have multiple values). File: elisp.info, Node: Autoloading, Prev: Special Forms, Up: Forms 9.2.8 Autoloading ----------------- The "autoload" feature allows you to call a function or macro whose function definition has not yet been loaded into Emacs. It specifies which file contains the definition. When an autoload object appears as a symbol's function definition, calling that symbol as a function automatically loads the specified file; then it calls the real definition loaded from that file. The way to arrange for an autoload object to appear as a symbol's function definition is described in *note Autoload::. File: elisp.info, Node: Quoting, Next: Backquote, Prev: Forms, Up: Evaluation 9.3 Quoting =========== The special form 'quote' returns its single argument, as written, without evaluating it. This provides a way to include constant symbols and lists, which are not self-evaluating objects, in a program. (It is not necessary to quote self-evaluating objects such as numbers, strings, and vectors.) -- Special Form: quote object This special form returns OBJECT, without evaluating it. Because 'quote' is used so often in programs, Lisp provides a convenient read syntax for it. An apostrophe character (''') followed by a Lisp object (in read syntax) expands to a list whose first element is 'quote', and whose second element is the object. Thus, the read syntax ''x' is an abbreviation for '(quote x)'. Here are some examples of expressions that use 'quote': (quote (+ 1 2)) => (+ 1 2) (quote foo) => foo 'foo => foo ''foo => (quote foo) '(quote foo) => (quote foo) ['foo] => [(quote foo)] Other quoting constructs include 'function' (*note Anonymous Functions::), which causes an anonymous lambda expression written in Lisp to be compiled, and '`' (*note Backquote::), which is used to quote only part of a list, while computing and substituting other parts. File: elisp.info, Node: Backquote, Next: Eval, Prev: Quoting, Up: Evaluation 9.4 Backquote ============= "Backquote constructs" allow you to quote a list, but selectively evaluate elements of that list. In the simplest case, it is identical to the special form 'quote' (described in the previous section; *note Quoting::). For example, these two forms yield identical results: `(a list of (+ 2 3) elements) => (a list of (+ 2 3) elements) '(a list of (+ 2 3) elements) => (a list of (+ 2 3) elements) The special marker ',' inside of the argument to backquote indicates a value that isn't constant. The Emacs Lisp evaluator evaluates the argument of ',', and puts the value in the list structure: `(a list of ,(+ 2 3) elements) => (a list of 5 elements) Substitution with ',' is allowed at deeper levels of the list structure also. For example: `(1 2 (3 ,(+ 4 5))) => (1 2 (3 9)) You can also "splice" an evaluated value into the resulting list, using the special marker ',@'. The elements of the spliced list become elements at the same level as the other elements of the resulting list. The equivalent code without using '`' is often unreadable. Here are some examples: (setq some-list '(2 3)) => (2 3) (cons 1 (append some-list '(4) some-list)) => (1 2 3 4 2 3) `(1 ,@some-list 4 ,@some-list) => (1 2 3 4 2 3) (setq list '(hack foo bar)) => (hack foo bar) (cons 'use (cons 'the (cons 'words (append (cdr list) '(as elements))))) => (use the words foo bar as elements) `(use the words ,@(cdr list) as elements) => (use the words foo bar as elements) File: elisp.info, Node: Eval, Prev: Backquote, Up: Evaluation 9.5 Eval ======== Most often, forms are evaluated automatically, by virtue of their occurrence in a program being run. On rare occasions, you may need to write code that evaluates a form that is computed at run time, such as after reading a form from text being edited or getting one from a property list. On these occasions, use the 'eval' function. Often 'eval' is not needed and something else should be used instead. For example, to get the value of a variable, while 'eval' works, 'symbol-value' is preferable; or rather than store expressions in a property list that then need to go through 'eval', it is better to store functions instead that are then passed to 'funcall'. The functions and variables described in this section evaluate forms, specify limits to the evaluation process, or record recently returned values. Loading a file also does evaluation (*note Loading::). It is generally cleaner and more flexible to store a function in a data structure, and call it with 'funcall' or 'apply', than to store an expression in the data structure and evaluate it. Using functions provides the ability to pass information to them as arguments. -- Function: eval form &optional lexical This is the basic function for evaluating an expression. It evaluates FORM in the current environment and returns the result. How the evaluation proceeds depends on the type of the object (*note Forms::). The argument LEXICAL, if non-'nil', means to evaluate FORM using lexical scoping rules for variables, instead of the default dynamic scoping rules. *Note Lexical Binding::. Since 'eval' is a function, the argument expression that appears in a call to 'eval' is evaluated twice: once as preparation before 'eval' is called, and again by the 'eval' function itself. Here is an example: (setq foo 'bar) => bar (setq bar 'baz) => baz ;; Here 'eval' receives argument 'foo' (eval 'foo) => bar ;; Here 'eval' receives argument 'bar', which is the value of 'foo' (eval foo) => baz The number of currently active calls to 'eval' is limited to 'max-lisp-eval-depth' (see below). -- Command: eval-region start end &optional stream read-function This function evaluates the forms in the current buffer in the region defined by the positions START and END. It reads forms from the region and calls 'eval' on them until the end of the region is reached, or until an error is signaled and not handled. By default, 'eval-region' does not produce any output. However, if STREAM is non-'nil', any output produced by output functions (*note Output Functions::), as well as the values that result from evaluating the expressions in the region are printed using STREAM. *Note Output Streams::. If READ-FUNCTION is non-'nil', it should be a function, which is used instead of 'read' to read expressions one by one. This function is called with one argument, the stream for reading input. You can also use the variable 'load-read-function' (*note How Programs Do Loading: Definition of load-read-function.) to specify this function, but it is more robust to use the READ-FUNCTION argument. 'eval-region' does not move point. It always returns 'nil'. -- Command: eval-buffer &optional buffer-or-name stream filename unibyte print This is similar to 'eval-region', but the arguments provide different optional features. 'eval-buffer' operates on the entire accessible portion of buffer BUFFER-OR-NAME. BUFFER-OR-NAME can be a buffer, a buffer name (a string), or 'nil' (or omitted), which means to use the current buffer. STREAM is used as in 'eval-region', unless STREAM is 'nil' and PRINT non-'nil'. In that case, values that result from evaluating the expressions are still discarded, but the output of the output functions is printed in the echo area. FILENAME is the file name to use for 'load-history' (*note Unloading::), and defaults to 'buffer-file-name' (*note Buffer File Name::). If UNIBYTE is non-'nil', 'read' converts strings to unibyte whenever possible. 'eval-current-buffer' is an alias for this command. -- User Option: max-lisp-eval-depth This variable defines the maximum depth allowed in calls to 'eval', 'apply', and 'funcall' before an error is signaled (with error message '"Lisp nesting exceeds max-lisp-eval-depth"'). This limit, with the associated error when it is exceeded, is one way Emacs Lisp avoids infinite recursion on an ill-defined function. If you increase the value of 'max-lisp-eval-depth' too much, such code can cause stack overflow instead. The depth limit counts internal uses of 'eval', 'apply', and 'funcall', such as for calling the functions mentioned in Lisp expressions, and recursive evaluation of function call arguments and function body forms, as well as explicit calls in Lisp code. The default value of this variable is 400. If you set it to a value less than 100, Lisp will reset it to 100 if the given value is reached. Entry to the Lisp debugger increases the value, if there is little room left, to make sure the debugger itself has room to execute. 'max-specpdl-size' provides another limit on nesting. *Note Local Variables: Definition of max-specpdl-size. -- Variable: values The value of this variable is a list of the values returned by all the expressions that were read, evaluated, and printed from buffers (including the minibuffer) by the standard Emacs commands which do this. (Note that this does _not_ include evaluation in '*ielm*' buffers, nor evaluation using 'C-j' in 'lisp-interaction-mode'.) The elements are ordered most recent first. (setq x 1) => 1 (list 'A (1+ 2) auto-save-default) => (A 3 t) values => ((A 3 t) 1 ...) This variable is useful for referring back to values of forms recently evaluated. It is generally a bad idea to print the value of 'values' itself, since this may be very long. Instead, examine particular elements, like this: ;; Refer to the most recent evaluation result. (nth 0 values) => (A 3 t) ;; That put a new element on, ;; so all elements move back one. (nth 1 values) => (A 3 t) ;; This gets the element that was next-to-most-recent ;; before this example. (nth 3 values) => 1 File: elisp.info, Node: Control Structures, Next: Variables, Prev: Evaluation, Up: Top 10 Control Structures ********************* A Lisp program consists of a set of "expressions", or "forms" (*note Forms::). We control the order of execution of these forms by enclosing them in "control structures". Control structures are special forms which control when, whether, or how many times to execute the forms they contain. The simplest order of execution is sequential execution: first form A, then form B, and so on. This is what happens when you write several forms in succession in the body of a function, or at top level in a file of Lisp code--the forms are executed in the order written. We call this "textual order". For example, if a function body consists of two forms A and B, evaluation of the function evaluates first A and then B. The result of evaluating B becomes the value of the function. Explicit control structures make possible an order of execution other than sequential. Emacs Lisp provides several kinds of control structure, including other varieties of sequencing, conditionals, iteration, and (controlled) jumps--all discussed below. The built-in control structures are special forms since their subforms are not necessarily evaluated or not evaluated sequentially. You can use macros to define your own control structure constructs (*note Macros::). * Menu: * Sequencing:: Evaluation in textual order. * Conditionals:: 'if', 'cond', 'when', 'unless'. * Combining Conditions:: 'and', 'or', 'not'. * Iteration:: 'while' loops. * Nonlocal Exits:: Jumping out of a sequence. File: elisp.info, Node: Sequencing, Next: Conditionals, Up: Control Structures 10.1 Sequencing =============== Evaluating forms in the order they appear is the most common way control passes from one form to another. In some contexts, such as in a function body, this happens automatically. Elsewhere you must use a control structure construct to do this: 'progn', the simplest control construct of Lisp. A 'progn' special form looks like this: (progn A B C ...) and it says to execute the forms A, B, C, and so on, in that order. These forms are called the "body" of the 'progn' form. The value of the last form in the body becomes the value of the entire 'progn'. '(progn)' returns 'nil'. In the early days of Lisp, 'progn' was the only way to execute two or more forms in succession and use the value of the last of them. But programmers found they often needed to use a 'progn' in the body of a function, where (at that time) only one form was allowed. So the body of a function was made into an "implicit 'progn'": several forms are allowed just as in the body of an actual 'progn'. Many other control structures likewise contain an implicit 'progn'. As a result, 'progn' is not used as much as it was many years ago. It is needed now most often inside an 'unwind-protect', 'and', 'or', or in the THEN-part of an 'if'. -- Special Form: progn forms... This special form evaluates all of the FORMS, in textual order, returning the result of the final form. (progn (print "The first form") (print "The second form") (print "The third form")) -| "The first form" -| "The second form" -| "The third form" => "The third form" Two other constructs likewise evaluate a series of forms but return different values: -- Special Form: prog1 form1 forms... This special form evaluates FORM1 and all of the FORMS, in textual order, returning the result of FORM1. (prog1 (print "The first form") (print "The second form") (print "The third form")) -| "The first form" -| "The second form" -| "The third form" => "The first form" Here is a way to remove the first element from a list in the variable 'x', then return the value of that former element: (prog1 (car x) (setq x (cdr x))) -- Special Form: prog2 form1 form2 forms... This special form evaluates FORM1, FORM2, and all of the following FORMS, in textual order, returning the result of FORM2. (prog2 (print "The first form") (print "The second form") (print "The third form")) -| "The first form" -| "The second form" -| "The third form" => "The second form" File: elisp.info, Node: Conditionals, Next: Combining Conditions, Prev: Sequencing, Up: Control Structures 10.2 Conditionals ================= Conditional control structures choose among alternatives. Emacs Lisp has four conditional forms: 'if', which is much the same as in other languages; 'when' and 'unless', which are variants of 'if'; and 'cond', which is a generalized case statement. -- Special Form: if condition then-form else-forms... 'if' chooses between the THEN-FORM and the ELSE-FORMS based on the value of CONDITION. If the evaluated CONDITION is non-'nil', THEN-FORM is evaluated and the result returned. Otherwise, the ELSE-FORMS are evaluated in textual order, and the value of the last one is returned. (The ELSE part of 'if' is an example of an implicit 'progn'. *Note Sequencing::.) If CONDITION has the value 'nil', and no ELSE-FORMS are given, 'if' returns 'nil'. 'if' is a special form because the branch that is not selected is never evaluated--it is ignored. Thus, in this example, 'true' is not printed because 'print' is never called: (if nil (print 'true) 'very-false) => very-false -- Macro: when condition then-forms... This is a variant of 'if' where there are no ELSE-FORMS, and possibly several THEN-FORMS. In particular, (when CONDITION A B C) is entirely equivalent to (if CONDITION (progn A B C) nil) -- Macro: unless condition forms... This is a variant of 'if' where there is no THEN-FORM: (unless CONDITION A B C) is entirely equivalent to (if CONDITION nil A B C) -- Special Form: cond clause... 'cond' chooses among an arbitrary number of alternatives. Each CLAUSE in the 'cond' must be a list. The CAR of this list is the CONDITION; the remaining elements, if any, the BODY-FORMS. Thus, a clause looks like this: (CONDITION BODY-FORMS...) 'cond' tries the clauses in textual order, by evaluating the CONDITION of each clause. If the value of CONDITION is non-'nil', the clause "succeeds"; then 'cond' evaluates its BODY-FORMS, and the value of the last of BODY-FORMS becomes the value of the 'cond'. The remaining clauses are ignored. If the value of CONDITION is 'nil', the clause "fails", so the 'cond' moves on to the following clause, trying its CONDITION. If every CONDITION evaluates to 'nil', so that every clause fails, 'cond' returns 'nil'. A clause may also look like this: (CONDITION) Then, if CONDITION is non-'nil' when tested, the value of CONDITION becomes the value of the 'cond' form. The following example has four clauses, which test for the cases where the value of 'x' is a number, string, buffer and symbol, respectively: (cond ((numberp x) x) ((stringp x) x) ((bufferp x) (setq temporary-hack x) ; multiple body-forms (buffer-name x)) ; in one clause ((symbolp x) (symbol-value x))) Often we want to execute the last clause whenever none of the previous clauses was successful. To do this, we use 't' as the CONDITION of the last clause, like this: '(t BODY-FORMS)'. The form 't' evaluates to 't', which is never 'nil', so this clause never fails, provided the 'cond' gets to it at all. For example: (setq a 5) (cond ((eq a 'hack) 'foo) (t "default")) => "default" This 'cond' expression returns 'foo' if the value of 'a' is 'hack', and returns the string '"default"' otherwise. Any conditional construct can be expressed with 'cond' or with 'if'. Therefore, the choice between them is a matter of style. For example: (if A B C) == (cond (A B) (t C)) * Menu: * Pattern matching case statement:: File: elisp.info, Node: Pattern matching case statement, Up: Conditionals 10.2.1 Pattern matching case statement -------------------------------------- To compare a particular value against various possible cases, the macro 'pcase' can come handy. It takes the following form: (pcase EXP BRANCH1 BRANCH2 BRANCH3 ...) where each BRANCH takes the form '(UPATTERN BODY-FORMS...)'. It will first evaluate EXP and then compare the value against each UPATTERN to see which BRANCH to use, after which it will run the corresponding BODY-FORMS. A common use case is to distinguish between a few different constant values: (pcase (get-return-code x) (`success (message "Done!")) (`would-block (message "Sorry, can't do it now")) (`read-only (message "The shmliblick is read-only")) (`access-denied (message "You do not have the needed rights")) (code (message "Unknown return code %S" code))) In the last clause, 'code' is a variable that gets bound to the value that was returned by '(get-return-code x)'. To give a more complex example, a simple interpreter for a little expression language could look like: (defun evaluate (exp env) (pcase exp (`(add ,x ,y) (+ (evaluate x env) (evaluate y env))) (`(call ,fun ,arg) (funcall (evaluate fun) (evaluate arg env))) (`(fn ,arg ,body) (lambda (val) (evaluate body (cons (cons arg val) env)))) ((pred numberp) exp) ((pred symbolp) (cdr (assq exp env))) (_ (error "Unknown expression %S" exp)))) Where '`(add ,x ,y)' is a pattern that checks that 'exp' is a three element list starting with the symbol 'add', then extracts the second and third elements and binds them to the variables 'x' and 'y'. '(pred numberp)' is a pattern that simply checks that 'exp' is a number, and '_' is the catch-all pattern that matches anything. There are two kinds of patterns involved in 'pcase', called _U-patterns_ and _Q-patterns_. The UPATTERN mentioned above are U-patterns and can take the following forms: '`QPATTERN' This is one of the most common form of patterns. The intention is to mimic the backquote macro: this pattern matches those values that could have been built by such a backquote expression. Since we're pattern matching rather than building a value, the unquote does not indicate where to plug an expression, but instead it lets one specify a U-pattern that should match the value at that location. More specifically, a Q-pattern can take the following forms: '(QPATTERN1 . QPATTERN2)' This pattern matches any cons cell whose 'car' matches QPATTERN1 and whose 'cdr' matches PATTERN2. 'ATOM' This pattern matches any atom 'equal' to ATOM. ',UPATTERN' This pattern matches any object that matches the UPATTERN. 'SYMBOL' A mere symbol in a U-pattern matches anything, and additionally let-binds this symbol to the value that it matched, so that you can later refer to it, either in the BODY-FORMS or also later in the pattern. '_' This so-called _don't care_ pattern matches anything, like the previous one, but unless symbol patterns it does not bind any variable. '(pred PRED)' This pattern matches if the function PRED returns non-'nil' when called with the object being matched. '(or UPATTERN1 UPATTERN2...)' This pattern matches as soon as one of the argument patterns succeeds. All argument patterns should let-bind the same variables. '(and UPATTERN1 UPATTERN2...)' This pattern matches only if all the argument patterns succeed. '(guard EXP)' This pattern ignores the object being examined and simply succeeds if EXP evaluates to non-'nil' and fails otherwise. It is typically used inside an 'and' pattern. For example, '(and x (guard (< x 10)))' is a pattern which matches any number smaller than 10 and let-binds it to the variable 'x'. File: elisp.info, Node: Combining Conditions, Next: Iteration, Prev: Conditionals, Up: Control Structures 10.3 Constructs for Combining Conditions ======================================== This section describes three constructs that are often used together with 'if' and 'cond' to express complicated conditions. The constructs 'and' and 'or' can also be used individually as kinds of multiple conditional constructs. -- Function: not condition This function tests for the falsehood of CONDITION. It returns 't' if CONDITION is 'nil', and 'nil' otherwise. The function 'not' is identical to 'null', and we recommend using the name 'null' if you are testing for an empty list. -- Special Form: and conditions... The 'and' special form tests whether all the CONDITIONS are true. It works by evaluating the CONDITIONS one by one in the order written. If any of the CONDITIONS evaluates to 'nil', then the result of the 'and' must be 'nil' regardless of the remaining CONDITIONS; so 'and' returns 'nil' right away, ignoring the remaining CONDITIONS. If all the CONDITIONS turn out non-'nil', then the value of the last of them becomes the value of the 'and' form. Just '(and)', with no CONDITIONS, returns 't', appropriate because all the CONDITIONS turned out non-'nil'. (Think about it; which one did not?) Here is an example. The first condition returns the integer 1, which is not 'nil'. Similarly, the second condition returns the integer 2, which is not 'nil'. The third condition is 'nil', so the remaining condition is never evaluated. (and (print 1) (print 2) nil (print 3)) -| 1 -| 2 => nil Here is a more realistic example of using 'and': (if (and (consp foo) (eq (car foo) 'x)) (message "foo is a list starting with x")) Note that '(car foo)' is not executed if '(consp foo)' returns 'nil', thus avoiding an error. 'and' expressions can also be written using either 'if' or 'cond'. Here's how: (and ARG1 ARG2 ARG3) == (if ARG1 (if ARG2 ARG3)) == (cond (ARG1 (cond (ARG2 ARG3)))) -- Special Form: or conditions... The 'or' special form tests whether at least one of the CONDITIONS is true. It works by evaluating all the CONDITIONS one by one in the order written. If any of the CONDITIONS evaluates to a non-'nil' value, then the result of the 'or' must be non-'nil'; so 'or' returns right away, ignoring the remaining CONDITIONS. The value it returns is the non-'nil' value of the condition just evaluated. If all the CONDITIONS turn out 'nil', then the 'or' expression returns 'nil'. Just '(or)', with no CONDITIONS, returns 'nil', appropriate because all the CONDITIONS turned out 'nil'. (Think about it; which one did not?) For example, this expression tests whether 'x' is either 'nil' or the integer zero: (or (eq x nil) (eq x 0)) Like the 'and' construct, 'or' can be written in terms of 'cond'. For example: (or ARG1 ARG2 ARG3) == (cond (ARG1) (ARG2) (ARG3)) You could almost write 'or' in terms of 'if', but not quite: (if ARG1 ARG1 (if ARG2 ARG2 ARG3)) This is not completely equivalent because it can evaluate ARG1 or ARG2 twice. By contrast, '(or ARG1 ARG2 ARG3)' never evaluates any argument more than once. File: elisp.info, Node: Iteration, Next: Nonlocal Exits, Prev: Combining Conditions, Up: Control Structures 10.4 Iteration ============== Iteration means executing part of a program repetitively. For example, you might want to repeat some computation once for each element of a list, or once for each integer from 0 to N. You can do this in Emacs Lisp with the special form 'while': -- Special Form: while condition forms... 'while' first evaluates CONDITION. If the result is non-'nil', it evaluates FORMS in textual order. Then it reevaluates CONDITION, and if the result is non-'nil', it evaluates FORMS again. This process repeats until CONDITION evaluates to 'nil'. There is no limit on the number of iterations that may occur. The loop will continue until either CONDITION evaluates to 'nil' or until an error or 'throw' jumps out of it (*note Nonlocal Exits::). The value of a 'while' form is always 'nil'. (setq num 0) => 0 (while (< num 4) (princ (format "Iteration %d." num)) (setq num (1+ num))) -| Iteration 0. -| Iteration 1. -| Iteration 2. -| Iteration 3. => nil To write a "repeat...until" loop, which will execute something on each iteration and then do the end-test, put the body followed by the end-test in a 'progn' as the first argument of 'while', as shown here: (while (progn (forward-line 1) (not (looking-at "^$")))) This moves forward one line and continues moving by lines until it reaches an empty line. It is peculiar in that the 'while' has no body, just the end test (which also does the real work of moving point). The 'dolist' and 'dotimes' macros provide convenient ways to write two common kinds of loops. -- Macro: dolist (var list [result]) body... This construct executes BODY once for each element of LIST, binding the variable VAR locally to hold the current element. Then it returns the value of evaluating RESULT, or 'nil' if RESULT is omitted. For example, here is how you could use 'dolist' to define the 'reverse' function: (defun reverse (list) (let (value) (dolist (elt list value) (setq value (cons elt value))))) -- Macro: dotimes (var count [result]) body... This construct executes BODY once for each integer from 0 (inclusive) to COUNT (exclusive), binding the variable VAR to the integer for the current iteration. Then it returns the value of evaluating RESULT, or 'nil' if RESULT is omitted. Here is an example of using 'dotimes' to do something 100 times: (dotimes (i 100) (insert "I will not obey absurd orders\n")) File: elisp.info, Node: Nonlocal Exits, Prev: Iteration, Up: Control Structures 10.5 Nonlocal Exits =================== A "nonlocal exit" is a transfer of control from one point in a program to another remote point. Nonlocal exits can occur in Emacs Lisp as a result of errors; you can also use them under explicit control. Nonlocal exits unbind all variable bindings made by the constructs being exited. * Menu: * Catch and Throw:: Nonlocal exits for the program's own purposes. * Examples of Catch:: Showing how such nonlocal exits can be written. * Errors:: How errors are signaled and handled. * Cleanups:: Arranging to run a cleanup form if an error happens. File: elisp.info, Node: Catch and Throw, Next: Examples of Catch, Up: Nonlocal Exits 10.5.1 Explicit Nonlocal Exits: 'catch' and 'throw' --------------------------------------------------- Most control constructs affect only the flow of control within the construct itself. The function 'throw' is the exception to this rule of normal program execution: it performs a nonlocal exit on request. (There are other exceptions, but they are for error handling only.) 'throw' is used inside a 'catch', and jumps back to that 'catch'. For example: (defun foo-outer () (catch 'foo (foo-inner))) (defun foo-inner () ... (if x (throw 'foo t)) ...) The 'throw' form, if executed, transfers control straight back to the corresponding 'catch', which returns immediately. The code following the 'throw' is not executed. The second argument of 'throw' is used as the return value of the 'catch'. The function 'throw' finds the matching 'catch' based on the first argument: it searches for a 'catch' whose first argument is 'eq' to the one specified in the 'throw'. If there is more than one applicable 'catch', the innermost one takes precedence. Thus, in the above example, the 'throw' specifies 'foo', and the 'catch' in 'foo-outer' specifies the same symbol, so that 'catch' is the applicable one (assuming there is no other matching 'catch' in between). Executing 'throw' exits all Lisp constructs up to the matching 'catch', including function calls. When binding constructs such as 'let' or function calls are exited in this way, the bindings are unbound, just as they are when these constructs exit normally (*note Local Variables::). Likewise, 'throw' restores the buffer and position saved by 'save-excursion' (*note Excursions::), and the narrowing status saved by 'save-restriction'. It also runs any cleanups established with the 'unwind-protect' special form when it exits that form (*note Cleanups::). The 'throw' need not appear lexically within the 'catch' that it jumps to. It can equally well be called from another function called within the 'catch'. As long as the 'throw' takes place chronologically after entry to the 'catch', and chronologically before exit from it, it has access to that 'catch'. This is why 'throw' can be used in commands such as 'exit-recursive-edit' that throw back to the editor command loop (*note Recursive Editing::). Common Lisp note: Most other versions of Lisp, including Common Lisp, have several ways of transferring control nonsequentially: 'return', 'return-from', and 'go', for example. Emacs Lisp has only 'throw'. The 'cl-lib' library provides versions of some of these. *Note (cl)Blocks and Exits::. -- Special Form: catch tag body... 'catch' establishes a return point for the 'throw' function. The return point is distinguished from other such return points by TAG, which may be any Lisp object except 'nil'. The argument TAG is evaluated normally before the return point is established. With the return point in effect, 'catch' evaluates the forms of the BODY in textual order. If the forms execute normally (without error or nonlocal exit) the value of the last body form is returned from the 'catch'. If a 'throw' is executed during the execution of BODY, specifying the same value TAG, the 'catch' form exits immediately; the value it returns is whatever was specified as the second argument of 'throw'. -- Function: throw tag value The purpose of 'throw' is to return from a return point previously established with 'catch'. The argument TAG is used to choose among the various existing return points; it must be 'eq' to the value specified in the 'catch'. If multiple return points match TAG, the innermost one is used. The argument VALUE is used as the value to return from that 'catch'. If no return point is in effect with tag TAG, then a 'no-catch' error is signaled with data '(TAG VALUE)'. File: elisp.info, Node: Examples of Catch, Next: Errors, Prev: Catch and Throw, Up: Nonlocal Exits 10.5.2 Examples of 'catch' and 'throw' -------------------------------------- One way to use 'catch' and 'throw' is to exit from a doubly nested loop. (In most languages, this would be done with a "goto".) Here we compute '(foo I J)' for I and J varying from 0 to 9: (defun search-foo () (catch 'loop (let ((i 0)) (while (< i 10) (let ((j 0)) (while (< j 10) (if (foo i j) (throw 'loop (list i j))) (setq j (1+ j)))) (setq i (1+ i)))))) If 'foo' ever returns non-'nil', we stop immediately and return a list of I and J. If 'foo' always returns 'nil', the 'catch' returns normally, and the value is 'nil', since that is the result of the 'while'. Here are two tricky examples, slightly different, showing two return points at once. First, two return points with the same tag, 'hack': (defun catch2 (tag) (catch tag (throw 'hack 'yes))) => catch2 (catch 'hack (print (catch2 'hack)) 'no) -| yes => no Since both return points have tags that match the 'throw', it goes to the inner one, the one established in 'catch2'. Therefore, 'catch2' returns normally with value 'yes', and this value is printed. Finally the second body form in the outer 'catch', which is ''no', is evaluated and returned from the outer 'catch'. Now let's change the argument given to 'catch2': (catch 'hack (print (catch2 'quux)) 'no) => yes We still have two return points, but this time only the outer one has the tag 'hack'; the inner one has the tag 'quux' instead. Therefore, 'throw' makes the outer 'catch' return the value 'yes'. The function 'print' is never called, and the body-form ''no' is never evaluated. File: elisp.info, Node: Errors, Next: Cleanups, Prev: Examples of Catch, Up: Nonlocal Exits 10.5.3 Errors ------------- When Emacs Lisp attempts to evaluate a form that, for some reason, cannot be evaluated, it "signals" an "error". When an error is signaled, Emacs's default reaction is to print an error message and terminate execution of the current command. This is the right thing to do in most cases, such as if you type 'C-f' at the end of the buffer. In complicated programs, simple termination may not be what you want. For example, the program may have made temporary changes in data structures, or created temporary buffers that should be deleted before the program is finished. In such cases, you would use 'unwind-protect' to establish "cleanup expressions" to be evaluated in case of error. (*Note Cleanups::.) Occasionally, you may wish the program to continue execution despite an error in a subroutine. In these cases, you would use 'condition-case' to establish "error handlers" to recover control in case of error. Resist the temptation to use error handling to transfer control from one part of the program to another; use 'catch' and 'throw' instead. *Note Catch and Throw::. * Menu: * Signaling Errors:: How to report an error. * Processing of Errors:: What Emacs does when you report an error. * Handling Errors:: How you can trap errors and continue execution. * Error Symbols:: How errors are classified for trapping them. File: elisp.info, Node: Signaling Errors, Next: Processing of Errors, Up: Errors 10.5.3.1 How to Signal an Error ............................... "Signaling" an error means beginning error processing. Error processing normally aborts all or part of the running program and returns to a point that is set up to handle the error (*note Processing of Errors::). Here we describe how to signal an error. Most errors are signaled "automatically" within Lisp primitives which you call for other purposes, such as if you try to take the CAR of an integer or move forward a character at the end of the buffer. You can also signal errors explicitly with the functions 'error' and 'signal'. Quitting, which happens when the user types 'C-g', is not considered an error, but it is handled almost like an error. *Note Quitting::. Every error specifies an error message, one way or another. The message should state what is wrong ("File does not exist"), not how things ought to be ("File must exist"). The convention in Emacs Lisp is that error messages should start with a capital letter, but should not end with any sort of punctuation. -- Function: error format-string &rest args This function signals an error with an error message constructed by applying 'format' (*note Formatting Strings::) to FORMAT-STRING and ARGS. These examples show typical uses of 'error': (error "That is an error -- try something else") error-> That is an error -- try something else (error "You have committed %d errors" 10) error-> You have committed 10 errors 'error' works by calling 'signal' with two arguments: the error symbol 'error', and a list containing the string returned by 'format'. *Warning:* If you want to use your own string as an error message verbatim, don't just write '(error STRING)'. If STRING contains '%', it will be interpreted as a format specifier, with undesirable results. Instead, use '(error "%s" STRING)'. -- Function: signal error-symbol data This function signals an error named by ERROR-SYMBOL. The argument DATA is a list of additional Lisp objects relevant to the circumstances of the error. The argument ERROR-SYMBOL must be an "error symbol"--a symbol bearing a property 'error-conditions' whose value is a list of condition names. This is how Emacs Lisp classifies different sorts of errors. *Note Error Symbols::, for a description of error symbols, error conditions and condition names. If the error is not handled, the two arguments are used in printing the error message. Normally, this error message is provided by the 'error-message' property of ERROR-SYMBOL. If DATA is non-'nil', this is followed by a colon and a comma separated list of the unevaluated elements of DATA. For 'error', the error message is the CAR of DATA (that must be a string). Subcategories of 'file-error' are handled specially. The number and significance of the objects in DATA depends on ERROR-SYMBOL. For example, with a 'wrong-type-argument' error, there should be two objects in the list: a predicate that describes the type that was expected, and the object that failed to fit that type. Both ERROR-SYMBOL and DATA are available to any error handlers that handle the error: 'condition-case' binds a local variable to a list of the form '(ERROR-SYMBOL . DATA)' (*note Handling Errors::). The function 'signal' never returns. (signal 'wrong-number-of-arguments '(x y)) error-> Wrong number of arguments: x, y (signal 'no-such-error '("My unknown error condition")) error-> peculiar error: "My unknown error condition" -- Function: user-error format-string &rest args This function behaves exactly like 'error', except that it uses the error symbol 'user-error' rather than 'error'. As the name suggests, this is intended to report errors on the part of the user, rather than errors in the code itself. For example, if you try to use the command 'Info-history-back' ('l') to move back beyond the start of your Info browsing history, Emacs signals a 'user-error'. Such errors do not cause entry to the debugger, even when 'debug-on-error' is non-'nil'. *Note Error Debugging::. Common Lisp note: Emacs Lisp has nothing like the Common Lisp concept of continuable errors. File: elisp.info, Node: Processing of Errors, Next: Handling Errors, Prev: Signaling Errors, Up: Errors 10.5.3.2 How Emacs Processes Errors ................................... When an error is signaled, 'signal' searches for an active "handler" for the error. A handler is a sequence of Lisp expressions designated to be executed if an error happens in part of the Lisp program. If the error has an applicable handler, the handler is executed, and control resumes following the handler. The handler executes in the environment of the 'condition-case' that established it; all functions called within that 'condition-case' have already been exited, and the handler cannot return to them. If there is no applicable handler for the error, it terminates the current command and returns control to the editor command loop. (The command loop has an implicit handler for all kinds of errors.) The command loop's handler uses the error symbol and associated data to print an error message. You can use the variable 'command-error-function' to control how this is done: -- Variable: command-error-function This variable, if non-'nil', specifies a function to use to handle errors that return control to the Emacs command loop. The function should take three arguments: DATA, a list of the same form that 'condition-case' would bind to its variable; CONTEXT, a string describing the situation in which the error occurred, or (more often) 'nil'; and CALLER, the Lisp function which called the primitive that signaled the error. An error that has no explicit handler may call the Lisp debugger. The debugger is enabled if the variable 'debug-on-error' (*note Error Debugging::) is non-'nil'. Unlike error handlers, the debugger runs in the environment of the error, so that you can examine values of variables precisely as they were at the time of the error. File: elisp.info, Node: Handling Errors, Next: Error Symbols, Prev: Processing of Errors, Up: Errors 10.5.3.3 Writing Code to Handle Errors ...................................... The usual effect of signaling an error is to terminate the command that is running and return immediately to the Emacs editor command loop. You can arrange to trap errors occurring in a part of your program by establishing an error handler, with the special form 'condition-case'. A simple example looks like this: (condition-case nil (delete-file filename) (error nil)) This deletes the file named FILENAME, catching any error and returning 'nil' if an error occurs. (You can use the macro 'ignore-errors' for a simple case like this; see below.) The 'condition-case' construct is often used to trap errors that are predictable, such as failure to open a file in a call to 'insert-file-contents'. It is also used to trap errors that are totally unpredictable, such as when the program evaluates an expression read from the user. The second argument of 'condition-case' is called the "protected form". (In the example above, the protected form is a call to 'delete-file'.) The error handlers go into effect when this form begins execution and are deactivated when this form returns. They remain in effect for all the intervening time. In particular, they are in effect during the execution of functions called by this form, in their subroutines, and so on. This is a good thing, since, strictly speaking, errors can be signaled only by Lisp primitives (including 'signal' and 'error') called by the protected form, not by the protected form itself. The arguments after the protected form are handlers. Each handler lists one or more "condition names" (which are symbols) to specify which errors it will handle. The error symbol specified when an error is signaled also defines a list of condition names. A handler applies to an error if they have any condition names in common. In the example above, there is one handler, and it specifies one condition name, 'error', which covers all errors. The search for an applicable handler checks all the established handlers starting with the most recently established one. Thus, if two nested 'condition-case' forms offer to handle the same error, the inner of the two gets to handle it. If an error is handled by some 'condition-case' form, this ordinarily prevents the debugger from being run, even if 'debug-on-error' says this error should invoke the debugger. If you want to be able to debug errors that are caught by a 'condition-case', set the variable 'debug-on-signal' to a non-'nil' value. You can also specify that a particular handler should let the debugger run first, by writing 'debug' among the conditions, like this: (condition-case nil (delete-file filename) ((debug error) nil)) The effect of 'debug' here is only to prevent 'condition-case' from suppressing the call to the debugger. Any given error will invoke the debugger only if 'debug-on-error' and the other usual filtering mechanisms say it should. *Note Error Debugging::. -- Macro: condition-case-unless-debug var protected-form handlers... The macro 'condition-case-unless-debug' provides another way to handle debugging of such forms. It behaves exactly like 'condition-case', unless the variable 'debug-on-error' is non-'nil', in which case it does not handle any errors at all. Once Emacs decides that a certain handler handles the error, it returns control to that handler. To do so, Emacs unbinds all variable bindings made by binding constructs that are being exited, and executes the cleanups of all 'unwind-protect' forms that are being exited. Once control arrives at the handler, the body of the handler executes normally. After execution of the handler body, execution returns from the 'condition-case' form. Because the protected form is exited completely before execution of the handler, the handler cannot resume execution at the point of the error, nor can it examine variable bindings that were made within the protected form. All it can do is clean up and proceed. Error signaling and handling have some resemblance to 'throw' and 'catch' (*note Catch and Throw::), but they are entirely separate facilities. An error cannot be caught by a 'catch', and a 'throw' cannot be handled by an error handler (though using 'throw' when there is no suitable 'catch' signals an error that can be handled). -- Special Form: condition-case var protected-form handlers... This special form establishes the error handlers HANDLERS around the execution of PROTECTED-FORM. If PROTECTED-FORM executes without error, the value it returns becomes the value of the 'condition-case' form; in this case, the 'condition-case' has no effect. The 'condition-case' form makes a difference when an error occurs during PROTECTED-FORM. Each of the HANDLERS is a list of the form '(CONDITIONS BODY...)'. Here CONDITIONS is an error condition name to be handled, or a list of condition names (which can include 'debug' to allow the debugger to run before the handler); BODY is one or more Lisp expressions to be executed when this handler handles an error. Here are examples of handlers: (error nil) (arith-error (message "Division by zero")) ((arith-error file-error) (message "Either division by zero or failure to open a file")) Each error that occurs has an "error symbol" that describes what kind of error it is. The 'error-conditions' property of this symbol is a list of condition names (*note Error Symbols::). Emacs searches all the active 'condition-case' forms for a handler that specifies one or more of these condition names; the innermost matching 'condition-case' handles the error. Within this 'condition-case', the first applicable handler handles the error. After executing the body of the handler, the 'condition-case' returns normally, using the value of the last form in the handler body as the overall value. The argument VAR is a variable. 'condition-case' does not bind this variable when executing the PROTECTED-FORM, only when it handles an error. At that time, it binds VAR locally to an "error description", which is a list giving the particulars of the error. The error description has the form '(ERROR-SYMBOL . DATA)'. The handler can refer to this list to decide what to do. For example, if the error is for failure opening a file, the file name is the second element of DATA--the third element of the error description. If VAR is 'nil', that means no variable is bound. Then the error symbol and associated data are not available to the handler. Sometimes it is necessary to re-throw a signal caught by 'condition-case', for some outer-level handler to catch. Here's how to do that: (signal (car err) (cdr err)) where 'err' is the error description variable, the first argument to 'condition-case' whose error condition you want to re-throw. *Note Definition of signal::. -- Function: error-message-string error-descriptor This function returns the error message string for a given error descriptor. It is useful if you want to handle an error by printing the usual error message for that error. *Note Definition of signal::. Here is an example of using 'condition-case' to handle the error that results from dividing by zero. The handler displays the error message (but without a beep), then returns a very large number. (defun safe-divide (dividend divisor) (condition-case err ;; Protected form. (/ dividend divisor) ;; The handler. (arith-error ; Condition. ;; Display the usual message for this error. (message "%s" (error-message-string err)) 1000000))) => safe-divide (safe-divide 5 0) -| Arithmetic error: (arith-error) => 1000000 The handler specifies condition name 'arith-error' so that it will handle only division-by-zero errors. Other kinds of errors will not be handled (by this 'condition-case'). Thus: (safe-divide nil 3) error-> Wrong type argument: number-or-marker-p, nil Here is a 'condition-case' that catches all kinds of errors, including those from 'error': (setq baz 34) => 34 (condition-case err (if (eq baz 35) t ;; This is a call to the function 'error'. (error "Rats! The variable %s was %s, not 35" 'baz baz)) ;; This is the handler; it is not a form. (error (princ (format "The error was: %s" err)) 2)) -| The error was: (error "Rats! The variable baz was 34, not 35") => 2 -- Macro: ignore-errors body... This construct executes BODY, ignoring any errors that occur during its execution. If the execution is without error, 'ignore-errors' returns the value of the last form in BODY; otherwise, it returns 'nil'. Here's the example at the beginning of this subsection rewritten using 'ignore-errors': (ignore-errors (delete-file filename)) -- Macro: with-demoted-errors body... This macro is like a milder version of 'ignore-errors'. Rather than suppressing errors altogether, it converts them into messages. Use this form around code that is not expected to signal errors, but should be robust if one does occur. Note that this macro uses 'condition-case-unless-debug' rather than 'condition-case'. File: elisp.info, Node: Error Symbols, Prev: Handling Errors, Up: Errors 10.5.3.4 Error Symbols and Condition Names .......................................... When you signal an error, you specify an "error symbol" to specify the kind of error you have in mind. Each error has one and only one error symbol to categorize it. This is the finest classification of errors defined by the Emacs Lisp language. These narrow classifications are grouped into a hierarchy of wider classes called "error conditions", identified by "condition names". The narrowest such classes belong to the error symbols themselves: each error symbol is also a condition name. There are also condition names for more extensive classes, up to the condition name 'error' which takes in all kinds of errors (but not 'quit'). Thus, each error has one or more condition names: 'error', the error symbol if that is distinct from 'error', and perhaps some intermediate classifications. In order for a symbol to be an error symbol, it must have an 'error-conditions' property which gives a list of condition names. This list defines the conditions that this kind of error belongs to. (The error symbol itself, and the symbol 'error', should always be members of this list.) Thus, the hierarchy of condition names is defined by the 'error-conditions' properties of the error symbols. Because quitting is not considered an error, the value of the 'error-conditions' property of 'quit' is just '(quit)'. In addition to the 'error-conditions' list, the error symbol should have an 'error-message' property whose value is a string to be printed when that error is signaled but not handled. If the error symbol has no 'error-message' property or if the 'error-message' property exists, but is not a string, the error message 'peculiar error' is used. *Note Definition of signal::. Here is how we define a new error symbol, 'new-error': (put 'new-error 'error-conditions '(error my-own-errors new-error)) => (error my-own-errors new-error) (put 'new-error 'error-message "A new error") => "A new error" This error has three condition names: 'new-error', the narrowest classification; 'my-own-errors', which we imagine is a wider classification; and 'error', which is the widest of all. The error string should start with a capital letter but it should not end with a period. This is for consistency with the rest of Emacs. Naturally, Emacs will never signal 'new-error' on its own; only an explicit call to 'signal' (*note Definition of signal::) in your code can do this: (signal 'new-error '(x y)) error-> A new error: x, y This error can be handled through any of the three condition names. This example handles 'new-error' and any other errors in the class 'my-own-errors': (condition-case foo (bar nil t) (my-own-errors nil)) The significant way that errors are classified is by their condition names--the names used to match errors with handlers. An error symbol serves only as a convenient way to specify the intended error message and list of condition names. It would be cumbersome to give 'signal' a list of condition names rather than one error symbol. By contrast, using only error symbols without condition names would seriously decrease the power of 'condition-case'. Condition names make it possible to categorize errors at various levels of generality when you write an error handler. Using error symbols alone would eliminate all but the narrowest level of classification. *Note Standard Errors::, for a list of the main error symbols and their conditions. File: elisp.info, Node: Cleanups, Prev: Errors, Up: Nonlocal Exits 10.5.4 Cleaning Up from Nonlocal Exits -------------------------------------- The 'unwind-protect' construct is essential whenever you temporarily put a data structure in an inconsistent state; it permits you to make the data consistent again in the event of an error or throw. (Another more specific cleanup construct that is used only for changes in buffer contents is the atomic change group; *note Atomic Changes::.) -- Special Form: unwind-protect body-form cleanup-forms... 'unwind-protect' executes BODY-FORM with a guarantee that the CLEANUP-FORMS will be evaluated if control leaves BODY-FORM, no matter how that happens. BODY-FORM may complete normally, or execute a 'throw' out of the 'unwind-protect', or cause an error; in all cases, the CLEANUP-FORMS will be evaluated. If BODY-FORM finishes normally, 'unwind-protect' returns the value of BODY-FORM, after it evaluates the CLEANUP-FORMS. If BODY-FORM does not finish, 'unwind-protect' does not return any value in the normal sense. Only BODY-FORM is protected by the 'unwind-protect'. If any of the CLEANUP-FORMS themselves exits nonlocally (via a 'throw' or an error), 'unwind-protect' is _not_ guaranteed to evaluate the rest of them. If the failure of one of the CLEANUP-FORMS has the potential to cause trouble, then protect it with another 'unwind-protect' around that form. The number of currently active 'unwind-protect' forms counts, together with the number of local variable bindings, against the limit 'max-specpdl-size' (*note Local Variables: Definition of max-specpdl-size.). For example, here we make an invisible buffer for temporary use, and make sure to kill it before finishing: (let ((buffer (get-buffer-create " *temp*"))) (with-current-buffer buffer (unwind-protect BODY-FORM (kill-buffer buffer)))) You might think that we could just as well write '(kill-buffer (current-buffer))' and dispense with the variable 'buffer'. However, the way shown above is safer, if BODY-FORM happens to get an error after switching to a different buffer! (Alternatively, you could write a 'save-current-buffer' around BODY-FORM, to ensure that the temporary buffer becomes current again in time to kill it.) Emacs includes a standard macro called 'with-temp-buffer' which expands into more or less the code shown above (*note Current Buffer: Definition of with-temp-buffer.). Several of the macros defined in this manual use 'unwind-protect' in this way. Here is an actual example derived from an FTP package. It creates a process (*note Processes::) to try to establish a connection to a remote machine. As the function 'ftp-login' is highly susceptible to numerous problems that the writer of the function cannot anticipate, it is protected with a form that guarantees deletion of the process in the event of failure. Otherwise, Emacs might fill up with useless subprocesses. (let ((win nil)) (unwind-protect (progn (setq process (ftp-setup-buffer host file)) (if (setq win (ftp-login process host user password)) (message "Logged in") (error "Ftp login failed"))) (or win (and process (delete-process process))))) This example has a small bug: if the user types 'C-g' to quit, and the quit happens immediately after the function 'ftp-setup-buffer' returns but before the variable 'process' is set, the process will not be killed. There is no easy way to fix this bug, but at least it is very unlikely. File: elisp.info, Node: Variables, Next: Functions, Prev: Control Structures, Up: Top 11 Variables ************ A "variable" is a name used in a program to stand for a value. In Lisp, each variable is represented by a Lisp symbol (*note Symbols::). The variable name is simply the symbol's name, and the variable's value is stored in the symbol's value cell(1). *Note Symbol Components::. In Emacs Lisp, the use of a symbol as a variable is independent of its use as a function name. As previously noted in this manual, a Lisp program is represented primarily by Lisp objects, and only secondarily as text. The textual form of a Lisp program is given by the read syntax of the Lisp objects that constitute the program. Hence, the textual form of a variable in a Lisp program is written using the read syntax for the symbol representing the variable. * Menu: * Global Variables:: Variable values that exist permanently, everywhere. * Constant Variables:: Certain "variables" have values that never change. * Local Variables:: Variable values that exist only temporarily. * Void Variables:: Symbols that lack values. * Defining Variables:: A definition says a symbol is used as a variable. * Tips for Defining:: Things you should think about when you define a variable. * Accessing Variables:: Examining values of variables whose names are known only at run time. * Setting Variables:: Storing new values in variables. * Variable Scoping:: How Lisp chooses among local and global values. * Buffer-Local Variables:: Variable values in effect only in one buffer. * File Local Variables:: Handling local variable lists in files. * Directory Local Variables:: Local variables common to all files in a directory. * Variable Aliases:: Variables that are aliases for other variables. * Variables with Restricted Values:: Non-constant variables whose value can _not_ be an arbitrary Lisp object. * Generalized Variables:: Extending the concept of variables. ---------- Footnotes ---------- (1) To be precise, under the default "dynamic binding" rules the value cell always holds the variable's current value, but this is not the case under "lexical binding" rules. *Note Variable Scoping::, for details. File: elisp.info, Node: Global Variables, Next: Constant Variables, Up: Variables 11.1 Global Variables ===================== The simplest way to use a variable is "globally". This means that the variable has just one value at a time, and this value is in effect (at least for the moment) throughout the Lisp system. The value remains in effect until you specify a new one. When a new value replaces the old one, no trace of the old value remains in the variable. You specify a value for a symbol with 'setq'. For example, (setq x '(a b)) gives the variable 'x' the value '(a b)'. Note that 'setq' is a special form (*note Special Forms::); it does not evaluate its first argument, the name of the variable, but it does evaluate the second argument, the new value. Once the variable has a value, you can refer to it by using the symbol itself as an expression. Thus, x => (a b) assuming the 'setq' form shown above has already been executed. If you do set the same variable again, the new value replaces the old one: x => (a b) (setq x 4) => 4 x => 4 File: elisp.info, Node: Constant Variables, Next: Local Variables, Prev: Global Variables, Up: Variables 11.2 Variables that Never Change ================================ In Emacs Lisp, certain symbols normally evaluate to themselves. These include 'nil' and 't', as well as any symbol whose name starts with ':' (these are called "keywords"). These symbols cannot be rebound, nor can their values be changed. Any attempt to set or bind 'nil' or 't' signals a 'setting-constant' error. The same is true for a keyword (a symbol whose name starts with ':'), if it is interned in the standard obarray, except that setting such a symbol to itself is not an error. nil == 'nil => nil (setq nil 500) error-> Attempt to set constant symbol: nil -- Function: keywordp object function returns 't' if OBJECT is a symbol whose name starts with ':', interned in the standard obarray, and returns 'nil' otherwise. These constants are fundamentally different from the "constants" defined using the 'defconst' special form (*note Defining Variables::). A 'defconst' form serves to inform human readers that you do not intend to change the value of a variable, but Emacs does not raise an error if you actually change it. File: elisp.info, Node: Local Variables, Next: Void Variables, Prev: Constant Variables, Up: Variables 11.3 Local Variables ==================== Global variables have values that last until explicitly superseded with new values. Sometimes it is useful to give a variable a "local value"--a value that takes effect only within a certain part of a Lisp program. When a variable has a local value, we say that it is "locally bound" to that value, and that it is a "local variable". For example, when a function is called, its argument variables receive local values, which are the actual arguments supplied to the function call; these local bindings take effect within the body of the function. To take another example, the 'let' special form explicitly establishes local bindings for specific variables, which take effect within the body of the 'let' form. We also speak of the "global binding", which is where (conceptually) the global value is kept. Establishing a local binding saves away the variable's previous value (or lack of one). We say that the previous value is "shadowed". Both global and local values may be shadowed. If a local binding is in effect, using 'setq' on the local variable stores the specified value in the local binding. When that local binding is no longer in effect, the previously shadowed value (or lack of one) comes back. A variable can have more than one local binding at a time (e.g., if there are nested 'let' forms that bind the variable). The "current binding" is the local binding that is actually in effect. It determines the value returned by evaluating the variable symbol, and it is the binding acted on by 'setq'. For most purposes, you can think of the current binding as the "innermost" local binding, or the global binding if there is no local binding. To be more precise, a rule called the "scoping rule" determines where in a program a local binding takes effect. The default scoping rule in Emacs Lisp is called "dynamic scoping", which simply states that the current binding at any given point in the execution of a program is the most recently-created binding for that variable that still exists. For details about dynamic scoping, and an alternative scoping rule called "lexical scoping", *Note Variable Scoping::. The special forms 'let' and 'let*' exist to create local bindings: -- Special Form: let (bindings...) forms... This special form sets up local bindings for a certain set of variables, as specified by BINDINGS, and then evaluates all of the FORMS in textual order. Its return value is the value of the last form in FORMS. Each of the BINDINGS is either (i) a symbol, in which case that symbol is locally bound to 'nil'; or (ii) a list of the form '(SYMBOL VALUE-FORM)', in which case SYMBOL is locally bound to the result of evaluating VALUE-FORM. If VALUE-FORM is omitted, 'nil' is used. All of the VALUE-FORMs in BINDINGS are evaluated in the order they appear and _before_ binding any of the symbols to them. Here is an example of this: 'z' is bound to the old value of 'y', which is 2, not the new value of 'y', which is 1. (setq y 2) => 2 (let ((y 1) (z y)) (list y z)) => (1 2) -- Special Form: let* (bindings...) forms... This special form is like 'let', but it binds each variable right after computing its local value, before computing the local value for the next variable. Therefore, an expression in BINDINGS can refer to the preceding symbols bound in this 'let*' form. Compare the following example with the example above for 'let'. (setq y 2) => 2 (let* ((y 1) (z y)) ; Use the just-established value of 'y'. (list y z)) => (1 1) Here is a complete list of the other facilities that create local bindings: * Function calls (*note Functions::). * Macro calls (*note Macros::). * 'condition-case' (*note Errors::). Variables can also have buffer-local bindings (*note Buffer-Local Variables::); a few variables have terminal-local bindings (*note Multiple Terminals::). These kinds of bindings work somewhat like ordinary local bindings, but they are localized depending on "where" you are in Emacs. -- User Option: max-specpdl-size This variable defines the limit on the total number of local variable bindings and 'unwind-protect' cleanups (see *note Cleaning Up from Nonlocal Exits: Cleanups.) that are allowed before Emacs signals an error (with data '"Variable binding depth exceeds max-specpdl-size"'). This limit, with the associated error when it is exceeded, is one way that Lisp avoids infinite recursion on an ill-defined function. 'max-lisp-eval-depth' provides another limit on depth of nesting. *Note Eval: Definition of max-lisp-eval-depth. The default value is 1300. Entry to the Lisp debugger increases the value, if there is little room left, to make sure the debugger itself has room to execute. File: elisp.info, Node: Void Variables, Next: Defining Variables, Prev: Local Variables, Up: Variables 11.4 When a Variable is "Void" ============================== We say that a variable is void if its symbol has an unassigned value cell (*note Symbol Components::). Under Emacs Lisp's default dynamic binding rules (*note Variable Scoping::), the value cell stores the variable's current (local or global) value. Note that an unassigned value cell is _not_ the same as having 'nil' in the value cell. The symbol 'nil' is a Lisp object and can be the value of a variable, just as any other object can be; but it is still a value. If a variable is void, trying to evaluate the variable signals a 'void-variable' error rather than a value. Under lexical binding rules, the value cell only holds the variable's global value, i.e., the value outside of any lexical binding construct. When a variable is lexically bound, the local value is determined by the lexical environment; the variable may have a local value if its symbol's value cell is unassigned. -- Function: makunbound symbol This function empties out the value cell of SYMBOL, making the variable void. It returns SYMBOL. If SYMBOL has a dynamic local binding, 'makunbound' voids the current binding, and this voidness lasts only as long as the local binding is in effect. Afterwards, the previously shadowed local or global binding is reexposed; then the variable will no longer be void, unless the reexposed binding is void too. Here are some examples (assuming dynamic binding is in effect): (setq x 1) ; Put a value in the global binding. => 1 (let ((x 2)) ; Locally bind it. (makunbound 'x) ; Void the local binding. x) error-> Symbol's value as variable is void: x x ; The global binding is unchanged. => 1 (let ((x 2)) ; Locally bind it. (let ((x 3)) ; And again. (makunbound 'x) ; Void the innermost-local binding. x)) ; And refer: it's void. error-> Symbol's value as variable is void: x (let ((x 2)) (let ((x 3)) (makunbound 'x)) ; Void inner binding, then remove it. x) ; Now outer 'let' binding is visible. => 2 -- Function: boundp variable This function returns 't' if VARIABLE (a symbol) is not void, and 'nil' if it is void. Here are some examples (assuming dynamic binding is in effect): (boundp 'abracadabra) ; Starts out void. => nil (let ((abracadabra 5)) ; Locally bind it. (boundp 'abracadabra)) => t (boundp 'abracadabra) ; Still globally void. => nil (setq abracadabra 5) ; Make it globally nonvoid. => 5 (boundp 'abracadabra) => t File: elisp.info, Node: Defining Variables, Next: Tips for Defining, Prev: Void Variables, Up: Variables 11.5 Defining Global Variables ============================== A "variable definition" is a construct that announces your intention to use a symbol as a global variable. It uses the special forms 'defvar' or 'defconst', which are documented below. A variable definition serves three purposes. First, it informs people who read the code that the symbol is _intended_ to be used a certain way (as a variable). Second, it informs the Lisp system of this, optionally supplying an initial value and a documentation string. Third, it provides information to programming tools such as 'etags', allowing them to find where the variable was defined. The difference between 'defconst' and 'defvar' is mainly a matter of intent, serving to inform human readers of whether the value should ever change. Emacs Lisp does not actually prevent you from changing the value of a variable defined with 'defconst'. One notable difference between the two forms is that 'defconst' unconditionally initializes the variable, whereas 'defvar' initializes it only if it is originally void. To define a customizable variable, you should use 'defcustom' (which calls 'defvar' as a subroutine). *Note Variable Definitions::. -- Special Form: defvar symbol [value [doc-string]] This special form defines SYMBOL as a variable. Note that SYMBOL is not evaluated; the symbol to be defined should appear explicitly in the 'defvar' form. The variable is marked as "special", meaning that it should always be dynamically bound (*note Variable Scoping::). If SYMBOL is void and VALUE is specified, 'defvar' evaluates VALUE and sets SYMBOL to the result. But if SYMBOL already has a value (i.e., it is not void), VALUE is not even evaluated, and SYMBOL's value remains unchanged. If VALUE is omitted, the value of SYMBOL is not changed in any case. If SYMBOL has a buffer-local binding in the current buffer, 'defvar' operates on the default value, which is buffer-independent, not the current (buffer-local) binding. It sets the default value if the default value is void. *Note Buffer-Local Variables::. When you evaluate a top-level 'defvar' form with 'C-M-x' in Emacs Lisp mode ('eval-defun'), a special feature of 'eval-defun' arranges to set the variable unconditionally, without testing whether its value is void. If the DOC-STRING argument is supplied, it specifies the documentation string for the variable (stored in the symbol's 'variable-documentation' property). *Note Documentation::. Here are some examples. This form defines 'foo' but does not initialize it: (defvar foo) => foo This example initializes the value of 'bar' to '23', and gives it a documentation string: (defvar bar 23 "The normal weight of a bar.") => bar The 'defvar' form returns SYMBOL, but it is normally used at top level in a file where its value does not matter. -- Special Form: defconst symbol value [doc-string] This special form defines SYMBOL as a value and initializes it. It informs a person reading your code that SYMBOL has a standard global value, established here, that should not be changed by the user or by other programs. Note that SYMBOL is not evaluated; the symbol to be defined must appear explicitly in the 'defconst'. The 'defconst' form, like 'defvar', marks the variable as "special", meaning that it should always be dynamically bound (*note Variable Scoping::). In addition, it marks the variable as risky (*note File Local Variables::). 'defconst' always evaluates VALUE, and sets the value of SYMBOL to the result. If SYMBOL does have a buffer-local binding in the current buffer, 'defconst' sets the default value, not the buffer-local value. (But you should not be making buffer-local bindings for a symbol that is defined with 'defconst'.) An example of the use of 'defconst' is Emacs's definition of 'float-pi'--the mathematical constant pi, which ought not to be changed by anyone (attempts by the Indiana State Legislature notwithstanding). As the second form illustrates, however, 'defconst' is only advisory. (defconst float-pi 3.141592653589793 "The value of Pi.") => float-pi (setq float-pi 3) => float-pi float-pi => 3 *Warning:* If you use a 'defconst' or 'defvar' special form while the variable has a local binding (made with 'let', or a function argument), it sets the local binding rather than the global binding. This is not what you usually want. To prevent this, use these special forms at top level in a file, where normally no local binding is in effect, and make sure to load the file before making a local binding for the variable. File: elisp.info, Node: Tips for Defining, Next: Accessing Variables, Prev: Defining Variables, Up: Variables 11.6 Tips for Defining Variables Robustly ========================================= When you define a variable whose value is a function, or a list of functions, use a name that ends in '-function' or '-functions', respectively. There are several other variable name conventions; here is a complete list: '...-hook' The variable is a normal hook (*note Hooks::). '...-function' The value is a function. '...-functions' The value is a list of functions. '...-form' The value is a form (an expression). '...-forms' The value is a list of forms (expressions). '...-predicate' The value is a predicate--a function of one argument that returns non-'nil' for "good" arguments and 'nil' for "bad" arguments. '...-flag' The value is significant only as to whether it is 'nil' or not. Since such variables often end up acquiring more values over time, this convention is not strongly recommended. '...-program' The value is a program name. '...-command' The value is a whole shell command. '...-switches' The value specifies options for a command. When you define a variable, always consider whether you should mark it as "safe" or "risky"; see *note File Local Variables::. When defining and initializing a variable that holds a complicated value (such as a keymap with bindings in it), it's best to put the entire computation of the value into the 'defvar', like this: (defvar my-mode-map (let ((map (make-sparse-keymap))) (define-key map "\C-c\C-a" 'my-command) ... map) DOCSTRING) This method has several benefits. First, if the user quits while loading the file, the variable is either still uninitialized or initialized properly, never in-between. If it is still uninitialized, reloading the file will initialize it properly. Second, reloading the file once the variable is initialized will not alter it; that is important if the user has run hooks to alter part of the contents (such as, to rebind keys). Third, evaluating the 'defvar' form with 'C-M-x' will reinitialize the map completely. Putting so much code in the 'defvar' form has one disadvantage: it puts the documentation string far away from the line which names the variable. Here's a safe way to avoid that: (defvar my-mode-map nil DOCSTRING) (unless my-mode-map (let ((map (make-sparse-keymap))) (define-key map "\C-c\C-a" 'my-command) ... (setq my-mode-map map))) This has all the same advantages as putting the initialization inside the 'defvar', except that you must type 'C-M-x' twice, once on each form, if you do want to reinitialize the variable. File: elisp.info, Node: Accessing Variables, Next: Setting Variables, Prev: Tips for Defining, Up: Variables 11.7 Accessing Variable Values ============================== The usual way to reference a variable is to write the symbol which names it. *Note Symbol Forms::. Occasionally, you may want to reference a variable which is only determined at run time. In that case, you cannot specify the variable name in the text of the program. You can use the 'symbol-value' function to extract the value. -- Function: symbol-value symbol This function returns the value stored in SYMBOL's value cell. This is where the variable's current (dynamic) value is stored. If the variable has no local binding, this is simply its global value. If the variable is void, a 'void-variable' error is signaled. If the variable is lexically bound, the value reported by 'symbol-value' is not necessarily the same as the variable's lexical value, which is determined by the lexical environment rather than the symbol's value cell. *Note Variable Scoping::. (setq abracadabra 5) => 5 (setq foo 9) => 9 ;; Here the symbol 'abracadabra' ;; is the symbol whose value is examined. (let ((abracadabra 'foo)) (symbol-value 'abracadabra)) => foo ;; Here, the value of 'abracadabra', ;; which is 'foo', ;; is the symbol whose value is examined. (let ((abracadabra 'foo)) (symbol-value abracadabra)) => 9 (symbol-value 'abracadabra) => 5 File: elisp.info, Node: Setting Variables, Next: Variable Scoping, Prev: Accessing Variables, Up: Variables 11.8 Setting Variable Values ============================ The usual way to change the value of a variable is with the special form 'setq'. When you need to compute the choice of variable at run time, use the function 'set'. -- Special Form: setq [symbol form]... This special form is the most common method of changing a variable's value. Each SYMBOL is given a new value, which is the result of evaluating the corresponding FORM. The current binding of the symbol is changed. 'setq' does not evaluate SYMBOL; it sets the symbol that you write. We say that this argument is "automatically quoted". The 'q' in 'setq' stands for "quoted". The value of the 'setq' form is the value of the last FORM. (setq x (1+ 2)) => 3 x ; 'x' now has a global value. => 3 (let ((x 5)) (setq x 6) ; The local binding of 'x' is set. x) => 6 x ; The global value is unchanged. => 3 Note that the first FORM is evaluated, then the first SYMBOL is set, then the second FORM is evaluated, then the second SYMBOL is set, and so on: (setq x 10 ; Notice that 'x' is set before y (1+ x)) ; the value of 'y' is computed. => 11 -- Function: set symbol value This function puts VALUE in the value cell of SYMBOL. Since it is a function rather than a special form, the expression written for SYMBOL is evaluated to obtain the symbol to set. The return value is VALUE. When dynamic variable binding is in effect (the default), 'set' has the same effect as 'setq', apart from the fact that 'set' evaluates its SYMBOL argument whereas 'setq' does not. But when a variable is lexically bound, 'set' affects its _dynamic_ value, whereas 'setq' affects its current (lexical) value. *Note Variable Scoping::. (set one 1) error-> Symbol's value as variable is void: one (set 'one 1) => 1 (set 'two 'one) => one (set two 2) ; 'two' evaluates to symbol 'one'. => 2 one ; So it is 'one' that was set. => 2 (let ((one 1)) ; This binding of 'one' is set, (set 'one 3) ; not the global value. one) => 3 one => 2 If SYMBOL is not actually a symbol, a 'wrong-type-argument' error is signaled. (set '(x y) 'z) error-> Wrong type argument: symbolp, (x y) File: elisp.info, Node: Variable Scoping, Next: Buffer-Local Variables, Prev: Setting Variables, Up: Variables 11.9 Scoping Rules for Variable Bindings ======================================== When you create a local binding for a variable, that binding takes effect only within a limited portion of the program (*note Local Variables::). This section describes exactly what this means. Each local binding has a certain "scope" and "extent". "Scope" refers to _where_ in the textual source code the binding can be accessed. "Extent" refers to _when_, as the program is executing, the binding exists. By default, the local bindings that Emacs creates are "dynamic bindings". Such a binding has "indefinite scope", meaning that any part of the program can potentially access the variable binding. It also has "dynamic extent", meaning that the binding lasts only while the binding construct (such as the body of a 'let' form) is being executed. Emacs can optionally create "lexical bindings". A lexical binding has "lexical scope", meaning that any reference to the variable must be located textually within the binding construct. It also has "indefinite extent", meaning that under some circumstances the binding can live on even after the binding construct has finished executing, by means of special objects called "closures". The following subsections describe dynamic binding and lexical binding in greater detail, and how to enable lexical binding in Emacs Lisp programs. * Menu: * Dynamic Binding:: The default for binding local variables in Emacs. * Dynamic Binding Tips:: Avoiding problems with dynamic binding. * Lexical Binding:: A different type of local variable binding. * Using Lexical Binding:: How to enable lexical binding. File: elisp.info, Node: Dynamic Binding, Next: Dynamic Binding Tips, Up: Variable Scoping 11.9.1 Dynamic Binding ---------------------- By default, the local variable bindings made by Emacs are dynamic bindings. When a variable is dynamically bound, its current binding at any point in the execution of the Lisp program is simply the most recently-created dynamic local binding for that symbol, or the global binding if there is no such local binding. Dynamic bindings have indefinite scope and dynamic extent, as shown by the following example: (defvar x -99) ; 'x' receives an initial value of -99. (defun getx () x) ; 'x' is used "free" in this function. (let ((x 1)) ; 'x' is dynamically bound. (getx)) => 1 ;; After the 'let' form finishes, 'x' reverts to its ;; previous value, which is -99. (getx) => -99 The function 'getx' refers to 'x'. This is a "free" reference, in the sense that there is no binding for 'x' within that 'defun' construct itself. When we call 'getx' from within a 'let' form in which 'x' is (dynamically) bound, it retrieves the local value of 'x' (i.e., 1). But when we call 'getx' outside the 'let' form, it retrieves the global value of 'x' (i.e., -99). Here is another example, which illustrates setting a dynamically bound variable using 'setq': (defvar x -99) ; 'x' receives an initial value of -99. (defun addx () (setq x (1+ x))) ; Add 1 to 'x' and return its new value. (let ((x 1)) (addx) (addx)) => 3 ; The two 'addx' calls add to 'x' twice. ;; After the 'let' form finishes, 'x' reverts to its ;; previous value, which is -99. (addx) => -98 Dynamic binding is implemented in Emacs Lisp in a simple way. Each symbol has a value cell, which specifies its current dynamic value (or absence of value). *Note Symbol Components::. When a symbol is given a dynamic local binding, Emacs records the contents of the value cell (or absence thereof) in a stack, and stores the new local value in the value cell. When the binding construct finishes executing, Emacs pops the old value off the stack, and puts it in the value cell. File: elisp.info, Node: Dynamic Binding Tips, Next: Lexical Binding, Prev: Dynamic Binding, Up: Variable Scoping 11.9.2 Proper Use of Dynamic Binding ------------------------------------ Dynamic binding is a powerful feature, as it allows programs to refer to variables that are not defined within their local textual scope. However, if used without restraint, this can also make programs hard to understand. There are two clean ways to use this technique: * If a variable has no global definition, use it as a local variable only within a binding construct, e.g., the body of the 'let' form where the variable was bound, or the body of the function for an argument variable. If this convention is followed consistently throughout a program, the value of the variable will not affect, nor be affected by, any uses of the same variable symbol elsewhere in the program. * Otherwise, define the variable with 'defvar', 'defconst', or 'defcustom'. *Note Defining Variables::. Usually, the definition should be at top-level in an Emacs Lisp file. As far as possible, it should include a documentation string which explains the meaning and purpose of the variable. You should also choose the variable's name to avoid name conflicts (*note Coding Conventions::). Then you can bind the variable anywhere in a program, knowing reliably what the effect will be. Wherever you encounter the variable, it will be easy to refer back to the definition, e.g., via the 'C-h v' command (provided the variable definition has been loaded into Emacs). *Note (emacs)Name Help::. For example, it is common to use local bindings for customizable variables like 'case-fold-search': (defun search-for-abc () "Search for the string \"abc\", ignoring case differences." (let ((case-fold-search nil)) (re-search-forward "abc"))) File: elisp.info, Node: Lexical Binding, Next: Using Lexical Binding, Prev: Dynamic Binding Tips, Up: Variable Scoping 11.9.3 Lexical Binding ---------------------- Optionally, you can create lexical bindings in Emacs Lisp. A lexically bound variable has "lexical scope", meaning that any reference to the variable must be located textually within the binding construct. Here is an example (*note Using Lexical Binding::, for how to actually enable lexical binding): (let ((x 1)) ; 'x' is lexically bound. (+ x 3)) => 4 (defun getx () x) ; 'x' is used "free" in this function. (let ((x 1)) ; 'x' is lexically bound. (getx)) error-> Symbol's value as variable is void: x Here, the variable 'x' has no global value. When it is lexically bound within a 'let' form, it can be used in the textual confines of that 'let' form. But it can _not_ be used from within a 'getx' function called from the 'let' form, since the function definition of 'getx' occurs outside the 'let' form itself. Here is how lexical binding works. Each binding construct defines a "lexical environment", specifying the symbols that are bound within the construct and their local values. When the Lisp evaluator wants the current value of a variable, it looks first in the lexical environment; if the variable is not specified in there, it looks in the symbol's value cell, where the dynamic value is stored. Lexical bindings have indefinite extent. Even after a binding construct has finished executing, its lexical environment can be "kept around" in Lisp objects called "closures". A closure is created when you define a named or anonymous function with lexical binding enabled. *Note Closures::, for details. When a closure is called as a function, any lexical variable references within its definition use the retained lexical environment. Here is an example: (defvar my-ticker nil) ; We will use this dynamically bound ; variable to store a closure. (let ((x 0)) ; 'x' is lexically bound. (setq my-ticker (lambda () (setq x (1+ x))))) => (closure ((x . 0) t) () (1+ x)) (funcall my-ticker) => 1 (funcall my-ticker) => 2 (funcall my-ticker) => 3 x ; Note that 'x' has no global value. error-> Symbol's value as variable is void: x The 'let' binding defines a lexical environment in which the variable 'x' is locally bound to 0. Within this binding construct, we define a lambda expression which increments 'x' by one and returns the incremented value. This lambda expression is automatically turned into a closure, in which the lexical environment lives on even after the 'let' binding construct has exited. Each time we evaluate the closure, it increments 'x', using the binding of 'x' in that lexical environment. Note that functions like 'symbol-value', 'boundp', and 'set' only retrieve or modify a variable's dynamic binding (i.e., the contents of its symbol's value cell). Also, the code in the body of a 'defun' or 'defmacro' cannot refer to surrounding lexical variables. Currently, lexical binding is not much used within the Emacs sources. However, we expect its importance to increase in the future. Lexical binding opens up a lot more opportunities for optimization, so Emacs Lisp code that makes use of lexical binding is likely to run faster in future Emacs versions. Such code is also much more friendly to concurrency, which we want to add to Emacs in the near future. File: elisp.info, Node: Using Lexical Binding, Prev: Lexical Binding, Up: Variable Scoping 11.9.4 Using Lexical Binding ---------------------------- When loading an Emacs Lisp file or evaluating a Lisp buffer, lexical binding is enabled if the buffer-local variable 'lexical-binding' is non-'nil': -- Variable: lexical-binding If this buffer-local variable is non-'nil', Emacs Lisp files and buffers are evaluated using lexical binding instead of dynamic binding. (However, special variables are still dynamically bound; see below.) If 'nil', dynamic binding is used for all local variables. This variable is typically set for a whole Emacs Lisp file, as a file local variable (*note File Local Variables::). Note that unlike other such variables, this one must be set in the first line of a file. When evaluating Emacs Lisp code directly using an 'eval' call, lexical binding is enabled if the LEXICAL argument to 'eval' is non-'nil'. *Note Eval::. Even when lexical binding is enabled, certain variables will continue to be dynamically bound. These are called "special variables". Every variable that has been defined with 'defvar', 'defcustom' or 'defconst' is a special variable (*note Defining Variables::). All other variables are subject to lexical binding. -- Function: special-variable-p symbol This function returns non-'nil' if SYMBOL is a special variable (i.e., it has a 'defvar', 'defcustom', or 'defconst' variable definition). Otherwise, the return value is 'nil'. The use of a special variable as a formal argument in a function is discouraged. Doing so gives rise to unspecified behavior when lexical binding mode is enabled (it may use lexical binding sometimes, and dynamic binding other times). Converting an Emacs Lisp program to lexical binding is pretty easy. First, add a file-local variable setting of 'lexical-binding' to 't' in the Emacs Lisp source file. Second, check that every variable in the program which needs to be dynamically bound has a variable definition, so that it is not inadvertently bound lexically. A simple way to find out which variables need a variable definition is to byte-compile the source file. *Note Byte Compilation::. If a non-special variable is used outside of a 'let' form, the byte-compiler will warn about reference or assignment to a "free variable". If a non-special variable is bound but not used within a 'let' form, the byte-compiler will warn about an "unused lexical variable". The byte-compiler will also issue a warning if you use a special variable as a function argument. (To silence byte-compiler warnings about unused variables, just use a variable name that start with an underscore. The byte-compiler interprets this as an indication that this is a variable known not to be used.) File: elisp.info, Node: Buffer-Local Variables, Next: File Local Variables, Prev: Variable Scoping, Up: Variables 11.10 Buffer-Local Variables ============================ Global and local variable bindings are found in most programming languages in one form or another. Emacs, however, also supports additional, unusual kinds of variable binding, such as "buffer-local" bindings, which apply only in one buffer. Having different values for a variable in different buffers is an important customization method. (Variables can also have bindings that are local to each terminal. *Note Multiple Terminals::.) * Menu: * Intro to Buffer-Local:: Introduction and concepts. * Creating Buffer-Local:: Creating and destroying buffer-local bindings. * Default Value:: The default value is seen in buffers that don't have their own buffer-local values. File: elisp.info, Node: Intro to Buffer-Local, Next: Creating Buffer-Local, Up: Buffer-Local Variables 11.10.1 Introduction to Buffer-Local Variables ---------------------------------------------- A buffer-local variable has a buffer-local binding associated with a particular buffer. The binding is in effect when that buffer is current; otherwise, it is not in effect. If you set the variable while a buffer-local binding is in effect, the new value goes in that binding, so its other bindings are unchanged. This means that the change is visible only in the buffer where you made it. The variable's ordinary binding, which is not associated with any specific buffer, is called the "default binding". In most cases, this is the global binding. A variable can have buffer-local bindings in some buffers but not in other buffers. The default binding is shared by all the buffers that don't have their own bindings for the variable. (This includes all newly-created buffers.) If you set the variable in a buffer that does not have a buffer-local binding for it, this sets the default binding, so the new value is visible in all the buffers that see the default binding. The most common use of buffer-local bindings is for major modes to change variables that control the behavior of commands. For example, C mode and Lisp mode both set the variable 'paragraph-start' to specify that only blank lines separate paragraphs. They do this by making the variable buffer-local in the buffer that is being put into C mode or Lisp mode, and then setting it to the new value for that mode. *Note Major Modes::. The usual way to make a buffer-local binding is with 'make-local-variable', which is what major mode commands typically use. This affects just the current buffer; all other buffers (including those yet to be created) will continue to share the default value unless they are explicitly given their own buffer-local bindings. A more powerful operation is to mark the variable as "automatically buffer-local" by calling 'make-variable-buffer-local'. You can think of this as making the variable local in all buffers, even those yet to be created. More precisely, the effect is that setting the variable automatically makes the variable local to the current buffer if it is not already so. All buffers start out by sharing the default value of the variable as usual, but setting the variable creates a buffer-local binding for the current buffer. The new value is stored in the buffer-local binding, leaving the default binding untouched. This means that the default value cannot be changed with 'setq' in any buffer; the only way to change it is with 'setq-default'. *Warning:* When a variable has buffer-local bindings in one or more buffers, 'let' rebinds the binding that's currently in effect. For instance, if the current buffer has a buffer-local value, 'let' temporarily rebinds that. If no buffer-local bindings are in effect, 'let' rebinds the default value. If inside the 'let' you then change to a different current buffer in which a different binding is in effect, you won't see the 'let' binding any more. And if you exit the 'let' while still in the other buffer, you won't see the unbinding occur (though it will occur properly). Here is an example to illustrate: (setq foo 'g) (set-buffer "a") (make-local-variable 'foo) (setq foo 'a) (let ((foo 'temp)) ;; foo => 'temp ; let binding in buffer 'a' (set-buffer "b") ;; foo => 'g ; the global value since foo is not local in 'b' BODY...) foo => 'g ; exiting restored the local value in buffer 'a', ; but we don't see that in buffer 'b' (set-buffer "a") ; verify the local value was restored foo => 'a Note that references to 'foo' in BODY access the buffer-local binding of buffer 'b'. When a file specifies local variable values, these become buffer-local values when you visit the file. *Note (emacs)File Variables::. A buffer-local variable cannot be made terminal-local (*note Multiple Terminals::). File: elisp.info, Node: Creating Buffer-Local, Next: Default Value, Prev: Intro to Buffer-Local, Up: Buffer-Local Variables 11.10.2 Creating and Deleting Buffer-Local Bindings --------------------------------------------------- -- Command: make-local-variable variable This function creates a buffer-local binding in the current buffer for VARIABLE (a symbol). Other buffers are not affected. The value returned is VARIABLE. The buffer-local value of VARIABLE starts out as the same value VARIABLE previously had. If VARIABLE was void, it remains void. ;; In buffer 'b1': (setq foo 5) ; Affects all buffers. => 5 (make-local-variable 'foo) ; Now it is local in 'b1'. => foo foo ; That did not change => 5 ; the value. (setq foo 6) ; Change the value => 6 ; in 'b1'. foo => 6 ;; In buffer 'b2', the value hasn't changed. (with-current-buffer "b2" foo) => 5 Making a variable buffer-local within a 'let'-binding for that variable does not work reliably, unless the buffer in which you do this is not current either on entry to or exit from the 'let'. This is because 'let' does not distinguish between different kinds of bindings; it knows only which variable the binding was made for. If the variable is terminal-local (*note Multiple Terminals::), this function signals an error. Such variables cannot have buffer-local bindings as well. *Warning:* do not use 'make-local-variable' for a hook variable. The hook variables are automatically made buffer-local as needed if you use the LOCAL argument to 'add-hook' or 'remove-hook'. -- Macro: setq-local variable value This macro creates a buffer-local binding in the current buffer for VARIABLE, and gives it the buffer-local value VALUE. It is equivalent to calling 'make-local-variable' followed by 'setq'. VARIABLE should be an unquoted symbol. -- Command: make-variable-buffer-local variable This function marks VARIABLE (a symbol) automatically buffer-local, so that any subsequent attempt to set it will make it local to the current buffer at the time. Unlike 'make-local-variable', with which it is often confused, this cannot be undone, and affects the behavior of the variable in all buffers. A peculiar wrinkle of this feature is that binding the variable (with 'let' or other binding constructs) does not create a buffer-local binding for it. Only setting the variable (with 'set' or 'setq'), while the variable does not have a 'let'-style binding that was made in the current buffer, does so. If VARIABLE does not have a default value, then calling this command will give it a default value of 'nil'. If VARIABLE already has a default value, that value remains unchanged. Subsequently calling 'makunbound' on VARIABLE will result in a void buffer-local value and leave the default value unaffected. The value returned is VARIABLE. *Warning:* Don't assume that you should use 'make-variable-buffer-local' for user-option variables, simply because users _might_ want to customize them differently in different buffers. Users can make any variable local, when they wish to. It is better to leave the choice to them. The time to use 'make-variable-buffer-local' is when it is crucial that no two buffers ever share the same binding. For example, when a variable is used for internal purposes in a Lisp program which depends on having separate values in separate buffers, then using 'make-variable-buffer-local' can be the best solution. -- Macro: defvar-local variable value &optional docstring This macro defines VARIABLE as a variable with initial value VALUE and DOCSTRING, and marks it as automatically buffer-local. It is equivalent to calling 'defvar' followed by 'make-variable-buffer-local'. VARIABLE should be an unquoted symbol. -- Function: local-variable-p variable &optional buffer This returns 't' if VARIABLE is buffer-local in buffer BUFFER (which defaults to the current buffer); otherwise, 'nil'. -- Function: local-variable-if-set-p variable &optional buffer This returns 't' if VARIABLE either has a buffer-local value in buffer BUFFER, or is automatically buffer-local. Otherwise, it returns 'nil'. If omitted or 'nil', BUFFER defaults to the current buffer. -- Function: buffer-local-value variable buffer This function returns the buffer-local binding of VARIABLE (a symbol) in buffer BUFFER. If VARIABLE does not have a buffer-local binding in buffer BUFFER, it returns the default value (*note Default Value::) of VARIABLE instead. -- Function: buffer-local-variables &optional buffer This function returns a list describing the buffer-local variables in buffer BUFFER. (If BUFFER is omitted, the current buffer is used.) Normally, each list element has the form '(SYM . VAL)', where SYM is a buffer-local variable (a symbol) and VAL is its buffer-local value. But when a variable's buffer-local binding in BUFFER is void, its list element is just SYM. (make-local-variable 'foobar) (makunbound 'foobar) (make-local-variable 'bind-me) (setq bind-me 69) (setq lcl (buffer-local-variables)) ;; First, built-in variables local in all buffers: => ((mark-active . nil) (buffer-undo-list . nil) (mode-name . "Fundamental") ... ;; Next, non-built-in buffer-local variables. ;; This one is buffer-local and void: foobar ;; This one is buffer-local and nonvoid: (bind-me . 69)) Note that storing new values into the CDRs of cons cells in this list does _not_ change the buffer-local values of the variables. -- Command: kill-local-variable variable This function deletes the buffer-local binding (if any) for VARIABLE (a symbol) in the current buffer. As a result, the default binding of VARIABLE becomes visible in this buffer. This typically results in a change in the value of VARIABLE, since the default value is usually different from the buffer-local value just eliminated. If you kill the buffer-local binding of a variable that automatically becomes buffer-local when set, this makes the default value visible in the current buffer. However, if you set the variable again, that will once again create a buffer-local binding for it. 'kill-local-variable' returns VARIABLE. This function is a command because it is sometimes useful to kill one buffer-local variable interactively, just as it is useful to create buffer-local variables interactively. -- Function: kill-all-local-variables This function eliminates all the buffer-local variable bindings of the current buffer except for variables marked as "permanent" and local hook functions that have a non-'nil' 'permanent-local-hook' property (*note Setting Hooks::). As a result, the buffer will see the default values of most variables. This function also resets certain other information pertaining to the buffer: it sets the local keymap to 'nil', the syntax table to the value of '(standard-syntax-table)', the case table to '(standard-case-table)', and the abbrev table to the value of 'fundamental-mode-abbrev-table'. The very first thing this function does is run the normal hook 'change-major-mode-hook' (see below). Every major mode command begins by calling this function, which has the effect of switching to Fundamental mode and erasing most of the effects of the previous major mode. To ensure that this does its job, the variables that major modes set should not be marked permanent. 'kill-all-local-variables' returns 'nil'. -- Variable: change-major-mode-hook The function 'kill-all-local-variables' runs this normal hook before it does anything else. This gives major modes a way to arrange for something special to be done if the user switches to a different major mode. It is also useful for buffer-specific minor modes that should be forgotten if the user changes the major mode. For best results, make this variable buffer-local, so that it will disappear after doing its job and will not interfere with the subsequent major mode. *Note Hooks::. A buffer-local variable is "permanent" if the variable name (a symbol) has a 'permanent-local' property that is non-'nil'. Such variables are unaffected by 'kill-all-local-variables', and their local bindings are therefore not cleared by changing major modes. Permanent locals are appropriate for data pertaining to where the file came from or how to save it, rather than with how to edit the contents. File: elisp.info, Node: Default Value, Prev: Creating Buffer-Local, Up: Buffer-Local Variables 11.10.3 The Default Value of a Buffer-Local Variable ---------------------------------------------------- The global value of a variable with buffer-local bindings is also called the "default" value, because it is the value that is in effect whenever neither the current buffer nor the selected frame has its own binding for the variable. The functions 'default-value' and 'setq-default' access and change a variable's default value regardless of whether the current buffer has a buffer-local binding. For example, you could use 'setq-default' to change the default setting of 'paragraph-start' for most buffers; and this would work even when you are in a C or Lisp mode buffer that has a buffer-local value for this variable. The special forms 'defvar' and 'defconst' also set the default value (if they set the variable at all), rather than any buffer-local value. -- Function: default-value symbol This function returns SYMBOL's default value. This is the value that is seen in buffers and frames that do not have their own values for this variable. If SYMBOL is not buffer-local, this is equivalent to 'symbol-value' (*note Accessing Variables::). -- Function: default-boundp symbol The function 'default-boundp' tells you whether SYMBOL's default value is nonvoid. If '(default-boundp 'foo)' returns 'nil', then '(default-value 'foo)' would get an error. 'default-boundp' is to 'default-value' as 'boundp' is to 'symbol-value'. -- Special Form: setq-default [symbol form]... This special form gives each SYMBOL a new default value, which is the result of evaluating the corresponding FORM. It does not evaluate SYMBOL, but does evaluate FORM. The value of the 'setq-default' form is the value of the last FORM. If a SYMBOL is not buffer-local for the current buffer, and is not marked automatically buffer-local, 'setq-default' has the same effect as 'setq'. If SYMBOL is buffer-local for the current buffer, then this changes the value that other buffers will see (as long as they don't have a buffer-local value), but not the value that the current buffer sees. ;; In buffer 'foo': (make-local-variable 'buffer-local) => buffer-local (setq buffer-local 'value-in-foo) => value-in-foo (setq-default buffer-local 'new-default) => new-default buffer-local => value-in-foo (default-value 'buffer-local) => new-default ;; In (the new) buffer 'bar': buffer-local => new-default (default-value 'buffer-local) => new-default (setq buffer-local 'another-default) => another-default (default-value 'buffer-local) => another-default ;; Back in buffer 'foo': buffer-local => value-in-foo (default-value 'buffer-local) => another-default -- Function: set-default symbol value This function is like 'setq-default', except that SYMBOL is an ordinary evaluated argument. (set-default (car '(a b c)) 23) => 23 (default-value 'a) => 23 File: elisp.info, Node: File Local Variables, Next: Directory Local Variables, Prev: Buffer-Local Variables, Up: Variables 11.11 File Local Variables ========================== A file can specify local variable values; Emacs uses these to create buffer-local bindings for those variables in the buffer visiting that file. *Note Local Variables in Files: (emacs)File Variables, for basic information about file-local variables. This section describes the functions and variables that affect how file-local variables are processed. If a file-local variable could specify an arbitrary function or Lisp expression that would be called later, visiting a file could take over your Emacs. Emacs protects against this by automatically setting only those file-local variables whose specified values are known to be safe. Other file-local variables are set only if the user agrees. For additional safety, 'read-circle' is temporarily bound to 'nil' when Emacs reads file-local variables (*note Input Functions::). This prevents the Lisp reader from recognizing circular and shared Lisp structures (*note Circular Objects::). -- User Option: enable-local-variables This variable controls whether to process file-local variables. The possible values are: 't' (the default) Set the safe variables, and query (once) about any unsafe variables. ':safe' Set only the safe variables and do not query. ':all' Set all the variables and do not query. 'nil' Don't set any variables. anything else Query (once) about all the variables. -- Variable: inhibit-local-variables-regexps This is a list of regular expressions. If a file has a name matching an element of this list, then it is not scanned for any form of file-local variable. For examples of why you might want to use this, *note Auto Major Mode::. -- Function: hack-local-variables &optional mode-only This function parses, and binds or evaluates as appropriate, any local variables specified by the contents of the current buffer. The variable 'enable-local-variables' has its effect here. However, this function does not look for the 'mode:' local variable in the '-*-' line. 'set-auto-mode' does that, also taking 'enable-local-variables' into account (*note Auto Major Mode::). This function works by walking the alist stored in 'file-local-variables-alist' and applying each local variable in turn. It calls 'before-hack-local-variables-hook' and 'hack-local-variables-hook' before and after applying the variables, respectively. It only calls the before-hook if the alist is non-'nil'; it always calls the other hook. This function ignores a 'mode' element if it specifies the same major mode as the buffer already has. If the optional argument MODE-ONLY is non-'nil', then all this function does is return a symbol specifying the major mode, if the '-*-' line or the local variables list specifies one, and 'nil' otherwise. It does not set the mode nor any other file-local variable. -- Variable: file-local-variables-alist This buffer-local variable holds the alist of file-local variable settings. Each element of the alist is of the form '(VAR . VALUE)', where VAR is a symbol of the local variable and VALUE is its value. When Emacs visits a file, it first collects all the file-local variables into this alist, and then the 'hack-local-variables' function applies them one by one. -- Variable: before-hack-local-variables-hook Emacs calls this hook immediately before applying file-local variables stored in 'file-local-variables-alist'. -- Variable: hack-local-variables-hook Emacs calls this hook immediately after it finishes applying file-local variables stored in 'file-local-variables-alist'. You can specify safe values for a variable with a 'safe-local-variable' property. The property has to be a function of one argument; any value is safe if the function returns non-'nil' given that value. Many commonly-encountered file variables have 'safe-local-variable' properties; these include 'fill-column', 'fill-prefix', and 'indent-tabs-mode'. For boolean-valued variables that are safe, use 'booleanp' as the property value. Lambda expressions should be quoted so that 'describe-variable' can display the predicate. When defining a user option using 'defcustom', you can set its 'safe-local-variable' property by adding the arguments ':safe FUNCTION' to 'defcustom' (*note Variable Definitions::). -- User Option: safe-local-variable-values This variable provides another way to mark some variable values as safe. It is a list of cons cells '(VAR . VAL)', where VAR is a variable name and VAL is a value which is safe for that variable. When Emacs asks the user whether or not to obey a set of file-local variable specifications, the user can choose to mark them as safe. Doing so adds those variable/value pairs to 'safe-local-variable-values', and saves it to the user's custom file. -- Function: safe-local-variable-p sym val This function returns non-'nil' if it is safe to give SYM the value VAL, based on the above criteria. Some variables are considered "risky". If a variable is risky, it is never entered automatically into 'safe-local-variable-values'; Emacs always queries before setting a risky variable, unless the user explicitly allows a value by customizing 'safe-local-variable-values' directly. Any variable whose name has a non-'nil' 'risky-local-variable' property is considered risky. When you define a user option using 'defcustom', you can set its 'risky-local-variable' property by adding the arguments ':risky VALUE' to 'defcustom' (*note Variable Definitions::). In addition, any variable whose name ends in any of '-command', '-frame-alist', '-function', '-functions', '-hook', '-hooks', '-form', '-forms', '-map', '-map-alist', '-mode-alist', '-program', or '-predicate' is automatically considered risky. The variables 'font-lock-keywords', 'font-lock-keywords' followed by a digit, and 'font-lock-syntactic-keywords' are also considered risky. -- Function: risky-local-variable-p sym This function returns non-'nil' if SYM is a risky variable, based on the above criteria. -- Variable: ignored-local-variables This variable holds a list of variables that should not be given local values by files. Any value specified for one of these variables is completely ignored. The 'Eval:' "variable" is also a potential loophole, so Emacs normally asks for confirmation before handling it. -- User Option: enable-local-eval This variable controls processing of 'Eval:' in '-*-' lines or local variables lists in files being visited. A value of 't' means process them unconditionally; 'nil' means ignore them; anything else means ask the user what to do for each file. The default value is 'maybe'. -- User Option: safe-local-eval-forms This variable holds a list of expressions that are safe to evaluate when found in the 'Eval:' "variable" in a file local variables list. If the expression is a function call and the function has a 'safe-local-eval-function' property, the property value determines whether the expression is safe to evaluate. The property value can be a predicate to call to test the expression, a list of such predicates (it's safe if any predicate succeeds), or 't' (always safe provided the arguments are constant). Text properties are also potential loopholes, since their values could include functions to call. So Emacs discards all text properties from string values specified for file-local variables. File: elisp.info, Node: Directory Local Variables, Next: Variable Aliases, Prev: File Local Variables, Up: Variables 11.12 Directory Local Variables =============================== A directory can specify local variable values common to all files in that directory; Emacs uses these to create buffer-local bindings for those variables in buffers visiting any file in that directory. This is useful when the files in the directory belong to some "project" and therefore share the same local variables. There are two different methods for specifying directory local variables: by putting them in a special file, or by defining a "project class" for that directory. -- Constant: dir-locals-file This constant is the name of the file where Emacs expects to find the directory-local variables. The name of the file is '.dir-locals.el'(1). A file by that name in a directory causes Emacs to apply its settings to any file in that directory or any of its subdirectories (optionally, you can exclude subdirectories; see below). If some of the subdirectories have their own '.dir-locals.el' files, Emacs uses the settings from the deepest file it finds starting from the file's directory and moving up the directory tree. The file specifies local variables as a specially formatted list; see *note Per-directory Local Variables: (emacs)Directory Variables, for more details. -- Function: hack-dir-local-variables This function reads the '.dir-locals.el' file and stores the directory-local variables in 'file-local-variables-alist' that is local to the buffer visiting any file in the directory, without applying them. It also stores the directory-local settings in 'dir-locals-class-alist', where it defines a special class for the directory in which '.dir-locals.el' file was found. This function works by calling 'dir-locals-set-class-variables' and 'dir-locals-set-directory-class', described below. -- Function: hack-dir-local-variables-non-file-buffer This function looks for directory-local variables, and immediately applies them in the current buffer. It is intended to be called in the mode commands for non-file buffers, such as Dired buffers, to let them obey directory-local variable settings. For non-file buffers, Emacs looks for directory-local variables in 'default-directory' and its parent directories. -- Function: dir-locals-set-class-variables class variables This function defines a set of variable settings for the named CLASS, which is a symbol. You can later assign the class to one or more directories, and Emacs will apply those variable settings to all files in those directories. The list in VARIABLES can be of one of the two forms: '(MAJOR-MODE . ALIST)' or '(DIRECTORY . LIST)'. With the first form, if the file's buffer turns on a mode that is derived from MAJOR-MODE, then the all the variables in the associated ALIST are applied; ALIST should be of the form '(NAME . VALUE)'. A special value 'nil' for MAJOR-MODE means the settings are applicable to any mode. In ALIST, you can use a special NAME: 'subdirs'. If the associated value is 'nil', the alist is only applied to files in the relevant directory, not to those in any subdirectories. With the second form of VARIABLES, if DIRECTORY is the initial substring of the file's directory, then LIST is applied recursively by following the above rules; LIST should be of one of the two forms accepted by this function in VARIABLES. -- Function: dir-locals-set-directory-class directory class &optional mtime This function assigns CLASS to all the files in 'directory' and its subdirectories. Thereafter, all the variable settings specified for CLASS will be applied to any visited file in DIRECTORY and its children. CLASS must have been already defined by 'dir-locals-set-class-variables'. Emacs uses this function internally when it loads directory variables from a '.dir-locals.el' file. In that case, the optional argument MTIME holds the file modification time (as returned by 'file-attributes'). Emacs uses this time to check stored local variables are still valid. If you are assigning a class directly, not via a file, this argument should be 'nil'. -- Variable: dir-locals-class-alist This alist holds the class symbols and the associated variable settings. It is updated by 'dir-locals-set-class-variables'. -- Variable: dir-locals-directory-cache This alist holds directory names, their assigned class names, and modification times of the associated directory local variables file (if there is one). The function 'dir-locals-set-directory-class' updates this list. ---------- Footnotes ---------- (1) The MS-DOS version of Emacs uses '_dir-locals.el' instead, due to limitations of the DOS filesystems. File: elisp.info, Node: Variable Aliases, Next: Variables with Restricted Values, Prev: Directory Local Variables, Up: Variables 11.13 Variable Aliases ====================== It is sometimes useful to make two variables synonyms, so that both variables always have the same value, and changing either one also changes the other. Whenever you change the name of a variable--either because you realize its old name was not well chosen, or because its meaning has partly changed--it can be useful to keep the old name as an _alias_ of the new one for compatibility. You can do this with 'defvaralias'. -- Function: defvaralias new-alias base-variable &optional docstring This function defines the symbol NEW-ALIAS as a variable alias for symbol BASE-VARIABLE. This means that retrieving the value of NEW-ALIAS returns the value of BASE-VARIABLE, and changing the value of NEW-ALIAS changes the value of BASE-VARIABLE. The two aliased variable names always share the same value and the same bindings. If the DOCSTRING argument is non-'nil', it specifies the documentation for NEW-ALIAS; otherwise, the alias gets the same documentation as BASE-VARIABLE has, if any, unless BASE-VARIABLE is itself an alias, in which case NEW-ALIAS gets the documentation of the variable at the end of the chain of aliases. This function returns BASE-VARIABLE. Variable aliases are convenient for replacing an old name for a variable with a new name. 'make-obsolete-variable' declares that the old name is obsolete and therefore that it may be removed at some stage in the future. -- Function: make-obsolete-variable obsolete-name current-name when &optional access-type This function makes the byte compiler warn that the variable OBSOLETE-NAME is obsolete. If CURRENT-NAME is a symbol, it is the variable's new name; then the warning message says to use CURRENT-NAME instead of OBSOLETE-NAME. If CURRENT-NAME is a string, this is the message and there is no replacement variable. WHEN should be a string indicating when the variable was first made obsolete (usually a version number string). The optional argument ACCESS-TYPE, if non-'nil', should should specify the kind of access that will trigger obsolescence warnings; it can be either 'get' or 'set'. You can make two variables synonyms and declare one obsolete at the same time using the macro 'define-obsolete-variable-alias'. -- Macro: define-obsolete-variable-alias obsolete-name current-name &optional when docstring This macro marks the variable OBSOLETE-NAME as obsolete and also makes it an alias for the variable CURRENT-NAME. It is equivalent to the following: (defvaralias OBSOLETE-NAME CURRENT-NAME DOCSTRING) (make-obsolete-variable OBSOLETE-NAME CURRENT-NAME WHEN) -- Function: indirect-variable variable This function returns the variable at the end of the chain of aliases of VARIABLE. If VARIABLE is not a symbol, or if VARIABLE is not defined as an alias, the function returns VARIABLE. This function signals a 'cyclic-variable-indirection' error if there is a loop in the chain of symbols. (defvaralias 'foo 'bar) (indirect-variable 'foo) => bar (indirect-variable 'bar) => bar (setq bar 2) bar => 2 foo => 2 (setq foo 0) bar => 0 foo => 0 File: elisp.info, Node: Variables with Restricted Values, Next: Generalized Variables, Prev: Variable Aliases, Up: Variables 11.14 Variables with Restricted Values ====================================== Ordinary Lisp variables can be assigned any value that is a valid Lisp object. However, certain Lisp variables are not defined in Lisp, but in C. Most of these variables are defined in the C code using 'DEFVAR_LISP'. Like variables defined in Lisp, these can take on any value. However, some variables are defined using 'DEFVAR_INT' or 'DEFVAR_BOOL'. *Note Writing Emacs Primitives: Defining Lisp variables in C, in particular the description of functions of the type 'syms_of_FILENAME', for a brief discussion of the C implementation. Variables of type 'DEFVAR_BOOL' can only take on the values 'nil' or 't'. Attempting to assign them any other value will set them to 't': (let ((display-hourglass 5)) display-hourglass) => t -- Variable: byte-boolean-vars This variable holds a list of all variables of type 'DEFVAR_BOOL'. Variables of type 'DEFVAR_INT' can only take on integer values. Attempting to assign them any other value will result in an error: (setq undo-limit 1000.0) error-> Wrong type argument: integerp, 1000.0 File: elisp.info, Node: Generalized Variables, Prev: Variables with Restricted Values, Up: Variables 11.15 Generalized Variables =========================== A "generalized variable" or "place form" is one of the many places in Lisp memory where values can be stored. The simplest place form is a regular Lisp variable. But the CARs and CDRs of lists, elements of arrays, properties of symbols, and many other locations are also places where Lisp values are stored. Generalized variables are analogous to "lvalues" in the C language, where 'x = a[i]' gets an element from an array and 'a[i] = x' stores an element using the same notation. Just as certain forms like 'a[i]' can be lvalues in C, there is a set of forms that can be generalized variables in Lisp. * Menu: * Setting Generalized Variables:: The 'setf' macro. * Adding Generalized Variables:: Defining new 'setf' forms. File: elisp.info, Node: Setting Generalized Variables, Next: Adding Generalized Variables, Up: Generalized Variables 11.15.1 The 'setf' Macro ------------------------ The 'setf' macro is the most basic way to operate on generalized variables. The 'setf' form is like 'setq', except that it accepts arbitrary place forms on the left side rather than just symbols. For example, '(setf (car a) b)' sets the car of 'a' to 'b', doing the same operation as '(setcar a b)', but without having to remember two separate functions for setting and accessing every type of place. -- Macro: setf [place form]... This macro evaluates FORM and stores it in PLACE, which must be a valid generalized variable form. If there are several PLACE and FORM pairs, the assignments are done sequentially just as with 'setq'. 'setf' returns the value of the last FORM. The following Lisp forms will work as generalized variables, and so may appear in the PLACE argument of 'setf': * A symbol naming a variable. In other words, '(setf x y)' is exactly equivalent to '(setq x y)', and 'setq' itself is strictly speaking redundant given that 'setf' exists. Many programmers continue to prefer 'setq' for setting simple variables, though, purely for stylistic or historical reasons. The macro '(setf x y)' actually expands to '(setq x y)', so there is no performance penalty for using it in compiled code. * A call to any of the following standard Lisp functions: aref cddr symbol-function car elt symbol-plist caar get symbol-value cadr gethash cdr nth cdar nthcdr * A call to any of the following Emacs-specific functions: default-value process-get frame-parameter process-sentinel terminal-parameter window-buffer keymap-parent window-display-table match-data window-dedicated-p overlay-get window-hscroll overlay-start window-parameter overlay-end window-point process-buffer window-start process-filter 'setf' signals an error if you pass a PLACE form that it does not know how to handle. Note that for 'nthcdr', the list argument of the function must itself be a valid PLACE form. For example, '(setf (nthcdr 0 foo) 7)' will set 'foo' itself to 7. The macros 'push' (*note List Variables::) and 'pop' (*note List Elements::) can manipulate generalized variables, not just lists. '(pop PLACE)' removes and returns the first element of the list stored in PLACE. It is analogous to '(prog1 (car PLACE) (setf PLACE (cdr PLACE)))', except that it takes care to evaluate all subforms only once. '(push X PLACE)' inserts X at the front of the list stored in PLACE. It is analogous to '(setf PLACE (cons X PLACE))', except for evaluation of the subforms. Note that 'push' and 'pop' on an 'nthcdr' place can be used to insert or delete at any position in a list. The 'cl-lib' library defines various extensions for generalized variables, including additional 'setf' places. *Note (cl)Generalized Variables::. File: elisp.info, Node: Adding Generalized Variables, Prev: Setting Generalized Variables, Up: Generalized Variables 11.15.2 Defining new 'setf' forms --------------------------------- This section describes how to define new forms that 'setf' can operate on. -- Macro: gv-define-simple-setter name setter &optional fix-return This macro enables you to easily define 'setf' methods for simple cases. NAME is the name of a function, macro, or special form. You can use this macro whenever NAME has a directly corresponding SETTER function that updates it, e.g., '(gv-define-simple-setter car setcar)'. This macro translates a call of the form (setf (NAME ARGS...) VALUE) into (SETTER ARGS... VALUE) Such a 'setf' call is documented to return VALUE. This is no problem with, e.g., 'car' and 'setcar', because 'setcar' returns the value that it set. If your SETTER function does not return VALUE, use a non-'nil' value for the FIX-RETURN argument of 'gv-define-simple-setter'. This expands into something equivalent to (let ((temp VALUE)) (SETTER ARGS... temp) temp) so ensuring that it returns the correct result. -- Macro: gv-define-setter name arglist &rest body This macro allows for more complex 'setf' expansions than the previous form. You may need to use this form, for example, if there is no simple setter function to call, or if there is one but it requires different arguments to the place form. This macro expands the form '(setf (NAME ARGS...) VALUE)' by first binding the 'setf' argument forms '(VALUE ARGS...)' according to ARGLIST, and then executing BODY. BODY should return a Lisp form that does the assignment, and finally returns the value that was set. An example of using this macro is: (gv-define-setter caar (val x) `(setcar (car ,x) ,val)) For more control over the expansion, see the macro 'gv-define-expander'. The macro 'gv-letplace' can be useful in defining macros that perform similarly to 'setf'; for example, the 'incf' macro of Common Lisp. Consult the source file 'gv.el' for more details. Common Lisp note: Common Lisp defines another way to specify the 'setf' behavior of a function, namely "'setf' functions", whose names are lists '(setf NAME)' rather than symbols. For example, '(defun (setf foo) ...)' defines the function that is used when 'setf' is applied to 'foo'. Emacs does not support this. It is a compile-time error to use 'setf' on a form that has not already had an appropriate expansion defined. In Common Lisp, this is not an error since the function '(setf FUNC)' might be defined later. File: elisp.info, Node: Functions, Next: Macros, Prev: Variables, Up: Top 12 Functions ************ A Lisp program is composed mainly of Lisp functions. This chapter explains what functions are, how they accept arguments, and how to define them. * Menu: * What Is a Function:: Lisp functions vs. primitives; terminology. * Lambda Expressions:: How functions are expressed as Lisp objects. * Function Names:: A symbol can serve as the name of a function. * Defining Functions:: Lisp expressions for defining functions. * Calling Functions:: How to use an existing function. * Mapping Functions:: Applying a function to each element of a list, etc. * Anonymous Functions:: Lambda expressions are functions with no names. * Function Cells:: Accessing or setting the function definition of a symbol. * Closures:: Functions that enclose a lexical environment. * Obsolete Functions:: Declaring functions obsolete. * Inline Functions:: Functions that the compiler will expand inline. * Declare Form:: Adding additional information about a function. * Declaring Functions:: Telling the compiler that a function is defined. * Function Safety:: Determining whether a function is safe to call. * Related Topics:: Cross-references to specific Lisp primitives that have a special bearing on how functions work. File: elisp.info, Node: What Is a Function, Next: Lambda Expressions, Up: Functions 12.1 What Is a Function? ======================== In a general sense, a function is a rule for carrying out a computation given input values called "arguments". The result of the computation is called the "value" or "return value" of the function. The computation can also have side effects, such as lasting changes in the values of variables or the contents of data structures. In most computer languages, every function has a name. But in Lisp, a function in the strictest sense has no name: it is an object which can _optionally_ be associated with a symbol (e.g., 'car') that serves as the function name. *Note Function Names::. When a function has been given a name, we usually also refer to that symbol as a "function" (e.g., we refer to "the function 'car'"). In this manual, the distinction between a function name and the function object itself is usually unimportant, but we will take note wherever it is relevant. Certain function-like objects, called "special forms" and "macros", also accept arguments to carry out computations. However, as explained below, these are not considered functions in Emacs Lisp. Here are important terms for functions and function-like objects: "lambda expression" A function (in the strict sense, i.e., a function object) which is written in Lisp. These are described in the following section. *Note Lambda Expressions::. "primitive" A function which is callable from Lisp but is actually written in C. Primitives are also called "built-in functions", or "subrs". Examples include functions like 'car' and 'append'. In addition, all special forms (see below) are also considered primitives. Usually, a function is implemented as a primitive because it is a fundamental part of Lisp (e.g., 'car'), or because it provides a low-level interface to operating system services, or because it needs to run fast. Unlike functions defined in Lisp, primitives can be modified or added only by changing the C sources and recompiling Emacs. See *note Writing Emacs Primitives::. "special form" A primitive that is like a function but does not evaluate all of its arguments in the usual way. It may evaluate only some of the arguments, or may evaluate them in an unusual order, or several times. Examples include 'if', 'and', and 'while'. *Note Special Forms::. "macro" A construct defined in Lisp, which differs from a function in that it translates a Lisp expression into another expression which is to be evaluated instead of the original expression. Macros enable Lisp programmers to do the sorts of things that special forms can do. *Note Macros::. "command" An object which can be invoked via the 'command-execute' primitive, usually due to the user typing in a key sequence "bound" to that command. *Note Interactive Call::. A command is usually a function; if the function is written in Lisp, it is made into a command by an 'interactive' form in the function definition (*note Defining Commands::). Commands that are functions can also be called from Lisp expressions, just like other functions. Keyboard macros (strings and vectors) are commands also, even though they are not functions. *Note Keyboard Macros::. We say that a symbol is a command if its function cell contains a command (*note Symbol Components::); such a "named command" can be invoked with 'M-x'. "closure" A function object that is much like a lambda expression, except that it also encloses an "environment" of lexical variable bindings. *Note Closures::. "byte-code function" A function that has been compiled by the byte compiler. *Note Byte-Code Type::. "autoload object" A place-holder for a real function. If the autoload object is called, Emacs loads the file containing the definition of the real function, and then calls the real function. *Note Autoload::. You can use the function 'functionp' to test if an object is a function: -- Function: functionp object This function returns 't' if OBJECT is any kind of function, i.e., can be passed to 'funcall'. Note that 'functionp' returns 't' for symbols that are function names, and returns 'nil' for special forms. Unlike 'functionp', the next three functions do _not_ treat a symbol as its function definition. -- Function: subrp object This function returns 't' if OBJECT is a built-in function (i.e., a Lisp primitive). (subrp 'message) ; 'message' is a symbol, => nil ; not a subr object. (subrp (symbol-function 'message)) => t -- Function: byte-code-function-p object This function returns 't' if OBJECT is a byte-code function. For example: (byte-code-function-p (symbol-function 'next-line)) => t -- Function: subr-arity subr This function provides information about the argument list of a primitive, SUBR. The returned value is a pair '(MIN . MAX)'. MIN is the minimum number of args. MAX is the maximum number or the symbol 'many', for a function with '&rest' arguments, or the symbol 'unevalled' if SUBR is a special form. File: elisp.info, Node: Lambda Expressions, Next: Function Names, Prev: What Is a Function, Up: Functions 12.2 Lambda Expressions ======================= A lambda expression is a function object written in Lisp. Here is an example: (lambda (x) "Return the hyperbolic cosine of X." (* 0.5 (+ (exp x) (exp (- x))))) In Emacs Lisp, such a list is valid as an expression--it evaluates to itself. But its main use is not to be evaluated as an expression, but to be called as a function. A lambda expression, by itself, has no name; it is an "anonymous function". Although lambda expressions can be used this way (*note Anonymous Functions::), they are more commonly associated with symbols to make "named functions" (*note Function Names::). Before going into these details, the following subsections describe the components of a lambda expression and what they do. * Menu: * Lambda Components:: The parts of a lambda expression. * Simple Lambda:: A simple example. * Argument List:: Details and special features of argument lists. * Function Documentation:: How to put documentation in a function. File: elisp.info, Node: Lambda Components, Next: Simple Lambda, Up: Lambda Expressions 12.2.1 Components of a Lambda Expression ---------------------------------------- A lambda expression is a list that looks like this: (lambda (ARG-VARIABLES...) [DOCUMENTATION-STRING] [INTERACTIVE-DECLARATION] BODY-FORMS...) The first element of a lambda expression is always the symbol 'lambda'. This indicates that the list represents a function. The reason functions are defined to start with 'lambda' is so that other lists, intended for other uses, will not accidentally be valid as functions. The second element is a list of symbols--the argument variable names. This is called the "lambda list". When a Lisp function is called, the argument values are matched up against the variables in the lambda list, which are given local bindings with the values provided. *Note Local Variables::. The documentation string is a Lisp string object placed within the function definition to describe the function for the Emacs help facilities. *Note Function Documentation::. The interactive declaration is a list of the form '(interactive CODE-STRING)'. This declares how to provide arguments if the function is used interactively. Functions with this declaration are called "commands"; they can be called using 'M-x' or bound to a key. Functions not intended to be called in this way should not have interactive declarations. *Note Defining Commands::, for how to write an interactive declaration. The rest of the elements are the "body" of the function: the Lisp code to do the work of the function (or, as a Lisp programmer would say, "a list of Lisp forms to evaluate"). The value returned by the function is the value returned by the last element of the body. File: elisp.info, Node: Simple Lambda, Next: Argument List, Prev: Lambda Components, Up: Lambda Expressions 12.2.2 A Simple Lambda Expression Example ----------------------------------------- Consider the following example: (lambda (a b c) (+ a b c)) We can call this function by passing it to 'funcall', like this: (funcall (lambda (a b c) (+ a b c)) 1 2 3) This call evaluates the body of the lambda expression with the variable 'a' bound to 1, 'b' bound to 2, and 'c' bound to 3. Evaluation of the body adds these three numbers, producing the result 6; therefore, this call to the function returns the value 6. Note that the arguments can be the results of other function calls, as in this example: (funcall (lambda (a b c) (+ a b c)) 1 (* 2 3) (- 5 4)) This evaluates the arguments '1', '(* 2 3)', and '(- 5 4)' from left to right. Then it applies the lambda expression to the argument values 1, 6 and 1 to produce the value 8. As these examples show, you can use a form with a lambda expression as its CAR to make local variables and give them values. In the old days of Lisp, this technique was the only way to bind and initialize local variables. But nowadays, it is clearer to use the special form 'let' for this purpose (*note Local Variables::). Lambda expressions are mainly used as anonymous functions for passing as arguments to other functions (*note Anonymous Functions::), or stored as symbol function definitions to produce named functions (*note Function Names::). File: elisp.info, Node: Argument List, Next: Function Documentation, Prev: Simple Lambda, Up: Lambda Expressions 12.2.3 Other Features of Argument Lists --------------------------------------- Our simple sample function, '(lambda (a b c) (+ a b c))', specifies three argument variables, so it must be called with three arguments: if you try to call it with only two arguments or four arguments, you get a 'wrong-number-of-arguments' error. It is often convenient to write a function that allows certain arguments to be omitted. For example, the function 'substring' accepts three arguments--a string, the start index and the end index--but the third argument defaults to the LENGTH of the string if you omit it. It is also convenient for certain functions to accept an indefinite number of arguments, as the functions 'list' and '+' do. To specify optional arguments that may be omitted when a function is called, simply include the keyword '&optional' before the optional arguments. To specify a list of zero or more extra arguments, include the keyword '&rest' before one final argument. Thus, the complete syntax for an argument list is as follows: (REQUIRED-VARS... [&optional OPTIONAL-VARS...] [&rest REST-VAR]) The square brackets indicate that the '&optional' and '&rest' clauses, and the variables that follow them, are optional. A call to the function requires one actual argument for each of the REQUIRED-VARS. There may be actual arguments for zero or more of the OPTIONAL-VARS, and there cannot be any actual arguments beyond that unless the lambda list uses '&rest'. In that case, there may be any number of extra actual arguments. If actual arguments for the optional and rest variables are omitted, then they always default to 'nil'. There is no way for the function to distinguish between an explicit argument of 'nil' and an omitted argument. However, the body of the function is free to consider 'nil' an abbreviation for some other meaningful value. This is what 'substring' does; 'nil' as the third argument to 'substring' means to use the length of the string supplied. Common Lisp note: Common Lisp allows the function to specify what default value to use when an optional argument is omitted; Emacs Lisp always uses 'nil'. Emacs Lisp does not support "supplied-p" variables that tell you whether an argument was explicitly passed. For example, an argument list that looks like this: (a b &optional c d &rest e) binds 'a' and 'b' to the first two actual arguments, which are required. If one or two more arguments are provided, 'c' and 'd' are bound to them respectively; any arguments after the first four are collected into a list and 'e' is bound to that list. If there are only two arguments, 'c' is 'nil'; if two or three arguments, 'd' is 'nil'; if four arguments or fewer, 'e' is 'nil'. There is no way to have required arguments following optional ones--it would not make sense. To see why this must be so, suppose that 'c' in the example were optional and 'd' were required. Suppose three actual arguments are given; which variable would the third argument be for? Would it be used for the C, or for D? One can argue for both possibilities. Similarly, it makes no sense to have any more arguments (either required or optional) after a '&rest' argument. Here are some examples of argument lists and proper calls: (funcall (lambda (n) (1+ n)) ; One required: 1) ; requires exactly one argument. => 2 (funcall (lambda (n &optional n1) ; One required and one optional: (if n1 (+ n n1) (1+ n))) ; 1 or 2 arguments. 1 2) => 3 (funcall (lambda (n &rest ns) ; One required and one rest: (+ n (apply '+ ns))) ; 1 or more arguments. 1 2 3 4 5) => 15 File: elisp.info, Node: Function Documentation, Prev: Argument List, Up: Lambda Expressions 12.2.4 Documentation Strings of Functions ----------------------------------------- A lambda expression may optionally have a "documentation string" just after the lambda list. This string does not affect execution of the function; it is a kind of comment, but a systematized comment which actually appears inside the Lisp world and can be used by the Emacs help facilities. *Note Documentation::, for how the documentation string is accessed. It is a good idea to provide documentation strings for all the functions in your program, even those that are called only from within your program. Documentation strings are like comments, except that they are easier to access. The first line of the documentation string should stand on its own, because 'apropos' displays just this first line. It should consist of one or two complete sentences that summarize the function's purpose. The start of the documentation string is usually indented in the source file, but since these spaces come before the starting double-quote, they are not part of the string. Some people make a practice of indenting any additional lines of the string so that the text lines up in the program source. _That is a mistake._ The indentation of the following lines is inside the string; what looks nice in the source code will look ugly when displayed by the help commands. You may wonder how the documentation string could be optional, since there are required components of the function that follow it (the body). Since evaluation of a string returns that string, without any side effects, it has no effect if it is not the last form in the body. Thus, in practice, there is no confusion between the first form of the body and the documentation string; if the only body form is a string then it serves both as the return value and as the documentation. The last line of the documentation string can specify calling conventions different from the actual function arguments. Write text like this: \(fn ARGLIST) following a blank line, at the beginning of the line, with no newline following it inside the documentation string. (The '\' is used to avoid confusing the Emacs motion commands.) The calling convention specified in this way appears in help messages in place of the one derived from the actual arguments of the function. This feature is particularly useful for macro definitions, since the arguments written in a macro definition often do not correspond to the way users think of the parts of the macro call. File: elisp.info, Node: Function Names, Next: Defining Functions, Prev: Lambda Expressions, Up: Functions 12.3 Naming a Function ====================== A symbol can serve as the name of a function. This happens when the symbol's "function cell" (*note Symbol Components::) contains a function object (e.g., a lambda expression). Then the symbol itself becomes a valid, callable function, equivalent to the function object in its function cell. The contents of the function cell are also called the symbol's "function definition". The procedure of using a symbol's function definition in place of the symbol is called "symbol function indirection"; see *note Function Indirection::. If you have not given a symbol a function definition, its function cell is said to be "void", and it cannot be used as a function. In practice, nearly all functions have names, and are referred to by their names. You can create a named Lisp function by defining a lambda expression and putting it in a function cell (*note Function Cells::). However, it is more common to use the 'defun' special form, described in the next section. *Note Defining Functions::. We give functions names because it is convenient to refer to them by their names in Lisp expressions. Also, a named Lisp function can easily refer to itself--it can be recursive. Furthermore, primitives can only be referred to textually by their names, since primitive function objects (*note Primitive Function Type::) have no read syntax. A function need not have a unique name. A given function object _usually_ appears in the function cell of only one symbol, but this is just a convention. It is easy to store it in several symbols using 'fset'; then each of the symbols is a valid name for the same function. Note that a symbol used as a function name may also be used as a variable; these two uses of a symbol are independent and do not conflict. (This is not the case in some dialects of Lisp, like Scheme.) File: elisp.info, Node: Defining Functions, Next: Calling Functions, Prev: Function Names, Up: Functions 12.4 Defining Functions ======================= We usually give a name to a function when it is first created. This is called "defining a function", and it is done with the 'defun' macro. -- Macro: defun name args [doc] [declare] [interactive] body... 'defun' is the usual way to define new Lisp functions. It defines the symbol NAME as a function with argument list ARGS and body forms given by BODY. Neither NAME nor ARGS should be quoted. DOC, if present, should be a string specifying the function's documentation string (*note Function Documentation::). DECLARE, if present, should be a 'declare' form specifying function metadata (*note Declare Form::). INTERACTIVE, if present, should be an 'interactive' form specifying how the function is to be called interactively (*note Interactive Call::). The return value of 'defun' is undefined. Here are some examples: (defun foo () 5) (foo) => 5 (defun bar (a &optional b &rest c) (list a b c)) (bar 1 2 3 4 5) => (1 2 (3 4 5)) (bar 1) => (1 nil nil) (bar) error-> Wrong number of arguments. (defun capitalize-backwards () "Upcase the last letter of the word at point." (interactive) (backward-word 1) (forward-word 1) (backward-char 1) (capitalize-word 1)) Be careful not to redefine existing functions unintentionally. 'defun' redefines even primitive functions such as 'car' without any hesitation or notification. Emacs does not prevent you from doing this, because redefining a function is sometimes done deliberately, and there is no way to distinguish deliberate redefinition from unintentional redefinition. -- Function: defalias name definition &optional doc This function defines the symbol NAME as a function, with definition DEFINITION (which can be any valid Lisp function). Its return value is _undefined_. If DOC is non-'nil', it becomes the function documentation of NAME. Otherwise, any documentation provided by DEFINITION is used. The proper place to use 'defalias' is where a specific function name is being defined--especially where that name appears explicitly in the source file being loaded. This is because 'defalias' records which file defined the function, just like 'defun' (*note Unloading::). By contrast, in programs that manipulate function definitions for other purposes, it is better to use 'fset', which does not keep such records. *Note Function Cells::. You cannot create a new primitive function with 'defun' or 'defalias', but you can use them to change the function definition of any symbol, even one such as 'car' or 'x-popup-menu' whose normal definition is a primitive. However, this is risky: for instance, it is next to impossible to redefine 'car' without breaking Lisp completely. Redefining an obscure function such as 'x-popup-menu' is less dangerous, but it still may not work as you expect. If there are calls to the primitive from C code, they call the primitive's C definition directly, so changing the symbol's definition will have no effect on them. See also 'defsubst', which defines a function like 'defun' and tells the Lisp compiler to perform inline expansion on it. *Note Inline Functions::. File: elisp.info, Node: Calling Functions, Next: Mapping Functions, Prev: Defining Functions, Up: Functions 12.5 Calling Functions ====================== Defining functions is only half the battle. Functions don't do anything until you "call" them, i.e., tell them to run. Calling a function is also known as "invocation". The most common way of invoking a function is by evaluating a list. For example, evaluating the list '(concat "a" "b")' calls the function 'concat' with arguments '"a"' and '"b"'. *Note Evaluation::, for a description of evaluation. When you write a list as an expression in your program, you specify which function to call, and how many arguments to give it, in the text of the program. Usually that's just what you want. Occasionally you need to compute at run time which function to call. To do that, use the function 'funcall'. When you also need to determine at run time how many arguments to pass, use 'apply'. -- Function: funcall function &rest arguments 'funcall' calls FUNCTION with ARGUMENTS, and returns whatever FUNCTION returns. Since 'funcall' is a function, all of its arguments, including FUNCTION, are evaluated before 'funcall' is called. This means that you can use any expression to obtain the function to be called. It also means that 'funcall' does not see the expressions you write for the ARGUMENTS, only their values. These values are _not_ evaluated a second time in the act of calling FUNCTION; the operation of 'funcall' is like the normal procedure for calling a function, once its arguments have already been evaluated. The argument FUNCTION must be either a Lisp function or a primitive function. Special forms and macros are not allowed, because they make sense only when given the "unevaluated" argument expressions. 'funcall' cannot provide these because, as we saw above, it never knows them in the first place. (setq f 'list) => list (funcall f 'x 'y 'z) => (x y z) (funcall f 'x 'y '(z)) => (x y (z)) (funcall 'and t nil) error-> Invalid function: #<subr and> Compare these examples with the examples of 'apply'. -- Function: apply function &rest arguments 'apply' calls FUNCTION with ARGUMENTS, just like 'funcall' but with one difference: the last of ARGUMENTS is a list of objects, which are passed to FUNCTION as separate arguments, rather than a single list. We say that 'apply' "spreads" this list so that each individual element becomes an argument. 'apply' returns the result of calling FUNCTION. As with 'funcall', FUNCTION must either be a Lisp function or a primitive function; special forms and macros do not make sense in 'apply'. (setq f 'list) => list (apply f 'x 'y 'z) error-> Wrong type argument: listp, z (apply '+ 1 2 '(3 4)) => 10 (apply '+ '(1 2 3 4)) => 10 (apply 'append '((a b c) nil (x y z) nil)) => (a b c x y z) For an interesting example of using 'apply', see *note Definition of mapcar::. Sometimes it is useful to fix some of the function's arguments at certain values, and leave the rest of arguments for when the function is actually called. The act of fixing some of the function's arguments is called "partial application" of the function(1). The result is a new function that accepts the rest of arguments and calls the original function with all the arguments combined. Here's how to do partial application in Emacs Lisp: -- Function: apply-partially func &rest args This function returns a new function which, when called, will call FUNC with the list of arguments composed from ARGS and additional arguments specified at the time of the call. If FUNC accepts N arguments, then a call to 'apply-partially' with 'M < N' arguments will produce a new function of 'N - M' arguments. Here's how we could define the built-in function '1+', if it didn't exist, using 'apply-partially' and '+', another built-in function: (defalias '1+ (apply-partially '+ 1) "Increment argument by one.") (1+ 10) => 11 It is common for Lisp functions to accept functions as arguments or find them in data structures (especially in hook variables and property lists) and call them using 'funcall' or 'apply'. Functions that accept function arguments are often called "functionals". Sometimes, when you call a functional, it is useful to supply a no-op function as the argument. Here are two different kinds of no-op function: -- Function: identity arg This function returns ARG and has no side effects. -- Function: ignore &rest args This function ignores any arguments and returns 'nil'. Some functions are user-visible "commands", which can be called interactively (usually by a key sequence). It is possible to invoke such a command exactly as though it was called interactively, by using the 'call-interactively' function. *Note Interactive Call::. ---------- Footnotes ---------- (1) This is related to, but different from "currying", which transforms a function that takes multiple arguments in such a way that it can be called as a chain of functions, each one with a single argument. File: elisp.info, Node: Mapping Functions, Next: Anonymous Functions, Prev: Calling Functions, Up: Functions 12.6 Mapping Functions ====================== A "mapping function" applies a given function (_not_ a special form or macro) to each element of a list or other collection. Emacs Lisp has several such functions; this section describes 'mapcar', 'mapc', and 'mapconcat', which map over a list. *Note Definition of mapatoms::, for the function 'mapatoms' which maps over the symbols in an obarray. *Note Definition of maphash::, for the function 'maphash' which maps over key/value associations in a hash table. These mapping functions do not allow char-tables because a char-table is a sparse array whose nominal range of indices is very large. To map over a char-table in a way that deals properly with its sparse nature, use the function 'map-char-table' (*note Char-Tables::). -- Function: mapcar function sequence 'mapcar' applies FUNCTION to each element of SEQUENCE in turn, and returns a list of the results. The argument SEQUENCE can be any kind of sequence except a char-table; that is, a list, a vector, a bool-vector, or a string. The result is always a list. The length of the result is the same as the length of SEQUENCE. For example: (mapcar 'car '((a b) (c d) (e f))) => (a c e) (mapcar '1+ [1 2 3]) => (2 3 4) (mapcar 'string "abc") => ("a" "b" "c") ;; Call each function in 'my-hooks'. (mapcar 'funcall my-hooks) (defun mapcar* (function &rest args) "Apply FUNCTION to successive cars of all ARGS. Return the list of results." ;; If no list is exhausted, (if (not (memq nil args)) ;; apply function to CARs. (cons (apply function (mapcar 'car args)) (apply 'mapcar* function ;; Recurse for rest of elements. (mapcar 'cdr args))))) (mapcar* 'cons '(a b c) '(1 2 3 4)) => ((a . 1) (b . 2) (c . 3)) -- Function: mapc function sequence 'mapc' is like 'mapcar' except that FUNCTION is used for side-effects only--the values it returns are ignored, not collected into a list. 'mapc' always returns SEQUENCE. -- Function: mapconcat function sequence separator 'mapconcat' applies FUNCTION to each element of SEQUENCE: the results, which must be strings, are concatenated. Between each pair of result strings, 'mapconcat' inserts the string SEPARATOR. Usually SEPARATOR contains a space or comma or other suitable punctuation. The argument FUNCTION must be a function that can take one argument and return a string. The argument SEQUENCE can be any kind of sequence except a char-table; that is, a list, a vector, a bool-vector, or a string. (mapconcat 'symbol-name '(The cat in the hat) " ") => "The cat in the hat" (mapconcat (function (lambda (x) (format "%c" (1+ x)))) "HAL-8000" "") => "IBM.9111" File: elisp.info, Node: Anonymous Functions, Next: Function Cells, Prev: Mapping Functions, Up: Functions 12.7 Anonymous Functions ======================== Although functions are usually defined with 'defun' and given names at the same time, it is sometimes convenient to use an explicit lambda expression--an "anonymous function". Anonymous functions are valid wherever function names are. They are often assigned as variable values, or as arguments to functions; for instance, you might pass one as the FUNCTION argument to 'mapcar', which applies that function to each element of a list (*note Mapping Functions::). *Note describe-symbols example::, for a realistic example of this. When defining a lambda expression that is to be used as an anonymous function, you can in principle use any method to construct the list. But typically you should use the 'lambda' macro, or the 'function' special form, or the '#'' read syntax: -- Macro: lambda args [doc] [interactive] body... This macro returns an anonymous function with argument list ARGS, documentation string DOC (if any), interactive spec INTERACTIVE (if any), and body forms given by BODY. In effect, this macro makes 'lambda' forms "self-quoting": evaluating a form whose CAR is 'lambda' yields the form itself: (lambda (x) (* x x)) => (lambda (x) (* x x)) The 'lambda' form has one other effect: it tells the Emacs evaluator and byte-compiler that its argument is a function, by using 'function' as a subroutine (see below). -- Special Form: function function-object This special form returns FUNCTION-OBJECT without evaluating it. In this, it is similar to 'quote' (*note Quoting::). But unlike 'quote', it also serves as a note to the Emacs evaluator and byte-compiler that FUNCTION-OBJECT is intended to be used as a function. Assuming FUNCTION-OBJECT is a valid lambda expression, this has two effects: * When the code is byte-compiled, FUNCTION-OBJECT is compiled into a byte-code function object (*note Byte Compilation::). * When lexical binding is enabled, FUNCTION-OBJECT is converted into a closure. *Note Closures::. The read syntax '#'' is a short-hand for using 'function'. The following forms are all equivalent: (lambda (x) (* x x)) (function (lambda (x) (* x x))) #'(lambda (x) (* x x)) In the following example, we define a 'change-property' function that takes a function as its third argument, followed by a 'double-property' function that makes use of 'change-property' by passing it an anonymous function: (defun change-property (symbol prop function) (let ((value (get symbol prop))) (put symbol prop (funcall function value)))) (defun double-property (symbol prop) (change-property symbol prop (lambda (x) (* 2 x)))) Note that we do not quote the 'lambda' form. If you compile the above code, the anonymous function is also compiled. This would not happen if, say, you had constructed the anonymous function by quoting it as a list: (defun double-property (symbol prop) (change-property symbol prop (lambda (x) (* 2 x)))) In that case, the anonymous function is kept as a lambda expression in the compiled code. The byte-compiler cannot assume this list is a function, even though it looks like one, since it does not know that 'change-property' intends to use it as a function. File: elisp.info, Node: Function Cells, Next: Closures, Prev: Anonymous Functions, Up: Functions 12.8 Accessing Function Cell Contents ===================================== The "function definition" of a symbol is the object stored in the function cell of the symbol. The functions described here access, test, and set the function cell of symbols. See also the function 'indirect-function'. *Note Definition of indirect-function::. -- Function: symbol-function symbol This returns the object in the function cell of SYMBOL. If the symbol's function cell is void, a 'void-function' error is signaled. This function does not check that the returned object is a legitimate function. (defun bar (n) (+ n 2)) (symbol-function 'bar) => (lambda (n) (+ n 2)) (fset 'baz 'bar) => bar (symbol-function 'baz) => bar If you have never given a symbol any function definition, we say that that symbol's function cell is "void". In other words, the function cell does not have any Lisp object in it. If you try to call such a symbol as a function, it signals a 'void-function' error. Note that void is not the same as 'nil' or the symbol 'void'. The symbols 'nil' and 'void' are Lisp objects, and can be stored into a function cell just as any other object can be (and they can be valid functions if you define them in turn with 'defun'). A void function cell contains no object whatsoever. You can test the voidness of a symbol's function definition with 'fboundp'. After you have given a symbol a function definition, you can make it void once more using 'fmakunbound'. -- Function: fboundp symbol This function returns 't' if the symbol has an object in its function cell, 'nil' otherwise. It does not check that the object is a legitimate function. -- Function: fmakunbound symbol This function makes SYMBOL's function cell void, so that a subsequent attempt to access this cell will cause a 'void-function' error. It returns SYMBOL. (See also 'makunbound', in *note Void Variables::.) (defun foo (x) x) (foo 1) =>1 (fmakunbound 'foo) => foo (foo 1) error-> Symbol's function definition is void: foo -- Function: fset symbol definition This function stores DEFINITION in the function cell of SYMBOL. The result is DEFINITION. Normally DEFINITION should be a function or the name of a function, but this is not checked. The argument SYMBOL is an ordinary evaluated argument. The primary use of this function is as a subroutine by constructs that define or alter functions, like 'defadvice' (*note Advising Functions::). (If 'defun' were not a primitive, it could be written as a Lisp macro using 'fset'.) You can also use it to give a symbol a function definition that is not a list, e.g., a keyboard macro (*note Keyboard Macros::): ;; Define a named keyboard macro. (fset 'kill-two-lines "\^u2\^k") => "\^u2\^k" It you wish to use 'fset' to make an alternate name for a function, consider using 'defalias' instead. *Note Definition of defalias::. File: elisp.info, Node: Closures, Next: Obsolete Functions, Prev: Function Cells, Up: Functions 12.9 Closures ============= As explained in *note Variable Scoping::, Emacs can optionally enable lexical binding of variables. When lexical binding is enabled, any named function that you create (e.g., with 'defun'), as well as any anonymous function that you create using the 'lambda' macro or the 'function' special form or the '#'' syntax (*note Anonymous Functions::), is automatically converted into a "closure". A closure is a function that also carries a record of the lexical environment that existed when the function was defined. When it is invoked, any lexical variable references within its definition use the retained lexical environment. In all other respects, closures behave much like ordinary functions; in particular, they can be called in the same way as ordinary functions. *Note Lexical Binding::, for an example of using a closure. Currently, an Emacs Lisp closure object is represented by a list with the symbol 'closure' as the first element, a list representing the lexical environment as the second element, and the argument list and body forms as the remaining elements: ;; lexical binding is enabled. (lambda (x) (* x x)) => (closure (t) (x) (* x x)) However, the fact that the internal structure of a closure is "exposed" to the rest of the Lisp world is considered an internal implementation detail. For this reason, we recommend against directly examining or altering the structure of closure objects. File: elisp.info, Node: Obsolete Functions, Next: Inline Functions, Prev: Closures, Up: Functions 12.10 Declaring Functions Obsolete ================================== You can mark a named function as "obsolete", meaning that it may be removed at some point in the future. This causes Emacs to warn that the function is obsolete whenever it byte-compiles code containing that function, and whenever it displays the documentation for that function. In all other respects, an obsolete function behaves like any other function. The easiest way to mark a function as obsolete is to put a '(declare (obsolete ...))' form in the function's 'defun' definition. *Note Declare Form::. Alternatively, you can use the 'make-obsolete' function, described below. A macro (*note Macros::) can also be marked obsolete with 'make-obsolete'; this has the same effects as for a function. An alias for a function or macro can also be marked as obsolete; this makes the alias itself obsolete, not the function or macro which it resolves to. -- Function: make-obsolete obsolete-name current-name &optional when This function marks OBSOLETE-NAME as obsolete. OBSOLETE-NAME should be a symbol naming a function or macro, or an alias for a function or macro. If CURRENT-NAME is a symbol, the warning message says to use CURRENT-NAME instead of OBSOLETE-NAME. CURRENT-NAME does not need to be an alias for OBSOLETE-NAME; it can be a different function with similar functionality. CURRENT-NAME can also be a string, which serves as the warning message. The message should begin in lower case, and end with a period. It can also be 'nil', in which case the warning message provides no additional details. If provided, WHEN should be a string indicating when the function was first made obsolete--for example, a date or a release number. -- Macro: define-obsolete-function-alias obsolete-name current-name &optional when doc This convenience macro marks the function OBSOLETE-NAME obsolete and also defines it as an alias for the function CURRENT-NAME. It is equivalent to the following: (defalias OBSOLETE-NAME CURRENT-NAME DOC) (make-obsolete OBSOLETE-NAME CURRENT-NAME WHEN) In addition, you can mark a certain a particular calling convention for a function as obsolete: -- Function: set-advertised-calling-convention function signature when This function specifies the argument list SIGNATURE as the correct way to call FUNCTION. This causes the Emacs byte compiler to issue a warning whenever it comes across an Emacs Lisp program that calls FUNCTION any other way (however, it will still allow the code to be byte compiled). WHEN should be a string indicating when the variable was first made obsolete (usually a version number string). For instance, in old versions of Emacs the 'sit-for' function accepted three arguments, like this (sit-for seconds milliseconds nodisp) However, calling 'sit-for' this way is considered obsolete (*note Waiting::). The old calling convention is deprecated like this: (set-advertised-calling-convention 'sit-for '(seconds &optional nodisp) "22.1") File: elisp.info, Node: Inline Functions, Next: Declare Form, Prev: Obsolete Functions, Up: Functions 12.11 Inline Functions ====================== An "inline function" is a function that works just like an ordinary function, except for one thing: when you byte-compile a call to the function (*note Byte Compilation::), the function's definition is expanded into the caller. To define an inline function, use 'defsubst' instead of 'defun'. -- Macro: defsubst name args [doc] [declare] [interactive] body... This macro defines an inline function. Its syntax is exactly the same as 'defun' (*note Defining Functions::). Making a function inline often makes its function calls run faster. But it also has disadvantages. For one thing, it reduces flexibility; if you change the definition of the function, calls already inlined still use the old definition until you recompile them. Another disadvantage is that making a large function inline can increase the size of compiled code both in files and in memory. Since the speed advantage of inline functions is greatest for small functions, you generally should not make large functions inline. Also, inline functions do not behave well with respect to debugging, tracing, and advising (*note Advising Functions::). Since ease of debugging and the flexibility of redefining functions are important features of Emacs, you should not make a function inline, even if it's small, unless its speed is really crucial, and you've timed the code to verify that using 'defun' actually has performance problems. It's possible to define a macro to expand into the same code that an inline function would execute (*note Macros::). But the macro would be limited to direct use in expressions--a macro cannot be called with 'apply', 'mapcar' and so on. Also, it takes some work to convert an ordinary function into a macro. To convert it into an inline function is easy; just replace 'defun' with 'defsubst'. Since each argument of an inline function is evaluated exactly once, you needn't worry about how many times the body uses the arguments, as you do for macros. After an inline function is defined, its inline expansion can be performed later on in the same file, just like macros. File: elisp.info, Node: Declare Form, Next: Declaring Functions, Prev: Inline Functions, Up: Functions 12.12 The 'declare' Form ======================== 'declare' is a special macro which can be used to add "meta" properties to a function or macro: for example, marking it as obsolete, or giving its forms a special <TAB> indentation convention in Emacs Lisp mode. -- Macro: declare specs... This macro ignores its arguments and evaluates to 'nil'; it has no run-time effect. However, when a 'declare' form occurs in the DECLARE argument of a 'defun' or 'defsubst' function definition (*note Defining Functions::) or a 'defmacro' macro definition (*note Defining Macros::), it appends the properties specified by SPECS to the function or macro. This work is specially performed by 'defun', 'defsubst', and 'defmacro'. Each element in SPECS should have the form '(PROPERTY ARGS...)', which should not be quoted. These have the following effects: '(advertised-calling-convention SIGNATURE WHEN)' This acts like a call to 'set-advertised-calling-convention' (*note Obsolete Functions::); SIGNATURE specifies the correct argument list for calling the function or macro, and WHEN should be a string indicating when the variable was first made obsolete. '(debug EDEBUG-FORM-SPEC)' This is valid for macros only. When stepping through the macro with Edebug, use EDEBUG-FORM-SPEC. *Note Instrumenting Macro Calls::. '(doc-string N)' Use element number N, if any, as the documentation string. '(indent INDENT-SPEC)' Indent calls to this function or macro according to INDENT-SPEC. This is typically used for macros, though it works for functions too. *Note Indenting Macros::. '(obsolete CURRENT-NAME WHEN)' Mark the function or macro as obsolete, similar to a call to 'make-obsolete' (*note Obsolete Functions::). CURRENT-NAME should be a symbol (in which case the warning message says to use that instead), a string (specifying the warning message), or 'nil' (in which case the warning message gives no extra details). WHEN should be a string indicating when the function or macro was first made obsolete. File: elisp.info, Node: Declaring Functions, Next: Function Safety, Prev: Declare Form, Up: Functions 12.13 Telling the Compiler that a Function is Defined ===================================================== Byte-compiling a file often produces warnings about functions that the compiler doesn't know about (*note Compiler Errors::). Sometimes this indicates a real problem, but usually the functions in question are defined in other files which would be loaded if that code is run. For example, byte-compiling 'fortran.el' used to warn: In end of data: fortran.el:2152:1:Warning: the function `gud-find-c-expr' is not known to be defined. In fact, 'gud-find-c-expr' is only used in the function that Fortran mode uses for the local value of 'gud-find-expr-function', which is a callback from GUD; if it is called, the GUD functions will be loaded. When you know that such a warning does not indicate a real problem, it is good to suppress the warning. That makes new warnings which might mean real problems more visible. You do that with 'declare-function'. All you need to do is add a 'declare-function' statement before the first use of the function in question: (declare-function gud-find-c-expr "gud.el" nil) This says that 'gud-find-c-expr' is defined in 'gud.el' (the '.el' can be omitted). The compiler takes for granted that that file really defines the function, and does not check. The optional third argument specifies the argument list of 'gud-find-c-expr'. In this case, it takes no arguments ('nil' is different from not specifying a value). In other cases, this might be something like '(file &optional overwrite)'. You don't have to specify the argument list, but if you do the byte compiler can check that the calls match the declaration. -- Macro: declare-function function file &optional arglist fileonly Tell the byte compiler to assume that FUNCTION is defined, with arguments ARGLIST, and that the definition should come from the file FILE. FILEONLY non-'nil' means only check that FILE exists, not that it actually defines FUNCTION. To verify that these functions really are declared where 'declare-function' says they are, use 'check-declare-file' to check all 'declare-function' calls in one source file, or use 'check-declare-directory' check all the files in and under a certain directory. These commands find the file that ought to contain a function's definition using 'locate-library'; if that finds no file, they expand the definition file name relative to the directory of the file that contains the 'declare-function' call. You can also say that a function is a primitive by specifying a file name ending in '.c' or '.m'. This is useful only when you call a primitive that is defined only on certain systems. Most primitives are always defined, so they will never give you a warning. Sometimes a file will optionally use functions from an external package. If you prefix the filename in the 'declare-function' statement with 'ext:', then it will be checked if it is found, otherwise skipped without error. There are some function definitions that 'check-declare' does not understand (e.g., 'defstruct' and some other macros). In such cases, you can pass a non-'nil' FILEONLY argument to 'declare-function', meaning to only check that the file exists, not that it actually defines the function. Note that to do this without having to specify an argument list, you should set the ARGLIST argument to 't' (because 'nil' means an empty argument list, as opposed to an unspecified one). File: elisp.info, Node: Function Safety, Next: Related Topics, Prev: Declaring Functions, Up: Functions 12.14 Determining whether a Function is Safe to Call ==================================================== Some major modes, such as SES, call functions that are stored in user files. (*note (ses)Top::, for more information on SES.) User files sometimes have poor pedigrees--you can get a spreadsheet from someone you've just met, or you can get one through email from someone you've never met. So it is risky to call a function whose source code is stored in a user file until you have determined that it is safe. -- Function: unsafep form &optional unsafep-vars Returns 'nil' if FORM is a "safe" Lisp expression, or returns a list that describes why it might be unsafe. The argument UNSAFEP-VARS is a list of symbols known to have temporary bindings at this point; it is mainly used for internal recursive calls. The current buffer is an implicit argument, which provides a list of buffer-local bindings. Being quick and simple, 'unsafep' does a very light analysis and rejects many Lisp expressions that are actually safe. There are no known cases where 'unsafep' returns 'nil' for an unsafe expression. However, a "safe" Lisp expression can return a string with a 'display' property, containing an associated Lisp expression to be executed after the string is inserted into a buffer. This associated expression can be a virus. In order to be safe, you must delete properties from all strings calculated by user code before inserting them into buffers. File: elisp.info, Node: Related Topics, Prev: Function Safety, Up: Functions 12.15 Other Topics Related to Functions ======================================= Here is a table of several functions that do things related to function calling and function definitions. They are documented elsewhere, but we provide cross references here. 'apply' See *note Calling Functions::. 'autoload' See *note Autoload::. 'call-interactively' See *note Interactive Call::. 'called-interactively-p' See *note Distinguish Interactive::. 'commandp' See *note Interactive Call::. 'documentation' See *note Accessing Documentation::. 'eval' See *note Eval::. 'funcall' See *note Calling Functions::. 'function' See *note Anonymous Functions::. 'ignore' See *note Calling Functions::. 'indirect-function' See *note Function Indirection::. 'interactive' See *note Using Interactive::. 'interactive-p' See *note Distinguish Interactive::. 'mapatoms' See *note Creating Symbols::. 'mapcar' See *note Mapping Functions::. 'map-char-table' See *note Char-Tables::. 'mapconcat' See *note Mapping Functions::. 'undefined' See *note Functions for Key Lookup::. File: elisp.info, Node: Macros, Next: Customization, Prev: Functions, Up: Top 13 Macros ********* "Macros" enable you to define new control constructs and other language features. A macro is defined much like a function, but instead of telling how to compute a value, it tells how to compute another Lisp expression which will in turn compute the value. We call this expression the "expansion" of the macro. Macros can do this because they operate on the unevaluated expressions for the arguments, not on the argument values as functions do. They can therefore construct an expansion containing these argument expressions or parts of them. If you are using a macro to do something an ordinary function could do, just for the sake of speed, consider using an inline function instead. *Note Inline Functions::. * Menu: * Simple Macro:: A basic example. * Expansion:: How, when and why macros are expanded. * Compiling Macros:: How macros are expanded by the compiler. * Defining Macros:: How to write a macro definition. * Problems with Macros:: Don't evaluate the macro arguments too many times. Don't hide the user's variables. * Indenting Macros:: Specifying how to indent macro calls. File: elisp.info, Node: Simple Macro, Next: Expansion, Up: Macros 13.1 A Simple Example of a Macro ================================ Suppose we would like to define a Lisp construct to increment a variable value, much like the '++' operator in C. We would like to write '(inc x)' and have the effect of '(setq x (1+ x))'. Here's a macro definition that does the job: (defmacro inc (var) (list 'setq var (list '1+ var))) When this is called with '(inc x)', the argument VAR is the symbol 'x'--_not_ the _value_ of 'x', as it would be in a function. The body of the macro uses this to construct the expansion, which is '(setq x (1+ x))'. Once the macro definition returns this expansion, Lisp proceeds to evaluate it, thus incrementing 'x'. File: elisp.info, Node: Expansion, Next: Compiling Macros, Prev: Simple Macro, Up: Macros 13.2 Expansion of a Macro Call ============================== A macro call looks just like a function call in that it is a list which starts with the name of the macro. The rest of the elements of the list are the arguments of the macro. Evaluation of the macro call begins like evaluation of a function call except for one crucial difference: the macro arguments are the actual expressions appearing in the macro call. They are not evaluated before they are given to the macro definition. By contrast, the arguments of a function are results of evaluating the elements of the function call list. Having obtained the arguments, Lisp invokes the macro definition just as a function is invoked. The argument variables of the macro are bound to the argument values from the macro call, or to a list of them in the case of a '&rest' argument. And the macro body executes and returns its value just as a function body does. The second crucial difference between macros and functions is that the value returned by the macro body is an alternate Lisp expression, also known as the "expansion" of the macro. The Lisp interpreter proceeds to evaluate the expansion as soon as it comes back from the macro. Since the expansion is evaluated in the normal manner, it may contain calls to other macros. It may even be a call to the same macro, though this is unusual. Note that Emacs tries to expand macros when loading an uncompiled Lisp file. This is not always possible, but if it is, it speeds up subsequent execution. *Note How Programs Do Loading::. You can see the expansion of a given macro call by calling 'macroexpand'. -- Function: macroexpand form &optional environment This function expands FORM, if it is a macro call. If the result is another macro call, it is expanded in turn, until something which is not a macro call results. That is the value returned by 'macroexpand'. If FORM is not a macro call to begin with, it is returned as given. Note that 'macroexpand' does not look at the subexpressions of FORM (although some macro definitions may do so). Even if they are macro calls themselves, 'macroexpand' does not expand them. The function 'macroexpand' does not expand calls to inline functions. Normally there is no need for that, since a call to an inline function is no harder to understand than a call to an ordinary function. If ENVIRONMENT is provided, it specifies an alist of macro definitions that shadow the currently defined macros. Byte compilation uses this feature. (defmacro inc (var) (list 'setq var (list '1+ var))) (macroexpand '(inc r)) => (setq r (1+ r)) (defmacro inc2 (var1 var2) (list 'progn (list 'inc var1) (list 'inc var2))) (macroexpand '(inc2 r s)) => (progn (inc r) (inc s)) ; 'inc' not expanded here. -- Function: macroexpand-all form &optional environment 'macroexpand-all' expands macros like 'macroexpand', but will look for and expand all macros in FORM, not just at the top-level. If no macros are expanded, the return value is 'eq' to FORM. Repeating the example used for 'macroexpand' above with 'macroexpand-all', we see that 'macroexpand-all' _does_ expand the embedded calls to 'inc': (macroexpand-all '(inc2 r s)) => (progn (setq r (1+ r)) (setq s (1+ s))) File: elisp.info, Node: Compiling Macros, Next: Defining Macros, Prev: Expansion, Up: Macros 13.3 Macros and Byte Compilation ================================ You might ask why we take the trouble to compute an expansion for a macro and then evaluate the expansion. Why not have the macro body produce the desired results directly? The reason has to do with compilation. When a macro call appears in a Lisp program being compiled, the Lisp compiler calls the macro definition just as the interpreter would, and receives an expansion. But instead of evaluating this expansion, it compiles the expansion as if it had appeared directly in the program. As a result, the compiled code produces the value and side effects intended for the macro, but executes at full compiled speed. This would not work if the macro body computed the value and side effects itself--they would be computed at compile time, which is not useful. In order for compilation of macro calls to work, the macros must already be defined in Lisp when the calls to them are compiled. The compiler has a special feature to help you do this: if a file being compiled contains a 'defmacro' form, the macro is defined temporarily for the rest of the compilation of that file. Byte-compiling a file also executes any 'require' calls at top-level in the file, so you can ensure that necessary macro definitions are available during compilation by requiring the files that define them (*note Named Features::). To avoid loading the macro definition files when someone _runs_ the compiled program, write 'eval-when-compile' around the 'require' calls (*note Eval During Compile::). File: elisp.info, Node: Defining Macros, Next: Problems with Macros, Prev: Compiling Macros, Up: Macros 13.4 Defining Macros ==================== A Lisp macro object is a list whose CAR is 'macro', and whose CDR is a lambda expression. Expansion of the macro works by applying the lambda expression (with 'apply') to the list of _unevaluated_ arguments from the macro call. It is possible to use an anonymous Lisp macro just like an anonymous function, but this is never done, because it does not make sense to pass an anonymous macro to functionals such as 'mapcar'. In practice, all Lisp macros have names, and they are almost always defined with the 'defmacro' macro. -- Macro: defmacro name args [doc] [declare] body... 'defmacro' defines the symbol NAME (which should not be quoted) as a macro that looks like this: (macro lambda ARGS . BODY) (Note that the CDR of this list is a lambda expression.) This macro object is stored in the function cell of NAME. The meaning of ARGS is the same as in a function, and the keywords '&rest' and '&optional' may be used (*note Argument List::). Neither NAME nor ARGS should be quoted. The return value of 'defmacro' is undefined. DOC, if present, should be a string specifying the macro's documentation string. DECLARE, if present, should be a 'declare' form specifying metadata for the macro (*note Declare Form::). Note that macros cannot have interactive declarations, since they cannot be called interactively. Macros often need to construct large list structures from a mixture of constants and nonconstant parts. To make this easier, use the '`' syntax (*note Backquote::). For example: (defmacro t-becomes-nil (variable) `(if (eq ,variable t) (setq ,variable nil))) (t-becomes-nil foo) == (if (eq foo t) (setq foo nil)) The body of a macro definition can include a 'declare' form, which specifies additional properties about the macro. *Note Declare Form::. File: elisp.info, Node: Problems with Macros, Next: Indenting Macros, Prev: Defining Macros, Up: Macros 13.5 Common Problems Using Macros ================================= Macro expansion can have counterintuitive consequences. This section describes some important consequences that can lead to trouble, and rules to follow to avoid trouble. * Menu: * Wrong Time:: Do the work in the expansion, not in the macro. * Argument Evaluation:: The expansion should evaluate each macro arg once. * Surprising Local Vars:: Local variable bindings in the expansion require special care. * Eval During Expansion:: Don't evaluate them; put them in the expansion. * Repeated Expansion:: Avoid depending on how many times expansion is done. File: elisp.info, Node: Wrong Time, Next: Argument Evaluation, Up: Problems with Macros 13.5.1 Wrong Time ----------------- The most common problem in writing macros is doing some of the real work prematurely--while expanding the macro, rather than in the expansion itself. For instance, one real package had this macro definition: (defmacro my-set-buffer-multibyte (arg) (if (fboundp 'set-buffer-multibyte) (set-buffer-multibyte arg))) With this erroneous macro definition, the program worked fine when interpreted but failed when compiled. This macro definition called 'set-buffer-multibyte' during compilation, which was wrong, and then did nothing when the compiled package was run. The definition that the programmer really wanted was this: (defmacro my-set-buffer-multibyte (arg) (if (fboundp 'set-buffer-multibyte) `(set-buffer-multibyte ,arg))) This macro expands, if appropriate, into a call to 'set-buffer-multibyte' that will be executed when the compiled program is actually run. File: elisp.info, Node: Argument Evaluation, Next: Surprising Local Vars, Prev: Wrong Time, Up: Problems with Macros 13.5.2 Evaluating Macro Arguments Repeatedly -------------------------------------------- When defining a macro you must pay attention to the number of times the arguments will be evaluated when the expansion is executed. The following macro (used to facilitate iteration) illustrates the problem. This macro allows us to write a "for" loop construct. (defmacro for (var from init to final do &rest body) "Execute a simple \"for\" loop. For example, (for i from 1 to 10 do (print i))." (list 'let (list (list var init)) (cons 'while (cons (list '<= var final) (append body (list (list 'inc var))))))) (for i from 1 to 3 do (setq square (* i i)) (princ (format "\n%d %d" i square))) ==> (let ((i 1)) (while (<= i 3) (setq square (* i i)) (princ (format "\n%d %d" i square)) (inc i))) -|1 1 -|2 4 -|3 9 => nil The arguments 'from', 'to', and 'do' in this macro are "syntactic sugar"; they are entirely ignored. The idea is that you will write noise words (such as 'from', 'to', and 'do') in those positions in the macro call. Here's an equivalent definition simplified through use of backquote: (defmacro for (var from init to final do &rest body) "Execute a simple \"for\" loop. For example, (for i from 1 to 10 do (print i))." `(let ((,var ,init)) (while (<= ,var ,final) ,@body (inc ,var)))) Both forms of this definition (with backquote and without) suffer from the defect that FINAL is evaluated on every iteration. If FINAL is a constant, this is not a problem. If it is a more complex form, say '(long-complex-calculation x)', this can slow down the execution significantly. If FINAL has side effects, executing it more than once is probably incorrect. A well-designed macro definition takes steps to avoid this problem by producing an expansion that evaluates the argument expressions exactly once unless repeated evaluation is part of the intended purpose of the macro. Here is a correct expansion for the 'for' macro: (let ((i 1) (max 3)) (while (<= i max) (setq square (* i i)) (princ (format "%d %d" i square)) (inc i))) Here is a macro definition that creates this expansion: (defmacro for (var from init to final do &rest body) "Execute a simple for loop: (for i from 1 to 10 do (print i))." `(let ((,var ,init) (max ,final)) (while (<= ,var max) ,@body (inc ,var)))) Unfortunately, this fix introduces another problem, described in the following section. File: elisp.info, Node: Surprising Local Vars, Next: Eval During Expansion, Prev: Argument Evaluation, Up: Problems with Macros 13.5.3 Local Variables in Macro Expansions ------------------------------------------ In the previous section, the definition of 'for' was fixed as follows to make the expansion evaluate the macro arguments the proper number of times: (defmacro for (var from init to final do &rest body) "Execute a simple for loop: (for i from 1 to 10 do (print i))." `(let ((,var ,init) (max ,final)) (while (<= ,var max) ,@body (inc ,var)))) The new definition of 'for' has a new problem: it introduces a local variable named 'max' which the user does not expect. This causes trouble in examples such as the following: (let ((max 0)) (for x from 0 to 10 do (let ((this (frob x))) (if (< max this) (setq max this))))) The references to 'max' inside the body of the 'for', which are supposed to refer to the user's binding of 'max', really access the binding made by 'for'. The way to correct this is to use an uninterned symbol instead of 'max' (*note Creating Symbols::). The uninterned symbol can be bound and referred to just like any other symbol, but since it is created by 'for', we know that it cannot already appear in the user's program. Since it is not interned, there is no way the user can put it into the program later. It will never appear anywhere except where put by 'for'. Here is a definition of 'for' that works this way: (defmacro for (var from init to final do &rest body) "Execute a simple for loop: (for i from 1 to 10 do (print i))." (let ((tempvar (make-symbol "max"))) `(let ((,var ,init) (,tempvar ,final)) (while (<= ,var ,tempvar) ,@body (inc ,var))))) This creates an uninterned symbol named 'max' and puts it in the expansion instead of the usual interned symbol 'max' that appears in expressions ordinarily. File: elisp.info, Node: Eval During Expansion, Next: Repeated Expansion, Prev: Surprising Local Vars, Up: Problems with Macros 13.5.4 Evaluating Macro Arguments in Expansion ---------------------------------------------- Another problem can happen if the macro definition itself evaluates any of the macro argument expressions, such as by calling 'eval' (*note Eval::). If the argument is supposed to refer to the user's variables, you may have trouble if the user happens to use a variable with the same name as one of the macro arguments. Inside the macro body, the macro argument binding is the most local binding of this variable, so any references inside the form being evaluated do refer to it. Here is an example: (defmacro foo (a) (list 'setq (eval a) t)) (setq x 'b) (foo x) ==> (setq b t) => t ; and 'b' has been set. ;; but (setq a 'c) (foo a) ==> (setq a t) => t ; but this set 'a', not 'c'. It makes a difference whether the user's variable is named 'a' or 'x', because 'a' conflicts with the macro argument variable 'a'. Another problem with calling 'eval' in a macro definition is that it probably won't do what you intend in a compiled program. The byte compiler runs macro definitions while compiling the program, when the program's own computations (which you might have wished to access with 'eval') don't occur and its local variable bindings don't exist. To avoid these problems, *don't evaluate an argument expression while computing the macro expansion*. Instead, substitute the expression into the macro expansion, so that its value will be computed as part of executing the expansion. This is how the other examples in this chapter work. File: elisp.info, Node: Repeated Expansion, Prev: Eval During Expansion, Up: Problems with Macros 13.5.5 How Many Times is the Macro Expanded? -------------------------------------------- Occasionally problems result from the fact that a macro call is expanded each time it is evaluated in an interpreted function, but is expanded only once (during compilation) for a compiled function. If the macro definition has side effects, they will work differently depending on how many times the macro is expanded. Therefore, you should avoid side effects in computation of the macro expansion, unless you really know what you are doing. One special kind of side effect can't be avoided: constructing Lisp objects. Almost all macro expansions include constructed lists; that is the whole point of most macros. This is usually safe; there is just one case where you must be careful: when the object you construct is part of a quoted constant in the macro expansion. If the macro is expanded just once, in compilation, then the object is constructed just once, during compilation. But in interpreted execution, the macro is expanded each time the macro call runs, and this means a new object is constructed each time. In most clean Lisp code, this difference won't matter. It can matter only if you perform side-effects on the objects constructed by the macro definition. Thus, to avoid trouble, *avoid side effects on objects constructed by macro definitions*. Here is an example of how such side effects can get you into trouble: (defmacro empty-object () (list 'quote (cons nil nil))) (defun initialize (condition) (let ((object (empty-object))) (if condition (setcar object condition)) object)) If 'initialize' is interpreted, a new list '(nil)' is constructed each time 'initialize' is called. Thus, no side effect survives between calls. If 'initialize' is compiled, then the macro 'empty-object' is expanded during compilation, producing a single "constant" '(nil)' that is reused and altered each time 'initialize' is called. One way to avoid pathological cases like this is to think of 'empty-object' as a funny kind of constant, not as a memory allocation construct. You wouldn't use 'setcar' on a constant such as ''(nil)', so naturally you won't use it on '(empty-object)' either. File: elisp.info, Node: Indenting Macros, Prev: Problems with Macros, Up: Macros 13.6 Indenting Macros ===================== Within a macro definition, you can use the 'declare' form (*note Defining Macros::) to specify how <TAB> should indent calls to the macro. An indentation specification is written like this: (declare (indent INDENT-SPEC)) Here are the possibilities for INDENT-SPEC: 'nil' This is the same as no property--use the standard indentation pattern. 'defun' Handle this function like a 'def' construct: treat the second line as the start of a "body". an integer, NUMBER The first NUMBER arguments of the function are "distinguished" arguments; the rest are considered the body of the expression. A line in the expression is indented according to whether the first argument on it is distinguished or not. If the argument is part of the body, the line is indented 'lisp-body-indent' more columns than the open-parenthesis starting the containing expression. If the argument is distinguished and is either the first or second argument, it is indented _twice_ that many extra columns. If the argument is distinguished and not the first or second argument, the line uses the standard pattern. a symbol, SYMBOL SYMBOL should be a function name; that function is called to calculate the indentation of a line within this expression. The function receives two arguments: POS The position at which the line being indented begins. STATE The value returned by 'parse-partial-sexp' (a Lisp primitive for indentation and nesting computation) when it parses up to the beginning of this line. It should return either a number, which is the number of columns of indentation for that line, or a list whose car is such a number. The difference between returning a number and returning a list is that a number says that all following lines at the same nesting level should be indented just like this one; a list says that following lines might call for different indentations. This makes a difference when the indentation is being computed by 'C-M-q'; if the value is a number, 'C-M-q' need not recalculate indentation for the following lines until the end of the list. File: elisp.info, Node: Customization, Next: Loading, Prev: Macros, Up: Top 14 Customization Settings ************************* Users of Emacs can customize variables and faces without writing Lisp code, by using the Customize interface. *Note (emacs)Easy Customization::. This chapter describes how to define "customization items" that users can interact with through the Customize interface. Customization items include customizable variables, which are defined with the 'defcustom' macro (*note Variable Definitions::); customizable faces, which are defined with 'defface' (described separately in *note Defining Faces::); and "customization groups", defined with 'defgroup' (*note Group Definitions::), which act as containers for groups of related customization items. * Menu: * Common Keywords:: Common keyword arguments for all kinds of customization declarations. * Group Definitions:: Writing customization group definitions. * Variable Definitions:: Declaring user options. * Customization Types:: Specifying the type of a user option. * Applying Customizations:: Functions to apply customization settings. * Custom Themes:: Writing Custom themes. File: elisp.info, Node: Common Keywords, Next: Group Definitions, Up: Customization 14.1 Common Item Keywords ========================= The customization declarations that we will describe in the next few sections--'defcustom', 'defgroup', etc.--all accept keyword arguments (*note Constant Variables::) for specifying various information. This section describes keywords that apply to all types of customization declarations. All of these keywords, except ':tag', can be used more than once in a given item. Each use of the keyword has an independent effect. The keyword ':tag' is an exception because any given item can only display one name. ':tag LABEL' Use LABEL, a string, instead of the item's name, to label the item in customization menus and buffers. *Don't use a tag which is substantially different from the item's real name; that would cause confusion.* ':group GROUP' Put this customization item in group GROUP. When you use ':group' in a 'defgroup', it makes the new group a subgroup of GROUP. If you use this keyword more than once, you can put a single item into more than one group. Displaying any of those groups will show this item. Please don't overdo this, since the result would be annoying. ':link LINK-DATA' Include an external link after the documentation string for this item. This is a sentence containing a button that references some other documentation. There are several alternatives you can use for LINK-DATA: '(custom-manual INFO-NODE)' Link to an Info node; INFO-NODE is a string which specifies the node name, as in '"(emacs)Top"'. The link appears as '[Manual]' in the customization buffer and enters the built-in Info reader on INFO-NODE. '(info-link INFO-NODE)' Like 'custom-manual' except that the link appears in the customization buffer with the Info node name. '(url-link URL)' Link to a web page; URL is a string which specifies the URL. The link appears in the customization buffer as URL and invokes the WWW browser specified by 'browse-url-browser-function'. '(emacs-commentary-link LIBRARY)' Link to the commentary section of a library; LIBRARY is a string which specifies the library name. *Note Library Headers::. '(emacs-library-link LIBRARY)' Link to an Emacs Lisp library file; LIBRARY is a string which specifies the library name. '(file-link FILE)' Link to a file; FILE is a string which specifies the name of the file to visit with 'find-file' when the user invokes this link. '(function-link FUNCTION)' Link to the documentation of a function; FUNCTION is a string which specifies the name of the function to describe with 'describe-function' when the user invokes this link. '(variable-link VARIABLE)' Link to the documentation of a variable; VARIABLE is a string which specifies the name of the variable to describe with 'describe-variable' when the user invokes this link. '(custom-group-link GROUP)' Link to another customization group. Invoking it creates a new customization buffer for GROUP. You can specify the text to use in the customization buffer by adding ':tag NAME' after the first element of the LINK-DATA; for example, '(info-link :tag "foo" "(emacs)Top")' makes a link to the Emacs manual which appears in the buffer as 'foo'. You can use this keyword more than once, to add multiple links. ':load FILE' Load file FILE (a string) before displaying this customization item (*note Loading::). Loading is done with 'load', and only if the file is not already loaded. ':require FEATURE' Execute '(require 'FEATURE)' when your saved customizations set the value of this item. FEATURE should be a symbol. The most common reason to use ':require' is when a variable enables a feature such as a minor mode, and just setting the variable won't have any effect unless the code which implements the mode is loaded. ':version VERSION' This keyword specifies that the item was first introduced in Emacs version VERSION, or that its default value was changed in that version. The value VERSION must be a string. ':package-version '(PACKAGE . VERSION)' This keyword specifies that the item was first introduced in PACKAGE version VERSION, or that its meaning or default value was changed in that version. This keyword takes priority over ':version'. PACKAGE should be the official name of the package, as a symbol (e.g., 'MH-E'). VERSION should be a string. If the package PACKAGE is released as part of Emacs, PACKAGE and VERSION should appear in the value of 'customize-package-emacs-version-alist'. Packages distributed as part of Emacs that use the ':package-version' keyword must also update the 'customize-package-emacs-version-alist' variable. -- Variable: customize-package-emacs-version-alist This alist provides a mapping for the versions of Emacs that are associated with versions of a package listed in the ':package-version' keyword. Its elements are: (PACKAGE (PVERSION . EVERSION)...) For each PACKAGE, which is a symbol, there are one or more elements that contain a package version PVERSION with an associated Emacs version EVERSION. These versions are strings. For example, the MH-E package updates this alist with the following: (add-to-list 'customize-package-emacs-version-alist '(MH-E ("6.0" . "22.1") ("6.1" . "22.1") ("7.0" . "22.1") ("7.1" . "22.1") ("7.2" . "22.1") ("7.3" . "22.1") ("7.4" . "22.1") ("8.0" . "22.1"))) The value of PACKAGE needs to be unique and it needs to match the PACKAGE value appearing in the ':package-version' keyword. Since the user might see the value in an error message, a good choice is the official name of the package, such as MH-E or Gnus. File: elisp.info, Node: Group Definitions, Next: Variable Definitions, Prev: Common Keywords, Up: Customization 14.2 Defining Customization Groups ================================== Each Emacs Lisp package should have one main customization group which contains all the options, faces and other groups in the package. If the package has a small number of options and faces, use just one group and put everything in it. When there are more than twenty or so options and faces, then you should structure them into subgroups, and put the subgroups under the package's main customization group. It is OK to put some of the options and faces in the package's main group alongside the subgroups. The package's main or only group should be a member of one or more of the standard customization groups. (To display the full list of them, use 'M-x customize'.) Choose one or more of them (but not too many), and add your group to each of them using the ':group' keyword. The way to declare new customization groups is with 'defgroup'. -- Macro: defgroup group members doc [keyword value]... Declare GROUP as a customization group containing MEMBERS. Do not quote the symbol GROUP. The argument DOC specifies the documentation string for the group. The argument MEMBERS is a list specifying an initial set of customization items to be members of the group. However, most often MEMBERS is 'nil', and you specify the group's members by using the ':group' keyword when defining those members. If you want to specify group members through MEMBERS, each element should have the form '(NAME WIDGET)'. Here NAME is a symbol, and WIDGET is a widget type for editing that symbol. Useful widgets are 'custom-variable' for a variable, 'custom-face' for a face, and 'custom-group' for a group. When you introduce a new group into Emacs, use the ':version' keyword in the 'defgroup'; then you need not use it for the individual members of the group. In addition to the common keywords (*note Common Keywords::), you can also use this keyword in 'defgroup': ':prefix PREFIX' If the name of an item in the group starts with PREFIX, and the customizable variable 'custom-unlispify-remove-prefixes' is non-'nil', the item's tag will omit PREFIX. A group can have any number of prefixes. -- User Option: custom-unlispify-remove-prefixes If this variable is non-'nil', the prefixes specified by a group's ':prefix' keyword are omitted from tag names, whenever the user customizes the group. The default value is 'nil', i.e., the prefix-discarding feature is disabled. This is because discarding prefixes often leads to confusing names for options and faces. File: elisp.info, Node: Variable Definitions, Next: Customization Types, Prev: Group Definitions, Up: Customization 14.3 Defining Customization Variables ===================================== "Customizable variables", also called "user options", are global Lisp variables whose values can be set through the Customize interface. Unlike other global variables, which are defined with 'defvar' (*note Defining Variables::), customizable variables are defined using the 'defcustom' macro. In addition to calling 'defvar' as a subroutine, 'defcustom' states how the variable should be displayed in the Customize interface, the values it is allowed to take, etc. -- Macro: defcustom option standard doc [keyword value]... This macro declares OPTION as a user option (i.e., a customizable variable). You should not quote OPTION. The argument STANDARD is an expression that specifies the standard value for OPTION. Evaluating the 'defcustom' form evaluates STANDARD, but does not necessarily install the standard value. If OPTION already has a default value, 'defcustom' does not change it. If the user has saved a customization for OPTION, 'defcustom' installs the user's customized value as OPTION's default value. If neither of those cases applies, 'defcustom' installs the result of evaluating STANDARD as the default value. The expression STANDARD can be evaluated at various other times, too--whenever the customization facility needs to know OPTION's standard value. So be sure to use an expression which is harmless to evaluate at any time. The argument DOC specifies the documentation string for the variable. If a 'defcustom' does not specify any ':group', the last group defined with 'defgroup' in the same file will be used. This way, most 'defcustom' do not need an explicit ':group'. When you evaluate a 'defcustom' form with 'C-M-x' in Emacs Lisp mode ('eval-defun'), a special feature of 'eval-defun' arranges to set the variable unconditionally, without testing whether its value is void. (The same feature applies to 'defvar'.) *Note Defining Variables::. If you put a 'defcustom' in a pre-loaded Emacs Lisp file (*note Building Emacs::), the standard value installed at dump time might be incorrect, e.g., because another variable that it depends on has not been assigned the right value yet. In that case, use 'custom-reevaluate-setting', described below, to re-evaluate the standard value after Emacs starts up. In addition to the keywords listed in *note Common Keywords::, this macro accepts the following keywords: ':type TYPE' Use TYPE as the data type for this option. It specifies which values are legitimate, and how to display the value (*note Customization Types::). ':options VALUE-LIST' Specify the list of reasonable values for use in this option. The user is not restricted to using only these values, but they are offered as convenient alternatives. This is meaningful only for certain types, currently including 'hook', 'plist' and 'alist'. See the definition of the individual types for a description of how to use ':options'. ':set SETFUNCTION' Specify SETFUNCTION as the way to change the value of this option when using the Customize interface. The function SETFUNCTION should take two arguments, a symbol (the option name) and the new value, and should do whatever is necessary to update the value properly for this option (which may not mean simply setting the option as a Lisp variable). The default for SETFUNCTION is 'set-default'. If you specify this keyword, the variable's documentation string should describe how to do the same job in hand-written Lisp code. ':get GETFUNCTION' Specify GETFUNCTION as the way to extract the value of this option. The function GETFUNCTION should take one argument, a symbol, and should return whatever customize should use as the "current value" for that symbol (which need not be the symbol's Lisp value). The default is 'default-value'. You have to really understand the workings of Custom to use ':get' correctly. It is meant for values that are treated in Custom as variables but are not actually stored in Lisp variables. It is almost surely a mistake to specify GETFUNCTION for a value that really is stored in a Lisp variable. ':initialize FUNCTION' FUNCTION should be a function used to initialize the variable when the 'defcustom' is evaluated. It should take two arguments, the option name (a symbol) and the value. Here are some predefined functions meant for use in this way: 'custom-initialize-set' Use the variable's ':set' function to initialize the variable, but do not reinitialize it if it is already non-void. 'custom-initialize-default' Like 'custom-initialize-set', but use the function 'set-default' to set the variable, instead of the variable's ':set' function. This is the usual choice for a variable whose ':set' function enables or disables a minor mode; with this choice, defining the variable will not call the minor mode function, but customizing the variable will do so. 'custom-initialize-reset' Always use the ':set' function to initialize the variable. If the variable is already non-void, reset it by calling the ':set' function using the current value (returned by the ':get' method). This is the default ':initialize' function. 'custom-initialize-changed' Use the ':set' function to initialize the variable, if it is already set or has been customized; otherwise, just use 'set-default'. 'custom-initialize-safe-set' 'custom-initialize-safe-default' These functions behave like 'custom-initialize-set' ('custom-initialize-default', respectively), but catch errors. If an error occurs during initialization, they set the variable to 'nil' using 'set-default', and signal no error. These functions are meant for options defined in pre-loaded files, where the STANDARD expression may signal an error because some required variable or function is not yet defined. The value normally gets updated in 'startup.el', ignoring the value computed by 'defcustom'. After startup, if one unsets the value and reevaluates the 'defcustom', the STANDARD expression can be evaluated without error. ':risky VALUE' Set the variable's 'risky-local-variable' property to VALUE (*note File Local Variables::). ':safe FUNCTION' Set the variable's 'safe-local-variable' property to FUNCTION (*note File Local Variables::). ':set-after VARIABLES' When setting variables according to saved customizations, make sure to set the variables VARIABLES before this one; i.e., delay setting this variable until after those others have been handled. Use ':set-after' if setting this variable won't work properly unless those other variables already have their intended values. It is useful to specify the ':require' keyword for an option that "turns on" a certain feature. This causes Emacs to load the feature, if it is not already loaded, whenever the option is set. *Note Common Keywords::. Here is an example, from the library 'saveplace.el': (defcustom save-place nil "Non-nil means automatically save place in each file..." :type 'boolean :require 'saveplace :group 'save-place) If a customization item has a type such as 'hook' or 'alist', which supports ':options', you can add additional values to the list from outside the 'defcustom' declaration by calling 'custom-add-frequent-value'. For example, if you define a function 'my-lisp-mode-initialization' intended to be called from 'emacs-lisp-mode-hook', you might want to add that to the list of reasonable values for 'emacs-lisp-mode-hook', but not by editing its definition. You can do it thus: (custom-add-frequent-value 'emacs-lisp-mode-hook 'my-lisp-mode-initialization) -- Function: custom-add-frequent-value symbol value For the customization option SYMBOL, add VALUE to the list of reasonable values. The precise effect of adding a value depends on the customization type of SYMBOL. Internally, 'defcustom' uses the symbol property 'standard-value' to record the expression for the standard value, 'saved-value' to record the value saved by the user with the customization buffer, and 'customized-value' to record the value set by the user with the customization buffer, but not saved. *Note Symbol Properties::. These properties are lists, the car of which is an expression that evaluates to the value. -- Function: custom-reevaluate-setting symbol This function re-evaluates the standard value of SYMBOL, which should be a user option declared via 'defcustom'. If the variable was customized, this function re-evaluates the saved value instead. Then it sets the user option to that value (using the option's ':set' property if that is defined). This is useful for customizable options that are defined before their value could be computed correctly. For example, during startup Emacs calls this function for some user options that were defined in pre-loaded Emacs Lisp files, but whose initial values depend on information available only at run-time. -- Function: custom-variable-p arg This function returns non-'nil' if ARG is a customizable variable. A customizable variable is either a variable that has a 'standard-value' or 'custom-autoload' property (usually meaning it was declared with 'defcustom'), or an alias for another customizable variable. File: elisp.info, Node: Customization Types, Next: Applying Customizations, Prev: Variable Definitions, Up: Customization 14.4 Customization Types ======================== When you define a user option with 'defcustom', you must specify its "customization type". That is a Lisp object which describes (1) which values are legitimate and (2) how to display the value in the customization buffer for editing. You specify the customization type in 'defcustom' with the ':type' keyword. The argument of ':type' is evaluated, but only once when the 'defcustom' is executed, so it isn't useful for the value to vary. Normally we use a quoted constant. For example: (defcustom diff-command "diff" "The command to use to run diff." :type '(string) :group 'diff) In general, a customization type is a list whose first element is a symbol, one of the customization type names defined in the following sections. After this symbol come a number of arguments, depending on the symbol. Between the type symbol and its arguments, you can optionally write keyword-value pairs (*note Type Keywords::). Some type symbols do not use any arguments; those are called "simple types". For a simple type, if you do not use any keyword-value pairs, you can omit the parentheses around the type symbol. For example just 'string' as a customization type is equivalent to '(string)'. All customization types are implemented as widgets; see *note Introduction: (widget)Top, for details. * Menu: * Simple Types:: Simple customization types: sexp, integer, etc. * Composite Types:: Build new types from other types or data. * Splicing into Lists:: Splice elements into list with ':inline'. * Type Keywords:: Keyword-argument pairs in a customization type. * Defining New Types:: Give your type a name. File: elisp.info, Node: Simple Types, Next: Composite Types, Up: Customization Types 14.4.1 Simple Types ------------------- This section describes all the simple customization types. For several of these customization types, the customization widget provides inline completion with 'C-M-i' or 'M-<TAB>'. 'sexp' The value may be any Lisp object that can be printed and read back. You can use 'sexp' as a fall-back for any option, if you don't want to take the time to work out a more specific type to use. 'integer' The value must be an integer. 'number' The value must be a number (floating point or integer). 'float' The value must be a floating point number. 'string' The value must be a string. The customization buffer shows the string without delimiting '"' characters or '\' quotes. 'regexp' Like 'string' except that the string must be a valid regular expression. 'character' The value must be a character code. A character code is actually an integer, but this type shows the value by inserting the character in the buffer, rather than by showing the number. 'file' The value must be a file name. The widget provides completion. '(file :must-match t)' The value must be a file name for an existing file. The widget provides completion. 'directory' The value must be a directory name. The widget provides completion. 'hook' The value must be a list of functions. This customization type is used for hook variables. You can use the ':options' keyword in a hook variable's 'defcustom' to specify a list of functions recommended for use in the hook; *Note Variable Definitions::. 'symbol' The value must be a symbol. It appears in the customization buffer as the symbol name. The widget provides completion. 'function' The value must be either a lambda expression or a function name. The widget provides completion for function names. 'variable' The value must be a variable name. The widget provides completion. 'face' The value must be a symbol which is a face name. The widget provides completion. 'boolean' The value is boolean--either 'nil' or 't'. Note that by using 'choice' and 'const' together (see the next section), you can specify that the value must be 'nil' or 't', but also specify the text to describe each value in a way that fits the specific meaning of the alternative. 'key-sequence' The value is a key sequence. The customization buffer shows the key sequence using the same syntax as the 'kbd' function. *Note Key Sequences::. 'coding-system' The value must be a coding-system name, and you can do completion with 'M-<TAB>'. 'color' The value must be a valid color name. The widget provides completion for color names, as well as a sample and a button for selecting a color name from a list of color names shown in a '*Colors*' buffer. File: elisp.info, Node: Composite Types, Next: Splicing into Lists, Prev: Simple Types, Up: Customization Types 14.4.2 Composite Types ---------------------- When none of the simple types is appropriate, you can use composite types, which build new types from other types or from specified data. The specified types or data are called the "arguments" of the composite type. The composite type normally looks like this: (CONSTRUCTOR ARGUMENTS...) but you can also add keyword-value pairs before the arguments, like this: (CONSTRUCTOR {KEYWORD VALUE}... ARGUMENTS...) Here is a table of constructors and how to use them to write composite types: '(cons CAR-TYPE CDR-TYPE)' The value must be a cons cell, its CAR must fit CAR-TYPE, and its CDR must fit CDR-TYPE. For example, '(cons string symbol)' is a customization type which matches values such as '("foo" . foo)'. In the customization buffer, the CAR and CDR are displayed and edited separately, each according to their specified type. '(list ELEMENT-TYPES...)' The value must be a list with exactly as many elements as the ELEMENT-TYPES given; and each element must fit the corresponding ELEMENT-TYPE. For example, '(list integer string function)' describes a list of three elements; the first element must be an integer, the second a string, and the third a function. In the customization buffer, each element is displayed and edited separately, according to the type specified for it. '(group ELEMENT-TYPES...)' This works like 'list' except for the formatting of text in the Custom buffer. 'list' labels each element value with its tag; 'group' does not. '(vector ELEMENT-TYPES...)' Like 'list' except that the value must be a vector instead of a list. The elements work the same as in 'list'. '(alist :key-type KEY-TYPE :value-type VALUE-TYPE)' The value must be a list of cons-cells, the CAR of each cell representing a key of customization type KEY-TYPE, and the CDR of the same cell representing a value of customization type VALUE-TYPE. The user can add and delete key/value pairs, and edit both the key and the value of each pair. If omitted, KEY-TYPE and VALUE-TYPE default to 'sexp'. The user can add any key matching the specified key type, but you can give some keys a preferential treatment by specifying them with the ':options' (see *note Variable Definitions::). The specified keys will always be shown in the customize buffer (together with a suitable value), with a checkbox to include or exclude or disable the key/value pair from the alist. The user will not be able to edit the keys specified by the ':options' keyword argument. The argument to the ':options' keywords should be a list of specifications for reasonable keys in the alist. Ordinarily, they are simply atoms, which stand for themselves. For example: :options '("foo" "bar" "baz") specifies that there are three "known" keys, namely '"foo"', '"bar"' and '"baz"', which will always be shown first. You may want to restrict the value type for specific keys, for example, the value associated with the '"bar"' key can only be an integer. You can specify this by using a list instead of an atom in the list. The first element will specify the key, like before, while the second element will specify the value type. For example: :options '("foo" ("bar" integer) "baz") Finally, you may want to change how the key is presented. By default, the key is simply shown as a 'const', since the user cannot change the special keys specified with the ':options' keyword. However, you may want to use a more specialized type for presenting the key, like 'function-item' if you know it is a symbol with a function binding. This is done by using a customization type specification instead of a symbol for the key. :options '("foo" ((function-item some-function) integer) "baz") Many alists use lists with two elements, instead of cons cells. For example, (defcustom list-alist '(("foo" 1) ("bar" 2) ("baz" 3)) "Each element is a list of the form (KEY VALUE).") instead of (defcustom cons-alist '(("foo" . 1) ("bar" . 2) ("baz" . 3)) "Each element is a cons-cell (KEY . VALUE).") Because of the way lists are implemented on top of cons cells, you can treat 'list-alist' in the example above as a cons cell alist, where the value type is a list with a single element containing the real value. (defcustom list-alist '(("foo" 1) ("bar" 2) ("baz" 3)) "Each element is a list of the form (KEY VALUE)." :type '(alist :value-type (group integer))) The 'group' widget is used here instead of 'list' only because the formatting is better suited for the purpose. Similarly, you can have alists with more values associated with each key, using variations of this trick: (defcustom person-data '(("brian" 50 t) ("dorith" 55 nil) ("ken" 52 t)) "Alist of basic info about people. Each element has the form (NAME AGE MALE-FLAG)." :type '(alist :value-type (group integer boolean))) '(plist :key-type KEY-TYPE :value-type VALUE-TYPE)' This customization type is similar to 'alist' (see above), except that (i) the information is stored as a property list, (*note Property Lists::), and (ii) KEY-TYPE, if omitted, defaults to 'symbol' rather than 'sexp'. '(choice ALTERNATIVE-TYPES...)' The value must fit one of ALTERNATIVE-TYPES. For example, '(choice integer string)' allows either an integer or a string. In the customization buffer, the user selects an alternative using a menu, and can then edit the value in the usual way for that alternative. Normally the strings in this menu are determined automatically from the choices; however, you can specify different strings for the menu by including the ':tag' keyword in the alternatives. For example, if an integer stands for a number of spaces, while a string is text to use verbatim, you might write the customization type this way, (choice (integer :tag "Number of spaces") (string :tag "Literal text")) so that the menu offers 'Number of spaces' and 'Literal text'. In any alternative for which 'nil' is not a valid value, other than a 'const', you should specify a valid default for that alternative using the ':value' keyword. *Note Type Keywords::. If some values are covered by more than one of the alternatives, customize will choose the first alternative that the value fits. This means you should always list the most specific types first, and the most general last. Here's an example of proper usage: (choice (const :tag "Off" nil) symbol (sexp :tag "Other")) This way, the special value 'nil' is not treated like other symbols, and symbols are not treated like other Lisp expressions. '(radio ELEMENT-TYPES...)' This is similar to 'choice', except that the choices are displayed using 'radio buttons' rather than a menu. This has the advantage of displaying documentation for the choices when applicable and so is often a good choice for a choice between constant functions ('function-item' customization types). '(const VALUE)' The value must be VALUE--nothing else is allowed. The main use of 'const' is inside of 'choice'. For example, '(choice integer (const nil))' allows either an integer or 'nil'. ':tag' is often used with 'const', inside of 'choice'. For example, (choice (const :tag "Yes" t) (const :tag "No" nil) (const :tag "Ask" foo)) describes a variable for which 't' means yes, 'nil' means no, and 'foo' means "ask". '(other VALUE)' This alternative can match any Lisp value, but if the user chooses this alternative, that selects the value VALUE. The main use of 'other' is as the last element of 'choice'. For example, (choice (const :tag "Yes" t) (const :tag "No" nil) (other :tag "Ask" foo)) describes a variable for which 't' means yes, 'nil' means no, and anything else means "ask". If the user chooses 'Ask' from the menu of alternatives, that specifies the value 'foo'; but any other value (not 't', 'nil' or 'foo') displays as 'Ask', just like 'foo'. '(function-item FUNCTION)' Like 'const', but used for values which are functions. This displays the documentation string as well as the function name. The documentation string is either the one you specify with ':doc', or FUNCTION's own documentation string. '(variable-item VARIABLE)' Like 'const', but used for values which are variable names. This displays the documentation string as well as the variable name. The documentation string is either the one you specify with ':doc', or VARIABLE's own documentation string. '(set TYPES...)' The value must be a list, and each element of the list must match one of the TYPES specified. This appears in the customization buffer as a checklist, so that each of TYPES may have either one corresponding element or none. It is not possible to specify two different elements that match the same one of TYPES. For example, '(set integer symbol)' allows one integer and/or one symbol in the list; it does not allow multiple integers or multiple symbols. As a result, it is rare to use nonspecific types such as 'integer' in a 'set'. Most often, the TYPES in a 'set' are 'const' types, as shown here: (set (const :bold) (const :italic)) Sometimes they describe possible elements in an alist: (set (cons :tag "Height" (const height) integer) (cons :tag "Width" (const width) integer)) That lets the user specify a height value optionally and a width value optionally. '(repeat ELEMENT-TYPE)' The value must be a list and each element of the list must fit the type ELEMENT-TYPE. This appears in the customization buffer as a list of elements, with '[INS]' and '[DEL]' buttons for adding more elements or removing elements. '(restricted-sexp :match-alternatives CRITERIA)' This is the most general composite type construct. The value may be any Lisp object that satisfies one of CRITERIA. CRITERIA should be a list, and each element should be one of these possibilities: * A predicate--that is, a function of one argument that has no side effects, and returns either 'nil' or non-'nil' according to the argument. Using a predicate in the list says that objects for which the predicate returns non-'nil' are acceptable. * A quoted constant--that is, ''OBJECT'. This sort of element in the list says that OBJECT itself is an acceptable value. For example, (restricted-sexp :match-alternatives (integerp 't 'nil)) allows integers, 't' and 'nil' as legitimate values. The customization buffer shows all legitimate values using their read syntax, and the user edits them textually. Here is a table of the keywords you can use in keyword-value pairs in a composite type: ':tag TAG' Use TAG as the name of this alternative, for user communication purposes. This is useful for a type that appears inside of a 'choice'. ':match-alternatives CRITERIA' Use CRITERIA to match possible values. This is used only in 'restricted-sexp'. ':args ARGUMENT-LIST' Use the elements of ARGUMENT-LIST as the arguments of the type construct. For instance, '(const :args (foo))' is equivalent to '(const foo)'. You rarely need to write ':args' explicitly, because normally the arguments are recognized automatically as whatever follows the last keyword-value pair. File: elisp.info, Node: Splicing into Lists, Next: Type Keywords, Prev: Composite Types, Up: Customization Types 14.4.3 Splicing into Lists -------------------------- The ':inline' feature lets you splice a variable number of elements into the middle of a 'list' or 'vector' customization type. You use it by adding ':inline t' to a type specification which is contained in a 'list' or 'vector' specification. Normally, each entry in a 'list' or 'vector' type specification describes a single element type. But when an entry contains ':inline t', the value it matches is merged directly into the containing sequence. For example, if the entry matches a list with three elements, those become three elements of the overall sequence. This is analogous to ',@' in a backquote construct (*note Backquote::). For example, to specify a list whose first element must be 'baz' and whose remaining arguments should be zero or more of 'foo' and 'bar', use this customization type: (list (const baz) (set :inline t (const foo) (const bar))) This matches values such as '(baz)', '(baz foo)', '(baz bar)' and '(baz foo bar)'. When the element-type is a 'choice', you use ':inline' not in the 'choice' itself, but in (some of) the alternatives of the 'choice'. For example, to match a list which must start with a file name, followed either by the symbol 't' or two strings, use this customization type: (list file (choice (const t) (list :inline t string string))) If the user chooses the first alternative in the choice, then the overall list has two elements and the second element is 't'. If the user chooses the second alternative, then the overall list has three elements and the second and third must be strings. File: elisp.info, Node: Type Keywords, Next: Defining New Types, Prev: Splicing into Lists, Up: Customization Types 14.4.4 Type Keywords -------------------- You can specify keyword-argument pairs in a customization type after the type name symbol. Here are the keywords you can use, and their meanings: ':value DEFAULT' Provide a default value. If 'nil' is not a valid value for the alternative, then it is essential to specify a valid default with ':value'. If you use this for a type that appears as an alternative inside of 'choice'; it specifies the default value to use, at first, if and when the user selects this alternative with the menu in the customization buffer. Of course, if the actual value of the option fits this alternative, it will appear showing the actual value, not DEFAULT. ':format FORMAT-STRING' This string will be inserted in the buffer to represent the value corresponding to the type. The following '%' escapes are available for use in FORMAT-STRING: '%[BUTTON%]' Display the text BUTTON marked as a button. The ':action' attribute specifies what the button will do if the user invokes it; its value is a function which takes two arguments--the widget which the button appears in, and the event. There is no way to specify two different buttons with different actions. '%{SAMPLE%}' Show SAMPLE in a special face specified by ':sample-face'. '%v' Substitute the item's value. How the value is represented depends on the kind of item, and (for variables) on the customization type. '%d' Substitute the item's documentation string. '%h' Like '%d', but if the documentation string is more than one line, add a button to control whether to show all of it or just the first line. '%t' Substitute the tag here. You specify the tag with the ':tag' keyword. '%%' Display a literal '%'. ':action ACTION' Perform ACTION if the user clicks on a button. ':button-face FACE' Use the face FACE (a face name or a list of face names) for button text displayed with '%[...%]'. ':button-prefix PREFIX' ':button-suffix SUFFIX' These specify the text to display before and after a button. Each can be: 'nil' No text is inserted. a string The string is inserted literally. a symbol The symbol's value is used. ':tag TAG' Use TAG (a string) as the tag for the value (or part of the value) that corresponds to this type. ':doc DOC' Use DOC as the documentation string for this value (or part of the value) that corresponds to this type. In order for this to work, you must specify a value for ':format', and use '%d' or '%h' in that value. The usual reason to specify a documentation string for a type is to provide more information about the meanings of alternatives inside a ':choice' type or the parts of some other composite type. ':help-echo MOTION-DOC' When you move to this item with 'widget-forward' or 'widget-backward', it will display the string MOTION-DOC in the echo area. In addition, MOTION-DOC is used as the mouse 'help-echo' string and may actually be a function or form evaluated to yield a help string. If it is a function, it is called with one argument, the widget. ':match FUNCTION' Specify how to decide whether a value matches the type. The corresponding value, FUNCTION, should be a function that accepts two arguments, a widget and a value; it should return non-'nil' if the value is acceptable. ':validate FUNCTION' Specify a validation function for input. FUNCTION takes a widget as an argument, and should return 'nil' if the widget's current value is valid for the widget. Otherwise, it should return the widget containing the invalid data, and set that widget's ':error' property to a string explaining the error. File: elisp.info, Node: Defining New Types, Prev: Type Keywords, Up: Customization Types 14.4.5 Defining New Types ------------------------- In the previous sections we have described how to construct elaborate type specifications for 'defcustom'. In some cases you may want to give such a type specification a name. The obvious case is when you are using the same type for many user options: rather than repeat the specification for each option, you can give the type specification a name, and use that name each 'defcustom'. The other case is when a user option's value is a recursive data structure. To make it possible for a datatype to refer to itself, it needs to have a name. Since custom types are implemented as widgets, the way to define a new customize type is to define a new widget. We are not going to describe the widget interface here in details, see *note Introduction: (widget)Top, for that. Instead we are going to demonstrate the minimal functionality needed for defining new customize types by a simple example. (define-widget 'binary-tree-of-string 'lazy "A binary tree made of cons-cells and strings." :offset 4 :tag "Node" :type '(choice (string :tag "Leaf" :value "") (cons :tag "Interior" :value ("" . "") binary-tree-of-string binary-tree-of-string))) (defcustom foo-bar "" "Sample variable holding a binary tree of strings." :type 'binary-tree-of-string) The function to define a new widget is called 'define-widget'. The first argument is the symbol we want to make a new widget type. The second argument is a symbol representing an existing widget, the new widget is going to be defined in terms of difference from the existing widget. For the purpose of defining new customization types, the 'lazy' widget is perfect, because it accepts a ':type' keyword argument with the same syntax as the keyword argument to 'defcustom' with the same name. The third argument is a documentation string for the new widget. You will be able to see that string with the 'M-x widget-browse <RET> binary-tree-of-string <RET>' command. After these mandatory arguments follow the keyword arguments. The most important is ':type', which describes the data type we want to match with this widget. Here a 'binary-tree-of-string' is described as being either a string, or a cons-cell whose car and cdr are themselves both 'binary-tree-of-string'. Note the reference to the widget type we are currently in the process of defining. The ':tag' attribute is a string to name the widget in the user interface, and the ':offset' argument is there to ensure that child nodes are indented four spaces relative to the parent node, making the tree structure apparent in the customization buffer. The 'defcustom' shows how the new widget can be used as an ordinary customization type. The reason for the name 'lazy' is that the other composite widgets convert their inferior widgets to internal form when the widget is instantiated in a buffer. This conversion is recursive, so the inferior widgets will convert _their_ inferior widgets. If the data structure is itself recursive, this conversion is an infinite recursion. The 'lazy' widget prevents the recursion: it convert its ':type' argument only when needed. File: elisp.info, Node: Applying Customizations, Next: Custom Themes, Prev: Customization Types, Up: Customization 14.5 Applying Customizations ============================ The following functions are responsible for installing the user's customization settings for variables and faces, respectively. When the user invokes 'Save for future sessions' in the Customize interface, that takes effect by writing a 'custom-set-variables' and/or a 'custom-set-faces' form into the custom file, to be evaluated the next time Emacs starts. -- Function: custom-set-variables &rest args This function installs the variable customizations specified by ARGS. Each argument in ARGS should have the form (VAR EXPRESSION [NOW [REQUEST [COMMENT]]]) VAR is a variable name (a symbol), and EXPRESSION is an expression which evaluates to the desired customized value. If the 'defcustom' form for VAR has been evaluated prior to this 'custom-set-variables' call, EXPRESSION is immediately evaluated, and the variable's value is set to the result. Otherwise, EXPRESSION is stored into the variable's 'saved-value' property, to be evaluated when the relevant 'defcustom' is called (usually when the library defining that variable is loaded into Emacs). The NOW, REQUEST, and COMMENT entries are for internal use only, and may be omitted. NOW, if non-'nil', means to set the variable's value now, even if the variable's 'defcustom' form has not been evaluated. REQUEST is a list of features to be loaded immediately (*note Named Features::). COMMENT is a string describing the customization. -- Function: custom-set-faces &rest args This function installs the face customizations specified by ARGS. Each argument in ARGS should have the form (FACE SPEC [NOW [COMMENT]]) FACE is a face name (a symbol), and SPEC is the customized face specification for that face (*note Defining Faces::). The NOW and COMMENT entries are for internal use only, and may be omitted. NOW, if non-'nil', means to install the face specification now, even if the 'defface' form has not been evaluated. COMMENT is a string describing the customization. File: elisp.info, Node: Custom Themes, Prev: Applying Customizations, Up: Customization 14.6 Custom Themes ================== "Custom themes" are collections of settings that can be enabled or disabled as a unit. *Note (emacs)Custom Themes::. Each Custom theme is defined by an Emacs Lisp source file, which should follow the conventions described in this section. (Instead of writing a Custom theme by hand, you can also create one using a Customize-like interface; *note (emacs)Creating Custom Themes::.) A Custom theme file should be named 'FOO-theme.el', where FOO is the theme name. The first Lisp form in the file should be a call to 'deftheme', and the last form should be a call to 'provide-theme'. -- Macro: deftheme theme &optional doc This macro declares THEME (a symbol) as the name of a Custom theme. The optional argument DOC should be a string describing the theme; this is the description shown when the user invokes the 'describe-theme' command or types '?' in the '*Custom Themes*' buffer. Two special theme names are disallowed (using them causes an error): 'user' is a "dummy" theme that stores the user's direct customization settings, and 'changed' is a "dummy" theme that stores changes made outside of the Customize system. -- Macro: provide-theme theme This macro declares that the theme named THEME has been fully specified. In between 'deftheme' and 'provide-theme' are Lisp forms specifying the theme settings: usually a call to 'custom-theme-set-variables' and/or a call to 'custom-theme-set-faces'. -- Function: custom-theme-set-variables theme &rest args This function specifies the Custom theme THEME's variable settings. THEME should be a symbol. Each argument in ARGS should be a list of the form (VAR EXPRESSION [NOW [REQUEST [COMMENT]]]) where the list entries have the same meanings as in 'custom-set-variables'. *Note Applying Customizations::. -- Function: custom-theme-set-faces theme &rest args This function specifies the Custom theme THEME's face settings. THEME should be a symbol. Each argument in ARGS should be a list of the form (FACE SPEC [NOW [COMMENT]]) where the list entries have the same meanings as in 'custom-set-faces'. *Note Applying Customizations::. In theory, a theme file can also contain other Lisp forms, which would be evaluated when loading the theme, but that is "bad form". To protect against loading themes containing malicious code, Emacs displays the source file and asks for confirmation from the user before loading any non-built-in theme for the first time. The following functions are useful for programmatically enabling and disabling themes: -- Function: custom-theme-p theme This function return a non-'nil' value if THEME (a symbol) is the name of a Custom theme (i.e., a Custom theme which has been loaded into Emacs, whether or not the theme is enabled). Otherwise, it returns 'nil'. -- Command: load-theme theme &optional no-confirm no-enable This function loads the Custom theme named THEME from its source file, looking for the source file in the directories specified by the variable 'custom-theme-load-path'. *Note (emacs)Custom Themes::. It also "enables" the theme (unless the optional argument NO-ENABLE is non-'nil'), causing its variable and face settings to take effect. It prompts the user for confirmation before loading the theme, unless the optional argument NO-CONFIRM is non-'nil'. -- Command: enable-theme theme This function enables the Custom theme named THEME. It signals an error if no such theme has been loaded. -- Command: disable-theme theme This function disables the Custom theme named THEME. The theme remains loaded, so that a subsequent call to 'enable-theme' will re-enable it. File: elisp.info, Node: Loading, Next: Byte Compilation, Prev: Customization, Up: Top 15 Loading ********** Loading a file of Lisp code means bringing its contents into the Lisp environment in the form of Lisp objects. Emacs finds and opens the file, reads the text, evaluates each form, and then closes the file. Such a file is also called a "Lisp library". The load functions evaluate all the expressions in a file just as the 'eval-buffer' function evaluates all the expressions in a buffer. The difference is that the load functions read and evaluate the text in the file as found on disk, not the text in an Emacs buffer. The loaded file must contain Lisp expressions, either as source code or as byte-compiled code. Each form in the file is called a "top-level form". There is no special format for the forms in a loadable file; any form in a file may equally well be typed directly into a buffer and evaluated there. (Indeed, most code is tested this way.) Most often, the forms are function definitions and variable definitions. * Menu: * How Programs Do Loading:: The 'load' function and others. * Load Suffixes:: Details about the suffixes that 'load' tries. * Library Search:: Finding a library to load. * Loading Non-ASCII:: Non-ASCII characters in Emacs Lisp files. * Autoload:: Setting up a function to autoload. * Repeated Loading:: Precautions about loading a file twice. * Named Features:: Loading a library if it isn't already loaded. * Where Defined:: Finding which file defined a certain symbol. * Unloading:: How to "unload" a library that was loaded. * Hooks for Loading:: Providing code to be run when particular libraries are loaded. File: elisp.info, Node: How Programs Do Loading, Next: Load Suffixes, Up: Loading 15.1 How Programs Do Loading ============================ Emacs Lisp has several interfaces for loading. For example, 'autoload' creates a placeholder object for a function defined in a file; trying to call the autoloading function loads the file to get the function's real definition (*note Autoload::). 'require' loads a file if it isn't already loaded (*note Named Features::). Ultimately, all these facilities call the 'load' function to do the work. -- Function: load filename &optional missing-ok nomessage nosuffix must-suffix This function finds and opens a file of Lisp code, evaluates all the forms in it, and closes the file. To find the file, 'load' first looks for a file named 'FILENAME.elc', that is, for a file whose name is FILENAME with the extension '.elc' appended. If such a file exists, it is loaded. If there is no file by that name, then 'load' looks for a file named 'FILENAME.el'. If that file exists, it is loaded. Finally, if neither of those names is found, 'load' looks for a file named FILENAME with nothing appended, and loads it if it exists. (The 'load' function is not clever about looking at FILENAME. In the perverse case of a file named 'foo.el.el', evaluation of '(load "foo.el")' will indeed find it.) If Auto Compression mode is enabled, as it is by default, then if 'load' can not find a file, it searches for a compressed version of the file before trying other file names. It decompresses and loads it if it exists. It looks for compressed versions by appending each of the suffixes in 'jka-compr-load-suffixes' to the file name. The value of this variable must be a list of strings. Its standard value is '(".gz")'. If the optional argument NOSUFFIX is non-'nil', then 'load' does not try the suffixes '.elc' and '.el'. In this case, you must specify the precise file name you want, except that, if Auto Compression mode is enabled, 'load' will still use 'jka-compr-load-suffixes' to find compressed versions. By specifying the precise file name and using 't' for NOSUFFIX, you can prevent file names like 'foo.el.el' from being tried. If the optional argument MUST-SUFFIX is non-'nil', then 'load' insists that the file name used must end in either '.el' or '.elc' (possibly extended with a compression suffix), unless it contains an explicit directory name. If FILENAME is a relative file name, such as 'foo' or 'baz/foo.bar', 'load' searches for the file using the variable 'load-path'. It appends FILENAME to each of the directories listed in 'load-path', and loads the first file it finds whose name matches. The current default directory is tried only if it is specified in 'load-path', where 'nil' stands for the default directory. 'load' tries all three possible suffixes in the first directory in 'load-path', then all three suffixes in the second directory, and so on. *Note Library Search::. Whatever the name under which the file is eventually found, and the directory where Emacs found it, Emacs sets the value of the variable 'load-file-name' to that file's name. If you get a warning that 'foo.elc' is older than 'foo.el', it means you should consider recompiling 'foo.el'. *Note Byte Compilation::. When loading a source file (not compiled), 'load' performs character set translation just as Emacs would do when visiting the file. *Note Coding Systems::. When loading an uncompiled file, Emacs tries to expand any macros that the file contains (*note Macros::). We refer to this as "eager macro expansion". Doing this (rather than deferring the expansion until the relevant code runs) can significantly speed up the execution of uncompiled code. Sometimes, this macro expansion cannot be done, owing to a cyclic dependency. In the simplest example of this, the file you are loading refers to a macro defined in another file, and that file in turn requires the file you are loading. This is generally harmless. Emacs prints a warning ('Eager macro-expansion skipped due to cycle...') giving details of the problem, but it still loads the file, just leaving the macro unexpanded for now. You may wish to restructure your code so that this does not happen. Loading a compiled file does not cause macroexpansion, because this should already have happened during compilation. *Note Compiling Macros::. Messages like 'Loading foo...' and 'Loading foo...done' appear in the echo area during loading unless NOMESSAGE is non-'nil'. Any unhandled errors while loading a file terminate loading. If the load was done for the sake of 'autoload', any function definitions made during the loading are undone. If 'load' can't find the file to load, then normally it signals the error 'file-error' (with 'Cannot open load file FILENAME'). But if MISSING-OK is non-'nil', then 'load' just returns 'nil'. You can use the variable 'load-read-function' to specify a function for 'load' to use instead of 'read' for reading expressions. See below. 'load' returns 't' if the file loads successfully. -- Command: load-file filename This command loads the file FILENAME. If FILENAME is a relative file name, then the current default directory is assumed. This command does not use 'load-path', and does not append suffixes. However, it does look for compressed versions (if Auto Compression Mode is enabled). Use this command if you wish to specify precisely the file name to load. -- Command: load-library library This command loads the library named LIBRARY. It is equivalent to 'load', except for the way it reads its argument interactively. *Note (emacs)Lisp Libraries::. -- Variable: load-in-progress This variable is non-'nil' if Emacs is in the process of loading a file, and it is 'nil' otherwise. -- Variable: load-file-name When Emacs is in the process of loading a file, this variable's value is the name of that file, as Emacs found it during the search described earlier in this section. -- Variable: load-read-function This variable specifies an alternate expression-reading function for 'load' and 'eval-region' to use instead of 'read'. The function should accept one argument, just as 'read' does. Normally, the variable's value is 'nil', which means those functions should use 'read'. Instead of using this variable, it is cleaner to use another, newer feature: to pass the function as the READ-FUNCTION argument to 'eval-region'. *Note Eval: Definition of eval-region. For information about how 'load' is used in building Emacs, see *note Building Emacs::. File: elisp.info, Node: Load Suffixes, Next: Library Search, Prev: How Programs Do Loading, Up: Loading 15.2 Load Suffixes ================== We now describe some technical details about the exact suffixes that 'load' tries. -- Variable: load-suffixes This is a list of suffixes indicating (compiled or source) Emacs Lisp files. It should not include the empty string. 'load' uses these suffixes in order when it appends Lisp suffixes to the specified file name. The standard value is '(".elc" ".el")' which produces the behavior described in the previous section. -- Variable: load-file-rep-suffixes This is a list of suffixes that indicate representations of the same file. This list should normally start with the empty string. When 'load' searches for a file it appends the suffixes in this list, in order, to the file name, before searching for another file. Enabling Auto Compression mode appends the suffixes in 'jka-compr-load-suffixes' to this list and disabling Auto Compression mode removes them again. The standard value of 'load-file-rep-suffixes' if Auto Compression mode is disabled is '("")'. Given that the standard value of 'jka-compr-load-suffixes' is '(".gz")', the standard value of 'load-file-rep-suffixes' if Auto Compression mode is enabled is '("" ".gz")'. -- Function: get-load-suffixes This function returns the list of all suffixes that 'load' should try, in order, when its MUST-SUFFIX argument is non-'nil'. This takes both 'load-suffixes' and 'load-file-rep-suffixes' into account. If 'load-suffixes', 'jka-compr-load-suffixes' and 'load-file-rep-suffixes' all have their standard values, this function returns '(".elc" ".elc.gz" ".el" ".el.gz")' if Auto Compression mode is enabled and '(".elc" ".el")' if Auto Compression mode is disabled. To summarize, 'load' normally first tries the suffixes in the value of '(get-load-suffixes)' and then those in 'load-file-rep-suffixes'. If NOSUFFIX is non-'nil', it skips the former group, and if MUST-SUFFIX is non-'nil', it skips the latter group. File: elisp.info, Node: Library Search, Next: Loading Non-ASCII, Prev: Load Suffixes, Up: Loading 15.3 Library Search =================== When Emacs loads a Lisp library, it searches for the library in a list of directories specified by the variable 'load-path'. -- Variable: load-path The value of this variable is a list of directories to search when loading files with 'load'. Each element is a string (which must be a directory name) or 'nil' (which stands for the current working directory). Each time Emacs starts up, it sets up the value of 'load-path' in several steps. First, it initializes 'load-path' to the directories specified by the environment variable 'EMACSLOADPATH', if that exists. The syntax of 'EMACSLOADPATH' is the same as used for 'PATH'; directory names are separated by ':' (or ';', on some operating systems), and '.' stands for the current default directory. Here is an example of how to set 'EMACSLOADPATH' variable from 'sh': export EMACSLOADPATH EMACSLOADPATH=/home/foo/.emacs.d/lisp:/opt/emacs/lisp Here is how to set it from 'csh': setenv EMACSLOADPATH /home/foo/.emacs.d/lisp:/opt/emacs/lisp If 'EMACSLOADPATH' is not set (which is usually the case), Emacs initializes 'load-path' with the following two directories: "/usr/local/share/emacs/VERSION/site-lisp" and "/usr/local/share/emacs/site-lisp" The first one is for locally installed packages for a particular Emacs version; the second is for locally installed packages meant for use with all installed Emacs versions. If you run Emacs from the directory where it was built--that is, an executable that has not been formally installed--Emacs puts two more directories in 'load-path'. These are the 'lisp' and 'site-lisp' subdirectories of the main build directory. (Both are represented as absolute file names.) Next, Emacs "expands" the initial list of directories in 'load-path' by adding the subdirectories of those directories. Both immediate subdirectories and subdirectories multiple levels down are added. But it excludes subdirectories whose names do not start with a letter or digit, and subdirectories named 'RCS' or 'CVS', and subdirectories containing a file named '.nosearch'. Next, Emacs adds any extra load directory that you specify using the '-L' command-line option (*note (emacs)Action Arguments::). It also adds the directories where optional packages are installed, if any (*note Packaging Basics::). It is common to add code to one's init file (*note Init File::) to add one or more directories to 'load-path'. For example: (push "~/.emacs.d/lisp" load-path) Dumping Emacs uses a special value of 'load-path'. If the value of 'load-path' at the end of dumping is unchanged (that is, still the same special value), the dumped Emacs switches to the ordinary 'load-path' value when it starts up, as described above. But if 'load-path' has any other value at the end of dumping, that value is used for execution of the dumped Emacs also. -- Command: locate-library library &optional nosuffix path interactive-call This command finds the precise file name for library LIBRARY. It searches for the library in the same way 'load' does, and the argument NOSUFFIX has the same meaning as in 'load': don't add suffixes '.elc' or '.el' to the specified name LIBRARY. If the PATH is non-'nil', that list of directories is used instead of 'load-path'. When 'locate-library' is called from a program, it returns the file name as a string. When the user runs 'locate-library' interactively, the argument INTERACTIVE-CALL is 't', and this tells 'locate-library' to display the file name in the echo area. -- Command: list-load-path-shadows &optional stringp This command shows a list of "shadowed" Emacs Lisp files. A shadowed file is one that will not normally be loaded, despite being in a directory on 'load-path', due to the existence of another similarly-named file in a directory earlier on 'load-path'. For instance, suppose 'load-path' is set to ("/opt/emacs/site-lisp" "/usr/share/emacs/23.3/lisp") and that both these directories contain a file named 'foo.el'. Then '(require 'foo)' never loads the file in the second directory. Such a situation might indicate a problem in the way Emacs was installed. When called from Lisp, this function prints a message listing the shadowed files, instead of displaying them in a buffer. If the optional argument 'stringp' is non-'nil', it instead returns the shadowed files as a string. File: elisp.info, Node: Loading Non-ASCII, Next: Autoload, Prev: Library Search, Up: Loading 15.4 Loading Non-ASCII Characters ================================= When Emacs Lisp programs contain string constants with non-ASCII characters, these can be represented within Emacs either as unibyte strings or as multibyte strings (*note Text Representations::). Which representation is used depends on how the file is read into Emacs. If it is read with decoding into multibyte representation, the text of the Lisp program will be multibyte text, and its string constants will be multibyte strings. If a file containing Latin-1 characters (for example) is read without decoding, the text of the program will be unibyte text, and its string constants will be unibyte strings. *Note Coding Systems::. In most Emacs Lisp programs, the fact that non-ASCII strings are multibyte strings should not be noticeable, since inserting them in unibyte buffers converts them to unibyte automatically. However, if this does make a difference, you can force a particular Lisp file to be interpreted as unibyte by writing 'coding: raw-text' in a local variables section. With that designator, the file will unconditionally be interpreted as unibyte. This can matter when making keybindings to non-ASCII characters written as '?vLITERAL'. File: elisp.info, Node: Autoload, Next: Repeated Loading, Prev: Loading Non-ASCII, Up: Loading 15.5 Autoload ============= The "autoload" facility lets you register the existence of a function or macro, but put off loading the file that defines it. The first call to the function automatically loads the proper library, in order to install the real definition and other associated code, then runs the real definition as if it had been loaded all along. Autoloading can also be triggered by looking up the documentation of the function or macro (*note Documentation Basics::). There are two ways to set up an autoloaded function: by calling 'autoload', and by writing a special "magic" comment in the source before the real definition. 'autoload' is the low-level primitive for autoloading; any Lisp program can call 'autoload' at any time. Magic comments are the most convenient way to make a function autoload, for packages installed along with Emacs. These comments do nothing on their own, but they serve as a guide for the command 'update-file-autoloads', which constructs calls to 'autoload' and arranges to execute them when Emacs is built. -- Function: autoload function filename &optional docstring interactive type This function defines the function (or macro) named FUNCTION so as to load automatically from FILENAME. The string FILENAME specifies the file to load to get the real definition of FUNCTION. If FILENAME does not contain either a directory name, or the suffix '.el' or '.elc', this function insists on adding one of these suffixes, and it will not load from a file whose name is just FILENAME with no added suffix. (The variable 'load-suffixes' specifies the exact required suffixes.) The argument DOCSTRING is the documentation string for the function. Specifying the documentation string in the call to 'autoload' makes it possible to look at the documentation without loading the function's real definition. Normally, this should be identical to the documentation string in the function definition itself. If it isn't, the function definition's documentation string takes effect when it is loaded. If INTERACTIVE is non-'nil', that says FUNCTION can be called interactively. This lets completion in 'M-x' work without loading FUNCTION's real definition. The complete interactive specification is not given here; it's not needed unless the user actually calls FUNCTION, and when that happens, it's time to load the real definition. You can autoload macros and keymaps as well as ordinary functions. Specify TYPE as 'macro' if FUNCTION is really a macro. Specify TYPE as 'keymap' if FUNCTION is really a keymap. Various parts of Emacs need to know this information without loading the real definition. An autoloaded keymap loads automatically during key lookup when a prefix key's binding is the symbol FUNCTION. Autoloading does not occur for other kinds of access to the keymap. In particular, it does not happen when a Lisp program gets the keymap from the value of a variable and calls 'define-key'; not even if the variable name is the same symbol FUNCTION. if FUNCTION already has non-void function definition that is not an autoload object, this function does nothing and returns 'nil'. Otherwise, it constructs an autoload object (*note Autoload Type::), and stores it as the function definition for FUNCTION. The autoload object has this form: (autoload FILENAME DOCSTRING INTERACTIVE TYPE) For example, (symbol-function 'run-prolog) => (autoload "prolog" 169681 t nil) In this case, '"prolog"' is the name of the file to load, 169681 refers to the documentation string in the 'emacs/etc/DOC-VERSION' file (*note Documentation Basics::), 't' means the function is interactive, and 'nil' that it is not a macro or a keymap. -- Function: autoloadp object This function returns non-'nil' if OBJECT is an autoload object. For example, to check if 'run-prolog' is defined as an autoloaded function, evaluate (autoloadp (symbol-function 'run-prolog)) The autoloaded file usually contains other definitions and may require or provide one or more features. If the file is not completely loaded (due to an error in the evaluation of its contents), any function definitions or 'provide' calls that occurred during the load are undone. This is to ensure that the next attempt to call any function autoloading from this file will try again to load the file. If not for this, then some of the functions in the file might be defined by the aborted load, but fail to work properly for the lack of certain subroutines not loaded successfully because they come later in the file. If the autoloaded file fails to define the desired Lisp function or macro, then an error is signaled with data '"Autoloading failed to define function FUNCTION-NAME"'. A magic autoload comment (often called an "autoload cookie") consists of ';;;###autoload', on a line by itself, just before the real definition of the function in its autoloadable source file. The command 'M-x update-file-autoloads' writes a corresponding 'autoload' call into 'loaddefs.el'. (The string that serves as the autoload cookie and the name of the file generated by 'update-file-autoloads' can be changed from the above defaults, see below.) Building Emacs loads 'loaddefs.el' and thus calls 'autoload'. 'M-x update-directory-autoloads' is even more powerful; it updates autoloads for all files in the current directory. The same magic comment can copy any kind of form into 'loaddefs.el'. The form following the magic comment is copied verbatim, _except_ if it is one of the forms which the autoload facility handles specially (e.g., by conversion into an 'autoload' call). The forms which are not copied verbatim are the following: Definitions for function or function-like objects: 'defun' and 'defmacro'; also 'cl-defun' and 'cl-defmacro' (*note (cl)Argument Lists::), and 'define-overloadable-function' (see the commentary in 'mode-local.el'). Definitions for major or minor modes: 'define-minor-mode', 'define-globalized-minor-mode', 'define-generic-mode', 'define-derived-mode', 'easy-mmode-define-minor-mode', 'easy-mmode-define-global-mode', 'define-compilation-mode', and 'define-global-minor-mode'. Other definition types: 'defcustom', 'defgroup', 'defclass' (*note EIEIO: (eieio)Top.), and 'define-skeleton' (see the commentary in 'skeleton.el'). You can also use a magic comment to execute a form at build time _without_ executing it when the file itself is loaded. To do this, write the form _on the same line_ as the magic comment. Since it is in a comment, it does nothing when you load the source file; but 'M-x update-file-autoloads' copies it to 'loaddefs.el', where it is executed while building Emacs. The following example shows how 'doctor' is prepared for autoloading with a magic comment: ;;;###autoload (defun doctor () "Switch to *doctor* buffer and start giving psychotherapy." (interactive) (switch-to-buffer "*doctor*") (doctor-mode)) Here's what that produces in 'loaddefs.el': (autoload (quote doctor) "doctor" "\ Switch to *doctor* buffer and start giving psychotherapy. \(fn)" t nil) The backslash and newline immediately following the double-quote are a convention used only in the preloaded uncompiled Lisp files such as 'loaddefs.el'; they tell 'make-docfile' to put the documentation string in the 'etc/DOC' file. *Note Building Emacs::. See also the commentary in 'lib-src/make-docfile.c'. '(fn)' in the usage part of the documentation string is replaced with the function's name when the various help functions (*note Help Functions::) display it. If you write a function definition with an unusual macro that is not one of the known and recognized function definition methods, use of an ordinary magic autoload comment would copy the whole definition into 'loaddefs.el'. That is not desirable. You can put the desired 'autoload' call into 'loaddefs.el' instead by writing this: ;;;###autoload (autoload 'foo "myfile") (mydefunmacro foo ...) You can use a non-default string as the autoload cookie and have the corresponding autoload calls written into a file whose name is different from the default 'loaddefs.el'. Emacs provides two variables to control this: -- Variable: generate-autoload-cookie The value of this variable should be a string whose syntax is a Lisp comment. 'M-x update-file-autoloads' copies the Lisp form that follows the cookie into the autoload file it generates. The default value of this variable is '";;;###autoload"'. -- Variable: generated-autoload-file The value of this variable names an Emacs Lisp file where the autoload calls should go. The default value is 'loaddefs.el', but you can override that, e.g., in the "Local Variables" section of a '.el' file (*note File Local Variables::). The autoload file is assumed to contain a trailer starting with a formfeed character. The following function may be used to explicitly load the library specified by an autoload object: -- Function: autoload-do-load autoload &optional name macro-only This function performs the loading specified by AUTOLOAD, which should be an autoload object. The optional argument NAME, if non-'nil', should be a symbol whose function value is AUTOLOAD; in that case, the return value of this function is the symbol's new function value. If the value of the optional argument MACRO-ONLY is 'macro', this function avoids loading a function, only a macro. File: elisp.info, Node: Repeated Loading, Next: Named Features, Prev: Autoload, Up: Loading 15.6 Repeated Loading ===================== You can load a given file more than once in an Emacs session. For example, after you have rewritten and reinstalled a function definition by editing it in a buffer, you may wish to return to the original version; you can do this by reloading the file it came from. When you load or reload files, bear in mind that the 'load' and 'load-library' functions automatically load a byte-compiled file rather than a non-compiled file of similar name. If you rewrite a file that you intend to save and reinstall, you need to byte-compile the new version; otherwise Emacs will load the older, byte-compiled file instead of your newer, non-compiled file! If that happens, the message displayed when loading the file includes, '(compiled; note, source is newer)', to remind you to recompile it. When writing the forms in a Lisp library file, keep in mind that the file might be loaded more than once. For example, think about whether each variable should be reinitialized when you reload the library; 'defvar' does not change the value if the variable is already initialized. (*Note Defining Variables::.) The simplest way to add an element to an alist is like this: (push '(leif-mode " Leif") minor-mode-alist) But this would add multiple elements if the library is reloaded. To avoid the problem, use 'add-to-list' (*note List Variables::): (add-to-list 'minor-mode-alist '(leif-mode " Leif")) Occasionally you will want to test explicitly whether a library has already been loaded. If the library uses 'provide' to provide a named feature, you can use 'featurep' earlier in the file to test whether the 'provide' call has been executed before (*note Named Features::). Alternatively, you could use something like this: (defvar foo-was-loaded nil) (unless foo-was-loaded EXECUTE-FIRST-TIME-ONLY (setq foo-was-loaded t)) File: elisp.info, Node: Named Features, Next: Where Defined, Prev: Repeated Loading, Up: Loading 15.7 Features ============= 'provide' and 'require' are an alternative to 'autoload' for loading files automatically. They work in terms of named "features". Autoloading is triggered by calling a specific function, but a feature is loaded the first time another program asks for it by name. A feature name is a symbol that stands for a collection of functions, variables, etc. The file that defines them should "provide" the feature. Another program that uses them may ensure they are defined by "requiring" the feature. This loads the file of definitions if it hasn't been loaded already. To require the presence of a feature, call 'require' with the feature name as argument. 'require' looks in the global variable 'features' to see whether the desired feature has been provided already. If not, it loads the feature from the appropriate file. This file should call 'provide' at the top level to add the feature to 'features'; if it fails to do so, 'require' signals an error. For example, in 'idlwave.el', the definition for 'idlwave-complete-filename' includes the following code: (defun idlwave-complete-filename () "Use the comint stuff to complete a file name." (require 'comint) (let* ((comint-file-name-chars "~/A-Za-z0-9+_.$#%={}\\-") (comint-completion-addsuffix nil) ...) (comint-dynamic-complete-filename))) The expression '(require 'comint)' loads the file 'comint.el' if it has not yet been loaded, ensuring that 'comint-dynamic-complete-filename' is defined. Features are normally named after the files that provide them, so that 'require' need not be given the file name. (Note that it is important that the 'require' statement be outside the body of the 'let'. Loading a library while its variables are let-bound can have unintended consequences, namely the variables becoming unbound after the let exits.) The 'comint.el' file contains the following top-level expression: (provide 'comint) This adds 'comint' to the global 'features' list, so that '(require 'comint)' will henceforth know that nothing needs to be done. When 'require' is used at top level in a file, it takes effect when you byte-compile that file (*note Byte Compilation::) as well as when you load it. This is in case the required package contains macros that the byte compiler must know about. It also avoids byte compiler warnings for functions and variables defined in the file loaded with 'require'. Although top-level calls to 'require' are evaluated during byte compilation, 'provide' calls are not. Therefore, you can ensure that a file of definitions is loaded before it is byte-compiled by including a 'provide' followed by a 'require' for the same feature, as in the following example. (provide 'my-feature) ; Ignored by byte compiler, ; evaluated by 'load'. (require 'my-feature) ; Evaluated by byte compiler. The compiler ignores the 'provide', then processes the 'require' by loading the file in question. Loading the file does execute the 'provide' call, so the subsequent 'require' call does nothing when the file is loaded. -- Function: provide feature &optional subfeatures This function announces that FEATURE is now loaded, or being loaded, into the current Emacs session. This means that the facilities associated with FEATURE are or will be available for other Lisp programs. The direct effect of calling 'provide' is if not already in FEATURES then to add FEATURE to the front of that list and call any 'eval-after-load' code waiting for it (*note Hooks for Loading::). The argument FEATURE must be a symbol. 'provide' returns FEATURE. If provided, SUBFEATURES should be a list of symbols indicating a set of specific subfeatures provided by this version of FEATURE. You can test the presence of a subfeature using 'featurep'. The idea of subfeatures is that you use them when a package (which is one FEATURE) is complex enough to make it useful to give names to various parts or functionalities of the package, which might or might not be loaded, or might or might not be present in a given version. *Note Network Feature Testing::, for an example. features => (bar bish) (provide 'foo) => foo features => (foo bar bish) When a file is loaded to satisfy an autoload, and it stops due to an error in the evaluation of its contents, any function definitions or 'provide' calls that occurred during the load are undone. *Note Autoload::. -- Function: require feature &optional filename noerror This function checks whether FEATURE is present in the current Emacs session (using '(featurep FEATURE)'; see below). The argument FEATURE must be a symbol. If the feature is not present, then 'require' loads FILENAME with 'load'. If FILENAME is not supplied, then the name of the symbol FEATURE is used as the base file name to load. However, in this case, 'require' insists on finding FEATURE with an added '.el' or '.elc' suffix (possibly extended with a compression suffix); a file whose name is just FEATURE won't be used. (The variable 'load-suffixes' specifies the exact required Lisp suffixes.) If NOERROR is non-'nil', that suppresses errors from actual loading of the file. In that case, 'require' returns 'nil' if loading the file fails. Normally, 'require' returns FEATURE. If loading the file succeeds but does not provide FEATURE, 'require' signals an error, 'Required feature FEATURE was not provided'. -- Function: featurep feature &optional subfeature This function returns 't' if FEATURE has been provided in the current Emacs session (i.e., if FEATURE is a member of 'features'.) If SUBFEATURE is non-'nil', then the function returns 't' only if that subfeature is provided as well (i.e., if SUBFEATURE is a member of the 'subfeature' property of the FEATURE symbol.) -- Variable: features The value of this variable is a list of symbols that are the features loaded in the current Emacs session. Each symbol was put in this list with a call to 'provide'. The order of the elements in the 'features' list is not significant. File: elisp.info, Node: Where Defined, Next: Unloading, Prev: Named Features, Up: Loading 15.8 Which File Defined a Certain Symbol ======================================== -- Function: symbol-file symbol &optional type This function returns the name of the file that defined SYMBOL. If TYPE is 'nil', then any kind of definition is acceptable. If TYPE is 'defun', 'defvar', or 'defface', that specifies function definition, variable definition, or face definition only. The value is normally an absolute file name. It can also be 'nil', if the definition is not associated with any file. If SYMBOL specifies an autoloaded function, the value can be a relative file name without extension. The basis for 'symbol-file' is the data in the variable 'load-history'. -- Variable: load-history The value of this variable is an alist that associates the names of loaded library files with the names of the functions and variables they defined, as well as the features they provided or required. Each element in this alist describes one loaded library (including libraries that are preloaded at startup). It is a list whose CAR is the absolute file name of the library (a string). The rest of the list elements have these forms: 'VAR' The symbol VAR was defined as a variable. '(defun . FUN)' The function FUN was defined. '(t . FUN)' The function FUN was previously an autoload before this library redefined it as a function. The following element is always '(defun . FUN)', which represents defining FUN as a function. '(autoload . FUN)' The function FUN was defined as an autoload. '(defface . FACE)' The face FACE was defined. '(require . FEATURE)' The feature FEATURE was required. '(provide . FEATURE)' The feature FEATURE was provided. The value of 'load-history' may have one element whose CAR is 'nil'. This element describes definitions made with 'eval-buffer' on a buffer that is not visiting a file. The command 'eval-region' updates 'load-history', but does so by adding the symbols defined to the element for the file being visited, rather than replacing that element. *Note Eval::. File: elisp.info, Node: Unloading, Next: Hooks for Loading, Prev: Where Defined, Up: Loading 15.9 Unloading ============== You can discard the functions and variables loaded by a library to reclaim memory for other Lisp objects. To do this, use the function 'unload-feature': -- Command: unload-feature feature &optional force This command unloads the library that provided feature FEATURE. It undefines all functions, macros, and variables defined in that library with 'defun', 'defalias', 'defsubst', 'defmacro', 'defconst', 'defvar', and 'defcustom'. It then restores any autoloads formerly associated with those symbols. (Loading saves these in the 'autoload' property of the symbol.) Before restoring the previous definitions, 'unload-feature' runs 'remove-hook' to remove functions in the library from certain hooks. These hooks include variables whose names end in '-hook' (or the deprecated suffix '-hooks'), plus those listed in 'unload-feature-special-hooks', as well as 'auto-mode-alist'. This is to prevent Emacs from ceasing to function because important hooks refer to functions that are no longer defined. Standard unloading activities also undoes ELP profiling of functions in that library, unprovides any features provided by the library, and cancels timers held in variables defined by the library. If these measures are not sufficient to prevent malfunction, a library can define an explicit unloader named 'FEATURE-unload-function'. If that symbol is defined as a function, 'unload-feature' calls it with no arguments before doing anything else. It can do whatever is appropriate to unload the library. If it returns 'nil', 'unload-feature' proceeds to take the normal unload actions. Otherwise it considers the job to be done. Ordinarily, 'unload-feature' refuses to unload a library on which other loaded libraries depend. (A library A depends on library B if A contains a 'require' for B.) If the optional argument FORCE is non-'nil', dependencies are ignored and you can unload any library. The 'unload-feature' function is written in Lisp; its actions are based on the variable 'load-history'. -- Variable: unload-feature-special-hooks This variable holds a list of hooks to be scanned before unloading a library, to remove functions defined in the library. File: elisp.info, Node: Hooks for Loading, Prev: Unloading, Up: Loading 15.10 Hooks for Loading ======================= You can ask for code to be executed each time Emacs loads a library, by using the variable 'after-load-functions': -- Variable: after-load-functions This abnormal hook is run after loading a file. Each function in the hook is called with a single argument, the absolute filename of the file that was just loaded. If you want code to be executed when a _particular_ library is loaded, use the function 'eval-after-load': -- Function: eval-after-load library form This function arranges to evaluate FORM at the end of loading the file LIBRARY, each time LIBRARY is loaded. If LIBRARY is already loaded, it evaluates FORM right away. Don't forget to quote FORM! You don't need to give a directory or extension in the file name LIBRARY. Normally, you just give a bare file name, like this: (eval-after-load "edebug" '(def-edebug-spec c-point t)) To restrict which files can trigger the evaluation, include a directory or an extension or both in LIBRARY. Only a file whose absolute true name (i.e., the name with all symbolic links chased out) matches all the given name components will match. In the following example, 'my_inst.elc' or 'my_inst.elc.gz' in some directory '..../foo/bar' will trigger the evaluation, but not 'my_inst.el': (eval-after-load "foo/bar/my_inst.elc" ...) LIBRARY can also be a feature (i.e., a symbol), in which case FORM is evaluated at the end of any file where '(provide LIBRARY)' is called. An error in FORM does not undo the load, but does prevent execution of the rest of FORM. Normally, well-designed Lisp programs should not use 'eval-after-load'. If you need to examine and set the variables defined in another library (those meant for outside use), you can do it immediately--there is no need to wait until the library is loaded. If you need to call functions defined by that library, you should load the library, preferably with 'require' (*note Named Features::). -- Variable: after-load-alist This variable stores an alist built by 'eval-after-load', containing the expressions to evaluate when certain libraries are loaded. Each element looks like this: (REGEXP-OR-FEATURE FORMS...) The key REGEXP-OR-FEATURE is either a regular expression or a symbol, and the value is a list of forms. The forms are evaluated when the key matches the absolute true name or feature name of the library being loaded. File: elisp.info, Node: Byte Compilation, Next: Advising Functions, Prev: Loading, Up: Top 16 Byte Compilation ******************* Emacs Lisp has a "compiler" that translates functions written in Lisp into a special representation called "byte-code" that can be executed more efficiently. The compiler replaces Lisp function definitions with byte-code. When a byte-code function is called, its definition is evaluated by the "byte-code interpreter". Because the byte-compiled code is evaluated by the byte-code interpreter, instead of being executed directly by the machine's hardware (as true compiled code is), byte-code is completely transportable from machine to machine without recompilation. It is not, however, as fast as true compiled code. In general, any version of Emacs can run byte-compiled code produced by recent earlier versions of Emacs, but the reverse is not true. If you do not want a Lisp file to be compiled, ever, put a file-local variable binding for 'no-byte-compile' into it, like this: ;; -*-no-byte-compile: t; -*- * Menu: * Speed of Byte-Code:: An example of speedup from byte compilation. * Compilation Functions:: Byte compilation functions. * Docs and Compilation:: Dynamic loading of documentation strings. * Dynamic Loading:: Dynamic loading of individual functions. * Eval During Compile:: Code to be evaluated when you compile. * Compiler Errors:: Handling compiler error messages. * Byte-Code Objects:: The data type used for byte-compiled functions. * Disassembly:: Disassembling byte-code; how to read byte-code. File: elisp.info, Node: Speed of Byte-Code, Next: Compilation Functions, Up: Byte Compilation 16.1 Performance of Byte-Compiled Code ====================================== A byte-compiled function is not as efficient as a primitive function written in C, but runs much faster than the version written in Lisp. Here is an example: (defun silly-loop (n) "Return the time, in seconds, to run N iterations of a loop." (let ((t1 (float-time))) (while (> (setq n (1- n)) 0)) (- (float-time) t1))) => silly-loop (silly-loop 50000000) => 10.235304117202759 (byte-compile 'silly-loop) => [Compiled code not shown] (silly-loop 50000000) => 3.705854892730713 In this example, the interpreted code required 10 seconds to run, whereas the byte-compiled code required less than 4 seconds. These results are representative, but actual results may vary. File: elisp.info, Node: Compilation Functions, Next: Docs and Compilation, Prev: Speed of Byte-Code, Up: Byte Compilation 16.2 Byte-Compilation Functions =============================== You can byte-compile an individual function or macro definition with the 'byte-compile' function. You can compile a whole file with 'byte-compile-file', or several files with 'byte-recompile-directory' or 'batch-byte-compile'. Sometimes, the byte compiler produces warning and/or error messages (*note Compiler Errors::, for details). These messages are recorded in a buffer called '*Compile-Log*', which uses Compilation mode. *Note (emacs)Compilation Mode::. Be careful when writing macro calls in files that you intend to byte-compile. Since macro calls are expanded when they are compiled, the macros need to be loaded into Emacs or the byte compiler will not do the right thing. The usual way to handle this is with 'require' forms which specify the files containing the needed macro definitions (*note Named Features::). Normally, the byte compiler does not evaluate the code that it is compiling, but it handles 'require' forms specially, by loading the specified libraries. To avoid loading the macro definition files when someone _runs_ the compiled program, write 'eval-when-compile' around the 'require' calls (*note Eval During Compile::). For more details, *Note Compiling Macros::. Inline ('defsubst') functions are less troublesome; if you compile a call to such a function before its definition is known, the call will still work right, it will just run slower. -- Function: byte-compile symbol This function byte-compiles the function definition of SYMBOL, replacing the previous definition with the compiled one. The function definition of SYMBOL must be the actual code for the function; 'byte-compile' does not handle function indirection. The return value is the byte-code function object which is the compiled definition of SYMBOL (*note Byte-Code Objects::). (defun factorial (integer) "Compute factorial of INTEGER." (if (= 1 integer) 1 (* integer (factorial (1- integer))))) => factorial (byte-compile 'factorial) => #[(integer) "^H\301U\203^H^@\301\207\302^H\303^HS!\"\207" [integer 1 * factorial] 4 "Compute factorial of INTEGER."] If SYMBOL's definition is a byte-code function object, 'byte-compile' does nothing and returns 'nil'. It does not "compile the symbol's definition again", since the original (non-compiled) code has already been replaced in the symbol's function cell by the byte-compiled code. The argument to 'byte-compile' can also be a 'lambda' expression. In that case, the function returns the corresponding compiled code but does not store it anywhere. -- Command: compile-defun &optional arg This command reads the defun containing point, compiles it, and evaluates the result. If you use this on a defun that is actually a function definition, the effect is to install a compiled version of that function. 'compile-defun' normally displays the result of evaluation in the echo area, but if ARG is non-'nil', it inserts the result in the current buffer after the form it compiled. -- Command: byte-compile-file filename &optional load This function compiles a file of Lisp code named FILENAME into a file of byte-code. The output file's name is made by changing the '.el' suffix into '.elc'; if FILENAME does not end in '.el', it adds '.elc' to the end of FILENAME. Compilation works by reading the input file one form at a time. If it is a definition of a function or macro, the compiled function or macro definition is written out. Other forms are batched together, then each batch is compiled, and written so that its compiled code will be executed when the file is read. All comments are discarded when the input file is read. This command returns 't' if there were no errors and 'nil' otherwise. When called interactively, it prompts for the file name. If LOAD is non-'nil', this command loads the compiled file after compiling it. Interactively, LOAD is the prefix argument. % ls -l push* -rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el (byte-compile-file "~/emacs/push.el") => t % ls -l push* -rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el -rw-rw-rw- 1 lewis 638 Oct 8 20:25 push.elc -- Command: byte-recompile-directory directory &optional flag force This command recompiles every '.el' file in DIRECTORY (or its subdirectories) that needs recompilation. A file needs recompilation if a '.elc' file exists but is older than the '.el' file. When a '.el' file has no corresponding '.elc' file, FLAG says what to do. If it is 'nil', this command ignores these files. If FLAG is 0, it compiles them. If it is neither 'nil' nor 0, it asks the user whether to compile each such file, and asks about each subdirectory as well. Interactively, 'byte-recompile-directory' prompts for DIRECTORY and FLAG is the prefix argument. If FORCE is non-'nil', this command recompiles every '.el' file that has a '.elc' file. The returned value is unpredictable. -- Function: batch-byte-compile &optional noforce This function runs 'byte-compile-file' on files specified on the command line. This function must be used only in a batch execution of Emacs, as it kills Emacs on completion. An error in one file does not prevent processing of subsequent files, but no output file will be generated for it, and the Emacs process will terminate with a nonzero status code. If NOFORCE is non-'nil', this function does not recompile files that have an up-to-date '.elc' file. % emacs -batch -f batch-byte-compile *.el File: elisp.info, Node: Docs and Compilation, Next: Dynamic Loading, Prev: Compilation Functions, Up: Byte Compilation 16.3 Documentation Strings and Compilation ========================================== Functions and variables loaded from a byte-compiled file access their documentation strings dynamically from the file whenever needed. This saves space within Emacs, and makes loading faster because the documentation strings themselves need not be processed while loading the file. Actual access to the documentation strings becomes slower as a result, but this normally is not enough to bother users. Dynamic access to documentation strings does have drawbacks: * If you delete or move the compiled file after loading it, Emacs can no longer access the documentation strings for the functions and variables in the file. * If you alter the compiled file (such as by compiling a new version), then further access to documentation strings in this file will probably give nonsense results. These problems normally occur only if you build Emacs yourself and use it from the directory where you built it, and you happen to edit and/or recompile the Lisp source files. They can be easily cured by reloading each file after recompiling it. The dynamic documentation string feature writes compiled files that use a special Lisp reader construct, '#@COUNT'. This construct skips the next COUNT characters. It also uses the '#$' construct, which stands for "the name of this file, as a string". It is usually best not to use these constructs in Lisp source files, since they are not designed to be clear to humans reading the file. You can disable the dynamic documentation string feature at compile time by setting 'byte-compile-dynamic-docstrings' to 'nil'; this is useful mainly if you expect to change the file, and you want Emacs processes that have already loaded it to keep working when the file changes. You can do this globally, or for one source file by specifying a file-local binding for the variable. One way to do that is by adding this string to the file's first line: -*-byte-compile-dynamic-docstrings: nil;-*- -- User Option: byte-compile-dynamic-docstrings If this is non-'nil', the byte compiler generates compiled files that are set up for dynamic loading of documentation strings. File: elisp.info, Node: Dynamic Loading, Next: Eval During Compile, Prev: Docs and Compilation, Up: Byte Compilation 16.4 Dynamic Loading of Individual Functions ============================================ When you compile a file, you can optionally enable the "dynamic function loading" feature (also known as "lazy loading"). With dynamic function loading, loading the file doesn't fully read the function definitions in the file. Instead, each function definition contains a place-holder which refers to the file. The first time each function is called, it reads the full definition from the file, to replace the place-holder. The advantage of dynamic function loading is that loading the file becomes much faster. This is a good thing for a file which contains many separate user-callable functions, if using one of them does not imply you will probably also use the rest. A specialized mode which provides many keyboard commands often has that usage pattern: a user may invoke the mode, but use only a few of the commands it provides. The dynamic loading feature has certain disadvantages: * If you delete or move the compiled file after loading it, Emacs can no longer load the remaining function definitions not already loaded. * If you alter the compiled file (such as by compiling a new version), then trying to load any function not already loaded will usually yield nonsense results. These problems will never happen in normal circumstances with installed Emacs files. But they are quite likely to happen with Lisp files that you are changing. The easiest way to prevent these problems is to reload the new compiled file immediately after each recompilation. The byte compiler uses the dynamic function loading feature if the variable 'byte-compile-dynamic' is non-'nil' at compilation time. Do not set this variable globally, since dynamic loading is desirable only for certain files. Instead, enable the feature for specific source files with file-local variable bindings. For example, you could do it by writing this text in the source file's first line: -*-byte-compile-dynamic: t;-*- -- Variable: byte-compile-dynamic If this is non-'nil', the byte compiler generates compiled files that are set up for dynamic function loading. -- Function: fetch-bytecode function If FUNCTION is a byte-code function object, this immediately finishes loading the byte code of FUNCTION from its byte-compiled file, if it is not fully loaded already. Otherwise, it does nothing. It always returns FUNCTION. File: elisp.info, Node: Eval During Compile, Next: Compiler Errors, Prev: Dynamic Loading, Up: Byte Compilation 16.5 Evaluation During Compilation ================================== These features permit you to write code to be evaluated during compilation of a program. -- Special Form: eval-and-compile body... This form marks BODY to be evaluated both when you compile the containing code and when you run it (whether compiled or not). You can get a similar result by putting BODY in a separate file and referring to that file with 'require'. That method is preferable when BODY is large. Effectively 'require' is automatically 'eval-and-compile', the package is loaded both when compiling and executing. 'autoload' is also effectively 'eval-and-compile' too. It's recognized when compiling, so uses of such a function don't produce "not known to be defined" warnings. Most uses of 'eval-and-compile' are fairly sophisticated. If a macro has a helper function to build its result, and that macro is used both locally and outside the package, then 'eval-and-compile' should be used to get the helper both when compiling and then later when running. If functions are defined programmatically (with 'fset' say), then 'eval-and-compile' can be used to have that done at compile-time as well as run-time, so calls to those functions are checked (and warnings about "not known to be defined" suppressed). -- Special Form: eval-when-compile body... This form marks BODY to be evaluated at compile time but not when the compiled program is loaded. The result of evaluation by the compiler becomes a constant which appears in the compiled program. If you load the source file, rather than compiling it, BODY is evaluated normally. If you have a constant that needs some calculation to produce, 'eval-when-compile' can do that at compile-time. For example, (defvar my-regexp (eval-when-compile (regexp-opt '("aaa" "aba" "abb")))) If you're using another package, but only need macros from it (the byte compiler will expand those), then 'eval-when-compile' can be used to load it for compiling, but not executing. For example, (eval-when-compile (require 'my-macro-package)) The same sort of thing goes for macros and 'defsubst' functions defined locally and only for use within the file. They are needed for compiling the file, but in most cases they are not needed for execution of the compiled file. For example, (eval-when-compile (unless (fboundp 'some-new-thing) (defmacro 'some-new-thing () (compatibility code)))) This is often good for code that's only a fallback for compatibility with other versions of Emacs. *Common Lisp Note:* At top level, 'eval-when-compile' is analogous to the Common Lisp idiom '(eval-when (compile eval) ...)'. Elsewhere, the Common Lisp '#.' reader macro (but not when interpreting) is closer to what 'eval-when-compile' does. File: elisp.info, Node: Compiler Errors, Next: Byte-Code Objects, Prev: Eval During Compile, Up: Byte Compilation 16.6 Compiler Errors ==================== Byte compilation outputs all errors and warnings into the buffer '*Compile-Log*'. The messages include file names and line numbers that identify the location of the problem. The usual Emacs commands for operating on compiler diagnostics work properly on these messages. When an error is due to invalid syntax in the program, the byte compiler might get confused about the errors' exact location. One way to investigate is to switch to the buffer ' *Compiler Input*'. (This buffer name starts with a space, so it does not show up in 'M-x list-buffers'.) This buffer contains the program being compiled, and point shows how far the byte compiler was able to read; the cause of the error might be nearby. *Note Syntax Errors::, for some tips for locating syntax errors. When the byte compiler warns about functions that were used but not defined, it always reports the line number for the end of the file, not the locations where the missing functions were called. To find the latter, you must search for the function names. You can suppress the compiler warning for calling an undefined function FUNC by conditionalizing the function call on an 'fboundp' test, like this: (if (fboundp 'FUNC) ...(FUNC ...)...) The call to FUNC must be in the THEN-FORM of the 'if', and FUNC must appear quoted in the call to 'fboundp'. (This feature operates for 'cond' as well.) You can tell the compiler that a function is defined using 'declare-function' (*note Declaring Functions::). Likewise, you can tell the compiler that a variable is defined using 'defvar' with no initial value. You can suppress the compiler warning for a specific use of an undefined variable VARIABLE by conditionalizing its use on a 'boundp' test, like this: (if (boundp 'VARIABLE) ...VARIABLE...) The reference to VARIABLE must be in the THEN-FORM of the 'if', and VARIABLE must appear quoted in the call to 'boundp'. You can suppress any and all compiler warnings within a certain expression using the construct 'with-no-warnings': -- Special Form: with-no-warnings body... In execution, this is equivalent to '(progn BODY...)', but the compiler does not issue warnings for anything that occurs inside BODY. We recommend that you use this construct around the smallest possible piece of code, to avoid missing possible warnings other than one you intend to suppress. More precise control of warnings is possible by setting the variable 'byte-compile-warnings'. File: elisp.info, Node: Byte-Code Objects, Next: Disassembly, Prev: Compiler Errors, Up: Byte Compilation 16.7 Byte-Code Function Objects =============================== Byte-compiled functions have a special data type: they are "byte-code function objects". Whenever such an object appears as a function to be called, Emacs uses the byte-code interpreter to execute the byte-code. Internally, a byte-code function object is much like a vector; its elements can be accessed using 'aref'. Its printed representation is like that for a vector, with an additional '#' before the opening '['. It must have at least four elements; there is no maximum number, but only the first six elements have any normal use. They are: ARGLIST The list of argument symbols. BYTE-CODE The string containing the byte-code instructions. CONSTANTS The vector of Lisp objects referenced by the byte code. These include symbols used as function names and variable names. STACKSIZE The maximum stack size this function needs. DOCSTRING The documentation string (if any); otherwise, 'nil'. The value may be a number or a list, in case the documentation string is stored in a file. Use the function 'documentation' to get the real documentation string (*note Accessing Documentation::). INTERACTIVE The interactive spec (if any). This can be a string or a Lisp expression. It is 'nil' for a function that isn't interactive. Here's an example of a byte-code function object, in printed representation. It is the definition of the command 'backward-sexp'. #[(&optional arg) "^H\204^F^@\301^P\302^H[!\207" [arg 1 forward-sexp] 2 254435 "^p"] The primitive way to create a byte-code object is with 'make-byte-code': -- Function: make-byte-code &rest elements This function constructs and returns a byte-code function object with ELEMENTS as its elements. You should not try to come up with the elements for a byte-code function yourself, because if they are inconsistent, Emacs may crash when you call the function. Always leave it to the byte compiler to create these objects; it makes the elements consistent (we hope). File: elisp.info, Node: Disassembly, Prev: Byte-Code Objects, Up: Byte Compilation 16.8 Disassembled Byte-Code =========================== People do not write byte-code; that job is left to the byte compiler. But we provide a disassembler to satisfy a cat-like curiosity. The disassembler converts the byte-compiled code into human-readable form. The byte-code interpreter is implemented as a simple stack machine. It pushes values onto a stack of its own, then pops them off to use them in calculations whose results are themselves pushed back on the stack. When a byte-code function returns, it pops a value off the stack and returns it as the value of the function. In addition to the stack, byte-code functions can use, bind, and set ordinary Lisp variables, by transferring values between variables and the stack. -- Command: disassemble object &optional buffer-or-name This command displays the disassembled code for OBJECT. In interactive use, or if BUFFER-OR-NAME is 'nil' or omitted, the output goes in a buffer named '*Disassemble*'. If BUFFER-OR-NAME is non-'nil', it must be a buffer or the name of an existing buffer. Then the output goes there, at point, and point is left before the output. The argument OBJECT can be a function name, a lambda expression or a byte-code object. If it is a lambda expression, 'disassemble' compiles it and disassembles the resulting compiled code. Here are two examples of using the 'disassemble' function. We have added explanatory comments to help you relate the byte-code to the Lisp source; these do not appear in the output of 'disassemble'. (defun factorial (integer) "Compute factorial of an integer." (if (= 1 integer) 1 (* integer (factorial (1- integer))))) => factorial (factorial 4) => 24 (disassemble 'factorial) -| byte-code for factorial: doc: Compute factorial of an integer. args: (integer) 0 varref integer ; Get the value of 'integer' and ; push it onto the stack. 1 constant 1 ; Push 1 onto stack. 2 eqlsign ; Pop top two values off stack, compare ; them, and push result onto stack. 3 goto-if-nil 1 ; Pop and test top of stack; ; if 'nil', go to 1, else continue. 6 constant 1 ; Push 1 onto top of stack. 7 return ; Return the top element of the stack. 8:1 varref integer ; Push value of 'integer' onto stack. 9 constant factorial ; Push 'factorial' onto stack. 10 varref integer ; Push value of 'integer' onto stack. 11 sub1 ; Pop 'integer', decrement value, ; push new value onto stack. 12 call 1 ; Call function 'factorial' using first ; (i.e., top) stack element as argument; ; push returned value onto stack. 13 mult ; Pop top two values off stack, multiply ; them, and push result onto stack. 14 return ; Return the top element of the stack. The 'silly-loop' function is somewhat more complex: (defun silly-loop (n) "Return time before and after N iterations of a loop." (let ((t1 (current-time-string))) (while (> (setq n (1- n)) 0)) (list t1 (current-time-string)))) => silly-loop (disassemble 'silly-loop) -| byte-code for silly-loop: doc: Return time before and after N iterations of a loop. args: (n) 0 constant current-time-string ; Push 'current-time-string' ; onto top of stack. 1 call 0 ; Call 'current-time-string' with no ; argument, push result onto stack. 2 varbind t1 ; Pop stack and bind 't1' to popped value. 3:1 varref n ; Get value of 'n' from the environment ; and push the value on the stack. 4 sub1 ; Subtract 1 from top of stack. 5 dup ; Duplicate top of stack; i.e., copy the top ; of the stack and push copy onto stack. 6 varset n ; Pop the top of the stack, ; and bind 'n' to the value. ;; (In effect, the sequence 'dup varset' copies the top of the stack ;; into the value of 'n' without popping it.) 7 constant 0 ; Push 0 onto stack. 8 gtr ; Pop top two values off stack, ; test if N is greater than 0 ; and push result onto stack. 9 goto-if-not-nil 1 ; Goto 1 if 'n' > 0 ; (this continues the while loop) ; else continue. 12 varref t1 ; Push value of 't1' onto stack. 13 constant current-time-string ; Push 'current-time-string' ; onto the top of the stack. 14 call 0 ; Call 'current-time-string' again. 15 unbind 1 ; Unbind 't1' in local environment. 16 list2 ; Pop top two elements off stack, create a ; list of them, and push it onto stack. 17 return ; Return value of the top of stack. File: elisp.info, Node: Advising Functions, Next: Debugging, Prev: Byte Compilation, Up: Top 17 Advising Emacs Lisp Functions ******************************** The "advice" feature lets you add to the existing definition of a function, by "advising the function". This is a cleaner method for a library to customize functions defined within Emacs--cleaner than redefining the whole function. Each function can have multiple "pieces of advice", each of which can be separately defined and then "enabled" or "disabled". All the enabled pieces of advice for any given function actually take effect when you "activate advice" for that function, or when you define or redefine the function. Note that enabling a piece of advice and activating advice for a function are not the same thing. Advice is useful for altering the behavior of existing calls to an existing function. If you want the new behavior for new function calls or new key bindings, you should define a new function or command, and have it use the existing function as a subroutine. Advising a function can cause confusion in debugging, since people who debug calls to the original function may not notice that it has been modified with advice. Therefore, if you have the possibility to change the code of that function to run a hook, please solve the problem that way. Advice should be reserved for the cases where you cannot get the function changed. In particular, Emacs's own source files should not put advice on functions in Emacs. There are currently a few exceptions to this convention, but we aim to correct them. Unless you know what you are doing, do _not_ advise a primitive (*note What Is a Function::). Some primitives are used by the advice mechanism; advising them could cause an infinite recursion. Also, many primitives are called directly from C code. Calls to the primitive from Lisp code will take note of the advice, but calls from C code will ignore the advice. * Menu: * Simple Advice:: A simple example to explain the basics of advice. * Defining Advice:: Detailed description of 'defadvice'. * Around-Advice:: Wrapping advice around a function's definition. * Computed Advice:: ...is to 'defadvice' as 'fset' is to 'defun'. * Activation of Advice:: Advice doesn't do anything until you activate it. * Enabling Advice:: You can enable or disable each piece of advice. * Preactivation:: Preactivation is a way of speeding up the loading of compiled advice. * Argument Access in Advice:: How advice can access the function's arguments. * Combined Definition:: How advice is implemented. File: elisp.info, Node: Simple Advice, Next: Defining Advice, Up: Advising Functions 17.1 A Simple Advice Example ============================ The command 'next-line' moves point down vertically one or more lines; it is the standard binding of 'C-n'. When used on the last line of the buffer, this command inserts a newline to create a line to move to if 'next-line-add-newlines' is non-'nil' (its default is 'nil'.) Suppose you wanted to add a similar feature to 'previous-line', which would insert a new line at the beginning of the buffer for the command to move to (when 'next-line-add-newlines' is non-'nil'). How could you do this? You could do it by redefining the whole function, but that is not modular. The advice feature provides a cleaner alternative: you can effectively add your code to the existing function definition, without actually changing or even seeing that definition. Here is how to do this: (defadvice previous-line (before next-line-at-end (&optional arg try-vscroll)) "Insert an empty line when moving up from the top line." (if (and next-line-add-newlines (= arg 1) (save-excursion (beginning-of-line) (bobp))) (progn (beginning-of-line) (newline)))) This expression defines a "piece of advice" for the function 'previous-line'. This piece of advice is named 'next-line-at-end', and the symbol 'before' says that it is "before-advice" which should run before the regular definition of 'previous-line'. '(&optional arg try-vscroll)' specifies how the advice code can refer to the function's arguments. When this piece of advice runs, it creates an additional line, in the situation where that is appropriate, but does not move point to that line. This is the correct way to write the advice, because the normal definition will run afterward and will move back to the newly inserted line. Defining the advice doesn't immediately change the function 'previous-line'. That happens when you "activate" the advice, like this: (ad-activate 'previous-line) This is what actually begins to use the advice that has been defined so far for the function 'previous-line'. Henceforth, whenever that function is run, whether invoked by the user with 'C-p' or 'M-x', or called from Lisp, it runs the advice first, and its regular definition second. This example illustrates before-advice, which is one "class" of advice: it runs before the function's base definition. There are two other advice classes: "after-advice", which runs after the base definition, and "around-advice", which lets you specify an expression to wrap around the invocation of the base definition. File: elisp.info, Node: Defining Advice, Next: Around-Advice, Prev: Simple Advice, Up: Advising Functions 17.2 Defining Advice ==================== To define a piece of advice, use the macro 'defadvice'. A call to 'defadvice' has the following syntax, which is based on the syntax of 'defun' and 'defmacro', but adds more: (defadvice FUNCTION (CLASS NAME [POSITION] [ARGLIST] FLAGS...) [DOCUMENTATION-STRING] [INTERACTIVE-FORM] BODY-FORMS...) Here, FUNCTION is the name of the function (or macro or special form) to be advised. From now on, we will write just "function" when describing the entity being advised, but this always includes macros and special forms. In place of the argument list in an ordinary definition, an advice definition calls for several different pieces of information. CLASS specifies the "class" of the advice--one of 'before', 'after', or 'around'. Before-advice runs before the function itself; after-advice runs after the function itself; around-advice is wrapped around the execution of the function itself. After-advice and around-advice can override the return value by setting 'ad-return-value'. -- Variable: ad-return-value While advice is executing, after the function's original definition has been executed, this variable holds its return value, which will ultimately be returned to the caller after finishing all the advice. After-advice and around-advice can arrange to return some other value by storing it in this variable. The argument NAME is the name of the advice, a non-'nil' symbol. The advice name uniquely identifies one piece of advice, within all the pieces of advice in a particular class for a particular FUNCTION. The name allows you to refer to the piece of advice--to redefine it, or to enable or disable it. The optional POSITION specifies where, in the current list of advice of the specified CLASS, this new advice should be placed. It should be either 'first', 'last' or a number that specifies a zero-based position ('first' is equivalent to 0). If no position is specified, the default is 'first'. Position values outside the range of existing positions in this class are mapped to the beginning or the end of the range, whichever is closer. The POSITION value is ignored when redefining an existing piece of advice. The optional ARGLIST can be used to define the argument list for the sake of advice. This becomes the argument list of the combined definition that is generated in order to run the advice (*note Combined Definition::). Therefore, the advice expressions can use the argument variables in this list to access argument values. The argument list used in advice need not be the same as the argument list used in the original function, but must be compatible with it, so that it can handle the ways the function is actually called. If two pieces of advice for a function both specify an argument list, they must specify the same argument list. *Note Argument Access in Advice::, for more information about argument lists and advice, and a more flexible way for advice to access the arguments. The remaining elements, FLAGS, are symbols that specify further information about how to use this piece of advice. Here are the valid symbols and their meanings: 'activate' Activate the advice for FUNCTION now. Changes in a function's advice always take effect the next time you activate advice for the function; this flag says to do so, for FUNCTION, immediately after defining this piece of advice. This flag has no immediate effect if FUNCTION itself is not defined yet (a situation known as "forward advice"), because it is impossible to activate an undefined function's advice. However, defining FUNCTION will automatically activate its advice. 'protect' Protect this piece of advice against non-local exits and errors in preceding code and advice. Protecting advice places it as a cleanup in an 'unwind-protect' form, so that it will execute even if the previous code gets an error or uses 'throw'. *Note Cleanups::. 'compile' Compile the combined definition that is used to run the advice. This flag is ignored unless 'activate' is also specified. *Note Combined Definition::. 'disable' Initially disable this piece of advice, so that it will not be used unless subsequently explicitly enabled. *Note Enabling Advice::. 'preactivate' Activate advice for FUNCTION when this 'defadvice' is compiled or macroexpanded. This generates a compiled advised definition according to the current advice state, which will be used during activation if appropriate. *Note Preactivation::. This is useful only if this 'defadvice' is byte-compiled. The optional DOCUMENTATION-STRING serves to document this piece of advice. When advice is active for FUNCTION, the documentation for FUNCTION (as returned by 'documentation') combines the documentation strings of all the advice for FUNCTION with the documentation string of its original function definition. The optional INTERACTIVE-FORM form can be supplied to change the interactive behavior of the original function. If more than one piece of advice has an INTERACTIVE-FORM, then the first one (the one with the smallest position) found among all the advice takes precedence. The possibly empty list of BODY-FORMS specifies the body of the advice. The body of an advice can access or change the arguments, the return value, the binding environment, and perform any other kind of side effect. *Warning:* When you advise a macro, keep in mind that macros are expanded when a program is compiled, not when a compiled program is run. All subroutines used by the advice need to be available when the byte compiler expands the macro. -- Command: ad-unadvise function This command deletes all pieces of advice from FUNCTION. -- Command: ad-unadvise-all This command deletes all pieces of advice from all functions. File: elisp.info, Node: Around-Advice, Next: Computed Advice, Prev: Defining Advice, Up: Advising Functions 17.3 Around-Advice ================== Around-advice lets you "wrap" a Lisp expression "around" the original function definition. You specify where the original function definition should go by means of the special symbol 'ad-do-it'. Where this symbol occurs inside the around-advice body, it is replaced with a 'progn' containing the forms of the surrounded code. Here is an example: (defadvice foo (around foo-around) "Ignore case in `foo'." (let ((case-fold-search t)) ad-do-it)) Its effect is to make sure that case is ignored in searches when the original definition of 'foo' is run. -- Variable: ad-do-it This is not really a variable, rather a place-holder that looks like a variable. You use it in around-advice to specify the place to run the function's original definition and other "earlier" around-advice. If the around-advice does not use 'ad-do-it', then it does not run the original function definition. This provides a way to override the original definition completely. (It also overrides lower-positioned pieces of around-advice). If the around-advice uses 'ad-do-it' more than once, the original definition is run at each place. In this way, around-advice can execute the original definition (and lower-positioned pieces of around-advice) several times. Another way to do that is by using 'ad-do-it' inside of a loop. File: elisp.info, Node: Computed Advice, Next: Activation of Advice, Prev: Around-Advice, Up: Advising Functions 17.4 Computed Advice ==================== The macro 'defadvice' resembles 'defun' in that the code for the advice, and all other information about it, are explicitly stated in the source code. You can also create advice whose details are computed, using the function 'ad-add-advice'. -- Function: ad-add-advice function advice class position Calling 'ad-add-advice' adds ADVICE as a piece of advice to FUNCTION in class CLASS. The argument ADVICE has this form: (NAME PROTECTED ENABLED DEFINITION) Here, PROTECTED and ENABLED are flags; if PROTECTED is non-'nil', the advice is protected against non-local exits (*note Defining Advice::), and if ENABLED is 'nil' the advice is initially disabled (*note Enabling Advice::). DEFINITION should have the form (advice . LAMBDA) where LAMBDA is a lambda expression; this lambda expression is called in order to perform the advice. *Note Lambda Expressions::. If the FUNCTION argument to 'ad-add-advice' already has one or more pieces of advice in the specified CLASS, then POSITION specifies where in the list to put the new piece of advice. The value of POSITION can either be 'first', 'last', or a number (counting from 0 at the beginning of the list). Numbers outside the range are mapped to the beginning or the end of the range, whichever is closer. The POSITION value is ignored when redefining an existing piece of advice. If FUNCTION already has a piece of ADVICE with the same name, then the position argument is ignored and the old advice is replaced with the new one. File: elisp.info, Node: Activation of Advice, Next: Enabling Advice, Prev: Computed Advice, Up: Advising Functions 17.5 Activation of Advice ========================= By default, advice does not take effect when you define it--only when you "activate" advice for the function. However, the advice will be activated automatically if you define or redefine the function later. You can request the activation of advice for a function when you define the advice, by specifying the 'activate' flag in the 'defadvice'; or you can activate the advice separately by calling the function 'ad-activate' or one of the other activation commands listed below. Separating the activation of advice from the act of defining it permits you to add several pieces of advice to one function efficiently, without redefining the function over and over as each advice is added. More importantly, it permits defining advice for a function before that function is actually defined. When a function's advice is first activated, the function's original definition is saved, and all enabled pieces of advice for that function are combined with the original definition to make a new definition. (Pieces of advice that are currently disabled are not used; see *note Enabling Advice::.) This definition is installed, and optionally byte-compiled as well, depending on conditions described below. In all of the commands to activate advice, if COMPILE is 't' (or anything but 'nil' or a negative number), the command also compiles the combined definition which implements the advice. If it is 'nil' or a negative number, what happens depends on 'ad-default-compilation-action' as described below. -- Command: ad-activate function &optional compile This command activates all the advice defined for FUNCTION. Activating advice does nothing if FUNCTION's advice is already active. But if there is new advice, added since the previous time you activated advice for FUNCTION, it activates the new advice. -- Command: ad-deactivate function This command deactivates the advice for FUNCTION. -- Command: ad-update function &optional compile This command activates the advice for FUNCTION if its advice is already activated. This is useful if you change the advice. -- Command: ad-activate-all &optional compile This command activates the advice for all functions. -- Command: ad-deactivate-all This command deactivates the advice for all functions. -- Command: ad-update-all &optional compile This command activates the advice for all functions whose advice is already activated. This is useful if you change the advice of some functions. -- Command: ad-activate-regexp regexp &optional compile This command activates all pieces of advice whose names match REGEXP. More precisely, it activates all advice for any function which has at least one piece of advice that matches REGEXP. -- Command: ad-deactivate-regexp regexp This command deactivates all pieces of advice whose names match REGEXP. More precisely, it deactivates all advice for any function which has at least one piece of advice that matches REGEXP. -- Command: ad-update-regexp regexp &optional compile This command activates pieces of advice whose names match REGEXP, but only those for functions whose advice is already activated. Reactivating a function's advice is useful for putting into effect all the changes that have been made in its advice (including enabling and disabling specific pieces of advice; *note Enabling Advice::) since the last time it was activated. -- Command: ad-start-advice Turn on automatic advice activation when a function is defined or redefined. This is the default mode. -- Command: ad-stop-advice Turn off automatic advice activation when a function is defined or redefined. -- User Option: ad-default-compilation-action This variable controls whether to compile the combined definition that results from activating advice for a function. A value of 'always' specifies to compile unconditionally. A value of 'never' specifies never compile the advice. A value of 'maybe' specifies to compile if the byte compiler is already loaded. A value of 'like-original' specifies to compile the advice if the original definition of the advised function is compiled or a built-in function. This variable takes effect only if the COMPILE argument of 'ad-activate' (or any of the above functions) did not force compilation. If the advised definition was constructed during "preactivation" (*note Preactivation::), then that definition must already be compiled, because it was constructed during byte-compilation of the file that contained the 'defadvice' with the 'preactivate' flag. File: elisp.info, Node: Enabling Advice, Next: Preactivation, Prev: Activation of Advice, Up: Advising Functions 17.6 Enabling and Disabling Advice ================================== Each piece of advice has a flag that says whether it is enabled or not. By enabling or disabling a piece of advice, you can turn it on and off without having to undefine and redefine it. For example, here is how to disable a particular piece of advice named 'my-advice' for the function 'foo': (ad-disable-advice 'foo 'before 'my-advice) This function by itself only changes the enable flag for a piece of advice. To make the change take effect in the advised definition, you must activate the advice for 'foo' again: (ad-activate 'foo) -- Command: ad-disable-advice function class name This command disables the piece of advice named NAME in class CLASS on FUNCTION. -- Command: ad-enable-advice function class name This command enables the piece of advice named NAME in class CLASS on FUNCTION. You can also disable many pieces of advice at once, for various functions, using a regular expression. As always, the changes take real effect only when you next reactivate advice for the functions in question. -- Command: ad-disable-regexp regexp This command disables all pieces of advice whose names match REGEXP, in all classes, on all functions. -- Command: ad-enable-regexp regexp This command enables all pieces of advice whose names match REGEXP, in all classes, on all functions. File: elisp.info, Node: Preactivation, Next: Argument Access in Advice, Prev: Enabling Advice, Up: Advising Functions 17.7 Preactivation ================== Constructing a combined definition to execute advice is moderately expensive. When a library advises many functions, this can make loading the library slow. In that case, you can use "preactivation" to construct suitable combined definitions in advance. To use preactivation, specify the 'preactivate' flag when you define the advice with 'defadvice'. This 'defadvice' call creates a combined definition which embodies this piece of advice (whether enabled or not) plus any other currently enabled advice for the same function, and the function's own definition. If the 'defadvice' is compiled, that compiles the combined definition also. When the function's advice is subsequently activated, if the enabled advice for the function matches what was used to make this combined definition, then the existing combined definition is used, thus avoiding the need to construct one. Thus, preactivation never causes wrong results--but it may fail to do any good, if the enabled advice at the time of activation doesn't match what was used for preactivation. Here are some symptoms that can indicate that a preactivation did not work properly, because of a mismatch. * Activation of the advised function takes longer than usual. * The byte compiler gets loaded while an advised function gets activated. * 'byte-compile' is included in the value of 'features' even though you did not ever explicitly use the byte compiler. Compiled preactivated advice works properly even if the function itself is not defined until later; however, the function needs to be defined when you _compile_ the preactivated advice. There is no elegant way to find out why preactivated advice is not being used. What you can do is to trace the function 'ad-cache-id-verification-code' (with the function 'trace-function-background') before the advised function's advice is activated. After activation, check the value returned by 'ad-cache-id-verification-code' for that function: 'verified' means that the preactivated advice was used, while other values give some information about why they were considered inappropriate. *Warning:* There is one known case that can make preactivation fail, in that a preconstructed combined definition is used even though it fails to match the current state of advice. This can happen when two packages define different pieces of advice with the same name, in the same class, for the same function. But you should avoid that anyway. File: elisp.info, Node: Argument Access in Advice, Next: Combined Definition, Prev: Preactivation, Up: Advising Functions 17.8 Argument Access in Advice ============================== The simplest way to access the arguments of an advised function in the body of a piece of advice is to use the same names that the function definition uses. To do this, you need to know the names of the argument variables of the original function. While this simple method is sufficient in many cases, it has a disadvantage: it is not robust, because it hard-codes the argument names into the advice. If the definition of the original function changes, the advice might break. Another method is to specify an argument list in the advice itself. This avoids the need to know the original function definition's argument names, but it has a limitation: all the advice on any particular function must use the same argument list, because the argument list actually used for all the advice comes from the first piece of advice for that function. A more robust method is to use macros that are translated into the proper access forms at activation time, i.e., when constructing the advised definition. Access macros access actual arguments by their (zero-based) position, regardless of how these actual arguments get distributed onto the argument variables of a function. This is robust because in Emacs Lisp the meaning of an argument is strictly determined by its position in the argument list. -- Macro: ad-get-arg position This returns the actual argument that was supplied at POSITION. -- Macro: ad-get-args position This returns the list of actual arguments supplied starting at POSITION. -- Macro: ad-set-arg position value This sets the value of the actual argument at POSITION to VALUE -- Macro: ad-set-args position value-list This sets the list of actual arguments starting at POSITION to VALUE-LIST. Now an example. Suppose the function 'foo' is defined as (defun foo (x y &optional z &rest r) ...) and is then called with (foo 0 1 2 3 4 5 6) which means that X is 0, Y is 1, Z is 2 and R is '(3 4 5 6)' within the body of 'foo'. Here is what 'ad-get-arg' and 'ad-get-args' return in this case: (ad-get-arg 0) => 0 (ad-get-arg 1) => 1 (ad-get-arg 2) => 2 (ad-get-arg 3) => 3 (ad-get-args 2) => (2 3 4 5 6) (ad-get-args 4) => (4 5 6) Setting arguments also makes sense in this example: (ad-set-arg 5 "five") has the effect of changing the sixth argument to '"five"'. If this happens in advice executed before the body of 'foo' is run, then R will be '(3 4 "five" 6)' within that body. Here is an example of setting a tail of the argument list: (ad-set-args 0 '(5 4 3 2 1 0)) If this happens in advice executed before the body of 'foo' is run, then within that body, X will be 5, Y will be 4, Z will be 3, and R will be '(2 1 0)' inside the body of 'foo'. These argument constructs are not really implemented as Lisp macros. Instead they are implemented specially by the advice mechanism. File: elisp.info, Node: Combined Definition, Prev: Argument Access in Advice, Up: Advising Functions 17.9 The Combined Definition ============================ Suppose that a function has N pieces of before-advice (numbered from 0 through N-1), M pieces of around-advice and K pieces of after-advice. Assuming no piece of advice is protected, the combined definition produced to implement the advice for a function looks like this: (lambda ARGLIST [ [ADVISED-DOCSTRING] [(interactive ...)] ] (let (ad-return-value) before-0-body-form... .... before-N-1-body-form... around-0-body-form... around-1-body-form... .... around-M-1-body-form... (setq ad-return-value apply original definition to ARGLIST) end-of-around-M-1-body-form... .... end-of-around-1-body-form... end-of-around-0-body-form... after-0-body-form... .... after-K-1-body-form... ad-return-value)) Macros are redefined as macros, which means adding 'macro' to the beginning of the combined definition. The interactive form is present if the original function or some piece of advice specifies one. When an interactive primitive function is advised, advice uses a special method: it calls the primitive with 'call-interactively' so that it will read its own arguments. In this case, the advice cannot access the arguments. The body forms of the various advice in each class are assembled according to their specified order. The forms of around-advice L are included in one of the forms of around-advice L - 1. The innermost part of the around advice onion is apply original definition to ARGLIST whose form depends on the type of the original function. The variable 'ad-return-value' is set to whatever this returns. The variable is visible to all pieces of advice, which can access and modify it before it is actually returned from the advised function. The semantic structure of advised functions that contain protected pieces of advice is the same. The only difference is that 'unwind-protect' forms ensure that the protected advice gets executed even if some previous piece of advice had an error or a non-local exit. If any around-advice is protected, then the whole around-advice onion is protected as a result. File: elisp.info, Node: Debugging, Next: Read and Print, Prev: Advising Functions, Up: Top 18 Debugging Lisp Programs ************************** There are several ways to find and investigate problems in an Emacs Lisp program. * If a problem occurs when you run the program, you can use the built-in Emacs Lisp debugger to suspend the Lisp evaluator, and examine and/or alter its internal state. * You can use Edebug, a source-level debugger for Emacs Lisp. * If a syntactic problem is preventing Lisp from even reading the program, you can locate it using Lisp editing commands. * You can look at the error and warning messages produced by the byte compiler when it compiles the program. *Note Compiler Errors::. * You can use the Testcover package to perform coverage testing on the program. * You can use the ERT package to write regression tests for the program. *Note the ERT manual: (ERT)Top. * You can profile the program to get hints about how to make it more efficient. Other useful tools for debugging input and output problems are the dribble file (*note Terminal Input::) and the 'open-termscript' function (*note Terminal Output::). * Menu: * Debugger:: A debugger for the Emacs Lisp evaluator. * Edebug:: A source-level Emacs Lisp debugger. * Syntax Errors:: How to find syntax errors. * Test Coverage:: Ensuring you have tested all branches in your code. * Profiling:: Measuring the resources that your code uses. File: elisp.info, Node: Debugger, Next: Edebug, Up: Debugging 18.1 The Lisp Debugger ====================== The ordinary "Lisp debugger" provides the ability to suspend evaluation of a form. While evaluation is suspended (a state that is commonly known as a "break"), you may examine the run time stack, examine the values of local or global variables, or change those values. Since a break is a recursive edit, all the usual editing facilities of Emacs are available; you can even run programs that will enter the debugger recursively. *Note Recursive Editing::. * Menu: * Error Debugging:: Entering the debugger when an error happens. * Infinite Loops:: Stopping and debugging a program that doesn't exit. * Function Debugging:: Entering it when a certain function is called. * Explicit Debug:: Entering it at a certain point in the program. * Using Debugger:: What the debugger does; what you see while in it. * Debugger Commands:: Commands used while in the debugger. * Invoking the Debugger:: How to call the function 'debug'. * Internals of Debugger:: Subroutines of the debugger, and global variables. File: elisp.info, Node: Error Debugging, Next: Infinite Loops, Up: Debugger 18.1.1 Entering the Debugger on an Error ---------------------------------------- The most important time to enter the debugger is when a Lisp error happens. This allows you to investigate the immediate causes of the error. However, entry to the debugger is not a normal consequence of an error. Many commands signal Lisp errors when invoked inappropriately, and during ordinary editing it would be very inconvenient to enter the debugger each time this happens. So if you want errors to enter the debugger, set the variable 'debug-on-error' to non-'nil'. (The command 'toggle-debug-on-error' provides an easy way to do this.) -- User Option: debug-on-error This variable determines whether the debugger is called when an error is signaled and not handled. If 'debug-on-error' is 't', all kinds of errors call the debugger, except those listed in 'debug-ignored-errors' (see below). If it is 'nil', none call the debugger. The value can also be a list of error conditions (*note Signaling Errors::). Then the debugger is called only for error conditions in this list (except those also listed in 'debug-ignored-errors'). For example, if you set 'debug-on-error' to the list '(void-variable)', the debugger is only called for errors about a variable that has no value. Note that 'eval-expression-debug-on-error' overrides this variable in some cases; see below. When this variable is non-'nil', Emacs does not create an error handler around process filter functions and sentinels. Therefore, errors in these functions also invoke the debugger. *Note Processes::. -- User Option: debug-ignored-errors This variable specifies errors which should not enter the debugger, regardless of the value of 'debug-on-error'. Its value is a list of error condition symbols and/or regular expressions. If the error has any of those condition symbols, or if the error message matches any of the regular expressions, then that error does not enter the debugger. The normal value of this variable includes 'user-error', as well as several errors that happen often during editing but rarely result from bugs in Lisp programs. However, "rarely" is not "never"; if your program fails with an error that matches this list, you may try changing this list to debug the error. The easiest way is usually to set 'debug-ignored-errors' to 'nil'. -- User Option: eval-expression-debug-on-error If this variable has a non-'nil' value (the default), running the command 'eval-expression' causes 'debug-on-error' to be temporarily bound to to 't'. *Note Evaluating Emacs-Lisp Expressions: (emacs)Lisp Eval. If 'eval-expression-debug-on-error' is 'nil', then the value of 'debug-on-error' is not changed during 'eval-expression'. -- Variable: debug-on-signal Normally, errors caught by 'condition-case' never invoke the debugger. The 'condition-case' gets a chance to handle the error before the debugger gets a chance. If you change 'debug-on-signal' to a non-'nil' value, the debugger gets the first chance at every error, regardless of the presence of 'condition-case'. (To invoke the debugger, the error must still fulfill the criteria specified by 'debug-on-error' and 'debug-ignored-errors'.) *Warning:* Setting this variable to non-'nil' may have annoying effects. Various parts of Emacs catch errors in the normal course of affairs, and you may not even realize that errors happen there. If you need to debug code wrapped in 'condition-case', consider using 'condition-case-unless-debug' (*note Handling Errors::). -- User Option: debug-on-event If you set 'debug-on-event' to a special event (*note Special Events::), Emacs will try to enter the debugger as soon as it receives this event, bypassing 'special-event-map'. At present, the only supported values correspond to the signals 'SIGUSR1' and 'SIGUSR2' (this is the default). This can be helpful when 'inhibit-quit' is set and Emacs is not otherwise responding. -- Variable: debug-on-message If you set 'debug-on-message' to a regular expression, Emacs will enter the debugger if it displays a matching message in the echo area. For example, this can be useful when trying to find the cause of a particular message. To debug an error that happens during loading of the init file, use the option '--debug-init'. This binds 'debug-on-error' to 't' while loading the init file, and bypasses the 'condition-case' which normally catches errors in the init file. File: elisp.info, Node: Infinite Loops, Next: Function Debugging, Prev: Error Debugging, Up: Debugger 18.1.2 Debugging Infinite Loops ------------------------------- When a program loops infinitely and fails to return, your first problem is to stop the loop. On most operating systems, you can do this with 'C-g', which causes a "quit". *Note Quitting::. Ordinary quitting gives no information about why the program was looping. To get more information, you can set the variable 'debug-on-quit' to non-'nil'. Once you have the debugger running in the middle of the infinite loop, you can proceed from the debugger using the stepping commands. If you step through the entire loop, you may get enough information to solve the problem. Quitting with 'C-g' is not considered an error, and 'debug-on-error' has no effect on the handling of 'C-g'. Likewise, 'debug-on-quit' has no effect on errors. -- User Option: debug-on-quit This variable determines whether the debugger is called when 'quit' is signaled and not handled. If 'debug-on-quit' is non-'nil', then the debugger is called whenever you quit (that is, type 'C-g'). If 'debug-on-quit' is 'nil' (the default), then the debugger is not called when you quit. File: elisp.info, Node: Function Debugging, Next: Explicit Debug, Prev: Infinite Loops, Up: Debugger 18.1.3 Entering the Debugger on a Function Call ----------------------------------------------- To investigate a problem that happens in the middle of a program, one useful technique is to enter the debugger whenever a certain function is called. You can do this to the function in which the problem occurs, and then step through the function, or you can do this to a function called shortly before the problem, step quickly over the call to that function, and then step through its caller. -- Command: debug-on-entry function-name This function requests FUNCTION-NAME to invoke the debugger each time it is called. It works by inserting the form '(implement-debug-on-entry)' into the function definition as the first form. Any function or macro defined as Lisp code may be set to break on entry, regardless of whether it is interpreted code or compiled code. If the function is a command, it will enter the debugger when called from Lisp and when called interactively (after the reading of the arguments). You can also set debug-on-entry for primitive functions (i.e., those written in C) this way, but it only takes effect when the primitive is called from Lisp code. Debug-on-entry is not allowed for special forms. When 'debug-on-entry' is called interactively, it prompts for FUNCTION-NAME in the minibuffer. If the function is already set up to invoke the debugger on entry, 'debug-on-entry' does nothing. 'debug-on-entry' always returns FUNCTION-NAME. *Warning:* if you redefine a function after using 'debug-on-entry' on it, the code to enter the debugger is discarded by the redefinition. In effect, redefining the function cancels the break-on-entry feature for that function. Here's an example to illustrate use of this function: (defun fact (n) (if (zerop n) 1 (* n (fact (1- n))))) => fact (debug-on-entry 'fact) => fact (fact 3) ------ Buffer: *Backtrace* ------ Debugger entered--entering a function: * fact(3) eval((fact 3)) eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp) ------ Buffer: *Backtrace* ------ (symbol-function 'fact) => (lambda (n) (debug (quote debug)) (if (zerop n) 1 (* n (fact (1- n))))) -- Command: cancel-debug-on-entry &optional function-name This function undoes the effect of 'debug-on-entry' on FUNCTION-NAME. When called interactively, it prompts for FUNCTION-NAME in the minibuffer. If FUNCTION-NAME is omitted or 'nil', it cancels break-on-entry for all functions. Calling 'cancel-debug-on-entry' does nothing to a function which is not currently set up to break on entry. File: elisp.info, Node: Explicit Debug, Next: Using Debugger, Prev: Function Debugging, Up: Debugger 18.1.4 Explicit Entry to the Debugger ------------------------------------- You can cause the debugger to be called at a certain point in your program by writing the expression '(debug)' at that point. To do this, visit the source file, insert the text '(debug)' at the proper place, and type 'C-M-x' ('eval-defun', a Lisp mode key binding). *Warning:* if you do this for temporary debugging purposes, be sure to undo this insertion before you save the file! The place where you insert '(debug)' must be a place where an additional form can be evaluated and its value ignored. (If the value of '(debug)' isn't ignored, it will alter the execution of the program!) The most common suitable places are inside a 'progn' or an implicit 'progn' (*note Sequencing::). If you don't know exactly where in the source code you want to put the debug statement, but you want to display a backtrace when a certain message is displayed, you can set 'debug-on-message' to a regular expression matching the desired message. File: elisp.info, Node: Using Debugger, Next: Debugger Commands, Prev: Explicit Debug, Up: Debugger 18.1.5 Using the Debugger ------------------------- When the debugger is entered, it displays the previously selected buffer in one window and a buffer named '*Backtrace*' in another window. The backtrace buffer contains one line for each level of Lisp function execution currently going on. At the beginning of this buffer is a message describing the reason that the debugger was invoked (such as the error message and associated data, if it was invoked due to an error). The backtrace buffer is read-only and uses a special major mode, Debugger mode, in which letters are defined as debugger commands. The usual Emacs editing commands are available; thus, you can switch windows to examine the buffer that was being edited at the time of the error, switch buffers, visit files, or do any other sort of editing. However, the debugger is a recursive editing level (*note Recursive Editing::) and it is wise to go back to the backtrace buffer and exit the debugger (with the 'q' command) when you are finished with it. Exiting the debugger gets out of the recursive edit and buries the backtrace buffer. (You can customize what the 'q' command does with the backtrace buffer by setting the variable 'debugger-bury-or-kill'. For example, set it to 'kill' if you prefer to kill the buffer rather than bury it. Consult the variable's documentation for more possibilities.) When the debugger has been entered, the 'debug-on-error' variable is temporarily set according to 'eval-expression-debug-on-error'. If the latter variable is non-'nil', 'debug-on-error' will temporarily be set to 't'. This means that any further errors that occur while doing a debugging session will (by default) trigger another backtrace. If this is not what you want, you can either set 'eval-expression-debug-on-error' to 'nil', or set 'debug-on-error' to 'nil' in 'debugger-mode-hook'. The backtrace buffer shows you the functions that are executing and their argument values. It also allows you to specify a stack frame by moving point to the line describing that frame. (A stack frame is the place where the Lisp interpreter records information about a particular invocation of a function.) The frame whose line point is on is considered the "current frame". Some of the debugger commands operate on the current frame. If a line starts with a star, that means that exiting that frame will call the debugger again. This is useful for examining the return value of a function. If a function name is underlined, that means the debugger knows where its source code is located. You can click with the mouse on that name, or move to it and type <RET>, to visit the source code. The debugger itself must be run byte-compiled, since it makes assumptions about how many stack frames are used for the debugger itself. These assumptions are false if the debugger is running interpreted. File: elisp.info, Node: Debugger Commands, Next: Invoking the Debugger, Prev: Using Debugger, Up: Debugger 18.1.6 Debugger Commands ------------------------ The debugger buffer (in Debugger mode) provides special commands in addition to the usual Emacs commands. The most important use of debugger commands is for stepping through code, so that you can see how control flows. The debugger can step through the control structures of an interpreted function, but cannot do so in a byte-compiled function. If you would like to step through a byte-compiled function, replace it with an interpreted definition of the same function. (To do this, visit the source for the function and type 'C-M-x' on its definition.) You cannot use the Lisp debugger to step through a primitive function. Here is a list of Debugger mode commands: 'c' Exit the debugger and continue execution. This resumes execution of the program as if the debugger had never been entered (aside from any side-effects that you caused by changing variable values or data structures while inside the debugger). 'd' Continue execution, but enter the debugger the next time any Lisp function is called. This allows you to step through the subexpressions of an expression, seeing what values the subexpressions compute, and what else they do. The stack frame made for the function call which enters the debugger in this way will be flagged automatically so that the debugger will be called again when the frame is exited. You can use the 'u' command to cancel this flag. 'b' Flag the current frame so that the debugger will be entered when the frame is exited. Frames flagged in this way are marked with stars in the backtrace buffer. 'u' Don't enter the debugger when the current frame is exited. This cancels a 'b' command on that frame. The visible effect is to remove the star from the line in the backtrace buffer. 'j' Flag the current frame like 'b'. Then continue execution like 'c', but temporarily disable break-on-entry for all functions that are set up to do so by 'debug-on-entry'. 'e' Read a Lisp expression in the minibuffer, evaluate it, and print the value in the echo area. The debugger alters certain important variables, and the current buffer, as part of its operation; 'e' temporarily restores their values from outside the debugger, so you can examine and change them. This makes the debugger more transparent. By contrast, 'M-:' does nothing special in the debugger; it shows you the variable values within the debugger. 'R' Like 'e', but also save the result of evaluation in the buffer '*Debugger-record*'. 'q' Terminate the program being debugged; return to top-level Emacs command execution. If the debugger was entered due to a 'C-g' but you really want to quit, and not debug, use the 'q' command. 'r' Return a value from the debugger. The value is computed by reading an expression with the minibuffer and evaluating it. The 'r' command is useful when the debugger was invoked due to exit from a Lisp call frame (as requested with 'b' or by entering the frame with 'd'); then the value specified in the 'r' command is used as the value of that frame. It is also useful if you call 'debug' and use its return value. Otherwise, 'r' has the same effect as 'c', and the specified return value does not matter. You can't use 'r' when the debugger was entered due to an error. 'l' Display a list of functions that will invoke the debugger when called. This is a list of functions that are set to break on entry by means of 'debug-on-entry'. *Warning:* if you redefine such a function and thus cancel the effect of 'debug-on-entry', it may erroneously show up in this list. File: elisp.info, Node: Invoking the Debugger, Next: Internals of Debugger, Prev: Debugger Commands, Up: Debugger 18.1.7 Invoking the Debugger ---------------------------- Here we describe in full detail the function 'debug' that is used to invoke the debugger. -- Command: debug &rest debugger-args This function enters the debugger. It switches buffers to a buffer named '*Backtrace*' (or '*Backtrace*<2>' if it is the second recursive entry to the debugger, etc.), and fills it with information about the stack of Lisp function calls. It then enters a recursive edit, showing the backtrace buffer in Debugger mode. The Debugger mode 'c', 'd', 'j', and 'r' commands exit the recursive edit; then 'debug' switches back to the previous buffer and returns to whatever called 'debug'. This is the only way the function 'debug' can return to its caller. The use of the DEBUGGER-ARGS is that 'debug' displays the rest of its arguments at the top of the '*Backtrace*' buffer, so that the user can see them. Except as described below, this is the _only_ way these arguments are used. However, certain values for first argument to 'debug' have a special significance. (Normally, these values are used only by the internals of Emacs, and not by programmers calling 'debug'.) Here is a table of these special values: 'lambda' A first argument of 'lambda' means 'debug' was called because of entry to a function when 'debug-on-next-call' was non-'nil'. The debugger displays 'Debugger entered--entering a function:' as a line of text at the top of the buffer. 'debug' 'debug' as first argument means 'debug' was called because of entry to a function that was set to debug on entry. The debugger displays the string 'Debugger entered--entering a function:', just as in the 'lambda' case. It also marks the stack frame for that function so that it will invoke the debugger when exited. 't' When the first argument is 't', this indicates a call to 'debug' due to evaluation of a function call form when 'debug-on-next-call' is non-'nil'. The debugger displays 'Debugger entered--beginning evaluation of function call form:' as the top line in the buffer. 'exit' When the first argument is 'exit', it indicates the exit of a stack frame previously marked to invoke the debugger on exit. The second argument given to 'debug' in this case is the value being returned from the frame. The debugger displays 'Debugger entered--returning value:' in the top line of the buffer, followed by the value being returned. 'error' When the first argument is 'error', the debugger indicates that it is being entered because an error or 'quit' was signaled and not handled, by displaying 'Debugger entered--Lisp error:' followed by the error signaled and any arguments to 'signal'. For example, (let ((debug-on-error t)) (/ 1 0)) ------ Buffer: *Backtrace* ------ Debugger entered--Lisp error: (arith-error) /(1 0) ... ------ Buffer: *Backtrace* ------ If an error was signaled, presumably the variable 'debug-on-error' is non-'nil'. If 'quit' was signaled, then presumably the variable 'debug-on-quit' is non-'nil'. 'nil' Use 'nil' as the first of the DEBUGGER-ARGS when you want to enter the debugger explicitly. The rest of the DEBUGGER-ARGS are printed on the top line of the buffer. You can use this feature to display messages--for example, to remind yourself of the conditions under which 'debug' is called. File: elisp.info, Node: Internals of Debugger, Prev: Invoking the Debugger, Up: Debugger 18.1.8 Internals of the Debugger -------------------------------- This section describes functions and variables used internally by the debugger. -- Variable: debugger The value of this variable is the function to call to invoke the debugger. Its value must be a function of any number of arguments, or, more typically, the name of a function. This function should invoke some kind of debugger. The default value of the variable is 'debug'. The first argument that Lisp hands to the function indicates why it was called. The convention for arguments is detailed in the description of 'debug' (*note Invoking the Debugger::). -- Command: backtrace This function prints a trace of Lisp function calls currently active. This is the function used by 'debug' to fill up the '*Backtrace*' buffer. It is written in C, since it must have access to the stack to determine which function calls are active. The return value is always 'nil'. In the following example, a Lisp expression calls 'backtrace' explicitly. This prints the backtrace to the stream 'standard-output', which, in this case, is the buffer 'backtrace-output'. Each line of the backtrace represents one function call. The line shows the values of the function's arguments if they are all known; if they are still being computed, the line says so. The arguments of special forms are elided. (with-output-to-temp-buffer "backtrace-output" (let ((var 1)) (save-excursion (setq var (eval '(progn (1+ var) (list 'testing (backtrace)))))))) => (testing nil) ----------- Buffer: backtrace-output ------------ backtrace() (list ...computing arguments...) (progn ...) eval((progn (1+ var) (list (quote testing) (backtrace)))) (setq ...) (save-excursion ...) (let ...) (with-output-to-temp-buffer ...) eval((with-output-to-temp-buffer ...)) eval-last-sexp-1(nil) eval-last-sexp(nil) call-interactively(eval-last-sexp) ----------- Buffer: backtrace-output ------------ -- Variable: debug-on-next-call If this variable is non-'nil', it says to call the debugger before the next 'eval', 'apply' or 'funcall'. Entering the debugger sets 'debug-on-next-call' to 'nil'. The 'd' command in the debugger works by setting this variable. -- Function: backtrace-debug level flag This function sets the debug-on-exit flag of the stack frame LEVEL levels down the stack, giving it the value FLAG. If FLAG is non-'nil', this will cause the debugger to be entered when that frame later exits. Even a nonlocal exit through that frame will enter the debugger. This function is used only by the debugger. -- Variable: command-debug-status This variable records the debugging status of the current interactive command. Each time a command is called interactively, this variable is bound to 'nil'. The debugger can set this variable to leave information for future debugger invocations during the same command invocation. The advantage of using this variable rather than an ordinary global variable is that the data will never carry over to a subsequent command invocation. -- Function: backtrace-frame frame-number The function 'backtrace-frame' is intended for use in Lisp debuggers. It returns information about what computation is happening in the stack frame FRAME-NUMBER levels down. If that frame has not evaluated the arguments yet, or is a special form, the value is '(nil FUNCTION ARG-FORMS...)'. If that frame has evaluated its arguments and called its function already, the return value is '(t FUNCTION ARG-VALUES...)'. In the return value, FUNCTION is whatever was supplied as the CAR of the evaluated list, or a 'lambda' expression in the case of a macro call. If the function has a '&rest' argument, that is represented as the tail of the list ARG-VALUES. If FRAME-NUMBER is out of range, 'backtrace-frame' returns 'nil'. File: elisp.info, Node: Edebug, Next: Syntax Errors, Prev: Debugger, Up: Debugging 18.2 Edebug =========== Edebug is a source-level debugger for Emacs Lisp programs, with which you can: * Step through evaluation, stopping before and after each expression. * Set conditional or unconditional breakpoints. * Stop when a specified condition is true (the global break event). * Trace slow or fast, stopping briefly at each stop point, or at each breakpoint. * Display expression results and evaluate expressions as if outside of Edebug. * Automatically re-evaluate a list of expressions and display their results each time Edebug updates the display. * Output trace information on function calls and returns. * Stop when an error occurs. * Display a backtrace, omitting Edebug's own frames. * Specify argument evaluation for macros and defining forms. * Obtain rudimentary coverage testing and frequency counts. The first three sections below should tell you enough about Edebug to start using it. * Menu: * Using Edebug:: Introduction to use of Edebug. * Instrumenting:: You must instrument your code in order to debug it with Edebug. * Modes: Edebug Execution Modes. Execution modes, stopping more or less often. * Jumping:: Commands to jump to a specified place. * Misc: Edebug Misc. Miscellaneous commands. * Breaks:: Setting breakpoints to make the program stop. * Trapping Errors:: Trapping errors with Edebug. * Views: Edebug Views. Views inside and outside of Edebug. * Eval: Edebug Eval. Evaluating expressions within Edebug. * Eval List:: Expressions whose values are displayed each time you enter Edebug. * Printing in Edebug:: Customization of printing. * Trace Buffer:: How to produce trace output in a buffer. * Coverage Testing:: How to test evaluation coverage. * The Outside Context:: Data that Edebug saves and restores. * Edebug and Macros:: Specifying how to handle macro calls. * Options: Edebug Options. Option variables for customizing Edebug. File: elisp.info, Node: Using Edebug, Next: Instrumenting, Up: Edebug 18.2.1 Using Edebug ------------------- To debug a Lisp program with Edebug, you must first "instrument" the Lisp code that you want to debug. A simple way to do this is to first move point into the definition of a function or macro and then do 'C-u C-M-x' ('eval-defun' with a prefix argument). See *note Instrumenting::, for alternative ways to instrument code. Once a function is instrumented, any call to the function activates Edebug. Depending on which Edebug execution mode you have selected, activating Edebug may stop execution and let you step through the function, or it may update the display and continue execution while checking for debugging commands. The default execution mode is step, which stops execution. *Note Edebug Execution Modes::. Within Edebug, you normally view an Emacs buffer showing the source of the Lisp code you are debugging. This is referred to as the "source code buffer", and it is temporarily read-only. An arrow in the left fringe indicates the line where the function is executing. Point initially shows where within the line the function is executing, but this ceases to be true if you move point yourself. If you instrument the definition of 'fac' (shown below) and then execute '(fac 3)', here is what you would normally see. Point is at the open-parenthesis before 'if'. (defun fac (n) =>-!-(if (< 0 n) (* n (fac (1- n))) 1)) The places within a function where Edebug can stop execution are called "stop points". These occur both before and after each subexpression that is a list, and also after each variable reference. Here we use periods to show the stop points in the function 'fac': (defun fac (n) .(if .(< 0 n.). .(* n. .(fac .(1- n.).).). 1).) The special commands of Edebug are available in the source code buffer in addition to the commands of Emacs Lisp mode. For example, you can type the Edebug command <SPC> to execute until the next stop point. If you type <SPC> once after entry to 'fac', here is the display you will see: (defun fac (n) =>(if -!-(< 0 n) (* n (fac (1- n))) 1)) When Edebug stops execution after an expression, it displays the expression's value in the echo area. Other frequently used commands are 'b' to set a breakpoint at a stop point, 'g' to execute until a breakpoint is reached, and 'q' to exit Edebug and return to the top-level command loop. Type '?' to display a list of all Edebug commands. File: elisp.info, Node: Instrumenting, Next: Edebug Execution Modes, Prev: Using Edebug, Up: Edebug 18.2.2 Instrumenting for Edebug ------------------------------- In order to use Edebug to debug Lisp code, you must first "instrument" the code. Instrumenting code inserts additional code into it, to invoke Edebug at the proper places. When you invoke command 'C-M-x' ('eval-defun') with a prefix argument on a function definition, it instruments the definition before evaluating it. (This does not modify the source code itself.) If the variable 'edebug-all-defs' is non-'nil', that inverts the meaning of the prefix argument: in this case, 'C-M-x' instruments the definition _unless_ it has a prefix argument. The default value of 'edebug-all-defs' is 'nil'. The command 'M-x edebug-all-defs' toggles the value of the variable 'edebug-all-defs'. If 'edebug-all-defs' is non-'nil', then the commands 'eval-region', 'eval-current-buffer', and 'eval-buffer' also instrument any definitions they evaluate. Similarly, 'edebug-all-forms' controls whether 'eval-region' should instrument _any_ form, even non-defining forms. This doesn't apply to loading or evaluations in the minibuffer. The command 'M-x edebug-all-forms' toggles this option. Another command, 'M-x edebug-eval-top-level-form', is available to instrument any top-level form regardless of the values of 'edebug-all-defs' and 'edebug-all-forms'. 'edebug-defun' is an alias for 'edebug-eval-top-level-form'. While Edebug is active, the command 'I' ('edebug-instrument-callee') instruments the definition of the function or macro called by the list form after point, if it is not already instrumented. This is possible only if Edebug knows where to find the source for that function; for this reason, after loading Edebug, 'eval-region' records the position of every definition it evaluates, even if not instrumenting it. See also the 'i' command (*note Jumping::), which steps into the call after instrumenting the function. Edebug knows how to instrument all the standard special forms, 'interactive' forms with an expression argument, anonymous lambda expressions, and other defining forms. However, Edebug cannot determine on its own what a user-defined macro will do with the arguments of a macro call, so you must provide that information using Edebug specifications; for details, *note Edebug and Macros::. When Edebug is about to instrument code for the first time in a session, it runs the hook 'edebug-setup-hook', then sets it to 'nil'. You can use this to load Edebug specifications associated with a package you are using, but only when you use Edebug. To remove instrumentation from a definition, simply re-evaluate its definition in a way that does not instrument. There are two ways of evaluating forms that never instrument them: from a file with 'load', and from the minibuffer with 'eval-expression' ('M-:'). If Edebug detects a syntax error while instrumenting, it leaves point at the erroneous code and signals an 'invalid-read-syntax' error. *Note Edebug Eval::, for other evaluation functions available inside of Edebug. File: elisp.info, Node: Edebug Execution Modes, Next: Jumping, Prev: Instrumenting, Up: Edebug 18.2.3 Edebug Execution Modes ----------------------------- Edebug supports several execution modes for running the program you are debugging. We call these alternatives "Edebug execution modes"; do not confuse them with major or minor modes. The current Edebug execution mode determines how far Edebug continues execution before stopping--whether it stops at each stop point, or continues to the next breakpoint, for example--and how much Edebug displays the progress of the evaluation before it stops. Normally, you specify the Edebug execution mode by typing a command to continue the program in a certain mode. Here is a table of these commands; all except for 'S' resume execution of the program, at least for a certain distance. 'S' Stop: don't execute any more of the program, but wait for more Edebug commands ('edebug-stop'). '<SPC>' Step: stop at the next stop point encountered ('edebug-step-mode'). 'n' Next: stop at the next stop point encountered after an expression ('edebug-next-mode'). Also see 'edebug-forward-sexp' in *note Jumping::. 't' Trace: pause (normally one second) at each Edebug stop point ('edebug-trace-mode'). 'T' Rapid trace: update the display at each stop point, but don't actually pause ('edebug-Trace-fast-mode'). 'g' Go: run until the next breakpoint ('edebug-go-mode'). *Note Breakpoints::. 'c' Continue: pause one second at each breakpoint, and then continue ('edebug-continue-mode'). 'C' Rapid continue: move point to each breakpoint, but don't pause ('edebug-Continue-fast-mode'). 'G' Go non-stop: ignore breakpoints ('edebug-Go-nonstop-mode'). You can still stop the program by typing 'S', or any editing command. In general, the execution modes earlier in the above list run the program more slowly or stop sooner than the modes later in the list. While executing or tracing, you can interrupt the execution by typing any Edebug command. Edebug stops the program at the next stop point and then executes the command you typed. For example, typing 't' during execution switches to trace mode at the next stop point. You can use 'S' to stop execution without doing anything else. If your function happens to read input, a character you type intending to interrupt execution may be read by the function instead. You can avoid such unintended results by paying attention to when your program wants input. Keyboard macros containing the commands in this section do not completely work: exiting from Edebug, to resume the program, loses track of the keyboard macro. This is not easy to fix. Also, defining or executing a keyboard macro outside of Edebug does not affect commands inside Edebug. This is usually an advantage. See also the 'edebug-continue-kbd-macro' option in *note Edebug Options::. When you enter a new Edebug level, the initial execution mode comes from the value of the variable 'edebug-initial-mode' (*note Edebug Options::). By default, this specifies step mode. Note that you may reenter the same Edebug level several times if, for example, an instrumented function is called several times from one command. -- User Option: edebug-sit-for-seconds This option specifies how many seconds to wait between execution steps in trace mode or continue mode. The default is 1 second. File: elisp.info, Node: Jumping, Next: Edebug Misc, Prev: Edebug Execution Modes, Up: Edebug 18.2.4 Jumping -------------- The commands described in this section execute until they reach a specified location. All except 'i' make a temporary breakpoint to establish the place to stop, then switch to go mode. Any other breakpoint reached before the intended stop point will also stop execution. *Note Breakpoints::, for the details on breakpoints. These commands may fail to work as expected in case of nonlocal exit, as that can bypass the temporary breakpoint where you expected the program to stop. 'h' Proceed to the stop point near where point is ('edebug-goto-here'). 'f' Run the program for one expression ('edebug-forward-sexp'). 'o' Run the program until the end of the containing sexp ('edebug-step-out'). 'i' Step into the function or macro called by the form after point ('edebug-step-in'). The 'h' command proceeds to the stop point at or after the current location of point, using a temporary breakpoint. The 'f' command runs the program forward over one expression. More precisely, it sets a temporary breakpoint at the position that 'forward-sexp' would reach, then executes in go mode so that the program will stop at breakpoints. With a prefix argument N, the temporary breakpoint is placed N sexps beyond point. If the containing list ends before N more elements, then the place to stop is after the containing expression. You must check that the position 'forward-sexp' finds is a place that the program will really get to. In 'cond', for example, this may not be true. For flexibility, the 'f' command does 'forward-sexp' starting at point, rather than at the stop point. If you want to execute one expression _from the current stop point_, first type 'w' ('edebug-where') to move point there, and then type 'f'. The 'o' command continues "out of" an expression. It places a temporary breakpoint at the end of the sexp containing point. If the containing sexp is a function definition itself, 'o' continues until just before the last sexp in the definition. If that is where you are now, it returns from the function and then stops. In other words, this command does not exit the currently executing function unless you are positioned after the last sexp. The 'i' command steps into the function or macro called by the list form after point, and stops at its first stop point. Note that the form need not be the one about to be evaluated. But if the form is a function call about to be evaluated, remember to use this command before any of the arguments are evaluated, since otherwise it will be too late. The 'i' command instruments the function or macro it's supposed to step into, if it isn't instrumented already. This is convenient, but keep in mind that the function or macro remains instrumented unless you explicitly arrange to deinstrument it. File: elisp.info, Node: Edebug Misc, Next: Breaks, Prev: Jumping, Up: Edebug 18.2.5 Miscellaneous Edebug Commands ------------------------------------ Some miscellaneous Edebug commands are described here. '?' Display the help message for Edebug ('edebug-help'). 'C-]' Abort one level back to the previous command level ('abort-recursive-edit'). 'q' Return to the top level editor command loop ('top-level'). This exits all recursive editing levels, including all levels of Edebug activity. However, instrumented code protected with 'unwind-protect' or 'condition-case' forms may resume debugging. 'Q' Like 'q', but don't stop even for protected code ('edebug-top-level-nonstop'). 'r' Redisplay the most recently known expression result in the echo area ('edebug-previous-result'). 'd' Display a backtrace, excluding Edebug's own functions for clarity ('edebug-backtrace'). You cannot use debugger commands in the backtrace buffer in Edebug as you would in the standard debugger. The backtrace buffer is killed automatically when you continue execution. You can invoke commands from Edebug that activate Edebug again recursively. Whenever Edebug is active, you can quit to the top level with 'q' or abort one recursive edit level with 'C-]'. You can display a backtrace of all the pending evaluations with 'd'. File: elisp.info, Node: Breaks, Next: Trapping Errors, Prev: Edebug Misc, Up: Edebug 18.2.6 Breaks ------------- Edebug's step mode stops execution when the next stop point is reached. There are three other ways to stop Edebug execution once it has started: breakpoints, the global break condition, and source breakpoints. * Menu: * Breakpoints:: Breakpoints at stop points. * Global Break Condition:: Breaking on an event. * Source Breakpoints:: Embedding breakpoints in source code. File: elisp.info, Node: Breakpoints, Next: Global Break Condition, Up: Breaks 18.2.6.1 Edebug Breakpoints ........................... While using Edebug, you can specify "breakpoints" in the program you are testing: these are places where execution should stop. You can set a breakpoint at any stop point, as defined in *note Using Edebug::. For setting and unsetting breakpoints, the stop point that is affected is the first one at or after point in the source code buffer. Here are the Edebug commands for breakpoints: 'b' Set a breakpoint at the stop point at or after point ('edebug-set-breakpoint'). If you use a prefix argument, the breakpoint is temporary--it turns off the first time it stops the program. 'u' Unset the breakpoint (if any) at the stop point at or after point ('edebug-unset-breakpoint'). 'x CONDITION <RET>' Set a conditional breakpoint which stops the program only if evaluating CONDITION produces a non-'nil' value ('edebug-set-conditional-breakpoint'). With a prefix argument, the breakpoint is temporary. 'B' Move point to the next breakpoint in the current definition ('edebug-next-breakpoint'). While in Edebug, you can set a breakpoint with 'b' and unset one with 'u'. First move point to the Edebug stop point of your choice, then type 'b' or 'u' to set or unset a breakpoint there. Unsetting a breakpoint where none has been set has no effect. Re-evaluating or reinstrumenting a definition removes all of its previous breakpoints. A "conditional breakpoint" tests a condition each time the program gets there. Any errors that occur as a result of evaluating the condition are ignored, as if the result were 'nil'. To set a conditional breakpoint, use 'x', and specify the condition expression in the minibuffer. Setting a conditional breakpoint at a stop point that has a previously established conditional breakpoint puts the previous condition expression in the minibuffer so you can edit it. You can make a conditional or unconditional breakpoint "temporary" by using a prefix argument with the command to set the breakpoint. When a temporary breakpoint stops the program, it is automatically unset. Edebug always stops or pauses at a breakpoint, except when the Edebug mode is Go-nonstop. In that mode, it ignores breakpoints entirely. To find out where your breakpoints are, use the 'B' command, which moves point to the next breakpoint following point, within the same function, or to the first breakpoint if there are no following breakpoints. This command does not continue execution--it just moves point in the buffer. File: elisp.info, Node: Global Break Condition, Next: Source Breakpoints, Prev: Breakpoints, Up: Breaks 18.2.6.2 Global Break Condition ............................... A "global break condition" stops execution when a specified condition is satisfied, no matter where that may occur. Edebug evaluates the global break condition at every stop point; if it evaluates to a non-'nil' value, then execution stops or pauses depending on the execution mode, as if a breakpoint had been hit. If evaluating the condition gets an error, execution does not stop. The condition expression is stored in 'edebug-global-break-condition'. You can specify a new expression using the 'X' command from the source code buffer while Edebug is active, or using 'C-x X X' from any buffer at any time, as long as Edebug is loaded ('edebug-set-global-break-condition'). The global break condition is the simplest way to find where in your code some event occurs, but it makes code run much more slowly. So you should reset the condition to 'nil' when not using it. File: elisp.info, Node: Source Breakpoints, Prev: Global Break Condition, Up: Breaks 18.2.6.3 Source Breakpoints ........................... All breakpoints in a definition are forgotten each time you reinstrument it. If you wish to make a breakpoint that won't be forgotten, you can write a "source breakpoint", which is simply a call to the function 'edebug' in your source code. You can, of course, make such a call conditional. For example, in the 'fac' function, you can insert the first line as shown below, to stop when the argument reaches zero: (defun fac (n) (if (= n 0) (edebug)) (if (< 0 n) (* n (fac (1- n))) 1)) When the 'fac' definition is instrumented and the function is called, the call to 'edebug' acts as a breakpoint. Depending on the execution mode, Edebug stops or pauses there. If no instrumented code is being executed when 'edebug' is called, that function calls 'debug'. File: elisp.info, Node: Trapping Errors, Next: Edebug Views, Prev: Breaks, Up: Edebug 18.2.7 Trapping Errors ---------------------- Emacs normally displays an error message when an error is signaled and not handled with 'condition-case'. While Edebug is active and executing instrumented code, it normally responds to all unhandled errors. You can customize this with the options 'edebug-on-error' and 'edebug-on-quit'; see *note Edebug Options::. When Edebug responds to an error, it shows the last stop point encountered before the error. This may be the location of a call to a function which was not instrumented, and within which the error actually occurred. For an unbound variable error, the last known stop point might be quite distant from the offending variable reference. In that case, you might want to display a full backtrace (*note Edebug Misc::). If you change 'debug-on-error' or 'debug-on-quit' while Edebug is active, these changes will be forgotten when Edebug becomes inactive. Furthermore, during Edebug's recursive edit, these variables are bound to the values they had outside of Edebug. File: elisp.info, Node: Edebug Views, Next: Edebug Eval, Prev: Trapping Errors, Up: Edebug 18.2.8 Edebug Views ------------------- These Edebug commands let you view aspects of the buffer and window status as they were before entry to Edebug. The outside window configuration is the collection of windows and contents that were in effect outside of Edebug. 'v' Switch to viewing the outside window configuration ('edebug-view-outside'). Type 'C-x X w' to return to Edebug. 'p' Temporarily display the outside current buffer with point at its outside position ('edebug-bounce-point'), pausing for one second before returning to Edebug. With a prefix argument N, pause for N seconds instead. 'w' Move point back to the current stop point in the source code buffer ('edebug-where'). If you use this command in a different window displaying the same buffer, that window will be used instead to display the current definition in the future. 'W' Toggle whether Edebug saves and restores the outside window configuration ('edebug-toggle-save-windows'). With a prefix argument, 'W' only toggles saving and restoring of the selected window. To specify a window that is not displaying the source code buffer, you must use 'C-x X W' from the global keymap. You can view the outside window configuration with 'v' or just bounce to the point in the current buffer with 'p', even if it is not normally displayed. After moving point, you may wish to jump back to the stop point. You can do that with 'w' from a source code buffer. You can jump back to the stop point in the source code buffer from any buffer using 'C-x X w'. Each time you use 'W' to turn saving _off_, Edebug forgets the saved outside window configuration--so that even if you turn saving back _on_, the current window configuration remains unchanged when you next exit Edebug (by continuing the program). However, the automatic redisplay of '*edebug*' and '*edebug-trace*' may conflict with the buffers you wish to see unless you have enough windows open. File: elisp.info, Node: Edebug Eval, Next: Eval List, Prev: Edebug Views, Up: Edebug 18.2.9 Evaluation ----------------- While within Edebug, you can evaluate expressions as if Edebug were not running. Edebug tries to be invisible to the expression's evaluation and printing. Evaluation of expressions that cause side effects will work as expected, except for changes to data that Edebug explicitly saves and restores. *Note The Outside Context::, for details on this process. 'e EXP <RET>' Evaluate expression EXP in the context outside of Edebug ('edebug-eval-expression'). That is, Edebug tries to minimize its interference with the evaluation. 'M-: EXP <RET>' Evaluate expression EXP in the context of Edebug itself ('eval-expression'). 'C-x C-e' Evaluate the expression before point, in the context outside of Edebug ('edebug-eval-last-sexp'). Edebug supports evaluation of expressions containing references to lexically bound symbols created by the following constructs in 'cl.el': 'lexical-let', 'macrolet', and 'symbol-macrolet'. File: elisp.info, Node: Eval List, Next: Printing in Edebug, Prev: Edebug Eval, Up: Edebug 18.2.10 Evaluation List Buffer ------------------------------ You can use the "evaluation list buffer", called '*edebug*', to evaluate expressions interactively. You can also set up the "evaluation list" of expressions to be evaluated automatically each time Edebug updates the display. 'E' Switch to the evaluation list buffer '*edebug*' ('edebug-visit-eval-list'). In the '*edebug*' buffer you can use the commands of Lisp Interaction mode (*note (emacs)Lisp Interaction::) as well as these special commands: 'C-j' Evaluate the expression before point, in the outside context, and insert the value in the buffer ('edebug-eval-print-last-sexp'). 'C-x C-e' Evaluate the expression before point, in the context outside of Edebug ('edebug-eval-last-sexp'). 'C-c C-u' Build a new evaluation list from the contents of the buffer ('edebug-update-eval-list'). 'C-c C-d' Delete the evaluation list group that point is in ('edebug-delete-eval-item'). 'C-c C-w' Switch back to the source code buffer at the current stop point ('edebug-where'). You can evaluate expressions in the evaluation list window with 'C-j' or 'C-x C-e', just as you would in '*scratch*'; but they are evaluated in the context outside of Edebug. The expressions you enter interactively (and their results) are lost when you continue execution; but you can set up an "evaluation list" consisting of expressions to be evaluated each time execution stops. To do this, write one or more "evaluation list groups" in the evaluation list buffer. An evaluation list group consists of one or more Lisp expressions. Groups are separated by comment lines. The command 'C-c C-u' ('edebug-update-eval-list') rebuilds the evaluation list, scanning the buffer and using the first expression of each group. (The idea is that the second expression of the group is the value previously computed and displayed.) Each entry to Edebug redisplays the evaluation list by inserting each expression in the buffer, followed by its current value. It also inserts comment lines so that each expression becomes its own group. Thus, if you type 'C-c C-u' again without changing the buffer text, the evaluation list is effectively unchanged. If an error occurs during an evaluation from the evaluation list, the error message is displayed in a string as if it were the result. Therefore, expressions using variables that are not currently valid do not interrupt your debugging. Here is an example of what the evaluation list window looks like after several expressions have been added to it: (current-buffer) #<buffer *scratch*> ;--------------------------------------------------------------- (selected-window) #<window 16 on *scratch*> ;--------------------------------------------------------------- (point) 196 ;--------------------------------------------------------------- bad-var "Symbol's value as variable is void: bad-var" ;--------------------------------------------------------------- (recursion-depth) 0 ;--------------------------------------------------------------- this-command eval-last-sexp ;--------------------------------------------------------------- To delete a group, move point into it and type 'C-c C-d', or simply delete the text for the group and update the evaluation list with 'C-c C-u'. To add a new expression to the evaluation list, insert the expression at a suitable place, insert a new comment line, then type 'C-c C-u'. You need not insert dashes in the comment line--its contents don't matter. After selecting '*edebug*', you can return to the source code buffer with 'C-c C-w'. The '*edebug*' buffer is killed when you continue execution, and recreated next time it is needed. File: elisp.info, Node: Printing in Edebug, Next: Trace Buffer, Prev: Eval List, Up: Edebug 18.2.11 Printing in Edebug -------------------------- If an expression in your program produces a value containing circular list structure, you may get an error when Edebug attempts to print it. One way to cope with circular structure is to set 'print-length' or 'print-level' to truncate the printing. Edebug does this for you; it binds 'print-length' and 'print-level' to the values of the variables 'edebug-print-length' and 'edebug-print-level' (so long as they have non-'nil' values). *Note Output Variables::. -- User Option: edebug-print-length If non-'nil', Edebug binds 'print-length' to this value while printing results. The default value is '50'. -- User Option: edebug-print-level If non-'nil', Edebug binds 'print-level' to this value while printing results. The default value is '50'. You can also print circular structures and structures that share elements more informatively by binding 'print-circle' to a non-'nil' value. Here is an example of code that creates a circular structure: (setq a '(x y)) (setcar a a) Custom printing prints this as 'Result: #1=(#1# y)'. The '#1=' notation labels the structure that follows it with the label '1', and the '#1#' notation references the previously labeled structure. This notation is used for any shared elements of lists or vectors. -- User Option: edebug-print-circle If non-'nil', Edebug binds 'print-circle' to this value while printing results. The default value is 't'. Other programs can also use custom printing; see 'cust-print.el' for details. File: elisp.info, Node: Trace Buffer, Next: Coverage Testing, Prev: Printing in Edebug, Up: Edebug 18.2.12 Trace Buffer -------------------- Edebug can record an execution trace, storing it in a buffer named '*edebug-trace*'. This is a log of function calls and returns, showing the function names and their arguments and values. To enable trace recording, set 'edebug-trace' to a non-'nil' value. Making a trace buffer is not the same thing as using trace execution mode (*note Edebug Execution Modes::). When trace recording is enabled, each function entry and exit adds lines to the trace buffer. A function entry record consists of '::::{', followed by the function name and argument values. A function exit record consists of '::::}', followed by the function name and result of the function. The number of ':'s in an entry shows its recursion depth. You can use the braces in the trace buffer to find the matching beginning or end of function calls. You can customize trace recording for function entry and exit by redefining the functions 'edebug-print-trace-before' and 'edebug-print-trace-after'. -- Macro: edebug-tracing string body... This macro requests additional trace information around the execution of the BODY forms. The argument STRING specifies text to put in the trace buffer, after the '{' or '}'. All the arguments are evaluated, and 'edebug-tracing' returns the value of the last form in BODY. -- Function: edebug-trace format-string &rest format-args This function inserts text in the trace buffer. It computes the text with '(apply 'format FORMAT-STRING FORMAT-ARGS)'. It also appends a newline to separate entries. 'edebug-tracing' and 'edebug-trace' insert lines in the trace buffer whenever they are called, even if Edebug is not active. Adding text to the trace buffer also scrolls its window to show the last lines inserted. File: elisp.info, Node: Coverage Testing, Next: The Outside Context, Prev: Trace Buffer, Up: Edebug 18.2.13 Coverage Testing ------------------------ Edebug provides rudimentary coverage testing and display of execution frequency. Coverage testing works by comparing the result of each expression with the previous result; each form in the program is considered "covered" if it has returned two different values since you began testing coverage in the current Emacs session. Thus, to do coverage testing on your program, execute it under various conditions and note whether it behaves correctly; Edebug will tell you when you have tried enough different conditions that each form has returned two different values. Coverage testing makes execution slower, so it is only done if 'edebug-test-coverage' is non-'nil'. Frequency counting is performed for all executions of an instrumented function, even if the execution mode is Go-nonstop, and regardless of whether coverage testing is enabled. Use 'C-x X =' ('edebug-display-freq-count') to display both the coverage information and the frequency counts for a definition. Just '=' ('edebug-temp-display-freq-count') displays the same information temporarily, only until you type another key. -- Command: edebug-display-freq-count This command displays the frequency count data for each line of the current definition. It inserts frequency counts as comment lines after each line of code. You can undo all insertions with one 'undo' command. The counts appear under the '(' before an expression or the ')' after an expression, or on the last character of a variable. To simplify the display, a count is not shown if it is equal to the count of an earlier expression on the same line. The character '=' following the count for an expression says that the expression has returned the same value each time it was evaluated. In other words, it is not yet "covered" for coverage testing purposes. To clear the frequency count and coverage data for a definition, simply reinstrument it with 'eval-defun'. For example, after evaluating '(fac 5)' with a source breakpoint, and setting 'edebug-test-coverage' to 't', when the breakpoint is reached, the frequency data looks like this: (defun fac (n) (if (= n 0) (edebug)) ;#6 1 = =5 (if (< 0 n) ;#5 = (* n (fac (1- n))) ;# 5 0 1)) ;# 0 The comment lines show that 'fac' was called 6 times. The first 'if' statement returned 5 times with the same result each time; the same is true of the condition on the second 'if'. The recursive call of 'fac' did not return at all. File: elisp.info, Node: The Outside Context, Next: Edebug and Macros, Prev: Coverage Testing, Up: Edebug 18.2.14 The Outside Context --------------------------- Edebug tries to be transparent to the program you are debugging, but it does not succeed completely. Edebug also tries to be transparent when you evaluate expressions with 'e' or with the evaluation list buffer, by temporarily restoring the outside context. This section explains precisely what context Edebug restores, and how Edebug fails to be completely transparent. * Menu: * Checking Whether to Stop:: When Edebug decides what to do. * Edebug Display Update:: When Edebug updates the display. * Edebug Recursive Edit:: When Edebug stops execution. File: elisp.info, Node: Checking Whether to Stop, Next: Edebug Display Update, Up: The Outside Context 18.2.14.1 Checking Whether to Stop .................................. Whenever Edebug is entered, it needs to save and restore certain data before even deciding whether to make trace information or stop the program. * 'max-lisp-eval-depth' and 'max-specpdl-size' are both increased to reduce Edebug's impact on the stack. You could, however, still run out of stack space when using Edebug. * The state of keyboard macro execution is saved and restored. While Edebug is active, 'executing-kbd-macro' is bound to 'nil' unless 'edebug-continue-kbd-macro' is non-'nil'. File: elisp.info, Node: Edebug Display Update, Next: Edebug Recursive Edit, Prev: Checking Whether to Stop, Up: The Outside Context 18.2.14.2 Edebug Display Update ............................... When Edebug needs to display something (e.g., in trace mode), it saves the current window configuration from "outside" Edebug (*note Window Configurations::). When you exit Edebug, it restores the previous window configuration. Emacs redisplays only when it pauses. Usually, when you continue execution, the program re-enters Edebug at a breakpoint or after stepping, without pausing or reading input in between. In such cases, Emacs never gets a chance to redisplay the "outside" configuration. Consequently, what you see is the same window configuration as the last time Edebug was active, with no interruption. Entry to Edebug for displaying something also saves and restores the following data (though some of them are deliberately not restored if an error or quit signal occurs). * Which buffer is current, and the positions of point and the mark in the current buffer, are saved and restored. * The outside window configuration is saved and restored if 'edebug-save-windows' is non-'nil' (*note Edebug Options::). The window configuration is not restored on error or quit, but the outside selected window _is_ reselected even on error or quit in case a 'save-excursion' is active. If the value of 'edebug-save-windows' is a list, only the listed windows are saved and restored. The window start and horizontal scrolling of the source code buffer are not restored, however, so that the display remains coherent within Edebug. * The value of point in each displayed buffer is saved and restored if 'edebug-save-displayed-buffer-points' is non-'nil'. * The variables 'overlay-arrow-position' and 'overlay-arrow-string' are saved and restored, so you can safely invoke Edebug from the recursive edit elsewhere in the same buffer. * 'cursor-in-echo-area' is locally bound to 'nil' so that the cursor shows up in the window. File: elisp.info, Node: Edebug Recursive Edit, Prev: Edebug Display Update, Up: The Outside Context 18.2.14.3 Edebug Recursive Edit ............................... When Edebug is entered and actually reads commands from the user, it saves (and later restores) these additional data: * The current match data. *Note Match Data::. * The variables 'last-command', 'this-command', 'last-command-event', 'last-input-event', 'last-event-frame', 'last-nonmenu-event', and 'track-mouse'. Commands in Edebug do not affect these variables outside of Edebug. Executing commands within Edebug can change the key sequence that would be returned by 'this-command-keys', and there is no way to reset the key sequence from Lisp. Edebug cannot save and restore the value of 'unread-command-events'. Entering Edebug while this variable has a nontrivial value can interfere with execution of the program you are debugging. * Complex commands executed while in Edebug are added to the variable 'command-history'. In rare cases this can alter execution. * Within Edebug, the recursion depth appears one deeper than the recursion depth outside Edebug. This is not true of the automatically updated evaluation list window. * 'standard-output' and 'standard-input' are bound to 'nil' by the 'recursive-edit', but Edebug temporarily restores them during evaluations. * The state of keyboard macro definition is saved and restored. While Edebug is active, 'defining-kbd-macro' is bound to 'edebug-continue-kbd-macro'. File: elisp.info, Node: Edebug and Macros, Next: Edebug Options, Prev: The Outside Context, Up: Edebug 18.2.15 Edebug and Macros ------------------------- To make Edebug properly instrument expressions that call macros, some extra care is needed. This subsection explains the details. * Menu: * Instrumenting Macro Calls:: The basic problem. * Specification List:: How to specify complex patterns of evaluation. * Backtracking:: What Edebug does when matching fails. * Specification Examples:: To help understand specifications. File: elisp.info, Node: Instrumenting Macro Calls, Next: Specification List, Up: Edebug and Macros 18.2.15.1 Instrumenting Macro Calls ................................... When Edebug instruments an expression that calls a Lisp macro, it needs additional information about the macro to do the job properly. This is because there is no a-priori way to tell which subexpressions of the macro call are forms to be evaluated. (Evaluation may occur explicitly in the macro body, or when the resulting expansion is evaluated, or any time later.) Therefore, you must define an Edebug specification for each macro that Edebug will encounter, to explain the format of calls to that macro. To do this, add a 'debug' declaration to the macro definition. Here is a simple example that shows the specification for the 'for' example macro (*note Argument Evaluation::). (defmacro for (var from init to final do &rest body) "Execute a simple \"for\" loop. For example, (for i from 1 to 10 do (print i))." (declare (debug (symbolp "from" form "to" form "do" &rest form))) ...) The Edebug specification says which parts of a call to the macro are forms to be evaluated. For simple macros, the specification often looks very similar to the formal argument list of the macro definition, but specifications are much more general than macro arguments. *Note Defining Macros::, for more explanation of the 'declare' form. Take care to ensure that the specifications are known to Edebug when you instrument code. If you are instrumenting a function from a file that uses 'eval-when-compile' to require another file containing macro definitions, you may need to explicitly load that file. You can also define an edebug specification for a macro separately from the macro definition with 'def-edebug-spec'. Adding 'debug' declarations is preferred, and more convenient, for macro definitions in Lisp, but 'def-edebug-spec' makes it possible to define Edebug specifications for special forms implemented in C. -- Macro: def-edebug-spec macro specification Specify which expressions of a call to macro MACRO are forms to be evaluated. SPECIFICATION should be the edebug specification. Neither argument is evaluated. The MACRO argument can actually be any symbol, not just a macro name. Here is a table of the possibilities for SPECIFICATION and how each directs processing of arguments. 't' All arguments are instrumented for evaluation. '0' None of the arguments is instrumented. a symbol The symbol must have an Edebug specification, which is used instead. This indirection is repeated until another kind of specification is found. This allows you to inherit the specification from another macro. a list The elements of the list describe the types of the arguments of a calling form. The possible elements of a specification list are described in the following sections. If a macro has no Edebug specification, neither through a 'debug' declaration nor through a 'def-edebug-spec' call, the variable 'edebug-eval-macro-args' comes into play. -- User Option: edebug-eval-macro-args This controls the way Edebug treats macro arguments with no explicit Edebug specification. If it is 'nil' (the default), none of the arguments is instrumented for evaluation. Otherwise, all arguments are instrumented. File: elisp.info, Node: Specification List, Next: Backtracking, Prev: Instrumenting Macro Calls, Up: Edebug and Macros 18.2.15.2 Specification List ............................ A "specification list" is required for an Edebug specification if some arguments of a macro call are evaluated while others are not. Some elements in a specification list match one or more arguments, but others modify the processing of all following elements. The latter, called "specification keywords", are symbols beginning with '&' (such as '&optional'). A specification list may contain sublists, which match arguments that are themselves lists, or it may contain vectors used for grouping. Sublists and groups thus subdivide the specification list into a hierarchy of levels. Specification keywords apply only to the remainder of the sublist or group they are contained in. When a specification list involves alternatives or repetition, matching it against an actual macro call may require backtracking. For more details, *note Backtracking::. Edebug specifications provide the power of regular expression matching, plus some context-free grammar constructs: the matching of sublists with balanced parentheses, recursive processing of forms, and recursion via indirect specifications. Here's a table of the possible elements of a specification list, with their meanings (see *note Specification Examples::, for the referenced examples): 'sexp' A single unevaluated Lisp object, which is not instrumented. 'form' A single evaluated expression, which is instrumented. 'place' A generalized variable. *Note Generalized Variables::. 'body' Short for '&rest form'. See '&rest' below. 'function-form' A function form: either a quoted function symbol, a quoted lambda expression, or a form (that should evaluate to a function symbol or lambda expression). This is useful when an argument that's a lambda expression might be quoted with 'quote' rather than 'function', since it instruments the body of the lambda expression either way. 'lambda-expr' A lambda expression with no quoting. '&optional' All following elements in the specification list are optional; as soon as one does not match, Edebug stops matching at this level. To make just a few elements optional, followed by non-optional elements, use '[&optional SPECS...]'. To specify that several elements must all match or none, use '&optional [SPECS...]'. See the 'defun' example. '&rest' All following elements in the specification list are repeated zero or more times. In the last repetition, however, it is not a problem if the expression runs out before matching all of the elements of the specification list. To repeat only a few elements, use '[&rest SPECS...]'. To specify several elements that must all match on every repetition, use '&rest [SPECS...]'. '&or' Each of the following elements in the specification list is an alternative. One of the alternatives must match, or the '&or' specification fails. Each list element following '&or' is a single alternative. To group two or more list elements as a single alternative, enclose them in '[...]'. '¬' Each of the following elements is matched as alternatives as if by using '&or', but if any of them match, the specification fails. If none of them match, nothing is matched, but the '¬' specification succeeds. '&define' Indicates that the specification is for a defining form. The defining form itself is not instrumented (that is, Edebug does not stop before and after the defining form), but forms inside it typically will be instrumented. The '&define' keyword should be the first element in a list specification. 'nil' This is successful when there are no more arguments to match at the current argument list level; otherwise it fails. See sublist specifications and the backquote example. 'gate' No argument is matched but backtracking through the gate is disabled while matching the remainder of the specifications at this level. This is primarily used to generate more specific syntax error messages. See *note Backtracking::, for more details. Also see the 'let' example. 'OTHER-SYMBOL' Any other symbol in a specification list may be a predicate or an indirect specification. If the symbol has an Edebug specification, this "indirect specification" should be either a list specification that is used in place of the symbol, or a function that is called to process the arguments. The specification may be defined with 'def-edebug-spec' just as for macros. See the 'defun' example. Otherwise, the symbol should be a predicate. The predicate is called with the argument, and if the predicate returns 'nil', the specification fails and the argument is not instrumented. Some suitable predicates include 'symbolp', 'integerp', 'stringp', 'vectorp', and 'atom'. '[ELEMENTS...]' A vector of elements groups the elements into a single "group specification". Its meaning has nothing to do with vectors. '"STRING"' The argument should be a symbol named STRING. This specification is equivalent to the quoted symbol, ''SYMBOL', where the name of SYMBOL is the STRING, but the string form is preferred. '(vector ELEMENTS...)' The argument should be a vector whose elements must match the ELEMENTS in the specification. See the backquote example. '(ELEMENTS...)' Any other list is a "sublist specification" and the argument must be a list whose elements match the specification ELEMENTS. A sublist specification may be a dotted list and the corresponding list argument may then be a dotted list. Alternatively, the last CDR of a dotted list specification may be another sublist specification (via a grouping or an indirect specification, e.g., '(spec . [(more specs...)])') whose elements match the non-dotted list arguments. This is useful in recursive specifications such as in the backquote example. Also see the description of a 'nil' specification above for terminating such recursion. Note that a sublist specification written as '(specs . nil)' is equivalent to '(specs)', and '(specs . (sublist-elements...))' is equivalent to '(specs sublist-elements...)'. Here is a list of additional specifications that may appear only after '&define'. See the 'defun' example. 'name' The argument, a symbol, is the name of the defining form. A defining form is not required to have a name field; and it may have multiple name fields. ':name' This construct does not actually match an argument. The element following ':name' should be a symbol; it is used as an additional name component for the definition. You can use this to add a unique, static component to the name of the definition. It may be used more than once. 'arg' The argument, a symbol, is the name of an argument of the defining form. However, lambda-list keywords (symbols starting with '&') are not allowed. 'lambda-list' This matches a lambda list--the argument list of a lambda expression. 'def-body' The argument is the body of code in a definition. This is like 'body', described above, but a definition body must be instrumented with a different Edebug call that looks up information associated with the definition. Use 'def-body' for the highest level list of forms within the definition. 'def-form' The argument is a single, highest-level form in a definition. This is like 'def-body', except it is used to match a single form rather than a list of forms. As a special case, 'def-form' also means that tracing information is not output when the form is executed. See the 'interactive' example. File: elisp.info, Node: Backtracking, Next: Specification Examples, Prev: Specification List, Up: Edebug and Macros 18.2.15.3 Backtracking in Specifications ........................................ If a specification fails to match at some point, this does not necessarily mean a syntax error will be signaled; instead, "backtracking" will take place until all alternatives have been exhausted. Eventually every element of the argument list must be matched by some element in the specification, and every required element in the specification must match some argument. When a syntax error is detected, it might not be reported until much later, after higher-level alternatives have been exhausted, and with the point positioned further from the real error. But if backtracking is disabled when an error occurs, it can be reported immediately. Note that backtracking is also reenabled automatically in several situations; when a new alternative is established by '&optional', '&rest', or '&or', or at the start of processing a sublist, group, or indirect specification. The effect of enabling or disabling backtracking is limited to the remainder of the level currently being processed and lower levels. Backtracking is disabled while matching any of the form specifications (that is, 'form', 'body', 'def-form', and 'def-body'). These specifications will match any form so any error must be in the form itself rather than at a higher level. Backtracking is also disabled after successfully matching a quoted symbol or string specification, since this usually indicates a recognized construct. But if you have a set of alternative constructs that all begin with the same symbol, you can usually work around this constraint by factoring the symbol out of the alternatives, e.g., '["foo" &or [first case] [second case] ...]'. Most needs are satisfied by these two ways that backtracking is automatically disabled, but occasionally it is useful to explicitly disable backtracking by using the 'gate' specification. This is useful when you know that no higher alternatives could apply. See the example of the 'let' specification. File: elisp.info, Node: Specification Examples, Prev: Backtracking, Up: Edebug and Macros 18.2.15.4 Specification Examples ................................ It may be easier to understand Edebug specifications by studying the examples provided here. A 'let' special form has a sequence of bindings and a body. Each of the bindings is either a symbol or a sublist with a symbol and optional expression. In the specification below, notice the 'gate' inside of the sublist to prevent backtracking once a sublist is found. (def-edebug-spec let ((&rest &or symbolp (gate symbolp &optional form)) body)) Edebug uses the following specifications for 'defun' and the associated argument list and 'interactive' specifications. It is necessary to handle interactive forms specially since an expression argument is actually evaluated outside of the function body. (The specification for 'defmacro' is very similar to that for 'defun', but allows for the 'declare' statement.) (def-edebug-spec defun (&define name lambda-list [&optional stringp] ; Match the doc string, if present. [&optional ("interactive" interactive)] def-body)) (def-edebug-spec lambda-list (([&rest arg] [&optional ["&optional" arg &rest arg]] &optional ["&rest" arg] ))) (def-edebug-spec interactive (&optional &or stringp def-form)) ; Notice: 'def-form' The specification for backquote below illustrates how to match dotted lists and use 'nil' to terminate recursion. It also illustrates how components of a vector may be matched. (The actual specification defined by Edebug is a little different, and does not support dotted lists because doing so causes very deep recursion that could fail.) (def-edebug-spec \` (backquote-form)) ; Alias just for clarity. (def-edebug-spec backquote-form (&or ([&or "," ",@"] &or ("quote" backquote-form) form) (backquote-form . [&or nil backquote-form]) (vector &rest backquote-form) sexp)) File: elisp.info, Node: Edebug Options, Prev: Edebug and Macros, Up: Edebug 18.2.16 Edebug Options ---------------------- These options affect the behavior of Edebug: -- User Option: edebug-setup-hook Functions to call before Edebug is used. Each time it is set to a new value, Edebug will call those functions once and then reset 'edebug-setup-hook' to 'nil'. You could use this to load up Edebug specifications associated with a package you are using, but only when you also use Edebug. *Note Instrumenting::. -- User Option: edebug-all-defs If this is non-'nil', normal evaluation of defining forms such as 'defun' and 'defmacro' instruments them for Edebug. This applies to 'eval-defun', 'eval-region', 'eval-buffer', and 'eval-current-buffer'. Use the command 'M-x edebug-all-defs' to toggle the value of this option. *Note Instrumenting::. -- User Option: edebug-all-forms If this is non-'nil', the commands 'eval-defun', 'eval-region', 'eval-buffer', and 'eval-current-buffer' instrument all forms, even those that don't define anything. This doesn't apply to loading or evaluations in the minibuffer. Use the command 'M-x edebug-all-forms' to toggle the value of this option. *Note Instrumenting::. -- User Option: edebug-save-windows If this is non-'nil', Edebug saves and restores the window configuration. That takes some time, so if your program does not care what happens to the window configurations, it is better to set this variable to 'nil'. If the value is a list, only the listed windows are saved and restored. You can use the 'W' command in Edebug to change this variable interactively. *Note Edebug Display Update::. -- User Option: edebug-save-displayed-buffer-points If this is non-'nil', Edebug saves and restores point in all displayed buffers. Saving and restoring point in other buffers is necessary if you are debugging code that changes the point of a buffer that is displayed in a non-selected window. If Edebug or the user then selects the window, point in that buffer will move to the window's value of point. Saving and restoring point in all buffers is expensive, since it requires selecting each window twice, so enable this only if you need it. *Note Edebug Display Update::. -- User Option: edebug-initial-mode If this variable is non-'nil', it specifies the initial execution mode for Edebug when it is first activated. Possible values are 'step', 'next', 'go', 'Go-nonstop', 'trace', 'Trace-fast', 'continue', and 'Continue-fast'. The default value is 'step'. *Note Edebug Execution Modes::. -- User Option: edebug-trace If this is non-'nil', trace each function entry and exit. Tracing output is displayed in a buffer named '*edebug-trace*', one function entry or exit per line, indented by the recursion level. Also see 'edebug-tracing', in *note Trace Buffer::. -- User Option: edebug-test-coverage If non-'nil', Edebug tests coverage of all expressions debugged. *Note Coverage Testing::. -- User Option: edebug-continue-kbd-macro If non-'nil', continue defining or executing any keyboard macro that is executing outside of Edebug. Use this with caution since it is not debugged. *Note Edebug Execution Modes::. -- User Option: edebug-unwrap-results If non-'nil', Edebug tries to remove any of its own instrumentation when showing the results of expressions. This is relevant when debugging macros where the results of expressions are themselves instrumented expressions. As a very artificial example, suppose that the example function 'fac' has been instrumented, and consider a macro of the form: (defmacro test () "Edebug example." (if (symbol-function 'fac) ...)) If you instrument the 'test' macro and step through it, then by default the result of the 'symbol-function' call has numerous 'edebug-after' and 'edebug-before' forms, which can make it difficult to see the "actual" result. If 'edebug-unwrap-results' is non-'nil', Edebug tries to remove these forms from the result. -- User Option: edebug-on-error Edebug binds 'debug-on-error' to this value, if 'debug-on-error' was previously 'nil'. *Note Trapping Errors::. -- User Option: edebug-on-quit Edebug binds 'debug-on-quit' to this value, if 'debug-on-quit' was previously 'nil'. *Note Trapping Errors::. If you change the values of 'edebug-on-error' or 'edebug-on-quit' while Edebug is active, their values won't be used until the _next_ time Edebug is invoked via a new command. -- User Option: edebug-global-break-condition If non-'nil', an expression to test for at every stop point. If the result is non-'nil', then break. Errors are ignored. *Note Global Break Condition::. File: elisp.info, Node: Syntax Errors, Next: Test Coverage, Prev: Edebug, Up: Debugging 18.3 Debugging Invalid Lisp Syntax ================================== The Lisp reader reports invalid syntax, but cannot say where the real problem is. For example, the error "End of file during parsing" in evaluating an expression indicates an excess of open parentheses (or square brackets). The reader detects this imbalance at the end of the file, but it cannot figure out where the close parenthesis should have been. Likewise, "Invalid read syntax: ")"" indicates an excess close parenthesis or missing open parenthesis, but does not say where the missing parenthesis belongs. How, then, to find what to change? If the problem is not simply an imbalance of parentheses, a useful technique is to try 'C-M-e' at the beginning of each defun, and see if it goes to the place where that defun appears to end. If it does not, there is a problem in that defun. However, unmatched parentheses are the most common syntax errors in Lisp, and we can give further advice for those cases. (In addition, just moving point through the code with Show Paren mode enabled might find the mismatch.) * Menu: * Excess Open:: How to find a spurious open paren or missing close. * Excess Close:: How to find a spurious close paren or missing open. File: elisp.info, Node: Excess Open, Next: Excess Close, Up: Syntax Errors 18.3.1 Excess Open Parentheses ------------------------------ The first step is to find the defun that is unbalanced. If there is an excess open parenthesis, the way to do this is to go to the end of the file and type 'C-u C-M-u'. This will move you to the beginning of the first defun that is unbalanced. The next step is to determine precisely what is wrong. There is no way to be sure of this except by studying the program, but often the existing indentation is a clue to where the parentheses should have been. The easiest way to use this clue is to reindent with 'C-M-q' and see what moves. *But don't do this yet!* Keep reading, first. Before you do this, make sure the defun has enough close parentheses. Otherwise, 'C-M-q' will get an error, or will reindent all the rest of the file until the end. So move to the end of the defun and insert a close parenthesis there. Don't use 'C-M-e' to move there, since that too will fail to work until the defun is balanced. Now you can go to the beginning of the defun and type 'C-M-q'. Usually all the lines from a certain point to the end of the function will shift to the right. There is probably a missing close parenthesis, or a superfluous open parenthesis, near that point. (However, don't assume this is true; study the code to make sure.) Once you have found the discrepancy, undo the 'C-M-q' with 'C-_', since the old indentation is probably appropriate to the intended parentheses. After you think you have fixed the problem, use 'C-M-q' again. If the old indentation actually fit the intended nesting of parentheses, and you have put back those parentheses, 'C-M-q' should not change anything. File: elisp.info, Node: Excess Close, Prev: Excess Open, Up: Syntax Errors 18.3.2 Excess Close Parentheses ------------------------------- To deal with an excess close parenthesis, first go to the beginning of the file, then type 'C-u -1 C-M-u' to find the end of the first unbalanced defun. Then find the actual matching close parenthesis by typing 'C-M-f' at the beginning of that defun. This will leave you somewhere short of the place where the defun ought to end. It is possible that you will find a spurious close parenthesis in that vicinity. If you don't see a problem at that point, the next thing to do is to type 'C-M-q' at the beginning of the defun. A range of lines will probably shift left; if so, the missing open parenthesis or spurious close parenthesis is probably near the first of those lines. (However, don't assume this is true; study the code to make sure.) Once you have found the discrepancy, undo the 'C-M-q' with 'C-_', since the old indentation is probably appropriate to the intended parentheses. After you think you have fixed the problem, use 'C-M-q' again. If the old indentation actually fits the intended nesting of parentheses, and you have put back those parentheses, 'C-M-q' should not change anything. File: elisp.info, Node: Test Coverage, Next: Profiling, Prev: Syntax Errors, Up: Debugging 18.4 Test Coverage ================== You can do coverage testing for a file of Lisp code by loading the 'testcover' library and using the command 'M-x testcover-start <RET> FILE <RET>' to instrument the code. Then test your code by calling it one or more times. Then use the command 'M-x testcover-mark-all' to display colored highlights on the code to show where coverage is insufficient. The command 'M-x testcover-next-mark' will move point forward to the next highlighted spot. Normally, a red highlight indicates the form was never completely evaluated; a brown highlight means it always evaluated to the same value (meaning there has been little testing of what is done with the result). However, the red highlight is skipped for forms that can't possibly complete their evaluation, such as 'error'. The brown highlight is skipped for forms that are expected to always evaluate to the same value, such as '(setq x 14)'. For difficult cases, you can add do-nothing macros to your code to give advice to the test coverage tool. -- Macro: 1value form Evaluate FORM and return its value, but inform coverage testing that FORM's value should always be the same. -- Macro: noreturn form Evaluate FORM, informing coverage testing that FORM should never return. If it ever does return, you get a run-time error. Edebug also has a coverage testing feature (*note Coverage Testing::). These features partly duplicate each other, and it would be cleaner to combine them. File: elisp.info, Node: Profiling, Prev: Test Coverage, Up: Debugging 18.5 Profiling ============== If your program is working correctly, but you want to make it run more quickly or efficiently, the first thing to do is "profile" your code so that you know how it is using resources. If you find that one particular function is responsible for a significant portion of the runtime, you can start looking for ways to optimize that piece. Emacs has built-in support for this. To begin profiling, type 'M-x profiler-start'. You can choose to profile by processor usage, memory usage, or both. After doing some work, type 'M-x profiler-report' to display a summary buffer for each resource that you chose to profile. The names of the report buffers include the times at which the reports were generated, so you can generate another report later on without erasing previous results. When you have finished profiling, type 'M-x profiler-stop' (there is a small overhead associated with profiling). The profiler report buffer shows, on each line, a function that was called, followed by how much resource (processor or memory) it used in absolute and percentage times since profiling started. If a given line has a '+' symbol at the left-hand side, you can expand that line by typing <RET>, in order to see the function(s) called by the higher-level function. Pressing <RET> again will collapse back to the original state. Press 'j' or 'mouse-2' to jump to the definition of a function. Press 'd' to view a function's documentation. You can save a profile to a file using 'C-x C-w'. You can compare two profiles using '='. The 'elp' library offers an alternative approach. See the file 'elp.el' for instructions. You can check the speed of individual Emacs Lisp forms using the 'benchmark' library. See the functions 'benchmark-run' and 'benchmark-run-compiled' in 'benchmark.el'. To profile Emacs at the level of its C code, you can build it using the '--enable-profiling' option of 'configure'. When Emacs exits, it generates a file 'gmon.out' that you can examine using the 'gprof' utility. This feature is mainly useful for debugging Emacs. It actually stops the Lisp-level 'M-x profiler-...' commands described above from working. File: elisp.info, Node: Read and Print, Next: Minibuffers, Prev: Debugging, Up: Top 19 Reading and Printing Lisp Objects ************************************ "Printing" and "reading" are the operations of converting Lisp objects to textual form and vice versa. They use the printed representations and read syntax described in *note Lisp Data Types::. This chapter describes the Lisp functions for reading and printing. It also describes "streams", which specify where to get the text (if reading) or where to put it (if printing). * Menu: * Streams Intro:: Overview of streams, reading and printing. * Input Streams:: Various data types that can be used as input streams. * Input Functions:: Functions to read Lisp objects from text. * Output Streams:: Various data types that can be used as output streams. * Output Functions:: Functions to print Lisp objects as text. * Output Variables:: Variables that control what the printing functions do. File: elisp.info, Node: Streams Intro, Next: Input Streams, Up: Read and Print 19.1 Introduction to Reading and Printing ========================================= "Reading" a Lisp object means parsing a Lisp expression in textual form and producing a corresponding Lisp object. This is how Lisp programs get into Lisp from files of Lisp code. We call the text the "read syntax" of the object. For example, the text '(a . 5)' is the read syntax for a cons cell whose CAR is 'a' and whose CDR is the number 5. "Printing" a Lisp object means producing text that represents that object--converting the object to its "printed representation" (*note Printed Representation::). Printing the cons cell described above produces the text '(a . 5)'. Reading and printing are more or less inverse operations: printing the object that results from reading a given piece of text often produces the same text, and reading the text that results from printing an object usually produces a similar-looking object. For example, printing the symbol 'foo' produces the text 'foo', and reading that text returns the symbol 'foo'. Printing a list whose elements are 'a' and 'b' produces the text '(a b)', and reading that text produces a list (but not the same list) with elements 'a' and 'b'. However, these two operations are not precisely inverse to each other. There are three kinds of exceptions: * Printing can produce text that cannot be read. For example, buffers, windows, frames, subprocesses and markers print as text that starts with '#'; if you try to read this text, you get an error. There is no way to read those data types. * One object can have multiple textual representations. For example, '1' and '01' represent the same integer, and '(a b)' and '(a . (b))' represent the same list. Reading will accept any of the alternatives, but printing must choose one of them. * Comments can appear at certain points in the middle of an object's read sequence without affecting the result of reading it. File: elisp.info, Node: Input Streams, Next: Input Functions, Prev: Streams Intro, Up: Read and Print 19.2 Input Streams ================== Most of the Lisp functions for reading text take an "input stream" as an argument. The input stream specifies where or how to get the characters of the text to be read. Here are the possible types of input stream: BUFFER The input characters are read from BUFFER, starting with the character directly after point. Point advances as characters are read. MARKER The input characters are read from the buffer that MARKER is in, starting with the character directly after the marker. The marker position advances as characters are read. The value of point in the buffer has no effect when the stream is a marker. STRING The input characters are taken from STRING, starting at the first character in the string and using as many characters as required. FUNCTION The input characters are generated by FUNCTION, which must support two kinds of calls: * When it is called with no arguments, it should return the next character. * When it is called with one argument (always a character), FUNCTION should save the argument and arrange to return it on the next call. This is called "unreading" the character; it happens when the Lisp reader reads one character too many and wants to "put it back where it came from". In this case, it makes no difference what value FUNCTION returns. 't' 't' used as a stream means that the input is read from the minibuffer. In fact, the minibuffer is invoked once and the text given by the user is made into a string that is then used as the input stream. If Emacs is running in batch mode, standard input is used instead of the minibuffer. For example, (message "%s" (read t)) will read a Lisp expression from standard input and print the result to standard output. 'nil' 'nil' supplied as an input stream means to use the value of 'standard-input' instead; that value is the "default input stream", and must be a non-'nil' input stream. SYMBOL A symbol as input stream is equivalent to the symbol's function definition (if any). Here is an example of reading from a stream that is a buffer, showing where point is located before and after: ---------- Buffer: foo ---------- This-!- is the contents of foo. ---------- Buffer: foo ---------- (read (get-buffer "foo")) => is (read (get-buffer "foo")) => the ---------- Buffer: foo ---------- This is the-!- contents of foo. ---------- Buffer: foo ---------- Note that the first read skips a space. Reading skips any amount of whitespace preceding the significant text. Here is an example of reading from a stream that is a marker, initially positioned at the beginning of the buffer shown. The value read is the symbol 'This'. ---------- Buffer: foo ---------- This is the contents of foo. ---------- Buffer: foo ---------- (setq m (set-marker (make-marker) 1 (get-buffer "foo"))) => #<marker at 1 in foo> (read m) => This m => #<marker at 5 in foo> ;; Before the first space. Here we read from the contents of a string: (read "(When in) the course") => (When in) The following example reads from the minibuffer. The prompt is: 'Lisp expression: '. (That is always the prompt used when you read from the stream 't'.) The user's input is shown following the prompt. (read t) => 23 ---------- Buffer: Minibuffer ---------- Lisp expression: 23 <RET> ---------- Buffer: Minibuffer ---------- Finally, here is an example of a stream that is a function, named 'useless-stream'. Before we use the stream, we initialize the variable 'useless-list' to a list of characters. Then each call to the function 'useless-stream' obtains the next character in the list or unreads a character by adding it to the front of the list. (setq useless-list (append "XY()" nil)) => (88 89 40 41) (defun useless-stream (&optional unread) (if unread (setq useless-list (cons unread useless-list)) (prog1 (car useless-list) (setq useless-list (cdr useless-list))))) => useless-stream Now we read using the stream thus constructed: (read 'useless-stream) => XY useless-list => (40 41) Note that the open and close parentheses remain in the list. The Lisp reader encountered the open parenthesis, decided that it ended the input, and unread it. Another attempt to read from the stream at this point would read '()' and return 'nil'. File: elisp.info, Node: Input Functions, Next: Output Streams, Prev: Input Streams, Up: Read and Print 19.3 Input Functions ==================== This section describes the Lisp functions and variables that pertain to reading. In the functions below, STREAM stands for an input stream (see the previous section). If STREAM is 'nil' or omitted, it defaults to the value of 'standard-input'. An 'end-of-file' error is signaled if reading encounters an unterminated list, vector, or string. -- Function: read &optional stream This function reads one textual Lisp expression from STREAM, returning it as a Lisp object. This is the basic Lisp input function. -- Function: read-from-string string &optional start end This function reads the first textual Lisp expression from the text in STRING. It returns a cons cell whose CAR is that expression, and whose CDR is an integer giving the position of the next remaining character in the string (i.e., the first one not read). If START is supplied, then reading begins at index START in the string (where the first character is at index 0). If you specify END, then reading is forced to stop just before that index, as if the rest of the string were not there. For example: (read-from-string "(setq x 55) (setq y 5)") => ((setq x 55) . 11) (read-from-string "\"A short string\"") => ("A short string" . 16) ;; Read starting at the first character. (read-from-string "(list 112)" 0) => ((list 112) . 10) ;; Read starting at the second character. (read-from-string "(list 112)" 1) => (list . 5) ;; Read starting at the seventh character, ;; and stopping at the ninth. (read-from-string "(list 112)" 6 8) => (11 . 8) -- Variable: standard-input This variable holds the default input stream--the stream that 'read' uses when the STREAM argument is 'nil'. The default is 't', meaning use the minibuffer. -- Variable: read-circle If non-'nil', this variable enables the reading of circular and shared structures. *Note Circular Objects::. Its default value is 't'. File: elisp.info, Node: Output Streams, Next: Output Functions, Prev: Input Functions, Up: Read and Print 19.4 Output Streams =================== An output stream specifies what to do with the characters produced by printing. Most print functions accept an output stream as an optional argument. Here are the possible types of output stream: BUFFER The output characters are inserted into BUFFER at point. Point advances as characters are inserted. MARKER The output characters are inserted into the buffer that MARKER points into, at the marker position. The marker position advances as characters are inserted. The value of point in the buffer has no effect on printing when the stream is a marker, and this kind of printing does not move point (except that if the marker points at or before the position of point, point advances with the surrounding text, as usual). FUNCTION The output characters are passed to FUNCTION, which is responsible for storing them away. It is called with a single character as argument, as many times as there are characters to be output, and is responsible for storing the characters wherever you want to put them. 't' The output characters are displayed in the echo area. 'nil' 'nil' specified as an output stream means to use the value of 'standard-output' instead; that value is the "default output stream", and must not be 'nil'. SYMBOL A symbol as output stream is equivalent to the symbol's function definition (if any). Many of the valid output streams are also valid as input streams. The difference between input and output streams is therefore more a matter of how you use a Lisp object, than of different types of object. Here is an example of a buffer used as an output stream. Point is initially located as shown immediately before the 'h' in 'the'. At the end, point is located directly before that same 'h'. ---------- Buffer: foo ---------- This is t-!-he contents of foo. ---------- Buffer: foo ---------- (print "This is the output" (get-buffer "foo")) => "This is the output" ---------- Buffer: foo ---------- This is t "This is the output" -!-he contents of foo. ---------- Buffer: foo ---------- Now we show a use of a marker as an output stream. Initially, the marker is in buffer 'foo', between the 't' and the 'h' in the word 'the'. At the end, the marker has advanced over the inserted text so that it remains positioned before the same 'h'. Note that the location of point, shown in the usual fashion, has no effect. ---------- Buffer: foo ---------- This is the -!-output ---------- Buffer: foo ---------- (setq m (copy-marker 10)) => #<marker at 10 in foo> (print "More output for foo." m) => "More output for foo." ---------- Buffer: foo ---------- This is t "More output for foo." he -!-output ---------- Buffer: foo ---------- m => #<marker at 34 in foo> The following example shows output to the echo area: (print "Echo Area output" t) => "Echo Area output" ---------- Echo Area ---------- "Echo Area output" ---------- Echo Area ---------- Finally, we show the use of a function as an output stream. The function 'eat-output' takes each character that it is given and conses it onto the front of the list 'last-output' (*note Building Lists::). At the end, the list contains all the characters output, but in reverse order. (setq last-output nil) => nil (defun eat-output (c) (setq last-output (cons c last-output))) => eat-output (print "This is the output" 'eat-output) => "This is the output" last-output => (10 34 116 117 112 116 117 111 32 101 104 116 32 115 105 32 115 105 104 84 34 10) Now we can put the output in the proper order by reversing the list: (concat (nreverse last-output)) => " \"This is the output\" " Calling 'concat' converts the list to a string so you can see its contents more clearly. File: elisp.info, Node: Output Functions, Next: Output Variables, Prev: Output Streams, Up: Read and Print 19.5 Output Functions ===================== This section describes the Lisp functions for printing Lisp objects--converting objects into their printed representation. Some of the Emacs printing functions add quoting characters to the output when necessary so that it can be read properly. The quoting characters used are '"' and '\'; they distinguish strings from symbols, and prevent punctuation characters in strings and symbols from being taken as delimiters when reading. *Note Printed Representation::, for full details. You specify quoting or no quoting by the choice of printing function. If the text is to be read back into Lisp, then you should print with quoting characters to avoid ambiguity. Likewise, if the purpose is to describe a Lisp object clearly for a Lisp programmer. However, if the purpose of the output is to look nice for humans, then it is usually better to print without quoting. Lisp objects can refer to themselves. Printing a self-referential object in the normal way would require an infinite amount of text, and the attempt could cause infinite recursion. Emacs detects such recursion and prints '#LEVEL' instead of recursively printing an object already being printed. For example, here '#0' indicates a recursive reference to the object at level 0 of the current print operation: (setq foo (list nil)) => (nil) (setcar foo foo) => (#0) In the functions below, STREAM stands for an output stream. (See the previous section for a description of output streams.) If STREAM is 'nil' or omitted, it defaults to the value of 'standard-output'. -- Function: print object &optional stream The 'print' function is a convenient way of printing. It outputs the printed representation of OBJECT to STREAM, printing in addition one newline before OBJECT and another after it. Quoting characters are used. 'print' returns OBJECT. For example: (progn (print 'The\ cat\ in) (print "the hat") (print " came back")) -| -| The\ cat\ in -| -| "the hat" -| -| " came back" => " came back" -- Function: prin1 object &optional stream This function outputs the printed representation of OBJECT to STREAM. It does not print newlines to separate output as 'print' does, but it does use quoting characters just like 'print'. It returns OBJECT. (progn (prin1 'The\ cat\ in) (prin1 "the hat") (prin1 " came back")) -| The\ cat\ in"the hat"" came back" => " came back" -- Function: princ object &optional stream This function outputs the printed representation of OBJECT to STREAM. It returns OBJECT. This function is intended to produce output that is readable by people, not by 'read', so it doesn't insert quoting characters and doesn't put double-quotes around the contents of strings. It does not add any spacing between calls. (progn (princ 'The\ cat) (princ " in the \"hat\"")) -| The cat in the "hat" => " in the \"hat\"" -- Function: terpri &optional stream This function outputs a newline to STREAM. The name stands for "terminate print". -- Function: write-char character &optional stream This function outputs CHARACTER to STREAM. It returns CHARACTER. -- Function: prin1-to-string object &optional noescape This function returns a string containing the text that 'prin1' would have printed for the same argument. (prin1-to-string 'foo) => "foo" (prin1-to-string (mark-marker)) => "#<marker at 2773 in strings.texi>" If NOESCAPE is non-'nil', that inhibits use of quoting characters in the output. (This argument is supported in Emacs versions 19 and later.) (prin1-to-string "foo") => "\"foo\"" (prin1-to-string "foo" t) => "foo" See 'format', in *note Formatting Strings::, for other ways to obtain the printed representation of a Lisp object as a string. -- Macro: with-output-to-string body... This macro executes the BODY forms with 'standard-output' set up to feed output into a string. Then it returns that string. For example, if the current buffer name is 'foo', (with-output-to-string (princ "The buffer is ") (princ (buffer-name))) returns '"The buffer is foo"'. -- Function: pp object &optional stream This function outputs OBJECT to STREAM, just like 'prin1', but does it in a more "pretty" way. That is, it'll indent and fill the object to make it more readable for humans. File: elisp.info, Node: Output Variables, Prev: Output Functions, Up: Read and Print 19.6 Variables Affecting Output =============================== -- Variable: standard-output The value of this variable is the default output stream--the stream that print functions use when the STREAM argument is 'nil'. The default is 't', meaning display in the echo area. -- Variable: print-quoted If this is non-'nil', that means to print quoted forms using abbreviated reader syntax, e.g., '(quote foo)' prints as ''foo', and '(function foo)' as '#'foo'. -- Variable: print-escape-newlines If this variable is non-'nil', then newline characters in strings are printed as '\n' and formfeeds are printed as '\f'. Normally these characters are printed as actual newlines and formfeeds. This variable affects the print functions 'prin1' and 'print' that print with quoting. It does not affect 'princ'. Here is an example using 'prin1': (prin1 "a\nb") -| "a -| b" => "a b" (let ((print-escape-newlines t)) (prin1 "a\nb")) -| "a\nb" => "a b" In the second expression, the local binding of 'print-escape-newlines' is in effect during the call to 'prin1', but not during the printing of the result. -- Variable: print-escape-nonascii If this variable is non-'nil', then unibyte non-ASCII characters in strings are unconditionally printed as backslash sequences by the print functions 'prin1' and 'print' that print with quoting. Those functions also use backslash sequences for unibyte non-ASCII characters, regardless of the value of this variable, when the output stream is a multibyte buffer or a marker pointing into one. -- Variable: print-escape-multibyte If this variable is non-'nil', then multibyte non-ASCII characters in strings are unconditionally printed as backslash sequences by the print functions 'prin1' and 'print' that print with quoting. Those functions also use backslash sequences for multibyte non-ASCII characters, regardless of the value of this variable, when the output stream is a unibyte buffer or a marker pointing into one. -- Variable: print-length The value of this variable is the maximum number of elements to print in any list, vector or bool-vector. If an object being printed has more than this many elements, it is abbreviated with an ellipsis. If the value is 'nil' (the default), then there is no limit. (setq print-length 2) => 2 (print '(1 2 3 4 5)) -| (1 2 ...) => (1 2 ...) -- Variable: print-level The value of this variable is the maximum depth of nesting of parentheses and brackets when printed. Any list or vector at a depth exceeding this limit is abbreviated with an ellipsis. A value of 'nil' (which is the default) means no limit. -- User Option: eval-expression-print-length -- User Option: eval-expression-print-level These are the values for 'print-length' and 'print-level' used by 'eval-expression', and thus, indirectly, by many interactive evaluation commands (*note Evaluating Emacs-Lisp Expressions: (emacs)Lisp Eval.). These variables are used for detecting and reporting circular and shared structure: -- Variable: print-circle If non-'nil', this variable enables detection of circular and shared structure in printing. *Note Circular Objects::. -- Variable: print-gensym If non-'nil', this variable enables detection of uninterned symbols (*note Creating Symbols::) in printing. When this is enabled, uninterned symbols print with the prefix '#:', which tells the Lisp reader to produce an uninterned symbol. -- Variable: print-continuous-numbering If non-'nil', that means number continuously across print calls. This affects the numbers printed for '#N=' labels and '#M#' references. Don't set this variable with 'setq'; you should only bind it temporarily to 't' with 'let'. When you do that, you should also bind 'print-number-table' to 'nil'. -- Variable: print-number-table This variable holds a vector used internally by printing to implement the 'print-circle' feature. You should not use it except to bind it to 'nil' when you bind 'print-continuous-numbering'. -- Variable: float-output-format This variable specifies how to print floating point numbers. The default is 'nil', meaning use the shortest output that represents the number without losing information. To control output format more precisely, you can put a string in this variable. The string should hold a '%'-specification to be used in the C function 'sprintf'. For further restrictions on what you can use, see the variable's documentation string. File: elisp.info, Node: Minibuffers, Next: Command Loop, Prev: Read and Print, Up: Top 20 Minibuffers ************** A "minibuffer" is a special buffer that Emacs commands use to read arguments more complicated than the single numeric prefix argument. These arguments include file names, buffer names, and command names (as in 'M-x'). The minibuffer is displayed on the bottom line of the frame, in the same place as the echo area (*note The Echo Area::), but only while it is in use for reading an argument. * Menu: * Intro to Minibuffers:: Basic information about minibuffers. * Text from Minibuffer:: How to read a straight text string. * Object from Minibuffer:: How to read a Lisp object or expression. * Minibuffer History:: Recording previous minibuffer inputs so the user can reuse them. * Initial Input:: Specifying initial contents for the minibuffer. * Completion:: How to invoke and customize completion. * Yes-or-No Queries:: Asking a question with a simple answer. * Multiple Queries:: Asking a series of similar questions. * Reading a Password:: Reading a password from the terminal. * Minibuffer Commands:: Commands used as key bindings in minibuffers. * Minibuffer Windows:: Operating on the special minibuffer windows. * Minibuffer Contents:: How such commands access the minibuffer text. * Recursive Mini:: Whether recursive entry to minibuffer is allowed. * Minibuffer Misc:: Various customization hooks and variables. File: elisp.info, Node: Intro to Minibuffers, Next: Text from Minibuffer, Up: Minibuffers 20.1 Introduction to Minibuffers ================================ In most ways, a minibuffer is a normal Emacs buffer. Most operations _within_ a buffer, such as editing commands, work normally in a minibuffer. However, many operations for managing buffers do not apply to minibuffers. The name of a minibuffer always has the form ' *Minibuf-NUMBER*', and it cannot be changed. Minibuffers are displayed only in special windows used only for minibuffers; these windows always appear at the bottom of a frame. (Sometimes frames have no minibuffer window, and sometimes a special kind of frame contains nothing but a minibuffer window; see *note Minibuffers and Frames::.) The text in the minibuffer always starts with the "prompt string", the text that was specified by the program that is using the minibuffer to tell the user what sort of input to type. This text is marked read-only so you won't accidentally delete or change it. It is also marked as a field (*note Fields::), so that certain motion functions, including 'beginning-of-line', 'forward-word', 'forward-sentence', and 'forward-paragraph', stop at the boundary between the prompt and the actual text. The minibuffer's window is normally a single line; it grows automatically if the contents require more space. Whilst it is active, you can explicitly resize it temporarily with the window sizing commands; it reverts to its normal size when the minibuffer is exited. When the minibuffer is not active, you can resize it permanently by using the window sizing commands in the frame's other window, or dragging the mode line with the mouse. (Due to details of the current implementation, for this to work 'resize-mini-windows' must be 'nil'.) If the frame contains just a minibuffer, you can change the minibuffer's size by changing the frame's size. Use of the minibuffer reads input events, and that alters the values of variables such as 'this-command' and 'last-command' (*note Command Loop Info::). Your program should bind them around the code that uses the minibuffer, if you do not want that to change them. Under some circumstances, a command can use a minibuffer even if there is an active minibuffer; such a minibuffer is called a "recursive minibuffer". The first minibuffer is named ' *Minibuf-1*'. Recursive minibuffers are named by incrementing the number at the end of the name. (The names begin with a space so that they won't show up in normal buffer lists.) Of several recursive minibuffers, the innermost (or most recently entered) is the active minibuffer. We usually call this "the" minibuffer. You can permit or forbid recursive minibuffers by setting the variable 'enable-recursive-minibuffers', or by putting properties of that name on command symbols (*Note Recursive Mini::.) Like other buffers, a minibuffer uses a local keymap (*note Keymaps::) to specify special key bindings. The function that invokes the minibuffer also sets up its local map according to the job to be done. *Note Text from Minibuffer::, for the non-completion minibuffer local maps. *Note Completion Commands::, for the minibuffer local maps for completion. When a minibuffer is inactive, its major mode is 'minibuffer-inactive-mode', with keymap 'minibuffer-inactive-mode-map'. This is only really useful if the minibuffer is in a separate frame. *Note Minibuffers and Frames::. When Emacs is running in batch mode, any request to read from the minibuffer actually reads a line from the standard input descriptor that was supplied when Emacs was started. File: elisp.info, Node: Text from Minibuffer, Next: Object from Minibuffer, Prev: Intro to Minibuffers, Up: Minibuffers 20.2 Reading Text Strings with the Minibuffer ============================================= The most basic primitive for minibuffer input is 'read-from-minibuffer', which can be used to read either a string or a Lisp object in textual form. The function 'read-regexp' is used for reading regular expressions (*note Regular Expressions::), which are a special kind of string. There are also specialized functions for reading commands, variables, file names, etc. (*note Completion::). In most cases, you should not call minibuffer input functions in the middle of a Lisp function. Instead, do all minibuffer input as part of reading the arguments for a command, in the 'interactive' specification. *Note Defining Commands::. -- Function: read-from-minibuffer prompt &optional initial keymap read history default inherit-input-method This function is the most general way to get input from the minibuffer. By default, it accepts arbitrary text and returns it as a string; however, if READ is non-'nil', then it uses 'read' to convert the text into a Lisp object (*note Input Functions::). The first thing this function does is to activate a minibuffer and display it with PROMPT (which must be a string) as the prompt. Then the user can edit text in the minibuffer. When the user types a command to exit the minibuffer, 'read-from-minibuffer' constructs the return value from the text in the minibuffer. Normally it returns a string containing that text. However, if READ is non-'nil', 'read-from-minibuffer' reads the text and returns the resulting Lisp object, unevaluated. (*Note Input Functions::, for information about reading.) The argument DEFAULT specifies default values to make available through the history commands. It should be a string, a list of strings, or 'nil'. The string or strings become the minibuffer's "future history", available to the user with 'M-n'. If READ is non-'nil', then DEFAULT is also used as the input to 'read', if the user enters empty input. If DEFAULT is a list of strings, the first string is used as the input. If DEFAULT is 'nil', empty input results in an 'end-of-file' error. However, in the usual case (where READ is 'nil'), 'read-from-minibuffer' ignores DEFAULT when the user enters empty input and returns an empty string, '""'. In this respect, it differs from all the other minibuffer input functions in this chapter. If KEYMAP is non-'nil', that keymap is the local keymap to use in the minibuffer. If KEYMAP is omitted or 'nil', the value of 'minibuffer-local-map' is used as the keymap. Specifying a keymap is the most important way to customize the minibuffer for various applications such as completion. The argument HISTORY specifies a history list variable to use for saving the input and for history commands used in the minibuffer. It defaults to 'minibuffer-history'. You can optionally specify a starting position in the history list as well. *Note Minibuffer History::. If the variable 'minibuffer-allow-text-properties' is non-'nil', then the string that is returned includes whatever text properties were present in the minibuffer. Otherwise all the text properties are stripped when the value is returned. If the argument INHERIT-INPUT-METHOD is non-'nil', then the minibuffer inherits the current input method (*note Input Methods::) and the setting of 'enable-multibyte-characters' (*note Text Representations::) from whichever buffer was current before entering the minibuffer. Use of INITIAL is mostly deprecated; we recommend using a non-'nil' value only in conjunction with specifying a cons cell for HISTORY. *Note Initial Input::. -- Function: read-string prompt &optional initial history default inherit-input-method This function reads a string from the minibuffer and returns it. The arguments PROMPT, INITIAL, HISTORY and INHERIT-INPUT-METHOD are used as in 'read-from-minibuffer'. The keymap used is 'minibuffer-local-map'. The optional argument DEFAULT is used as in 'read-from-minibuffer', except that, if non-'nil', it also specifies a default value to return if the user enters null input. As in 'read-from-minibuffer' it should be a string, a list of strings, or 'nil', which is equivalent to an empty string. When DEFAULT is a string, that string is the default value. When it is a list of strings, the first string is the default value. (All these strings are available to the user in the "future minibuffer history".) This function works by calling the 'read-from-minibuffer' function: (read-string PROMPT INITIAL HISTORY DEFAULT INHERIT) == (let ((value (read-from-minibuffer PROMPT INITIAL nil nil HISTORY DEFAULT INHERIT))) (if (and (equal value "") DEFAULT) (if (consp DEFAULT) (car DEFAULT) DEFAULT) value)) -- Function: read-regexp prompt &optional default history This function reads a regular expression as a string from the minibuffer and returns it. The argument PROMPT is used as in 'read-from-minibuffer'. The optional argument DEFAULT specifies a default value to return if the user enters null input; it should be a string, or 'nil', which is equivalent to an empty string. The optional argument HISTORY, if non-'nil', is a symbol specifying a minibuffer history list to use (*note Minibuffer History::). If it is omitted or 'nil', the history list defaults to 'regexp-history'. 'read-regexp' also collects a few useful candidates for input and passes them to 'read-from-minibuffer', to make them available to the user as the "future minibuffer history list" (*note future list: (emacs)Minibuffer History.). These candidates are: - The word or symbol at point. - The last regexp used in an incremental search. - The last string used in an incremental search. - The last string or pattern used in query-replace commands. This function works by calling the 'read-from-minibuffer' function, after computing the list of defaults as described above. -- Variable: minibuffer-allow-text-properties If this variable is 'nil', then 'read-from-minibuffer' and 'read-string' strip all text properties from the minibuffer input before returning it. However, 'read-no-blanks-input' (see below), as well as 'read-minibuffer' and related functions (*note Reading Lisp Objects With the Minibuffer: Object from Minibuffer.), and all functions that do minibuffer input with completion, discard text properties unconditionally, regardless of the value of this variable. -- Variable: minibuffer-local-map This is the default local keymap for reading from the minibuffer. By default, it makes the following bindings: 'C-j' 'exit-minibuffer' <RET> 'exit-minibuffer' 'C-g' 'abort-recursive-edit' 'M-n' <DOWN> 'next-history-element' 'M-p' <UP> 'previous-history-element' 'M-s' 'next-matching-history-element' 'M-r' 'previous-matching-history-element' -- Function: read-no-blanks-input prompt &optional initial inherit-input-method This function reads a string from the minibuffer, but does not allow whitespace characters as part of the input: instead, those characters terminate the input. The arguments PROMPT, INITIAL, and INHERIT-INPUT-METHOD are used as in 'read-from-minibuffer'. This is a simplified interface to the 'read-from-minibuffer' function, and passes the value of the 'minibuffer-local-ns-map' keymap as the KEYMAP argument for that function. Since the keymap 'minibuffer-local-ns-map' does not rebind 'C-q', it _is_ possible to put a space into the string, by quoting it. This function discards text properties, regardless of the value of 'minibuffer-allow-text-properties'. (read-no-blanks-input PROMPT INITIAL) == (let (minibuffer-allow-text-properties) (read-from-minibuffer PROMPT INITIAL minibuffer-local-ns-map)) -- Variable: minibuffer-local-ns-map This built-in variable is the keymap used as the minibuffer local keymap in the function 'read-no-blanks-input'. By default, it makes the following bindings, in addition to those of 'minibuffer-local-map': <SPC> 'exit-minibuffer' <TAB> 'exit-minibuffer' '?' 'self-insert-and-exit' File: elisp.info, Node: Object from Minibuffer, Next: Minibuffer History, Prev: Text from Minibuffer, Up: Minibuffers 20.3 Reading Lisp Objects with the Minibuffer ============================================= This section describes functions for reading Lisp objects with the minibuffer. -- Function: read-minibuffer prompt &optional initial This function reads a Lisp object using the minibuffer, and returns it without evaluating it. The arguments PROMPT and INITIAL are used as in 'read-from-minibuffer'. This is a simplified interface to the 'read-from-minibuffer' function: (read-minibuffer PROMPT INITIAL) == (let (minibuffer-allow-text-properties) (read-from-minibuffer PROMPT INITIAL nil t)) Here is an example in which we supply the string '"(testing)"' as initial input: (read-minibuffer "Enter an expression: " (format "%s" '(testing))) ;; Here is how the minibuffer is displayed: ---------- Buffer: Minibuffer ---------- Enter an expression: (testing)-!- ---------- Buffer: Minibuffer ---------- The user can type <RET> immediately to use the initial input as a default, or can edit the input. -- Function: eval-minibuffer prompt &optional initial This function reads a Lisp expression using the minibuffer, evaluates it, then returns the result. The arguments PROMPT and INITIAL are used as in 'read-from-minibuffer'. This function simply evaluates the result of a call to 'read-minibuffer': (eval-minibuffer PROMPT INITIAL) == (eval (read-minibuffer PROMPT INITIAL)) -- Function: edit-and-eval-command prompt form This function reads a Lisp expression in the minibuffer, evaluates it, then returns the result. The difference between this command and 'eval-minibuffer' is that here the initial FORM is not optional and it is treated as a Lisp object to be converted to printed representation rather than as a string of text. It is printed with 'prin1', so if it is a string, double-quote characters ('"') appear in the initial text. *Note Output Functions::. In the following example, we offer the user an expression with initial text that is already a valid form: (edit-and-eval-command "Please edit: " '(forward-word 1)) ;; After evaluation of the preceding expression, ;; the following appears in the minibuffer: ---------- Buffer: Minibuffer ---------- Please edit: (forward-word 1)-!- ---------- Buffer: Minibuffer ---------- Typing <RET> right away would exit the minibuffer and evaluate the expression, thus moving point forward one word. File: elisp.info, Node: Minibuffer History, Next: Initial Input, Prev: Object from Minibuffer, Up: Minibuffers 20.4 Minibuffer History ======================= A "minibuffer history list" records previous minibuffer inputs so the user can reuse them conveniently. It is a variable whose value is a list of strings (previous inputs), most recent first. There are many separate minibuffer history lists, used for different kinds of inputs. It's the Lisp programmer's job to specify the right history list for each use of the minibuffer. You specify a minibuffer history list with the optional HISTORY argument to 'read-from-minibuffer' or 'completing-read'. Here are the possible values for it: VARIABLE Use VARIABLE (a symbol) as the history list. (VARIABLE . STARTPOS) Use VARIABLE (a symbol) as the history list, and assume that the initial history position is STARTPOS (a nonnegative integer). Specifying 0 for STARTPOS is equivalent to just specifying the symbol VARIABLE. 'previous-history-element' will display the most recent element of the history list in the minibuffer. If you specify a positive STARTPOS, the minibuffer history functions behave as if '(elt VARIABLE (1- STARTPOS))' were the history element currently shown in the minibuffer. For consistency, you should also specify that element of the history as the initial minibuffer contents, using the INITIAL argument to the minibuffer input function (*note Initial Input::). If you don't specify HISTORY, then the default history list 'minibuffer-history' is used. For other standard history lists, see below. You can also create your own history list variable; just initialize it to 'nil' before the first use. Both 'read-from-minibuffer' and 'completing-read' add new elements to the history list automatically, and provide commands to allow the user to reuse items on the list. The only thing your program needs to do to use a history list is to initialize it and to pass its name to the input functions when you wish. But it is safe to modify the list by hand when the minibuffer input functions are not using it. Emacs functions that add a new element to a history list can also delete old elements if the list gets too long. The variable 'history-length' specifies the maximum length for most history lists. To specify a different maximum length for a particular history list, put the length in the 'history-length' property of the history list symbol. The variable 'history-delete-duplicates' specifies whether to delete duplicates in history. -- Function: add-to-history history-var newelt &optional maxelt keep-all This function adds a new element NEWELT, if it isn't the empty string, to the history list stored in the variable HISTORY-VAR, and returns the updated history list. It limits the list length to the value of MAXELT (if non-'nil') or 'history-length' (described below). The possible values of MAXELT have the same meaning as the values of 'history-length'. Normally, 'add-to-history' removes duplicate members from the history list if 'history-delete-duplicates' is non-'nil'. However, if KEEP-ALL is non-'nil', that says not to remove duplicates, and to add NEWELT to the list even if it is empty. -- Variable: history-add-new-input If the value of this variable is 'nil', standard functions that read from the minibuffer don't add new elements to the history list. This lets Lisp programs explicitly manage input history by using 'add-to-history'. The default value is 't'. -- User Option: history-length The value of this variable specifies the maximum length for all history lists that don't specify their own maximum lengths. If the value is 't', that means there is no maximum (don't delete old elements). If a history list variable's symbol has a non-'nil' 'history-length' property, it overrides this variable for that particular history list. -- User Option: history-delete-duplicates If the value of this variable is 't', that means when adding a new history element, all previous identical elements are deleted. Here are some of the standard minibuffer history list variables: -- Variable: minibuffer-history The default history list for minibuffer history input. -- Variable: query-replace-history A history list for arguments to 'query-replace' (and similar arguments to other commands). -- Variable: file-name-history A history list for file-name arguments. -- Variable: buffer-name-history A history list for buffer-name arguments. -- Variable: regexp-history A history list for regular expression arguments. -- Variable: extended-command-history A history list for arguments that are names of extended commands. -- Variable: shell-command-history A history list for arguments that are shell commands. -- Variable: read-expression-history A history list for arguments that are Lisp expressions to evaluate. -- Variable: face-name-history A history list for arguments that are faces. File: elisp.info, Node: Initial Input, Next: Completion, Prev: Minibuffer History, Up: Minibuffers 20.5 Initial Input ================== Several of the functions for minibuffer input have an argument called INITIAL. This is a mostly-deprecated feature for specifying that the minibuffer should start out with certain text, instead of empty as usual. If INITIAL is a string, the minibuffer starts out containing the text of the string, with point at the end, when the user starts to edit the text. If the user simply types <RET> to exit the minibuffer, it will use the initial input string to determine the value to return. *We discourage use of a non-'nil' value for INITIAL*, because initial input is an intrusive interface. History lists and default values provide a much more convenient method to offer useful default inputs to the user. There is just one situation where you should specify a string for an INITIAL argument. This is when you specify a cons cell for the HISTORY argument. *Note Minibuffer History::. INITIAL can also be a cons cell of the form '(STRING . POSITION)'. This means to insert STRING in the minibuffer but put point at POSITION within the string's text. As a historical accident, POSITION was implemented inconsistently in different functions. In 'completing-read', POSITION's value is interpreted as origin-zero; that is, a value of 0 means the beginning of the string, 1 means after the first character, etc. In 'read-minibuffer', and the other non-completion minibuffer input functions that support this argument, 1 means the beginning of the string, 2 means after the first character, etc. Use of a cons cell as the value for INITIAL arguments is deprecated. File: elisp.info, Node: Completion, Next: Yes-or-No Queries, Prev: Initial Input, Up: Minibuffers 20.6 Completion =============== "Completion" is a feature that fills in the rest of a name starting from an abbreviation for it. Completion works by comparing the user's input against a list of valid names and determining how much of the name is determined uniquely by what the user has typed. For example, when you type 'C-x b' ('switch-to-buffer') and then type the first few letters of the name of the buffer to which you wish to switch, and then type <TAB> ('minibuffer-complete'), Emacs extends the name as far as it can. Standard Emacs commands offer completion for names of symbols, files, buffers, and processes; with the functions in this section, you can implement completion for other kinds of names. The 'try-completion' function is the basic primitive for completion: it returns the longest determined completion of a given initial string, with a given set of strings to match against. The function 'completing-read' provides a higher-level interface for completion. A call to 'completing-read' specifies how to determine the list of valid names. The function then activates the minibuffer with a local keymap that binds a few keys to commands useful for completion. Other functions provide convenient simple interfaces for reading certain kinds of names with completion. * Menu: * Basic Completion:: Low-level functions for completing strings. * Minibuffer Completion:: Invoking the minibuffer with completion. * Completion Commands:: Minibuffer commands that do completion. * High-Level Completion:: Convenient special cases of completion (reading buffer names, variable names, etc.). * Reading File Names:: Using completion to read file names and shell commands. * Completion Variables:: Variables controlling completion behavior. * Programmed Completion:: Writing your own completion function. * Completion in Buffers:: Completing text in ordinary buffers. File: elisp.info, Node: Basic Completion, Next: Minibuffer Completion, Up: Completion 20.6.1 Basic Completion Functions --------------------------------- The following completion functions have nothing in themselves to do with minibuffers. We describe them here to keep them near the higher-level completion features that do use the minibuffer. -- Function: try-completion string collection &optional predicate This function returns the longest common substring of all possible completions of STRING in COLLECTION. COLLECTION is called the "completion table". Its value must be a list of strings or cons cells, an obarray, a hash table, or a completion function. 'try-completion' compares STRING against each of the permissible completions specified by the completion table. If no permissible completions match, it returns 'nil'. If there is just one matching completion, and the match is exact, it returns 't'. Otherwise, it returns the longest initial sequence common to all possible matching completions. If COLLECTION is an list, the permissible completions are specified by the elements of the list, each of which should be either a string, or a cons cell whose CAR is either a string or a symbol (a symbol is converted to a string using 'symbol-name'). If the list contains elements of any other type, those are ignored. If COLLECTION is an obarray (*note Creating Symbols::), the names of all symbols in the obarray form the set of permissible completions. If COLLECTION is a hash table, then the keys that are strings are the possible completions. Other keys are ignored. You can also use a function as COLLECTION. Then the function is solely responsible for performing completion; 'try-completion' returns whatever this function returns. The function is called with three arguments: STRING, PREDICATE and 'nil' (the third argument is so that the same function can be used in 'all-completions' and do the appropriate thing in either case). *Note Programmed Completion::. If the argument PREDICATE is non-'nil', then it must be a function of one argument, unless COLLECTION is a hash table, in which case it should be a function of two arguments. It is used to test each possible match, and the match is accepted only if PREDICATE returns non-'nil'. The argument given to PREDICATE is either a string or a cons cell (the CAR of which is a string) from the alist, or a symbol (_not_ a symbol name) from the obarray. If COLLECTION is a hash table, PREDICATE is called with two arguments, the string key and the associated value. In addition, to be acceptable, a completion must also match all the regular expressions in 'completion-regexp-list'. (Unless COLLECTION is a function, in which case that function has to handle 'completion-regexp-list' itself.) In the first of the following examples, the string 'foo' is matched by three of the alist CARs. All of the matches begin with the characters 'fooba', so that is the result. In the second example, there is only one possible match, and it is exact, so the return value is 't'. (try-completion "foo" '(("foobar1" 1) ("barfoo" 2) ("foobaz" 3) ("foobar2" 4))) => "fooba" (try-completion "foo" '(("barfoo" 2) ("foo" 3))) => t In the following example, numerous symbols begin with the characters 'forw', and all of them begin with the word 'forward'. In most of the symbols, this is followed with a '-', but not in all, so no more than 'forward' can be completed. (try-completion "forw" obarray) => "forward" Finally, in the following example, only two of the three possible matches pass the predicate 'test' (the string 'foobaz' is too short). Both of those begin with the string 'foobar'. (defun test (s) (> (length (car s)) 6)) => test (try-completion "foo" '(("foobar1" 1) ("barfoo" 2) ("foobaz" 3) ("foobar2" 4)) 'test) => "foobar" -- Function: all-completions string collection &optional predicate This function returns a list of all possible completions of STRING. The arguments to this function are the same as those of 'try-completion', and it uses 'completion-regexp-list' in the same way that 'try-completion' does. If COLLECTION is a function, it is called with three arguments: STRING, PREDICATE and 't'; then 'all-completions' returns whatever the function returns. *Note Programmed Completion::. Here is an example, using the function 'test' shown in the example for 'try-completion': (defun test (s) (> (length (car s)) 6)) => test (all-completions "foo" '(("foobar1" 1) ("barfoo" 2) ("foobaz" 3) ("foobar2" 4)) 'test) => ("foobar1" "foobar2") -- Function: test-completion string collection &optional predicate This function returns non-'nil' if STRING is a valid completion alternative specified by COLLECTION and PREDICATE. The arguments are the same as in 'try-completion'. For instance, if COLLECTION is a list of strings, this is true if STRING appears in the list and PREDICATE is satisfied. This function uses 'completion-regexp-list' in the same way that 'try-completion' does. If PREDICATE is non-'nil' and if COLLECTION contains several strings that are equal to each other, as determined by 'compare-strings' according to 'completion-ignore-case', then PREDICATE should accept either all or none of them. Otherwise, the return value of 'test-completion' is essentially unpredictable. If COLLECTION is a function, it is called with three arguments, the values STRING, PREDICATE and 'lambda'; whatever it returns, 'test-completion' returns in turn. -- Function: completion-boundaries string collection predicate suffix This function returns the boundaries of the field on which COLLECTION will operate, assuming that STRING holds the text before point and SUFFIX holds the text after point. Normally completion operates on the whole string, so for all normal collections, this will always return '(0 . (length SUFFIX))'. But more complex completion such as completion on files is done one field at a time. For example, completion of '"/usr/sh"' will include '"/usr/share/"' but not '"/usr/share/doc"' even if '"/usr/share/doc"' exists. Also 'all-completions' on '"/usr/sh"' will not include '"/usr/share/"' but only '"share/"'. So if STRING is '"/usr/sh"' and SUFFIX is '"e/doc"', 'completion-boundaries' will return '(5 . 1)' which tells us that the COLLECTION will only return completion information that pertains to the area after '"/usr/"' and before '"/doc"'. If you store a completion alist in a variable, you should mark the variable as "risky" by giving it a non-'nil' 'risky-local-variable' property. *Note File Local Variables::. -- Variable: completion-ignore-case If the value of this variable is non-'nil', case is not considered significant in completion. Within 'read-file-name', this variable is overridden by 'read-file-name-completion-ignore-case' (*note Reading File Names::); within 'read-buffer', it is overridden by 'read-buffer-completion-ignore-case' (*note High-Level Completion::). -- Variable: completion-regexp-list This is a list of regular expressions. The completion functions only consider a completion acceptable if it matches all regular expressions in this list, with 'case-fold-search' (*note Searching and Case::) bound to the value of 'completion-ignore-case'. -- Macro: lazy-completion-table var fun This macro provides a way to initialize the variable VAR as a collection for completion in a lazy way, not computing its actual contents until they are first needed. You use this macro to produce a value that you store in VAR. The actual computation of the proper value is done the first time you do completion using VAR. It is done by calling FUN with no arguments. The value FUN returns becomes the permanent value of VAR. Here is an example: (defvar foo (lazy-completion-table foo make-my-alist)) There are several functions that take an existing completion table and return a modified version. 'completion-table-case-fold' returns a case-insensitive table. 'completion-table-in-turn' combines multiple input tables. 'completion-table-subvert' alters a table to use a different initial prefix. 'completion-table-with-quoting' returns a table suitable for operating on quoted text. 'completion-table-with-predicate' filters a table with a predicate function. 'completion-table-with-terminator' adds a terminating string. File: elisp.info, Node: Minibuffer Completion, Next: Completion Commands, Prev: Basic Completion, Up: Completion 20.6.2 Completion and the Minibuffer ------------------------------------ This section describes the basic interface for reading from the minibuffer with completion. -- Function: completing-read prompt collection &optional predicate require-match initial history default inherit-input-method This function reads a string in the minibuffer, assisting the user by providing completion. It activates the minibuffer with prompt PROMPT, which must be a string. The actual completion is done by passing the completion table COLLECTION and the completion predicate PREDICATE to the function 'try-completion' (*note Basic Completion::). This happens in certain commands bound in the local keymaps used for completion. Some of these commands also call 'test-completion'. Thus, if PREDICATE is non-'nil', it should be compatible with COLLECTION and 'completion-ignore-case'. *Note Definition of test-completion::. The value of the optional argument REQUIRE-MATCH determines how the user may exit the minibuffer: * If 'nil', the usual minibuffer exit commands work regardless of the input in the minibuffer. * If 't', the usual minibuffer exit commands won't exit unless the input completes to an element of COLLECTION. * If 'confirm', the user can exit with any input, but is asked for confirmation if the input is not an element of COLLECTION. * If 'confirm-after-completion', the user can exit with any input, but is asked for confirmation if the preceding command was a completion command (i.e., one of the commands in 'minibuffer-confirm-exit-commands') and the resulting input is not an element of COLLECTION. *Note Completion Commands::. * Any other value of REQUIRE-MATCH behaves like 't', except that the exit commands won't exit if it performs completion. However, empty input is always permitted, regardless of the value of REQUIRE-MATCH; in that case, 'completing-read' returns the first element of DEFAULT, if it is a list; '""', if DEFAULT is 'nil'; or DEFAULT. The string or strings in DEFAULT are also available to the user through the history commands. The function 'completing-read' uses 'minibuffer-local-completion-map' as the keymap if REQUIRE-MATCH is 'nil', and uses 'minibuffer-local-must-match-map' if REQUIRE-MATCH is non-'nil'. *Note Completion Commands::. The argument HISTORY specifies which history list variable to use for saving the input and for minibuffer history commands. It defaults to 'minibuffer-history'. *Note Minibuffer History::. The argument INITIAL is mostly deprecated; we recommend using a non-'nil' value only in conjunction with specifying a cons cell for HISTORY. *Note Initial Input::. For default input, use DEFAULT instead. If the argument INHERIT-INPUT-METHOD is non-'nil', then the minibuffer inherits the current input method (*note Input Methods::) and the setting of 'enable-multibyte-characters' (*note Text Representations::) from whichever buffer was current before entering the minibuffer. If the variable 'completion-ignore-case' is non-'nil', completion ignores case when comparing the input against the possible matches. *Note Basic Completion::. In this mode of operation, PREDICATE must also ignore case, or you will get surprising results. Here's an example of using 'completing-read': (completing-read "Complete a foo: " '(("foobar1" 1) ("barfoo" 2) ("foobaz" 3) ("foobar2" 4)) nil t "fo") ;; After evaluation of the preceding expression, ;; the following appears in the minibuffer: ---------- Buffer: Minibuffer ---------- Complete a foo: fo-!- ---------- Buffer: Minibuffer ---------- If the user then types '<DEL> <DEL> b <RET>', 'completing-read' returns 'barfoo'. The 'completing-read' function binds variables to pass information to the commands that actually do completion. They are described in the following section. -- Variable: completing-read-function The value of this variable must be a function, which is called by 'completing-read' to actually do its work. It should accept the same arguments as 'completing-read'. This can be bound to a different function to completely override the normal behavior of 'completing-read'. File: elisp.info, Node: Completion Commands, Next: High-Level Completion, Prev: Minibuffer Completion, Up: Completion 20.6.3 Minibuffer Commands that Do Completion --------------------------------------------- This section describes the keymaps, commands and user options used in the minibuffer to do completion. -- Variable: minibuffer-completion-table The value of this variable is the completion table used for completion in the minibuffer. This is the global variable that contains what 'completing-read' passes to 'try-completion'. It is used by minibuffer completion commands such as 'minibuffer-complete-word'. -- Variable: minibuffer-completion-predicate This variable's value is the predicate that 'completing-read' passes to 'try-completion'. The variable is also used by the other minibuffer completion functions. -- Variable: minibuffer-completion-confirm This variable determines whether Emacs asks for confirmation before exiting the minibuffer; 'completing-read' binds this variable, and the function 'minibuffer-complete-and-exit' checks the value before exiting. If the value is 'nil', confirmation is not required. If the value is 'confirm', the user may exit with an input that is not a valid completion alternative, but Emacs asks for confirmation. If the value is 'confirm-after-completion', the user may exit with an input that is not a valid completion alternative, but Emacs asks for confirmation if the user submitted the input right after any of the completion commands in 'minibuffer-confirm-exit-commands'. -- Variable: minibuffer-confirm-exit-commands This variable holds a list of commands that cause Emacs to ask for confirmation before exiting the minibuffer, if the REQUIRE-MATCH argument to 'completing-read' is 'confirm-after-completion'. The confirmation is requested if the user attempts to exit the minibuffer immediately after calling any command in this list. -- Command: minibuffer-complete-word This function completes the minibuffer contents by at most a single word. Even if the minibuffer contents have only one completion, 'minibuffer-complete-word' does not add any characters beyond the first character that is not a word constituent. *Note Syntax Tables::. -- Command: minibuffer-complete This function completes the minibuffer contents as far as possible. -- Command: minibuffer-complete-and-exit This function completes the minibuffer contents, and exits if confirmation is not required, i.e., if 'minibuffer-completion-confirm' is 'nil'. If confirmation _is_ required, it is given by repeating this command immediately--the command is programmed to work without confirmation when run twice in succession. -- Command: minibuffer-completion-help This function creates a list of the possible completions of the current minibuffer contents. It works by calling 'all-completions' using the value of the variable 'minibuffer-completion-table' as the COLLECTION argument, and the value of 'minibuffer-completion-predicate' as the PREDICATE argument. The list of completions is displayed as text in a buffer named '*Completions*'. -- Function: display-completion-list completions &optional common-substring This function displays COMPLETIONS to the stream in 'standard-output', usually a buffer. (*Note Read and Print::, for more information about streams.) The argument COMPLETIONS is normally a list of completions just returned by 'all-completions', but it does not have to be. Each element may be a symbol or a string, either of which is simply printed. It can also be a list of two strings, which is printed as if the strings were concatenated. The first of the two strings is the actual completion, the second string serves as annotation. The argument COMMON-SUBSTRING is the prefix that is common to all the completions. With normal Emacs completion, it is usually the same as the string that was completed. 'display-completion-list' uses this to highlight text in the completion list for better visual feedback. This is not needed in the minibuffer; for minibuffer completion, you can pass 'nil'. This function is called by 'minibuffer-completion-help'. A common way to use it is together with 'with-output-to-temp-buffer', like this: (with-output-to-temp-buffer "*Completions*" (display-completion-list (all-completions (buffer-string) my-alist) (buffer-string))) -- User Option: completion-auto-help If this variable is non-'nil', the completion commands automatically display a list of possible completions whenever nothing can be completed because the next character is not uniquely determined. -- Variable: minibuffer-local-completion-map 'completing-read' uses this value as the local keymap when an exact match of one of the completions is not required. By default, this keymap makes the following bindings: '?' 'minibuffer-completion-help' <SPC> 'minibuffer-complete-word' <TAB> 'minibuffer-complete' and uses 'minibuffer-local-map' as its parent keymap (*note Definition of minibuffer-local-map::). -- Variable: minibuffer-local-must-match-map 'completing-read' uses this value as the local keymap when an exact match of one of the completions is required. Therefore, no keys are bound to 'exit-minibuffer', the command that exits the minibuffer unconditionally. By default, this keymap makes the following bindings: 'C-j' 'minibuffer-complete-and-exit' <RET> 'minibuffer-complete-and-exit' and uses 'minibuffer-local-completion-map' as its parent keymap. -- Variable: minibuffer-local-filename-completion-map This is a sparse keymap that simply unbinds <SPC>; because filenames can contain spaces. The function 'read-file-name' combines this keymap with either 'minibuffer-local-completion-map' or 'minibuffer-local-must-match-map'. File: elisp.info, Node: High-Level Completion, Next: Reading File Names, Prev: Completion Commands, Up: Completion 20.6.4 High-Level Completion Functions -------------------------------------- This section describes the higher-level convenience functions for reading certain sorts of names with completion. In most cases, you should not call these functions in the middle of a Lisp function. When possible, do all minibuffer input as part of reading the arguments for a command, in the 'interactive' specification. *Note Defining Commands::. -- Function: read-buffer prompt &optional default require-match This function reads the name of a buffer and returns it as a string. The argument DEFAULT is the default name to use, the value to return if the user exits with an empty minibuffer. If non-'nil', it should be a string, a list of strings, or a buffer. If it is a list, the default value is the first element of this list. It is mentioned in the prompt, but is not inserted in the minibuffer as initial input. The argument PROMPT should be a string ending with a colon and a space. If DEFAULT is non-'nil', the function inserts it in PROMPT before the colon to follow the convention for reading from the minibuffer with a default value (*note Programming Tips::). The optional argument REQUIRE-MATCH has the same meaning as in 'completing-read'. *Note Minibuffer Completion::. In the following example, the user enters 'minibuffer.t', and then types <RET>. The argument REQUIRE-MATCH is 't', and the only buffer name starting with the given input is 'minibuffer.texi', so that name is the value. (read-buffer "Buffer name: " "foo" t) ;; After evaluation of the preceding expression, ;; the following prompt appears, ;; with an empty minibuffer: ---------- Buffer: Minibuffer ---------- Buffer name (default foo): -!- ---------- Buffer: Minibuffer ---------- ;; The user types 'minibuffer.t <RET>'. => "minibuffer.texi" -- User Option: read-buffer-function This variable, if non-'nil', specifies a function for reading buffer names. 'read-buffer' calls this function instead of doing its usual work, with the same arguments passed to 'read-buffer'. -- User Option: read-buffer-completion-ignore-case If this variable is non-'nil', 'read-buffer' ignores case when performing completion. -- Function: read-command prompt &optional default This function reads the name of a command and returns it as a Lisp symbol. The argument PROMPT is used as in 'read-from-minibuffer'. Recall that a command is anything for which 'commandp' returns 't', and a command name is a symbol for which 'commandp' returns 't'. *Note Interactive Call::. The argument DEFAULT specifies what to return if the user enters null input. It can be a symbol, a string or a list of strings. If it is a string, 'read-command' interns it before returning it. If it is a list, 'read-command' interns the first element of this list. If DEFAULT is 'nil', that means no default has been specified; then if the user enters null input, the return value is '(intern "")', that is, a symbol whose name is an empty string. (read-command "Command name? ") ;; After evaluation of the preceding expression, ;; the following prompt appears with an empty minibuffer: ---------- Buffer: Minibuffer ---------- Command name? ---------- Buffer: Minibuffer ---------- If the user types 'forward-c <RET>', then this function returns 'forward-char'. The 'read-command' function is a simplified interface to 'completing-read'. It uses the variable 'obarray' so as to complete in the set of extant Lisp symbols, and it uses the 'commandp' predicate so as to accept only command names: (read-command PROMPT) == (intern (completing-read PROMPT obarray 'commandp t nil)) -- Function: read-variable prompt &optional default This function reads the name of a customizable variable and returns it as a symbol. Its arguments have the same form as those of 'read-command'. It behaves just like 'read-command', except that it uses the predicate 'custom-variable-p' instead of 'commandp'. -- Command: read-color &optional prompt convert allow-empty display This function reads a string that is a color specification, either the color's name or an RGB hex value such as '#RRRGGGBBB'. It prompts with PROMPT (default: '"Color (name or #RGB triplet):"') and provides completion for color names, but not for hex RGB values. In addition to names of standard colors, completion candidates include the foreground and background colors at point. Valid RGB values are described in *note Color Names::. The function's return value is the string typed by the user in the minibuffer. However, when called interactively or if the optional argument CONVERT is non-'nil', it converts any input color name into the corresponding RGB value string and instead returns that. This function requires a valid color specification to be input. Empty color names are allowed when ALLOW-EMPTY is non-'nil' and the user enters null input. Interactively, or when DISPLAY is non-'nil', the return value is also displayed in the echo area. See also the functions 'read-coding-system' and 'read-non-nil-coding-system', in *note User-Chosen Coding Systems::, and 'read-input-method-name', in *note Input Methods::. File: elisp.info, Node: Reading File Names, Next: Completion Variables, Prev: High-Level Completion, Up: Completion 20.6.5 Reading File Names ------------------------- The high-level completion functions 'read-file-name', 'read-directory-name', and 'read-shell-command' are designed to read file names, directory names, and shell commands, respectively. They provide special features, including automatic insertion of the default directory. -- Function: read-file-name prompt &optional directory default require-match initial predicate This function reads a file name, prompting with PROMPT and providing completion. As an exception, this function reads a file name using a graphical file dialog instead of the minibuffer, if all of the following are true: 1. It is invoked via a mouse command. 2. The selected frame is on a graphical display supporting such dialogs. 3. The variable 'use-dialog-box' is non-'nil'. *Note Dialog Boxes: (emacs)Dialog Boxes. 4. The DIRECTORY argument, described below, does not specify a remote file. *Note Remote Files: (emacs)Remote Files. The exact behavior when using a graphical file dialog is platform-dependent. Here, we simply document the behavior when using the minibuffer. 'read-file-name' does not automatically expand the returned file name. You must call 'expand-file-name' yourself if an absolute file name is required. The optional argument REQUIRE-MATCH has the same meaning as in 'completing-read'. *Note Minibuffer Completion::. The argument DIRECTORY specifies the directory to use for completing relative file names. It should be an absolute directory name. If the variable 'insert-default-directory' is non-'nil', DIRECTORY is also inserted in the minibuffer as initial input. It defaults to the current buffer's value of 'default-directory'. If you specify INITIAL, that is an initial file name to insert in the buffer (after DIRECTORY, if that is inserted). In this case, point goes at the beginning of INITIAL. The default for INITIAL is 'nil'--don't insert any file name. To see what INITIAL does, try the command 'C-x C-v' in a buffer visiting a file. *Please note:* we recommend using DEFAULT rather than INITIAL in most cases. If DEFAULT is non-'nil', then the function returns DEFAULT if the user exits the minibuffer with the same non-empty contents that 'read-file-name' inserted initially. The initial minibuffer contents are always non-empty if 'insert-default-directory' is non-'nil', as it is by default. DEFAULT is not checked for validity, regardless of the value of REQUIRE-MATCH. However, if REQUIRE-MATCH is non-'nil', the initial minibuffer contents should be a valid file (or directory) name. Otherwise 'read-file-name' attempts completion if the user exits without any editing, and does not return DEFAULT. DEFAULT is also available through the history commands. If DEFAULT is 'nil', 'read-file-name' tries to find a substitute default to use in its place, which it treats in exactly the same way as if it had been specified explicitly. If DEFAULT is 'nil', but INITIAL is non-'nil', then the default is the absolute file name obtained from DIRECTORY and INITIAL. If both DEFAULT and INITIAL are 'nil' and the buffer is visiting a file, 'read-file-name' uses the absolute file name of that file as default. If the buffer is not visiting a file, then there is no default. In that case, if the user types <RET> without any editing, 'read-file-name' simply returns the pre-inserted contents of the minibuffer. If the user types <RET> in an empty minibuffer, this function returns an empty string, regardless of the value of REQUIRE-MATCH. This is, for instance, how the user can make the current buffer visit no file using 'M-x set-visited-file-name'. If PREDICATE is non-'nil', it specifies a function of one argument that decides which file names are acceptable completion alternatives. A file name is an acceptable value if PREDICATE returns non-'nil' for it. Here is an example of using 'read-file-name': (read-file-name "The file is ") ;; After evaluation of the preceding expression, ;; the following appears in the minibuffer: ---------- Buffer: Minibuffer ---------- The file is /gp/gnu/elisp/-!- ---------- Buffer: Minibuffer ---------- Typing 'manual <TAB>' results in the following: ---------- Buffer: Minibuffer ---------- The file is /gp/gnu/elisp/manual.texi-!- ---------- Buffer: Minibuffer ---------- If the user types <RET>, 'read-file-name' returns the file name as the string '"/gp/gnu/elisp/manual.texi"'. -- Variable: read-file-name-function If non-'nil', this should be a function that accepts the same arguments as 'read-file-name'. When 'read-file-name' is called, it calls this function with the supplied arguments instead of doing its usual work. -- User Option: read-file-name-completion-ignore-case If this variable is non-'nil', 'read-file-name' ignores case when performing completion. -- Function: read-directory-name prompt &optional directory default require-match initial This function is like 'read-file-name' but allows only directory names as completion alternatives. If DEFAULT is 'nil' and INITIAL is non-'nil', 'read-directory-name' constructs a substitute default by combining DIRECTORY (or the current buffer's default directory if DIRECTORY is 'nil') and INITIAL. If both DEFAULT and INITIAL are 'nil', this function uses DIRECTORY as substitute default, or the current buffer's default directory if DIRECTORY is 'nil'. -- User Option: insert-default-directory This variable is used by 'read-file-name', and thus, indirectly, by most commands reading file names. (This includes all commands that use the code letters 'f' or 'F' in their interactive form. *Note Code Characters for interactive: Interactive Codes.) Its value controls whether 'read-file-name' starts by placing the name of the default directory in the minibuffer, plus the initial file name, if any. If the value of this variable is 'nil', then 'read-file-name' does not place any initial input in the minibuffer (unless you specify initial input with the INITIAL argument). In that case, the default directory is still used for completion of relative file names, but is not displayed. If this variable is 'nil' and the initial minibuffer contents are empty, the user may have to explicitly fetch the next history element to access a default value. If the variable is non-'nil', the initial minibuffer contents are always non-empty and the user can always request a default value by immediately typing <RET> in an unedited minibuffer. (See above.) For example: ;; Here the minibuffer starts out with the default directory. (let ((insert-default-directory t)) (read-file-name "The file is ")) ---------- Buffer: Minibuffer ---------- The file is ~lewis/manual/-!- ---------- Buffer: Minibuffer ---------- ;; Here the minibuffer is empty and only the prompt ;; appears on its line. (let ((insert-default-directory nil)) (read-file-name "The file is ")) ---------- Buffer: Minibuffer ---------- The file is -!- ---------- Buffer: Minibuffer ---------- -- Function: read-shell-command prompt &optional initial history &rest args This function reads a shell command from the minibuffer, prompting with PROMPT and providing intelligent completion. It completes the first word of the command using candidates that are appropriate for command names, and the rest of the command words as file names. This function uses 'minibuffer-local-shell-command-map' as the keymap for minibuffer input. The HISTORY argument specifies the history list to use; if is omitted or 'nil', it defaults to 'shell-command-history' (*note shell-command-history: Minibuffer History.). The optional argument INITIAL specifies the initial content of the minibuffer (*note Initial Input::). The rest of ARGS, if present, are used as the DEFAULT and INHERIT-INPUT-METHOD arguments in 'read-from-minibuffer' (*note Text from Minibuffer::). -- Variable: minibuffer-local-shell-command-map This keymap is used by 'read-shell-command' for completing command and file names that are part of a shell command. It uses 'minibuffer-local-map' as its parent keymap, and binds <TAB> to 'completion-at-point'. File: elisp.info, Node: Completion Variables, Next: Programmed Completion, Prev: Reading File Names, Up: Completion 20.6.6 Completion Variables --------------------------- Here are some variables that can be used to alter the default completion behavior. -- User Option: completion-styles The value of this variable is a list of completion style (symbols) to use for performing completion. A "completion style" is a set of rules for generating completions. Each symbol occurring this list must have a corresponding entry in 'completion-styles-alist'. -- Variable: completion-styles-alist This variable stores a list of available completion styles. Each element in the list has the form (STYLE TRY-COMPLETION ALL-COMPLETIONS DOC) Here, STYLE is the name of the completion style (a symbol), which may be used in the 'completion-styles' variable to refer to this style; TRY-COMPLETION is the function that does the completion; ALL-COMPLETIONS is the function that lists the completions; and DOC is a string describing the completion style. The TRY-COMPLETION and ALL-COMPLETIONS functions should each accept four arguments: STRING, COLLECTION, PREDICATE, and POINT. The STRING, COLLECTION, and PREDICATE arguments have the same meanings as in 'try-completion' (*note Basic Completion::), and the POINT argument is the position of point within STRING. Each function should return a non-'nil' value if it performed its job, and 'nil' if it did not (e.g., if there is no way to complete STRING according to the completion style). When the user calls a completion command like 'minibuffer-complete' (*note Completion Commands::), Emacs looks for the first style listed in 'completion-styles' and calls its TRY-COMPLETION function. If this function returns 'nil', Emacs moves to the next listed completion style and calls its TRY-COMPLETION function, and so on until one of the TRY-COMPLETION functions successfully performs completion and returns a non-'nil' value. A similar procedure is used for listing completions, via the ALL-COMPLETIONS functions. *Note (emacs)Completion Styles::, for a description of the available completion styles. -- User Option: completion-category-overrides This variable specifies special completion styles and other completion behaviors to use when completing certain types of text. Its value should be an alist with elements of the form '(CATEGORY . ALIST)'. CATEGORY is a symbol describing what is being completed; currently, the 'buffer', 'file', and 'unicode-name' categories are defined, but others can be defined via specialized completion functions (*note Programmed Completion::). ALIST is an association list describing how completion should behave for the corresponding category. The following alist keys are supported: 'styles' The value should be a list of completion styles (symbols). 'cycle' The value should be a value for 'completion-cycle-threshold' (*note (emacs)Completion Options::) for this category. Additional alist entries may be defined in the future. -- Variable: completion-extra-properties This variable is used to specify extra properties of the current completion command. It is intended to be let-bound by specialized completion commands. Its value should be a list of property and value pairs. The following properties are supported: ':annotation-function' The value should be a function to add annotations in the completions buffer. This function must accept one argument, a completion, and should either return 'nil' or a string to be displayed next to the completion. ':exit-function' The value should be a function to run after performing completion. The function should accept two arguments, STRING and STATUS, where STRING is the text to which the field was completed, and STATUS indicates what kind of operation happened: 'finished' if text is now complete, 'sole' if the text cannot be further completed but completion is not finished, or 'exact' if the text is a valid completion but may be further completed. File: elisp.info, Node: Programmed Completion, Next: Completion in Buffers, Prev: Completion Variables, Up: Completion 20.6.7 Programmed Completion ---------------------------- Sometimes it is not possible or convenient to create an alist or an obarray containing all the intended possible completions ahead of time. In such a case, you can supply your own function to compute the completion of a given string. This is called "programmed completion". Emacs uses programmed completion when completing file names (*note File Name Completion::), among many other cases. To use this feature, pass a function as the COLLECTION argument to 'completing-read'. The function 'completing-read' arranges to pass your completion function along to 'try-completion', 'all-completions', and other basic completion functions, which will then let your function do all the work. The completion function should accept three arguments: * The string to be completed. * A predicate function with which to filter possible matches, or 'nil' if none. The function should call the predicate for each possible match, and ignore the match if the predicate returns 'nil'. * A flag specifying the type of completion operation to perform. This is one of the following four values: 'nil' This specifies a 'try-completion' operation. The function should return 't' if the specified string is a unique and exact match; if there is more than one match, it should return the common substring of all matches (if the string is an exact match for one completion alternative but also matches other longer alternatives, the return value is the string); if there are no matches, it should return 'nil'. 't' This specifies an 'all-completions' operation. The function should return a list of all possible completions of the specified string. 'lambda' This specifies a 'test-completion' operation. The function should return 't' if the specified string is an exact match for some completion alternative; 'nil' otherwise. '(boundaries . SUFFIX)' This specifies a 'completion-boundaries' operation. The function should return '(boundaries START . END)', where START is the position of the beginning boundary in the specified string, and END is the position of the end boundary in SUFFIX. 'metadata' This specifies a request for information about the state of the current completion. The return value should have the form '(metadata . ALIST)', where ALIST is an alist whose elements are described below. If the flag has any other value, the completion function should return 'nil'. The following is a list of metadata entries that a completion function may return in response to a 'metadata' flag argument: 'category' The value should be a symbol describing what kind of text the completion function is trying to complete. If the symbol matches one of the keys in 'completion-category-overrides', the usual completion behavior is overridden. *Note Completion Variables::. 'annotation-function' The value should be a function for "annotating" completions. The function should take one argument, STRING, which is a possible completion. It should return a string, which is displayed after the completion STRING in the '*Completions*' buffer. 'display-sort-function' The value should be a function for sorting completions. The function should take one argument, a list of completion strings, and return a sorted list of completion strings. It is allowed to alter the input list destructively. 'cycle-sort-function' The value should be a function for sorting completions, when 'completion-cycle-threshold' is non-'nil' and the user is cycling through completion alternatives. *Note (emacs)Completion Options::. Its argument list and return value are the same as for 'display-sort-function'. -- Function: completion-table-dynamic function This function is a convenient way to write a function that can act as a programmed completion function. The argument FUNCTION should be a function that takes one argument, a string, and returns an alist of possible completions of it. You can think of 'completion-table-dynamic' as a transducer between that interface and the interface for programmed completion functions. File: elisp.info, Node: Completion in Buffers, Prev: Programmed Completion, Up: Completion 20.6.8 Completion in Ordinary Buffers ------------------------------------- Although completion is usually done in the minibuffer, the completion facility can also be used on the text in ordinary Emacs buffers. In many major modes, in-buffer completion is performed by the 'C-M-i' or 'M-<TAB>' command, bound to 'completion-at-point'. *Note (emacs)Symbol Completion::. This command uses the abnormal hook variable 'completion-at-point-functions': -- Variable: completion-at-point-functions The value of this abnormal hook should be a list of functions, which are used to compute a completion table for completing the text at point. It can be used by major modes to provide mode-specific completion tables (*note Major Mode Conventions::). When the command 'completion-at-point' runs, it calls the functions in the list one by one, without any argument. Each function should return 'nil' if it is unable to produce a completion table for the text at point. Otherwise it should return a list of the form (START END COLLECTION . PROPS) START and END delimit the text to complete (which should enclose point). COLLECTION is a completion table for completing that text, in a form suitable for passing as the second argument to 'try-completion' (*note Basic Completion::); completion alternatives will be generated from this completion table in the usual way, via the completion styles defined in 'completion-styles' (*note Completion Variables::). PROPS is a property list for additional information; any of the properties in 'completion-extra-properties' are recognized (*note Completion Variables::), as well as the following additional ones: ':predicate' The value should be a predicate that completion candidates need to satisfy. ':exclusive' If the value is 'no', then if the completion table fails to match the text at point, 'completion-at-point' moves on to the next function in 'completion-at-point-functions' instead of reporting a completion failure. A function in 'completion-at-point-functions' may also return a function. In that case, that returned function is called, with no argument, and it is entirely responsible for performing the completion. We discourage this usage; it is intended to help convert old code to using 'completion-at-point'. The first function in 'completion-at-point-functions' to return a non-'nil' value is used by 'completion-at-point'. The remaining functions are not called. The exception to this is when there is an ':exclusive' specification, as described above. The following function provides a convenient way to perform completion on an arbitrary stretch of text in an Emacs buffer: -- Function: completion-in-region start end collection &optional predicate This function completes the text in the current buffer between the positions START and END, using COLLECTION. The argument COLLECTION has the same meaning as in 'try-completion' (*note Basic Completion::). This function inserts the completion text directly into the current buffer. Unlike 'completing-read' (*note Minibuffer Completion::), it does not activate the minibuffer. For this function to work, point must be somewhere between START and END. File: elisp.info, Node: Yes-or-No Queries, Next: Multiple Queries, Prev: Completion, Up: Minibuffers 20.7 Yes-or-No Queries ====================== This section describes functions used to ask the user a yes-or-no question. The function 'y-or-n-p' can be answered with a single character; it is useful for questions where an inadvertent wrong answer will not have serious consequences. 'yes-or-no-p' is suitable for more momentous questions, since it requires three or four characters to answer. If either of these functions is called in a command that was invoked using the mouse--more precisely, if 'last-nonmenu-event' (*note Command Loop Info::) is either 'nil' or a list--then it uses a dialog box or pop-up menu to ask the question. Otherwise, it uses keyboard input. You can force use either of the mouse or of keyboard input by binding 'last-nonmenu-event' to a suitable value around the call. Strictly speaking, 'yes-or-no-p' uses the minibuffer and 'y-or-n-p' does not; but it seems best to describe them together. -- Function: y-or-n-p prompt This function asks the user a question, expecting input in the echo area. It returns 't' if the user types 'y', 'nil' if the user types 'n'. This function also accepts <SPC> to mean yes and <DEL> to mean no. It accepts 'C-]' to mean "quit", like 'C-g', because the question might look like a minibuffer and for that reason the user might try to use 'C-]' to get out. The answer is a single character, with no <RET> needed to terminate it. Upper and lower case are equivalent. "Asking the question" means printing PROMPT in the echo area, followed by the string '(y or n) '. If the input is not one of the expected answers ('y', 'n', '<SPC>', '<DEL>', or something that quits), the function responds 'Please answer y or n.', and repeats the request. This function does not actually use the minibuffer, since it does not allow editing of the answer. It actually uses the echo area (*note The Echo Area::), which uses the same screen space as the minibuffer. The cursor moves to the echo area while the question is being asked. The answers and their meanings, even 'y' and 'n', are not hardwired, and are specified by the keymap 'query-replace-map' (*note Search and Replace::). In particular, if the user enters the special responses 'recenter', 'scroll-up', 'scroll-down', 'scroll-other-window', or 'scroll-other-window-down' (respectively bound to 'C-l', 'C-v', 'M-v', 'C-M-v' and 'C-M-S-v' in 'query-replace-map'), this function performs the specified window recentering or scrolling operation, and poses the question again. We show successive lines of echo area messages, but only one actually appears on the screen at a time. -- Function: y-or-n-p-with-timeout prompt seconds default Like 'y-or-n-p', except that if the user fails to answer within SECONDS seconds, this function stops waiting and returns DEFAULT. It works by setting up a timer; see *note Timers::. The argument SECONDS may be an integer or a floating point number. -- Function: yes-or-no-p prompt This function asks the user a question, expecting input in the minibuffer. It returns 't' if the user enters 'yes', 'nil' if the user types 'no'. The user must type <RET> to finalize the response. Upper and lower case are equivalent. 'yes-or-no-p' starts by displaying PROMPT in the echo area, followed by '(yes or no) '. The user must type one of the expected responses; otherwise, the function responds 'Please answer yes or no.', waits about two seconds and repeats the request. 'yes-or-no-p' requires more work from the user than 'y-or-n-p' and is appropriate for more crucial decisions. Here is an example: (yes-or-no-p "Do you really want to remove everything? ") ;; After evaluation of the preceding expression, ;; the following prompt appears, ;; with an empty minibuffer: ---------- Buffer: minibuffer ---------- Do you really want to remove everything? (yes or no) ---------- Buffer: minibuffer ---------- If the user first types 'y <RET>', which is invalid because this function demands the entire word 'yes', it responds by displaying these prompts, with a brief pause between them: ---------- Buffer: minibuffer ---------- Please answer yes or no. Do you really want to remove everything? (yes or no) ---------- Buffer: minibuffer ---------- File: elisp.info, Node: Multiple Queries, Next: Reading a Password, Prev: Yes-or-No Queries, Up: Minibuffers 20.8 Asking Multiple Y-or-N Questions ===================================== When you have a series of similar questions to ask, such as "Do you want to save this buffer" for each buffer in turn, you should use 'map-y-or-n-p' to ask the collection of questions, rather than asking each question individually. This gives the user certain convenient facilities such as the ability to answer the whole series at once. -- Function: map-y-or-n-p prompter actor list &optional help action-alist no-cursor-in-echo-area This function asks the user a series of questions, reading a single-character answer in the echo area for each one. The value of LIST specifies the objects to ask questions about. It should be either a list of objects or a generator function. If it is a function, it should expect no arguments, and should return either the next object to ask about, or 'nil', meaning to stop asking questions. The argument PROMPTER specifies how to ask each question. If PROMPTER is a string, the question text is computed like this: (format PROMPTER OBJECT) where OBJECT is the next object to ask about (as obtained from LIST). If not a string, PROMPTER should be a function of one argument (the next object to ask about) and should return the question text. If the value is a string, that is the question to ask the user. The function can also return 't', meaning do act on this object (and don't ask the user), or 'nil', meaning ignore this object (and don't ask the user). The argument ACTOR says how to act on the answers that the user gives. It should be a function of one argument, and it is called with each object that the user says yes for. Its argument is always an object obtained from LIST. If the argument HELP is given, it should be a list of this form: (SINGULAR PLURAL ACTION) where SINGULAR is a string containing a singular noun that describes the objects conceptually being acted on, PLURAL is the corresponding plural noun, and ACTION is a transitive verb describing what ACTOR does. If you don't specify HELP, the default is '("object" "objects" "act on")'. Each time a question is asked, the user may enter 'y', 'Y', or <SPC> to act on that object; 'n', 'N', or <DEL> to skip that object; '!' to act on all following objects; <ESC> or 'q' to exit (skip all following objects); '.' (period) to act on the current object and then exit; or 'C-h' to get help. These are the same answers that 'query-replace' accepts. The keymap 'query-replace-map' defines their meaning for 'map-y-or-n-p' as well as for 'query-replace'; see *note Search and Replace::. You can use ACTION-ALIST to specify additional possible answers and what they mean. It is an alist of elements of the form '(CHAR FUNCTION HELP)', each of which defines one additional answer. In this element, CHAR is a character (the answer); FUNCTION is a function of one argument (an object from LIST); HELP is a string. When the user responds with CHAR, 'map-y-or-n-p' calls FUNCTION. If it returns non-'nil', the object is considered "acted upon", and 'map-y-or-n-p' advances to the next object in LIST. If it returns 'nil', the prompt is repeated for the same object. Normally, 'map-y-or-n-p' binds 'cursor-in-echo-area' while prompting. But if NO-CURSOR-IN-ECHO-AREA is non-'nil', it does not do that. If 'map-y-or-n-p' is called in a command that was invoked using the mouse--more precisely, if 'last-nonmenu-event' (*note Command Loop Info::) is either 'nil' or a list--then it uses a dialog box or pop-up menu to ask the question. In this case, it does not use keyboard input or the echo area. You can force use either of the mouse or of keyboard input by binding 'last-nonmenu-event' to a suitable value around the call. The return value of 'map-y-or-n-p' is the number of objects acted on. File: elisp.info, Node: Reading a Password, Next: Minibuffer Commands, Prev: Multiple Queries, Up: Minibuffers 20.9 Reading a Password ======================= To read a password to pass to another program, you can use the function 'read-passwd'. -- Function: read-passwd prompt &optional confirm default This function reads a password, prompting with PROMPT. It does not echo the password as the user types it; instead, it echoes '.' for each character in the password. The optional argument CONFIRM, if non-'nil', says to read the password twice and insist it must be the same both times. If it isn't the same, the user has to type it over and over until the last two times match. The optional argument DEFAULT specifies the default password to return if the user enters empty input. If DEFAULT is 'nil', then 'read-passwd' returns the null string in that case. File: elisp.info, Node: Minibuffer Commands, Next: Minibuffer Windows, Prev: Reading a Password, Up: Minibuffers 20.10 Minibuffer Commands ========================= This section describes some commands meant for use in the minibuffer. -- Command: exit-minibuffer This command exits the active minibuffer. It is normally bound to keys in minibuffer local keymaps. -- Command: self-insert-and-exit This command exits the active minibuffer after inserting the last character typed on the keyboard (found in 'last-command-event'; *note Command Loop Info::). -- Command: previous-history-element n This command replaces the minibuffer contents with the value of the Nth previous (older) history element. -- Command: next-history-element n This command replaces the minibuffer contents with the value of the Nth more recent history element. -- Command: previous-matching-history-element pattern n This command replaces the minibuffer contents with the value of the Nth previous (older) history element that matches PATTERN (a regular expression). -- Command: next-matching-history-element pattern n This command replaces the minibuffer contents with the value of the Nth next (newer) history element that matches PATTERN (a regular expression). -- Command: previous-complete-history-element n This command replaces the minibuffer contents with the value of the Nth previous (older) history element that completes the current contents of the minibuffer before the point. -- Command: next-complete-history-element n This command replaces the minibuffer contents with the value of the Nth next (newer) history element that completes the current contents of the minibuffer before the point. File: elisp.info, Node: Minibuffer Windows, Next: Minibuffer Contents, Prev: Minibuffer Commands, Up: Minibuffers 20.11 Minibuffer Windows ======================== These functions access and select minibuffer windows and test whether they are active. -- Function: active-minibuffer-window This function returns the currently active minibuffer window, or 'nil' if there is none. -- Function: minibuffer-window &optional frame This function returns the minibuffer window used for frame FRAME. If FRAME is 'nil', that stands for the current frame. Note that the minibuffer window used by a frame need not be part of that frame--a frame that has no minibuffer of its own necessarily uses some other frame's minibuffer window. -- Function: set-minibuffer-window window This function specifies WINDOW as the minibuffer window to use. This affects where the minibuffer is displayed if you put text in it without invoking the usual minibuffer commands. It has no effect on the usual minibuffer input functions because they all start by choosing the minibuffer window according to the current frame. -- Function: window-minibuffer-p &optional window This function returns non-'nil' if WINDOW is a minibuffer window. WINDOW defaults to the selected window. It is not correct to determine whether a given window is a minibuffer by comparing it with the result of '(minibuffer-window)', because there can be more than one minibuffer window if there is more than one frame. -- Function: minibuffer-window-active-p window This function returns non-'nil' if WINDOW is the currently active minibuffer window. File: elisp.info, Node: Minibuffer Contents, Next: Recursive Mini, Prev: Minibuffer Windows, Up: Minibuffers 20.12 Minibuffer Contents ========================= These functions access the minibuffer prompt and contents. -- Function: minibuffer-prompt This function returns the prompt string of the currently active minibuffer. If no minibuffer is active, it returns 'nil'. -- Function: minibuffer-prompt-end This function returns the current position of the end of the minibuffer prompt, if a minibuffer is current. Otherwise, it returns the minimum valid buffer position. -- Function: minibuffer-prompt-width This function returns the current display-width of the minibuffer prompt, if a minibuffer is current. Otherwise, it returns zero. -- Function: minibuffer-contents This function returns the editable contents of the minibuffer (that is, everything except the prompt) as a string, if a minibuffer is current. Otherwise, it returns the entire contents of the current buffer. -- Function: minibuffer-contents-no-properties This is like 'minibuffer-contents', except that it does not copy text properties, just the characters themselves. *Note Text Properties::. -- Function: minibuffer-completion-contents This is like 'minibuffer-contents', except that it returns only the contents before point. That is the part that completion commands operate on. *Note Minibuffer Completion::. -- Function: delete-minibuffer-contents This function erases the editable contents of the minibuffer (that is, everything except the prompt), if a minibuffer is current. Otherwise, it erases the entire current buffer. File: elisp.info, Node: Recursive Mini, Next: Minibuffer Misc, Prev: Minibuffer Contents, Up: Minibuffers 20.13 Recursive Minibuffers =========================== These functions and variables deal with recursive minibuffers (*note Recursive Editing::): -- Function: minibuffer-depth This function returns the current depth of activations of the minibuffer, a nonnegative integer. If no minibuffers are active, it returns zero. -- User Option: enable-recursive-minibuffers If this variable is non-'nil', you can invoke commands (such as 'find-file') that use minibuffers even while the minibuffer window is active. Such invocation produces a recursive editing level for a new minibuffer. The outer-level minibuffer is invisible while you are editing the inner one. If this variable is 'nil', you cannot invoke minibuffer commands when the minibuffer window is active, not even if you switch to another window to do it. If a command name has a property 'enable-recursive-minibuffers' that is non-'nil', then the command can use the minibuffer to read arguments even if it is invoked from the minibuffer. A command can also achieve this by binding 'enable-recursive-minibuffers' to 't' in the interactive declaration (*note Using Interactive::). The minibuffer command 'next-matching-history-element' (normally 'M-s' in the minibuffer) does the latter. File: elisp.info, Node: Minibuffer Misc, Prev: Recursive Mini, Up: Minibuffers 20.14 Minibuffer Miscellany =========================== -- Function: minibufferp &optional buffer-or-name This function returns non-'nil' if BUFFER-OR-NAME is a minibuffer. If BUFFER-OR-NAME is omitted, it tests the current buffer. -- Variable: minibuffer-setup-hook This is a normal hook that is run whenever the minibuffer is entered. *Note Hooks::. -- Variable: minibuffer-exit-hook This is a normal hook that is run whenever the minibuffer is exited. *Note Hooks::. -- Variable: minibuffer-help-form The current value of this variable is used to rebind 'help-form' locally inside the minibuffer (*note Help Functions::). -- Variable: minibuffer-scroll-window If the value of this variable is non-'nil', it should be a window object. When the function 'scroll-other-window' is called in the minibuffer, it scrolls this window. -- Function: minibuffer-selected-window This function returns the window that was selected when the minibuffer was entered. If selected window is not a minibuffer window, it returns 'nil'. -- User Option: max-mini-window-height This variable specifies the maximum height for resizing minibuffer windows. If a float, it specifies a fraction of the height of the frame. If an integer, it specifies a number of lines. -- Function: minibuffer-message string &rest args This function displays STRING temporarily at the end of the minibuffer text, for a few seconds, or until the next input event arrives, whichever comes first. The variable 'minibuffer-message-timeout' specifies the number of seconds to wait in the absence of input. It defaults to 2. If ARGS is non-'nil', the actual message is obtained by passing STRING and ARGS through 'format'. *Note Formatting Strings::. -- Command: minibuffer-inactive-mode This is the major mode used in inactive minibuffers. It uses keymap 'minibuffer-inactive-mode-map'. This can be useful if the minibuffer is in a separate frame. *Note Minibuffers and Frames::. File: elisp.info, Node: Command Loop, Next: Keymaps, Prev: Minibuffers, Up: Top 21 Command Loop *************** When you run Emacs, it enters the "editor command loop" almost immediately. This loop reads key sequences, executes their definitions, and displays the results. In this chapter, we describe how these things are done, and the subroutines that allow Lisp programs to do them. * Menu: * Command Overview:: How the command loop reads commands. * Defining Commands:: Specifying how a function should read arguments. * Interactive Call:: Calling a command, so that it will read arguments. * Distinguish Interactive:: Making a command distinguish interactive calls. * Command Loop Info:: Variables set by the command loop for you to examine. * Adjusting Point:: Adjustment of point after a command. * Input Events:: What input looks like when you read it. * Reading Input:: How to read input events from the keyboard or mouse. * Special Events:: Events processed immediately and individually. * Waiting:: Waiting for user input or elapsed time. * Quitting:: How 'C-g' works. How to catch or defer quitting. * Prefix Command Arguments:: How the commands to set prefix args work. * Recursive Editing:: Entering a recursive edit, and why you usually shouldn't. * Disabling Commands:: How the command loop handles disabled commands. * Command History:: How the command history is set up, and how accessed. * Keyboard Macros:: How keyboard macros are implemented. File: elisp.info, Node: Command Overview, Next: Defining Commands, Up: Command Loop 21.1 Command Loop Overview ========================== The first thing the command loop must do is read a key sequence, which is a sequence of input events that translates into a command. It does this by calling the function 'read-key-sequence'. Lisp programs can also call this function (*note Key Sequence Input::). They can also read input at a lower level with 'read-key' or 'read-event' (*note Reading One Event::), or discard pending input with 'discard-input' (*note Event Input Misc::). The key sequence is translated into a command through the currently active keymaps. *Note Key Lookup::, for information on how this is done. The result should be a keyboard macro or an interactively callable function. If the key is 'M-x', then it reads the name of another command, which it then calls. This is done by the command 'execute-extended-command' (*note Interactive Call::). Prior to executing the command, Emacs runs 'undo-boundary' to create an undo boundary. *Note Maintaining Undo::. To execute a command, Emacs first reads its arguments by calling 'command-execute' (*note Interactive Call::). For commands written in Lisp, the 'interactive' specification says how to read the arguments. This may use the prefix argument (*note Prefix Command Arguments::) or may read with prompting in the minibuffer (*note Minibuffers::). For example, the command 'find-file' has an 'interactive' specification which says to read a file name using the minibuffer. The function body of 'find-file' does not use the minibuffer, so if you call 'find-file' as a function from Lisp code, you must supply the file name string as an ordinary Lisp function argument. If the command is a keyboard macro (i.e., a string or vector), Emacs executes it using 'execute-kbd-macro' (*note Keyboard Macros::). -- Variable: pre-command-hook This normal hook is run by the editor command loop before it executes each command. At that time, 'this-command' contains the command that is about to run, and 'last-command' describes the previous command. *Note Command Loop Info::. -- Variable: post-command-hook This normal hook is run by the editor command loop after it executes each command (including commands terminated prematurely by quitting or by errors). At that time, 'this-command' refers to the command that just ran, and 'last-command' refers to the command before that. This hook is also run when Emacs first enters the command loop (at which point 'this-command' and 'last-command' are both 'nil'). Quitting is suppressed while running 'pre-command-hook' and 'post-command-hook'. If an error happens while executing one of these hooks, it does not terminate execution of the hook; instead the error is silenced and the function in which the error occurred is removed from the hook. A request coming into the Emacs server (*note (emacs)Emacs Server::) runs these two hooks just as a keyboard command does. File: elisp.info, Node: Defining Commands, Next: Interactive Call, Prev: Command Overview, Up: Command Loop 21.2 Defining Commands ====================== The special form 'interactive' turns a Lisp function into a command. The 'interactive' form must be located at top-level in the function body (usually as the first form in the body), or in the 'interactive-form' property of the function symbol. When the 'interactive' form is located in the function body, it does nothing when actually executed. Its presence serves as a flag, which tells the Emacs command loop that the function can be called interactively. The argument of the 'interactive' form controls the reading of arguments for an interactive call. * Menu: * Using Interactive:: General rules for 'interactive'. * Interactive Codes:: The standard letter-codes for reading arguments in various ways. * Interactive Examples:: Examples of how to read interactive arguments. File: elisp.info, Node: Using Interactive, Next: Interactive Codes, Up: Defining Commands 21.2.1 Using 'interactive' -------------------------- This section describes how to write the 'interactive' form that makes a Lisp function an interactively-callable command, and how to examine a command's 'interactive' form. -- Special Form: interactive arg-descriptor This special form declares that a function is a command, and that it may therefore be called interactively (via 'M-x' or by entering a key sequence bound to it). The argument ARG-DESCRIPTOR declares how to compute the arguments to the command when the command is called interactively. A command may be called from Lisp programs like any other function, but then the caller supplies the arguments and ARG-DESCRIPTOR has no effect. The 'interactive' form must be located at top-level in the function body, or in the function symbol's 'interactive-form' property (*note Symbol Properties::). It has its effect because the command loop looks for it before calling the function (*note Interactive Call::). Once the function is called, all its body forms are executed; at this time, if the 'interactive' form occurs within the body, the form simply returns 'nil' without even evaluating its argument. By convention, you should put the 'interactive' form in the function body, as the first top-level form. If there is an 'interactive' form in both the 'interactive-form' symbol property and the function body, the former takes precedence. The 'interactive-form' symbol property can be used to add an interactive form to an existing function, or change how its arguments are processed interactively, without redefining the function. There are three possibilities for the argument ARG-DESCRIPTOR: * It may be omitted or 'nil'; then the command is called with no arguments. This leads quickly to an error if the command requires one or more arguments. * It may be a string; its contents are a sequence of elements separated by newlines, one for each argument(1). Each element consists of a code character (*note Interactive Codes::) optionally followed by a prompt (which some code characters use and some ignore). Here is an example: (interactive "P\nbFrobnicate buffer: ") The code letter 'P' sets the command's first argument to the raw command prefix (*note Prefix Command Arguments::). 'bFrobnicate buffer: ' prompts the user with 'Frobnicate buffer: ' to enter the name of an existing buffer, which becomes the second and final argument. The prompt string can use '%' to include previous argument values (starting with the first argument) in the prompt. This is done using 'format' (*note Formatting Strings::). For example, here is how you could read the name of an existing buffer followed by a new name to give to that buffer: (interactive "bBuffer to rename: \nsRename buffer %s to: ") If '*' appears at the beginning of the string, then an error is signaled if the buffer is read-only. If '@' appears at the beginning of the string, and if the key sequence used to invoke the command includes any mouse events, then the window associated with the first of those events is selected before the command is run. If '^' appears at the beginning of the string, and if the command was invoked through "shift-translation", set the mark and activate the region temporarily, or extend an already active region, before the command is run. If the command was invoked without shift-translation, and the region is temporarily active, deactivate the region before the command is run. Shift-translation is controlled on the user level by 'shift-select-mode'; see *note (emacs)Shift Selection::. You can use '*', '@', and '^' together; the order does not matter. Actual reading of arguments is controlled by the rest of the prompt string (starting with the first character that is not '*', '@', or '^'). * It may be a Lisp expression that is not a string; then it should be a form that is evaluated to get a list of arguments to pass to the command. Usually this form will call various functions to read input from the user, most often through the minibuffer (*note Minibuffers::) or directly from the keyboard (*note Reading Input::). Providing point or the mark as an argument value is also common, but if you do this _and_ read input (whether using the minibuffer or not), be sure to get the integer values of point or the mark after reading. The current buffer may be receiving subprocess output; if subprocess output arrives while the command is waiting for input, it could relocate point and the mark. Here's an example of what _not_ to do: (interactive (list (region-beginning) (region-end) (read-string "Foo: " nil 'my-history))) Here's how to avoid the problem, by examining point and the mark after reading the keyboard input: (interactive (let ((string (read-string "Foo: " nil 'my-history))) (list (region-beginning) (region-end) string))) *Warning:* the argument values should not include any data types that can't be printed and then read. Some facilities save 'command-history' in a file to be read in the subsequent sessions; if a command's arguments contain a data type that prints using '#<...>' syntax, those facilities won't work. There are, however, a few exceptions: it is ok to use a limited set of expressions such as '(point)', '(mark)', '(region-beginning)', and '(region-end)', because Emacs recognizes them specially and puts the expression (rather than its value) into the command history. To see whether the expression you wrote is one of these exceptions, run the command, then examine '(car command-history)'. -- Function: interactive-form function This function returns the 'interactive' form of FUNCTION. If FUNCTION is an interactively callable function (*note Interactive Call::), the value is the command's 'interactive' form '(interactive SPEC)', which specifies how to compute its arguments. Otherwise, the value is 'nil'. If FUNCTION is a symbol, its function definition is used. ---------- Footnotes ---------- (1) Some elements actually supply two arguments. File: elisp.info, Node: Interactive Codes, Next: Interactive Examples, Prev: Using Interactive, Up: Defining Commands 21.2.2 Code Characters for 'interactive' ---------------------------------------- The code character descriptions below contain a number of key words, defined here as follows: Completion Provide completion. <TAB>, <SPC>, and <RET> perform name completion because the argument is read using 'completing-read' (*note Completion::). '?' displays a list of possible completions. Existing Require the name of an existing object. An invalid name is not accepted; the commands to exit the minibuffer do not exit if the current input is not valid. Default A default value of some sort is used if the user enters no text in the minibuffer. The default depends on the code character. No I/O This code letter computes an argument without reading any input. Therefore, it does not use a prompt string, and any prompt string you supply is ignored. Even though the code letter doesn't use a prompt string, you must follow it with a newline if it is not the last code character in the string. Prompt A prompt immediately follows the code character. The prompt ends either with the end of the string or with a newline. Special This code character is meaningful only at the beginning of the interactive string, and it does not look for a prompt or a newline. It is a single, isolated character. Here are the code character descriptions for use with 'interactive': '*' Signal an error if the current buffer is read-only. Special. '@' Select the window mentioned in the first mouse event in the key sequence that invoked this command. Special. '^' If the command was invoked through shift-translation, set the mark and activate the region temporarily, or extend an already active region, before the command is run. If the command was invoked without shift-translation, and the region is temporarily active, deactivate the region before the command is run. Special. 'a' A function name (i.e., a symbol satisfying 'fboundp'). Existing, Completion, Prompt. 'b' The name of an existing buffer. By default, uses the name of the current buffer (*note Buffers::). Existing, Completion, Default, Prompt. 'B' A buffer name. The buffer need not exist. By default, uses the name of a recently used buffer other than the current buffer. Completion, Default, Prompt. 'c' A character. The cursor does not move into the echo area. Prompt. 'C' A command name (i.e., a symbol satisfying 'commandp'). Existing, Completion, Prompt. 'd' The position of point, as an integer (*note Point::). No I/O. 'D' A directory name. The default is the current default directory of the current buffer, 'default-directory' (*note File Name Expansion::). Existing, Completion, Default, Prompt. 'e' The first or next non-keyboard event in the key sequence that invoked the command. More precisely, 'e' gets events that are lists, so you can look at the data in the lists. *Note Input Events::. No I/O. You use 'e' for mouse events and for special system events (*note Misc Events::). The event list that the command receives depends on the event. *Note Input Events::, which describes the forms of the list for each event in the corresponding subsections. You can use 'e' more than once in a single command's interactive specification. If the key sequence that invoked the command has N events that are lists, the Nth 'e' provides the Nth such event. Events that are not lists, such as function keys and ASCII characters, do not count where 'e' is concerned. 'f' A file name of an existing file (*note File Names::). The default directory is 'default-directory'. Existing, Completion, Default, Prompt. 'F' A file name. The file need not exist. Completion, Default, Prompt. 'G' A file name. The file need not exist. If the user enters just a directory name, then the value is just that directory name, with no file name within the directory added. Completion, Default, Prompt. 'i' An irrelevant argument. This code always supplies 'nil' as the argument's value. No I/O. 'k' A key sequence (*note Key Sequences::). This keeps reading events until a command (or undefined command) is found in the current key maps. The key sequence argument is represented as a string or vector. The cursor does not move into the echo area. Prompt. If 'k' reads a key sequence that ends with a down-event, it also reads and discards the following up-event. You can get access to that up-event with the 'U' code character. This kind of input is used by commands such as 'describe-key' and 'global-set-key'. 'K' A key sequence, whose definition you intend to change. This works like 'k', except that it suppresses, for the last input event in the key sequence, the conversions that are normally used (when necessary) to convert an undefined key into a defined one. 'm' The position of the mark, as an integer. No I/O. 'M' Arbitrary text, read in the minibuffer using the current buffer's input method, and returned as a string (*note (emacs)Input Methods::). Prompt. 'n' A number, read with the minibuffer. If the input is not a number, the user has to try again. 'n' never uses the prefix argument. Prompt. 'N' The numeric prefix argument; but if there is no prefix argument, read a number as with 'n'. The value is always a number. *Note Prefix Command Arguments::. Prompt. 'p' The numeric prefix argument. (Note that this 'p' is lower case.) No I/O. 'P' The raw prefix argument. (Note that this 'P' is upper case.) No I/O. 'r' Point and the mark, as two numeric arguments, smallest first. This is the only code letter that specifies two successive arguments rather than one. No I/O. 's' Arbitrary text, read in the minibuffer and returned as a string (*note Text from Minibuffer::). Terminate the input with either 'C-j' or <RET>. ('C-q' may be used to include either of these characters in the input.) Prompt. 'S' An interned symbol whose name is read in the minibuffer. Terminate the input with either 'C-j' or <RET>. Other characters that normally terminate a symbol (e.g., whitespace, parentheses and brackets) do not do so here. Prompt. 'U' A key sequence or 'nil'. Can be used after a 'k' or 'K' argument to get the up-event that was discarded (if any) after 'k' or 'K' read a down-event. If no up-event has been discarded, 'U' provides 'nil' as the argument. No I/O. 'v' A variable declared to be a user option (i.e., satisfying the predicate 'custom-variable-p'). This reads the variable using 'read-variable'. *Note Definition of read-variable::. Existing, Completion, Prompt. 'x' A Lisp object, specified with its read syntax, terminated with a 'C-j' or <RET>. The object is not evaluated. *Note Object from Minibuffer::. Prompt. 'X' A Lisp form's value. 'X' reads as 'x' does, then evaluates the form so that its value becomes the argument for the command. Prompt. 'z' A coding system name (a symbol). If the user enters null input, the argument value is 'nil'. *Note Coding Systems::. Completion, Existing, Prompt. 'Z' A coding system name (a symbol)--but only if this command has a prefix argument. With no prefix argument, 'Z' provides 'nil' as the argument value. Completion, Existing, Prompt. File: elisp.info, Node: Interactive Examples, Prev: Interactive Codes, Up: Defining Commands 21.2.3 Examples of Using 'interactive' -------------------------------------- Here are some examples of 'interactive': (defun foo1 () ; 'foo1' takes no arguments, (interactive) ; just moves forward two words. (forward-word 2)) => foo1 (defun foo2 (n) ; 'foo2' takes one argument, (interactive "^p") ; which is the numeric prefix. ; under 'shift-select-mode', ; will activate or extend region. (forward-word (* 2 n))) => foo2 (defun foo3 (n) ; 'foo3' takes one argument, (interactive "nCount:") ; which is read with the Minibuffer. (forward-word (* 2 n))) => foo3 (defun three-b (b1 b2 b3) "Select three existing buffers. Put them into three windows, selecting the last one." (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:") (delete-other-windows) (split-window (selected-window) 8) (switch-to-buffer b1) (other-window 1) (split-window (selected-window) 8) (switch-to-buffer b2) (other-window 1) (switch-to-buffer b3)) => three-b (three-b "*scratch*" "declarations.texi" "*mail*") => nil File: elisp.info, Node: Interactive Call, Next: Distinguish Interactive, Prev: Defining Commands, Up: Command Loop 21.3 Interactive Call ===================== After the command loop has translated a key sequence into a command, it invokes that command using the function 'command-execute'. If the command is a function, 'command-execute' calls 'call-interactively', which reads the arguments and calls the command. You can also call these functions yourself. Note that the term "command", in this context, refers to an interactively callable function (or function-like object), or a keyboard macro. It does not refer to the key sequence used to invoke a command (*note Keymaps::). -- Function: commandp object &optional for-call-interactively This function returns 't' if OBJECT is a command. Otherwise, it returns 'nil'. Commands include strings and vectors (which are treated as keyboard macros), lambda expressions that contain a top-level 'interactive' form (*note Using Interactive::), byte-code function objects made from such lambda expressions, autoload objects that are declared as interactive (non-'nil' fourth argument to 'autoload'), and some primitive functions. Also, a symbol is considered a command if it has a non-'nil' 'interactive-form' property, or if its function definition satisfies 'commandp'. If FOR-CALL-INTERACTIVELY is non-'nil', then 'commandp' returns 't' only for objects that 'call-interactively' could call--thus, not for keyboard macros. See 'documentation' in *note Accessing Documentation::, for a realistic example of using 'commandp'. -- Function: call-interactively command &optional record-flag keys This function calls the interactively callable function COMMAND, providing arguments according to its interactive calling specifications. It returns whatever COMMAND returns. If, for instance, you have a function with the following signature: (defun foo (begin end) (interactive "r") ...) then saying (call-interactively 'foo) will call 'foo' with the region ('point' and 'mark') as the arguments. An error is signaled if COMMAND is not a function or if it cannot be called interactively (i.e., is not a command). Note that keyboard macros (strings and vectors) are not accepted, even though they are considered commands, because they are not functions. If COMMAND is a symbol, then 'call-interactively' uses its function definition. If RECORD-FLAG is non-'nil', then this command and its arguments are unconditionally added to the list 'command-history'. Otherwise, the command is added only if it uses the minibuffer to read an argument. *Note Command History::. The argument KEYS, if given, should be a vector which specifies the sequence of events to supply if the command inquires which events were used to invoke it. If KEYS is omitted or 'nil', the default is the return value of 'this-command-keys-vector'. *Note Definition of this-command-keys-vector::. -- Function: command-execute command &optional record-flag keys special This function executes COMMAND. The argument COMMAND must satisfy the 'commandp' predicate; i.e., it must be an interactively callable function or a keyboard macro. A string or vector as COMMAND is executed with 'execute-kbd-macro'. A function is passed to 'call-interactively' (see above), along with the RECORD-FLAG and KEYS arguments. If COMMAND is a symbol, its function definition is used in its place. A symbol with an 'autoload' definition counts as a command if it was declared to stand for an interactively callable function. Such a definition is handled by loading the specified library and then rechecking the definition of the symbol. The argument SPECIAL, if given, means to ignore the prefix argument and not clear it. This is used for executing special events (*note Special Events::). -- Command: execute-extended-command prefix-argument This function reads a command name from the minibuffer using 'completing-read' (*note Completion::). Then it uses 'command-execute' to call the specified command. Whatever that command returns becomes the value of 'execute-extended-command'. If the command asks for a prefix argument, it receives the value PREFIX-ARGUMENT. If 'execute-extended-command' is called interactively, the current raw prefix argument is used for PREFIX-ARGUMENT, and thus passed on to whatever command is run. 'execute-extended-command' is the normal definition of 'M-x', so it uses the string 'M-x ' as a prompt. (It would be better to take the prompt from the events used to invoke 'execute-extended-command', but that is painful to implement.) A description of the value of the prefix argument, if any, also becomes part of the prompt. (execute-extended-command 3) ---------- Buffer: Minibuffer ---------- 3 M-x forward-word RET ---------- Buffer: Minibuffer ---------- => t File: elisp.info, Node: Distinguish Interactive, Next: Command Loop Info, Prev: Interactive Call, Up: Command Loop 21.4 Distinguish Interactive Calls ================================== Sometimes a command should display additional visual feedback (such as an informative message in the echo area) for interactive calls only. There are three ways to do this. The recommended way to test whether the function was called using 'call-interactively' is to give it an optional argument 'print-message' and use the 'interactive' spec to make it non-'nil' in interactive calls. Here's an example: (defun foo (&optional print-message) (interactive "p") (when print-message (message "foo"))) We use '"p"' because the numeric prefix argument is never 'nil'. Defined in this way, the function does display the message when called from a keyboard macro. The above method with the additional argument is usually best, because it allows callers to say "treat this call as interactive". But you can also do the job by testing 'called-interactively-p'. -- Function: called-interactively-p kind This function returns 't' when the calling function was called using 'call-interactively'. The argument KIND should be either the symbol 'interactive' or the symbol 'any'. If it is 'interactive', then 'called-interactively-p' returns 't' only if the call was made directly by the user--e.g., if the user typed a key sequence bound to the calling function, but _not_ if the user ran a keyboard macro that called the function (*note Keyboard Macros::). If KIND is 'any', 'called-interactively-p' returns 't' for any kind of interactive call, including keyboard macros. If in doubt, use 'any'; the only known proper use of 'interactive' is if you need to decide whether to display a helpful message while a function is running. A function is never considered to be called interactively if it was called via Lisp evaluation (or with 'apply' or 'funcall'). Here is an example of using 'called-interactively-p': (defun foo () (interactive) (when (called-interactively-p 'any) (message "Interactive!") 'foo-called-interactively)) ;; Type 'M-x foo'. -| Interactive! (foo) => nil Here is another example that contrasts direct and indirect calls to 'called-interactively-p'. (defun bar () (interactive) (message "%s" (list (foo) (called-interactively-p 'any)))) ;; Type 'M-x bar'. -| (nil t) File: elisp.info, Node: Command Loop Info, Next: Adjusting Point, Prev: Distinguish Interactive, Up: Command Loop 21.5 Information from the Command Loop ====================================== The editor command loop sets several Lisp variables to keep status records for itself and for commands that are run. With the exception of 'this-command' and 'last-command' it's generally a bad idea to change any of these variables in a Lisp program. -- Variable: last-command This variable records the name of the previous command executed by the command loop (the one before the current command). Normally the value is a symbol with a function definition, but this is not guaranteed. The value is copied from 'this-command' when a command returns to the command loop, except when the command has specified a prefix argument for the following command. This variable is always local to the current terminal and cannot be buffer-local. *Note Multiple Terminals::. -- Variable: real-last-command This variable is set up by Emacs just like 'last-command', but never altered by Lisp programs. -- Variable: last-repeatable-command This variable stores the most recently executed command that was not part of an input event. This is the command 'repeat' will try to repeat, *Note (emacs)Repeating::. -- Variable: this-command This variable records the name of the command now being executed by the editor command loop. Like 'last-command', it is normally a symbol with a function definition. The command loop sets this variable just before running a command, and copies its value into 'last-command' when the command finishes (unless the command specified a prefix argument for the following command). Some commands set this variable during their execution, as a flag for whatever command runs next. In particular, the functions for killing text set 'this-command' to 'kill-region' so that any kill commands immediately following will know to append the killed text to the previous kill. If you do not want a particular command to be recognized as the previous command in the case where it got an error, you must code that command to prevent this. One way is to set 'this-command' to 't' at the beginning of the command, and set 'this-command' back to its proper value at the end, like this: (defun foo (args...) (interactive ...) (let ((old-this-command this-command)) (setq this-command t) ...do the work... (setq this-command old-this-command))) We do not bind 'this-command' with 'let' because that would restore the old value in case of error--a feature of 'let' which in this case does precisely what we want to avoid. -- Variable: this-original-command This has the same value as 'this-command' except when command remapping occurs (*note Remapping Commands::). In that case, 'this-command' gives the command actually run (the result of remapping), and 'this-original-command' gives the command that was specified to run but remapped into another command. -- Function: this-command-keys This function returns a string or vector containing the key sequence that invoked the present command, plus any previous commands that generated the prefix argument for this command. Any events read by the command using 'read-event' without a timeout get tacked on to the end. However, if the command has called 'read-key-sequence', it returns the last read key sequence. *Note Key Sequence Input::. The value is a string if all events in the sequence were characters that fit in a string. *Note Input Events::. (this-command-keys) ;; Now use 'C-u C-x C-e' to evaluate that. => "^U^X^E" -- Function: this-command-keys-vector Like 'this-command-keys', except that it always returns the events in a vector, so you don't need to deal with the complexities of storing input events in a string (*note Strings of Events::). -- Function: clear-this-command-keys &optional keep-record This function empties out the table of events for 'this-command-keys' to return. Unless KEEP-RECORD is non-'nil', it also empties the records that the function 'recent-keys' (*note Recording Input::) will subsequently return. This is useful after reading a password, to prevent the password from echoing inadvertently as part of the next command in certain cases. -- Variable: last-nonmenu-event This variable holds the last input event read as part of a key sequence, not counting events resulting from mouse menus. One use of this variable is for telling 'x-popup-menu' where to pop up a menu. It is also used internally by 'y-or-n-p' (*note Yes-or-No Queries::). -- Variable: last-command-event This variable is set to the last input event that was read by the command loop as part of a command. The principal use of this variable is in 'self-insert-command', which uses it to decide which character to insert. last-command-event ;; Now use 'C-u C-x C-e' to evaluate that. => 5 The value is 5 because that is the ASCII code for 'C-e'. -- Variable: last-event-frame This variable records which frame the last input event was directed to. Usually this is the frame that was selected when the event was generated, but if that frame has redirected input focus to another frame, the value is the frame to which the event was redirected. *Note Input Focus::. If the last event came from a keyboard macro, the value is 'macro'. File: elisp.info, Node: Adjusting Point, Next: Input Events, Prev: Command Loop Info, Up: Command Loop 21.6 Adjusting Point After Commands =================================== It is not easy to display a value of point in the middle of a sequence of text that has the 'display', 'composition' or is invisible. Therefore, after a command finishes and returns to the command loop, if point is within such a sequence, the command loop normally moves point to the edge of the sequence. A command can inhibit this feature by setting the variable 'disable-point-adjustment': -- Variable: disable-point-adjustment If this variable is non-'nil' when a command returns to the command loop, then the command loop does not check for those text properties, and does not move point out of sequences that have them. The command loop sets this variable to 'nil' before each command, so if a command sets it, the effect applies only to that command. -- Variable: global-disable-point-adjustment If you set this variable to a non-'nil' value, the feature of moving point out of these sequences is completely turned off. File: elisp.info, Node: Input Events, Next: Reading Input, Prev: Adjusting Point, Up: Command Loop 21.7 Input Events ================= The Emacs command loop reads a sequence of "input events" that represent keyboard or mouse activity, or system events sent to Emacs. The events for keyboard activity are characters or symbols; other events are always lists. This section describes the representation and meaning of input events in detail. -- Function: eventp object This function returns non-'nil' if OBJECT is an input event or event type. Note that any symbol might be used as an event or an event type. 'eventp' cannot distinguish whether a symbol is intended by Lisp code to be used as an event. Instead, it distinguishes whether the symbol has actually been used in an event that has been read as input in the current Emacs session. If a symbol has not yet been so used, 'eventp' returns 'nil'. * Menu: * Keyboard Events:: Ordinary characters-keys with symbols on them. * Function Keys:: Function keys-keys with names, not symbols. * Mouse Events:: Overview of mouse events. * Click Events:: Pushing and releasing a mouse button. * Drag Events:: Moving the mouse before releasing the button. * Button-Down Events:: A button was pushed and not yet released. * Repeat Events:: Double and triple click (or drag, or down). * Motion Events:: Just moving the mouse, not pushing a button. * Focus Events:: Moving the mouse between frames. * Misc Events:: Other events the system can generate. * Event Examples:: Examples of the lists for mouse events. * Classifying Events:: Finding the modifier keys in an event symbol. Event types. * Accessing Mouse:: Functions to extract info from mouse events. * Accessing Scroll:: Functions to get info from scroll bar events. * Strings of Events:: Special considerations for putting keyboard character events in a string. File: elisp.info, Node: Keyboard Events, Next: Function Keys, Up: Input Events 21.7.1 Keyboard Events ---------------------- There are two kinds of input you can get from the keyboard: ordinary keys, and function keys. Ordinary keys correspond to characters; the events they generate are represented in Lisp as characters. The event type of a character event is the character itself (an integer); see *note Classifying Events::. An input character event consists of a "basic code" between 0 and 524287, plus any or all of these "modifier bits": meta The 2**27 bit in the character code indicates a character typed with the meta key held down. control The 2**26 bit in the character code indicates a non-ASCII control character. ASCII control characters such as 'C-a' have special basic codes of their own, so Emacs needs no special bit to indicate them. Thus, the code for 'C-a' is just 1. But if you type a control combination not in ASCII, such as '%' with the control key, the numeric value you get is the code for '%' plus 2**26 (assuming the terminal supports non-ASCII control characters). shift The 2**25 bit in the character code indicates an ASCII control character typed with the shift key held down. For letters, the basic code itself indicates upper versus lower case; for digits and punctuation, the shift key selects an entirely different character with a different basic code. In order to keep within the ASCII character set whenever possible, Emacs avoids using the 2**25 bit for those characters. However, ASCII provides no way to distinguish 'C-A' from 'C-a', so Emacs uses the 2**25 bit in 'C-A' and not in 'C-a'. hyper The 2**24 bit in the character code indicates a character typed with the hyper key held down. super The 2**23 bit in the character code indicates a character typed with the super key held down. alt The 2**22 bit in the character code indicates a character typed with the alt key held down. (The key labeled <Alt> on most keyboards is actually treated as the meta key, not this.) It is best to avoid mentioning specific bit numbers in your program. To test the modifier bits of a character, use the function 'event-modifiers' (*note Classifying Events::). When making key bindings, you can use the read syntax for characters with modifier bits ('\C-', '\M-', and so on). For making key bindings with 'define-key', you can use lists such as '(control hyper ?x)' to specify the characters (*note Changing Key Bindings::). The function 'event-convert-list' converts such a list into an event type (*note Classifying Events::). File: elisp.info, Node: Function Keys, Next: Mouse Events, Prev: Keyboard Events, Up: Input Events 21.7.2 Function Keys -------------------- Most keyboards also have "function keys"--keys that have names or symbols that are not characters. Function keys are represented in Emacs Lisp as symbols; the symbol's name is the function key's label, in lower case. For example, pressing a key labeled <F1> generates an input event represented by the symbol 'f1'. The event type of a function key event is the event symbol itself. *Note Classifying Events::. Here are a few special cases in the symbol-naming convention for function keys: 'backspace', 'tab', 'newline', 'return', 'delete' These keys correspond to common ASCII control characters that have special keys on most keyboards. In ASCII, 'C-i' and <TAB> are the same character. If the terminal can distinguish between them, Emacs conveys the distinction to Lisp programs by representing the former as the integer 9, and the latter as the symbol 'tab'. Most of the time, it's not useful to distinguish the two. So normally 'local-function-key-map' (*note Translation Keymaps::) is set up to map 'tab' into 9. Thus, a key binding for character code 9 (the character 'C-i') also applies to 'tab'. Likewise for the other symbols in this group. The function 'read-char' likewise converts these events into characters. In ASCII, <BS> is really 'C-h'. But 'backspace' converts into the character code 127 (<DEL>), not into code 8 (<BS>). This is what most users prefer. 'left', 'up', 'right', 'down' Cursor arrow keys 'kp-add', 'kp-decimal', 'kp-divide', ... Keypad keys (to the right of the regular keyboard). 'kp-0', 'kp-1', ... Keypad keys with digits. 'kp-f1', 'kp-f2', 'kp-f3', 'kp-f4' Keypad PF keys. 'kp-home', 'kp-left', 'kp-up', 'kp-right', 'kp-down' Keypad arrow keys. Emacs normally translates these into the corresponding non-keypad keys 'home', 'left', ... 'kp-prior', 'kp-next', 'kp-end', 'kp-begin', 'kp-insert', 'kp-delete' Additional keypad duplicates of keys ordinarily found elsewhere. Emacs normally translates these into the like-named non-keypad keys. You can use the modifier keys <ALT>, <CTRL>, <HYPER>, <META>, <SHIFT>, and <SUPER> with function keys. The way to represent them is with prefixes in the symbol name: 'A-' The alt modifier. 'C-' The control modifier. 'H-' The hyper modifier. 'M-' The meta modifier. 'S-' The shift modifier. 's-' The super modifier. Thus, the symbol for the key <F3> with <META> held down is 'M-f3'. When you use more than one prefix, we recommend you write them in alphabetical order; but the order does not matter in arguments to the key-binding lookup and modification functions. File: elisp.info, Node: Mouse Events, Next: Click Events, Prev: Function Keys, Up: Input Events 21.7.3 Mouse Events ------------------- Emacs supports four kinds of mouse events: click events, drag events, button-down events, and motion events. All mouse events are represented as lists. The CAR of the list is the event type; this says which mouse button was involved, and which modifier keys were used with it. The event type can also distinguish double or triple button presses (*note Repeat Events::). The rest of the list elements give position and time information. For key lookup, only the event type matters: two events of the same type necessarily run the same command. The command can access the full values of these events using the 'e' interactive code. *Note Interactive Codes::. A key sequence that starts with a mouse event is read using the keymaps of the buffer in the window that the mouse was in, not the current buffer. This does not imply that clicking in a window selects that window or its buffer--that is entirely under the control of the command binding of the key sequence. File: elisp.info, Node: Click Events, Next: Drag Events, Prev: Mouse Events, Up: Input Events 21.7.4 Click Events ------------------- When the user presses a mouse button and releases it at the same location, that generates a "click" event. All mouse click event share the same format: (EVENT-TYPE POSITION CLICK-COUNT) EVENT-TYPE This is a symbol that indicates which mouse button was used. It is one of the symbols 'mouse-1', 'mouse-2', ..., where the buttons are numbered left to right. You can also use prefixes 'A-', 'C-', 'H-', 'M-', 'S-' and 's-' for modifiers alt, control, hyper, meta, shift and super, just as you would with function keys. This symbol also serves as the event type of the event. Key bindings describe events by their types; thus, if there is a key binding for 'mouse-1', that binding would apply to all events whose EVENT-TYPE is 'mouse-1'. POSITION This is a "mouse position list" specifying where the mouse click occurred; see below for details. CLICK-COUNT This is the number of rapid repeated presses so far of the same mouse button. *Note Repeat Events::. To access the contents of a mouse position list in the POSITION slot of a click event, you should typically use the functions documented in *note Accessing Mouse::. The explicit format of the list depends on where the click occurred. For clicks in the text area, mode line, header line, or in the fringe or marginal areas, the mouse position list has the form (WINDOW POS-OR-AREA (X . Y) TIMESTAMP OBJECT TEXT-POS (COL . ROW) IMAGE (DX . DY) (WIDTH . HEIGHT)) The meanings of these list elements are as follows: WINDOW The window in which the click occurred. POS-OR-AREA The buffer position of the character clicked on in the text area; or, if the click was outside the text area, the window area where it occurred. It is one of the symbols 'mode-line', 'header-line', 'vertical-line', 'left-margin', 'right-margin', 'left-fringe', or 'right-fringe'. In one special case, POS-OR-AREA is a list containing a symbol (one of the symbols listed above) instead of just the symbol. This happens after the imaginary prefix keys for the event are registered by Emacs. *Note Key Sequence Input::. X, Y The relative pixel coordinates of the click. For clicks in the text area of a window, the coordinate origin '(0 . 0)' is taken to be the top left corner of the text area. *Note Window Sizes::. For clicks in a mode line or header line, the coordinate origin is the top left corner of the window itself. For fringes, margins, and the vertical border, X does not have meaningful data. For fringes and margins, Y is relative to the bottom edge of the header line. In all cases, the X and Y coordinates increase rightward and downward respectively. TIMESTAMP The time at which the event occurred, as an integer number of milliseconds since a system-dependent initial time. OBJECT Either 'nil' if there is no string-type text property at the click position, or a cons cell of the form (STRING . STRING-POS) if there is one: STRING The string which was clicked on, including any properties. STRING-POS The position in the string where the click occurred. TEXT-POS For clicks on a marginal area or on a fringe, this is the buffer position of the first visible character in the corresponding line in the window. For other events, it is the current buffer position in the window. COL, ROW These are the actual column and row coordinate numbers of the glyph under the X, Y position. If X lies beyond the last column of actual text on its line, COL is reported by adding fictional extra columns that have the default character width. Row 0 is taken to be the header line if the window has one, or the topmost row of the text area otherwise. Column 0 is taken to be the leftmost column of the text area for clicks on a window text area, or the leftmost mode line or header line column for clicks there. For clicks on fringes or vertical borders, these have no meaningful data. For clicks on margins, COL is measured from the left edge of the margin area and ROW is measured from the top of the margin area. IMAGE This is the image object on which the click occurred. It is either 'nil' if there is no image at the position clicked on, or it is an image object as returned by 'find-image' if click was in an image. DX, DY These are the pixel coordinates of the click, relative to the top left corner of OBJECT, which is '(0 . 0)'. If OBJECT is 'nil', the coordinates are relative to the top left corner of the character glyph clicked on. WIDTH, HEIGHT These are the pixel width and height of OBJECT or, if this is 'nil', those of the character glyph clicked on. For clicks on a scroll bar, POSITION has this form: (WINDOW AREA (PORTION . WHOLE) TIMESTAMP PART) WINDOW The window whose scroll bar was clicked on. AREA This is the symbol 'vertical-scroll-bar'. PORTION The number of pixels from the top of the scroll bar to the click position. On some toolkits, including GTK+, Emacs cannot extract this data, so the value is always '0'. WHOLE The total length, in pixels, of the scroll bar. On some toolkits, including GTK+, Emacs cannot extract this data, so the value is always '0'. TIMESTAMP The time at which the event occurred, in milliseconds. On some toolkits, including GTK+, Emacs cannot extract this data, so the value is always '0'. PART The part of the scroll bar on which the click occurred. It is one of the symbols 'handle' (the scroll bar handle), 'above-handle' (the area above the handle), 'below-handle' (the area below the handle), 'up' (the up arrow at one end of the scroll bar), or 'down' (the down arrow at one end of the scroll bar). File: elisp.info, Node: Drag Events, Next: Button-Down Events, Prev: Click Events, Up: Input Events 21.7.5 Drag Events ------------------ With Emacs, you can have a drag event without even changing your clothes. A "drag event" happens every time the user presses a mouse button and then moves the mouse to a different character position before releasing the button. Like all mouse events, drag events are represented in Lisp as lists. The lists record both the starting mouse position and the final position, like this: (EVENT-TYPE (WINDOW1 START-POSITION) (WINDOW2 END-POSITION)) For a drag event, the name of the symbol EVENT-TYPE contains the prefix 'drag-'. For example, dragging the mouse with button 2 held down generates a 'drag-mouse-2' event. The second and third elements of the event give the starting and ending position of the drag, as mouse position lists (*note Click Events::). You can access the second element of any mouse event in the same way, with no need to distinguish drag events from others. The 'drag-' prefix follows the modifier key prefixes such as 'C-' and 'M-'. If 'read-key-sequence' receives a drag event that has no key binding, and the corresponding click event does have a binding, it changes the drag event into a click event at the drag's starting position. This means that you don't have to distinguish between click and drag events unless you want to. File: elisp.info, Node: Button-Down Events, Next: Repeat Events, Prev: Drag Events, Up: Input Events 21.7.6 Button-Down Events ------------------------- Click and drag events happen when the user releases a mouse button. They cannot happen earlier, because there is no way to distinguish a click from a drag until the button is released. If you want to take action as soon as a button is pressed, you need to handle "button-down" events.(1) These occur as soon as a button is pressed. They are represented by lists that look exactly like click events (*note Click Events::), except that the EVENT-TYPE symbol name contains the prefix 'down-'. The 'down-' prefix follows modifier key prefixes such as 'C-' and 'M-'. The function 'read-key-sequence' ignores any button-down events that don't have command bindings; therefore, the Emacs command loop ignores them too. This means that you need not worry about defining button-down events unless you want them to do something. The usual reason to define a button-down event is so that you can track mouse motion (by reading motion events) until the button is released. *Note Motion Events::. ---------- Footnotes ---------- (1) Button-down is the conservative antithesis of drag. File: elisp.info, Node: Repeat Events, Next: Motion Events, Prev: Button-Down Events, Up: Input Events 21.7.7 Repeat Events -------------------- If you press the same mouse button more than once in quick succession without moving the mouse, Emacs generates special "repeat" mouse events for the second and subsequent presses. The most common repeat events are "double-click" events. Emacs generates a double-click event when you click a button twice; the event happens when you release the button (as is normal for all click events). The event type of a double-click event contains the prefix 'double-'. Thus, a double click on the second mouse button with <meta> held down comes to the Lisp program as 'M-double-mouse-2'. If a double-click event has no binding, the binding of the corresponding ordinary click event is used to execute it. Thus, you need not pay attention to the double click feature unless you really want to. When the user performs a double click, Emacs generates first an ordinary click event, and then a double-click event. Therefore, you must design the command binding of the double click event to assume that the single-click command has already run. It must produce the desired results of a double click, starting from the results of a single click. This is convenient, if the meaning of a double click somehow "builds on" the meaning of a single click--which is recommended user interface design practice for double clicks. If you click a button, then press it down again and start moving the mouse with the button held down, then you get a "double-drag" event when you ultimately release the button. Its event type contains 'double-drag' instead of just 'drag'. If a double-drag event has no binding, Emacs looks for an alternate binding as if the event were an ordinary drag. Before the double-click or double-drag event, Emacs generates a "double-down" event when the user presses the button down for the second time. Its event type contains 'double-down' instead of just 'down'. If a double-down event has no binding, Emacs looks for an alternate binding as if the event were an ordinary button-down event. If it finds no binding that way either, the double-down event is ignored. To summarize, when you click a button and then press it again right away, Emacs generates a down event and a click event for the first click, a double-down event when you press the button again, and finally either a double-click or a double-drag event. If you click a button twice and then press it again, all in quick succession, Emacs generates a "triple-down" event, followed by either a "triple-click" or a "triple-drag". The event types of these events contain 'triple' instead of 'double'. If any triple event has no binding, Emacs uses the binding that it would use for the corresponding double event. If you click a button three or more times and then press it again, the events for the presses beyond the third are all triple events. Emacs does not have separate event types for quadruple, quintuple, etc. events. However, you can look at the event list to find out precisely how many times the button was pressed. -- Function: event-click-count event This function returns the number of consecutive button presses that led up to EVENT. If EVENT is a double-down, double-click or double-drag event, the value is 2. If EVENT is a triple event, the value is 3 or greater. If EVENT is an ordinary mouse event (not a repeat event), the value is 1. -- User Option: double-click-fuzz To generate repeat events, successive mouse button presses must be at approximately the same screen position. The value of 'double-click-fuzz' specifies the maximum number of pixels the mouse may be moved (horizontally or vertically) between two successive clicks to make a double-click. This variable is also the threshold for motion of the mouse to count as a drag. -- User Option: double-click-time To generate repeat events, the number of milliseconds between successive button presses must be less than the value of 'double-click-time'. Setting 'double-click-time' to 'nil' disables multi-click detection entirely. Setting it to 't' removes the time limit; Emacs then detects multi-clicks by position only. File: elisp.info, Node: Motion Events, Next: Focus Events, Prev: Repeat Events, Up: Input Events 21.7.8 Motion Events -------------------- Emacs sometimes generates "mouse motion" events to describe motion of the mouse without any button activity. Mouse motion events are represented by lists that look like this: (mouse-movement POSITION) POSITION is a mouse position list (*note Click Events::), specifying the current position of the mouse cursor. The special form 'track-mouse' enables generation of motion events within its body. Outside of 'track-mouse' forms, Emacs does not generate events for mere motion of the mouse, and these events do not appear. *Note Mouse Tracking::. File: elisp.info, Node: Focus Events, Next: Misc Events, Prev: Motion Events, Up: Input Events 21.7.9 Focus Events ------------------- Window systems provide general ways for the user to control which window gets keyboard input. This choice of window is called the "focus". When the user does something to switch between Emacs frames, that generates a "focus event". The normal definition of a focus event, in the global keymap, is to select a new frame within Emacs, as the user would expect. *Note Input Focus::. Focus events are represented in Lisp as lists that look like this: (switch-frame NEW-FRAME) where NEW-FRAME is the frame switched to. Some X window managers are set up so that just moving the mouse into a window is enough to set the focus there. Usually, there is no need for a Lisp program to know about the focus change until some other kind of input arrives. Emacs generates a focus event only when the user actually types a keyboard key or presses a mouse button in the new frame; just moving the mouse between frames does not generate a focus event. A focus event in the middle of a key sequence would garble the sequence. So Emacs never generates a focus event in the middle of a key sequence. If the user changes focus in the middle of a key sequence--that is, after a prefix key--then Emacs reorders the events so that the focus event comes either before or after the multi-event key sequence, and not within it. File: elisp.info, Node: Misc Events, Next: Event Examples, Prev: Focus Events, Up: Input Events 21.7.10 Miscellaneous System Events ----------------------------------- A few other event types represent occurrences within the system. '(delete-frame (FRAME))' This kind of event indicates that the user gave the window manager a command to delete a particular window, which happens to be an Emacs frame. The standard definition of the 'delete-frame' event is to delete FRAME. '(iconify-frame (FRAME))' This kind of event indicates that the user iconified FRAME using the window manager. Its standard definition is 'ignore'; since the frame has already been iconified, Emacs has no work to do. The purpose of this event type is so that you can keep track of such events if you want to. '(make-frame-visible (FRAME))' This kind of event indicates that the user deiconified FRAME using the window manager. Its standard definition is 'ignore'; since the frame has already been made visible, Emacs has no work to do. '(wheel-up POSITION)' '(wheel-down POSITION)' These kinds of event are generated by moving a mouse wheel. The POSITION element is a mouse position list (*note Click Events::), specifying the position of the mouse cursor when the event occurred. This kind of event is generated only on some kinds of systems. On some systems, 'mouse-4' and 'mouse-5' are used instead. For portable code, use the variables 'mouse-wheel-up-event' and 'mouse-wheel-down-event' defined in 'mwheel.el' to determine what event types to expect for the mouse wheel. '(drag-n-drop POSITION FILES)' This kind of event is generated when a group of files is selected in an application outside of Emacs, and then dragged and dropped onto an Emacs frame. The element POSITION is a list describing the position of the event, in the same format as used in a mouse-click event (*note Click Events::), and FILES is the list of file names that were dragged and dropped. The usual way to handle this event is by visiting these files. This kind of event is generated, at present, only on some kinds of systems. 'help-echo' This kind of event is generated when a mouse pointer moves onto a portion of buffer text which has a 'help-echo' text property. The generated event has this form: (help-echo FRAME HELP WINDOW OBJECT POS) The precise meaning of the event parameters and the way these parameters are used to display the help-echo text are described in *note Text help-echo::. 'sigusr1' 'sigusr2' These events are generated when the Emacs process receives the signals 'SIGUSR1' and 'SIGUSR2'. They contain no additional data because signals do not carry additional information. They can be useful for debugging (*note Error Debugging::). To catch a user signal, bind the corresponding event to an interactive command in the 'special-event-map' (*note Active Keymaps::). The command is called with no arguments, and the specific signal event is available in 'last-input-event'. For example: (defun sigusr-handler () (interactive) (message "Caught signal %S" last-input-event)) (define-key special-event-map [sigusr1] 'sigusr-handler) To test the signal handler, you can make Emacs send a signal to itself: (signal-process (emacs-pid) 'sigusr1) 'language-change' This kind of event is generated on MS-Windows when the input language has changed. This typically means that the keyboard keys will send to Emacs characters from a different language. The generated event has this form: (language-change FRAME CODEPAGE LANGUAGE-ID) Here FRAME is the frame which was current when the input language changed; CODEPAGE is the new codepage number; and LANGUAGE-ID is the numerical ID of the new input language. The coding-system (*note Coding Systems::) that corresponds to CODEPAGE is 'cpCODEPAGE' or 'windows-CODEPAGE'. To convert LANGUAGE-ID to a string (e.g., to use it for various language-dependent features, such as 'set-language-environment'), use the 'w32-get-locale-info' function, like this: ;; Get the abbreviated language name, such as "ENU" for English (w32-get-locale-info language-id) ;; Get the full English name of the language, ;; such as "English (United States)" (w32-get-locale-info language-id 4097) ;; Get the full localized name of the language (w32-get-locale-info language-id t) If one of these events arrives in the middle of a key sequence--that is, after a prefix key--then Emacs reorders the events so that this event comes either before or after the multi-event key sequence, not within it. File: elisp.info, Node: Event Examples, Next: Classifying Events, Prev: Misc Events, Up: Input Events 21.7.11 Event Examples ---------------------- If the user presses and releases the left mouse button over the same location, that generates a sequence of events like this: (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320)) (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180)) While holding the control key down, the user might hold down the second mouse button, and drag the mouse from one line to the next. That produces two events, as shown here: (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)) (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219) (#<window 18 on NEWS> 3510 (0 . 28) -729648)) While holding down the meta and shift keys, the user might press the second mouse button on the window's mode line, and then drag the mouse into another window. That produces a pair of events like these: (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)) (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844) (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3) -453816)) To handle a SIGUSR1 signal, define an interactive function, and bind it to the 'signal usr1' event sequence: (defun usr1-handler () (interactive) (message "Got USR1 signal")) (global-set-key [signal usr1] 'usr1-handler) File: elisp.info, Node: Classifying Events, Next: Accessing Mouse, Prev: Event Examples, Up: Input Events 21.7.12 Classifying Events -------------------------- Every event has an "event type", which classifies the event for key binding purposes. For a keyboard event, the event type equals the event value; thus, the event type for a character is the character, and the event type for a function key symbol is the symbol itself. For events that are lists, the event type is the symbol in the CAR of the list. Thus, the event type is always a symbol or a character. Two events of the same type are equivalent where key bindings are concerned; thus, they always run the same command. That does not necessarily mean they do the same things, however, as some commands look at the whole event to decide what to do. For example, some commands use the location of a mouse event to decide where in the buffer to act. Sometimes broader classifications of events are useful. For example, you might want to ask whether an event involved the <META> key, regardless of which other key or mouse button was used. The functions 'event-modifiers' and 'event-basic-type' are provided to get such information conveniently. -- Function: event-modifiers event This function returns a list of the modifiers that EVENT has. The modifiers are symbols; they include 'shift', 'control', 'meta', 'alt', 'hyper' and 'super'. In addition, the modifiers list of a mouse event symbol always contains one of 'click', 'drag', and 'down'. For double or triple events, it also contains 'double' or 'triple'. The argument EVENT may be an entire event object, or just an event type. If EVENT is a symbol that has never been used in an event that has been read as input in the current Emacs session, then 'event-modifiers' can return 'nil', even when EVENT actually has modifiers. Here are some examples: (event-modifiers ?a) => nil (event-modifiers ?A) => (shift) (event-modifiers ?\C-a) => (control) (event-modifiers ?\C-%) => (control) (event-modifiers ?\C-\S-a) => (control shift) (event-modifiers 'f5) => nil (event-modifiers 's-f5) => (super) (event-modifiers 'M-S-f5) => (meta shift) (event-modifiers 'mouse-1) => (click) (event-modifiers 'down-mouse-1) => (down) The modifiers list for a click event explicitly contains 'click', but the event symbol name itself does not contain 'click'. -- Function: event-basic-type event This function returns the key or mouse button that EVENT describes, with all modifiers removed. The EVENT argument is as in 'event-modifiers'. For example: (event-basic-type ?a) => 97 (event-basic-type ?A) => 97 (event-basic-type ?\C-a) => 97 (event-basic-type ?\C-\S-a) => 97 (event-basic-type 'f5) => f5 (event-basic-type 's-f5) => f5 (event-basic-type 'M-S-f5) => f5 (event-basic-type 'down-mouse-1) => mouse-1 -- Function: mouse-movement-p object This function returns non-'nil' if OBJECT is a mouse movement event. -- Function: event-convert-list list This function converts a list of modifier names and a basic event type to an event type which specifies all of them. The basic event type must be the last element of the list. For example, (event-convert-list '(control ?a)) => 1 (event-convert-list '(control meta ?a)) => -134217727 (event-convert-list '(control super f1)) => C-s-f1 File: elisp.info, Node: Accessing Mouse, Next: Accessing Scroll, Prev: Classifying Events, Up: Input Events 21.7.13 Accessing Mouse Events ------------------------------ This section describes convenient functions for accessing the data in a mouse button or motion event. The following two functions return a mouse position list (*note Click Events::), specifying the position of a mouse event. -- Function: event-start event This returns the starting position of EVENT. If EVENT is a click or button-down event, this returns the location of the event. If EVENT is a drag event, this returns the drag's starting position. -- Function: event-end event This returns the ending position of EVENT. If EVENT is a drag event, this returns the position where the user released the mouse button. If EVENT is a click or button-down event, the value is actually the starting position, which is the only position such events have. -- Function: posnp object This function returns non-'nil' if OBJECT is a mouse position list, in either of the formats documented in *note Click Events::); and 'nil' otherwise. These functions take a mouse position list as argument, and return various parts of it: -- Function: posn-window position Return the window that POSITION is in. -- Function: posn-area position Return the window area recorded in POSITION. It returns 'nil' when the event occurred in the text area of the window; otherwise, it is a symbol identifying the area in which the event occurred. -- Function: posn-point position Return the buffer position in POSITION. When the event occurred in the text area of the window, in a marginal area, or on a fringe, this is an integer specifying a buffer position. Otherwise, the value is undefined. -- Function: posn-x-y position Return the pixel-based x and y coordinates in POSITION, as a cons cell '(X . Y)'. These coordinates are relative to the window given by 'posn-window'. This example shows how to convert the window-relative coordinates in the text area of a window into frame-relative coordinates: (defun frame-relative-coordinates (position) "Return frame-relative coordinates from POSITION. POSITION is assumed to lie in a window text area." (let* ((x-y (posn-x-y position)) (window (posn-window position)) (edges (window-inside-pixel-edges window))) (cons (+ (car x-y) (car edges)) (+ (cdr x-y) (cadr edges))))) -- Function: posn-col-row position This function returns a cons cell '(COL . ROW)', containing the estimated column and row corresponding to buffer position POSITION. The return value is given in units of the frame's default character width and height, as computed from the X and Y values corresponding to POSITION. (So, if the actual characters have non-default sizes, the actual row and column may differ from these computed values.) Note that ROW is counted from the top of the text area. If the window possesses a header line (*note Header Lines::), it is _not_ counted as the first line. -- Function: posn-actual-col-row position Return the actual row and column in POSITION, as a cons cell '(COL . ROW)'. The values are the actual row and column numbers in the window. *Note Click Events::, for details. It returns 'nil' if POSITION does not include actual positions values. -- Function: posn-string position Return the string object in POSITION, either 'nil', or a cons cell '(STRING . STRING-POS)'. -- Function: posn-image position Return the image object in POSITION, either 'nil', or an image '(image ...)'. -- Function: posn-object position Return the image or string object in POSITION, either 'nil', an image '(image ...)', or a cons cell '(STRING . STRING-POS)'. -- Function: posn-object-x-y position Return the pixel-based x and y coordinates relative to the upper left corner of the object in POSITION as a cons cell '(DX . DY)'. If the POSITION is a buffer position, return the relative position in the character at that position. -- Function: posn-object-width-height position Return the pixel width and height of the object in POSITION as a cons cell '(WIDTH . HEIGHT)'. If the POSITION is a buffer position, return the size of the character at that position. -- Function: posn-timestamp position Return the timestamp in POSITION. This is the time at which the event occurred, in milliseconds. These functions compute a position list given particular buffer position or screen position. You can access the data in this position list with the functions described above. -- Function: posn-at-point &optional pos window This function returns a position list for position POS in WINDOW. POS defaults to point in WINDOW; WINDOW defaults to the selected window. 'posn-at-point' returns 'nil' if POS is not visible in WINDOW. -- Function: posn-at-x-y x y &optional frame-or-window whole This function returns position information corresponding to pixel coordinates X and Y in a specified frame or window, FRAME-OR-WINDOW, which defaults to the selected window. The coordinates X and Y are relative to the frame or window used. If WHOLE is 'nil', the coordinates are relative to the window text area, otherwise they are relative to the entire window area including scroll bars, margins and fringes. File: elisp.info, Node: Accessing Scroll, Next: Strings of Events, Prev: Accessing Mouse, Up: Input Events 21.7.14 Accessing Scroll Bar Events ----------------------------------- These functions are useful for decoding scroll bar events. -- Function: scroll-bar-event-ratio event This function returns the fractional vertical position of a scroll bar event within the scroll bar. The value is a cons cell '(PORTION . WHOLE)' containing two integers whose ratio is the fractional position. -- Function: scroll-bar-scale ratio total This function multiplies (in effect) RATIO by TOTAL, rounding the result to an integer. The argument RATIO is not a number, but rather a pair '(NUM . DENOM)'--typically a value returned by 'scroll-bar-event-ratio'. This function is handy for scaling a position on a scroll bar into a buffer position. Here's how to do that: (+ (point-min) (scroll-bar-scale (posn-x-y (event-start event)) (- (point-max) (point-min)))) Recall that scroll bar events have two integers forming a ratio, in place of a pair of x and y coordinates. File: elisp.info, Node: Strings of Events, Prev: Accessing Scroll, Up: Input Events 21.7.15 Putting Keyboard Events in Strings ------------------------------------------ In most of the places where strings are used, we conceptualize the string as containing text characters--the same kind of characters found in buffers or files. Occasionally Lisp programs use strings that conceptually contain keyboard characters; for example, they may be key sequences or keyboard macro definitions. However, storing keyboard characters in a string is a complex matter, for reasons of historical compatibility, and it is not always possible. We recommend that new programs avoid dealing with these complexities by not storing keyboard events in strings. Here is how to do that: * Use vectors instead of strings for key sequences, when you plan to use them for anything other than as arguments to 'lookup-key' and 'define-key'. For example, you can use 'read-key-sequence-vector' instead of 'read-key-sequence', and 'this-command-keys-vector' instead of 'this-command-keys'. * Use vectors to write key sequence constants containing meta characters, even when passing them directly to 'define-key'. * When you have to look at the contents of a key sequence that might be a string, use 'listify-key-sequence' (*note Event Input Misc::) first, to convert it to a list. The complexities stem from the modifier bits that keyboard input characters can include. Aside from the Meta modifier, none of these modifier bits can be included in a string, and the Meta modifier is allowed only in special cases. The earliest GNU Emacs versions represented meta characters as codes in the range of 128 to 255. At that time, the basic character codes ranged from 0 to 127, so all keyboard character codes did fit in a string. Many Lisp programs used '\M-' in string constants to stand for meta characters, especially in arguments to 'define-key' and similar functions, and key sequences and sequences of events were always represented as strings. When we added support for larger basic character codes beyond 127, and additional modifier bits, we had to change the representation of meta characters. Now the flag that represents the Meta modifier in a character is 2**27 and such numbers cannot be included in a string. To support programs with '\M-' in string constants, there are special rules for including certain meta characters in a string. Here are the rules for interpreting a string as a sequence of input characters: * If the keyboard character value is in the range of 0 to 127, it can go in the string unchanged. * The meta variants of those characters, with codes in the range of 2**27 to 2**27+127, can also go in the string, but you must change their numeric values. You must set the 2**7 bit instead of the 2**27 bit, resulting in a value between 128 and 255. Only a unibyte string can include these codes. * Non-ASCII characters above 256 can be included in a multibyte string. * Other keyboard character events cannot fit in a string. This includes keyboard events in the range of 128 to 255. Functions such as 'read-key-sequence' that construct strings of keyboard input characters follow these rules: they construct vectors instead of strings, when the events won't fit in a string. When you use the read syntax '\M-' in a string, it produces a code in the range of 128 to 255--the same code that you get if you modify the corresponding keyboard event to put it in the string. Thus, meta events in strings work consistently regardless of how they get into the strings. However, most programs would do well to avoid these issues by following the recommendations at the beginning of this section. File: elisp.info, Node: Reading Input, Next: Special Events, Prev: Input Events, Up: Command Loop 21.8 Reading Input ================== The editor command loop reads key sequences using the function 'read-key-sequence', which uses 'read-event'. These and other functions for event input are also available for use in Lisp programs. See also 'momentary-string-display' in *note Temporary Displays::, and 'sit-for' in *note Waiting::. *Note Terminal Input::, for functions and variables for controlling terminal input modes and debugging terminal input. For higher-level input facilities, see *note Minibuffers::. * Menu: * Key Sequence Input:: How to read one key sequence. * Reading One Event:: How to read just one event. * Event Mod:: How Emacs modifies events as they are read. * Invoking the Input Method:: How reading an event uses the input method. * Quoted Character Input:: Asking the user to specify a character. * Event Input Misc:: How to reread or throw away input events. File: elisp.info, Node: Key Sequence Input, Next: Reading One Event, Up: Reading Input 21.8.1 Key Sequence Input ------------------------- The command loop reads input a key sequence at a time, by calling 'read-key-sequence'. Lisp programs can also call this function; for example, 'describe-key' uses it to read the key to describe. -- Function: read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop This function reads a key sequence and returns it as a string or vector. It keeps reading events until it has accumulated a complete key sequence; that is, enough to specify a non-prefix command using the currently active keymaps. (Remember that a key sequence that starts with a mouse event is read using the keymaps of the buffer in the window that the mouse was in, not the current buffer.) If the events are all characters and all can fit in a string, then 'read-key-sequence' returns a string (*note Strings of Events::). Otherwise, it returns a vector, since a vector can hold all kinds of events--characters, symbols, and lists. The elements of the string or vector are the events in the key sequence. Reading a key sequence includes translating the events in various ways. *Note Translation Keymaps::. The argument PROMPT is either a string to be displayed in the echo area as a prompt, or 'nil', meaning not to display a prompt. The argument CONTINUE-ECHO, if non-'nil', means to echo this key as a continuation of the previous key. Normally any upper case event is converted to lower case if the original event is undefined and the lower case equivalent is defined. The argument DONT-DOWNCASE-LAST, if non-'nil', means do not convert the last event to lower case. This is appropriate for reading a key sequence to be defined. The argument SWITCH-FRAME-OK, if non-'nil', means that this function should process a 'switch-frame' event if the user switches frames before typing anything. If the user switches frames in the middle of a key sequence, or at the start of the sequence but SWITCH-FRAME-OK is 'nil', then the event will be put off until after the current key sequence. The argument COMMAND-LOOP, if non-'nil', means that this key sequence is being read by something that will read commands one after another. It should be 'nil' if the caller will read just one key sequence. In the following example, Emacs displays the prompt '?' in the echo area, and then the user types 'C-x C-f'. (read-key-sequence "?") ---------- Echo Area ---------- ?C-x C-f ---------- Echo Area ---------- => "^X^F" The function 'read-key-sequence' suppresses quitting: 'C-g' typed while reading with this function works like any other character, and does not set 'quit-flag'. *Note Quitting::. -- Function: read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop This is like 'read-key-sequence' except that it always returns the key sequence as a vector, never as a string. *Note Strings of Events::. If an input character is upper-case (or has the shift modifier) and has no key binding, but its lower-case equivalent has one, then 'read-key-sequence' converts the character to lower case. Note that 'lookup-key' does not perform case conversion in this way. When reading input results in such a "shift-translation", Emacs sets the variable 'this-command-keys-shift-translated' to a non-'nil' value. Lisp programs can examine this variable if they need to modify their behavior when invoked by shift-translated keys. For example, the function 'handle-shift-selection' examines the value of this variable to determine how to activate or deactivate the region (*note handle-shift-selection: The Mark.). The function 'read-key-sequence' also transforms some mouse events. It converts unbound drag events into click events, and discards unbound button-down events entirely. It also reshuffles focus events and miscellaneous window events so that they never appear in a key sequence with any other events. When mouse events occur in special parts of a window, such as a mode line or a scroll bar, the event type shows nothing special--it is the same symbol that would normally represent that combination of mouse button and modifier keys. The information about the window part is kept elsewhere in the event--in the coordinates. But 'read-key-sequence' translates this information into imaginary "prefix keys", all of which are symbols: 'header-line', 'horizontal-scroll-bar', 'menu-bar', 'mode-line', 'vertical-line', and 'vertical-scroll-bar'. You can define meanings for mouse clicks in special window parts by defining key sequences using these imaginary prefix keys. For example, if you call 'read-key-sequence' and then click the mouse on the window's mode line, you get two events, like this: (read-key-sequence "Click on the mode line: ") => [mode-line (mouse-1 (#<window 6 on NEWS> mode-line (40 . 63) 5959987))] -- Variable: num-input-keys This variable's value is the number of key sequences processed so far in this Emacs session. This includes key sequences read from the terminal and key sequences read from keyboard macros being executed. File: elisp.info, Node: Reading One Event, Next: Event Mod, Prev: Key Sequence Input, Up: Reading Input 21.8.2 Reading One Event ------------------------ The lowest level functions for command input are 'read-event', 'read-char', and 'read-char-exclusive'. -- Function: read-event &optional prompt inherit-input-method seconds This function reads and returns the next event of command input, waiting if necessary until an event is available. Events can come directly from the user or from a keyboard macro. If the optional argument PROMPT is non-'nil', it should be a string to display in the echo area as a prompt. Otherwise, 'read-event' does not display any message to indicate it is waiting for input; instead, it prompts by echoing: it displays descriptions of the events that led to or were read by the current command. *Note The Echo Area::. If INHERIT-INPUT-METHOD is non-'nil', then the current input method (if any) is employed to make it possible to enter a non-ASCII character. Otherwise, input method handling is disabled for reading this event. If 'cursor-in-echo-area' is non-'nil', then 'read-event' moves the cursor temporarily to the echo area, to the end of any message displayed there. Otherwise 'read-event' does not move the cursor. If SECONDS is non-'nil', it should be a number specifying the maximum time to wait for input, in seconds. If no input arrives within that time, 'read-event' stops waiting and returns 'nil'. A floating-point value for SECONDS means to wait for a fractional number of seconds. Some systems support only a whole number of seconds; on these systems, SECONDS is rounded down. If SECONDS is 'nil', 'read-event' waits as long as necessary for input to arrive. If SECONDS is 'nil', Emacs is considered idle while waiting for user input to arrive. Idle timers--those created with 'run-with-idle-timer' (*note Idle Timers::)--can run during this period. However, if SECONDS is non-'nil', the state of idleness remains unchanged. If Emacs is non-idle when 'read-event' is called, it remains non-idle throughout the operation of 'read-event'; if Emacs is idle (which can happen if the call happens inside an idle timer), it remains idle. If 'read-event' gets an event that is defined as a help character, then in some cases 'read-event' processes the event directly without returning. *Note Help Functions::. Certain other events, called "special events", are also processed directly within 'read-event' (*note Special Events::). Here is what happens if you call 'read-event' and then press the right-arrow function key: (read-event) => right -- Function: read-char &optional prompt inherit-input-method seconds This function reads and returns a character of command input. If the user generates an event which is not a character (i.e., a mouse click or function key event), 'read-char' signals an error. The arguments work as in 'read-event'. In the first example, the user types the character '1' (ASCII code 49). The second example shows a keyboard macro definition that calls 'read-char' from the minibuffer using 'eval-expression'. 'read-char' reads the keyboard macro's very next character, which is '1'. Then 'eval-expression' displays its return value in the echo area. (read-char) => 49 ;; We assume here you use 'M-:' to evaluate this. (symbol-function 'foo) => "^[:(read-char)^M1" (execute-kbd-macro 'foo) -| 49 => nil -- Function: read-char-exclusive &optional prompt inherit-input-method seconds This function reads and returns a character of command input. If the user generates an event which is not a character, 'read-char-exclusive' ignores it and reads another event, until it gets a character. The arguments work as in 'read-event'. None of the above functions suppress quitting. -- Variable: num-nonmacro-input-events This variable holds the total number of input events received so far from the terminal--not counting those generated by keyboard macros. We emphasize that, unlike 'read-key-sequence', the functions 'read-event', 'read-char', and 'read-char-exclusive' do not perform the translations described in *note Translation Keymaps::. If you wish to read a single key taking these translations into account, use the function 'read-key': -- Function: read-key &optional prompt This function reads a single key. It is "intermediate" between 'read-key-sequence' and 'read-event'. Unlike the former, it reads a single key, not a key sequence. Unlike the latter, it does not return a raw event, but decodes and translates the user input according to 'input-decode-map', 'local-function-key-map', and 'key-translation-map' (*note Translation Keymaps::). The argument PROMPT is either a string to be displayed in the echo area as a prompt, or 'nil', meaning not to display a prompt. -- Function: read-char-choice prompt chars &optional inhibit-quit This function uses 'read-key' to read and return a single character. It ignores any input that is not a member of CHARS, a list of accepted characters. Optionally, it will also ignore keyboard-quit events while it is waiting for valid input. If you bind 'help-form' (*note Help Functions::) to a non-'nil' value while calling 'read-char-choice', then pressing 'help-char' causes it to evaluate 'help-form' and display the result. It then continues to wait for a valid input character, or keyboard-quit. File: elisp.info, Node: Event Mod, Next: Invoking the Input Method, Prev: Reading One Event, Up: Reading Input 21.8.3 Modifying and Translating Input Events --------------------------------------------- Emacs modifies every event it reads according to 'extra-keyboard-modifiers', then translates it through 'keyboard-translate-table' (if applicable), before returning it from 'read-event'. -- Variable: extra-keyboard-modifiers This variable lets Lisp programs "press" the modifier keys on the keyboard. The value is a character. Only the modifiers of the character matter. Each time the user types a keyboard key, it is altered as if those modifier keys were held down. For instance, if you bind 'extra-keyboard-modifiers' to '?\C-\M-a', then all keyboard input characters typed during the scope of the binding will have the control and meta modifiers applied to them. The character '?\C-@', equivalent to the integer 0, does not count as a control character for this purpose, but as a character with no modifiers. Thus, setting 'extra-keyboard-modifiers' to zero cancels any modification. When using a window system, the program can "press" any of the modifier keys in this way. Otherwise, only the <CTL> and <META> keys can be virtually pressed. Note that this variable applies only to events that really come from the keyboard, and has no effect on mouse events or any other events. -- Variable: keyboard-translate-table This terminal-local variable is the translate table for keyboard characters. It lets you reshuffle the keys on the keyboard without changing any command bindings. Its value is normally a char-table, or else 'nil'. (It can also be a string or vector, but this is considered obsolete.) If 'keyboard-translate-table' is a char-table (*note Char-Tables::), then each character read from the keyboard is looked up in this char-table. If the value found there is non-'nil', then it is used instead of the actual input character. Note that this translation is the first thing that happens to a character after it is read from the terminal. Record-keeping features such as 'recent-keys' and dribble files record the characters after translation. Note also that this translation is done before the characters are supplied to input methods (*note Input Methods::). Use 'translation-table-for-input' (*note Translation of Characters::), if you want to translate characters after input methods operate. -- Function: keyboard-translate from to This function modifies 'keyboard-translate-table' to translate character code FROM into character code TO. It creates the keyboard translate table if necessary. Here's an example of using the 'keyboard-translate-table' to make 'C-x', 'C-c' and 'C-v' perform the cut, copy and paste operations: (keyboard-translate ?\C-x 'control-x) (keyboard-translate ?\C-c 'control-c) (keyboard-translate ?\C-v 'control-v) (global-set-key [control-x] 'kill-region) (global-set-key [control-c] 'kill-ring-save) (global-set-key [control-v] 'yank) On a graphical terminal that supports extended ASCII input, you can still get the standard Emacs meanings of one of those characters by typing it with the shift key. That makes it a different character as far as keyboard translation is concerned, but it has the same usual meaning. *Note Translation Keymaps::, for mechanisms that translate event sequences at the level of 'read-key-sequence'. File: elisp.info, Node: Invoking the Input Method, Next: Quoted Character Input, Prev: Event Mod, Up: Reading Input 21.8.4 Invoking the Input Method -------------------------------- The event-reading functions invoke the current input method, if any (*note Input Methods::). If the value of 'input-method-function' is non-'nil', it should be a function; when 'read-event' reads a printing character (including <SPC>) with no modifier bits, it calls that function, passing the character as an argument. -- Variable: input-method-function If this is non-'nil', its value specifies the current input method function. *Warning:* don't bind this variable with 'let'. It is often buffer-local, and if you bind it around reading input (which is exactly when you _would_ bind it), switching buffers asynchronously while Emacs is waiting will cause the value to be restored in the wrong buffer. The input method function should return a list of events which should be used as input. (If the list is 'nil', that means there is no input, so 'read-event' waits for another event.) These events are processed before the events in 'unread-command-events' (*note Event Input Misc::). Events returned by the input method function are not passed to the input method function again, even if they are printing characters with no modifier bits. If the input method function calls 'read-event' or 'read-key-sequence', it should bind 'input-method-function' to 'nil' first, to prevent recursion. The input method function is not called when reading the second and subsequent events of a key sequence. Thus, these characters are not subject to input method processing. The input method function should test the values of 'overriding-local-map' and 'overriding-terminal-local-map'; if either of these variables is non-'nil', the input method should put its argument into a list and return that list with no further processing. File: elisp.info, Node: Quoted Character Input, Next: Event Input Misc, Prev: Invoking the Input Method, Up: Reading Input 21.8.5 Quoted Character Input ----------------------------- You can use the function 'read-quoted-char' to ask the user to specify a character, and allow the user to specify a control or meta character conveniently, either literally or as an octal character code. The command 'quoted-insert' uses this function. -- Function: read-quoted-char &optional prompt This function is like 'read-char', except that if the first character read is an octal digit (0-7), it reads any number of octal digits (but stopping if a non-octal digit is found), and returns the character represented by that numeric character code. If the character that terminates the sequence of octal digits is <RET>, it is discarded. Any other terminating character is used as input after this function returns. Quitting is suppressed when the first character is read, so that the user can enter a 'C-g'. *Note Quitting::. If PROMPT is supplied, it specifies a string for prompting the user. The prompt string is always displayed in the echo area, followed by a single '-'. In the following example, the user types in the octal number 177 (which is 127 in decimal). (read-quoted-char "What character") ---------- Echo Area ---------- What character 1 7 7- ---------- Echo Area ---------- => 127 File: elisp.info, Node: Event Input Misc, Prev: Quoted Character Input, Up: Reading Input 21.8.6 Miscellaneous Event Input Features ----------------------------------------- This section describes how to "peek ahead" at events without using them up, how to check for pending input, and how to discard pending input. See also the function 'read-passwd' (*note Reading a Password::). -- Variable: unread-command-events This variable holds a list of events waiting to be read as command input. The events are used in the order they appear in the list, and removed one by one as they are used. The variable is needed because in some cases a function reads an event and then decides not to use it. Storing the event in this variable causes it to be processed normally, by the command loop or by the functions to read command input. For example, the function that implements numeric prefix arguments reads any number of digits. When it finds a non-digit event, it must unread the event so that it can be read normally by the command loop. Likewise, incremental search uses this feature to unread events with no special meaning in a search, because these events should exit the search and then execute normally. The reliable and easy way to extract events from a key sequence so as to put them in 'unread-command-events' is to use 'listify-key-sequence' (see below). Normally you add events to the front of this list, so that the events most recently unread will be reread first. Events read from this list are not normally added to the current command's key sequence (as returned by, e.g., 'this-command-keys'), as the events will already have been added once as they were read for the first time. An element of the form '(t . EVENT)' forces EVENT to be added to the current command's key sequence. -- Function: listify-key-sequence key This function converts the string or vector KEY to a list of individual events, which you can put in 'unread-command-events'. -- Function: input-pending-p This function determines whether any command input is currently available to be read. It returns immediately, with value 't' if there is available input, 'nil' otherwise. On rare occasions it may return 't' when no input is available. -- Variable: last-input-event This variable records the last terminal input event read, whether as part of a command or explicitly by a Lisp program. In the example below, the Lisp program reads the character '1', ASCII code 49. It becomes the value of 'last-input-event', while 'C-e' (we assume 'C-x C-e' command is used to evaluate this expression) remains the value of 'last-command-event'. (progn (print (read-char)) (print last-command-event) last-input-event) -| 49 -| 5 => 49 -- Macro: while-no-input body... This construct runs the BODY forms and returns the value of the last one--but only if no input arrives. If any input arrives during the execution of the BODY forms, it aborts them (working much like a quit). The 'while-no-input' form returns 'nil' if aborted by a real quit, and returns 't' if aborted by arrival of other input. If a part of BODY binds 'inhibit-quit' to non-'nil', arrival of input during those parts won't cause an abort until the end of that part. If you want to be able to distinguish all possible values computed by BODY from both kinds of abort conditions, write the code like this: (while-no-input (list (progn . BODY))) -- Function: discard-input This function discards the contents of the terminal input buffer and cancels any keyboard macro that might be in the process of definition. It returns 'nil'. In the following example, the user may type a number of characters right after starting the evaluation of the form. After the 'sleep-for' finishes sleeping, 'discard-input' discards any characters typed during the sleep. (progn (sleep-for 2) (discard-input)) => nil File: elisp.info, Node: Special Events, Next: Waiting, Prev: Reading Input, Up: Command Loop 21.9 Special Events =================== Certain "special events" are handled at a very low level--as soon as they are read. The 'read-event' function processes these events itself, and never returns them. Instead, it keeps waiting for the first event that is not special and returns that one. Special events do not echo, they are never grouped into key sequences, and they never appear in the value of 'last-command-event' or '(this-command-keys)'. They do not discard a numeric argument, they cannot be unread with 'unread-command-events', they may not appear in a keyboard macro, and they are not recorded in a keyboard macro while you are defining one. Special events do, however, appear in 'last-input-event' immediately after they are read, and this is the way for the event's definition to find the actual event. The events types 'iconify-frame', 'make-frame-visible', 'delete-frame', 'drag-n-drop', 'language-change', and user signals like 'sigusr1' are normally handled in this way. The keymap which defines how to handle special events--and which events are special--is in the variable 'special-event-map' (*note Active Keymaps::). File: elisp.info, Node: Waiting, Next: Quitting, Prev: Special Events, Up: Command Loop 21.10 Waiting for Elapsed Time or Input ======================================= The wait functions are designed to wait for a certain amount of time to pass or until there is input. For example, you may wish to pause in the middle of a computation to allow the user time to view the display. 'sit-for' pauses and updates the screen, and returns immediately if input comes in, while 'sleep-for' pauses without updating the screen. -- Function: sit-for seconds &optional nodisp This function performs redisplay (provided there is no pending input from the user), then waits SECONDS seconds, or until input is available. The usual purpose of 'sit-for' is to give the user time to read text that you display. The value is 't' if 'sit-for' waited the full time with no input arriving (*note Event Input Misc::). Otherwise, the value is 'nil'. The argument SECONDS need not be an integer. If it is a floating point number, 'sit-for' waits for a fractional number of seconds. Some systems support only a whole number of seconds; on these systems, SECONDS is rounded down. The expression '(sit-for 0)' is equivalent to '(redisplay)', i.e., it requests a redisplay, without any delay, if there is no pending input. *Note Forcing Redisplay::. If NODISP is non-'nil', then 'sit-for' does not redisplay, but it still returns as soon as input is available (or when the timeout elapses). In batch mode (*note Batch Mode::), 'sit-for' cannot be interrupted, even by input from the standard input descriptor. It is thus equivalent to 'sleep-for', which is described below. It is also possible to call 'sit-for' with three arguments, as '(sit-for SECONDS MILLISEC NODISP)', but that is considered obsolete. -- Function: sleep-for seconds &optional millisec This function simply pauses for SECONDS seconds without updating the display. It pays no attention to available input. It returns 'nil'. The argument SECONDS need not be an integer. If it is a floating point number, 'sleep-for' waits for a fractional number of seconds. Some systems support only a whole number of seconds; on these systems, SECONDS is rounded down. The optional argument MILLISEC specifies an additional waiting period measured in milliseconds. This adds to the period specified by SECONDS. If the system doesn't support waiting fractions of a second, you get an error if you specify nonzero MILLISEC. Use 'sleep-for' when you wish to guarantee a delay. *Note Time of Day::, for functions to get the current time. File: elisp.info, Node: Quitting, Next: Prefix Command Arguments, Prev: Waiting, Up: Command Loop 21.11 Quitting ============== Typing 'C-g' while a Lisp function is running causes Emacs to "quit" whatever it is doing. This means that control returns to the innermost active command loop. Typing 'C-g' while the command loop is waiting for keyboard input does not cause a quit; it acts as an ordinary input character. In the simplest case, you cannot tell the difference, because 'C-g' normally runs the command 'keyboard-quit', whose effect is to quit. However, when 'C-g' follows a prefix key, they combine to form an undefined key. The effect is to cancel the prefix key as well as any prefix argument. In the minibuffer, 'C-g' has a different definition: it aborts out of the minibuffer. This means, in effect, that it exits the minibuffer and then quits. (Simply quitting would return to the command loop _within_ the minibuffer.) The reason why 'C-g' does not quit directly when the command reader is reading input is so that its meaning can be redefined in the minibuffer in this way. 'C-g' following a prefix key is not redefined in the minibuffer, and it has its normal effect of canceling the prefix key and prefix argument. This too would not be possible if 'C-g' always quit directly. When 'C-g' does directly quit, it does so by setting the variable 'quit-flag' to 't'. Emacs checks this variable at appropriate times and quits if it is not 'nil'. Setting 'quit-flag' non-'nil' in any way thus causes a quit. At the level of C code, quitting cannot happen just anywhere; only at the special places that check 'quit-flag'. The reason for this is that quitting at other places might leave an inconsistency in Emacs's internal state. Because quitting is delayed until a safe place, quitting cannot make Emacs crash. Certain functions such as 'read-key-sequence' or 'read-quoted-char' prevent quitting entirely even though they wait for input. Instead of quitting, 'C-g' serves as the requested input. In the case of 'read-key-sequence', this serves to bring about the special behavior of 'C-g' in the command loop. In the case of 'read-quoted-char', this is so that 'C-q' can be used to quote a 'C-g'. You can prevent quitting for a portion of a Lisp function by binding the variable 'inhibit-quit' to a non-'nil' value. Then, although 'C-g' still sets 'quit-flag' to 't' as usual, the usual result of this--a quit--is prevented. Eventually, 'inhibit-quit' will become 'nil' again, such as when its binding is unwound at the end of a 'let' form. At that time, if 'quit-flag' is still non-'nil', the requested quit happens immediately. This behavior is ideal when you wish to make sure that quitting does not happen within a "critical section" of the program. In some functions (such as 'read-quoted-char'), 'C-g' is handled in a special way that does not involve quitting. This is done by reading the input with 'inhibit-quit' bound to 't', and setting 'quit-flag' to 'nil' before 'inhibit-quit' becomes 'nil' again. This excerpt from the definition of 'read-quoted-char' shows how this is done; it also shows that normal quitting is permitted after the first character of input. (defun read-quoted-char (&optional prompt) "...DOCUMENTATION..." (let ((message-log-max nil) done (first t) (code 0) char) (while (not done) (let ((inhibit-quit first) ...) (and prompt (message "%s-" prompt)) (setq char (read-event)) (if inhibit-quit (setq quit-flag nil))) ...set the variable 'code'...) code)) -- Variable: quit-flag If this variable is non-'nil', then Emacs quits immediately, unless 'inhibit-quit' is non-'nil'. Typing 'C-g' ordinarily sets 'quit-flag' non-'nil', regardless of 'inhibit-quit'. -- Variable: inhibit-quit This variable determines whether Emacs should quit when 'quit-flag' is set to a value other than 'nil'. If 'inhibit-quit' is non-'nil', then 'quit-flag' has no special effect. -- Macro: with-local-quit body... This macro executes BODY forms in sequence, but allows quitting, at least locally, within BODY even if 'inhibit-quit' was non-'nil' outside this construct. It returns the value of the last form in BODY, unless exited by quitting, in which case it returns 'nil'. If 'inhibit-quit' is 'nil' on entry to 'with-local-quit', it only executes the BODY, and setting 'quit-flag' causes a normal quit. However, if 'inhibit-quit' is non-'nil' so that ordinary quitting is delayed, a non-'nil' 'quit-flag' triggers a special kind of local quit. This ends the execution of BODY and exits the 'with-local-quit' body with 'quit-flag' still non-'nil', so that another (ordinary) quit will happen as soon as that is allowed. If 'quit-flag' is already non-'nil' at the beginning of BODY, the local quit happens immediately and the body doesn't execute at all. This macro is mainly useful in functions that can be called from timers, process filters, process sentinels, 'pre-command-hook', 'post-command-hook', and other places where 'inhibit-quit' is normally bound to 't'. -- Command: keyboard-quit This function signals the 'quit' condition with '(signal 'quit nil)'. This is the same thing that quitting does. (See 'signal' in *note Errors::.) You can specify a character other than 'C-g' to use for quitting. See the function 'set-input-mode' in *note Terminal Input::. File: elisp.info, Node: Prefix Command Arguments, Next: Recursive Editing, Prev: Quitting, Up: Command Loop 21.12 Prefix Command Arguments ============================== Most Emacs commands can use a "prefix argument", a number specified before the command itself. (Don't confuse prefix arguments with prefix keys.) The prefix argument is at all times represented by a value, which may be 'nil', meaning there is currently no prefix argument. Each command may use the prefix argument or ignore it. There are two representations of the prefix argument: "raw" and "numeric". The editor command loop uses the raw representation internally, and so do the Lisp variables that store the information, but commands can request either representation. Here are the possible values of a raw prefix argument: * 'nil', meaning there is no prefix argument. Its numeric value is 1, but numerous commands make a distinction between 'nil' and the integer 1. * An integer, which stands for itself. * A list of one element, which is an integer. This form of prefix argument results from one or a succession of 'C-u's with no digits. The numeric value is the integer in the list, but some commands make a distinction between such a list and an integer alone. * The symbol '-'. This indicates that 'M--' or 'C-u -' was typed, without following digits. The equivalent numeric value is -1, but some commands make a distinction between the integer -1 and the symbol '-'. We illustrate these possibilities by calling the following function with various prefixes: (defun display-prefix (arg) "Display the value of the raw prefix arg." (interactive "P") (message "%s" arg)) Here are the results of calling 'display-prefix' with various raw prefix arguments: M-x display-prefix -| nil C-u M-x display-prefix -| (4) C-u C-u M-x display-prefix -| (16) C-u 3 M-x display-prefix -| 3 M-3 M-x display-prefix -| 3 ; (Same as 'C-u 3'.) C-u - M-x display-prefix -| - M-- M-x display-prefix -| - ; (Same as 'C-u -'.) C-u - 7 M-x display-prefix -| -7 M-- 7 M-x display-prefix -| -7 ; (Same as 'C-u -7'.) Emacs uses two variables to store the prefix argument: 'prefix-arg' and 'current-prefix-arg'. Commands such as 'universal-argument' that set up prefix arguments for other commands store them in 'prefix-arg'. In contrast, 'current-prefix-arg' conveys the prefix argument to the current command, so setting it has no effect on the prefix arguments for future commands. Normally, commands specify which representation to use for the prefix argument, either numeric or raw, in the 'interactive' specification. (*Note Using Interactive::.) Alternatively, functions may look at the value of the prefix argument directly in the variable 'current-prefix-arg', but this is less clean. -- Function: prefix-numeric-value arg This function returns the numeric meaning of a valid raw prefix argument value, ARG. The argument may be a symbol, a number, or a list. If it is 'nil', the value 1 is returned; if it is '-', the value -1 is returned; if it is a number, that number is returned; if it is a list, the CAR of that list (which should be a number) is returned. -- Variable: current-prefix-arg This variable holds the raw prefix argument for the _current_ command. Commands may examine it directly, but the usual method for accessing it is with '(interactive "P")'. -- Variable: prefix-arg The value of this variable is the raw prefix argument for the _next_ editing command. Commands such as 'universal-argument' that specify prefix arguments for the following command work by setting this variable. -- Variable: last-prefix-arg The raw prefix argument value used by the previous command. The following commands exist to set up prefix arguments for the following command. Do not call them for any other reason. -- Command: universal-argument This command reads input and specifies a prefix argument for the following command. Don't call this command yourself unless you know what you are doing. -- Command: digit-argument arg This command adds to the prefix argument for the following command. The argument ARG is the raw prefix argument as it was before this command; it is used to compute the updated prefix argument. Don't call this command yourself unless you know what you are doing. -- Command: negative-argument arg This command adds to the numeric argument for the next command. The argument ARG is the raw prefix argument as it was before this command; its value is negated to form the new prefix argument. Don't call this command yourself unless you know what you are doing. File: elisp.info, Node: Recursive Editing, Next: Disabling Commands, Prev: Prefix Command Arguments, Up: Command Loop 21.13 Recursive Editing ======================= The Emacs command loop is entered automatically when Emacs starts up. This top-level invocation of the command loop never exits; it keeps running as long as Emacs does. Lisp programs can also invoke the command loop. Since this makes more than one activation of the command loop, we call it "recursive editing". A recursive editing level has the effect of suspending whatever command invoked it and permitting the user to do arbitrary editing before resuming that command. The commands available during recursive editing are the same ones available in the top-level editing loop and defined in the keymaps. Only a few special commands exit the recursive editing level; the others return to the recursive editing level when they finish. (The special commands for exiting are always available, but they do nothing when recursive editing is not in progress.) All command loops, including recursive ones, set up all-purpose error handlers so that an error in a command run from the command loop will not exit the loop. Minibuffer input is a special kind of recursive editing. It has a few special wrinkles, such as enabling display of the minibuffer and the minibuffer window, but fewer than you might suppose. Certain keys behave differently in the minibuffer, but that is only because of the minibuffer's local map; if you switch windows, you get the usual Emacs commands. To invoke a recursive editing level, call the function 'recursive-edit'. This function contains the command loop; it also contains a call to 'catch' with tag 'exit', which makes it possible to exit the recursive editing level by throwing to 'exit' (*note Catch and Throw::). If you throw a value other than 't', then 'recursive-edit' returns normally to the function that called it. The command 'C-M-c' ('exit-recursive-edit') does this. Throwing a 't' value causes 'recursive-edit' to quit, so that control returns to the command loop one level up. This is called "aborting", and is done by 'C-]' ('abort-recursive-edit'). Most applications should not use recursive editing, except as part of using the minibuffer. Usually it is more convenient for the user if you change the major mode of the current buffer temporarily to a special major mode, which should have a command to go back to the previous mode. (The 'e' command in Rmail uses this technique.) Or, if you wish to give the user different text to edit "recursively", create and select a new buffer in a special mode. In this mode, define a command to complete the processing and go back to the previous buffer. (The 'm' command in Rmail does this.) Recursive edits are useful in debugging. You can insert a call to 'debug' into a function definition as a sort of breakpoint, so that you can look around when the function gets there. 'debug' invokes a recursive edit but also provides the other features of the debugger. Recursive editing levels are also used when you type 'C-r' in 'query-replace' or use 'C-x q' ('kbd-macro-query'). -- Command: recursive-edit This function invokes the editor command loop. It is called automatically by the initialization of Emacs, to let the user begin editing. When called from a Lisp program, it enters a recursive editing level. If the current buffer is not the same as the selected window's buffer, 'recursive-edit' saves and restores the current buffer. Otherwise, if you switch buffers, the buffer you switched to is current after 'recursive-edit' returns. In the following example, the function 'simple-rec' first advances point one word, then enters a recursive edit, printing out a message in the echo area. The user can then do any editing desired, and then type 'C-M-c' to exit and continue executing 'simple-rec'. (defun simple-rec () (forward-word 1) (message "Recursive edit in progress") (recursive-edit) (forward-word 1)) => simple-rec (simple-rec) => nil -- Command: exit-recursive-edit This function exits from the innermost recursive edit (including minibuffer input). Its definition is effectively '(throw 'exit nil)'. -- Command: abort-recursive-edit This function aborts the command that requested the innermost recursive edit (including minibuffer input), by signaling 'quit' after exiting the recursive edit. Its definition is effectively '(throw 'exit t)'. *Note Quitting::. -- Command: top-level This function exits all recursive editing levels; it does not return a value, as it jumps completely out of any computation directly back to the main command loop. -- Function: recursion-depth This function returns the current depth of recursive edits. When no recursive edit is active, it returns 0. File: elisp.info, Node: Disabling Commands, Next: Command History, Prev: Recursive Editing, Up: Command Loop 21.14 Disabling Commands ======================== "Disabling a command" marks the command as requiring user confirmation before it can be executed. Disabling is used for commands which might be confusing to beginning users, to prevent them from using the commands by accident. The low-level mechanism for disabling a command is to put a non-'nil' 'disabled' property on the Lisp symbol for the command. These properties are normally set up by the user's init file (*note Init File::) with Lisp expressions such as this: (put 'upcase-region 'disabled t) For a few commands, these properties are present by default (you can remove them in your init file if you wish). If the value of the 'disabled' property is a string, the message saying the command is disabled includes that string. For example: (put 'delete-region 'disabled "Text deleted this way cannot be yanked back!\n") *Note (emacs)Disabling::, for the details on what happens when a disabled command is invoked interactively. Disabling a command has no effect on calling it as a function from Lisp programs. -- Command: enable-command command Allow COMMAND (a symbol) to be executed without special confirmation from now on, and alter the user's init file (*note Init File::) so that this will apply to future sessions. -- Command: disable-command command Require special confirmation to execute COMMAND from now on, and alter the user's init file so that this will apply to future sessions. -- Variable: disabled-command-function The value of this variable should be a function. When the user invokes a disabled command interactively, this function is called instead of the disabled command. It can use 'this-command-keys' to determine what the user typed to run the command, and thus find the command itself. The value may also be 'nil'. Then all commands work normally, even disabled ones. By default, the value is a function that asks the user whether to proceed. File: elisp.info, Node: Command History, Next: Keyboard Macros, Prev: Disabling Commands, Up: Command Loop 21.15 Command History ===================== The command loop keeps a history of the complex commands that have been executed, to make it convenient to repeat these commands. A "complex command" is one for which the interactive argument reading uses the minibuffer. This includes any 'M-x' command, any 'M-:' command, and any command whose 'interactive' specification reads an argument from the minibuffer. Explicit use of the minibuffer during the execution of the command itself does not cause the command to be considered complex. -- Variable: command-history This variable's value is a list of recent complex commands, each represented as a form to evaluate. It continues to accumulate all complex commands for the duration of the editing session, but when it reaches the maximum size (*note Minibuffer History::), the oldest elements are deleted as new ones are added. command-history => ((switch-to-buffer "chistory.texi") (describe-key "^X^[") (visit-tags-table "~/emacs/src/") (find-tag "repeat-complex-command")) This history list is actually a special case of minibuffer history (*note Minibuffer History::), with one special twist: the elements are expressions rather than strings. There are a number of commands devoted to the editing and recall of previous commands. The commands 'repeat-complex-command', and 'list-command-history' are described in the user manual (*note (emacs)Repetition::). Within the minibuffer, the usual minibuffer history commands are available. File: elisp.info, Node: Keyboard Macros, Prev: Command History, Up: Command Loop 21.16 Keyboard Macros ===================== A "keyboard macro" is a canned sequence of input events that can be considered a command and made the definition of a key. The Lisp representation of a keyboard macro is a string or vector containing the events. Don't confuse keyboard macros with Lisp macros (*note Macros::). -- Function: execute-kbd-macro kbdmacro &optional count loopfunc This function executes KBDMACRO as a sequence of events. If KBDMACRO is a string or vector, then the events in it are executed exactly as if they had been input by the user. The sequence is _not_ expected to be a single key sequence; normally a keyboard macro definition consists of several key sequences concatenated. If KBDMACRO is a symbol, then its function definition is used in place of KBDMACRO. If that is another symbol, this process repeats. Eventually the result should be a string or vector. If the result is not a symbol, string, or vector, an error is signaled. The argument COUNT is a repeat count; KBDMACRO is executed that many times. If COUNT is omitted or 'nil', KBDMACRO is executed once. If it is 0, KBDMACRO is executed over and over until it encounters an error or a failing search. If LOOPFUNC is non-'nil', it is a function that is called, without arguments, prior to each iteration of the macro. If LOOPFUNC returns 'nil', then this stops execution of the macro. *Note Reading One Event::, for an example of using 'execute-kbd-macro'. -- Variable: executing-kbd-macro This variable contains the string or vector that defines the keyboard macro that is currently executing. It is 'nil' if no macro is currently executing. A command can test this variable so as to behave differently when run from an executing macro. Do not set this variable yourself. -- Variable: defining-kbd-macro This variable is non-'nil' if and only if a keyboard macro is being defined. A command can test this variable so as to behave differently while a macro is being defined. The value is 'append' while appending to the definition of an existing macro. The commands 'start-kbd-macro', 'kmacro-start-macro' and 'end-kbd-macro' set this variable--do not set it yourself. The variable is always local to the current terminal and cannot be buffer-local. *Note Multiple Terminals::. -- Variable: last-kbd-macro This variable is the definition of the most recently defined keyboard macro. Its value is a string or vector, or 'nil'. The variable is always local to the current terminal and cannot be buffer-local. *Note Multiple Terminals::. -- Variable: kbd-macro-termination-hook This normal hook is run when a keyboard macro terminates, regardless of what caused it to terminate (reaching the macro end or an error which ended the macro prematurely). File: elisp.info, Node: Keymaps, Next: Modes, Prev: Command Loop, Up: Top 22 Keymaps ********** The command bindings of input events are recorded in data structures called "keymaps". Each entry in a keymap associates (or "binds") an individual event type, either to another keymap or to a command. When an event type is bound to a keymap, that keymap is used to look up the next input event; this continues until a command is found. The whole process is called "key lookup". * Menu: * Key Sequences:: Key sequences as Lisp objects. * Keymap Basics:: Basic concepts of keymaps. * Format of Keymaps:: What a keymap looks like as a Lisp object. * Creating Keymaps:: Functions to create and copy keymaps. * Inheritance and Keymaps:: How one keymap can inherit the bindings of another keymap. * Prefix Keys:: Defining a key with a keymap as its definition. * Active Keymaps:: How Emacs searches the active keymaps for a key binding. * Searching Keymaps:: A pseudo-Lisp summary of searching active maps. * Controlling Active Maps:: Each buffer has a local keymap to override the standard (global) bindings. A minor mode can also override them. * Key Lookup:: Finding a key's binding in one keymap. * Functions for Key Lookup:: How to request key lookup. * Changing Key Bindings:: Redefining a key in a keymap. * Remapping Commands:: A keymap can translate one command to another. * Translation Keymaps:: Keymaps for translating sequences of events. * Key Binding Commands:: Interactive interfaces for redefining keys. * Scanning Keymaps:: Looking through all keymaps, for printing help. * Menu Keymaps:: Defining a menu as a keymap. File: elisp.info, Node: Key Sequences, Next: Keymap Basics, Up: Keymaps 22.1 Key Sequences ================== A "key sequence", or "key" for short, is a sequence of one or more input events that form a unit. Input events include characters, function keys, mouse actions, or system events external to Emacs, such as 'iconify-frame' (*note Input Events::). The Emacs Lisp representation for a key sequence is a string or vector. Unless otherwise stated, any Emacs Lisp function that accepts a key sequence as an argument can handle both representations. In the string representation, alphanumeric characters ordinarily stand for themselves; for example, '"a"' represents 'a' and '"2"' represents '2'. Control character events are prefixed by the substring '"\C-"', and meta characters by '"\M-"'; for example, '"\C-x"' represents the key 'C-x'. In addition, the <TAB>, <RET>, <ESC>, and <DEL> events are represented by '"\t"', '"\r"', '"\e"', and '"\d"' respectively. The string representation of a complete key sequence is the concatenation of the string representations of the constituent events; thus, '"\C-xl"' represents the key sequence 'C-x l'. Key sequences containing function keys, mouse button events, system events, or non-ASCII characters such as 'C-=' or 'H-a' cannot be represented as strings; they have to be represented as vectors. In the vector representation, each element of the vector represents an input event, in its Lisp form. *Note Input Events::. For example, the vector '[?\C-x ?l]' represents the key sequence 'C-x l'. For examples of key sequences written in string and vector representations, *note (emacs)Init Rebinding::. -- Function: kbd keyseq-text This function converts the text KEYSEQ-TEXT (a string constant) into a key sequence (a string or vector constant). The contents of KEYSEQ-TEXT should use the same syntax as in the buffer invoked by the 'C-x C-k <RET>' ('kmacro-edit-macro') command; in particular, you must surround function key names with '<...>'. *Note (emacs)Edit Keyboard Macro::. (kbd "C-x") => "\C-x" (kbd "C-x C-f") => "\C-x\C-f" (kbd "C-x 4 C-f") => "\C-x4\C-f" (kbd "X") => "X" (kbd "RET") => "\^M" (kbd "C-c SPC") => "\C-c " (kbd "<f1> SPC") => [f1 32] (kbd "C-M-<down>") => [C-M-down] File: elisp.info, Node: Keymap Basics, Next: Format of Keymaps, Prev: Key Sequences, Up: Keymaps 22.2 Keymap Basics ================== A keymap is a Lisp data structure that specifies "key bindings" for various key sequences. A single keymap directly specifies definitions for individual events. When a key sequence consists of a single event, its binding in a keymap is the keymap's definition for that event. The binding of a longer key sequence is found by an iterative process: first find the definition of the first event (which must itself be a keymap); then find the second event's definition in that keymap, and so on until all the events in the key sequence have been processed. If the binding of a key sequence is a keymap, we call the key sequence a "prefix key". Otherwise, we call it a "complete key" (because no more events can be added to it). If the binding is 'nil', we call the key "undefined". Examples of prefix keys are 'C-c', 'C-x', and 'C-x 4'. Examples of defined complete keys are 'X', <RET>, and 'C-x 4 C-f'. Examples of undefined complete keys are 'C-x C-g', and 'C-c 3'. *Note Prefix Keys::, for more details. The rule for finding the binding of a key sequence assumes that the intermediate bindings (found for the events before the last) are all keymaps; if this is not so, the sequence of events does not form a unit--it is not really one key sequence. In other words, removing one or more events from the end of any valid key sequence must always yield a prefix key. For example, 'C-f C-n' is not a key sequence; 'C-f' is not a prefix key, so a longer sequence starting with 'C-f' cannot be a key sequence. The set of possible multi-event key sequences depends on the bindings for prefix keys; therefore, it can be different for different keymaps, and can change when bindings are changed. However, a one-event sequence is always a key sequence, because it does not depend on any prefix keys for its well-formedness. At any time, several primary keymaps are "active"--that is, in use for finding key bindings. These are the "global map", which is shared by all buffers; the "local keymap", which is usually associated with a specific major mode; and zero or more "minor mode keymaps", which belong to currently enabled minor modes. (Not all minor modes have keymaps.) The local keymap bindings shadow (i.e., take precedence over) the corresponding global bindings. The minor mode keymaps shadow both local and global keymaps. *Note Active Keymaps::, for details. File: elisp.info, Node: Format of Keymaps, Next: Creating Keymaps, Prev: Keymap Basics, Up: Keymaps 22.3 Format of Keymaps ====================== Each keymap is a list whose CAR is the symbol 'keymap'. The remaining elements of the list define the key bindings of the keymap. A symbol whose function definition is a keymap is also a keymap. Use the function 'keymapp' (see below) to test whether an object is a keymap. Several kinds of elements may appear in a keymap, after the symbol 'keymap' that begins it: '(TYPE . BINDING)' This specifies one binding, for events of type TYPE. Each ordinary binding applies to events of a particular "event type", which is always a character or a symbol. *Note Classifying Events::. In this kind of binding, BINDING is a command. '(TYPE ITEM-NAME . BINDING)' This specifies a binding which is also a simple menu item that displays as ITEM-NAME in the menu. *Note Simple Menu Items::. '(TYPE ITEM-NAME HELP-STRING . BINDING)' This is a simple menu item with help string HELP-STRING. '(TYPE menu-item . DETAILS)' This specifies a binding which is also an extended menu item. This allows use of other features. *Note Extended Menu Items::. '(t . BINDING)' This specifies a "default key binding"; any event not bound by other elements of the keymap is given BINDING as its binding. Default bindings allow a keymap to bind all possible event types without having to enumerate all of them. A keymap that has a default binding completely masks any lower-precedence keymap, except for events explicitly bound to 'nil' (see below). 'CHAR-TABLE' If an element of a keymap is a char-table, it counts as holding bindings for all character events with no modifier bits (*note modifier bits::): element N is the binding for the character with code N. This is a compact way to record lots of bindings. A keymap with such a char-table is called a "full keymap". Other keymaps are called "sparse keymaps". 'STRING' Aside from elements that specify bindings for keys, a keymap can also have a string as an element. This is called the "overall prompt string" and makes it possible to use the keymap as a menu. *Note Defining Menus::. '(keymap ...)' If an element of a keymap is itself a keymap, it counts as if this inner keymap were inlined in the outer keymap. This is used for multiple-inheritance, such as in 'make-composed-keymap'. When the binding is 'nil', it doesn't constitute a definition but it does take precedence over a default binding or a binding in the parent keymap. On the other hand, a binding of 'nil' does _not_ override lower-precedence keymaps; thus, if the local map gives a binding of 'nil', Emacs uses the binding from the global map. Keymaps do not directly record bindings for the meta characters. Instead, meta characters are regarded for purposes of key lookup as sequences of two characters, the first of which is <ESC> (or whatever is currently the value of 'meta-prefix-char'). Thus, the key 'M-a' is internally represented as '<ESC> a', and its global binding is found at the slot for 'a' in 'esc-map' (*note Prefix Keys::). This conversion applies only to characters, not to function keys or other input events; thus, 'M-<end>' has nothing to do with '<ESC> <end>'. Here as an example is the local keymap for Lisp mode, a sparse keymap. It defines bindings for <DEL>, 'C-c C-z', 'C-M-q', and 'C-M-x' (the actual value also contains a menu binding, which is omitted here for the sake of brevity). lisp-mode-map => (keymap (3 keymap ;; C-c C-z (26 . run-lisp)) (27 keymap ;; 'C-M-x', treated as '<ESC> C-x' (24 . lisp-send-defun)) ;; This part is inherited from 'lisp-mode-shared-map'. keymap ;; <DEL> (127 . backward-delete-char-untabify) (27 keymap ;; 'C-M-q', treated as '<ESC> C-q' (17 . indent-sexp))) -- Function: keymapp object This function returns 't' if OBJECT is a keymap, 'nil' otherwise. More precisely, this function tests for a list whose CAR is 'keymap', or for a symbol whose function definition satisfies 'keymapp'. (keymapp '(keymap)) => t (fset 'foo '(keymap)) (keymapp 'foo) => t (keymapp (current-global-map)) => t File: elisp.info, Node: Creating Keymaps, Next: Inheritance and Keymaps, Prev: Format of Keymaps, Up: Keymaps 22.4 Creating Keymaps ===================== Here we describe the functions for creating keymaps. -- Function: make-sparse-keymap &optional prompt This function creates and returns a new sparse keymap with no entries. (A sparse keymap is the kind of keymap you usually want.) The new keymap does not contain a char-table, unlike 'make-keymap', and does not bind any events. (make-sparse-keymap) => (keymap) If you specify PROMPT, that becomes the overall prompt string for the keymap. You should specify this only for menu keymaps (*note Defining Menus::). A keymap with an overall prompt string will always present a mouse menu or a keyboard menu if it is active for looking up the next input event. Don't specify an overall prompt string for the main map of a major or minor mode, because that would cause the command loop to present a keyboard menu every time. -- Function: make-keymap &optional prompt This function creates and returns a new full keymap. That keymap contains a char-table (*note Char-Tables::) with slots for all characters without modifiers. The new keymap initially binds all these characters to 'nil', and does not bind any other kind of event. The argument PROMPT specifies a prompt string, as in 'make-sparse-keymap'. (make-keymap) => (keymap #^[nil nil keymap nil nil nil ...]) A full keymap is more efficient than a sparse keymap when it holds lots of bindings; for just a few, the sparse keymap is better. -- Function: copy-keymap keymap This function returns a copy of KEYMAP. Any keymaps that appear directly as bindings in KEYMAP are also copied recursively, and so on to any number of levels. However, recursive copying does not take place when the definition of a character is a symbol whose function definition is a keymap; the same symbol appears in the new copy. (setq map (copy-keymap (current-local-map))) => (keymap ;; (This implements meta characters.) (27 keymap (83 . center-paragraph) (115 . center-line)) (9 . tab-to-tab-stop)) (eq map (current-local-map)) => nil (equal map (current-local-map)) => t File: elisp.info, Node: Inheritance and Keymaps, Next: Prefix Keys, Prev: Creating Keymaps, Up: Keymaps 22.5 Inheritance and Keymaps ============================ A keymap can inherit the bindings of another keymap, which we call the "parent keymap". Such a keymap looks like this: (keymap ELEMENTS... . PARENT-KEYMAP) The effect is that this keymap inherits all the bindings of PARENT-KEYMAP, whatever they may be at the time a key is looked up, but can add to them or override them with ELEMENTS. If you change the bindings in PARENT-KEYMAP using 'define-key' or other key-binding functions, these changed bindings are visible in the inheriting keymap, unless shadowed by the bindings made by ELEMENTS. The converse is not true: if you use 'define-key' to change bindings in the inheriting keymap, these changes are recorded in ELEMENTS, but have no effect on PARENT-KEYMAP. The proper way to construct a keymap with a parent is to use 'set-keymap-parent'; if you have code that directly constructs a keymap with a parent, please convert the program to use 'set-keymap-parent' instead. -- Function: keymap-parent keymap This returns the parent keymap of KEYMAP. If KEYMAP has no parent, 'keymap-parent' returns 'nil'. -- Function: set-keymap-parent keymap parent This sets the parent keymap of KEYMAP to PARENT, and returns PARENT. If PARENT is 'nil', this function gives KEYMAP no parent at all. If KEYMAP has submaps (bindings for prefix keys), they too receive new parent keymaps that reflect what PARENT specifies for those prefix keys. Here is an example showing how to make a keymap that inherits from 'text-mode-map': (let ((map (make-sparse-keymap))) (set-keymap-parent map text-mode-map) map) A non-sparse keymap can have a parent too, but this is not very useful. A non-sparse keymap always specifies something as the binding for every numeric character code without modifier bits, even if it is 'nil', so these character's bindings are never inherited from the parent keymap. Sometimes you want to make a keymap that inherits from more than one map. You can use the function 'make-composed-keymap' for this. -- Function: make-composed-keymap maps &optional parent This function returns a new keymap composed of the existing keymap(s) MAPS, and optionally inheriting from a parent keymap PARENT. MAPS can be a single keymap or a list of more than one. When looking up a key in the resulting new map, Emacs searches in each of the MAPS in turn, and then in PARENT, stopping at the first match. A 'nil' binding in any one of MAPS overrides any binding in PARENT, but it does not override any non-'nil' binding in any other of the MAPS. For example, here is how Emacs sets the parent of 'help-mode-map', such that it inherits from both 'button-buffer-map' and 'special-mode-map': (defvar help-mode-map (let ((map (make-sparse-keymap))) (set-keymap-parent map (make-composed-keymap button-buffer-map special-mode-map)) ... map) ... ) File: elisp.info, Node: Prefix Keys, Next: Active Keymaps, Prev: Inheritance and Keymaps, Up: Keymaps 22.6 Prefix Keys ================ A "prefix key" is a key sequence whose binding is a keymap. The keymap defines what to do with key sequences that extend the prefix key. For example, 'C-x' is a prefix key, and it uses a keymap that is also stored in the variable 'ctl-x-map'. This keymap defines bindings for key sequences starting with 'C-x'. Some of the standard Emacs prefix keys use keymaps that are also found in Lisp variables: * 'esc-map' is the global keymap for the <ESC> prefix key. Thus, the global definitions of all meta characters are actually found here. This map is also the function definition of 'ESC-prefix'. * 'help-map' is the global keymap for the 'C-h' prefix key. * 'mode-specific-map' is the global keymap for the prefix key 'C-c'. This map is actually global, not mode-specific, but its name provides useful information about 'C-c' in the output of 'C-h b' ('display-bindings'), since the main use of this prefix key is for mode-specific bindings. * 'ctl-x-map' is the global keymap used for the 'C-x' prefix key. This map is found via the function cell of the symbol 'Control-X-prefix'. * 'mule-keymap' is the global keymap used for the 'C-x <RET>' prefix key. * 'ctl-x-4-map' is the global keymap used for the 'C-x 4' prefix key. * 'ctl-x-5-map' is the global keymap used for the 'C-x 5' prefix key. * '2C-mode-map' is the global keymap used for the 'C-x 6' prefix key. * 'vc-prefix-map' is the global keymap used for the 'C-x v' prefix key. * 'goto-map' is the global keymap used for the 'M-g' prefix key. * 'search-map' is the global keymap used for the 'M-s' prefix key. * 'facemenu-keymap' is the global keymap used for the 'M-o' prefix key. * The other Emacs prefix keys are 'C-x @', 'C-x a i', 'C-x <ESC>' and '<ESC> <ESC>'. They use keymaps that have no special names. The keymap binding of a prefix key is used for looking up the event that follows the prefix key. (It may instead be a symbol whose function definition is a keymap. The effect is the same, but the symbol serves as a name for the prefix key.) Thus, the binding of 'C-x' is the symbol 'Control-X-prefix', whose function cell holds the keymap for 'C-x' commands. (The same keymap is also the value of 'ctl-x-map'.) Prefix key definitions can appear in any active keymap. The definitions of 'C-c', 'C-x', 'C-h' and <ESC> as prefix keys appear in the global map, so these prefix keys are always available. Major and minor modes can redefine a key as a prefix by putting a prefix key definition for it in the local map or the minor mode's map. *Note Active Keymaps::. If a key is defined as a prefix in more than one active map, then its various definitions are in effect merged: the commands defined in the minor mode keymaps come first, followed by those in the local map's prefix definition, and then by those from the global map. In the following example, we make 'C-p' a prefix key in the local keymap, in such a way that 'C-p' is identical to 'C-x'. Then the binding for 'C-p C-f' is the function 'find-file', just like 'C-x C-f'. The key sequence 'C-p 6' is not found in any active keymap. (use-local-map (make-sparse-keymap)) => nil (local-set-key "\C-p" ctl-x-map) => nil (key-binding "\C-p\C-f") => find-file (key-binding "\C-p6") => nil -- Function: define-prefix-command symbol &optional mapvar prompt This function prepares SYMBOL for use as a prefix key's binding: it creates a sparse keymap and stores it as SYMBOL's function definition. Subsequently binding a key sequence to SYMBOL will make that key sequence into a prefix key. The return value is 'symbol'. This function also sets SYMBOL as a variable, with the keymap as its value. But if MAPVAR is non-'nil', it sets MAPVAR as a variable instead. If PROMPT is non-'nil', that becomes the overall prompt string for the keymap. The prompt string should be given for menu keymaps (*note Defining Menus::). File: elisp.info, Node: Active Keymaps, Next: Searching Keymaps, Prev: Prefix Keys, Up: Keymaps 22.7 Active Keymaps =================== Emacs normally contains many keymaps; at any given time, just a few of them are "active", meaning that they participate in the interpretation of user input. All the active keymaps are used together to determine what command to execute when a key is entered. Normally the active keymaps are the 'keymap' property keymap, the keymaps of any enabled minor modes, the current buffer's local keymap, and the global keymap, in that order. Emacs searches for each input key sequence in all these keymaps. *Note Searching Keymaps::, for more details of this procedure. When the key sequence starts with a mouse event, the active keymaps are determined based on the position in that event. If the event happened on a string embedded with a 'display', 'before-string', or 'after-string' property (*note Special Properties::), the non-'nil' map properties of the string override those of the buffer (if the underlying buffer text contains map properties in its text properties or overlays, they are ignored). The "global keymap" holds the bindings of keys that are defined regardless of the current buffer, such as 'C-f'. The variable 'global-map' holds this keymap, which is always active. Each buffer may have another keymap, its "local keymap", which may contain new or overriding definitions for keys. The current buffer's local keymap is always active except when 'overriding-local-map' overrides it. The 'local-map' text or overlay property can specify an alternative local keymap for certain parts of the buffer; see *note Special Properties::. Each minor mode can have a keymap; if it does, the keymap is active when the minor mode is enabled. Modes for emulation can specify additional active keymaps through the variable 'emulation-mode-map-alists'. The highest precedence normal keymap comes from the 'keymap' text or overlay property. If that is non-'nil', it is the first keymap to be processed, in normal circumstances. Next comes any keymap added by the function 'set-temporary-overlay-map'. *Note Controlling Active Maps::. However, there are also special ways for programs to substitute other keymaps for some of those. The variable 'overriding-local-map', if non-'nil', specifies a keymap that replaces all the usual active keymaps except the global keymap. Another way to do this is with 'overriding-terminal-local-map'; it operates on a per-terminal basis. These variables are documented below. Since every buffer that uses the same major mode normally uses the same local keymap, you can think of the keymap as local to the mode. A change to the local keymap of a buffer (using 'local-set-key', for example) is seen also in the other buffers that share that keymap. The local keymaps that are used for Lisp mode and some other major modes exist even if they have not yet been used. These local keymaps are the values of variables such as 'lisp-mode-map'. For most major modes, which are less frequently used, the local keymap is constructed only when the mode is used for the first time in a session. The minibuffer has local keymaps, too; they contain various completion and exit commands. *Note Intro to Minibuffers::. Emacs has other keymaps that are used in a different way--translating events within 'read-key-sequence'. *Note Translation Keymaps::. *Note Standard Keymaps::, for a list of some standard keymaps. -- Function: current-active-maps &optional olp position This returns the list of active keymaps that would be used by the command loop in the current circumstances to look up a key sequence. Normally it ignores 'overriding-local-map' and 'overriding-terminal-local-map', but if OLP is non-'nil' then it pays attention to them. POSITION can optionally be either an event position as returned by 'event-start' or a buffer position, and may change the keymaps as described for 'key-binding'. -- Function: key-binding key &optional accept-defaults no-remap position This function returns the binding for KEY according to the current active keymaps. The result is 'nil' if KEY is undefined in the keymaps. The argument ACCEPT-DEFAULTS controls checking for default bindings, as in 'lookup-key' (*note Functions for Key Lookup::). When commands are remapped (*note Remapping Commands::), 'key-binding' normally processes command remappings so as to return the remapped command that will actually be executed. However, if NO-REMAP is non-'nil', 'key-binding' ignores remappings and returns the binding directly specified for KEY. If KEY starts with a mouse event (perhaps following a prefix event), the maps to be consulted are determined based on the event's position. Otherwise, they are determined based on the value of point. However, you can override either of them by specifying POSITION. If POSITION is non-'nil', it should be either a buffer position or an event position like the value of 'event-start'. Then the maps consulted are determined based on POSITION. An error is signaled if KEY is not a string or a vector. (key-binding "\C-x\C-f") => find-file File: elisp.info, Node: Searching Keymaps, Next: Controlling Active Maps, Prev: Active Keymaps, Up: Keymaps 22.8 Searching the Active Keymaps ================================= After translation of event subsequences (*note Translation Keymaps::) Emacs looks for them in the active keymaps. Here is a pseudo-Lisp description of the order and conditions for searching them: (or (cond (overriding-terminal-local-map (FIND-IN overriding-terminal-local-map)) (overriding-local-map (FIND-IN overriding-local-map)) ((or (FIND-IN (get-char-property (point) 'keymap)) (FIND-IN TEMP-MAP) (FIND-IN-ANY emulation-mode-map-alists) (FIND-IN-ANY minor-mode-overriding-map-alist) (FIND-IN-ANY minor-mode-map-alist) (if (get-text-property (point) 'local-map) (FIND-IN (get-char-property (point) 'local-map)) (FIND-IN (current-local-map)))))) (FIND-IN (current-global-map))) FIND-IN and FIND-IN-ANY are pseudo functions that search in one keymap and in an alist of keymaps, respectively. (Searching a single keymap for a binding is called "key lookup"; see *note Key Lookup::.) If the key sequence starts with a mouse event, that event's position is used instead of point and the current buffer. Mouse events on an embedded string use non-'nil' text properties from that string instead of the buffer. TEMP-MAP is a pseudo variable that represents the effect of a 'set-temporary-overlay-map' call. When a match is found (*note Key Lookup::), if the binding in the keymap is a function, the search is over. However if the keymap entry is a symbol with a value or a string, Emacs replaces the input key sequences with the variable's value or the string, and restarts the search of the active keymaps. The function finally found might also be remapped. *Note Remapping Commands::. File: elisp.info, Node: Controlling Active Maps, Next: Key Lookup, Prev: Searching Keymaps, Up: Keymaps 22.9 Controlling the Active Keymaps =================================== -- Variable: global-map This variable contains the default global keymap that maps Emacs keyboard input to commands. The global keymap is normally this keymap. The default global keymap is a full keymap that binds 'self-insert-command' to all of the printing characters. It is normal practice to change the bindings in the global keymap, but you should not assign this variable any value other than the keymap it starts out with. -- Function: current-global-map This function returns the current global keymap. This is the same as the value of 'global-map' unless you change one or the other. The return value is a reference, not a copy; if you use 'define-key' or other functions on it you will alter global bindings. (current-global-map) => (keymap [set-mark-command beginning-of-line ... delete-backward-char]) -- Function: current-local-map This function returns the current buffer's local keymap, or 'nil' if it has none. In the following example, the keymap for the '*scratch*' buffer (using Lisp Interaction mode) is a sparse keymap in which the entry for <ESC>, ASCII code 27, is another sparse keymap. (current-local-map) => (keymap (10 . eval-print-last-sexp) (9 . lisp-indent-line) (127 . backward-delete-char-untabify) (27 keymap (24 . eval-defun) (17 . indent-sexp))) 'current-local-map' returns a reference to the local keymap, not a copy of it; if you use 'define-key' or other functions on it you will alter local bindings. -- Function: current-minor-mode-maps This function returns a list of the keymaps of currently enabled minor modes. -- Function: use-global-map keymap This function makes KEYMAP the new current global keymap. It returns 'nil'. It is very unusual to change the global keymap. -- Function: use-local-map keymap This function makes KEYMAP the new local keymap of the current buffer. If KEYMAP is 'nil', then the buffer has no local keymap. 'use-local-map' returns 'nil'. Most major mode commands use this function. -- Variable: minor-mode-map-alist This variable is an alist describing keymaps that may or may not be active according to the values of certain variables. Its elements look like this: (VARIABLE . KEYMAP) The keymap KEYMAP is active whenever VARIABLE has a non-'nil' value. Typically VARIABLE is the variable that enables or disables a minor mode. *Note Keymaps and Minor Modes::. Note that elements of 'minor-mode-map-alist' do not have the same structure as elements of 'minor-mode-alist'. The map must be the CDR of the element; a list with the map as the second element will not do. The CDR can be either a keymap (a list) or a symbol whose function definition is a keymap. When more than one minor mode keymap is active, the earlier one in 'minor-mode-map-alist' takes priority. But you should design minor modes so that they don't interfere with each other. If you do this properly, the order will not matter. See *note Keymaps and Minor Modes::, for more information about minor modes. See also 'minor-mode-key-binding' (*note Functions for Key Lookup::). -- Variable: minor-mode-overriding-map-alist This variable allows major modes to override the key bindings for particular minor modes. The elements of this alist look like the elements of 'minor-mode-map-alist': '(VARIABLE . KEYMAP)'. If a variable appears as an element of 'minor-mode-overriding-map-alist', the map specified by that element totally replaces any map specified for the same variable in 'minor-mode-map-alist'. 'minor-mode-overriding-map-alist' is automatically buffer-local in all buffers. -- Variable: overriding-local-map If non-'nil', this variable holds a keymap to use instead of the buffer's local keymap, any text property or overlay keymaps, and any minor mode keymaps. This keymap, if specified, overrides all other maps that would have been active, except for the current global map. -- Variable: overriding-terminal-local-map If non-'nil', this variable holds a keymap to use instead of 'overriding-local-map', the buffer's local keymap, text property or overlay keymaps, and all the minor mode keymaps. This variable is always local to the current terminal and cannot be buffer-local. *Note Multiple Terminals::. It is used to implement incremental search mode. -- Variable: overriding-local-map-menu-flag If this variable is non-'nil', the value of 'overriding-local-map' or 'overriding-terminal-local-map' can affect the display of the menu bar. The default value is 'nil', so those map variables have no effect on the menu bar. Note that these two map variables do affect the execution of key sequences entered using the menu bar, even if they do not affect the menu bar display. So if a menu bar key sequence comes in, you should clear the variables before looking up and executing that key sequence. Modes that use the variables would typically do this anyway; normally they respond to events that they do not handle by "unreading" them and exiting. -- Variable: special-event-map This variable holds a keymap for special events. If an event type has a binding in this keymap, then it is special, and the binding for the event is run directly by 'read-event'. *Note Special Events::. -- Variable: emulation-mode-map-alists This variable holds a list of keymap alists to use for emulations modes. It is intended for modes or packages using multiple minor-mode keymaps. Each element is a keymap alist which has the same format and meaning as 'minor-mode-map-alist', or a symbol with a variable binding which is such an alist. The "active" keymaps in each alist are used before 'minor-mode-map-alist' and 'minor-mode-overriding-map-alist'. -- Function: set-temporary-overlay-map keymap &optional keep This function adds KEYMAP as a temporary keymap that takes precedence over most other keymaps. It does not take precedence over the "overriding" maps (see above); and unlike them, if no match for a key is found in KEYMAP, the search continues. Normally, KEYMAP is used only once. If the optional argument PRED is 't', the map stays active if a key from KEYMAP is used. PRED can also be a function of no arguments: if it returns non-'nil' then KEYMAP stays active. For a pseudo-Lisp description of exactly how and when this keymap applies, *note Searching Keymaps::. File: elisp.info, Node: Key Lookup, Next: Functions for Key Lookup, Prev: Controlling Active Maps, Up: Keymaps 22.10 Key Lookup ================ "Key lookup" is the process of finding the binding of a key sequence from a given keymap. The execution or use of the binding is not part of key lookup. Key lookup uses just the event type of each event in the key sequence; the rest of the event is ignored. In fact, a key sequence used for key lookup may designate a mouse event with just its types (a symbol) instead of the entire event (a list). *Note Input Events::. Such a "key sequence" is insufficient for 'command-execute' to run, but it is sufficient for looking up or rebinding a key. When the key sequence consists of multiple events, key lookup processes the events sequentially: the binding of the first event is found, and must be a keymap; then the second event's binding is found in that keymap, and so on until all the events in the key sequence are used up. (The binding thus found for the last event may or may not be a keymap.) Thus, the process of key lookup is defined in terms of a simpler process for looking up a single event in a keymap. How that is done depends on the type of object associated with the event in that keymap. Let's use the term "keymap entry" to describe the value found by looking up an event type in a keymap. (This doesn't include the item string and other extra elements in a keymap element for a menu item, because 'lookup-key' and other key lookup functions don't include them in the returned value.) While any Lisp object may be stored in a keymap as a keymap entry, not all make sense for key lookup. Here is a table of the meaningful types of keymap entries: 'nil' 'nil' means that the events used so far in the lookup form an undefined key. When a keymap fails to mention an event type at all, and has no default binding, that is equivalent to a binding of 'nil' for that event type. COMMAND The events used so far in the lookup form a complete key, and COMMAND is its binding. *Note What Is a Function::. ARRAY The array (either a string or a vector) is a keyboard macro. The events used so far in the lookup form a complete key, and the array is its binding. See *note Keyboard Macros::, for more information. KEYMAP The events used so far in the lookup form a prefix key. The next event of the key sequence is looked up in KEYMAP. LIST The meaning of a list depends on what it contains: * If the CAR of LIST is the symbol 'keymap', then the list is a keymap, and is treated as a keymap (see above). * If the CAR of LIST is 'lambda', then the list is a lambda expression. This is presumed to be a function, and is treated as such (see above). In order to execute properly as a key binding, this function must be a command--it must have an 'interactive' specification. *Note Defining Commands::. * If the CAR of LIST is a keymap and the CDR is an event type, then this is an "indirect entry": (OTHERMAP . OTHERTYPE) When key lookup encounters an indirect entry, it looks up instead the binding of OTHERTYPE in OTHERMAP and uses that. This feature permits you to define one key as an alias for another key. For example, an entry whose CAR is the keymap called 'esc-map' and whose CDR is 32 (the code for <SPC>) means, "Use the global binding of 'Meta-<SPC>', whatever that may be". SYMBOL The function definition of SYMBOL is used in place of SYMBOL. If that too is a symbol, then this process is repeated, any number of times. Ultimately this should lead to an object that is a keymap, a command, or a keyboard macro. A list is allowed if it is a keymap or a command, but indirect entries are not understood when found via symbols. Note that keymaps and keyboard macros (strings and vectors) are not valid functions, so a symbol with a keymap, string, or vector as its function definition is invalid as a function. It is, however, valid as a key binding. If the definition is a keyboard macro, then the symbol is also valid as an argument to 'command-execute' (*note Interactive Call::). The symbol 'undefined' is worth special mention: it means to treat the key as undefined. Strictly speaking, the key is defined, and its binding is the command 'undefined'; but that command does the same thing that is done automatically for an undefined key: it rings the bell (by calling 'ding') but does not signal an error. 'undefined' is used in local keymaps to override a global key binding and make the key "undefined" locally. A local binding of 'nil' would fail to do this because it would not override the global binding. ANYTHING ELSE If any other type of object is found, the events used so far in the lookup form a complete key, and the object is its binding, but the binding is not executable as a command. In short, a keymap entry may be a keymap, a command, a keyboard macro, a symbol that leads to one of them, or an indirection or 'nil'. File: elisp.info, Node: Functions for Key Lookup, Next: Changing Key Bindings, Prev: Key Lookup, Up: Keymaps 22.11 Functions for Key Lookup ============================== Here are the functions and variables pertaining to key lookup. -- Function: lookup-key keymap key &optional accept-defaults This function returns the definition of KEY in KEYMAP. All the other functions described in this chapter that look up keys use 'lookup-key'. Here are examples: (lookup-key (current-global-map) "\C-x\C-f") => find-file (lookup-key (current-global-map) (kbd "C-x C-f")) => find-file (lookup-key (current-global-map) "\C-x\C-f12345") => 2 If the string or vector KEY is not a valid key sequence according to the prefix keys specified in KEYMAP, it must be "too long" and have extra events at the end that do not fit into a single key sequence. Then the value is a number, the number of events at the front of KEY that compose a complete key. If ACCEPT-DEFAULTS is non-'nil', then 'lookup-key' considers default bindings as well as bindings for the specific events in KEY. Otherwise, 'lookup-key' reports only bindings for the specific sequence KEY, ignoring default bindings except when you explicitly ask about them. (To do this, supply 't' as an element of KEY; see *note Format of Keymaps::.) If KEY contains a meta character (not a function key), that character is implicitly replaced by a two-character sequence: the value of 'meta-prefix-char', followed by the corresponding non-meta character. Thus, the first example below is handled by conversion into the second example. (lookup-key (current-global-map) "\M-f") => forward-word (lookup-key (current-global-map) "\ef") => forward-word Unlike 'read-key-sequence', this function does not modify the specified events in ways that discard information (*note Key Sequence Input::). In particular, it does not convert letters to lower case and it does not change drag events to clicks. -- Command: undefined Used in keymaps to undefine keys. It calls 'ding', but does not cause an error. -- Function: local-key-binding key &optional accept-defaults This function returns the binding for KEY in the current local keymap, or 'nil' if it is undefined there. The argument ACCEPT-DEFAULTS controls checking for default bindings, as in 'lookup-key' (above). -- Function: global-key-binding key &optional accept-defaults This function returns the binding for command KEY in the current global keymap, or 'nil' if it is undefined there. The argument ACCEPT-DEFAULTS controls checking for default bindings, as in 'lookup-key' (above). -- Function: minor-mode-key-binding key &optional accept-defaults This function returns a list of all the active minor mode bindings of KEY. More precisely, it returns an alist of pairs '(MODENAME . BINDING)', where MODENAME is the variable that enables the minor mode, and BINDING is KEY's binding in that mode. If KEY has no minor-mode bindings, the value is 'nil'. If the first binding found is not a prefix definition (a keymap or a symbol defined as a keymap), all subsequent bindings from other minor modes are omitted, since they would be completely shadowed. Similarly, the list omits non-prefix bindings that follow prefix bindings. The argument ACCEPT-DEFAULTS controls checking for default bindings, as in 'lookup-key' (above). -- User Option: meta-prefix-char This variable is the meta-prefix character code. It is used for translating a meta character to a two-character sequence so it can be looked up in a keymap. For useful results, the value should be a prefix event (*note Prefix Keys::). The default value is 27, which is the ASCII code for <ESC>. As long as the value of 'meta-prefix-char' remains 27, key lookup translates 'M-b' into '<ESC> b', which is normally defined as the 'backward-word' command. However, if you were to set 'meta-prefix-char' to 24, the code for 'C-x', then Emacs will translate 'M-b' into 'C-x b', whose standard binding is the 'switch-to-buffer' command. (Don't actually do this!) Here is an illustration of what would happen: meta-prefix-char ; The default value. => 27 (key-binding "\M-b") => backward-word ?\C-x ; The print representation => 24 ; of a character. (setq meta-prefix-char 24) => 24 (key-binding "\M-b") => switch-to-buffer ; Now, typing 'M-b' is ; like typing 'C-x b'. (setq meta-prefix-char 27) ; Avoid confusion! => 27 ; Restore the default value! This translation of one event into two happens only for characters, not for other kinds of input events. Thus, 'M-<F1>', a function key, is not converted into '<ESC> <F1>'. File: elisp.info, Node: Changing Key Bindings, Next: Remapping Commands, Prev: Functions for Key Lookup, Up: Keymaps 22.12 Changing Key Bindings =========================== The way to rebind a key is to change its entry in a keymap. If you change a binding in the global keymap, the change is effective in all buffers (though it has no direct effect in buffers that shadow the global binding with a local one). If you change the current buffer's local map, that usually affects all buffers using the same major mode. The 'global-set-key' and 'local-set-key' functions are convenient interfaces for these operations (*note Key Binding Commands::). You can also use 'define-key', a more general function; then you must explicitly specify the map to change. When choosing the key sequences for Lisp programs to rebind, please follow the Emacs conventions for use of various keys (*note Key Binding Conventions::). In writing the key sequence to rebind, it is good to use the special escape sequences for control and meta characters (*note String Type::). The syntax '\C-' means that the following character is a control character and '\M-' means that the following character is a meta character. Thus, the string '"\M-x"' is read as containing a single 'M-x', '"\C-f"' is read as containing a single 'C-f', and '"\M-\C-x"' and '"\C-\M-x"' are both read as containing a single 'C-M-x'. You can also use this escape syntax in vectors, as well as others that aren't allowed in strings; one example is '[?\C-\H-x home]'. *Note Character Type::. The key definition and lookup functions accept an alternate syntax for event types in a key sequence that is a vector: you can use a list containing modifier names plus one base event (a character or function key name). For example, '(control ?a)' is equivalent to '?\C-a' and '(hyper control left)' is equivalent to 'C-H-left'. One advantage of such lists is that the precise numeric codes for the modifier bits don't appear in compiled files. The functions below signal an error if KEYMAP is not a keymap, or if KEY is not a string or vector representing a key sequence. You can use event types (symbols) as shorthand for events that are lists. The 'kbd' function (*note Key Sequences::) is a convenient way to specify the key sequence. -- Function: define-key keymap key binding This function sets the binding for KEY in KEYMAP. (If KEY is more than one event long, the change is actually made in another keymap reached from KEYMAP.) The argument BINDING can be any Lisp object, but only certain types are meaningful. (For a list of meaningful types, see *note Key Lookup::.) The value returned by 'define-key' is BINDING. If KEY is '[t]', this sets the default binding in KEYMAP. When an event has no binding of its own, the Emacs command loop uses the keymap's default binding, if there is one. Every prefix of KEY must be a prefix key (i.e., bound to a keymap) or undefined; otherwise an error is signaled. If some prefix of KEY is undefined, then 'define-key' defines it as a prefix key so that the rest of KEY can be defined as specified. If there was previously no binding for KEY in KEYMAP, the new binding is added at the beginning of KEYMAP. The order of bindings in a keymap makes no difference for keyboard input, but it does matter for menu keymaps (*note Menu Keymaps::). This example creates a sparse keymap and makes a number of bindings in it: (setq map (make-sparse-keymap)) => (keymap) (define-key map "\C-f" 'forward-char) => forward-char map => (keymap (6 . forward-char)) ;; Build sparse submap for 'C-x' and bind 'f' in that. (define-key map (kbd "C-x f") 'forward-word) => forward-word map => (keymap (24 keymap ; C-x (102 . forward-word)) ; f (6 . forward-char)) ; C-f ;; Bind 'C-p' to the 'ctl-x-map'. (define-key map (kbd "C-p") ctl-x-map) ;; ctl-x-map => [nil ... find-file ... backward-kill-sentence] ;; Bind 'C-f' to 'foo' in the 'ctl-x-map'. (define-key map (kbd "C-p C-f") 'foo) => 'foo map => (keymap ; Note 'foo' in 'ctl-x-map'. (16 keymap [nil ... foo ... backward-kill-sentence]) (24 keymap (102 . forward-word)) (6 . forward-char)) Note that storing a new binding for 'C-p C-f' actually works by changing an entry in 'ctl-x-map', and this has the effect of changing the bindings of both 'C-p C-f' and 'C-x C-f' in the default global map. The function 'substitute-key-definition' scans a keymap for keys that have a certain binding and rebinds them with a different binding. Another feature which is cleaner and can often produce the same results to remap one command into another (*note Remapping Commands::). -- Function: substitute-key-definition olddef newdef keymap &optional oldmap This function replaces OLDDEF with NEWDEF for any keys in KEYMAP that were bound to OLDDEF. In other words, OLDDEF is replaced with NEWDEF wherever it appears. The function returns 'nil'. For example, this redefines 'C-x C-f', if you do it in an Emacs with standard bindings: (substitute-key-definition 'find-file 'find-file-read-only (current-global-map)) If OLDMAP is non-'nil', that changes the behavior of 'substitute-key-definition': the bindings in OLDMAP determine which keys to rebind. The rebindings still happen in KEYMAP, not in OLDMAP. Thus, you can change one map under the control of the bindings in another. For example, (substitute-key-definition 'delete-backward-char 'my-funny-delete my-map global-map) puts the special deletion command in 'my-map' for whichever keys are globally bound to the standard deletion command. Here is an example showing a keymap before and after substitution: (setq map '(keymap (?1 . olddef-1) (?2 . olddef-2) (?3 . olddef-1))) => (keymap (49 . olddef-1) (50 . olddef-2) (51 . olddef-1)) (substitute-key-definition 'olddef-1 'newdef map) => nil map => (keymap (49 . newdef) (50 . olddef-2) (51 . newdef)) -- Function: suppress-keymap keymap &optional nodigits This function changes the contents of the full keymap KEYMAP by remapping 'self-insert-command' to the command 'undefined' (*note Remapping Commands::). This has the effect of undefining all printing characters, thus making ordinary insertion of text impossible. 'suppress-keymap' returns 'nil'. If NODIGITS is 'nil', then 'suppress-keymap' defines digits to run 'digit-argument', and '-' to run 'negative-argument'. Otherwise it makes them undefined like the rest of the printing characters. The 'suppress-keymap' function does not make it impossible to modify a buffer, as it does not suppress commands such as 'yank' and 'quoted-insert'. To prevent any modification of a buffer, make it read-only (*note Read Only Buffers::). Since this function modifies KEYMAP, you would normally use it on a newly created keymap. Operating on an existing keymap that is used for some other purpose is likely to cause trouble; for example, suppressing 'global-map' would make it impossible to use most of Emacs. This function can be used to initialize the local keymap of a major mode for which insertion of text is not desirable. But usually such a mode should be derived from 'special-mode' (*note Basic Major Modes::); then its keymap will automatically inherit from 'special-mode-map', which is already suppressed. Here is how 'special-mode-map' is defined: (defvar special-mode-map (let ((map (make-sparse-keymap))) (suppress-keymap map) (define-key map "q" 'quit-window) ... map)) File: elisp.info, Node: Remapping Commands, Next: Translation Keymaps, Prev: Changing Key Bindings, Up: Keymaps 22.13 Remapping Commands ======================== A special kind of key binding can be used to "remap" one command to another, without having to refer to the key sequence(s) bound to the original command. To use this feature, make a key binding for a key sequence that starts with the dummy event 'remap', followed by the command name you want to remap; for the binding, specify the new definition (usually a command name, but possibly any other valid definition for a key binding). For example, suppose My mode provides a special command 'my-kill-line', which should be invoked instead of 'kill-line'. To establish this, its mode keymap should contain the following remapping: (define-key my-mode-map [remap kill-line] 'my-kill-line) Then, whenever 'my-mode-map' is active, if the user types 'C-k' (the default global key sequence for 'kill-line') Emacs will instead run 'my-kill-line'. Note that remapping only takes place through active keymaps; for example, putting a remapping in a prefix keymap like 'ctl-x-map' typically has no effect, as such keymaps are not themselves active. In addition, remapping only works through a single level; in the following example, (define-key my-mode-map [remap kill-line] 'my-kill-line) (define-key my-mode-map [remap my-kill-line] 'my-other-kill-line) 'kill-line' is _not_ remapped to 'my-other-kill-line'. Instead, if an ordinary key binding specifies 'kill-line', it is remapped to 'my-kill-line'; if an ordinary binding specifies 'my-kill-line', it is remapped to 'my-other-kill-line'. To undo the remapping of a command, remap it to 'nil'; e.g., (define-key my-mode-map [remap kill-line] nil) -- Function: command-remapping command &optional position keymaps This function returns the remapping for COMMAND (a symbol), given the current active keymaps. If COMMAND is not remapped (which is the usual situation), or not a symbol, the function returns 'nil'. 'position' can optionally specify a buffer position or an event position to determine the keymaps to use, as in 'key-binding'. If the optional argument 'keymaps' is non-'nil', it specifies a list of keymaps to search in. This argument is ignored if 'position' is non-'nil'. File: elisp.info, Node: Translation Keymaps, Next: Key Binding Commands, Prev: Remapping Commands, Up: Keymaps 22.14 Keymaps for Translating Sequences of Events ================================================= This section describes keymaps that are used during reading a key sequence, to translate certain event sequences into others. 'read-key-sequence' checks every subsequence of the key sequence being read, as it is read, against 'input-decode-map', then 'local-function-key-map', and then against 'key-translation-map'. These keymaps have the same structure as other keymaps, but they are used differently: they specify translations to make while reading key sequences, rather than bindings for key sequences. If one of these keymaps "binds" a key sequence K to a vector V, then when K appears as a subsequence _anywhere_ in a key sequence, it is replaced with the events in V. For example, VT100 terminals send '<ESC> O P' when the keypad <PF1> key is pressed. Therefore, we want Emacs to translate that sequence of events into the single event 'pf1'. We accomplish this by "binding" '<ESC> O P' to '[pf1]' in 'input-decode-map', when using a VT100. Thus, typing 'C-c <PF1>' sends the character sequence 'C-c <ESC> O P'; later the function 'read-key-sequence' translates this back into 'C-c <PF1>', which it returns as the vector '[?\C-c pf1]'. -- Variable: input-decode-map This variable holds a keymap that describes the character sequences sent by function keys on an ordinary character terminal. The value of 'input-decode-map' is usually set up automatically according to the terminal's Terminfo or Termcap entry, but sometimes those need help from terminal-specific Lisp files. Emacs comes with terminal-specific files for many common terminals; their main purpose is to make entries in 'input-decode-map' beyond those that can be deduced from Termcap and Terminfo. *Note Terminal-Specific::. -- Variable: local-function-key-map This variable holds a keymap similar to 'input-decode-map' except that it describes key sequences which should be translated to alternative interpretations that are usually preferred. It applies after 'input-decode-map' and before 'key-translation-map'. Entries in 'local-function-key-map' are ignored if they conflict with bindings made in the minor mode, local, or global keymaps. I.e., the remapping only applies if the original key sequence would otherwise not have any binding. 'local-function-key-map' inherits from 'function-key-map', but the latter should not be used directly. -- Variable: key-translation-map This variable is another keymap used just like 'input-decode-map' to translate input events into other events. It differs from 'input-decode-map' in that it goes to work after 'local-function-key-map' is finished rather than before; it receives the results of translation by 'local-function-key-map'. Just like 'input-decode-map', but unlike 'local-function-key-map', this keymap is applied regardless of whether the input key-sequence has a normal binding. Note however that actual key bindings can have an effect on 'key-translation-map', even though they are overridden by it. Indeed, actual key bindings override 'local-function-key-map' and thus may alter the key sequence that 'key-translation-map' receives. Clearly, it is better to avoid this type of situation. The intent of 'key-translation-map' is for users to map one character set to another, including ordinary characters normally bound to 'self-insert-command'. You can use 'input-decode-map', 'local-function-key-map', and 'key-translation-map' for more than simple aliases, by using a function, instead of a key sequence, as the "translation" of a key. Then this function is called to compute the translation of that key. The key translation function receives one argument, which is the prompt that was specified in 'read-key-sequence'--or 'nil' if the key sequence is being read by the editor command loop. In most cases you can ignore the prompt value. If the function reads input itself, it can have the effect of altering the event that follows. For example, here's how to define 'C-c h' to turn the character that follows into a Hyper character: (defun hyperify (prompt) (let ((e (read-event))) (vector (if (numberp e) (logior (lsh 1 24) e) (if (memq 'hyper (event-modifiers e)) e (add-event-modifier "H-" e)))))) (defun add-event-modifier (string e) (let ((symbol (if (symbolp e) e (car e)))) (setq symbol (intern (concat string (symbol-name symbol)))) (if (symbolp e) symbol (cons symbol (cdr e))))) (define-key local-function-key-map "\C-ch" 'hyperify) If you have enabled keyboard character set decoding using 'set-keyboard-coding-system', decoding is done before the translations listed above. *Note Terminal I/O Encoding::. 22.14.1 Interaction with normal keymaps --------------------------------------- The end of a key sequence is detected when that key sequence either is bound to a command, or when Emacs determines that no additional event can lead to a sequence that is bound to a command. This means that, while 'input-decode-map' and 'key-translation-map' apply regardless of whether the original key sequence would have a binding, the presence of such a binding can still prevent translation from taking place. For example, let us return to our VT100 example above and add a binding for 'C-c <ESC>' to the global map; now when the user hits 'C-c <PF1>' Emacs will fail to decode 'C-c <ESC> O P' into 'C-c <PF1>' because it will stop reading keys right after 'C-x <ESC>', leaving 'O P' for later. This is in case the user really hit 'C-c <ESC>', in which case Emacs should not sit there waiting for the next key to decide whether the user really pressed '<ESC>' or '<PF1>'. For that reason, it is better to avoid binding commands to key sequences where the end of the key sequence is a prefix of a key translation. The main such problematic suffixes/prefixes are '<ESC>', 'M-O' (which is really '<ESC> O') and 'M-[' (which is really '<ESC> ['). File: elisp.info, Node: Key Binding Commands, Next: Scanning Keymaps, Prev: Translation Keymaps, Up: Keymaps 22.15 Commands for Binding Keys =============================== This section describes some convenient interactive interfaces for changing key bindings. They work by calling 'define-key'. People often use 'global-set-key' in their init files (*note Init File::) for simple customization. For example, (global-set-key (kbd "C-x C-\\") 'next-line) or (global-set-key [?\C-x ?\C-\\] 'next-line) or (global-set-key [(control ?x) (control ?\\)] 'next-line) redefines 'C-x C-\' to move down a line. (global-set-key [M-mouse-1] 'mouse-set-point) redefines the first (leftmost) mouse button, entered with the Meta key, to set point where you click. Be careful when using non-ASCII text characters in Lisp specifications of keys to bind. If these are read as multibyte text, as they usually will be in a Lisp file (*note Loading Non-ASCII::), you must type the keys as multibyte too. For instance, if you use this: (global-set-key "ö" 'my-function) ; bind o-umlaut or (global-set-key ?ö 'my-function) ; bind o-umlaut and your language environment is multibyte Latin-1, these commands actually bind the multibyte character with code 246, not the byte code 246 ('M-v') sent by a Latin-1 terminal. In order to use this binding, you need to teach Emacs how to decode the keyboard by using an appropriate input method (*note Input Methods: (emacs)Input Methods.). -- Command: global-set-key key binding This function sets the binding of KEY in the current global map to BINDING. (global-set-key KEY BINDING) == (define-key (current-global-map) KEY BINDING) -- Command: global-unset-key key This function removes the binding of KEY from the current global map. One use of this function is in preparation for defining a longer key that uses KEY as a prefix--which would not be allowed if KEY has a non-prefix binding. For example: (global-unset-key "\C-l") => nil (global-set-key "\C-l\C-l" 'redraw-display) => nil This function is equivalent to using 'define-key' as follows: (global-unset-key KEY) == (define-key (current-global-map) KEY nil) -- Command: local-set-key key binding This function sets the binding of KEY in the current local keymap to BINDING. (local-set-key KEY BINDING) == (define-key (current-local-map) KEY BINDING) -- Command: local-unset-key key This function removes the binding of KEY from the current local map. (local-unset-key KEY) == (define-key (current-local-map) KEY nil) File: elisp.info, Node: Scanning Keymaps, Next: Menu Keymaps, Prev: Key Binding Commands, Up: Keymaps 22.16 Scanning Keymaps ====================== This section describes functions used to scan all the current keymaps for the sake of printing help information. -- Function: accessible-keymaps keymap &optional prefix This function returns a list of all the keymaps that can be reached (via zero or more prefix keys) from KEYMAP. The value is an association list with elements of the form '(KEY . MAP)', where KEY is a prefix key whose definition in KEYMAP is MAP. The elements of the alist are ordered so that the KEY increases in length. The first element is always '([] . KEYMAP)', because the specified keymap is accessible from itself with a prefix of no events. If PREFIX is given, it should be a prefix key sequence; then 'accessible-keymaps' includes only the submaps whose prefixes start with PREFIX. These elements look just as they do in the value of '(accessible-keymaps)'; the only difference is that some elements are omitted. In the example below, the returned alist indicates that the key <ESC>, which is displayed as '^[', is a prefix key whose definition is the sparse keymap '(keymap (83 . center-paragraph) (115 . foo))'. (accessible-keymaps (current-local-map)) =>(([] keymap (27 keymap ; Note this keymap for <ESC> is repeated below. (83 . center-paragraph) (115 . center-line)) (9 . tab-to-tab-stop)) ("^[" keymap (83 . center-paragraph) (115 . foo))) In the following example, 'C-h' is a prefix key that uses a sparse keymap starting with '(keymap (118 . describe-variable)...)'. Another prefix, 'C-x 4', uses a keymap which is also the value of the variable 'ctl-x-4-map'. The event 'mode-line' is one of several dummy events used as prefixes for mouse actions in special parts of a window. (accessible-keymaps (current-global-map)) => (([] keymap [set-mark-command beginning-of-line ... delete-backward-char]) ("^H" keymap (118 . describe-variable) ... (8 . help-for-help)) ("^X" keymap [x-flush-mouse-queue ... backward-kill-sentence]) ("^[" keymap [mark-sexp backward-sexp ... backward-kill-word]) ("^X4" keymap (15 . display-buffer) ...) ([mode-line] keymap (S-mouse-2 . mouse-split-window-horizontally) ...)) These are not all the keymaps you would see in actuality. -- Function: map-keymap function keymap The function 'map-keymap' calls FUNCTION once for each binding in KEYMAP. It passes two arguments, the event type and the value of the binding. If KEYMAP has a parent, the parent's bindings are included as well. This works recursively: if the parent has itself a parent, then the grandparent's bindings are also included and so on. This function is the cleanest way to examine all the bindings in a keymap. -- Function: where-is-internal command &optional keymap firstonly noindirect no-remap This function is a subroutine used by the 'where-is' command (*note Help: (emacs)Help.). It returns a list of all key sequences (of any length) that are bound to COMMAND in a set of keymaps. The argument COMMAND can be any object; it is compared with all keymap entries using 'eq'. If KEYMAP is 'nil', then the maps used are the current active keymaps, disregarding 'overriding-local-map' (that is, pretending its value is 'nil'). If KEYMAP is a keymap, then the maps searched are KEYMAP and the global keymap. If KEYMAP is a list of keymaps, only those keymaps are searched. Usually it's best to use 'overriding-local-map' as the expression for KEYMAP. Then 'where-is-internal' searches precisely the keymaps that are active. To search only the global map, pass the value '(keymap)' (an empty keymap) as KEYMAP. If FIRSTONLY is 'non-ascii', then the value is a single vector representing the first key sequence found, rather than a list of all possible key sequences. If FIRSTONLY is 't', then the value is the first key sequence, except that key sequences consisting entirely of ASCII characters (or meta variants of ASCII characters) are preferred to all other key sequences and that the return value can never be a menu binding. If NOINDIRECT is non-'nil', 'where-is-internal' doesn't follow indirect keymap bindings. This makes it possible to search for an indirect definition itself. The fifth argument, NO-REMAP, determines how this function treats command remappings (*note Remapping Commands::). There are two cases of interest: If a command OTHER-COMMAND is remapped to COMMAND: If NO-REMAP is 'nil', find the bindings for OTHER-COMMAND and treat them as though they are also bindings for COMMAND. If NO-REMAP is non-'nil', include the vector '[remap OTHER-COMMAND]' in the list of possible key sequences, instead of finding those bindings. If COMMAND is remapped to OTHER-COMMAND: If NO-REMAP is 'nil', return the bindings for OTHER-COMMAND rather than COMMAND. If NO-REMAP is non-'nil', return the bindings for COMMAND, ignoring the fact that it is remapped. -- Command: describe-bindings &optional prefix buffer-or-name This function creates a listing of all current key bindings, and displays it in a buffer named '*Help*'. The text is grouped by modes--minor modes first, then the major mode, then global bindings. If PREFIX is non-'nil', it should be a prefix key; then the listing includes only keys that start with PREFIX. When several characters with consecutive ASCII codes have the same definition, they are shown together, as 'FIRSTCHAR..LASTCHAR'. In this instance, you need to know the ASCII codes to understand which characters this means. For example, in the default global map, the characters '<SPC> .. ~' are described by a single line. <SPC> is ASCII 32, '~' is ASCII 126, and the characters between them include all the normal printing characters, (e.g., letters, digits, punctuation, etc.); all these characters are bound to 'self-insert-command'. If BUFFER-OR-NAME is non-'nil', it should be a buffer or a buffer name. Then 'describe-bindings' lists that buffer's bindings, instead of the current buffer's. File: elisp.info, Node: Menu Keymaps, Prev: Scanning Keymaps, Up: Keymaps 22.17 Menu Keymaps ================== A keymap can operate as a menu as well as defining bindings for keyboard keys and mouse buttons. Menus are usually actuated with the mouse, but they can function with the keyboard also. If a menu keymap is active for the next input event, that activates the keyboard menu feature. * Menu: * Defining Menus:: How to make a keymap that defines a menu. * Mouse Menus:: How users actuate the menu with the mouse. * Keyboard Menus:: How users actuate the menu with the keyboard. * Menu Example:: Making a simple menu. * Menu Bar:: How to customize the menu bar. * Tool Bar:: A tool bar is a row of images. * Modifying Menus:: How to add new items to a menu. * Easy Menu:: A convenience macro for making menus. File: elisp.info, Node: Defining Menus, Next: Mouse Menus, Up: Menu Keymaps 22.17.1 Defining Menus ---------------------- A keymap acts as a menu if it has an "overall prompt string", which is a string that appears as an element of the keymap. (*Note Format of Keymaps::.) The string should describe the purpose of the menu's commands. Emacs displays the overall prompt string as the menu title in some cases, depending on the toolkit (if any) used for displaying menus.(1) Keyboard menus also display the overall prompt string. The easiest way to construct a keymap with a prompt string is to specify the string as an argument when you call 'make-keymap', 'make-sparse-keymap' (*note Creating Keymaps::), or 'define-prefix-command' (*note Definition of define-prefix-command::). If you do not want the keymap to operate as a menu, don't specify a prompt string for it. -- Function: keymap-prompt keymap This function returns the overall prompt string of KEYMAP, or 'nil' if it has none. The menu's items are the bindings in the keymap. Each binding associates an event type to a definition, but the event types have no significance for the menu appearance. (Usually we use pseudo-events, symbols that the keyboard cannot generate, as the event types for menu item bindings.) The menu is generated entirely from the bindings that correspond in the keymap to these events. The order of items in the menu is the same as the order of bindings in the keymap. Since 'define-key' puts new bindings at the front, you should define the menu items starting at the bottom of the menu and moving to the top, if you care about the order. When you add an item to an existing menu, you can specify its position in the menu using 'define-key-after' (*note Modifying Menus::). * Menu: * Simple Menu Items:: A simple kind of menu key binding. * Extended Menu Items:: More complex menu item definitions. * Menu Separators:: Drawing a horizontal line through a menu. * Alias Menu Items:: Using command aliases in menu items. ---------- Footnotes ---------- (1) It is required for menus which do not use a toolkit, e.g., under MS-DOS. File: elisp.info, Node: Simple Menu Items, Next: Extended Menu Items, Up: Defining Menus 22.17.1.1 Simple Menu Items ........................... The simpler (and original) way to define a menu item is to bind some event type (it doesn't matter what event type) to a binding like this: (ITEM-STRING . REAL-BINDING) The CAR, ITEM-STRING, is the string to be displayed in the menu. It should be short--preferably one to three words. It should describe the action of the command it corresponds to. Note that not all graphical toolkits can display non-ASCII text in menus (it will work for keyboard menus and will work to a large extent with the GTK+ toolkit). You can also supply a second string, called the help string, as follows: (ITEM-STRING HELP . REAL-BINDING) HELP specifies a "help-echo" string to display while the mouse is on that item in the same way as 'help-echo' text properties (*note Help display::). As far as 'define-key' is concerned, ITEM-STRING and HELP-STRING are part of the event's binding. However, 'lookup-key' returns just REAL-BINDING, and only REAL-BINDING is used for executing the key. If REAL-BINDING is 'nil', then ITEM-STRING appears in the menu but cannot be selected. If REAL-BINDING is a symbol and has a non-'nil' 'menu-enable' property, that property is an expression that controls whether the menu item is enabled. Every time the keymap is used to display a menu, Emacs evaluates the expression, and it enables the menu item only if the expression's value is non-'nil'. When a menu item is disabled, it is displayed in a "fuzzy" fashion, and cannot be selected. The menu bar does not recalculate which items are enabled every time you look at a menu. This is because the X toolkit requires the whole tree of menus in advance. To force recalculation of the menu bar, call 'force-mode-line-update' (*note Mode Line Format::). File: elisp.info, Node: Extended Menu Items, Next: Menu Separators, Prev: Simple Menu Items, Up: Defining Menus 22.17.1.2 Extended Menu Items ............................. An extended-format menu item is a more flexible and also cleaner alternative to the simple format. You define an event type with a binding that's a list starting with the symbol 'menu-item'. For a non-selectable string, the binding looks like this: (menu-item ITEM-NAME) A string starting with two or more dashes specifies a separator line; see *note Menu Separators::. To define a real menu item which can be selected, the extended format binding looks like this: (menu-item ITEM-NAME REAL-BINDING . ITEM-PROPERTY-LIST) Here, ITEM-NAME is an expression which evaluates to the menu item string. Thus, the string need not be a constant. The third element, REAL-BINDING, is the command to execute. The tail of the list, ITEM-PROPERTY-LIST, has the form of a property list which contains other information. Here is a table of the properties that are supported: ':enable FORM' The result of evaluating FORM determines whether the item is enabled (non-'nil' means yes). If the item is not enabled, you can't really click on it. ':visible FORM' The result of evaluating FORM determines whether the item should actually appear in the menu (non-'nil' means yes). If the item does not appear, then the menu is displayed as if this item were not defined at all. ':help HELP' The value of this property, HELP, specifies a "help-echo" string to display while the mouse is on that item. This is displayed in the same way as 'help-echo' text properties (*note Help display::). Note that this must be a constant string, unlike the 'help-echo' property for text and overlays. ':button (TYPE . SELECTED)' This property provides a way to define radio buttons and toggle buttons. The CAR, TYPE, says which: it should be ':toggle' or ':radio'. The CDR, SELECTED, should be a form; the result of evaluating it says whether this button is currently selected. A "toggle" is a menu item which is labeled as either "on" or "off" according to the value of SELECTED. The command itself should toggle SELECTED, setting it to 't' if it is 'nil', and to 'nil' if it is 't'. Here is how the menu item to toggle the 'debug-on-error' flag is defined: (menu-item "Debug on Error" toggle-debug-on-error :button (:toggle . (and (boundp 'debug-on-error) debug-on-error))) This works because 'toggle-debug-on-error' is defined as a command which toggles the variable 'debug-on-error'. "Radio buttons" are a group of menu items, in which at any time one and only one is "selected". There should be a variable whose value says which one is selected at any time. The SELECTED form for each radio button in the group should check whether the variable has the right value for selecting that button. Clicking on the button should set the variable so that the button you clicked on becomes selected. ':key-sequence KEY-SEQUENCE' This property specifies which key sequence is likely to be bound to the same command invoked by this menu item. If you specify the right key sequence, that makes preparing the menu for display run much faster. If you specify the wrong key sequence, it has no effect; before Emacs displays KEY-SEQUENCE in the menu, it verifies that KEY-SEQUENCE is really equivalent to this menu item. ':key-sequence nil' This property indicates that there is normally no key binding which is equivalent to this menu item. Using this property saves time in preparing the menu for display, because Emacs does not need to search the keymaps for a keyboard equivalent for this menu item. However, if the user has rebound this item's definition to a key sequence, Emacs ignores the ':keys' property and finds the keyboard equivalent anyway. ':keys STRING' This property specifies that STRING is the string to display as the keyboard equivalent for this menu item. You can use the '\\[...]' documentation construct in STRING. ':filter FILTER-FN' This property provides a way to compute the menu item dynamically. The property value FILTER-FN should be a function of one argument; when it is called, its argument will be REAL-BINDING. The function should return the binding to use instead. Emacs can call this function at any time that it does redisplay or operates on menu data structures, so you should write it so it can safely be called at any time. File: elisp.info, Node: Menu Separators, Next: Alias Menu Items, Prev: Extended Menu Items, Up: Defining Menus 22.17.1.3 Menu Separators ......................... A menu separator is a kind of menu item that doesn't display any text--instead, it divides the menu into subparts with a horizontal line. A separator looks like this in the menu keymap: (menu-item SEPARATOR-TYPE) where SEPARATOR-TYPE is a string starting with two or more dashes. In the simplest case, SEPARATOR-TYPE consists of only dashes. That specifies the default kind of separator. (For compatibility, '""' and '-' also count as separators.) Certain other values of SEPARATOR-TYPE specify a different style of separator. Here is a table of them: '"--no-line"' '"--space"' An extra vertical space, with no actual line. '"--single-line"' A single line in the menu's foreground color. '"--double-line"' A double line in the menu's foreground color. '"--single-dashed-line"' A single dashed line in the menu's foreground color. '"--double-dashed-line"' A double dashed line in the menu's foreground color. '"--shadow-etched-in"' A single line with a 3D sunken appearance. This is the default, used separators consisting of dashes only. '"--shadow-etched-out"' A single line with a 3D raised appearance. '"--shadow-etched-in-dash"' A single dashed line with a 3D sunken appearance. '"--shadow-etched-out-dash"' A single dashed line with a 3D raised appearance. '"--shadow-double-etched-in"' Two lines with a 3D sunken appearance. '"--shadow-double-etched-out"' Two lines with a 3D raised appearance. '"--shadow-double-etched-in-dash"' Two dashed lines with a 3D sunken appearance. '"--shadow-double-etched-out-dash"' Two dashed lines with a 3D raised appearance. You can also give these names in another style, adding a colon after the double-dash and replacing each single dash with capitalization of the following word. Thus, '"--:singleLine"', is equivalent to '"--single-line"'. You can use a longer form to specify keywords such as ':enable' and ':visible' for a menu separator: '(menu-item SEPARATOR-TYPE nil . ITEM-PROPERTY-LIST)' For example: (menu-item "--" nil :visible (boundp 'foo)) Some systems and display toolkits don't really handle all of these separator types. If you use a type that isn't supported, the menu displays a similar kind of separator that is supported. File: elisp.info, Node: Alias Menu Items, Prev: Menu Separators, Up: Defining Menus 22.17.1.4 Alias Menu Items .......................... Sometimes it is useful to make menu items that use the "same" command but with different enable conditions. The best way to do this in Emacs now is with extended menu items; before that feature existed, it could be done by defining alias commands and using them in menu items. Here's an example that makes two aliases for 'read-only-mode' and gives them different enable conditions: (defalias 'make-read-only 'read-only-mode) (put 'make-read-only 'menu-enable '(not buffer-read-only)) (defalias 'make-writable 'read-only-mode) (put 'make-writable 'menu-enable 'buffer-read-only) When using aliases in menus, often it is useful to display the equivalent key bindings for the "real" command name, not the aliases (which typically don't have any key bindings except for the menu itself). To request this, give the alias symbol a non-'nil' 'menu-alias' property. Thus, (put 'make-read-only 'menu-alias t) (put 'make-writable 'menu-alias t) causes menu items for 'make-read-only' and 'make-writable' to show the keyboard bindings for 'read-only-mode'. File: elisp.info, Node: Mouse Menus, Next: Keyboard Menus, Prev: Defining Menus, Up: Menu Keymaps 22.17.2 Menus and the Mouse --------------------------- The usual way to make a menu keymap produce a menu is to make it the definition of a prefix key. (A Lisp program can explicitly pop up a menu and receive the user's choice--see *note Pop-Up Menus::.) If the prefix key ends with a mouse event, Emacs handles the menu keymap by popping up a visible menu, so that the user can select a choice with the mouse. When the user clicks on a menu item, the event generated is whatever character or symbol has the binding that brought about that menu item. (A menu item may generate a series of events if the menu has multiple levels or comes from the menu bar.) It's often best to use a button-down event to trigger the menu. Then the user can select a menu item by releasing the button. If the menu keymap contains a binding to a nested keymap, the nested keymap specifies a "submenu". There will be a menu item, labeled by the nested keymap's item string, and clicking on this item automatically pops up the specified submenu. As a special exception, if the menu keymap contains a single nested keymap and no other menu items, the menu shows the contents of the nested keymap directly, not as a submenu. However, if Emacs is compiled without X toolkit support, submenus are not supported. Each nested keymap is shown as a menu item, but clicking on it does not automatically pop up the submenu. If you wish to imitate the effect of submenus, you can do that by giving a nested keymap an item string which starts with '@'. This causes Emacs to display the nested keymap using a separate "menu pane"; the rest of the item string after the '@' is the pane label. If Emacs is compiled without X toolkit support, menu panes are not used; in that case, a '@' at the beginning of an item string is omitted when the menu label is displayed, and has no other effect. File: elisp.info, Node: Keyboard Menus, Next: Menu Example, Prev: Mouse Menus, Up: Menu Keymaps 22.17.3 Menus and the Keyboard ------------------------------ When a prefix key ending with a keyboard event (a character or function key) has a definition that is a menu keymap, the keymap operates as a keyboard menu; the user specifies the next event by choosing a menu item with the keyboard. Emacs displays the keyboard menu with the map's overall prompt string, followed by the alternatives (the item strings of the map's bindings), in the echo area. If the bindings don't all fit at once, the user can type <SPC> to see the next line of alternatives. Successive uses of <SPC> eventually get to the end of the menu and then cycle around to the beginning. (The variable 'menu-prompt-more-char' specifies which character is used for this; <SPC> is the default.) When the user has found the desired alternative from the menu, he or she should type the corresponding character--the one whose binding is that alternative. -- Variable: menu-prompt-more-char This variable specifies the character to use to ask to see the next line of a menu. Its initial value is 32, the code for <SPC>. File: elisp.info, Node: Menu Example, Next: Menu Bar, Prev: Keyboard Menus, Up: Menu Keymaps 22.17.4 Menu Example -------------------- Here is a complete example of defining a menu keymap. It is the definition of the 'Replace' submenu in the 'Edit' menu in the menu bar, and it uses the extended menu item format (*note Extended Menu Items::). First we create the keymap, and give it a name: (defvar menu-bar-replace-menu (make-sparse-keymap "Replace")) Next we define the menu items: (define-key menu-bar-replace-menu [tags-repl-continue] '(menu-item "Continue Replace" tags-loop-continue :help "Continue last tags replace operation")) (define-key menu-bar-replace-menu [tags-repl] '(menu-item "Replace in tagged files" tags-query-replace :help "Interactively replace a regexp in all tagged files")) (define-key menu-bar-replace-menu [separator-replace-tags] '(menu-item "--")) ;; ... Note the symbols which the bindings are "made for"; these appear inside square brackets, in the key sequence being defined. In some cases, this symbol is the same as the command name; sometimes it is different. These symbols are treated as "function keys", but they are not real function keys on the keyboard. They do not affect the functioning of the menu itself, but they are "echoed" in the echo area when the user selects from the menu, and they appear in the output of 'where-is' and 'apropos'. The menu in this example is intended for use with the mouse. If a menu is intended for use with the keyboard, that is, if it is bound to a key sequence ending with a keyboard event, then the menu items should be bound to characters or "real" function keys, that can be typed with the keyboard. The binding whose definition is '("--")' is a separator line. Like a real menu item, the separator has a key symbol, in this case 'separator-replace-tags'. If one menu has two separators, they must have two different key symbols. Here is how we make this menu appear as an item in the parent menu: (define-key menu-bar-edit-menu [replace] (list 'menu-item "Replace" menu-bar-replace-menu)) Note that this incorporates the submenu keymap, which is the value of the variable 'menu-bar-replace-menu', rather than the symbol 'menu-bar-replace-menu' itself. Using that symbol in the parent menu item would be meaningless because 'menu-bar-replace-menu' is not a command. If you wanted to attach the same replace menu to a mouse click, you can do it this way: (define-key global-map [C-S-down-mouse-1] menu-bar-replace-menu) File: elisp.info, Node: Menu Bar, Next: Tool Bar, Prev: Menu Example, Up: Menu Keymaps 22.17.5 The Menu Bar -------------------- On graphical displays, there is usually a "menu bar" at the top of each frame. *Note (emacs)Menu Bars::. Menu bar items are subcommands of the fake "function key" 'menu-bar', as defined in the active keymaps. To add an item to the menu bar, invent a fake "function key" of your own (let's call it KEY), and make a binding for the key sequence '[menu-bar KEY]'. Most often, the binding is a menu keymap, so that pressing a button on the menu bar item leads to another menu. When more than one active keymap defines the same "function key" for the menu bar, the item appears just once. If the user clicks on that menu bar item, it brings up a single, combined menu containing all the subcommands of that item--the global subcommands, the local subcommands, and the minor mode subcommands. The variable 'overriding-local-map' is normally ignored when determining the menu bar contents. That is, the menu bar is computed from the keymaps that would be active if 'overriding-local-map' were 'nil'. *Note Active Keymaps::. Here's an example of setting up a menu bar item: ;; Make a menu keymap (with a prompt string) ;; and make it the menu bar item's definition. (define-key global-map [menu-bar words] (cons "Words" (make-sparse-keymap "Words"))) ;; Define specific subcommands in this menu. (define-key global-map [menu-bar words forward] '("Forward word" . forward-word)) (define-key global-map [menu-bar words backward] '("Backward word" . backward-word)) A local keymap can cancel a menu bar item made by the global keymap by rebinding the same fake function key with 'undefined' as the binding. For example, this is how Dired suppresses the 'Edit' menu bar item: (define-key dired-mode-map [menu-bar edit] 'undefined) Here, 'edit' is the fake function key used by the global map for the 'Edit' menu bar item. The main reason to suppress a global menu bar item is to regain space for mode-specific items. -- Variable: menu-bar-final-items Normally the menu bar shows global items followed by items defined by the local maps. This variable holds a list of fake function keys for items to display at the end of the menu bar rather than in normal sequence. The default value is '(help-menu)'; thus, the 'Help' menu item normally appears at the end of the menu bar, following local menu items. -- Variable: menu-bar-update-hook This normal hook is run by redisplay to update the menu bar contents, before redisplaying the menu bar. You can use it to update submenus whose contents should vary. Since this hook is run frequently, we advise you to ensure that the functions it calls do not take much time in the usual case. Next to every menu bar item, Emacs displays a key binding that runs the same command (if such a key binding exists). This serves as a convenient hint for users who do not know the key binding. If a command has multiple bindings, Emacs normally displays the first one it finds. You can specify one particular key binding by assigning an ':advertised-binding' symbol property to the command. *Note Keys in Documentation::. File: elisp.info, Node: Tool Bar, Next: Modifying Menus, Prev: Menu Bar, Up: Menu Keymaps 22.17.6 Tool bars ----------------- A "tool bar" is a row of clickable icons at the top of a frame, just below the menu bar. *Note (emacs)Tool Bars::. On each frame, the frame parameter 'tool-bar-lines' controls how many lines' worth of height to reserve for the tool bar. A zero value suppresses the tool bar. If the value is nonzero, and 'auto-resize-tool-bars' is non-'nil', the tool bar expands and contracts automatically as needed to hold the specified contents. If the value is 'grow-only', the tool bar expands automatically, but does not contract automatically. The tool bar contents are controlled by a menu keymap attached to a fake "function key" called 'tool-bar' (much like the way the menu bar is controlled). So you define a tool bar item using 'define-key', like this: (define-key global-map [tool-bar KEY] ITEM) where KEY is a fake "function key" to distinguish this item from other items, and ITEM is a menu item key binding (*note Extended Menu Items::), which says how to display this item and how it behaves. The usual menu keymap item properties, ':visible', ':enable', ':button', and ':filter', are useful in tool bar bindings and have their normal meanings. The REAL-BINDING in the item must be a command, not a keymap; in other words, it does not work to define a tool bar icon as a prefix key. The ':help' property specifies a "help-echo" string to display while the mouse is on that item. This is displayed in the same way as 'help-echo' text properties (*note Help display::). In addition, you should use the ':image' property; this is how you specify the image to display in the tool bar: ':image IMAGE' IMAGES is either a single image specification or a vector of four image specifications. If you use a vector of four, one of them is used, depending on circumstances: item 0 Used when the item is enabled and selected. item 1 Used when the item is enabled and deselected. item 2 Used when the item is disabled and selected. item 3 Used when the item is disabled and deselected. If IMAGE is a single image specification, Emacs draws the tool bar button in disabled state by applying an edge-detection algorithm to the image. The ':rtl' property specifies an alternative image to use for right-to-left languages. Only the GTK+ version of Emacs supports this at present. Like the menu bar, the tool bar can display separators (*note Menu Separators::). Tool bar separators are vertical rather than horizontal, though, and only a single style is supported. They are represented in the tool bar keymap by '(menu-item "--")' entries; properties like ':visible' are not supported for tool bar separators. Separators are rendered natively in GTK+ and Nextstep tool bars; in the other cases, they are rendered using an image of a vertical line. The default tool bar is defined so that items specific to editing do not appear for major modes whose command symbol has a 'mode-class' property of 'special' (*note Major Mode Conventions::). Major modes may add items to the global bar by binding '[tool-bar FOO]' in their local map. It makes sense for some major modes to replace the default tool bar items completely, since not many can be accommodated conveniently, and the default bindings make this easy by using an indirection through 'tool-bar-map'. -- Variable: tool-bar-map By default, the global map binds '[tool-bar]' as follows: (global-set-key [tool-bar] `(menu-item ,(purecopy "tool bar") ignore :filter tool-bar-make-keymap)) The function 'tool-bar-make-keymap', in turn, derives the actual tool bar map dynamically from the value of the variable 'tool-bar-map'. Hence, you should normally adjust the default (global) tool bar by changing that map. Some major modes, such as Info mode, completely replace the global tool bar by making 'tool-bar-map' buffer-local and setting it to a different keymap. There are two convenience functions for defining tool bar items, as follows. -- Function: tool-bar-add-item icon def key &rest props This function adds an item to the tool bar by modifying 'tool-bar-map'. The image to use is defined by ICON, which is the base name of an XPM, XBM or PBM image file to be located by 'find-image'. Given a value '"exit"', say, 'exit.xpm', 'exit.pbm' and 'exit.xbm' would be searched for in that order on a color display. On a monochrome display, the search order is '.pbm', '.xbm' and '.xpm'. The binding to use is the command DEF, and KEY is the fake function key symbol in the prefix keymap. The remaining arguments PROPS are additional property list elements to add to the menu item specification. To define items in some local map, bind 'tool-bar-map' with 'let' around calls of this function: (defvar foo-tool-bar-map (let ((tool-bar-map (make-sparse-keymap))) (tool-bar-add-item ...) ... tool-bar-map)) -- Function: tool-bar-add-item-from-menu command icon &optional map &rest props This function is a convenience for defining tool bar items which are consistent with existing menu bar bindings. The binding of COMMAND is looked up in the menu bar in MAP (default 'global-map') and modified to add an image specification for ICON, which is found in the same way as by 'tool-bar-add-item'. The resulting binding is then placed in 'tool-bar-map', so use this function only for global tool bar items. MAP must contain an appropriate keymap bound to '[menu-bar]'. The remaining arguments PROPS are additional property list elements to add to the menu item specification. -- Function: tool-bar-local-item-from-menu command icon in-map &optional from-map &rest props This function is used for making non-global tool bar items. Use it like 'tool-bar-add-item-from-menu' except that IN-MAP specifies the local map to make the definition in. The argument FROM-MAP is like the MAP argument of 'tool-bar-add-item-from-menu'. -- Variable: auto-resize-tool-bars If this variable is non-'nil', the tool bar automatically resizes to show all defined tool bar items--but not larger than a quarter of the frame's height. If the value is 'grow-only', the tool bar expands automatically, but does not contract automatically. To contract the tool bar, the user has to redraw the frame by entering 'C-l'. If Emacs is built with GTK or Nextstep, the tool bar can only show one line, so this variable has no effect. -- Variable: auto-raise-tool-bar-buttons If this variable is non-'nil', tool bar items display in raised form when the mouse moves over them. -- Variable: tool-bar-button-margin This variable specifies an extra margin to add around tool bar items. The value is an integer, a number of pixels. The default is 4. -- Variable: tool-bar-button-relief This variable specifies the shadow width for tool bar items. The value is an integer, a number of pixels. The default is 1. -- Variable: tool-bar-border This variable specifies the height of the border drawn below the tool bar area. An integer value specifies height as a number of pixels. If the value is one of 'internal-border-width' (the default) or 'border-width', the tool bar border height corresponds to the corresponding frame parameter. You can define a special meaning for clicking on a tool bar item with the shift, control, meta, etc., modifiers. You do this by setting up additional items that relate to the original item through the fake function keys. Specifically, the additional items should use the modified versions of the same fake function key used to name the original item. Thus, if the original item was defined this way, (define-key global-map [tool-bar shell] '(menu-item "Shell" shell :image (image :type xpm :file "shell.xpm"))) then here is how you can define clicking on the same tool bar image with the shift modifier: (define-key global-map [tool-bar S-shell] 'some-command) *Note Function Keys::, for more information about how to add modifiers to function keys. File: elisp.info, Node: Modifying Menus, Next: Easy Menu, Prev: Tool Bar, Up: Menu Keymaps 22.17.7 Modifying Menus ----------------------- When you insert a new item in an existing menu, you probably want to put it in a particular place among the menu's existing items. If you use 'define-key' to add the item, it normally goes at the front of the menu. To put it elsewhere in the menu, use 'define-key-after': -- Function: define-key-after map key binding &optional after Define a binding in MAP for KEY, with value BINDING, just like 'define-key', but position the binding in MAP after the binding for the event AFTER. The argument KEY should be of length one--a vector or string with just one element. But AFTER should be a single event type--a symbol or a character, not a sequence. The new binding goes after the binding for AFTER. If AFTER is 't' or is omitted, then the new binding goes last, at the end of the keymap. However, new bindings are added before any inherited keymap. Here is an example: (define-key-after my-menu [drink] '("Drink" . drink-command) 'eat) makes a binding for the fake function key <DRINK> and puts it right after the binding for <EAT>. Here is how to insert an item called 'Work' in the 'Signals' menu of Shell mode, after the item 'break': (define-key-after (lookup-key shell-mode-map [menu-bar signals]) [work] '("Work" . work-command) 'break) File: elisp.info, Node: Easy Menu, Prev: Modifying Menus, Up: Menu Keymaps 22.17.8 Easy Menu ----------------- The following macro provides a convenient way to define pop-up menus and/or menu bar menus. -- Macro: easy-menu-define symbol maps doc menu This macro defines a pop-up menu and/or menu bar submenu, whose contents are given by MENU. If SYMBOL is non-'nil', it should be a symbol; then this macro defines SYMBOL as a function for popping up the menu (*note Pop-Up Menus::), with DOC as its documentation string. SYMBOL should not be quoted. Regardless of the value of SYMBOL, if MAPS is a keymap, the menu is added to that keymap, as a top-level menu for the menu bar (*note Menu Bar::). It can also be a list of keymaps, in which case the menu is added separately to each of those keymaps. The first element of MENU must be a string, which serves as the menu label. It may be followed by any number of the following keyword-argument pairs: ':filter FUNCTION' FUNCTION must be a function which, if called with one argument--the list of the other menu items--returns the actual items to be displayed in the menu. ':visible INCLUDE' INCLUDE is an expression; if it evaluates to 'nil', the menu is made invisible. ':included' is an alias for ':visible'. ':active ENABLE' ENABLE is an expression; if it evaluates to 'nil', the menu is not selectable. ':enable' is an alias for ':active'. The remaining elements in MENU are menu items. A menu item can be a vector of three elements, '[NAME CALLBACK ENABLE]'. NAME is the menu item name (a string). CALLBACK is a command to run, or an expression to evaluate, when the item is chosen. ENABLE is an expression; if it evaluates to 'nil', the item is disabled for selection. Alternatively, a menu item may have the form: [ NAME CALLBACK [ KEYWORD ARG ]... ] where NAME and CALLBACK have the same meanings as above, and each optional KEYWORD and ARG pair should be one of the following: ':keys KEYS' KEYS is a keyboard equivalent to the menu item (a string). This is normally not needed, as keyboard equivalents are computed automatically. KEYS is expanded with 'substitute-command-keys' before it is displayed (*note Keys in Documentation::). ':key-sequence KEYS' KEYS is a hint for speeding up Emacs's first display of the menu. It should be nil if you know that the menu item has no keyboard equivalent; otherwise it should be a string or vector specifying a keyboard equivalent for the menu item. ':active ENABLE' ENABLE is an expression; if it evaluates to 'nil', the item is make unselectable.. ':enable' is an alias for ':active'. ':visible INCLUDE' INCLUDE is an expression; if it evaluates to 'nil', the item is made invisible. ':included' is an alias for ':visible'. ':label FORM' FORM is an expression that is evaluated to obtain a value which serves as the menu item's label (the default is NAME). ':suffix FORM' FORM is an expression that is dynamically evaluated and whose value is concatenated with the menu entry's label. ':style STYLE' STYLE is a symbol describing the type of menu item; it should be 'toggle' (a checkbox), or 'radio' (a radio button), or anything else (meaning an ordinary menu item). ':selected SELECTED' SELECTED is an expression; the checkbox or radio button is selected whenever the expression's value is non-nil. ':help HELP' HELP is a string describing the menu item. Alternatively, a menu item can be a string. Then that string appears in the menu as unselectable text. A string consisting of dashes is displayed as a separator (*note Menu Separators::). Alternatively, a menu item can be a list with the same format as MENU. This is a submenu. Here is an example of using 'easy-menu-define' to define a menu similar to the one defined in the example in *note Menu Bar::: (easy-menu-define words-menu global-map "Menu for word navigation commands." '("Words" ["Forward word" forward-word] ["Backward word" backward-word])) File: elisp.info, Node: Modes, Next: Documentation, Prev: Keymaps, Up: Top 23 Major and Minor Modes ************************ A "mode" is a set of definitions that customize Emacs and can be turned on and off while you edit. There are two varieties of modes: "major modes", which are mutually exclusive and used for editing particular kinds of text, and "minor modes", which provide features that users can enable individually. This chapter describes how to write both major and minor modes, how to indicate them in the mode line, and how they run hooks supplied by the user. For related topics such as keymaps and syntax tables, see *note Keymaps::, and *note Syntax Tables::. * Menu: * Hooks:: How to use hooks; how to write code that provides hooks. * Major Modes:: Defining major modes. * Minor Modes:: Defining minor modes. * Mode Line Format:: Customizing the text that appears in the mode line. * Imenu:: Providing a menu of definitions made in a buffer. * Font Lock Mode:: How modes can highlight text according to syntax. * Auto-Indentation:: How to teach Emacs to indent for a major mode. * Desktop Save Mode:: How modes can have buffer state saved between Emacs sessions. File: elisp.info, Node: Hooks, Next: Major Modes, Up: Modes 23.1 Hooks ========== A "hook" is a variable where you can store a function or functions to be called on a particular occasion by an existing program. Emacs provides hooks for the sake of customization. Most often, hooks are set up in the init file (*note Init File::), but Lisp programs can set them also. *Note Standard Hooks::, for a list of some standard hook variables. Most of the hooks in Emacs are "normal hooks". These variables contain lists of functions to be called with no arguments. By convention, whenever the hook name ends in '-hook', that tells you it is normal. We try to make all hooks normal, as much as possible, so that you can use them in a uniform way. Every major mode command is supposed to run a normal hook called the "mode hook" as one of the last steps of initialization. This makes it easy for a user to customize the behavior of the mode, by overriding the buffer-local variable assignments already made by the mode. Most minor mode functions also run a mode hook at the end. But hooks are used in other contexts too. For example, the hook 'suspend-hook' runs just before Emacs suspends itself (*note Suspending Emacs::). The recommended way to add a hook function to a hook is by calling 'add-hook' (*note Setting Hooks::). The hook functions may be any of the valid kinds of functions that 'funcall' accepts (*note What Is a Function::). Most normal hook variables are initially void; 'add-hook' knows how to deal with this. You can add hooks either globally or buffer-locally with 'add-hook'. If the hook variable's name does not end with '-hook', that indicates it is probably an "abnormal hook". That means the hook functions are called with arguments, or their return values are used in some way. The hook's documentation says how the functions are called. You can use 'add-hook' to add a function to an abnormal hook, but you must write the function to follow the hook's calling convention. By convention, abnormal hook names end in '-functions'. If the variable's name ends in '-function', then its value is just a single function, not a list of functions. * Menu: * Running Hooks:: How to run a hook. * Setting Hooks:: How to put functions on a hook, or remove them. File: elisp.info, Node: Running Hooks, Next: Setting Hooks, Up: Hooks 23.1.1 Running Hooks -------------------- In this section, we document the 'run-hooks' function, which is used to run a normal hook. We also document the functions for running various kinds of abnormal hooks. -- Function: run-hooks &rest hookvars This function takes one or more normal hook variable names as arguments, and runs each hook in turn. Each argument should be a symbol that is a normal hook variable. These arguments are processed in the order specified. If a hook variable has a non-'nil' value, that value should be a list of functions. 'run-hooks' calls all the functions, one by one, with no arguments. The hook variable's value can also be a single function--either a lambda expression or a symbol with a function definition--which 'run-hooks' calls. But this usage is obsolete. If the hook variable is buffer-local, the buffer-local variable will be used instead of the global variable. However, if the buffer-local variable contains the element 't', the global hook variable will be run as well. -- Function: run-hook-with-args hook &rest args This function runs an abnormal hook by calling all the hook functions in HOOK, passing each one the arguments ARGS. -- Function: run-hook-with-args-until-failure hook &rest args This function runs an abnormal hook by calling each hook function in turn, stopping if one of them "fails" by returning 'nil'. Each hook function is passed the arguments ARGS. If this function stops because one of the hook functions fails, it returns 'nil'; otherwise it returns a non-'nil' value. -- Function: run-hook-with-args-until-success hook &rest args This function runs an abnormal hook by calling each hook function, stopping if one of them "succeeds" by returning a non-'nil' value. Each hook function is passed the arguments ARGS. If this function stops because one of the hook functions returns a non-'nil' value, it returns that value; otherwise it returns 'nil'. -- Macro: with-wrapper-hook hook args &rest body This macro runs the abnormal hook 'hook' as a series of nested "wrapper functions" around the BODY forms. The effect is similar to nested 'around' advices (*note Around-Advice::). Each hook function should accept an argument list consisting of a function FUN, followed by the additional arguments listed in ARGS. The first hook function is passed a function FUN that, if it is called with arguments ARGS, performs BODY (i.e., the default operation). The FUN passed to each successive hook function is constructed from all the preceding hook functions (and BODY); if this FUN is called with arguments ARGS, it does what the 'with-wrapper-hook' call would if the preceding hook functions were the only ones in HOOK. Each hook function may call its FUN argument as many times as it wishes, including never. In that case, such a hook function acts to replace the default definition altogether, and any preceding hook functions. Of course, a subsequent hook function may do the same thing. Each hook function definition is used to construct the FUN passed to the next hook function in HOOK, if any. The last or "outermost" FUN is called once to produce the overall effect. When might you want to use a wrapper hook? The function 'filter-buffer-substring' illustrates a common case. There is a basic functionality, performed by BODY--in this case, to extract a buffer-substring. Then any number of hook functions can act in sequence to modify that string, before returning the final result. A wrapper-hook also allows for a hook function to completely replace the default definition (by not calling FUN). -- Function: run-hook-wrapped hook wrap-function &rest args This function is similar to 'run-hook-with-args-until-success'. Like that function, it runs the functions on the abnormal hook 'hook', stopping at the first one that returns non-'nil'. Instead of calling the hook functions directly, though, it actually calls 'wrap-function' with arguments 'fun' and 'args'. File: elisp.info, Node: Setting Hooks, Prev: Running Hooks, Up: Hooks 23.1.2 Setting Hooks -------------------- Here's an example that uses a mode hook to turn on Auto Fill mode when in Lisp Interaction mode: (add-hook 'lisp-interaction-mode-hook 'auto-fill-mode) -- Function: add-hook hook function &optional append local This function is the handy way to add function FUNCTION to hook variable HOOK. You can use it for abnormal hooks as well as for normal hooks. FUNCTION can be any Lisp function that can accept the proper number of arguments for HOOK. For example, (add-hook 'text-mode-hook 'my-text-hook-function) adds 'my-text-hook-function' to the hook called 'text-mode-hook'. If FUNCTION is already present in HOOK (comparing using 'equal'), then 'add-hook' does not add it a second time. If FUNCTION has a non-'nil' property 'permanent-local-hook', then 'kill-all-local-variables' (or changing major modes) won't delete it from the hook variable's local value. For a normal hook, hook functions should be designed so that the order in which they are executed does not matter. Any dependence on the order is asking for trouble. However, the order is predictable: normally, FUNCTION goes at the front of the hook list, so it is executed first (barring another 'add-hook' call). If the optional argument APPEND is non-'nil', the new hook function goes at the end of the hook list and is executed last. 'add-hook' can handle the cases where HOOK is void or its value is a single function; it sets or changes the value to a list of functions. If LOCAL is non-'nil', that says to add FUNCTION to the buffer-local hook list instead of to the global hook list. This makes the hook buffer-local and adds 't' to the buffer-local value. The latter acts as a flag to run the hook functions in the default value as well as in the local value. -- Function: remove-hook hook function &optional local This function removes FUNCTION from the hook variable HOOK. It compares FUNCTION with elements of HOOK using 'equal', so it works for both symbols and lambda expressions. If LOCAL is non-'nil', that says to remove FUNCTION from the buffer-local hook list instead of from the global hook list. File: elisp.info, Node: Major Modes, Next: Minor Modes, Prev: Hooks, Up: Modes 23.2 Major Modes ================ Major modes specialize Emacs for editing particular kinds of text. Each buffer has one major mode at a time. Every major mode is associated with a "major mode command", whose name should end in '-mode'. This command takes care of switching to that mode in the current buffer, by setting various buffer-local variables such as a local keymap. *Note Major Mode Conventions::. The least specialized major mode is called "Fundamental mode", which has no mode-specific definitions or variable settings. -- Command: fundamental-mode This is the major mode command for Fundamental mode. Unlike other mode commands, it does _not_ run any mode hooks (*note Major Mode Conventions::), since you are not supposed to customize this mode. The easiest way to write a major mode is to use the macro 'define-derived-mode', which sets up the new mode as a variant of an existing major mode. *Note Derived Modes::. We recommend using 'define-derived-mode' even if the new mode is not an obvious derivative of another mode, as it automatically enforces many coding conventions for you. *Note Basic Major Modes::, for common modes to derive from. The standard GNU Emacs Lisp directory tree contains the code for several major modes, in files such as 'text-mode.el', 'texinfo.el', 'lisp-mode.el', and 'rmail.el'. You can study these libraries to see how modes are written. -- User Option: major-mode The buffer-local value of this variable holds the symbol for the current major mode. Its default value holds the default major mode for new buffers. The standard default value is 'fundamental-mode'. If the default value is 'nil', then whenever Emacs creates a new buffer via a command such as 'C-x b' ('switch-to-buffer'), the new buffer is put in the major mode of the previously current buffer. As an exception, if the major mode of the previous buffer has a 'mode-class' symbol property with value 'special', the new buffer is put in Fundamental mode (*note Major Mode Conventions::). * Menu: * Major Mode Conventions:: Coding conventions for keymaps, etc. * Auto Major Mode:: How Emacs chooses the major mode automatically. * Mode Help:: Finding out how to use a mode. * Derived Modes:: Defining a new major mode based on another major mode. * Basic Major Modes:: Modes that other modes are often derived from. * Mode Hooks:: Hooks run at the end of major mode functions. * Tabulated List Mode:: Parent mode for buffers containing tabulated data. * Generic Modes:: Defining a simple major mode that supports comment syntax and Font Lock mode. * Example Major Modes:: Text mode and Lisp modes. File: elisp.info, Node: Major Mode Conventions, Next: Auto Major Mode, Up: Major Modes 23.2.1 Major Mode Conventions ----------------------------- The code for every major mode should follow various coding conventions, including conventions for local keymap and syntax table initialization, function and variable names, and hooks. If you use the 'define-derived-mode' macro, it will take care of many of these conventions automatically. *Note Derived Modes::. Note also that Fundamental mode is an exception to many of these conventions, because it represents the default state of Emacs. The following list of conventions is only partial. Each major mode should aim for consistency in general with other Emacs major modes, as this makes Emacs as a whole more coherent. It is impossible to list here all the possible points where this issue might come up; if the Emacs developers point out an area where your major mode deviates from the usual conventions, please make it compatible. * Define a major mode command whose name ends in '-mode'. When called with no arguments, this command should switch to the new mode in the current buffer by setting up the keymap, syntax table, and buffer-local variables in an existing buffer. It should not change the buffer's contents. * Write a documentation string for this command that describes the special commands available in this mode. *Note Mode Help::. The documentation string may include the special documentation substrings, '\[COMMAND]', '\{KEYMAP}', and '\<KEYMAP>', which allow the help display to adapt automatically to the user's own key bindings. *Note Keys in Documentation::. * The major mode command should start by calling 'kill-all-local-variables'. This runs the normal hook 'change-major-mode-hook', then gets rid of the buffer-local variables of the major mode previously in effect. *Note Creating Buffer-Local::. * The major mode command should set the variable 'major-mode' to the major mode command symbol. This is how 'describe-mode' discovers which documentation to print. * The major mode command should set the variable 'mode-name' to the "pretty" name of the mode, usually a string (but see *note Mode Line Data::, for other possible forms). The name of the mode appears in the mode line. * Since all global names are in the same name space, all the global variables, constants, and functions that are part of the mode should have names that start with the major mode name (or with an abbreviation of it if the name is long). *Note Coding Conventions::. * In a major mode for editing some kind of structured text, such as a programming language, indentation of text according to structure is probably useful. So the mode should set 'indent-line-function' to a suitable function, and probably customize other variables for indentation. *Note Auto-Indentation::. * The major mode should usually have its own keymap, which is used as the local keymap in all buffers in that mode. The major mode command should call 'use-local-map' to install this local map. *Note Active Keymaps::, for more information. This keymap should be stored permanently in a global variable named 'MODENAME-mode-map'. Normally the library that defines the mode sets this variable. *Note Tips for Defining::, for advice about how to write the code to set up the mode's keymap variable. * The key sequences bound in a major mode keymap should usually start with 'C-c', followed by a control character, a digit, or '{', '}', '<', '>', ':' or ';'. The other punctuation characters are reserved for minor modes, and ordinary letters are reserved for users. A major mode can also rebind the keys 'M-n', 'M-p' and 'M-s'. The bindings for 'M-n' and 'M-p' should normally be some kind of "moving forward and backward", but this does not necessarily mean cursor motion. It is legitimate for a major mode to rebind a standard key sequence if it provides a command that does "the same job" in a way better suited to the text this mode is used for. For example, a major mode for editing a programming language might redefine 'C-M-a' to "move to the beginning of a function" in a way that works better for that language. It is also legitimate for a major mode to rebind a standard key sequence whose standard meaning is rarely useful in that mode. For instance, minibuffer modes rebind 'M-r', whose standard meaning is rarely of any use in the minibuffer. Major modes such as Dired or Rmail that do not allow self-insertion of text can reasonably redefine letters and other printing characters as special commands. * Major modes for editing text should not define <RET> to do anything other than insert a newline. However, it is ok for specialized modes for text that users don't directly edit, such as Dired and Info modes, to redefine <RET> to do something entirely different. * Major modes should not alter options that are primarily a matter of user preference, such as whether Auto-Fill mode is enabled. Leave this to each user to decide. However, a major mode should customize other variables so that Auto-Fill mode will work usefully _if_ the user decides to use it. * The mode may have its own syntax table or may share one with other related modes. If it has its own syntax table, it should store this in a variable named 'MODENAME-mode-syntax-table'. *Note Syntax Tables::. * If the mode handles a language that has a syntax for comments, it should set the variables that define the comment syntax. *Note Options Controlling Comments: (emacs)Options for Comments. * The mode may have its own abbrev table or may share one with other related modes. If it has its own abbrev table, it should store this in a variable named 'MODENAME-mode-abbrev-table'. If the major mode command defines any abbrevs itself, it should pass 't' for the SYSTEM-FLAG argument to 'define-abbrev'. *Note Defining Abbrevs::. * The mode should specify how to do highlighting for Font Lock mode, by setting up a buffer-local value for the variable 'font-lock-defaults' (*note Font Lock Mode::). * Each face that the mode defines should, if possible, inherit from an existing Emacs face. *Note Basic Faces::, and *note Faces for Font Lock::. * The mode should specify how Imenu should find the definitions or sections of a buffer, by setting up a buffer-local value for the variable 'imenu-generic-expression', for the two variables 'imenu-prev-index-position-function' and 'imenu-extract-index-name-function', or for the variable 'imenu-create-index-function' (*note Imenu::). * The mode can specify a local value for 'eldoc-documentation-function' to tell ElDoc mode how to handle this mode. * The mode can specify how to complete various keywords by adding one or more buffer-local entries to the special hook 'completion-at-point-functions'. *Note Completion in Buffers::. * To make a buffer-local binding for an Emacs customization variable, use 'make-local-variable' in the major mode command, not 'make-variable-buffer-local'. The latter function would make the variable local to every buffer in which it is subsequently set, which would affect buffers that do not use this mode. It is undesirable for a mode to have such global effects. *Note Buffer-Local Variables::. With rare exceptions, the only reasonable way to use 'make-variable-buffer-local' in a Lisp package is for a variable which is used only within that package. Using it on a variable used by other packages would interfere with them. * Each major mode should have a normal "mode hook" named 'MODENAME-mode-hook'. The very last thing the major mode command should do is to call 'run-mode-hooks'. This runs the normal hook 'change-major-mode-after-body-hook', the mode hook, and then the normal hook 'after-change-major-mode-hook'. *Note Mode Hooks::. * The major mode command may start by calling some other major mode command (called the "parent mode") and then alter some of its settings. A mode that does this is called a "derived mode". The recommended way to define one is to use the 'define-derived-mode' macro, but this is not required. Such a mode should call the parent mode command inside a 'delay-mode-hooks' form. (Using 'define-derived-mode' does this automatically.) *Note Derived Modes::, and *note Mode Hooks::. * If something special should be done if the user switches a buffer from this mode to any other major mode, this mode can set up a buffer-local value for 'change-major-mode-hook' (*note Creating Buffer-Local::). * If this mode is appropriate only for specially-prepared text produced by the mode itself (rather than by the user typing at the keyboard or by an external file), then the major mode command symbol should have a property named 'mode-class' with value 'special', put on as follows: (put 'funny-mode 'mode-class 'special) This tells Emacs that new buffers created while the current buffer is in Funny mode should not be put in Funny mode, even though the default value of 'major-mode' is 'nil'. By default, the value of 'nil' for 'major-mode' means to use the current buffer's major mode when creating new buffers (*note Auto Major Mode::), but with such 'special' modes, Fundamental mode is used instead. Modes such as Dired, Rmail, and Buffer List use this feature. The function 'view-buffer' does not enable View mode in buffers whose mode-class is special, because such modes usually provide their own View-like bindings. The 'define-derived-mode' macro automatically marks the derived mode as special if the parent mode is special. Special mode is a convenient parent for such modes to inherit from; *Note Basic Major Modes::. * If you want to make the new mode the default for files with certain recognizable names, add an element to 'auto-mode-alist' to select the mode for those file names (*note Auto Major Mode::). If you define the mode command to autoload, you should add this element in the same file that calls 'autoload'. If you use an autoload cookie for the mode command, you can also use an autoload cookie for the form that adds the element (*note autoload cookie::). If you do not autoload the mode command, it is sufficient to add the element in the file that contains the mode definition. * The top-level forms in the file defining the mode should be written so that they may be evaluated more than once without adverse consequences. For instance, use 'defvar' or 'defcustom' to set mode-related variables, so that they are not reinitialized if they already have a value (*note Defining Variables::). File: elisp.info, Node: Auto Major Mode, Next: Mode Help, Prev: Major Mode Conventions, Up: Major Modes 23.2.2 How Emacs Chooses a Major Mode ------------------------------------- When Emacs visits a file, it automatically selects a major mode for the buffer based on information in the file name or in the file itself. It also processes local variables specified in the file text. -- Command: normal-mode &optional find-file This function establishes the proper major mode and buffer-local variable bindings for the current buffer. First it calls 'set-auto-mode' (see below), then it runs 'hack-local-variables' to parse, and bind or evaluate as appropriate, the file's local variables (*note File Local Variables::). If the FIND-FILE argument to 'normal-mode' is non-'nil', 'normal-mode' assumes that the 'find-file' function is calling it. In this case, it may process local variables in the '-*-' line or at the end of the file. The variable 'enable-local-variables' controls whether to do so. *Note Local Variables in Files: (emacs)File Variables, for the syntax of the local variables section of a file. If you run 'normal-mode' interactively, the argument FIND-FILE is normally 'nil'. In this case, 'normal-mode' unconditionally processes any file local variables. The function calls 'set-auto-mode' to choose a major mode. If this does not specify a mode, the buffer stays in the major mode determined by the default value of 'major-mode' (see below). 'normal-mode' uses 'condition-case' around the call to the major mode command, so errors are caught and reported as a 'File mode specification error', followed by the original error message. -- Function: set-auto-mode &optional keep-mode-if-same This function selects the major mode that is appropriate for the current buffer. It bases its decision (in order of precedence) on the '-*-' line, on any 'mode:' local variable near the end of a file, on the '#!' line (using 'interpreter-mode-alist'), on the text at the beginning of the buffer (using 'magic-mode-alist'), and finally on the visited file name (using 'auto-mode-alist'). *Note How Major Modes are Chosen: (emacs)Choosing Modes. If 'enable-local-variables' is 'nil', 'set-auto-mode' does not check the '-*-' line, or near the end of the file, for any mode tag. There are some file types where it is not appropriate to scan the file contents for a mode specifier. For example, a tar archive may happen to contain, near the end of the file, a member file that has a local variables section specifying a mode for that particular file. This should not be applied to the containing tar file. Similarly, a tiff image file might just happen to contain a first line that seems to match the '-*-' pattern. For these reasons, both these file extensions are members of the list 'inhibit-local-variables-regexps'. Add patterns to this list to prevent Emacs searching them for local variables of any kind (not just mode specifiers). If KEEP-MODE-IF-SAME is non-'nil', this function does not call the mode command if the buffer is already in the proper major mode. For instance, 'set-visited-file-name' sets this to 't' to avoid killing buffer local variables that the user may have set. -- Function: set-buffer-major-mode buffer This function sets the major mode of BUFFER to the default value of 'major-mode'; if that is 'nil', it uses the current buffer's major mode (if that is suitable). As an exception, if BUFFER's name is '*scratch*', it sets the mode to 'initial-major-mode'. The low-level primitives for creating buffers do not use this function, but medium-level commands such as 'switch-to-buffer' and 'find-file-noselect' use it whenever they create buffers. -- User Option: initial-major-mode The value of this variable determines the major mode of the initial '*scratch*' buffer. The value should be a symbol that is a major mode command. The default value is 'lisp-interaction-mode'. -- Variable: interpreter-mode-alist This variable specifies major modes to use for scripts that specify a command interpreter in a '#!' line. Its value is an alist with elements of the form '(INTERPRETER . MODE)'; for example, '("perl" . perl-mode)' is one element present by default. The element says to use mode MODE if the file specifies an interpreter which matches INTERPRETER. -- Variable: magic-mode-alist This variable's value is an alist with elements of the form '(REGEXP . FUNCTION)', where REGEXP is a regular expression and FUNCTION is a function or 'nil'. After visiting a file, 'set-auto-mode' calls FUNCTION if the text at the beginning of the buffer matches REGEXP and FUNCTION is non-'nil'; if FUNCTION is 'nil', 'auto-mode-alist' gets to decide the mode. -- Variable: magic-fallback-mode-alist This works like 'magic-mode-alist', except that it is handled only if 'auto-mode-alist' does not specify a mode for this file. -- Variable: auto-mode-alist This variable contains an association list of file name patterns (regular expressions) and corresponding major mode commands. Usually, the file name patterns test for suffixes, such as '.el' and '.c', but this need not be the case. An ordinary element of the alist looks like '(REGEXP . MODE-FUNCTION)'. For example, (("\\`/tmp/fol/" . text-mode) ("\\.texinfo\\'" . texinfo-mode) ("\\.texi\\'" . texinfo-mode) ("\\.el\\'" . emacs-lisp-mode) ("\\.c\\'" . c-mode) ("\\.h\\'" . c-mode) ...) When you visit a file whose expanded file name (*note File Name Expansion::), with version numbers and backup suffixes removed using 'file-name-sans-versions' (*note File Name Components::), matches a REGEXP, 'set-auto-mode' calls the corresponding MODE-FUNCTION. This feature enables Emacs to select the proper major mode for most files. If an element of 'auto-mode-alist' has the form '(REGEXP FUNCTION t)', then after calling FUNCTION, Emacs searches 'auto-mode-alist' again for a match against the portion of the file name that did not match before. This feature is useful for uncompression packages: an entry of the form '("\\.gz\\'" FUNCTION t)' can uncompress the file and then put the uncompressed file in the proper mode according to the name sans '.gz'. Here is an example of how to prepend several pattern pairs to 'auto-mode-alist'. (You might use this sort of expression in your init file.) (setq auto-mode-alist (append ;; File name (within directory) starts with a dot. '(("/\\.[^/]*\\'" . fundamental-mode) ;; File name has no dot. ("/[^\\./]*\\'" . fundamental-mode) ;; File name ends in '.C'. ("\\.C\\'" . c++-mode)) auto-mode-alist)) File: elisp.info, Node: Mode Help, Next: Derived Modes, Prev: Auto Major Mode, Up: Major Modes 23.2.3 Getting Help about a Major Mode -------------------------------------- The 'describe-mode' function provides information about major modes. It is normally bound to 'C-h m'. It uses the value of the variable 'major-mode' (*note Major Modes::), which is why every major mode command needs to set that variable. -- Command: describe-mode &optional buffer This command displays the documentation of the current buffer's major mode and minor modes. It uses the 'documentation' function to retrieve the documentation strings of the major and minor mode commands (*note Accessing Documentation::). If called from Lisp with a non-nil BUFFER argument, this function displays the documentation for that buffer's major and minor modes, rather than those of the current buffer. File: elisp.info, Node: Derived Modes, Next: Basic Major Modes, Prev: Mode Help, Up: Major Modes 23.2.4 Defining Derived Modes ----------------------------- The recommended way to define a new major mode is to derive it from an existing one using 'define-derived-mode'. If there is no closely related mode, you should inherit from either 'text-mode', 'special-mode', or 'prog-mode'. *Note Basic Major Modes::. If none of these are suitable, you can inherit from 'fundamental-mode' (*note Major Modes::). -- Macro: define-derived-mode variant parent name docstring keyword-args... body... This macro defines VARIANT as a major mode command, using NAME as the string form of the mode name. VARIANT and PARENT should be unquoted symbols. The new command VARIANT is defined to call the function PARENT, then override certain aspects of that parent mode: * The new mode has its own sparse keymap, named 'VARIANT-map'. 'define-derived-mode' makes the parent mode's keymap the parent of the new map, unless 'VARIANT-map' is already set and already has a parent. * The new mode has its own syntax table, kept in the variable 'VARIANT-syntax-table', unless you override this using the ':syntax-table' keyword (see below). 'define-derived-mode' makes the parent mode's syntax-table the parent of 'VARIANT-syntax-table', unless the latter is already set and already has a parent different from the standard syntax table. * The new mode has its own abbrev table, kept in the variable 'VARIANT-abbrev-table', unless you override this using the ':abbrev-table' keyword (see below). * The new mode has its own mode hook, 'VARIANT-hook'. It runs this hook, after running the hooks of its ancestor modes, with 'run-mode-hooks', as the last thing it does. *Note Mode Hooks::. In addition, you can specify how to override other aspects of PARENT with BODY. The command VARIANT evaluates the forms in BODY after setting up all its usual overrides, just before running the mode hooks. If PARENT has a non-'nil' 'mode-class' symbol property, then 'define-derived-mode' sets the 'mode-class' property of VARIANT to the same value. This ensures, for example, that if PARENT is a special mode, then VARIANT is also a special mode (*note Major Mode Conventions::). You can also specify 'nil' for PARENT. This gives the new mode no parent. Then 'define-derived-mode' behaves as described above, but, of course, omits all actions connected with PARENT. The argument DOCSTRING specifies the documentation string for the new mode. 'define-derived-mode' adds some general information about the mode's hook, followed by the mode's keymap, at the end of this documentation string. If you omit DOCSTRING, 'define-derived-mode' generates a documentation string. The KEYWORD-ARGS are pairs of keywords and values. The values are evaluated. The following keywords are currently supported: ':syntax-table' You can use this to explicitly specify a syntax table for the new mode. If you specify a 'nil' value, the new mode uses the same syntax table as PARENT, or the standard syntax table if PARENT is 'nil'. (Note that this does _not_ follow the convention used for non-keyword arguments that a 'nil' value is equivalent with not specifying the argument.) ':abbrev-table' You can use this to explicitly specify an abbrev table for the new mode. If you specify a 'nil' value, the new mode uses the same abbrev table as PARENT, or 'fundamental-mode-abbrev-table' if PARENT is 'nil'. (Again, a 'nil' value is _not_ equivalent to not specifying this keyword.) ':group' If this is specified, the value should be the customization group for this mode. (Not all major modes have one.) Only the (still experimental and unadvertised) command 'customize-mode' currently uses this. 'define-derived-mode' does _not_ automatically define the specified customization group. Here is a hypothetical example: (define-derived-mode hypertext-mode text-mode "Hypertext" "Major mode for hypertext. \\{hypertext-mode-map}" (setq case-fold-search nil)) (define-key hypertext-mode-map [down-mouse-3] 'do-hyper-link) Do not write an 'interactive' spec in the definition; 'define-derived-mode' does that automatically. -- Function: derived-mode-p &rest modes This function returns non-'nil' if the current major mode is derived from any of the major modes given by the symbols MODES. File: elisp.info, Node: Basic Major Modes, Next: Mode Hooks, Prev: Derived Modes, Up: Major Modes 23.2.5 Basic Major Modes ------------------------ Apart from Fundamental mode, there are three major modes that other major modes commonly derive from: Text mode, Prog mode, and Special mode. While Text mode is useful in its own right (e.g., for editing files ending in '.txt'), Prog mode and Special mode exist mainly to let other modes derive from them. As far as possible, new major modes should be derived, either directly or indirectly, from one of these three modes. One reason is that this allows users to customize a single mode hook (e.g., 'prog-mode-hook') for an entire family of relevant modes (e.g., all programming language modes). -- Command: text-mode Text mode is a major mode for editing human languages. It defines the '"' and '\' characters as having punctuation syntax (*note Syntax Class Table::), and binds 'M-<TAB>' to 'ispell-complete-word' (*note (emacs)Spelling::). An example of a major mode derived from Text mode is HTML mode. *Note SGML and HTML Modes: (emacs)HTML Mode. -- Command: prog-mode Prog mode is a basic major mode for buffers containing programming language source code. Most of the programming language major modes built into Emacs are derived from it. Prog mode binds 'parse-sexp-ignore-comments' to 't' (*note Motion via Parsing::) and 'bidi-paragraph-direction' to 'left-to-right' (*note Bidirectional Display::). -- Command: special-mode Special mode is a basic major mode for buffers containing text that is produced specially by Emacs, rather than directly from a file. Major modes derived from Special mode are given a 'mode-class' property of 'special' (*note Major Mode Conventions::). Special mode sets the buffer to read-only. Its keymap defines several common bindings, including 'q' for 'quit-window' and 'g' for 'revert-buffer' (*note Reverting::). An example of a major mode derived from Special mode is Buffer Menu mode, which is used by the '*Buffer List*' buffer. *Note Listing Existing Buffers: (emacs)List Buffers. In addition, modes for buffers of tabulated data can inherit from Tabulated List mode, which is in turn derived from Special mode. *Note Tabulated List Mode::. File: elisp.info, Node: Mode Hooks, Next: Tabulated List Mode, Prev: Basic Major Modes, Up: Major Modes 23.2.6 Mode Hooks ----------------- Every major mode command should finish by running the mode-independent normal hook 'change-major-mode-after-body-hook', its mode hook, and the normal hook 'after-change-major-mode-hook'. It does this by calling 'run-mode-hooks'. If the major mode is a derived mode, that is if it calls another major mode (the parent mode) in its body, it should do this inside 'delay-mode-hooks' so that the parent won't run these hooks itself. Instead, the derived mode's call to 'run-mode-hooks' runs the parent's mode hook too. *Note Major Mode Conventions::. Emacs versions before Emacs 22 did not have 'delay-mode-hooks'. Versions before 24 did not have 'change-major-mode-after-body-hook'. When user-implemented major modes do not use 'run-mode-hooks' and have not been updated to use these newer features, they won't entirely follow these conventions: they may run the parent's mode hook too early, or fail to run 'after-change-major-mode-hook'. If you encounter such a major mode, please correct it to follow these conventions. When you defined a major mode using 'define-derived-mode', it automatically makes sure these conventions are followed. If you define a major mode "by hand", not using 'define-derived-mode', use the following functions to handle these conventions automatically. -- Function: run-mode-hooks &rest hookvars Major modes should run their mode hook using this function. It is similar to 'run-hooks' (*note Hooks::), but it also runs 'change-major-mode-after-body-hook' and 'after-change-major-mode-hook'. When this function is called during the execution of a 'delay-mode-hooks' form, it does not run the hooks immediately. Instead, it arranges for the next call to 'run-mode-hooks' to run them. -- Macro: delay-mode-hooks body... When one major mode command calls another, it should do so inside of 'delay-mode-hooks'. This macro executes BODY, but tells all 'run-mode-hooks' calls during the execution of BODY to delay running their hooks. The hooks will actually run during the next call to 'run-mode-hooks' after the end of the 'delay-mode-hooks' construct. -- Variable: change-major-mode-after-body-hook This is a normal hook run by 'run-mode-hooks'. It is run before the mode hooks. -- Variable: after-change-major-mode-hook This is a normal hook run by 'run-mode-hooks'. It is run at the very end of every properly-written major mode command. File: elisp.info, Node: Tabulated List Mode, Next: Generic Modes, Prev: Mode Hooks, Up: Major Modes 23.2.7 Tabulated List mode -------------------------- Tabulated List mode is a major mode for displaying tabulated data, i.e., data consisting of "entries", each entry occupying one row of text with its contents divided into columns. Tabulated List mode provides facilities for pretty-printing rows and columns, and sorting the rows according to the values in each column. It is derived from Special mode (*note Basic Major Modes::). Tabulated List mode is intended to be used as a parent mode by a more specialized major mode. Examples include Process Menu mode (*note Process Information::) and Package Menu mode (*note (emacs)Package Menu::). Such a derived mode should use 'define-derived-mode' in the usual way, specifying 'tabulated-list-mode' as the second argument (*note Derived Modes::). The body of the 'define-derived-mode' form should specify the format of the tabulated data, by assigning values to the variables documented below; then, it should call the function 'tabulated-list-init-header' to initialize the header line. The derived mode should also define a "listing command". This, not the mode command, is what the user calls (e.g., 'M-x list-processes'). The listing command should create or switch to a buffer, turn on the derived mode, specify the tabulated data, and finally call 'tabulated-list-print' to populate the buffer. -- Variable: tabulated-list-format This buffer-local variable specifies the format of the Tabulated List data. Its value should be a vector. Each element of the vector represents a data column, and should be a list '(NAME WIDTH SORT)', where * NAME is the column's name (a string). * WIDTH is the width to reserve for the column (an integer). This is meaningless for the last column, which runs to the end of each line. * SORT specifies how to sort entries by the column. If 'nil', the column cannot be used for sorting. If 't', the column is sorted by comparing string values. Otherwise, this should be a predicate function for 'sort' (*note Rearrangement::), which accepts two arguments with the same form as the elements of 'tabulated-list-entries' (see below). -- Variable: tabulated-list-entries This buffer-local variable specifies the entries displayed in the Tabulated List buffer. Its value should be either a list, or a function. If the value is a list, each list element corresponds to one entry, and should have the form '(ID CONTENTS)', where * ID is either 'nil', or a Lisp object that identifies the entry. If the latter, the cursor stays on the "same" entry when re-sorting entries. Comparison is done with 'equal'. * CONTENTS is a vector with the same number of elements as 'tabulated-list-format'. Each vector element is either a string, which is inserted into the buffer as-is, or a list '(LABEL . PROPERTIES)', which means to insert a text button by calling 'insert-text-button' with LABEL and PROPERTIES as arguments (*note Making Buttons::). There should be no newlines in any of these strings. Otherwise, the value should be a function which returns a list of the above form when called with no arguments. -- Variable: tabulated-list-revert-hook This normal hook is run prior to reverting a Tabulated List buffer. A derived mode can add a function to this hook to recompute 'tabulated-list-entries'. -- Variable: tabulated-list-printer The value of this variable is the function called to insert an entry at point, including its terminating newline. The function should accept two arguments, ID and CONTENTS, having the same meanings as in 'tabulated-list-entries'. The default value is a function which inserts an entry in a straightforward way; a mode which uses Tabulated List mode in a more complex way can specify another function. -- Variable: tabulated-list-sort-key The value of this variable specifies the current sort key for the Tabulated List buffer. If it is 'nil', no sorting is done. Otherwise, it should have the form '(NAME . FLIP)', where NAME is a string matching one of the column names in 'tabulated-list-format', and FLIP, if non-'nil', means to invert the sort order. -- Function: tabulated-list-init-header This function computes and sets 'header-line-format' for the Tabulated List buffer (*note Header Lines::), and assigns a keymap to the header line to allow sort entries by clicking on column headers. Modes derived from Tabulated List mode should call this after setting the above variables (in particular, only after setting 'tabulated-list-format'). -- Function: tabulated-list-print &optional remember-pos This function populates the current buffer with entries. It should be called by the listing command. It erases the buffer, sorts the entries specified by 'tabulated-list-entries' according to 'tabulated-list-sort-key', then calls the function specified by 'tabulated-list-printer' to insert each entry. If the optional argument REMEMBER-POS is non-'nil', this function looks for the ID element on the current line, if any, and tries to move to that entry after all the entries are (re)inserted. File: elisp.info, Node: Generic Modes, Next: Example Major Modes, Prev: Tabulated List Mode, Up: Major Modes 23.2.8 Generic Modes -------------------- "Generic modes" are simple major modes with basic support for comment syntax and Font Lock mode. To define a generic mode, use the macro 'define-generic-mode'. See the file 'generic-x.el' for some examples of the use of 'define-generic-mode'. -- Macro: define-generic-mode mode comment-list keyword-list font-lock-list auto-mode-list function-list &optional docstring This macro defines a generic mode command named MODE (a symbol, not quoted). The optional argument DOCSTRING is the documentation for the mode command. If you do not supply it, 'define-generic-mode' generates one by default. The argument COMMENT-LIST is a list in which each element is either a character, a string of one or two characters, or a cons cell. A character or a string is set up in the mode's syntax table as a "comment starter". If the entry is a cons cell, the CAR is set up as a "comment starter" and the CDR as a "comment ender". (Use 'nil' for the latter if you want comments to end at the end of the line.) Note that the syntax table mechanism has limitations about what comment starters and enders are actually possible. *Note Syntax Tables::. The argument KEYWORD-LIST is a list of keywords to highlight with 'font-lock-keyword-face'. Each keyword should be a string. Meanwhile, FONT-LOCK-LIST is a list of additional expressions to highlight. Each element of this list should have the same form as an element of 'font-lock-keywords'. *Note Search-based Fontification::. The argument AUTO-MODE-LIST is a list of regular expressions to add to the variable 'auto-mode-alist'. They are added by the execution of the 'define-generic-mode' form, not by expanding the macro call. Finally, FUNCTION-LIST is a list of functions for the mode command to call for additional setup. It calls these functions just before it runs the mode hook variable 'MODE-hook'. File: elisp.info, Node: Example Major Modes, Prev: Generic Modes, Up: Major Modes 23.2.9 Major Mode Examples -------------------------- Text mode is perhaps the simplest mode besides Fundamental mode. Here are excerpts from 'text-mode.el' that illustrate many of the conventions listed above: ;; Create the syntax table for this mode. (defvar text-mode-syntax-table (let ((st (make-syntax-table))) (modify-syntax-entry ?\" ". " st) (modify-syntax-entry ?\\ ". " st) ;; Add `p' so M-c on `hello' leads to `Hello', not `hello'. (modify-syntax-entry ?' "w p" st) st) "Syntax table used while in `text-mode'.") ;; Create the keymap for this mode. (defvar text-mode-map (let ((map (make-sparse-keymap))) (define-key map "\e\t" 'ispell-complete-word) map) "Keymap for `text-mode'. Many other modes, such as `mail-mode', `outline-mode' and `indented-text-mode', inherit all the commands defined in this map.") Here is how the actual mode command is defined now: (define-derived-mode text-mode nil "Text" "Major mode for editing text written for humans to read. In this mode, paragraphs are delimited only by blank or white lines. You can thus get the full benefit of adaptive filling (see the variable `adaptive-fill-mode'). \\{text-mode-map} Turning on Text mode runs the normal hook `text-mode-hook'." (set (make-local-variable 'text-mode-variant) t) (set (make-local-variable 'require-final-newline) mode-require-final-newline) (set (make-local-variable 'indent-line-function) 'indent-relative)) (The last line is redundant nowadays, since 'indent-relative' is the default value, and we'll delete it in a future version.) The three Lisp modes (Lisp mode, Emacs Lisp mode, and Lisp Interaction mode) have more features than Text mode and the code is correspondingly more complicated. Here are excerpts from 'lisp-mode.el' that illustrate how these modes are written. Here is how the Lisp mode syntax and abbrev tables are defined: ;; Create mode-specific table variables. (defvar lisp-mode-abbrev-table nil) (define-abbrev-table 'lisp-mode-abbrev-table ()) (defvar lisp-mode-syntax-table (let ((table (copy-syntax-table emacs-lisp-mode-syntax-table))) (modify-syntax-entry ?\[ "_ " table) (modify-syntax-entry ?\] "_ " table) (modify-syntax-entry ?# "' 14" table) (modify-syntax-entry ?| "\" 23bn" table) table) "Syntax table used in `lisp-mode'.") The three modes for Lisp share much of their code. For instance, each calls the following function to set various variables: (defun lisp-mode-variables (&optional syntax keywords-case-insensitive) (when syntax (set-syntax-table lisp-mode-syntax-table)) (setq local-abbrev-table lisp-mode-abbrev-table) ... Amongst other things, this function sets up the 'comment-start' variable to handle Lisp comments: (make-local-variable 'comment-start) (setq comment-start ";") ... Each of the different Lisp modes has a slightly different keymap. For example, Lisp mode binds 'C-c C-z' to 'run-lisp', but the other Lisp modes do not. However, all Lisp modes have some commands in common. The following code sets up the common commands: (defvar lisp-mode-shared-map (let ((map (make-sparse-keymap))) (define-key map "\e\C-q" 'indent-sexp) (define-key map "\177" 'backward-delete-char-untabify) map) "Keymap for commands shared by all sorts of Lisp modes.") And here is the code to set up the keymap for Lisp mode: (defvar lisp-mode-map (let ((map (make-sparse-keymap)) (menu-map (make-sparse-keymap "Lisp"))) (set-keymap-parent map lisp-mode-shared-map) (define-key map "\e\C-x" 'lisp-eval-defun) (define-key map "\C-c\C-z" 'run-lisp) ... map) "Keymap for ordinary Lisp mode. All commands in `lisp-mode-shared-map' are inherited by this map.") Finally, here is the major mode command for Lisp mode: (define-derived-mode lisp-mode prog-mode "Lisp" "Major mode for editing Lisp code for Lisps other than GNU Emacs Lisp. Commands: Delete converts tabs to spaces as it moves back. Blank lines separate paragraphs. Semicolons start comments. \\{lisp-mode-map} Note that `run-lisp' may be used either to start an inferior Lisp job or to switch back to an existing one. Entry to this mode calls the value of `lisp-mode-hook' if that value is non-nil." (lisp-mode-variables nil t) (set (make-local-variable 'find-tag-default-function) 'lisp-find-tag-default) (set (make-local-variable 'comment-start-skip) "\\(\\(^\\|[^\\\\\n]\\)\\(\\\\\\\\\\)*\\)\\(;+\\|#|\\) *") (setq imenu-case-fold-search t)) File: elisp.info, Node: Minor Modes, Next: Mode Line Format, Prev: Major Modes, Up: Modes 23.3 Minor Modes ================ A "minor mode" provides optional features that users may enable or disable independently of the choice of major mode. Minor modes can be enabled individually or in combination. Most minor modes implement features that are independent of the major mode, and can thus be used with most major modes. For example, Auto Fill mode works with any major mode that permits text insertion. A few minor modes, however, are specific to a particular major mode. For example, Diff Auto Refine mode is a minor mode that is intended to be used only with Diff mode. Ideally, a minor mode should have its desired effect regardless of the other minor modes in effect. It should be possible to activate and deactivate minor modes in any order. -- Variable: minor-mode-list The value of this variable is a list of all minor mode commands. * Menu: * Minor Mode Conventions:: Tips for writing a minor mode. * Keymaps and Minor Modes:: How a minor mode can have its own keymap. * Defining Minor Modes:: A convenient facility for defining minor modes. File: elisp.info, Node: Minor Mode Conventions, Next: Keymaps and Minor Modes, Up: Minor Modes 23.3.1 Conventions for Writing Minor Modes ------------------------------------------ There are conventions for writing minor modes just as there are for major modes. These conventions are described below. The easiest way to follow them is to use the macro 'define-minor-mode'. *Note Defining Minor Modes::. * Define a variable whose name ends in '-mode'. We call this the "mode variable". The minor mode command should set this variable. The value will be 'nil' if the mode is disabled, and non-'nil' if the mode is enabled. The variable should be buffer-local if the minor mode is buffer-local. This variable is used in conjunction with the 'minor-mode-alist' to display the minor mode name in the mode line. It also determines whether the minor mode keymap is active, via 'minor-mode-map-alist' (*note Controlling Active Maps::). Individual commands or hooks can also check its value. * Define a command, called the "mode command", whose name is the same as the mode variable. Its job is to set the value of the mode variable, plus anything else that needs to be done to actually enable or disable the mode's features. The mode command should accept one optional argument. If called interactively with no prefix argument, it should toggle the mode (i.e., enable if it is disabled, and disable if it is enabled). If called interactively with a prefix argument, it should enable the mode if the argument is positive and disable it otherwise. If the mode command is called from Lisp (i.e., non-interactively), it should enable the mode if the argument is omitted or 'nil'; it should toggle the mode if the argument is the symbol 'toggle'; otherwise it should treat the argument in the same way as for an interactive call with a numeric prefix argument, as described above. The following example shows how to implement this behavior (it is similar to the code generated by the 'define-minor-mode' macro): (interactive (list (or current-prefix-arg 'toggle))) (let ((enable (if (eq arg 'toggle) (not foo-mode) ; this mode's mode variable (> (prefix-numeric-value arg) 0)))) (if enable DO-ENABLE DO-DISABLE)) The reason for this somewhat complex behavior is that it lets users easily toggle the minor mode interactively, and also lets the minor mode be easily enabled in a mode hook, like this: (add-hook 'text-mode-hook 'foo-mode) This behaves correctly whether or not 'foo-mode' was already enabled, since the 'foo-mode' mode command unconditionally enables the minor mode when it is called from Lisp with no argument. Disabling a minor mode in a mode hook is a little uglier: (add-hook 'text-mode-hook (lambda () (foo-mode -1))) However, this is not very commonly done. * Add an element to 'minor-mode-alist' for each minor mode (*note Definition of minor-mode-alist::), if you want to indicate the minor mode in the mode line. This element should be a list of the following form: (MODE-VARIABLE STRING) Here MODE-VARIABLE is the variable that controls enabling of the minor mode, and STRING is a short string, starting with a space, to represent the mode in the mode line. These strings must be short so that there is room for several of them at once. When you add an element to 'minor-mode-alist', use 'assq' to check for an existing element, to avoid duplication. For example: (unless (assq 'leif-mode minor-mode-alist) (push '(leif-mode " Leif") minor-mode-alist)) or like this, using 'add-to-list' (*note List Variables::): (add-to-list 'minor-mode-alist '(leif-mode " Leif")) In addition, several major mode conventions apply to minor modes as well: those regarding the names of global symbols, the use of a hook at the end of the initialization function, and the use of keymaps and other tables. The minor mode should, if possible, support enabling and disabling via Custom (*note Customization::). To do this, the mode variable should be defined with 'defcustom', usually with ':type 'boolean'. If just setting the variable is not sufficient to enable the mode, you should also specify a ':set' method which enables the mode by invoking the mode command. Note in the variable's documentation string that setting the variable other than via Custom may not take effect. Also, mark the definition with an autoload cookie (*note autoload cookie::), and specify a ':require' so that customizing the variable will load the library that defines the mode. For example: ;;;###autoload (defcustom msb-mode nil "Toggle msb-mode. Setting this variable directly does not take effect; use either \\[customize] or the function `msb-mode'." :set 'custom-set-minor-mode :initialize 'custom-initialize-default :version "20.4" :type 'boolean :group 'msb :require 'msb) File: elisp.info, Node: Keymaps and Minor Modes, Next: Defining Minor Modes, Prev: Minor Mode Conventions, Up: Minor Modes 23.3.2 Keymaps and Minor Modes ------------------------------ Each minor mode can have its own keymap, which is active when the mode is enabled. To set up a keymap for a minor mode, add an element to the alist 'minor-mode-map-alist'. *Note Definition of minor-mode-map-alist::. One use of minor mode keymaps is to modify the behavior of certain self-inserting characters so that they do something else as well as self-insert. (Another way to customize 'self-insert-command' is through 'post-self-insert-hook'. Apart from this, the facilities for customizing 'self-insert-command' are limited to special cases, designed for abbrevs and Auto Fill mode. Do not try substituting your own definition of 'self-insert-command' for the standard one. The editor command loop handles this function specially.) The key sequences bound in a minor mode should consist of 'C-c' followed by one of '.,/?`'"[]\|~!#$%^&*()-_+='. (The other punctuation characters are reserved for major modes.) File: elisp.info, Node: Defining Minor Modes, Prev: Keymaps and Minor Modes, Up: Minor Modes 23.3.3 Defining Minor Modes --------------------------- The macro 'define-minor-mode' offers a convenient way of implementing a mode in one self-contained definition. -- Macro: define-minor-mode mode doc [init-value [lighter [keymap]]] keyword-args... body... This macro defines a new minor mode whose name is MODE (a symbol). It defines a command named MODE to toggle the minor mode, with DOC as its documentation string. The toggle command takes one optional (prefix) argument. If called interactively with no argument it toggles the mode on or off. A positive prefix argument enables the mode, any other prefix argument disables it. From Lisp, an argument of 'toggle' toggles the mode, whereas an omitted or 'nil' argument enables the mode. This makes it easy to enable the minor mode in a major mode hook, for example. If DOC is nil, the macro supplies a default documentation string explaining the above. By default, it also defines a variable named MODE, which is set to 't' or 'nil' by enabling or disabling the mode. The variable is initialized to INIT-VALUE. Except in unusual circumstances (see below), this value must be 'nil'. The string LIGHTER says what to display in the mode line when the mode is enabled; if it is 'nil', the mode is not displayed in the mode line. The optional argument KEYMAP specifies the keymap for the minor mode. If non-'nil', it should be a variable name (whose value is a keymap), a keymap, or an alist of the form (KEY-SEQUENCE . DEFINITION) where each KEY-SEQUENCE and DEFINITION are arguments suitable for passing to 'define-key' (*note Changing Key Bindings::). If KEYMAP is a keymap or an alist, this also defines the variable 'MODE-map'. The above three arguments INIT-VALUE, LIGHTER, and KEYMAP can be (partially) omitted when KEYWORD-ARGS are used. The KEYWORD-ARGS consist of keywords followed by corresponding values. A few keywords have special meanings: ':group GROUP' Custom group name to use in all generated 'defcustom' forms. Defaults to MODE without the possible trailing '-mode'. *Warning:* don't use this default group name unless you have written a 'defgroup' to define that group properly. *Note Group Definitions::. ':global GLOBAL' If non-'nil', this specifies that the minor mode should be global rather than buffer-local. It defaults to 'nil'. One of the effects of making a minor mode global is that the MODE variable becomes a customization variable. Toggling it through the Customize interface turns the mode on and off, and its value can be saved for future Emacs sessions (*note (emacs)Saving Customizations::. For the saved variable to work, you should ensure that the 'define-minor-mode' form is evaluated each time Emacs starts; for packages that are not part of Emacs, the easiest way to do this is to specify a ':require' keyword. ':init-value INIT-VALUE' This is equivalent to specifying INIT-VALUE positionally. ':lighter LIGHTER' This is equivalent to specifying LIGHTER positionally. ':keymap KEYMAP' This is equivalent to specifying KEYMAP positionally. ':variable PLACE' This replaces the default variable MODE, used to store the state of the mode. If you specify this, the MODE variable is not defined, and any INIT-VALUE argument is unused. PLACE can be a different named variable (which you must define yourself), or anything that can be used with the 'setf' function (*note Generalized Variables::). PLACE can also be a cons '(GET . SET)', where GET is an expression that returns the current state, and SET is a function of one argument (a state) that sets it. ':after-hook AFTER-HOOK' This defines a single Lisp form which is evaluated after the mode hooks have run. It should not be quoted. Any other keyword arguments are passed directly to the 'defcustom' generated for the variable MODE. The command named MODE first performs the standard actions such as setting the variable named MODE and then executes the BODY forms, if any. It then runs the mode hook variable 'MODE-hook' and finishes by evaluating any form in ':after-hook'. The initial value must be 'nil' except in cases where (1) the mode is preloaded in Emacs, or (2) it is painless for loading to enable the mode even though the user did not request it. For instance, if the mode has no effect unless something else is enabled, and will always be loaded by that time, enabling it by default is harmless. But these are unusual circumstances. Normally, the initial value must be 'nil'. The name 'easy-mmode-define-minor-mode' is an alias for this macro. Here is an example of using 'define-minor-mode': (define-minor-mode hungry-mode "Toggle Hungry mode. Interactively with no argument, this command toggles the mode. A positive prefix argument enables the mode, any other prefix argument disables it. From Lisp, argument omitted or nil enables the mode, `toggle' toggles the state. When Hungry mode is enabled, the control delete key gobbles all preceding whitespace except the last. See the command \\[hungry-electric-delete]." ;; The initial value. nil ;; The indicator for the mode line. " Hungry" ;; The minor mode bindings. '(([C-backspace] . hungry-electric-delete)) :group 'hunger) This defines a minor mode named "Hungry mode", a command named 'hungry-mode' to toggle it, a variable named 'hungry-mode' which indicates whether the mode is enabled, and a variable named 'hungry-mode-map' which holds the keymap that is active when the mode is enabled. It initializes the keymap with a key binding for 'C-<DEL>'. It puts the variable 'hungry-mode' into custom group 'hunger'. There are no BODY forms--many minor modes don't need any. Here's an equivalent way to write it: (define-minor-mode hungry-mode "Toggle Hungry mode. ...rest of documentation as before..." ;; The initial value. :init-value nil ;; The indicator for the mode line. :lighter " Hungry" ;; The minor mode bindings. :keymap '(([C-backspace] . hungry-electric-delete) ([C-M-backspace] . (lambda () (interactive) (hungry-electric-delete t)))) :group 'hunger) -- Macro: define-globalized-minor-mode global-mode mode turn-on keyword-args... This defines a global toggle named GLOBAL-MODE whose meaning is to enable or disable the buffer-local minor mode MODE in all buffers. To turn on the minor mode in a buffer, it uses the function TURN-ON; to turn off the minor mode, it calls 'mode' with -1 as argument. Globally enabling the mode also affects buffers subsequently created by visiting files, and buffers that use a major mode other than Fundamental mode; but it does not detect the creation of a new buffer in Fundamental mode. This defines the customization option GLOBAL-MODE (*note Customization::), which can be toggled in the Customize interface to turn the minor mode on and off. As with 'define-minor-mode', you should ensure that the 'define-globalized-minor-mode' form is evaluated each time Emacs starts, for example by providing a ':require' keyword. Use ':group GROUP' in KEYWORD-ARGS to specify the custom group for the mode variable of the global minor mode. Generally speaking, when you define a globalized minor mode, you should also define a non-globalized version, so that people can use (or disable) it in individual buffers. This also allows them to disable a globally enabled minor mode in a specific major mode, by using that mode's hook. File: elisp.info, Node: Mode Line Format, Next: Imenu, Prev: Minor Modes, Up: Modes 23.4 Mode Line Format ===================== Each Emacs window (aside from minibuffer windows) typically has a mode line at the bottom, which displays status information about the buffer displayed in the window. The mode line contains information about the buffer, such as its name, associated file, depth of recursive editing, and major and minor modes. A window can also have a "header line", which is much like the mode line but appears at the top of the window. This section describes how to control the contents of the mode line and header line. We include it in this chapter because much of the information displayed in the mode line relates to the enabled major and minor modes. * Menu: * Base: Mode Line Basics. Basic ideas of mode line control. * Data: Mode Line Data. The data structure that controls the mode line. * Top: Mode Line Top. The top level variable, mode-line-format. * Mode Line Variables:: Variables used in that data structure. * %-Constructs:: Putting information into a mode line. * Properties in Mode:: Using text properties in the mode line. * Header Lines:: Like a mode line, but at the top. * Emulating Mode Line:: Formatting text as the mode line would. File: elisp.info, Node: Mode Line Basics, Next: Mode Line Data, Up: Mode Line Format 23.4.1 Mode Line Basics ----------------------- The contents of each mode line are specified by the buffer-local variable 'mode-line-format' (*note Mode Line Top::). This variable holds a "mode line construct": a template that controls what is displayed on the buffer's mode line. The value of 'header-line-format' specifies the buffer's header line in the same way. All windows for the same buffer use the same 'mode-line-format' and 'header-line-format'. For efficiency, Emacs does not continuously recompute each window's mode line and header line. It does so when circumstances appear to call for it--for instance, if you change the window configuration, switch buffers, narrow or widen the buffer, scroll, or modify the buffer. If you alter any of the variables referenced by 'mode-line-format' or 'header-line-format' (*note Mode Line Variables::), or any other data structures that affect how text is displayed (*note Display::), you should use the function 'force-mode-line-update' to update the display. -- Function: force-mode-line-update &optional all This function forces Emacs to update the current buffer's mode line and header line, based on the latest values of all relevant variables, during its next redisplay cycle. If the optional argument ALL is non-'nil', it forces an update for all mode lines and header lines. This function also forces an update of the menu bar and frame title. The selected window's mode line is usually displayed in a different color using the face 'mode-line'. Other windows' mode lines appear in the face 'mode-line-inactive' instead. *Note Faces::. File: elisp.info, Node: Mode Line Data, Next: Mode Line Top, Prev: Mode Line Basics, Up: Mode Line Format 23.4.2 The Data Structure of the Mode Line ------------------------------------------ The mode line contents are controlled by a data structure called a "mode line construct", made up of lists, strings, symbols, and numbers kept in buffer-local variables. Each data type has a specific meaning for the mode line appearance, as described below. The same data structure is used for constructing frame titles (*note Frame Titles::) and header lines (*note Header Lines::). A mode line construct may be as simple as a fixed string of text, but it usually specifies how to combine fixed strings with variables' values to construct the text. Many of these variables are themselves defined to have mode line constructs as their values. Here are the meanings of various data types as mode line constructs: 'STRING' A string as a mode line construct appears verbatim except for "'%'-constructs" in it. These stand for substitution of other data; see *note %-Constructs::. If parts of the string have 'face' properties, they control display of the text just as they would text in the buffer. Any characters which have no 'face' properties are displayed, by default, in the face 'mode-line' or 'mode-line-inactive' (*note (emacs)Standard Faces::). The 'help-echo' and 'local-map' properties in STRING have special meanings. *Note Properties in Mode::. 'SYMBOL' A symbol as a mode line construct stands for its value. The value of SYMBOL is used as a mode line construct, in place of SYMBOL. However, the symbols 't' and 'nil' are ignored, as is any symbol whose value is void. There is one exception: if the value of SYMBOL is a string, it is displayed verbatim: the '%'-constructs are not recognized. Unless SYMBOL is marked as "risky" (i.e., it has a non-'nil' 'risky-local-variable' property), all text properties specified in SYMBOL's value are ignored. This includes the text properties of strings in SYMBOL's value, as well as all ':eval' and ':propertize' forms in it. (The reason for this is security: non-risky variables could be set automatically from file variables without prompting the user.) '(STRING REST...)' '(LIST REST...)' A list whose first element is a string or list means to process all the elements recursively and concatenate the results. This is the most common form of mode line construct. '(:eval FORM)' A list whose first element is the symbol ':eval' says to evaluate FORM, and use the result as a string to display. Make sure this evaluation cannot load any files, as doing so could cause infinite recursion. '(:propertize ELT PROPS...)' A list whose first element is the symbol ':propertize' says to process the mode line construct ELT recursively, then add the text properties specified by PROPS to the result. The argument PROPS should consist of zero or more pairs TEXT-PROPERTY VALUE. '(SYMBOL THEN ELSE)' A list whose first element is a symbol that is not a keyword specifies a conditional. Its meaning depends on the value of SYMBOL. If SYMBOL has a non-'nil' value, the second element, THEN, is processed recursively as a mode line construct. Otherwise, the third element, ELSE, is processed recursively. You may omit ELSE; then the mode line construct displays nothing if the value of SYMBOL is 'nil' or void. '(WIDTH REST...)' A list whose first element is an integer specifies truncation or padding of the results of REST. The remaining elements REST are processed recursively as mode line constructs and concatenated together. When WIDTH is positive, the result is space filled on the right if its width is less than WIDTH. When WIDTH is negative, the result is truncated on the right to -WIDTH columns if its width exceeds -WIDTH. For example, the usual way to show what percentage of a buffer is above the top of the window is to use a list like this: '(-3 "%p")'. File: elisp.info, Node: Mode Line Top, Next: Mode Line Variables, Prev: Mode Line Data, Up: Mode Line Format 23.4.3 The Top Level of Mode Line Control ----------------------------------------- The variable in overall control of the mode line is 'mode-line-format'. -- User Option: mode-line-format The value of this variable is a mode line construct that controls the contents of the mode-line. It is always buffer-local in all buffers. If you set this variable to 'nil' in a buffer, that buffer does not have a mode line. (A window that is just one line tall also does not display a mode line.) The default value of 'mode-line-format' is designed to use the values of other variables such as 'mode-line-position' and 'mode-line-modes' (which in turn incorporates the values of the variables 'mode-name' and 'minor-mode-alist'). Very few modes need to alter 'mode-line-format' itself. For most purposes, it is sufficient to alter some of the variables that 'mode-line-format' either directly or indirectly refers to. If you do alter 'mode-line-format' itself, the new value should use the same variables that appear in the default value (*note Mode Line Variables::), rather than duplicating their contents or displaying the information in another fashion. This way, customizations made by the user or by Lisp programs (such as 'display-time' and major modes) via changes to those variables remain effective. Here is a hypothetical example of a 'mode-line-format' that might be useful for Shell mode (in reality, Shell mode does not set 'mode-line-format'): (setq mode-line-format (list "-" 'mode-line-mule-info 'mode-line-modified 'mode-line-frame-identification "%b--" ;; Note that this is evaluated while making the list. ;; It makes a mode line construct which is just a string. (getenv "HOST") ":" 'default-directory " " 'global-mode-string " %[(" '(:eval (mode-line-mode-name)) 'mode-line-process 'minor-mode-alist "%n" ")%]--" '(which-func-mode ("" which-func-format "--")) '(line-number-mode "L%l--") '(column-number-mode "C%c--") '(-3 "%p"))) (The variables 'line-number-mode', 'column-number-mode' and 'which-func-mode' enable particular minor modes; as usual, these variable names are also the minor mode command names.) File: elisp.info, Node: Mode Line Variables, Next: %-Constructs, Prev: Mode Line Top, Up: Mode Line Format 23.4.4 Variables Used in the Mode Line -------------------------------------- This section describes variables incorporated by the standard value of 'mode-line-format' into the text of the mode line. There is nothing inherently special about these variables; any other variables could have the same effects on the mode line if the value of 'mode-line-format' is changed to use them. However, various parts of Emacs set these variables on the understanding that they will control parts of the mode line; therefore, practically speaking, it is essential for the mode line to use them. -- Variable: mode-line-mule-info This variable holds the value of the mode line construct that displays information about the language environment, buffer coding system, and current input method. *Note Non-ASCII Characters::. -- Variable: mode-line-modified This variable holds the value of the mode line construct that displays whether the current buffer is modified. Its default value displays '**' if the buffer is modified, '--' if the buffer is not modified, '%%' if the buffer is read only, and '%*' if the buffer is read only and modified. Changing this variable does not force an update of the mode line. -- Variable: mode-line-frame-identification This variable identifies the current frame. Its default value displays '" "' if you are using a window system which can show multiple frames, or '"-%F "' on an ordinary terminal which shows only one frame at a time. -- Variable: mode-line-buffer-identification This variable identifies the buffer being displayed in the window. Its default value displays the buffer name, padded with spaces to at least 12 columns. -- User Option: mode-line-position This variable indicates the position in the buffer. Its default value displays the buffer percentage and, optionally, the buffer size, the line number and the column number. -- Variable: vc-mode The variable 'vc-mode', buffer-local in each buffer, records whether the buffer's visited file is maintained with version control, and, if so, which kind. Its value is a string that appears in the mode line, or 'nil' for no version control. -- User Option: mode-line-modes This variable displays the buffer's major and minor modes. Its default value also displays the recursive editing level, information on the process status, and whether narrowing is in effect. -- Variable: mode-line-remote This variable is used to show whether 'default-directory' for the current buffer is remote. -- Variable: mode-line-client This variable is used to identify 'emacsclient' frames. The following three variables are used in 'mode-line-modes': -- Variable: mode-name This buffer-local variable holds the "pretty" name of the current buffer's major mode. Each major mode should set this variable so that the mode name will appear in the mode line. The value does not have to be a string, but can use any of the data types valid in a mode-line construct (*note Mode Line Data::). To compute the string that will identify the mode name in the mode line, use 'format-mode-line' (*note Emulating Mode Line::). -- Variable: mode-line-process This buffer-local variable contains the mode line information on process status in modes used for communicating with subprocesses. It is displayed immediately following the major mode name, with no intervening space. For example, its value in the '*shell*' buffer is '(":%s")', which allows the shell to display its status along with the major mode as: '(Shell:run)'. Normally this variable is 'nil'. -- Variable: minor-mode-alist This variable holds an association list whose elements specify how the mode line should indicate that a minor mode is active. Each element of the 'minor-mode-alist' should be a two-element list: (MINOR-MODE-VARIABLE MODE-LINE-STRING) More generally, MODE-LINE-STRING can be any mode line construct. It appears in the mode line when the value of MINOR-MODE-VARIABLE is non-'nil', and not otherwise. These strings should begin with spaces so that they don't run together. Conventionally, the MINOR-MODE-VARIABLE for a specific mode is set to a non-'nil' value when that minor mode is activated. 'minor-mode-alist' itself is not buffer-local. Each variable mentioned in the alist should be buffer-local if its minor mode can be enabled separately in each buffer. -- Variable: global-mode-string This variable holds a mode line construct that, by default, appears in the mode line just after the 'which-func-mode' minor mode if set, else after 'mode-line-modes'. The command 'display-time' sets 'global-mode-string' to refer to the variable 'display-time-string', which holds a string containing the time and load information. The '%M' construct substitutes the value of 'global-mode-string', but that is obsolete, since the variable is included in the mode line from 'mode-line-format'. Here is a simplified version of the default value of 'mode-line-format'. The real default value also specifies addition of text properties. ("-" mode-line-mule-info mode-line-modified mode-line-frame-identification mode-line-buffer-identification " " mode-line-position (vc-mode vc-mode) " " mode-line-modes (which-func-mode ("" which-func-format "--")) (global-mode-string ("--" global-mode-string)) "-%-") File: elisp.info, Node: %-Constructs, Next: Properties in Mode, Prev: Mode Line Variables, Up: Mode Line Format 23.4.5 '%'-Constructs in the Mode Line -------------------------------------- Strings used as mode line constructs can use certain '%'-constructs to substitute various kinds of data. The following is a list of the defined '%'-constructs, and what they mean. In any construct except '%%', you can add a decimal integer after the '%' to specify a minimum field width. If the width is less, the field is padded to that width. Purely numeric constructs ('c', 'i', 'I', and 'l') are padded by inserting spaces to the left, and others are padded by inserting spaces to the right. '%b' The current buffer name, obtained with the 'buffer-name' function. *Note Buffer Names::. '%c' The current column number of point. '%e' When Emacs is nearly out of memory for Lisp objects, a brief message saying so. Otherwise, this is empty. '%f' The visited file name, obtained with the 'buffer-file-name' function. *Note Buffer File Name::. '%F' The title (only on a window system) or the name of the selected frame. *Note Basic Parameters::. '%i' The size of the accessible part of the current buffer; basically '(- (point-max) (point-min))'. '%I' Like '%i', but the size is printed in a more readable way by using 'k' for 10^3, 'M' for 10^6, 'G' for 10^9, etc., to abbreviate. '%l' The current line number of point, counting within the accessible portion of the buffer. '%n' 'Narrow' when narrowing is in effect; nothing otherwise (see 'narrow-to-region' in *note Narrowing::). '%p' The percentage of the buffer text above the *top* of window, or 'Top', 'Bottom' or 'All'. Note that the default mode line construct truncates this to three characters. '%P' The percentage of the buffer text that is above the *bottom* of the window (which includes the text visible in the window, as well as the text above the top), plus 'Top' if the top of the buffer is visible on screen; or 'Bottom' or 'All'. '%s' The status of the subprocess belonging to the current buffer, obtained with 'process-status'. *Note Process Information::. '%t' Whether the visited file is a text file or a binary file. This is a meaningful distinction only on certain operating systems (*note MS-DOS File Types::). '%z' The mnemonics of keyboard, terminal, and buffer coding systems. '%Z' Like '%z', but including the end-of-line format. '%*' '%' if the buffer is read only (see 'buffer-read-only'); '*' if the buffer is modified (see 'buffer-modified-p'); '-' otherwise. *Note Buffer Modification::. '%+' '*' if the buffer is modified (see 'buffer-modified-p'); '%' if the buffer is read only (see 'buffer-read-only'); '-' otherwise. This differs from '%*' only for a modified read-only buffer. *Note Buffer Modification::. '%&' '*' if the buffer is modified, and '-' otherwise. '%[' An indication of the depth of recursive editing levels (not counting minibuffer levels): one '[' for each editing level. *Note Recursive Editing::. '%]' One ']' for each recursive editing level (not counting minibuffer levels). '%-' Dashes sufficient to fill the remainder of the mode line. '%%' The character '%'--this is how to include a literal '%' in a string in which '%'-constructs are allowed. The following two '%'-constructs are still supported, but they are obsolete, since you can get the same results with the variables 'mode-name' and 'global-mode-string'. '%m' The value of 'mode-name'. '%M' The value of 'global-mode-string'. File: elisp.info, Node: Properties in Mode, Next: Header Lines, Prev: %-Constructs, Up: Mode Line Format 23.4.6 Properties in the Mode Line ---------------------------------- Certain text properties are meaningful in the mode line. The 'face' property affects the appearance of text; the 'help-echo' property associates help strings with the text, and 'local-map' can make the text mouse-sensitive. There are four ways to specify text properties for text in the mode line: 1. Put a string with a text property directly into the mode line data structure. 2. Put a text property on a mode line %-construct such as '%12b'; then the expansion of the %-construct will have that same text property. 3. Use a '(:propertize ELT PROPS...)' construct to give ELT a text property specified by PROPS. 4. Use a list containing ':eval FORM' in the mode line data structure, and make FORM evaluate to a string that has a text property. You can use the 'local-map' property to specify a keymap. This keymap only takes real effect for mouse clicks; binding character keys and function keys to it has no effect, since it is impossible to move point into the mode line. When the mode line refers to a variable which does not have a non-'nil' 'risky-local-variable' property, any text properties given or specified within that variable's values are ignored. This is because such properties could otherwise specify functions to be called, and those functions could come from file local variables. File: elisp.info, Node: Header Lines, Next: Emulating Mode Line, Prev: Properties in Mode, Up: Mode Line Format 23.4.7 Window Header Lines -------------------------- A window can have a "header line" at the top, just as it can have a mode line at the bottom. The header line feature works just like the mode line feature, except that it's controlled by 'header-line-format': -- Variable: header-line-format This variable, local in every buffer, specifies how to display the header line, for windows displaying the buffer. The format of the value is the same as for 'mode-line-format' (*note Mode Line Data::). It is normally 'nil', so that ordinary buffers have no header line. A window that is just one line tall never displays a header line. A window that is two lines tall cannot display both a mode line and a header line at once; if it has a mode line, then it does not display a header line. File: elisp.info, Node: Emulating Mode Line, Prev: Header Lines, Up: Mode Line Format 23.4.8 Emulating Mode Line Formatting ------------------------------------- You can use the function 'format-mode-line' to compute the text that would appear in a mode line or header line based on a certain mode line construct. -- Function: format-mode-line format &optional face window buffer This function formats a line of text according to FORMAT as if it were generating the mode line for WINDOW, but it also returns the text as a string. The argument WINDOW defaults to the selected window. If BUFFER is non-'nil', all the information used is taken from BUFFER; by default, it comes from WINDOW's buffer. The value string normally has text properties that correspond to the faces, keymaps, etc., that the mode line would have. Any character for which no 'face' property is specified by FORMAT gets a default value determined by FACE. If FACE is 't', that stands for either 'mode-line' if WINDOW is selected, otherwise 'mode-line-inactive'. If FACE is 'nil' or omitted, that stands for the default face. If FACE is an integer, the value returned by this function will have no text properties. You can also specify other valid faces as the value of FACE. If specified, that face provides the 'face' property for characters whose face is not specified by FORMAT. Note that using 'mode-line', 'mode-line-inactive', or 'header-line' as FACE will actually redisplay the mode line or the header line, respectively, using the current definitions of the corresponding face, in addition to returning the formatted string. (Other faces do not cause redisplay.) For example, '(format-mode-line header-line-format)' returns the text that would appear in the selected window's header line ('""' if it has no header line). '(format-mode-line header-line-format 'header-line)' returns the same text, with each character carrying the face that it will have in the header line itself, and also redraws the header line. File: elisp.info, Node: Imenu, Next: Font Lock Mode, Prev: Mode Line Format, Up: Modes 23.5 Imenu ========== "Imenu" is a feature that lets users select a definition or section in the buffer, from a menu which lists all of them, to go directly to that location in the buffer. Imenu works by constructing a buffer index which lists the names and buffer positions of the definitions, or other named portions of the buffer; then the user can choose one of them and move point to it. Major modes can add a menu bar item to use Imenu using 'imenu-add-to-menubar'. -- Command: imenu-add-to-menubar name This function defines a local menu bar item named NAME to run Imenu. The user-level commands for using Imenu are described in the Emacs Manual (*note Imenu: (emacs)Imenu.). This section explains how to customize Imenu's method of finding definitions or buffer portions for a particular major mode. The usual and simplest way is to set the variable 'imenu-generic-expression': -- Variable: imenu-generic-expression This variable, if non-'nil', is a list that specifies regular expressions for finding definitions for Imenu. Simple elements of 'imenu-generic-expression' look like this: (MENU-TITLE REGEXP INDEX) Here, if MENU-TITLE is non-'nil', it says that the matches for this element should go in a submenu of the buffer index; MENU-TITLE itself specifies the name for the submenu. If MENU-TITLE is 'nil', the matches for this element go directly in the top level of the buffer index. The second item in the list, REGEXP, is a regular expression (*note Regular Expressions::); anything in the buffer that it matches is considered a definition, something to mention in the buffer index. The third item, INDEX, is a non-negative integer that indicates which subexpression in REGEXP matches the definition's name. An element can also look like this: (MENU-TITLE REGEXP INDEX FUNCTION ARGUMENTS...) Each match for this element creates an index item, and when the index item is selected by the user, it calls FUNCTION with arguments consisting of the item name, the buffer position, and ARGUMENTS. For Emacs Lisp mode, 'imenu-generic-expression' could look like this: ((nil "^\\s-*(def\\(un\\|subst\\|macro\\|advice\\)\ \\s-+\\([-A-Za-z0-9+]+\\)" 2) ("*Vars*" "^\\s-*(def\\(var\\|const\\)\ \\s-+\\([-A-Za-z0-9+]+\\)" 2) ("*Types*" "^\\s-*\ (def\\(type\\|struct\\|class\\|ine-condition\\)\ \\s-+\\([-A-Za-z0-9+]+\\)" 2)) Setting this variable makes it buffer-local in the current buffer. -- Variable: imenu-case-fold-search This variable controls whether matching against the regular expressions in the value of 'imenu-generic-expression' is case-sensitive: 't', the default, means matching should ignore case. Setting this variable makes it buffer-local in the current buffer. -- Variable: imenu-syntax-alist This variable is an alist of syntax table modifiers to use while processing 'imenu-generic-expression', to override the syntax table of the current buffer. Each element should have this form: (CHARACTERS . SYNTAX-DESCRIPTION) The CAR, CHARACTERS, can be either a character or a string. The element says to give that character or characters the syntax specified by SYNTAX-DESCRIPTION, which is passed to 'modify-syntax-entry' (*note Syntax Table Functions::). This feature is typically used to give word syntax to characters which normally have symbol syntax, and thus to simplify 'imenu-generic-expression' and speed up matching. For example, Fortran mode uses it this way: (setq imenu-syntax-alist '(("_$" . "w"))) The 'imenu-generic-expression' regular expressions can then use '\\sw+' instead of '\\(\\sw\\|\\s_\\)+'. Note that this technique may be inconvenient when the mode needs to limit the initial character of a name to a smaller set of characters than are allowed in the rest of a name. Setting this variable makes it buffer-local in the current buffer. Another way to customize Imenu for a major mode is to set the variables 'imenu-prev-index-position-function' and 'imenu-extract-index-name-function': -- Variable: imenu-prev-index-position-function If this variable is non-'nil', its value should be a function that finds the next "definition" to put in the buffer index, scanning backward in the buffer from point. It should return 'nil' if it doesn't find another "definition" before point. Otherwise it should leave point at the place it finds a "definition" and return any non-'nil' value. Setting this variable makes it buffer-local in the current buffer. -- Variable: imenu-extract-index-name-function If this variable is non-'nil', its value should be a function to return the name for a definition, assuming point is in that definition as the 'imenu-prev-index-position-function' function would leave it. Setting this variable makes it buffer-local in the current buffer. The last way to customize Imenu for a major mode is to set the variable 'imenu-create-index-function': -- Variable: imenu-create-index-function This variable specifies the function to use for creating a buffer index. The function should take no arguments, and return an index alist for the current buffer. It is called within 'save-excursion', so where it leaves point makes no difference. The index alist can have three types of elements. Simple elements look like this: (INDEX-NAME . INDEX-POSITION) Selecting a simple element has the effect of moving to position INDEX-POSITION in the buffer. Special elements look like this: (INDEX-NAME INDEX-POSITION FUNCTION ARGUMENTS...) Selecting a special element performs: (funcall FUNCTION INDEX-NAME INDEX-POSITION ARGUMENTS...) A nested sub-alist element looks like this: (MENU-TITLE SUB-ALIST) It creates the submenu MENU-TITLE specified by SUB-ALIST. The default value of 'imenu-create-index-function' is 'imenu-default-create-index-function'. This function calls the value of 'imenu-prev-index-position-function' and the value of 'imenu-extract-index-name-function' to produce the index alist. However, if either of these two variables is 'nil', the default function uses 'imenu-generic-expression' instead. Setting this variable makes it buffer-local in the current buffer. File: elisp.info, Node: Font Lock Mode, Next: Auto-Indentation, Prev: Imenu, Up: Modes 23.6 Font Lock Mode =================== "Font Lock mode" is a buffer-local minor mode that automatically attaches 'face' properties to certain parts of the buffer based on their syntactic role. How it parses the buffer depends on the major mode; most major modes define syntactic criteria for which faces to use in which contexts. This section explains how to customize Font Lock for a particular major mode. Font Lock mode finds text to highlight in two ways: through syntactic parsing based on the syntax table, and through searching (usually for regular expressions). Syntactic fontification happens first; it finds comments and string constants and highlights them. Search-based fontification happens second. * Menu: * Font Lock Basics:: Overview of customizing Font Lock. * Search-based Fontification:: Fontification based on regexps. * Customizing Keywords:: Customizing search-based fontification. * Other Font Lock Variables:: Additional customization facilities. * Levels of Font Lock:: Each mode can define alternative levels so that the user can select more or less. * Precalculated Fontification:: How Lisp programs that produce the buffer contents can also specify how to fontify it. * Faces for Font Lock:: Special faces specifically for Font Lock. * Syntactic Font Lock:: Fontification based on syntax tables. * Multiline Font Lock:: How to coerce Font Lock into properly highlighting multiline constructs. File: elisp.info, Node: Font Lock Basics, Next: Search-based Fontification, Up: Font Lock Mode 23.6.1 Font Lock Basics ----------------------- There are several variables that control how Font Lock mode highlights text. But major modes should not set any of these variables directly. Instead, they should set 'font-lock-defaults' as a buffer-local variable. The value assigned to this variable is used, if and when Font Lock mode is enabled, to set all the other variables. -- Variable: font-lock-defaults This variable is set by major modes to specify how to fontify text in that mode. It automatically becomes buffer-local when set. If its value is 'nil', Font Lock mode does no highlighting, and you can use the 'Faces' menu (under 'Edit' and then 'Text Properties' in the menu bar) to assign faces explicitly to text in the buffer. If non-'nil', the value should look like this: (KEYWORDS [KEYWORDS-ONLY [CASE-FOLD [SYNTAX-ALIST [SYNTAX-BEGIN OTHER-VARS...]]]]) The first element, KEYWORDS, indirectly specifies the value of 'font-lock-keywords' which directs search-based fontification. It can be a symbol, a variable or a function whose value is the list to use for 'font-lock-keywords'. It can also be a list of several such symbols, one for each possible level of fontification. The first symbol specifies the 'mode default' level of fontification, the next symbol level 1 fontification, the next level 2, and so on. The 'mode default' level is normally the same as level 1. It is used when 'font-lock-maximum-decoration' has a 'nil' value. *Note Levels of Font Lock::. The second element, KEYWORDS-ONLY, specifies the value of the variable 'font-lock-keywords-only'. If this is omitted or 'nil', syntactic fontification (of strings and comments) is also performed. If this is non-'nil', syntactic fontification is not performed. *Note Syntactic Font Lock::. The third element, CASE-FOLD, specifies the value of 'font-lock-keywords-case-fold-search'. If it is non-'nil', Font Lock mode ignores case during search-based fontification. If the fourth element, SYNTAX-ALIST, is non-'nil', it should be a list of cons cells of the form '(CHAR-OR-STRING . STRING)'. These are used to set up a syntax table for syntactic fontification; the resulting syntax table is stored in 'font-lock-syntax-table'. If SYNTAX-ALIST is omitted or 'nil', syntactic fontification uses the syntax table returned by the 'syntax-table' function. *Note Syntax Table Functions::. The fifth element, SYNTAX-BEGIN, specifies the value of 'font-lock-beginning-of-syntax-function'. We recommend setting this variable to 'nil' and using 'syntax-begin-function' instead. All the remaining elements (if any) are collectively called OTHER-VARS. Each of these elements should have the form '(VARIABLE . VALUE)'--which means, make VARIABLE buffer-local and then set it to VALUE. You can use these OTHER-VARS to set other variables that affect fontification, aside from those you can control with the first five elements. *Note Other Font Lock Variables::. If your mode fontifies text explicitly by adding 'font-lock-face' properties, it can specify '(nil t)' for 'font-lock-defaults' to turn off all automatic fontification. However, this is not required; it is possible to fontify some things using 'font-lock-face' properties and set up automatic fontification for other parts of the text. File: elisp.info, Node: Search-based Fontification, Next: Customizing Keywords, Prev: Font Lock Basics, Up: Font Lock Mode 23.6.2 Search-based Fontification --------------------------------- The variable which directly controls search-based fontification is 'font-lock-keywords', which is typically specified via the KEYWORDS element in 'font-lock-defaults'. -- Variable: font-lock-keywords The value of this variable is a list of the keywords to highlight. Lisp programs should not set this variable directly. Normally, the value is automatically set by Font Lock mode, using the KEYWORDS element in 'font-lock-defaults'. The value can also be altered using the functions 'font-lock-add-keywords' and 'font-lock-remove-keywords' (*note Customizing Keywords::). Each element of 'font-lock-keywords' specifies how to find certain cases of text, and how to highlight those cases. Font Lock mode processes the elements of 'font-lock-keywords' one by one, and for each element, it finds and handles all matches. Ordinarily, once part of the text has been fontified already, this cannot be overridden by a subsequent match in the same text; but you can specify different behavior using the OVERRIDE element of a SUBEXP-HIGHLIGHTER. Each element of 'font-lock-keywords' should have one of these forms: 'REGEXP' Highlight all matches for REGEXP using 'font-lock-keyword-face'. For example, ;; Highlight occurrences of the word 'foo' ;; using 'font-lock-keyword-face'. "\\<foo\\>" Be careful when composing these regular expressions; a poorly written pattern can dramatically slow things down! The function 'regexp-opt' (*note Regexp Functions::) is useful for calculating optimal regular expressions to match several keywords. 'FUNCTION' Find text by calling FUNCTION, and highlight the matches it finds using 'font-lock-keyword-face'. When FUNCTION is called, it receives one argument, the limit of the search; it should begin searching at point, and not search beyond the limit. It should return non-'nil' if it succeeds, and set the match data to describe the match that was found. Returning 'nil' indicates failure of the search. Fontification will call FUNCTION repeatedly with the same limit, and with point where the previous invocation left it, until FUNCTION fails. On failure, FUNCTION need not reset point in any particular way. '(MATCHER . SUBEXP)' In this kind of element, MATCHER is either a regular expression or a function, as described above. The CDR, SUBEXP, specifies which subexpression of MATCHER should be highlighted (instead of the entire text that MATCHER matched). ;; Highlight the 'bar' in each occurrence of 'fubar', ;; using 'font-lock-keyword-face'. ("fu\\(bar\\)" . 1) If you use 'regexp-opt' to produce the regular expression MATCHER, you can use 'regexp-opt-depth' (*note Regexp Functions::) to calculate the value for SUBEXP. '(MATCHER . FACESPEC)' In this kind of element, FACESPEC is an expression whose value specifies the face to use for highlighting. In the simplest case, FACESPEC is a Lisp variable (a symbol) whose value is a face name. ;; Highlight occurrences of 'fubar', ;; using the face which is the value of 'fubar-face'. ("fubar" . fubar-face) However, FACESPEC can also evaluate to a list of this form: (face FACE PROP1 VAL1 PROP2 VAL2...) to specify the face FACE and various additional text properties to put on the text that matches. If you do this, be sure to add the other text property names that you set in this way to the value of 'font-lock-extra-managed-props' so that the properties will also be cleared out when they are no longer appropriate. Alternatively, you can set the variable 'font-lock-unfontify-region-function' to a function that clears these properties. *Note Other Font Lock Variables::. '(MATCHER . SUBEXP-HIGHLIGHTER)' In this kind of element, SUBEXP-HIGHLIGHTER is a list which specifies how to highlight matches found by MATCHER. It has the form: (SUBEXP FACESPEC [OVERRIDE [LAXMATCH]]) The CAR, SUBEXP, is an integer specifying which subexpression of the match to fontify (0 means the entire matching text). The second subelement, FACESPEC, is an expression whose value specifies the face, as described above. The last two values in SUBEXP-HIGHLIGHTER, OVERRIDE and LAXMATCH, are optional flags. If OVERRIDE is 't', this element can override existing fontification made by previous elements of 'font-lock-keywords'. If it is 'keep', then each character is fontified if it has not been fontified already by some other element. If it is 'prepend', the face specified by FACESPEC is added to the beginning of the 'font-lock-face' property. If it is 'append', the face is added to the end of the 'font-lock-face' property. If LAXMATCH is non-'nil', it means there should be no error if there is no subexpression numbered SUBEXP in MATCHER. Obviously, fontification of the subexpression numbered SUBEXP will not occur. However, fontification of other subexpressions (and other regexps) will continue. If LAXMATCH is 'nil', and the specified subexpression is missing, then an error is signaled which terminates search-based fontification. Here are some examples of elements of this kind, and what they do: ;; Highlight occurrences of either 'foo' or 'bar', using ;; 'foo-bar-face', even if they have already been highlighted. ;; 'foo-bar-face' should be a variable whose value is a face. ("foo\\|bar" 0 foo-bar-face t) ;; Highlight the first subexpression within each occurrence ;; that the function 'fubar-match' finds, ;; using the face which is the value of 'fubar-face'. (fubar-match 1 fubar-face) '(MATCHER . ANCHORED-HIGHLIGHTER)' In this kind of element, ANCHORED-HIGHLIGHTER specifies how to highlight text that follows a match found by MATCHER. So a match found by MATCHER acts as the anchor for further searches specified by ANCHORED-HIGHLIGHTER. ANCHORED-HIGHLIGHTER is a list of the following form: (ANCHORED-MATCHER PRE-FORM POST-FORM SUBEXP-HIGHLIGHTERS...) Here, ANCHORED-MATCHER, like MATCHER, is either a regular expression or a function. After a match of MATCHER is found, point is at the end of the match. Now, Font Lock evaluates the form PRE-FORM. Then it searches for matches of ANCHORED-MATCHER and uses SUBEXP-HIGHLIGHTERS to highlight these. A SUBEXP-HIGHLIGHTER is as described above. Finally, Font Lock evaluates POST-FORM. The forms PRE-FORM and POST-FORM can be used to initialize before, and cleanup after, ANCHORED-MATCHER is used. Typically, PRE-FORM is used to move point to some position relative to the match of MATCHER, before starting with ANCHORED-MATCHER. POST-FORM might be used to move back, before resuming with MATCHER. After Font Lock evaluates PRE-FORM, it does not search for ANCHORED-MATCHER beyond the end of the line. However, if PRE-FORM returns a buffer position that is greater than the position of point after PRE-FORM is evaluated, then the position returned by PRE-FORM is used as the limit of the search instead. It is generally a bad idea to return a position greater than the end of the line; in other words, the ANCHORED-MATCHER search should not span lines. For example, ;; Highlight occurrences of the word 'item' following ;; an occurrence of the word 'anchor' (on the same line) ;; in the value of 'item-face'. ("\\<anchor\\>" "\\<item\\>" nil nil (0 item-face)) Here, PRE-FORM and POST-FORM are 'nil'. Therefore searching for 'item' starts at the end of the match of 'anchor', and searching for subsequent instances of 'anchor' resumes from where searching for 'item' concluded. '(MATCHER HIGHLIGHTERS...)' This sort of element specifies several HIGHLIGHTER lists for a single MATCHER. A HIGHLIGHTER list can be of the type SUBEXP-HIGHLIGHTER or ANCHORED-HIGHLIGHTER as described above. For example, ;; Highlight occurrences of the word 'anchor' in the value ;; of 'anchor-face', and subsequent occurrences of the word ;; 'item' (on the same line) in the value of 'item-face'. ("\\<anchor\\>" (0 anchor-face) ("\\<item\\>" nil nil (0 item-face))) '(eval . FORM)' Here FORM is an expression to be evaluated the first time this value of 'font-lock-keywords' is used in a buffer. Its value should have one of the forms described in this table. *Warning:* Do not design an element of 'font-lock-keywords' to match text which spans lines; this does not work reliably. For details, see *Note Multiline Font Lock::. You can use CASE-FOLD in 'font-lock-defaults' to specify the value of 'font-lock-keywords-case-fold-search' which says whether search-based fontification should be case-insensitive. -- Variable: font-lock-keywords-case-fold-search Non-'nil' means that regular expression matching for the sake of 'font-lock-keywords' should be case-insensitive. File: elisp.info, Node: Customizing Keywords, Next: Other Font Lock Variables, Prev: Search-based Fontification, Up: Font Lock Mode 23.6.3 Customizing Search-Based Fontification --------------------------------------------- You can use 'font-lock-add-keywords' to add additional search-based fontification rules to a major mode, and 'font-lock-remove-keywords' to remove rules. -- Function: font-lock-add-keywords mode keywords &optional how This function adds highlighting KEYWORDS, for the current buffer or for major mode MODE. The argument KEYWORDS should be a list with the same format as the variable 'font-lock-keywords'. If MODE is a symbol which is a major mode command name, such as 'c-mode', the effect is that enabling Font Lock mode in MODE will add KEYWORDS to 'font-lock-keywords'. Calling with a non-'nil' value of MODE is correct only in your '~/.emacs' file. If MODE is 'nil', this function adds KEYWORDS to 'font-lock-keywords' in the current buffer. This way of calling 'font-lock-add-keywords' is usually used in mode hook functions. By default, KEYWORDS are added at the beginning of 'font-lock-keywords'. If the optional argument HOW is 'set', they are used to replace the value of 'font-lock-keywords'. If HOW is any other non-'nil' value, they are added at the end of 'font-lock-keywords'. Some modes provide specialized support you can use in additional highlighting patterns. See the variables 'c-font-lock-extra-types', 'c++-font-lock-extra-types', and 'java-font-lock-extra-types', for example. *Warning:* Major mode commands must not call 'font-lock-add-keywords' under any circumstances, either directly or indirectly, except through their mode hooks. (Doing so would lead to incorrect behavior for some minor modes.) They should set up their rules for search-based fontification by setting 'font-lock-keywords'. -- Function: font-lock-remove-keywords mode keywords This function removes KEYWORDS from 'font-lock-keywords' for the current buffer or for major mode MODE. As in 'font-lock-add-keywords', MODE should be a major mode command name or 'nil'. All the caveats and requirements for 'font-lock-add-keywords' apply here too. For example, the following code adds two fontification patterns for C mode: one to fontify the word 'FIXME', even in comments, and another to fontify the words 'and', 'or' and 'not' as keywords. (font-lock-add-keywords 'c-mode '(("\\<\\(FIXME\\):" 1 font-lock-warning-face prepend) ("\\<\\(and\\|or\\|not\\)\\>" . font-lock-keyword-face))) This example affects only C mode proper. To add the same patterns to C mode _and_ all modes derived from it, do this instead: (add-hook 'c-mode-hook (lambda () (font-lock-add-keywords nil '(("\\<\\(FIXME\\):" 1 font-lock-warning-face prepend) ("\\<\\(and\\|or\\|not\\)\\>" . font-lock-keyword-face))))) File: elisp.info, Node: Other Font Lock Variables, Next: Levels of Font Lock, Prev: Customizing Keywords, Up: Font Lock Mode 23.6.4 Other Font Lock Variables -------------------------------- This section describes additional variables that a major mode can set by means of OTHER-VARS in 'font-lock-defaults' (*note Font Lock Basics::). -- Variable: font-lock-mark-block-function If this variable is non-'nil', it should be a function that is called with no arguments, to choose an enclosing range of text for refontification for the command 'M-o M-o' ('font-lock-fontify-block'). The function should report its choice by placing the region around it. A good choice is a range of text large enough to give proper results, but not too large so that refontification becomes slow. Typical values are 'mark-defun' for programming modes or 'mark-paragraph' for textual modes. -- Variable: font-lock-extra-managed-props This variable specifies additional properties (other than 'font-lock-face') that are being managed by Font Lock mode. It is used by 'font-lock-default-unfontify-region', which normally only manages the 'font-lock-face' property. If you want Font Lock to manage other properties as well, you must specify them in a FACESPEC in 'font-lock-keywords' as well as add them to this list. *Note Search-based Fontification::. -- Variable: font-lock-fontify-buffer-function Function to use for fontifying the buffer. The default value is 'font-lock-default-fontify-buffer'. -- Variable: font-lock-unfontify-buffer-function Function to use for unfontifying the buffer. This is used when turning off Font Lock mode. The default value is 'font-lock-default-unfontify-buffer'. -- Variable: font-lock-fontify-region-function Function to use for fontifying a region. It should take two arguments, the beginning and end of the region, and an optional third argument VERBOSE. If VERBOSE is non-'nil', the function should print status messages. The default value is 'font-lock-default-fontify-region'. -- Variable: font-lock-unfontify-region-function Function to use for unfontifying a region. It should take two arguments, the beginning and end of the region. The default value is 'font-lock-default-unfontify-region'. -- Function: jit-lock-register function &optional contextual This function tells Font Lock mode to run the Lisp function FUNCTION any time it has to fontify or refontify part of the current buffer. It calls FUNCTION before calling the default fontification functions, and gives it two arguments, START and END, which specify the region to be fontified or refontified. The optional argument CONTEXTUAL, if non-'nil', forces Font Lock mode to always refontify a syntactically relevant part of the buffer, and not just the modified lines. This argument can usually be omitted. -- Function: jit-lock-unregister function If FUNCTION was previously registered as a fontification function using 'jit-lock-register', this function unregisters it. File: elisp.info, Node: Levels of Font Lock, Next: Precalculated Fontification, Prev: Other Font Lock Variables, Up: Font Lock Mode 23.6.5 Levels of Font Lock -------------------------- Some major modes offer three different levels of fontification. You can define multiple levels by using a list of symbols for KEYWORDS in 'font-lock-defaults'. Each symbol specifies one level of fontification; it is up to the user to choose one of these levels, normally by setting 'font-lock-maximum-decoration' (*note (emacs)Font Lock::). The chosen level's symbol value is used to initialize 'font-lock-keywords'. Here are the conventions for how to define the levels of fontification: * Level 1: highlight function declarations, file directives (such as include or import directives), strings and comments. The idea is speed, so only the most important and top-level components are fontified. * Level 2: in addition to level 1, highlight all language keywords, including type names that act like keywords, as well as named constant values. The idea is that all keywords (either syntactic or semantic) should be fontified appropriately. * Level 3: in addition to level 2, highlight the symbols being defined in function and variable declarations, and all builtin function names, wherever they appear. File: elisp.info, Node: Precalculated Fontification, Next: Faces for Font Lock, Prev: Levels of Font Lock, Up: Font Lock Mode 23.6.6 Precalculated Fontification ---------------------------------- Some major modes such as 'list-buffers' and 'occur' construct the buffer text programmatically. The easiest way for them to support Font Lock mode is to specify the faces of text when they insert the text in the buffer. The way to do this is to specify the faces in the text with the special text property 'font-lock-face' (*note Special Properties::). When Font Lock mode is enabled, this property controls the display, just like the 'face' property. When Font Lock mode is disabled, 'font-lock-face' has no effect on the display. It is ok for a mode to use 'font-lock-face' for some text and also use the normal Font Lock machinery. But if the mode does not use the normal Font Lock machinery, it should not set the variable 'font-lock-defaults'. File: elisp.info, Node: Faces for Font Lock, Next: Syntactic Font Lock, Prev: Precalculated Fontification, Up: Font Lock Mode 23.6.7 Faces for Font Lock -------------------------- Font Lock mode can highlight using any face, but Emacs defines several faces specifically for Font Lock to use to highlight text. These "Font Lock faces" are listed below. They can also be used by major modes for syntactic highlighting outside of Font Lock mode (*note Major Mode Conventions::). Each of these symbols is both a face name, and a variable whose default value is the symbol itself. Thus, the default value of 'font-lock-comment-face' is 'font-lock-comment-face'. The faces are listed with descriptions of their typical usage, and in order of greater to lesser "prominence". If a mode's syntactic categories do not fit well with the usage descriptions, the faces can be assigned using the ordering as a guide. 'font-lock-warning-face' for a construct that is peculiar, or that greatly changes the meaning of other text, like ';;;###autoload' in Emacs Lisp and '#error' in C. 'font-lock-function-name-face' for the name of a function being defined or declared. 'font-lock-variable-name-face' for the name of a variable being defined or declared. 'font-lock-keyword-face' for a keyword with special syntactic significance, like 'for' and 'if' in C. 'font-lock-comment-face' for comments. 'font-lock-comment-delimiter-face' for comments delimiters, like '/*' and '*/' in C. On most terminals, this inherits from 'font-lock-comment-face'. 'font-lock-type-face' for the names of user-defined data types. 'font-lock-constant-face' for the names of constants, like 'NULL' in C. 'font-lock-builtin-face' for the names of built-in functions. 'font-lock-preprocessor-face' for preprocessor commands. This inherits, by default, from 'font-lock-builtin-face'. 'font-lock-string-face' for string constants. 'font-lock-doc-face' for documentation strings in the code. This inherits, by default, from 'font-lock-string-face'. 'font-lock-negation-char-face' for easily-overlooked negation characters. File: elisp.info, Node: Syntactic Font Lock, Next: Multiline Font Lock, Prev: Faces for Font Lock, Up: Font Lock Mode 23.6.8 Syntactic Font Lock -------------------------- Syntactic fontification uses a syntax table (*note Syntax Tables::) to find and highlight syntactically relevant text. If enabled, it runs prior to search-based fontification. The variable 'font-lock-syntactic-face-function', documented below, determines which syntactic constructs to highlight. There are several variables that affect syntactic fontification; you should set them by means of 'font-lock-defaults' (*note Font Lock Basics::). Whenever Font Lock mode performs syntactic fontification on a stretch of text, it first calls the function specified by 'syntax-propertize-function'. Major modes can use this to apply 'syntax-table' text properties to override the buffer's syntax table in special cases. *Note Syntax Properties::. -- Variable: font-lock-keywords-only If the value of this variable is non-'nil', Font Lock does not do syntactic fontification, only search-based fontification based on 'font-lock-keywords'. It is normally set by Font Lock mode based on the KEYWORDS-ONLY element in 'font-lock-defaults'. -- Variable: font-lock-syntax-table This variable holds the syntax table to use for fontification of comments and strings. It is normally set by Font Lock mode based on the SYNTAX-ALIST element in 'font-lock-defaults'. If this value is 'nil', syntactic fontification uses the buffer's syntax table (the value returned by the function 'syntax-table'; *note Syntax Table Functions::). -- Variable: font-lock-beginning-of-syntax-function If this variable is non-'nil', it should be a function to move point back to a position that is syntactically at "top level" and outside of strings or comments. The value is normally set through an OTHER-VARS element in 'font-lock-defaults'. If it is 'nil', Font Lock uses 'syntax-begin-function' to move back outside of any comment, string, or sexp (*note Position Parse::). This variable is semi-obsolete; we usually recommend setting 'syntax-begin-function' instead. One of its uses is to tune the behavior of syntactic fontification, e.g., to ensure that different kinds of strings or comments are highlighted differently. The specified function is called with no arguments. It should leave point at the beginning of any enclosing syntactic block. Typical values are 'beginning-of-line' (used when the start of the line is known to be outside a syntactic block), or 'beginning-of-defun' for programming modes, or 'backward-paragraph' for textual modes. -- Variable: font-lock-syntactic-face-function If this variable is non-'nil', it should be a function to determine which face to use for a given syntactic element (a string or a comment). The value is normally set through an OTHER-VARS element in 'font-lock-defaults'. The function is called with one argument, the parse state at point returned by 'parse-partial-sexp', and should return a face. The default value returns 'font-lock-comment-face' for comments and 'font-lock-string-face' for strings (*note Faces for Font Lock::). File: elisp.info, Node: Multiline Font Lock, Prev: Syntactic Font Lock, Up: Font Lock Mode 23.6.9 Multiline Font Lock Constructs ------------------------------------- Normally, elements of 'font-lock-keywords' should not match across multiple lines; that doesn't work reliably, because Font Lock usually scans just part of the buffer, and it can miss a multi-line construct that crosses the line boundary where the scan starts. (The scan normally starts at the beginning of a line.) Making elements that match multiline constructs work properly has two aspects: correct _identification_ and correct _rehighlighting_. The first means that Font Lock finds all multiline constructs. The second means that Font Lock will correctly rehighlight all the relevant text when a multiline construct is changed--for example, if some of the text that was previously part of a multiline construct ceases to be part of it. The two aspects are closely related, and often getting one of them to work will appear to make the other also work. However, for reliable results you must attend explicitly to both aspects. There are three ways to ensure correct identification of multiline constructs: * Add a function to 'font-lock-extend-region-functions' that does the _identification_ and extends the scan so that the scanned text never starts or ends in the middle of a multiline construct. * Use the 'font-lock-fontify-region-function' hook similarly to extend the scan so that the scanned text never starts or ends in the middle of a multiline construct. * Somehow identify the multiline construct right when it gets inserted into the buffer (or at any point after that but before font-lock tries to highlight it), and mark it with a 'font-lock-multiline' which will instruct font-lock not to start or end the scan in the middle of the construct. There are three ways to do rehighlighting of multiline constructs: * Place a 'font-lock-multiline' property on the construct. This will rehighlight the whole construct if any part of it is changed. In some cases you can do this automatically by setting the 'font-lock-multiline' variable, which see. * Make sure 'jit-lock-contextually' is set and rely on it doing its job. This will only rehighlight the part of the construct that follows the actual change, and will do it after a short delay. This only works if the highlighting of the various parts of your multiline construct never depends on text in subsequent lines. Since 'jit-lock-contextually' is activated by default, this can be an attractive solution. * Place a 'jit-lock-defer-multiline' property on the construct. This works only if 'jit-lock-contextually' is used, and with the same delay before rehighlighting, but like 'font-lock-multiline', it also handles the case where highlighting depends on subsequent lines. * Menu: * Font Lock Multiline:: Marking multiline chunks with a text property. * Region to Refontify:: Controlling which region gets refontified after a buffer change. File: elisp.info, Node: Font Lock Multiline, Next: Region to Refontify, Up: Multiline Font Lock 23.6.9.1 Font Lock Multiline ............................ One way to ensure reliable rehighlighting of multiline Font Lock constructs is to put on them the text property 'font-lock-multiline'. It should be present and non-'nil' for text that is part of a multiline construct. When Font Lock is about to highlight a range of text, it first extends the boundaries of the range as necessary so that they do not fall within text marked with the 'font-lock-multiline' property. Then it removes any 'font-lock-multiline' properties from the range, and highlights it. The highlighting specification (mostly 'font-lock-keywords') must reinstall this property each time, whenever it is appropriate. *Warning:* don't use the 'font-lock-multiline' property on large ranges of text, because that will make rehighlighting slow. -- Variable: font-lock-multiline If the 'font-lock-multiline' variable is set to 't', Font Lock will try to add the 'font-lock-multiline' property automatically on multiline constructs. This is not a universal solution, however, since it slows down Font Lock somewhat. It can miss some multiline constructs, or make the property larger or smaller than necessary. For elements whose MATCHER is a function, the function should ensure that submatch 0 covers the whole relevant multiline construct, even if only a small subpart will be highlighted. It is often just as easy to add the 'font-lock-multiline' property by hand. The 'font-lock-multiline' property is meant to ensure proper refontification; it does not automatically identify new multiline constructs. Identifying the requires that Font Lock mode operate on large enough chunks at a time. This will happen by accident on many cases, which may give the impression that multiline constructs magically work. If you set the 'font-lock-multiline' variable non-'nil', this impression will be even stronger, since the highlighting of those constructs which are found will be properly updated from then on. But that does not work reliably. To find multiline constructs reliably, you must either manually place the 'font-lock-multiline' property on the text before Font Lock mode looks at it, or use 'font-lock-fontify-region-function'. File: elisp.info, Node: Region to Refontify, Prev: Font Lock Multiline, Up: Multiline Font Lock 23.6.9.2 Region to Fontify after a Buffer Change ................................................ When a buffer is changed, the region that Font Lock refontifies is by default the smallest sequence of whole lines that spans the change. While this works well most of the time, sometimes it doesn't--for example, when a change alters the syntactic meaning of text on an earlier line. You can enlarge (or even reduce) the region to refontify by setting the following variable: -- Variable: font-lock-extend-after-change-region-function This buffer-local variable is either 'nil' or a function for Font Lock mode to call to determine the region to scan and fontify. The function is given three parameters, the standard BEG, END, and OLD-LEN from 'after-change-functions' (*note Change Hooks::). It should return either a cons of the beginning and end buffer positions (in that order) of the region to fontify, or 'nil' (which means choose the region in the standard way). This function needs to preserve point, the match-data, and the current restriction. The region it returns may start or end in the middle of a line. Since this function is called after every buffer change, it should be reasonably fast. File: elisp.info, Node: Auto-Indentation, Next: Desktop Save Mode, Prev: Font Lock Mode, Up: Modes 23.7 Automatic Indentation of code ================================== For programming languages, an important feature of a major mode is to provide automatic indentation. This is controlled in Emacs by 'indent-line-function' (*note Mode-Specific Indent::). Writing a good indentation function can be difficult and to a large extent it is still a black art. Many major mode authors will start by writing a simple indentation function that works for simple cases, for example by comparing with the indentation of the previous text line. For most programming languages that are not really line-based, this tends to scale very poorly: improving such a function to let it handle more diverse situations tends to become more and more difficult, resulting in the end with a large, complex, unmaintainable indentation function which nobody dares to touch. A good indentation function will usually need to actually parse the text, according to the syntax of the language. Luckily, it is not necessary to parse the text in as much detail as would be needed for a compiler, but on the other hand, the parser embedded in the indentation code will want to be somewhat friendly to syntactically incorrect code. Good maintainable indentation functions usually fall into two categories: either parsing forward from some "safe" starting point until the position of interest, or parsing backward from the position of interest. Neither of the two is a clearly better choice than the other: parsing backward is often more difficult than parsing forward because programming languages are designed to be parsed forward, but for the purpose of indentation it has the advantage of not needing to guess a "safe" starting point, and it generally enjoys the property that only a minimum of text will be analyzed to decide the indentation of a line, so indentation will tend to be unaffected by syntax errors in some earlier unrelated piece of code. Parsing forward on the other hand is usually easier and has the advantage of making it possible to reindent efficiently a whole region at a time, with a single parse. Rather than write your own indentation function from scratch, it is often preferable to try and reuse some existing ones or to rely on a generic indentation engine. There are sadly few such engines. The CC-mode indentation code (used with C, C++, Java, Awk and a few other such modes) has been made more generic over the years, so if your language seems somewhat similar to one of those languages, you might try to use that engine. Another one is SMIE which takes an approach in the spirit of Lisp sexps and adapts it to non-Lisp languages. * Menu: * SMIE:: A simple minded indentation engine. File: elisp.info, Node: SMIE, Up: Auto-Indentation 23.7.1 Simple Minded Indentation Engine --------------------------------------- SMIE is a package that provides a generic navigation and indentation engine. Based on a very simple parser using an "operator precedence grammar", it lets major modes extend the sexp-based navigation of Lisp to non-Lisp languages as well as provide a simple to use but reliable auto-indentation. Operator precedence grammar is a very primitive technology for parsing compared to some of the more common techniques used in compilers. It has the following characteristics: its parsing power is very limited, and it is largely unable to detect syntax errors, but it has the advantage of being algorithmically efficient and able to parse forward just as well as backward. In practice that means that SMIE can use it for indentation based on backward parsing, that it can provide both 'forward-sexp' and 'backward-sexp' functionality, and that it will naturally work on syntactically incorrect code without any extra effort. The downside is that it also means that most programming languages cannot be parsed correctly using SMIE, at least not without resorting to some special tricks (*note SMIE Tricks::). * Menu: * SMIE setup:: SMIE setup and features. * Operator Precedence Grammars:: A very simple parsing technique. * SMIE Grammar:: Defining the grammar of a language. * SMIE Lexer:: Defining tokens. * SMIE Tricks:: Working around the parser's limitations. * SMIE Indentation:: Specifying indentation rules. * SMIE Indentation Helpers:: Helper functions for indentation rules. * SMIE Indentation Example:: Sample indentation rules. File: elisp.info, Node: SMIE setup, Next: Operator Precedence Grammars, Up: SMIE 23.7.1.1 SMIE Setup and Features ................................ SMIE is meant to be a one-stop shop for structural navigation and various other features which rely on the syntactic structure of code, in particular automatic indentation. The main entry point is 'smie-setup' which is a function typically called while setting up a major mode. -- Function: smie-setup grammar rules-function &rest keywords Setup SMIE navigation and indentation. GRAMMAR is a grammar table generated by 'smie-prec2->grammar'. RULES-FUNCTION is a set of indentation rules for use on 'smie-rules-function'. KEYWORDS are additional arguments, which can include the following keywords: * ':forward-token' FUN: Specify the forward lexer to use. * ':backward-token' FUN: Specify the backward lexer to use. Calling this function is sufficient to make commands such as 'forward-sexp', 'backward-sexp', and 'transpose-sexps' be able to properly handle structural elements other than just the paired parentheses already handled by syntax tables. For example, if the provided grammar is precise enough, 'transpose-sexps' can correctly transpose the two arguments of a '+' operator, taking into account the precedence rules of the language. Calling 'smie-setup' is also sufficient to make TAB indentation work in the expected way, extends 'blink-matching-paren' to apply to elements like 'begin...end', and provides some commands that you can bind in the major mode keymap. -- Command: smie-close-block This command closes the most recently opened (and not yet closed) block. -- Command: smie-down-list &optional arg This command is like 'down-list' but it also pays attention to nesting of tokens other than parentheses, such as 'begin...end'. File: elisp.info, Node: Operator Precedence Grammars, Next: SMIE Grammar, Prev: SMIE setup, Up: SMIE 23.7.1.2 Operator Precedence Grammars ..................................... SMIE's precedence grammars simply give to each token a pair of precedences: the left-precedence and the right-precedence. We say 'T1 < T2' if the right-precedence of token 'T1' is less than the left-precedence of token 'T2'. A good way to read this '<' is as a kind of parenthesis: if we find '... T1 something T2 ...' then that should be parsed as '... T1 (something T2 ...' rather than as '... T1 something) T2 ...'. The latter interpretation would be the case if we had 'T1 > T2'. If we have 'T1 = T2', it means that token T2 follows token T1 in the same syntactic construction, so typically we have '"begin" = "end"'. Such pairs of precedences are sufficient to express left-associativity or right-associativity of infix operators, nesting of tokens like parentheses and many other cases. -- Function: smie-prec2->grammar table This function takes a _prec2_ grammar TABLE and returns an alist suitable for use in 'smie-setup'. The _prec2_ TABLE is itself meant to be built by one of the functions below. -- Function: smie-merge-prec2s &rest tables This function takes several _prec2_ TABLES and merges them into a new _prec2_ table. -- Function: smie-precs->prec2 precs This function builds a _prec2_ table from a table of precedences PRECS. PRECS should be a list, sorted by precedence (for example '"+"' will come before '"*"'), of elements of the form '(ASSOC OP ...)', where each OP is a token that acts as an operator; ASSOC is their associativity, which can be either 'left', 'right', 'assoc', or 'nonassoc'. All operators in a given element share the same precedence level and associativity. -- Function: smie-bnf->prec2 bnf &rest resolvers This function lets you specify the grammar using a BNF notation. It accepts a BNF description of the grammar along with a set of conflict resolution rules RESOLVERS, and returns a _prec2_ table. BNF is a list of nonterminal definitions of the form '(NONTERM RHS1 RHS2 ...)' where each RHS is a (non-empty) list of terminals (aka tokens) or non-terminals. Not all grammars are accepted: * An RHS cannot be an empty list (an empty list is never needed, since SMIE allows all non-terminals to match the empty string anyway). * An RHS cannot have 2 consecutive non-terminals: each pair of non-terminals needs to be separated by a terminal (aka token). This is a fundamental limitation of operator precedence grammars. Additionally, conflicts can occur: * The returned _prec2_ table holds constraints between pairs of tokens, and for any given pair only one constraint can be present: T1 < T2, T1 = T2, or T1 > T2. * A token can be an 'opener' (something similar to an open-paren), a 'closer' (like a close-paren), or 'neither' of the two (e.g., an infix operator, or an inner token like '"else"'). Precedence conflicts can be resolved via RESOLVERS, which is a list of _precs_ tables (see 'smie-precs->prec2'): for each precedence conflict, if those 'precs' tables specify a particular constraint, then the conflict is resolved by using this constraint instead, else a conflict is reported and one of the conflicting constraints is picked arbitrarily and the others are simply ignored. File: elisp.info, Node: SMIE Grammar, Next: SMIE Lexer, Prev: Operator Precedence Grammars, Up: SMIE 23.7.1.3 Defining the Grammar of a Language ........................................... The usual way to define the SMIE grammar of a language is by defining a new global variable that holds the precedence table by giving a set of BNF rules. For example, the grammar definition for a small Pascal-like language could look like: (require 'smie) (defvar sample-smie-grammar (smie-prec2->grammar (smie-bnf->prec2 '((id) (inst ("begin" insts "end") ("if" exp "then" inst "else" inst) (id ":=" exp) (exp)) (insts (insts ";" insts) (inst)) (exp (exp "+" exp) (exp "*" exp) ("(" exps ")")) (exps (exps "," exps) (exp))) '((assoc ";")) '((assoc ",")) '((assoc "+") (assoc "*"))))) A few things to note: * The above grammar does not explicitly mention the syntax of function calls: SMIE will automatically allow any sequence of sexps, such as identifiers, balanced parentheses, or 'begin ... end' blocks to appear anywhere anyway. * The grammar category 'id' has no right hand side: this does not mean that it can match only the empty string, since as mentioned any sequence of sexps can appear anywhere anyway. * Because non terminals cannot appear consecutively in the BNF grammar, it is difficult to correctly handle tokens that act as terminators, so the above grammar treats '";"' as a statement _separator_ instead, which SMIE can handle very well. * Separators used in sequences (such as '","' and '";"' above) are best defined with BNF rules such as '(foo (foo "separator" foo) ...)' which generate precedence conflicts which are then resolved by giving them an explicit '(assoc "separator")'. * The '("(" exps ")")' rule was not needed to pair up parens, since SMIE will pair up any characters that are marked as having paren syntax in the syntax table. What this rule does instead (together with the definition of 'exps') is to make it clear that '","' should not appear outside of parentheses. * Rather than have a single _precs_ table to resolve conflicts, it is preferable to have several tables, so as to let the BNF part of the grammar specify relative precedences where possible. * Unless there is a very good reason to prefer 'left' or 'right', it is usually preferable to mark operators as associative, using 'assoc'. For that reason '"+"' and '"*"' are defined above as 'assoc', although the language defines them formally as left associative. File: elisp.info, Node: SMIE Lexer, Next: SMIE Tricks, Prev: SMIE Grammar, Up: SMIE 23.7.1.4 Defining Tokens ........................ SMIE comes with a predefined lexical analyzer which uses syntax tables in the following way: any sequence of characters that have word or symbol syntax is considered a token, and so is any sequence of characters that have punctuation syntax. This default lexer is often a good starting point but is rarely actually correct for any given language. For example, it will consider '"2,+3"' to be composed of 3 tokens: '"2"', '",+"', and '"3"'. To describe the lexing rules of your language to SMIE, you need 2 functions, one to fetch the next token, and another to fetch the previous token. Those functions will usually first skip whitespace and comments and then look at the next chunk of text to see if it is a special token. If so it should skip the token and return a description of this token. Usually this is simply the string extracted from the buffer, but it can be anything you want. For example: (defvar sample-keywords-regexp (regexp-opt '("+" "*" "," ";" ">" ">=" "<" "<=" ":=" "="))) (defun sample-smie-forward-token () (forward-comment (point-max)) (cond ((looking-at sample-keywords-regexp) (goto-char (match-end 0)) (match-string-no-properties 0)) (t (buffer-substring-no-properties (point) (progn (skip-syntax-forward "w_") (point)))))) (defun sample-smie-backward-token () (forward-comment (- (point))) (cond ((looking-back sample-keywords-regexp (- (point) 2) t) (goto-char (match-beginning 0)) (match-string-no-properties 0)) (t (buffer-substring-no-properties (point) (progn (skip-syntax-backward "w_") (point)))))) Notice how those lexers return the empty string when in front of parentheses. This is because SMIE automatically takes care of the parentheses defined in the syntax table. More specifically if the lexer returns nil or an empty string, SMIE tries to handle the corresponding text as a sexp according to syntax tables. File: elisp.info, Node: SMIE Tricks, Next: SMIE Indentation, Prev: SMIE Lexer, Up: SMIE 23.7.1.5 Living With a Weak Parser .................................. The parsing technique used by SMIE does not allow tokens to behave differently in different contexts. For most programming languages, this manifests itself by precedence conflicts when converting the BNF grammar. Sometimes, those conflicts can be worked around by expressing the grammar slightly differently. For example, for Modula-2 it might seem natural to have a BNF grammar that looks like this: ... (inst ("IF" exp "THEN" insts "ELSE" insts "END") ("CASE" exp "OF" cases "END") ...) (cases (cases "|" cases) (caselabel ":" insts) ("ELSE" insts)) ... But this will create conflicts for '"ELSE"': on the one hand, the IF rule implies (among many other things) that '"ELSE" = "END"'; but on the other hand, since '"ELSE"' appears within 'cases', which appears left of '"END"', we also have '"ELSE" > "END"'. We can solve the conflict either by using: ... (inst ("IF" exp "THEN" insts "ELSE" insts "END") ("CASE" exp "OF" cases "END") ("CASE" exp "OF" cases "ELSE" insts "END") ...) (cases (cases "|" cases) (caselabel ":" insts)) ... or ... (inst ("IF" exp "THEN" else "END") ("CASE" exp "OF" cases "END") ...) (else (insts "ELSE" insts)) (cases (cases "|" cases) (caselabel ":" insts) (else)) ... Reworking the grammar to try and solve conflicts has its downsides, tho, because SMIE assumes that the grammar reflects the logical structure of the code, so it is preferable to keep the BNF closer to the intended abstract syntax tree. Other times, after careful consideration you may conclude that those conflicts are not serious and simply resolve them via the RESOLVERS argument of 'smie-bnf->prec2'. Usually this is because the grammar is simply ambiguous: the conflict does not affect the set of programs described by the grammar, but only the way those programs are parsed. This is typically the case for separators and associative infix operators, where you want to add a resolver like ''((assoc "|"))'. Another case where this can happen is for the classic _dangling else_ problem, where you will use ''((assoc "else" "then"))'. It can also happen for cases where the conflict is real and cannot really be resolved, but it is unlikely to pose a problem in practice. Finally, in many cases some conflicts will remain despite all efforts to restructure the grammar. Do not despair: while the parser cannot be made more clever, you can make the lexer as smart as you want. So, the solution is then to look at the tokens involved in the conflict and to split one of those tokens into 2 (or more) different tokens. E.g., if the grammar needs to distinguish between two incompatible uses of the token '"begin"', make the lexer return different tokens (say '"begin-fun"' and '"begin-plain"') depending on which kind of '"begin"' it finds. This pushes the work of distinguishing the different cases to the lexer, which will thus have to look at the surrounding text to find ad-hoc clues. File: elisp.info, Node: SMIE Indentation, Next: SMIE Indentation Helpers, Prev: SMIE Tricks, Up: SMIE 23.7.1.6 Specifying Indentation Rules ..................................... Based on the provided grammar, SMIE will be able to provide automatic indentation without any extra effort. But in practice, this default indentation style will probably not be good enough. You will want to tweak it in many different cases. SMIE indentation is based on the idea that indentation rules should be as local as possible. To this end, it relies on the idea of _virtual_ indentation, which is the indentation that a particular program point would have if it were at the beginning of a line. Of course, if that program point is indeed at the beginning of a line, its virtual indentation is its current indentation. But if not, then SMIE uses the indentation algorithm to compute the virtual indentation of that point. Now in practice, the virtual indentation of a program point does not have to be identical to the indentation it would have if we inserted a newline before it. To see how this works, the SMIE rule for indentation after a '{' in C does not care whether the '{' is standing on a line of its own or is at the end of the preceding line. Instead, these different cases are handled in the indentation rule that decides how to indent before a '{'. Another important concept is the notion of _parent_: The _parent_ of a token, is the head token of the nearest enclosing syntactic construct. For example, the parent of an 'else' is the 'if' to which it belongs, and the parent of an 'if', in turn, is the lead token of the surrounding construct. The command 'backward-sexp' jumps from a token to its parent, but there are some caveats: for _openers_ (tokens which start a construct, like 'if'), you need to start with point before the token, while for others you need to start with point after the token. 'backward-sexp' stops with point before the parent token if that is the _opener_ of the token of interest, and otherwise it stops with point after the parent token. SMIE indentation rules are specified using a function that takes two arguments METHOD and ARG where the meaning of ARG and the expected return value depend on METHOD. METHOD can be: * ':after', in which case ARG is a token and the function should return the OFFSET to use for indentation after ARG. * ':before', in which case ARG is a token and the function should return the OFFSET to use to indent ARG itself. * ':elem', in which case the function should return either the offset to use to indent function arguments (if ARG is the symbol 'arg') or the basic indentation step (if ARG is the symbol 'basic'). * ':list-intro', in which case ARG is a token and the function should return non-'nil' if the token is followed by a list of expressions (not separated by any token) rather than an expression. When ARG is a token, the function is called with point just before that token. A return value of nil always means to fallback on the default behavior, so the function should return nil for arguments it does not expect. OFFSET can be: * 'nil': use the default indentation rule. * '(column . COLUMN)': indent to column COLUMN. * NUMBER: offset by NUMBER, relative to a base token which is the current token for ':after' and its parent for ':before'. File: elisp.info, Node: SMIE Indentation Helpers, Next: SMIE Indentation Example, Prev: SMIE Indentation, Up: SMIE 23.7.1.7 Helper Functions for Indentation Rules ............................................... SMIE provides various functions designed specifically for use in the indentation rules function (several of those functions break if used in another context). These functions all start with the prefix 'smie-rule-'. -- Function: smie-rule-bolp Return non-'nil' if the current token is the first on the line. -- Function: smie-rule-hanging-p Return non-'nil' if the current token is _hanging_. A token is _hanging_ if it is the last token on the line and if it is preceded by other tokens: a lone token on a line is not hanging. -- Function: smie-rule-next-p &rest tokens Return non-'nil' if the next token is among TOKENS. -- Function: smie-rule-prev-p &rest tokens Return non-'nil' if the previous token is among TOKENS. -- Function: smie-rule-parent-p &rest parents Return non-'nil' if the current token's parent is among PARENTS. -- Function: smie-rule-sibling-p Return non-'nil' if the current token's parent is actually a sibling. This is the case for example when the parent of a '","' is just the previous '","'. -- Function: smie-rule-parent &optional offset Return the proper offset to align the current token with the parent. If non-'nil', OFFSET should be an integer giving an additional offset to apply. -- Function: smie-rule-separator method Indent current token as a _separator_. By _separator_, we mean here a token whose sole purpose is to separate various elements within some enclosing syntactic construct, and which does not have any semantic significance in itself (i.e., it would typically not exist as a node in an abstract syntax tree). Such a token is expected to have an associative syntax and be closely tied to its syntactic parent. Typical examples are '","' in lists of arguments (enclosed inside parentheses), or '";"' in sequences of instructions (enclosed in a '{...}' or 'begin...end' block). METHOD should be the method name that was passed to 'smie-rules-function'. File: elisp.info, Node: SMIE Indentation Example, Prev: SMIE Indentation Helpers, Up: SMIE 23.7.1.8 Sample Indentation Rules ................................. Here is an example of an indentation function: (defun sample-smie-rules (kind token) (pcase (cons kind token) (`(:elem . basic) sample-indent-basic) (`(,_ . ",") (smie-rule-separator kind)) (`(:after . ":=") sample-indent-basic) (`(:before . ,(or `"begin" `"(" `"{"))) (if (smie-rule-hanging-p) (smie-rule-parent))) (`(:before . "if") (and (not (smie-rule-bolp)) (smie-rule-prev-p "else") (smie-rule-parent))))) A few things to note: * The first case indicates the basic indentation increment to use. If 'sample-indent-basic' is nil, then SMIE uses the global setting 'smie-indent-basic'. The major mode could have set 'smie-indent-basic' buffer-locally instead, but that is discouraged. * The rule for the token '","' make SMIE try to be more clever when the comma separator is placed at the beginning of lines. It tries to outdent the separator so as to align the code after the comma; for example: x = longfunctionname ( arg1 , arg2 ); * The rule for indentation after '":="' exists because otherwise SMIE would treat '":="' as an infix operator and would align the right argument with the left one. * The rule for indentation before '"begin"' is an example of the use of virtual indentation: This rule is used only when '"begin"' is hanging, which can happen only when '"begin"' is not at the beginning of a line. So this is not used when indenting '"begin"' itself but only when indenting something relative to this '"begin"'. Concretely, this rule changes the indentation from: if x > 0 then begin dosomething(x); end to if x > 0 then begin dosomething(x); end * The rule for indentation before '"if"' is similar to the one for '"begin"', but where the purpose is to treat '"else if"' as a single unit, so as to align a sequence of tests rather than indent each test further to the right. This function does this only in the case where the '"if"' is not placed on a separate line, hence the 'smie-rule-bolp' test. If we know that the '"else"' is always aligned with its '"if"' and is always at the beginning of a line, we can use a more efficient rule: ((equal token "if") (and (not (smie-rule-bolp)) (smie-rule-prev-p "else") (save-excursion (sample-smie-backward-token) (cons 'column (current-column))))) The advantage of this formulation is that it reuses the indentation of the previous '"else"', rather than going all the way back to the first '"if"' of the sequence. File: elisp.info, Node: Desktop Save Mode, Prev: Auto-Indentation, Up: Modes 23.8 Desktop Save Mode ====================== "Desktop Save Mode" is a feature to save the state of Emacs from one session to another. The user-level commands for using Desktop Save Mode are described in the GNU Emacs Manual (*note (emacs)Saving Emacs Sessions::). Modes whose buffers visit a file, don't have to do anything to use this feature. For buffers not visiting a file to have their state saved, the major mode must bind the buffer local variable 'desktop-save-buffer' to a non-'nil' value. -- Variable: desktop-save-buffer If this buffer-local variable is non-'nil', the buffer will have its state saved in the desktop file at desktop save. If the value is a function, it is called at desktop save with argument DESKTOP-DIRNAME, and its value is saved in the desktop file along with the state of the buffer for which it was called. When file names are returned as part of the auxiliary information, they should be formatted using the call (desktop-file-name FILE-NAME DESKTOP-DIRNAME) For buffers not visiting a file to be restored, the major mode must define a function to do the job, and that function must be listed in the alist 'desktop-buffer-mode-handlers'. -- Variable: desktop-buffer-mode-handlers Alist with elements (MAJOR-MODE . RESTORE-BUFFER-FUNCTION) The function RESTORE-BUFFER-FUNCTION will be called with argument list (BUFFER-FILE-NAME BUFFER-NAME DESKTOP-BUFFER-MISC) and it should return the restored buffer. Here DESKTOP-BUFFER-MISC is the value returned by the function optionally bound to 'desktop-save-buffer'. File: elisp.info, Node: Documentation, Next: Files, Prev: Modes, Up: Top 24 Documentation **************** GNU Emacs has convenient built-in help facilities, most of which derive their information from documentation strings associated with functions and variables. This chapter describes how to access documentation strings in Lisp programs. *Note Documentation Tips::, for how to write good documentation strings. Note that the documentation strings for Emacs are not the same thing as the Emacs manual. Manuals have their own source files, written in the Texinfo language; documentation strings are specified in the definitions of the functions and variables they apply to. A collection of documentation strings is not sufficient as a manual because a good manual is not organized in that fashion; it is organized in terms of topics of discussion. For commands to display documentation strings, see *note Help: (emacs)Help. * Menu: * Documentation Basics:: Where doc strings are defined and stored. * Accessing Documentation:: How Lisp programs can access doc strings. * Keys in Documentation:: Substituting current key bindings. * Describing Characters:: Making printable descriptions of non-printing characters and key sequences. * Help Functions:: Subroutines used by Emacs help facilities. File: elisp.info, Node: Documentation Basics, Next: Accessing Documentation, Up: Documentation 24.1 Documentation Basics ========================= A documentation string is written using the Lisp syntax for strings, with double-quote characters surrounding the text of the string. This is because it really is a Lisp string object. The string serves as documentation when it is written in the proper place in the definition of a function or variable. In a function definition, the documentation string follows the argument list. In a variable definition, the documentation string follows the initial value of the variable. When you write a documentation string, make the first line a complete sentence (or two complete sentences) that briefly describes what the function or variable does. Some commands, such as 'apropos', show only the first line of a multi-line documentation string. Also, you should not indent the second line of a documentation string, if it has one, because that looks odd when you use 'C-h f' ('describe-function') or 'C-h v' ('describe-variable') to view the documentation string. There are many other conventions for documentation strings; see *note Documentation Tips::. Documentation strings can contain several special text sequences, referring to key bindings which are looked up in the current keymaps when the user views the documentation. This allows the help commands to display the correct keys even if a user rearranges the default key bindings. *Note Keys in Documentation::. In the documentation string of an autoloaded command (*note Autoload::), these special text sequences have an additional special effect: they cause 'C-h f' ('describe-function') on the command to trigger autoloading. (This is needed for correctly setting up the hyperlinks in the '*Help*' buffer). Emacs Lisp mode fills documentation strings to the width specified by 'emacs-lisp-docstring-fill-column'. Exactly where a documentation string is stored depends on how its function or variable was defined or loaded into memory: * When you define a function (*note Lambda Expressions::, and *note Function Documentation::), the documentation string is stored in the function definition itself. You can also put function documentation in the 'function-documentation' property of a function name. That is useful for function definitions which can't hold a documentation string, such as keyboard macros. * When you define a variable with a 'defvar' or related form (*note Defining Variables::), the documentation is stored in the variable's 'variable-documentation' property. * To save memory, the documentation for preloaded functions and variables (including primitive functions and autoloaded functions) is not kept in memory, but in the file 'emacs/etc/DOC-VERSION', where VERSION is the Emacs version number (*note Version Info::). * When a function or variable is loaded from a byte-compiled file during the Emacs session, its documentation string is not loaded into memory. Instead, Emacs looks it up in the byte-compiled file as needed. *Note Docs and Compilation::. Regardless of where the documentation string is stored, you can retrieve it using the 'documentation' or 'documentation-property' function, described in the next section. File: elisp.info, Node: Accessing Documentation, Next: Keys in Documentation, Prev: Documentation Basics, Up: Documentation 24.2 Access to Documentation Strings ==================================== -- Function: documentation-property symbol property &optional verbatim This function returns the documentation string recorded in SYMBOL's property list under property PROPERTY. It is most often used to look up the documentation strings of variables, for which PROPERTY is 'variable-documentation'. However, it can also be used to look up other kinds of documentation, such as for customization groups (but for function documentation, use the 'documentation' command, below). If the value recorded in the property list refers to a documentation string stored in a 'DOC-VERSION' file or a byte-compiled file, it looks up that string and returns it. If the property value isn't 'nil', isn't a string, and doesn't refer to text in a file, then it is evaluated as a Lisp expression to obtain a string. The last thing this function does is pass the string through 'substitute-command-keys' to substitute actual key bindings (*note Keys in Documentation::). However, it skips this step if VERBATIM is non-'nil'. (documentation-property 'command-line-processed 'variable-documentation) => "Non-nil once command line has been processed" (symbol-plist 'command-line-processed) => (variable-documentation 188902) (documentation-property 'emacs 'group-documentation) => "Customization of the One True Editor." -- Function: documentation function &optional verbatim This function returns the documentation string of FUNCTION. It handles macros, named keyboard macros, and special forms, as well as ordinary functions. If FUNCTION is a symbol, this function first looks for the 'function-documentation' property of that symbol; if that has a non-'nil' value, the documentation comes from that value (if the value is not a string, it is evaluated). If FUNCTION is not a symbol, or if it has no 'function-documentation' property, then 'documentation' extracts the documentation string from the actual function definition, reading it from a file if called for. Finally, unless VERBATIM is non-'nil', it calls 'substitute-command-keys' so as to return a value containing the actual (current) key bindings. The function 'documentation' signals a 'void-function' error if FUNCTION has no function definition. However, it is OK if the function definition has no documentation string. In that case, 'documentation' returns 'nil'. -- Function: face-documentation face This function returns the documentation string of FACE as a face. Here is an example of using the two functions, 'documentation' and 'documentation-property', to display the documentation strings for several symbols in a '*Help*' buffer. (defun describe-symbols (pattern) "Describe the Emacs Lisp symbols matching PATTERN. All symbols that have PATTERN in their name are described in the `*Help*' buffer." (interactive "sDescribe symbols matching: ") (let ((describe-func (function (lambda (s) ;; Print description of symbol. (if (fboundp s) ; It is a function. (princ (format "%s\t%s\n%s\n\n" s (if (commandp s) (let ((keys (where-is-internal s))) (if keys (concat "Keys: " (mapconcat 'key-description keys " ")) "Keys: none")) "Function") (or (documentation s) "not documented")))) (if (boundp s) ; It is a variable. (princ (format "%s\t%s\n%s\n\n" s (if (custom-variable-p s) "Option " "Variable") (or (documentation-property s 'variable-documentation) "not documented"))))))) sym-list) ;; Build a list of symbols that match pattern. (mapatoms (function (lambda (sym) (if (string-match pattern (symbol-name sym)) (setq sym-list (cons sym sym-list)))))) ;; Display the data. (help-setup-xref (list 'describe-symbols pattern) (interactive-p)) (with-help-window (help-buffer) (mapcar describe-func (sort sym-list 'string<))))) The 'describe-symbols' function works like 'apropos', but provides more information. (describe-symbols "goal") ---------- Buffer: *Help* ---------- goal-column Option Semipermanent goal column for vertical motion, as set by ... set-goal-column Keys: C-x C-n Set the current horizontal position as a goal for C-n and C-p. Those commands will move to this position in the line moved to rather than trying to keep the same horizontal position. With a non-nil argument, clears out the goal column so that C-n and C-p resume vertical motion. The goal column is stored in the variable `goal-column'. temporary-goal-column Variable Current goal column for vertical motion. It is the column where point was at the start of current run of vertical motion commands. When the `track-eol' feature is doing its job, the value is 9999. ---------- Buffer: *Help* ---------- -- Function: Snarf-documentation filename This function is used when building Emacs, just before the runnable Emacs is dumped. It finds the positions of the documentation strings stored in the file FILENAME, and records those positions into memory in the function definitions and variable property lists. *Note Building Emacs::. Emacs reads the file FILENAME from the 'emacs/etc' directory. When the dumped Emacs is later executed, the same file will be looked for in the directory 'doc-directory'. Usually FILENAME is '"DOC-VERSION"'. -- Variable: doc-directory This variable holds the name of the directory which should contain the file '"DOC-VERSION"' that contains documentation strings for built-in and preloaded functions and variables. In most cases, this is the same as 'data-directory'. They may be different when you run Emacs from the directory where you built it, without actually installing it. *Note Definition of data-directory::. File: elisp.info, Node: Keys in Documentation, Next: Describing Characters, Prev: Accessing Documentation, Up: Documentation 24.3 Substituting Key Bindings in Documentation =============================================== When documentation strings refer to key sequences, they should use the current, actual key bindings. They can do so using certain special text sequences described below. Accessing documentation strings in the usual way substitutes current key binding information for these special sequences. This works by calling 'substitute-command-keys'. You can also call that function yourself. Here is a list of the special sequences and what they mean: '\[COMMAND]' stands for a key sequence that will invoke COMMAND, or 'M-x COMMAND' if COMMAND has no key bindings. '\{MAPVAR}' stands for a summary of the keymap which is the value of the variable MAPVAR. The summary is made using 'describe-bindings'. '\<MAPVAR>' stands for no text itself. It is used only for a side effect: it specifies MAPVAR's value as the keymap for any following '\[COMMAND]' sequences in this documentation string. '\=' quotes the following character and is discarded; thus, '\=\[' puts '\[' into the output, and '\=\=' puts '\=' into the output. *Please note:* Each '\' must be doubled when written in a string in Emacs Lisp. -- Function: substitute-command-keys string This function scans STRING for the above special sequences and replaces them by what they stand for, returning the result as a string. This permits display of documentation that refers accurately to the user's own customized key bindings. If a command has multiple bindings, this function normally uses the first one it finds. You can specify one particular key binding by assigning an ':advertised-binding' symbol property to the command, like this: (put 'undo :advertised-binding [?\C-/]) The ':advertised-binding' property also affects the binding shown in menu items (*note Menu Bar::). The property is ignored if it specifies a key binding that the command does not actually have. Here are examples of the special sequences: (substitute-command-keys "To abort recursive edit, type: \\[abort-recursive-edit]") => "To abort recursive edit, type: C-]" (substitute-command-keys "The keys that are defined for the minibuffer here are: \\{minibuffer-local-must-match-map}") => "The keys that are defined for the minibuffer here are: ? minibuffer-completion-help SPC minibuffer-complete-word TAB minibuffer-complete C-j minibuffer-complete-and-exit RET minibuffer-complete-and-exit C-g abort-recursive-edit " (substitute-command-keys "To abort a recursive edit from the minibuffer, type\ \\<minibuffer-local-must-match-map>\\[abort-recursive-edit].") => "To abort a recursive edit from the minibuffer, type C-g." There are other special conventions for the text in documentation strings--for instance, you can refer to functions, variables, and sections of this manual. *Note Documentation Tips::, for details. File: elisp.info, Node: Describing Characters, Next: Help Functions, Prev: Keys in Documentation, Up: Documentation 24.4 Describing Characters for Help Messages ============================================ These functions convert events, key sequences, or characters to textual descriptions. These descriptions are useful for including arbitrary text characters or key sequences in messages, because they convert non-printing and whitespace characters to sequences of printing characters. The description of a non-whitespace printing character is the character itself. -- Function: key-description sequence &optional prefix This function returns a string containing the Emacs standard notation for the input events in SEQUENCE. If PREFIX is non-'nil', it is a sequence of input events leading up to SEQUENCE and is included in the return value. Both arguments may be strings, vectors or lists. *Note Input Events::, for more information about valid events. (key-description [?\M-3 delete]) => "M-3 <delete>" (key-description [delete] "\M-3") => "M-3 <delete>" See also the examples for 'single-key-description', below. -- Function: single-key-description event &optional no-angles This function returns a string describing EVENT in the standard Emacs notation for keyboard input. A normal printing character appears as itself, but a control character turns into a string starting with 'C-', a meta character turns into a string starting with 'M-', and space, tab, etc., appear as 'SPC', 'TAB', etc. A function key symbol appears inside angle brackets '<...>'. An event that is a list appears as the name of the symbol in the CAR of the list, inside angle brackets. If the optional argument NO-ANGLES is non-'nil', the angle brackets around function keys and event symbols are omitted; this is for compatibility with old versions of Emacs which didn't use the brackets. (single-key-description ?\C-x) => "C-x" (key-description "\C-x \M-y \n \t \r \f123") => "C-x SPC M-y SPC C-j SPC TAB SPC RET SPC C-l 1 2 3" (single-key-description 'delete) => "<delete>" (single-key-description 'C-mouse-1) => "<C-mouse-1>" (single-key-description 'C-mouse-1 t) => "C-mouse-1" -- Function: text-char-description character This function returns a string describing CHARACTER in the standard Emacs notation for characters that appear in text--like 'single-key-description', except that control characters are represented with a leading caret (which is how control characters in Emacs buffers are usually displayed). Another difference is that 'text-char-description' recognizes the 2**7 bit as the Meta character, whereas 'single-key-description' uses the 2**27 bit for Meta. (text-char-description ?\C-c) => "^C" (text-char-description ?\M-m) => "\xed" (text-char-description ?\C-\M-m) => "\x8d" (text-char-description (+ 128 ?m)) => "M-m" (text-char-description (+ 128 ?\C-m)) => "M-^M" -- Command: read-kbd-macro string &optional need-vector This function is used mainly for operating on keyboard macros, but it can also be used as a rough inverse for 'key-description'. You call it with a string containing key descriptions, separated by spaces; it returns a string or vector containing the corresponding events. (This may or may not be a single valid key sequence, depending on what events you use; *note Key Sequences::.) If NEED-VECTOR is non-'nil', the return value is always a vector. File: elisp.info, Node: Help Functions, Prev: Describing Characters, Up: Documentation 24.5 Help Functions =================== Emacs provides a variety of on-line help functions, all accessible to the user as subcommands of the prefix 'C-h'. For more information about them, see *note Help: (emacs)Help. Here we describe some program-level interfaces to the same information. -- Command: apropos pattern &optional do-all This function finds all "meaningful" symbols whose names contain a match for the apropos pattern PATTERN. An apropos pattern is either a word to match, a space-separated list of words of which at least two must match, or a regular expression (if any special regular expression characters occur). A symbol is "meaningful" if it has a definition as a function, variable, or face, or has properties. The function returns a list of elements that look like this: (SYMBOL SCORE FUNCTION-DOC VARIABLE-DOC PLIST-DOC WIDGET-DOC FACE-DOC GROUP-DOC) Here, SCORE is an integer measure of how important the symbol seems to be as a match. Each of the remaining elements is a documentation string, or 'nil', for SYMBOL as a function, variable, etc. It also displays the symbols in a buffer named '*Apropos*', each with a one-line description taken from the beginning of its documentation string. If DO-ALL is non-'nil', or if the user option 'apropos-do-all' is non-'nil', then 'apropos' also shows key bindings for the functions that are found; it also shows _all_ interned symbols, not just meaningful ones (and it lists them in the return value as well). -- Variable: help-map The value of this variable is a local keymap for characters following the Help key, 'C-h'. -- Prefix Command: help-command This symbol is not a function; its function definition cell holds the keymap known as 'help-map'. It is defined in 'help.el' as follows: (define-key global-map (string help-char) 'help-command) (fset 'help-command help-map) -- User Option: help-char The value of this variable is the help character--the character that Emacs recognizes as meaning Help. By default, its value is 8, which stands for 'C-h'. When Emacs reads this character, if 'help-form' is a non-'nil' Lisp expression, it evaluates that expression, and displays the result in a window if it is a string. Usually the value of 'help-form' is 'nil'. Then the help character has no special meaning at the level of command input, and it becomes part of a key sequence in the normal way. The standard key binding of 'C-h' is a prefix key for several general-purpose help features. The help character is special after prefix keys, too. If it has no binding as a subcommand of the prefix key, it runs 'describe-prefix-bindings', which displays a list of all the subcommands of the prefix key. -- User Option: help-event-list The value of this variable is a list of event types that serve as alternative "help characters". These events are handled just like the event specified by 'help-char'. -- Variable: help-form If this variable is non-'nil', its value is a form to evaluate whenever the character 'help-char' is read. If evaluating the form produces a string, that string is displayed. A command that calls 'read-event', 'read-char-choice', or 'read-char' probably should bind 'help-form' to a non-'nil' expression while it does input. (The time when you should not do this is when 'C-h' has some other meaning.) Evaluating this expression should result in a string that explains what the input is for and how to enter it properly. Entry to the minibuffer binds this variable to the value of 'minibuffer-help-form' (*note Definition of minibuffer-help-form::). -- Variable: prefix-help-command This variable holds a function to print help for a prefix key. The function is called when the user types a prefix key followed by the help character, and the help character has no binding after that prefix. The variable's default value is 'describe-prefix-bindings'. -- Command: describe-prefix-bindings This function calls 'describe-bindings' to display a list of all the subcommands of the prefix key of the most recent key sequence. The prefix described consists of all but the last event of that key sequence. (The last event is, presumably, the help character.) The following two functions are meant for modes that want to provide help without relinquishing control, such as the "electric" modes. Their names begin with 'Helper' to distinguish them from the ordinary help functions. -- Command: Helper-describe-bindings This command pops up a window displaying a help buffer containing a listing of all of the key bindings from both the local and global keymaps. It works by calling 'describe-bindings'. -- Command: Helper-help This command provides help for the current mode. It prompts the user in the minibuffer with the message 'Help (Type ? for further options)', and then provides assistance in finding out what the key bindings are, and what the mode is intended for. It returns 'nil'. This can be customized by changing the map 'Helper-help-map'. -- Variable: data-directory This variable holds the name of the directory in which Emacs finds certain documentation and text files that come with Emacs. -- Function: help-buffer This function returns the name of the help buffer, which is normally '*Help*'; if such a buffer does not exist, it is first created. -- Macro: with-help-window buffer-name body... This macro evaluates the BODY forms, inserting any output they produce into a buffer named BUFFER-NAME like 'with-output-to-temp-buffer' (*note Temporary Displays::). (Usually, BUFFER-NAME should be the value returned by the function 'help-buffer'.) It also puts the specified buffer into Help mode and displays a message telling the user how to quit and scroll the help window. -- Function: help-setup-xref item interactive-p This function updates the cross reference data in the '*Help*' buffer, which is used to regenerate the help information when the user clicks on the 'Back' or 'Forward' buttons. Most commands that use the '*Help*' buffer should invoke this function before clearing the buffer. The ITEM argument should have the form '(FUNCTION . ARGS)', where FUNCTION is a function to call, with argument list ARGS, to regenerate the help buffer. The INTERACTIVE-P argument is non-'nil' if the calling command was invoked interactively; in that case, the stack of items for the '*Help*' buffer's 'Back' buttons is cleared. *Note describe-symbols example::, for an example of using 'help-buffer', 'with-help-window', and 'help-setup-xref'. -- Macro: make-help-screen fname help-line help-text help-map This macro defines a help command named FNAME that acts like a prefix key that shows a list of the subcommands it offers. When invoked, FNAME displays HELP-TEXT in a window, then reads and executes a key sequence according to HELP-MAP. The string HELP-TEXT should describe the bindings available in HELP-MAP. The command FNAME is defined to handle a few events itself, by scrolling the display of HELP-TEXT. When FNAME reads one of those special events, it does the scrolling and then reads another event. When it reads an event that is not one of those few, and which has a binding in HELP-MAP, it executes that key's binding and then returns. The argument HELP-LINE should be a single-line summary of the alternatives in HELP-MAP. In the current version of Emacs, this argument is used only if you set the option 'three-step-help' to 't'. This macro is used in the command 'help-for-help' which is the binding of 'C-h C-h'. -- User Option: three-step-help If this variable is non-'nil', commands defined with 'make-help-screen' display their HELP-LINE strings in the echo area at first, and display the longer HELP-TEXT strings only if the user types the help character again. File: elisp.info, Node: Files, Next: Backups and Auto-Saving, Prev: Documentation, Up: Top 25 Files ******** This chapter describes the Emacs Lisp functions and variables to find, create, view, save, and otherwise work with files and file directories. A few other file-related functions are described in *note Buffers::, and those related to backups and auto-saving are described in *note Backups and Auto-Saving::. Many of the file functions take one or more arguments that are file names. A file name is actually a string. Most of these functions expand file name arguments by calling 'expand-file-name', so that '~' is handled correctly, as are relative file names (including '../'). *Note File Name Expansion::. In addition, certain "magic" file names are handled specially. For example, when a remote file name is specified, Emacs accesses the file over the network via an appropriate protocol (*note Remote Files: (emacs)Remote Files.). This handling is done at a very low level, so you may assume that all the functions described in this chapter accept magic file names as file name arguments, except where noted. *Note Magic File Names::, for details. When file I/O functions signal Lisp errors, they usually use the condition 'file-error' (*note Handling Errors::). The error message is in most cases obtained from the operating system, according to locale 'system-messages-locale', and decoded using coding system 'locale-coding-system' (*note Locales::). * Menu: * Visiting Files:: Reading files into Emacs buffers for editing. * Saving Buffers:: Writing changed buffers back into files. * Reading from Files:: Reading files into buffers without visiting. * Writing to Files:: Writing new files from parts of buffers. * File Locks:: Locking and unlocking files, to prevent simultaneous editing by two people. * Information about Files:: Testing existence, accessibility, size of files. * Changing Files:: Renaming files, changing permissions, etc. * File Names:: Decomposing and expanding file names. * Contents of Directories:: Getting a list of the files in a directory. * Create/Delete Dirs:: Creating and Deleting Directories. * Magic File Names:: Special handling for certain file names. * Format Conversion:: Conversion to and from various file formats. File: elisp.info, Node: Visiting Files, Next: Saving Buffers, Up: Files 25.1 Visiting Files =================== Visiting a file means reading a file into a buffer. Once this is done, we say that the buffer is "visiting" that file, and call the file "the visited file" of the buffer. A file and a buffer are two different things. A file is information recorded permanently in the computer (unless you delete it). A buffer, on the other hand, is information inside of Emacs that will vanish at the end of the editing session (or when you kill the buffer). Usually, a buffer contains information that you have copied from a file; then we say the buffer is visiting that file. The copy in the buffer is what you modify with editing commands. Such changes to the buffer do not change the file; therefore, to make the changes permanent, you must "save" the buffer, which means copying the altered buffer contents back into the file. In spite of the distinction between files and buffers, people often refer to a file when they mean a buffer and vice-versa. Indeed, we say, "I am editing a file", rather than, "I am editing a buffer that I will soon save as a file of the same name". Humans do not usually need to make the distinction explicit. When dealing with a computer program, however, it is good to keep the distinction in mind. * Menu: * Visiting Functions:: The usual interface functions for visiting. * Subroutines of Visiting:: Lower-level subroutines that they use. File: elisp.info, Node: Visiting Functions, Next: Subroutines of Visiting, Up: Visiting Files 25.1.1 Functions for Visiting Files ----------------------------------- This section describes the functions normally used to visit files. For historical reasons, these functions have names starting with 'find-' rather than 'visit-'. *Note Buffer File Name::, for functions and variables that access the visited file name of a buffer or that find an existing buffer by its visited file name. In a Lisp program, if you want to look at the contents of a file but not alter it, the fastest way is to use 'insert-file-contents' in a temporary buffer. Visiting the file is not necessary and takes longer. *Note Reading from Files::. -- Command: find-file filename &optional wildcards This command selects a buffer visiting the file FILENAME, using an existing buffer if there is one, and otherwise creating a new buffer and reading the file into it. It also returns that buffer. Aside from some technical details, the body of the 'find-file' function is basically equivalent to: (switch-to-buffer (find-file-noselect filename nil nil wildcards)) (See 'switch-to-buffer' in *note Switching Buffers::.) If WILDCARDS is non-'nil', which is always true in an interactive call, then 'find-file' expands wildcard characters in FILENAME and visits all the matching files. When 'find-file' is called interactively, it prompts for FILENAME in the minibuffer. -- Command: find-file-literally filename This command visits FILENAME, like 'find-file' does, but it does not perform any format conversions (*note Format Conversion::), character code conversions (*note Coding Systems::), or end-of-line conversions (*note End of line conversion: Coding System Basics.). The buffer visiting the file is made unibyte, and its major mode is Fundamental mode, regardless of the file name. File local variable specifications in the file (*note File Local Variables::) are ignored, and automatic decompression and adding a newline at the end of the file due to 'require-final-newline' (*note require-final-newline: Saving Buffers.) are also disabled. Note that if Emacs already has a buffer visiting the same file non-literally, it will not visit the same file literally, but instead just switch to the existing buffer. If you want to be sure of accessing a file's contents literally, you should create a temporary buffer and then read the file contents into it using 'insert-file-contents-literally' (*note Reading from Files::). -- Function: find-file-noselect filename &optional nowarn rawfile wildcards This function is the guts of all the file-visiting functions. It returns a buffer visiting the file FILENAME. You may make the buffer current or display it in a window if you wish, but this function does not do so. The function returns an existing buffer if there is one; otherwise it creates a new buffer and reads the file into it. When 'find-file-noselect' uses an existing buffer, it first verifies that the file has not changed since it was last visited or saved in that buffer. If the file has changed, this function asks the user whether to reread the changed file. If the user says 'yes', any edits previously made in the buffer are lost. Reading the file involves decoding the file's contents (*note Coding Systems::), including end-of-line conversion, and format conversion (*note Format Conversion::). If WILDCARDS is non-'nil', then 'find-file-noselect' expands wildcard characters in FILENAME and visits all the matching files. This function displays warning or advisory messages in various peculiar cases, unless the optional argument NOWARN is non-'nil'. For example, if it needs to create a buffer, and there is no file named FILENAME, it displays the message '(New file)' in the echo area, and leaves the buffer empty. The 'find-file-noselect' function normally calls 'after-find-file' after reading the file (*note Subroutines of Visiting::). That function sets the buffer major mode, parses local variables, warns the user if there exists an auto-save file more recent than the file just visited, and finishes by running the functions in 'find-file-hook'. If the optional argument RAWFILE is non-'nil', then 'after-find-file' is not called, and the 'find-file-not-found-functions' are not run in case of failure. What's more, a non-'nil' RAWFILE value suppresses coding system conversion and format conversion. The 'find-file-noselect' function usually returns the buffer that is visiting the file FILENAME. But, if wildcards are actually used and expanded, it returns a list of buffers that are visiting the various files. (find-file-noselect "/etc/fstab") => #<buffer fstab> -- Command: find-file-other-window filename &optional wildcards This command selects a buffer visiting the file FILENAME, but does so in a window other than the selected window. It may use another existing window or split a window; see *note Switching Buffers::. When this command is called interactively, it prompts for FILENAME. -- Command: find-file-read-only filename &optional wildcards This command selects a buffer visiting the file FILENAME, like 'find-file', but it marks the buffer as read-only. *Note Read Only Buffers::, for related functions and variables. When this command is called interactively, it prompts for FILENAME. -- User Option: find-file-wildcards If this variable is non-'nil', then the various 'find-file' commands check for wildcard characters and visit all the files that match them (when invoked interactively or when their WILDCARDS argument is non-'nil'). If this option is 'nil', then the 'find-file' commands ignore their WILDCARDS argument and never treat wildcard characters specially. -- User Option: find-file-hook The value of this variable is a list of functions to be called after a file is visited. The file's local-variables specification (if any) will have been processed before the hooks are run. The buffer visiting the file is current when the hook functions are run. This variable is a normal hook. *Note Hooks::. -- Variable: find-file-not-found-functions The value of this variable is a list of functions to be called when 'find-file' or 'find-file-noselect' is passed a nonexistent file name. 'find-file-noselect' calls these functions as soon as it detects a nonexistent file. It calls them in the order of the list, until one of them returns non-'nil'. 'buffer-file-name' is already set up. This is not a normal hook because the values of the functions are used, and in many cases only some of the functions are called. -- Variable: find-file-literally This buffer-local variable, if set to a non-'nil' value, makes 'save-buffer' behave as if the buffer were visiting its file literally, i.e., without conversions of any kind. The command 'find-file-literally' sets this variable's local value, but other equivalent functions and commands can do that as well, e.g., to avoid automatic addition of a newline at the end of the file. This variable is permanent local, so it is unaffected by changes of major modes. File: elisp.info, Node: Subroutines of Visiting, Prev: Visiting Functions, Up: Visiting Files 25.1.2 Subroutines of Visiting ------------------------------ The 'find-file-noselect' function uses two important subroutines which are sometimes useful in user Lisp code: 'create-file-buffer' and 'after-find-file'. This section explains how to use them. -- Function: create-file-buffer filename This function creates a suitably named buffer for visiting FILENAME, and returns it. It uses FILENAME (sans directory) as the name if that name is free; otherwise, it appends a string such as '<2>' to get an unused name. See also *note Creating Buffers::. *Please note:* 'create-file-buffer' does _not_ associate the new buffer with a file and does not select the buffer. It also does not use the default major mode. (create-file-buffer "foo") => #<buffer foo> (create-file-buffer "foo") => #<buffer foo<2>> (create-file-buffer "foo") => #<buffer foo<3>> This function is used by 'find-file-noselect'. It uses 'generate-new-buffer' (*note Creating Buffers::). -- Function: after-find-file &optional error warn noauto after-find-file-from-revert-buffer nomodes This function sets the buffer major mode, and parses local variables (*note Auto Major Mode::). It is called by 'find-file-noselect' and by the default revert function (*note Reverting::). If reading the file got an error because the file does not exist, but its directory does exist, the caller should pass a non-'nil' value for ERROR. In that case, 'after-find-file' issues a warning: '(New file)'. For more serious errors, the caller should usually not call 'after-find-file'. If WARN is non-'nil', then this function issues a warning if an auto-save file exists and is more recent than the visited file. If NOAUTO is non-'nil', that says not to enable or disable Auto-Save mode. The mode remains enabled if it was enabled before. If AFTER-FIND-FILE-FROM-REVERT-BUFFER is non-'nil', that means this call was from 'revert-buffer'. This has no direct effect, but some mode functions and hook functions check the value of this variable. If NOMODES is non-'nil', that means don't alter the buffer's major mode, don't process local variables specifications in the file, and don't run 'find-file-hook'. This feature is used by 'revert-buffer' in some cases. The last thing 'after-find-file' does is call all the functions in the list 'find-file-hook'. File: elisp.info, Node: Saving Buffers, Next: Reading from Files, Prev: Visiting Files, Up: Files 25.2 Saving Buffers =================== When you edit a file in Emacs, you are actually working on a buffer that is visiting that file--that is, the contents of the file are copied into the buffer and the copy is what you edit. Changes to the buffer do not change the file until you "save" the buffer, which means copying the contents of the buffer into the file. -- Command: save-buffer &optional backup-option This function saves the contents of the current buffer in its visited file if the buffer has been modified since it was last visited or saved. Otherwise it does nothing. 'save-buffer' is responsible for making backup files. Normally, BACKUP-OPTION is 'nil', and 'save-buffer' makes a backup file only if this is the first save since visiting the file. Other values for BACKUP-OPTION request the making of backup files in other circumstances: * With an argument of 4 or 64, reflecting 1 or 3 'C-u''s, the 'save-buffer' function marks this version of the file to be backed up when the buffer is next saved. * With an argument of 16 or 64, reflecting 2 or 3 'C-u''s, the 'save-buffer' function unconditionally backs up the previous version of the file before saving it. * With an argument of 0, unconditionally do _not_ make any backup file. -- Command: save-some-buffers &optional save-silently-p pred This command saves some modified file-visiting buffers. Normally it asks the user about each buffer. But if SAVE-SILENTLY-P is non-'nil', it saves all the file-visiting buffers without querying the user. The optional PRED argument controls which buffers to ask about (or to save silently if SAVE-SILENTLY-P is non-'nil'). If it is 'nil', that means to ask only about file-visiting buffers. If it is 't', that means also offer to save certain other non-file buffers--those that have a non-'nil' buffer-local value of 'buffer-offer-save' (*note Killing Buffers::). A user who says 'yes' to saving a non-file buffer is asked to specify the file name to use. The 'save-buffers-kill-emacs' function passes the value 't' for PRED. If PRED is neither 't' nor 'nil', then it should be a function of no arguments. It will be called in each buffer to decide whether to offer to save that buffer. If it returns a non-'nil' value in a certain buffer, that means do offer to save that buffer. -- Command: write-file filename &optional confirm This function writes the current buffer into file FILENAME, makes the buffer visit that file, and marks it not modified. Then it renames the buffer based on FILENAME, appending a string like '<2>' if necessary to make a unique buffer name. It does most of this work by calling 'set-visited-file-name' (*note Buffer File Name::) and 'save-buffer'. If CONFIRM is non-'nil', that means to ask for confirmation before overwriting an existing file. Interactively, confirmation is required, unless the user supplies a prefix argument. If FILENAME is an existing directory, or a symbolic link to one, 'write-file' uses the name of the visited file, in directory FILENAME. If the buffer is not visiting a file, it uses the buffer name instead. Saving a buffer runs several hooks. It also performs format conversion (*note Format Conversion::). -- Variable: write-file-functions The value of this variable is a list of functions to be called before writing out a buffer to its visited file. If one of them returns non-'nil', the file is considered already written and the rest of the functions are not called, nor is the usual code for writing the file executed. If a function in 'write-file-functions' returns non-'nil', it is responsible for making a backup file (if that is appropriate). To do so, execute the following code: (or buffer-backed-up (backup-buffer)) You might wish to save the file modes value returned by 'backup-buffer' and use that (if non-'nil') to set the mode bits of the file that you write. This is what 'save-buffer' normally does. *Note Making Backup Files: Making Backups. The hook functions in 'write-file-functions' are also responsible for encoding the data (if desired): they must choose a suitable coding system and end-of-line conversion (*note Lisp and Coding Systems::), perform the encoding (*note Explicit Encoding::), and set 'last-coding-system-used' to the coding system that was used (*note Encoding and I/O::). If you set this hook locally in a buffer, it is assumed to be associated with the file or the way the contents of the buffer were obtained. Thus the variable is marked as a permanent local, so that changing the major mode does not alter a buffer-local value. On the other hand, calling 'set-visited-file-name' will reset it. If this is not what you want, you might like to use 'write-contents-functions' instead. Even though this is not a normal hook, you can use 'add-hook' and 'remove-hook' to manipulate the list. *Note Hooks::. -- Variable: write-contents-functions This works just like 'write-file-functions', but it is intended for hooks that pertain to the buffer's contents, not to the particular visited file or its location. Such hooks are usually set up by major modes, as buffer-local bindings for this variable. This variable automatically becomes buffer-local whenever it is set; switching to a new major mode always resets this variable, but calling 'set-visited-file-name' does not. If any of the functions in this hook returns non-'nil', the file is considered already written and the rest are not called and neither are the functions in 'write-file-functions'. -- User Option: before-save-hook This normal hook runs before a buffer is saved in its visited file, regardless of whether that is done normally or by one of the hooks described above. For instance, the 'copyright.el' program uses this hook to make sure the file you are saving has the current year in its copyright notice. -- User Option: after-save-hook This normal hook runs after a buffer has been saved in its visited file. One use of this hook is in Fast Lock mode; it uses this hook to save the highlighting information in a cache file. -- User Option: file-precious-flag If this variable is non-'nil', then 'save-buffer' protects against I/O errors while saving by writing the new file to a temporary name instead of the name it is supposed to have, and then renaming it to the intended name after it is clear there are no errors. This procedure prevents problems such as a lack of disk space from resulting in an invalid file. As a side effect, backups are necessarily made by copying. *Note Rename or Copy::. Yet, at the same time, saving a precious file always breaks all hard links between the file you save and other file names. Some modes give this variable a non-'nil' buffer-local value in particular buffers. -- User Option: require-final-newline This variable determines whether files may be written out that do _not_ end with a newline. If the value of the variable is 't', then 'save-buffer' silently adds a newline at the end of the buffer whenever it does not already end in one. If the value is 'visit', Emacs adds a missing newline just after it visits the file. If the value is 'visit-save', Emacs adds a missing newline both on visiting and on saving. For any other non-'nil' value, 'save-buffer' asks the user whether to add a newline each time the case arises. If the value of the variable is 'nil', then 'save-buffer' doesn't add newlines at all. 'nil' is the default value, but a few major modes set it to 't' in particular buffers. See also the function 'set-visited-file-name' (*note Buffer File Name::). File: elisp.info, Node: Reading from Files, Next: Writing to Files, Prev: Saving Buffers, Up: Files 25.3 Reading from Files ======================= You can copy a file from the disk and insert it into a buffer using the 'insert-file-contents' function. Don't use the user-level command 'insert-file' in a Lisp program, as that sets the mark. -- Function: insert-file-contents filename &optional visit beg end replace This function inserts the contents of file FILENAME into the current buffer after point. It returns a list of the absolute file name and the length of the data inserted. An error is signaled if FILENAME is not the name of a file that can be read. This function checks the file contents against the defined file formats, and converts the file contents if appropriate and also calls the functions in the list 'after-insert-file-functions'. *Note Format Conversion::. Normally, one of the functions in the 'after-insert-file-functions' list determines the coding system (*note Coding Systems::) used for decoding the file's contents, including end-of-line conversion. However, if the file contains null bytes, it is by default visited without any code conversions. *Note inhibit-null-byte-detection: Lisp and Coding Systems. If VISIT is non-'nil', this function additionally marks the buffer as unmodified and sets up various fields in the buffer so that it is visiting the file FILENAME: these include the buffer's visited file name and its last save file modtime. This feature is used by 'find-file-noselect' and you probably should not use it yourself. If BEG and END are non-'nil', they should be integers specifying the portion of the file to insert. In this case, VISIT must be 'nil'. For example, (insert-file-contents filename nil 0 500) inserts the first 500 characters of a file. If the argument REPLACE is non-'nil', it means to replace the contents of the buffer (actually, just the accessible portion) with the contents of the file. This is better than simply deleting the buffer contents and inserting the whole file, because (1) it preserves some marker positions and (2) it puts less data in the undo list. It is possible to read a special file (such as a FIFO or an I/O device) with 'insert-file-contents', as long as REPLACE and VISIT are 'nil'. -- Function: insert-file-contents-literally filename &optional visit beg end replace This function works like 'insert-file-contents' except that it does not run 'find-file-hook', and does not do format decoding, character code conversion, automatic uncompression, and so on. If you want to pass a file name to another process so that another program can read the file, use the function 'file-local-copy'; see *note Magic File Names::. File: elisp.info, Node: Writing to Files, Next: File Locks, Prev: Reading from Files, Up: Files 25.4 Writing to Files ===================== You can write the contents of a buffer, or part of a buffer, directly to a file on disk using the 'append-to-file' and 'write-region' functions. Don't use these functions to write to files that are being visited; that could cause confusion in the mechanisms for visiting. -- Command: append-to-file start end filename This function appends the contents of the region delimited by START and END in the current buffer to the end of file FILENAME. If that file does not exist, it is created. This function returns 'nil'. An error is signaled if FILENAME specifies a nonwritable file, or a nonexistent file in a directory where files cannot be created. When called from Lisp, this function is completely equivalent to: (write-region start end filename t) -- Command: write-region start end filename &optional append visit lockname mustbenew This function writes the region delimited by START and END in the current buffer into the file specified by FILENAME. If START is 'nil', then the command writes the entire buffer contents (_not_ just the accessible portion) to the file and ignores END. If START is a string, then 'write-region' writes or appends that string, rather than text from the buffer. END is ignored in this case. If APPEND is non-'nil', then the specified text is appended to the existing file contents (if any). If APPEND is an integer, 'write-region' seeks to that byte offset from the start of the file and writes the data from there. If MUSTBENEW is non-'nil', then 'write-region' asks for confirmation if FILENAME names an existing file. If MUSTBENEW is the symbol 'excl', then 'write-region' does not ask for confirmation, but instead it signals an error 'file-already-exists' if the file already exists. The test for an existing file, when MUSTBENEW is 'excl', uses a special system feature. At least for files on a local disk, there is no chance that some other program could create a file of the same name before Emacs does, without Emacs's noticing. If VISIT is 't', then Emacs establishes an association between the buffer and the file: the buffer is then visiting that file. It also sets the last file modification time for the current buffer to FILENAME's modtime, and marks the buffer as not modified. This feature is used by 'save-buffer', but you probably should not use it yourself. If VISIT is a string, it specifies the file name to visit. This way, you can write the data to one file (FILENAME) while recording the buffer as visiting another file (VISIT). The argument VISIT is used in the echo area message and also for file locking; VISIT is stored in 'buffer-file-name'. This feature is used to implement 'file-precious-flag'; don't use it yourself unless you really know what you're doing. The optional argument LOCKNAME, if non-'nil', specifies the file name to use for purposes of locking and unlocking, overriding FILENAME and VISIT for that purpose. The function 'write-region' converts the data which it writes to the appropriate file formats specified by 'buffer-file-format' and also calls the functions in the list 'write-region-annotate-functions'. *Note Format Conversion::. Normally, 'write-region' displays the message 'Wrote FILENAME' in the echo area. If VISIT is neither 't' nor 'nil' nor a string, then this message is inhibited. This feature is useful for programs that use files for internal purposes, files that the user does not need to know about. -- Macro: with-temp-file file body... The 'with-temp-file' macro evaluates the BODY forms with a temporary buffer as the current buffer; then, at the end, it writes the buffer contents into file FILE. It kills the temporary buffer when finished, restoring the buffer that was current before the 'with-temp-file' form. Then it returns the value of the last form in BODY. The current buffer is restored even in case of an abnormal exit via 'throw' or error (*note Nonlocal Exits::). See also 'with-temp-buffer' in *note The Current Buffer: Definition of with-temp-buffer. File: elisp.info, Node: File Locks, Next: Information about Files, Prev: Writing to Files, Up: Files 25.5 File Locks =============== When two users edit the same file at the same time, they are likely to interfere with each other. Emacs tries to prevent this situation from arising by recording a "file lock" when a file is being modified. (File locks are not implemented on Microsoft systems.) Emacs can then detect the first attempt to modify a buffer visiting a file that is locked by another Emacs job, and ask the user what to do. The file lock is really a file, a symbolic link with a special name, stored in the same directory as the file you are editing. When you access files using NFS, there may be a small probability that you and another user will both lock the same file "simultaneously". If this happens, it is possible for the two users to make changes simultaneously, but Emacs will still warn the user who saves second. Also, the detection of modification of a buffer visiting a file changed on disk catches some cases of simultaneous editing; see *note Modification Time::. -- Function: file-locked-p filename This function returns 'nil' if the file FILENAME is not locked. It returns 't' if it is locked by this Emacs process, and it returns the name of the user who has locked it if it is locked by some other job. (file-locked-p "foo") => nil -- Function: lock-buffer &optional filename This function locks the file FILENAME, if the current buffer is modified. The argument FILENAME defaults to the current buffer's visited file. Nothing is done if the current buffer is not visiting a file, or is not modified, or if the system does not support locking. -- Function: unlock-buffer This function unlocks the file being visited in the current buffer, if the buffer is modified. If the buffer is not modified, then the file should not be locked, so this function does nothing. It also does nothing if the current buffer is not visiting a file, or if the system does not support locking. File locking is not supported on some systems. On systems that do not support it, the functions 'lock-buffer', 'unlock-buffer' and 'file-locked-p' do nothing and return 'nil'. It is also possible to disable locking, by setting the variable 'create-lockfiles'. -- User Option: create-lockfiles If this variable is 'nil', Emacs does not lock files. -- Function: ask-user-about-lock file other-user This function is called when the user tries to modify FILE, but it is locked by another user named OTHER-USER. The default definition of this function asks the user to say what to do. The value this function returns determines what Emacs does next: * A value of 't' says to grab the lock on the file. Then this user may edit the file and OTHER-USER loses the lock. * A value of 'nil' says to ignore the lock and let this user edit the file anyway. * This function may instead signal a 'file-locked' error, in which case the change that the user was about to make does not take place. The error message for this error looks like this: error-> File is locked: FILE OTHER-USER where 'file' is the name of the file and OTHER-USER is the name of the user who has locked the file. If you wish, you can replace the 'ask-user-about-lock' function with your own version that makes the decision in another way. The code for its usual definition is in 'userlock.el'. File: elisp.info, Node: Information about Files, Next: Changing Files, Prev: File Locks, Up: Files 25.6 Information about Files ============================ The functions described in this section all operate on strings that designate file names. With a few exceptions, all the functions have names that begin with the word 'file'. These functions all return information about actual files or directories, so their arguments must all exist as actual files or directories unless otherwise noted. * Menu: * Testing Accessibility:: Is a given file readable? Writable? * Kinds of Files:: Is it a directory? A symbolic link? * Truenames:: Eliminating symbolic links from a file name. * File Attributes:: How large is it? Any other names? Etc. * Locating Files:: How to find a file in standard places. File: elisp.info, Node: Testing Accessibility, Next: Kinds of Files, Up: Information about Files 25.6.1 Testing Accessibility ---------------------------- These functions test for permission to access a file in specific ways. Unless explicitly stated otherwise, they recursively follow symbolic links for their file name arguments, at all levels (at the level of the file itself and at all levels of parent directories). -- Function: file-exists-p filename This function returns 't' if a file named FILENAME appears to exist. This does not mean you can necessarily read the file, only that you can find out its attributes. (On Unix and GNU/Linux, this is true if the file exists and you have execute permission on the containing directories, regardless of the permissions of the file itself.) If the file does not exist, or if fascist access control policies prevent you from finding the attributes of the file, this function returns 'nil'. Directories are files, so 'file-exists-p' returns 't' when given a directory name. However, symbolic links are treated specially; 'file-exists-p' returns 't' for a symbolic link name only if the target file exists. -- Function: file-readable-p filename This function returns 't' if a file named FILENAME exists and you can read it. It returns 'nil' otherwise. (file-readable-p "files.texi") => t (file-exists-p "/usr/spool/mqueue") => t (file-readable-p "/usr/spool/mqueue") => nil -- Function: file-executable-p filename This function returns 't' if a file named FILENAME exists and you can execute it. It returns 'nil' otherwise. On Unix and GNU/Linux, if the file is a directory, execute permission means you can check the existence and attributes of files inside the directory, and open those files if their modes permit. -- Function: file-writable-p filename This function returns 't' if the file FILENAME can be written or created by you, and 'nil' otherwise. A file is writable if the file exists and you can write it. It is creatable if it does not exist, but the specified directory does exist and you can write in that directory. In the third example below, 'foo' is not writable because the parent directory does not exist, even though the user could create such a directory. (file-writable-p "~/foo") => t (file-writable-p "/foo") => nil (file-writable-p "~/no-such-dir/foo") => nil -- Function: file-accessible-directory-p dirname This function returns 't' if you have permission to open existing files in the directory whose name as a file is DIRNAME; otherwise (or if there is no such directory), it returns 'nil'. The value of DIRNAME may be either a directory name (such as '/foo/') or the file name of a file which is a directory (such as '/foo', without the final slash). Example: after the following, (file-accessible-directory-p "/foo") => nil we can deduce that any attempt to read a file in '/foo/' will give an error. -- Function: access-file filename string This function opens file FILENAME for reading, then closes it and returns 'nil'. However, if the open fails, it signals an error using STRING as the error message text. -- Function: file-ownership-preserved-p filename This function returns 't' if deleting the file FILENAME and then creating it anew would keep the file's owner unchanged. It also returns 't' for nonexistent files. If FILENAME is a symbolic link, then, unlike the other functions discussed here, 'file-ownership-preserved-p' does _not_ replace FILENAME with its target. However, it does recursively follow symbolic links at all levels of parent directories. -- Function: file-newer-than-file-p filename1 filename2 This function returns 't' if the file FILENAME1 is newer than file FILENAME2. If FILENAME1 does not exist, it returns 'nil'. If FILENAME1 does exist, but FILENAME2 does not, it returns 't'. In the following example, assume that the file 'aug-19' was written on the 19th, 'aug-20' was written on the 20th, and the file 'no-file' doesn't exist at all. (file-newer-than-file-p "aug-19" "aug-20") => nil (file-newer-than-file-p "aug-20" "aug-19") => t (file-newer-than-file-p "aug-19" "no-file") => t (file-newer-than-file-p "no-file" "aug-19") => nil You can use 'file-attributes' to get a file's last modification time as a list of four integers. *Note File Attributes::. File: elisp.info, Node: Kinds of Files, Next: Truenames, Prev: Testing Accessibility, Up: Information about Files 25.6.2 Distinguishing Kinds of Files ------------------------------------ This section describes how to distinguish various kinds of files, such as directories, symbolic links, and ordinary files. -- Function: file-symlink-p filename If the file FILENAME is a symbolic link, the 'file-symlink-p' function returns the (non-recursive) link target as a string. (Determining the file name that the link points to from the target is nontrivial.) First, this function recursively follows symbolic links at all levels of parent directories. If the file FILENAME is not a symbolic link (or there is no such file), 'file-symlink-p' returns 'nil'. (file-symlink-p "foo") => nil (file-symlink-p "sym-link") => "foo" (file-symlink-p "sym-link2") => "sym-link" (file-symlink-p "/bin") => "/pub/bin" The next two functions recursively follow symbolic links at all levels for FILENAME. -- Function: file-directory-p filename This function returns 't' if FILENAME is the name of an existing directory, 'nil' otherwise. (file-directory-p "~rms") => t (file-directory-p "~rms/lewis/files.texi") => nil (file-directory-p "~rms/lewis/no-such-file") => nil (file-directory-p "$HOME") => nil (file-directory-p (substitute-in-file-name "$HOME")) => t -- Function: file-regular-p filename This function returns 't' if the file FILENAME exists and is a regular file (not a directory, named pipe, terminal, or other I/O device). -- Function: file-equal-p file1 file2 This function returns 't' if the files FILE1 and FILE2 name the same file. If FILE1 or FILE2 does not exist, the return value is unspecified. -- Function: file-in-directory-p file dir This function returns 't' if FILE is a file in directory DIR, or in a subdirectory of DIR. It also returns 't' if FILE and DIR are the same directory. It compares the 'file-truename' values of the two directories (*note Truenames::). If DIR does not name an existing directory, the return value is 'nil'. File: elisp.info, Node: Truenames, Next: File Attributes, Prev: Kinds of Files, Up: Information about Files 25.6.3 Truenames ---------------- The "truename" of a file is the name that you get by following symbolic links at all levels until none remain, then simplifying away '.' and '..' appearing as name components. This results in a sort of canonical name for the file. A file does not always have a unique truename; the number of distinct truenames a file has is equal to the number of hard links to the file. However, truenames are useful because they eliminate symbolic links as a cause of name variation. -- Function: file-truename filename This function returns the truename of the file FILENAME. If the argument is not an absolute file name, this function first expands it against 'default-directory'. This function does not expand environment variables. Only 'substitute-in-file-name' does that. *Note Definition of substitute-in-file-name::. If you may need to follow symbolic links preceding '..' appearing as a name component, you should make sure to call 'file-truename' without prior direct or indirect calls to 'expand-file-name', as otherwise the file name component immediately preceding '..' will be "simplified away" before 'file-truename' is called. To eliminate the need for a call to 'expand-file-name', 'file-truename' handles '~' in the same way that 'expand-file-name' does. *Note Functions that Expand Filenames: File Name Expansion. -- Function: file-chase-links filename &optional limit This function follows symbolic links, starting with FILENAME, until it finds a file name which is not the name of a symbolic link. Then it returns that file name. This function does _not_ follow symbolic links at the level of parent directories. If you specify a number for LIMIT, then after chasing through that many links, the function just returns what it has even if that is still a symbolic link. To illustrate the difference between 'file-chase-links' and 'file-truename', suppose that '/usr/foo' is a symbolic link to the directory '/home/foo', and '/home/foo/hello' is an ordinary file (or at least, not a symbolic link) or nonexistent. Then we would have: (file-chase-links "/usr/foo/hello") ;; This does not follow the links in the parent directories. => "/usr/foo/hello" (file-truename "/usr/foo/hello") ;; Assuming that '/home' is not a symbolic link. => "/home/foo/hello" *Note Buffer File Name::, for related information. File: elisp.info, Node: File Attributes, Next: Locating Files, Prev: Truenames, Up: Information about Files 25.6.4 Other Information about Files ------------------------------------ This section describes the functions for getting detailed information about a file, other than its contents. This information includes the mode bits that control access permissions, the owner and group numbers, the number of names, the inode number, the size, and the times of access and modification. -- Function: file-modes filename This function returns the "mode bits" describing the "file permissions" of FILENAME, as an integer. It recursively follows symbolic links in FILENAME at all levels. If FILENAME does not exist, the return value is 'nil'. *Note (coreutils)File Permissions::, for a description of mode bits. If the low-order bit is 1, then the file is executable by all users, if the second-lowest-order bit is 1, then the file is writable by all users, etc. The highest value returnable is 4095 (7777 octal), meaning that everyone has read, write, and execute permission, that the SUID bit is set for both others and group, and that the sticky bit is set. (file-modes "~/junk/diffs") => 492 ; Decimal integer. (format "%o" 492) => "754" ; Convert to octal. (set-file-modes "~/junk/diffs" #o666) => nil % ls -l diffs -rw-rw-rw- 1 lewis 0 3063 Oct 30 16:00 diffs *Note Changing Files::, for functions that change file permissions, such as 'set-file-modes'. *MS-DOS note:* On MS-DOS, there is no such thing as an "executable" file mode bit. So 'file-modes' considers a file executable if its name ends in one of the standard executable extensions, such as '.com', '.bat', '.exe', and some others. Files that begin with the Unix-standard '#!' signature, such as shell and Perl scripts, are also considered executable. Directories are also reported as executable, for compatibility with Unix. These conventions are also followed by 'file-attributes', below. If the FILENAME argument to the next two functions is a symbolic link, then these function do _not_ replace it with its target. However, they both recursively follow symbolic links at all levels of parent directories. -- Function: file-nlinks filename This functions returns the number of names (i.e., hard links) that file FILENAME has. If the file does not exist, then this function returns 'nil'. Note that symbolic links have no effect on this function, because they are not considered to be names of the files they link to. % ls -l foo* -rw-rw-rw- 2 rms 4 Aug 19 01:27 foo -rw-rw-rw- 2 rms 4 Aug 19 01:27 foo1 (file-nlinks "foo") => 2 (file-nlinks "doesnt-exist") => nil -- Function: file-attributes filename &optional id-format This function returns a list of attributes of file FILENAME. If the specified file cannot be opened, it returns 'nil'. The optional parameter ID-FORMAT specifies the preferred format of attributes UID and GID (see below)--the valid values are ''string' and ''integer'. The latter is the default, but we plan to change that, so you should specify a non-'nil' value for ID-FORMAT if you use the returned UID or GID. The elements of the list, in order, are: 0. 't' for a directory, a string for a symbolic link (the name linked to), or 'nil' for a text file. 1. The number of names the file has. Alternate names, also known as hard links, can be created by using the 'add-name-to-file' function (*note Changing Files::). 2. The file's UID, normally as a string. However, if it does not correspond to a named user, the value is an integer or a floating point number. 3. The file's GID, likewise. 4. The time of last access, as a list of four integers '(SEC-HIGH SEC-LOW MICROSEC PICOSEC)'. (This is similar to the value of 'current-time'; see *note Time of Day::.) Note that on some FAT-based filesystems, only the date of last access is recorded, so this time will always hold the midnight of the day of last access. 5. The time of last modification as a list of four integers (as above). This is the last time when the file's contents were modified. 6. The time of last status change as a list of four integers (as above). This is the time of the last change to the file's access mode bits, its owner and group, and other information recorded in the filesystem for the file, beyond the file's contents. 7. The size of the file in bytes. If the size is too large to fit in a Lisp integer, this is a floating point number. 8. The file's modes, as a string of ten letters or dashes, as in 'ls -l'. 9. 't' if the file's GID would change if file were deleted and recreated; 'nil' otherwise. 10. The file's inode number. If possible, this is an integer. If the inode number is too large to be represented as an integer in Emacs Lisp but dividing it by 2^16 yields a representable integer, then the value has the form '(HIGH . LOW)', where LOW holds the low 16 bits. If the inode number is too wide for even that, the value is of the form '(HIGH MIDDLE . LOW)', where 'high' holds the high bits, MIDDLE the middle 24 bits, and LOW the low 16 bits. 11. The filesystem number of the device that the file is on. Depending on the magnitude of the value, this can be either an integer or a cons cell, in the same manner as the inode number. This element and the file's inode number together give enough information to distinguish any two files on the system--no two files can have the same values for both of these numbers. For example, here are the file attributes for 'files.texi': (file-attributes "files.texi" 'string) => (nil 1 "lh" "users" (20614 64019 50040 152000) (20000 23 0 0) (20614 64555 902289 872000) 122295 "-rw-rw-rw-" nil (5888 2 . 43978) (15479 . 46724)) and here is how the result is interpreted: 'nil' is neither a directory nor a symbolic link. '1' has only one name (the name 'files.texi' in the current default directory). '"lh"' is owned by the user with name "lh". '"users"' is in the group with name "users". '(20614 64019 50040 152000)' was last accessed on October 23, 2012, at 20:12:03.050040152 UTC. '(20000 23 0 0)' was last modified on July 15, 2001, at 08:53:43 UTC. '(20614 64555 902289 872000)' last had its status changed on October 23, 2012, at 20:20:59.902289872 UTC. '122295' is 122295 bytes long. (It may not contain 122295 characters, though, if some of the bytes belong to multibyte sequences, and also if the end-of-line format is CR-LF.) '"-rw-rw-rw-"' has a mode of read and write access for the owner, group, and world. 'nil' would retain the same GID if it were recreated. '(5888 2 . 43978)' has an inode number of 6473924464520138. '(15479 . 46724)' is on the file-system device whose number is 1014478468. SELinux is a Linux kernel feature which provides more sophisticated file access controls than ordinary "Unix-style" file permissions. If Emacs has been compiled with SELinux support on a system with SELinux enabled, you can use the function 'file-selinux-context' to retrieve a file's SELinux security context. For the function 'set-file-selinux-context', see *note Changing Files::. -- Function: file-selinux-context filename This function returns the SELinux security context of the file FILENAME. This return value is a list of the form '(USER ROLE TYPE RANGE)', whose elements are the context's user, role, type, and range respectively, as Lisp strings. See the SELinux documentation for details about what these actually mean. If the file does not exist or is inaccessible, or if the system does not support SELinux, or if Emacs was not compiled with SELinux support, then the return value is '(nil nil nil nil)'. File: elisp.info, Node: Locating Files, Prev: File Attributes, Up: Information about Files 25.6.5 How to Locate Files in Standard Places --------------------------------------------- This section explains how to search for a file in a list of directories (a "path"), or for an executable file in the standard list of executable file directories. To search for a user-specific configuration file, *Note Standard File Names::, for the 'locate-user-emacs-file' function. -- Function: locate-file filename path &optional suffixes predicate This function searches for a file whose name is FILENAME in a list of directories given by PATH, trying the suffixes in SUFFIXES. If it finds such a file, it returns the file's absolute file name (*note Relative File Names::); otherwise it returns 'nil'. The optional argument SUFFIXES gives the list of file-name suffixes to append to FILENAME when searching. 'locate-file' tries each possible directory with each of these suffixes. If SUFFIXES is 'nil', or '("")', then there are no suffixes, and FILENAME is used only as-is. Typical values of SUFFIXES are 'exec-suffixes' (*note Subprocess Creation::), 'load-suffixes', 'load-file-rep-suffixes' and the return value of the function 'get-load-suffixes' (*note Load Suffixes::). Typical values for PATH are 'exec-path' (*note Subprocess Creation::) when looking for executable programs, or 'load-path' (*note Library Search::) when looking for Lisp files. If FILENAME is absolute, PATH has no effect, but the suffixes in SUFFIXES are still tried. The optional argument PREDICATE, if non-'nil', specifies a predicate function for testing whether a candidate file is suitable. The predicate is passed the candidate file name as its single argument. If PREDICATE is 'nil' or omitted, 'locate-file' uses 'file-readable-p' as the predicate. *Note Kinds of Files::, for other useful predicates, e.g., 'file-executable-p' and 'file-directory-p'. For compatibility, PREDICATE can also be one of the symbols 'executable', 'readable', 'writable', 'exists', or a list of one or more of these symbols. -- Function: executable-find program This function searches for the executable file of the named PROGRAM and returns the absolute file name of the executable, including its file-name extensions, if any. It returns 'nil' if the file is not found. The functions searches in all the directories in 'exec-path', and tries all the file-name extensions in 'exec-suffixes' (*note Subprocess Creation::). File: elisp.info, Node: Changing Files, Next: File Names, Prev: Information about Files, Up: Files 25.7 Changing File Names and Attributes ======================================= The functions in this section rename, copy, delete, link, and set the modes (permissions) of files. In the functions that have an argument NEWNAME, if a file by the name of NEWNAME already exists, the actions taken depend on the value of the argument OK-IF-ALREADY-EXISTS: * Signal a 'file-already-exists' error if OK-IF-ALREADY-EXISTS is 'nil'. * Request confirmation if OK-IF-ALREADY-EXISTS is a number. * Replace the old file without confirmation if OK-IF-ALREADY-EXISTS is any other value. The next four commands all recursively follow symbolic links at all levels of parent directories for their first argument, but, if that argument is itself a symbolic link, then only 'copy-file' replaces it with its (recursive) target. -- Command: add-name-to-file oldname newname &optional ok-if-already-exists This function gives the file named OLDNAME the additional name NEWNAME. This means that NEWNAME becomes a new "hard link" to OLDNAME. In the first part of the following example, we list two files, 'foo' and 'foo3'. % ls -li fo* 81908 -rw-rw-rw- 1 rms 29 Aug 18 20:32 foo 84302 -rw-rw-rw- 1 rms 24 Aug 18 20:31 foo3 Now we create a hard link, by calling 'add-name-to-file', then list the files again. This shows two names for one file, 'foo' and 'foo2'. (add-name-to-file "foo" "foo2") => nil % ls -li fo* 81908 -rw-rw-rw- 2 rms 29 Aug 18 20:32 foo 81908 -rw-rw-rw- 2 rms 29 Aug 18 20:32 foo2 84302 -rw-rw-rw- 1 rms 24 Aug 18 20:31 foo3 Finally, we evaluate the following: (add-name-to-file "foo" "foo3" t) and list the files again. Now there are three names for one file: 'foo', 'foo2', and 'foo3'. The old contents of 'foo3' are lost. (add-name-to-file "foo1" "foo3") => nil % ls -li fo* 81908 -rw-rw-rw- 3 rms 29 Aug 18 20:32 foo 81908 -rw-rw-rw- 3 rms 29 Aug 18 20:32 foo2 81908 -rw-rw-rw- 3 rms 29 Aug 18 20:32 foo3 This function is meaningless on operating systems where multiple names for one file are not allowed. Some systems implement multiple names by copying the file instead. See also 'file-nlinks' in *note File Attributes::. -- Command: rename-file filename newname &optional ok-if-already-exists This command renames the file FILENAME as NEWNAME. If FILENAME has additional names aside from FILENAME, it continues to have those names. In fact, adding the name NEWNAME with 'add-name-to-file' and then deleting FILENAME has the same effect as renaming, aside from momentary intermediate states. -- Command: copy-file oldname newname &optional ok-if-exists time preserve-uid-gid preserve-selinux This command copies the file OLDNAME to NEWNAME. An error is signaled if OLDNAME does not exist. If NEWNAME names a directory, it copies OLDNAME into that directory, preserving its final name component. If TIME is non-'nil', then this function gives the new file the same last-modified time that the old one has. (This works on only some operating systems.) If setting the time gets an error, 'copy-file' signals a 'file-date-error' error. In an interactive call, a prefix argument specifies a non-'nil' value for TIME. This function copies the file modes, too. If argument PRESERVE-UID-GID is 'nil', we let the operating system decide the user and group ownership of the new file (this is usually set to the user running Emacs). If PRESERVE-UID-GID is non-'nil', we attempt to copy the user and group ownership of the file. This works only on some operating systems, and only if you have the correct permissions to do so. If the optional argument PRESERVE-SELINUX is non-'nil', and Emacs has been compiled with SELinux support, this function attempts to copy the file's SELinux context (*note File Attributes::). -- Command: make-symbolic-link filename newname &optional ok-if-exists This command makes a symbolic link to FILENAME, named NEWNAME. This is like the shell command 'ln -s FILENAME NEWNAME'. This function is not available on systems that don't support symbolic links. -- Command: delete-file filename &optional trash This command deletes the file FILENAME. If the file has multiple names, it continues to exist under the other names. If FILENAME is a symbolic link, 'delete-file' deletes only the symbolic link and not its target (though it does follow symbolic links at all levels of parent directories). A suitable kind of 'file-error' error is signaled if the file does not exist, or is not deletable. (On Unix and GNU/Linux, a file is deletable if its directory is writable.) If the optional argument TRASH is non-'nil' and the variable 'delete-by-moving-to-trash' is non-'nil', this command moves the file into the system Trash instead of deleting it. *Note Miscellaneous File Operations: (emacs)Misc File Ops. When called interactively, TRASH is 't' if no prefix argument is given, and 'nil' otherwise. See also 'delete-directory' in *note Create/Delete Dirs::. -- Command: set-file-modes filename mode This function sets the "file mode" (or "file permissions") of FILENAME to MODE. It recursively follows symbolic links at all levels for FILENAME. If called non-interactively, MODE must be an integer. Only the lowest 12 bits of the integer are used; on most systems, only the lowest 9 bits are meaningful. You can use the Lisp construct for octal numbers to enter MODE. For example, (set-file-modes #o644) specifies that the file should be readable and writable for its owner, readable for group members, and readable for all other users. *Note (coreutils)File Permissions::, for a description of mode bit specifications. Interactively, MODE is read from the minibuffer using 'read-file-modes' (see below), which lets the user type in either an integer or a string representing the permissions symbolically. *Note File Attributes::, for the function 'file-modes', which returns the permissions of a file. -- Function: set-default-file-modes mode This function sets the default file permissions for new files created by Emacs and its subprocesses. Every file created with Emacs initially has these permissions, or a subset of them ('write-region' will not grant execute permissions even if the default file permissions allow execution). On Unix and GNU/Linux, the default permissions are given by the bitwise complement of the "umask" value. The argument MODE should be an integer which specifies the permissions, similar to 'set-file-modes' above. Only the lowest 9 bits are meaningful. The default file permissions have no effect when you save a modified version of an existing file; saving a file preserves its existing permissions. -- Function: default-file-modes This function returns the default file permissions, as an integer. -- Function: read-file-modes &optional prompt base-file This function reads a set of file mode bits from the minibuffer. The first optional argument PROMPT specifies a non-default prompt. Second second optional argument BASE-FILE is the name of a file on whose permissions to base the mode bits that this function returns, if what the user types specifies mode bits relative to permissions of an existing file. If user input represents an octal number, this function returns that number. If it is a complete symbolic specification of mode bits, as in '"u=rwx"', the function converts it to the equivalent numeric value using 'file-modes-symbolic-to-number' and returns the result. If the specification is relative, as in '"o+g"', then the permissions on which the specification is based are taken from the mode bits of BASE-FILE. If BASE-FILE is omitted or 'nil', the function uses '0' as the base mode bits. The complete and relative specifications can be combined, as in '"u+r,g+rx,o+r,g-w"'. *Note (coreutils)File Permissions::, for a description of file mode specifications. -- Function: file-modes-symbolic-to-number modes &optional base-modes This function converts a symbolic file mode specification in MODES into the equivalent integer value. If the symbolic specification is based on an existing file, that file's mode bits are taken from the optional argument BASE-MODES; if that argument is omitted or 'nil', it defaults to 0, i.e., no access rights at all. -- Function: set-file-times filename &optional time This function sets the access and modification times of FILENAME to TIME. The return value is 't' if the times are successfully set, otherwise it is 'nil'. TIME defaults to the current time and must be in the format returned by 'current-time' (*note Time of Day::). -- Function: set-file-selinux-context filename context This function sets the SELinux security context of the file FILENAME to CONTEXT. *Note File Attributes::, for a brief description of SELinux contexts. The CONTEXT argument should be a list '(USER ROLE TYPE RANGE)', like the return value of 'file-selinux-context'. The function does nothing if SELinux is disabled, or if Emacs was compiled without SELinux support. File: elisp.info, Node: File Names, Next: Contents of Directories, Prev: Changing Files, Up: Files 25.8 File Names =============== Files are generally referred to by their names, in Emacs as elsewhere. File names in Emacs are represented as strings. The functions that operate on a file all expect a file name argument. In addition to operating on files themselves, Emacs Lisp programs often need to operate on file names; i.e., to take them apart and to use part of a name to construct related file names. This section describes how to manipulate file names. The functions in this section do not actually access files, so they can operate on file names that do not refer to an existing file or directory. On MS-DOS and MS-Windows, these functions (like the function that actually operate on files) accept MS-DOS or MS-Windows file-name syntax, where backslashes separate the components, as well as Unix syntax; but they always return Unix syntax. This enables Lisp programs to specify file names in Unix syntax and work properly on all systems without change.(1) * Menu: * File Name Components:: The directory part of a file name, and the rest. * Relative File Names:: Some file names are relative to a current directory. * Directory Names:: A directory's name as a directory is different from its name as a file. * File Name Expansion:: Converting relative file names to absolute ones. * Unique File Names:: Generating names for temporary files. * File Name Completion:: Finding the completions for a given file name. * Standard File Names:: If your package uses a fixed file name, how to handle various operating systems simply. ---------- Footnotes ---------- (1) In MS-Windows versions of Emacs compiled for the Cygwin environment, you can use the functions 'cygwin-convert-file-name-to-windows' and 'cygwin-convert-file-name-from-windows' to convert between the two file-name syntaxes. File: elisp.info, Node: File Name Components, Next: Relative File Names, Up: File Names 25.8.1 File Name Components --------------------------- The operating system groups files into directories. To specify a file, you must specify the directory and the file's name within that directory. Therefore, Emacs considers a file name as having two main parts: the "directory name" part, and the "nondirectory" part (or "file name within the directory"). Either part may be empty. Concatenating these two parts reproduces the original file name. On most systems, the directory part is everything up to and including the last slash (backslash is also allowed in input on MS-DOS or MS-Windows); the nondirectory part is the rest. For some purposes, the nondirectory part is further subdivided into the name proper and the "version number". On most systems, only backup files have version numbers in their names. -- Function: file-name-directory filename This function returns the directory part of FILENAME, as a directory name (*note Directory Names::), or 'nil' if FILENAME does not include a directory part. On GNU and Unix systems, a string returned by this function always ends in a slash. On MS-DOS it can also end in a colon. (file-name-directory "lewis/foo") ; Unix example => "lewis/" (file-name-directory "foo") ; Unix example => nil -- Function: file-name-nondirectory filename This function returns the nondirectory part of FILENAME. (file-name-nondirectory "lewis/foo") => "foo" (file-name-nondirectory "foo") => "foo" (file-name-nondirectory "lewis/") => "" -- Function: file-name-sans-versions filename &optional keep-backup-version This function returns FILENAME with any file version numbers, backup version numbers, or trailing tildes discarded. If KEEP-BACKUP-VERSION is non-'nil', then true file version numbers understood as such by the file system are discarded from the return value, but backup version numbers are kept. (file-name-sans-versions "~rms/foo.~1~") => "~rms/foo" (file-name-sans-versions "~rms/foo~") => "~rms/foo" (file-name-sans-versions "~rms/foo") => "~rms/foo" -- Function: file-name-extension filename &optional period This function returns FILENAME's final "extension", if any, after applying 'file-name-sans-versions' to remove any version/backup part. The extension, in a file name, is the part that follows the last '.' in the last name component (minus any version/backup part). This function returns 'nil' for extensionless file names such as 'foo'. It returns '""' for null extensions, as in 'foo.'. If the last component of a file name begins with a '.', that '.' doesn't count as the beginning of an extension. Thus, '.emacs''s "extension" is 'nil', not '.emacs'. If PERIOD is non-'nil', then the returned value includes the period that delimits the extension, and if FILENAME has no extension, the value is '""'. -- Function: file-name-sans-extension filename This function returns FILENAME minus its extension, if any. The version/backup part, if present, is only removed if the file has an extension. For example, (file-name-sans-extension "foo.lose.c") => "foo.lose" (file-name-sans-extension "big.hack/foo") => "big.hack/foo" (file-name-sans-extension "/my/home/.emacs") => "/my/home/.emacs" (file-name-sans-extension "/my/home/.emacs.el") => "/my/home/.emacs" (file-name-sans-extension "~/foo.el.~3~") => "~/foo" (file-name-sans-extension "~/foo.~3~") => "~/foo.~3~" Note that the '.~3~' in the two last examples is the backup part, not an extension. -- Function: file-name-base &optional filename This function is the composition of 'file-name-sans-extension' and 'file-name-nondirectory'. For example, (file-name-base "/my/home/foo.c") => "foo" The FILENAME argument defaults to 'buffer-file-name'. File: elisp.info, Node: Relative File Names, Next: Directory Names, Prev: File Name Components, Up: File Names 25.8.2 Absolute and Relative File Names --------------------------------------- All the directories in the file system form a tree starting at the root directory. A file name can specify all the directory names starting from the root of the tree; then it is called an "absolute" file name. Or it can specify the position of the file in the tree relative to a default directory; then it is called a "relative" file name. On Unix and GNU/Linux, an absolute file name starts with a '/' or a '~' (*note abbreviate-file-name::), and a relative one does not. On MS-DOS and MS-Windows, an absolute file name starts with a slash or a backslash, or with a drive specification 'X:/', where X is the "drive letter". -- Function: file-name-absolute-p filename This function returns 't' if file FILENAME is an absolute file name, 'nil' otherwise. (file-name-absolute-p "~rms/foo") => t (file-name-absolute-p "rms/foo") => nil (file-name-absolute-p "/user/rms/foo") => t Given a possibly relative file name, you can convert it to an absolute name using 'expand-file-name' (*note File Name Expansion::). This function converts absolute file names to relative names: -- Function: file-relative-name filename &optional directory This function tries to return a relative name that is equivalent to FILENAME, assuming the result will be interpreted relative to DIRECTORY (an absolute directory name or directory file name). If DIRECTORY is omitted or 'nil', it defaults to the current buffer's default directory. On some operating systems, an absolute file name begins with a device name. On such systems, FILENAME has no relative equivalent based on DIRECTORY if they start with two different device names. In this case, 'file-relative-name' returns FILENAME in absolute form. (file-relative-name "/foo/bar" "/foo/") => "bar" (file-relative-name "/foo/bar" "/hack/") => "../foo/bar" File: elisp.info, Node: Directory Names, Next: File Name Expansion, Prev: Relative File Names, Up: File Names 25.8.3 Directory Names ---------------------- A "directory name" is the name of a directory. A directory is actually a kind of file, so it has a file name, which is related to the directory name but not identical to it. (This is not quite the same as the usual Unix terminology.) These two different names for the same entity are related by a syntactic transformation. On GNU and Unix systems, this is simple: a directory name ends in a slash, whereas the directory's name as a file lacks that slash. On MS-DOS the relationship is more complicated. The difference between a directory name and its name as a file is subtle but crucial. When an Emacs variable or function argument is described as being a directory name, a file name of a directory is not acceptable. When 'file-name-directory' returns a string, that is always a directory name. The following two functions convert between directory names and file names. They do nothing special with environment variable substitutions such as '$HOME', and the constructs '~', '.' and '..'. -- Function: file-name-as-directory filename This function returns a string representing FILENAME in a form that the operating system will interpret as the name of a directory. On most systems, this means appending a slash to the string (if it does not already end in one). (file-name-as-directory "~rms/lewis") => "~rms/lewis/" -- Function: directory-file-name dirname This function returns a string representing DIRNAME in a form that the operating system will interpret as the name of a file. On most systems, this means removing the final slash (or backslash) from the string. (directory-file-name "~lewis/") => "~lewis" Given a directory name, you can combine it with a relative file name using 'concat': (concat DIRNAME RELFILE) Be sure to verify that the file name is relative before doing that. If you use an absolute file name, the results could be syntactically invalid or refer to the wrong file. If you want to use a directory file name in making such a combination, you must first convert it to a directory name using 'file-name-as-directory': (concat (file-name-as-directory DIRFILE) RELFILE) Don't try concatenating a slash by hand, as in ;;; Wrong! (concat DIRFILE "/" RELFILE) because this is not portable. Always use 'file-name-as-directory'. To convert a directory name to its abbreviation, use this function: -- Function: abbreviate-file-name filename This function returns an abbreviated form of FILENAME. It applies the abbreviations specified in 'directory-abbrev-alist' (*note File Aliases: (emacs)File Aliases.), then substitutes '~' for the user's home directory if the argument names a file in the home directory or one of its subdirectories. If the home directory is a root directory, it is not replaced with '~', because this does not make the result shorter on many systems. You can use this function for directory names and for file names, because it recognizes abbreviations even as part of the name. File: elisp.info, Node: File Name Expansion, Next: Unique File Names, Prev: Directory Names, Up: File Names 25.8.4 Functions that Expand Filenames -------------------------------------- "Expanding" a file name means converting a relative file name to an absolute one. Since this is done relative to a default directory, you must specify the default directory name as well as the file name to be expanded. It also involves expanding abbreviations like '~/' (*note abbreviate-file-name::), and eliminating redundancies like './' and 'NAME/../'. -- Function: expand-file-name filename &optional directory This function converts FILENAME to an absolute file name. If DIRECTORY is supplied, it is the default directory to start with if FILENAME is relative. (The value of DIRECTORY should itself be an absolute directory name or directory file name; it may start with '~'.) Otherwise, the current buffer's value of 'default-directory' is used. For example: (expand-file-name "foo") => "/xcssun/users/rms/lewis/foo" (expand-file-name "../foo") => "/xcssun/users/rms/foo" (expand-file-name "foo" "/usr/spool/") => "/usr/spool/foo" (expand-file-name "$HOME/foo") => "/xcssun/users/rms/lewis/$HOME/foo" If the part of the combined file name before the first slash is '~', it expands to the value of the 'HOME' environment variable (usually your home directory). If the part before the first slash is '~USER' and if USER is a valid login name, it expands to USER's home directory. Filenames containing '.' or '..' are simplified to their canonical form: (expand-file-name "bar/../foo") => "/xcssun/users/rms/lewis/foo" In some cases, a leading '..' component can remain in the output: (expand-file-name "../home" "/") => "/../home" This is for the sake of filesystems that have the concept of a "superroot" above the root directory '/'. On other filesystems, '/../' is interpreted exactly the same as '/'. Note that 'expand-file-name' does _not_ expand environment variables; only 'substitute-in-file-name' does that. Note also that 'expand-file-name' does not follow symbolic links at any level. This results in a difference between the way 'file-truename' and 'expand-file-name' treat '..'. Assuming that '/tmp/bar' is a symbolic link to the directory '/tmp/foo/bar' we get: (file-truename "/tmp/bar/../myfile") => "/tmp/foo/myfile" (expand-file-name "/tmp/bar/../myfile") => "/tmp/myfile" If you may need to follow symbolic links preceding '..', you should make sure to call 'file-truename' without prior direct or indirect calls to 'expand-file-name'. *Note Truenames::. -- Variable: default-directory The value of this buffer-local variable is the default directory for the current buffer. It should be an absolute directory name; it may start with '~'. This variable is buffer-local in every buffer. 'expand-file-name' uses the default directory when its second argument is 'nil'. The value is always a string ending with a slash. default-directory => "/user/lewis/manual/" -- Function: substitute-in-file-name filename This function replaces environment variable references in FILENAME with the environment variable values. Following standard Unix shell syntax, '$' is the prefix to substitute an environment variable value. If the input contains '$$', that is converted to '$'; this gives the user a way to "quote" a '$'. The environment variable name is the series of alphanumeric characters (including underscores) that follow the '$'. If the character following the '$' is a '{', then the variable name is everything up to the matching '}'. Calling 'substitute-in-file-name' on output produced by 'substitute-in-file-name' tends to give incorrect results. For instance, use of '$$' to quote a single '$' won't work properly, and '$' in an environment variable's value could lead to repeated substitution. Therefore, programs that call this function and put the output where it will be passed to this function need to double all '$' characters to prevent subsequent incorrect results. Here we assume that the environment variable 'HOME', which holds the user's home directory name, has value '/xcssun/users/rms'. (substitute-in-file-name "$HOME/foo") => "/xcssun/users/rms/foo" After substitution, if a '~' or a '/' appears immediately after another '/', the function discards everything before it (up through the immediately preceding '/'). (substitute-in-file-name "bar/~/foo") => "~/foo" (substitute-in-file-name "/usr/local/$HOME/foo") => "/xcssun/users/rms/foo" ;; '/usr/local/' has been discarded. File: elisp.info, Node: Unique File Names, Next: File Name Completion, Prev: File Name Expansion, Up: File Names 25.8.5 Generating Unique File Names ----------------------------------- Some programs need to write temporary files. Here is the usual way to construct a name for such a file: (make-temp-file NAME-OF-APPLICATION) The job of 'make-temp-file' is to prevent two different users or two different jobs from trying to use the exact same file name. -- Function: make-temp-file prefix &optional dir-flag suffix This function creates a temporary file and returns its name. Emacs creates the temporary file's name by adding to PREFIX some random characters that are different in each Emacs job. The result is guaranteed to be a newly created empty file. On MS-DOS, this function can truncate the STRING prefix to fit into the 8+3 file-name limits. If PREFIX is a relative file name, it is expanded against 'temporary-file-directory'. (make-temp-file "foo") => "/tmp/foo232J6v" When 'make-temp-file' returns, the file has been created and is empty. At that point, you should write the intended contents into the file. If DIR-FLAG is non-'nil', 'make-temp-file' creates an empty directory instead of an empty file. It returns the file name, not the directory name, of that directory. *Note Directory Names::. If SUFFIX is non-'nil', 'make-temp-file' adds it at the end of the file name. To prevent conflicts among different libraries running in the same Emacs, each Lisp program that uses 'make-temp-file' should have its own PREFIX. The number added to the end of PREFIX distinguishes between the same application running in different Emacs jobs. Additional added characters permit a large number of distinct names even in one Emacs job. The default directory for temporary files is controlled by the variable 'temporary-file-directory'. This variable gives the user a uniform way to specify the directory for all temporary files. Some programs use 'small-temporary-file-directory' instead, if that is non-'nil'. To use it, you should expand the prefix against the proper directory before calling 'make-temp-file'. -- User Option: temporary-file-directory This variable specifies the directory name for creating temporary files. Its value should be a directory name (*note Directory Names::), but it is good for Lisp programs to cope if the value is a directory's file name instead. Using the value as the second argument to 'expand-file-name' is a good way to achieve that. The default value is determined in a reasonable way for your operating system; it is based on the 'TMPDIR', 'TMP' and 'TEMP' environment variables, with a fall-back to a system-dependent name if none of these variables is defined. Even if you do not use 'make-temp-file' to create the temporary file, you should still use this variable to decide which directory to put the file in. However, if you expect the file to be small, you should use 'small-temporary-file-directory' first if that is non-'nil'. -- User Option: small-temporary-file-directory This variable specifies the directory name for creating certain temporary files, which are likely to be small. If you want to write a temporary file which is likely to be small, you should compute the directory like this: (make-temp-file (expand-file-name PREFIX (or small-temporary-file-directory temporary-file-directory))) -- Function: make-temp-name base-name This function generates a string that can be used as a unique file name. The name starts with BASE-NAME, and has several random characters appended to it, which are different in each Emacs job. It is like 'make-temp-file' except that (i) it just constructs a name, and does not create a file, and (ii) BASE-NAME should be an absolute file name (on MS-DOS, this function can truncate BASE-NAME to fit into the 8+3 file-name limits). *Warning:* In most cases, you should not use this function; use 'make-temp-file' instead! This function is susceptible to a race condition, between the 'make-temp-name' call and the creation of the file, which in some cases may cause a security hole. File: elisp.info, Node: File Name Completion, Next: Standard File Names, Prev: Unique File Names, Up: File Names 25.8.6 File Name Completion --------------------------- This section describes low-level subroutines for completing a file name. For higher level functions, see *note Reading File Names::. -- Function: file-name-all-completions partial-filename directory This function returns a list of all possible completions for a file whose name starts with PARTIAL-FILENAME in directory DIRECTORY. The order of the completions is the order of the files in the directory, which is unpredictable and conveys no useful information. The argument PARTIAL-FILENAME must be a file name containing no directory part and no slash (or backslash on some systems). The current buffer's default directory is prepended to DIRECTORY, if DIRECTORY is not absolute. In the following example, suppose that '~rms/lewis' is the current default directory, and has five files whose names begin with 'f': 'foo', 'file~', 'file.c', 'file.c.~1~', and 'file.c.~2~'. (file-name-all-completions "f" "") => ("foo" "file~" "file.c.~2~" "file.c.~1~" "file.c") (file-name-all-completions "fo" "") => ("foo") -- Function: file-name-completion filename directory &optional predicate This function completes the file name FILENAME in directory DIRECTORY. It returns the longest prefix common to all file names in directory DIRECTORY that start with FILENAME. If PREDICATE is non-'nil' then it ignores possible completions that don't satisfy PREDICATE, after calling that function with one argument, the expanded absolute file name. If only one match exists and FILENAME matches it exactly, the function returns 't'. The function returns 'nil' if directory DIRECTORY contains no name starting with FILENAME. In the following example, suppose that the current default directory has five files whose names begin with 'f': 'foo', 'file~', 'file.c', 'file.c.~1~', and 'file.c.~2~'. (file-name-completion "fi" "") => "file" (file-name-completion "file.c.~1" "") => "file.c.~1~" (file-name-completion "file.c.~1~" "") => t (file-name-completion "file.c.~3" "") => nil -- User Option: completion-ignored-extensions 'file-name-completion' usually ignores file names that end in any string in this list. It does not ignore them when all the possible completions end in one of these suffixes. This variable has no effect on 'file-name-all-completions'. A typical value might look like this: completion-ignored-extensions => (".o" ".elc" "~" ".dvi") If an element of 'completion-ignored-extensions' ends in a slash '/', it signals a directory. The elements which do _not_ end in a slash will never match a directory; thus, the above value will not filter out a directory named 'foo.elc'. File: elisp.info, Node: Standard File Names, Prev: File Name Completion, Up: File Names 25.8.7 Standard File Names -------------------------- Sometimes, an Emacs Lisp program needs to specify a standard file name for a particular use--typically, to hold configuration data specified by the current user. Usually, such files should be located in the directory specified by 'user-emacs-directory', which is '~/.emacs.d' by default (*note Init File::). For example, abbrev definitions are stored by default in '~/.emacs.d/abbrev_defs'. The easiest way to specify such a file name is to use the function 'locate-user-emacs-file'. -- Function: locate-user-emacs-file base-name &optional old-name This function returns an absolute file name for an Emacs-specific configuration or data file. The argument 'base-name' should be a relative file name. The return value is the absolute name of a file in the directory specified by 'user-emacs-directory'; if that directory does not exist, this function creates it. If the optional argument OLD-NAME is non-'nil', it specifies a file in the user's home directory, '~/OLD-NAME'. If such a file exists, the return value is the absolute name of that file, instead of the file specified by BASE-NAME. This argument is intended to be used by Emacs packages to provide backward compatibility. For instance, prior to the introduction of 'user-emacs-directory', the abbrev file was located in '~/.abbrev_defs'. Here is the definition of 'abbrev-file-name': (defcustom abbrev-file-name (locate-user-emacs-file "abbrev_defs" ".abbrev_defs") "Default name of file from which to read abbrevs." ... :type 'file) A lower-level function for standardizing file names, which 'locate-user-emacs-file' uses as a subroutine, is 'convert-standard-filename'. -- Function: convert-standard-filename filename This function returns a file name based on FILENAME, which fits the conventions of the current operating system. On GNU and Unix systems, this simply returns FILENAME. On other operating systems, it may enforce system-specific file name conventions; for example, on MS-DOS this function performs a variety of changes to enforce MS-DOS file name limitations, including converting any leading '.' to '_' and truncating to three characters after the '.'. The recommended way to use this function is to specify a name which fits the conventions of GNU and Unix systems, and pass it to 'convert-standard-filename'. File: elisp.info, Node: Contents of Directories, Next: Create/Delete Dirs, Prev: File Names, Up: Files 25.9 Contents of Directories ============================ A directory is a kind of file that contains other files entered under various names. Directories are a feature of the file system. Emacs can list the names of the files in a directory as a Lisp list, or display the names in a buffer using the 'ls' shell command. In the latter case, it can optionally display information about each file, depending on the options passed to the 'ls' command. -- Function: directory-files directory &optional full-name match-regexp nosort This function returns a list of the names of the files in the directory DIRECTORY. By default, the list is in alphabetical order. If FULL-NAME is non-'nil', the function returns the files' absolute file names. Otherwise, it returns the names relative to the specified directory. If MATCH-REGEXP is non-'nil', this function returns only those file names that contain a match for that regular expression--the other file names are excluded from the list. On case-insensitive filesystems, the regular expression matching is case-insensitive. If NOSORT is non-'nil', 'directory-files' does not sort the list, so you get the file names in no particular order. Use this if you want the utmost possible speed and don't care what order the files are processed in. If the order of processing is visible to the user, then the user will probably be happier if you do sort the names. (directory-files "~lewis") => ("#foo#" "#foo.el#" "." ".." "dired-mods.el" "files.texi" "files.texi.~1~") An error is signaled if DIRECTORY is not the name of a directory that can be read. -- Function: directory-files-and-attributes directory &optional full-name match-regexp nosort id-format This is similar to 'directory-files' in deciding which files to report on and how to report their names. However, instead of returning a list of file names, it returns for each file a list '(FILENAME . ATTRIBUTES)', where ATTRIBUTES is what 'file-attributes' would return for that file. The optional argument ID-FORMAT has the same meaning as the corresponding argument to 'file-attributes' (*note Definition of file-attributes::). -- Function: file-expand-wildcards pattern &optional full This function expands the wildcard pattern PATTERN, returning a list of file names that match it. If PATTERN is written as an absolute file name, the values are absolute also. If PATTERN is written as a relative file name, it is interpreted relative to the current default directory. The file names returned are normally also relative to the current default directory. However, if FULL is non-'nil', they are absolute. -- Function: insert-directory file switches &optional wildcard full-directory-p This function inserts (in the current buffer) a directory listing for directory FILE, formatted with 'ls' according to SWITCHES. It leaves point after the inserted text. SWITCHES may be a string of options, or a list of strings representing individual options. The argument FILE may be either a directory name or a file specification including wildcard characters. If WILDCARD is non-'nil', that means treat FILE as a file specification with wildcards. If FULL-DIRECTORY-P is non-'nil', that means the directory listing is expected to show the full contents of a directory. You should specify 't' when FILE is a directory and switches do not contain '-d'. (The '-d' option to 'ls' says to describe a directory itself as a file, rather than showing its contents.) On most systems, this function works by running a directory listing program whose name is in the variable 'insert-directory-program'. If WILDCARD is non-'nil', it also runs the shell specified by 'shell-file-name', to expand the wildcards. MS-DOS and MS-Windows systems usually lack the standard Unix program 'ls', so this function emulates the standard Unix program 'ls' with Lisp code. As a technical detail, when SWITCHES contains the long '--dired' option, 'insert-directory' treats it specially, for the sake of dired. However, the normally equivalent short '-D' option is just passed on to 'insert-directory-program', as any other option. -- Variable: insert-directory-program This variable's value is the program to run to generate a directory listing for the function 'insert-directory'. It is ignored on systems which generate the listing with Lisp code. File: elisp.info, Node: Create/Delete Dirs, Next: Magic File Names, Prev: Contents of Directories, Up: Files 25.10 Creating, Copying and Deleting Directories ================================================ Most Emacs Lisp file-manipulation functions get errors when used on files that are directories. For example, you cannot delete a directory with 'delete-file'. These special functions exist to create and delete directories. -- Command: make-directory dirname &optional parents This command creates a directory named DIRNAME. If PARENTS is non-'nil', as is always the case in an interactive call, that means to create the parent directories first, if they don't already exist. 'mkdir' is an alias for this. -- Command: copy-directory dirname newname &optional keep-time parents copy-contents This command copies the directory named DIRNAME to NEWNAME. If NEWNAME names an existing directory, DIRNAME will be copied to a subdirectory there. It always sets the file modes of the copied files to match the corresponding original file. The third argument KEEP-TIME non-'nil' means to preserve the modification time of the copied files. A prefix arg makes KEEP-TIME non-'nil'. The fourth argument PARENTS says whether to create parent directories if they don't exist. Interactively, this happens by default. The fifth argument COPY-CONTENTS, if non-'nil', means to copy the contents of DIRNAME directly into NEWNAME if the latter is an existing directory, instead of copying DIRNAME into it as a subdirectory. -- Command: delete-directory dirname &optional recursive trash This command deletes the directory named DIRNAME. The function 'delete-file' does not work for files that are directories; you must use 'delete-directory' for them. If RECURSIVE is 'nil', and the directory contains any files, 'delete-directory' signals an error. 'delete-directory' only follows symbolic links at the level of parent directories. If the optional argument TRASH is non-'nil' and the variable 'delete-by-moving-to-trash' is non-'nil', this command moves the file into the system Trash instead of deleting it. *Note Miscellaneous File Operations: (emacs)Misc File Ops. When called interactively, TRASH is 't' if no prefix argument is given, and 'nil' otherwise. File: elisp.info, Node: Magic File Names, Next: Format Conversion, Prev: Create/Delete Dirs, Up: Files 25.11 Making Certain File Names "Magic" ======================================= You can implement special handling for certain file names. This is called making those names "magic". The principal use for this feature is in implementing access to remote files (*note Remote Files: (emacs)Remote Files.). To define a kind of magic file name, you must supply a regular expression to define the class of names (all those that match the regular expression), plus a handler that implements all the primitive Emacs file operations for file names that match. The variable 'file-name-handler-alist' holds a list of handlers, together with regular expressions that determine when to apply each handler. Each element has this form: (REGEXP . HANDLER) All the Emacs primitives for file access and file name transformation check the given file name against 'file-name-handler-alist'. If the file name matches REGEXP, the primitives handle that file by calling HANDLER. The first argument given to HANDLER is the name of the primitive, as a symbol; the remaining arguments are the arguments that were passed to that primitive. (The first of these arguments is most often the file name itself.) For example, if you do this: (file-exists-p FILENAME) and FILENAME has handler HANDLER, then HANDLER is called like this: (funcall HANDLER 'file-exists-p FILENAME) When a function takes two or more arguments that must be file names, it checks each of those names for a handler. For example, if you do this: (expand-file-name FILENAME DIRNAME) then it checks for a handler for FILENAME and then for a handler for DIRNAME. In either case, the HANDLER is called like this: (funcall HANDLER 'expand-file-name FILENAME DIRNAME) The HANDLER then needs to figure out whether to handle FILENAME or DIRNAME. If the specified file name matches more than one handler, the one whose match starts last in the file name gets precedence. This rule is chosen so that handlers for jobs such as uncompression are handled first, before handlers for jobs such as remote file access. Here are the operations that a magic file name handler gets to handle: 'access-file', 'add-name-to-file', 'byte-compiler-base-file-name', 'copy-directory', 'copy-file', 'delete-directory', 'delete-file', 'diff-latest-backup-file', 'directory-file-name', 'directory-files', 'directory-files-and-attributes', 'dired-compress-file', 'dired-uncache', 'expand-file-name', 'file-accessible-directory-p', 'file-attributes', 'file-directory-p', 'file-executable-p', 'file-exists-p', 'file-local-copy', 'file-remote-p', 'file-modes', 'file-name-all-completions', 'file-name-as-directory', 'file-name-completion', 'file-name-directory', 'file-name-nondirectory', 'file-name-sans-versions', 'file-newer-than-file-p', 'file-ownership-preserved-p', 'file-readable-p', 'file-regular-p', 'file-in-directory-p', 'file-symlink-p', 'file-truename', 'file-writable-p', 'file-equal-p', 'find-backup-file-name', 'get-file-buffer', 'insert-directory', 'insert-file-contents', 'load', 'make-auto-save-file-name', 'make-directory', 'make-directory-internal', 'make-symbolic-link', 'process-file', 'rename-file', 'set-file-modes', 'set-file-times', 'set-visited-file-modtime', 'shell-command', 'start-file-process', 'substitute-in-file-name', 'unhandled-file-name-directory', 'vc-registered', 'verify-visited-file-modtime', 'write-region'. Handlers for 'insert-file-contents' typically need to clear the buffer's modified flag, with '(set-buffer-modified-p nil)', if the VISIT argument is non-'nil'. This also has the effect of unlocking the buffer if it is locked. The handler function must handle all of the above operations, and possibly others to be added in the future. It need not implement all these operations itself--when it has nothing special to do for a certain operation, it can reinvoke the primitive, to handle the operation "in the usual way". It should always reinvoke the primitive for an operation it does not recognize. Here's one way to do this: (defun my-file-handler (operation &rest args) ;; First check for the specific operations ;; that we have special handling for. (cond ((eq operation 'insert-file-contents) ...) ((eq operation 'write-region) ...) ... ;; Handle any operation we don't know about. (t (let ((inhibit-file-name-handlers (cons 'my-file-handler (and (eq inhibit-file-name-operation operation) inhibit-file-name-handlers))) (inhibit-file-name-operation operation)) (apply operation args))))) When a handler function decides to call the ordinary Emacs primitive for the operation at hand, it needs to prevent the primitive from calling the same handler once again, thus leading to an infinite recursion. The example above shows how to do this, with the variables 'inhibit-file-name-handlers' and 'inhibit-file-name-operation'. Be careful to use them exactly as shown above; the details are crucial for proper behavior in the case of multiple handlers, and for operations that have two file names that may each have handlers. Handlers that don't really do anything special for actual access to the file--such as the ones that implement completion of host names for remote file names--should have a non-'nil' 'safe-magic' property. For instance, Emacs normally "protects" directory names it finds in 'PATH' from becoming magic, if they look like magic file names, by prefixing them with '/:'. But if the handler that would be used for them has a non-'nil' 'safe-magic' property, the '/:' is not added. A file name handler can have an 'operations' property to declare which operations it handles in a nontrivial way. If this property has a non-'nil' value, it should be a list of operations; then only those operations will call the handler. This avoids inefficiency, but its main purpose is for autoloaded handler functions, so that they won't be loaded except when they have real work to do. Simply deferring all operations to the usual primitives does not work. For instance, if the file name handler applies to 'file-exists-p', then it must handle 'load' itself, because the usual 'load' code won't work properly in that case. However, if the handler uses the 'operations' property to say it doesn't handle 'file-exists-p', then it need not handle 'load' nontrivially. -- Variable: inhibit-file-name-handlers This variable holds a list of handlers whose use is presently inhibited for a certain operation. -- Variable: inhibit-file-name-operation The operation for which certain handlers are presently inhibited. -- Function: find-file-name-handler file operation This function returns the handler function for file name FILE, or 'nil' if there is none. The argument OPERATION should be the operation to be performed on the file--the value you will pass to the handler as its first argument when you call it. If OPERATION equals 'inhibit-file-name-operation', or if it is not found in the 'operations' property of the handler, this function returns 'nil'. -- Function: file-local-copy filename This function copies file FILENAME to an ordinary non-magic file on the local machine, if it isn't on the local machine already. Magic file names should handle the 'file-local-copy' operation if they refer to files on other machines. A magic file name that is used for other purposes than remote file access should not handle 'file-local-copy'; then this function will treat the file as local. If FILENAME is local, whether magic or not, this function does nothing and returns 'nil'. Otherwise it returns the file name of the local copy file. -- Function: file-remote-p filename &optional identification connected This function tests whether FILENAME is a remote file. If FILENAME is local (not remote), the return value is 'nil'. If FILENAME is indeed remote, the return value is a string that identifies the remote system. This identifier string can include a host name and a user name, as well as characters designating the method used to access the remote system. For example, the remote identifier string for the filename '/sudo::/some/file' is '/sudo:root@localhost:'. If 'file-remote-p' returns the same identifier for two different filenames, that means they are stored on the same file system and can be accessed locally with respect to each other. This means, for example, that it is possible to start a remote process accessing both files at the same time. Implementers of file handlers need to ensure this principle is valid. IDENTIFICATION specifies which part of the identifier shall be returned as string. IDENTIFICATION can be the symbol 'method', 'user' or 'host'; any other value is handled like 'nil' and means to return the complete identifier string. In the example above, the remote 'user' identifier string would be 'root'. If CONNECTED is non-'nil', this function returns 'nil' even if FILENAME is remote, if Emacs has no network connection to its host. This is useful when you want to avoid the delay of making connections when they don't exist. -- Function: unhandled-file-name-directory filename This function returns the name of a directory that is not magic. It uses the directory part of FILENAME if that is not magic. For a magic file name, it invokes the file name handler, which therefore decides what value to return. If FILENAME is not accessible from a local process, then the file name handler should indicate it by returning 'nil'. This is useful for running a subprocess; every subprocess must have a non-magic directory to serve as its current directory, and this function is a good way to come up with one. -- User Option: remote-file-name-inhibit-cache The attributes of remote files can be cached for better performance. If they are changed outside of Emacs's control, the cached values become invalid, and must be reread. When this variable is set to 'nil', cached values are never expired. Use this setting with caution, only if you are sure nothing other than Emacs ever changes the remote files. If it is set to 't', cached values are never used. This is the safest value, but could result in performance degradation. A compromise is to set it to a positive number. This means that cached values are used for that amount of seconds since they were cached. If a remote file is checked regularly, it might be a good idea to let-bind this variable to a value less than the time period between consecutive checks. For example: (defun display-time-file-nonempty-p (file) (let ((remote-file-name-inhibit-cache (- display-time-interval 5))) (and (file-exists-p file) (< 0 (nth 7 (file-attributes (file-chase-links file))))))) File: elisp.info, Node: Format Conversion, Prev: Magic File Names, Up: Files 25.12 File Format Conversion ============================ Emacs performs several steps to convert the data in a buffer (text, text properties, and possibly other information) to and from a representation suitable for storing into a file. This section describes the fundamental functions that perform this "format conversion", namely 'insert-file-contents' for reading a file into a buffer, and 'write-region' for writing a buffer into a file. * Menu: * Overview: Format Conversion Overview. 'insert-file-contents' and 'write-region'. * Round-Trip: Format Conversion Round-Trip. Using 'format-alist'. * Piecemeal: Format Conversion Piecemeal. Specifying non-paired conversion. File: elisp.info, Node: Format Conversion Overview, Next: Format Conversion Round-Trip, Up: Format Conversion 25.12.1 Overview ---------------- The function 'insert-file-contents': * initially, inserts bytes from the file into the buffer; * decodes bytes to characters as appropriate; * processes formats as defined by entries in 'format-alist'; and * calls functions in 'after-insert-file-functions'. The function 'write-region': * initially, calls functions in 'write-region-annotate-functions'; * processes formats as defined by entries in 'format-alist'; * encodes characters to bytes as appropriate; and * modifies the file with the bytes. This shows the symmetry of the lowest-level operations; reading and writing handle things in opposite order. The rest of this section describes the two facilities surrounding the three variables named above, as well as some related functions. *note Coding Systems::, for details on character encoding and decoding. File: elisp.info, Node: Format Conversion Round-Trip, Next: Format Conversion Piecemeal, Prev: Format Conversion Overview, Up: Format Conversion 25.12.2 Round-Trip Specification -------------------------------- The most general of the two facilities is controlled by the variable 'format-alist', a list of "file format" specifications, which describe textual representations used in files for the data in an Emacs buffer. The descriptions for reading and writing are paired, which is why we call this "round-trip" specification (*note Format Conversion Piecemeal::, for non-paired specification). -- Variable: format-alist This list contains one format definition for each defined file format. Each format definition is a list of this form: (NAME DOC-STRING REGEXP FROM-FN TO-FN MODIFY MODE-FN PRESERVE) Here is what the elements in a format definition mean: NAME The name of this format. DOC-STRING A documentation string for the format. REGEXP A regular expression which is used to recognize files represented in this format. If 'nil', the format is never applied automatically. FROM-FN A shell command or function to decode data in this format (to convert file data into the usual Emacs data representation). A shell command is represented as a string; Emacs runs the command as a filter to perform the conversion. If FROM-FN is a function, it is called with two arguments, BEGIN and END, which specify the part of the buffer it should convert. It should convert the text by editing it in place. Since this can change the length of the text, FROM-FN should return the modified end position. One responsibility of FROM-FN is to make sure that the beginning of the file no longer matches REGEXP. Otherwise it is likely to get called again. TO-FN A shell command or function to encode data in this format--that is, to convert the usual Emacs data representation into this format. If TO-FN is a string, it is a shell command; Emacs runs the command as a filter to perform the conversion. If TO-FN is a function, it is called with three arguments: BEGIN and END, which specify the part of the buffer it should convert, and BUFFER, which specifies which buffer. There are two ways it can do the conversion: * By editing the buffer in place. In this case, TO-FN should return the end-position of the range of text, as modified. * By returning a list of annotations. This is a list of elements of the form '(POSITION . STRING)', where POSITION is an integer specifying the relative position in the text to be written, and STRING is the annotation to add there. The list must be sorted in order of position when TO-FN returns it. When 'write-region' actually writes the text from the buffer to the file, it intermixes the specified annotations at the corresponding positions. All this takes place without modifying the buffer. MODIFY A flag, 't' if the encoding function modifies the buffer, and 'nil' if it works by returning a list of annotations. MODE-FN A minor-mode function to call after visiting a file converted from this format. The function is called with one argument, the integer 1; that tells a minor-mode function to enable the mode. PRESERVE A flag, 't' if 'format-write-file' should not remove this format from 'buffer-file-format'. The function 'insert-file-contents' automatically recognizes file formats when it reads the specified file. It checks the text of the beginning of the file against the regular expressions of the format definitions, and if it finds a match, it calls the decoding function for that format. Then it checks all the known formats over again. It keeps checking them until none of them is applicable. Visiting a file, with 'find-file-noselect' or the commands that use it, performs conversion likewise (because it calls 'insert-file-contents'); it also calls the mode function for each format that it decodes. It stores a list of the format names in the buffer-local variable 'buffer-file-format'. -- Variable: buffer-file-format This variable states the format of the visited file. More precisely, this is a list of the file format names that were decoded in the course of visiting the current buffer's file. It is always buffer-local in all buffers. When 'write-region' writes data into a file, it first calls the encoding functions for the formats listed in 'buffer-file-format', in the order of appearance in the list. -- Command: format-write-file file format &optional confirm This command writes the current buffer contents into the file FILE in a format based on FORMAT, which is a list of format names. It constructs the actual format starting from FORMAT, then appending any elements from the value of 'buffer-file-format' with a non-'nil' PRESERVE flag (see above), if they are not already present in FORMAT. It then updates 'buffer-file-format' with this format, making it the default for future saves. Except for the FORMAT argument, this command is similar to 'write-file'. In particular, CONFIRM has the same meaning and interactive treatment as the corresponding argument to 'write-file'. *Note Definition of write-file::. -- Command: format-find-file file format This command finds the file FILE, converting it according to format FORMAT. It also makes FORMAT the default if the buffer is saved later. The argument FORMAT is a list of format names. If FORMAT is 'nil', no conversion takes place. Interactively, typing just <RET> for FORMAT specifies 'nil'. -- Command: format-insert-file file format &optional beg end This command inserts the contents of file FILE, converting it according to format FORMAT. If BEG and END are non-'nil', they specify which part of the file to read, as in 'insert-file-contents' (*note Reading from Files::). The return value is like what 'insert-file-contents' returns: a list of the absolute file name and the length of the data inserted (after conversion). The argument FORMAT is a list of format names. If FORMAT is 'nil', no conversion takes place. Interactively, typing just <RET> for FORMAT specifies 'nil'. -- Variable: buffer-auto-save-file-format This variable specifies the format to use for auto-saving. Its value is a list of format names, just like the value of 'buffer-file-format'; however, it is used instead of 'buffer-file-format' for writing auto-save files. If the value is 't', the default, auto-saving uses the same format as a regular save in the same buffer. This variable is always buffer-local in all buffers. File: elisp.info, Node: Format Conversion Piecemeal, Prev: Format Conversion Round-Trip, Up: Format Conversion 25.12.3 Piecemeal Specification ------------------------------- In contrast to the round-trip specification described in the previous subsection (*note Format Conversion Round-Trip::), you can use the variables 'after-insert-file-functions' and 'write-region-annotate-functions' to separately control the respective reading and writing conversions. Conversion starts with one representation and produces another representation. When there is only one conversion to do, there is no conflict about what to start with. However, when there are multiple conversions involved, conflict may arise when two conversions need to start with the same data. This situation is best understood in the context of converting text properties during 'write-region'. For example, the character at position 42 in a buffer is 'X' with a text property 'foo'. If the conversion for 'foo' is done by inserting into the buffer, say, 'FOO:', then that changes the character at position 42 from 'X' to 'F'. The next conversion will start with the wrong data straight away. To avoid conflict, cooperative conversions do not modify the buffer, but instead specify "annotations", a list of elements of the form '(POSITION . STRING)', sorted in order of increasing POSITION. If there is more than one conversion, 'write-region' merges their annotations destructively into one sorted list. Later, when the text from the buffer is actually written to the file, it intermixes the specified annotations at the corresponding positions. All this takes place without modifying the buffer. In contrast, when reading, the annotations intermixed with the text are handled immediately. 'insert-file-contents' sets point to the beginning of some text to be converted, then calls the conversion functions with the length of that text. These functions should always return with point at the beginning of the inserted text. This approach makes sense for reading because annotations removed by the first converter can't be mistakenly processed by a later converter. Each conversion function should scan for the annotations it recognizes, remove the annotation, modify the buffer text (to set a text property, for example), and return the updated length of the text, as it stands after those changes. The value returned by one function becomes the argument to the next function. -- Variable: write-region-annotate-functions A list of functions for 'write-region' to call. Each function in the list is called with two arguments: the start and end of the region to be written. These functions should not alter the contents of the buffer. Instead, they should return annotations. As a special case, a function may return with a different buffer current. Emacs takes this to mean that the current buffer contains altered text to be output. It therefore changes the START and END arguments of the 'write-region' call, giving them the values of 'point-min' and 'point-max' in the new buffer, respectively. It also discards all previous annotations, because they should have been dealt with by this function. -- Variable: write-region-post-annotation-function The value of this variable, if non-'nil', should be a function. This function is called, with no arguments, after 'write-region' has completed. If any function in 'write-region-annotate-functions' returns with a different buffer current, Emacs calls 'write-region-post-annotation-function' more than once. Emacs calls it with the last buffer that was current, and again with the buffer before that, and so on back to the original buffer. Thus, a function in 'write-region-annotate-functions' can create a buffer, give this variable the local value of 'kill-buffer' in that buffer, set up the buffer with altered text, and make the buffer current. The buffer will be killed after 'write-region' is done. -- Variable: after-insert-file-functions Each function in this list is called by 'insert-file-contents' with one argument, the number of characters inserted, and with point at the beginning of the inserted text. Each function should leave point unchanged, and return the new character count describing the inserted text as modified by the function. We invite users to write Lisp programs to store and retrieve text properties in files, using these hooks, and thus to experiment with various data formats and find good ones. Eventually we hope users will produce good, general extensions we can install in Emacs. We suggest not trying to handle arbitrary Lisp objects as text property names or values--because a program that general is probably difficult to write, and slow. Instead, choose a set of possible data types that are reasonably flexible, and not too hard to encode. File: elisp.info, Node: Backups and Auto-Saving, Next: Buffers, Prev: Files, Up: Top 26 Backups and Auto-Saving ************************** Backup files and auto-save files are two methods by which Emacs tries to protect the user from the consequences of crashes or of the user's own errors. Auto-saving preserves the text from earlier in the current editing session; backup files preserve file contents prior to the current session. * Menu: * Backup Files:: How backup files are made; how their names are chosen. * Auto-Saving:: How auto-save files are made; how their names are chosen. * Reverting:: 'revert-buffer', and how to customize what it does. File: elisp.info, Node: Backup Files, Next: Auto-Saving, Up: Backups and Auto-Saving 26.1 Backup Files ================= A "backup file" is a copy of the old contents of a file you are editing. Emacs makes a backup file the first time you save a buffer into its visited file. Thus, normally, the backup file contains the contents of the file as it was before the current editing session. The contents of the backup file normally remain unchanged once it exists. Backups are usually made by renaming the visited file to a new name. Optionally, you can specify that backup files should be made by copying the visited file. This choice makes a difference for files with multiple names; it also can affect whether the edited file remains owned by the original owner or becomes owned by the user editing it. By default, Emacs makes a single backup file for each file edited. You can alternatively request numbered backups; then each new backup file gets a new name. You can delete old numbered backups when you don't want them any more, or Emacs can delete them automatically. * Menu: * Making Backups:: How Emacs makes backup files, and when. * Rename or Copy:: Two alternatives: renaming the old file or copying it. * Numbered Backups:: Keeping multiple backups for each source file. * Backup Names:: How backup file names are computed; customization. File: elisp.info, Node: Making Backups, Next: Rename or Copy, Up: Backup Files 26.1.1 Making Backup Files -------------------------- -- Function: backup-buffer This function makes a backup of the file visited by the current buffer, if appropriate. It is called by 'save-buffer' before saving the buffer the first time. If a backup was made by renaming, the return value is a cons cell of the form (MODES CONTEXT BACKUPNAME), where MODES are the mode bits of the original file, as returned by 'file-modes' (*note Other Information about Files: File Attributes.), CONTEXT is a list describing the original file's SELinux context (*note File Attributes::), and BACKUPNAME is the name of the backup. In all other cases, that is, if a backup was made by copying or if no backup was made, this function returns 'nil'. -- Variable: buffer-backed-up This buffer-local variable says whether this buffer's file has been backed up on account of this buffer. If it is non-'nil', the backup file has been written. Otherwise, the file should be backed up when it is next saved (if backups are enabled). This is a permanent local; 'kill-all-local-variables' does not alter it. -- User Option: make-backup-files This variable determines whether or not to make backup files. If it is non-'nil', then Emacs creates a backup of each file when it is saved for the first time--provided that 'backup-inhibited' is 'nil' (see below). The following example shows how to change the 'make-backup-files' variable only in the Rmail buffers and not elsewhere. Setting it 'nil' stops Emacs from making backups of these files, which may save disk space. (You would put this code in your init file.) (add-hook 'rmail-mode-hook (lambda () (set (make-local-variable 'make-backup-files) nil))) -- Variable: backup-enable-predicate This variable's value is a function to be called on certain occasions to decide whether a file should have backup files. The function receives one argument, an absolute file name to consider. If the function returns 'nil', backups are disabled for that file. Otherwise, the other variables in this section say whether and how to make backups. The default value is 'normal-backup-enable-predicate', which checks for files in 'temporary-file-directory' and 'small-temporary-file-directory'. -- Variable: backup-inhibited If this variable is non-'nil', backups are inhibited. It records the result of testing 'backup-enable-predicate' on the visited file name. It can also coherently be used by other mechanisms that inhibit backups based on which file is visited. For example, VC sets this variable non-'nil' to prevent making backups for files managed with a version control system. This is a permanent local, so that changing the major mode does not lose its value. Major modes should not set this variable--they should set 'make-backup-files' instead. -- User Option: backup-directory-alist This variable's value is an alist of filename patterns and backup directory names. Each element looks like (REGEXP . DIRECTORY) Backups of files with names matching REGEXP will be made in DIRECTORY. DIRECTORY may be relative or absolute. If it is absolute, so that all matching files are backed up into the same directory, the file names in this directory will be the full name of the file backed up with all directory separators changed to '!' to prevent clashes. This will not work correctly if your filesystem truncates the resulting name. For the common case of all backups going into one directory, the alist should contain a single element pairing '"."' with the appropriate directory name. If this variable is 'nil' (the default), or it fails to match a filename, the backup is made in the original file's directory. On MS-DOS filesystems without long names this variable is always ignored. -- User Option: make-backup-file-name-function This variable's value is a function to use for making backups instead of the default 'make-backup-file-name'. A value of 'nil' gives the default 'make-backup-file-name' behavior. *Note Naming Backup Files: Backup Names. This could be buffer-local to do something special for specific files. If you define it, you may need to change 'backup-file-name-p' and 'file-name-sans-versions' too. File: elisp.info, Node: Rename or Copy, Next: Numbered Backups, Prev: Making Backups, Up: Backup Files 26.1.2 Backup by Renaming or by Copying? ---------------------------------------- There are two ways that Emacs can make a backup file: * Emacs can rename the original file so that it becomes a backup file, and then write the buffer being saved into a new file. After this procedure, any other names (i.e., hard links) of the original file now refer to the backup file. The new file is owned by the user doing the editing, and its group is the default for new files written by the user in that directory. * Emacs can copy the original file into a backup file, and then overwrite the original file with new contents. After this procedure, any other names (i.e., hard links) of the original file continue to refer to the current (updated) version of the file. The file's owner and group will be unchanged. The first method, renaming, is the default. The variable 'backup-by-copying', if non-'nil', says to use the second method, which is to copy the original file and overwrite it with the new buffer contents. The variable 'file-precious-flag', if non-'nil', also has this effect (as a sideline of its main significance). *Note Saving Buffers::. -- User Option: backup-by-copying If this variable is non-'nil', Emacs always makes backup files by copying. The default is 'nil'. The following three variables, when non-'nil', cause the second method to be used in certain special cases. They have no effect on the treatment of files that don't fall into the special cases. -- User Option: backup-by-copying-when-linked If this variable is non-'nil', Emacs makes backups by copying for files with multiple names (hard links). The default is 'nil'. This variable is significant only if 'backup-by-copying' is 'nil', since copying is always used when that variable is non-'nil'. -- User Option: backup-by-copying-when-mismatch If this variable is non-'nil' (the default), Emacs makes backups by copying in cases where renaming would change either the owner or the group of the file. The value has no effect when renaming would not alter the owner or group of the file; that is, for files which are owned by the user and whose group matches the default for a new file created there by the user. This variable is significant only if 'backup-by-copying' is 'nil', since copying is always used when that variable is non-'nil'. -- User Option: backup-by-copying-when-privileged-mismatch This variable, if non-'nil', specifies the same behavior as 'backup-by-copying-when-mismatch', but only for certain user-id values: namely, those less than or equal to a certain number. You set this variable to that number. Thus, if you set 'backup-by-copying-when-privileged-mismatch' to 0, backup by copying is done for the superuser only, when necessary to prevent a change in the owner of the file. The default is 200. File: elisp.info, Node: Numbered Backups, Next: Backup Names, Prev: Rename or Copy, Up: Backup Files 26.1.3 Making and Deleting Numbered Backup Files ------------------------------------------------ If a file's name is 'foo', the names of its numbered backup versions are 'foo.~V~', for various integers V, like this: 'foo.~1~', 'foo.~2~', 'foo.~3~', ..., 'foo.~259~', and so on. -- User Option: version-control This variable controls whether to make a single non-numbered backup file or multiple numbered backups. 'nil' Make numbered backups if the visited file already has numbered backups; otherwise, do not. This is the default. 'never' Do not make numbered backups. ANYTHING ELSE Make numbered backups. The use of numbered backups ultimately leads to a large number of backup versions, which must then be deleted. Emacs can do this automatically or it can ask the user whether to delete them. -- User Option: kept-new-versions The value of this variable is the number of newest versions to keep when a new numbered backup is made. The newly made backup is included in the count. The default value is 2. -- User Option: kept-old-versions The value of this variable is the number of oldest versions to keep when a new numbered backup is made. The default value is 2. If there are backups numbered 1, 2, 3, 5, and 7, and both of these variables have the value 2, then the backups numbered 1 and 2 are kept as old versions and those numbered 5 and 7 are kept as new versions; backup version 3 is excess. The function 'find-backup-file-name' (*note Backup Names::) is responsible for determining which backup versions to delete, but does not delete them itself. -- User Option: delete-old-versions If this variable is 't', then saving a file deletes excess backup versions silently. If it is 'nil', that means to ask for confirmation before deleting excess backups. Otherwise, they are not deleted at all. -- User Option: dired-kept-versions This variable specifies how many of the newest backup versions to keep in the Dired command '.' ('dired-clean-directory'). That's the same thing 'kept-new-versions' specifies when you make a new backup file. The default is 2. File: elisp.info, Node: Backup Names, Prev: Numbered Backups, Up: Backup Files 26.1.4 Naming Backup Files -------------------------- The functions in this section are documented mainly because you can customize the naming conventions for backup files by redefining them. If you change one, you probably need to change the rest. -- Function: backup-file-name-p filename This function returns a non-'nil' value if FILENAME is a possible name for a backup file. It just checks the name, not whether a file with the name FILENAME exists. (backup-file-name-p "foo") => nil (backup-file-name-p "foo~") => 3 The standard definition of this function is as follows: (defun backup-file-name-p (file) "Return non-nil if FILE is a backup file \ name (numeric or not)..." (string-match "~\\'" file)) Thus, the function returns a non-'nil' value if the file name ends with a '~'. (We use a backslash to split the documentation string's first line into two lines in the text, but produce just one line in the string itself.) This simple expression is placed in a separate function to make it easy to redefine for customization. -- Function: make-backup-file-name filename This function returns a string that is the name to use for a non-numbered backup file for file FILENAME. On Unix, this is just FILENAME with a tilde appended. The standard definition of this function, on most operating systems, is as follows: (defun make-backup-file-name (file) "Create the non-numeric backup file name for FILE..." (concat file "~")) You can change the backup-file naming convention by redefining this function. The following example redefines 'make-backup-file-name' to prepend a '.' in addition to appending a tilde: (defun make-backup-file-name (filename) (expand-file-name (concat "." (file-name-nondirectory filename) "~") (file-name-directory filename))) (make-backup-file-name "backups.texi") => ".backups.texi~" Some parts of Emacs, including some Dired commands, assume that backup file names end with '~'. If you do not follow that convention, it will not cause serious problems, but these commands may give less-than-desirable results. -- Function: find-backup-file-name filename This function computes the file name for a new backup file for FILENAME. It may also propose certain existing backup files for deletion. 'find-backup-file-name' returns a list whose CAR is the name for the new backup file and whose CDR is a list of backup files whose deletion is proposed. The value can also be 'nil', which means not to make a backup. Two variables, 'kept-old-versions' and 'kept-new-versions', determine which backup versions should be kept. This function keeps those versions by excluding them from the CDR of the value. *Note Numbered Backups::. In this example, the value says that '~rms/foo.~5~' is the name to use for the new backup file, and '~rms/foo.~3~' is an "excess" version that the caller should consider deleting now. (find-backup-file-name "~rms/foo") => ("~rms/foo.~5~" "~rms/foo.~3~") -- Function: file-newest-backup filename This function returns the name of the most recent backup file for FILENAME, or 'nil' if that file has no backup files. Some file comparison commands use this function so that they can automatically compare a file with its most recent backup. File: elisp.info, Node: Auto-Saving, Next: Reverting, Prev: Backup Files, Up: Backups and Auto-Saving 26.2 Auto-Saving ================ Emacs periodically saves all files that you are visiting; this is called "auto-saving". Auto-saving prevents you from losing more than a limited amount of work if the system crashes. By default, auto-saves happen every 300 keystrokes, or after around 30 seconds of idle time. *Note Auto Save: (emacs)Auto Save, for information on auto-save for users. Here we describe the functions used to implement auto-saving and the variables that control them. -- Variable: buffer-auto-save-file-name This buffer-local variable is the name of the file used for auto-saving the current buffer. It is 'nil' if the buffer should not be auto-saved. buffer-auto-save-file-name => "/xcssun/users/rms/lewis/#backups.texi#" -- Command: auto-save-mode arg This is the mode command for Auto Save mode, a buffer-local minor mode. When Auto Save mode is enabled, auto-saving is enabled in the buffer. The calling convention is the same as for other minor mode commands (*note Minor Mode Conventions::). Unlike most minor modes, there is no 'auto-save-mode' variable. Auto Save mode is enabled if 'buffer-auto-save-file-name' is non-'nil' and 'buffer-saved-size' (see below) is non-zero. -- Function: auto-save-file-name-p filename This function returns a non-'nil' value if FILENAME is a string that could be the name of an auto-save file. It assumes the usual naming convention for auto-save files: a name that begins and ends with hash marks ('#') is a possible auto-save file name. The argument FILENAME should not contain a directory part. (make-auto-save-file-name) => "/xcssun/users/rms/lewis/#backups.texi#" (auto-save-file-name-p "#backups.texi#") => 0 (auto-save-file-name-p "backups.texi") => nil The standard definition of this function is as follows: (defun auto-save-file-name-p (filename) "Return non-nil if FILENAME can be yielded by..." (string-match "^#.*#$" filename)) This function exists so that you can customize it if you wish to change the naming convention for auto-save files. If you redefine it, be sure to redefine the function 'make-auto-save-file-name' correspondingly. -- Function: make-auto-save-file-name This function returns the file name to use for auto-saving the current buffer. This is just the file name with hash marks ('#') prepended and appended to it. This function does not look at the variable 'auto-save-visited-file-name' (described below); callers of this function should check that variable first. (make-auto-save-file-name) => "/xcssun/users/rms/lewis/#backups.texi#" Here is a simplified version of the standard definition of this function: (defun make-auto-save-file-name () "Return file name to use for auto-saves \ of current buffer.." (if buffer-file-name (concat (file-name-directory buffer-file-name) "#" (file-name-nondirectory buffer-file-name) "#") (expand-file-name (concat "#%" (buffer-name) "#")))) This exists as a separate function so that you can redefine it to customize the naming convention for auto-save files. Be sure to change 'auto-save-file-name-p' in a corresponding way. -- User Option: auto-save-visited-file-name If this variable is non-'nil', Emacs auto-saves buffers in the files they are visiting. That is, the auto-save is done in the same file that you are editing. Normally, this variable is 'nil', so auto-save files have distinct names that are created by 'make-auto-save-file-name'. When you change the value of this variable, the new value does not take effect in an existing buffer until the next time auto-save mode is reenabled in it. If auto-save mode is already enabled, auto-saves continue to go in the same file name until 'auto-save-mode' is called again. -- Function: recent-auto-save-p This function returns 't' if the current buffer has been auto-saved since the last time it was read in or saved. -- Function: set-buffer-auto-saved This function marks the current buffer as auto-saved. The buffer will not be auto-saved again until the buffer text is changed again. The function returns 'nil'. -- User Option: auto-save-interval The value of this variable specifies how often to do auto-saving, in terms of number of input events. Each time this many additional input events are read, Emacs does auto-saving for all buffers in which that is enabled. Setting this to zero disables autosaving based on the number of characters typed. -- User Option: auto-save-timeout The value of this variable is the number of seconds of idle time that should cause auto-saving. Each time the user pauses for this long, Emacs does auto-saving for all buffers in which that is enabled. (If the current buffer is large, the specified timeout is multiplied by a factor that increases as the size increases; for a million-byte buffer, the factor is almost 4.) If the value is zero or 'nil', then auto-saving is not done as a result of idleness, only after a certain number of input events as specified by 'auto-save-interval'. -- Variable: auto-save-hook This normal hook is run whenever an auto-save is about to happen. -- User Option: auto-save-default If this variable is non-'nil', buffers that are visiting files have auto-saving enabled by default. Otherwise, they do not. -- Command: do-auto-save &optional no-message current-only This function auto-saves all buffers that need to be auto-saved. It saves all buffers for which auto-saving is enabled and that have been changed since the previous auto-save. If any buffers are auto-saved, 'do-auto-save' normally displays a message saying 'Auto-saving...' in the echo area while auto-saving is going on. However, if NO-MESSAGE is non-'nil', the message is inhibited. If CURRENT-ONLY is non-'nil', only the current buffer is auto-saved. -- Function: delete-auto-save-file-if-necessary &optional force This function deletes the current buffer's auto-save file if 'delete-auto-save-files' is non-'nil'. It is called every time a buffer is saved. Unless FORCE is non-'nil', this function only deletes the file if it was written by the current Emacs session since the last true save. -- User Option: delete-auto-save-files This variable is used by the function 'delete-auto-save-file-if-necessary'. If it is non-'nil', Emacs deletes auto-save files when a true save is done (in the visited file). This saves disk space and unclutters your directory. -- Function: rename-auto-save-file This function adjusts the current buffer's auto-save file name if the visited file name has changed. It also renames an existing auto-save file, if it was made in the current Emacs session. If the visited file name has not changed, this function does nothing. -- Variable: buffer-saved-size The value of this buffer-local variable is the length of the current buffer, when it was last read in, saved, or auto-saved. This is used to detect a substantial decrease in size, and turn off auto-saving in response. If it is -1, that means auto-saving is temporarily shut off in this buffer due to a substantial decrease in size. Explicitly saving the buffer stores a positive value in this variable, thus reenabling auto-saving. Turning auto-save mode off or on also updates this variable, so that the substantial decrease in size is forgotten. If it is -2, that means this buffer should disregard changes in buffer size; in particular, it should not shut off auto-saving temporarily due to changes in buffer size. -- Variable: auto-save-list-file-name This variable (if non-'nil') specifies a file for recording the names of all the auto-save files. Each time Emacs does auto-saving, it writes two lines into this file for each buffer that has auto-saving enabled. The first line gives the name of the visited file (it's empty if the buffer has none), and the second gives the name of the auto-save file. When Emacs exits normally, it deletes this file; if Emacs crashes, you can look in the file to find all the auto-save files that might contain work that was otherwise lost. The 'recover-session' command uses this file to find them. The default name for this file specifies your home directory and starts with '.saves-'. It also contains the Emacs process ID and the host name. -- User Option: auto-save-list-file-prefix After Emacs reads your init file, it initializes 'auto-save-list-file-name' (if you have not already set it non-'nil') based on this prefix, adding the host name and process ID. If you set this to 'nil' in your init file, then Emacs does not initialize 'auto-save-list-file-name'. File: elisp.info, Node: Reverting, Prev: Auto-Saving, Up: Backups and Auto-Saving 26.3 Reverting ============== If you have made extensive changes to a file and then change your mind about them, you can get rid of them by reading in the previous version of the file with the 'revert-buffer' command. *Note Reverting a Buffer: (emacs)Reverting. -- Command: revert-buffer &optional ignore-auto noconfirm preserve-modes This command replaces the buffer text with the text of the visited file on disk. This action undoes all changes since the file was visited or saved. By default, if the latest auto-save file is more recent than the visited file, and the argument IGNORE-AUTO is 'nil', 'revert-buffer' asks the user whether to use that auto-save instead. When you invoke this command interactively, IGNORE-AUTO is 't' if there is no numeric prefix argument; thus, the interactive default is not to check the auto-save file. Normally, 'revert-buffer' asks for confirmation before it changes the buffer; but if the argument NOCONFIRM is non-'nil', 'revert-buffer' does not ask for confirmation. Normally, this command reinitializes the buffer's major and minor modes using 'normal-mode'. But if PRESERVE-MODES is non-'nil', the modes remain unchanged. Reverting tries to preserve marker positions in the buffer by using the replacement feature of 'insert-file-contents'. If the buffer contents and the file contents are identical before the revert operation, reverting preserves all the markers. If they are not identical, reverting does change the buffer; in that case, it preserves the markers in the unchanged text (if any) at the beginning and end of the buffer. Preserving any additional markers would be problematical. -- Variable: revert-buffer-in-progress-p 'revert-buffer' binds this variable to a non-'nil' value while it is working. You can customize how 'revert-buffer' does its work by setting the variables described in the rest of this section. -- User Option: revert-without-query This variable holds a list of files that should be reverted without query. The value is a list of regular expressions. If the visited file name matches one of these regular expressions, and the file has changed on disk but the buffer is not modified, then 'revert-buffer' reverts the file without asking the user for confirmation. Some major modes customize 'revert-buffer' by making buffer-local bindings for these variables: -- Variable: revert-buffer-function The value of this variable is the function to use to revert this buffer. If non-'nil', it should be a function with two optional arguments to do the work of reverting. The two optional arguments, IGNORE-AUTO and NOCONFIRM, are the arguments that 'revert-buffer' received. If the value is 'nil', reverting works the usual way. Modes such as Dired mode, in which the text being edited does not consist of a file's contents but can be regenerated in some other fashion, can give this variable a buffer-local value that is a function to regenerate the contents. -- Variable: revert-buffer-insert-file-contents-function The value of this variable, if non-'nil', specifies the function to use to insert the updated contents when reverting this buffer. The function receives two arguments: first the file name to use; second, 't' if the user has asked to read the auto-save file. The reason for a mode to set this variable instead of 'revert-buffer-function' is to avoid duplicating or replacing the rest of what 'revert-buffer' does: asking for confirmation, clearing the undo list, deciding the proper major mode, and running the hooks listed below. -- Variable: before-revert-hook This normal hook is run by 'revert-buffer' before inserting the modified contents--but only if 'revert-buffer-function' is 'nil'. -- Variable: after-revert-hook This normal hook is run by 'revert-buffer' after inserting the modified contents--but only if 'revert-buffer-function' is 'nil'. -- Variable: buffer-stale-function The value of this variable, if non-'nil', specifies a function to call to check whether a non-file buffer needs reverting (*note (emacs)Supporting additional buffers::). File: elisp.info, Node: Buffers, Next: Windows, Prev: Backups and Auto-Saving, Up: Top 27 Buffers ********** A "buffer" is a Lisp object containing text to be edited. Buffers are used to hold the contents of files that are being visited; there may also be buffers that are not visiting files. While several buffers may exist at one time, only one buffer is designated the "current buffer" at any time. Most editing commands act on the contents of the current buffer. Each buffer, including the current buffer, may or may not be displayed in any windows. * Menu: * Buffer Basics:: What is a buffer? * Current Buffer:: Designating a buffer as current so that primitives will access its contents. * Buffer Names:: Accessing and changing buffer names. * Buffer File Name:: The buffer file name indicates which file is visited. * Buffer Modification:: A buffer is "modified" if it needs to be saved. * Modification Time:: Determining whether the visited file was changed "behind Emacs's back". * Read Only Buffers:: Modifying text is not allowed in a read-only buffer. * The Buffer List:: How to look at all the existing buffers. * Creating Buffers:: Functions that create buffers. * Killing Buffers:: Buffers exist until explicitly killed. * Indirect Buffers:: An indirect buffer shares text with some other buffer. * Swapping Text:: Swapping text between two buffers. * Buffer Gap:: The gap in the buffer. File: elisp.info, Node: Buffer Basics, Next: Current Buffer, Up: Buffers 27.1 Buffer Basics ================== A "buffer" is a Lisp object containing text to be edited. Buffers are used to hold the contents of files that are being visited; there may also be buffers that are not visiting files. Although several buffers normally exist, only one buffer is designated the "current buffer" at any time. Most editing commands act on the contents of the current buffer. Each buffer, including the current buffer, may or may not be displayed in any windows. Buffers in Emacs editing are objects that have distinct names and hold text that can be edited. Buffers appear to Lisp programs as a special data type. You can think of the contents of a buffer as a string that you can extend; insertions and deletions may occur in any part of the buffer. *Note Text::. A Lisp buffer object contains numerous pieces of information. Some of this information is directly accessible to the programmer through variables, while other information is accessible only through special-purpose functions. For example, the visited file name is directly accessible through a variable, while the value of point is accessible only through a primitive function. Buffer-specific information that is directly accessible is stored in "buffer-local" variable bindings, which are variable values that are effective only in a particular buffer. This feature allows each buffer to override the values of certain variables. Most major modes override variables such as 'fill-column' or 'comment-column' in this way. For more information about buffer-local variables and functions related to them, see *note Buffer-Local Variables::. For functions and variables related to visiting files in buffers, see *note Visiting Files:: and *note Saving Buffers::. For functions and variables related to the display of buffers in windows, see *note Buffers and Windows::. -- Function: bufferp object This function returns 't' if OBJECT is a buffer, 'nil' otherwise. File: elisp.info, Node: Current Buffer, Next: Buffer Names, Prev: Buffer Basics, Up: Buffers 27.2 The Current Buffer ======================= There are, in general, many buffers in an Emacs session. At any time, one of them is designated the "current buffer"--the buffer in which most editing takes place. Most of the primitives for examining or changing text operate implicitly on the current buffer (*note Text::). Normally, the buffer displayed in the selected window is the current buffer, but this is not always so: a Lisp program can temporarily designate any buffer as current in order to operate on its contents, without changing what is displayed on the screen. The most basic function for designating a current buffer is 'set-buffer'. -- Function: current-buffer This function returns the current buffer. (current-buffer) => #<buffer buffers.texi> -- Function: set-buffer buffer-or-name This function makes BUFFER-OR-NAME the current buffer. BUFFER-OR-NAME must be an existing buffer or the name of an existing buffer. The return value is the buffer made current. This function does not display the buffer in any window, so the user cannot necessarily see the buffer. But Lisp programs will now operate on it. When an editing command returns to the editor command loop, Emacs automatically calls 'set-buffer' on the buffer shown in the selected window. This is to prevent confusion: it ensures that the buffer that the cursor is in, when Emacs reads a command, is the buffer to which that command applies (*note Command Loop::). Thus, you should not use 'set-buffer' to switch visibly to a different buffer; for that, use the functions described in *note Switching Buffers::. When writing a Lisp function, do _not_ rely on this behavior of the command loop to restore the current buffer after an operation. Editing commands can also be called as Lisp functions by other programs, not just from the command loop; it is convenient for the caller if the subroutine does not change which buffer is current (unless, of course, that is the subroutine's purpose). To operate temporarily on another buffer, put the 'set-buffer' within a 'save-current-buffer' form. Here, as an example, is a simplified version of the command 'append-to-buffer': (defun append-to-buffer (buffer start end) "Append the text of the region to BUFFER." (interactive "BAppend to buffer: \nr") (let ((oldbuf (current-buffer))) (save-current-buffer (set-buffer (get-buffer-create buffer)) (insert-buffer-substring oldbuf start end)))) Here, we bind a local variable to record the current buffer, and then 'save-current-buffer' arranges to make it current again later. Next, 'set-buffer' makes the specified buffer current, and 'insert-buffer-substring' copies the string from the original buffer to the specified (and now current) buffer. Alternatively, we can use the 'with-current-buffer' macro: (defun append-to-buffer (buffer start end) "Append the text of the region to BUFFER." (interactive "BAppend to buffer: \nr") (let ((oldbuf (current-buffer))) (with-current-buffer (get-buffer-create buffer) (insert-buffer-substring oldbuf start end)))) In either case, if the buffer appended to happens to be displayed in some window, the next redisplay will show how its text has changed. If it is not displayed in any window, you will not see the change immediately on the screen. The command causes the buffer to become current temporarily, but does not cause it to be displayed. If you make local bindings (with 'let' or function arguments) for a variable that may also have buffer-local bindings, make sure that the same buffer is current at the beginning and at the end of the local binding's scope. Otherwise you might bind it in one buffer and unbind it in another! Do not rely on using 'set-buffer' to change the current buffer back, because that won't do the job if a quit happens while the wrong buffer is current. For instance, in the previous example, it would have been wrong to do this: (let ((oldbuf (current-buffer))) (set-buffer (get-buffer-create buffer)) (insert-buffer-substring oldbuf start end) (set-buffer oldbuf)) Using 'save-current-buffer' or 'with-current-buffer', as we did, correctly handles quitting, errors, and 'throw', as well as ordinary evaluation. -- Special Form: save-current-buffer body... The 'save-current-buffer' special form saves the identity of the current buffer, evaluates the BODY forms, and finally restores that buffer as current. The return value is the value of the last form in BODY. The current buffer is restored even in case of an abnormal exit via 'throw' or error (*note Nonlocal Exits::). If the buffer that used to be current has been killed by the time of exit from 'save-current-buffer', then it is not made current again, of course. Instead, whichever buffer was current just before exit remains current. -- Macro: with-current-buffer buffer-or-name body... The 'with-current-buffer' macro saves the identity of the current buffer, makes BUFFER-OR-NAME current, evaluates the BODY forms, and finally restores the current buffer. BUFFER-OR-NAME must specify an existing buffer or the name of an existing buffer. The return value is the value of the last form in BODY. The current buffer is restored even in case of an abnormal exit via 'throw' or error (*note Nonlocal Exits::). -- Macro: with-temp-buffer body... The 'with-temp-buffer' macro evaluates the BODY forms with a temporary buffer as the current buffer. It saves the identity of the current buffer, creates a temporary buffer and makes it current, evaluates the BODY forms, and finally restores the previous current buffer while killing the temporary buffer. By default, undo information (*note Undo::) is not recorded in the buffer created by this macro (but BODY can enable that, if needed). The return value is the value of the last form in BODY. You can return the contents of the temporary buffer by using '(buffer-string)' as the last form. The current buffer is restored even in case of an abnormal exit via 'throw' or error (*note Nonlocal Exits::). See also 'with-temp-file' in *note Writing to Files: Definition of with-temp-file. File: elisp.info, Node: Buffer Names, Next: Buffer File Name, Prev: Current Buffer, Up: Buffers 27.3 Buffer Names ================= Each buffer has a unique name, which is a string. Many of the functions that work on buffers accept either a buffer or a buffer name as an argument. Any argument called BUFFER-OR-NAME is of this sort, and an error is signaled if it is neither a string nor a buffer. Any argument called BUFFER must be an actual buffer object, not a name. Buffers that are ephemeral and generally uninteresting to the user have names starting with a space, so that the 'list-buffers' and 'buffer-menu' commands don't mention them (but if such a buffer visits a file, it *is* mentioned). A name starting with space also initially disables recording undo information; see *note Undo::. -- Function: buffer-name &optional buffer This function returns the name of BUFFER as a string. BUFFER defaults to the current buffer. If 'buffer-name' returns 'nil', it means that BUFFER has been killed. *Note Killing Buffers::. (buffer-name) => "buffers.texi" (setq foo (get-buffer "temp")) => #<buffer temp> (kill-buffer foo) => nil (buffer-name foo) => nil foo => #<killed buffer> -- Command: rename-buffer newname &optional unique This function renames the current buffer to NEWNAME. An error is signaled if NEWNAME is not a string. Ordinarily, 'rename-buffer' signals an error if NEWNAME is already in use. However, if UNIQUE is non-'nil', it modifies NEWNAME to make a name that is not in use. Interactively, you can make UNIQUE non-'nil' with a numeric prefix argument. (This is how the command 'rename-uniquely' is implemented.) This function returns the name actually given to the buffer. -- Function: get-buffer buffer-or-name This function returns the buffer specified by BUFFER-OR-NAME. If BUFFER-OR-NAME is a string and there is no buffer with that name, the value is 'nil'. If BUFFER-OR-NAME is a buffer, it is returned as given; that is not very useful, so the argument is usually a name. For example: (setq b (get-buffer "lewis")) => #<buffer lewis> (get-buffer b) => #<buffer lewis> (get-buffer "Frazzle-nots") => nil See also the function 'get-buffer-create' in *note Creating Buffers::. -- Function: generate-new-buffer-name starting-name &optional ignore This function returns a name that would be unique for a new buffer--but does not create the buffer. It starts with STARTING-NAME, and produces a name not currently in use for any buffer by appending a number inside of '<...>'. It starts at 2 and keeps incrementing the number until it is not the name of an existing buffer. If the optional second argument IGNORE is non-'nil', it should be a string, a potential buffer name. It means to consider that potential buffer acceptable, if it is tried, even it is the name of an existing buffer (which would normally be rejected). Thus, if buffers named 'foo', 'foo<2>', 'foo<3>' and 'foo<4>' exist, (generate-new-buffer-name "foo") => "foo<5>" (generate-new-buffer-name "foo" "foo<3>") => "foo<3>" (generate-new-buffer-name "foo" "foo<6>") => "foo<5>" See the related function 'generate-new-buffer' in *note Creating Buffers::. File: elisp.info, Node: Buffer File Name, Next: Buffer Modification, Prev: Buffer Names, Up: Buffers 27.4 Buffer File Name ===================== The "buffer file name" is the name of the file that is visited in that buffer. When a buffer is not visiting a file, its buffer file name is 'nil'. Most of the time, the buffer name is the same as the nondirectory part of the buffer file name, but the buffer file name and the buffer name are distinct and can be set independently. *Note Visiting Files::. -- Function: buffer-file-name &optional buffer This function returns the absolute file name of the file that BUFFER is visiting. If BUFFER is not visiting any file, 'buffer-file-name' returns 'nil'. If BUFFER is not supplied, it defaults to the current buffer. (buffer-file-name (other-buffer)) => "/usr/user/lewis/manual/files.texi" -- Variable: buffer-file-name This buffer-local variable contains the name of the file being visited in the current buffer, or 'nil' if it is not visiting a file. It is a permanent local variable, unaffected by 'kill-all-local-variables'. buffer-file-name => "/usr/user/lewis/manual/buffers.texi" It is risky to change this variable's value without doing various other things. Normally it is better to use 'set-visited-file-name' (see below); some of the things done there, such as changing the buffer name, are not strictly necessary, but others are essential to avoid confusing Emacs. -- Variable: buffer-file-truename This buffer-local variable holds the abbreviated truename of the file visited in the current buffer, or 'nil' if no file is visited. It is a permanent local, unaffected by 'kill-all-local-variables'. *Note Truenames::, and *note abbreviate-file-name::. -- Variable: buffer-file-number This buffer-local variable holds the file number and directory device number of the file visited in the current buffer, or 'nil' if no file or a nonexistent file is visited. It is a permanent local, unaffected by 'kill-all-local-variables'. The value is normally a list of the form '(FILENUM DEVNUM)'. This pair of numbers uniquely identifies the file among all files accessible on the system. See the function 'file-attributes', in *note File Attributes::, for more information about them. If 'buffer-file-name' is the name of a symbolic link, then both numbers refer to the recursive target. -- Function: get-file-buffer filename This function returns the buffer visiting file FILENAME. If there is no such buffer, it returns 'nil'. The argument FILENAME, which must be a string, is expanded (*note File Name Expansion::), then compared against the visited file names of all live buffers. Note that the buffer's 'buffer-file-name' must match the expansion of FILENAME exactly. This function will not recognize other names for the same file. (get-file-buffer "buffers.texi") => #<buffer buffers.texi> In unusual circumstances, there can be more than one buffer visiting the same file name. In such cases, this function returns the first such buffer in the buffer list. -- Function: find-buffer-visiting filename &optional predicate This is like 'get-file-buffer', except that it can return any buffer visiting the file _possibly under a different name_. That is, the buffer's 'buffer-file-name' does not need to match the expansion of FILENAME exactly, it only needs to refer to the same file. If PREDICATE is non-'nil', it should be a function of one argument, a buffer visiting FILENAME. The buffer is only considered a suitable return value if PREDICATE returns non-'nil'. If it can not find a suitable buffer to return, 'find-buffer-visiting' returns 'nil'. -- Command: set-visited-file-name filename &optional no-query along-with-file If FILENAME is a non-empty string, this function changes the name of the file visited in the current buffer to FILENAME. (If the buffer had no visited file, this gives it one.) The _next time_ the buffer is saved it will go in the newly-specified file. This command marks the buffer as modified, since it does not (as far as Emacs knows) match the contents of FILENAME, even if it matched the former visited file. It also renames the buffer to correspond to the new file name, unless the new name is already in use. If FILENAME is 'nil' or the empty string, that stands for "no visited file". In this case, 'set-visited-file-name' marks the buffer as having no visited file, without changing the buffer's modified flag. Normally, this function asks the user for confirmation if there already is a buffer visiting FILENAME. If NO-QUERY is non-'nil', that prevents asking this question. If there already is a buffer visiting FILENAME, and the user confirms or QUERY is non-'nil', this function makes the new buffer name unique by appending a number inside of '<...>' to FILENAME. If ALONG-WITH-FILE is non-'nil', that means to assume that the former visited file has been renamed to FILENAME. In this case, the command does not change the buffer's modified flag, nor the buffer's recorded last file modification time as reported by 'visited-file-modtime' (*note Modification Time::). If ALONG-WITH-FILE is 'nil', this function clears the recorded last file modification time, after which 'visited-file-modtime' returns zero. When the function 'set-visited-file-name' is called interactively, it prompts for FILENAME in the minibuffer. -- Variable: list-buffers-directory This buffer-local variable specifies a string to display in a buffer listing where the visited file name would go, for buffers that don't have a visited file name. Dired buffers use this variable. File: elisp.info, Node: Buffer Modification, Next: Modification Time, Prev: Buffer File Name, Up: Buffers 27.5 Buffer Modification ======================== Emacs keeps a flag called the "modified flag" for each buffer, to record whether you have changed the text of the buffer. This flag is set to 't' whenever you alter the contents of the buffer, and cleared to 'nil' when you save it. Thus, the flag shows whether there are unsaved changes. The flag value is normally shown in the mode line (*note Mode Line Variables::), and controls saving (*note Saving Buffers::) and auto-saving (*note Auto-Saving::). Some Lisp programs set the flag explicitly. For example, the function 'set-visited-file-name' sets the flag to 't', because the text does not match the newly-visited file, even if it is unchanged from the file formerly visited. The functions that modify the contents of buffers are described in *note Text::. -- Function: buffer-modified-p &optional buffer This function returns 't' if the buffer BUFFER has been modified since it was last read in from a file or saved, or 'nil' otherwise. If BUFFER is not supplied, the current buffer is tested. -- Function: set-buffer-modified-p flag This function marks the current buffer as modified if FLAG is non-'nil', or as unmodified if the flag is 'nil'. Another effect of calling this function is to cause unconditional redisplay of the mode line for the current buffer. In fact, the function 'force-mode-line-update' works by doing this: (set-buffer-modified-p (buffer-modified-p)) -- Function: restore-buffer-modified-p flag Like 'set-buffer-modified-p', but does not force redisplay of mode lines. -- Command: not-modified &optional arg This command marks the current buffer as unmodified, and not needing to be saved. If ARG is non-'nil', it marks the buffer as modified, so that it will be saved at the next suitable occasion. Interactively, ARG is the prefix argument. Don't use this function in programs, since it prints a message in the echo area; use 'set-buffer-modified-p' (above) instead. -- Function: buffer-modified-tick &optional buffer This function returns BUFFER's modification-count. This is a counter that increments every time the buffer is modified. If BUFFER is 'nil' (or omitted), the current buffer is used. The counter can wrap around occasionally. -- Function: buffer-chars-modified-tick &optional buffer This function returns BUFFER's character-change modification-count. Changes to text properties leave this counter unchanged; however, each time text is inserted or removed from the buffer, the counter is reset to the value that would be returned by 'buffer-modified-tick'. By comparing the values returned by two 'buffer-chars-modified-tick' calls, you can tell whether a character change occurred in that buffer in between the calls. If BUFFER is 'nil' (or omitted), the current buffer is used. File: elisp.info, Node: Modification Time, Next: Read Only Buffers, Prev: Buffer Modification, Up: Buffers 27.6 Buffer Modification Time ============================= Suppose that you visit a file and make changes in its buffer, and meanwhile the file itself is changed on disk. At this point, saving the buffer would overwrite the changes in the file. Occasionally this may be what you want, but usually it would lose valuable information. Emacs therefore checks the file's modification time using the functions described below before saving the file. (*Note File Attributes::, for how to examine a file's modification time.) -- Function: verify-visited-file-modtime &optional buffer This function compares what BUFFER (by default, the current-buffer) has recorded for the modification time of its visited file against the actual modification time of the file as recorded by the operating system. The two should be the same unless some other process has written the file since Emacs visited or saved it. The function returns 't' if the last actual modification time and Emacs's recorded modification time are the same, 'nil' otherwise. It also returns 't' if the buffer has no recorded last modification time, that is if 'visited-file-modtime' would return zero. It always returns 't' for buffers that are not visiting a file, even if 'visited-file-modtime' returns a non-zero value. For instance, it always returns 't' for dired buffers. It returns 't' for buffers that are visiting a file that does not exist and never existed, but 'nil' for file-visiting buffers whose file has been deleted. -- Function: clear-visited-file-modtime This function clears out the record of the last modification time of the file being visited by the current buffer. As a result, the next attempt to save this buffer will not complain of a discrepancy in file modification times. This function is called in 'set-visited-file-name' and other exceptional places where the usual test to avoid overwriting a changed file should not be done. -- Function: visited-file-modtime This function returns the current buffer's recorded last file modification time, as a list of the form '(HIGH LOW MICROSEC PICOSEC)'. (This is the same format that 'file-attributes' uses to return time values; see *note File Attributes::.) If the buffer has no recorded last modification time, this function returns zero. This case occurs, for instance, if the buffer is not visiting a file or if the time has been explicitly cleared by 'clear-visited-file-modtime'. Note, however, that 'visited-file-modtime' returns a list for some non-file buffers too. For instance, in a Dired buffer listing a directory, it returns the last modification time of that directory, as recorded by Dired. For a new buffer visiting a not yet existing file, HIGH is -1 and LOW is 65535, that is, 2**16 - 1. -- Function: set-visited-file-modtime &optional time This function updates the buffer's record of the last modification time of the visited file, to the value specified by TIME if TIME is not 'nil', and otherwise to the last modification time of the visited file. If TIME is neither 'nil' nor zero, it should have the form '(HIGH LOW MICROSEC PICOSEC)', the format used by 'current-time' (*note Time of Day::). This function is useful if the buffer was not read from the file normally, or if the file itself has been changed for some known benign reason. -- Function: ask-user-about-supersession-threat filename This function is used to ask a user how to proceed after an attempt to modify an buffer visiting file FILENAME when the file is newer than the buffer text. Emacs detects this because the modification time of the file on disk is newer than the last save-time of the buffer. This means some other program has probably altered the file. Depending on the user's answer, the function may return normally, in which case the modification of the buffer proceeds, or it may signal a 'file-supersession' error with data '(FILENAME)', in which case the proposed buffer modification is not allowed. This function is called automatically by Emacs on the proper occasions. It exists so you can customize Emacs by redefining it. See the file 'userlock.el' for the standard definition. See also the file locking mechanism in *note File Locks::. File: elisp.info, Node: Read Only Buffers, Next: The Buffer List, Prev: Modification Time, Up: Buffers 27.7 Read-Only Buffers ====================== If a buffer is "read-only", then you cannot change its contents, although you may change your view of the contents by scrolling and narrowing. Read-only buffers are used in two kinds of situations: * A buffer visiting a write-protected file is normally read-only. Here, the purpose is to inform the user that editing the buffer with the aim of saving it in the file may be futile or undesirable. The user who wants to change the buffer text despite this can do so after clearing the read-only flag with 'C-x C-q'. * Modes such as Dired and Rmail make buffers read-only when altering the contents with the usual editing commands would probably be a mistake. The special commands of these modes bind 'buffer-read-only' to 'nil' (with 'let') or bind 'inhibit-read-only' to 't' around the places where they themselves change the text. -- Variable: buffer-read-only This buffer-local variable specifies whether the buffer is read-only. The buffer is read-only if this variable is non-'nil'. -- Variable: inhibit-read-only If this variable is non-'nil', then read-only buffers and, depending on the actual value, some or all read-only characters may be modified. Read-only characters in a buffer are those that have a non-'nil' 'read-only' text property. *Note Special Properties::, for more information about text properties. If 'inhibit-read-only' is 't', all 'read-only' character properties have no effect. If 'inhibit-read-only' is a list, then 'read-only' character properties have no effect if they are members of the list (comparison is done with 'eq'). -- Command: read-only-mode &optional arg This is the mode command for Read Only minor mode, a buffer-local minor mode. When the mode is enabled, 'buffer-read-only' is non-'nil' in the buffer; when disabled, 'buffer-read-only' is 'nil' in the buffer. The calling convention is the same as for other minor mode commands (*note Minor Mode Conventions::). This minor mode mainly serves as a wrapper for 'buffer-read-only'; unlike most minor modes, there is no separate 'read-only-mode' variable. Even when Read Only mode is disabled, characters with non-'nil' 'read-only' text properties remain read-only. To temporarily ignore all read-only states, bind 'inhibit-read-only', as described above. When enabling Read Only mode, this mode command also enables View mode if the option 'view-read-only' is non-'nil'. *Note Miscellaneous Buffer Operations: (emacs)Misc Buffer. When disabling Read Only mode, it disables View mode if View mode was enabled. -- Function: barf-if-buffer-read-only This function signals a 'buffer-read-only' error if the current buffer is read-only. *Note Using Interactive::, for another way to signal an error if the current buffer is read-only. File: elisp.info, Node: The Buffer List, Next: Creating Buffers, Prev: Read Only Buffers, Up: Buffers 27.8 The Buffer List ==================== The "buffer list" is a list of all live buffers. The order of the buffers in this list is based primarily on how recently each buffer has been displayed in a window. Several functions, notably 'other-buffer', use this ordering. A buffer list displayed for the user also follows this order. Creating a buffer adds it to the end of the buffer list, and killing a buffer removes it from that list. A buffer moves to the front of this list whenever it is chosen for display in a window (*note Switching Buffers::) or a window displaying it is selected (*note Selecting Windows::). A buffer moves to the end of the list when it is buried (see 'bury-buffer', below). There are no functions available to the Lisp programmer which directly manipulate the buffer list. In addition to the fundamental buffer list just described, Emacs maintains a local buffer list for each frame, in which the buffers that have been displayed (or had their windows selected) in that frame come first. (This order is recorded in the frame's 'buffer-list' frame parameter; see *note Buffer Parameters::.) Buffers never displayed in that frame come afterward, ordered according to the fundamental buffer list. -- Function: buffer-list &optional frame This function returns the buffer list, including all buffers, even those whose names begin with a space. The elements are actual buffers, not their names. If FRAME is a frame, this returns FRAME's local buffer list. If FRAME is 'nil' or omitted, the fundamental buffer list is used: the buffers appear in order of most recent display or selection, regardless of which frames they were displayed on. (buffer-list) => (#<buffer buffers.texi> #<buffer *Minibuf-1*> #<buffer buffer.c> #<buffer *Help*> #<buffer TAGS>) ;; Note that the name of the minibuffer ;; begins with a space! (mapcar (function buffer-name) (buffer-list)) => ("buffers.texi" " *Minibuf-1*" "buffer.c" "*Help*" "TAGS") The list returned by 'buffer-list' is constructed specifically; it is not an internal Emacs data structure, and modifying it has no effect on the order of buffers. If you want to change the order of buffers in the fundamental buffer list, here is an easy way: (defun reorder-buffer-list (new-list) (while new-list (bury-buffer (car new-list)) (setq new-list (cdr new-list)))) With this method, you can specify any order for the list, but there is no danger of losing a buffer or adding something that is not a valid live buffer. To change the order or value of a specific frame's buffer list, set that frame's 'buffer-list' parameter with 'modify-frame-parameters' (*note Parameter Access::). -- Function: other-buffer &optional buffer visible-ok frame This function returns the first buffer in the buffer list other than BUFFER. Usually, this is the buffer appearing in the most recently selected window (in frame FRAME or else the selected frame, *note Input Focus::), aside from BUFFER. Buffers whose names start with a space are not considered at all. If BUFFER is not supplied (or if it is not a live buffer), then 'other-buffer' returns the first buffer in the selected frame's local buffer list. (If FRAME is non-'nil', it returns the first buffer in FRAME's local buffer list instead.) If FRAME has a non-'nil' 'buffer-predicate' parameter, then 'other-buffer' uses that predicate to decide which buffers to consider. It calls the predicate once for each buffer, and if the value is 'nil', that buffer is ignored. *Note Buffer Parameters::. If VISIBLE-OK is 'nil', 'other-buffer' avoids returning a buffer visible in any window on any visible frame, except as a last resort. If VISIBLE-OK is non-'nil', then it does not matter whether a buffer is displayed somewhere or not. If no suitable buffer exists, the buffer '*scratch*' is returned (and created, if necessary). -- Function: last-buffer &optional buffer visible-ok frame This function returns the last buffer in FRAME's buffer list other than BUFFER. If FRAME is omitted or 'nil', it uses the selected frame's buffer list. The argument VISIBLE-OK is handled as with 'other-buffer', see above. If no suitable buffer can be found, the buffer '*scratch*' is returned. -- Command: bury-buffer &optional buffer-or-name This command puts BUFFER-OR-NAME at the end of the buffer list, without changing the order of any of the other buffers on the list. This buffer therefore becomes the least desirable candidate for 'other-buffer' to return. The argument can be either a buffer itself or the name of one. This function operates on each frame's 'buffer-list' parameter as well as the fundamental buffer list; therefore, the buffer that you bury will come last in the value of '(buffer-list FRAME)' and in the value of '(buffer-list)'. In addition, it also puts the buffer at the end of the list of buffer of the selected window (*note Window History::) provided it is shown in that window. If BUFFER-OR-NAME is 'nil' or omitted, this means to bury the current buffer. In addition, if the current buffer is displayed in the selected window, this makes sure that the window is either deleted or another buffer is shown in it. More precisely, if the selected window is dedicated (*note Dedicated Windows::) and there are other windows on its frame, the window is deleted. If it is the only window on its frame and that frame is not the only frame on its terminal, the frame is "dismissed" by calling the function specified by 'frame-auto-hide-function' (*note Quitting Windows::). Otherwise, it calls 'switch-to-prev-buffer' (*note Window History::) to show another buffer in that window. If BUFFER-OR-NAME is displayed in some other window, it remains displayed there. To replace a buffer in all the windows that display it, use 'replace-buffer-in-windows', *Note Buffers and Windows::. -- Command: unbury-buffer This command switches to the last buffer in the local buffer list of the selected frame. More precisely, it calls the function 'switch-to-buffer' (*note Switching Buffers::), to display the buffer returned by 'last-buffer' (see above), in the selected window. File: elisp.info, Node: Creating Buffers, Next: Killing Buffers, Prev: The Buffer List, Up: Buffers 27.9 Creating Buffers ===================== This section describes the two primitives for creating buffers. 'get-buffer-create' creates a buffer if it finds no existing buffer with the specified name; 'generate-new-buffer' always creates a new buffer and gives it a unique name. Other functions you can use to create buffers include 'with-output-to-temp-buffer' (*note Temporary Displays::) and 'create-file-buffer' (*note Visiting Files::). Starting a subprocess can also create a buffer (*note Processes::). -- Function: get-buffer-create buffer-or-name This function returns a buffer named BUFFER-OR-NAME. The buffer returned does not become the current buffer--this function does not change which buffer is current. BUFFER-OR-NAME must be either a string or an existing buffer. If it is a string and a live buffer with that name already exists, 'get-buffer-create' returns that buffer. If no such buffer exists, it creates a new buffer. If BUFFER-OR-NAME is a buffer instead of a string, it is returned as given, even if it is dead. (get-buffer-create "foo") => #<buffer foo> The major mode for a newly created buffer is set to Fundamental mode. (The default value of the variable 'major-mode' is handled at a higher level; see *note Auto Major Mode::.) If the name begins with a space, the buffer initially disables undo information recording (*note Undo::). -- Function: generate-new-buffer name This function returns a newly created, empty buffer, but does not make it current. The name of the buffer is generated by passing NAME to the function 'generate-new-buffer-name' (*note Buffer Names::). Thus, if there is no buffer named NAME, then that is the name of the new buffer; if that name is in use, a suffix of the form '<N>', where N is an integer, is appended to NAME. An error is signaled if NAME is not a string. (generate-new-buffer "bar") => #<buffer bar> (generate-new-buffer "bar") => #<buffer bar<2>> (generate-new-buffer "bar") => #<buffer bar<3>> The major mode for the new buffer is set to Fundamental mode. The default value of the variable 'major-mode' is handled at a higher level. *Note Auto Major Mode::. File: elisp.info, Node: Killing Buffers, Next: Indirect Buffers, Prev: Creating Buffers, Up: Buffers 27.10 Killing Buffers ===================== "Killing a buffer" makes its name unknown to Emacs and makes the memory space it occupied available for other use. The buffer object for the buffer that has been killed remains in existence as long as anything refers to it, but it is specially marked so that you cannot make it current or display it. Killed buffers retain their identity, however; if you kill two distinct buffers, they remain distinct according to 'eq' although both are dead. If you kill a buffer that is current or displayed in a window, Emacs automatically selects or displays some other buffer instead. This means that killing a buffer can change the current buffer. Therefore, when you kill a buffer, you should also take the precautions associated with changing the current buffer (unless you happen to know that the buffer being killed isn't current). *Note Current Buffer::. If you kill a buffer that is the base buffer of one or more indirect buffers (*note Indirect Buffers::), the indirect buffers are automatically killed as well. The 'buffer-name' of a buffer is 'nil' if, and only if, the buffer is killed. A buffer that has not been killed is called a "live" buffer. To test whether a buffer is live or killed, use the function 'buffer-live-p' (see below). -- Command: kill-buffer &optional buffer-or-name This function kills the buffer BUFFER-OR-NAME, freeing all its memory for other uses or to be returned to the operating system. If BUFFER-OR-NAME is 'nil' or omitted, it kills the current buffer. Any processes that have this buffer as the 'process-buffer' are sent the 'SIGHUP' ("hangup") signal, which normally causes them to terminate. *Note Signals to Processes::. If the buffer is visiting a file and contains unsaved changes, 'kill-buffer' asks the user to confirm before the buffer is killed. It does this even if not called interactively. To prevent the request for confirmation, clear the modified flag before calling 'kill-buffer'. *Note Buffer Modification::. This function calls 'replace-buffer-in-windows' for cleaning up all windows currently displaying the buffer to be killed. Killing a buffer that is already dead has no effect. This function returns 't' if it actually killed the buffer. It returns 'nil' if the user refuses to confirm or if BUFFER-OR-NAME was already dead. (kill-buffer "foo.unchanged") => t (kill-buffer "foo.changed") ---------- Buffer: Minibuffer ---------- Buffer foo.changed modified; kill anyway? (yes or no) yes ---------- Buffer: Minibuffer ---------- => t -- Variable: kill-buffer-query-functions After confirming unsaved changes, 'kill-buffer' calls the functions in the list 'kill-buffer-query-functions', in order of appearance, with no arguments. The buffer being killed is the current buffer when they are called. The idea of this feature is that these functions will ask for confirmation from the user. If any of them returns 'nil', 'kill-buffer' spares the buffer's life. -- Variable: kill-buffer-hook This is a normal hook run by 'kill-buffer' after asking all the questions it is going to ask, just before actually killing the buffer. The buffer to be killed is current when the hook functions run. *Note Hooks::. This variable is a permanent local, so its local binding is not cleared by changing major modes. -- User Option: buffer-offer-save This variable, if non-'nil' in a particular buffer, tells 'save-buffers-kill-emacs' and 'save-some-buffers' (if the second optional argument to that function is 't') to offer to save that buffer, just as they offer to save file-visiting buffers. *Note Definition of save-some-buffers::. The variable 'buffer-offer-save' automatically becomes buffer-local when set for any reason. *Note Buffer-Local Variables::. -- Variable: buffer-save-without-query This variable, if non-'nil' in a particular buffer, tells 'save-buffers-kill-emacs' and 'save-some-buffers' to save this buffer (if it's modified) without asking the user. The variable automatically becomes buffer-local when set for any reason. -- Function: buffer-live-p object This function returns 't' if OBJECT is a live buffer (a buffer which has not been killed), 'nil' otherwise. File: elisp.info, Node: Indirect Buffers, Next: Swapping Text, Prev: Killing Buffers, Up: Buffers 27.11 Indirect Buffers ====================== An "indirect buffer" shares the text of some other buffer, which is called the "base buffer" of the indirect buffer. In some ways it is the analogue, for buffers, of a symbolic link among files. The base buffer may not itself be an indirect buffer. The text of the indirect buffer is always identical to the text of its base buffer; changes made by editing either one are visible immediately in the other. This includes the text properties as well as the characters themselves. In all other respects, the indirect buffer and its base buffer are completely separate. They have different names, independent values of point, independent narrowing, independent markers and overlays (though inserting or deleting text in either buffer relocates the markers and overlays for both), independent major modes, and independent buffer-local variable bindings. An indirect buffer cannot visit a file, but its base buffer can. If you try to save the indirect buffer, that actually saves the base buffer. Killing an indirect buffer has no effect on its base buffer. Killing the base buffer effectively kills the indirect buffer in that it cannot ever again be the current buffer. -- Command: make-indirect-buffer base-buffer name &optional clone This creates and returns an indirect buffer named NAME whose base buffer is BASE-BUFFER. The argument BASE-BUFFER may be a live buffer or the name (a string) of an existing buffer. If NAME is the name of an existing buffer, an error is signaled. If CLONE is non-'nil', then the indirect buffer originally shares the "state" of BASE-BUFFER such as major mode, minor modes, buffer local variables and so on. If CLONE is omitted or 'nil' the indirect buffer's state is set to the default state for new buffers. If BASE-BUFFER is an indirect buffer, its base buffer is used as the base for the new buffer. If, in addition, CLONE is non-'nil', the initial state is copied from the actual base buffer, not from BASE-BUFFER. -- Command: clone-indirect-buffer newname display-flag &optional norecord This function creates and returns a new indirect buffer that shares the current buffer's base buffer and copies the rest of the current buffer's attributes. (If the current buffer is not indirect, it is used as the base buffer.) If DISPLAY-FLAG is non-'nil', that means to display the new buffer by calling 'pop-to-buffer'. If NORECORD is non-'nil', that means not to put the new buffer to the front of the buffer list. -- Function: buffer-base-buffer &optional buffer This function returns the base buffer of BUFFER, which defaults to the current buffer. If BUFFER is not indirect, the value is 'nil'. Otherwise, the value is another buffer, which is never an indirect buffer. File: elisp.info, Node: Swapping Text, Next: Buffer Gap, Prev: Indirect Buffers, Up: Buffers 27.12 Swapping Text Between Two Buffers ======================================= Specialized modes sometimes need to let the user access from the same buffer several vastly different types of text. For example, you may need to display a summary of the buffer text, in addition to letting the user access the text itself. This could be implemented with multiple buffers (kept in sync when the user edits the text), or with narrowing (*note Narrowing::). But these alternatives might sometimes become tedious or prohibitively expensive, especially if each type of text requires expensive buffer-global operations in order to provide correct display and editing commands. Emacs provides another facility for such modes: you can quickly swap buffer text between two buffers with 'buffer-swap-text'. This function is very fast because it doesn't move any text, it only changes the internal data structures of the buffer object to point to a different chunk of text. Using it, you can pretend that a group of two or more buffers are actually a single virtual buffer that holds the contents of all the individual buffers together. -- Function: buffer-swap-text buffer This function swaps the text of the current buffer and that of its argument BUFFER. It signals an error if one of the two buffers is an indirect buffer (*note Indirect Buffers::) or is a base buffer of an indirect buffer. All the buffer properties that are related to the buffer text are swapped as well: the positions of point and mark, all the markers, the overlays, the text properties, the undo list, the value of the 'enable-multibyte-characters' flag (*note enable-multibyte-characters: Text Representations.), etc. If you use 'buffer-swap-text' on a file-visiting buffer, you should set up a hook to save the buffer's original text rather than what it was swapped with. 'write-region-annotate-functions' works for this purpose. You should probably set 'buffer-saved-size' to -2 in the buffer, so that changes in the text it is swapped with will not interfere with auto-saving. File: elisp.info, Node: Buffer Gap, Prev: Swapping Text, Up: Buffers 27.13 The Buffer Gap ==================== Emacs buffers are implemented using an invisible "gap" to make insertion and deletion faster. Insertion works by filling in part of the gap, and deletion adds to the gap. Of course, this means that the gap must first be moved to the locus of the insertion or deletion. Emacs moves the gap only when you try to insert or delete. This is why your first editing command in one part of a large buffer, after previously editing in another far-away part, sometimes involves a noticeable delay. This mechanism works invisibly, and Lisp code should never be affected by the gap's current location, but these functions are available for getting information about the gap status. -- Function: gap-position This function returns the current gap position in the current buffer. -- Function: gap-size This function returns the current gap size of the current buffer. File: elisp.info, Node: Windows, Next: Frames, Prev: Buffers, Up: Top 28 Windows ********** This chapter describes the functions and variables related to Emacs windows. *Note Frames::, for how windows are assigned an area of screen available for Emacs to use. *Note Display::, for information on how text is displayed in windows. * Menu: * Basic Windows:: Basic information on using windows. * Windows and Frames:: Relating windows to the frame they appear on. * Window Sizes:: Accessing a window's size. * Resizing Windows:: Changing the sizes of windows. * Splitting Windows:: Creating a new window. * Deleting Windows:: Removing a window from its frame. * Recombining Windows:: Preserving the frame layout when splitting and deleting windows. * Selecting Windows:: The selected window is the one that you edit in. * Cyclic Window Ordering:: Moving around the existing windows. * Buffers and Windows:: Each window displays the contents of a buffer. * Switching Buffers:: Higher-level functions for switching to a buffer. * Choosing Window:: How to choose a window for displaying a buffer. * Display Action Functions:: Subroutines for 'display-buffer'. * Choosing Window Options:: Extra options affecting how buffers are displayed. * Window History:: Each window remembers the buffers displayed in it. * Dedicated Windows:: How to avoid displaying another buffer in a specific window. * Quitting Windows:: How to restore the state prior to displaying a buffer. * Window Point:: Each window has its own location of point. * Window Start and End:: Buffer positions indicating which text is on-screen in a window. * Textual Scrolling:: Moving text up and down through the window. * Vertical Scrolling:: Moving the contents up and down on the window. * Horizontal Scrolling:: Moving the contents sideways on the window. * Coordinates and Windows:: Converting coordinates to windows. * Window Configurations:: Saving and restoring the state of the screen. * Window Parameters:: Associating additional information with windows. * Window Hooks:: Hooks for scrolling, window size changes, redisplay going past a certain point, or window configuration changes. File: elisp.info, Node: Basic Windows, Next: Windows and Frames, Up: Windows 28.1 Basic Concepts of Emacs Windows ==================================== A "window" is an area of the screen that is used to display a buffer (*note Buffers::). In Emacs Lisp, windows are represented by a special Lisp object type. Windows are grouped into frames (*note Frames::). Each frame contains at least one window; the user can subdivide it into multiple, non-overlapping windows to view several buffers at once. Lisp programs can use multiple windows for a variety of purposes. In Rmail, for example, you can view a summary of message titles in one window, and the contents of the selected message in another window. Emacs uses the word "window" with a different meaning than in graphical desktop environments and window systems, such as the X Window System. When Emacs is run on X, each of its graphical X windows is an Emacs frame (containing one or more Emacs windows). When Emacs is run on a text terminal, the frame fills the entire terminal screen. Unlike X windows, Emacs windows are "tiled"; they never overlap within the area of the frame. When a window is created, resized, or deleted, the change in window space is taken from or given to the adjacent windows, so that the total area of the frame is unchanged. -- Function: windowp object This function returns 't' if OBJECT is a window (whether or not it displays a buffer). Otherwise, it returns 'nil'. A "live window" is one that is actually displaying a buffer in a frame. -- Function: window-live-p object This function returns 't' if OBJECT is a live window and 'nil' otherwise. A live window is one that displays a buffer. The windows in each frame are organized into a "window tree". *Note Windows and Frames::. The leaf nodes of each window tree are live windows--the ones actually displaying buffers. The internal nodes of the window tree are "internal windows", which are not live. A "valid window" is one that is either live or internal. A valid window can be "deleted", i.e., removed from its frame (*note Deleting Windows::); then it is no longer valid, but the Lisp object representing it might be still referenced from other Lisp objects. A deleted window may be made valid again by restoring a saved window configuration (*note Window Configurations::). You can distinguish valid windows from deleted windows with 'window-valid-p'. -- Function: window-valid-p object This function returns 't' if OBJECT is a live window, or an internal window in a window tree. Otherwise, it returns 'nil', including for the case where OBJECT is a deleted window. In each frame, at any time, exactly one Emacs window is designated as "selected within the frame". For the selected frame, that window is called the "selected window"--the one in which most editing takes place, and in which the cursor for selected windows appears (*note Cursor Parameters::). The selected window's buffer is usually also the current buffer, except when 'set-buffer' has been used (*note Current Buffer::). As for non-selected frames, the window selected within the frame becomes the selected window if the frame is ever selected. *Note Selecting Windows::. -- Function: selected-window This function returns the selected window (which is always a live window). File: elisp.info, Node: Windows and Frames, Next: Window Sizes, Prev: Basic Windows, Up: Windows 28.2 Windows and Frames ======================= Each window belongs to exactly one frame (*note Frames::). -- Function: window-frame window This function returns the frame that the window WINDOW belongs to. If WINDOW is 'nil', it defaults to the selected window. -- Function: window-list &optional frame minibuffer window This function returns a list of live windows belonging to the frame FRAME. If FRAME is omitted or 'nil', it defaults to the selected frame. The optional argument MINIBUFFER specifies whether to include the minibuffer window in the returned list. If MINIBUFFER is 't', the minibuffer window is included. If MINIBUFFER is 'nil' or omitted, the minibuffer window is included only if it is active. If MINIBUFFER is neither 'nil' nor 't', the minibuffer window is never included. The optional argument WINDOW, if non-'nil', should be a live window on the specified frame; then WINDOW will be the first element in the returned list. If WINDOW is omitted or 'nil', the window selected within the frame is the first element. Windows in the same frame are organized into a "window tree", whose leaf nodes are the live windows. The internal nodes of a window tree are not live; they exist for the purpose of organizing the relationships between live windows. The root node of a window tree is called the "root window". It can be either a live window (if the frame has just one window), or an internal window. A minibuffer window (*note Minibuffer Windows::) is not part of its frame's window tree unless the frame is a minibuffer-only frame. Nonetheless, most of the functions in this section accept the minibuffer window as an argument. Also, the function 'window-tree' described at the end of this section lists the minibuffer window alongside the actual window tree. -- Function: frame-root-window &optional frame-or-window This function returns the root window for FRAME-OR-WINDOW. The argument FRAME-OR-WINDOW should be either a window or a frame; if omitted or 'nil', it defaults to the selected frame. If FRAME-OR-WINDOW is a window, the return value is the root window of that window's frame. When a window is split, there are two live windows where previously there was one. One of these is represented by the same Lisp window object as the original window, and the other is represented by a newly-created Lisp window object. Both of these live windows become leaf nodes of the window tree, as "child windows" of a single internal window. If necessary, Emacs automatically creates this internal window, which is also called the "parent window", and assigns it to the appropriate position in the window tree. A set of windows that share the same parent are called "siblings". -- Function: window-parent &optional window This function returns the parent window of WINDOW. If WINDOW is omitted or 'nil', it defaults to the selected window. The return value is 'nil' if WINDOW has no parent (i.e., it is a minibuffer window or the root window of its frame). Each internal window always has at least two child windows. If this number falls to one as a result of window deletion, Emacs automatically deletes the internal window, and its sole remaining child window takes its place in the window tree. Each child window can be either a live window, or an internal window (which in turn would have its own child windows). Therefore, each internal window can be thought of as occupying a certain rectangular "screen area"--the union of the areas occupied by the live windows that are ultimately descended from it. For each internal window, the screen areas of the immediate children are arranged either vertically or horizontally (never both). If the child windows are arranged one above the other, they are said to form a "vertical combination"; if they are arranged side by side, they are said to form a "horizontal combination". Consider the following example: ______________________________________ | ______ ____________________________ | || || __________________________ || || ||| ||| || ||| ||| || ||| ||| || |||____________W4____________||| || || __________________________ || || ||| ||| || ||| ||| || |||____________W5____________||| ||__W2__||_____________W3_____________ | |__________________W1__________________| The root window of this frame is an internal window, W1. Its child windows form a horizontal combination, consisting of the live window W2 and the internal window W3. The child windows of W3 form a vertical combination, consisting of the live windows W4 and W5. Hence, the live windows in this window tree are W2 W4, and W5. The following functions can be used to retrieve a child window of an internal window, and the siblings of a child window. -- Function: window-top-child window This function returns the topmost child window of WINDOW, if WINDOW is an internal window whose children form a vertical combination. For any other type of window, the return value is 'nil'. -- Function: window-left-child window This function returns the leftmost child window of WINDOW, if WINDOW is an internal window whose children form a horizontal combination. For any other type of window, the return value is 'nil'. -- Function: window-child window This function returns the first child window of the internal window WINDOW--the topmost child window for a vertical combination, or the leftmost child window for a horizontal combination. If WINDOW is a live window, the return value is 'nil'. -- Function: window-combined-p &optional window horizontal This function returns a non-'nil' value if and only if WINDOW is part of a vertical combination. If WINDOW is omitted or 'nil', it defaults to the selected one. If the optional argument HORIZONTAL is non-'nil', this means to return non-'nil' if and only if WINDOW is part of a horizontal combination. -- Function: window-next-sibling &optional window This function returns the next sibling of the window WINDOW. If omitted or 'nil', WINDOW defaults to the selected window. The return value is 'nil' if WINDOW is the last child of its parent. -- Function: window-prev-sibling &optional window This function returns the previous sibling of the window WINDOW. If omitted or 'nil', WINDOW defaults to the selected window. The return value is 'nil' if WINDOW is the first child of its parent. The functions 'window-next-sibling' and 'window-prev-sibling' should not be confused with the functions 'next-window' and 'previous-window', which return the next and previous window, respectively, in the cyclic ordering of windows (*note Cyclic Window Ordering::). You can use the following functions to find the first live window on a frame and the window nearest to a given window. -- Function: frame-first-window &optional frame-or-window This function returns the live window at the upper left corner of the frame specified by FRAME-OR-WINDOW. The argument FRAME-OR-WINDOW must denote a window or a live frame and defaults to the selected frame. If FRAME-OR-WINDOW specifies a window, this function returns the first window on that window's frame. Under the assumption that the frame from our canonical example is selected '(frame-first-window)' returns W2. -- Function: window-in-direction direction &optional window ignore This function returns the nearest live window in direction DIRECTION as seen from the position of 'window-point' in window WINDOW. The argument DIRECTION must be one of 'above', 'below', 'left' or 'right'. The optional argument WINDOW must denote a live window and defaults to the selected one. This function does not return a window whose 'no-other-window' parameter is non-'nil' (*note Window Parameters::). If the nearest window's 'no-other-window' parameter is non-'nil', this function tries to find another window in the indicated direction whose 'no-other-window' parameter is 'nil'. If the optional argument IGNORE is non-'nil', a window may be returned even if its 'no-other-window' parameter is non-'nil'. If it doesn't find a suitable window, this function returns 'nil'. The following function allows to retrieve the entire window tree of a frame: -- Function: window-tree &optional frame This function returns a list representing the window tree for frame FRAME. If FRAME is omitted or 'nil', it defaults to the selected frame. The return value is a list of the form '(ROOT MINI)', where ROOT represents the window tree of the frame's root window, and MINI is the frame's minibuffer window. If the root window is live, ROOT is that window itself. Otherwise, ROOT is a list '(DIR EDGES W1 W2 ...)' where DIR is 'nil' for a horizontal combination and 't' for a vertical combination, EDGES gives the size and position of the combination, and the remaining elements are the child windows. Each child window may again be a window object (for a live window) or a list with the same format as above (for an internal window). The EDGES element is a list '(LEFT TOP RIGHT BOTTOM)', similar to the value returned by 'window-edges' (*note Coordinates and Windows::). File: elisp.info, Node: Window Sizes, Next: Resizing Windows, Prev: Windows and Frames, Up: Windows 28.3 Window Sizes ================= The following schematic shows the structure of a live window: _________________________________________ ^ |______________ Header Line_______________| | |LS|LF|LM| |RM|RF|RS| ^ | | | | | | | | | | Window | | | | Text Area | | | | Window Total | | | | (Window Body) | | | | Body Height | | | | | | | | Height | | | | |<- Window Body Width ->| | | | | | |__|__|__|_______________________|__|__|__| v v |_______________ Mode Line _______________| <----------- Window Total Width --------> At the center of the window is the "text area", or "body", where the buffer text is displayed. On each side of the text area is a series of vertical areas; from innermost to outermost, these are the left and right margins, denoted by LM and RM in the schematic (*note Display Margins::); the left and right fringes, denoted by LF and RF (*note Fringes::); and the left or right scroll bar, only one of which is present at any time, denoted by LS and RS (*note Scroll Bars::). At the top of the window is an optional header line (*note Header Lines::), and at the bottom of the window is the mode line (*note Mode Line Format::). Emacs provides several functions for finding the height and width of a window. Except where noted, Emacs reports window heights and widths as integer numbers of lines and columns, respectively. On a graphical display, each "line" and "column" actually corresponds to the height and width of a "default" character specified by the frame's default font. Thus, if a window is displaying text with a different font or size, the reported height and width for that window may differ from the actual number of text lines or columns displayed within it. The "total height" of a window is the distance between the top and bottom of the window, including the header line (if one exists) and the mode line. The "total width" of a window is the distance between the left and right edges of the mode line. Note that the height of a frame is not the same as the height of its windows, since a frame may also contain an echo area, menu bar, and tool bar (*note Size and Position::). -- Function: window-total-height &optional window This function returns the total height, in lines, of the window WINDOW. If WINDOW is omitted or 'nil', it defaults to the selected window. If WINDOW is an internal window, the return value is the total height occupied by its descendant windows. -- Function: window-total-width &optional window This function returns the total width, in columns, of the window WINDOW. If WINDOW is omitted or 'nil', it defaults to the selected window. If WINDOW is internal, the return value is the total width occupied by its descendant windows. -- Function: window-total-size &optional window horizontal This function returns either the total height or width of the window WINDOW. If HORIZONTAL is omitted or 'nil', this is equivalent to calling 'window-total-height' for WINDOW; otherwise it is equivalent to calling 'window-total-width' for WINDOW. The following functions can be used to determine whether a given window has any adjacent windows. -- Function: window-full-height-p &optional window This function returns non-'nil' if WINDOW has no other window above or below it in its frame, i.e., its total height equals the total height of the root window on that frame. If WINDOW is omitted or 'nil', it defaults to the selected window. -- Function: window-full-width-p &optional window This function returns non-'nil' if WINDOW has no other window to the left or right in its frame, i.e., its total width equals that of the root window on that frame. If WINDOW is omitted or 'nil', it defaults to the selected window. The "body height" of a window is the height of its text area, which does not include the mode or header line. Similarly, the "body width" is the width of the text area, which does not include the scroll bar, fringes, or margins. -- Function: window-body-height &optional window This function returns the body height, in lines, of the window WINDOW. If WINDOW is omitted or 'nil', it defaults to the selected window; otherwise it must be a live window. If there is a partially-visible line at the bottom of the text area, that counts as a whole line; to exclude such a partially-visible line, use 'window-text-height', below. -- Function: window-body-width &optional window This function returns the body width, in columns, of the window WINDOW. If WINDOW is omitted or 'nil', it defaults to the selected window; otherwise it must be a live window. -- Function: window-body-size &optional window horizontal This function returns the body height or body width of WINDOW. If HORIZONTAL is omitted or 'nil', it is equivalent to calling 'window-body-height' for WINDOW; otherwise it is equivalent to calling 'window-body-width'. -- Function: window-text-height &optional window This function is like 'window-body-height', except that any partially-visible line at the bottom of the text area is not counted. For compatibility with previous versions of Emacs, 'window-height' is an alias for 'window-total-height', and 'window-width' is an alias for 'window-body-width'. These aliases are considered obsolete and will be removed in the future. Commands that change the size of windows (*note Resizing Windows::), or split them (*note Splitting Windows::), obey the variables 'window-min-height' and 'window-min-width', which specify the smallest allowable window height and width. *Note Deleting and Rearranging Windows: (emacs)Change Window. They also obey the variable 'window-size-fixed', with which a window can be "fixed" in size: -- Variable: window-size-fixed If this buffer-local variable is non-'nil', the size of any window displaying the buffer cannot normally be changed. Deleting a window or changing the frame's size may still change its size, if there is no choice. If the value is 'height', then only the window's height is fixed; if the value is 'width', then only the window's width is fixed. Any other non-'nil' value fixes both the width and the height. -- Function: window-size-fixed-p &optional window horizontal This function returns a non-'nil' value if WINDOW's height is fixed. If WINDOW is omitted or 'nil', it defaults to the selected window. If the optional argument HORIZONTAL is non-'nil', the return value is non-'nil' if WINDOW's width is fixed. A 'nil' return value does not necessarily mean that WINDOW can be resized in the desired direction. To determine that, use the function 'window-resizable'. *Note Resizing Windows::. *Note Coordinates and Windows::, for more functions that report the positions of various parts of a window relative to the frame, from which you can calculate its size. In particular, you can use the functions 'window-pixel-edges' and 'window-inside-pixel-edges' to find the size in pixels, for graphical displays. File: elisp.info, Node: Resizing Windows, Next: Splitting Windows, Prev: Window Sizes, Up: Windows 28.4 Resizing Windows ===================== This section describes functions for resizing a window without changing the size of its frame. Because live windows do not overlap, these functions are meaningful only on frames that contain two or more windows: resizing a window also changes the size of a neighboring window. If there is just one window on a frame, its size cannot be changed except by resizing the frame (*note Size and Position::). Except where noted, these functions also accept internal windows as arguments. Resizing an internal window causes its child windows to be resized to fit the same space. -- Function: window-resizable window delta &optional horizontal ignore This function returns DELTA if the size of WINDOW can be changed vertically by DELTA lines. If the optional argument HORIZONTAL is non-'nil', it instead returns DELTA if WINDOW can be resized horizontally by DELTA columns. It does not actually change the window size. If WINDOW is 'nil', it defaults to the selected window. A positive value of DELTA means to check whether the window can be enlarged by that number of lines or columns; a negative value of DELTA means to check whether the window can be shrunk by that many lines or columns. If DELTA is non-zero, a return value of 0 means that the window cannot be resized. Normally, the variables 'window-min-height' and 'window-min-width' specify the smallest allowable window size. *Note Deleting and Rearranging Windows: (emacs)Change Window. However, if the optional argument IGNORE is non-'nil', this function ignores 'window-min-height' and 'window-min-width', as well as 'window-size-fixed'. Instead, it considers the minimum-height window to be one consisting of a header (if any), a mode line, plus a text area one line tall; and a minimum-width window as one consisting of fringes, margins, and scroll bar (if any), plus a text area two columns wide. -- Function: window-resize window delta &optional horizontal ignore This function resizes WINDOW by DELTA increments. If HORIZONTAL is 'nil', it changes the height by DELTA lines; otherwise, it changes the width by DELTA columns. A positive DELTA means to enlarge the window, and a negative DELTA means to shrink it. If WINDOW is 'nil', it defaults to the selected window. If the window cannot be resized as demanded, an error is signaled. The optional argument IGNORE has the same meaning as for the function 'window-resizable' above. The choice of which window edges this function alters depends on the values of the option 'window-combination-resize' and the combination limits of the involved windows; in some cases, it may alter both edges. *Note Recombining Windows::. To resize by moving only the bottom or right edge of a window, use the function 'adjust-window-trailing-edge', below. -- Function: adjust-window-trailing-edge window delta &optional horizontal This function moves WINDOW's bottom edge by DELTA lines. If optional argument HORIZONTAL is non-'nil', it instead moves the right edge by DELTA columns. If WINDOW is 'nil', it defaults to the selected window. A positive DELTA moves the edge downwards or to the right; a negative DELTA moves it upwards or to the left. If the edge cannot be moved as far as specified by DELTA, this function moves it as far as possible but does not signal a error. This function tries to resize windows adjacent to the edge that is moved. If this is not possible for some reason (e.g., if that adjacent window is fixed-size), it may resize other windows. The following commands resize windows in more specific ways. When called interactively, they act on the selected window. -- Command: fit-window-to-buffer &optional window max-height min-height override This command adjusts the height of WINDOW to fit the text in it. It returns non-'nil' if it was able to resize WINDOW, and 'nil' otherwise. If WINDOW is omitted or 'nil', it defaults to the selected window. Otherwise, it should be a live window. The optional argument MAX-HEIGHT, if non-'nil', specifies the maximum total height that this function can give WINDOW. The optional argument MIN-HEIGHT, if non-'nil', specifies the minimum total height that it can give, which overrides the variable 'window-min-height'. If the optional argument OVERRIDE is non-'nil', this function ignores any size restrictions imposed by 'window-min-height' and 'window-min-width'. If the option 'fit-frame-to-buffer' is non-'nil', this command may resize the frame to fit its contents. -- Command: shrink-window-if-larger-than-buffer &optional window This command attempts to reduce WINDOW's height as much as possible while still showing its full buffer, but no less than 'window-min-height' lines. The return value is non-'nil' if the window was resized, and 'nil' otherwise. If WINDOW is omitted or 'nil', it defaults to the selected window. Otherwise, it should be a live window. This command does nothing if the window is already too short to display all of its buffer, or if any of the buffer is scrolled off-screen, or if the window is the only live window in its frame. -- Command: balance-windows &optional window-or-frame This function balances windows in a way that gives more space to full-width and/or full-height windows. If WINDOW-OR-FRAME specifies a frame, it balances all windows on that frame. If WINDOW-OR-FRAME specifies a window, it balances only that window and its siblings (*note Windows and Frames::). -- Command: balance-windows-area This function attempts to give all windows on the selected frame approximately the same share of the screen area. Full-width or full-height windows are not given more space than other windows. -- Command: maximize-window &optional window This function attempts to make WINDOW as large as possible, in both dimensions, without resizing its frame or deleting other windows. If WINDOW is omitted or 'nil', it defaults to the selected window. -- Command: minimize-window &optional window This function attempts to make WINDOW as small as possible, in both dimensions, without deleting it or resizing its frame. If WINDOW is omitted or 'nil', it defaults to the selected window. File: elisp.info, Node: Splitting Windows, Next: Deleting Windows, Prev: Resizing Windows, Up: Windows 28.5 Splitting Windows ====================== This section describes functions for creating a new window by "splitting" an existing one. -- Command: split-window &optional window size side This function creates a new live window next to the window WINDOW. If WINDOW is omitted or 'nil', it defaults to the selected window. That window is "split", and reduced in size. The space is taken up by the new window, which is returned. The optional second argument SIZE determines the sizes of WINDOW and/or the new window. If it is omitted or 'nil', both windows are given equal sizes; if there is an odd line, it is allocated to the new window. If SIZE is a positive number, WINDOW is given SIZE lines (or columns, depending on the value of SIDE). If SIZE is a negative number, the new window is given -SIZE lines (or columns). If SIZE is 'nil', this function obeys the variables 'window-min-height' and 'window-min-width'. *Note Deleting and Rearranging Windows: (emacs)Change Window. Thus, it signals an error if splitting would result in making a window smaller than those variables specify. However, a non-'nil' value for SIZE causes those variables to be ignored; in that case, the smallest allowable window is considered to be one that has space for a text area one line tall and/or two columns wide. The optional third argument SIDE determines the position of the new window relative to WINDOW. If it is 'nil' or 'below', the new window is placed below WINDOW. If it is 'above', the new window is placed above WINDOW. In both these cases, SIZE specifies a total window height, in lines. If SIDE is 't' or 'right', the new window is placed on the right of WINDOW. If SIDE is 'left', the new window is placed on the left of WINDOW. In both these cases, SIZE specifies a total window width, in columns. If WINDOW is a live window, the new window inherits various properties from it, including margins and scroll bars. If WINDOW is an internal window, the new window inherits the properties of the window selected within WINDOW's frame. The behavior of this function may be altered by the window parameters of WINDOW, so long as the variable 'ignore-window-parameters' is 'nil'. If the value of the 'split-window' window parameter is 't', this function ignores all other window parameters. Otherwise, if the value of the 'split-window' window parameter is a function, that function is called with the arguments WINDOW, SIZE, and SIDE, in lieu of the usual action of 'split-window'. Otherwise, this function obeys the 'window-atom' or 'window-side' window parameter, if any. *Note Window Parameters::. As an example, here is a sequence of 'split-window' calls that yields the window configuration discussed in *note Windows and Frames::. This example demonstrates splitting a live window as well as splitting an internal window. We begin with a frame containing a single window (a live root window), which we denote by W4. Calling '(split-window W4)' yields this window configuration: ______________________________________ | ____________________________________ | || || || || || || ||_________________W4_________________|| | ____________________________________ | || || || || || || ||_________________W5_________________|| |__________________W3__________________| The 'split-window' call has created a new live window, denoted by W5. It has also created a new internal window, denoted by W3, which becomes the root window and the parent of both W4 and W5. Next, we call '(split-window W3 nil 'left)', passing the internal window W3 as the argument. The result: ______________________________________ | ______ ____________________________ | || || __________________________ || || ||| ||| || ||| ||| || ||| ||| || |||____________W4____________||| || || __________________________ || || ||| ||| || ||| ||| || |||____________W5____________||| ||__W2__||_____________W3_____________ | |__________________W1__________________| A new live window W2 is created, to the left of the internal window W3. A new internal window W1 is created, becoming the new root window. For interactive use, Emacs provides two commands which always split the selected window. These call 'split-window' internally. -- Command: split-window-right &optional size This function splits the selected window into two side-by-side windows, putting the selected window on the left. If SIZE is positive, the left window gets SIZE columns; if SIZE is negative, the right window gets -SIZE columns. -- Command: split-window-below &optional size This function splits the selected window into two windows, one above the other, leaving the upper window selected. If SIZE is positive, the upper window gets SIZE lines; if SIZE is negative, the lower window gets -SIZE lines. -- User Option: split-window-keep-point If the value of this variable is non-'nil' (the default), 'split-window-below' behaves as described above. If it is 'nil', 'split-window-below' adjusts point in each of the two windows to minimize redisplay. (This is useful on slow terminals.) It selects whichever window contains the screen line that point was previously on. Note that this only affects 'split-window-below', not the lower-level 'split-window' function. File: elisp.info, Node: Deleting Windows, Next: Recombining Windows, Prev: Splitting Windows, Up: Windows 28.6 Deleting Windows ===================== "Deleting" a window removes it from the frame's window tree. If the window is a live window, it disappears from the screen. If the window is an internal window, its child windows are deleted too. Even after a window is deleted, it continues to exist as a Lisp object, until there are no more references to it. Window deletion can be reversed, by restoring a saved window configuration (*note Window Configurations::). -- Command: delete-window &optional window This function removes WINDOW from display and returns 'nil'. If WINDOW is omitted or 'nil', it defaults to the selected window. If deleting the window would leave no more windows in the window tree (e.g., if it is the only live window in the frame), an error is signaled. By default, the space taken up by WINDOW is given to one of its adjacent sibling windows, if any. However, if the variable 'window-combination-resize' is non-'nil', the space is proportionally distributed among any remaining windows in the window combination. *Note Recombining Windows::. The behavior of this function may be altered by the window parameters of WINDOW, so long as the variable 'ignore-window-parameters' is 'nil'. If the value of the 'delete-window' window parameter is 't', this function ignores all other window parameters. Otherwise, if the value of the 'delete-window' window parameter is a function, that function is called with the argument WINDOW, in lieu of the usual action of 'delete-window'. Otherwise, this function obeys the 'window-atom' or 'window-side' window parameter, if any. *Note Window Parameters::. -- Command: delete-other-windows &optional window This function makes WINDOW fill its frame, by deleting other windows as necessary. If WINDOW is omitted or 'nil', it defaults to the selected window. The return value is 'nil'. The behavior of this function may be altered by the window parameters of WINDOW, so long as the variable 'ignore-window-parameters' is 'nil'. If the value of the 'delete-other-windows' window parameter is 't', this function ignores all other window parameters. Otherwise, if the value of the 'delete-other-windows' window parameter is a function, that function is called with the argument WINDOW, in lieu of the usual action of 'delete-other-windows'. Otherwise, this function obeys the 'window-atom' or 'window-side' window parameter, if any. *Note Window Parameters::. -- Command: delete-windows-on &optional buffer-or-name frame This function deletes all windows showing BUFFER-OR-NAME, by calling 'delete-window' on those windows. BUFFER-OR-NAME should be a buffer, or the name of a buffer; if omitted or 'nil', it defaults to the current buffer. If there are no windows showing the specified buffer, this function does nothing. If the specified buffer is a minibuffer, an error is signaled. If there is a dedicated window showing the buffer, and that window is the only one on its frame, this function also deletes that frame if it is not the only frame on the terminal. The optional argument FRAME specifies which frames to operate on: * 'nil' means operate on all frames. * 't' means operate on the selected frame. * 'visible' means operate on all visible frames. * '0' means operate on all visible or iconified frames. * A frame means operate on that frame. Note that this argument does not have the same meaning as in other functions which scan all live windows (*note Cyclic Window Ordering::). Specifically, the meanings of 't' and 'nil' here are the opposite of what they are in those other functions. File: elisp.info, Node: Recombining Windows, Next: Selecting Windows, Prev: Deleting Windows, Up: Windows 28.7 Recombining Windows ======================== When deleting the last sibling of a window W, its parent window is deleted too, with W replacing it in the window tree. This means that W must be recombined with its parent's siblings to form a new window combination (*note Windows and Frames::). In some occasions, deleting a live window may even entail the deletion of two internal windows. ______________________________________ | ______ ____________________________ | || || __________________________ || || ||| ___________ ___________ ||| || |||| || |||| || ||||____W6_____||_____W7____|||| || |||____________W4____________||| || || __________________________ || || ||| ||| || ||| ||| || |||____________W5____________||| ||__W2__||_____________W3_____________ | |__________________W1__________________| Deleting W5 in this configuration normally causes the deletion of W3 and W4. The remaining live windows W2, W6 and W7 are recombined to form a new horizontal combination with parent W1. Sometimes, however, it makes sense to not delete a parent window like W4. In particular, a parent window should not be removed when it was used to preserve a combination embedded in a combination of the same type. Such embeddings make sense to assure that when you split a window and subsequently delete the new window, Emacs reestablishes the layout of the associated frame as it existed before the splitting. Consider a scenario starting with two live windows W2 and W3 and their parent W1. ______________________________________ | ____________________________________ | || || || || || || || || || || || || ||_________________W2_________________|| | ____________________________________ | || || || || ||_________________W3_________________|| |__________________W1__________________| Split W2 to make a new window W4 as follows. ______________________________________ | ____________________________________ | || || || || ||_________________W2_________________|| | ____________________________________ | || || || || ||_________________W4_________________|| | ____________________________________ | || || || || ||_________________W3_________________|| |__________________W1__________________| Now, when enlarging a window vertically, Emacs tries to obtain the corresponding space from its lower sibling, provided such a window exists. In our scenario, enlarging W4 will steal space from W3. ______________________________________ | ____________________________________ | || || || || ||_________________W2_________________|| | ____________________________________ | || || || || || || || || ||_________________W4_________________|| | ____________________________________ | ||_________________W3_________________|| |__________________W1__________________| Deleting W4 will now give its entire space to W2, including the space earlier stolen from W3. ______________________________________ | ____________________________________ | || || || || || || || || || || || || || || || || ||_________________W2_________________|| | ____________________________________ | ||_________________W3_________________|| |__________________W1__________________| This can be counterintutive, in particular if W4 were used for displaying a buffer only temporarily (*note Temporary Displays::), and you want to continue working with the initial layout. The behavior can be fixed by making a new parent window when splitting W2. The variable described next allows to do that. -- User Option: window-combination-limit This variable controls whether splitting a window shall make a new parent window. The following values are recognized: 'nil' This means that the new live window is allowed to share the existing parent window, if one exists, provided the split occurs in the same direction as the existing window combination (otherwise, a new internal window is created anyway). 'window-size' In this case 'display-buffer' makes a new parent window if it is passed a 'window-height' or 'window-width' entry in the ALIST argument (*note Display Action Functions::). 'temp-buffer' This value causes the creation of a new parent window when a window is split for showing a temporary buffer (*note Temporary Displays::) only. 'display-buffer' This means that when 'display-buffer' (*note Choosing Window::) splits a window it always makes a new parent window. 't' In this case a new parent window is always created when splitting a window. Thus, if the value of this variable is at all times 't', then at all times every window tree is a binary tree (a tree where each window except the root window has exactly one sibling). The default is 'nil'. Other values are reserved for future use. If, as a consequence of this variable's setting, 'split-window' makes a new parent window, it also calls 'set-window-combination-limit' (see below) on the newly-created internal window. This affects how the window tree is rearranged when the child windows are deleted (see below). If 'window-combination-limit' is 't', splitting W2 in the initial configuration of our scenario would have produced this: ______________________________________ | ____________________________________ | || __________________________________ || ||| ||| |||________________W2________________||| || __________________________________ || ||| ||| |||________________W4________________||| ||_________________W5_________________|| | ____________________________________ | || || || || ||_________________W3_________________|| |__________________W1__________________| A new internal window W5 has been created; its children are W2 and the new live window W4. Now, W2 is the only sibling of W4, so enlarging W4 will try to shrink W2, leaving W3 unaffected. Observe that W5 represents a vertical combination of two windows embedded in the vertical combination W1. -- Function: set-window-combination-limit window limit This functions sets the "combination limit" of the window WINDOW to LIMIT. This value can be retrieved via the function 'window-combination-limit'. See below for its effects; note that it is only meaningful for internal windows. The 'split-window' function automatically calls this function, passing it 't' as LIMIT, provided the value of the variable 'window-combination-limit' is 't' when it is called. -- Function: window-combination-limit window This function returns the combination limit for WINDOW. The combination limit is meaningful only for an internal window. If it is 'nil', then Emacs is allowed to automatically delete WINDOW, in response to a window deletion, in order to group the child windows of WINDOW with its sibling windows to form a new window combination. If the combination limit is 't', the child windows of WINDOW are never automatically recombined with its siblings. If, in the configuration shown at the beginning of this section, the combination limit of W4 (the parent window of W6 and W7) is 't', deleting W5 will not implicitly delete W4 too. Alternatively, the problems sketched above can be avoided by always resizing all windows in the same combination whenever one of its windows is split or deleted. This also permits to split windows that would be otherwise too small for such an operation. -- User Option: window-combination-resize If this variable is 'nil', 'split-window' can only split a window (denoted by WINDOW) if WINDOW's screen area is large enough to accommodate both itself and the new window. If this variable is 't', 'split-window' tries to resize all windows that are part of the same combination as WINDOW, in order to accommodate the new window. In particular, this may allow 'split-window' to succeed even if WINDOW is a fixed-size window or too small to ordinarily split. Furthermore, subsequently resizing or deleting WINDOW may resize all other windows in its combination. The default is 'nil'. Other values are reserved for future use. The value of this variable is ignored when 'window-combination-limit' is non-'nil'. To illustrate the effect of 'window-combination-resize', consider the following frame layout. ______________________________________ | ____________________________________ | || || || || || || || || ||_________________W2_________________|| | ____________________________________ | || || || || || || || || ||_________________W3_________________|| |__________________W1__________________| If 'window-combination-resize' is 'nil', splitting window W3 leaves the size of W2 unchanged: ______________________________________ | ____________________________________ | || || || || || || || || ||_________________W2_________________|| | ____________________________________ | || || ||_________________W3_________________|| | ____________________________________ | || || ||_________________W4_________________|| |__________________W1__________________| If 'window-combination-resize' is 't', splitting W3 instead leaves all three live windows with approximately the same height: ______________________________________ | ____________________________________ | || || || || ||_________________W2_________________|| | ____________________________________ | || || || || ||_________________W3_________________|| | ____________________________________ | || || || || ||_________________W4_________________|| |__________________W1__________________| Deleting any of the live windows W2, W3 or W4 will distribute its space proportionally among the two remaining live windows. File: elisp.info, Node: Selecting Windows, Next: Cyclic Window Ordering, Prev: Recombining Windows, Up: Windows 28.8 Selecting Windows ====================== -- Function: select-window window &optional norecord This function makes WINDOW the selected window and the window selected within its frame (*note Basic Windows::) and selects that frame. WINDOW must be a live window. This function also makes WINDOW's buffer (*note Buffers and Windows::) current and sets that buffer's value of 'point' to the value of 'window-point' (*note Window Point::) in WINDOW. The return value is WINDOW. By default, this function also moves WINDOW's buffer to the front of the buffer list (*note The Buffer List::), and makes WINDOW the most recently selected window. However, if the optional argument NORECORD is non-'nil', these additional actions are omitted. The sequence of calls to 'select-window' with a non-'nil' NORECORD argument determines an ordering of windows by their selection time. The function 'get-lru-window' can be used to retrieve the least recently selected live window (*note Cyclic Window Ordering::). -- Macro: save-selected-window forms... This macro records the selected frame, as well as the selected window of each frame, executes FORMS in sequence, then restores the earlier selected frame and windows. It also saves and restores the current buffer. It returns the value of the last form in FORMS. This macro does not save or restore anything about the sizes, arrangement or contents of windows; therefore, if FORMS change them, the change persists. If the previously selected window of some frame is no longer live at the time of exit from FORMS, that frame's selected window is left alone. If the previously selected window is no longer live, then whatever window is selected at the end of FORMS remains selected. The current buffer is restored if and only if it is still live when exiting FORMS. This macro changes neither the ordering of recently selected windows nor the buffer list. -- Macro: with-selected-window window forms... This macro selects WINDOW, executes FORMS in sequence, then restores the previously selected window and current buffer. The ordering of recently selected windows and the buffer list remain unchanged unless you deliberately change them within FORMS; for example, by calling 'select-window' with argument NORECORD 'nil'. This macro does not change the order of recently selected windows or the buffer list. -- Function: frame-selected-window &optional frame This function returns the window on FRAME that is selected within that frame. FRAME should be a live frame; if omitted or 'nil', it defaults to the selected frame. -- Function: set-frame-selected-window frame window &optional norecord This function makes WINDOW the window selected within the frame FRAME. FRAME should be a live frame; if omitted or 'nil', it defaults to the selected frame. WINDOW should be a live window; if omitted or 'nil', it defaults to the selected window. If FRAME is the selected frame, this makes WINDOW the selected window. If the optional argument NORECORD is non-'nil', this function does not alter the list of most recently selected windows, nor the buffer list. File: elisp.info, Node: Cyclic Window Ordering, Next: Buffers and Windows, Prev: Selecting Windows, Up: Windows 28.9 Cyclic Ordering of Windows =============================== When you use the command 'C-x o' ('other-window') to select some other window, it moves through live windows in a specific order. For any given configuration of windows, this order never varies. It is called the "cyclic ordering of windows". The ordering is determined by a depth-first traversal of the frame's window tree, retrieving the live windows which are the leaf nodes of the tree (*note Windows and Frames::). If the minibuffer is active, the minibuffer window is included too. The ordering is cyclic, so the last window in the sequence is followed by the first one. -- Function: next-window &optional window minibuf all-frames This function returns a live window, the one following WINDOW in the cyclic ordering of windows. WINDOW should be a live window; if omitted or 'nil', it defaults to the selected window. The optional argument MINIBUF specifies whether minibuffer windows should be included in the cyclic ordering. Normally, when MINIBUF is 'nil', a minibuffer window is included only if it is currently "active"; this matches the behavior of 'C-x o'. (Note that a minibuffer window is active as long as its minibuffer is in use; see *note Minibuffers::). If MINIBUF is 't', the cyclic ordering includes all minibuffer windows. If MINIBUF is neither 't' nor 'nil', minibuffer windows are not included even if they are active. The optional argument ALL-FRAMES specifies which frames to consider: * 'nil' means to consider windows on WINDOW's frame. If the minibuffer window is considered (as specified by the MINIBUF argument), then frames that share the minibuffer window are considered too. * 't' means to consider windows on all existing frames. * 'visible' means to consider windows on all visible frames. * 0 means to consider windows on all visible or iconified frames. * A frame means to consider windows on that specific frame. * Anything else means to consider windows on WINDOW's frame, and no others. If more than one frame is considered, the cyclic ordering is obtained by appending the orderings for those frames, in the same order as the list of all live frames (*note Finding All Frames::). -- Function: previous-window &optional window minibuf all-frames This function returns a live window, the one preceding WINDOW in the cyclic ordering of windows. The other arguments are handled like in 'next-window'. -- Command: other-window count &optional all-frames This function selects a live window, one COUNT places from the selected window in the cyclic ordering of windows. If COUNT is a positive number, it skips COUNT windows forwards; if COUNT is negative, it skips -COUNT windows backwards; if COUNT is zero, that simply re-selects the selected window. When called interactively, COUNT is the numeric prefix argument. The optional argument ALL-FRAMES has the same meaning as in 'next-window', like a 'nil' MINIBUF argument to 'next-window'. This function does not select a window that has a non-'nil' 'no-other-window' window parameter (*note Window Parameters::). -- Function: walk-windows fun &optional minibuf all-frames This function calls the function FUN once for each live window, with the window as the argument. It follows the cyclic ordering of windows. The optional arguments MINIBUF and ALL-FRAMES specify the set of windows included; these have the same arguments as in 'next-window'. If ALL-FRAMES specifies a frame, the first window walked is the first window on that frame (the one returned by 'frame-first-window'), not necessarily the selected window. If FUN changes the window configuration by splitting or deleting windows, that does not alter the set of windows walked, which is determined prior to calling FUN for the first time. -- Function: one-window-p &optional no-mini all-frames This function returns 't' if the selected window is the only live window, and 'nil' otherwise. If the minibuffer window is active, it is normally considered (so that this function returns 'nil'). However, if the optional argument NO-MINI is non-'nil', the minibuffer window is ignored even if active. The optional argument ALL-FRAMES has the same meaning as for 'next-window'. The following functions return a window which satisfies some criterion, without selecting it: -- Function: get-lru-window &optional all-frames dedicated not-selected This function returns a live window which is heuristically the "least recently used" window. The optional argument ALL-FRAMES has the same meaning as in 'next-window'. If any full-width windows are present, only those windows are considered. A minibuffer window is never a candidate. A dedicated window (*note Dedicated Windows::) is never a candidate unless the optional argument DEDICATED is non-'nil'. The selected window is never returned, unless it is the only candidate. However, if the optional argument NOT-SELECTED is non-'nil', this function returns 'nil' in that case. -- Function: get-largest-window &optional all-frames dedicated not-selected This function returns the window with the largest area (height times width). The optional argument ALL-FRAMES specifies the windows to search, and has the same meaning as in 'next-window'. A minibuffer window is never a candidate. A dedicated window (*note Dedicated Windows::) is never a candidate unless the optional argument DEDICATED is non-'nil'. The selected window is not a candidate if the optional argument NOT-SELECTED is non-'nil'. If the optional argument NOT-SELECTED is non-'nil' and the selected window is the only candidate, this function returns 'nil'. If there are two candidate windows of the same size, this function prefers the one that comes first in the cyclic ordering of windows, starting from the selected window. -- Function: get-window-with-predicate predicate &optional minibuf all-frames default This function calls the function PREDICATE for each of the windows in the cyclic order of windows in turn, passing it the window as an argument. If the predicate returns non-'nil' for any window, this function stops and returns that window. If no such window is found, the return value is DEFAULT (which defaults to 'nil'). The optional arguments MINIBUF and ALL-FRAMES specify the windows to search, and have the same meanings as in 'next-window'. File: elisp.info, Node: Buffers and Windows, Next: Switching Buffers, Prev: Cyclic Window Ordering, Up: Windows 28.10 Buffers and Windows ========================= This section describes low-level functions for examining and setting the contents of windows. *Note Switching Buffers::, for higher-level functions for displaying a specific buffer in a window. -- Function: window-buffer &optional window This function returns the buffer that WINDOW is displaying. If WINDOW is omitted or 'nil' it defaults to the selected window. If WINDOW is an internal window, this function returns 'nil'. -- Function: set-window-buffer window buffer-or-name &optional keep-margins This function makes WINDOW display BUFFER-OR-NAME. WINDOW should be a live window; if 'nil', it defaults to the selected window. BUFFER-OR-NAME should be a buffer, or the name of an existing buffer. This function does not change which window is selected, nor does it directly change which buffer is current (*note Current Buffer::). Its return value is 'nil'. If WINDOW is "strongly dedicated" to a buffer and BUFFER-OR-NAME does not specify that buffer, this function signals an error. *Note Dedicated Windows::. By default, this function resets WINDOW's position, display margins, fringe widths, and scroll bar settings, based on the local variables in the specified buffer. However, if the optional argument KEEP-MARGINS is non-'nil', it leaves the display margins and fringe widths unchanged. When writing an application, you should normally use the higher-level functions described in *note Switching Buffers::, instead of calling 'set-window-buffer' directly. This runs 'window-scroll-functions', followed by 'window-configuration-change-hook'. *Note Window Hooks::. -- Variable: buffer-display-count This buffer-local variable records the number of times a buffer has been displayed in a window. It is incremented each time 'set-window-buffer' is called for the buffer. -- Variable: buffer-display-time This buffer-local variable records the time at which a buffer was last displayed in a window. The value is 'nil' if the buffer has never been displayed. It is updated each time 'set-window-buffer' is called for the buffer, with the value returned by 'current-time' (*note Time of Day::). -- Function: get-buffer-window &optional buffer-or-name all-frames This function returns the first window displaying BUFFER-OR-NAME in the cyclic ordering of windows, starting from the selected window (*note Cyclic Window Ordering::). If no such window exists, the return value is 'nil'. BUFFER-OR-NAME should be a buffer or the name of a buffer; if omitted or 'nil', it defaults to the current buffer. The optional argument ALL-FRAMES specifies which windows to consider: * 't' means consider windows on all existing frames. * 'visible' means consider windows on all visible frames. * 0 means consider windows on all visible or iconified frames. * A frame means consider windows on that frame only. * Any other value means consider windows on the selected frame. Note that these meanings differ slightly from those of the ALL-FRAMES argument to 'next-window' (*note Cyclic Window Ordering::). This function may be changed in a future version of Emacs to eliminate this discrepancy. -- Function: get-buffer-window-list &optional buffer-or-name minibuf all-frames This function returns a list of all windows currently displaying BUFFER-OR-NAME. BUFFER-OR-NAME should be a buffer or the name of an existing buffer. If omitted or 'nil', it defaults to the current buffer. The arguments MINIBUF and ALL-FRAMES have the same meanings as in the function 'next-window' (*note Cyclic Window Ordering::). Note that the ALL-FRAMES argument does _not_ behave exactly like in 'get-buffer-window'. -- Command: replace-buffer-in-windows &optional buffer-or-name This command replaces BUFFER-OR-NAME with some other buffer, in all windows displaying it. BUFFER-OR-NAME should be a buffer, or the name of an existing buffer; if omitted or 'nil', it defaults to the current buffer. The replacement buffer in each window is chosen via 'switch-to-prev-buffer' (*note Window History::). Any dedicated window displaying BUFFER-OR-NAME is deleted if possible (*note Dedicated Windows::). If such a window is the only window on its frame and there are other frames on the same terminal, the frame is deleted as well. If the dedicated window is the only window on the only frame on its terminal, the buffer is replaced anyway. File: elisp.info, Node: Switching Buffers, Next: Choosing Window, Prev: Buffers and Windows, Up: Windows 28.11 Switching to a Buffer in a Window ======================================= This section describes high-level functions for switching to a specified buffer in some window. In general, "switching to a buffer" means to (1) show the buffer in some window, (2) make that window the selected window (and its frame the selected frame), and (3) make the buffer the current buffer. Do _not_ use these functions to make a buffer temporarily current just so a Lisp program can access or modify it. They have side-effects, such as changing window histories (*note Window History::), which will surprise the user if used that way. If you want to make a buffer current to modify it in Lisp, use 'with-current-buffer', 'save-current-buffer', or 'set-buffer'. *Note Current Buffer::. -- Command: switch-to-buffer buffer-or-name &optional norecord force-same-window This command attempts to display BUFFER-OR-NAME in the selected window and make it the current buffer. It is often used interactively (as the binding of 'C-x b'), as well as in Lisp programs. The return value is the buffer switched to. If BUFFER-OR-NAME is 'nil', it defaults to the buffer returned by 'other-buffer' (*note The Buffer List::). If BUFFER-OR-NAME is a string that is not the name of any existing buffer, this function creates a new buffer with that name; the new buffer's major mode is determined by the variable 'major-mode' (*note Major Modes::). Normally, the specified buffer is put at the front of the buffer list--both the global buffer list and the selected frame's buffer list (*note The Buffer List::). However, this is not done if the optional argument NORECORD is non-'nil'. Sometimes, 'switch-to-buffer' may be unable to display the buffer in the selected window. This happens if the selected window is a minibuffer window, or if the selected window is strongly dedicated to its buffer (*note Dedicated Windows::). In that case, the command normally tries to display the buffer in some other window, by invoking 'pop-to-buffer' (see below). However, if the optional argument FORCE-SAME-WINDOW is non-'nil', it signals an error instead. By default, 'switch-to-buffer' shows the buffer at its position of 'point'. This behavior can be tuned using the following option. -- User Option: switch-to-buffer-preserve-window-point If this variable is 'nil', 'switch-to-buffer' displays the buffer specified by BUFFER-OR-NAME at the position of that buffer's 'point'. If this variable is 'already-displayed', it tries to display the buffer at its previous position in the selected window, provided the buffer is currently displayed in some other window on any visible or iconified frame. If this variable is 't', 'switch-to-buffer' unconditionally tries to display the buffer at its previous position in the selected window. This variable is ignored if the buffer is already displayed in the selected window or never appeared in it before, or if 'switch-to-buffer' calls 'pop-to-buffer' to display the buffer. The next two commands are similar to 'switch-to-buffer', except for the described features. -- Command: switch-to-buffer-other-window buffer-or-name &optional norecord This function displays the buffer specified by BUFFER-OR-NAME in some window other than the selected window. It uses the function 'pop-to-buffer' internally (see below). If the selected window already displays the specified buffer, it continues to do so, but another window is nonetheless found to display it as well. The BUFFER-OR-NAME and NORECORD arguments have the same meanings as in 'switch-to-buffer'. -- Command: switch-to-buffer-other-frame buffer-or-name &optional norecord This function displays the buffer specified by BUFFER-OR-NAME in a new frame. It uses the function 'pop-to-buffer' internally (see below). If the specified buffer is already displayed in another window, in any frame on the current terminal, this switches to that window instead of creating a new frame. However, the selected window is never used for this. The BUFFER-OR-NAME and NORECORD arguments have the same meanings as in 'switch-to-buffer'. The above commands use the function 'pop-to-buffer', which flexibly displays a buffer in some window and selects that window for editing. In turn, 'pop-to-buffer' uses 'display-buffer' for displaying the buffer. Hence, all the variables affecting 'display-buffer' will affect it as well. *Note Choosing Window::, for the documentation of 'display-buffer'. -- Command: pop-to-buffer buffer-or-name &optional action norecord This function makes BUFFER-OR-NAME the current buffer and displays it in some window, preferably not the window previously selected. It then selects the displaying window. If that window is on a different graphical frame, that frame is given input focus if possible (*note Input Focus::). The return value is the buffer that was switched to. If BUFFER-OR-NAME is 'nil', it defaults to the buffer returned by 'other-buffer' (*note The Buffer List::). If BUFFER-OR-NAME is a string that is not the name of any existing buffer, this function creates a new buffer with that name; the new buffer's major mode is determined by the variable 'major-mode' (*note Major Modes::). If ACTION is non-'nil', it should be a display action to pass to 'display-buffer' (*note Choosing Window::). Alternatively, a non-'nil', non-list value means to pop to a window other than the selected one--even if the buffer is already displayed in the selected window. Like 'switch-to-buffer', this function updates the buffer list unless NORECORD is non-'nil'. File: elisp.info, Node: Choosing Window, Next: Display Action Functions, Prev: Switching Buffers, Up: Windows 28.12 Choosing a Window for Display =================================== The command 'display-buffer' flexibly chooses a window for display, and displays a specified buffer in that window. It can be called interactively, via the key binding 'C-x 4 C-o'. It is also used as a subroutine by many functions and commands, including 'switch-to-buffer' and 'pop-to-buffer' (*note Switching Buffers::). This command performs several complex steps to find a window to display in. These steps are described by means of "display actions", which have the form '(FUNCTION . ALIST)'. Here, FUNCTION is either a function or a list of functions, which we refer to as "action functions"; ALIST is an association list, which we refer to as "action alists". An action function accepts two arguments: the buffer to display and an action alist. It attempts to display the buffer in some window, picking or creating a window according to its own criteria. If successful, it returns the window; otherwise, it returns 'nil'. *Note Display Action Functions::, for a list of predefined action functions. 'display-buffer' works by combining display actions from several sources, and calling the action functions in turn, until one of them manages to display the buffer and returns a non-'nil' value. -- Command: display-buffer buffer-or-name &optional action frame This command makes BUFFER-OR-NAME appear in some window, without selecting the window or making the buffer current. The argument BUFFER-OR-NAME must be a buffer or the name of an existing buffer. The return value is the window chosen to display the buffer. The optional argument ACTION, if non-'nil', should normally be a display action (described above). 'display-buffer' builds a list of action functions and an action alist, by consolidating display actions from the following sources (in order): * The variable 'display-buffer-overriding-action'. * The user option 'display-buffer-alist'. * The ACTION argument. * The user option 'display-buffer-base-action'. * The constant 'display-buffer-fallback-action'. Each action function is called in turn, passing the buffer as the first argument and the combined action alist as the second argument, until one of the functions returns non-'nil'. The argument ACTION can also have a non-'nil', non-list value. This has the special meaning that the buffer should be displayed in a window other than the selected one, even if the selected window is already displaying it. If called interactively with a prefix argument, ACTION is 't'. The optional argument FRAME, if non-'nil', specifies which frames to check when deciding whether the buffer is already displayed. It is equivalent to adding an element '(reusable-frames . FRAME)' to the action alist of ACTION. *Note Display Action Functions::. -- Variable: display-buffer-overriding-action The value of this variable should be a display action, which is treated with the highest priority by 'display-buffer'. The default value is empty, i.e., '(nil . nil)'. -- User Option: display-buffer-alist The value of this option is an alist mapping conditions to display actions. Each condition may be either a regular expression matching a buffer name or a function that takes two arguments: a buffer name and the ACTION argument passed to 'display-buffer'. If the name of the buffer passed to 'display-buffer' either matches a regular expression in this alist or the function specified by a condition returns non-'nil', then 'display-buffer' uses the corresponding display action to display the buffer. -- User Option: display-buffer-base-action The value of this option should be a display action. This option can be used to define a "standard" display action for calls to 'display-buffer'. -- Constant: display-buffer-fallback-action This display action specifies the fallback behavior for 'display-buffer' if no other display actions are given. File: elisp.info, Node: Display Action Functions, Next: Choosing Window Options, Prev: Choosing Window, Up: Windows 28.13 Action Functions for 'display-buffer' =========================================== The following basic action functions are defined in Emacs. Each of these functions takes two arguments: BUFFER, the buffer to display, and ALIST, an action alist. Each action function returns the window if it succeeds, and 'nil' if it fails. -- Function: display-buffer-same-window buffer alist This function tries to display BUFFER in the selected window. It fails if the selected window is a minibuffer window or is dedicated to another buffer (*note Dedicated Windows::). It also fails if ALIST has a non-'nil' 'inhibit-same-window' entry. -- Function: display-buffer-reuse-window buffer alist This function tries to "display" BUFFER by finding a window that is already displaying it. If ALIST has a non-'nil' 'inhibit-same-window' entry, the selected window is not eligible for reuse. If ALIST contains a 'reusable-frames' entry, its value determines which frames to search for a reusable window: * 'nil' means consider windows on the selected frame. (Actually, the last non-minibuffer frame.) * 't' means consider windows on all frames. * 'visible' means consider windows on all visible frames. * 0 means consider windows on all visible or iconified frames. * A frame means consider windows on that frame only. If ALIST contains no 'reusable-frames' entry, this function normally searches just the selected frame; however, if the variable 'pop-up-frames' is non-'nil', it searches all frames on the current terminal. *Note Choosing Window Options::. If this function chooses a window on another frame, it makes that frame visible and, unless ALIST contains an 'inhibit-switch-frame' entry (*note Choosing Window Options::), raises that frame if necessary. -- Function: display-buffer-pop-up-frame buffer alist This function creates a new frame, and displays the buffer in that frame's window. It actually performs the frame creation by calling the function specified in 'pop-up-frame-function' (*note Choosing Window Options::). If ALIST contains a 'pop-up-frame-parameters' entry, the associated value is added to the newly created frame's parameters. -- Function: display-buffer-pop-up-window buffer alist This function tries to display BUFFER by splitting the largest or least recently-used window (typically one on the selected frame). It actually performs the split by calling the function specified in 'split-window-preferred-function' (*note Choosing Window Options::). The size of the new window can be adjusted by supplying 'window-height' and 'window-width' entries in ALIST. To adjust the window's height, use an entry whose CAR is 'window-height' and whose CDR is one of: * 'nil' means to leave the height of the new window alone. * A number specifies the desired height of the new window. An integer number specifies the number of lines of the window. A floating point number gives the fraction of the window's height with respect to the height of the frame's root window. * If the CDR specifies a function, that function is called with one argument: the new window. The function is supposed to adjust the height of the window; its return value is ignored. Suitable functions are 'shrink-window-if-larger-than-buffer' and 'fit-window-to-buffer', see *note Resizing Windows::. To adjust the window's width, use an entry whose CAR is 'window-width' and whose CDR is one of: * 'nil' means to leave the width of the new window alone. * A number specifies the desired width of the new window. An integer number specifies the number of columns of the window. A floating point number gives the fraction of the window's width with respect to the width of the frame's root window. * If the CDR specifies a function, that function is called with one argument: the new window. The function is supposed to adjust the width of the window; its return value is ignored. This function can fail if no window splitting can be performed for some reason (e.g., if the selected frame has an 'unsplittable' frame parameter; *note Buffer Parameters::). -- Function: display-buffer-below-selected buffer alist This function tries to display BUFFER in a window below the selected window. This means to either split the selected window or use the window below the selected one. If it does create a new window, it will also adjust its size provided ALIST contains a suitable 'window-height' or 'window-width' entry, see above. -- Function: display-buffer-in-previous-window buffer alist This function tries to display BUFFER in a window previously showing it. If ALIST has a non-'nil' 'inhibit-same-window' entry, the selected window is not eligible for reuse. If ALIST contains a 'reusable-frames' entry, its value determines which frames to search for a suitable window as with 'display-buffer-reuse-window'. If ALIST has a 'previous-window' entry, the window specified by that entry will override any other window found by the methods above, even if that window never showed BUFFER before. -- Function: display-buffer-use-some-window buffer alist This function tries to display BUFFER by choosing an existing window and displaying the buffer in that window. It can fail if all windows are dedicated to another buffer (*note Dedicated Windows::). To illustrate the use of action functions, consider the following example. (display-buffer (get-buffer-create "*foo*") '((display-buffer-reuse-window display-buffer-pop-up-window display-buffer-pop-up-frame) (reusable-frames . 0) (window-height . 10) (window-width . 40))) Evaluating the form above will cause 'display-buffer' to proceed as follows: If a buffer called *foo* already appears on a visible or iconified frame, it will reuse its window. Otherwise, it will try to pop up a new window or, if that is impossible, a new frame and show the buffer there. If all these steps fail, it will proceed using whatever 'display-buffer-base-action' and 'display-buffer-fallback-action' prescribe. Furthermore, 'display-buffer' will try to adjust a reused window (provided *foo* was put by 'display-buffer' there before) or a popped-up window as follows: If the window is part of a vertical combination, it will set its height to ten lines. Note that if, instead of the number "10", we specified the function 'fit-window-to-buffer', 'display-buffer' would come up with a one-line window to fit the empty buffer. If the window is part of a horizontal combination, it sets its width to 40 columns. Whether a new window is vertically or horizontally combined depends on the shape of the window split and the values of 'split-window-preferred-function', 'split-height-threshold' and 'split-width-threshold' (*note Choosing Window Options::). Now suppose we combine this call with a preexisting setup for 'display-buffer-alist' as follows. (let ((display-buffer-alist (cons '("\\*foo\\*" (display-buffer-reuse-window display-buffer-below-selected) (reusable-frames) (window-height . 5)) display-buffer-alist))) (display-buffer (get-buffer-create "*foo*") '((display-buffer-reuse-window display-buffer-pop-up-window display-buffer-pop-up-frame) (reusable-frames . 0) (window-height . 10) (window-width . 40)))) This form will have 'display-buffer' first try reusing a window that shows *foo* on the selected frame. If there's no such window, it will try to split the selected window or, if that is impossible, use the window below the selected window. If there's no window below the selected one, or the window below the selected one is dedicated to its buffer, 'display-buffer' will proceed as described in the previous example. Note, however, that when it tries to adjust the height of any reused or popped-up window, it will in any case try to set its number of lines to "5" since that value overrides the corresponding specification in the ACTION argument of 'display-buffer'. File: elisp.info, Node: Choosing Window Options, Next: Window History, Prev: Display Action Functions, Up: Windows 28.14 Additional Options for Displaying Buffers =============================================== The behavior of the standard display actions of 'display-buffer' (*note Choosing Window::) can be modified by a variety of user options. -- User Option: pop-up-windows If the value of this variable is non-'nil', 'display-buffer' is allowed to split an existing window to make a new window for displaying in. This is the default. This variable is provided mainly for backward compatibility. It is obeyed by 'display-buffer' via a special mechanism in 'display-buffer-fallback-action', which only calls the action function 'display-buffer-pop-up-window' (*note Display Action Functions::) when the value is 'nil'. It is not consulted by 'display-buffer-pop-up-window' itself, which the user may specify directly in 'display-buffer-alist' etc. -- User Option: split-window-preferred-function This variable specifies a function for splitting a window, in order to make a new window for displaying a buffer. It is used by the 'display-buffer-pop-up-window' action function to actually split the window (*note Display Action Functions::). The default value is 'split-window-sensibly', which is documented below. The value must be a function that takes one argument, a window, and return either a new window (which will be used to display the desired buffer) or 'nil' (which means the splitting failed). -- Function: split-window-sensibly window This function tries to split WINDOW, and return the newly created window. If WINDOW cannot be split, it returns 'nil'. This function obeys the usual rules that determine when a window may be split (*note Splitting Windows::). It first tries to split by placing the new window below, subject to the restriction imposed by 'split-height-threshold' (see below), in addition to any other restrictions. If that fails, it tries to split by placing the new window to the right, subject to 'split-width-threshold' (see below). If that fails, and the window is the only window on its frame, this function again tries to split and place the new window below, disregarding 'split-height-threshold'. If this fails as well, this function gives up and returns 'nil'. -- User Option: split-height-threshold This variable, used by 'split-window-sensibly', specifies whether to split the window placing the new window below. If it is an integer, that means to split only if the original window has at least that many lines. If it is 'nil', that means not to split this way. -- User Option: split-width-threshold This variable, used by 'split-window-sensibly', specifies whether to split the window placing the new window to the right. If the value is an integer, that means to split only if the original window has at least that many columns. If the value is 'nil', that means not to split this way. -- User Option: pop-up-frames If the value of this variable is non-'nil', that means 'display-buffer' may display buffers by making new frames. The default is 'nil'. A non-'nil' value also means that when 'display-buffer' is looking for a window already displaying BUFFER-OR-NAME, it can search any visible or iconified frame, not just the selected frame. This variable is provided mainly for backward compatibility. It is obeyed by 'display-buffer' via a special mechanism in 'display-buffer-fallback-action', which calls the action function 'display-buffer-pop-up-frame' (*note Display Action Functions::) if the value is non-'nil'. (This is done before attempting to split a window.) This variable is not consulted by 'display-buffer-pop-up-frame' itself, which the user may specify directly in 'display-buffer-alist' etc. -- User Option: pop-up-frame-function This variable specifies a function for creating a new frame, in order to make a new window for displaying a buffer. It is used by the 'display-buffer-pop-up-frame' action function (*note Display Action Functions::). The value should be a function that takes no arguments and returns a frame, or 'nil' if no frame could be created. The default value is a function that creates a frame using the parameters specified by 'pop-up-frame-alist' (see below). -- User Option: pop-up-frame-alist This variable holds an alist of frame parameters (*note Frame Parameters::), which is used by the default function in 'pop-up-frame-function' to make a new frame. The default is 'nil'. -- User Option: same-window-buffer-names A list of buffer names for buffers that should be displayed in the selected window. If a buffer's name is in this list, 'display-buffer' handles the buffer by showing it in the selected window. -- User Option: same-window-regexps A list of regular expressions that specify buffers that should be displayed in the selected window. If the buffer's name matches any of the regular expressions in this list, 'display-buffer' handles the buffer by showing it in the selected window. -- Function: same-window-p buffer-name This function returns 't' if displaying a buffer named BUFFER-NAME with 'display-buffer' would put it in the selected window. File: elisp.info, Node: Window History, Next: Dedicated Windows, Prev: Choosing Window Options, Up: Windows 28.15 Window History ==================== Each window remembers in a list the buffers it has previously displayed, and the order in which these buffers were removed from it. This history is used, for example, by 'replace-buffer-in-windows' (*note Buffers and Windows::). The list is automatically maintained by Emacs, but you can use the following functions to explicitly inspect or alter it: -- Function: window-prev-buffers &optional window This function returns a list specifying the previous contents of WINDOW. The optional argument WINDOW should be a live window and defaults to the selected one. Each list element has the form '(BUFFER WINDOW-START WINDOW-POS)', where BUFFER is a buffer previously shown in the window, WINDOW-START is the window start position when that buffer was last shown, and WINDOW-POS is the point position when that buffer was last shown in WINDOW. The list is ordered so that earlier elements correspond to more recently-shown buffers, and the first element usually corresponds to the buffer most recently removed from the window. -- Function: set-window-prev-buffers window prev-buffers This function sets WINDOW's previous buffers to the value of PREV-BUFFERS. The argument WINDOW must be a live window and defaults to the selected one. The argument PREV-BUFFERS should be a list of the same form as that returned by 'window-prev-buffers'. In addition, each buffer maintains a list of "next buffers", which is a list of buffers re-shown by 'switch-to-prev-buffer' (see below). This list is mainly used by 'switch-to-prev-buffer' and 'switch-to-next-buffer' for choosing buffers to switch to. -- Function: window-next-buffers &optional window This function returns the list of buffers recently re-shown in WINDOW via 'switch-to-prev-buffer'. The WINDOW argument must denote a live window or 'nil' (meaning the selected window). -- Function: set-window-next-buffers window next-buffers This function sets the next buffer list of WINDOW to NEXT-BUFFERS. The WINDOW argument should be a live window or 'nil' (meaning the selected window). The argument NEXT-BUFFERS should be a list of buffers. The following commands can be used to cycle through the global buffer list, much like 'bury-buffer' and 'unbury-buffer'. However, they cycle according to the specified window's history list, rather than the global buffer list. In addition, they restore window-specific window start and point positions, and may show a buffer even if it is already shown in another window. The 'switch-to-prev-buffer' command, in particular, is used by 'replace-buffer-in-windows', 'bury-buffer' and 'quit-window' to find a replacement buffer for a window. -- Command: switch-to-prev-buffer &optional window bury-or-kill This command displays the previous buffer in WINDOW. The argument WINDOW should be a live window or 'nil' (meaning the selected window). If the optional argument BURY-OR-KILL is non-'nil', this means that the buffer currently shown in WINDOW is about to be buried or killed and consequently should not be switched to in future invocations of this command. The previous buffer is usually the buffer shown before the buffer currently shown in WINDOW. However, a buffer that has been buried or killed, or has been already shown by a recent invocation of 'switch-to-prev-buffer', does not qualify as previous buffer. If repeated invocations of this command have already shown all buffers previously shown in WINDOW, further invocations will show buffers from the buffer list of the frame WINDOW appears on (*note The Buffer List::), trying to skip buffers that are already shown in another window on that frame. -- Command: switch-to-next-buffer &optional window This command switches to the next buffer in WINDOW, thus undoing the effect of the last 'switch-to-prev-buffer' command in WINDOW. The argument WINDOW must be a live window and defaults to the selected one. If there is no recent invocation of 'switch-to-prev-buffer' that can be undone, this function tries to show a buffer from the buffer list of the frame WINDOW appears on (*note The Buffer List::). By default 'switch-to-prev-buffer' and 'switch-to-next-buffer' can switch to a buffer that is already shown in another window on the same frame. The following option can be used to override this behavior. -- User Option: switch-to-visible-buffer If this variable is non-'nil', 'switch-to-prev-buffer' and 'switch-to-next-buffer' may switch to a buffer that is already visible on the same frame, provided the buffer was shown in the relevant window before. If it is 'nil', 'switch-to-prev-buffer' and 'switch-to-next-buffer' always try to avoid switching to a buffer that is already visible in another window on the same frame. File: elisp.info, Node: Dedicated Windows, Next: Quitting Windows, Prev: Window History, Up: Windows 28.16 Dedicated Windows ======================= Functions for displaying a buffer can be told to not use specific windows by marking these windows as "dedicated" to their buffers. 'display-buffer' (*note Choosing Window::) never uses a dedicated window for displaying another buffer in it. 'get-lru-window' and 'get-largest-window' (*note Cyclic Window Ordering::) do not consider dedicated windows as candidates when their DEDICATED argument is non-'nil'. The behavior of 'set-window-buffer' (*note Buffers and Windows::) with respect to dedicated windows is slightly different, see below. Functions supposed to remove a buffer from a window or a window from a frame can behave specially when a window they operate on is dedicated. We will distinguish three basic cases, namely where (1) the window is not the only window on its frame, (2) the window is the only window on its frame but there are other frames on the same terminal left, and (3) the window is the only window on the only frame on the same terminal. In particular, 'delete-windows-on' (*note Deleting Windows::) handles case (2) by deleting the associated frame and case (3) by showing another buffer in that frame's only window. The function 'replace-buffer-in-windows' (*note Buffers and Windows::) which is called when a buffer gets killed, deletes the window in case (1) and behaves like 'delete-windows-on' otherwise. When 'bury-buffer' (*note The Buffer List::) operates on the selected window (which shows the buffer that shall be buried), it handles case (2) by calling 'frame-auto-hide-function' (*note Quitting Windows::) to deal with the selected frame. The other two cases are handled as with 'replace-buffer-in-windows'. -- Function: window-dedicated-p &optional window This function returns non-'nil' if WINDOW is dedicated to its buffer and 'nil' otherwise. More precisely, the return value is the value assigned by the last call of 'set-window-dedicated-p' for WINDOW, or 'nil' if that function was never called with WINDOW as its argument. The default for WINDOW is the selected window. -- Function: set-window-dedicated-p window flag This function marks WINDOW as dedicated to its buffer if FLAG is non-'nil', and non-dedicated otherwise. As a special case, if FLAG is 't', WINDOW becomes "strongly" dedicated to its buffer. 'set-window-buffer' signals an error when the window it acts upon is strongly dedicated to its buffer and does not already display the buffer it is asked to display. Other functions do not treat 't' differently from any non-'nil' value. File: elisp.info, Node: Quitting Windows, Next: Window Point, Prev: Dedicated Windows, Up: Windows 28.17 Quitting Windows ====================== When you want to get rid of a window used for displaying a buffer, you can call 'delete-window' or 'delete-windows-on' (*note Deleting Windows::) to remove that window from its frame. If the buffer is shown on a separate frame, you might want to call 'delete-frame' (*note Deleting Frames::) instead. If, on the other hand, a window has been reused for displaying the buffer, you might prefer showing the buffer previously shown in that window, by calling the function 'switch-to-prev-buffer' (*note Window History::). Finally, you might want to either bury (*note The Buffer List::) or kill (*note Killing Buffers::) the window's buffer. The following command uses information on how the window for displaying the buffer was obtained in the first place, thus attempting to automate the above decisions for you. -- Command: quit-window &optional kill window This command quits WINDOW and buries its buffer. The argument WINDOW must be a live window and defaults to the selected one. With prefix argument KILL non-'nil', it kills the buffer instead of burying it. It calls the function 'quit-restore-window' described next to deal with the window and its buffer. -- Function: quit-restore-window &optional window bury-or-kill This function tries to restore the state of WINDOW that existed before its buffer was displayed in it. The optional argument WINDOW must be a live window and defaults to the selected one. If WINDOW was created specially for displaying its buffer, this function deletes WINDOW provided its frame contains at least one other live window. If WINDOW is the only window on its frame and there are other frames on the frame's terminal, the value of the optional argument BURY-OR-KILL determines how to proceed with the window. If BURY-OR-KILL equals 'kill', the frame is deleted unconditionally. Otherwise, the fate of the frame is determined by calling 'frame-auto-hide-function' (see below) with that frame as sole argument. Otherwise, this function tries to redisplay the buffer previously shown in WINDOW. It also tries to restore the window start (*note Window Start and End::) and point (*note Window Point::) positions of the previously shown buffer. If, in addition, WINDOW's buffer was temporarily resized, this function will also try to restore the original height of WINDOW. The cases described so far require that the buffer shown in WINDOW is still the buffer displayed by the last buffer display function for this window. If another buffer has been shown in the meantime, or the buffer previously shown no longer exists, this function calls 'switch-to-prev-buffer' (*note Window History::) to show some other buffer instead. The optional argument BURY-OR-KILL specifes how to deal with WINDOW's buffer. The following values are handled: 'nil' This means to not deal with the buffer in any particular way. As a consequence, if WINDOW is not deleted, invoking 'switch-to-prev-buffer' will usually show the buffer again. 'append' This means that if WINDOW is not deleted, its buffer is moved to the end of WINDOW's list of previous buffers, so it's less likely that a future invocation of 'switch-to-prev-buffer' will switch to it. Also, it moves the buffer to the end of the frame's buffer list. 'bury' This means that if WINDOW is not deleted, its buffer is removed from WINDOW's list of previous buffers. Also, it moves the buffer to the end of the frame's buffer list. This value provides the most reliable remedy to not have 'switch-to-prev-buffer' switch to this buffer again without killing the buffer. 'kill' This means to kill WINDOW's buffer. 'quit-restore-window' bases its decisions on information stored in WINDOW's 'quit-restore' window parameter (*note Window Parameters::), and resets that parameter to 'nil' after it's done. The following option specifies how to deal with a frame containing just one window that should be either quit, or whose buffer should be buried. -- User Option: frame-auto-hide-function The function specified by this option is called to automatically hide frames. This function is called with one argument--a frame. The function specified here is called by 'bury-buffer' (*note The Buffer List::) when the selected window is dedicated and shows the buffer to bury. It is also called by 'quit-restore-window' (see above) when the frame of the window to quit has been specially created for displaying that window's buffer and the buffer is not killed. The default is to call 'iconify-frame' (*note Visibility of Frames::). Alternatively, you may specify either 'delete-frame' (*note Deleting Frames::) to remove the frame from its display, 'ignore' to leave the frame unchanged, or any other function that can take a frame as its sole argument. Note that the function specified by this option is called only if the specified frame contains just one live window and there is at least one other frame on the same terminal. File: elisp.info, Node: Window Point, Next: Window Start and End, Prev: Quitting Windows, Up: Windows 28.18 Windows and Point ======================= Each window has its own value of point (*note Point::), independent of the value of point in other windows displaying the same buffer. This makes it useful to have multiple windows showing one buffer. * The window point is established when a window is first created; it is initialized from the buffer's point, or from the window point of another window opened on the buffer if such a window exists. * Selecting a window sets the value of point in its buffer from the window's value of point. Conversely, deselecting a window sets the window's value of point from that of the buffer. Thus, when you switch between windows that display a given buffer, the point value for the selected window is in effect in the buffer, while the point values for the other windows are stored in those windows. * As long as the selected window displays the current buffer, the window's point and the buffer's point always move together; they remain equal. As far as the user is concerned, point is where the cursor is, and when the user switches to another buffer, the cursor jumps to the position of point in that buffer. -- Function: window-point &optional window This function returns the current position of point in WINDOW. For a nonselected window, this is the value point would have (in that window's buffer) if that window were selected. The default for WINDOW is the selected window. When WINDOW is the selected window, the value returned is the value of point in that window's buffer. Strictly speaking, it would be more correct to return the "top-level" value of point, outside of any 'save-excursion' forms. But that value is hard to find. -- Function: set-window-point window position This function positions point in WINDOW at position POSITION in WINDOW's buffer. It returns POSITION. If WINDOW is selected, this simply does 'goto-char' in WINDOW's buffer. -- Variable: window-point-insertion-type This variable specifies the marker insertion type (*note Marker Insertion Types::) of 'window-point'. The default is 'nil', so 'window-point' will stay behind text inserted there. File: elisp.info, Node: Window Start and End, Next: Textual Scrolling, Prev: Window Point, Up: Windows 28.19 The Window Start and End Positions ======================================== Each window maintains a marker used to keep track of a buffer position that specifies where in the buffer display should start. This position is called the "display-start" position of the window (or just the "start"). The character after this position is the one that appears at the upper left corner of the window. It is usually, but not inevitably, at the beginning of a text line. After switching windows or buffers, and in some other cases, if the window start is in the middle of a line, Emacs adjusts the window start to the start of a line. This prevents certain operations from leaving the window start at a meaningless point within a line. This feature may interfere with testing some Lisp code by executing it using the commands of Lisp mode, because they trigger this readjustment. To test such code, put it into a command and bind the command to a key. -- Function: window-start &optional window This function returns the display-start position of window WINDOW. If WINDOW is 'nil', the selected window is used. When you create a window, or display a different buffer in it, the display-start position is set to a display-start position recently used for the same buffer, or to 'point-min' if the buffer doesn't have any. Redisplay updates the window-start position (if you have not specified it explicitly since the previous redisplay)--to make sure point appears on the screen. Nothing except redisplay automatically changes the window-start position; if you move point, do not expect the window-start position to change in response until after the next redisplay. -- Function: window-end &optional window update This function returns the position where display of its buffer ends in WINDOW. The default for WINDOW is the selected window. Simply changing the buffer text or moving point does not update the value that 'window-end' returns. The value is updated only when Emacs redisplays and redisplay completes without being preempted. If the last redisplay of WINDOW was preempted, and did not finish, Emacs does not know the position of the end of display in that window. In that case, this function returns 'nil'. If UPDATE is non-'nil', 'window-end' always returns an up-to-date value for where display ends, based on the current 'window-start' value. If a previously saved value of that position is still valid, 'window-end' returns that value; otherwise it computes the correct value by scanning the buffer text. Even if UPDATE is non-'nil', 'window-end' does not attempt to scroll the display if point has moved off the screen, the way real redisplay would do. It does not alter the 'window-start' value. In effect, it reports where the displayed text will end if scrolling is not required. -- Function: set-window-start window position &optional noforce This function sets the display-start position of WINDOW to POSITION in WINDOW's buffer. It returns POSITION. The display routines insist that the position of point be visible when a buffer is displayed. Normally, they change the display-start position (that is, scroll the window) whenever necessary to make point visible. However, if you specify the start position with this function using 'nil' for NOFORCE, it means you want display to start at POSITION even if that would put the location of point off the screen. If this does place point off screen, the display routines move point to the left margin on the middle line in the window. For example, if point is 1 and you set the start of the window to 37, the start of the next line, point will be "above" the top of the window. The display routines will automatically move point if it is still 1 when redisplay occurs. Here is an example: ;; Here is what 'foo' looks like before executing ;; the 'set-window-start' expression. ---------- Buffer: foo ---------- -!-This is the contents of buffer foo. 2 3 4 5 6 ---------- Buffer: foo ---------- (set-window-start (selected-window) (save-excursion (goto-char 1) (forward-line 1) (point))) => 37 ;; Here is what 'foo' looks like after executing ;; the 'set-window-start' expression. ---------- Buffer: foo ---------- 2 3 -!-4 5 6 ---------- Buffer: foo ---------- If NOFORCE is non-'nil', and POSITION would place point off screen at the next redisplay, then redisplay computes a new window-start position that works well with point, and thus POSITION is not used. -- Function: pos-visible-in-window-p &optional position window partially This function returns non-'nil' if POSITION is within the range of text currently visible on the screen in WINDOW. It returns 'nil' if POSITION is scrolled vertically out of view. Locations that are partially obscured are not considered visible unless PARTIALLY is non-'nil'. The argument POSITION defaults to the current position of point in WINDOW; WINDOW, to the selected window. If POSITION is 't', that means to check the last visible position in WINDOW. This function considers only vertical scrolling. If POSITION is out of view only because WINDOW has been scrolled horizontally, 'pos-visible-in-window-p' returns non-'nil' anyway. *Note Horizontal Scrolling::. If POSITION is visible, 'pos-visible-in-window-p' returns 't' if PARTIALLY is 'nil'; if PARTIALLY is non-'nil', and the character following POSITION is fully visible, it returns a list of the form '(X Y)', where X and Y are the pixel coordinates relative to the top left corner of the window; otherwise it returns an extended list of the form '(X Y RTOP RBOT ROWH VPOS)', where RTOP and RBOT specify the number of off-window pixels at the top and bottom of the row at POSITION, ROWH specifies the visible height of that row, and VPOS specifies the vertical position (zero-based row number) of that row. Here is an example: ;; If point is off the screen now, recenter it now. (or (pos-visible-in-window-p (point) (selected-window)) (recenter 0)) -- Function: window-line-height &optional line window This function returns the height of text line LINE in WINDOW. If LINE is one of 'header-line' or 'mode-line', 'window-line-height' returns information about the corresponding line of the window. Otherwise, LINE is a text line number starting from 0. A negative number counts from the end of the window. The default for LINE is the current line in WINDOW; the default for WINDOW is the selected window. If the display is not up to date, 'window-line-height' returns 'nil'. In that case, 'pos-visible-in-window-p' may be used to obtain related information. If there is no line corresponding to the specified LINE, 'window-line-height' returns 'nil'. Otherwise, it returns a list '(HEIGHT VPOS YPOS OFFBOT)', where HEIGHT is the height in pixels of the visible part of the line, VPOS and YPOS are the vertical position in lines and pixels of the line relative to the top of the first text line, and OFFBOT is the number of off-window pixels at the bottom of the text line. If there are off-window pixels at the top of the (first) text line, YPOS is negative. File: elisp.info, Node: Textual Scrolling, Next: Vertical Scrolling, Prev: Window Start and End, Up: Windows 28.20 Textual Scrolling ======================= "Textual scrolling" means moving the text up or down through a window. It works by changing the window's display-start location. It may also change the value of 'window-point' to keep point on the screen (*note Window Point::). The basic textual scrolling functions are 'scroll-up' (which scrolls forward) and 'scroll-down' (which scrolls backward). In these function names, "up" and "down" refer to the direction of motion of the buffer text relative to the window. Imagine that the text is written on a long roll of paper and that the scrolling commands move the paper up and down. Thus, if you are looking at the middle of a buffer and repeatedly call 'scroll-down', you will eventually see the beginning of the buffer. Unfortunately, this sometimes causes confusion, because some people tend to think in terms of the opposite convention: they imagine the window moving over text that remains in place, so that "down" commands take you to the end of the buffer. This convention is consistent with fact that such a command is bound to a key named <PageDown> on modern keyboards. Textual scrolling functions (aside from 'scroll-other-window') have unpredictable results if the current buffer is not the one displayed in the selected window. *Note Current Buffer::. If the window contains a row taller than the height of the window (for example in the presence of a large image), the scroll functions will adjust the window's vertical scroll position to scroll the partially visible row. Lisp callers can disable this feature by binding the variable 'auto-window-vscroll' to 'nil' (*note Vertical Scrolling::). -- Command: scroll-up &optional count This function scrolls forward by COUNT lines in the selected window. If COUNT is negative, it scrolls backward instead. If COUNT is 'nil' (or omitted), the distance scrolled is 'next-screen-context-lines' lines less than the height of the window's text area. If the selected window cannot be scrolled any further, this function signals an error. Otherwise, it returns 'nil'. -- Command: scroll-down &optional count This function scrolls backward by COUNT lines in the selected window. If COUNT is negative, it scrolls forward instead. In other respects, it behaves the same way as 'scroll-up' does. -- Command: scroll-up-command &optional count This behaves like 'scroll-up', except that if the selected window cannot be scrolled any further and the value of the variable 'scroll-error-top-bottom' is 't', it tries to move to the end of the buffer instead. If point is already there, it signals an error. -- Command: scroll-down-command &optional count This behaves like 'scroll-down', except that if the selected window cannot be scrolled any further and the value of the variable 'scroll-error-top-bottom' is 't', it tries to move to the beginning of the buffer instead. If point is already there, it signals an error. -- Command: scroll-other-window &optional count This function scrolls the text in another window upward COUNT lines. Negative values of COUNT, or 'nil', are handled as in 'scroll-up'. You can specify which buffer to scroll by setting the variable 'other-window-scroll-buffer' to a buffer. If that buffer isn't already displayed, 'scroll-other-window' displays it in some window. When the selected window is the minibuffer, the next window is normally the leftmost one immediately above it. You can specify a different window to scroll, when the minibuffer is selected, by setting the variable 'minibuffer-scroll-window'. This variable has no effect when any other window is selected. When it is non-'nil' and the minibuffer is selected, it takes precedence over 'other-window-scroll-buffer'. *Note Definition of minibuffer-scroll-window::. When the minibuffer is active, it is the next window if the selected window is the one at the bottom right corner. In this case, 'scroll-other-window' attempts to scroll the minibuffer. If the minibuffer contains just one line, it has nowhere to scroll to, so the line reappears after the echo area momentarily displays the message 'End of buffer'. -- Variable: other-window-scroll-buffer If this variable is non-'nil', it tells 'scroll-other-window' which buffer's window to scroll. -- User Option: scroll-margin This option specifies the size of the scroll margin--a minimum number of lines between point and the top or bottom of a window. Whenever point gets within this many lines of the top or bottom of the window, redisplay scrolls the text automatically (if possible) to move point out of the margin, closer to the center of the window. -- User Option: scroll-conservatively This variable controls how scrolling is done automatically when point moves off the screen (or into the scroll margin). If the value is a positive integer N, then redisplay scrolls the text up to N lines in either direction, if that will bring point back into proper view. This behavior is called "conservative scrolling". Otherwise, scrolling happens in the usual way, under the control of other variables such as 'scroll-up-aggressively' and 'scroll-down-aggressively'. The default value is zero, which means that conservative scrolling never happens. -- User Option: scroll-down-aggressively The value of this variable should be either 'nil' or a fraction F between 0 and 1. If it is a fraction, that specifies where on the screen to put point when scrolling down. More precisely, when a window scrolls down because point is above the window start, the new start position is chosen to put point F part of the window height from the top. The larger F, the more aggressive the scrolling. A value of 'nil' is equivalent to .5, since its effect is to center point. This variable automatically becomes buffer-local when set in any fashion. -- User Option: scroll-up-aggressively Likewise, for scrolling up. The value, F, specifies how far point should be placed from the bottom of the window; thus, as with 'scroll-up-aggressively', a larger value scrolls more aggressively. -- User Option: scroll-step This variable is an older variant of 'scroll-conservatively'. The difference is that if its value is N, that permits scrolling only by precisely N lines, not a smaller number. This feature does not work with 'scroll-margin'. The default value is zero. -- User Option: scroll-preserve-screen-position If this option is 't', whenever a scrolling command moves point off-window, Emacs tries to adjust point to keep the cursor at its old vertical position in the window, rather than the window edge. If the value is non-'nil' and not 't', Emacs adjusts point to keep the cursor at the same vertical position, even if the scrolling command didn't move point off-window. This option affects all scroll commands that have a non-'nil' 'scroll-command' symbol property. -- User Option: next-screen-context-lines The value of this variable is the number of lines of continuity to retain when scrolling by full screens. For example, 'scroll-up' with an argument of 'nil' scrolls so that this many lines at the bottom of the window appear instead at the top. The default value is '2'. -- User Option: scroll-error-top-bottom If this option is 'nil' (the default), 'scroll-up-command' and 'scroll-down-command' simply signal an error when no more scrolling is possible. If the value is 't', these commands instead move point to the beginning or end of the buffer (depending on scrolling direction); only if point is already on that position do they signal an error. -- Command: recenter &optional count This function scrolls the text in the selected window so that point is displayed at a specified vertical position within the window. It does not "move point" with respect to the text. If COUNT is a non-negative number, that puts the line containing point COUNT lines down from the top of the window. If COUNT is a negative number, then it counts upward from the bottom of the window, so that -1 stands for the last usable line in the window. If COUNT is 'nil' (or a non-'nil' list), 'recenter' puts the line containing point in the middle of the window. If COUNT is 'nil', this function may redraw the frame, according to the value of 'recenter-redisplay'. When 'recenter' is called interactively, COUNT is the raw prefix argument. Thus, typing 'C-u' as the prefix sets the COUNT to a non-'nil' list, while typing 'C-u 4' sets COUNT to 4, which positions the current line four lines from the top. With an argument of zero, 'recenter' positions the current line at the top of the window. The command 'recenter-top-bottom' offers a more convenient way to achieve this. -- User Option: recenter-redisplay If this variable is non-'nil', calling 'recenter' with a 'nil' argument redraws the frame. The default value is 'tty', which means only redraw the frame if it is a tty frame. -- Command: recenter-top-bottom &optional count This command, which is the default binding for 'C-l', acts like 'recenter', except if called with no argument. In that case, successive calls place point according to the cycling order defined by the variable 'recenter-positions'. -- User Option: recenter-positions This variable controls how 'recenter-top-bottom' behaves when called with no argument. The default value is '(middle top bottom)', which means that successive calls of 'recenter-top-bottom' with no argument cycle between placing point at the middle, top, and bottom of the window. File: elisp.info, Node: Vertical Scrolling, Next: Horizontal Scrolling, Prev: Textual Scrolling, Up: Windows 28.21 Vertical Fractional Scrolling =================================== "Vertical fractional scrolling" means shifting text in a window up or down by a specified multiple or fraction of a line. Each window has a "vertical scroll position", which is a number, never less than zero. It specifies how far to raise the contents of the window. Raising the window contents generally makes all or part of some lines disappear off the top, and all or part of some other lines appear at the bottom. The usual value is zero. The vertical scroll position is measured in units of the normal line height, which is the height of the default font. Thus, if the value is .5, that means the window contents are scrolled up half the normal line height. If it is 3.3, that means the window contents are scrolled up somewhat over three times the normal line height. What fraction of a line the vertical scrolling covers, or how many lines, depends on what the lines contain. A value of .5 could scroll a line whose height is very short off the screen, while a value of 3.3 could scroll just part of the way through a tall line or an image. -- Function: window-vscroll &optional window pixels-p This function returns the current vertical scroll position of WINDOW. The default for WINDOW is the selected window. If PIXELS-P is non-'nil', the return value is measured in pixels, rather than in units of the normal line height. (window-vscroll) => 0 -- Function: set-window-vscroll window lines &optional pixels-p This function sets WINDOW's vertical scroll position to LINES. If WINDOW is 'nil', the selected window is used. The argument LINES should be zero or positive; if not, it is taken as zero. The actual vertical scroll position must always correspond to an integral number of pixels, so the value you specify is rounded accordingly. The return value is the result of this rounding. (set-window-vscroll (selected-window) 1.2) => 1.13 If PIXELS-P is non-'nil', LINES specifies a number of pixels. In this case, the return value is LINES. -- Variable: auto-window-vscroll If this variable is non-'nil', the 'line-move', 'scroll-up', and 'scroll-down' functions will automatically modify the vertical scroll position to scroll through display rows that are taller than the height of the window, for example in the presence of large images. File: elisp.info, Node: Horizontal Scrolling, Next: Coordinates and Windows, Prev: Vertical Scrolling, Up: Windows 28.22 Horizontal Scrolling ========================== "Horizontal scrolling" means shifting the image in the window left or right by a specified multiple of the normal character width. Each window has a "horizontal scroll position", which is a number, never less than zero. It specifies how far to shift the contents left. Shifting the window contents left generally makes all or part of some characters disappear off the left, and all or part of some other characters appear at the right. The usual value is zero. The horizontal scroll position is measured in units of the normal character width, which is the width of space in the default font. Thus, if the value is 5, that means the window contents are scrolled left by 5 times the normal character width. How many characters actually disappear off to the left depends on their width, and could vary from line to line. Because we read from side to side in the "inner loop", and from top to bottom in the "outer loop", the effect of horizontal scrolling is not like that of textual or vertical scrolling. Textual scrolling involves selection of a portion of text to display, and vertical scrolling moves the window contents contiguously; but horizontal scrolling causes part of _each line_ to go off screen. Usually, no horizontal scrolling is in effect; then the leftmost column is at the left edge of the window. In this state, scrolling to the right is meaningless, since there is no data to the left of the edge to be revealed by it; so this is not allowed. Scrolling to the left is allowed; it scrolls the first columns of text off the edge of the window and can reveal additional columns on the right that were truncated before. Once a window has a nonzero amount of leftward horizontal scrolling, you can scroll it back to the right, but only so far as to reduce the net horizontal scroll to zero. There is no limit to how far left you can scroll, but eventually all the text will disappear off the left edge. If 'auto-hscroll-mode' is set, redisplay automatically alters the horizontal scrolling of a window as necessary to ensure that point is always visible. However, you can still set the horizontal scrolling value explicitly. The value you specify serves as a lower bound for automatic scrolling, i.e., automatic scrolling will not scroll a window to a column less than the specified one. -- Command: scroll-left &optional count set-minimum This function scrolls the selected window COUNT columns to the left (or to the right if COUNT is negative). The default for COUNT is the window width, minus 2. The return value is the total amount of leftward horizontal scrolling in effect after the change--just like the value returned by 'window-hscroll' (below). Once you scroll a window as far right as it can go, back to its normal position where the total leftward scrolling is zero, attempts to scroll any farther right have no effect. If SET-MINIMUM is non-'nil', the new scroll amount becomes the lower bound for automatic scrolling; that is, automatic scrolling will not scroll a window to a column less than the value returned by this function. Interactive calls pass non-'nil' for SET-MINIMUM. -- Command: scroll-right &optional count set-minimum This function scrolls the selected window COUNT columns to the right (or to the left if COUNT is negative). The default for COUNT is the window width, minus 2. Aside from the direction of scrolling, this works just like 'scroll-left'. -- Function: window-hscroll &optional window This function returns the total leftward horizontal scrolling of WINDOW--the number of columns by which the text in WINDOW is scrolled left past the left margin. The default for WINDOW is the selected window. The return value is never negative. It is zero when no horizontal scrolling has been done in WINDOW (which is usually the case). (window-hscroll) => 0 (scroll-left 5) => 5 (window-hscroll) => 5 -- Function: set-window-hscroll window columns This function sets horizontal scrolling of WINDOW. The value of COLUMNS specifies the amount of scrolling, in terms of columns from the left margin. The argument COLUMNS should be zero or positive; if not, it is taken as zero. Fractional values of COLUMNS are not supported at present. Note that 'set-window-hscroll' may appear not to work if you test it by evaluating a call with 'M-:' in a simple way. What happens is that the function sets the horizontal scroll value and returns, but then redisplay adjusts the horizontal scrolling to make point visible, and this overrides what the function did. You can observe the function's effect if you call it while point is sufficiently far from the left margin that it will remain visible. The value returned is COLUMNS. (set-window-hscroll (selected-window) 10) => 10 Here is how you can determine whether a given position POSITION is off the screen due to horizontal scrolling: (defun hscroll-on-screen (window position) (save-excursion (goto-char position) (and (>= (- (current-column) (window-hscroll window)) 0) (< (- (current-column) (window-hscroll window)) (window-width window))))) File: elisp.info, Node: Coordinates and Windows, Next: Window Configurations, Prev: Horizontal Scrolling, Up: Windows 28.23 Coordinates and Windows ============================= This section describes functions that report the position of a window. Most of these functions report positions relative to the window's frame. In this case, the coordinate origin '(0,0)' lies near the upper left corner of the frame. For technical reasons, on graphical displays the origin is not located at the exact corner of the graphical window as it appears on the screen. If Emacs is built with the GTK+ toolkit, the origin is at the upper left corner of the frame area used for displaying Emacs windows, below the title-bar, GTK+ menu bar, and tool bar (since these are drawn by the window manager and/or GTK+, not by Emacs). But if Emacs is not built with GTK+, the origin is at the upper left corner of the tool bar (since in this case Emacs itself draws the tool bar). In both cases, the X and Y coordinates increase rightward and downward respectively. Except where noted, X and Y coordinates are reported in integer character units, i.e., numbers of lines and columns respectively. On a graphical display, each "line" and "column" corresponds to the height and width of a default character specified by the frame's default font. -- Function: window-edges &optional window This function returns a list of the edge coordinates of WINDOW. If WINDOW is omitted or 'nil', it defaults to the selected window. The return value has the form '(LEFT TOP RIGHT BOTTOM)'. These list elements are, respectively, the X coordinate of the leftmost column occupied by the window, the Y coordinate of the topmost row, the X coordinate one column to the right of the rightmost column, and the Y coordinate one row down from the bottommost row. Note that these are the actual outer edges of the window, including any header line, mode line, scroll bar, fringes, and display margins. On a text terminal, if the window has a neighbor on its right, its right edge includes the separator line between the window and its neighbor. -- Function: window-inside-edges &optional window This function is similar to 'window-edges', but the returned edge values are for the text area of the window. They exclude any header line, mode line, scroll bar, fringes, display margins, and vertical separator. -- Function: window-top-line &optional window This function returns the Y coordinate of the topmost row of WINDOW, equivalent to the TOP entry in the list returned by 'window-edges'. -- Function: window-left-column &optional window This function returns the X coordinate of the leftmost column of WINDOW, equivalent to the LEFT entry in the list returned by 'window-edges'. The following functions can be used to relate a set of frame-relative coordinates to a window: -- Function: window-at x y &optional frame This function returns the live window at the frame-relative coordinates X and Y, on frame FRAME. If there is no window at that position, the return value is 'nil'. If FRAME is omitted or 'nil', it defaults to the selected frame. -- Function: coordinates-in-window-p coordinates window This function checks whether a window WINDOW occupies the frame-relative coordinates COORDINATES, and if so, which part of the window that is. WINDOW should be a live window. COORDINATES should be a cons cell of the form '(X . Y)', where X and Y are frame-relative coordinates. If there is no window at the specified position, the return value is 'nil' . Otherwise, the return value is one of the following: '(RELX . RELY)' The coordinates are inside WINDOW. The numbers RELX and RELY are the equivalent window-relative coordinates for the specified position, counting from 0 at the top left corner of the window. 'mode-line' The coordinates are in the mode line of WINDOW. 'header-line' The coordinates are in the header line of WINDOW. 'vertical-line' The coordinates are in the vertical line between WINDOW and its neighbor to the right. This value occurs only if the window doesn't have a scroll bar; positions in a scroll bar are considered outside the window for these purposes. 'left-fringe' 'right-fringe' The coordinates are in the left or right fringe of the window. 'left-margin' 'right-margin' The coordinates are in the left or right margin of the window. 'nil' The coordinates are not in any part of WINDOW. The function 'coordinates-in-window-p' does not require a frame as argument because it always uses the frame that WINDOW is on. The following functions return window positions in pixels, rather than character units. Though mostly useful on graphical displays, they can also be called on text terminals, where the screen area of each text character is taken to be "one pixel". -- Function: window-pixel-edges &optional window This function returns a list of pixel coordinates for the edges of WINDOW. If WINDOW is omitted or 'nil', it defaults to the selected window. The return value has the form '(LEFT TOP RIGHT BOTTOM)'. The list elements are, respectively, the X pixel coordinate of the left window edge, the Y pixel coordinate of the top edge, one more than the X pixel coordinate of the right edge, and one more than the Y pixel coordinate of the bottom edge. -- Function: window-inside-pixel-edges &optional window This function is like 'window-pixel-edges', except that it returns the pixel coordinates for the edges of the window's text area, rather than the pixel coordinates for the edges of the window itself. WINDOW must specify a live window. The following functions return window positions in pixels, relative to the display screen rather than the frame: -- Function: window-absolute-pixel-edges &optional window This function is like 'window-pixel-edges', except that it returns the edge pixel coordinates relative to the top left corner of the display screen. -- Function: window-inside-absolute-pixel-edges &optional window This function is like 'window-inside-pixel-edges', except that it returns the edge pixel coordinates relative to the top left corner of the display screen. WINDOW must specify a live window. File: elisp.info, Node: Window Configurations, Next: Window Parameters, Prev: Coordinates and Windows, Up: Windows 28.24 Window Configurations =========================== A "window configuration" records the entire layout of one frame--all windows, their sizes, which buffers they contain, how those buffers are scrolled, and their values of point and the mark; also their fringes, margins, and scroll bar settings. It also includes the value of 'minibuffer-scroll-window'. As a special exception, the window configuration does not record the value of point in the selected window for the current buffer. You can bring back an entire frame layout by restoring a previously saved window configuration. If you want to record the layout of all frames instead of just one, use a frame configuration instead of a window configuration. *Note Frame Configurations::. -- Function: current-window-configuration &optional frame This function returns a new object representing FRAME's current window configuration. The default for FRAME is the selected frame. The variable 'window-persistent-parameters' specifies which window parameters (if any) are saved by this function. *Note Window Parameters::. -- Function: set-window-configuration configuration This function restores the configuration of windows and buffers as specified by CONFIGURATION, for the frame that CONFIGURATION was created for. The argument CONFIGURATION must be a value that was previously returned by 'current-window-configuration'. The configuration is restored in the frame from which CONFIGURATION was made, whether that frame is selected or not. This always counts as a window size change and triggers execution of the 'window-size-change-functions' (*note Window Hooks::), because 'set-window-configuration' doesn't know how to tell whether the new configuration actually differs from the old one. If the frame from which CONFIGURATION was saved is dead, all this function does is restore the three variables 'window-min-height', 'window-min-width' and 'minibuffer-scroll-window'. In this case, the function returns 'nil'. Otherwise, it returns 't'. Here is a way of using this function to get the same effect as 'save-window-excursion': (let ((config (current-window-configuration))) (unwind-protect (progn (split-window-below nil) ...) (set-window-configuration config))) -- Macro: save-window-excursion forms... This macro records the window configuration of the selected frame, executes FORMS in sequence, then restores the earlier window configuration. The return value is the value of the final form in FORMS. Most Lisp code should not use this macro; 'save-selected-window' is typically sufficient. In particular, this macro cannot reliably prevent the code in FORMS from opening new windows, because new windows might be opened in other frames (*note Choosing Window::), and 'save-window-excursion' only saves and restores the window configuration on the current frame. Do not use this macro in 'window-size-change-functions'; exiting the macro triggers execution of 'window-size-change-functions', leading to an endless loop. -- Function: window-configuration-p object This function returns 't' if OBJECT is a window configuration. -- Function: compare-window-configurations config1 config2 This function compares two window configurations as regards the structure of windows, but ignores the values of point and mark and the saved scrolling positions--it can return 't' even if those aspects differ. The function 'equal' can also compare two window configurations; it regards configurations as unequal if they differ in any respect, even a saved point or mark. -- Function: window-configuration-frame config This function returns the frame for which the window configuration CONFIG was made. Other primitives to look inside of window configurations would make sense, but are not implemented because we did not need them. See the file 'winner.el' for some more operations on windows configurations. The objects returned by 'current-window-configuration' die together with the Emacs process. In order to store a window configuration on disk and read it back in another Emacs session, you can use the functions described next. These functions are also useful to clone the state of a frame into an arbitrary live window ('set-window-configuration' effectively clones the windows of a frame into the root window of that very frame only). -- Function: window-state-get &optional window writable This function returns the state of WINDOW as a Lisp object. The argument WINDOW must be a valid window and defaults to the root window of the selected frame. If the optional argument WRITABLE is non-'nil', this means to not use markers for sampling positions like 'window-point' or 'window-start'. This argument should be non-'nil' when the state will be written to disk and read back in another session. Together, the argument WRITABLE and the variable 'window-persistent-parameters' specify which window parameters are saved by this function. *Note Window Parameters::. The value returned by 'window-state-get' can be used in the same session to make a clone of a window in another window. It can be also written to disk and read back in another session. In either case, use the following function to restore the state of the window. -- Function: window-state-put state &optional window ignore This function puts the window state STATE into WINDOW. The argument STATE should be the state of a window returned by an earlier invocation of 'window-state-get', see above. The optional argument WINDOW must specify a live window and defaults to the selected one. If the optional argument IGNORE is non-'nil', it means to ignore minimum window sizes and fixed-size restrictions. If IGNORE is 'safe', this means windows can get as small as one line and/or two columns. File: elisp.info, Node: Window Parameters, Next: Window Hooks, Prev: Window Configurations, Up: Windows 28.25 Window Parameters ======================= This section describes how window parameters can be used to associate additional information with windows. -- Function: window-parameter window parameter This function returns WINDOW's value for PARAMETER. The default for WINDOW is the selected window. If WINDOW has no setting for PARAMETER, this function returns 'nil'. -- Function: window-parameters &optional window This function returns all parameters of WINDOW and their values. The default for WINDOW is the selected window. The return value is either 'nil', or an association list whose elements have the form '(PARAMETER . VALUE)'. -- Function: set-window-parameter window parameter value This function sets WINDOW's value of PARAMETER to VALUE and returns VALUE. The default for WINDOW is the selected window. By default, the functions that save and restore window configurations or the states of windows (*note Window Configurations::) do not care about window parameters. This means that when you change the value of a parameter within the body of a 'save-window-excursion', the previous value is not restored when that macro exits. It also means that when you restore via 'window-state-put' a window state saved earlier by 'window-state-get', all cloned windows have their parameters reset to 'nil'. The following variable allows you to override the standard behavior: -- Variable: window-persistent-parameters This variable is an alist specifying which parameters get saved by 'current-window-configuration' and 'window-state-get', and subsequently restored by 'set-window-configuration' and 'window-state-put'. *Note Window Configurations::. The CAR of each entry of this alist is a symbol specifying the parameter. The CDR should be one of the following: 'nil' This value means the parameter is saved neither by 'window-state-get' nor by 'current-window-configuration'. 't' This value specifies that the parameter is saved by 'current-window-configuration' and (provided its WRITABLE argument is 'nil') by 'window-state-get'. 'writable' This means that the parameter is saved unconditionally by both 'current-window-configuration' and 'window-state-get'. This value should not be used for parameters whose values do not have a read syntax. Otherwise, invoking 'window-state-put' in another session may fail with an 'invalid-read-syntax' error. Some functions (notably 'delete-window', 'delete-other-windows' and 'split-window'), may behave specially when their WINDOW argument has a parameter set. You can override such special behavior by binding the following variable to a non-'nil' value: -- Variable: ignore-window-parameters If this variable is non-'nil', some standard functions do not process window parameters. The functions currently affected by this are 'split-window', 'delete-window', 'delete-other-windows', and 'other-window'. An application can bind this variable to a non-'nil' value around calls to these functions. If it does so, the application is fully responsible for correctly assigning the parameters of all involved windows when exiting that function. The following parameters are currently used by the window management code: 'delete-window' This parameter affects the execution of 'delete-window' (*note Deleting Windows::). 'delete-other-windows' This parameter affects the execution of 'delete-other-windows' (*note Deleting Windows::). 'split-window' This parameter affects the execution of 'split-window' (*note Splitting Windows::). 'other-window' This parameter affects the execution of 'other-window' (*note Cyclic Window Ordering::). 'no-other-window' This parameter marks the window as not selectable by 'other-window' (*note Cyclic Window Ordering::). 'clone-of' This parameter specifies the window that this one has been cloned from. It is installed by 'window-state-get' (*note Window Configurations::). 'quit-restore' This parameter is installed by the buffer display functions (*note Choosing Window::) and consulted by 'quit-restore-window' (*note Quitting Windows::). It contains four elements: The first element is one of the symbols 'window', meaning that the window has been specially created by 'display-buffer'; 'frame', a separate frame has been created; 'same', the window has displayed the same buffer before; or 'other', the window showed another buffer before. The second element is either one of the symbols 'window' or 'frame', or a list whose elements are the buffer shown in the window before, that buffer's window start and window point positions, and the window's height at that time. The third element is the window selected at the time the parameter was created. The function 'quit-restore-window' tries to reselect that window when it deletes the window passed to it as argument. The fourth element is the buffer whose display caused the creation of this parameter. 'quit-restore-window' deletes the specified window only if it still shows that buffer. There are additional parameters 'window-atom' and 'window-side'; these are reserved and should not be used by applications. File: elisp.info, Node: Window Hooks, Prev: Window Parameters, Up: Windows 28.26 Hooks for Window Scrolling and Changes ============================================ This section describes how a Lisp program can take action whenever a window displays a different part of its buffer or a different buffer. There are three actions that can change this: scrolling the window, switching buffers in the window, and changing the size of the window. The first two actions run 'window-scroll-functions'; the last runs 'window-size-change-functions'. -- Variable: window-scroll-functions This variable holds a list of functions that Emacs should call before redisplaying a window with scrolling. Displaying a different buffer in the window also runs these functions. This variable is not a normal hook, because each function is called with two arguments: the window, and its new display-start position. These functions must take care when using 'window-end' (*note Window Start and End::); if you need an up-to-date value, you must use the UPDATE argument to ensure you get it. *Warning:* don't use this feature to alter the way the window is scrolled. It's not designed for that, and such use probably won't work. -- Variable: window-size-change-functions This variable holds a list of functions to be called if the size of any window changes for any reason. The functions are called just once per redisplay, and just once for each frame on which size changes have occurred. Each function receives the frame as its sole argument. There is no direct way to find out which windows on that frame have changed size, or precisely how. However, if a size-change function records, at each call, the existing windows and their sizes, it can also compare the present sizes and the previous sizes. Creating or deleting windows counts as a size change, and therefore causes these functions to be called. Changing the frame size also counts, because it changes the sizes of the existing windows. You may use 'save-selected-window' in these functions (*note Selecting Windows::). However, do not use 'save-window-excursion' (*note Window Configurations::); exiting that macro counts as a size change, which would cause these functions to be called over and over. -- Variable: window-configuration-change-hook A normal hook that is run every time you change the window configuration of an existing frame. This includes splitting or deleting windows, changing the sizes of windows, or displaying a different buffer in a window. The buffer-local part of this hook is run once for each window on the affected frame, with the relevant window selected and its buffer current. The global part is run once for the modified frame, with that frame selected. In addition, you can use 'jit-lock-register' to register a Font Lock fontification function, which will be called whenever parts of a buffer are (re)fontified because a window was scrolled or its size changed. *Note Other Font Lock Variables::. File: elisp.info, Node: Frames, Next: Positions, Prev: Windows, Up: Top 29 Frames ********* A "frame" is a screen object that contains one or more Emacs windows (*note Windows::). It is the kind of object called a "window" in the terminology of graphical environments; but we can't call it a "window" here, because Emacs uses that word in a different way. In Emacs Lisp, a "frame object" is a Lisp object that represents a frame on the screen. *Note Frame Type::. A frame initially contains a single main window and/or a minibuffer window; you can subdivide the main window vertically or horizontally into smaller windows. *Note Splitting Windows::. A "terminal" is a display device capable of displaying one or more Emacs frames. In Emacs Lisp, a "terminal object" is a Lisp object that represents a terminal. *Note Terminal Type::. There are two classes of terminals: "text terminals" and "graphical terminals". Text terminals are non-graphics-capable displays, including 'xterm' and other terminal emulators. On a text terminal, each Emacs frame occupies the terminal's entire screen; although you can create additional frames and switch between them, the terminal only shows one frame at a time. Graphical terminals, on the other hand, are managed by graphical display systems such as the X Window System, which allow Emacs to show multiple frames simultaneously on the same display. On GNU and Unix systems, you can create additional frames on any available terminal, within a single Emacs session, regardless of whether Emacs was started on a text or graphical terminal. Emacs can display on both graphical and text terminals simultaneously. This comes in handy, for instance, when you connect to the same session from several remote locations. *Note Multiple Terminals::. -- Function: framep object This predicate returns a non-'nil' value if OBJECT is a frame, and 'nil' otherwise. For a frame, the value indicates which kind of display the frame uses: 't' The frame is displayed on a text terminal. 'x' The frame is displayed on an X graphical terminal. 'w32' The frame is displayed on a MS-Windows graphical terminal. 'ns' The frame is displayed on a GNUstep or Macintosh Cocoa graphical terminal. 'pc' The frame is displayed on an MS-DOS terminal. -- Function: frame-terminal &optional frame This function returns the terminal object that displays FRAME. If FRAME is 'nil' or unspecified, it defaults to the selected frame. -- Function: terminal-live-p object This predicate returns a non-'nil' value if OBJECT is a terminal that is live (i.e., not deleted), and 'nil' otherwise. For live terminals, the return value indicates what kind of frames are displayed on that terminal; the list of possible values is the same as for 'framep' above. * Menu: * Creating Frames:: Creating additional frames. * Multiple Terminals:: Displaying on several different devices. * Frame Parameters:: Controlling frame size, position, font, etc. * Terminal Parameters:: Parameters common for all frames on terminal. * Frame Titles:: Automatic updating of frame titles. * Deleting Frames:: Frames last until explicitly deleted. * Finding All Frames:: How to examine all existing frames. * Minibuffers and Frames:: How a frame finds the minibuffer to use. * Input Focus:: Specifying the selected frame. * Visibility of Frames:: Frames may be visible or invisible, or icons. * Raising and Lowering:: Raising a frame makes it hide other windows; lowering it makes the others hide it. * Frame Configurations:: Saving the state of all frames. * Mouse Tracking:: Getting events that say when the mouse moves. * Mouse Position:: Asking where the mouse is, or moving it. * Pop-Up Menus:: Displaying a menu for the user to select from. * Dialog Boxes:: Displaying a box to ask yes or no. * Pointer Shape:: Specifying the shape of the mouse pointer. * Window System Selections:: Transferring text to and from other X clients. * Drag and Drop:: Internals of Drag-and-Drop implementation. * Color Names:: Getting the definitions of color names. * Text Terminal Colors:: Defining colors for text terminals. * Resources:: Getting resource values from the server. * Display Feature Testing:: Determining the features of a terminal. File: elisp.info, Node: Creating Frames, Next: Multiple Terminals, Up: Frames 29.1 Creating Frames ==================== To create a new frame, call the function 'make-frame'. -- Command: make-frame &optional alist This function creates and returns a new frame, displaying the current buffer. The ALIST argument is an alist that specifies frame parameters for the new frame. *Note Frame Parameters::. If you specify the 'terminal' parameter in ALIST, the new frame is created on that terminal. Otherwise, if you specify the 'window-system' frame parameter in ALIST, that determines whether the frame should be displayed on a text terminal or a graphical terminal. *Note Window Systems::. If neither is specified, the new frame is created in the same terminal as the selected frame. Any parameters not mentioned in ALIST default to the values in the alist 'default-frame-alist' (*note Initial Parameters::); parameters not specified there default from the X resources or its equivalent on your operating system (*note X Resources: (emacs)X Resources.). After the frame is created, Emacs applies any parameters listed in 'frame-inherited-parameters' (see below) and not present in the argument, taking the values from the frame that was selected when 'make-frame' was called. This function itself does not make the new frame the selected frame. *Note Input Focus::. The previously selected frame remains selected. On graphical terminals, however, the windowing system may select the new frame for its own reasons. -- Variable: before-make-frame-hook A normal hook run by 'make-frame' before it creates the frame. -- Variable: after-make-frame-functions An abnormal hook run by 'make-frame' after it creates the frame. Each function in 'after-make-frame-functions' receives one argument, the frame just created. -- Variable: frame-inherited-parameters This variable specifies the list of frame parameters that a newly created frame inherits from the currently selected frame. For each parameter (a symbol) that is an element in the list and is not present in the argument to 'make-frame', the function sets the value of that parameter in the created frame to its value in the selected frame. File: elisp.info, Node: Multiple Terminals, Next: Frame Parameters, Prev: Creating Frames, Up: Frames 29.2 Multiple Terminals ======================= Emacs represents each terminal as a "terminal object" data type (*note Terminal Type::). On GNU and Unix systems, Emacs can use multiple terminals simultaneously in each session. On other systems, it can only use a single terminal. Each terminal object has the following attributes: * The name of the device used by the terminal (e.g., ':0.0' or '/dev/tty'). * The terminal and keyboard coding systems used on the terminal. *Note Terminal I/O Encoding::. * The kind of display associated with the terminal. This is the symbol returned by the function 'terminal-live-p' (i.e., 'x', 't', 'w32', 'ns', or 'pc'). *Note Frames::. * A list of terminal parameters. *Note Terminal Parameters::. There is no primitive for creating terminal objects. Emacs creates them as needed, such as when you call 'make-frame-on-display' (described below). -- Function: terminal-name &optional terminal This function returns the file name of the device used by TERMINAL. If TERMINAL is omitted or 'nil', it defaults to the selected frame's terminal. TERMINAL can also be a frame, meaning that frame's terminal. -- Function: terminal-list This function returns a list of all live terminal objects. -- Function: get-device-terminal device This function returns a terminal whose device name is given by DEVICE. If DEVICE is a string, it can be either the file name of a terminal device, or the name of an X display of the form 'HOST:SERVER.SCREEN'. If DEVICE is a frame, this function returns that frame's terminal; 'nil' means the selected frame. Finally, if DEVICE is a terminal object that represents a live terminal, that terminal is returned. The function signals an error if its argument is none of the above. -- Function: delete-terminal &optional terminal force This function deletes all frames on TERMINAL and frees the resources used by it. It runs the abnormal hook 'delete-terminal-functions', passing TERMINAL as the argument to each function. If TERMINAL is omitted or 'nil', it defaults to the selected frame's terminal. TERMINAL can also be a frame, meaning that frame's terminal. Normally, this function signals an error if you attempt to delete the sole active terminal, but if FORCE is non-'nil', you are allowed to do so. Emacs automatically calls this function when the last frame on a terminal is deleted (*note Deleting Frames::). -- Variable: delete-terminal-functions An abnormal hook run by 'delete-terminal'. Each function receives one argument, the TERMINAL argument passed to 'delete-terminal'. Due to technical details, the functions may be called either just before the terminal is deleted, or just afterwards. A few Lisp variables are "terminal-local"; that is, they have a separate binding for each terminal. The binding in effect at any time is the one for the terminal that the currently selected frame belongs to. These variables include 'default-minibuffer-frame', 'defining-kbd-macro', 'last-kbd-macro', and 'system-key-alist'. They are always terminal-local, and can never be buffer-local (*note Buffer-Local Variables::). On GNU and Unix systems, each X display is a separate graphical terminal. When Emacs is started from within the X window system, it uses the X display specified by the 'DISPLAY' environment variable, or by the '--display' option (*note (emacs)Initial Options::). Emacs can connect to other X displays via the command 'make-frame-on-display'. Each X display has its own selected frame and its own minibuffer windows; however, only one of those frames is "_the_ selected frame" at any given moment (*note Input Focus::). Emacs can even connect to other text terminals, by interacting with the 'emacsclient' program. *Note (emacs)Emacs Server::. A single X server can handle more than one display. Each X display has a three-part name, 'HOST:SERVER.SCREEN'. The first two parts, HOST and SERVER, identify the X server; the third part, SCREEN, identifies a screen number on that X server. When you use two or more screens belonging to one server, Emacs knows by the similarity in their names that they share a single keyboard. On some "multi-monitor" setups, a single X display outputs to more than one physical monitor. Currently, there is no way for Emacs to distinguish between the different physical monitors. -- Command: make-frame-on-display display &optional parameters This function creates and returns a new frame on DISPLAY, taking the other frame parameters from the alist PARAMETERS. DISPLAY should be the name of an X display (a string). Before creating the frame, this function ensures that Emacs is "set up" to display graphics. For instance, if Emacs has not processed X resources (e.g., if it was started on a text terminal), it does so at this time. In all other respects, this function behaves like 'make-frame' (*note Creating Frames::). -- Function: x-display-list This function returns a list that indicates which X displays Emacs has a connection to. The elements of the list are strings, and each one is a display name. -- Function: x-open-connection display &optional xrm-string must-succeed This function opens a connection to the X display DISPLAY, without creating a frame on that display. Normally, Emacs Lisp programs need not call this function, as 'make-frame-on-display' calls it automatically. The only reason for calling it is to check whether communication can be established with a given X display. The optional argument XRM-STRING, if not 'nil', is a string of resource names and values, in the same format used in the '.Xresources' file. *Note X Resources: (emacs)X Resources. These values apply to all Emacs frames created on this display, overriding the resource values recorded in the X server. Here's an example of what this string might look like: "*BorderWidth: 3\n*InternalBorder: 2\n" If MUST-SUCCEED is non-'nil', failure to open the connection terminates Emacs. Otherwise, it is an ordinary Lisp error. -- Function: x-close-connection display This function closes the connection to display DISPLAY. Before you can do this, you must first delete all the frames that were open on that display (*note Deleting Frames::). File: elisp.info, Node: Frame Parameters, Next: Terminal Parameters, Prev: Multiple Terminals, Up: Frames 29.3 Frame Parameters ===================== A frame has many parameters that control its appearance and behavior. Just what parameters a frame has depends on what display mechanism it uses. Frame parameters exist mostly for the sake of graphical displays. Most frame parameters have no effect when applied to a frame on a text terminal; only the 'height', 'width', 'name', 'title', 'menu-bar-lines', 'buffer-list' and 'buffer-predicate' parameters do something special. If the terminal supports colors, the parameters 'foreground-color', 'background-color', 'background-mode' and 'display-type' are also meaningful. If the terminal supports frame transparency, the parameter 'alpha' is also meaningful. * Menu: * Parameter Access:: How to change a frame's parameters. * Initial Parameters:: Specifying frame parameters when you make a frame. * Window Frame Parameters:: List of frame parameters for window systems. * Size and Position:: Changing the size and position of a frame. * Geometry:: Parsing geometry specifications. File: elisp.info, Node: Parameter Access, Next: Initial Parameters, Up: Frame Parameters 29.3.1 Access to Frame Parameters --------------------------------- These functions let you read and change the parameter values of a frame. -- Function: frame-parameter frame parameter This function returns the value of the parameter PARAMETER (a symbol) of FRAME. If FRAME is 'nil', it returns the selected frame's parameter. If FRAME has no setting for PARAMETER, this function returns 'nil'. -- Function: frame-parameters &optional frame The function 'frame-parameters' returns an alist listing all the parameters of FRAME and their values. If FRAME is 'nil' or omitted, this returns the selected frame's parameters -- Function: modify-frame-parameters frame alist This function alters the parameters of frame FRAME based on the elements of ALIST. Each element of ALIST has the form '(PARM . VALUE)', where PARM is a symbol naming a parameter. If you don't mention a parameter in ALIST, its value doesn't change. If FRAME is 'nil', it defaults to the selected frame. -- Function: set-frame-parameter frame parm value This function sets the frame parameter PARM to the specified VALUE. If FRAME is 'nil', it defaults to the selected frame. -- Function: modify-all-frames-parameters alist This function alters the frame parameters of all existing frames according to ALIST, then modifies 'default-frame-alist' (and, if necessary, 'initial-frame-alist') to apply the same parameter values to frames that will be created henceforth. File: elisp.info, Node: Initial Parameters, Next: Window Frame Parameters, Prev: Parameter Access, Up: Frame Parameters 29.3.2 Initial Frame Parameters ------------------------------- You can specify the parameters for the initial startup frame by setting 'initial-frame-alist' in your init file (*note Init File::). -- User Option: initial-frame-alist This variable's value is an alist of parameter values used when creating the initial frame. You can set this variable to specify the appearance of the initial frame without altering subsequent frames. Each element has the form: (PARAMETER . VALUE) Emacs creates the initial frame before it reads your init file. After reading that file, Emacs checks 'initial-frame-alist', and applies the parameter settings in the altered value to the already created initial frame. If these settings affect the frame geometry and appearance, you'll see the frame appear with the wrong ones and then change to the specified ones. If that bothers you, you can specify the same geometry and appearance with X resources; those do take effect before the frame is created. *Note X Resources: (emacs)X Resources. X resource settings typically apply to all frames. If you want to specify some X resources solely for the sake of the initial frame, and you don't want them to apply to subsequent frames, here's how to achieve this. Specify parameters in 'default-frame-alist' to override the X resources for subsequent frames; then, to prevent these from affecting the initial frame, specify the same parameters in 'initial-frame-alist' with values that match the X resources. If these parameters include '(minibuffer . nil)', that indicates that the initial frame should have no minibuffer. In this case, Emacs creates a separate "minibuffer-only frame" as well. -- User Option: minibuffer-frame-alist This variable's value is an alist of parameter values used when creating an initial minibuffer-only frame (i.e., the minibuffer-only frame that Emacs creates if 'initial-frame-alist' specifies a frame with no minibuffer). -- User Option: default-frame-alist This is an alist specifying default values of frame parameters for all Emacs frames--the first frame, and subsequent frames. When using the X Window System, you can get the same results by means of X resources in many cases. Setting this variable does not affect existing frames. Furthermore, functions that display a buffer in a separate frame may override the default parameters by supplying their own parameters. If you invoke Emacs with command-line options that specify frame appearance, those options take effect by adding elements to either 'initial-frame-alist' or 'default-frame-alist'. Options which affect just the initial frame, such as '-geometry' and '--maximized', add to 'initial-frame-alist'; the others add to 'default-frame-alist'. *note Command Line Arguments for Emacs Invocation: (emacs)Emacs Invocation. File: elisp.info, Node: Window Frame Parameters, Next: Size and Position, Prev: Initial Parameters, Up: Frame Parameters 29.3.3 Window Frame Parameters ------------------------------ Just what parameters a frame has depends on what display mechanism it uses. This section describes the parameters that have special meanings on some or all kinds of terminals. Of these, 'name', 'title', 'height', 'width', 'buffer-list' and 'buffer-predicate' provide meaningful information in terminal frames, and 'tty-color-mode' is meaningful only for frames on text terminals. * Menu: * Basic Parameters:: Parameters that are fundamental. * Position Parameters:: The position of the frame on the screen. * Size Parameters:: Frame's size. * Layout Parameters:: Size of parts of the frame, and enabling or disabling some parts. * Buffer Parameters:: Which buffers have been or should be shown. * Management Parameters:: Communicating with the window manager. * Cursor Parameters:: Controlling the cursor appearance. * Font and Color Parameters:: Fonts and colors for the frame text. File: elisp.info, Node: Basic Parameters, Next: Position Parameters, Up: Window Frame Parameters 29.3.3.1 Basic Parameters ......................... These frame parameters give the most basic information about the frame. 'title' and 'name' are meaningful on all terminals. 'display' The display on which to open this frame. It should be a string of the form '"HOST:DPY.SCREEN"', just like the 'DISPLAY' environment variable. 'display-type' This parameter describes the range of possible colors that can be used in this frame. Its value is 'color', 'grayscale' or 'mono'. 'title' If a frame has a non-'nil' title, it appears in the window system's title bar at the top of the frame, and also in the mode line of windows in that frame if 'mode-line-frame-identification' uses '%F' (*note %-Constructs::). This is normally the case when Emacs is not using a window system, and can only display one frame at a time. *Note Frame Titles::. 'name' The name of the frame. The frame name serves as a default for the frame title, if the 'title' parameter is unspecified or 'nil'. If you don't specify a name, Emacs sets the frame name automatically (*note Frame Titles::). If you specify the frame name explicitly when you create the frame, the name is also used (instead of the name of the Emacs executable) when looking up X resources for the frame. 'explicit-name' If the frame name was specified explicitly when the frame was created, this parameter will be that name. If the frame wasn't explicitly named, this parameter will be 'nil'. File: elisp.info, Node: Position Parameters, Next: Size Parameters, Prev: Basic Parameters, Up: Window Frame Parameters 29.3.3.2 Position Parameters ............................ Position parameters' values are normally measured in pixels, but on text terminals they count characters or lines instead. 'left' The position, in pixels, of the left (or right) edge of the frame with respect to the left (or right) edge of the screen. The value may be: an integer A positive integer relates the left edge of the frame to the left edge of the screen. A negative integer relates the right frame edge to the right screen edge. '(+ POS)' This specifies the position of the left frame edge relative to the left screen edge. The integer POS may be positive or negative; a negative value specifies a position outside the screen. '(- POS)' This specifies the position of the right frame edge relative to the right screen edge. The integer POS may be positive or negative; a negative value specifies a position outside the screen. Some window managers ignore program-specified positions. If you want to be sure the position you specify is not ignored, specify a non-'nil' value for the 'user-position' parameter as well. 'top' The screen position of the top (or bottom) edge, in pixels, with respect to the top (or bottom) edge of the screen. It works just like 'left', except vertically instead of horizontally. 'icon-left' The screen position of the left edge of the frame's icon, in pixels, counting from the left edge of the screen. This takes effect when the frame is iconified, if the window manager supports this feature. If you specify a value for this parameter, then you must also specify a value for 'icon-top' and vice versa. 'icon-top' The screen position of the top edge of the frame's icon, in pixels, counting from the top edge of the screen. This takes effect when the frame is iconified, if the window manager supports this feature. 'user-position' When you create a frame and specify its screen position with the 'left' and 'top' parameters, use this parameter to say whether the specified position was user-specified (explicitly requested in some way by a human user) or merely program-specified (chosen by a program). A non-'nil' value says the position was user-specified. Window managers generally heed user-specified positions, and some heed program-specified positions too. But many ignore program-specified positions, placing the window in a default fashion or letting the user place it with the mouse. Some window managers, including 'twm', let the user specify whether to obey program-specified positions or ignore them. When you call 'make-frame', you should specify a non-'nil' value for this parameter if the values of the 'left' and 'top' parameters represent the user's stated preference; otherwise, use 'nil'. File: elisp.info, Node: Size Parameters, Next: Layout Parameters, Prev: Position Parameters, Up: Window Frame Parameters 29.3.3.3 Size Parameters ........................ Frame parameters specify frame sizes in character units. On graphical displays, the 'default' face determines the actual pixel sizes of these character units (*note Face Attributes::). 'height' The height of the frame contents, in characters. (To get the height in pixels, call 'frame-pixel-height'; see *note Size and Position::.) 'width' The width of the frame contents, in characters. (To get the width in pixels, call 'frame-pixel-width'; see *note Size and Position::.) 'user-size' This does for the size parameters 'height' and 'width' what the 'user-position' parameter (*note user-position: Position Parameters.) does for the position parameters 'top' and 'left'. 'fullscreen' Specify that width, height or both shall be maximized. The value 'fullwidth' specifies that width shall be as wide as possible. The value 'fullheight' specifies that height shall be as tall as possible. The value 'fullboth' specifies that both the width and the height shall be set to the size of the screen. The value 'maximized' specifies that the frame shall be maximized. The difference between 'maximized' and 'fullboth' is that the former still has window manager decorations while the latter really covers the whole screen. File: elisp.info, Node: Layout Parameters, Next: Buffer Parameters, Prev: Size Parameters, Up: Window Frame Parameters 29.3.3.4 Layout Parameters .......................... These frame parameters enable or disable various parts of the frame, or control their sizes. 'border-width' The width in pixels of the frame's border. 'internal-border-width' The distance in pixels between text (or fringe) and the frame's border. 'vertical-scroll-bars' Whether the frame has scroll bars for vertical scrolling, and which side of the frame they should be on. The possible values are 'left', 'right', and 'nil' for no scroll bars. 'scroll-bar-width' The width of vertical scroll bars, in pixels, or 'nil' meaning to use the default width. 'left-fringe' 'right-fringe' The default width of the left and right fringes of windows in this frame (*note Fringes::). If either of these is zero, that effectively removes the corresponding fringe. When you use 'frame-parameter' to query the value of either of these two frame parameters, the return value is always an integer. When using 'set-frame-parameter', passing a 'nil' value imposes an actual default value of 8 pixels. The combined fringe widths must add up to an integral number of columns, so the actual default fringe widths for the frame, as reported by 'frame-parameter', may be larger than what you specify. Any extra width is distributed evenly between the left and right fringe. However, you can force one fringe or the other to a precise width by specifying that width as a negative integer. If both widths are negative, only the left fringe gets the specified width. 'menu-bar-lines' The number of lines to allocate at the top of the frame for a menu bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise. *Note (emacs)Menu Bars::. 'tool-bar-lines' The number of lines to use for the tool bar. The default is 1 if Tool Bar mode is enabled, and 0 otherwise. *Note (emacs)Tool Bars::. 'tool-bar-position' The position of the tool bar. Currently only for the GTK tool bar. Value can be one of 'top', 'bottom' 'left', 'right'. The default is 'top'. 'line-spacing' Additional space to leave below each text line, in pixels (a positive integer). *Note Line Height::, for more information. File: elisp.info, Node: Buffer Parameters, Next: Management Parameters, Prev: Layout Parameters, Up: Window Frame Parameters 29.3.3.5 Buffer Parameters .......................... These frame parameters, meaningful on all kinds of terminals, deal with which buffers have been, or should, be displayed in the frame. 'minibuffer' Whether this frame has its own minibuffer. The value 't' means yes, 'nil' means no, 'only' means this frame is just a minibuffer. If the value is a minibuffer window (in some other frame), the frame uses that minibuffer. This frame parameter takes effect when the frame is created, and can not be changed afterwards. 'buffer-predicate' The buffer-predicate function for this frame. The function 'other-buffer' uses this predicate (from the selected frame) to decide which buffers it should consider, if the predicate is not 'nil'. It calls the predicate with one argument, a buffer, once for each buffer; if the predicate returns a non-'nil' value, it considers that buffer. 'buffer-list' A list of buffers that have been selected in this frame, ordered most-recently-selected first. 'unsplittable' If non-'nil', this frame's window is never split automatically. File: elisp.info, Node: Management Parameters, Next: Cursor Parameters, Prev: Buffer Parameters, Up: Window Frame Parameters 29.3.3.6 Window Management Parameters ..................................... The following frame parameters control various aspects of the frame's interaction with the window manager. They have no effect on text terminals. 'visibility' The state of visibility of the frame. There are three possibilities: 'nil' for invisible, 't' for visible, and 'icon' for iconified. *Note Visibility of Frames::. 'auto-raise' If non-'nil', Emacs automatically raises the frame when it is selected. Some window managers do not allow this. 'auto-lower' If non-'nil', Emacs automatically lowers the frame when it is deselected. Some window managers do not allow this. 'icon-type' The type of icon to use for this frame. If the value is a string, that specifies a file containing a bitmap to use; 'nil' specifies no icon (in which case the window manager decides what to show); any other non-'nil' value specifies the default Emacs icon. 'icon-name' The name to use in the icon for this frame, when and if the icon appears. If this is 'nil', the frame's title is used. 'window-id' The ID number which the graphical display uses for this frame. Emacs assigns this parameter when the frame is created; changing the parameter has no effect on the actual ID number. 'outer-window-id' The ID number of the outermost window-system window in which the frame exists. As with 'window-id', changing this parameter has no actual effect. 'wait-for-wm' If non-'nil', tell Xt to wait for the window manager to confirm geometry changes. Some window managers, including versions of Fvwm2 and KDE, fail to confirm, so Xt hangs. Set this to 'nil' to prevent hanging with those window managers. 'sticky' If non-'nil', the frame is visible on all virtual desktops on systems with virtual desktops. File: elisp.info, Node: Cursor Parameters, Next: Font and Color Parameters, Prev: Management Parameters, Up: Window Frame Parameters 29.3.3.7 Cursor Parameters .......................... This frame parameter controls the way the cursor looks. 'cursor-type' How to display the cursor. Legitimate values are: 'box' Display a filled box. (This is the default.) 'hollow' Display a hollow box. 'nil' Don't display a cursor. 'bar' Display a vertical bar between characters. '(bar . WIDTH)' Display a vertical bar WIDTH pixels wide between characters. 'hbar' Display a horizontal bar. '(hbar . HEIGHT)' Display a horizontal bar HEIGHT pixels high. The 'cursor-type' frame parameter may be overridden by the variables 'cursor-type' and 'cursor-in-non-selected-windows': -- Variable: cursor-type This buffer-local variable controls how the cursor looks in a selected window showing the buffer. If its value is 't', that means to use the cursor specified by the 'cursor-type' frame parameter. Otherwise, the value should be one of the cursor types listed above, and it overrides the 'cursor-type' frame parameter. -- User Option: cursor-in-non-selected-windows This buffer-local variable controls how the cursor looks in a window that is not selected. It supports the same values as the 'cursor-type' frame parameter; also, 'nil' means don't display a cursor in nonselected windows, and 't' (the default) means use a standard modification of the usual cursor type (solid box becomes hollow box, and bar becomes a narrower bar). -- User Option: blink-cursor-alist This variable specifies how to blink the cursor. Each element has the form '(ON-STATE . OFF-STATE)'. Whenever the cursor type equals ON-STATE (comparing using 'equal'), the corresponding OFF-STATE specifies what the cursor looks like when it blinks "off". Both ON-STATE and OFF-STATE should be suitable values for the 'cursor-type' frame parameter. There are various defaults for how to blink each type of cursor, if the type is not mentioned as an ON-STATE here. Changes in this variable do not take effect immediately, only when you specify the 'cursor-type' frame parameter. File: elisp.info, Node: Font and Color Parameters, Prev: Cursor Parameters, Up: Window Frame Parameters 29.3.3.8 Font and Color Parameters .................................. These frame parameters control the use of fonts and colors. 'font-backend' A list of symbols, specifying the "font backends" to use for drawing fonts in the frame, in order of priority. On X, there are currently two available font backends: 'x' (the X core font driver) and 'xft' (the Xft font driver). On Windows, there are currently two available font backends: 'gdi' and 'uniscribe' (*note (emacs)Windows Fonts::). On other systems, there is only one available font backend, so it does not make sense to modify this frame parameter. 'background-mode' This parameter is either 'dark' or 'light', according to whether the background color is a light one or a dark one. 'tty-color-mode' This parameter overrides the terminal's color support as given by the system's terminal capabilities database in that this parameter's value specifies the color mode to use on a text terminal. The value can be either a symbol or a number. A number specifies the number of colors to use (and, indirectly, what commands to issue to produce each color). For example, '(tty-color-mode . 8)' specifies use of the ANSI escape sequences for 8 standard text colors. A value of -1 turns off color support. If the parameter's value is a symbol, it specifies a number through the value of 'tty-color-mode-alist', and the associated number is used instead. 'screen-gamma' If this is a number, Emacs performs "gamma correction" which adjusts the brightness of all colors. The value should be the screen gamma of your display, a floating point number. Usual PC monitors have a screen gamma of 2.2, so color values in Emacs, and in X windows generally, are calibrated to display properly on a monitor with that gamma value. If you specify 2.2 for 'screen-gamma', that means no correction is needed. Other values request correction, designed to make the corrected colors appear on your screen the way they would have appeared without correction on an ordinary monitor with a gamma value of 2.2. If your monitor displays colors too light, you should specify a 'screen-gamma' value smaller than 2.2. This requests correction that makes colors darker. A screen gamma value of 1.5 may give good results for LCD color displays. 'alpha' This parameter specifies the opacity of the frame, on graphical displays that support variable opacity. It should be an integer between 0 and 100, where 0 means completely transparent and 100 means completely opaque. It can also have a 'nil' value, which tells Emacs not to set the frame opacity (leaving it to the window manager). To prevent the frame from disappearing completely from view, the variable 'frame-alpha-lower-limit' defines a lower opacity limit. If the value of the frame parameter is less than the value of this variable, Emacs uses the latter. By default, 'frame-alpha-lower-limit' is 20. The 'alpha' frame parameter can also be a cons cell '('active' . 'inactive')', where 'active' is the opacity of the frame when it is selected, and 'inactive' is the opacity when it is not selected. The following frame parameters are semi-obsolete in that they are automatically equivalent to particular face attributes of particular faces (*note (emacs)Standard Faces::): 'font' The name of the font for displaying text in the frame. This is a string, either a valid font name for your system or the name of an Emacs fontset (*note Fontsets::). It is equivalent to the 'font' attribute of the 'default' face. 'foreground-color' The color to use for the image of a character. It is equivalent to the ':foreground' attribute of the 'default' face. 'background-color' The color to use for the background of characters. It is equivalent to the ':background' attribute of the 'default' face. 'mouse-color' The color for the mouse pointer. It is equivalent to the ':background' attribute of the 'mouse' face. 'cursor-color' The color for the cursor that shows point. It is equivalent to the ':background' attribute of the 'cursor' face. 'border-color' The color for the border of the frame. It is equivalent to the ':background' attribute of the 'border' face. 'scroll-bar-foreground' If non-'nil', the color for the foreground of scroll bars. It is equivalent to the ':foreground' attribute of the 'scroll-bar' face. 'scroll-bar-background' If non-'nil', the color for the background of scroll bars. It is equivalent to the ':background' attribute of the 'scroll-bar' face. File: elisp.info, Node: Size and Position, Next: Geometry, Prev: Window Frame Parameters, Up: Frame Parameters 29.3.4 Frame Size And Position ------------------------------ You can read or change the size and position of a frame using the frame parameters 'left', 'top', 'height', and 'width'. Whatever geometry parameters you don't specify are chosen by the window manager in its usual fashion. Here are some special features for working with sizes and positions. (For the precise meaning of "selected frame" used by these functions, see *note Input Focus::.) -- Function: set-frame-position frame left top This function sets the position of the top left corner of FRAME to LEFT and TOP. These arguments are measured in pixels, and normally count from the top left corner of the screen. Negative parameter values position the bottom edge of the window up from the bottom edge of the screen, or the right window edge to the left of the right edge of the screen. It would probably be better if the values were always counted from the left and top, so that negative arguments would position the frame partly off the top or left edge of the screen, but it seems inadvisable to change that now. -- Function: frame-height &optional frame -- Function: frame-width &optional frame These functions return the height and width of FRAME, measured in lines and columns. If you don't supply FRAME, they use the selected frame. -- Function: frame-pixel-height &optional frame -- Function: frame-pixel-width &optional frame These functions return the height and width of the main display area of FRAME, measured in pixels. If you don't supply FRAME, they use the selected frame. For a text terminal, the results are in characters rather than pixels. These values include the internal borders, and windows' scroll bars and fringes (which belong to individual windows, not to the frame itself). The exact value of the heights depends on the window-system and toolkit in use. With GTK+, the height does not include any tool bar or menu bar. With the Motif or Lucid toolkits, it includes the tool bar but not the menu bar. In a graphical version with no toolkit, it includes both the tool bar and menu bar. For a text terminal, the result includes the menu bar. -- Function: frame-char-height &optional frame -- Function: frame-char-width &optional frame These functions return the height and width of a character in FRAME, measured in pixels. The values depend on the choice of font. If you don't supply FRAME, these functions use the selected frame. -- Function: set-frame-size frame cols rows This function sets the size of FRAME, measured in characters; COLS and ROWS specify the new width and height. To set the size based on values measured in pixels, use 'frame-char-height' and 'frame-char-width' to convert them to units of characters. -- Function: set-frame-height frame lines &optional pretend This function resizes FRAME to a height of LINES lines. The sizes of existing windows in FRAME are altered proportionally to fit. If PRETEND is non-'nil', then Emacs displays LINES lines of output in FRAME, but does not change its value for the actual height of the frame. This is only useful on text terminals. Using a smaller height than the terminal actually implements may be useful to reproduce behavior observed on a smaller screen, or if the terminal malfunctions when using its whole screen. Setting the frame height "for real" does not always work, because knowing the correct actual size may be necessary for correct cursor positioning on text terminals. -- Function: set-frame-width frame width &optional pretend This function sets the width of FRAME, measured in characters. The argument PRETEND has the same meaning as in 'set-frame-height'. -- Command: fit-frame-to-buffer &optional frame max-height min-height This command adjusts the height of FRAME (the default is the selected frame) to fit its contents. The optional arguments MAX-HEIGHT and MIN-HEIGHT specify the maximum and minimum new frame heights, respectively. The default minimum height corresponds to 'window-min-height'. The default maximum height is the screen height below the current top position of the frame, minus any margin specified by the option 'fit-frame-to-buffer-bottom-margin'. File: elisp.info, Node: Geometry, Prev: Size and Position, Up: Frame Parameters 29.3.5 Geometry --------------- Here's how to examine the data in an X-style window geometry specification: -- Function: x-parse-geometry geom The function 'x-parse-geometry' converts a standard X window geometry string to an alist that you can use as part of the argument to 'make-frame'. The alist describes which parameters were specified in GEOM, and gives the values specified for them. Each element looks like '(PARAMETER . VALUE)'. The possible PARAMETER values are 'left', 'top', 'width', and 'height'. For the size parameters, the value must be an integer. The position parameter names 'left' and 'top' are not totally accurate, because some values indicate the position of the right or bottom edges instead. The VALUE possibilities for the position parameters are: an integer, a list '(+ POS)', or a list '(- POS)'; as previously described (*note Position Parameters::). Here is an example: (x-parse-geometry "35x70+0-0") => ((height . 70) (width . 35) (top - 0) (left . 0)) File: elisp.info, Node: Terminal Parameters, Next: Frame Titles, Prev: Frame Parameters, Up: Frames 29.4 Terminal Parameters ======================== Each terminal has a list of associated parameters. These "terminal parameters" are mostly a convenient way of storage for terminal-local variables, but some terminal parameters have a special meaning. This section describes functions to read and change the parameter values of a terminal. They all accept as their argument either a terminal or a frame; the latter means use that frame's terminal. An argument of 'nil' means the selected frame's terminal. -- Function: terminal-parameters &optional terminal This function returns an alist listing all the parameters of TERMINAL and their values. -- Function: terminal-parameter terminal parameter This function returns the value of the parameter PARAMETER (a symbol) of TERMINAL. If TERMINAL has no setting for PARAMETER, this function returns 'nil'. -- Function: set-terminal-parameter terminal parameter value This function sets the parameter PARM of TERMINAL to the specified VALUE, and returns the previous value of that parameter. Here's a list of a few terminal parameters that have a special meaning: 'background-mode' The classification of the terminal's background color, either 'light' or 'dark'. 'normal-erase-is-backspace' Value is either 1 or 0, depending on whether 'normal-erase-is-backspace-mode' is turned on or off on this terminal. *Note (emacs)DEL Does Not Delete::. 'terminal-initted' After the terminal is initialized, this is set to the terminal-specific initialization function. File: elisp.info, Node: Frame Titles, Next: Deleting Frames, Prev: Terminal Parameters, Up: Frames 29.5 Frame Titles ================= Every frame has a 'name' parameter; this serves as the default for the frame title which window systems typically display at the top of the frame. You can specify a name explicitly by setting the 'name' frame property. Normally you don't specify the name explicitly, and Emacs computes the frame name automatically based on a template stored in the variable 'frame-title-format'. Emacs recomputes the name each time the frame is redisplayed. -- Variable: frame-title-format This variable specifies how to compute a name for a frame when you have not explicitly specified one. The variable's value is actually a mode line construct, just like 'mode-line-format', except that the '%c' and '%l' constructs are ignored. *Note Mode Line Data::. -- Variable: icon-title-format This variable specifies how to compute the name for an iconified frame, when you have not explicitly specified the frame title. This title appears in the icon itself. -- Variable: multiple-frames This variable is set automatically by Emacs. Its value is 't' when there are two or more frames (not counting minibuffer-only frames or invisible frames). The default value of 'frame-title-format' uses 'multiple-frames' so as to put the buffer name in the frame title only when there is more than one frame. The value of this variable is not guaranteed to be accurate except while processing 'frame-title-format' or 'icon-title-format'. File: elisp.info, Node: Deleting Frames, Next: Finding All Frames, Prev: Frame Titles, Up: Frames 29.6 Deleting Frames ==================== A "live frame" is one that has not been deleted. When a frame is deleted, it is removed from its terminal display, although it may continue to exist as a Lisp object until there are no more references to it. -- Command: delete-frame &optional frame force This function deletes the frame FRAME. Unless FRAME is a tooltip, it first runs the hook 'delete-frame-functions' (each function gets one argument, FRAME). By default, FRAME is the selected frame. A frame cannot be deleted if its minibuffer is used by other frames. Normally, you cannot delete a frame if all other frames are invisible, but if FORCE is non-'nil', then you are allowed to do so. -- Function: frame-live-p frame The function 'frame-live-p' returns non-'nil' if the frame FRAME has not been deleted. The possible non-'nil' return values are like those of 'framep'. *Note Frames::. Some window managers provide a command to delete a window. These work by sending a special message to the program that operates the window. When Emacs gets one of these commands, it generates a 'delete-frame' event, whose normal definition is a command that calls the function 'delete-frame'. *Note Misc Events::. File: elisp.info, Node: Finding All Frames, Next: Minibuffers and Frames, Prev: Deleting Frames, Up: Frames 29.7 Finding All Frames ======================= -- Function: frame-list This function returns a list of all the live frames, i.e., those that have not been deleted. It is analogous to 'buffer-list' for buffers, and includes frames on all terminals. The list that you get is newly created, so modifying the list doesn't have any effect on the internals of Emacs. -- Function: visible-frame-list This function returns a list of just the currently visible frames. *Note Visibility of Frames::. Frames on text terminals always count as "visible", even though only the selected one is actually displayed. -- Function: next-frame &optional frame minibuf This function lets you cycle conveniently through all the frames on the current display from an arbitrary starting point. It returns the "next" frame after FRAME in the cycle. If FRAME is omitted or 'nil', it defaults to the selected frame (*note Input Focus::). The second argument, MINIBUF, says which frames to consider: 'nil' Exclude minibuffer-only frames. 'visible' Consider all visible frames. 0 Consider all visible or iconified frames. a window Consider only the frames using that particular window as their minibuffer. anything else Consider all frames. -- Function: previous-frame &optional frame minibuf Like 'next-frame', but cycles through all frames in the opposite direction. See also 'next-window' and 'previous-window', in *note Cyclic Window Ordering::. File: elisp.info, Node: Minibuffers and Frames, Next: Input Focus, Prev: Finding All Frames, Up: Frames 29.8 Minibuffers and Frames =========================== Normally, each frame has its own minibuffer window at the bottom, which is used whenever that frame is selected. If the frame has a minibuffer, you can get it with 'minibuffer-window' (*note Definition of minibuffer-window::). However, you can also create a frame with no minibuffer. Such a frame must use the minibuffer window of some other frame. When you create the frame, you can explicitly specify the minibuffer window to use (in some other frame). If you don't, then the minibuffer is found in the frame which is the value of the variable 'default-minibuffer-frame'. Its value should be a frame that does have a minibuffer. If you use a minibuffer-only frame, you might want that frame to raise when you enter the minibuffer. If so, set the variable 'minibuffer-auto-raise' to 't'. *Note Raising and Lowering::. -- Variable: default-minibuffer-frame This variable specifies the frame to use for the minibuffer window, by default. It does not affect existing frames. It is always local to the current terminal and cannot be buffer-local. *Note Multiple Terminals::. File: elisp.info, Node: Input Focus, Next: Visibility of Frames, Prev: Minibuffers and Frames, Up: Frames 29.9 Input Focus ================ At any time, one frame in Emacs is the "selected frame". The selected window always resides on the selected frame. When Emacs displays its frames on several terminals (*note Multiple Terminals::), each terminal has its own selected frame. But only one of these is "_the_ selected frame": it's the frame that belongs to the terminal from which the most recent input came. That is, when Emacs runs a command that came from a certain terminal, the selected frame is the one of that terminal. Since Emacs runs only a single command at any given time, it needs to consider only one selected frame at a time; this frame is what we call "the selected frame" in this manual. The display on which the selected frame is shown is the "selected frame's display". -- Function: selected-frame This function returns the selected frame. Some window systems and window managers direct keyboard input to the window object that the mouse is in; others require explicit clicks or commands to "shift the focus" to various window objects. Either way, Emacs automatically keeps track of which frame has the focus. To explicitly switch to a different frame from a Lisp function, call 'select-frame-set-input-focus'. Lisp programs can also switch frames "temporarily" by calling the function 'select-frame'. This does not alter the window system's concept of focus; rather, it escapes from the window manager's control until that control is somehow reasserted. When using a text terminal, only one frame can be displayed at a time on the terminal, so after a call to 'select-frame', the next redisplay actually displays the newly selected frame. This frame remains selected until a subsequent call to 'select-frame'. Each frame on a text terminal has a number which appears in the mode line before the buffer name (*note Mode Line Variables::). -- Function: select-frame-set-input-focus frame &optional norecord This function selects FRAME, raises it (should it happen to be obscured by other frames) and tries to give it the X server's focus. On a text terminal, the next redisplay displays the new frame on the entire terminal screen. The optional argument NORECORD has the same meaning as for 'select-frame' (see below). The return value of this function is not significant. -- Command: select-frame frame &optional norecord This function selects frame FRAME, temporarily disregarding the focus of the X server if any. The selection of FRAME lasts until the next time the user does something to select a different frame, or until the next time this function is called. (If you are using a window system, the previously selected frame may be restored as the selected frame after return to the command loop, because it still may have the window system's input focus.) The specified FRAME becomes the selected frame, and its terminal becomes the selected terminal. This function then calls 'select-window' as a subroutine, passing the window selected within FRAME as its first argument and NORECORD as its second argument (hence, if NORECORD is non-'nil', this avoids changing the order of recently selected windows nor the buffer list). *Note Selecting Windows::. This function returns FRAME, or 'nil' if FRAME has been deleted. In general, you should never use 'select-frame' in a way that could switch to a different terminal without switching back when you're done. Emacs cooperates with the window system by arranging to select frames as the server and window manager request. It does so by generating a special kind of input event, called a "focus" event, when appropriate. The command loop handles a focus event by calling 'handle-switch-frame'. *Note Focus Events::. -- Command: handle-switch-frame frame This function handles a focus event by selecting frame FRAME. Focus events normally do their job by invoking this command. Don't call it for any other reason. -- Function: redirect-frame-focus frame &optional focus-frame This function redirects focus from FRAME to FOCUS-FRAME. This means that FOCUS-FRAME will receive subsequent keystrokes and events intended for FRAME. After such an event, the value of 'last-event-frame' will be FOCUS-FRAME. Also, switch-frame events specifying FRAME will instead select FOCUS-FRAME. If FOCUS-FRAME is omitted or 'nil', that cancels any existing redirection for FRAME, which therefore once again receives its own events. One use of focus redirection is for frames that don't have minibuffers. These frames use minibuffers on other frames. Activating a minibuffer on another frame redirects focus to that frame. This puts the focus on the minibuffer's frame, where it belongs, even though the mouse remains in the frame that activated the minibuffer. Selecting a frame can also change focus redirections. Selecting frame 'bar', when 'foo' had been selected, changes any redirections pointing to 'foo' so that they point to 'bar' instead. This allows focus redirection to work properly when the user switches from one frame to another using 'select-window'. This means that a frame whose focus is redirected to itself is treated differently from a frame whose focus is not redirected. 'select-frame' affects the former but not the latter. The redirection lasts until 'redirect-frame-focus' is called to change it. -- User Option: focus-follows-mouse This option is how you inform Emacs whether the window manager transfers focus when the user moves the mouse. Non-'nil' says that it does. When this is so, the command 'other-frame' moves the mouse to a position consistent with the new selected frame. File: elisp.info, Node: Visibility of Frames, Next: Raising and Lowering, Prev: Input Focus, Up: Frames 29.10 Visibility of Frames ========================== A frame on a graphical display may be "visible", "invisible", or "iconified". If it is visible, its contents are displayed in the usual manner. If it is iconified, its contents are not displayed, but there is a little icon somewhere to bring the frame back into view (some window managers refer to this state as "minimized" rather than "iconified", but from Emacs' point of view they are the same thing). If a frame is invisible, it is not displayed at all. Visibility is meaningless on text terminals, since only the selected one is actually displayed in any case. -- Function: frame-visible-p frame This function returns the visibility status of frame FRAME. The value is 't' if FRAME is visible, 'nil' if it is invisible, and 'icon' if it is iconified. On a text terminal, all frames are considered "visible" for the purposes of this function, even though only one frame is displayed. *Note Raising and Lowering::. -- Command: iconify-frame &optional frame This function iconifies frame FRAME. If you omit FRAME, it iconifies the selected frame. -- Command: make-frame-visible &optional frame This function makes frame FRAME visible. If you omit FRAME, it makes the selected frame visible. This does not raise the frame, but you can do that with 'raise-frame' if you wish (*note Raising and Lowering::). -- Command: make-frame-invisible &optional frame force This function makes frame FRAME invisible. If you omit FRAME, it makes the selected frame invisible. Unless FORCE is non-'nil', this function refuses to make FRAME invisible if all other frames are invisible.. The visibility status of a frame is also available as a frame parameter. You can read or change it as such. *Note Management Parameters::. The user can also iconify and deiconify frames with the window manager. This happens below the level at which Emacs can exert any control, but Emacs does provide events that you can use to keep track of such changes. *Note Misc Events::. File: elisp.info, Node: Raising and Lowering, Next: Frame Configurations, Prev: Visibility of Frames, Up: Frames 29.11 Raising and Lowering Frames ================================= Most window systems use a desktop metaphor. Part of this metaphor is the idea that system-level windows (e.g., Emacs frames) are stacked in a notional third dimension perpendicular to the screen surface. Where two overlap, the one higher up covers the one underneath. You can "raise" or "lower" a frame using the functions 'raise-frame' and 'lower-frame'. -- Command: raise-frame &optional frame This function raises frame FRAME (default, the selected frame). If FRAME is invisible or iconified, this makes it visible. -- Command: lower-frame &optional frame This function lowers frame FRAME (default, the selected frame). -- User Option: minibuffer-auto-raise If this is non-'nil', activation of the minibuffer raises the frame that the minibuffer window is in. On window systems, you can also enable auto-raising (on frame selection) or auto-lowering (on frame deselection) using frame parameters. *Note Management Parameters::. The concept of raising and lowering frames also applies to text terminal frames. On each text terminal, only the top frame is displayed at any one time. -- Function: tty-top-frame terminal This function returns the top frame on TERMINAL. TERMINAL should be a terminal object, a frame (meaning that frame's terminal), or 'nil' (meaning the selected frame's terminal). If it does not refer to a text terminal, the return value is 'nil'. File: elisp.info, Node: Frame Configurations, Next: Mouse Tracking, Prev: Raising and Lowering, Up: Frames 29.12 Frame Configurations ========================== A "frame configuration" records the current arrangement of frames, all their properties, and the window configuration of each one. (*Note Window Configurations::.) -- Function: current-frame-configuration This function returns a frame configuration list that describes the current arrangement of frames and their contents. -- Function: set-frame-configuration configuration &optional nodelete This function restores the state of frames described in CONFIGURATION. However, this function does not restore deleted frames. Ordinarily, this function deletes all existing frames not listed in CONFIGURATION. But if NODELETE is non-'nil', the unwanted frames are iconified instead. File: elisp.info, Node: Mouse Tracking, Next: Mouse Position, Prev: Frame Configurations, Up: Frames 29.13 Mouse Tracking ==================== Sometimes it is useful to "track" the mouse, which means to display something to indicate where the mouse is and move the indicator as the mouse moves. For efficient mouse tracking, you need a way to wait until the mouse actually moves. The convenient way to track the mouse is to ask for events to represent mouse motion. Then you can wait for motion by waiting for an event. In addition, you can easily handle any other sorts of events that may occur. That is useful, because normally you don't want to track the mouse forever--only until some other event, such as the release of a button. -- Special Form: track-mouse body... This special form executes BODY, with generation of mouse motion events enabled. Typically, BODY would use 'read-event' to read the motion events and modify the display accordingly. *Note Motion Events::, for the format of mouse motion events. The value of 'track-mouse' is that of the last form in BODY. You should design BODY to return when it sees the up-event that indicates the release of the button, or whatever kind of event means it is time to stop tracking. The usual purpose of tracking mouse motion is to indicate on the screen the consequences of pushing or releasing a button at the current position. In many cases, you can avoid the need to track the mouse by using the 'mouse-face' text property (*note Special Properties::). That works at a much lower level and runs more smoothly than Lisp-level mouse tracking. File: elisp.info, Node: Mouse Position, Next: Pop-Up Menus, Prev: Mouse Tracking, Up: Frames 29.14 Mouse Position ==================== The functions 'mouse-position' and 'set-mouse-position' give access to the current position of the mouse. -- Function: mouse-position This function returns a description of the position of the mouse. The value looks like '(FRAME X . Y)', where X and Y are integers giving the position in characters relative to the top left corner of the inside of FRAME. -- Variable: mouse-position-function If non-'nil', the value of this variable is a function for 'mouse-position' to call. 'mouse-position' calls this function just before returning, with its normal return value as the sole argument, and it returns whatever this function returns to it. This abnormal hook exists for the benefit of packages like 'xt-mouse.el' that need to do mouse handling at the Lisp level. -- Function: set-mouse-position frame x y This function "warps the mouse" to position X, Y in frame FRAME. The arguments X and Y are integers, giving the position in characters relative to the top left corner of the inside of FRAME. If FRAME is not visible, this function does nothing. The return value is not significant. -- Function: mouse-pixel-position This function is like 'mouse-position' except that it returns coordinates in units of pixels rather than units of characters. -- Function: set-mouse-pixel-position frame x y This function warps the mouse like 'set-mouse-position' except that X and Y are in units of pixels rather than units of characters. These coordinates are not required to be within the frame. If FRAME is not visible, this function does nothing. The return value is not significant. -- Function: frame-pointer-visible-p &optional frame This predicate function returns non-'nil' if the mouse pointer displayed on FRAME is visible; otherwise it returns 'nil'. FRAME omitted or 'nil' means the selected frame. This is useful when 'make-pointer-invisible' is set to 't': it allows to know if the pointer has been hidden. *Note (emacs)Mouse Avoidance::. File: elisp.info, Node: Pop-Up Menus, Next: Dialog Boxes, Prev: Mouse Position, Up: Frames 29.15 Pop-Up Menus ================== When using a window system, a Lisp program can pop up a menu so that the user can choose an alternative with the mouse. -- Function: x-popup-menu position menu This function displays a pop-up menu and returns an indication of what selection the user makes. The argument POSITION specifies where on the screen to put the top left corner of the menu. It can be either a mouse button event (which says to put the menu where the user actuated the button) or a list of this form: ((XOFFSET YOFFSET) WINDOW) where XOFFSET and YOFFSET are coordinates, measured in pixels, counting from the top left corner of WINDOW. WINDOW may be a window or a frame. If POSITION is 't', it means to use the current mouse position. If POSITION is 'nil', it means to precompute the key binding equivalents for the keymaps specified in MENU, without actually displaying or popping up the menu. The argument MENU says what to display in the menu. It can be a keymap or a list of keymaps (*note Menu Keymaps::). In this case, the return value is the list of events corresponding to the user's choice. This list has more than one element if the choice occurred in a submenu. (Note that 'x-popup-menu' does not actually execute the command bound to that sequence of events.) On toolkits that support menu titles, the title is taken from the prompt string of MENU if MENU is a keymap, or from the prompt string of the first keymap in MENU if it is a list of keymaps (*note Defining Menus::). Alternatively, MENU can have the following form: (TITLE PANE1 PANE2...) where each pane is a list of form (TITLE ITEM1 ITEM2...) Each ITEM should be a cons cell, '(LINE . VALUE)', where LINE is a string and VALUE is the value to return if that LINE is chosen. Unlike in a menu keymap, a 'nil' VALUE does not make the menu item non-selectable. Alternatively, each ITEM can be a string rather than a cons cell; this makes a non-selectable menu item. If the user gets rid of the menu without making a valid choice, for instance by clicking the mouse away from a valid choice or by typing keyboard input, then this normally results in a quit and 'x-popup-menu' does not return. But if POSITION is a mouse button event (indicating that the user invoked the menu with the mouse) then no quit occurs and 'x-popup-menu' returns 'nil'. *Usage note:* Don't use 'x-popup-menu' to display a menu if you could do the job with a prefix key defined with a menu keymap. If you use a menu keymap to implement a menu, 'C-h c' and 'C-h a' can see the individual items in that menu and provide help for them. If instead you implement the menu by defining a command that calls 'x-popup-menu', the help facilities cannot know what happens inside that command, so they cannot give any help for the menu's items. The menu bar mechanism, which lets you switch between submenus by moving the mouse, cannot look within the definition of a command to see that it calls 'x-popup-menu'. Therefore, if you try to implement a submenu using 'x-popup-menu', it cannot work with the menu bar in an integrated fashion. This is why all menu bar submenus are implemented with menu keymaps within the parent menu, and never with 'x-popup-menu'. *Note Menu Bar::. If you want a menu bar submenu to have contents that vary, you should still use a menu keymap to implement it. To make the contents vary, add a hook function to 'menu-bar-update-hook' to update the contents of the menu keymap as necessary. File: elisp.info, Node: Dialog Boxes, Next: Pointer Shape, Prev: Pop-Up Menus, Up: Frames 29.16 Dialog Boxes ================== A dialog box is a variant of a pop-up menu--it looks a little different, it always appears in the center of a frame, and it has just one level and one or more buttons. The main use of dialog boxes is for asking questions that the user can answer with "yes", "no", and a few other alternatives. With a single button, they can also force the user to acknowledge important information. The functions 'y-or-n-p' and 'yes-or-no-p' use dialog boxes instead of the keyboard, when called from commands invoked by mouse clicks. -- Function: x-popup-dialog position contents &optional header This function displays a pop-up dialog box and returns an indication of what selection the user makes. The argument CONTENTS specifies the alternatives to offer; it has this format: (TITLE (STRING . VALUE)...) which looks like the list that specifies a single pane for 'x-popup-menu'. The return value is VALUE from the chosen alternative. As for 'x-popup-menu', an element of the list may be just a string instead of a cons cell '(STRING . VALUE)'. That makes a box that cannot be selected. If 'nil' appears in the list, it separates the left-hand items from the right-hand items; items that precede the 'nil' appear on the left, and items that follow the 'nil' appear on the right. If you don't include a 'nil' in the list, then approximately half the items appear on each side. Dialog boxes always appear in the center of a frame; the argument POSITION specifies which frame. The possible values are as in 'x-popup-menu', but the precise coordinates or the individual window don't matter; only the frame matters. If HEADER is non-'nil', the frame title for the box is 'Information', otherwise it is 'Question'. The former is used for 'message-box' (*note message-box::). In some configurations, Emacs cannot display a real dialog box; so instead it displays the same items in a pop-up menu in the center of the frame. If the user gets rid of the dialog box without making a valid choice, for instance using the window manager, then this produces a quit and 'x-popup-dialog' does not return. File: elisp.info, Node: Pointer Shape, Next: Window System Selections, Prev: Dialog Boxes, Up: Frames 29.17 Pointer Shape =================== You can specify the mouse pointer style for particular text or images using the 'pointer' text property, and for images with the ':pointer' and ':map' image properties. The values you can use in these properties are 'text' (or 'nil'), 'arrow', 'hand', 'vdrag', 'hdrag', 'modeline', and 'hourglass'. 'text' stands for the usual mouse pointer style used over text. Over void parts of the window (parts that do not correspond to any of the buffer contents), the mouse pointer usually uses the 'arrow' style, but you can specify a different style (one of those above) by setting 'void-text-area-pointer'. -- User Option: void-text-area-pointer This variable specifies the mouse pointer style for void text areas. These include the areas after the end of a line or below the last line in the buffer. The default is to use the 'arrow' (non-text) pointer style. When using X, you can specify what the 'text' pointer style really looks like by setting the variable 'x-pointer-shape'. -- Variable: x-pointer-shape This variable specifies the pointer shape to use ordinarily in the Emacs frame, for the 'text' pointer style. -- Variable: x-sensitive-text-pointer-shape This variable specifies the pointer shape to use when the mouse is over mouse-sensitive text. These variables affect newly created frames. They do not normally affect existing frames; however, if you set the mouse color of a frame, that also installs the current value of those two variables. *Note Font and Color Parameters::. The values you can use, to specify either of these pointer shapes, are defined in the file 'lisp/term/x-win.el'. Use 'M-x apropos <RET> x-pointer <RET>' to see a list of them. File: elisp.info, Node: Window System Selections, Next: Drag and Drop, Prev: Pointer Shape, Up: Frames 29.18 Window System Selections ============================== In the X window system, data can be transferred between different applications by means of "selections". X defines an arbitrary number of "selection types", each of which can store its own data; however, only three are commonly used: the "clipboard", "primary selection", and "secondary selection". *Note Cut and Paste: (emacs)Cut and Paste, for Emacs commands that make use of these selections. This section documents the low-level functions for reading and setting X selections. -- Command: x-set-selection type data This function sets an X selection. It takes two arguments: a selection type TYPE, and the value to assign to it, DATA. TYPE should be a symbol; it is usually one of 'PRIMARY', 'SECONDARY' or 'CLIPBOARD'. These are symbols with upper-case names, in accord with X Window System conventions. If TYPE is 'nil', that stands for 'PRIMARY'. If DATA is 'nil', it means to clear out the selection. Otherwise, DATA may be a string, a symbol, an integer (or a cons of two integers or list of two integers), an overlay, or a cons of two markers pointing to the same buffer. An overlay or a pair of markers stands for text in the overlay or between the markers. The argument DATA may also be a vector of valid non-vector selection values. This function returns DATA. -- Function: x-get-selection &optional type data-type This function accesses selections set up by Emacs or by other X clients. It takes two optional arguments, TYPE and DATA-TYPE. The default for TYPE, the selection type, is 'PRIMARY'. The DATA-TYPE argument specifies the form of data conversion to use, to convert the raw data obtained from another X client into Lisp data. Meaningful values include 'TEXT', 'STRING', 'UTF8_STRING', 'TARGETS', 'LENGTH', 'DELETE', 'FILE_NAME', 'CHARACTER_POSITION', 'NAME', 'LINE_NUMBER', 'COLUMN_NUMBER', 'OWNER_OS', 'HOST_NAME', 'USER', 'CLASS', 'ATOM', and 'INTEGER'. (These are symbols with upper-case names in accord with X conventions.) The default for DATA-TYPE is 'STRING'. -- User Option: selection-coding-system This variable specifies the coding system to use when reading and writing selections or the clipboard. *Note Coding Systems::. The default is 'compound-text-with-extensions', which converts to the text representation that X11 normally uses. When Emacs runs on MS-Windows, it does not implement X selections in general, but it does support the clipboard. 'x-get-selection' and 'x-set-selection' on MS-Windows support the text data type only; if the clipboard holds other types of data, Emacs treats the clipboard as empty. File: elisp.info, Node: Drag and Drop, Next: Color Names, Prev: Window System Selections, Up: Frames 29.19 Drag and Drop =================== When a user drags something from another application over Emacs, that other application expects Emacs to tell it if Emacs can handle the data that is dragged. The variable 'x-dnd-test-function' is used by Emacs to determine what to reply. The default value is 'x-dnd-default-test-function' which accepts drops if the type of the data to be dropped is present in 'x-dnd-known-types'. You can customize 'x-dnd-test-function' and/or 'x-dnd-known-types' if you want Emacs to accept or reject drops based on some other criteria. If you want to change the way Emacs handles drop of different types or add a new type, customize 'x-dnd-types-alist'. This requires detailed knowledge of what types other applications use for drag and drop. When an URL is dropped on Emacs it may be a file, but it may also be another URL type (ftp, http, etc.). Emacs first checks 'dnd-protocol-alist' to determine what to do with the URL. If there is no match there and if 'browse-url-browser-function' is an alist, Emacs looks for a match there. If no match is found the text for the URL is inserted. If you want to alter Emacs behavior, you can customize these variables. File: elisp.info, Node: Color Names, Next: Text Terminal Colors, Prev: Drag and Drop, Up: Frames 29.20 Color Names ================= A color name is text (usually in a string) that specifies a color. Symbolic names such as 'black', 'white', 'red', etc., are allowed; use 'M-x list-colors-display' to see a list of defined names. You can also specify colors numerically in forms such as '#RGB' and 'RGB:R/G/B', where R specifies the red level, G specifies the green level, and B specifies the blue level. You can use either one, two, three, or four hex digits for R; then you must use the same number of hex digits for all G and B as well, making either 3, 6, 9 or 12 hex digits in all. (See the documentation of the X Window System for more details about numerical RGB specification of colors.) These functions provide a way to determine which color names are valid, and what they look like. In some cases, the value depends on the "selected frame", as described below; see *note Input Focus::, for the meaning of the term "selected frame". To read user input of color names with completion, use 'read-color' (*note read-color: High-Level Completion.). -- Function: color-defined-p color &optional frame This function reports whether a color name is meaningful. It returns 't' if so; otherwise, 'nil'. The argument FRAME says which frame's display to ask about; if FRAME is omitted or 'nil', the selected frame is used. Note that this does not tell you whether the display you are using really supports that color. When using X, you can ask for any defined color on any kind of display, and you will get some result--typically, the closest it can do. To determine whether a frame can really display a certain color, use 'color-supported-p' (see below). This function used to be called 'x-color-defined-p', and that name is still supported as an alias. -- Function: defined-colors &optional frame This function returns a list of the color names that are defined and supported on frame FRAME (default, the selected frame). If FRAME does not support colors, the value is 'nil'. This function used to be called 'x-defined-colors', and that name is still supported as an alias. -- Function: color-supported-p color &optional frame background-p This returns 't' if FRAME can really display the color COLOR (or at least something close to it). If FRAME is omitted or 'nil', the question applies to the selected frame. Some terminals support a different set of colors for foreground and background. If BACKGROUND-P is non-'nil', that means you are asking whether COLOR can be used as a background; otherwise you are asking whether it can be used as a foreground. The argument COLOR must be a valid color name. -- Function: color-gray-p color &optional frame This returns 't' if COLOR is a shade of gray, as defined on FRAME's display. If FRAME is omitted or 'nil', the question applies to the selected frame. If COLOR is not a valid color name, this function returns 'nil'. -- Function: color-values color &optional frame This function returns a value that describes what COLOR should ideally look like on FRAME. If COLOR is defined, the value is a list of three integers, which give the amount of red, the amount of green, and the amount of blue. Each integer ranges in principle from 0 to 65535, but some displays may not use the full range. This three-element list is called the "rgb values" of the color. If COLOR is not defined, the value is 'nil'. (color-values "black") => (0 0 0) (color-values "white") => (65280 65280 65280) (color-values "red") => (65280 0 0) (color-values "pink") => (65280 49152 51968) (color-values "hungry") => nil The color values are returned for FRAME's display. If FRAME is omitted or 'nil', the information is returned for the selected frame's display. If the frame cannot display colors, the value is 'nil'. This function used to be called 'x-color-values', and that name is still supported as an alias. File: elisp.info, Node: Text Terminal Colors, Next: Resources, Prev: Color Names, Up: Frames 29.21 Text Terminal Colors ========================== Text terminals usually support only a small number of colors, and the computer uses small integers to select colors on the terminal. This means that the computer cannot reliably tell what the selected color looks like; instead, you have to inform your application which small integers correspond to which colors. However, Emacs does know the standard set of colors and will try to use them automatically. The functions described in this section control how terminal colors are used by Emacs. Several of these functions use or return "rgb values", described in *note Color Names::. These functions accept a display (either a frame or the name of a terminal) as an optional argument. We hope in the future to make Emacs support different colors on different text terminals; then this argument will specify which terminal to operate on (the default being the selected frame's terminal; *note Input Focus::). At present, though, the FRAME argument has no effect. -- Function: tty-color-define name number &optional rgb frame This function associates the color name NAME with color number NUMBER on the terminal. The optional argument RGB, if specified, is an rgb value, a list of three numbers that specify what the color actually looks like. If you do not specify RGB, then this color cannot be used by 'tty-color-approximate' to approximate other colors, because Emacs will not know what it looks like. -- Function: tty-color-clear &optional frame This function clears the table of defined colors for a text terminal. -- Function: tty-color-alist &optional frame This function returns an alist recording the known colors supported by a text terminal. Each element has the form '(NAME NUMBER . RGB)' or '(NAME NUMBER)'. Here, NAME is the color name, NUMBER is the number used to specify it to the terminal. If present, RGB is a list of three color values (for red, green, and blue) that says what the color actually looks like. -- Function: tty-color-approximate rgb &optional frame This function finds the closest color, among the known colors supported for DISPLAY, to that described by the rgb value RGB (a list of color values). The return value is an element of 'tty-color-alist'. -- Function: tty-color-translate color &optional frame This function finds the closest color to COLOR among the known colors supported for DISPLAY and returns its index (an integer). If the name COLOR is not defined, the value is 'nil'. File: elisp.info, Node: Resources, Next: Display Feature Testing, Prev: Text Terminal Colors, Up: Frames 29.22 X Resources ================= This section describes some of the functions and variables for querying and using X resources, or their equivalent on your operating system. *Note X Resources: (emacs)X Resources, for more information about X resources. -- Function: x-get-resource attribute class &optional component subclass The function 'x-get-resource' retrieves a resource value from the X Window defaults database. Resources are indexed by a combination of a "key" and a "class". This function searches using a key of the form 'INSTANCE.ATTRIBUTE' (where INSTANCE is the name under which Emacs was invoked), and using 'Emacs.CLASS' as the class. The optional arguments COMPONENT and SUBCLASS add to the key and the class, respectively. You must specify both of them or neither. If you specify them, the key is 'INSTANCE.COMPONENT.ATTRIBUTE', and the class is 'Emacs.CLASS.SUBCLASS'. -- Variable: x-resource-class This variable specifies the application name that 'x-get-resource' should look up. The default value is '"Emacs"'. You can examine X resources for application names other than "Emacs" by binding this variable to some other string, around a call to 'x-get-resource'. -- Variable: x-resource-name This variable specifies the instance name that 'x-get-resource' should look up. The default value is the name Emacs was invoked with, or the value specified with the '-name' or '-rn' switches. To illustrate some of the above, suppose that you have the line: xterm.vt100.background: yellow in your X resources file (whose name is usually '~/.Xdefaults' or '~/.Xresources'). Then: (let ((x-resource-class "XTerm") (x-resource-name "xterm")) (x-get-resource "vt100.background" "VT100.Background")) => "yellow" (let ((x-resource-class "XTerm") (x-resource-name "xterm")) (x-get-resource "background" "VT100" "vt100" "Background")) => "yellow" -- Variable: inhibit-x-resources If this variable is non-'nil', Emacs does not look up X resources, and X resources do not have any effect when creating new frames. File: elisp.info, Node: Display Feature Testing, Prev: Resources, Up: Frames 29.23 Display Feature Testing ============================= The functions in this section describe the basic capabilities of a particular display. Lisp programs can use them to adapt their behavior to what the display can do. For example, a program that ordinarily uses a popup menu could use the minibuffer if popup menus are not supported. The optional argument DISPLAY in these functions specifies which display to ask the question about. It can be a display name, a frame (which designates the display that frame is on), or 'nil' (which refers to the selected frame's display, *note Input Focus::). *Note Color Names::, *note Text Terminal Colors::, for other functions to obtain information about displays. -- Function: display-popup-menus-p &optional display This function returns 't' if popup menus are supported on DISPLAY, 'nil' if not. Support for popup menus requires that the mouse be available, since the user cannot choose menu items without a mouse. -- Function: display-graphic-p &optional display This function returns 't' if DISPLAY is a graphic display capable of displaying several frames and several different fonts at once. This is true for displays that use a window system such as X, and false for text terminals. -- Function: display-mouse-p &optional display This function returns 't' if DISPLAY has a mouse available, 'nil' if not. -- Function: display-color-p &optional display This function returns 't' if the screen is a color screen. It used to be called 'x-display-color-p', and that name is still supported as an alias. -- Function: display-grayscale-p &optional display This function returns 't' if the screen can display shades of gray. (All color displays can do this.) -- Function: display-supports-face-attributes-p attributes &optional display This function returns non-'nil' if all the face attributes in ATTRIBUTES are supported (*note Face Attributes::). The definition of 'supported' is somewhat heuristic, but basically means that a face containing all the attributes in ATTRIBUTES, when merged with the default face for display, can be represented in a way that's 1. different in appearance than the default face, and 2. 'close in spirit' to what the attributes specify, if not exact. Point (2) implies that a ':weight black' attribute will be satisfied by any display that can display bold, as will ':foreground "yellow"' as long as some yellowish color can be displayed, but ':slant italic' will _not_ be satisfied by the tty display code's automatic substitution of a 'dim' face for italic. -- Function: display-selections-p &optional display This function returns 't' if DISPLAY supports selections. Windowed displays normally support selections, but they may also be supported in some other cases. -- Function: display-images-p &optional display This function returns 't' if DISPLAY can display images. Windowed displays ought in principle to handle images, but some systems lack the support for that. On a display that does not support images, Emacs cannot display a tool bar. -- Function: display-screens &optional display This function returns the number of screens associated with the display. -- Function: display-pixel-height &optional display This function returns the height of the screen in pixels. On a character terminal, it gives the height in characters. For graphical terminals, note that on "multi-monitor" setups this refers to the pixel width for all physical monitors associated with DISPLAY. *Note Multiple Terminals::. -- Function: display-pixel-width &optional display This function returns the width of the screen in pixels. On a character terminal, it gives the width in characters. For graphical terminals, note that on "multi-monitor" setups this refers to the pixel width for all physical monitors associated with DISPLAY. *Note Multiple Terminals::. -- Function: display-mm-height &optional display This function returns the height of the screen in millimeters, or 'nil' if Emacs cannot get that information. -- Function: display-mm-width &optional display This function returns the width of the screen in millimeters, or 'nil' if Emacs cannot get that information. -- User Option: display-mm-dimensions-alist This variable allows the user to specify the dimensions of graphical displays returned by 'display-mm-height' and 'display-mm-width' in case the system provides incorrect values. -- Function: display-backing-store &optional display This function returns the backing store capability of the display. Backing store means recording the pixels of windows (and parts of windows) that are not exposed, so that when exposed they can be displayed very quickly. Values can be the symbols 'always', 'when-mapped', or 'not-useful'. The function can also return 'nil' when the question is inapplicable to a certain kind of display. -- Function: display-save-under &optional display This function returns non-'nil' if the display supports the SaveUnder feature. That feature is used by pop-up windows to save the pixels they obscure, so that they can pop down quickly. -- Function: display-planes &optional display This function returns the number of planes the display supports. This is typically the number of bits per pixel. For a tty display, it is log to base two of the number of colors supported. -- Function: display-visual-class &optional display This function returns the visual class for the screen. The value is one of the symbols 'static-gray' (a limited, unchangeable number of grays), 'gray-scale' (a full range of grays), 'static-color' (a limited, unchangeable number of colors), 'pseudo-color' (a limited number of colors), 'true-color' (a full range of colors), and 'direct-color' (a full range of colors). -- Function: display-color-cells &optional display This function returns the number of color cells the screen supports. These functions obtain additional information specifically about X displays. -- Function: x-server-version &optional display This function returns the list of version numbers of the X server running the display. The value is a list of three integers: the major and minor version numbers of the X protocol, and the distributor-specific release number of the X server software itself. -- Function: x-server-vendor &optional display This function returns the "vendor" that provided the X server software (as a string). Really this means whoever distributes the X server. When the developers of X labeled software distributors as "vendors", they showed their false assumption that no system could ever be developed and distributed noncommercially. File: elisp.info, Node: Positions, Next: Markers, Prev: Frames, Up: Top 30 Positions ************ A "position" is the index of a character in the text of a buffer. More precisely, a position identifies the place between two characters (or before the first character, or after the last character), so we can speak of the character before or after a given position. However, we often speak of the character "at" a position, meaning the character after that position. Positions are usually represented as integers starting from 1, but can also be represented as "markers"--special objects that relocate automatically when text is inserted or deleted so they stay with the surrounding characters. Functions that expect an argument to be a position (an integer), but accept a marker as a substitute, normally ignore which buffer the marker points into; they convert the marker to an integer, and use that integer, exactly as if you had passed the integer as the argument, even if the marker points to the "wrong" buffer. A marker that points nowhere cannot convert to an integer; using it instead of an integer causes an error. *Note Markers::. See also the "field" feature (*note Fields::), which provides functions that are used by many cursor-motion commands. * Menu: * Point:: The special position where editing takes place. * Motion:: Changing point. * Excursions:: Temporary motion and buffer changes. * Narrowing:: Restricting editing to a portion of the buffer. File: elisp.info, Node: Point, Next: Motion, Up: Positions 30.1 Point ========== "Point" is a special buffer position used by many editing commands, including the self-inserting typed characters and text insertion functions. Other commands move point through the text to allow editing and insertion at different places. Like other positions, point designates a place between two characters (or before the first character, or after the last character), rather than a particular character. Usually terminals display the cursor over the character that immediately follows point; point is actually before the character on which the cursor sits. The value of point is a number no less than 1, and no greater than the buffer size plus 1. If narrowing is in effect (*note Narrowing::), then point is constrained to fall within the accessible portion of the buffer (possibly at one end of it). Each buffer has its own value of point, which is independent of the value of point in other buffers. Each window also has a value of point, which is independent of the value of point in other windows on the same buffer. This is why point can have different values in various windows that display the same buffer. When a buffer appears in only one window, the buffer's point and the window's point normally have the same value, so the distinction is rarely important. *Note Window Point::, for more details. -- Function: point This function returns the value of point in the current buffer, as an integer. (point) => 175 -- Function: point-min This function returns the minimum accessible value of point in the current buffer. This is normally 1, but if narrowing is in effect, it is the position of the start of the region that you narrowed to. (*Note Narrowing::.) -- Function: point-max This function returns the maximum accessible value of point in the current buffer. This is '(1+ (buffer-size))', unless narrowing is in effect, in which case it is the position of the end of the region that you narrowed to. (*Note Narrowing::.) -- Function: buffer-end flag This function returns '(point-max)' if FLAG is greater than 0, '(point-min)' otherwise. The argument FLAG must be a number. -- Function: buffer-size &optional buffer This function returns the total number of characters in the current buffer. In the absence of any narrowing (*note Narrowing::), 'point-max' returns a value one larger than this. If you specify a buffer, BUFFER, then the value is the size of BUFFER. (buffer-size) => 35 (point-max) => 36 File: elisp.info, Node: Motion, Next: Excursions, Prev: Point, Up: Positions 30.2 Motion =========== Motion functions change the value of point, either relative to the current value of point, relative to the beginning or end of the buffer, or relative to the edges of the selected window. *Note Point::. * Menu: * Character Motion:: Moving in terms of characters. * Word Motion:: Moving in terms of words. * Buffer End Motion:: Moving to the beginning or end of the buffer. * Text Lines:: Moving in terms of lines of text. * Screen Lines:: Moving in terms of lines as displayed. * List Motion:: Moving by parsing lists and sexps. * Skipping Characters:: Skipping characters belonging to a certain set. File: elisp.info, Node: Character Motion, Next: Word Motion, Up: Motion 30.2.1 Motion by Characters --------------------------- These functions move point based on a count of characters. 'goto-char' is the fundamental primitive; the other functions use that. -- Command: goto-char position This function sets point in the current buffer to the value POSITION. If POSITION is less than 1, it moves point to the beginning of the buffer. If POSITION is greater than the length of the buffer, it moves point to the end. If narrowing is in effect, POSITION still counts from the beginning of the buffer, but point cannot go outside the accessible portion. If POSITION is out of range, 'goto-char' moves point to the beginning or the end of the accessible portion. When this function is called interactively, POSITION is the numeric prefix argument, if provided; otherwise it is read from the minibuffer. 'goto-char' returns POSITION. -- Command: forward-char &optional count This function moves point COUNT characters forward, towards the end of the buffer (or backward, towards the beginning of the buffer, if COUNT is negative). If COUNT is 'nil', the default is 1. If this attempts to move past the beginning or end of the buffer (or the limits of the accessible portion, when narrowing is in effect), it signals an error with error symbol 'beginning-of-buffer' or 'end-of-buffer'. In an interactive call, COUNT is the numeric prefix argument. -- Command: backward-char &optional count This is just like 'forward-char' except that it moves in the opposite direction. File: elisp.info, Node: Word Motion, Next: Buffer End Motion, Prev: Character Motion, Up: Motion 30.2.2 Motion by Words ---------------------- These functions for parsing words use the syntax table to decide whether a given character is part of a word. *Note Syntax Tables::. -- Command: forward-word &optional count This function moves point forward COUNT words (or backward if COUNT is negative). If COUNT is 'nil', it moves forward one word. "Moving one word" means moving until point crosses a word-constituent character and then encounters a word-separator character. However, this function cannot move point past the boundary of the accessible portion of the buffer, or across a field boundary (*note Fields::). The most common case of a field boundary is the end of the prompt in the minibuffer. If it is possible to move COUNT words, without being stopped prematurely by the buffer boundary or a field boundary, the value is 't'. Otherwise, the return value is 'nil' and point stops at the buffer boundary or field boundary. If 'inhibit-field-text-motion' is non-'nil', this function ignores field boundaries. In an interactive call, COUNT is specified by the numeric prefix argument. If COUNT is omitted or 'nil', it defaults to 1. -- Command: backward-word &optional count This function is just like 'forward-word', except that it moves backward until encountering the front of a word, rather than forward. -- User Option: words-include-escapes This variable affects the behavior of 'forward-word' and everything that uses it. If it is non-'nil', then characters in the "escape" and "character quote" syntax classes count as part of words. Otherwise, they do not. -- Variable: inhibit-field-text-motion If this variable is non-'nil', certain motion functions including 'forward-word', 'forward-sentence', and 'forward-paragraph' ignore field boundaries. File: elisp.info, Node: Buffer End Motion, Next: Text Lines, Prev: Word Motion, Up: Motion 30.2.3 Motion to an End of the Buffer ------------------------------------- To move point to the beginning of the buffer, write: (goto-char (point-min)) Likewise, to move to the end of the buffer, use: (goto-char (point-max)) Here are two commands that users use to do these things. They are documented here to warn you not to use them in Lisp programs, because they set the mark and display messages in the echo area. -- Command: beginning-of-buffer &optional n This function moves point to the beginning of the buffer (or the limits of the accessible portion, when narrowing is in effect), setting the mark at the previous position (except in Transient Mark mode, if the mark is already active, it does not set the mark.) If N is non-'nil', then it puts point N tenths of the way from the beginning of the accessible portion of the buffer. In an interactive call, N is the numeric prefix argument, if provided; otherwise N defaults to 'nil'. *Warning:* Don't use this function in Lisp programs! -- Command: end-of-buffer &optional n This function moves point to the end of the buffer (or the limits of the accessible portion, when narrowing is in effect), setting the mark at the previous position (except in Transient Mark mode when the mark is already active). If N is non-'nil', then it puts point N tenths of the way from the end of the accessible portion of the buffer. In an interactive call, N is the numeric prefix argument, if provided; otherwise N defaults to 'nil'. *Warning:* Don't use this function in Lisp programs! File: elisp.info, Node: Text Lines, Next: Screen Lines, Prev: Buffer End Motion, Up: Motion 30.2.4 Motion by Text Lines --------------------------- Text lines are portions of the buffer delimited by newline characters, which are regarded as part of the previous line. The first text line begins at the beginning of the buffer, and the last text line ends at the end of the buffer whether or not the last character is a newline. The division of the buffer into text lines is not affected by the width of the window, by line continuation in display, or by how tabs and control characters are displayed. -- Command: beginning-of-line &optional count This function moves point to the beginning of the current line. With an argument COUNT not 'nil' or 1, it moves forward COUNT-1 lines and then to the beginning of the line. This function does not move point across a field boundary (*note Fields::) unless doing so would move beyond there to a different line; therefore, if COUNT is 'nil' or 1, and point starts at a field boundary, point does not move. To ignore field boundaries, either bind 'inhibit-field-text-motion' to 't', or use the 'forward-line' function instead. For instance, '(forward-line 0)' does the same thing as '(beginning-of-line)', except that it ignores field boundaries. If this function reaches the end of the buffer (or of the accessible portion, if narrowing is in effect), it positions point there. No error is signaled. -- Function: line-beginning-position &optional count Return the position that '(beginning-of-line COUNT)' would move to. -- Command: end-of-line &optional count This function moves point to the end of the current line. With an argument COUNT not 'nil' or 1, it moves forward COUNT-1 lines and then to the end of the line. This function does not move point across a field boundary (*note Fields::) unless doing so would move beyond there to a different line; therefore, if COUNT is 'nil' or 1, and point starts at a field boundary, point does not move. To ignore field boundaries, bind 'inhibit-field-text-motion' to 't'. If this function reaches the end of the buffer (or of the accessible portion, if narrowing is in effect), it positions point there. No error is signaled. -- Function: line-end-position &optional count Return the position that '(end-of-line COUNT)' would move to. -- Command: forward-line &optional count This function moves point forward COUNT lines, to the beginning of the line. If COUNT is negative, it moves point -COUNT lines backward, to the beginning of a line. If COUNT is zero, it moves point to the beginning of the current line. If COUNT is 'nil', that means 1. If 'forward-line' encounters the beginning or end of the buffer (or of the accessible portion) before finding that many lines, it sets point there. No error is signaled. 'forward-line' returns the difference between COUNT and the number of lines actually moved. If you attempt to move down five lines from the beginning of a buffer that has only three lines, point stops at the end of the last line, and the value will be 2. In an interactive call, COUNT is the numeric prefix argument. -- Function: count-lines start end This function returns the number of lines between the positions START and END in the current buffer. If START and END are equal, then it returns 0. Otherwise it returns at least 1, even if START and END are on the same line. This is because the text between them, considered in isolation, must contain at least one line unless it is empty. -- Command: count-words start end This function returns the number of words between the positions START and END in the current buffer. This function can also be called interactively. In that case, it prints a message reporting the number of lines, words, and characters in the buffer, or in the region if the region is active. -- Function: line-number-at-pos &optional pos This function returns the line number in the current buffer corresponding to the buffer position POS. If POS is 'nil' or omitted, the current buffer position is used. Also see the functions 'bolp' and 'eolp' in *note Near Point::. These functions do not move point, but test whether it is already at the beginning or end of a line. File: elisp.info, Node: Screen Lines, Next: List Motion, Prev: Text Lines, Up: Motion 30.2.5 Motion by Screen Lines ----------------------------- The line functions in the previous section count text lines, delimited only by newline characters. By contrast, these functions count screen lines, which are defined by the way the text appears on the screen. A text line is a single screen line if it is short enough to fit the width of the selected window, but otherwise it may occupy several screen lines. In some cases, text lines are truncated on the screen rather than continued onto additional screen lines. In these cases, 'vertical-motion' moves point much like 'forward-line'. *Note Truncation::. Because the width of a given string depends on the flags that control the appearance of certain characters, 'vertical-motion' behaves differently, for a given piece of text, depending on the buffer it is in, and even on the selected window (because the width, the truncation flag, and display table may vary between windows). *Note Usual Display::. These functions scan text to determine where screen lines break, and thus take time proportional to the distance scanned. If you intend to use them heavily, Emacs provides caches which may improve the performance of your code. *Note cache-long-line-scans: Truncation. -- Function: vertical-motion count &optional window This function moves point to the start of the screen line COUNT screen lines down from the screen line containing point. If COUNT is negative, it moves up instead. The COUNT argument can be a cons cell, '(COLS . LINES)', instead of an integer. Then the function moves by LINES screen lines, and puts point COLS columns from the start of that screen line. The return value is the number of screen lines over which point was moved. The value may be less in absolute value than COUNT if the beginning or end of the buffer was reached. The window WINDOW is used for obtaining parameters such as the width, the horizontal scrolling, and the display table. But 'vertical-motion' always operates on the current buffer, even if WINDOW currently displays some other buffer. -- Function: count-screen-lines &optional beg end count-final-newline window This function returns the number of screen lines in the text from BEG to END. The number of screen lines may be different from the number of actual lines, due to line continuation, the display table, etc. If BEG and END are 'nil' or omitted, they default to the beginning and end of the accessible portion of the buffer. If the region ends with a newline, that is ignored unless the optional third argument COUNT-FINAL-NEWLINE is non-'nil'. The optional fourth argument WINDOW specifies the window for obtaining parameters such as width, horizontal scrolling, and so on. The default is to use the selected window's parameters. Like 'vertical-motion', 'count-screen-lines' always uses the current buffer, regardless of which buffer is displayed in WINDOW. This makes possible to use 'count-screen-lines' in any buffer, whether or not it is currently displayed in some window. -- Command: move-to-window-line count This function moves point with respect to the text currently displayed in the selected window. It moves point to the beginning of the screen line COUNT screen lines from the top of the window. If COUNT is negative, that specifies a position -COUNT lines from the bottom (or the last line of the buffer, if the buffer ends above the specified screen position). If COUNT is 'nil', then point moves to the beginning of the line in the middle of the window. If the absolute value of COUNT is greater than the size of the window, then point moves to the place that would appear on that screen line if the window were tall enough. This will probably cause the next redisplay to scroll to bring that location onto the screen. In an interactive call, COUNT is the numeric prefix argument. The value returned is the window line number point has moved to, with the top line in the window numbered 0. -- Function: compute-motion from frompos to topos width offsets window This function scans the current buffer, calculating screen positions. It scans the buffer forward from position FROM, assuming that is at screen coordinates FROMPOS, to position TO or coordinates TOPOS, whichever comes first. It returns the ending buffer position and screen coordinates. The coordinate arguments FROMPOS and TOPOS are cons cells of the form '(HPOS . VPOS)'. The argument WIDTH is the number of columns available to display text; this affects handling of continuation lines. 'nil' means the actual number of usable text columns in the window, which is equivalent to the value returned by '(window-width window)'. The argument OFFSETS is either 'nil' or a cons cell of the form '(HSCROLL . TAB-OFFSET)'. Here HSCROLL is the number of columns not being displayed at the left margin; most callers get this by calling 'window-hscroll'. Meanwhile, TAB-OFFSET is the offset between column numbers on the screen and column numbers in the buffer. This can be nonzero in a continuation line, when the previous screen lines' widths do not add up to a multiple of 'tab-width'. It is always zero in a non-continuation line. The window WINDOW serves only to specify which display table to use. 'compute-motion' always operates on the current buffer, regardless of what buffer is displayed in WINDOW. The return value is a list of five elements: (POS HPOS VPOS PREVHPOS CONTIN) Here POS is the buffer position where the scan stopped, VPOS is the vertical screen position, and HPOS is the horizontal screen position. The result PREVHPOS is the horizontal position one character back from POS. The result CONTIN is 't' if the last line was continued after (or within) the previous character. For example, to find the buffer position of column COL of screen line LINE of a certain window, pass the window's display start location as FROM and the window's upper-left coordinates as FROMPOS. Pass the buffer's '(point-max)' as TO, to limit the scan to the end of the accessible portion of the buffer, and pass LINE and COL as TOPOS. Here's a function that does this: (defun coordinates-of-position (col line) (car (compute-motion (window-start) '(0 . 0) (point-max) (cons col line) (window-width) (cons (window-hscroll) 0) (selected-window)))) When you use 'compute-motion' for the minibuffer, you need to use 'minibuffer-prompt-width' to get the horizontal position of the beginning of the first screen line. *Note Minibuffer Contents::. File: elisp.info, Node: List Motion, Next: Skipping Characters, Prev: Screen Lines, Up: Motion 30.2.6 Moving over Balanced Expressions --------------------------------------- Here are several functions concerned with balanced-parenthesis expressions (also called "sexps" in connection with moving across them in Emacs). The syntax table controls how these functions interpret various characters; see *note Syntax Tables::. *Note Parsing Expressions::, for lower-level primitives for scanning sexps or parts of sexps. For user-level commands, see *note Commands for Editing with Parentheses: (emacs)Parentheses. -- Command: forward-list &optional arg This function moves forward across ARG (default 1) balanced groups of parentheses. (Other syntactic entities such as words or paired string quotes are ignored.) -- Command: backward-list &optional arg This function moves backward across ARG (default 1) balanced groups of parentheses. (Other syntactic entities such as words or paired string quotes are ignored.) -- Command: up-list &optional arg This function moves forward out of ARG (default 1) levels of parentheses. A negative argument means move backward but still to a less deep spot. -- Command: down-list &optional arg This function moves forward into ARG (default 1) levels of parentheses. A negative argument means move backward but still go deeper in parentheses (-ARG levels). -- Command: forward-sexp &optional arg This function moves forward across ARG (default 1) balanced expressions. Balanced expressions include both those delimited by parentheses and other kinds, such as words and string constants. *Note Parsing Expressions::. For example, ---------- Buffer: foo ---------- (concat-!- "foo " (car x) y z) ---------- Buffer: foo ---------- (forward-sexp 3) => nil ---------- Buffer: foo ---------- (concat "foo " (car x) y-!- z) ---------- Buffer: foo ---------- -- Command: backward-sexp &optional arg This function moves backward across ARG (default 1) balanced expressions. -- Command: beginning-of-defun &optional arg This function moves back to the ARGth beginning of a defun. If ARG is negative, this actually moves forward, but it still moves to the beginning of a defun, not to the end of one. ARG defaults to 1. -- Command: end-of-defun &optional arg This function moves forward to the ARGth end of a defun. If ARG is negative, this actually moves backward, but it still moves to the end of a defun, not to the beginning of one. ARG defaults to 1. -- User Option: defun-prompt-regexp If non-'nil', this buffer-local variable holds a regular expression that specifies what text can appear before the open-parenthesis that starts a defun. That is to say, a defun begins on a line that starts with a match for this regular expression, followed by a character with open-parenthesis syntax. -- User Option: open-paren-in-column-0-is-defun-start If this variable's value is non-'nil', an open parenthesis in column 0 is considered to be the start of a defun. If it is 'nil', an open parenthesis in column 0 has no special meaning. The default is 't'. -- Variable: beginning-of-defun-function If non-'nil', this variable holds a function for finding the beginning of a defun. The function 'beginning-of-defun' calls this function instead of using its normal method, passing it its optional argument. If the argument is non-'nil', the function should move back by that many functions, like 'beginning-of-defun' does. -- Variable: end-of-defun-function If non-'nil', this variable holds a function for finding the end of a defun. The function 'end-of-defun' calls this function instead of using its normal method. File: elisp.info, Node: Skipping Characters, Prev: List Motion, Up: Motion 30.2.7 Skipping Characters -------------------------- The following two functions move point over a specified set of characters. For example, they are often used to skip whitespace. For related functions, see *note Motion and Syntax::. These functions convert the set string to multibyte if the buffer is multibyte, and they convert it to unibyte if the buffer is unibyte, as the search functions do (*note Searching and Matching::). -- Function: skip-chars-forward character-set &optional limit This function moves point in the current buffer forward, skipping over a given set of characters. It examines the character following point, then advances point if the character matches CHARACTER-SET. This continues until it reaches a character that does not match. The function returns the number of characters moved over. The argument CHARACTER-SET is a string, like the inside of a '[...]' in a regular expression except that ']' does not terminate it, and '\' quotes '^', '-' or '\'. Thus, '"a-zA-Z"' skips over all letters, stopping before the first nonletter, and '"^a-zA-Z"' skips nonletters stopping before the first letter. See *Note Regular Expressions::. Character classes can also be used, e.g., '"[:alnum:]"'. See *note Char Classes::. If LIMIT is supplied (it must be a number or a marker), it specifies the maximum position in the buffer that point can be skipped to. Point will stop at or before LIMIT. In the following example, point is initially located directly before the 'T'. After the form is evaluated, point is located at the end of that line (between the 't' of 'hat' and the newline). The function skips all letters and spaces, but not newlines. ---------- Buffer: foo ---------- I read "-!-The cat in the hat comes back" twice. ---------- Buffer: foo ---------- (skip-chars-forward "a-zA-Z ") => 18 ---------- Buffer: foo ---------- I read "The cat in the hat-!- comes back" twice. ---------- Buffer: foo ---------- -- Function: skip-chars-backward character-set &optional limit This function moves point backward, skipping characters that match CHARACTER-SET, until LIMIT. It is just like 'skip-chars-forward' except for the direction of motion. The return value indicates the distance traveled. It is an integer that is zero or less. File: elisp.info, Node: Excursions, Next: Narrowing, Prev: Motion, Up: Positions 30.3 Excursions =============== It is often useful to move point "temporarily" within a localized portion of the program. This is called an "excursion", and it is done with the 'save-excursion' special form. This construct remembers the initial identity of the current buffer, and its values of point and the mark, and restores them after the excursion completes. It is the standard way to move point within one part of a program and avoid affecting the rest of the program, and is used thousands of times in the Lisp sources of Emacs. If you only need to save and restore the identity of the current buffer, use 'save-current-buffer' or 'with-current-buffer' instead (*note Current Buffer::). If you need to save or restore window configurations, see the forms described in *note Window Configurations:: and in *note Frame Configurations::. -- Special Form: save-excursion body... This special form saves the identity of the current buffer and the values of point and the mark in it, evaluates BODY, and finally restores the buffer and its saved values of point and the mark. All three saved values are restored even in case of an abnormal exit via 'throw' or error (*note Nonlocal Exits::). The value returned by 'save-excursion' is the result of the last form in BODY, or 'nil' if no body forms were given. Because 'save-excursion' only saves point and mark for the buffer that was current at the start of the excursion, any changes made to point and/or mark in other buffers, during the excursion, will remain in effect afterward. This frequently leads to unintended consequences, so the byte compiler warns if you call 'set-buffer' during an excursion: Warning: Use `with-current-buffer' rather than save-excursion+set-buffer To avoid such problems, you should call 'save-excursion' only after setting the desired current buffer, as in the following example: (defun append-string-to-buffer (string buffer) "Append STRING to the end of BUFFER." (with-current-buffer buffer (save-excursion (goto-char (point-max)) (insert string)))) Likewise, 'save-excursion' does not restore window-buffer correspondences altered by functions such as 'switch-to-buffer'. *Warning:* Ordinary insertion of text adjacent to the saved point value relocates the saved value, just as it relocates all markers. More precisely, the saved value is a marker with insertion type 'nil'. *Note Marker Insertion Types::. Therefore, when the saved point value is restored, it normally comes before the inserted text. Although 'save-excursion' saves the location of the mark, it does not prevent functions which modify the buffer from setting 'deactivate-mark', and thus causing the deactivation of the mark after the command finishes. *Note The Mark::. File: elisp.info, Node: Narrowing, Prev: Excursions, Up: Positions 30.4 Narrowing ============== "Narrowing" means limiting the text addressable by Emacs editing commands to a limited range of characters in a buffer. The text that remains addressable is called the "accessible portion" of the buffer. Narrowing is specified with two buffer positions, which become the beginning and end of the accessible portion. For most editing commands and primitives, these positions replace the values of the beginning and end of the buffer. While narrowing is in effect, no text outside the accessible portion is displayed, and point cannot move outside the accessible portion. Note that narrowing does not alter actual buffer positions (*note Point::); it only determines which positions are considered the accessible portion of the buffer. Most functions refuse to operate on text that is outside the accessible portion. Commands for saving buffers are unaffected by narrowing; they save the entire buffer regardless of any narrowing. If you need to display in a single buffer several very different types of text, consider using an alternative facility described in *note Swapping Text::. -- Command: narrow-to-region start end This function sets the accessible portion of the current buffer to start at START and end at END. Both arguments should be character positions. In an interactive call, START and END are set to the bounds of the current region (point and the mark, with the smallest first). -- Command: narrow-to-page &optional move-count This function sets the accessible portion of the current buffer to include just the current page. An optional first argument MOVE-COUNT non-'nil' means to move forward or backward by MOVE-COUNT pages and then narrow to one page. The variable 'page-delimiter' specifies where pages start and end (*note Standard Regexps::). In an interactive call, MOVE-COUNT is set to the numeric prefix argument. -- Command: widen This function cancels any narrowing in the current buffer, so that the entire contents are accessible. This is called "widening". It is equivalent to the following expression: (narrow-to-region 1 (1+ (buffer-size))) -- Function: buffer-narrowed-p This function returns non-'nil' if the buffer is narrowed, and 'nil' otherwise. -- Special Form: save-restriction body... This special form saves the current bounds of the accessible portion, evaluates the BODY forms, and finally restores the saved bounds, thus restoring the same state of narrowing (or absence thereof) formerly in effect. The state of narrowing is restored even in the event of an abnormal exit via 'throw' or error (*note Nonlocal Exits::). Therefore, this construct is a clean way to narrow a buffer temporarily. The value returned by 'save-restriction' is that returned by the last form in BODY, or 'nil' if no body forms were given. *Caution:* it is easy to make a mistake when using the 'save-restriction' construct. Read the entire description here before you try it. If BODY changes the current buffer, 'save-restriction' still restores the restrictions on the original buffer (the buffer whose restrictions it saved from), but it does not restore the identity of the current buffer. 'save-restriction' does _not_ restore point and the mark; use 'save-excursion' for that. If you use both 'save-restriction' and 'save-excursion' together, 'save-excursion' should come first (on the outside). Otherwise, the old point value would be restored with temporary narrowing still in effect. If the old point value were outside the limits of the temporary narrowing, this would fail to restore it accurately. Here is a simple example of correct use of 'save-restriction': ---------- Buffer: foo ---------- This is the contents of foo This is the contents of foo This is the contents of foo-!- ---------- Buffer: foo ---------- (save-excursion (save-restriction (goto-char 1) (forward-line 2) (narrow-to-region 1 (point)) (goto-char (point-min)) (replace-string "foo" "bar"))) ---------- Buffer: foo ---------- This is the contents of bar This is the contents of bar This is the contents of foo-!- ---------- Buffer: foo ---------- File: elisp.info, Node: Markers, Next: Text, Prev: Positions, Up: Top 31 Markers ********** A "marker" is a Lisp object used to specify a position in a buffer relative to the surrounding text. A marker changes its offset from the beginning of the buffer automatically whenever text is inserted or deleted, so that it stays with the two characters on either side of it. * Menu: * Overview of Markers:: The components of a marker, and how it relocates. * Predicates on Markers:: Testing whether an object is a marker. * Creating Markers:: Making empty markers or markers at certain places. * Information from Markers:: Finding the marker's buffer or character position. * Marker Insertion Types:: Two ways a marker can relocate when you insert where it points. * Moving Markers:: Moving the marker to a new buffer or position. * The Mark:: How "the mark" is implemented with a marker. * The Region:: How to access "the region". File: elisp.info, Node: Overview of Markers, Next: Predicates on Markers, Up: Markers 31.1 Overview of Markers ======================== A marker specifies a buffer and a position in that buffer. A marker can be used to represent a position in functions that require one, just as an integer could be used. In that case, the marker's buffer is normally ignored. Of course, a marker used in this way usually points to a position in the buffer that the function operates on, but that is entirely the programmer's responsibility. *Note Positions::, for a complete description of positions. A marker has three attributes: the marker position, the marker buffer, and the insertion type. The marker position is an integer that is equivalent (at a given time) to the marker as a position in that buffer. But the marker's position value can change during the life of the marker, and often does. Insertion and deletion of text in the buffer relocate the marker. The idea is that a marker positioned between two characters remains between those two characters despite insertion and deletion elsewhere in the buffer. Relocation changes the integer equivalent of the marker. Deleting text around a marker's position leaves the marker between the characters immediately before and after the deleted text. Inserting text at the position of a marker normally leaves the marker either in front of or after the new text, depending on the marker's "insertion type" (*note Marker Insertion Types::)--unless the insertion is done with 'insert-before-markers' (*note Insertion::). Insertion and deletion in a buffer must check all the markers and relocate them if necessary. This slows processing in a buffer with a large number of markers. For this reason, it is a good idea to make a marker point nowhere if you are sure you don't need it any more. Markers that can no longer be accessed are eventually removed (*note Garbage Collection::). Because it is common to perform arithmetic operations on a marker position, most of these operations (including '+' and '-') accept markers as arguments. In such cases, the marker stands for its current position. Here are examples of creating markers, setting markers, and moving point to markers: ;; Make a new marker that initially does not point anywhere: (setq m1 (make-marker)) => #<marker in no buffer> ;; Set 'm1' to point between the 99th and 100th characters ;; in the current buffer: (set-marker m1 100) => #<marker at 100 in markers.texi> ;; Now insert one character at the beginning of the buffer: (goto-char (point-min)) => 1 (insert "Q") => nil ;; 'm1' is updated appropriately. m1 => #<marker at 101 in markers.texi> ;; Two markers that point to the same position ;; are not 'eq', but they are 'equal'. (setq m2 (copy-marker m1)) => #<marker at 101 in markers.texi> (eq m1 m2) => nil (equal m1 m2) => t ;; When you are finished using a marker, make it point nowhere. (set-marker m1 nil) => #<marker in no buffer> File: elisp.info, Node: Predicates on Markers, Next: Creating Markers, Prev: Overview of Markers, Up: Markers 31.2 Predicates on Markers ========================== You can test an object to see whether it is a marker, or whether it is either an integer or a marker. The latter test is useful in connection with the arithmetic functions that work with both markers and integers. -- Function: markerp object This function returns 't' if OBJECT is a marker, 'nil' otherwise. Note that integers are not markers, even though many functions will accept either a marker or an integer. -- Function: integer-or-marker-p object This function returns 't' if OBJECT is an integer or a marker, 'nil' otherwise. -- Function: number-or-marker-p object This function returns 't' if OBJECT is a number (either integer or floating point) or a marker, 'nil' otherwise. File: elisp.info, Node: Creating Markers, Next: Information from Markers, Prev: Predicates on Markers, Up: Markers 31.3 Functions that Create Markers ================================== When you create a new marker, you can make it point nowhere, or point to the present position of point, or to the beginning or end of the accessible portion of the buffer, or to the same place as another given marker. The next four functions all return markers with insertion type 'nil'. *Note Marker Insertion Types::. -- Function: make-marker This function returns a newly created marker that does not point anywhere. (make-marker) => #<marker in no buffer> -- Function: point-marker This function returns a new marker that points to the present position of point in the current buffer. *Note Point::. For an example, see 'copy-marker', below. -- Function: point-min-marker This function returns a new marker that points to the beginning of the accessible portion of the buffer. This will be the beginning of the buffer unless narrowing is in effect. *Note Narrowing::. -- Function: point-max-marker This function returns a new marker that points to the end of the accessible portion of the buffer. This will be the end of the buffer unless narrowing is in effect. *Note Narrowing::. Here are examples of this function and 'point-min-marker', shown in a buffer containing a version of the source file for the text of this chapter. (point-min-marker) => #<marker at 1 in markers.texi> (point-max-marker) => #<marker at 24080 in markers.texi> (narrow-to-region 100 200) => nil (point-min-marker) => #<marker at 100 in markers.texi> (point-max-marker) => #<marker at 200 in markers.texi> -- Function: copy-marker &optional marker-or-integer insertion-type If passed a marker as its argument, 'copy-marker' returns a new marker that points to the same place and the same buffer as does MARKER-OR-INTEGER. If passed an integer as its argument, 'copy-marker' returns a new marker that points to position MARKER-OR-INTEGER in the current buffer. The new marker's insertion type is specified by the argument INSERTION-TYPE. *Note Marker Insertion Types::. If passed an integer argument less than 1, 'copy-marker' returns a new marker that points to the beginning of the current buffer. If passed an integer argument greater than the length of the buffer, 'copy-marker' returns a new marker that points to the end of the buffer. (copy-marker 0) => #<marker at 1 in markers.texi> (copy-marker 90000) => #<marker at 24080 in markers.texi> An error is signaled if MARKER is neither a marker nor an integer. Two distinct markers are considered 'equal' (even though not 'eq') to each other if they have the same position and buffer, or if they both point nowhere. (setq p (point-marker)) => #<marker at 2139 in markers.texi> (setq q (copy-marker p)) => #<marker at 2139 in markers.texi> (eq p q) => nil (equal p q) => t File: elisp.info, Node: Information from Markers, Next: Marker Insertion Types, Prev: Creating Markers, Up: Markers 31.4 Information from Markers ============================= This section describes the functions for accessing the components of a marker object. -- Function: marker-position marker This function returns the position that MARKER points to, or 'nil' if it points nowhere. -- Function: marker-buffer marker This function returns the buffer that MARKER points into, or 'nil' if it points nowhere. (setq m (make-marker)) => #<marker in no buffer> (marker-position m) => nil (marker-buffer m) => nil (set-marker m 3770 (current-buffer)) => #<marker at 3770 in markers.texi> (marker-buffer m) => #<buffer markers.texi> (marker-position m) => 3770 File: elisp.info, Node: Marker Insertion Types, Next: Moving Markers, Prev: Information from Markers, Up: Markers 31.5 Marker Insertion Types =========================== When you insert text directly at the place where a marker points, there are two possible ways to relocate that marker: it can point before the inserted text, or point after it. You can specify which one a given marker should do by setting its "insertion type". Note that use of 'insert-before-markers' ignores markers' insertion types, always relocating a marker to point after the inserted text. -- Function: set-marker-insertion-type marker type This function sets the insertion type of marker MARKER to TYPE. If TYPE is 't', MARKER will advance when text is inserted at its position. If TYPE is 'nil', MARKER does not advance when text is inserted there. -- Function: marker-insertion-type marker This function reports the current insertion type of MARKER. Most functions that create markers, without an argument allowing to specify the insertion type, create them with insertion type 'nil'. Also, the mark has, by default, insertion type 'nil'. File: elisp.info, Node: Moving Markers, Next: The Mark, Prev: Marker Insertion Types, Up: Markers 31.6 Moving Marker Positions ============================ This section describes how to change the position of an existing marker. When you do this, be sure you know whether the marker is used outside of your program, and, if so, what effects will result from moving it--otherwise, confusing things may happen in other parts of Emacs. -- Function: set-marker marker position &optional buffer This function moves MARKER to POSITION in BUFFER. If BUFFER is not provided, it defaults to the current buffer. If POSITION is less than 1, 'set-marker' moves MARKER to the beginning of the buffer. If POSITION is greater than the size of the buffer (*note Point::), 'set-marker' moves marker to the end of the buffer. If POSITION is 'nil' or a marker that points nowhere, then MARKER is set to point nowhere. The value returned is MARKER. (setq m (point-marker)) => #<marker at 4714 in markers.texi> (set-marker m 55) => #<marker at 55 in markers.texi> (setq b (get-buffer "foo")) => #<buffer foo> (set-marker m 0 b) => #<marker at 1 in foo> -- Function: move-marker marker position &optional buffer This is another name for 'set-marker'. File: elisp.info, Node: The Mark, Next: The Region, Prev: Moving Markers, Up: Markers 31.7 The Mark ============= Each buffer has a special marker, which is designated "the mark". When a buffer is newly created, this marker exists but does not point anywhere; this means that the mark "doesn't exist" in that buffer yet. Subsequent commands can set the mark. The mark specifies a position to bound a range of text for many commands, such as 'kill-region' and 'indent-rigidly'. These commands typically act on the text between point and the mark, which is called the "region". If you are writing a command that operates on the region, don't examine the mark directly; instead, use 'interactive' with the 'r' specification. This provides the values of point and the mark as arguments to the command in an interactive call, but permits other Lisp programs to specify arguments explicitly. *Note Interactive Codes::. Some commands set the mark as a side-effect. Commands should do this only if it has a potential use to the user, and never for their own internal purposes. For example, the 'replace-regexp' command sets the mark to the value of point before doing any replacements, because this enables the user to move back there conveniently after the replace is finished. Once the mark "exists" in a buffer, it normally never ceases to exist. However, it may become "inactive", if Transient Mark mode is enabled. The buffer-local variable 'mark-active', if non-'nil', means that the mark is active. A command can call the function 'deactivate-mark' to deactivate the mark directly, or it can request deactivation of the mark upon return to the editor command loop by setting the variable 'deactivate-mark' to a non-'nil' value. If Transient Mark mode is enabled, certain editing commands that normally apply to text near point, apply instead to the region when the mark is active. This is the main motivation for using Transient Mark mode. (Another is that this enables highlighting of the region when the mark is active. *Note Display::.) In addition to the mark, each buffer has a "mark ring" which is a list of markers containing previous values of the mark. When editing commands change the mark, they should normally save the old value of the mark on the mark ring. The variable 'mark-ring-max' specifies the maximum number of entries in the mark ring; once the list becomes this long, adding a new element deletes the last element. There is also a separate global mark ring, but that is used only in a few particular user-level commands, and is not relevant to Lisp programming. So we do not describe it here. -- Function: mark &optional force This function returns the current buffer's mark position as an integer, or 'nil' if no mark has ever been set in this buffer. If Transient Mark mode is enabled, and 'mark-even-if-inactive' is 'nil', 'mark' signals an error if the mark is inactive. However, if FORCE is non-'nil', then 'mark' disregards inactivity of the mark, and returns the mark position (or 'nil') anyway. -- Function: mark-marker This function returns the marker that represents the current buffer's mark. It is not a copy, it is the marker used internally. Therefore, changing this marker's position will directly affect the buffer's mark. Don't do that unless that is the effect you want. (setq m (mark-marker)) => #<marker at 3420 in markers.texi> (set-marker m 100) => #<marker at 100 in markers.texi> (mark-marker) => #<marker at 100 in markers.texi> Like any marker, this marker can be set to point at any buffer you like. If you make it point at any buffer other than the one of which it is the mark, it will yield perfectly consistent, but rather odd, results. We recommend that you not do it! -- Function: set-mark position This function sets the mark to POSITION, and activates the mark. The old value of the mark is _not_ pushed onto the mark ring. *Please note:* Use this function only if you want the user to see that the mark has moved, and you want the previous mark position to be lost. Normally, when a new mark is set, the old one should go on the 'mark-ring'. For this reason, most applications should use 'push-mark' and 'pop-mark', not 'set-mark'. Novice Emacs Lisp programmers often try to use the mark for the wrong purposes. The mark saves a location for the user's convenience. An editing command should not alter the mark unless altering the mark is part of the user-level functionality of the command. (And, in that case, this effect should be documented.) To remember a location for internal use in the Lisp program, store it in a Lisp variable. For example: (let ((beg (point))) (forward-line 1) (delete-region beg (point))). -- Function: push-mark &optional position nomsg activate This function sets the current buffer's mark to POSITION, and pushes a copy of the previous mark onto 'mark-ring'. If POSITION is 'nil', then the value of point is used. The function 'push-mark' normally _does not_ activate the mark. To do that, specify 't' for the argument ACTIVATE. A 'Mark set' message is displayed unless NOMSG is non-'nil'. -- Function: pop-mark This function pops off the top element of 'mark-ring' and makes that mark become the buffer's actual mark. This does not move point in the buffer, and it does nothing if 'mark-ring' is empty. It deactivates the mark. -- User Option: transient-mark-mode This variable, if non-'nil', enables Transient Mark mode. In Transient Mark mode, every buffer-modifying primitive sets 'deactivate-mark'. As a consequence, most commands that modify the buffer also deactivate the mark. When Transient Mark mode is enabled and the mark is active, many commands that normally apply to the text near point instead apply to the region. Such commands should use the function 'use-region-p' to test whether they should operate on the region. *Note The Region::. Lisp programs can set 'transient-mark-mode' to non-'nil', non-'t' values to enable Transient Mark mode temporarily. If the value is 'lambda', Transient Mark mode is automatically turned off after any action, such as buffer modification, that would normally deactivate the mark. If the value is '(only . OLDVAL)', then 'transient-mark-mode' is set to the value OLDVAL after any subsequent command that moves point and is not shift-translated (*note shift-translation: Key Sequence Input.), or after any other action that would normally deactivate the mark. -- User Option: mark-even-if-inactive If this is non-'nil', Lisp programs and the Emacs user can use the mark even when it is inactive. This option affects the behavior of Transient Mark mode. When the option is non-'nil', deactivation of the mark turns off region highlighting, but commands that use the mark behave as if the mark were still active. -- Variable: deactivate-mark If an editor command sets this variable non-'nil', then the editor command loop deactivates the mark after the command returns (if Transient Mark mode is enabled). All the primitives that change the buffer set 'deactivate-mark', to deactivate the mark when the command is finished. To write Lisp code that modifies the buffer without causing deactivation of the mark at the end of the command, bind 'deactivate-mark' to 'nil' around the code that does the modification. For example: (let (deactivate-mark) (insert " ")) -- Function: deactivate-mark &optional force If Transient Mark mode is enabled or FORCE is non-'nil', this function deactivates the mark and runs the normal hook 'deactivate-mark-hook'. Otherwise, it does nothing. -- Variable: mark-active The mark is active when this variable is non-'nil'. This variable is always buffer-local in each buffer. Do _not_ use the value of this variable to decide whether a command that normally operates on text near point should operate on the region instead. Use the function 'use-region-p' for that (*note The Region::). -- Variable: activate-mark-hook -- Variable: deactivate-mark-hook These normal hooks are run, respectively, when the mark becomes active and when it becomes inactive. The hook 'activate-mark-hook' is also run at the end of the command loop if the mark is active and it is possible that the region may have changed. -- Function: handle-shift-selection This function implements the "shift-selection" behavior of point-motion commands. *Note (emacs)Shift Selection::. It is called automatically by the Emacs command loop whenever a command with a '^' character in its 'interactive' spec is invoked, before the command itself is executed (*note ^: Interactive Codes.). If 'shift-select-mode' is non-'nil' and the current command was invoked via shift translation (*note shift-translation: Key Sequence Input.), this function sets the mark and temporarily activates the region, unless the region was already temporarily activated in this way. Otherwise, if the region has been activated temporarily, it deactivates the mark and restores the variable 'transient-mark-mode' to its earlier value. -- Variable: mark-ring The value of this buffer-local variable is the list of saved former marks of the current buffer, most recent first. mark-ring => (#<marker at 11050 in markers.texi> #<marker at 10832 in markers.texi> ...) -- User Option: mark-ring-max The value of this variable is the maximum size of 'mark-ring'. If more marks than this are pushed onto the 'mark-ring', 'push-mark' discards an old mark when it adds a new one. File: elisp.info, Node: The Region, Prev: The Mark, Up: Markers 31.8 The Region =============== The text between point and the mark is known as "the region". Various functions operate on text delimited by point and the mark, but only those functions specifically related to the region itself are described here. The next two functions signal an error if the mark does not point anywhere. If Transient Mark mode is enabled and 'mark-even-if-inactive' is 'nil', they also signal an error if the mark is inactive. -- Function: region-beginning This function returns the position of the beginning of the region (as an integer). This is the position of either point or the mark, whichever is smaller. -- Function: region-end This function returns the position of the end of the region (as an integer). This is the position of either point or the mark, whichever is larger. Instead of using 'region-beginning' and 'region-end', a command designed to operate on a region should normally use 'interactive' with the 'r' specification to find the beginning and end of the region. This lets other Lisp programs specify the bounds explicitly as arguments. *Note Interactive Codes::. -- Function: use-region-p This function returns 't' if Transient Mark mode is enabled, the mark is active, and there is a valid region in the buffer. This function is intended to be used by commands that operate on the region, instead of on text near point, when the mark is active. A region is valid if it has a non-zero size, or if the user option 'use-empty-active-region' is non-'nil' (by default, it is 'nil'). The function 'region-active-p' is similar to 'use-region-p', but considers all regions as valid. In most cases, you should not use 'region-active-p', since if the region is empty it is often more appropriate to operate on point. File: elisp.info, Node: Text, Next: Non-ASCII Characters, Prev: Markers, Up: Top 32 Text ******* This chapter describes the functions that deal with the text in a buffer. Most examine, insert, or delete text in the current buffer, often operating at point or on text adjacent to point. Many are interactive. All the functions that change the text provide for undoing the changes (*note Undo::). Many text-related functions operate on a region of text defined by two buffer positions passed in arguments named START and END. These arguments should be either markers (*note Markers::) or numeric character positions (*note Positions::). The order of these arguments does not matter; it is all right for START to be the end of the region and END the beginning. For example, '(delete-region 1 10)' and '(delete-region 10 1)' are equivalent. An 'args-out-of-range' error is signaled if either START or END is outside the accessible portion of the buffer. In an interactive call, point and the mark are used for these arguments. Throughout this chapter, "text" refers to the characters in the buffer, together with their properties (when relevant). Keep in mind that point is always between two characters, and the cursor appears on the character after point. * Menu: * Near Point:: Examining text in the vicinity of point. * Buffer Contents:: Examining text in a general fashion. * Comparing Text:: Comparing substrings of buffers. * Insertion:: Adding new text to a buffer. * Commands for Insertion:: User-level commands to insert text. * Deletion:: Removing text from a buffer. * User-Level Deletion:: User-level commands to delete text. * The Kill Ring:: Where removed text sometimes is saved for later use. * Undo:: Undoing changes to the text of a buffer. * Maintaining Undo:: How to enable and disable undo information. How to control how much information is kept. * Filling:: Functions for explicit filling. * Margins:: How to specify margins for filling commands. * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix from context. * Auto Filling:: How auto-fill mode is implemented to break lines. * Sorting:: Functions for sorting parts of the buffer. * Columns:: Computing horizontal positions, and using them. * Indentation:: Functions to insert or adjust indentation. * Case Changes:: Case conversion of parts of the buffer. * Text Properties:: Assigning Lisp property lists to text characters. * Substitution:: Replacing a given character wherever it appears. * Registers:: How registers are implemented. Accessing the text or position stored in a register. * Transposition:: Swapping two portions of a buffer. * Base 64:: Conversion to or from base 64 encoding. * Checksum/Hash:: Computing cryptographic hashes. * Parsing HTML/XML:: Parsing HTML and XML. * Atomic Changes:: Installing several buffer changes "atomically". * Change Hooks:: Supplying functions to be run when text is changed. File: elisp.info, Node: Near Point, Next: Buffer Contents, Up: Text 32.1 Examining Text Near Point ============================== Many functions are provided to look at the characters around point. Several simple functions are described here. See also 'looking-at' in *note Regexp Search::. In the following four functions, "beginning" or "end" of buffer refers to the beginning or end of the accessible portion. -- Function: char-after &optional position This function returns the character in the current buffer at (i.e., immediately after) position POSITION. If POSITION is out of range for this purpose, either before the beginning of the buffer, or at or beyond the end, then the value is 'nil'. The default for POSITION is point. In the following example, assume that the first character in the buffer is '@': (string (char-after 1)) => "@" -- Function: char-before &optional position This function returns the character in the current buffer immediately before position POSITION. If POSITION is out of range for this purpose, either at or before the beginning of the buffer, or beyond the end, then the value is 'nil'. The default for POSITION is point. -- Function: following-char This function returns the character following point in the current buffer. This is similar to '(char-after (point))'. However, if point is at the end of the buffer, then 'following-char' returns 0. Remember that point is always between characters, and the cursor normally appears over the character following point. Therefore, the character returned by 'following-char' is the character the cursor is over. In this example, point is between the 'a' and the 'c'. ---------- Buffer: foo ---------- Gentlemen may cry ``Pea-!-ce! Peace!,'' but there is no peace. ---------- Buffer: foo ---------- (string (preceding-char)) => "a" (string (following-char)) => "c" -- Function: preceding-char This function returns the character preceding point in the current buffer. See above, under 'following-char', for an example. If point is at the beginning of the buffer, 'preceding-char' returns 0. -- Function: bobp This function returns 't' if point is at the beginning of the buffer. If narrowing is in effect, this means the beginning of the accessible portion of the text. See also 'point-min' in *note Point::. -- Function: eobp This function returns 't' if point is at the end of the buffer. If narrowing is in effect, this means the end of accessible portion of the text. See also 'point-max' in *Note Point::. -- Function: bolp This function returns 't' if point is at the beginning of a line. *Note Text Lines::. The beginning of the buffer (or of its accessible portion) always counts as the beginning of a line. -- Function: eolp This function returns 't' if point is at the end of a line. The end of the buffer (or of its accessible portion) is always considered the end of a line. File: elisp.info, Node: Buffer Contents, Next: Comparing Text, Prev: Near Point, Up: Text 32.2 Examining Buffer Contents ============================== This section describes functions that allow a Lisp program to convert any portion of the text in the buffer into a string. -- Function: buffer-substring start end This function returns a string containing a copy of the text of the region defined by positions START and END in the current buffer. If the arguments are not positions in the accessible portion of the buffer, 'buffer-substring' signals an 'args-out-of-range' error. Here's an example which assumes Font-Lock mode is not enabled: ---------- Buffer: foo ---------- This is the contents of buffer foo ---------- Buffer: foo ---------- (buffer-substring 1 10) => "This is t" (buffer-substring (point-max) 10) => "he contents of buffer foo\n" If the text being copied has any text properties, these are copied into the string along with the characters they belong to. *Note Text Properties::. However, overlays (*note Overlays::) in the buffer and their properties are ignored, not copied. For example, if Font-Lock mode is enabled, you might get results like these: (buffer-substring 1 10) => #("This is t" 0 1 (fontified t) 1 9 (fontified t)) -- Function: buffer-substring-no-properties start end This is like 'buffer-substring', except that it does not copy text properties, just the characters themselves. *Note Text Properties::. -- Function: buffer-string This function returns the contents of the entire accessible portion of the current buffer, as a string. -- Function: filter-buffer-substring start end &optional delete This function passes the buffer text between START and END through the filter functions specified by the wrapper hook 'filter-buffer-substring-functions', and returns the result. The obsolete variable 'buffer-substring-filters' is also consulted. If both of these variables are 'nil', the value is the unaltered text from the buffer, i.e., what 'buffer-substring' would return. If DELETE is non-'nil', this function deletes the text between START and END after copying it, like 'delete-and-extract-region'. Lisp code should use this function instead of 'buffer-substring', 'buffer-substring-no-properties', or 'delete-and-extract-region' when copying into user-accessible data structures such as the kill-ring, X clipboard, and registers. Major and minor modes can add functions to 'filter-buffer-substring-functions' to alter such text as it is copied out of the buffer. -- Variable: filter-buffer-substring-functions This variable is a wrapper hook (*note Running Hooks::), whose members should be functions that accept four arguments: FUN, START, END, and DELETE. FUN is a function that takes three arguments (START, END, and DELETE), and returns a string. In both cases, the START, END, and DELETE arguments are the same as those of 'filter-buffer-substring'. The first hook function is passed a FUN that is equivalent to the default operation of 'filter-buffer-substring', i.e., it returns the buffer-substring between START and END (processed by any 'buffer-substring-filters') and optionally deletes the original text from the buffer. In most cases, the hook function will call FUN once, and then do its own processing of the result. The next hook function receives a FUN equivalent to this, and so on. The actual return value is the result of all the hook functions acting in sequence. -- Variable: buffer-substring-filters This variable is obsoleted by 'filter-buffer-substring-functions', but is still supported for backward compatibility. Its value should should be a list of functions which accept a single string argument and return another string. 'filter-buffer-substring' passes the buffer substring to the first function in this list, and the return value of each function is passed to the next function. The return value of the last function is passed to 'filter-buffer-substring-functions'. -- Function: current-word &optional strict really-word This function returns the symbol (or word) at or near point, as a string. The return value includes no text properties. If the optional argument REALLY-WORD is non-'nil', it finds a word; otherwise, it finds a symbol (which includes both word characters and symbol constituent characters). If the optional argument STRICT is non-'nil', then point must be in or next to the symbol or word--if no symbol or word is there, the function returns 'nil'. Otherwise, a nearby symbol or word on the same line is acceptable. -- Function: thing-at-point thing Return the THING around or next to point, as a string. The argument THING is a symbol which specifies a kind of syntactic entity. Possibilities include 'symbol', 'list', 'sexp', 'defun', 'filename', 'url', 'word', 'sentence', 'whitespace', 'line', 'page', and others. ---------- Buffer: foo ---------- Gentlemen may cry ``Pea-!-ce! Peace!,'' but there is no peace. ---------- Buffer: foo ---------- (thing-at-point 'word) => "Peace" (thing-at-point 'line) => "Gentlemen may cry ``Peace! Peace!,''\n" (thing-at-point 'whitespace) => nil File: elisp.info, Node: Comparing Text, Next: Insertion, Prev: Buffer Contents, Up: Text 32.3 Comparing Text =================== This function lets you compare portions of the text in a buffer, without copying them into strings first. -- Function: compare-buffer-substrings buffer1 start1 end1 buffer2 start2 end2 This function lets you compare two substrings of the same buffer or two different buffers. The first three arguments specify one substring, giving a buffer (or a buffer name) and two positions within the buffer. The last three arguments specify the other substring in the same way. You can use 'nil' for BUFFER1, BUFFER2, or both to stand for the current buffer. The value is negative if the first substring is less, positive if the first is greater, and zero if they are equal. The absolute value of the result is one plus the index of the first differing characters within the substrings. This function ignores case when comparing characters if 'case-fold-search' is non-'nil'. It always ignores text properties. Suppose the current buffer contains the text 'foobarbar haha!rara!'; then in this example the two substrings are 'rbar ' and 'rara!'. The value is 2 because the first substring is greater at the second character. (compare-buffer-substrings nil 6 11 nil 16 21) => 2 File: elisp.info, Node: Insertion, Next: Commands for Insertion, Prev: Comparing Text, Up: Text 32.4 Inserting Text =================== "Insertion" means adding new text to a buffer. The inserted text goes at point--between the character before point and the character after point. Some insertion functions leave point before the inserted text, while other functions leave it after. We call the former insertion "after point" and the latter insertion "before point". Insertion moves markers located at positions after the insertion point, so that they stay with the surrounding text (*note Markers::). When a marker points at the place of insertion, insertion may or may not relocate the marker, depending on the marker's insertion type (*note Marker Insertion Types::). Certain special functions such as 'insert-before-markers' relocate all such markers to point after the inserted text, regardless of the markers' insertion type. Insertion functions signal an error if the current buffer is read-only or if they insert within read-only text. These functions copy text characters from strings and buffers along with their properties. The inserted characters have exactly the same properties as the characters they were copied from. By contrast, characters specified as separate arguments, not part of a string or buffer, inherit their text properties from the neighboring text. The insertion functions convert text from unibyte to multibyte in order to insert in a multibyte buffer, and vice versa--if the text comes from a string or from a buffer. However, they do not convert unibyte character codes 128 through 255 to multibyte characters, not even if the current buffer is a multibyte buffer. *Note Converting Representations::. -- Function: insert &rest args This function inserts the strings and/or characters ARGS into the current buffer, at point, moving point forward. In other words, it inserts the text before point. An error is signaled unless all ARGS are either strings or characters. The value is 'nil'. -- Function: insert-before-markers &rest args This function inserts the strings and/or characters ARGS into the current buffer, at point, moving point forward. An error is signaled unless all ARGS are either strings or characters. The value is 'nil'. This function is unlike the other insertion functions in that it relocates markers initially pointing at the insertion point, to point after the inserted text. If an overlay begins at the insertion point, the inserted text falls outside the overlay; if a nonempty overlay ends at the insertion point, the inserted text falls inside that overlay. -- Command: insert-char character &optional count inherit This command inserts COUNT instances of CHARACTER into the current buffer before point. The argument COUNT must be an integer, and CHARACTER must be a character. If called interactively, this command prompts for CHARACTER using its Unicode name or its code point. *Note (emacs)Inserting Text::. This function does not convert unibyte character codes 128 through 255 to multibyte characters, not even if the current buffer is a multibyte buffer. *Note Converting Representations::. If INHERIT is non-'nil', the inserted characters inherit sticky text properties from the two characters before and after the insertion point. *Note Sticky Properties::. -- Function: insert-buffer-substring from-buffer-or-name &optional start end This function inserts a portion of buffer FROM-BUFFER-OR-NAME (which must already exist) into the current buffer before point. The text inserted is the region between START and END. (These arguments default to the beginning and end of the accessible portion of that buffer.) This function returns 'nil'. In this example, the form is executed with buffer 'bar' as the current buffer. We assume that buffer 'bar' is initially empty. ---------- Buffer: foo ---------- We hold these truths to be self-evident, that all ---------- Buffer: foo ---------- (insert-buffer-substring "foo" 1 20) => nil ---------- Buffer: bar ---------- We hold these truth-!- ---------- Buffer: bar ---------- -- Function: insert-buffer-substring-no-properties from-buffer-or-name &optional start end This is like 'insert-buffer-substring' except that it does not copy any text properties. *Note Sticky Properties::, for other insertion functions that inherit text properties from the nearby text in addition to inserting it. Whitespace inserted by indentation functions also inherits text properties. File: elisp.info, Node: Commands for Insertion, Next: Deletion, Prev: Insertion, Up: Text 32.5 User-Level Insertion Commands ================================== This section describes higher-level commands for inserting text, commands intended primarily for the user but useful also in Lisp programs. -- Command: insert-buffer from-buffer-or-name This command inserts the entire accessible contents of FROM-BUFFER-OR-NAME (which must exist) into the current buffer after point. It leaves the mark after the inserted text. The value is 'nil'. -- Command: self-insert-command count This command inserts the last character typed; it does so COUNT times, before point, and returns 'nil'. Most printing characters are bound to this command. In routine use, 'self-insert-command' is the most frequently called function in Emacs, but programs rarely use it except to install it on a keymap. In an interactive call, COUNT is the numeric prefix argument. Self-insertion translates the input character through 'translation-table-for-input'. *Note Translation of Characters::. This command calls 'auto-fill-function' whenever that is non-'nil' and the character inserted is in the table 'auto-fill-chars' (*note Auto Filling::). This command performs abbrev expansion if Abbrev mode is enabled and the inserted character does not have word-constituent syntax. (*Note Abbrevs::, and *note Syntax Class Table::.) It is also responsible for calling 'blink-paren-function' when the inserted character has close parenthesis syntax (*note Blinking::). The final thing this command does is to run the hook 'post-self-insert-hook'. You could use this to automatically reindent text as it is typed, for example. Do not try substituting your own definition of 'self-insert-command' for the standard one. The editor command loop handles this function specially. -- Command: newline &optional number-of-newlines This command inserts newlines into the current buffer before point. If NUMBER-OF-NEWLINES is supplied, that many newline characters are inserted. This function calls 'auto-fill-function' if the current column number is greater than the value of 'fill-column' and NUMBER-OF-NEWLINES is 'nil'. Typically what 'auto-fill-function' does is insert a newline; thus, the overall result in this case is to insert two newlines at different places: one at point, and another earlier in the line. 'newline' does not auto-fill if NUMBER-OF-NEWLINES is non-'nil'. This command indents to the left margin if that is not zero. *Note Margins::. The value returned is 'nil'. In an interactive call, COUNT is the numeric prefix argument. -- Variable: overwrite-mode This variable controls whether overwrite mode is in effect. The value should be 'overwrite-mode-textual', 'overwrite-mode-binary', or 'nil'. 'overwrite-mode-textual' specifies textual overwrite mode (treats newlines and tabs specially), and 'overwrite-mode-binary' specifies binary overwrite mode (treats newlines and tabs like any other characters). File: elisp.info, Node: Deletion, Next: User-Level Deletion, Prev: Commands for Insertion, Up: Text 32.6 Deleting Text ================== Deletion means removing part of the text in a buffer, without saving it in the kill ring (*note The Kill Ring::). Deleted text can't be yanked, but can be reinserted using the undo mechanism (*note Undo::). Some deletion functions do save text in the kill ring in some special cases. All of the deletion functions operate on the current buffer. -- Command: erase-buffer This function deletes the entire text of the current buffer (_not_ just the accessible portion), leaving it empty. If the buffer is read-only, it signals a 'buffer-read-only' error; if some of the text in it is read-only, it signals a 'text-read-only' error. Otherwise, it deletes the text without asking for any confirmation. It returns 'nil'. Normally, deleting a large amount of text from a buffer inhibits further auto-saving of that buffer "because it has shrunk". However, 'erase-buffer' does not do this, the idea being that the future text is not really related to the former text, and its size should not be compared with that of the former text. -- Command: delete-region start end This command deletes the text between positions START and END in the current buffer, and returns 'nil'. If point was inside the deleted region, its value afterward is START. Otherwise, point relocates with the surrounding text, as markers do. -- Function: delete-and-extract-region start end This function deletes the text between positions START and END in the current buffer, and returns a string containing the text just deleted. If point was inside the deleted region, its value afterward is START. Otherwise, point relocates with the surrounding text, as markers do. -- Command: delete-char count &optional killp This command deletes COUNT characters directly after point, or before point if COUNT is negative. If KILLP is non-'nil', then it saves the deleted characters in the kill ring. In an interactive call, COUNT is the numeric prefix argument, and KILLP is the unprocessed prefix argument. Therefore, if a prefix argument is supplied, the text is saved in the kill ring. If no prefix argument is supplied, then one character is deleted, but not saved in the kill ring. The value returned is always 'nil'. -- Command: delete-backward-char count &optional killp This command deletes COUNT characters directly before point, or after point if COUNT is negative. If KILLP is non-'nil', then it saves the deleted characters in the kill ring. In an interactive call, COUNT is the numeric prefix argument, and KILLP is the unprocessed prefix argument. Therefore, if a prefix argument is supplied, the text is saved in the kill ring. If no prefix argument is supplied, then one character is deleted, but not saved in the kill ring. The value returned is always 'nil'. -- Command: backward-delete-char-untabify count &optional killp This command deletes COUNT characters backward, changing tabs into spaces. When the next character to be deleted is a tab, it is first replaced with the proper number of spaces to preserve alignment and then one of those spaces is deleted instead of the tab. If KILLP is non-'nil', then the command saves the deleted characters in the kill ring. Conversion of tabs to spaces happens only if COUNT is positive. If it is negative, exactly -COUNT characters after point are deleted. In an interactive call, COUNT is the numeric prefix argument, and KILLP is the unprocessed prefix argument. Therefore, if a prefix argument is supplied, the text is saved in the kill ring. If no prefix argument is supplied, then one character is deleted, but not saved in the kill ring. The value returned is always 'nil'. -- User Option: backward-delete-char-untabify-method This option specifies how 'backward-delete-char-untabify' should deal with whitespace. Possible values include 'untabify', the default, meaning convert a tab to many spaces and delete one; 'hungry', meaning delete all tabs and spaces before point with one command; 'all' meaning delete all tabs, spaces and newlines before point, and 'nil', meaning do nothing special for whitespace characters. File: elisp.info, Node: User-Level Deletion, Next: The Kill Ring, Prev: Deletion, Up: Text 32.7 User-Level Deletion Commands ================================= This section describes higher-level commands for deleting text, commands intended primarily for the user but useful also in Lisp programs. -- Command: delete-horizontal-space &optional backward-only This function deletes all spaces and tabs around point. It returns 'nil'. If BACKWARD-ONLY is non-'nil', the function deletes spaces and tabs before point, but not after point. In the following examples, we call 'delete-horizontal-space' four times, once on each line, with point between the second and third characters on the line each time. ---------- Buffer: foo ---------- I -!-thought I -!- thought We-!- thought Yo-!-u thought ---------- Buffer: foo ---------- (delete-horizontal-space) ; Four times. => nil ---------- Buffer: foo ---------- Ithought Ithought Wethought You thought ---------- Buffer: foo ---------- -- Command: delete-indentation &optional join-following-p This function joins the line point is on to the previous line, deleting any whitespace at the join and in some cases replacing it with one space. If JOIN-FOLLOWING-P is non-'nil', 'delete-indentation' joins this line to the following line instead. The function returns 'nil'. If there is a fill prefix, and the second of the lines being joined starts with the prefix, then 'delete-indentation' deletes the fill prefix before joining the lines. *Note Margins::. In the example below, point is located on the line starting 'events', and it makes no difference if there are trailing spaces in the preceding line. ---------- Buffer: foo ---------- When in the course of human -!- events, it becomes necessary ---------- Buffer: foo ---------- (delete-indentation) => nil ---------- Buffer: foo ---------- When in the course of human-!- events, it becomes necessary ---------- Buffer: foo ---------- After the lines are joined, the function 'fixup-whitespace' is responsible for deciding whether to leave a space at the junction. -- Command: fixup-whitespace This function replaces all the horizontal whitespace surrounding point with either one space or no space, according to the context. It returns 'nil'. At the beginning or end of a line, the appropriate amount of space is none. Before a character with close parenthesis syntax, or after a character with open parenthesis or expression-prefix syntax, no space is also appropriate. Otherwise, one space is appropriate. *Note Syntax Class Table::. In the example below, 'fixup-whitespace' is called the first time with point before the word 'spaces' in the first line. For the second invocation, point is directly after the '('. ---------- Buffer: foo ---------- This has too many -!-spaces This has too many spaces at the start of (-!- this list) ---------- Buffer: foo ---------- (fixup-whitespace) => nil (fixup-whitespace) => nil ---------- Buffer: foo ---------- This has too many spaces This has too many spaces at the start of (this list) ---------- Buffer: foo ---------- -- Command: just-one-space &optional n This command replaces any spaces and tabs around point with a single space, or N spaces if N is specified. It returns 'nil'. -- Command: delete-blank-lines This function deletes blank lines surrounding point. If point is on a blank line with one or more blank lines before or after it, then all but one of them are deleted. If point is on an isolated blank line, then it is deleted. If point is on a nonblank line, the command deletes all blank lines immediately following it. A blank line is defined as a line containing only tabs and spaces. 'delete-blank-lines' returns 'nil'. File: elisp.info, Node: The Kill Ring, Next: Undo, Prev: User-Level Deletion, Up: Text 32.8 The Kill Ring ================== "Kill functions" delete text like the deletion functions, but save it so that the user can reinsert it by "yanking". Most of these functions have 'kill-' in their name. By contrast, the functions whose names start with 'delete-' normally do not save text for yanking (though they can still be undone); these are "deletion" functions. Most of the kill commands are primarily for interactive use, and are not described here. What we do describe are the functions provided for use in writing such commands. You can use these functions to write commands for killing text. When you need to delete text for internal purposes within a Lisp function, you should normally use deletion functions, so as not to disturb the kill ring contents. *Note Deletion::. Killed text is saved for later yanking in the "kill ring". This is a list that holds a number of recent kills, not just the last text kill. We call this a "ring" because yanking treats it as having elements in a cyclic order. The list is kept in the variable 'kill-ring', and can be operated on with the usual functions for lists; there are also specialized functions, described in this section, that treat it as a ring. Some people think this use of the word "kill" is unfortunate, since it refers to operations that specifically _do not_ destroy the entities "killed". This is in sharp contrast to ordinary life, in which death is permanent and "killed" entities do not come back to life. Therefore, other metaphors have been proposed. For example, the term "cut ring" makes sense to people who, in pre-computer days, used scissors and paste to cut up and rearrange manuscripts. However, it would be difficult to change the terminology now. * Menu: * Kill Ring Concepts:: What text looks like in the kill ring. * Kill Functions:: Functions that kill text. * Yanking:: How yanking is done. * Yank Commands:: Commands that access the kill ring. * Low-Level Kill Ring:: Functions and variables for kill ring access. * Internals of Kill Ring:: Variables that hold kill ring data. File: elisp.info, Node: Kill Ring Concepts, Next: Kill Functions, Up: The Kill Ring 32.8.1 Kill Ring Concepts ------------------------- The kill ring records killed text as strings in a list, most recent first. A short kill ring, for example, might look like this: ("some text" "a different piece of text" "even older text") When the list reaches 'kill-ring-max' entries in length, adding a new entry automatically deletes the last entry. When kill commands are interwoven with other commands, each kill command makes a new entry in the kill ring. Multiple kill commands in succession build up a single kill ring entry, which would be yanked as a unit; the second and subsequent consecutive kill commands add text to the entry made by the first one. For yanking, one entry in the kill ring is designated the "front" of the ring. Some yank commands "rotate" the ring by designating a different element as the "front". But this virtual rotation doesn't change the list itself--the most recent entry always comes first in the list. File: elisp.info, Node: Kill Functions, Next: Yanking, Prev: Kill Ring Concepts, Up: The Kill Ring 32.8.2 Functions for Killing ---------------------------- 'kill-region' is the usual subroutine for killing text. Any command that calls this function is a "kill command" (and should probably have 'kill' in its name). 'kill-region' puts the newly killed text in a new element at the beginning of the kill ring or adds it to the most recent element. It determines automatically (using 'last-command') whether the previous command was a kill command, and if so appends the killed text to the most recent entry. -- Command: kill-region start end This function kills the text in the region defined by START and END. The text is deleted but saved in the kill ring, along with its text properties. The value is always 'nil'. In an interactive call, START and END are point and the mark. If the buffer or text is read-only, 'kill-region' modifies the kill ring just the same, then signals an error without modifying the buffer. This is convenient because it lets the user use a series of kill commands to copy text from a read-only buffer into the kill ring. -- User Option: kill-read-only-ok If this option is non-'nil', 'kill-region' does not signal an error if the buffer or text is read-only. Instead, it simply returns, updating the kill ring but not changing the buffer. -- Command: copy-region-as-kill start end This command saves the region defined by START and END on the kill ring (including text properties), but does not delete the text from the buffer. It returns 'nil'. The command does not set 'this-command' to 'kill-region', so a subsequent kill command does not append to the same kill ring entry. In Lisp programs, it is better to use 'kill-new' or 'kill-append' instead of this command. *Note Low-Level Kill Ring::. File: elisp.info, Node: Yanking, Next: Yank Commands, Prev: Kill Functions, Up: The Kill Ring 32.8.3 Yanking -------------- Yanking means inserting text from the kill ring, but it does not insert the text blindly. The 'yank' command, and related commands, use 'insert-for-yank' to perform special processing on the text before it is inserted. -- Function: insert-for-yank string This function works like 'insert', except that it processes the text in STRING according to the 'yank-handler' text property, as well as the variables 'yank-handled-properties' and 'yank-excluded-properties' (see below), before inserting the result into the current buffer. -- Function: insert-buffer-substring-as-yank buf &optional start end This function resembles 'insert-buffer-substring', except that it processes the text according to 'yank-handled-properties' and 'yank-excluded-properties'. (It does not handle the 'yank-handler' property, which does not normally occur in buffer text anyway.) If you put a 'yank-handler' text property on all or part of a string, that alters how 'insert-for-yank' inserts the string. If different parts of the string have different 'yank-handler' values (comparison being done with 'eq'), each substring is handled separately. The property value must be a list of one to four elements, with the following format (where elements after the first may be omitted): (FUNCTION PARAM NOEXCLUDE UNDO) Here is what the elements do: FUNCTION When FUNCTION is non-'nil', it is called instead of 'insert' to insert the string, with one argument--the string to insert. PARAM If PARAM is present and non-'nil', it replaces STRING (or the substring of STRING being processed) as the object passed to FUNCTION (or 'insert'). For example, if FUNCTION is 'yank-rectangle', PARAM should be a list of strings to insert as a rectangle. NOEXCLUDE If NOEXCLUDE is present and non-'nil', that disables the normal action of 'yank-handled-properties' and 'yank-excluded-properties' on the inserted string. UNDO If UNDO is present and non-'nil', it is a function that will be called by 'yank-pop' to undo the insertion of the current object. It is called with two arguments, the start and end of the current region. FUNCTION can set 'yank-undo-function' to override the UNDO value. -- User Option: yank-handled-properties This variable specifies special text property handling conditions for yanked text. It takes effect after the text has been inserted (either normally, or via the 'yank-handler' property), and prior to 'yank-excluded-properties' taking effect. The value should be an alist of elements '(PROP . FUN)'. Each alist element is handled in order. The inserted text is scanned for stretches of text having text properties 'eq' to PROP; for each such stretch, FUN is called with three arguments: the value of the property, and the start and end positions of the text. -- User Option: yank-excluded-properties The value of this variable is the list of properties to remove from inserted text. Its default value contains properties that might lead to annoying results, such as causing the text to respond to the mouse or specifying key bindings. It takes effect after 'yank-handled-properties'. File: elisp.info, Node: Yank Commands, Next: Low-Level Kill Ring, Prev: Yanking, Up: The Kill Ring 32.8.4 Functions for Yanking ---------------------------- This section describes higher-level commands for yanking, which are intended primarily for the user but useful also in Lisp programs. Both 'yank' and 'yank-pop' honor the 'yank-excluded-properties' variable and 'yank-handler' text property (*note Yanking::). -- Command: yank &optional arg This command inserts before point the text at the front of the kill ring. It sets the mark at the beginning of that text, using 'push-mark' (*note The Mark::), and puts point at the end. If ARG is a non-'nil' list (which occurs interactively when the user types 'C-u' with no digits), then 'yank' inserts the text as described above, but puts point before the yanked text and sets the mark after it. If ARG is a number, then 'yank' inserts the ARGth most recently killed text--the ARGth element of the kill ring list, counted cyclically from the front, which is considered the first element for this purpose. 'yank' does not alter the contents of the kill ring, unless it used text provided by another program, in which case it pushes that text onto the kill ring. However if ARG is an integer different from one, it rotates the kill ring to place the yanked string at the front. 'yank' returns 'nil'. -- Command: yank-pop &optional arg This command replaces the just-yanked entry from the kill ring with a different entry from the kill ring. This is allowed only immediately after a 'yank' or another 'yank-pop'. At such a time, the region contains text that was just inserted by yanking. 'yank-pop' deletes that text and inserts in its place a different piece of killed text. It does not add the deleted text to the kill ring, since it is already in the kill ring somewhere. It does however rotate the kill ring to place the newly yanked string at the front. If ARG is 'nil', then the replacement text is the previous element of the kill ring. If ARG is numeric, the replacement is the ARGth previous kill. If ARG is negative, a more recent kill is the replacement. The sequence of kills in the kill ring wraps around, so that after the oldest one comes the newest one, and before the newest one goes the oldest. The return value is always 'nil'. -- Variable: yank-undo-function If this variable is non-'nil', the function 'yank-pop' uses its value instead of 'delete-region' to delete the text inserted by the previous 'yank' or 'yank-pop' command. The value must be a function of two arguments, the start and end of the current region. The function 'insert-for-yank' automatically sets this variable according to the UNDO element of the 'yank-handler' text property, if there is one. File: elisp.info, Node: Low-Level Kill Ring, Next: Internals of Kill Ring, Prev: Yank Commands, Up: The Kill Ring 32.8.5 Low-Level Kill Ring -------------------------- These functions and variables provide access to the kill ring at a lower level, but are still convenient for use in Lisp programs, because they take care of interaction with window system selections (*note Window System Selections::). -- Function: current-kill n &optional do-not-move The function 'current-kill' rotates the yanking pointer, which designates the "front" of the kill ring, by N places (from newer kills to older ones), and returns the text at that place in the ring. If the optional second argument DO-NOT-MOVE is non-'nil', then 'current-kill' doesn't alter the yanking pointer; it just returns the Nth kill, counting from the current yanking pointer. If N is zero, indicating a request for the latest kill, 'current-kill' calls the value of 'interprogram-paste-function' (documented below) before consulting the kill ring. If that value is a function and calling it returns a string or a list of several string, 'current-kill' pushes the strings onto the kill ring and returns the first string. It also sets the yanking pointer to point to the kill-ring entry of the first string returned by 'interprogram-paste-function', regardless of the value of DO-NOT-MOVE. Otherwise, 'current-kill' does not treat a zero value for N specially: it returns the entry pointed at by the yanking pointer and does not move the yanking pointer. -- Function: kill-new string &optional replace This function pushes the text STRING onto the kill ring and makes the yanking pointer point to it. It discards the oldest entry if appropriate. It also invokes the value of 'interprogram-cut-function' (see below). If REPLACE is non-'nil', then 'kill-new' replaces the first element of the kill ring with STRING, rather than pushing STRING onto the kill ring. -- Function: kill-append string before-p This function appends the text STRING to the first entry in the kill ring and makes the yanking pointer point to the combined entry. Normally STRING goes at the end of the entry, but if BEFORE-P is non-'nil', it goes at the beginning. This function also invokes the value of 'interprogram-cut-function' (see below). -- Variable: interprogram-paste-function This variable provides a way of transferring killed text from other programs, when you are using a window system. Its value should be 'nil' or a function of no arguments. If the value is a function, 'current-kill' calls it to get the "most recent kill". If the function returns a non-'nil' value, then that value is used as the "most recent kill". If it returns 'nil', then the front of the kill ring is used. To facilitate support for window systems that support multiple selections, this function may also return a list of strings. In that case, the first string is used as the "most recent kill", and all the other strings are pushed onto the kill ring, for easy access by 'yank-pop'. The normal use of this function is to get the window system's clipboard as the most recent kill, even if the selection belongs to another application. *Note Window System Selections::. However, if the clipboard contents come from the current Emacs session, this function should return 'nil'. -- Variable: interprogram-cut-function This variable provides a way of communicating killed text to other programs, when you are using a window system. Its value should be 'nil' or a function of one required argument. If the value is a function, 'kill-new' and 'kill-append' call it with the new first element of the kill ring as the argument. The normal use of this function is to put newly killed text in the window system's clipboard. *Note Window System Selections::. File: elisp.info, Node: Internals of Kill Ring, Prev: Low-Level Kill Ring, Up: The Kill Ring 32.8.6 Internals of the Kill Ring --------------------------------- The variable 'kill-ring' holds the kill ring contents, in the form of a list of strings. The most recent kill is always at the front of the list. The 'kill-ring-yank-pointer' variable points to a link in the kill ring list, whose CAR is the text to yank next. We say it identifies the "front" of the ring. Moving 'kill-ring-yank-pointer' to a different link is called "rotating the kill ring". We call the kill ring a "ring" because the functions that move the yank pointer wrap around from the end of the list to the beginning, or vice-versa. Rotation of the kill ring is virtual; it does not change the value of 'kill-ring'. Both 'kill-ring' and 'kill-ring-yank-pointer' are Lisp variables whose values are normally lists. The word "pointer" in the name of the 'kill-ring-yank-pointer' indicates that the variable's purpose is to identify one element of the list for use by the next yank command. The value of 'kill-ring-yank-pointer' is always 'eq' to one of the links in the kill ring list. The element it identifies is the CAR of that link. Kill commands, which change the kill ring, also set this variable to the value of 'kill-ring'. The effect is to rotate the ring so that the newly killed text is at the front. Here is a diagram that shows the variable 'kill-ring-yank-pointer' pointing to the second entry in the kill ring '("some text" "a different piece of text" "yet older text")'. kill-ring ---- kill-ring-yank-pointer | | | v | --- --- --- --- --- --- --> | | |------> | | |--> | | |--> nil --- --- --- --- --- --- | | | | | | | | -->"yet older text" | | | --> "a different piece of text" | --> "some text" This state of affairs might occur after 'C-y' ('yank') immediately followed by 'M-y' ('yank-pop'). -- Variable: kill-ring This variable holds the list of killed text sequences, most recently killed first. -- Variable: kill-ring-yank-pointer This variable's value indicates which element of the kill ring is at the "front" of the ring for yanking. More precisely, the value is a tail of the value of 'kill-ring', and its CAR is the kill string that 'C-y' should yank. -- User Option: kill-ring-max The value of this variable is the maximum length to which the kill ring can grow, before elements are thrown away at the end. The default value for 'kill-ring-max' is 60. File: elisp.info, Node: Undo, Next: Maintaining Undo, Prev: The Kill Ring, Up: Text 32.9 Undo ========= Most buffers have an "undo list", which records all changes made to the buffer's text so that they can be undone. (The buffers that don't have one are usually special-purpose buffers for which Emacs assumes that undoing is not useful. In particular, any buffer whose name begins with a space has its undo recording off by default; see *note Buffer Names::.) All the primitives that modify the text in the buffer automatically add elements to the front of the undo list, which is in the variable 'buffer-undo-list'. -- Variable: buffer-undo-list This buffer-local variable's value is the undo list of the current buffer. A value of 't' disables the recording of undo information. Here are the kinds of elements an undo list can have: 'POSITION' This kind of element records a previous value of point; undoing this element moves point to POSITION. Ordinary cursor motion does not make any sort of undo record, but deletion operations use these entries to record where point was before the command. '(BEG . END)' This kind of element indicates how to delete text that was inserted. Upon insertion, the text occupied the range BEG-END in the buffer. '(TEXT . POSITION)' This kind of element indicates how to reinsert text that was deleted. The deleted text itself is the string TEXT. The place to reinsert it is '(abs POSITION)'. If POSITION is positive, point was at the beginning of the deleted text, otherwise it was at the end. '(t SEC-HIGH SEC-LOW MICROSEC PICOSEC)' This kind of element indicates that an unmodified buffer became modified. The list '(SEC-HIGH SEC-LOW MICROSEC PICOSEC)' represents the visited file's modification time as of when it was previously visited or saved, using the same format as 'current-time'; see *note Time of Day::. 'primitive-undo' uses those values to determine whether to mark the buffer as unmodified once again; it does so only if the file's modification time matches those numbers. '(nil PROPERTY VALUE BEG . END)' This kind of element records a change in a text property. Here's how you might undo the change: (put-text-property BEG END PROPERTY VALUE) '(MARKER . ADJUSTMENT)' This kind of element records the fact that the marker MARKER was relocated due to deletion of surrounding text, and that it moved ADJUSTMENT character positions. Undoing this element moves MARKER - ADJUSTMENT characters. '(apply FUNNAME . ARGS)' This is an extensible undo item, which is undone by calling FUNNAME with arguments ARGS. '(apply DELTA BEG END FUNNAME . ARGS)' This is an extensible undo item, which records a change limited to the range BEG to END, which increased the size of the buffer by DELTA. It is undone by calling FUNNAME with arguments ARGS. This kind of element enables undo limited to a region to determine whether the element pertains to that region. 'nil' This element is a boundary. The elements between two boundaries are called a "change group"; normally, each change group corresponds to one keyboard command, and undo commands normally undo an entire group as a unit. -- Function: undo-boundary This function places a boundary element in the undo list. The undo command stops at such a boundary, and successive undo commands undo to earlier and earlier boundaries. This function returns 'nil'. The editor command loop automatically calls 'undo-boundary' just before executing each key sequence, so that each undo normally undoes the effects of one command. As an exception, the command 'self-insert-command', which produces self-inserting input characters (*note Commands for Insertion::), may remove the boundary inserted by the command loop: a boundary is accepted for the first such character, the next 19 consecutive self-inserting input characters do not have boundaries, and then the 20th does; and so on as long as the self-inserting characters continue. Hence, sequences of consecutive character insertions can be undone as a group. All buffer modifications add a boundary whenever the previous undoable change was made in some other buffer. This is to ensure that each command makes a boundary in each buffer where it makes changes. Calling this function explicitly is useful for splitting the effects of a command into more than one unit. For example, 'query-replace' calls 'undo-boundary' after each replacement, so that the user can undo individual replacements one by one. -- Variable: undo-in-progress This variable is normally 'nil', but the undo commands bind it to 't'. This is so that various kinds of change hooks can tell when they're being called for the sake of undoing. -- Function: primitive-undo count list This is the basic function for undoing elements of an undo list. It undoes the first COUNT elements of LIST, returning the rest of LIST. 'primitive-undo' adds elements to the buffer's undo list when it changes the buffer. Undo commands avoid confusion by saving the undo list value at the beginning of a sequence of undo operations. Then the undo operations use and update the saved value. The new elements added by undoing are not part of this saved value, so they don't interfere with continuing to undo. This function does not bind 'undo-in-progress'. File: elisp.info, Node: Maintaining Undo, Next: Filling, Prev: Undo, Up: Text 32.10 Maintaining Undo Lists ============================ This section describes how to enable and disable undo information for a given buffer. It also explains how the undo list is truncated automatically so it doesn't get too big. Recording of undo information in a newly created buffer is normally enabled to start with; but if the buffer name starts with a space, the undo recording is initially disabled. You can explicitly enable or disable undo recording with the following two functions, or by setting 'buffer-undo-list' yourself. -- Command: buffer-enable-undo &optional buffer-or-name This command enables recording undo information for buffer BUFFER-OR-NAME, so that subsequent changes can be undone. If no argument is supplied, then the current buffer is used. This function does nothing if undo recording is already enabled in the buffer. It returns 'nil'. In an interactive call, BUFFER-OR-NAME is the current buffer. You cannot specify any other buffer. -- Command: buffer-disable-undo &optional buffer-or-name This function discards the undo list of BUFFER-OR-NAME, and disables further recording of undo information. As a result, it is no longer possible to undo either previous changes or any subsequent changes. If the undo list of BUFFER-OR-NAME is already disabled, this function has no effect. This function returns 'nil'. As editing continues, undo lists get longer and longer. To prevent them from using up all available memory space, garbage collection trims them back to size limits you can set. (For this purpose, the "size" of an undo list measures the cons cells that make up the list, plus the strings of deleted text.) Three variables control the range of acceptable sizes: 'undo-limit', 'undo-strong-limit' and 'undo-outer-limit'. In these variables, size is counted as the number of bytes occupied, which includes both saved text and other data. -- User Option: undo-limit This is the soft limit for the acceptable size of an undo list. The change group at which this size is exceeded is the last one kept. -- User Option: undo-strong-limit This is the upper limit for the acceptable size of an undo list. The change group at which this size is exceeded is discarded itself (along with all older change groups). There is one exception: the very latest change group is only discarded if it exceeds 'undo-outer-limit'. -- User Option: undo-outer-limit If at garbage collection time the undo info for the current command exceeds this limit, Emacs discards the info and displays a warning. This is a last ditch limit to prevent memory overflow. -- User Option: undo-ask-before-discard If this variable is non-'nil', when the undo info exceeds 'undo-outer-limit', Emacs asks in the echo area whether to discard the info. The default value is 'nil', which means to discard it automatically. This option is mainly intended for debugging. Garbage collection is inhibited while the question is asked, which means that Emacs might leak memory if the user waits too long before answering the question. File: elisp.info, Node: Filling, Next: Margins, Prev: Maintaining Undo, Up: Text 32.11 Filling ============= "Filling" means adjusting the lengths of lines (by moving the line breaks) so that they are nearly (but no greater than) a specified maximum width. Additionally, lines can be "justified", which means inserting spaces to make the left and/or right margins line up precisely. The width is controlled by the variable 'fill-column'. For ease of reading, lines should be no longer than 70 or so columns. You can use Auto Fill mode (*note Auto Filling::) to fill text automatically as you insert it, but changes to existing text may leave it improperly filled. Then you must fill the text explicitly. Most of the commands in this section return values that are not meaningful. All the functions that do filling take note of the current left margin, current right margin, and current justification style (*note Margins::). If the current justification style is 'none', the filling functions don't actually do anything. Several of the filling functions have an argument JUSTIFY. If it is non-'nil', that requests some kind of justification. It can be 'left', 'right', 'full', or 'center', to request a specific style of justification. If it is 't', that means to use the current justification style for this part of the text (see 'current-justification', below). Any other value is treated as 'full'. When you call the filling functions interactively, using a prefix argument implies the value 'full' for JUSTIFY. -- Command: fill-paragraph &optional justify region This command fills the paragraph at or after point. If JUSTIFY is non-'nil', each line is justified as well. It uses the ordinary paragraph motion commands to find paragraph boundaries. *Note (emacs)Paragraphs::. When REGION is non-'nil', then if Transient Mark mode is enabled and the mark is active, this command calls 'fill-region' to fill all the paragraphs in the region, instead of filling only the current paragraph. When this command is called interactively, REGION is 't'. -- Command: fill-region start end &optional justify nosqueeze to-eop This command fills each of the paragraphs in the region from START to END. It justifies as well if JUSTIFY is non-'nil'. If NOSQUEEZE is non-'nil', that means to leave whitespace other than line breaks untouched. If TO-EOP is non-'nil', that means to keep filling to the end of the paragraph--or the next hard newline, if 'use-hard-newlines' is enabled (see below). The variable 'paragraph-separate' controls how to distinguish paragraphs. *Note Standard Regexps::. -- Command: fill-individual-paragraphs start end &optional justify citation-regexp This command fills each paragraph in the region according to its individual fill prefix. Thus, if the lines of a paragraph were indented with spaces, the filled paragraph will remain indented in the same fashion. The first two arguments, START and END, are the beginning and end of the region to be filled. The third and fourth arguments, JUSTIFY and CITATION-REGEXP, are optional. If JUSTIFY is non-'nil', the paragraphs are justified as well as filled. If CITATION-REGEXP is non-'nil', it means the function is operating on a mail message and therefore should not fill the header lines. If CITATION-REGEXP is a string, it is used as a regular expression; if it matches the beginning of a line, that line is treated as a citation marker. Ordinarily, 'fill-individual-paragraphs' regards each change in indentation as starting a new paragraph. If 'fill-individual-varying-indent' is non-'nil', then only separator lines separate paragraphs. That mode can handle indented paragraphs with additional indentation on the first line. -- User Option: fill-individual-varying-indent This variable alters the action of 'fill-individual-paragraphs' as described above. -- Command: fill-region-as-paragraph start end &optional justify nosqueeze squeeze-after This command considers a region of text as a single paragraph and fills it. If the region was made up of many paragraphs, the blank lines between paragraphs are removed. This function justifies as well as filling when JUSTIFY is non-'nil'. If NOSQUEEZE is non-'nil', that means to leave whitespace other than line breaks untouched. If SQUEEZE-AFTER is non-'nil', it specifies a position in the region, and means don't canonicalize spaces before that position. In Adaptive Fill mode, this command calls 'fill-context-prefix' to choose a fill prefix by default. *Note Adaptive Fill::. -- Command: justify-current-line &optional how eop nosqueeze This command inserts spaces between the words of the current line so that the line ends exactly at 'fill-column'. It returns 'nil'. The argument HOW, if non-'nil' specifies explicitly the style of justification. It can be 'left', 'right', 'full', 'center', or 'none'. If it is 't', that means to do follow specified justification style (see 'current-justification', below). 'nil' means to do full justification. If EOP is non-'nil', that means do only left-justification if 'current-justification' specifies full justification. This is used for the last line of a paragraph; even if the paragraph as a whole is fully justified, the last line should not be. If NOSQUEEZE is non-'nil', that means do not change interior whitespace. -- User Option: default-justification This variable's value specifies the style of justification to use for text that doesn't specify a style with a text property. The possible values are 'left', 'right', 'full', 'center', or 'none'. The default value is 'left'. -- Function: current-justification This function returns the proper justification style to use for filling the text around point. This returns the value of the 'justification' text property at point, or the variable DEFAULT-JUSTIFICATION if there is no such text property. However, it returns 'nil' rather than 'none' to mean "don't justify". -- User Option: sentence-end-double-space If this variable is non-'nil', a period followed by just one space does not count as the end of a sentence, and the filling functions avoid breaking the line at such a place. -- User Option: sentence-end-without-period If this variable is non-'nil', a sentence can end without a period. This is used for languages like Thai, where sentences end with a double space but without a period. -- User Option: sentence-end-without-space If this variable is non-'nil', it should be a string of characters that can end a sentence without following spaces. -- Variable: fill-paragraph-function This variable provides a way to override the filling of paragraphs. If its value is non-'nil', 'fill-paragraph' calls this function to do the work. If the function returns a non-'nil' value, 'fill-paragraph' assumes the job is done, and immediately returns that value. The usual use of this feature is to fill comments in programming language modes. If the function needs to fill a paragraph in the usual way, it can do so as follows: (let ((fill-paragraph-function nil)) (fill-paragraph arg)) -- Variable: fill-forward-paragraph-function This variable provides a way to override how the filling functions, such as 'fill-region' and 'fill-paragraph', move forward to the next paragraph. Its value should be a function, which is called with a single argument N, the number of paragraphs to move, and should return the difference between N and the number of paragraphs actually moved. The default value of this variable is 'forward-paragraph'. *Note (emacs)Paragraphs::. -- Variable: use-hard-newlines If this variable is non-'nil', the filling functions do not delete newlines that have the 'hard' text property. These "hard newlines" act as paragraph separators. File: elisp.info, Node: Margins, Next: Adaptive Fill, Prev: Filling, Up: Text 32.12 Margins for Filling ========================= -- User Option: fill-prefix This buffer-local variable, if non-'nil', specifies a string of text that appears at the beginning of normal text lines and should be disregarded when filling them. Any line that fails to start with the fill prefix is considered the start of a paragraph; so is any line that starts with the fill prefix followed by additional whitespace. Lines that start with the fill prefix but no additional whitespace are ordinary text lines that can be filled together. The resulting filled lines also start with the fill prefix. The fill prefix follows the left margin whitespace, if any. -- User Option: fill-column This buffer-local variable specifies the maximum width of filled lines. Its value should be an integer, which is a number of columns. All the filling, justification, and centering commands are affected by this variable, including Auto Fill mode (*note Auto Filling::). As a practical matter, if you are writing text for other people to read, you should set 'fill-column' to no more than 70. Otherwise the line will be too long for people to read comfortably, and this can make the text seem clumsy. The default value for 'fill-column' is 70. -- Command: set-left-margin from to margin This sets the 'left-margin' property on the text from FROM to TO to the value MARGIN. If Auto Fill mode is enabled, this command also refills the region to fit the new margin. -- Command: set-right-margin from to margin This sets the 'right-margin' property on the text from FROM to TO to the value MARGIN. If Auto Fill mode is enabled, this command also refills the region to fit the new margin. -- Function: current-left-margin This function returns the proper left margin value to use for filling the text around point. The value is the sum of the 'left-margin' property of the character at the start of the current line (or zero if none), and the value of the variable 'left-margin'. -- Function: current-fill-column This function returns the proper fill column value to use for filling the text around point. The value is the value of the 'fill-column' variable, minus the value of the 'right-margin' property of the character after point. -- Command: move-to-left-margin &optional n force This function moves point to the left margin of the current line. The column moved to is determined by calling the function 'current-left-margin'. If the argument N is non-'nil', 'move-to-left-margin' moves forward N-1 lines first. If FORCE is non-'nil', that says to fix the line's indentation if that doesn't match the left margin value. -- Function: delete-to-left-margin &optional from to This function removes left margin indentation from the text between FROM and TO. The amount of indentation to delete is determined by calling 'current-left-margin'. In no case does this function delete non-whitespace. If FROM and TO are omitted, they default to the whole buffer. -- Function: indent-to-left-margin This function adjusts the indentation at the beginning of the current line to the value specified by the variable 'left-margin'. (That may involve either inserting or deleting whitespace.) This function is value of 'indent-line-function' in Paragraph-Indent Text mode. -- User Option: left-margin This variable specifies the base left margin column. In Fundamental mode, 'C-j' indents to this column. This variable automatically becomes buffer-local when set in any fashion. -- User Option: fill-nobreak-predicate This variable gives major modes a way to specify not to break a line at certain places. Its value should be a list of functions. Whenever filling considers breaking the line at a certain place in the buffer, it calls each of these functions with no arguments and with point located at that place. If any of the functions returns non-'nil', then the line won't be broken there. File: elisp.info, Node: Adaptive Fill, Next: Auto Filling, Prev: Margins, Up: Text 32.13 Adaptive Fill Mode ======================== When "Adaptive Fill Mode" is enabled, Emacs determines the fill prefix automatically from the text in each paragraph being filled rather than using a predetermined value. During filling, this fill prefix gets inserted at the start of the second and subsequent lines of the paragraph as described in *note Filling::, and in *note Auto Filling::. -- User Option: adaptive-fill-mode Adaptive Fill mode is enabled when this variable is non-'nil'. It is 't' by default. -- Function: fill-context-prefix from to This function implements the heart of Adaptive Fill mode; it chooses a fill prefix based on the text between FROM and TO, typically the start and end of a paragraph. It does this by looking at the first two lines of the paragraph, based on the variables described below. Usually, this function returns the fill prefix, a string. However, before doing this, the function makes a final check (not specially mentioned in the following) that a line starting with this prefix wouldn't look like the start of a paragraph. Should this happen, the function signals the anomaly by returning 'nil' instead. In detail, 'fill-context-prefix' does this: 1. It takes a candidate for the fill prefix from the first line--it tries first the function in 'adaptive-fill-function' (if any), then the regular expression 'adaptive-fill-regexp' (see below). The first non-'nil' result of these, or the empty string if they're both 'nil', becomes the first line's candidate. 2. If the paragraph has as yet only one line, the function tests the validity of the prefix candidate just found. The function then returns the candidate if it's valid, or a string of spaces otherwise. (see the description of 'adaptive-fill-first-line-regexp' below). 3. When the paragraph already has two lines, the function next looks for a prefix candidate on the second line, in just the same way it did for the first line. If it doesn't find one, it returns 'nil'. 4. The function now compares the two candidate prefixes heuristically: if the non-whitespace characters in the line 2 candidate occur in the same order in the line 1 candidate, the function returns the line 2 candidate. Otherwise, it returns the largest initial substring which is common to both candidates (which might be the empty string). -- User Option: adaptive-fill-regexp Adaptive Fill mode matches this regular expression against the text starting after the left margin whitespace (if any) on a line; the characters it matches are that line's candidate for the fill prefix. The default value matches whitespace with certain punctuation characters intermingled. -- User Option: adaptive-fill-first-line-regexp Used only in one-line paragraphs, this regular expression acts as an additional check of the validity of the one available candidate fill prefix: the candidate must match this regular expression, or match 'comment-start-skip'. If it doesn't, 'fill-context-prefix' replaces the candidate with a string of spaces "of the same width" as it. The default value of this variable is '"\\`[ \t]*\\'"', which matches only a string of whitespace. The effect of this default is to force the fill prefixes found in one-line paragraphs always to be pure whitespace. -- User Option: adaptive-fill-function You can specify more complex ways of choosing a fill prefix automatically by setting this variable to a function. The function is called with point after the left margin (if any) of a line, and it must preserve point. It should return either "that line's" fill prefix or 'nil', meaning it has failed to determine a prefix. File: elisp.info, Node: Auto Filling, Next: Sorting, Prev: Adaptive Fill, Up: Text 32.14 Auto Filling ================== Auto Fill mode is a minor mode that fills lines automatically as text is inserted. This section describes the hook used by Auto Fill mode. For a description of functions that you can call explicitly to fill and justify existing text, see *note Filling::. Auto Fill mode also enables the functions that change the margins and justification style to refill portions of the text. *Note Margins::. -- Variable: auto-fill-function The value of this buffer-local variable should be a function (of no arguments) to be called after self-inserting a character from the table 'auto-fill-chars'. It may be 'nil', in which case nothing special is done in that case. The value of 'auto-fill-function' is 'do-auto-fill' when Auto-Fill mode is enabled. That is a function whose sole purpose is to implement the usual strategy for breaking a line. -- Variable: normal-auto-fill-function This variable specifies the function to use for 'auto-fill-function', if and when Auto Fill is turned on. Major modes can set buffer-local values for this variable to alter how Auto Fill works. -- Variable: auto-fill-chars A char table of characters which invoke 'auto-fill-function' when self-inserted--space and newline in most language environments. They have an entry 't' in the table. File: elisp.info, Node: Sorting, Next: Columns, Prev: Auto Filling, Up: Text 32.15 Sorting Text ================== The sorting functions described in this section all rearrange text in a buffer. This is in contrast to the function 'sort', which rearranges the order of the elements of a list (*note Rearrangement::). The values returned by these functions are not meaningful. -- Function: sort-subr reverse nextrecfun endrecfun &optional startkeyfun endkeyfun predicate This function is the general text-sorting routine that subdivides a buffer into records and then sorts them. Most of the commands in this section use this function. To understand how 'sort-subr' works, consider the whole accessible portion of the buffer as being divided into disjoint pieces called "sort records". The records may or may not be contiguous, but they must not overlap. A portion of each sort record (perhaps all of it) is designated as the sort key. Sorting rearranges the records in order by their sort keys. Usually, the records are rearranged in order of ascending sort key. If the first argument to the 'sort-subr' function, REVERSE, is non-'nil', the sort records are rearranged in order of descending sort key. The next four arguments to 'sort-subr' are functions that are called to move point across a sort record. They are called many times from within 'sort-subr'. 1. NEXTRECFUN is called with point at the end of a record. This function moves point to the start of the next record. The first record is assumed to start at the position of point when 'sort-subr' is called. Therefore, you should usually move point to the beginning of the buffer before calling 'sort-subr'. This function can indicate there are no more sort records by leaving point at the end of the buffer. 2. ENDRECFUN is called with point within a record. It moves point to the end of the record. 3. STARTKEYFUN is called to move point from the start of a record to the start of the sort key. This argument is optional; if it is omitted, the whole record is the sort key. If supplied, the function should either return a non-'nil' value to be used as the sort key, or return 'nil' to indicate that the sort key is in the buffer starting at point. In the latter case, ENDKEYFUN is called to find the end of the sort key. 4. ENDKEYFUN is called to move point from the start of the sort key to the end of the sort key. This argument is optional. If STARTKEYFUN returns 'nil' and this argument is omitted (or 'nil'), then the sort key extends to the end of the record. There is no need for ENDKEYFUN if STARTKEYFUN returns a non-'nil' value. The argument PREDICATE is the function to use to compare keys. If keys are numbers, it defaults to '<'; otherwise it defaults to 'string<'. As an example of 'sort-subr', here is the complete function definition for 'sort-lines': ;; Note that the first two lines of doc string ;; are effectively one line when viewed by a user. (defun sort-lines (reverse beg end) "Sort lines in region alphabetically;\ argument means descending order. Called from a program, there are three arguments: REVERSE (non-nil means reverse order),\ BEG and END (region to sort). The variable `sort-fold-case' determines\ whether alphabetic case affects the sort order." (interactive "P\nr") (save-excursion (save-restriction (narrow-to-region beg end) (goto-char (point-min)) (let ((inhibit-field-text-motion t)) (sort-subr reverse 'forward-line 'end-of-line))))) Here 'forward-line' moves point to the start of the next record, and 'end-of-line' moves point to the end of record. We do not pass the arguments STARTKEYFUN and ENDKEYFUN, because the entire record is used as the sort key. The 'sort-paragraphs' function is very much the same, except that its 'sort-subr' call looks like this: (sort-subr reverse (function (lambda () (while (and (not (eobp)) (looking-at paragraph-separate)) (forward-line 1)))) 'forward-paragraph) Markers pointing into any sort records are left with no useful position after 'sort-subr' returns. -- User Option: sort-fold-case If this variable is non-'nil', 'sort-subr' and the other buffer sorting functions ignore case when comparing strings. -- Command: sort-regexp-fields reverse record-regexp key-regexp start end This command sorts the region between START and END alphabetically as specified by RECORD-REGEXP and KEY-REGEXP. If REVERSE is a negative integer, then sorting is in reverse order. Alphabetical sorting means that two sort keys are compared by comparing the first characters of each, the second characters of each, and so on. If a mismatch is found, it means that the sort keys are unequal; the sort key whose character is less at the point of first mismatch is the lesser sort key. The individual characters are compared according to their numerical character codes in the Emacs character set. The value of the RECORD-REGEXP argument specifies how to divide the buffer into sort records. At the end of each record, a search is done for this regular expression, and the text that matches it is taken as the next record. For example, the regular expression '^.+$', which matches lines with at least one character besides a newline, would make each such line into a sort record. *Note Regular Expressions::, for a description of the syntax and meaning of regular expressions. The value of the KEY-REGEXP argument specifies what part of each record is the sort key. The KEY-REGEXP could match the whole record, or only a part. In the latter case, the rest of the record has no effect on the sorted order of records, but it is carried along when the record moves to its new position. The KEY-REGEXP argument can refer to the text matched by a subexpression of RECORD-REGEXP, or it can be a regular expression on its own. If KEY-REGEXP is: '\DIGIT' then the text matched by the DIGITth '\(...\)' parenthesis grouping in RECORD-REGEXP is the sort key. '\&' then the whole record is the sort key. a regular expression then 'sort-regexp-fields' searches for a match for the regular expression within the record. If such a match is found, it is the sort key. If there is no match for KEY-REGEXP within a record then that record is ignored, which means its position in the buffer is not changed. (The other records may move around it.) For example, if you plan to sort all the lines in the region by the first word on each line starting with the letter 'f', you should set RECORD-REGEXP to '^.*$' and set KEY-REGEXP to '\<f\w*\>'. The resulting expression looks like this: (sort-regexp-fields nil "^.*$" "\\<f\\w*\\>" (region-beginning) (region-end)) If you call 'sort-regexp-fields' interactively, it prompts for RECORD-REGEXP and KEY-REGEXP in the minibuffer. -- Command: sort-lines reverse start end This command alphabetically sorts lines in the region between START and END. If REVERSE is non-'nil', the sort is in reverse order. -- Command: sort-paragraphs reverse start end This command alphabetically sorts paragraphs in the region between START and END. If REVERSE is non-'nil', the sort is in reverse order. -- Command: sort-pages reverse start end This command alphabetically sorts pages in the region between START and END. If REVERSE is non-'nil', the sort is in reverse order. -- Command: sort-fields field start end This command sorts lines in the region between START and END, comparing them alphabetically by the FIELDth field of each line. Fields are separated by whitespace and numbered starting from 1. If FIELD is negative, sorting is by the -FIELDth field from the end of the line. This command is useful for sorting tables. -- Command: sort-numeric-fields field start end This command sorts lines in the region between START and END, comparing them numerically by the FIELDth field of each line. Fields are separated by whitespace and numbered starting from 1. The specified field must contain a number in each line of the region. Numbers starting with 0 are treated as octal, and numbers starting with '0x' are treated as hexadecimal. If FIELD is negative, sorting is by the -FIELDth field from the end of the line. This command is useful for sorting tables. -- User Option: sort-numeric-base This variable specifies the default radix for 'sort-numeric-fields' to parse numbers. -- Command: sort-columns reverse &optional beg end This command sorts the lines in the region between BEG and END, comparing them alphabetically by a certain range of columns. The column positions of BEG and END bound the range of columns to sort on. If REVERSE is non-'nil', the sort is in reverse order. One unusual thing about this command is that the entire line containing position BEG, and the entire line containing position END, are included in the region sorted. Note that 'sort-columns' rejects text that contains tabs, because tabs could be split across the specified columns. Use 'M-x untabify' to convert tabs to spaces before sorting. When possible, this command actually works by calling the 'sort' utility program. File: elisp.info, Node: Columns, Next: Indentation, Prev: Sorting, Up: Text 32.16 Counting Columns ====================== The column functions convert between a character position (counting characters from the beginning of the buffer) and a column position (counting screen characters from the beginning of a line). These functions count each character according to the number of columns it occupies on the screen. This means control characters count as occupying 2 or 4 columns, depending upon the value of 'ctl-arrow', and tabs count as occupying a number of columns that depends on the value of 'tab-width' and on the column where the tab begins. *Note Usual Display::. Column number computations ignore the width of the window and the amount of horizontal scrolling. Consequently, a column value can be arbitrarily high. The first (or leftmost) column is numbered 0. They also ignore overlays and text properties, aside from invisibility. -- Function: current-column This function returns the horizontal position of point, measured in columns, counting from 0 at the left margin. The column position is the sum of the widths of all the displayed representations of the characters between the start of the current line and point. For an example of using 'current-column', see the description of 'count-lines' in *note Text Lines::. -- Command: move-to-column column &optional force This function moves point to COLUMN in the current line. The calculation of COLUMN takes into account the widths of the displayed representations of the characters between the start of the line and point. When called interactively, COLUMN is the value of prefix numeric argument. If COLUMN is not an integer, an error is signaled. If column COLUMN is beyond the end of the line, point moves to the end of the line. If COLUMN is negative, point moves to the beginning of the line. If it is impossible to move to column COLUMN because that is in the middle of a multicolumn character such as a tab, point moves to the end of that character. However, if FORCE is non-'nil', and COLUMN is in the middle of a tab, then 'move-to-column' converts the tab into spaces so that it can move precisely to column COLUMN. Other multicolumn characters can cause anomalies despite FORCE, since there is no way to split them. The argument FORCE also has an effect if the line isn't long enough to reach column COLUMN; if it is 't', that means to add whitespace at the end of the line to reach that column. The return value is the column number actually moved to. File: elisp.info, Node: Indentation, Next: Case Changes, Prev: Columns, Up: Text 32.17 Indentation ================= The indentation functions are used to examine, move to, and change whitespace that is at the beginning of a line. Some of the functions can also change whitespace elsewhere on a line. Columns and indentation count from zero at the left margin. * Menu: * Primitive Indent:: Functions used to count and insert indentation. * Mode-Specific Indent:: Customize indentation for different modes. * Region Indent:: Indent all the lines in a region. * Relative Indent:: Indent the current line based on previous lines. * Indent Tabs:: Adjustable, typewriter-like tab stops. * Motion by Indent:: Move to first non-blank character. File: elisp.info, Node: Primitive Indent, Next: Mode-Specific Indent, Up: Indentation 32.17.1 Indentation Primitives ------------------------------ This section describes the primitive functions used to count and insert indentation. The functions in the following sections use these primitives. *Note Width::, for related functions. -- Function: current-indentation This function returns the indentation of the current line, which is the horizontal position of the first nonblank character. If the contents are entirely blank, then this is the horizontal position of the end of the line. -- Command: indent-to column &optional minimum This function indents from point with tabs and spaces until COLUMN is reached. If MINIMUM is specified and non-'nil', then at least that many spaces are inserted even if this requires going beyond COLUMN. Otherwise the function does nothing if point is already beyond COLUMN. The value is the column at which the inserted indentation ends. The inserted whitespace characters inherit text properties from the surrounding text (usually, from the preceding text only). *Note Sticky Properties::. -- User Option: indent-tabs-mode If this variable is non-'nil', indentation functions can insert tabs as well as spaces. Otherwise, they insert only spaces. Setting this variable automatically makes it buffer-local in the current buffer. File: elisp.info, Node: Mode-Specific Indent, Next: Region Indent, Prev: Primitive Indent, Up: Indentation 32.17.2 Indentation Controlled by Major Mode -------------------------------------------- An important function of each major mode is to customize the <TAB> key to indent properly for the language being edited. This section describes the mechanism of the <TAB> key and how to control it. The functions in this section return unpredictable values. -- Command: indent-for-tab-command &optional rigid This is the command bound to <TAB> in most editing modes. Its usual action is to indent the current line, but it can alternatively insert a tab character or indent a region. Here is what it does: * First, it checks whether Transient Mark mode is enabled and the region is active. If so, it called 'indent-region' to indent all the text in the region (*note Region Indent::). * Otherwise, if the indentation function in 'indent-line-function' is 'indent-to-left-margin' (a trivial command that inserts a tab character), or if the variable 'tab-always-indent' specifies that a tab character ought to be inserted (see below), then it inserts a tab character. * Otherwise, it indents the current line; this is done by calling the function in 'indent-line-function'. If the line is already indented, and the value of 'tab-always-indent' is 'complete' (see below), it tries completing the text at point. If RIGID is non-'nil' (interactively, with a prefix argument), then after this command indents a line or inserts a tab, it also rigidly indents the entire balanced expression which starts at the beginning of the current line, in order to reflect the new indentation. This argument is ignored if the command indents the region. -- Variable: indent-line-function This variable's value is the function to be used by 'indent-for-tab-command', and various other indentation commands, to indent the current line. It is usually assigned by the major mode; for instance, Lisp mode sets it to 'lisp-indent-line', C mode sets it to 'c-indent-line', and so on. The default value is 'indent-relative'. *Note Auto-Indentation::. -- Command: indent-according-to-mode This command calls the function in 'indent-line-function' to indent the current line in a way appropriate for the current major mode. -- Command: newline-and-indent This function inserts a newline, then indents the new line (the one following the newline just inserted) according to the major mode. It does indentation by calling 'indent-according-to-mode'. -- Command: reindent-then-newline-and-indent This command reindents the current line, inserts a newline at point, and then indents the new line (the one following the newline just inserted). It does indentation on both lines by calling 'indent-according-to-mode'. -- User Option: tab-always-indent This variable can be used to customize the behavior of the <TAB> ('indent-for-tab-command') command. If the value is 't' (the default), the command normally just indents the current line. If the value is 'nil', the command indents the current line only if point is at the left margin or in the line's indentation; otherwise, it inserts a tab character. If the value is 'complete', the command first tries to indent the current line, and if the line was already indented, it calls 'completion-at-point' to complete the text at point (*note Completion in Buffers::). File: elisp.info, Node: Region Indent, Next: Relative Indent, Prev: Mode-Specific Indent, Up: Indentation 32.17.3 Indenting an Entire Region ---------------------------------- This section describes commands that indent all the lines in the region. They return unpredictable values. -- Command: indent-region start end &optional to-column This command indents each nonblank line starting between START (inclusive) and END (exclusive). If TO-COLUMN is 'nil', 'indent-region' indents each nonblank line by calling the current mode's indentation function, the value of 'indent-line-function'. If TO-COLUMN is non-'nil', it should be an integer specifying the number of columns of indentation; then this function gives each line exactly that much indentation, by either adding or deleting whitespace. If there is a fill prefix, 'indent-region' indents each line by making it start with the fill prefix. -- Variable: indent-region-function The value of this variable is a function that can be used by 'indent-region' as a short cut. It should take two arguments, the start and end of the region. You should design the function so that it will produce the same results as indenting the lines of the region one by one, but presumably faster. If the value is 'nil', there is no short cut, and 'indent-region' actually works line by line. A short-cut function is useful in modes such as C mode and Lisp mode, where the 'indent-line-function' must scan from the beginning of the function definition: applying it to each line would be quadratic in time. The short cut can update the scan information as it moves through the lines indenting them; this takes linear time. In a mode where indenting a line individually is fast, there is no need for a short cut. 'indent-region' with a non-'nil' argument TO-COLUMN has a different meaning and does not use this variable. -- Command: indent-rigidly start end count This command indents all lines starting between START (inclusive) and END (exclusive) sideways by COUNT columns. This "preserves the shape" of the affected region, moving it as a rigid unit. Consequently, this command is useful not only for indenting regions of unindented text, but also for indenting regions of formatted code. For example, if COUNT is 3, this command adds 3 columns of indentation to each of the lines beginning in the region specified. In Mail mode, 'C-c C-y' ('mail-yank-original') uses 'indent-rigidly' to indent the text copied from the message being replied to. -- Command: indent-code-rigidly start end columns &optional nochange-regexp This is like 'indent-rigidly', except that it doesn't alter lines that start within strings or comments. In addition, it doesn't alter a line if NOCHANGE-REGEXP matches at the beginning of the line (if NOCHANGE-REGEXP is non-'nil'). File: elisp.info, Node: Relative Indent, Next: Indent Tabs, Prev: Region Indent, Up: Indentation 32.17.4 Indentation Relative to Previous Lines ---------------------------------------------- This section describes two commands that indent the current line based on the contents of previous lines. -- Command: indent-relative &optional unindented-ok This command inserts whitespace at point, extending to the same column as the next "indent point" of the previous nonblank line. An indent point is a non-whitespace character following whitespace. The next indent point is the first one at a column greater than the current column of point. For example, if point is underneath and to the left of the first non-blank character of a line of text, it moves to that column by inserting whitespace. If the previous nonblank line has no next indent point (i.e., none at a great enough column position), 'indent-relative' either does nothing (if UNINDENTED-OK is non-'nil') or calls 'tab-to-tab-stop'. Thus, if point is underneath and to the right of the last column of a short line of text, this command ordinarily moves point to the next tab stop by inserting whitespace. The return value of 'indent-relative' is unpredictable. In the following example, point is at the beginning of the second line: This line is indented twelve spaces. -!-The quick brown fox jumped. Evaluation of the expression '(indent-relative nil)' produces the following: This line is indented twelve spaces. -!-The quick brown fox jumped. In this next example, point is between the 'm' and 'p' of 'jumped': This line is indented twelve spaces. The quick brown fox jum-!-ped. Evaluation of the expression '(indent-relative nil)' produces the following: This line is indented twelve spaces. The quick brown fox jum -!-ped. -- Command: indent-relative-maybe This command indents the current line like the previous nonblank line, by calling 'indent-relative' with 't' as the UNINDENTED-OK argument. The return value is unpredictable. If the previous nonblank line has no indent points beyond the current column, this command does nothing. File: elisp.info, Node: Indent Tabs, Next: Motion by Indent, Prev: Relative Indent, Up: Indentation 32.17.5 Adjustable "Tab Stops" ------------------------------ This section explains the mechanism for user-specified "tab stops" and the mechanisms that use and set them. The name "tab stops" is used because the feature is similar to that of the tab stops on a typewriter. The feature works by inserting an appropriate number of spaces and tab characters to reach the next tab stop column; it does not affect the display of tab characters in the buffer (*note Usual Display::). Note that the <TAB> character as input uses this tab stop feature only in a few major modes, such as Text mode. *Note (emacs)Tab Stops::. -- Command: tab-to-tab-stop This command inserts spaces or tabs before point, up to the next tab stop column defined by 'tab-stop-list'. It searches the list for an element greater than the current column number, and uses that element as the column to indent to. It does nothing if no such element is found. -- User Option: tab-stop-list This variable is the list of tab stop columns used by 'tab-to-tab-stops'. The elements should be integers in increasing order. The tab stop columns need not be evenly spaced. Use 'M-x edit-tab-stops' to edit the location of tab stops interactively. File: elisp.info, Node: Motion by Indent, Prev: Indent Tabs, Up: Indentation 32.17.6 Indentation-Based Motion Commands ----------------------------------------- These commands, primarily for interactive use, act based on the indentation in the text. -- Command: back-to-indentation This command moves point to the first non-whitespace character in the current line (which is the line in which point is located). It returns 'nil'. -- Command: backward-to-indentation &optional arg This command moves point backward ARG lines and then to the first nonblank character on that line. It returns 'nil'. If ARG is omitted or 'nil', it defaults to 1. -- Command: forward-to-indentation &optional arg This command moves point forward ARG lines and then to the first nonblank character on that line. It returns 'nil'. If ARG is omitted or 'nil', it defaults to 1. File: elisp.info, Node: Case Changes, Next: Text Properties, Prev: Indentation, Up: Text 32.18 Case Changes ================== The case change commands described here work on text in the current buffer. *Note Case Conversion::, for case conversion functions that work on strings and characters. *Note Case Tables::, for how to customize which characters are upper or lower case and how to convert them. -- Command: capitalize-region start end This function capitalizes all words in the region defined by START and END. To capitalize means to convert each word's first character to upper case and convert the rest of each word to lower case. The function returns 'nil'. If one end of the region is in the middle of a word, the part of the word within the region is treated as an entire word. When 'capitalize-region' is called interactively, START and END are point and the mark, with the smallest first. ---------- Buffer: foo ---------- This is the contents of the 5th foo. ---------- Buffer: foo ---------- (capitalize-region 1 44) => nil ---------- Buffer: foo ---------- This Is The Contents Of The 5th Foo. ---------- Buffer: foo ---------- -- Command: downcase-region start end This function converts all of the letters in the region defined by START and END to lower case. The function returns 'nil'. When 'downcase-region' is called interactively, START and END are point and the mark, with the smallest first. -- Command: upcase-region start end This function converts all of the letters in the region defined by START and END to upper case. The function returns 'nil'. When 'upcase-region' is called interactively, START and END are point and the mark, with the smallest first. -- Command: capitalize-word count This function capitalizes COUNT words after point, moving point over as it does. To capitalize means to convert each word's first character to upper case and convert the rest of each word to lower case. If COUNT is negative, the function capitalizes the -COUNT previous words but does not move point. The value is 'nil'. If point is in the middle of a word, the part of the word before point is ignored when moving forward. The rest is treated as an entire word. When 'capitalize-word' is called interactively, COUNT is set to the numeric prefix argument. -- Command: downcase-word count This function converts the COUNT words after point to all lower case, moving point over as it does. If COUNT is negative, it converts the -COUNT previous words but does not move point. The value is 'nil'. When 'downcase-word' is called interactively, COUNT is set to the numeric prefix argument. -- Command: upcase-word count This function converts the COUNT words after point to all upper case, moving point over as it does. If COUNT is negative, it converts the -COUNT previous words but does not move point. The value is 'nil'. When 'upcase-word' is called interactively, COUNT is set to the numeric prefix argument. File: elisp.info, Node: Text Properties, Next: Substitution, Prev: Case Changes, Up: Text 32.19 Text Properties ===================== Each character position in a buffer or a string can have a "text property list", much like the property list of a symbol (*note Property Lists::). The properties belong to a particular character at a particular place, such as, the letter 'T' at the beginning of this sentence or the first 'o' in 'foo'--if the same character occurs in two different places, the two occurrences in general have different properties. Each property has a name and a value. Both of these can be any Lisp object, but the name is normally a symbol. Typically each property name symbol is used for a particular purpose; for instance, the text property 'face' specifies the faces for displaying the character (*note Special Properties::). The usual way to access the property list is to specify a name and ask what value corresponds to it. If a character has a 'category' property, we call it the "property category" of the character. It should be a symbol. The properties of the symbol serve as defaults for the properties of the character. Copying text between strings and buffers preserves the properties along with the characters; this includes such diverse functions as 'substring', 'insert', and 'buffer-substring'. * Menu: * Examining Properties:: Looking at the properties of one character. * Changing Properties:: Setting the properties of a range of text. * Property Search:: Searching for where a property changes value. * Special Properties:: Particular properties with special meanings. * Format Properties:: Properties for representing formatting of text. * Sticky Properties:: How inserted text gets properties from neighboring text. * Lazy Properties:: Computing text properties in a lazy fashion only when text is examined. * Clickable Text:: Using text properties to make regions of text do something when you click on them. * Fields:: The 'field' property defines fields within the buffer. * Not Intervals:: Why text properties do not use Lisp-visible text intervals. File: elisp.info, Node: Examining Properties, Next: Changing Properties, Up: Text Properties 32.19.1 Examining Text Properties --------------------------------- The simplest way to examine text properties is to ask for the value of a particular property of a particular character. For that, use 'get-text-property'. Use 'text-properties-at' to get the entire property list of a character. *Note Property Search::, for functions to examine the properties of a number of characters at once. These functions handle both strings and buffers. Keep in mind that positions in a string start from 0, whereas positions in a buffer start from 1. -- Function: get-text-property pos prop &optional object This function returns the value of the PROP property of the character after position POS in OBJECT (a buffer or string). The argument OBJECT is optional and defaults to the current buffer. If there is no PROP property strictly speaking, but the character has a property category that is a symbol, then 'get-text-property' returns the PROP property of that symbol. -- Function: get-char-property position prop &optional object This function is like 'get-text-property', except that it checks overlays first and then text properties. *Note Overlays::. The argument OBJECT may be a string, a buffer, or a window. If it is a window, then the buffer displayed in that window is used for text properties and overlays, but only the overlays active for that window are considered. If OBJECT is a buffer, then overlays in that buffer are considered first, in order of decreasing priority, followed by the text properties. If OBJECT is a string, only text properties are considered, since strings never have overlays. -- Function: get-char-property-and-overlay position prop &optional object This is like 'get-char-property', but gives extra information about the overlay that the property value comes from. Its value is a cons cell whose CAR is the property value, the same value 'get-char-property' would return with the same arguments. Its CDR is the overlay in which the property was found, or 'nil', if it was found as a text property or not found at all. If POSITION is at the end of OBJECT, both the CAR and the CDR of the value are 'nil'. -- Variable: char-property-alias-alist This variable holds an alist which maps property names to a list of alternative property names. If a character does not specify a direct value for a property, the alternative property names are consulted in order; the first non-'nil' value is used. This variable takes precedence over 'default-text-properties', and 'category' properties take precedence over this variable. -- Function: text-properties-at position &optional object This function returns the entire property list of the character at POSITION in the string or buffer OBJECT. If OBJECT is 'nil', it defaults to the current buffer. -- Variable: default-text-properties This variable holds a property list giving default values for text properties. Whenever a character does not specify a value for a property, neither directly, through a category symbol, or through 'char-property-alias-alist', the value stored in this list is used instead. Here is an example: (setq default-text-properties '(foo 69) char-property-alias-alist nil) ;; Make sure character 1 has no properties of its own. (set-text-properties 1 2 nil) ;; What we get, when we ask, is the default value. (get-text-property 1 'foo) => 69 File: elisp.info, Node: Changing Properties, Next: Property Search, Prev: Examining Properties, Up: Text Properties 32.19.2 Changing Text Properties -------------------------------- The primitives for changing properties apply to a specified range of text in a buffer or string. The function 'set-text-properties' (see end of section) sets the entire property list of the text in that range; more often, it is useful to add, change, or delete just certain properties specified by name. Since text properties are considered part of the contents of the buffer (or string), and can affect how a buffer looks on the screen, any change in buffer text properties marks the buffer as modified. Buffer text property changes are undoable also (*note Undo::). Positions in a string start from 0, whereas positions in a buffer start from 1. -- Function: put-text-property start end prop value &optional object This function sets the PROP property to VALUE for the text between START and END in the string or buffer OBJECT. If OBJECT is 'nil', it defaults to the current buffer. -- Function: add-text-properties start end props &optional object This function adds or overrides text properties for the text between START and END in the string or buffer OBJECT. If OBJECT is 'nil', it defaults to the current buffer. The argument PROPS specifies which properties to add. It should have the form of a property list (*note Property Lists::): a list whose elements include the property names followed alternately by the corresponding values. The return value is 't' if the function actually changed some property's value; 'nil' otherwise (if PROPS is 'nil' or its values agree with those in the text). For example, here is how to set the 'comment' and 'face' properties of a range of text: (add-text-properties START END '(comment t face highlight)) -- Function: remove-text-properties start end props &optional object This function deletes specified text properties from the text between START and END in the string or buffer OBJECT. If OBJECT is 'nil', it defaults to the current buffer. The argument PROPS specifies which properties to delete. It should have the form of a property list (*note Property Lists::): a list whose elements are property names alternating with corresponding values. But only the names matter--the values that accompany them are ignored. For example, here's how to remove the 'face' property. (remove-text-properties START END '(face nil)) The return value is 't' if the function actually changed some property's value; 'nil' otherwise (if PROPS is 'nil' or if no character in the specified text had any of those properties). To remove all text properties from certain text, use 'set-text-properties' and specify 'nil' for the new property list. -- Function: remove-list-of-text-properties start end list-of-properties &optional object Like 'remove-text-properties' except that LIST-OF-PROPERTIES is a list of property names only, not an alternating list of property names and values. -- Function: set-text-properties start end props &optional object This function completely replaces the text property list for the text between START and END in the string or buffer OBJECT. If OBJECT is 'nil', it defaults to the current buffer. The argument PROPS is the new property list. It should be a list whose elements are property names alternating with corresponding values. After 'set-text-properties' returns, all the characters in the specified range have identical properties. If PROPS is 'nil', the effect is to get rid of all properties from the specified range of text. Here's an example: (set-text-properties START END nil) Do not rely on the return value of this function. The easiest way to make a string with text properties is with 'propertize': -- Function: propertize string &rest properties This function returns a copy of STRING which has the text properties PROPERTIES. These properties apply to all the characters in the string that is returned. Here is an example that constructs a string with a 'face' property and a 'mouse-face' property: (propertize "foo" 'face 'italic 'mouse-face 'bold-italic) => #("foo" 0 3 (mouse-face bold-italic face italic)) To put different properties on various parts of a string, you can construct each part with 'propertize' and then combine them with 'concat': (concat (propertize "foo" 'face 'italic 'mouse-face 'bold-italic) " and " (propertize "bar" 'face 'italic 'mouse-face 'bold-italic)) => #("foo and bar" 0 3 (face italic mouse-face bold-italic) 3 8 nil 8 11 (face italic mouse-face bold-italic)) *Note Buffer Contents::, for the function 'buffer-substring-no-properties', which copies text from the buffer but does not copy its properties. File: elisp.info, Node: Property Search, Next: Special Properties, Prev: Changing Properties, Up: Text Properties 32.19.3 Text Property Search Functions -------------------------------------- In typical use of text properties, most of the time several or many consecutive characters have the same value for a property. Rather than writing your programs to examine characters one by one, it is much faster to process chunks of text that have the same property value. Here are functions you can use to do this. They use 'eq' for comparing property values. In all cases, OBJECT defaults to the current buffer. For good performance, it's very important to use the LIMIT argument to these functions, especially the ones that search for a single property--otherwise, they may spend a long time scanning to the end of the buffer, if the property you are interested in does not change. These functions do not move point; instead, they return a position (or 'nil'). Remember that a position is always between two characters; the position returned by these functions is between two characters with different properties. -- Function: next-property-change pos &optional object limit The function scans the text forward from position POS in the string or buffer OBJECT until it finds a change in some text property, then returns the position of the change. In other words, it returns the position of the first character beyond POS whose properties are not identical to those of the character just after POS. If LIMIT is non-'nil', then the scan ends at position LIMIT. If there is no property change before that point, this function returns LIMIT. The value is 'nil' if the properties remain unchanged all the way to the end of OBJECT and LIMIT is 'nil'. If the value is non-'nil', it is a position greater than or equal to POS. The value equals POS only when LIMIT equals POS. Here is an example of how to scan the buffer by chunks of text within which all properties are constant: (while (not (eobp)) (let ((plist (text-properties-at (point))) (next-change (or (next-property-change (point) (current-buffer)) (point-max)))) Process text from point to NEXT-CHANGE... (goto-char next-change))) -- Function: previous-property-change pos &optional object limit This is like 'next-property-change', but scans back from POS instead of forward. If the value is non-'nil', it is a position less than or equal to POS; it equals POS only if LIMIT equals POS. -- Function: next-single-property-change pos prop &optional object limit The function scans text for a change in the PROP property, then returns the position of the change. The scan goes forward from position POS in the string or buffer OBJECT. In other words, this function returns the position of the first character beyond POS whose PROP property differs from that of the character just after POS. If LIMIT is non-'nil', then the scan ends at position LIMIT. If there is no property change before that point, 'next-single-property-change' returns LIMIT. The value is 'nil' if the property remains unchanged all the way to the end of OBJECT and LIMIT is 'nil'. If the value is non-'nil', it is a position greater than or equal to POS; it equals POS only if LIMIT equals POS. -- Function: previous-single-property-change pos prop &optional object limit This is like 'next-single-property-change', but scans back from POS instead of forward. If the value is non-'nil', it is a position less than or equal to POS; it equals POS only if LIMIT equals POS. -- Function: next-char-property-change pos &optional limit This is like 'next-property-change' except that it considers overlay properties as well as text properties, and if no change is found before the end of the buffer, it returns the maximum buffer position rather than 'nil' (in this sense, it resembles the corresponding overlay function 'next-overlay-change', rather than 'next-property-change'). There is no OBJECT operand because this function operates only on the current buffer. It returns the next address at which either kind of property changes. -- Function: previous-char-property-change pos &optional limit This is like 'next-char-property-change', but scans back from POS instead of forward, and returns the minimum buffer position if no change is found. -- Function: next-single-char-property-change pos prop &optional object limit This is like 'next-single-property-change' except that it considers overlay properties as well as text properties, and if no change is found before the end of the OBJECT, it returns the maximum valid position in OBJECT rather than 'nil'. Unlike 'next-char-property-change', this function _does_ have an OBJECT operand; if OBJECT is not a buffer, only text-properties are considered. -- Function: previous-single-char-property-change pos prop &optional object limit This is like 'next-single-char-property-change', but scans back from POS instead of forward, and returns the minimum valid position in OBJECT if no change is found. -- Function: text-property-any start end prop value &optional object This function returns non-'nil' if at least one character between START and END has a property PROP whose value is VALUE. More precisely, it returns the position of the first such character. Otherwise, it returns 'nil'. The optional fifth argument, OBJECT, specifies the string or buffer to scan. Positions are relative to OBJECT. The default for OBJECT is the current buffer. -- Function: text-property-not-all start end prop value &optional object This function returns non-'nil' if at least one character between START and END does not have a property PROP with value VALUE. More precisely, it returns the position of the first such character. Otherwise, it returns 'nil'. The optional fifth argument, OBJECT, specifies the string or buffer to scan. Positions are relative to OBJECT. The default for OBJECT is the current buffer. File: elisp.info, Node: Special Properties, Next: Format Properties, Prev: Property Search, Up: Text Properties 32.19.4 Properties with Special Meanings ---------------------------------------- Here is a table of text property names that have special built-in meanings. The following sections list a few additional special property names that control filling and property inheritance. All other names have no standard meaning, and you can use them as you like. Note: the properties 'composition', 'display', 'invisible' and 'intangible' can also cause point to move to an acceptable place, after each Emacs command. *Note Adjusting Point::. 'category' If a character has a 'category' property, we call it the "property category" of the character. It should be a symbol. The properties of this symbol serve as defaults for the properties of the character. 'face' The 'face' property controls the appearance of the character, such as its font and color. *Note Faces::. The value of the property can be the following: * A face name (a symbol or string). * A property list of face attributes. This has the form (KEYWORD VALUE ...), where each KEYWORD is a face attribute name and VALUE is a meaningful value for that attribute. With this feature, you do not need to create a face each time you want to specify a particular attribute for certain text. * A list of faces. This specifies a face which is an aggregate of the attributes of each of the listed faces. Faces occurring earlier in the list have higher priority. Each list element must have one of the two above forms (i.e., either a face name or a property list of face attributes). Font Lock mode (*note Font Lock Mode::) works in most buffers by dynamically updating the 'face' property of characters based on the context. 'font-lock-face' This property specifies a value for the 'face' property that Font Lock mode should apply to the underlying text. It is one of the fontification methods used by Font Lock mode, and is useful for special modes that implement their own highlighting. *Note Precalculated Fontification::. When Font Lock mode is disabled, 'font-lock-face' has no effect. 'mouse-face' This property is used instead of 'face' when the mouse is on or near the character. For this purpose, "near" means that all text between the character and where the mouse is have the same 'mouse-face' property value. Emacs ignores all face attributes from the 'mouse-face' property that alter the text size (e.g., ':height', ':weight', and ':slant'). Those attributes are always the same as for the unhighlighted text. 'fontified' This property says whether the text is ready for display. If 'nil', Emacs's redisplay routine calls the functions in 'fontification-functions' (*note Auto Faces::) to prepare this part of the buffer before it is displayed. It is used internally by the "just in time" font locking code. 'display' This property activates various features that change the way text is displayed. For example, it can make text appear taller or shorter, higher or lower, wider or narrow, or replaced with an image. *Note Display Property::. 'help-echo' If text has a string as its 'help-echo' property, then when you move the mouse onto that text, Emacs displays that string in the echo area, or in the tooltip window (*note (emacs)Tooltips::). If the value of the 'help-echo' property is a function, that function is called with three arguments, WINDOW, OBJECT and POS and should return a help string or 'nil' for none. The first argument, WINDOW is the window in which the help was found. The second, OBJECT, is the buffer, overlay or string which had the 'help-echo' property. The POS argument is as follows: * If OBJECT is a buffer, POS is the position in the buffer. * If OBJECT is an overlay, that overlay has a 'help-echo' property, and POS is the position in the overlay's buffer. * If OBJECT is a string (an overlay string or a string displayed with the 'display' property), POS is the position in that string. If the value of the 'help-echo' property is neither a function nor a string, it is evaluated to obtain a help string. You can alter the way help text is displayed by setting the variable 'show-help-function' (*note Help display::). This feature is used in the mode line and for other active text. 'keymap' The 'keymap' property specifies an additional keymap for commands. When this keymap applies, it is used for key lookup before the minor mode keymaps and before the buffer's local map. *Note Active Keymaps::. If the property value is a symbol, the symbol's function definition is used as the keymap. The property's value for the character before point applies if it is non-'nil' and rear-sticky, and the property's value for the character after point applies if it is non-'nil' and front-sticky. (For mouse clicks, the position of the click is used instead of the position of point.) 'local-map' This property works like 'keymap' except that it specifies a keymap to use _instead of_ the buffer's local map. For most purposes (perhaps all purposes), it is better to use the 'keymap' property. 'syntax-table' The 'syntax-table' property overrides what the syntax table says about this particular character. *Note Syntax Properties::. 'read-only' If a character has the property 'read-only', then modifying that character is not allowed. Any command that would do so gets an error, 'text-read-only'. If the property value is a string, that string is used as the error message. Insertion next to a read-only character is an error if inserting ordinary text there would inherit the 'read-only' property due to stickiness. Thus, you can control permission to insert next to read-only text by controlling the stickiness. *Note Sticky Properties::. Since changing properties counts as modifying the buffer, it is not possible to remove a 'read-only' property unless you know the special trick: bind 'inhibit-read-only' to a non-'nil' value and then remove the property. *Note Read Only Buffers::. 'invisible' A non-'nil' 'invisible' property can make a character invisible on the screen. *Note Invisible Text::, for details. 'intangible' If a group of consecutive characters have equal and non-'nil' 'intangible' properties, then you cannot place point between them. If you try to move point forward into the group, point actually moves to the end of the group. If you try to move point backward into the group, point actually moves to the start of the group. If consecutive characters have unequal non-'nil' 'intangible' properties, they belong to separate groups; each group is separately treated as described above. When the variable 'inhibit-point-motion-hooks' is non-'nil', the 'intangible' property is ignored. Beware: this property operates at a very low level, and affects a lot of code in unexpected ways. So use it with extreme caution. A common misuse is to put an intangible property on invisible text, which is actually unnecessary since the command loop will move point outside of the invisible text at the end of each command anyway. *Note Adjusting Point::. 'field' Consecutive characters with the same 'field' property constitute a "field". Some motion functions including 'forward-word' and 'beginning-of-line' stop moving at a field boundary. *Note Fields::. 'cursor' Normally, the cursor is displayed at the beginning or the end of any overlay and text property strings present at the current buffer position. You can place the cursor on any desired character of these strings by giving that character a non-'nil' 'cursor' text property. In addition, if the value of the 'cursor' property is an integer number, it specifies the number of buffer's character positions, starting with the position where the overlay or the 'display' property begins, for which the cursor should be displayed on that character. Specifically, if the value of the 'cursor' property of a character is the number N, the cursor will be displayed on this character for any buffer position in the range '[OVPOS..OVPOS+N)', where OVPOS is the overlay's starting position given by 'overlay-start' (*note Managing Overlays::), or the position where the 'display' text property begins in the buffer. In other words, the string character with the 'cursor' property of any non-'nil' value is the character where to display the cursor. The value of the property says for which buffer positions to display the cursor there. If the value is an integer number N, the cursor is displayed there when point is anywhere between the beginning of the overlay or 'display' property and N positions after that. If the value is anything else and non-'nil', the cursor is displayed there only when point is at the beginning of the 'display' property or at 'overlay-start'. When the buffer has many overlay strings (e.g., *note before-string: Overlay Properties.) or 'display' properties that are strings, it is a good idea to use the 'cursor' property on these strings to cue the Emacs display about the places where to put the cursor while traversing these strings. This directly communicates to the display engine where the Lisp program wants to put the cursor, or where the user would expect the cursor. 'pointer' This specifies a specific pointer shape when the mouse pointer is over this text or image. *Note Pointer Shape::, for possible pointer shapes. 'line-spacing' A newline can have a 'line-spacing' text or overlay property that controls the height of the display line ending with that newline. The property value overrides the default frame line spacing and the buffer local 'line-spacing' variable. *Note Line Height::. 'line-height' A newline can have a 'line-height' text or overlay property that controls the total height of the display line ending in that newline. *Note Line Height::. 'wrap-prefix' If text has a 'wrap-prefix' property, the prefix it defines will be added at display time to the beginning of every continuation line due to text wrapping (so if lines are truncated, the wrap-prefix is never used). It may be a string or an image (*note Other Display Specs::), or a stretch of whitespace such as specified by the ':width' or ':align-to' display properties (*note Specified Space::). A wrap-prefix may also be specified for an entire buffer using the 'wrap-prefix' buffer-local variable (however, a 'wrap-prefix' text-property takes precedence over the value of the 'wrap-prefix' variable). *Note Truncation::. 'line-prefix' If text has a 'line-prefix' property, the prefix it defines will be added at display time to the beginning of every non-continuation line. It may be a string or an image (*note Other Display Specs::), or a stretch of whitespace such as specified by the ':width' or ':align-to' display properties (*note Specified Space::). A line-prefix may also be specified for an entire buffer using the 'line-prefix' buffer-local variable (however, a 'line-prefix' text-property takes precedence over the value of the 'line-prefix' variable). *Note Truncation::. 'modification-hooks' If a character has the property 'modification-hooks', then its value should be a list of functions; modifying that character calls all of those functions before the actual modification. Each function receives two arguments: the beginning and end of the part of the buffer being modified. Note that if a particular modification hook function appears on several characters being modified by a single primitive, you can't predict how many times the function will be called. Furthermore, insertion will not modify any existing character, so this hook will only be run when removing some characters, replacing them with others, or changing their text-properties. If these functions modify the buffer, they should bind 'inhibit-modification-hooks' to 't' around doing so, to avoid confusing the internal mechanism that calls these hooks. Overlays also support the 'modification-hooks' property, but the details are somewhat different (*note Overlay Properties::). 'insert-in-front-hooks' 'insert-behind-hooks' The operation of inserting text in a buffer also calls the functions listed in the 'insert-in-front-hooks' property of the following character and in the 'insert-behind-hooks' property of the preceding character. These functions receive two arguments, the beginning and end of the inserted text. The functions are called _after_ the actual insertion takes place. See also *note Change Hooks::, for other hooks that are called when you change text in a buffer. 'point-entered' 'point-left' The special properties 'point-entered' and 'point-left' record hook functions that report motion of point. Each time point moves, Emacs compares these two property values: * the 'point-left' property of the character after the old location, and * the 'point-entered' property of the character after the new location. If these two values differ, each of them is called (if not 'nil') with two arguments: the old value of point, and the new one. The same comparison is made for the characters before the old and new locations. The result may be to execute two 'point-left' functions (which may be the same function) and/or two 'point-entered' functions (which may be the same function). In any case, all the 'point-left' functions are called first, followed by all the 'point-entered' functions. It is possible to use 'char-after' to examine characters at various buffer positions without moving point to those positions. Only an actual change in the value of point runs these hook functions. The variable 'inhibit-point-motion-hooks' can inhibit running the 'point-left' and 'point-entered' hooks, see *note Inhibit point motion hooks::. 'composition' This text property is used to display a sequence of characters as a single glyph composed from components. But the value of the property itself is completely internal to Emacs and should not be manipulated directly by, for instance, 'put-text-property'. -- Variable: inhibit-point-motion-hooks When this variable is non-'nil', 'point-left' and 'point-entered' hooks are not run, and the 'intangible' property has no effect. Do not set this variable globally; bind it with 'let'. -- Variable: show-help-function If this variable is non-'nil', it specifies a function called to display help strings. These may be 'help-echo' properties, menu help strings (*note Simple Menu Items::, *note Extended Menu Items::), or tool bar help strings (*note Tool Bar::). The specified function is called with one argument, the help string to display. Tooltip mode (*note (emacs)Tooltips::) provides an example. File: elisp.info, Node: Format Properties, Next: Sticky Properties, Prev: Special Properties, Up: Text Properties 32.19.5 Formatted Text Properties --------------------------------- These text properties affect the behavior of the fill commands. They are used for representing formatted text. *Note Filling::, and *note Margins::. 'hard' If a newline character has this property, it is a "hard" newline. The fill commands do not alter hard newlines and do not move words across them. However, this property takes effect only if the 'use-hard-newlines' minor mode is enabled. *Note Hard and Soft Newlines: (emacs)Hard and Soft Newlines. 'right-margin' This property specifies an extra right margin for filling this part of the text. 'left-margin' This property specifies an extra left margin for filling this part of the text. 'justification' This property specifies the style of justification for filling this part of the text. File: elisp.info, Node: Sticky Properties, Next: Lazy Properties, Prev: Format Properties, Up: Text Properties 32.19.6 Stickiness of Text Properties ------------------------------------- Self-inserting characters normally take on the same properties as the preceding character. This is called "inheritance" of properties. A Lisp program can do insertion with inheritance or without, depending on the choice of insertion primitive. The ordinary text insertion functions, such as 'insert', do not inherit any properties. They insert text with precisely the properties of the string being inserted, and no others. This is correct for programs that copy text from one context to another--for example, into or out of the kill ring. To insert with inheritance, use the special primitives described in this section. Self-inserting characters inherit properties because they work using these primitives. When you do insertion with inheritance, _which_ properties are inherited, and from where, depends on which properties are "sticky". Insertion after a character inherits those of its properties that are "rear-sticky". Insertion before a character inherits those of its properties that are "front-sticky". When both sides offer different sticky values for the same property, the previous character's value takes precedence. By default, a text property is rear-sticky but not front-sticky; thus, the default is to inherit all the properties of the preceding character, and nothing from the following character. You can control the stickiness of various text properties with two specific text properties, 'front-sticky' and 'rear-nonsticky', and with the variable 'text-property-default-nonsticky'. You can use the variable to specify a different default for a given property. You can use those two text properties to make any specific properties sticky or nonsticky in any particular part of the text. If a character's 'front-sticky' property is 't', then all its properties are front-sticky. If the 'front-sticky' property is a list, then the sticky properties of the character are those whose names are in the list. For example, if a character has a 'front-sticky' property whose value is '(face read-only)', then insertion before the character can inherit its 'face' property and its 'read-only' property, but no others. The 'rear-nonsticky' property works the opposite way. Most properties are rear-sticky by default, so the 'rear-nonsticky' property says which properties are _not_ rear-sticky. If a character's 'rear-nonsticky' property is 't', then none of its properties are rear-sticky. If the 'rear-nonsticky' property is a list, properties are rear-sticky _unless_ their names are in the list. -- Variable: text-property-default-nonsticky This variable holds an alist which defines the default rear-stickiness of various text properties. Each element has the form '(PROPERTY . NONSTICKINESS)', and it defines the stickiness of a particular text property, PROPERTY. If NONSTICKINESS is non-'nil', this means that the property PROPERTY is rear-nonsticky by default. Since all properties are front-nonsticky by default, this makes PROPERTY nonsticky in both directions by default. The text properties 'front-sticky' and 'rear-nonsticky', when used, take precedence over the default NONSTICKINESS specified in 'text-property-default-nonsticky'. Here are the functions that insert text with inheritance of properties: -- Function: insert-and-inherit &rest strings Insert the strings STRINGS, just like the function 'insert', but inherit any sticky properties from the adjoining text. -- Function: insert-before-markers-and-inherit &rest strings Insert the strings STRINGS, just like the function 'insert-before-markers', but inherit any sticky properties from the adjoining text. *Note Insertion::, for the ordinary insertion functions which do not inherit. File: elisp.info, Node: Lazy Properties, Next: Clickable Text, Prev: Sticky Properties, Up: Text Properties 32.19.7 Lazy Computation of Text Properties ------------------------------------------- Instead of computing text properties for all the text in the buffer, you can arrange to compute the text properties for parts of the text when and if something depends on them. The primitive that extracts text from the buffer along with its properties is 'buffer-substring'. Before examining the properties, this function runs the abnormal hook 'buffer-access-fontify-functions'. -- Variable: buffer-access-fontify-functions This variable holds a list of functions for computing text properties. Before 'buffer-substring' copies the text and text properties for a portion of the buffer, it calls all the functions in this list. Each of the functions receives two arguments that specify the range of the buffer being accessed. (The buffer itself is always the current buffer.) The function 'buffer-substring-no-properties' does not call these functions, since it ignores text properties anyway. In order to prevent the hook functions from being called more than once for the same part of the buffer, you can use the variable 'buffer-access-fontified-property'. -- Variable: buffer-access-fontified-property If this variable's value is non-'nil', it is a symbol which is used as a text property name. A non-'nil' value for that text property means, "the other text properties for this character have already been computed". If all the characters in the range specified for 'buffer-substring' have a non-'nil' value for this property, 'buffer-substring' does not call the 'buffer-access-fontify-functions' functions. It assumes these characters already have the right text properties, and just copies the properties they already have. The normal way to use this feature is that the 'buffer-access-fontify-functions' functions add this property, as well as others, to the characters they operate on. That way, they avoid being called over and over for the same text. File: elisp.info, Node: Clickable Text, Next: Fields, Prev: Lazy Properties, Up: Text Properties 32.19.8 Defining Clickable Text ------------------------------- "Clickable text" is text that can be clicked, with either the mouse or via a keyboard command, to produce some result. Many major modes use clickable text to implement textual hyper-links, or "links" for short. The easiest way to insert and manipulate links is to use the 'button' package. *Note Buttons::. In this section, we will explain how to manually set up clickable text in a buffer, using text properties. For simplicity, we will refer to the clickable text as a "link". Implementing a link involves three separate steps: (1) indicating clickability when the mouse moves over the link; (2) making <RET> or 'Mouse-2' on that link do something; and (3) setting up a 'follow-link' condition so that the link obeys 'mouse-1-click-follows-link'. To indicate clickability, add the 'mouse-face' text property to the text of the link; then Emacs will highlight the link when the mouse moves over it. In addition, you should define a tooltip or echo area message, using the 'help-echo' text property. *Note Special Properties::. For instance, here is how Dired indicates that file names are clickable: (if (dired-move-to-filename) (add-text-properties (point) (save-excursion (dired-move-to-end-of-filename) (point)) '(mouse-face highlight help-echo "mouse-2: visit this file in other window"))) To make the link clickable, bind <RET> and 'Mouse-2' to commands that perform the desired action. Each command should check to see whether it was called on a link, and act accordingly. For instance, Dired's major mode keymap binds 'Mouse-2' to the following command: (defun dired-mouse-find-file-other-window (event) "In Dired, visit the file or directory name you click on." (interactive "e") (let ((window (posn-window (event-end event))) (pos (posn-point (event-end event))) file) (if (not (windowp window)) (error "No file chosen")) (with-current-buffer (window-buffer window) (goto-char pos) (setq file (dired-get-file-for-visit))) (if (file-directory-p file) (or (and (cdr dired-subdir-alist) (dired-goto-subdir file)) (progn (select-window window) (dired-other-window file))) (select-window window) (find-file-other-window (file-name-sans-versions file t))))) This command uses the functions 'posn-window' and 'posn-point' to determine where the click occurred, and 'dired-get-file-for-visit' to determine which file to visit. Instead of binding the mouse command in a major mode keymap, you can bind it within the link text, using the 'keymap' text property (*note Special Properties::). For instance: (let ((map (make-sparse-keymap))) (define-key map [mouse-2] 'operate-this-button) (put-text-property link-start link-end 'keymap map)) With this method, you can easily define different commands for different links. Furthermore, the global definition of <RET> and 'Mouse-2' remain available for the rest of the text in the buffer. The basic Emacs command for clicking on links is 'Mouse-2'. However, for compatibility with other graphical applications, Emacs also recognizes 'Mouse-1' clicks on links, provided the user clicks on the link quickly without moving the mouse. This behavior is controlled by the user option 'mouse-1-click-follows-link'. *Note (emacs)Mouse References::. To set up the link so that it obeys 'mouse-1-click-follows-link', you must either (1) apply a 'follow-link' text or overlay property to the link text, or (2) bind the 'follow-link' event to a keymap (which can be a major mode keymap or a local keymap specified via the 'keymap' text property). The value of the 'follow-link' property, or the binding for the 'follow-link' event, acts as a "condition" for the link action. This condition tells Emacs two things: the circumstances under which a 'Mouse-1' click should be regarded as occurring "inside" the link, and how to compute an "action code" that says what to translate the 'Mouse-1' click into. The link action condition can be one of the following: 'mouse-face' If the condition is the symbol 'mouse-face', a position is inside a link if there is a non-'nil' 'mouse-face' property at that position. The action code is always 't'. For example, here is how Info mode handles <Mouse-1>: (define-key Info-mode-map [follow-link] 'mouse-face) a function If the condition is a function, FUNC, then a position POS is inside a link if '(FUNC POS)' evaluates to non-'nil'. The value returned by FUNC serves as the action code. For example, here is how pcvs enables 'Mouse-1' to follow links on file names only: (define-key map [follow-link] (lambda (pos) (eq (get-char-property pos 'face) 'cvs-filename-face))) anything else If the condition value is anything else, then the position is inside a link and the condition itself is the action code. Clearly, you should specify this kind of condition only when applying the condition via a text or property overlay on the link text (so that it does not apply to the entire buffer). The action code tells 'Mouse-1' how to follow the link: a string or vector If the action code is a string or vector, the 'Mouse-1' event is translated into the first element of the string or vector; i.e., the action of the 'Mouse-1' click is the local or global binding of that character or symbol. Thus, if the action code is '"foo"', 'Mouse-1' translates into 'f'. If it is '[foo]', 'Mouse-1' translates into <foo>. anything else For any other non-'nil' action code, the 'Mouse-1' event is translated into a 'Mouse-2' event at the same position. To define 'Mouse-1' to activate a button defined with 'define-button-type', give the button a 'follow-link' property. The property value should be a link action condition, as described above. *Note Buttons::. For example, here is how Help mode handles 'Mouse-1': (define-button-type 'help-xref 'follow-link t 'action #'help-button-action) To define 'Mouse-1' on a widget defined with 'define-widget', give the widget a ':follow-link' property. The property value should be a link action condition, as described above. For example, here is how the 'link' widget specifies that a <Mouse-1> click shall be translated to <RET>: (define-widget 'link 'item "An embedded link." :button-prefix 'widget-link-prefix :button-suffix 'widget-link-suffix :follow-link "\C-m" :help-echo "Follow the link." :format "%[%t%]") -- Function: mouse-on-link-p pos This function returns non-'nil' if position POS in the current buffer is on a link. POS can also be a mouse event location, as returned by 'event-start' (*note Accessing Mouse::). File: elisp.info, Node: Fields, Next: Not Intervals, Prev: Clickable Text, Up: Text Properties 32.19.9 Defining and Using Fields --------------------------------- A field is a range of consecutive characters in the buffer that are identified by having the same value (comparing with 'eq') of the 'field' property (either a text-property or an overlay property). This section describes special functions that are available for operating on fields. You specify a field with a buffer position, POS. We think of each field as containing a range of buffer positions, so the position you specify stands for the field containing that position. When the characters before and after POS are part of the same field, there is no doubt which field contains POS: the one those characters both belong to. When POS is at a boundary between fields, which field it belongs to depends on the stickiness of the 'field' properties of the two surrounding characters (*note Sticky Properties::). The field whose property would be inherited by text inserted at POS is the field that contains POS. There is an anomalous case where newly inserted text at POS would not inherit the 'field' property from either side. This happens if the previous character's 'field' property is not rear-sticky, and the following character's 'field' property is not front-sticky. In this case, POS belongs to neither the preceding field nor the following field; the field functions treat it as belonging to an empty field whose beginning and end are both at POS. In all of these functions, if POS is omitted or 'nil', the value of point is used by default. If narrowing is in effect, then POS should fall within the accessible portion. *Note Narrowing::. -- Function: field-beginning &optional pos escape-from-edge limit This function returns the beginning of the field specified by POS. If POS is at the beginning of its field, and ESCAPE-FROM-EDGE is non-'nil', then the return value is always the beginning of the preceding field that _ends_ at POS, regardless of the stickiness of the 'field' properties around POS. If LIMIT is non-'nil', it is a buffer position; if the beginning of the field is before LIMIT, then LIMIT will be returned instead. -- Function: field-end &optional pos escape-from-edge limit This function returns the end of the field specified by POS. If POS is at the end of its field, and ESCAPE-FROM-EDGE is non-'nil', then the return value is always the end of the following field that _begins_ at POS, regardless of the stickiness of the 'field' properties around POS. If LIMIT is non-'nil', it is a buffer position; if the end of the field is after LIMIT, then LIMIT will be returned instead. -- Function: field-string &optional pos This function returns the contents of the field specified by POS, as a string. -- Function: field-string-no-properties &optional pos This function returns the contents of the field specified by POS, as a string, discarding text properties. -- Function: delete-field &optional pos This function deletes the text of the field specified by POS. -- Function: constrain-to-field new-pos old-pos &optional escape-from-edge only-in-line inhibit-capture-property This function "constrains" NEW-POS to the field that OLD-POS belongs to--in other words, it returns the position closest to NEW-POS that is in the same field as OLD-POS. If NEW-POS is 'nil', then 'constrain-to-field' uses the value of point instead, and moves point to the resulting position in addition to returning that position. If OLD-POS is at the boundary of two fields, then the acceptable final positions depend on the argument ESCAPE-FROM-EDGE. If ESCAPE-FROM-EDGE is 'nil', then NEW-POS must be in the field whose 'field' property equals what new characters inserted at OLD-POS would inherit. (This depends on the stickiness of the 'field' property for the characters before and after OLD-POS.) If ESCAPE-FROM-EDGE is non-'nil', NEW-POS can be anywhere in the two adjacent fields. Additionally, if two fields are separated by another field with the special value 'boundary', then any point within this special field is also considered to be "on the boundary". Commands like 'C-a' with no argument, that normally move backward to a specific kind of location and stay there once there, probably should specify 'nil' for ESCAPE-FROM-EDGE. Other motion commands that check fields should probably pass 't'. If the optional argument ONLY-IN-LINE is non-'nil', and constraining NEW-POS in the usual way would move it to a different line, NEW-POS is returned unconstrained. This used in commands that move by line, such as 'next-line' and 'beginning-of-line', so that they respect field boundaries only in the case where they can still move to the right line. If the optional argument INHIBIT-CAPTURE-PROPERTY is non-'nil', and OLD-POS has a non-'nil' property of that name, then any field boundaries are ignored. You can cause 'constrain-to-field' to ignore all field boundaries (and so never constrain anything) by binding the variable 'inhibit-field-text-motion' to a non-'nil' value. File: elisp.info, Node: Not Intervals, Prev: Fields, Up: Text Properties 32.19.10 Why Text Properties are not Intervals ---------------------------------------------- Some editors that support adding attributes to text in the buffer do so by letting the user specify "intervals" within the text, and adding the properties to the intervals. Those editors permit the user or the programmer to determine where individual intervals start and end. We deliberately provided a different sort of interface in Emacs Lisp to avoid certain paradoxical behavior associated with text modification. If the actual subdivision into intervals is meaningful, that means you can distinguish between a buffer that is just one interval with a certain property, and a buffer containing the same text subdivided into two intervals, both of which have that property. Suppose you take the buffer with just one interval and kill part of the text. The text remaining in the buffer is one interval, and the copy in the kill ring (and the undo list) becomes a separate interval. Then if you yank back the killed text, you get two intervals with the same properties. Thus, editing does not preserve the distinction between one interval and two. Suppose we "fix" this problem by coalescing the two intervals when the text is inserted. That works fine if the buffer originally was a single interval. But suppose instead that we have two adjacent intervals with the same properties, and we kill the text of one interval and yank it back. The same interval-coalescence feature that rescues the other case causes trouble in this one: after yanking, we have just one interval. One again, editing does not preserve the distinction between one interval and two. Insertion of text at the border between intervals also raises questions that have no satisfactory answer. However, it is easy to arrange for editing to behave consistently for questions of the form, "What are the properties of this character?" So we have decided these are the only questions that make sense; we have not implemented asking questions about where intervals start or end. In practice, you can usually use the text property search functions in place of explicit interval boundaries. You can think of them as finding the boundaries of intervals, assuming that intervals are always coalesced whenever possible. *Note Property Search::. Emacs also provides explicit intervals as a presentation feature; see *note Overlays::. File: elisp.info, Node: Substitution, Next: Registers, Prev: Text Properties, Up: Text 32.20 Substituting for a Character Code ======================================= The following functions replace characters within a specified region based on their character codes. -- Function: subst-char-in-region start end old-char new-char &optional noundo This function replaces all occurrences of the character OLD-CHAR with the character NEW-CHAR in the region of the current buffer defined by START and END. If NOUNDO is non-'nil', then 'subst-char-in-region' does not record the change for undo and does not mark the buffer as modified. This was useful for controlling the old selective display feature (*note Selective Display::). 'subst-char-in-region' does not move point and returns 'nil'. ---------- Buffer: foo ---------- This is the contents of the buffer before. ---------- Buffer: foo ---------- (subst-char-in-region 1 20 ?i ?X) => nil ---------- Buffer: foo ---------- ThXs Xs the contents of the buffer before. ---------- Buffer: foo ---------- -- Command: translate-region start end table This function applies a translation table to the characters in the buffer between positions START and END. The translation table TABLE is a string or a char-table; '(aref TABLE OCHAR)' gives the translated character corresponding to OCHAR. If TABLE is a string, any characters with codes larger than the length of TABLE are not altered by the translation. The return value of 'translate-region' is the number of characters that were actually changed by the translation. This does not count characters that were mapped into themselves in the translation table. File: elisp.info, Node: Registers, Next: Transposition, Prev: Substitution, Up: Text 32.21 Registers =============== A register is a sort of variable used in Emacs editing that can hold a variety of different kinds of values. Each register is named by a single character. All ASCII characters and their meta variants (but with the exception of 'C-g') can be used to name registers. Thus, there are 255 possible registers. A register is designated in Emacs Lisp by the character that is its name. -- Variable: register-alist This variable is an alist of elements of the form '(NAME . CONTENTS)'. Normally, there is one element for each Emacs register that has been used. The object NAME is a character (an integer) identifying the register. The CONTENTS of a register can have several possible types: a number A number stands for itself. If 'insert-register' finds a number in the register, it converts the number to decimal. a marker A marker represents a buffer position to jump to. a string A string is text saved in the register. a rectangle A rectangle is represented by a list of strings. '(WINDOW-CONFIGURATION POSITION)' This represents a window configuration to restore in one frame, and a position to jump to in the current buffer. '(FRAME-CONFIGURATION POSITION)' This represents a frame configuration to restore, and a position to jump to in the current buffer. (file FILENAME) This represents a file to visit; jumping to this value visits file FILENAME. (file-query FILENAME POSITION) This represents a file to visit and a position in it; jumping to this value visits file FILENAME and goes to buffer position POSITION. Restoring this type of position asks the user for confirmation first. The functions in this section return unpredictable values unless otherwise stated. -- Function: get-register reg This function returns the contents of the register REG, or 'nil' if it has no contents. -- Function: set-register reg value This function sets the contents of register REG to VALUE. A register can be set to any value, but the other register functions expect only certain data types. The return value is VALUE. -- Command: view-register reg This command displays what is contained in register REG. -- Command: insert-register reg &optional beforep This command inserts contents of register REG into the current buffer. Normally, this command puts point before the inserted text, and the mark after it. However, if the optional second argument BEFOREP is non-'nil', it puts the mark before and point after. You can pass a non-'nil' second argument BEFOREP to this function interactively by supplying any prefix argument. If the register contains a rectangle, then the rectangle is inserted with its upper left corner at point. This means that text is inserted in the current line and underneath it on successive lines. If the register contains something other than saved text (a string) or a rectangle (a list), currently useless things happen. This may be changed in the future. File: elisp.info, Node: Transposition, Next: Base 64, Prev: Registers, Up: Text 32.22 Transposition of Text =========================== This function can be used to transpose stretches of text: -- Function: transpose-regions start1 end1 start2 end2 &optional leave-markers This function exchanges two nonoverlapping portions of the buffer. Arguments START1 and END1 specify the bounds of one portion and arguments START2 and END2 specify the bounds of the other portion. Normally, 'transpose-regions' relocates markers with the transposed text; a marker previously positioned within one of the two transposed portions moves along with that portion, thus remaining between the same two characters in their new position. However, if LEAVE-MARKERS is non-'nil', 'transpose-regions' does not do this--it leaves all markers unrelocated. File: elisp.info, Node: Base 64, Next: Checksum/Hash, Prev: Transposition, Up: Text 32.23 Base 64 Encoding ====================== Base 64 code is used in email to encode a sequence of 8-bit bytes as a longer sequence of ASCII graphic characters. It is defined in Internet RFC(1)2045. This section describes the functions for converting to and from this code. -- Command: base64-encode-region beg end &optional no-line-break This function converts the region from BEG to END into base 64 code. It returns the length of the encoded text. An error is signaled if a character in the region is multibyte, i.e., in a multibyte buffer the region must contain only characters from the charsets 'ascii', 'eight-bit-control' and 'eight-bit-graphic'. Normally, this function inserts newline characters into the encoded text, to avoid overlong lines. However, if the optional argument NO-LINE-BREAK is non-'nil', these newlines are not added, so the output is just one long line. -- Function: base64-encode-string string &optional no-line-break This function converts the string STRING into base 64 code. It returns a string containing the encoded text. As for 'base64-encode-region', an error is signaled if a character in the string is multibyte. Normally, this function inserts newline characters into the encoded text, to avoid overlong lines. However, if the optional argument NO-LINE-BREAK is non-'nil', these newlines are not added, so the result string is just one long line. -- Command: base64-decode-region beg end This function converts the region from BEG to END from base 64 code into the corresponding decoded text. It returns the length of the decoded text. The decoding functions ignore newline characters in the encoded text. -- Function: base64-decode-string string This function converts the string STRING from base 64 code into the corresponding decoded text. It returns a unibyte string containing the decoded text. The decoding functions ignore newline characters in the encoded text. ---------- Footnotes ---------- (1) An RFC, an acronym for "Request for Comments", is a numbered Internet informational document describing a standard. RFCs are usually written by technical experts acting on their own initiative, and are traditionally written in a pragmatic, experience-driven manner. File: elisp.info, Node: Checksum/Hash, Next: Parsing HTML/XML, Prev: Base 64, Up: Text 32.24 Checksum/Hash =================== Emacs has built-in support for computing "cryptographic hashes". A cryptographic hash, or "checksum", is a digital "fingerprint" of a piece of data (e.g., a block of text) which can be used to check that you have an unaltered copy of that data. Emacs supports several common cryptographic hash algorithms: MD5, SHA-1, SHA-2, SHA-224, SHA-256, SHA-384 and SHA-512. MD5 is the oldest of these algorithms, and is commonly used in "message digests" to check the integrity of messages transmitted over a network. MD5 is not "collision resistant" (i.e., it is possible to deliberately design different pieces of data which have the same MD5 hash), so you should not used it for anything security-related. A similar theoretical weakness also exists in SHA-1. Therefore, for security-related applications you should use the other hash types, such as SHA-2. -- Function: secure-hash algorithm object &optional start end binary This function returns a hash for OBJECT. The argument ALGORITHM is a symbol stating which hash to compute: one of 'md5', 'sha1', 'sha224', 'sha256', 'sha384' or 'sha512'. The argument OBJECT should be a buffer or a string. The optional arguments START and END are character positions specifying the portion of OBJECT to compute the message digest for. If they are 'nil' or omitted, the hash is computed for the whole of OBJECT. If the argument BINARY is omitted or 'nil', the function returns the "text form" of the hash, as an ordinary Lisp string. If BINARY is non-'nil', it returns the hash in "binary form", as a sequence of bytes stored in a unibyte string. This function does not compute the hash directly from the internal representation of OBJECT's text (*note Text Representations::). Instead, it encodes the text using a coding system (*note Coding Systems::), and computes the hash from that encoded text. If OBJECT is a buffer, the coding system used is the one which would be chosen by default for writing the text into a file. If OBJECT is a string, the user's preferred coding system is used (*note (emacs)Recognize Coding::). -- Function: md5 object &optional start end coding-system noerror This function returns an MD5 hash. It is semi-obsolete, since for most purposes it is equivalent to calling 'secure-hash' with 'md5' as the ALGORITHM argument. The OBJECT, START and END arguments have the same meanings as in 'secure-hash'. If CODING-SYSTEM is non-'nil', it specifies a coding system to use to encode the text; if omitted or 'nil', the default coding system is used, like in 'secure-hash'. Normally, 'md5' signals an error if the text can't be encoded using the specified or chosen coding system. However, if NOERROR is non-'nil', it silently uses 'raw-text' coding instead. File: elisp.info, Node: Parsing HTML/XML, Next: Atomic Changes, Prev: Checksum/Hash, Up: Text 32.25 Parsing HTML and XML ========================== When Emacs is compiled with libxml2 support, the following functions are available to parse HTML or XML text into Lisp object trees. -- Function: libxml-parse-html-region start end &optional base-url This function parses the text between START and END as HTML, and returns a list representing the HTML "parse tree". It attempts to handle "real world" HTML by robustly coping with syntax mistakes. The optional argument BASE-URL, if non-'nil', should be a string specifying the base URL for relative URLs occurring in links. In the parse tree, each HTML node is represented by a list in which the first element is a symbol representing the node name, the second element is an alist of node attributes, and the remaining elements are the subnodes. The following example demonstrates this. Given this (malformed) HTML document: <html><head></head><body width=101><div class=thing>Foo<div>Yes A call to 'libxml-parse-html-region' returns this: (html () (head ()) (body ((width . "101")) (div ((class . "thing")) "Foo" (div () "Yes")))) -- Function: libxml-parse-xml-region start end &optional base-url This function is the same as 'libxml-parse-html-region', except that it parses the text as XML rather than HTML (so it is stricter about syntax). File: elisp.info, Node: Atomic Changes, Next: Change Hooks, Prev: Parsing HTML/XML, Up: Text 32.26 Atomic Change Groups ========================== In database terminology, an "atomic" change is an indivisible change--it can succeed entirely or it can fail entirely, but it cannot partly succeed. A Lisp program can make a series of changes to one or several buffers as an "atomic change group", meaning that either the entire series of changes will be installed in their buffers or, in case of an error, none of them will be. To do this for one buffer, the one already current, simply write a call to 'atomic-change-group' around the code that makes the changes, like this: (atomic-change-group (insert foo) (delete-region x y)) If an error (or other nonlocal exit) occurs inside the body of 'atomic-change-group', it unmakes all the changes in that buffer that were during the execution of the body. This kind of change group has no effect on any other buffers--any such changes remain. If you need something more sophisticated, such as to make changes in various buffers constitute one atomic group, you must directly call lower-level functions that 'atomic-change-group' uses. -- Function: prepare-change-group &optional buffer This function sets up a change group for buffer BUFFER, which defaults to the current buffer. It returns a "handle" that represents the change group. You must use this handle to activate the change group and subsequently to finish it. To use the change group, you must "activate" it. You must do this before making any changes in the text of BUFFER. -- Function: activate-change-group handle This function activates the change group that HANDLE designates. After you activate the change group, any changes you make in that buffer become part of it. Once you have made all the desired changes in the buffer, you must "finish" the change group. There are two ways to do this: you can either accept (and finalize) all the changes, or cancel them all. -- Function: accept-change-group handle This function accepts all the changes in the change group specified by HANDLE, making them final. -- Function: cancel-change-group handle This function cancels and undoes all the changes in the change group specified by HANDLE. Your code should use 'unwind-protect' to make sure the group is always finished. The call to 'activate-change-group' should be inside the 'unwind-protect', in case the user types 'C-g' just after it runs. (This is one reason why 'prepare-change-group' and 'activate-change-group' are separate functions, because normally you would call 'prepare-change-group' before the start of that 'unwind-protect'.) Once you finish the group, don't use the handle again--in particular, don't try to finish the same group twice. To make a multibuffer change group, call 'prepare-change-group' once for each buffer you want to cover, then use 'nconc' to combine the returned values, like this: (nconc (prepare-change-group buffer-1) (prepare-change-group buffer-2)) You can then activate the multibuffer change group with a single call to 'activate-change-group', and finish it with a single call to 'accept-change-group' or 'cancel-change-group'. Nested use of several change groups for the same buffer works as you would expect. Non-nested use of change groups for the same buffer will get Emacs confused, so don't let it happen; the first change group you start for any given buffer should be the last one finished. File: elisp.info, Node: Change Hooks, Prev: Atomic Changes, Up: Text 32.27 Change Hooks ================== These hook variables let you arrange to take notice of all changes in all buffers (or in a particular buffer, if you make them buffer-local). See also *note Special Properties::, for how to detect changes to specific parts of the text. The functions you use in these hooks should save and restore the match data if they do anything that uses regular expressions; otherwise, they will interfere in bizarre ways with the editing operations that call them. -- Variable: before-change-functions This variable holds a list of functions to call before any buffer modification. Each function gets two arguments, the beginning and end of the region that is about to change, represented as integers. The buffer that is about to change is always the current buffer. -- Variable: after-change-functions This variable holds a list of functions to call after any buffer modification. Each function receives three arguments: the beginning and end of the region just changed, and the length of the text that existed before the change. All three arguments are integers. The buffer that has been changed is always the current buffer. The length of the old text is the difference between the buffer positions before and after that text as it was before the change. As for the changed text, its length is simply the difference between the first two arguments. Output of messages into the '*Messages*' buffer does not call these functions. -- Macro: combine-after-change-calls body... The macro executes BODY normally, but arranges to call the after-change functions just once for a series of several changes--if that seems safe. If a program makes several text changes in the same area of the buffer, using the macro 'combine-after-change-calls' around that part of the program can make it run considerably faster when after-change hooks are in use. When the after-change hooks are ultimately called, the arguments specify a portion of the buffer including all of the changes made within the 'combine-after-change-calls' body. *Warning:* You must not alter the values of 'after-change-functions' within the body of a 'combine-after-change-calls' form. *Warning:* if the changes you combine occur in widely scattered parts of the buffer, this will still work, but it is not advisable, because it may lead to inefficient behavior for some change hook functions. -- Variable: first-change-hook This variable is a normal hook that is run whenever a buffer is changed that was previously in the unmodified state. -- Variable: inhibit-modification-hooks If this variable is non-'nil', all of the change hooks are disabled; none of them run. This affects all the hook variables described above in this section, as well as the hooks attached to certain special text properties (*note Special Properties::) and overlay properties (*note Overlay Properties::). Also, this variable is bound to non-'nil' while running those same hook variables, so that by default modifying the buffer from a modification hook does not cause other modification hooks to be run. If you do want modification hooks to be run in a particular piece of code that is itself run from a modification hook, then rebind locally 'inhibit-modification-hooks' to 'nil'. File: elisp.info, Node: Non-ASCII Characters, Next: Searching and Matching, Prev: Text, Up: Top 33 Non-ASCII Characters *********************** This chapter covers the special issues relating to characters and how they are stored in strings and buffers. * Menu: * Text Representations:: How Emacs represents text. * Converting Representations:: Converting unibyte to multibyte and vice versa. * Selecting a Representation:: Treating a byte sequence as unibyte or multi. * Character Codes:: How unibyte and multibyte relate to codes of individual characters. * Character Properties:: Character attributes that define their behavior and handling. * Character Sets:: The space of possible character codes is divided into various character sets. * Scanning Charsets:: Which character sets are used in a buffer? * Translation of Characters:: Translation tables are used for conversion. * Coding Systems:: Coding systems are conversions for saving files. * Input Methods:: Input methods allow users to enter various non-ASCII characters without special keyboards. * Locales:: Interacting with the POSIX locale. File: elisp.info, Node: Text Representations, Next: Converting Representations, Up: Non-ASCII Characters 33.1 Text Representations ========================= Emacs buffers and strings support a large repertoire of characters from many different scripts, allowing users to type and display text in almost any known written language. To support this multitude of characters and scripts, Emacs closely follows the "Unicode Standard". The Unicode Standard assigns a unique number, called a "codepoint", to each and every character. The range of codepoints defined by Unicode, or the Unicode "codespace", is '0..#x10FFFF' (in hexadecimal notation), inclusive. Emacs extends this range with codepoints in the range '#x110000..#x3FFFFF', which it uses for representing characters that are not unified with Unicode and "raw 8-bit bytes" that cannot be interpreted as characters. Thus, a character codepoint in Emacs is a 22-bit integer number. To conserve memory, Emacs does not hold fixed-length 22-bit numbers that are codepoints of text characters within buffers and strings. Rather, Emacs uses a variable-length internal representation of characters, that stores each character as a sequence of 1 to 5 8-bit bytes, depending on the magnitude of its codepoint(1). For example, any ASCII character takes up only 1 byte, a Latin-1 character takes up 2 bytes, etc. We call this representation of text "multibyte". Outside Emacs, characters can be represented in many different encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts between these external encodings and its internal representation, as appropriate, when it reads text into a buffer or a string, or when it writes text to a disk file or passes it to some other process. Occasionally, Emacs needs to hold and manipulate encoded text or binary non-text data in its buffers or strings. For example, when Emacs visits a file, it first reads the file's text verbatim into a buffer, and only then converts it to the internal representation. Before the conversion, the buffer holds encoded text. Encoded text is not really text, as far as Emacs is concerned, but rather a sequence of raw 8-bit bytes. We call buffers and strings that hold encoded text "unibyte" buffers and strings, because Emacs treats them as a sequence of individual bytes. Usually, Emacs displays unibyte buffers and strings as octal codes such as '\237'. We recommend that you never use unibyte buffers and strings except for manipulating encoded text or binary non-text data. In a buffer, the buffer-local value of the variable 'enable-multibyte-characters' specifies the representation used. The representation for a string is determined and recorded in the string when the string is constructed. -- Variable: enable-multibyte-characters This variable specifies the current buffer's text representation. If it is non-'nil', the buffer contains multibyte text; otherwise, it contains unibyte encoded text or binary non-text data. You cannot set this variable directly; instead, use the function 'set-buffer-multibyte' to change a buffer's representation. -- Function: position-bytes position Buffer positions are measured in character units. This function returns the byte-position corresponding to buffer position POSITION in the current buffer. This is 1 at the start of the buffer, and counts upward in bytes. If POSITION is out of range, the value is 'nil'. -- Function: byte-to-position byte-position Return the buffer position, in character units, corresponding to given BYTE-POSITION in the current buffer. If BYTE-POSITION is out of range, the value is 'nil'. In a multibyte buffer, an arbitrary value of BYTE-POSITION can be not at character boundary, but inside a multibyte sequence representing a single character; in this case, this function returns the buffer position of the character whose multibyte sequence includes BYTE-POSITION. In other words, the value does not change for all byte positions that belong to the same character. -- Function: multibyte-string-p string Return 't' if STRING is a multibyte string, 'nil' otherwise. -- Function: string-bytes string This function returns the number of bytes in STRING. If STRING is a multibyte string, this can be greater than '(length STRING)'. -- Function: unibyte-string &rest bytes This function concatenates all its argument BYTES and makes the result a unibyte string. ---------- Footnotes ---------- (1) This internal representation is based on one of the encodings defined by the Unicode Standard, called "UTF-8", for representing any Unicode codepoint, but Emacs extends UTF-8 to represent the additional codepoints it uses for raw 8-bit bytes and characters not unified with Unicode. File: elisp.info, Node: Converting Representations, Next: Selecting a Representation, Prev: Text Representations, Up: Non-ASCII Characters 33.2 Converting Text Representations ==================================== Emacs can convert unibyte text to multibyte; it can also convert multibyte text to unibyte, provided that the multibyte text contains only ASCII and 8-bit raw bytes. In general, these conversions happen when inserting text into a buffer, or when putting text from several strings together in one string. You can also explicitly convert a string's contents to either representation. Emacs chooses the representation for a string based on the text from which it is constructed. The general rule is to convert unibyte text to multibyte text when combining it with other multibyte text, because the multibyte representation is more general and can hold whatever characters the unibyte text has. When inserting text into a buffer, Emacs converts the text to the buffer's representation, as specified by 'enable-multibyte-characters' in that buffer. In particular, when you insert multibyte text into a unibyte buffer, Emacs converts the text to unibyte, even though this conversion cannot in general preserve all the characters that might be in the multibyte text. The other natural alternative, to convert the buffer contents to multibyte, is not acceptable because the buffer's representation is a choice made by the user that cannot be overridden automatically. Converting unibyte text to multibyte text leaves ASCII characters unchanged, and converts bytes with codes 128 through 255 to the multibyte representation of raw eight-bit bytes. Converting multibyte text to unibyte converts all ASCII and eight-bit characters to their single-byte form, but loses information for non-ASCII characters by discarding all but the low 8 bits of each character's codepoint. Converting unibyte text to multibyte and back to unibyte reproduces the original unibyte text. The next two functions either return the argument STRING, or a newly created string with no text properties. -- Function: string-to-multibyte string This function returns a multibyte string containing the same sequence of characters as STRING. If STRING is a multibyte string, it is returned unchanged. The function assumes that STRING includes only ASCII characters and raw 8-bit bytes; the latter are converted to their multibyte representation corresponding to the codepoints '#x3FFF80' through '#x3FFFFF', inclusive (*note codepoints: Text Representations.). -- Function: string-to-unibyte string This function returns a unibyte string containing the same sequence of characters as STRING. It signals an error if STRING contains a non-ASCII character. If STRING is a unibyte string, it is returned unchanged. Use this function for STRING arguments that contain only ASCII and eight-bit characters. -- Function: byte-to-string byte This function returns a unibyte string containing a single byte of character data, CHARACTER. It signals an error if CHARACTER is not an integer between 0 and 255. -- Function: multibyte-char-to-unibyte char This converts the multibyte character CHAR to a unibyte character, and returns that character. If CHAR is neither ASCII nor eight-bit, the function returns -1. -- Function: unibyte-char-to-multibyte char This convert the unibyte character CHAR to a multibyte character, assuming CHAR is either ASCII or raw 8-bit byte. File: elisp.info, Node: Selecting a Representation, Next: Character Codes, Prev: Converting Representations, Up: Non-ASCII Characters 33.3 Selecting a Representation =============================== Sometimes it is useful to examine an existing buffer or string as multibyte when it was unibyte, or vice versa. -- Function: set-buffer-multibyte multibyte Set the representation type of the current buffer. If MULTIBYTE is non-'nil', the buffer becomes multibyte. If MULTIBYTE is 'nil', the buffer becomes unibyte. This function leaves the buffer contents unchanged when viewed as a sequence of bytes. As a consequence, it can change the contents viewed as characters; for instance, a sequence of three bytes which is treated as one character in multibyte representation will count as three characters in unibyte representation. Eight-bit characters representing raw bytes are an exception. They are represented by one byte in a unibyte buffer, but when the buffer is set to multibyte, they are converted to two-byte sequences, and vice versa. This function sets 'enable-multibyte-characters' to record which representation is in use. It also adjusts various data in the buffer (including overlays, text properties and markers) so that they cover the same text as they did before. This function signals an error if the buffer is narrowed, since the narrowing might have occurred in the middle of multibyte character sequences. This function also signals an error if the buffer is an indirect buffer. An indirect buffer always inherits the representation of its base buffer. -- Function: string-as-unibyte string If STRING is already a unibyte string, this function returns STRING itself. Otherwise, it returns a new string with the same bytes as STRING, but treating each byte as a separate character (so that the value may have more characters than STRING); as an exception, each eight-bit character representing a raw byte is converted into a single byte. The newly-created string contains no text properties. -- Function: string-as-multibyte string If STRING is a multibyte string, this function returns STRING itself. Otherwise, it returns a new string with the same bytes as STRING, but treating each multibyte sequence as one character. This means that the value may have fewer characters than STRING has. If a byte sequence in STRING is invalid as a multibyte representation of a single character, each byte in the sequence is treated as a raw 8-bit byte. The newly-created string contains no text properties. File: elisp.info, Node: Character Codes, Next: Character Properties, Prev: Selecting a Representation, Up: Non-ASCII Characters 33.4 Character Codes ==================== The unibyte and multibyte text representations use different character codes. The valid character codes for unibyte representation range from 0 to '#xFF' (255)--the values that can fit in one byte. The valid character codes for multibyte representation range from 0 to '#x3FFFFF'. In this code space, values 0 through '#x7F' (127) are for ASCII characters, and values '#x80' (128) through '#x3FFF7F' (4194175) are for non-ASCII characters. Emacs character codes are a superset of the Unicode standard. Values 0 through '#x10FFFF' (1114111) correspond to Unicode characters of the same codepoint; values '#x110000' (1114112) through '#x3FFF7F' (4194175) represent characters that are not unified with Unicode; and values '#x3FFF80' (4194176) through '#x3FFFFF' (4194303) represent eight-bit raw bytes. -- Function: characterp charcode This returns 't' if CHARCODE is a valid character, and 'nil' otherwise. (characterp 65) => t (characterp 4194303) => t (characterp 4194304) => nil -- Function: max-char This function returns the largest value that a valid character codepoint can have. (characterp (max-char)) => t (characterp (1+ (max-char))) => nil -- Function: get-byte &optional pos string This function returns the byte at character position POS in the current buffer. If the current buffer is unibyte, this is literally the byte at that position. If the buffer is multibyte, byte values of ASCII characters are the same as character codepoints, whereas eight-bit raw bytes are converted to their 8-bit codes. The function signals an error if the character at POS is non-ASCII. The optional argument STRING means to get a byte value from that string instead of the current buffer. File: elisp.info, Node: Character Properties, Next: Character Sets, Prev: Character Codes, Up: Non-ASCII Characters 33.5 Character Properties ========================= A "character property" is a named attribute of a character that specifies how the character behaves and how it should be handled during text processing and display. Thus, character properties are an important part of specifying the character's semantics. On the whole, Emacs follows the Unicode Standard in its implementation of character properties. In particular, Emacs supports the Unicode Character Property Model (http://www.unicode.org/reports/tr23/), and the Emacs character property database is derived from the Unicode Character Database (UCD). See the Character Properties chapter of the Unicode Standard (http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf), for a detailed description of Unicode character properties and their meaning. This section assumes you are already familiar with that chapter of the Unicode Standard, and want to apply that knowledge to Emacs Lisp programs. In Emacs, each property has a name, which is a symbol, and a set of possible values, whose types depend on the property; if a character does not have a certain property, the value is 'nil'. As a general rule, the names of character properties in Emacs are produced from the corresponding Unicode properties by downcasing them and replacing each '_' character with a dash '-'. For example, 'Canonical_Combining_Class' becomes 'canonical-combining-class'. However, sometimes we shorten the names to make their use easier. Some codepoints are left "unassigned" by the UCD--they don't correspond to any character. The Unicode Standard defines default values of properties for such codepoints; they are mentioned below for each property. Here is the full list of value types for all the character properties that Emacs knows about: 'name' Corresponds to the 'Name' Unicode property. The value is a string consisting of upper-case Latin letters A to Z, digits, spaces, and hyphen '-' characters. For unassigned codepoints, the value is an empty string. 'general-category' Corresponds to the 'General_Category' Unicode property. The value is a symbol whose name is a 2-letter abbreviation of the character's classification. For unassigned codepoints, the value is 'Cn'. 'canonical-combining-class' Corresponds to the 'Canonical_Combining_Class' Unicode property. The value is an integer number. For unassigned codepoints, the value is zero. 'bidi-class' Corresponds to the Unicode 'Bidi_Class' property. The value is a symbol whose name is the Unicode "directional type" of the character. Emacs uses this property when it reorders bidirectional text for display (*note Bidirectional Display::). For unassigned codepoints, the value depends on the code blocks to which the codepoint belongs: most unassigned codepoints get the value of 'L' (strong L), but some get values of 'AL' (Arabic letter) or 'R' (strong R). 'decomposition' Corresponds to the Unicode properties 'Decomposition_Type' and 'Decomposition_Value'. The value is a list, whose first element may be a symbol representing a compatibility formatting tag, such as 'small'(1); the other elements are characters that give the compatibility decomposition sequence of this character. For unassigned codepoints, the value is the character itself. 'decimal-digit-value' Corresponds to the Unicode 'Numeric_Value' property for characters whose 'Numeric_Type' is 'Digit'. The value is an integer number. For unassigned codepoints, the value is 'nil', which means NaN, or "not-a-number". 'digit-value' Corresponds to the Unicode 'Numeric_Value' property for characters whose 'Numeric_Type' is 'Decimal'. The value is an integer number. Examples of such characters include compatibility subscript and superscript digits, for which the value is the corresponding number. For unassigned codepoints, the value is 'nil', which means NaN. 'numeric-value' Corresponds to the Unicode 'Numeric_Value' property for characters whose 'Numeric_Type' is 'Numeric'. The value of this property is an integer or a floating-point number. Examples of characters that have this property include fractions, subscripts, superscripts, Roman numerals, currency numerators, and encircled numbers. For example, the value of this property for the character 'U+2155' (VULGAR FRACTION ONE FIFTH) is '0.2'. For unassigned codepoints, the value is 'nil', which means NaN. 'mirrored' Corresponds to the Unicode 'Bidi_Mirrored' property. The value of this property is a symbol, either 'Y' or 'N'. For unassigned codepoints, the value is 'N'. 'mirroring' Corresponds to the Unicode 'Bidi_Mirroring_Glyph' property. The value of this property is a character whose glyph represents the mirror image of the character's glyph, or 'nil' if there's no defined mirroring glyph. All the characters whose 'mirrored' property is 'N' have 'nil' as their 'mirroring' property; however, some characters whose 'mirrored' property is 'Y' also have 'nil' for 'mirroring', because no appropriate characters exist with mirrored glyphs. Emacs uses this property to display mirror images of characters when appropriate (*note Bidirectional Display::). For unassigned codepoints, the value is 'nil'. 'old-name' Corresponds to the Unicode 'Unicode_1_Name' property. The value is a string. For unassigned codepoints, the value is an empty string. 'iso-10646-comment' Corresponds to the Unicode 'ISO_Comment' property. The value is a string. For unassigned codepoints, the value is an empty string. 'uppercase' Corresponds to the Unicode 'Simple_Uppercase_Mapping' property. The value of this property is a single character. For unassigned codepoints, the value is 'nil', which means the character itself. 'lowercase' Corresponds to the Unicode 'Simple_Lowercase_Mapping' property. The value of this property is a single character. For unassigned codepoints, the value is 'nil', which means the character itself. 'titlecase' Corresponds to the Unicode 'Simple_Titlecase_Mapping' property. "Title case" is a special form of a character used when the first character of a word needs to be capitalized. The value of this property is a single character. For unassigned codepoints, the value is 'nil', which means the character itself. -- Function: get-char-code-property char propname This function returns the value of CHAR's PROPNAME property. (get-char-code-property ? 'general-category) => Zs (get-char-code-property ?1 'general-category) => Nd ;; subscript 4 (get-char-code-property ?\u2084 'digit-value) => 4 ;; one fifth (get-char-code-property ?\u2155 'numeric-value) => 0.2 ;; Roman IV (get-char-code-property ?\u2163 'numeric-value) => 4 -- Function: char-code-property-description prop value This function returns the description string of property PROP's VALUE, or 'nil' if VALUE has no description. (char-code-property-description 'general-category 'Zs) => "Separator, Space" (char-code-property-description 'general-category 'Nd) => "Number, Decimal Digit" (char-code-property-description 'numeric-value '1/5) => nil -- Function: put-char-code-property char propname value This function stores VALUE as the value of the property PROPNAME for the character CHAR. -- Variable: unicode-category-table The value of this variable is a char-table (*note Char-Tables::) that specifies, for each character, its Unicode 'General_Category' property as a symbol. -- Variable: char-script-table The value of this variable is a char-table that specifies, for each character, a symbol whose name is the script to which the character belongs, according to the Unicode Standard classification of the Unicode code space into script-specific blocks. This char-table has a single extra slot whose value is the list of all script symbols. -- Variable: char-width-table The value of this variable is a char-table that specifies the width of each character in columns that it will occupy on the screen. -- Variable: printable-chars The value of this variable is a char-table that specifies, for each character, whether it is printable or not. That is, if evaluating '(aref printable-chars char)' results in 't', the character is printable, and if it results in 'nil', it is not. ---------- Footnotes ---------- (1) The Unicode specification writes these tag names inside '<..>' brackets, but the tag names in Emacs do not include the brackets; e.g., Unicode specifies '<small>' where Emacs uses 'small'. File: elisp.info, Node: Character Sets, Next: Scanning Charsets, Prev: Character Properties, Up: Non-ASCII Characters 33.6 Character Sets =================== An Emacs "character set", or "charset", is a set of characters in which each character is assigned a numeric code point. (The Unicode Standard calls this a "coded character set".) Each Emacs charset has a name which is a symbol. A single character can belong to any number of different character sets, but it will generally have a different code point in each charset. Examples of character sets include 'ascii', 'iso-8859-1', 'greek-iso8859-7', and 'windows-1255'. The code point assigned to a character in a charset is usually different from its code point used in Emacs buffers and strings. Emacs defines several special character sets. The character set 'unicode' includes all the characters whose Emacs code points are in the range '0..#x10FFFF'. The character set 'emacs' includes all ASCII and non-ASCII characters. Finally, the 'eight-bit' charset includes the 8-bit raw bytes; Emacs uses it to represent raw bytes encountered in text. -- Function: charsetp object Returns 't' if OBJECT is a symbol that names a character set, 'nil' otherwise. -- Variable: charset-list The value is a list of all defined character set names. -- Function: charset-priority-list &optional highestp This function returns a list of all defined character sets ordered by their priority. If HIGHESTP is non-'nil', the function returns a single character set of the highest priority. -- Function: set-charset-priority &rest charsets This function makes CHARSETS the highest priority character sets. -- Function: char-charset character &optional restriction This function returns the name of the character set of highest priority that CHARACTER belongs to. ASCII characters are an exception: for them, this function always returns 'ascii'. If RESTRICTION is non-'nil', it should be a list of charsets to search. Alternatively, it can be a coding system, in which case the returned charset must be supported by that coding system (*note Coding Systems::). -- Function: charset-plist charset This function returns the property list of the character set CHARSET. Although CHARSET is a symbol, this is not the same as the property list of that symbol. Charset properties include important information about the charset, such as its documentation string, short name, etc. -- Function: put-charset-property charset propname value This function sets the PROPNAME property of CHARSET to the given VALUE. -- Function: get-charset-property charset propname This function returns the value of CHARSETs property PROPNAME. -- Command: list-charset-chars charset This command displays a list of characters in the character set CHARSET. Emacs can convert between its internal representation of a character and the character's codepoint in a specific charset. The following two functions support these conversions. -- Function: decode-char charset code-point This function decodes a character that is assigned a CODE-POINT in CHARSET, to the corresponding Emacs character, and returns it. If CHARSET doesn't contain a character of that code point, the value is 'nil'. If CODE-POINT doesn't fit in a Lisp integer (*note most-positive-fixnum: Integer Basics.), it can be specified as a cons cell '(HIGH . LOW)', where LOW are the lower 16 bits of the value and HIGH are the high 16 bits. -- Function: encode-char char charset This function returns the code point assigned to the character CHAR in CHARSET. If the result does not fit in a Lisp integer, it is returned as a cons cell '(HIGH . LOW)' that fits the second argument of 'decode-char' above. If CHARSET doesn't have a codepoint for CHAR, the value is 'nil'. The following function comes in handy for applying a certain function to all or part of the characters in a charset: -- Function: map-charset-chars function charset &optional arg from-code to-code Call FUNCTION for characters in CHARSET. FUNCTION is called with two arguments. The first one is a cons cell '(FROM . TO)', where FROM and TO indicate a range of characters contained in charset. The second argument passed to FUNCTION is ARG. By default, the range of codepoints passed to FUNCTION includes all the characters in CHARSET, but optional arguments FROM-CODE and TO-CODE limit that to the range of characters between these two codepoints of CHARSET. If either of them is 'nil', it defaults to the first or last codepoint of CHARSET, respectively. File: elisp.info, Node: Scanning Charsets, Next: Translation of Characters, Prev: Character Sets, Up: Non-ASCII Characters 33.7 Scanning for Character Sets ================================ Sometimes it is useful to find out which character set a particular character belongs to. One use for this is in determining which coding systems (*note Coding Systems::) are capable of representing all of the text in question; another is to determine the font(s) for displaying that text. -- Function: charset-after &optional pos This function returns the charset of highest priority containing the character at position POS in the current buffer. If POS is omitted or 'nil', it defaults to the current value of point. If POS is out of range, the value is 'nil'. -- Function: find-charset-region beg end &optional translation This function returns a list of the character sets of highest priority that contain characters in the current buffer between positions BEG and END. The optional argument TRANSLATION specifies a translation table to use for scanning the text (*note Translation of Characters::). If it is non-'nil', then each character in the region is translated through this table, and the value returned describes the translated characters instead of the characters actually in the buffer. -- Function: find-charset-string string &optional translation This function returns a list of character sets of highest priority that contain characters in STRING. It is just like 'find-charset-region', except that it applies to the contents of STRING instead of part of the current buffer. File: elisp.info, Node: Translation of Characters, Next: Coding Systems, Prev: Scanning Charsets, Up: Non-ASCII Characters 33.8 Translation of Characters ============================== A "translation table" is a char-table (*note Char-Tables::) that specifies a mapping of characters into characters. These tables are used in encoding and decoding, and for other purposes. Some coding systems specify their own particular translation tables; there are also default translation tables which apply to all other coding systems. A translation table has two extra slots. The first is either 'nil' or a translation table that performs the reverse translation; the second is the maximum number of characters to look up for translating sequences of characters (see the description of 'make-translation-table-from-alist' below). -- Function: make-translation-table &rest translations This function returns a translation table based on the argument TRANSLATIONS. Each element of TRANSLATIONS should be a list of elements of the form '(FROM . TO)'; this says to translate the character FROM into TO. The arguments and the forms in each argument are processed in order, and if a previous form already translates TO to some other character, say TO-ALT, FROM is also translated to TO-ALT. During decoding, the translation table's translations are applied to the characters that result from ordinary decoding. If a coding system has the property ':decode-translation-table', that specifies the translation table to use, or a list of translation tables to apply in sequence. (This is a property of the coding system, as returned by 'coding-system-get', not a property of the symbol that is the coding system's name. *Note Basic Concepts of Coding Systems: Coding System Basics.) Finally, if 'standard-translation-table-for-decode' is non-'nil', the resulting characters are translated by that table. During encoding, the translation table's translations are applied to the characters in the buffer, and the result of translation is actually encoded. If a coding system has property ':encode-translation-table', that specifies the translation table to use, or a list of translation tables to apply in sequence. In addition, if the variable 'standard-translation-table-for-encode' is non-'nil', it specifies the translation table to use for translating the result. -- Variable: standard-translation-table-for-decode This is the default translation table for decoding. If a coding systems specifies its own translation tables, the table that is the value of this variable, if non-'nil', is applied after them. -- Variable: standard-translation-table-for-encode This is the default translation table for encoding. If a coding systems specifies its own translation tables, the table that is the value of this variable, if non-'nil', is applied after them. -- Variable: translation-table-for-input Self-inserting characters are translated through this translation table before they are inserted. Search commands also translate their input through this table, so they can compare more reliably with what's in the buffer. This variable automatically becomes buffer-local when set. -- Function: make-translation-table-from-vector vec This function returns a translation table made from VEC that is an array of 256 elements to map bytes (values 0 through #xFF) to characters. Elements may be 'nil' for untranslated bytes. The returned table has a translation table for reverse mapping in the first extra slot, and the value '1' in the second extra slot. This function provides an easy way to make a private coding system that maps each byte to a specific character. You can specify the returned table and the reverse translation table using the properties ':decode-translation-table' and ':encode-translation-table' respectively in the PROPS argument to 'define-coding-system'. -- Function: make-translation-table-from-alist alist This function is similar to 'make-translation-table' but returns a complex translation table rather than a simple one-to-one mapping. Each element of ALIST is of the form '(FROM . TO)', where FROM and TO are either characters or vectors specifying a sequence of characters. If FROM is a character, that character is translated to TO (i.e., to a character or a character sequence). If FROM is a vector of characters, that sequence is translated to TO. The returned table has a translation table for reverse mapping in the first extra slot, and the maximum length of all the FROM character sequences in the second extra slot. File: elisp.info, Node: Coding Systems, Next: Input Methods, Prev: Translation of Characters, Up: Non-ASCII Characters 33.9 Coding Systems =================== When Emacs reads or writes a file, and when Emacs sends text to a subprocess or receives text from a subprocess, it normally performs character code conversion and end-of-line conversion as specified by a particular "coding system". How to define a coding system is an arcane matter, and is not documented here. * Menu: * Coding System Basics:: Basic concepts. * Encoding and I/O:: How file I/O functions handle coding systems. * Lisp and Coding Systems:: Functions to operate on coding system names. * User-Chosen Coding Systems:: Asking the user to choose a coding system. * Default Coding Systems:: Controlling the default choices. * Specifying Coding Systems:: Requesting a particular coding system for a single file operation. * Explicit Encoding:: Encoding or decoding text without doing I/O. * Terminal I/O Encoding:: Use of encoding for terminal I/O. * MS-DOS File Types:: How DOS "text" and "binary" files relate to coding systems. File: elisp.info, Node: Coding System Basics, Next: Encoding and I/O, Up: Coding Systems 33.9.1 Basic Concepts of Coding Systems --------------------------------------- "Character code conversion" involves conversion between the internal representation of characters used inside Emacs and some other encoding. Emacs supports many different encodings, in that it can convert to and from them. For example, it can convert text to or from encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some cases, Emacs supports several alternative encodings for the same characters; for example, there are three coding systems for the Cyrillic (Russian) alphabet: ISO, Alternativnyj, and KOI8. Every coding system specifies a particular set of character code conversions, but the coding system 'undecided' is special: it leaves the choice unspecified, to be chosen heuristically for each file, based on the file's data. In general, a coding system doesn't guarantee roundtrip identity: decoding a byte sequence using coding system, then encoding the resulting text in the same coding system, can produce a different byte sequence. But some coding systems do guarantee that the byte sequence will be the same as what you originally decoded. Here are a few examples: iso-8859-1, utf-8, big5, shift_jis, euc-jp Encoding buffer text and then decoding the result can also fail to reproduce the original text. For instance, if you encode a character with a coding system which does not support that character, the result is unpredictable, and thus decoding it using the same coding system may produce a different text. Currently, Emacs can't report errors that result from encoding unsupported characters. "End of line conversion" handles three different conventions used on various systems for representing end of line in files. The Unix convention, used on GNU and Unix systems, is to use the linefeed character (also called newline). The DOS convention, used on MS-Windows and MS-DOS systems, is to use a carriage-return and a linefeed at the end of a line. The Mac convention is to use just carriage-return. "Base coding systems" such as 'latin-1' leave the end-of-line conversion unspecified, to be chosen based on the data. "Variant coding systems" such as 'latin-1-unix', 'latin-1-dos' and 'latin-1-mac' specify the end-of-line conversion explicitly as well. Most base coding systems have three corresponding variants whose names are formed by adding '-unix', '-dos' and '-mac'. The coding system 'raw-text' is special in that it prevents character code conversion, and causes the buffer visited with this coding system to be a unibyte buffer. For historical reasons, you can save both unibyte and multibyte text with this coding system. When you use 'raw-text' to encode multibyte text, it does perform one character code conversion: it converts eight-bit characters to their single-byte external representation. 'raw-text' does not specify the end-of-line conversion, allowing that to be determined as usual by the data, and has the usual three variants which specify the end-of-line conversion. 'no-conversion' (and its alias 'binary') is equivalent to 'raw-text-unix': it specifies no conversion of either character codes or end-of-line. The coding system 'utf-8-emacs' specifies that the data is represented in the internal Emacs encoding (*note Text Representations::). This is like 'raw-text' in that no code conversion happens, but different in that the result is multibyte data. The name 'emacs-internal' is an alias for 'utf-8-emacs'. -- Function: coding-system-get coding-system property This function returns the specified property of the coding system CODING-SYSTEM. Most coding system properties exist for internal purposes, but one that you might find useful is ':mime-charset'. That property's value is the name used in MIME for the character coding which this coding system can read and write. Examples: (coding-system-get 'iso-latin-1 :mime-charset) => iso-8859-1 (coding-system-get 'iso-2022-cn :mime-charset) => iso-2022-cn (coding-system-get 'cyrillic-koi8 :mime-charset) => koi8-r The value of the ':mime-charset' property is also defined as an alias for the coding system. -- Function: coding-system-aliases coding-system This function returns the list of aliases of CODING-SYSTEM. File: elisp.info, Node: Encoding and I/O, Next: Lisp and Coding Systems, Prev: Coding System Basics, Up: Coding Systems 33.9.2 Encoding and I/O ----------------------- The principal purpose of coding systems is for use in reading and writing files. The function 'insert-file-contents' uses a coding system to decode the file data, and 'write-region' uses one to encode the buffer contents. You can specify the coding system to use either explicitly (*note Specifying Coding Systems::), or implicitly using a default mechanism (*note Default Coding Systems::). But these methods may not completely specify what to do. For example, they may choose a coding system such as 'undefined' which leaves the character code conversion to be determined from the data. In these cases, the I/O operation finishes the job of choosing a coding system. Very often you will want to find out afterwards which coding system was chosen. -- Variable: buffer-file-coding-system This buffer-local variable records the coding system used for saving the buffer and for writing part of the buffer with 'write-region'. If the text to be written cannot be safely encoded using the coding system specified by this variable, these operations select an alternative encoding by calling the function 'select-safe-coding-system' (*note User-Chosen Coding Systems::). If selecting a different encoding requires to ask the user to specify a coding system, 'buffer-file-coding-system' is updated to the newly selected coding system. 'buffer-file-coding-system' does _not_ affect sending text to a subprocess. -- Variable: save-buffer-coding-system This variable specifies the coding system for saving the buffer (by overriding 'buffer-file-coding-system'). Note that it is not used for 'write-region'. When a command to save the buffer starts out to use 'buffer-file-coding-system' (or 'save-buffer-coding-system'), and that coding system cannot handle the actual text in the buffer, the command asks the user to choose another coding system (by calling 'select-safe-coding-system'). After that happens, the command also updates 'buffer-file-coding-system' to represent the coding system that the user specified. -- Variable: last-coding-system-used I/O operations for files and subprocesses set this variable to the coding system name that was used. The explicit encoding and decoding functions (*note Explicit Encoding::) set it too. *Warning:* Since receiving subprocess output sets this variable, it can change whenever Emacs waits; therefore, you should copy the value shortly after the function call that stores the value you are interested in. The variable 'selection-coding-system' specifies how to encode selections for the window system. *Note Window System Selections::. -- Variable: file-name-coding-system The variable 'file-name-coding-system' specifies the coding system to use for encoding file names. Emacs encodes file names using that coding system for all file operations. If 'file-name-coding-system' is 'nil', Emacs uses a default coding system determined by the selected language environment. In the default language environment, any non-ASCII characters in file names are not encoded specially; they appear in the file system using the internal Emacs representation. *Warning:* if you change 'file-name-coding-system' (or the language environment) in the middle of an Emacs session, problems can result if you have already visited files whose names were encoded using the earlier coding system and are handled differently under the new coding system. If you try to save one of these buffers under the visited file name, saving may use the wrong file name, or it may get an error. If such a problem happens, use 'C-x C-w' to specify a new file name for that buffer. File: elisp.info, Node: Lisp and Coding Systems, Next: User-Chosen Coding Systems, Prev: Encoding and I/O, Up: Coding Systems 33.9.3 Coding Systems in Lisp ----------------------------- Here are the Lisp facilities for working with coding systems: -- Function: coding-system-list &optional base-only This function returns a list of all coding system names (symbols). If BASE-ONLY is non-'nil', the value includes only the base coding systems. Otherwise, it includes alias and variant coding systems as well. -- Function: coding-system-p object This function returns 't' if OBJECT is a coding system name or 'nil'. -- Function: check-coding-system coding-system This function checks the validity of CODING-SYSTEM. If that is valid, it returns CODING-SYSTEM. If CODING-SYSTEM is 'nil', the function return 'nil'. For any other values, it signals an error whose 'error-symbol' is 'coding-system-error' (*note signal: Signaling Errors.). -- Function: coding-system-eol-type coding-system This function returns the type of end-of-line (a.k.a. "eol") conversion used by CODING-SYSTEM. If CODING-SYSTEM specifies a certain eol conversion, the return value is an integer 0, 1, or 2, standing for 'unix', 'dos', and 'mac', respectively. If CODING-SYSTEM doesn't specify eol conversion explicitly, the return value is a vector of coding systems, each one with one of the possible eol conversion types, like this: (coding-system-eol-type 'latin-1) => [latin-1-unix latin-1-dos latin-1-mac] If this function returns a vector, Emacs will decide, as part of the text encoding or decoding process, what eol conversion to use. For decoding, the end-of-line format of the text is auto-detected, and the eol conversion is set to match it (e.g., DOS-style CRLF format will imply 'dos' eol conversion). For encoding, the eol conversion is taken from the appropriate default coding system (e.g., default value of 'buffer-file-coding-system' for 'buffer-file-coding-system'), or from the default eol conversion appropriate for the underlying platform. -- Function: coding-system-change-eol-conversion coding-system eol-type This function returns a coding system which is like CODING-SYSTEM except for its eol conversion, which is specified by 'eol-type'. EOL-TYPE should be 'unix', 'dos', 'mac', or 'nil'. If it is 'nil', the returned coding system determines the end-of-line conversion from the data. EOL-TYPE may also be 0, 1 or 2, standing for 'unix', 'dos' and 'mac', respectively. -- Function: coding-system-change-text-conversion eol-coding text-coding This function returns a coding system which uses the end-of-line conversion of EOL-CODING, and the text conversion of TEXT-CODING. If TEXT-CODING is 'nil', it returns 'undecided', or one of its variants according to EOL-CODING. -- Function: find-coding-systems-region from to This function returns a list of coding systems that could be used to encode a text between FROM and TO. All coding systems in the list can safely encode any multibyte characters in that portion of the text. If the text contains no multibyte characters, the function returns the list '(undecided)'. -- Function: find-coding-systems-string string This function returns a list of coding systems that could be used to encode the text of STRING. All coding systems in the list can safely encode any multibyte characters in STRING. If the text contains no multibyte characters, this returns the list '(undecided)'. -- Function: find-coding-systems-for-charsets charsets This function returns a list of coding systems that could be used to encode all the character sets in the list CHARSETS. -- Function: check-coding-systems-region start end coding-system-list This function checks whether coding systems in the list 'coding-system-list' can encode all the characters in the region between START and END. If all of the coding systems in the list can encode the specified text, the function returns 'nil'. If some coding systems cannot encode some of the characters, the value is an alist, each element of which has the form '(CODING-SYSTEM1 POS1 POS2 ...)', meaning that CODING-SYSTEM1 cannot encode characters at buffer positions POS1, POS2, .... START may be a string, in which case END is ignored and the returned value references string indices instead of buffer positions. -- Function: detect-coding-region start end &optional highest This function chooses a plausible coding system for decoding the text from START to END. This text should be a byte sequence, i.e., unibyte text or multibyte text with only ASCII and eight-bit characters (*note Explicit Encoding::). Normally this function returns a list of coding systems that could handle decoding the text that was scanned. They are listed in order of decreasing priority. But if HIGHEST is non-'nil', then the return value is just one coding system, the one that is highest in priority. If the region contains only ASCII characters except for such ISO-2022 control characters ISO-2022 as 'ESC', the value is 'undecided' or '(undecided)', or a variant specifying end-of-line conversion, if that can be deduced from the text. If the region contains null bytes, the value is 'no-conversion', even if the region contains text encoded in some coding system. -- Function: detect-coding-string string &optional highest This function is like 'detect-coding-region' except that it operates on the contents of STRING instead of bytes in the buffer. -- Variable: inhibit-null-byte-detection If this variable has a non-'nil' value, null bytes are ignored when detecting the encoding of a region or a string. This allows to correctly detect the encoding of text that contains null bytes, such as Info files with Index nodes. -- Variable: inhibit-iso-escape-detection If this variable has a non-'nil' value, ISO-2022 escape sequences are ignored when detecting the encoding of a region or a string. The result is that no text is ever detected as encoded in some ISO-2022 encoding, and all escape sequences become visible in a buffer. *Warning:* _Use this variable with extreme caution, because many files in the Emacs distribution use ISO-2022 encoding._ -- Function: coding-system-charset-list coding-system This function returns the list of character sets (*note Character Sets::) supported by CODING-SYSTEM. Some coding systems that support too many character sets to list them all yield special values: * If CODING-SYSTEM supports all the ISO-2022 charsets, the value is 'iso-2022'. * If CODING-SYSTEM supports all Emacs characters, the value is '(emacs)'. * If CODING-SYSTEM supports all emacs-mule characters, the value is 'emacs-mule'. * If CODING-SYSTEM supports all Unicode characters, the value is '(unicode)'. *Note Process Information: Coding systems for a subprocess, in particular the description of the functions 'process-coding-system' and 'set-process-coding-system', for how to examine or set the coding systems used for I/O to a subprocess. File: elisp.info, Node: User-Chosen Coding Systems, Next: Default Coding Systems, Prev: Lisp and Coding Systems, Up: Coding Systems 33.9.4 User-Chosen Coding Systems --------------------------------- -- Function: select-safe-coding-system from to &optional default-coding-system accept-default-p file This function selects a coding system for encoding specified text, asking the user to choose if necessary. Normally the specified text is the text in the current buffer between FROM and TO. If FROM is a string, the string specifies the text to encode, and TO is ignored. If the specified text includes raw bytes (*note Text Representations::), 'select-safe-coding-system' suggests 'raw-text' for its encoding. If DEFAULT-CODING-SYSTEM is non-'nil', that is the first coding system to try; if that can handle the text, 'select-safe-coding-system' returns that coding system. It can also be a list of coding systems; then the function tries each of them one by one. After trying all of them, it next tries the current buffer's value of 'buffer-file-coding-system' (if it is not 'undecided'), then the default value of 'buffer-file-coding-system' and finally the user's most preferred coding system, which the user can set using the command 'prefer-coding-system' (*note Recognizing Coding Systems: (emacs)Recognize Coding.). If one of those coding systems can safely encode all the specified text, 'select-safe-coding-system' chooses it and returns it. Otherwise, it asks the user to choose from a list of coding systems which can encode all the text, and returns the user's choice. DEFAULT-CODING-SYSTEM can also be a list whose first element is t and whose other elements are coding systems. Then, if no coding system in the list can handle the text, 'select-safe-coding-system' queries the user immediately, without trying any of the three alternatives described above. The optional argument ACCEPT-DEFAULT-P, if non-'nil', should be a function to determine whether a coding system selected without user interaction is acceptable. 'select-safe-coding-system' calls this function with one argument, the base coding system of the selected coding system. If ACCEPT-DEFAULT-P returns 'nil', 'select-safe-coding-system' rejects the silently selected coding system, and asks the user to select a coding system from a list of possible candidates. If the variable 'select-safe-coding-system-accept-default-p' is non-'nil', it should be a function taking a single argument. It is used in place of ACCEPT-DEFAULT-P, overriding any value supplied for this argument. As a final step, before returning the chosen coding system, 'select-safe-coding-system' checks whether that coding system is consistent with what would be selected if the contents of the region were read from a file. (If not, this could lead to data corruption in a file subsequently re-visited and edited.) Normally, 'select-safe-coding-system' uses 'buffer-file-name' as the file for this purpose, but if FILE is non-'nil', it uses that file instead (this can be relevant for 'write-region' and similar functions). If it detects an apparent inconsistency, 'select-safe-coding-system' queries the user before selecting the coding system. Here are two functions you can use to let the user specify a coding system, with completion. *Note Completion::. -- Function: read-coding-system prompt &optional default This function reads a coding system using the minibuffer, prompting with string PROMPT, and returns the coding system name as a symbol. If the user enters null input, DEFAULT specifies which coding system to return. It should be a symbol or a string. -- Function: read-non-nil-coding-system prompt This function reads a coding system using the minibuffer, prompting with string PROMPT, and returns the coding system name as a symbol. If the user tries to enter null input, it asks the user to try again. *Note Coding Systems::. File: elisp.info, Node: Default Coding Systems, Next: Specifying Coding Systems, Prev: User-Chosen Coding Systems, Up: Coding Systems 33.9.5 Default Coding Systems ----------------------------- This section describes variables that specify the default coding system for certain files or when running certain subprograms, and the function that I/O operations use to access them. The idea of these variables is that you set them once and for all to the defaults you want, and then do not change them again. To specify a particular coding system for a particular operation in a Lisp program, don't change these variables; instead, override them using 'coding-system-for-read' and 'coding-system-for-write' (*note Specifying Coding Systems::). -- User Option: auto-coding-regexp-alist This variable is an alist of text patterns and corresponding coding systems. Each element has the form '(REGEXP . CODING-SYSTEM)'; a file whose first few kilobytes match REGEXP is decoded with CODING-SYSTEM when its contents are read into a buffer. The settings in this alist take priority over 'coding:' tags in the files and the contents of 'file-coding-system-alist' (see below). The default value is set so that Emacs automatically recognizes mail files in Babyl format and reads them with no code conversions. -- User Option: file-coding-system-alist This variable is an alist that specifies the coding systems to use for reading and writing particular files. Each element has the form '(PATTERN . CODING)', where PATTERN is a regular expression that matches certain file names. The element applies to file names that match PATTERN. The CDR of the element, CODING, should be either a coding system, a cons cell containing two coding systems, or a function name (a symbol with a function definition). If CODING is a coding system, that coding system is used for both reading the file and writing it. If CODING is a cons cell containing two coding systems, its CAR specifies the coding system for decoding, and its CDR specifies the coding system for encoding. If CODING is a function name, the function should take one argument, a list of all arguments passed to 'find-operation-coding-system'. It must return a coding system or a cons cell containing two coding systems. This value has the same meaning as described above. If CODING (or what returned by the above function) is 'undecided', the normal code-detection is performed. -- User Option: auto-coding-alist This variable is an alist that specifies the coding systems to use for reading and writing particular files. Its form is like that of 'file-coding-system-alist', but, unlike the latter, this variable takes priority over any 'coding:' tags in the file. -- Variable: process-coding-system-alist This variable is an alist specifying which coding systems to use for a subprocess, depending on which program is running in the subprocess. It works like 'file-coding-system-alist', except that PATTERN is matched against the program name used to start the subprocess. The coding system or systems specified in this alist are used to initialize the coding systems used for I/O to the subprocess, but you can specify other coding systems later using 'set-process-coding-system'. *Warning:* Coding systems such as 'undecided', which determine the coding system from the data, do not work entirely reliably with asynchronous subprocess output. This is because Emacs handles asynchronous subprocess output in batches, as it arrives. If the coding system leaves the character code conversion unspecified, or leaves the end-of-line conversion unspecified, Emacs must try to detect the proper conversion from one batch at a time, and this does not always work. Therefore, with an asynchronous subprocess, if at all possible, use a coding system which determines both the character code conversion and the end of line conversion--that is, one like 'latin-1-unix', rather than 'undecided' or 'latin-1'. -- Variable: network-coding-system-alist This variable is an alist that specifies the coding system to use for network streams. It works much like 'file-coding-system-alist', with the difference that the PATTERN in an element may be either a port number or a regular expression. If it is a regular expression, it is matched against the network service name used to open the network stream. -- Variable: default-process-coding-system This variable specifies the coding systems to use for subprocess (and network stream) input and output, when nothing else specifies what to do. The value should be a cons cell of the form '(INPUT-CODING . OUTPUT-CODING)'. Here INPUT-CODING applies to input from the subprocess, and OUTPUT-CODING applies to output to it. -- User Option: auto-coding-functions This variable holds a list of functions that try to determine a coding system for a file based on its undecoded contents. Each function in this list should be written to look at text in the current buffer, but should not modify it in any way. The buffer will contain undecoded text of parts of the file. Each function should take one argument, SIZE, which tells it how many characters to look at, starting from point. If the function succeeds in determining a coding system for the file, it should return that coding system. Otherwise, it should return 'nil'. If a file has a 'coding:' tag, that takes precedence, so these functions won't be called. -- Function: find-auto-coding filename size This function tries to determine a suitable coding system for FILENAME. It examines the buffer visiting the named file, using the variables documented above in sequence, until it finds a match for one of the rules specified by these variables. It then returns a cons cell of the form '(CODING . SOURCE)', where CODING is the coding system to use and SOURCE is a symbol, one of 'auto-coding-alist', 'auto-coding-regexp-alist', ':coding', or 'auto-coding-functions', indicating which one supplied the matching rule. The value ':coding' means the coding system was specified by the 'coding:' tag in the file (*note coding tag: (emacs)Specify Coding.). The order of looking for a matching rule is 'auto-coding-alist' first, then 'auto-coding-regexp-alist', then the 'coding:' tag, and lastly 'auto-coding-functions'. If no matching rule was found, the function returns 'nil'. The second argument SIZE is the size of text, in characters, following point. The function examines text only within SIZE characters after point. Normally, the buffer should be positioned at the beginning when this function is called, because one of the places for the 'coding:' tag is the first one or two lines of the file; in that case, SIZE should be the size of the buffer. -- Function: set-auto-coding filename size This function returns a suitable coding system for file FILENAME. It uses 'find-auto-coding' to find the coding system. If no coding system could be determined, the function returns 'nil'. The meaning of the argument SIZE is like in 'find-auto-coding'. -- Function: find-operation-coding-system operation &rest arguments This function returns the coding system to use (by default) for performing OPERATION with ARGUMENTS. The value has this form: (DECODING-SYSTEM . ENCODING-SYSTEM) The first element, DECODING-SYSTEM, is the coding system to use for decoding (in case OPERATION does decoding), and ENCODING-SYSTEM is the coding system for encoding (in case OPERATION does encoding). The argument OPERATION is a symbol; it should be one of 'write-region', 'start-process', 'call-process', 'call-process-region', 'insert-file-contents', or 'open-network-stream'. These are the names of the Emacs I/O primitives that can do character code and eol conversion. The remaining arguments should be the same arguments that might be given to the corresponding I/O primitive. Depending on the primitive, one of those arguments is selected as the "target". For example, if OPERATION does file I/O, whichever argument specifies the file name is the target. For subprocess primitives, the process name is the target. For 'open-network-stream', the target is the service name or port number. Depending on OPERATION, this function looks up the target in 'file-coding-system-alist', 'process-coding-system-alist', or 'network-coding-system-alist'. If the target is found in the alist, 'find-operation-coding-system' returns its association in the alist; otherwise it returns 'nil'. If OPERATION is 'insert-file-contents', the argument corresponding to the target may be a cons cell of the form '(FILENAME . BUFFER)'). In that case, FILENAME is a file name to look up in 'file-coding-system-alist', and BUFFER is a buffer that contains the file's contents (not yet decoded). If 'file-coding-system-alist' specifies a function to call for this file, and that function needs to examine the file's contents (as it usually does), it should examine the contents of BUFFER instead of reading the file. File: elisp.info, Node: Specifying Coding Systems, Next: Explicit Encoding, Prev: Default Coding Systems, Up: Coding Systems 33.9.6 Specifying a Coding System for One Operation --------------------------------------------------- You can specify the coding system for a specific operation by binding the variables 'coding-system-for-read' and/or 'coding-system-for-write'. -- Variable: coding-system-for-read If this variable is non-'nil', it specifies the coding system to use for reading a file, or for input from a synchronous subprocess. It also applies to any asynchronous subprocess or network stream, but in a different way: the value of 'coding-system-for-read' when you start the subprocess or open the network stream specifies the input decoding method for that subprocess or network stream. It remains in use for that subprocess or network stream unless and until overridden. The right way to use this variable is to bind it with 'let' for a specific I/O operation. Its global value is normally 'nil', and you should not globally set it to any other value. Here is an example of the right way to use the variable: ;; Read the file with no character code conversion. ;; Assume crlf represents end-of-line. (let ((coding-system-for-read 'emacs-mule-dos)) (insert-file-contents filename)) When its value is non-'nil', this variable takes precedence over all other methods of specifying a coding system to use for input, including 'file-coding-system-alist', 'process-coding-system-alist' and 'network-coding-system-alist'. -- Variable: coding-system-for-write This works much like 'coding-system-for-read', except that it applies to output rather than input. It affects writing to files, as well as sending output to subprocesses and net connections. When a single operation does both input and output, as do 'call-process-region' and 'start-process', both 'coding-system-for-read' and 'coding-system-for-write' affect it. -- User Option: inhibit-eol-conversion When this variable is non-'nil', no end-of-line conversion is done, no matter which coding system is specified. This applies to all the Emacs I/O and subprocess primitives, and to the explicit encoding and decoding functions (*note Explicit Encoding::). Sometimes, you need to prefer several coding systems for some operation, rather than fix a single one. Emacs lets you specify a priority order for using coding systems. This ordering affects the sorting of lists of coding systems returned by functions such as 'find-coding-systems-region' (*note Lisp and Coding Systems::). -- Function: coding-system-priority-list &optional highestp This function returns the list of coding systems in the order of their current priorities. Optional argument HIGHESTP, if non-'nil', means return only the highest priority coding system. -- Function: set-coding-system-priority &rest coding-systems This function puts CODING-SYSTEMS at the beginning of the priority list for coding systems, thus making their priority higher than all the rest. -- Macro: with-coding-priority coding-systems &rest body... This macro execute BODY, like 'progn' does (*note progn: Sequencing.), with CODING-SYSTEMS at the front of the priority list for coding systems. CODING-SYSTEMS should be a list of coding systems to prefer during execution of BODY. File: elisp.info, Node: Explicit Encoding, Next: Terminal I/O Encoding, Prev: Specifying Coding Systems, Up: Coding Systems 33.9.7 Explicit Encoding and Decoding ------------------------------------- All the operations that transfer text in and out of Emacs have the ability to use a coding system to encode or decode the text. You can also explicitly encode and decode text using the functions in this section. The result of encoding, and the input to decoding, are not ordinary text. They logically consist of a series of byte values; that is, a series of ASCII and eight-bit characters. In unibyte buffers and strings, these characters have codes in the range 0 through #xFF (255). In a multibyte buffer or string, eight-bit characters have character codes higher than #xFF (*note Text Representations::), but Emacs transparently converts them to their single-byte values when you encode or decode such text. The usual way to read a file into a buffer as a sequence of bytes, so you can decode the contents explicitly, is with 'insert-file-contents-literally' (*note Reading from Files::); alternatively, specify a non-'nil' RAWFILE argument when visiting a file with 'find-file-noselect'. These methods result in a unibyte buffer. The usual way to use the byte sequence that results from explicitly encoding text is to copy it to a file or process--for example, to write it with 'write-region' (*note Writing to Files::), and suppress encoding by binding 'coding-system-for-write' to 'no-conversion'. Here are the functions to perform explicit encoding or decoding. The encoding functions produce sequences of bytes; the decoding functions are meant to operate on sequences of bytes. All of these functions discard text properties. They also set 'last-coding-system-used' to the precise coding system they used. -- Command: encode-coding-region start end coding-system &optional destination This command encodes the text from START to END according to coding system CODING-SYSTEM. Normally, the encoded text replaces the original text in the buffer, but the optional argument DESTINATION can change that. If DESTINATION is a buffer, the encoded text is inserted in that buffer after point (point does not move); if it is 't', the command returns the encoded text as a unibyte string without inserting it. If encoded text is inserted in some buffer, this command returns the length of the encoded text. The result of encoding is logically a sequence of bytes, but the buffer remains multibyte if it was multibyte before, and any 8-bit bytes are converted to their multibyte representation (*note Text Representations::). Do _not_ use 'undecided' for CODING-SYSTEM when encoding text, since that may lead to unexpected results. Instead, use 'select-safe-coding-system' (*note select-safe-coding-system: User-Chosen Coding Systems.) to suggest a suitable encoding, if there's no obvious pertinent value for CODING-SYSTEM. -- Function: encode-coding-string string coding-system &optional nocopy buffer This function encodes the text in STRING according to coding system CODING-SYSTEM. It returns a new string containing the encoded text, except when NOCOPY is non-'nil', in which case the function may return STRING itself if the encoding operation is trivial. The result of encoding is a unibyte string. -- Command: decode-coding-region start end coding-system &optional destination This command decodes the text from START to END according to coding system CODING-SYSTEM. To make explicit decoding useful, the text before decoding ought to be a sequence of byte values, but both multibyte and unibyte buffers are acceptable (in the multibyte case, the raw byte values should be represented as eight-bit characters). Normally, the decoded text replaces the original text in the buffer, but the optional argument DESTINATION can change that. If DESTINATION is a buffer, the decoded text is inserted in that buffer after point (point does not move); if it is 't', the command returns the decoded text as a multibyte string without inserting it. If decoded text is inserted in some buffer, this command returns the length of the decoded text. This command puts a 'charset' text property on the decoded text. The value of the property states the character set used to decode the original text. -- Function: decode-coding-string string coding-system &optional nocopy buffer This function decodes the text in STRING according to CODING-SYSTEM. It returns a new string containing the decoded text, except when NOCOPY is non-'nil', in which case the function may return STRING itself if the decoding operation is trivial. To make explicit decoding useful, the contents of STRING ought to be a unibyte string with a sequence of byte values, but a multibyte string is also acceptable (assuming it contains 8-bit bytes in their multibyte form). If optional argument BUFFER specifies a buffer, the decoded text is inserted in that buffer after point (point does not move). In this case, the return value is the length of the decoded text. This function puts a 'charset' text property on the decoded text. The value of the property states the character set used to decode the original text: (decode-coding-string "Gr\374ss Gott" 'latin-1) => #("Grüss Gott" 0 9 (charset iso-8859-1)) -- Function: decode-coding-inserted-region from to filename &optional visit beg end replace This function decodes the text from FROM to TO as if it were being read from file FILENAME using 'insert-file-contents' using the rest of the arguments provided. The normal way to use this function is after reading text from a file without decoding, if you decide you would rather have decoded it. Instead of deleting the text and reading it again, this time with decoding, you can call this function. File: elisp.info, Node: Terminal I/O Encoding, Next: MS-DOS File Types, Prev: Explicit Encoding, Up: Coding Systems 33.9.8 Terminal I/O Encoding ---------------------------- Emacs can decode keyboard input using a coding system, and encode terminal output. This is useful for terminals that transmit or display text using a particular encoding such as Latin-1. Emacs does not set 'last-coding-system-used' for encoding or decoding of terminal I/O. -- Function: keyboard-coding-system &optional terminal This function returns the coding system that is in use for decoding keyboard input from TERMINAL--or 'nil' if no coding system is to be used for that terminal. If TERMINAL is omitted or 'nil', it means the selected frame's terminal. *Note Multiple Terminals::. -- Command: set-keyboard-coding-system coding-system &optional terminal This command specifies CODING-SYSTEM as the coding system to use for decoding keyboard input from TERMINAL. If CODING-SYSTEM is 'nil', that means do not decode keyboard input. If TERMINAL is a frame, it means that frame's terminal; if it is 'nil', that means the currently selected frame's terminal. *Note Multiple Terminals::. -- Function: terminal-coding-system &optional terminal This function returns the coding system that is in use for encoding terminal output from TERMINAL--or 'nil' if the output is not encoded. If TERMINAL is a frame, it means that frame's terminal; if it is 'nil', that means the currently selected frame's terminal. -- Command: set-terminal-coding-system coding-system &optional terminal This command specifies CODING-SYSTEM as the coding system to use for encoding terminal output from TERMINAL. If CODING-SYSTEM is 'nil', terminal output is not encoded. If TERMINAL is a frame, it means that frame's terminal; if it is 'nil', that means the currently selected frame's terminal. File: elisp.info, Node: MS-DOS File Types, Prev: Terminal I/O Encoding, Up: Coding Systems 33.9.9 MS-DOS File Types ------------------------ On MS-DOS and Microsoft Windows, Emacs guesses the appropriate end-of-line conversion for a file by looking at the file's name. This feature classifies files as "text files" and "binary files". By "binary file" we mean a file of literal byte values that are not necessarily meant to be characters; Emacs does no end-of-line conversion and no character code conversion for them. On the other hand, the bytes in a text file are intended to represent characters; when you create a new file whose name implies that it is a text file, Emacs uses DOS end-of-line conversion. -- Variable: buffer-file-type This variable, automatically buffer-local in each buffer, records the file type of the buffer's visited file. When a buffer does not specify a coding system with 'buffer-file-coding-system', this variable is used to determine which coding system to use when writing the contents of the buffer. It should be 'nil' for text, 't' for binary. If it is 't', the coding system is 'no-conversion'. Otherwise, 'undecided-dos' is used. Normally this variable is set by visiting a file; it is set to 'nil' if the file was visited without any actual conversion. Its default value is used to decide how to handle files for which 'file-name-buffer-file-type-alist' says nothing about the type: If the default value is non-'nil', then these files are treated as binary: the coding system 'no-conversion' is used. Otherwise, nothing special is done for them--the coding system is deduced solely from the file contents, in the usual Emacs fashion. -- User Option: file-name-buffer-file-type-alist This variable holds an alist for recognizing text and binary files. Each element has the form (REGEXP . TYPE), where REGEXP is matched against the file name, and TYPE may be 'nil' for text, 't' for binary, or a function to call to compute which. If it is a function, then it is called with a single argument (the file name) and should return 't' or 'nil'. When running on MS-DOS or MS-Windows, Emacs checks this alist to decide which coding system to use when reading a file. For a text file, 'undecided-dos' is used. For a binary file, 'no-conversion' is used. If no element in this alist matches a given file name, then the default value of 'buffer-file-type' says how to treat the file. File: elisp.info, Node: Input Methods, Next: Locales, Prev: Coding Systems, Up: Non-ASCII Characters 33.10 Input Methods =================== "Input methods" provide convenient ways of entering non-ASCII characters from the keyboard. Unlike coding systems, which translate non-ASCII characters to and from encodings meant to be read by programs, input methods provide human-friendly commands. (*Note (emacs)Input Methods::, for information on how users use input methods to enter text.) How to define input methods is not yet documented in this manual, but here we describe how to use them. Each input method has a name, which is currently a string; in the future, symbols may also be usable as input method names. -- Variable: current-input-method This variable holds the name of the input method now active in the current buffer. (It automatically becomes local in each buffer when set in any fashion.) It is 'nil' if no input method is active in the buffer now. -- User Option: default-input-method This variable holds the default input method for commands that choose an input method. Unlike 'current-input-method', this variable is normally global. -- Command: set-input-method input-method This command activates input method INPUT-METHOD for the current buffer. It also sets 'default-input-method' to INPUT-METHOD. If INPUT-METHOD is 'nil', this command deactivates any input method for the current buffer. -- Function: read-input-method-name prompt &optional default inhibit-null This function reads an input method name with the minibuffer, prompting with PROMPT. If DEFAULT is non-'nil', that is returned by default, if the user enters empty input. However, if INHIBIT-NULL is non-'nil', empty input signals an error. The returned value is a string. -- Variable: input-method-alist This variable defines all the supported input methods. Each element defines one input method, and should have the form: (INPUT-METHOD LANGUAGE-ENV ACTIVATE-FUNC TITLE DESCRIPTION ARGS...) Here INPUT-METHOD is the input method name, a string; LANGUAGE-ENV is another string, the name of the language environment this input method is recommended for. (That serves only for documentation purposes.) ACTIVATE-FUNC is a function to call to activate this method. The ARGS, if any, are passed as arguments to ACTIVATE-FUNC. All told, the arguments to ACTIVATE-FUNC are INPUT-METHOD and the ARGS. TITLE is a string to display in the mode line while this method is active. DESCRIPTION is a string describing this method and what it is good for. The fundamental interface to input methods is through the variable 'input-method-function'. *Note Reading One Event::, and *note Invoking the Input Method::. File: elisp.info, Node: Locales, Prev: Input Methods, Up: Non-ASCII Characters 33.11 Locales ============= POSIX defines a concept of "locales" which control which language to use in language-related features. These Emacs variables control how Emacs interacts with these features. -- Variable: locale-coding-system This variable specifies the coding system to use for decoding system error messages and--on X Window system only--keyboard input, for encoding the format argument to 'format-time-string', and for decoding the return value of 'format-time-string'. -- Variable: system-messages-locale This variable specifies the locale to use for generating system error messages. Changing the locale can cause messages to come out in a different language or in a different orthography. If the variable is 'nil', the locale is specified by environment variables in the usual POSIX fashion. -- Variable: system-time-locale This variable specifies the locale to use for formatting time values. Changing the locale can cause messages to appear according to the conventions of a different language. If the variable is 'nil', the locale is specified by environment variables in the usual POSIX fashion. -- Function: locale-info item This function returns locale data ITEM for the current POSIX locale, if available. ITEM should be one of these symbols: 'codeset' Return the character set as a string (locale item 'CODESET'). 'days' Return a 7-element vector of day names (locale items 'DAY_1' through 'DAY_7'); 'months' Return a 12-element vector of month names (locale items 'MON_1' through 'MON_12'). 'paper' Return a list '(WIDTH HEIGHT)' for the default paper size measured in millimeters (locale items 'PAPER_WIDTH' and 'PAPER_HEIGHT'). If the system can't provide the requested information, or if ITEM is not one of those symbols, the value is 'nil'. All strings in the return value are decoded using 'locale-coding-system'. *Note (libc)Locales::, for more information about locales and locale items. File: elisp.info, Node: Searching and Matching, Next: Syntax Tables, Prev: Non-ASCII Characters, Up: Top 34 Searching and Matching ************************* GNU Emacs provides two ways to search through a buffer for specified text: exact string searches and regular expression searches. After a regular expression search, you can examine the "match data" to determine which text matched the whole regular expression or various portions of it. * Menu: * String Search:: Search for an exact match. * Searching and Case:: Case-independent or case-significant searching. * Regular Expressions:: Describing classes of strings. * Regexp Search:: Searching for a match for a regexp. * POSIX Regexps:: Searching POSIX-style for the longest match. * Match Data:: Finding out which part of the text matched, after a string or regexp search. * Search and Replace:: Commands that loop, searching and replacing. * Standard Regexps:: Useful regexps for finding sentences, pages,... The 'skip-chars...' functions also perform a kind of searching. *Note Skipping Characters::. To search for changes in character properties, see *note Property Search::. File: elisp.info, Node: String Search, Next: Searching and Case, Up: Searching and Matching 34.1 Searching for Strings ========================== These are the primitive functions for searching through the text in a buffer. They are meant for use in programs, but you may call them interactively. If you do so, they prompt for the search string; the arguments LIMIT and NOERROR are 'nil', and REPEAT is 1. For more details on interactive searching, *note Searching and Replacement: (emacs)Search. These search functions convert the search string to multibyte if the buffer is multibyte; they convert the search string to unibyte if the buffer is unibyte. *Note Text Representations::. -- Command: search-forward string &optional limit noerror repeat This function searches forward from point for an exact match for STRING. If successful, it sets point to the end of the occurrence found, and returns the new value of point. If no match is found, the value and side effects depend on NOERROR (see below). In the following example, point is initially at the beginning of the line. Then '(search-forward "fox")' moves point after the last letter of 'fox': ---------- Buffer: foo ---------- -!-The quick brown fox jumped over the lazy dog. ---------- Buffer: foo ---------- (search-forward "fox") => 20 ---------- Buffer: foo ---------- The quick brown fox-!- jumped over the lazy dog. ---------- Buffer: foo ---------- The argument LIMIT specifies the bound to the search, and should be a position in the current buffer. No match extending after that position is accepted. If LIMIT is omitted or 'nil', it defaults to the end of the accessible portion of the buffer. What happens when the search fails depends on the value of NOERROR. If NOERROR is 'nil', a 'search-failed' error is signaled. If NOERROR is 't', 'search-forward' returns 'nil' and does nothing. If NOERROR is neither 'nil' nor 't', then 'search-forward' moves point to the upper bound and returns 'nil'. The argument NOERROR only affects valid searches which fail to find a match. Invalid arguments cause errors regardless of NOERROR. If REPEAT is a positive number N, it serves as a repeat count: the search is repeated N times, each time starting at the end of the previous time's match. If these successive searches succeed, the function succeeds, moving point and returning its new value. Otherwise the search fails, with results depending on the value of NOERROR, as described above. If REPEAT is a negative number -N, it serves as a repeat count of N for a search in the opposite (backward) direction. -- Command: search-backward string &optional limit noerror repeat This function searches backward from point for STRING. It is like 'search-forward', except that it searches backwards rather than forwards. Backward searches leave point at the beginning of the match. -- Command: word-search-forward string &optional limit noerror repeat This function searches forward from point for a "word" match for STRING. If it finds a match, it sets point to the end of the match found, and returns the new value of point. Word matching regards STRING as a sequence of words, disregarding punctuation that separates them. It searches the buffer for the same sequence of words. Each word must be distinct in the buffer (searching for the word 'ball' does not match the word 'balls'), but the details of punctuation and spacing are ignored (searching for 'ball boy' does match 'ball. Boy!'). In this example, point is initially at the beginning of the buffer; the search leaves it between the 'y' and the '!'. ---------- Buffer: foo ---------- -!-He said "Please! Find the ball boy!" ---------- Buffer: foo ---------- (word-search-forward "Please find the ball, boy.") => 36 ---------- Buffer: foo ---------- He said "Please! Find the ball boy-!-!" ---------- Buffer: foo ---------- If LIMIT is non-'nil', it must be a position in the current buffer; it specifies the upper bound to the search. The match found must not extend after that position. If NOERROR is 'nil', then 'word-search-forward' signals an error if the search fails. If NOERROR is 't', then it returns 'nil' instead of signaling an error. If NOERROR is neither 'nil' nor 't', it moves point to LIMIT (or the end of the accessible portion of the buffer) and returns 'nil'. If REPEAT is non-'nil', then the search is repeated that many times. Point is positioned at the end of the last match. Internal, 'word-search-forward' and related functions use the function 'word-search-regexp' to convert STRING to a regular expression that ignores punctuation. -- Command: word-search-forward-lax string &optional limit noerror repeat This command is identical to 'word-search-forward', except that the end of STRING need not match a word boundary, unless STRING ends in whitespace. For instance, searching for 'ball boy' matches 'ball boyee', but does not match 'aball boy'. -- Command: word-search-backward string &optional limit noerror repeat This function searches backward from point for a word match to STRING. This function is just like 'word-search-forward' except that it searches backward and normally leaves point at the beginning of the match. -- Command: word-search-backward-lax string &optional limit noerror repeat This command is identical to 'word-search-backward', except that the end of STRING need not match a word boundary, unless STRING ends in whitespace. File: elisp.info, Node: Searching and Case, Next: Regular Expressions, Prev: String Search, Up: Searching and Matching 34.2 Searching and Case ======================= By default, searches in Emacs ignore the case of the text they are searching through; if you specify searching for 'FOO', then 'Foo' or 'foo' is also considered a match. This applies to regular expressions, too; thus, '[aB]' would match 'a' or 'A' or 'b' or 'B'. If you do not want this feature, set the variable 'case-fold-search' to 'nil'. Then all letters must match exactly, including case. This is a buffer-local variable; altering the variable affects only the current buffer. (*Note Intro to Buffer-Local::.) Alternatively, you may change the default value. In Lisp code, you will more typically use 'let' to bind 'case-fold-search' to the desired value. Note that the user-level incremental search feature handles case distinctions differently. When the search string contains only lower case letters, the search ignores case, but when the search string contains one or more upper case letters, the search becomes case-sensitive. But this has nothing to do with the searching functions used in Lisp code. *Note (emacs)Incremental Search::. -- User Option: case-fold-search This buffer-local variable determines whether searches should ignore case. If the variable is 'nil' they do not ignore case; otherwise (and by default) they do ignore case. -- User Option: case-replace This variable determines whether the higher-level replacement functions should preserve case. If the variable is 'nil', that means to use the replacement text verbatim. A non-'nil' value means to convert the case of the replacement text according to the text being replaced. This variable is used by passing it as an argument to the function 'replace-match'. *Note Replacing Match::. File: elisp.info, Node: Regular Expressions, Next: Regexp Search, Prev: Searching and Case, Up: Searching and Matching 34.3 Regular Expressions ======================== A "regular expression", or "regexp" for short, is a pattern that denotes a (possibly infinite) set of strings. Searching for matches for a regexp is a very powerful operation. This section explains how to write regexps; the following section says how to search for them. For interactive development of regular expressions, you can use the 'M-x re-builder' command. It provides a convenient interface for creating regular expressions, by giving immediate visual feedback in a separate buffer. As you edit the regexp, all its matches in the target buffer are highlighted. Each parenthesized sub-expression of the regexp is shown in a distinct face, which makes it easier to verify even very complex regexps. * Menu: * Syntax of Regexps:: Rules for writing regular expressions. * Regexp Example:: Illustrates regular expression syntax. * Regexp Functions:: Functions for operating on regular expressions. File: elisp.info, Node: Syntax of Regexps, Next: Regexp Example, Up: Regular Expressions 34.3.1 Syntax of Regular Expressions ------------------------------------ Regular expressions have a syntax in which a few characters are special constructs and the rest are "ordinary". An ordinary character is a simple regular expression that matches that character and nothing else. The special characters are '.', '*', '+', '?', '[', '^', '$', and '\'; no new special characters will be defined in the future. The character ']' is special if it ends a character alternative (see later). The character '-' is special inside a character alternative. A '[:' and balancing ':]' enclose a character class inside a character alternative. Any other character appearing in a regular expression is ordinary, unless a '\' precedes it. For example, 'f' is not a special character, so it is ordinary, and therefore 'f' is a regular expression that matches the string 'f' and no other string. (It does _not_ match the string 'fg', but it does match a _part_ of that string.) Likewise, 'o' is a regular expression that matches only 'o'. Any two regular expressions A and B can be concatenated. The result is a regular expression that matches a string if A matches some amount of the beginning of that string and B matches the rest of the string. As a simple example, we can concatenate the regular expressions 'f' and 'o' to get the regular expression 'fo', which matches only the string 'fo'. Still trivial. To do something more powerful, you need to use one of the special regular expression constructs. * Menu: * Regexp Special:: Special characters in regular expressions. * Char Classes:: Character classes used in regular expressions. * Regexp Backslash:: Backslash-sequences in regular expressions. File: elisp.info, Node: Regexp Special, Next: Char Classes, Up: Syntax of Regexps 34.3.1.1 Special Characters in Regular Expressions .................................................. Here is a list of the characters that are special in a regular expression. '.' (Period) is a special character that matches any single character except a newline. Using concatenation, we can make regular expressions like 'a.b', which matches any three-character string that begins with 'a' and ends with 'b'. '*' is not a construct by itself; it is a postfix operator that means to match the preceding regular expression repetitively as many times as possible. Thus, 'o*' matches any number of 'o's (including no 'o's). '*' always applies to the _smallest_ possible preceding expression. Thus, 'fo*' has a repeating 'o', not a repeating 'fo'. It matches 'f', 'fo', 'foo', and so on. The matcher processes a '*' construct by matching, immediately, as many repetitions as can be found. Then it continues with the rest of the pattern. If that fails, backtracking occurs, discarding some of the matches of the '*'-modified construct in the hope that that will make it possible to match the rest of the pattern. For example, in matching 'ca*ar' against the string 'caaar', the 'a*' first tries to match all three 'a's; but the rest of the pattern is 'ar' and there is only 'r' left to match, so this try fails. The next alternative is for 'a*' to match only two 'a's. With this choice, the rest of the regexp matches successfully. *Warning:* Nested repetition operators can run for an indefinitely long time, if they lead to ambiguous matching. For example, trying to match the regular expression '\(x+y*\)*a' against the string 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxz' could take hours before it ultimately fails. Emacs must try each way of grouping the 'x's before concluding that none of them can work. Even worse, '\(x*\)*' can match the null string in infinitely many ways, so it causes an infinite loop. To avoid these problems, check nested repetitions carefully, to make sure that they do not cause combinatorial explosions in backtracking. '+' is a postfix operator, similar to '*' except that it must match the preceding expression at least once. So, for example, 'ca+r' matches the strings 'car' and 'caaaar' but not the string 'cr', whereas 'ca*r' matches all three strings. '?' is a postfix operator, similar to '*' except that it must match the preceding expression either once or not at all. For example, 'ca?r' matches 'car' or 'cr'; nothing else. '*?', '+?', '??' These are "non-greedy" variants of the operators '*', '+' and '?'. Where those operators match the largest possible substring (consistent with matching the entire containing expression), the non-greedy variants match the smallest possible substring (consistent with matching the entire containing expression). For example, the regular expression 'c[ad]*a' when applied to the string 'cdaaada' matches the whole string; but the regular expression 'c[ad]*?a', applied to that same string, matches just 'cda'. (The smallest possible match here for '[ad]*?' that permits the whole expression to match is 'd'.) '[ ... ]' is a "character alternative", which begins with '[' and is terminated by ']'. In the simplest case, the characters between the two brackets are what this character alternative can match. Thus, '[ad]' matches either one 'a' or one 'd', and '[ad]*' matches any string composed of just 'a's and 'd's (including the empty string). It follows that 'c[ad]*r' matches 'cr', 'car', 'cdr', 'caddaar', etc. You can also include character ranges in a character alternative, by writing the starting and ending characters with a '-' between them. Thus, '[a-z]' matches any lower-case ASCII letter. Ranges may be intermixed freely with individual characters, as in '[a-z$%.]', which matches any lower case ASCII letter or '$', '%' or period. If 'case-fold-search' is non-'nil', '[a-z]' also matches upper-case letters. Note that a range like '[a-z]' is not affected by the locale's collation sequence, it always represents a sequence in ASCII order. Note also that the usual regexp special characters are not special inside a character alternative. A completely different set of characters is special inside character alternatives: ']', '-' and '^'. To include a ']' in a character alternative, you must make it the first character. For example, '[]a]' matches ']' or 'a'. To include a '-', write '-' as the first or last character of the character alternative, or put it after a range. Thus, '[]-]' matches both ']' and '-'. (As explained below, you cannot use '\]' to include a ']' inside a character alternative, since '\' is not special there.) To include '^' in a character alternative, put it anywhere but at the beginning. If a range starts with a unibyte character C and ends with a multibyte character C2, the range is divided into two parts: one spans the unibyte characters 'C..?\377', the other the multibyte characters 'C1..C2', where C1 is the first character of the charset to which C2 belongs. A character alternative can also specify named character classes (*note Char Classes::). This is a POSIX feature. For example, '[[:ascii:]]' matches any ASCII character. Using a character class is equivalent to mentioning each of the characters in that class; but the latter is not feasible in practice, since some classes include thousands of different characters. '[^ ... ]' '[^' begins a "complemented character alternative". This matches any character except the ones specified. Thus, '[^a-z0-9A-Z]' matches all characters _except_ letters and digits. '^' is not special in a character alternative unless it is the first character. The character following the '^' is treated as if it were first (in other words, '-' and ']' are not special there). A complemented character alternative can match a newline, unless newline is mentioned as one of the characters not to match. This is in contrast to the handling of regexps in programs such as 'grep'. You can specify named character classes, just like in character alternatives. For instance, '[^[:ascii:]]' matches any non-ASCII character. *Note Char Classes::. '^' When matching a buffer, '^' matches the empty string, but only at the beginning of a line in the text being matched (or the beginning of the accessible portion of the buffer). Otherwise it fails to match anything. Thus, '^foo' matches a 'foo' that occurs at the beginning of a line. When matching a string instead of a buffer, '^' matches at the beginning of the string or after a newline character. For historical compatibility reasons, '^' can be used only at the beginning of the regular expression, or after '\(', '\(?:' or '\|'. '$' is similar to '^' but matches only at the end of a line (or the end of the accessible portion of the buffer). Thus, 'x+$' matches a string of one 'x' or more at the end of a line. When matching a string instead of a buffer, '$' matches at the end of the string or before a newline character. For historical compatibility reasons, '$' can be used only at the end of the regular expression, or before '\)' or '\|'. '\' has two functions: it quotes the special characters (including '\'), and it introduces additional special constructs. Because '\' quotes special characters, '\$' is a regular expression that matches only '$', and '\[' is a regular expression that matches only '[', and so on. Note that '\' also has special meaning in the read syntax of Lisp strings (*note String Type::), and must be quoted with '\'. For example, the regular expression that matches the '\' character is '\\'. To write a Lisp string that contains the characters '\\', Lisp syntax requires you to quote each '\' with another '\'. Therefore, the read syntax for a regular expression matching '\' is '"\\\\"'. *Please note:* For historical compatibility, special characters are treated as ordinary ones if they are in contexts where their special meanings make no sense. For example, '*foo' treats '*' as ordinary since there is no preceding expression on which the '*' can act. It is poor practice to depend on this behavior; quote the special character anyway, regardless of where it appears. As a '\' is not special inside a character alternative, it can never remove the special meaning of '-' or ']'. So you should not quote these characters when they have no special meaning either. This would not clarify anything, since backslashes can legitimately precede these characters where they _have_ special meaning, as in '[^\]' ('"[^\\]"' for Lisp string syntax), which matches any single character except a backslash. In practice, most ']' that occur in regular expressions close a character alternative and hence are special. However, occasionally a regular expression may try to match a complex pattern of literal '[' and ']'. In such situations, it sometimes may be necessary to carefully parse the regexp from the start to determine which square brackets enclose a character alternative. For example, '[^][]]' consists of the complemented character alternative '[^][]' (which matches any single character that is not a square bracket), followed by a literal ']'. The exact rules are that at the beginning of a regexp, '[' is special and ']' not. This lasts until the first unquoted '[', after which we are in a character alternative; '[' is no longer special (except when it starts a character class) but ']' is special, unless it immediately follows the special '[' or that '[' followed by a '^'. This lasts until the next special ']' that does not end a character class. This ends the character alternative and restores the ordinary syntax of regular expressions; an unquoted '[' is special again and a ']' not. File: elisp.info, Node: Char Classes, Next: Regexp Backslash, Prev: Regexp Special, Up: Syntax of Regexps 34.3.1.2 Character Classes .......................... Here is a table of the classes you can use in a character alternative, and what they mean: '[:ascii:]' This matches any ASCII character (codes 0-127). '[:alnum:]' This matches any letter or digit. (At present, for multibyte characters, it matches anything that has word syntax.) '[:alpha:]' This matches any letter. (At present, for multibyte characters, it matches anything that has word syntax.) '[:blank:]' This matches space and tab only. '[:cntrl:]' This matches any ASCII control character. '[:digit:]' This matches '0' through '9'. Thus, '[-+[:digit:]]' matches any digit, as well as '+' and '-'. '[:graph:]' This matches graphic characters--everything except ASCII control characters, space, and the delete character. '[:lower:]' This matches any lower-case letter, as determined by the current case table (*note Case Tables::). If 'case-fold-search' is non-'nil', this also matches any upper-case letter. '[:multibyte:]' This matches any multibyte character (*note Text Representations::). '[:nonascii:]' This matches any non-ASCII character. '[:print:]' This matches printing characters--everything except ASCII control characters and the delete character. '[:punct:]' This matches any punctuation character. (At present, for multibyte characters, it matches anything that has non-word syntax.) '[:space:]' This matches any character that has whitespace syntax (*note Syntax Class Table::). '[:unibyte:]' This matches any unibyte character (*note Text Representations::). '[:upper:]' This matches any upper-case letter, as determined by the current case table (*note Case Tables::). If 'case-fold-search' is non-'nil', this also matches any lower-case letter. '[:word:]' This matches any character that has word syntax (*note Syntax Class Table::). '[:xdigit:]' This matches the hexadecimal digits: '0' through '9', 'a' through 'f' and 'A' through 'F'. File: elisp.info, Node: Regexp Backslash, Prev: Char Classes, Up: Syntax of Regexps 34.3.1.3 Backslash Constructs in Regular Expressions .................................................... For the most part, '\' followed by any character matches only that character. However, there are several exceptions: certain two-character sequences starting with '\' that have special meanings. (The character after the '\' in such a sequence is always ordinary when used on its own.) Here is a table of the special '\' constructs. '\|' specifies an alternative. Two regular expressions A and B with '\|' in between form an expression that matches anything that either A or B matches. Thus, 'foo\|bar' matches either 'foo' or 'bar' but no other string. '\|' applies to the largest possible surrounding expressions. Only a surrounding '\( ... \)' grouping can limit the grouping power of '\|'. If you need full backtracking capability to handle multiple uses of '\|', use the POSIX regular expression functions (*note POSIX Regexps::). '\{M\}' is a postfix operator that repeats the previous pattern exactly M times. Thus, 'x\{5\}' matches the string 'xxxxx' and nothing else. 'c[ad]\{3\}r' matches string such as 'caaar', 'cdddr', 'cadar', and so on. '\{M,N\}' is a more general postfix operator that specifies repetition with a minimum of M repeats and a maximum of N repeats. If M is omitted, the minimum is 0; if N is omitted, there is no maximum. For example, 'c[ad]\{1,2\}r' matches the strings 'car', 'cdr', 'caar', 'cadr', 'cdar', and 'cddr', and nothing else. '\{0,1\}' or '\{,1\}' is equivalent to '?'. '\{0,\}' or '\{,\}' is equivalent to '*'. '\{1,\}' is equivalent to '+'. '\( ... \)' is a grouping construct that serves three purposes: 1. To enclose a set of '\|' alternatives for other operations. Thus, the regular expression '\(foo\|bar\)x' matches either 'foox' or 'barx'. 2. To enclose a complicated expression for the postfix operators '*', '+' and '?' to operate on. Thus, 'ba\(na\)*' matches 'ba', 'bana', 'banana', 'bananana', etc., with any number (zero or more) of 'na' strings. 3. To record a matched substring for future reference with '\DIGIT' (see below). This last application is not a consequence of the idea of a parenthetical grouping; it is a separate feature that was assigned as a second meaning to the same '\( ... \)' construct because, in practice, there was usually no conflict between the two meanings. But occasionally there is a conflict, and that led to the introduction of shy groups. '\(?: ... \)' is the "shy group" construct. A shy group serves the first two purposes of an ordinary group (controlling the nesting of other operators), but it does not get a number, so you cannot refer back to its value with '\DIGIT'. Shy groups are particularly useful for mechanically-constructed regular expressions, because they can be added automatically without altering the numbering of ordinary, non-shy groups. Shy groups are also called "non-capturing" or "unnumbered groups". '\(?NUM: ... \)' is the "explicitly numbered group" construct. Normal groups get their number implicitly, based on their position, which can be inconvenient. This construct allows you to force a particular group number. There is no particular restriction on the numbering, e.g., you can have several groups with the same number in which case the last one to match (i.e., the rightmost match) will win. Implicitly numbered groups always get the smallest integer larger than the one of any previous group. '\DIGIT' matches the same text that matched the DIGITth occurrence of a grouping ('\( ... \)') construct. In other words, after the end of a group, the matcher remembers the beginning and end of the text matched by that group. Later on in the regular expression you can use '\' followed by DIGIT to match that same text, whatever it may have been. The strings matching the first nine grouping constructs appearing in the entire regular expression passed to a search or matching function are assigned numbers 1 through 9 in the order that the open parentheses appear in the regular expression. So you can use '\1' through '\9' to refer to the text matched by the corresponding grouping constructs. For example, '\(.*\)\1' matches any newline-free string that is composed of two identical halves. The '\(.*\)' matches the first half, which may be anything, but the '\1' that follows must match the same exact text. If a '\( ... \)' construct matches more than once (which can happen, for instance, if it is followed by '*'), only the last match is recorded. If a particular grouping construct in the regular expression was never matched--for instance, if it appears inside of an alternative that wasn't used, or inside of a repetition that repeated zero times--then the corresponding '\DIGIT' construct never matches anything. To use an artificial example, '\(foo\(b*\)\|lose\)\2' cannot match 'lose': the second alternative inside the larger group matches it, but then '\2' is undefined and can't match anything. But it can match 'foobb', because the first alternative matches 'foob' and '\2' matches 'b'. '\w' matches any word-constituent character. The editor syntax table determines which characters these are. *Note Syntax Tables::. '\W' matches any character that is not a word constituent. '\sCODE' matches any character whose syntax is CODE. Here CODE is a character that represents a syntax code: thus, 'w' for word constituent, '-' for whitespace, '(' for open parenthesis, etc. To represent whitespace syntax, use either '-' or a space character. *Note Syntax Class Table::, for a list of syntax codes and the characters that stand for them. '\SCODE' matches any character whose syntax is not CODE. '\cC' matches any character whose category is C. Here C is a character that represents a category: thus, 'c' for Chinese characters or 'g' for Greek characters in the standard category table. You can see the list of all the currently defined categories with 'M-x describe-categories <RET>'. You can also define your own categories in addition to the standard ones using the 'define-category' function (*note Categories::). '\CC' matches any character whose category is not C. The following regular expression constructs match the empty string--that is, they don't use up any characters--but whether they match depends on the context. For all, the beginning and end of the accessible portion of the buffer are treated as if they were the actual beginning and end of the buffer. '\`' matches the empty string, but only at the beginning of the buffer or string being matched against. '\'' matches the empty string, but only at the end of the buffer or string being matched against. '\=' matches the empty string, but only at point. (This construct is not defined when matching against a string.) '\b' matches the empty string, but only at the beginning or end of a word. Thus, '\bfoo\b' matches any occurrence of 'foo' as a separate word. '\bballs?\b' matches 'ball' or 'balls' as a separate word. '\b' matches at the beginning or end of the buffer (or string) regardless of what text appears next to it. '\B' matches the empty string, but _not_ at the beginning or end of a word, nor at the beginning or end of the buffer (or string). '\<' matches the empty string, but only at the beginning of a word. '\<' matches at the beginning of the buffer (or string) only if a word-constituent character follows. '\>' matches the empty string, but only at the end of a word. '\>' matches at the end of the buffer (or string) only if the contents end with a word-constituent character. '\_<' matches the empty string, but only at the beginning of a symbol. A symbol is a sequence of one or more word or symbol constituent characters. '\_<' matches at the beginning of the buffer (or string) only if a symbol-constituent character follows. '\_>' matches the empty string, but only at the end of a symbol. '\_>' matches at the end of the buffer (or string) only if the contents end with a symbol-constituent character. Not every string is a valid regular expression. For example, a string that ends inside a character alternative without a terminating ']' is invalid, and so is a string that ends with a single '\'. If an invalid regular expression is passed to any of the search functions, an 'invalid-regexp' error is signaled. File: elisp.info, Node: Regexp Example, Next: Regexp Functions, Prev: Syntax of Regexps, Up: Regular Expressions 34.3.2 Complex Regexp Example ----------------------------- Here is a complicated regexp which was formerly used by Emacs to recognize the end of a sentence together with any whitespace that follows. (Nowadays Emacs uses a similar but more complex default regexp constructed by the function 'sentence-end'. *Note Standard Regexps::.) Below, we show first the regexp as a string in Lisp syntax (to distinguish spaces from tab characters), and then the result of evaluating it. The string constant begins and ends with a double-quote. '\"' stands for a double-quote as part of the string, '\\' for a backslash as part of the string, '\t' for a tab and '\n' for a newline. "[.?!][]\"')}]*\\($\\| $\\|\t\\| \\)[ \t\n]*" => "[.?!][]\"')}]*\\($\\| $\\| \\| \\)[ ]*" In the output, tab and newline appear as themselves. This regular expression contains four parts in succession and can be deciphered as follows: '[.?!]' The first part of the pattern is a character alternative that matches any one of three characters: period, question mark, and exclamation mark. The match must begin with one of these three characters. (This is one point where the new default regexp used by Emacs differs from the old. The new value also allows some non-ASCII characters that end a sentence without any following whitespace.) '[]\"')}]*' The second part of the pattern matches any closing braces and quotation marks, zero or more of them, that may follow the period, question mark or exclamation mark. The '\"' is Lisp syntax for a double-quote in a string. The '*' at the end indicates that the immediately preceding regular expression (a character alternative, in this case) may be repeated zero or more times. '\\($\\| $\\|\t\\| \\)' The third part of the pattern matches the whitespace that follows the end of a sentence: the end of a line (optionally with a space), or a tab, or two spaces. The double backslashes mark the parentheses and vertical bars as regular expression syntax; the parentheses delimit a group and the vertical bars separate alternatives. The dollar sign is used to match the end of a line. '[ \t\n]*' Finally, the last part of the pattern matches any additional whitespace beyond the minimum needed to end a sentence. File: elisp.info, Node: Regexp Functions, Prev: Regexp Example, Up: Regular Expressions 34.3.3 Regular Expression Functions ----------------------------------- These functions operate on regular expressions. -- Function: regexp-quote string This function returns a regular expression whose only exact match is STRING. Using this regular expression in 'looking-at' will succeed only if the next characters in the buffer are STRING; using it in a search function will succeed if the text being searched contains STRING. *Note Regexp Search::. This allows you to request an exact string match or search when calling a function that wants a regular expression. (regexp-quote "^The cat$") => "\\^The cat\\$" One use of 'regexp-quote' is to combine an exact string match with context described as a regular expression. For example, this searches for the string that is the value of STRING, surrounded by whitespace: (re-search-forward (concat "\\s-" (regexp-quote string) "\\s-")) -- Function: regexp-opt strings &optional paren This function returns an efficient regular expression that will match any of the strings in the list STRINGS. This is useful when you need to make matching or searching as fast as possible--for example, for Font Lock mode(1). If the optional argument PAREN is non-'nil', then the returned regular expression is always enclosed by at least one parentheses-grouping construct. If PAREN is 'words', then that construct is additionally surrounded by '\<' and '\>'; alternatively, if PAREN is 'symbols', then that construct is additionally surrounded by '\_<' and '\_>' ('symbols' is often appropriate when matching programming-language keywords and the like). This simplified definition of 'regexp-opt' produces a regular expression which is equivalent to the actual value (but not as efficient): (defun regexp-opt (strings &optional paren) (let ((open-paren (if paren "\\(" "")) (close-paren (if paren "\\)" ""))) (concat open-paren (mapconcat 'regexp-quote strings "\\|") close-paren))) -- Function: regexp-opt-depth regexp This function returns the total number of grouping constructs (parenthesized expressions) in REGEXP. This does not include shy groups (*note Regexp Backslash::). -- Function: regexp-opt-charset chars This function returns a regular expression matching a character in the list of characters CHARS. (regexp-opt-charset '(?a ?b ?c ?d ?e)) => "[a-e]" ---------- Footnotes ---------- (1) Note that 'regexp-opt' does not guarantee that its result is absolutely the most efficient form possible. A hand-tuned regular expression can sometimes be slightly more efficient, but is almost never worth the effort. File: elisp.info, Node: Regexp Search, Next: POSIX Regexps, Prev: Regular Expressions, Up: Searching and Matching 34.4 Regular Expression Searching ================================= In GNU Emacs, you can search for the next match for a regular expression either incrementally or not. For incremental search commands, see *note Regular Expression Search: (emacs)Regexp Search. Here we describe only the search functions useful in programs. The principal one is 're-search-forward'. These search functions convert the regular expression to multibyte if the buffer is multibyte; they convert the regular expression to unibyte if the buffer is unibyte. *Note Text Representations::. -- Command: re-search-forward regexp &optional limit noerror repeat This function searches forward in the current buffer for a string of text that is matched by the regular expression REGEXP. The function skips over any amount of text that is not matched by REGEXP, and leaves point at the end of the first match found. It returns the new value of point. If LIMIT is non-'nil', it must be a position in the current buffer. It specifies the upper bound to the search. No match extending after that position is accepted. If REPEAT is supplied, it must be a positive number; the search is repeated that many times; each repetition starts at the end of the previous match. If all these successive searches succeed, the search succeeds, moving point and returning its new value. Otherwise the search fails. What 're-search-forward' does when the search fails depends on the value of NOERROR: 'nil' Signal a 'search-failed' error. 't' Do nothing and return 'nil'. anything else Move point to LIMIT (or the end of the accessible portion of the buffer) and return 'nil'. In the following example, point is initially before the 'T'. Evaluating the search call moves point to the end of that line (between the 't' of 'hat' and the newline). ---------- Buffer: foo ---------- I read "-!-The cat in the hat comes back" twice. ---------- Buffer: foo ---------- (re-search-forward "[a-z]+" nil t 5) => 27 ---------- Buffer: foo ---------- I read "The cat in the hat-!- comes back" twice. ---------- Buffer: foo ---------- -- Command: re-search-backward regexp &optional limit noerror repeat This function searches backward in the current buffer for a string of text that is matched by the regular expression REGEXP, leaving point at the beginning of the first text found. This function is analogous to 're-search-forward', but they are not simple mirror images. 're-search-forward' finds the match whose beginning is as close as possible to the starting point. If 're-search-backward' were a perfect mirror image, it would find the match whose end is as close as possible. However, in fact it finds the match whose beginning is as close as possible (and yet ends before the starting point). The reason for this is that matching a regular expression at a given spot always works from beginning to end, and starts at a specified beginning position. A true mirror-image of 're-search-forward' would require a special feature for matching regular expressions from end to beginning. It's not worth the trouble of implementing that. -- Function: string-match regexp string &optional start This function returns the index of the start of the first match for the regular expression REGEXP in STRING, or 'nil' if there is no match. If START is non-'nil', the search starts at that index in STRING. For example, (string-match "quick" "The quick brown fox jumped quickly.") => 4 (string-match "quick" "The quick brown fox jumped quickly." 8) => 27 The index of the first character of the string is 0, the index of the second character is 1, and so on. After this function returns, the index of the first character beyond the match is available as '(match-end 0)'. *Note Match Data::. (string-match "quick" "The quick brown fox jumped quickly." 8) => 27 (match-end 0) => 32 -- Function: string-match-p regexp string &optional start This predicate function does what 'string-match' does, but it avoids modifying the match data. -- Function: looking-at regexp This function determines whether the text in the current buffer directly following point matches the regular expression REGEXP. "Directly following" means precisely that: the search is "anchored" and it can succeed only starting with the first character following point. The result is 't' if so, 'nil' otherwise. This function does not move point, but it does update the match data. *Note Match Data::. If you need to test for a match without modifying the match data, use 'looking-at-p', described below. In this example, point is located directly before the 'T'. If it were anywhere else, the result would be 'nil'. ---------- Buffer: foo ---------- I read "-!-The cat in the hat comes back" twice. ---------- Buffer: foo ---------- (looking-at "The cat in the hat$") => t -- Function: looking-back regexp &optional limit greedy This function returns 't' if REGEXP matches the text immediately before point (i.e., ending at point), and 'nil' otherwise. Because regular expression matching works only going forward, this is implemented by searching backwards from point for a match that ends at point. That can be quite slow if it has to search a long distance. You can bound the time required by specifying LIMIT, which says not to search before LIMIT. In this case, the match that is found must begin at or after LIMIT. If GREEDY is non-'nil', this function extends the match backwards as far as possible, stopping when a single additional previous character cannot be part of a match for regexp. When the match is extended, its starting position is allowed to occur before LIMIT. ---------- Buffer: foo ---------- I read "-!-The cat in the hat comes back" twice. ---------- Buffer: foo ---------- (looking-back "read \"" 3) => t (looking-back "read \"" 4) => nil As a general recommendation, try to avoid using 'looking-back' wherever possible, since it is slow. For this reason, there are no plans to add a 'looking-back-p' function. -- Function: looking-at-p regexp This predicate function works like 'looking-at', but without updating the match data. -- Variable: search-spaces-regexp If this variable is non-'nil', it should be a regular expression that says how to search for whitespace. In that case, any group of spaces in a regular expression being searched for stands for use of this regular expression. However, spaces inside of constructs such as '[...]' and '*', '+', '?' are not affected by 'search-spaces-regexp'. Since this variable affects all regular expression search and match constructs, you should bind it temporarily for as small as possible a part of the code. File: elisp.info, Node: POSIX Regexps, Next: Match Data, Prev: Regexp Search, Up: Searching and Matching 34.5 POSIX Regular Expression Searching ======================================= The usual regular expression functions do backtracking when necessary to handle the '\|' and repetition constructs, but they continue this only until they find _some_ match. Then they succeed and report the first match found. This section describes alternative search functions which perform the full backtracking specified by the POSIX standard for regular expression matching. They continue backtracking until they have tried all possibilities and found all matches, so they can report the longest match, as required by POSIX. This is much slower, so use these functions only when you really need the longest match. The POSIX search and match functions do not properly support the non-greedy repetition operators (*note non-greedy: Regexp Special.). This is because POSIX backtracking conflicts with the semantics of non-greedy repetition. -- Command: posix-search-forward regexp &optional limit noerror repeat This is like 're-search-forward' except that it performs the full backtracking specified by the POSIX standard for regular expression matching. -- Command: posix-search-backward regexp &optional limit noerror repeat This is like 're-search-backward' except that it performs the full backtracking specified by the POSIX standard for regular expression matching. -- Function: posix-looking-at regexp This is like 'looking-at' except that it performs the full backtracking specified by the POSIX standard for regular expression matching. -- Function: posix-string-match regexp string &optional start This is like 'string-match' except that it performs the full backtracking specified by the POSIX standard for regular expression matching. File: elisp.info, Node: Match Data, Next: Search and Replace, Prev: POSIX Regexps, Up: Searching and Matching 34.6 The Match Data =================== Emacs keeps track of the start and end positions of the segments of text found during a search; this is called the "match data". Thanks to the match data, you can search for a complex pattern, such as a date in a mail message, and then extract parts of the match under control of the pattern. Because the match data normally describe the most recent search only, you must be careful not to do another search inadvertently between the search you wish to refer back to and the use of the match data. If you can't avoid another intervening search, you must save and restore the match data around it, to prevent it from being overwritten. Notice that all functions are allowed to overwrite the match data unless they're explicitly documented not to do so. A consequence is that functions that are run implicitly in the background (*note Timers::, and *note Idle Timers::) should likely save and restore the match data explicitly. * Menu: * Replacing Match:: Replacing a substring that was matched. * Simple Match Data:: Accessing single items of match data, such as where a particular subexpression started. * Entire Match Data:: Accessing the entire match data at once, as a list. * Saving Match Data:: Saving and restoring the match data. File: elisp.info, Node: Replacing Match, Next: Simple Match Data, Up: Match Data 34.6.1 Replacing the Text that Matched -------------------------------------- This function replaces all or part of the text matched by the last search. It works by means of the match data. -- Function: replace-match replacement &optional fixedcase literal string subexp This function performs a replacement operation on a buffer or string. If you did the last search in a buffer, you should omit the STRING argument or specify 'nil' for it, and make sure that the current buffer is the one in which you performed the last search. Then this function edits the buffer, replacing the matched text with REPLACEMENT. It leaves point at the end of the replacement text, and returns 't'. If you performed the last search on a string, pass the same string as STRING. Then this function returns a new string, in which the matched text is replaced by REPLACEMENT. If FIXEDCASE is non-'nil', then 'replace-match' uses the replacement text without case conversion; otherwise, it converts the replacement text depending upon the capitalization of the text to be replaced. If the original text is all upper case, this converts the replacement text to upper case. If all words of the original text are capitalized, this capitalizes all the words of the replacement text. If all the words are one-letter and they are all upper case, they are treated as capitalized words rather than all-upper-case words. If LITERAL is non-'nil', then REPLACEMENT is inserted exactly as it is, the only alterations being case changes as needed. If it is 'nil' (the default), then the character '\' is treated specially. If a '\' appears in REPLACEMENT, then it must be part of one of the following sequences: '\&' This stands for the entire text being replaced. '\N', where N is a digit This stands for the text that matched the Nth subexpression in the original regexp. Subexpressions are those expressions grouped inside '\(...\)'. If the Nth subexpression never matched, an empty string is substituted. '\\' This stands for a single '\' in the replacement text. '\?' This stands for itself (for compatibility with 'replace-regexp' and related commands; *note (emacs)Regexp Replace::). Any other character following '\' signals an error. The substitutions performed by '\&' and '\N' occur after case conversion, if any. Therefore, the strings they substitute are never case-converted. If SUBEXP is non-'nil', that says to replace just subexpression number SUBEXP of the regexp that was matched, not the entire match. For example, after matching 'foo \(ba*r\)', calling 'replace-match' with 1 as SUBEXP means to replace just the text that matched '\(ba*r\)'. -- Function: match-substitute-replacement replacement &optional fixedcase literal string subexp This function returns the text that would be inserted into the buffer by 'replace-match', but without modifying the buffer. It is useful if you want to present the user with actual replacement result, with constructs like '\N' or '\&' substituted with matched groups. Arguments REPLACEMENT and optional FIXEDCASE, LITERAL, STRING and SUBEXP have the same meaning as for 'replace-match'. File: elisp.info, Node: Simple Match Data, Next: Entire Match Data, Prev: Replacing Match, Up: Match Data 34.6.2 Simple Match Data Access ------------------------------- This section explains how to use the match data to find out what was matched by the last search or match operation, if it succeeded. You can ask about the entire matching text, or about a particular parenthetical subexpression of a regular expression. The COUNT argument in the functions below specifies which. If COUNT is zero, you are asking about the entire match. If COUNT is positive, it specifies which subexpression you want. Recall that the subexpressions of a regular expression are those expressions grouped with escaped parentheses, '\(...\)'. The COUNTth subexpression is found by counting occurrences of '\(' from the beginning of the whole regular expression. The first subexpression is numbered 1, the second 2, and so on. Only regular expressions can have subexpressions--after a simple string search, the only information available is about the entire match. Every successful search sets the match data. Therefore, you should query the match data immediately after searching, before calling any other function that might perform another search. Alternatively, you may save and restore the match data (*note Saving Match Data::) around the call to functions that could perform another search. Or use the functions that explicitly do not modify the match data; e.g., 'string-match-p'. A search which fails may or may not alter the match data. In the current implementation, it does not, but we may change it in the future. Don't try to rely on the value of the match data after a failing search. -- Function: match-string count &optional in-string This function returns, as a string, the text matched in the last search or match operation. It returns the entire text if COUNT is zero, or just the portion corresponding to the COUNTth parenthetical subexpression, if COUNT is positive. If the last such operation was done against a string with 'string-match', then you should pass the same string as the argument IN-STRING. After a buffer search or match, you should omit IN-STRING or pass 'nil' for it; but you should make sure that the current buffer when you call 'match-string' is the one in which you did the searching or matching. Failure to follow this advice will lead to incorrect results. The value is 'nil' if COUNT is out of range, or for a subexpression inside a '\|' alternative that wasn't used or a repetition that repeated zero times. -- Function: match-string-no-properties count &optional in-string This function is like 'match-string' except that the result has no text properties. -- Function: match-beginning count This function returns the position of the start of the text matched by the last regular expression searched for, or a subexpression of it. If COUNT is zero, then the value is the position of the start of the entire match. Otherwise, COUNT specifies a subexpression in the regular expression, and the value of the function is the starting position of the match for that subexpression. The value is 'nil' for a subexpression inside a '\|' alternative that wasn't used or a repetition that repeated zero times. -- Function: match-end count This function is like 'match-beginning' except that it returns the position of the end of the match, rather than the position of the beginning. Here is an example of using the match data, with a comment showing the positions within the text: (string-match "\\(qu\\)\\(ick\\)" "The quick fox jumped quickly.") ;0123456789 => 4 (match-string 0 "The quick fox jumped quickly.") => "quick" (match-string 1 "The quick fox jumped quickly.") => "qu" (match-string 2 "The quick fox jumped quickly.") => "ick" (match-beginning 1) ; The beginning of the match => 4 ; with 'qu' is at index 4. (match-beginning 2) ; The beginning of the match => 6 ; with 'ick' is at index 6. (match-end 1) ; The end of the match => 6 ; with 'qu' is at index 6. (match-end 2) ; The end of the match => 9 ; with 'ick' is at index 9. Here is another example. Point is initially located at the beginning of the line. Searching moves point to between the space and the word 'in'. The beginning of the entire match is at the 9th character of the buffer ('T'), and the beginning of the match for the first subexpression is at the 13th character ('c'). (list (re-search-forward "The \\(cat \\)") (match-beginning 0) (match-beginning 1)) => (17 9 13) ---------- Buffer: foo ---------- I read "The cat -!-in the hat comes back" twice. ^ ^ 9 13 ---------- Buffer: foo ---------- (In this case, the index returned is a buffer position; the first character of the buffer counts as 1.) File: elisp.info, Node: Entire Match Data, Next: Saving Match Data, Prev: Simple Match Data, Up: Match Data 34.6.3 Accessing the Entire Match Data -------------------------------------- The functions 'match-data' and 'set-match-data' read or write the entire match data, all at once. -- Function: match-data &optional integers reuse reseat This function returns a list of positions (markers or integers) that record all the information on the text that the last search matched. Element zero is the position of the beginning of the match for the whole expression; element one is the position of the end of the match for the expression. The next two elements are the positions of the beginning and end of the match for the first subexpression, and so on. In general, element number 2N corresponds to '(match-beginning N)'; and element number 2N + 1 corresponds to '(match-end N)'. Normally all the elements are markers or 'nil', but if INTEGERS is non-'nil', that means to use integers instead of markers. (In that case, the buffer itself is appended as an additional element at the end of the list, to facilitate complete restoration of the match data.) If the last match was done on a string with 'string-match', then integers are always used, since markers can't point into a string. If REUSE is non-'nil', it should be a list. In that case, 'match-data' stores the match data in REUSE. That is, REUSE is destructively modified. REUSE does not need to have the right length. If it is not long enough to contain the match data, it is extended. If it is too long, the length of REUSE stays the same, but the elements that were not used are set to 'nil'. The purpose of this feature is to reduce the need for garbage collection. If RESEAT is non-'nil', all markers on the REUSE list are reseated to point to nowhere. As always, there must be no possibility of intervening searches between the call to a search function and the call to 'match-data' that is intended to access the match data for that search. (match-data) => (#<marker at 9 in foo> #<marker at 17 in foo> #<marker at 13 in foo> #<marker at 17 in foo>) -- Function: set-match-data match-list &optional reseat This function sets the match data from the elements of MATCH-LIST, which should be a list that was the value of a previous call to 'match-data'. (More precisely, anything that has the same format will work.) If MATCH-LIST refers to a buffer that doesn't exist, you don't get an error; that sets the match data in a meaningless but harmless way. If RESEAT is non-'nil', all markers on the MATCH-LIST list are reseated to point to nowhere. 'store-match-data' is a semi-obsolete alias for 'set-match-data'. File: elisp.info, Node: Saving Match Data, Prev: Entire Match Data, Up: Match Data 34.6.4 Saving and Restoring the Match Data ------------------------------------------ When you call a function that may search, you may need to save and restore the match data around that call, if you want to preserve the match data from an earlier search for later use. Here is an example that shows the problem that arises if you fail to save the match data: (re-search-forward "The \\(cat \\)") => 48 (foo) ; 'foo' does more searching. (match-end 0) => 61 ; Unexpected result--not 48! You can save and restore the match data with 'save-match-data': -- Macro: save-match-data body... This macro executes BODY, saving and restoring the match data around it. The return value is the value of the last form in BODY. You could use 'set-match-data' together with 'match-data' to imitate the effect of the special form 'save-match-data'. Here is how: (let ((data (match-data))) (unwind-protect ... ; Ok to change the original match data. (set-match-data data))) Emacs automatically saves and restores the match data when it runs process filter functions (*note Filter Functions::) and process sentinels (*note Sentinels::). File: elisp.info, Node: Search and Replace, Next: Standard Regexps, Prev: Match Data, Up: Searching and Matching 34.7 Search and Replace ======================= If you want to find all matches for a regexp in part of the buffer, and replace them, the best way is to write an explicit loop using 're-search-forward' and 'replace-match', like this: (while (re-search-forward "foo[ \t]+bar" nil t) (replace-match "foobar")) *Note Replacing the Text that Matched: Replacing Match, for a description of 'replace-match'. However, replacing matches in a string is more complex, especially if you want to do it efficiently. So Emacs provides a function to do this. -- Function: replace-regexp-in-string regexp rep string &optional fixedcase literal subexp start This function copies STRING and searches it for matches for REGEXP, and replaces them with REP. It returns the modified copy. If START is non-'nil', the search for matches starts at that index in STRING, so matches starting before that index are not changed. This function uses 'replace-match' to do the replacement, and it passes the optional arguments FIXEDCASE, LITERAL and SUBEXP along to 'replace-match'. Instead of a string, REP can be a function. In that case, 'replace-regexp-in-string' calls REP for each match, passing the text of the match as its sole argument. It collects the value REP returns and passes that to 'replace-match' as the replacement string. The match data at this point are the result of matching REGEXP against a substring of STRING. If you want to write a command along the lines of 'query-replace', you can use 'perform-replace' to do the work. -- Function: perform-replace from-string replacements query-flag regexp-flag delimited-flag &optional repeat-count map start end This function is the guts of 'query-replace' and related commands. It searches for occurrences of FROM-STRING in the text between positions START and END and replaces some or all of them. If START is 'nil' (or omitted), point is used instead, and the end of the buffer's accessible portion is used for END. If QUERY-FLAG is 'nil', it replaces all occurrences; otherwise, it asks the user what to do about each one. If REGEXP-FLAG is non-'nil', then FROM-STRING is considered a regular expression; otherwise, it must match literally. If DELIMITED-FLAG is non-'nil', then only replacements surrounded by word boundaries are considered. The argument REPLACEMENTS specifies what to replace occurrences with. If it is a string, that string is used. It can also be a list of strings, to be used in cyclic order. If REPLACEMENTS is a cons cell, '(FUNCTION . DATA)', this means to call FUNCTION after each match to get the replacement text. This function is called with two arguments: DATA, and the number of replacements already made. If REPEAT-COUNT is non-'nil', it should be an integer. Then it specifies how many times to use each of the strings in the REPLACEMENTS list before advancing cyclically to the next one. If FROM-STRING contains upper-case letters, then 'perform-replace' binds 'case-fold-search' to 'nil', and it uses the REPLACEMENTS without altering their case. Normally, the keymap 'query-replace-map' defines the possible user responses for queries. The argument MAP, if non-'nil', specifies a keymap to use instead of 'query-replace-map'. This function uses one of two functions to search for the next occurrence of FROM-STRING. These functions are specified by the values of two variables: 'replace-re-search-function' and 'replace-search-function'. The former is called when the argument REGEXP-FLAG is non-'nil', the latter when it is 'nil'. -- Variable: query-replace-map This variable holds a special keymap that defines the valid user responses for 'perform-replace' and the commands that use it, as well as 'y-or-n-p' and 'map-y-or-n-p'. This map is unusual in two ways: * The "key bindings" are not commands, just symbols that are meaningful to the functions that use this map. * Prefix keys are not supported; each key binding must be for a single-event key sequence. This is because the functions don't use 'read-key-sequence' to get the input; instead, they read a single event and look it up "by hand". Here are the meaningful "bindings" for 'query-replace-map'. Several of them are meaningful only for 'query-replace' and friends. 'act' Do take the action being considered--in other words, "yes". 'skip' Do not take action for this question--in other words, "no". 'exit' Answer this question "no", and give up on the entire series of questions, assuming that the answers will be "no". 'exit-prefix' Like 'exit', but add the key that was pressed to 'unread-comment-events'. 'act-and-exit' Answer this question "yes", and give up on the entire series of questions, assuming that subsequent answers will be "no". 'act-and-show' Answer this question "yes", but show the results--don't advance yet to the next question. 'automatic' Answer this question and all subsequent questions in the series with "yes", without further user interaction. 'backup' Move back to the previous place that a question was asked about. 'edit' Enter a recursive edit to deal with this question--instead of any other action that would normally be taken. 'edit-replacement' Edit the replacement for this question in the minibuffer. 'delete-and-edit' Delete the text being considered, then enter a recursive edit to replace it. 'recenter' 'scroll-up' 'scroll-down' 'scroll-other-window' 'scroll-other-window-down' Perform the specified window scroll operation, then ask the same question again. Only 'y-or-n-p' and related functions use this answer. 'quit' Perform a quit right away. Only 'y-or-n-p' and related functions use this answer. 'help' Display some help, then ask again. -- Variable: multi-query-replace-map This variable holds a keymap that extends 'query-replace-map' by providing additional keybindings that are useful in multi-buffer replacements. The additional "bindings" are: 'automatic-all' Answer this question and all subsequent questions in the series with "yes", without further user interaction, for all remaining buffers. 'exit-current' Answer this question "no", and give up on the entire series of questions for the current buffer. Continue to the next buffer in the sequence. -- Variable: replace-search-function This variable specifies a function that 'perform-replace' calls to search for the next string to replace. Its default value is 'search-forward'. Any other value should name a function of 3 arguments: the first 3 arguments of 'search-forward' (*note String Search::). -- Variable: replace-re-search-function This variable specifies a function that 'perform-replace' calls to search for the next regexp to replace. Its default value is 're-search-forward'. Any other value should name a function of 3 arguments: the first 3 arguments of 're-search-forward' (*note Regexp Search::). File: elisp.info, Node: Standard Regexps, Prev: Search and Replace, Up: Searching and Matching 34.8 Standard Regular Expressions Used in Editing ================================================= This section describes some variables that hold regular expressions used for certain purposes in editing: -- User Option: page-delimiter This is the regular expression describing line-beginnings that separate pages. The default value is '"^\014"' (i.e., '"^^L"' or '"^\C-l"'); this matches a line that starts with a formfeed character. The following two regular expressions should _not_ assume the match always starts at the beginning of a line; they should not use '^' to anchor the match. Most often, the paragraph commands do check for a match only at the beginning of a line, which means that '^' would be superfluous. When there is a nonzero left margin, they accept matches that start after the left margin. In that case, a '^' would be incorrect. However, a '^' is harmless in modes where a left margin is never used. -- User Option: paragraph-separate This is the regular expression for recognizing the beginning of a line that separates paragraphs. (If you change this, you may have to change 'paragraph-start' also.) The default value is '"[ \t\f]*$"', which matches a line that consists entirely of spaces, tabs, and form feeds (after its left margin). -- User Option: paragraph-start This is the regular expression for recognizing the beginning of a line that starts _or_ separates paragraphs. The default value is '"\f\\|[ \t]*$"', which matches a line containing only whitespace or starting with a form feed (after its left margin). -- User Option: sentence-end If non-'nil', the value should be a regular expression describing the end of a sentence, including the whitespace following the sentence. (All paragraph boundaries also end sentences, regardless.) If the value is 'nil', as it is by default, then the function 'sentence-end' constructs the regexp. That is why you should always call the function 'sentence-end' to obtain the regexp to be used to recognize the end of a sentence. -- Function: sentence-end This function returns the value of the variable 'sentence-end', if non-'nil'. Otherwise it returns a default value based on the values of the variables 'sentence-end-double-space' (*note Definition of sentence-end-double-space::), 'sentence-end-without-period', and 'sentence-end-without-space'. File: elisp.info, Node: Syntax Tables, Next: Abbrevs, Prev: Searching and Matching, Up: Top 35 Syntax Tables **************** A "syntax table" specifies the syntactic role of each character in a buffer. It can be used to determine where words, symbols, and other syntactic constructs begin and end. This information is used by many Emacs facilities, including Font Lock mode (*note Font Lock Mode::) and the various complex movement commands (*note Motion::). * Menu: * Basics: Syntax Basics. Basic concepts of syntax tables. * Syntax Descriptors:: How characters are classified. * Syntax Table Functions:: How to create, examine and alter syntax tables. * Syntax Properties:: Overriding syntax with text properties. * Motion and Syntax:: Moving over characters with certain syntaxes. * Parsing Expressions:: Parsing balanced expressions using the syntax table. * Syntax Table Internals:: How syntax table information is stored. * Categories:: Another way of classifying character syntax. File: elisp.info, Node: Syntax Basics, Next: Syntax Descriptors, Up: Syntax Tables 35.1 Syntax Table Concepts ========================== A syntax table is a data structure which can be used to look up the "syntax class" and other syntactic properties of each character. Syntax tables are used by Lisp programs for scanning and moving across text. Internally, a syntax table is a char-table (*note Char-Tables::). The element at index C describes the character with code C; its value is a cons cell which specifies the syntax of the character in question. *Note Syntax Table Internals::, for details. However, instead of using 'aset' and 'aref' to modify and inspect syntax table contents, you should usually use the higher-level functions 'char-syntax' and 'modify-syntax-entry', which are described in *note Syntax Table Functions::. -- Function: syntax-table-p object This function returns 't' if OBJECT is a syntax table. Each buffer has its own major mode, and each major mode has its own idea of the syntax class of various characters. For example, in Lisp mode, the character ';' begins a comment, but in C mode, it terminates a statement. To support these variations, the syntax table is local to each buffer. Typically, each major mode has its own syntax table, which it installs in all buffers that use that mode. For example, the variable 'emacs-lisp-mode-syntax-table' holds the syntax table used by Emacs Lisp mode, and 'c-mode-syntax-table' holds the syntax table used by C mode. Changing a major mode's syntax table alters the syntax in all of that mode's buffers, as well as in any buffers subsequently put in that mode. Occasionally, several similar modes share one syntax table. *Note Example Major Modes::, for an example of how to set up a syntax table. A syntax table can "inherit" from another syntax table, which is called its "parent syntax table". A syntax table can leave the syntax class of some characters unspecified, by giving them the "inherit" syntax class; such a character then acquires the syntax class specified by the parent syntax table (*note Syntax Class Table::). Emacs defines a "standard syntax table", which is the default parent syntax table, and is also the syntax table used by Fundamental mode. -- Function: standard-syntax-table This function returns the standard syntax table, which is the syntax table used in Fundamental mode. Syntax tables are not used by the Emacs Lisp reader, which has its own built-in syntactic rules which cannot be changed. (Some Lisp systems provide ways to redefine the read syntax, but we decided to leave this feature out of Emacs Lisp for simplicity.) File: elisp.info, Node: Syntax Descriptors, Next: Syntax Table Functions, Prev: Syntax Basics, Up: Syntax Tables 35.2 Syntax Descriptors ======================= The "syntax class" of a character describes its syntactic role. Each syntax table specifies the syntax class of each character. There is no necessary relationship between the class of a character in one syntax table and its class in any other table. Each syntax class is designated by a mnemonic character, which serves as the name of the class when you need to specify a class. Usually, this designator character is one that is often assigned that class; however, its meaning as a designator is unvarying and independent of what syntax that character currently has. Thus, '\' as a designator character always means "escape character" syntax, regardless of whether the '\' character actually has that syntax in the current syntax table. *Note Syntax Class Table::, for a list of syntax classes and their designator characters. A "syntax descriptor" is a Lisp string that describes the syntax class and other syntactic properties of a character. When you want to modify the syntax of a character, that is done by calling the function 'modify-syntax-entry' and passing a syntax descriptor as one of its arguments (*note Syntax Table Functions::). The first character in a syntax descriptor must be a syntax class designator character. The second character, if present, specifies a matching character (e.g., in Lisp, the matching character for '(' is ')'); a space specifies that there is no matching character. Then come characters specifying additional syntax properties (*note Syntax Flags::). If no matching character or flags are needed, only one character (specifying the syntax class) is sufficient. For example, the syntax descriptor for the character '*' in C mode is '". 23"' (i.e., punctuation, matching character slot unused, second character of a comment-starter, first character of a comment-ender), and the entry for '/' is '. 14' (i.e., punctuation, matching character slot unused, first character of a comment-starter, second character of a comment-ender). Emacs also defines "raw syntax descriptors", which are used to describe syntax classes at a lower level. *Note Syntax Table Internals::. * Menu: * Syntax Class Table:: Table of syntax classes. * Syntax Flags:: Additional flags each character can have. File: elisp.info, Node: Syntax Class Table, Next: Syntax Flags, Up: Syntax Descriptors 35.2.1 Table of Syntax Classes ------------------------------ Here is a table of syntax classes, the characters that designate them, their meanings, and examples of their use. Whitespace characters: ' ' or '-' Characters that separate symbols and words from each other. Typically, whitespace characters have no other syntactic significance, and multiple whitespace characters are syntactically equivalent to a single one. Space, tab, and formfeed are classified as whitespace in almost all major modes. This syntax class can be designated by either ' ' or '-'. Both designators are equivalent. Word constituents: 'w' Parts of words in human languages. These are typically used in variable and command names in programs. All upper- and lower-case letters, and the digits, are typically word constituents. Symbol constituents: '_' Extra characters used in variable and command names along with word constituents. Examples include the characters '$&*+-_<>' in Lisp mode, which may be part of a symbol name even though they are not part of English words. In standard C, the only non-word-constituent character that is valid in symbols is underscore ('_'). Punctuation characters: '.' Characters used as punctuation in a human language, or used in a programming language to separate symbols from one another. Some programming language modes, such as Emacs Lisp mode, have no characters in this class since the few characters that are not symbol or word constituents all have other uses. Other programming language modes, such as C mode, use punctuation syntax for operators. Open parenthesis characters: '(' Close parenthesis characters: ')' Characters used in dissimilar pairs to surround sentences or expressions. Such a grouping is begun with an open parenthesis character and terminated with a close. Each open parenthesis character matches a particular close parenthesis character, and vice versa. Normally, Emacs indicates momentarily the matching open parenthesis when you insert a close parenthesis. *Note Blinking::. In human languages, and in C code, the parenthesis pairs are '()', '[]', and '{}'. In Emacs Lisp, the delimiters for lists and vectors ('()' and '[]') are classified as parenthesis characters. String quotes: '"' Characters used to delimit string constants. The same string quote character appears at the beginning and the end of a string. Such quoted strings do not nest. The parsing facilities of Emacs consider a string as a single token. The usual syntactic meanings of the characters in the string are suppressed. The Lisp modes have two string quote characters: double-quote ('"') and vertical bar ('|'). '|' is not used in Emacs Lisp, but it is used in Common Lisp. C also has two string quote characters: double-quote for strings, and single-quote (''') for character constants. Human text has no string quote characters. We do not want quotation marks to turn off the usual syntactic properties of other characters in the quotation. Escape-syntax characters: '\' Characters that start an escape sequence, such as is used in string and character constants. The character '\' belongs to this class in both C and Lisp. (In C, it is used thus only inside strings, but it turns out to cause no trouble to treat it this way throughout C code.) Characters in this class count as part of words if 'words-include-escapes' is non-'nil'. *Note Word Motion::. Character quotes: '/' Characters used to quote the following character so that it loses its normal syntactic meaning. This differs from an escape character in that only the character immediately following is ever affected. Characters in this class count as part of words if 'words-include-escapes' is non-'nil'. *Note Word Motion::. This class is used for backslash in TeX mode. Paired delimiters: '$' Similar to string quote characters, except that the syntactic properties of the characters between the delimiters are not suppressed. Only TeX mode uses a paired delimiter presently--the '$' that both enters and leaves math mode. Expression prefixes: ''' Characters used for syntactic operators that are considered as part of an expression if they appear next to one. In Lisp modes, these characters include the apostrophe, ''' (used for quoting), the comma, ',' (used in macros), and '#' (used in the read syntax for certain data types). Comment starters: '<' Comment enders: '>' Characters used in various languages to delimit comments. Human text has no comment characters. In Lisp, the semicolon (';') starts a comment and a newline or formfeed ends one. Inherit standard syntax: '@' This syntax class does not specify a particular syntax. It says to look in the standard syntax table to find the syntax of this character. Generic comment delimiters: '!' Characters that start or end a special kind of comment. _Any_ generic comment delimiter matches _any_ generic comment delimiter, but they cannot match a comment starter or comment ender; generic comment delimiters can only match each other. This syntax class is primarily meant for use with the 'syntax-table' text property (*note Syntax Properties::). You can mark any range of characters as forming a comment, by giving the first and last characters of the range 'syntax-table' properties identifying them as generic comment delimiters. Generic string delimiters: '|' Characters that start or end a string. This class differs from the string quote class in that _any_ generic string delimiter can match any other generic string delimiter; but they do not match ordinary string quote characters. This syntax class is primarily meant for use with the 'syntax-table' text property (*note Syntax Properties::). You can mark any range of characters as forming a string constant, by giving the first and last characters of the range 'syntax-table' properties identifying them as generic string delimiters. File: elisp.info, Node: Syntax Flags, Prev: Syntax Class Table, Up: Syntax Descriptors 35.2.2 Syntax Flags ------------------- In addition to the classes, entries for characters in a syntax table can specify flags. There are eight possible flags, represented by the characters '1', '2', '3', '4', 'b', 'c', 'n', and 'p'. All the flags except 'p' are used to describe comment delimiters. The digit flags are used for comment delimiters made up of 2 characters. They indicate that a character can _also_ be part of a comment sequence, in addition to the syntactic properties associated with its character class. The flags are independent of the class and each other for the sake of characters such as '*' in C mode, which is a punctuation character, _and_ the second character of a start-of-comment sequence ('/*'), _and_ the first character of an end-of-comment sequence ('*/'). The flags 'b', 'c', and 'n' are used to qualify the corresponding comment delimiter. Here is a table of the possible flags for a character C, and what they mean: * '1' means C is the start of a two-character comment-start sequence. * '2' means C is the second character of such a sequence. * '3' means C is the start of a two-character comment-end sequence. * '4' means C is the second character of such a sequence. * 'b' means that C as a comment delimiter belongs to the alternative "b" comment style. For a two-character comment starter, this flag is only significant on the second char, and for a 2-character comment ender it is only significant on the first char. * 'c' means that C as a comment delimiter belongs to the alternative "c" comment style. For a two-character comment delimiter, 'c' on either character makes it of style "c". * 'n' on a comment delimiter character specifies that this kind of comment can be nested. For a two-character comment delimiter, 'n' on either character makes it nestable. Emacs supports several comment styles simultaneously in any one syntax table. A comment style is a set of flags 'b', 'c', and 'n', so there can be up to 8 different comment styles. Each comment delimiter has a style and only matches comment delimiters of the same style. Thus if a comment starts with the comment-start sequence of style "bn", it will extend until the next matching comment-end sequence of style "bn". The appropriate comment syntax settings for C++ can be as follows: '/' '124' '*' '23b' newline '>' This defines four comment-delimiting sequences: '/*' This is a comment-start sequence for "b" style because the second character, '*', has the 'b' flag. '//' This is a comment-start sequence for "a" style because the second character, '/', does not have the 'b' flag. '*/' This is a comment-end sequence for "b" style because the first character, '*', has the 'b' flag. newline This is a comment-end sequence for "a" style, because the newline character does not have the 'b' flag. * 'p' identifies an additional "prefix character" for Lisp syntax. These characters are treated as whitespace when they appear between expressions. When they appear within an expression, they are handled according to their usual syntax classes. The function 'backward-prefix-chars' moves back over these characters, as well as over characters whose primary syntax class is prefix ('''). *Note Motion and Syntax::. File: elisp.info, Node: Syntax Table Functions, Next: Syntax Properties, Prev: Syntax Descriptors, Up: Syntax Tables 35.3 Syntax Table Functions =========================== In this section we describe functions for creating, accessing and altering syntax tables. -- Function: make-syntax-table &optional table This function creates a new syntax table. If TABLE is non-'nil', the parent of the new syntax table is TABLE; otherwise, the parent is the standard syntax table. In the new syntax table, all characters are initially given the "inherit" ('@') syntax class, i.e., their syntax is inherited from the parent table (*note Syntax Class Table::). -- Function: copy-syntax-table &optional table This function constructs a copy of TABLE and returns it. If TABLE is omitted or 'nil', it returns a copy of the standard syntax table. Otherwise, an error is signaled if TABLE is not a syntax table. -- Command: modify-syntax-entry char syntax-descriptor &optional table This function sets the syntax entry for CHAR according to SYNTAX-DESCRIPTOR. CHAR must be a character, or a cons cell of the form '(MIN . MAX)'; in the latter case, the function sets the syntax entries for all characters in the range between MIN and MAX, inclusive. The syntax is changed only for TABLE, which defaults to the current buffer's syntax table, and not in any other syntax table. The argument SYNTAX-DESCRIPTOR is a syntax descriptor, i.e., a string whose first character is a syntax class designator and whose second and subsequent characters optionally specify a matching character and syntax flags. *Note Syntax Descriptors::. An error is signaled if SYNTAX-DESCRIPTOR is not a valid syntax descriptor. This function always returns 'nil'. The old syntax information in the table for this character is discarded. Examples: ;; Put the space character in class whitespace. (modify-syntax-entry ?\s " ") => nil ;; Make '$' an open parenthesis character, ;; with '^' as its matching close. (modify-syntax-entry ?$ "(^") => nil ;; Make '^' a close parenthesis character, ;; with '$' as its matching open. (modify-syntax-entry ?^ ")$") => nil ;; Make '/' a punctuation character, ;; the first character of a start-comment sequence, ;; and the second character of an end-comment sequence. ;; This is used in C mode. (modify-syntax-entry ?/ ". 14") => nil -- Function: char-syntax character This function returns the syntax class of CHARACTER, represented by its designator character (*note Syntax Class Table::). This returns _only_ the class, not its matching character or syntax flags. The following examples apply to C mode. (We use 'string' to make it easier to see the character returned by 'char-syntax'.) ;; Space characters have whitespace syntax class. (string (char-syntax ?\s)) => " " ;; Forward slash characters have punctuation syntax. ;; Note that this char-syntax call does not reveal ;; that it is also part of comment-start and -end sequences. (string (char-syntax ?/)) => "." ;; Open parenthesis characters have open parenthesis syntax. ;; Note that this char-syntax call does not reveal that ;; it has a matching character, ')'. (string (char-syntax ?\()) => "(" -- Function: set-syntax-table table This function makes TABLE the syntax table for the current buffer. It returns TABLE. -- Function: syntax-table This function returns the current syntax table, which is the table for the current buffer. -- Macro: with-syntax-table table body... This macro executes BODY using TABLE as the current syntax table. It returns the value of the last form in BODY, after restoring the old current syntax table. Since each buffer has its own current syntax table, we should make that more precise: 'with-syntax-table' temporarily alters the current syntax table of whichever buffer is current at the time the macro execution starts. Other buffers are not affected. File: elisp.info, Node: Syntax Properties, Next: Motion and Syntax, Prev: Syntax Table Functions, Up: Syntax Tables 35.4 Syntax Properties ====================== When the syntax table is not flexible enough to specify the syntax of a language, you can override the syntax table for specific character occurrences in the buffer, by applying a 'syntax-table' text property. *Note Text Properties::, for how to apply text properties. The valid values of 'syntax-table' text property are: SYNTAX-TABLE If the property value is a syntax table, that table is used instead of the current buffer's syntax table to determine the syntax for the underlying text character. '(SYNTAX-CODE . MATCHING-CHAR)' A cons cell of this format is a raw syntax descriptor (*note Syntax Table Internals::), which directly specifies a syntax class for the underlying text character. 'nil' If the property is 'nil', the character's syntax is determined from the current syntax table in the usual way. -- Variable: parse-sexp-lookup-properties If this is non-'nil', the syntax scanning functions, like 'forward-sexp', pay attention to syntax text properties. Otherwise they use only the current syntax table. -- Variable: syntax-propertize-function This variable, if non-'nil', should store a function for applying 'syntax-table' properties to a specified stretch of text. It is intended to be used by major modes to install a function which applies 'syntax-table' properties in some mode-appropriate way. The function is called by 'syntax-ppss' (*note Position Parse::), and by Font Lock mode during syntactic fontification (*note Syntactic Font Lock::). It is called with two arguments, START and END, which are the starting and ending positions of the text on which it should act. It is allowed to call 'syntax-ppss' on any position before END. However, it should not call 'syntax-ppss-flush-cache'; so, it is not allowed to call 'syntax-ppss' on some position and later modify the buffer at an earlier position. -- Variable: syntax-propertize-extend-region-functions This abnormal hook is run by the syntax parsing code prior to calling 'syntax-propertize-function'. Its role is to help locate safe starting and ending buffer positions for passing to 'syntax-propertize-function'. For example, a major mode can add a function to this hook to identify multi-line syntactic constructs, and ensure that the boundaries do not fall in the middle of one. Each function in this hook should accept two arguments, START and END. It should return either a cons cell of two adjusted buffer positions, '(NEW-START . NEW-END)', or 'nil' if no adjustment is necessary. The hook functions are run in turn, repeatedly, until they all return 'nil'. File: elisp.info, Node: Motion and Syntax, Next: Parsing Expressions, Prev: Syntax Properties, Up: Syntax Tables 35.5 Motion and Syntax ====================== This section describes functions for moving across characters that have certain syntax classes. -- Function: skip-syntax-forward syntaxes &optional limit This function moves point forward across characters having syntax classes mentioned in SYNTAXES (a string of syntax class characters). It stops when it encounters the end of the buffer, or position LIMIT (if specified), or a character it is not supposed to skip. If SYNTAXES starts with '^', then the function skips characters whose syntax is _not_ in SYNTAXES. The return value is the distance traveled, which is a nonnegative integer. -- Function: skip-syntax-backward syntaxes &optional limit This function moves point backward across characters whose syntax classes are mentioned in SYNTAXES. It stops when it encounters the beginning of the buffer, or position LIMIT (if specified), or a character it is not supposed to skip. If SYNTAXES starts with '^', then the function skips characters whose syntax is _not_ in SYNTAXES. The return value indicates the distance traveled. It is an integer that is zero or less. -- Function: backward-prefix-chars This function moves point backward over any number of characters with expression prefix syntax. This includes both characters in the expression prefix syntax class, and characters with the 'p' flag. File: elisp.info, Node: Parsing Expressions, Next: Syntax Table Internals, Prev: Motion and Syntax, Up: Syntax Tables 35.6 Parsing Expressions ======================== This section describes functions for parsing and scanning balanced expressions. We will refer to such expressions as "sexps", following the terminology of Lisp, even though these functions can act on languages other than Lisp. Basically, a sexp is either a balanced parenthetical grouping, a string, or a "symbol" (i.e., a sequence of characters whose syntax is either word constituent or symbol constituent). However, characters in the expression prefix syntax class (*note Syntax Class Table::) are treated as part of the sexp if they appear next to it. The syntax table controls the interpretation of characters, so these functions can be used for Lisp expressions when in Lisp mode and for C expressions when in C mode. *Note List Motion::, for convenient higher-level functions for moving over balanced expressions. A character's syntax controls how it changes the state of the parser, rather than describing the state itself. For example, a string delimiter character toggles the parser state between "in-string" and "in-code", but the syntax of characters does not directly say whether they are inside a string. For example (note that 15 is the syntax code for generic string delimiters), (put-text-property 1 9 'syntax-table '(15 . nil)) does not tell Emacs that the first eight chars of the current buffer are a string, but rather that they are all string delimiters. As a result, Emacs treats them as four consecutive empty string constants. * Menu: * Motion via Parsing:: Motion functions that work by parsing. * Position Parse:: Determining the syntactic state of a position. * Parser State:: How Emacs represents a syntactic state. * Low-Level Parsing:: Parsing across a specified region. * Control Parsing:: Parameters that affect parsing. File: elisp.info, Node: Motion via Parsing, Next: Position Parse, Up: Parsing Expressions 35.6.1 Motion Commands Based on Parsing --------------------------------------- This section describes simple point-motion functions that operate based on parsing expressions. -- Function: scan-lists from count depth This function scans forward COUNT balanced parenthetical groupings from position FROM. It returns the position where the scan stops. If COUNT is negative, the scan moves backwards. If DEPTH is nonzero, treat the starting position as being DEPTH parentheses deep. The scanner moves forward or backward through the buffer until the depth changes to zero COUNT times. Hence, a positive value for DEPTH has the effect of moving out DEPTH levels of parenthesis from the starting position, while a negative DEPTH has the effect of moving deeper by -DEPTH levels of parenthesis. Scanning ignores comments if 'parse-sexp-ignore-comments' is non-'nil'. If the scan reaches the beginning or end of the accessible part of the buffer before it has scanned over COUNT parenthetical groupings, the return value is 'nil' if the depth at that point is zero; if the depth is non-zero, a 'scan-error' error is signaled. -- Function: scan-sexps from count This function scans forward COUNT sexps from position FROM. It returns the position where the scan stops. If COUNT is negative, the scan moves backwards. Scanning ignores comments if 'parse-sexp-ignore-comments' is non-'nil'. If the scan reaches the beginning or end of (the accessible part of) the buffer while in the middle of a parenthetical grouping, an error is signaled. If it reaches the beginning or end between groupings but before count is used up, 'nil' is returned. -- Function: forward-comment count This function moves point forward across COUNT complete comments (that is, including the starting delimiter and the terminating delimiter if any), plus any whitespace encountered on the way. It moves backward if COUNT is negative. If it encounters anything other than a comment or whitespace, it stops, leaving point at the place where it stopped. This includes (for instance) finding the end of a comment when moving forward and expecting the beginning of one. The function also stops immediately after moving over the specified number of complete comments. If COUNT comments are found as expected, with nothing except whitespace between them, it returns 't'; otherwise it returns 'nil'. This function cannot tell whether the "comments" it traverses are embedded within a string. If they look like comments, it treats them as comments. To move forward over all comments and whitespace following point, use '(forward-comment (buffer-size))'. '(buffer-size)' is a good argument to use, because the number of comments in the buffer cannot exceed that many. File: elisp.info, Node: Position Parse, Next: Parser State, Prev: Motion via Parsing, Up: Parsing Expressions 35.6.2 Finding the Parse State for a Position --------------------------------------------- For syntactic analysis, such as in indentation, often the useful thing is to compute the syntactic state corresponding to a given buffer position. This function does that conveniently. -- Function: syntax-ppss &optional pos This function returns the parser state that the parser would reach at position POS starting from the beginning of the buffer. *Note Parser State::, for a description of the parser state. The return value is the same as if you call the low-level parsing function 'parse-partial-sexp' to parse from the beginning of the buffer to POS (*note Low-Level Parsing::). However, 'syntax-ppss' uses a cache to speed up the computation. Due to this optimization, the second value (previous complete subexpression) and sixth value (minimum parenthesis depth) in the returned parser state are not meaningful. This function has a side effect: it adds a buffer-local entry to 'before-change-functions' (*note Change Hooks::) for 'syntax-ppss-flush-cache' (see below). This entry keeps the cache consistent as the buffer is modified. However, the cache might not be updated if 'syntax-ppss' is called while 'before-change-functions' is temporarily let-bound, or if the buffer is modified without running the hook, such as when using 'inhibit-modification-hooks'. In those cases, it is necessary to call 'syntax-ppss-flush-cache' explicitly. -- Function: syntax-ppss-flush-cache beg &rest ignored-args This function flushes the cache used by 'syntax-ppss', starting at position BEG. The remaining arguments, IGNORED-ARGS, are ignored; this function accepts them so that it can be directly used on hooks such as 'before-change-functions' (*note Change Hooks::). Major modes can make 'syntax-ppss' run faster by specifying where it needs to start parsing. -- Variable: syntax-begin-function If this is non-'nil', it should be a function that moves to an earlier buffer position where the parser state is equivalent to 'nil'--in other words, a position outside of any comment, string, or parenthesis. 'syntax-ppss' uses it to further optimize its computations, when the cache gives no help. File: elisp.info, Node: Parser State, Next: Low-Level Parsing, Prev: Position Parse, Up: Parsing Expressions 35.6.3 Parser State ------------------- A "parser state" is a list of ten elements describing the state of the syntactic parser, after it parses the text between a specified starting point and a specified end point in the buffer. Parsing functions such as 'syntax-ppss' (*note Position Parse::) return a parser state as the value. Some parsing functions accept a parser state as an argument, for resuming parsing. Here are the meanings of the elements of the parser state: 0. The depth in parentheses, counting from 0. *Warning:* this can be negative if there are more close parens than open parens between the parser's starting point and end point. 1. The character position of the start of the innermost parenthetical grouping containing the stopping point; 'nil' if none. 2. The character position of the start of the last complete subexpression terminated; 'nil' if none. 3. Non-'nil' if inside a string. More precisely, this is the character that will terminate the string, or 't' if a generic string delimiter character should terminate it. 4. 't' if inside a non-nestable comment (of any comment style; *note Syntax Flags::); or the comment nesting level if inside a comment that can be nested. 5. 't' if the end point is just after a quote character. 6. The minimum parenthesis depth encountered during this scan. 7. What kind of comment is active: 'nil' if not in a comment or in a comment of style 'a'; 1 for a comment of style 'b'; 2 for a comment of style 'c'; and 'syntax-table' for a comment that should be ended by a generic comment delimiter character. 8. The string or comment start position. While inside a comment, this is the position where the comment began; while inside a string, this is the position where the string began. When outside of strings and comments, this element is 'nil'. 9. Internal data for continuing the parsing. The meaning of this data is subject to change; it is used if you pass this list as the STATE argument to another call. Elements 1, 2, and 6 are ignored in a state which you pass as an argument to continue parsing, and elements 8 and 9 are used only in trivial cases. Those elements are mainly used internally by the parser code. One additional piece of useful information is available from a parser state using this function: -- Function: syntax-ppss-toplevel-pos state This function extracts, from parser state STATE, the last position scanned in the parse which was at top level in grammatical structure. "At top level" means outside of any parentheses, comments, or strings. The value is 'nil' if STATE represents a parse which has arrived at a top level position. File: elisp.info, Node: Low-Level Parsing, Next: Control Parsing, Prev: Parser State, Up: Parsing Expressions 35.6.4 Low-Level Parsing ------------------------ The most basic way to use the expression parser is to tell it to start at a given position with a certain state, and parse up to a specified end position. -- Function: parse-partial-sexp start limit &optional target-depth stop-before state stop-comment This function parses a sexp in the current buffer starting at START, not scanning past LIMIT. It stops at position LIMIT or when certain criteria described below are met, and sets point to the location where parsing stops. It returns a parser state (*note Parser State::) describing the status of the parse at the point where it stops. If the third argument TARGET-DEPTH is non-'nil', parsing stops if the depth in parentheses becomes equal to TARGET-DEPTH. The depth starts at 0, or at whatever is given in STATE. If the fourth argument STOP-BEFORE is non-'nil', parsing stops when it comes to any character that starts a sexp. If STOP-COMMENT is non-'nil', parsing stops when it comes to the start of a comment. If STOP-COMMENT is the symbol 'syntax-table', parsing stops after the start of a comment or a string, or the end of a comment or a string, whichever comes first. If STATE is 'nil', START is assumed to be at the top level of parenthesis structure, such as the beginning of a function definition. Alternatively, you might wish to resume parsing in the middle of the structure. To do this, you must provide a STATE argument that describes the initial status of parsing. The value returned by a previous call to 'parse-partial-sexp' will do nicely. File: elisp.info, Node: Control Parsing, Prev: Low-Level Parsing, Up: Parsing Expressions 35.6.5 Parameters to Control Parsing ------------------------------------ -- Variable: multibyte-syntax-as-symbol If this variable is non-'nil', 'scan-sexps' treats all non-ASCII characters as symbol constituents regardless of what the syntax table says about them. (However, text properties can still override the syntax.) -- User Option: parse-sexp-ignore-comments If the value is non-'nil', then comments are treated as whitespace by the functions in this section and by 'forward-sexp', 'scan-lists' and 'scan-sexps'. The behavior of 'parse-partial-sexp' is also affected by 'parse-sexp-lookup-properties' (*note Syntax Properties::). You can use 'forward-comment' to move forward or backward over one comment or several comments. File: elisp.info, Node: Syntax Table Internals, Next: Categories, Prev: Parsing Expressions, Up: Syntax Tables 35.7 Syntax Table Internals =========================== Syntax tables are implemented as char-tables (*note Char-Tables::), but most Lisp programs don't work directly with their elements. Syntax tables do not store syntax data as syntax descriptors (*note Syntax Descriptors::); they use an internal format, which is documented in this section. This internal format can also be assigned as syntax properties (*note Syntax Properties::). Each entry in a syntax table is a "raw syntax descriptor": a cons cell of the form '(SYNTAX-CODE . MATCHING-CHAR)'. SYNTAX-CODE is an integer which encodes the syntax class and syntax flags, according to the table below. MATCHING-CHAR, if non-'nil', specifies a matching character (similar to the second character in a syntax descriptor). Here are the syntax codes corresponding to the various syntax classes: Code Class Code Class 0 whitespace 8 paired delimiter 1 punctuation 9 escape 2 word 10 character quote 3 symbol 11 comment-start 4 open parenthesis 12 comment-end 5 close parenthesis 13 inherit 6 expression prefix 14 generic comment 7 string quote 15 generic string For example, in the standard syntax table, the entry for '(' is '(4 . 41)'. 41 is the character code for ')'. Syntax flags are encoded in higher order bits, starting 16 bits from the least significant bit. This table gives the power of two which corresponds to each syntax flag. Prefix Flag Prefix Flag '1' '(lsh 1 16)' 'p' '(lsh 1 20)' '2' '(lsh 1 17)' 'b' '(lsh 1 21)' '3' '(lsh 1 18)' 'n' '(lsh 1 22)' '4' '(lsh 1 19)' -- Function: string-to-syntax desc Given a syntax descriptor DESC (a string), this function returns the corresponding raw syntax descriptor. -- Function: syntax-after pos This function returns the raw syntax descriptor for the character in the buffer after position POS, taking account of syntax properties as well as the syntax table. If POS is outside the buffer's accessible portion (*note accessible portion: Narrowing.), the return value is 'nil'. -- Function: syntax-class syntax This function returns the syntax code for the raw syntax descriptor SYNTAX. More precisely, it takes the raw syntax descriptor's SYNTAX-CODE component, masks off the high 16 bits which record the syntax flags, and returns the resulting integer. If SYNTAX is 'nil', the return value is returns 'nil'. This is so that the expression (syntax-class (syntax-after pos)) evaluates to 'nil' if 'pos' is outside the buffer's accessible portion, without throwing errors or returning an incorrect code. File: elisp.info, Node: Categories, Prev: Syntax Table Internals, Up: Syntax Tables 35.8 Categories =============== "Categories" provide an alternate way of classifying characters syntactically. You can define several categories as needed, then independently assign each character to one or more categories. Unlike syntax classes, categories are not mutually exclusive; it is normal for one character to belong to several categories. Each buffer has a "category table" which records which categories are defined and also which characters belong to each category. Each category table defines its own categories, but normally these are initialized by copying from the standard categories table, so that the standard categories are available in all modes. Each category has a name, which is an ASCII printing character in the range ' ' to '~'. You specify the name of a category when you define it with 'define-category'. The category table is actually a char-table (*note Char-Tables::). The element of the category table at index C is a "category set"--a bool-vector--that indicates which categories character C belongs to. In this category set, if the element at index CAT is 't', that means category CAT is a member of the set, and that character C belongs to category CAT. For the next three functions, the optional argument TABLE defaults to the current buffer's category table. -- Function: define-category char docstring &optional table This function defines a new category, with name CHAR and documentation DOCSTRING, for the category table TABLE. Here's an example of defining a new category for characters that have strong right-to-left directionality (*note Bidirectional Display::) and using it in a special category table: (defvar special-category-table-for-bidi (let ((category-table (make-category-table)) (uniprop-table (unicode-property-table-internal 'bidi-class))) (define-category ?R "Characters of bidi-class R, AL, or RLO" category-table) (map-char-table #'(lambda (key val) (if (memq val '(R AL RLO)) (modify-category-entry key ?R category-table))) uniprop-table) category-table)) -- Function: category-docstring category &optional table This function returns the documentation string of category CATEGORY in category table TABLE. (category-docstring ?a) => "ASCII" (category-docstring ?l) => "Latin" -- Function: get-unused-category &optional table This function returns a category name (a character) which is not currently defined in TABLE. If all possible categories are in use in TABLE, it returns 'nil'. -- Function: category-table This function returns the current buffer's category table. -- Function: category-table-p object This function returns 't' if OBJECT is a category table, otherwise 'nil'. -- Function: standard-category-table This function returns the standard category table. -- Function: copy-category-table &optional table This function constructs a copy of TABLE and returns it. If TABLE is not supplied (or is 'nil'), it returns a copy of the standard category table. Otherwise, an error is signaled if TABLE is not a category table. -- Function: set-category-table table This function makes TABLE the category table for the current buffer. It returns TABLE. -- Function: make-category-table This creates and returns an empty category table. In an empty category table, no categories have been allocated, and no characters belong to any categories. -- Function: make-category-set categories This function returns a new category set--a bool-vector--whose initial contents are the categories listed in the string CATEGORIES. The elements of CATEGORIES should be category names; the new category set has 't' for each of those categories, and 'nil' for all other categories. (make-category-set "al") => #&128"\0\0\0\0\0\0\0\0\0\0\0\0\2\20\0\0" -- Function: char-category-set char This function returns the category set for character CHAR in the current buffer's category table. This is the bool-vector which records which categories the character CHAR belongs to. The function 'char-category-set' does not allocate storage, because it returns the same bool-vector that exists in the category table. (char-category-set ?a) => #&128"\0\0\0\0\0\0\0\0\0\0\0\0\2\20\0\0" -- Function: category-set-mnemonics category-set This function converts the category set CATEGORY-SET into a string containing the characters that designate the categories that are members of the set. (category-set-mnemonics (char-category-set ?a)) => "al" -- Function: modify-category-entry char category &optional table reset This function modifies the category set of CHAR in category table TABLE (which defaults to the current buffer's category table). CHAR can be a character, or a cons cell of the form '(MIN . MAX)'; in the latter case, the function modifies the category sets of all characters in the range between MIN and MAX, inclusive. Normally, it modifies a category set by adding CATEGORY to it. But if RESET is non-'nil', then it deletes CATEGORY instead. -- Command: describe-categories &optional buffer-or-name This function describes the category specifications in the current category table. It inserts the descriptions in a buffer, and then displays that buffer. If BUFFER-OR-NAME is non-'nil', it describes the category table of that buffer instead. File: elisp.info, Node: Abbrevs, Next: Processes, Prev: Syntax Tables, Up: Top 36 Abbrevs and Abbrev Expansion ******************************* An abbreviation or "abbrev" is a string of characters that may be expanded to a longer string. The user can insert the abbrev string and find it replaced automatically with the expansion of the abbrev. This saves typing. The set of abbrevs currently in effect is recorded in an "abbrev table". Each buffer has a local abbrev table, but normally all buffers in the same major mode share one abbrev table. There is also a global abbrev table. Normally both are used. An abbrev table is represented as an obarray. *Note Creating Symbols::, for information about obarrays. Each abbreviation is represented by a symbol in the obarray. The symbol's name is the abbreviation; its value is the expansion; its function definition is the hook function for performing the expansion (*note Defining Abbrevs::); and its property list cell contains various additional properties, including the use count and the number of times the abbreviation has been expanded (*note Abbrev Properties::). Certain abbrevs, called "system abbrevs", are defined by a major mode instead of the user. A system abbrev is identified by its non-'nil' ':system' property (*note Abbrev Properties::). When abbrevs are saved to an abbrev file, system abbrevs are omitted. *Note Abbrev Files::. Because the symbols used for abbrevs are not interned in the usual obarray, they will never appear as the result of reading a Lisp expression; in fact, normally they are never used except by the code that handles abbrevs. Therefore, it is safe to use them in a nonstandard way. If the minor mode Abbrev mode is enabled, the buffer-local variable 'abbrev-mode' is non-'nil', and abbrevs are automatically expanded in the buffer. For the user-level commands for abbrevs, see *note Abbrev Mode: (emacs)Abbrevs. * Menu: * Tables: Abbrev Tables. Creating and working with abbrev tables. * Defining Abbrevs:: Specifying abbreviations and their expansions. * Files: Abbrev Files. Saving abbrevs in files. * Expansion: Abbrev Expansion. Controlling expansion; expansion subroutines. * Standard Abbrev Tables:: Abbrev tables used by various major modes. * Abbrev Properties:: How to read and set abbrev properties. Which properties have which effect. * Abbrev Table Properties:: How to read and set abbrev table properties. Which properties have which effect. File: elisp.info, Node: Abbrev Tables, Next: Defining Abbrevs, Up: Abbrevs 36.1 Abbrev Tables ================== This section describes how to create and manipulate abbrev tables. -- Function: make-abbrev-table &optional props This function creates and returns a new, empty abbrev table--an obarray containing no symbols. It is a vector filled with zeros. PROPS is a property list that is applied to the new table (*note Abbrev Table Properties::). -- Function: abbrev-table-p object This function returns a non-'nil' value if OBJECT is an abbrev table. -- Function: clear-abbrev-table abbrev-table This function undefines all the abbrevs in ABBREV-TABLE, leaving it empty. -- Function: copy-abbrev-table abbrev-table This function returns a copy of ABBREV-TABLE--a new abbrev table containing the same abbrev definitions. It does _not_ copy any property lists; only the names, values, and functions. -- Function: define-abbrev-table tabname definitions &optional docstring &rest props This function defines TABNAME (a symbol) as an abbrev table name, i.e., as a variable whose value is an abbrev table. It defines abbrevs in the table according to DEFINITIONS, a list of elements of the form '(ABBREVNAME EXPANSION [HOOK] [PROPS...])'. These elements are passed as arguments to 'define-abbrev'. The optional string DOCSTRING is the documentation string of the variable TABNAME. The property list PROPS is applied to the abbrev table (*note Abbrev Table Properties::). If this function is called more than once for the same TABNAME, subsequent calls add the definitions in DEFINITIONS to TABNAME, rather than overwriting the entire original contents. (A subsequent call only overrides abbrevs explicitly redefined or undefined in DEFINITIONS.) -- Variable: abbrev-table-name-list This is a list of symbols whose values are abbrev tables. 'define-abbrev-table' adds the new abbrev table name to this list. -- Function: insert-abbrev-table-description name &optional human This function inserts before point a description of the abbrev table named NAME. The argument NAME is a symbol whose value is an abbrev table. If HUMAN is non-'nil', the description is human-oriented. System abbrevs are listed and identified as such. Otherwise the description is a Lisp expression--a call to 'define-abbrev-table' that would define NAME as it is currently defined, but without the system abbrevs. (The mode or package using NAME is supposed to add these to NAME separately.) File: elisp.info, Node: Defining Abbrevs, Next: Abbrev Files, Prev: Abbrev Tables, Up: Abbrevs 36.2 Defining Abbrevs ===================== 'define-abbrev' is the low-level basic function for defining an abbrev in an abbrev table. When a major mode defines a system abbrev, it should call 'define-abbrev' and specify 't' for the ':system' property. Be aware that any saved non-"system" abbrevs are restored at startup, i.e., before some major modes are loaded. Therefore, major modes should not assume that their abbrev tables are empty when they are first loaded. -- Function: define-abbrev abbrev-table name expansion &optional hook &rest props This function defines an abbrev named NAME, in ABBREV-TABLE, to expand to EXPANSION and call HOOK, with properties PROPS (*note Abbrev Properties::). The return value is NAME. The ':system' property in PROPS is treated specially here: if it has the value 'force', then it will overwrite an existing definition even for a non-"system" abbrev of the same name. NAME should be a string. The argument EXPANSION is normally the desired expansion (a string), or 'nil' to undefine the abbrev. If it is anything but a string or 'nil', then the abbreviation "expands" solely by running HOOK. The argument HOOK is a function or 'nil'. If HOOK is non-'nil', then it is called with no arguments after the abbrev is replaced with EXPANSION; point is located at the end of EXPANSION when HOOK is called. If HOOK is a non-'nil' symbol whose 'no-self-insert' property is non-'nil', HOOK can explicitly control whether to insert the self-inserting input character that triggered the expansion. If HOOK returns non-'nil' in this case, that inhibits insertion of the character. By contrast, if HOOK returns 'nil', 'expand-abbrev' (or 'abbrev-insert') also returns 'nil', as if expansion had not really occurred. Normally, 'define-abbrev' sets the variable 'abbrevs-changed' to 't', if it actually changes the abbrev. This is so that some commands will offer to save the abbrevs. It does not do this for a system abbrev, since those aren't saved anyway. -- User Option: only-global-abbrevs If this variable is non-'nil', it means that the user plans to use global abbrevs only. This tells the commands that define mode-specific abbrevs to define global ones instead. This variable does not alter the behavior of the functions in this section; it is examined by their callers. File: elisp.info, Node: Abbrev Files, Next: Abbrev Expansion, Prev: Defining Abbrevs, Up: Abbrevs 36.3 Saving Abbrevs in Files ============================ A file of saved abbrev definitions is actually a file of Lisp code. The abbrevs are saved in the form of a Lisp program to define the same abbrev tables with the same contents. Therefore, you can load the file with 'load' (*note How Programs Do Loading::). However, the function 'quietly-read-abbrev-file' is provided as a more convenient interface. Emacs automatically calls this function at startup. User-level facilities such as 'save-some-buffers' can save abbrevs in a file automatically, under the control of variables described here. -- User Option: abbrev-file-name This is the default file name for reading and saving abbrevs. -- Function: quietly-read-abbrev-file &optional filename This function reads abbrev definitions from a file named FILENAME, previously written with 'write-abbrev-file'. If FILENAME is omitted or 'nil', the file specified in 'abbrev-file-name' is used. As the name implies, this function does not display any messages. -- User Option: save-abbrevs A non-'nil' value for 'save-abbrevs' means that Emacs should offer to save abbrevs (if any have changed) when files are saved. If the value is 'silently', Emacs saves the abbrevs without asking the user. 'abbrev-file-name' specifies the file to save the abbrevs in. -- Variable: abbrevs-changed This variable is set non-'nil' by defining or altering any abbrevs (except system abbrevs). This serves as a flag for various Emacs commands to offer to save your abbrevs. -- Command: write-abbrev-file &optional filename Save all abbrev definitions (except system abbrevs), for all abbrev tables listed in 'abbrev-table-name-list', in the file FILENAME, in the form of a Lisp program that when loaded will define the same abbrevs. If FILENAME is 'nil' or omitted, 'abbrev-file-name' is used. This function returns 'nil'. File: elisp.info, Node: Abbrev Expansion, Next: Standard Abbrev Tables, Prev: Abbrev Files, Up: Abbrevs 36.4 Looking Up and Expanding Abbreviations =========================================== Abbrevs are usually expanded by certain interactive commands, including 'self-insert-command'. This section describes the subroutines used in writing such commands, as well as the variables they use for communication. -- Function: abbrev-symbol abbrev &optional table This function returns the symbol representing the abbrev named ABBREV. It returns 'nil' if that abbrev is not defined. The optional second argument TABLE is the abbrev table in which to look it up. If TABLE is 'nil', this function tries first the current buffer's local abbrev table, and second the global abbrev table. -- Function: abbrev-expansion abbrev &optional table This function returns the string that ABBREV would expand into (as defined by the abbrev tables used for the current buffer). It returns 'nil' if ABBREV is not a valid abbrev. The optional argument TABLE specifies the abbrev table to use, as in 'abbrev-symbol'. -- Command: expand-abbrev This command expands the abbrev before point, if any. If point does not follow an abbrev, this command does nothing. The command returns the abbrev symbol if it did expansion, 'nil' otherwise. If the abbrev symbol has a hook function that is a symbol whose 'no-self-insert' property is non-'nil', and if the hook function returns 'nil' as its value, then 'expand-abbrev' returns 'nil' even though expansion did occur. -- Function: abbrev-insert abbrev &optional name start end This function inserts the abbrev expansion of 'abbrev', replacing the text between 'start' and 'end'. If 'start' is omitted, it defaults to point. 'name', if non-'nil', should be the name by which this abbrev was found (a string); it is used to figure out whether to adjust the capitalization of the expansion. The function returns 'abbrev' if the abbrev was successfully inserted. -- Command: abbrev-prefix-mark &optional arg This command marks the current location of point as the beginning of an abbrev. The next call to 'expand-abbrev' will use the text from here to point (where it is then) as the abbrev to expand, rather than using the previous word as usual. First, this command expands any abbrev before point, unless ARG is non-'nil'. (Interactively, ARG is the prefix argument.) Then it inserts a hyphen before point, to indicate the start of the next abbrev to be expanded. The actual expansion removes the hyphen. -- User Option: abbrev-all-caps When this is set non-'nil', an abbrev entered entirely in upper case is expanded using all upper case. Otherwise, an abbrev entered entirely in upper case is expanded by capitalizing each word of the expansion. -- Variable: abbrev-start-location The value of this variable is a buffer position (an integer or a marker) for 'expand-abbrev' to use as the start of the next abbrev to be expanded. The value can also be 'nil', which means to use the word before point instead. 'abbrev-start-location' is set to 'nil' each time 'expand-abbrev' is called. This variable is also set by 'abbrev-prefix-mark'. -- Variable: abbrev-start-location-buffer The value of this variable is the buffer for which 'abbrev-start-location' has been set. Trying to expand an abbrev in any other buffer clears 'abbrev-start-location'. This variable is set by 'abbrev-prefix-mark'. -- Variable: last-abbrev This is the 'abbrev-symbol' of the most recent abbrev expanded. This information is left by 'expand-abbrev' for the sake of the 'unexpand-abbrev' command (*note Expanding Abbrevs: (emacs)Expanding Abbrevs.). -- Variable: last-abbrev-location This is the location of the most recent abbrev expanded. This contains information left by 'expand-abbrev' for the sake of the 'unexpand-abbrev' command. -- Variable: last-abbrev-text This is the exact expansion text of the most recent abbrev expanded, after case conversion (if any). Its value is 'nil' if the abbrev has already been unexpanded. This contains information left by 'expand-abbrev' for the sake of the 'unexpand-abbrev' command. -- Variable: abbrev-expand-functions This is a wrapper hook (*note Running Hooks::) run around the 'expand-abbrev' function. Each function on this hook is called with a single argument: a function that performs the normal abbrev expansion. The hook function can hence do anything it wants before and after performing the expansion. It can also choose not to call its argument, thus overriding the default behavior; or it may even call it several times. The function should return the abbrev symbol if expansion took place. The following sample code shows a simple use of 'abbrev-expand-functions'. It assumes that 'foo-mode' is a mode for editing certain files in which lines that start with '#' are comments. You want to use Text mode abbrevs for those lines. The regular local abbrev table, 'foo-mode-abbrev-table' is appropriate for all other lines. *Note Standard Abbrev Tables::, for the definitions of 'local-abbrev-table' and 'text-mode-abbrev-table'. (defun foo-mode-abbrev-expand-function (expand) (if (not (save-excursion (forward-line 0) (eq (char-after) ?#))) ;; Performs normal expansion. (funcall expand) ;; We're inside a comment: use the text-mode abbrevs. (let ((local-abbrev-table text-mode-abbrev-table)) (funcall expand)))) (add-hook 'foo-mode-hook #'(lambda () (add-hook 'abbrev-expand-functions 'foo-mode-abbrev-expand-function nil t))) File: elisp.info, Node: Standard Abbrev Tables, Next: Abbrev Properties, Prev: Abbrev Expansion, Up: Abbrevs 36.5 Standard Abbrev Tables =========================== Here we list the variables that hold the abbrev tables for the preloaded major modes of Emacs. -- Variable: global-abbrev-table This is the abbrev table for mode-independent abbrevs. The abbrevs defined in it apply to all buffers. Each buffer may also have a local abbrev table, whose abbrev definitions take precedence over those in the global table. -- Variable: local-abbrev-table The value of this buffer-local variable is the (mode-specific) abbreviation table of the current buffer. It can also be a list of such tables. -- Variable: abbrev-minor-mode-table-alist The value of this variable is a list of elements of the form '(MODE . ABBREV-TABLE)' where MODE is the name of a variable: if the variable is bound to a non-'nil' value, then the ABBREV-TABLE is active, otherwise it is ignored. ABBREV-TABLE can also be a list of abbrev tables. -- Variable: fundamental-mode-abbrev-table This is the local abbrev table used in Fundamental mode; in other words, it is the local abbrev table in all buffers in Fundamental mode. -- Variable: text-mode-abbrev-table This is the local abbrev table used in Text mode. -- Variable: lisp-mode-abbrev-table This is the local abbrev table used in Lisp mode. It is the parent of the local abbrev table used in Emacs Lisp mode. *Note Abbrev Table Properties::. File: elisp.info, Node: Abbrev Properties, Next: Abbrev Table Properties, Prev: Standard Abbrev Tables, Up: Abbrevs 36.6 Abbrev Properties ====================== Abbrevs have properties, some of which influence the way they work. You can provide them as arguments to 'define-abbrev', and manipulate them with the following functions: -- Function: abbrev-put abbrev prop val Set the property PROP of ABBREV to value VAL. -- Function: abbrev-get abbrev prop Return the property PROP of ABBREV, or 'nil' if the abbrev has no such property. The following properties have special meanings: ':count' This property counts the number of times the abbrev has been expanded. If not explicitly set, it is initialized to 0 by 'define-abbrev'. ':system' If non-'nil', this property marks the abbrev as a system abbrev. Such abbrevs are not saved (*note Abbrev Files::). ':enable-function' If non-'nil', this property should be a function of no arguments which returns 'nil' if the abbrev should not be used and 't' otherwise. ':case-fixed' If non-'nil', this property indicates that the case of the abbrev's name is significant and should only match a text with the same pattern of capitalization. It also disables the code that modifies the capitalization of the expansion. File: elisp.info, Node: Abbrev Table Properties, Prev: Abbrev Properties, Up: Abbrevs 36.7 Abbrev Table Properties ============================ Like abbrevs, abbrev tables have properties, some of which influence the way they work. You can provide them as arguments to 'define-abbrev-table', and manipulate them with the functions: -- Function: abbrev-table-put table prop val Set the property PROP of abbrev table TABLE to value VAL. -- Function: abbrev-table-get table prop Return the property PROP of abbrev table TABLE, or 'nil' if the abbrev has no such property. The following properties have special meaning: ':enable-function' This is like the ':enable-function' abbrev property except that it applies to all abbrevs in the table. It is used before even trying to find the abbrev before point, so it can dynamically modify the abbrev table. ':case-fixed' This is like the ':case-fixed' abbrev property except that it applies to all abbrevs in the table. ':regexp' If non-'nil', this property is a regular expression that indicates how to extract the name of the abbrev before point, before looking it up in the table. When the regular expression matches before point, the abbrev name is expected to be in submatch 1. If this property is 'nil', the default is to use 'backward-word' and 'forward-word' to find the name. This property allows the use of abbrevs whose name contains characters of non-word syntax. ':parents' This property holds a list of tables from which to inherit other abbrevs. ':abbrev-table-modiff' This property holds a counter incremented each time a new abbrev is added to the table. File: elisp.info, Node: Processes, Next: Display, Prev: Abbrevs, Up: Top 37 Processes ************ In the terminology of operating systems, a "process" is a space in which a program can execute. Emacs runs in a process. Emacs Lisp programs can invoke other programs in processes of their own. These are called "subprocesses" or "child processes" of the Emacs process, which is their "parent process". A subprocess of Emacs may be "synchronous" or "asynchronous", depending on how it is created. When you create a synchronous subprocess, the Lisp program waits for the subprocess to terminate before continuing execution. When you create an asynchronous subprocess, it can run in parallel with the Lisp program. This kind of subprocess is represented within Emacs by a Lisp object which is also called a "process". Lisp programs can use this object to communicate with the subprocess or to control it. For example, you can send signals, obtain status information, receive output from the process, or send input to it. -- Function: processp object This function returns 't' if OBJECT represents an Emacs subprocess, 'nil' otherwise. In addition to subprocesses of the current Emacs session, you can also access other processes running on your machine. *Note System Processes::. * Menu: * Subprocess Creation:: Functions that start subprocesses. * Shell Arguments:: Quoting an argument to pass it to a shell. * Synchronous Processes:: Details of using synchronous subprocesses. * Asynchronous Processes:: Starting up an asynchronous subprocess. * Deleting Processes:: Eliminating an asynchronous subprocess. * Process Information:: Accessing run-status and other attributes. * Input to Processes:: Sending input to an asynchronous subprocess. * Signals to Processes:: Stopping, continuing or interrupting an asynchronous subprocess. * Output from Processes:: Collecting output from an asynchronous subprocess. * Sentinels:: Sentinels run when process run-status changes. * Query Before Exit:: Whether to query if exiting will kill a process. * System Processes:: Accessing other processes running on your system. * Transaction Queues:: Transaction-based communication with subprocesses. * Network:: Opening network connections. * Network Servers:: Network servers let Emacs accept net connections. * Datagrams:: UDP network connections. * Low-Level Network:: Lower-level but more general function to create connections and servers. * Misc Network:: Additional relevant functions for net connections. * Serial Ports:: Communicating with serial ports. * Byte Packing:: Using bindat to pack and unpack binary data. File: elisp.info, Node: Subprocess Creation, Next: Shell Arguments, Up: Processes 37.1 Functions that Create Subprocesses ======================================= There are three primitives that create a new subprocess in which to run a program. One of them, 'start-process', creates an asynchronous process and returns a process object (*note Asynchronous Processes::). The other two, 'call-process' and 'call-process-region', create a synchronous process and do not return a process object (*note Synchronous Processes::). There are various higher-level functions that make use of these primitives to run particular types of process. Synchronous and asynchronous processes are explained in the following sections. Since the three functions are all called in a similar fashion, their common arguments are described here. In all cases, the function's PROGRAM argument specifies the program to be run. An error is signaled if the file is not found or cannot be executed. If the file name is relative, the variable 'exec-path' contains a list of directories to search. Emacs initializes 'exec-path' when it starts up, based on the value of the environment variable 'PATH'. The standard file name constructs, '~', '.', and '..', are interpreted as usual in 'exec-path', but environment variable substitutions ('$HOME', etc.) are not recognized; use 'substitute-in-file-name' to perform them (*note File Name Expansion::). 'nil' in this list refers to 'default-directory'. Executing a program can also try adding suffixes to the specified name: -- User Option: exec-suffixes This variable is a list of suffixes (strings) to try adding to the specified program file name. The list should include '""' if you want the name to be tried exactly as specified. The default value is system-dependent. *Please note:* The argument PROGRAM contains only the name of the program; it may not contain any command-line arguments. You must use a separate argument, ARGS, to provide those, as described below. Each of the subprocess-creating functions has a BUFFER-OR-NAME argument that specifies where the standard output from the program will go. It should be a buffer or a buffer name; if it is a buffer name, that will create the buffer if it does not already exist. It can also be 'nil', which says to discard the output unless a filter function handles it. (*Note Filter Functions::, and *note Read and Print::.) Normally, you should avoid having multiple processes send output to the same buffer because their output would be intermixed randomly. For synchronous processes, you can send the output to a file instead of a buffer. All three of the subprocess-creating functions have a '&rest' argument, ARGS. The ARGS must all be strings, and they are supplied to PROGRAM as separate command line arguments. Wildcard characters and other shell constructs have no special meanings in these strings, since the strings are passed directly to the specified program. The subprocess inherits its environment from Emacs, but you can specify overrides for it with 'process-environment'. *Note System Environment::. The subprocess gets its current directory from the value of 'default-directory'. -- Variable: exec-directory The value of this variable is a string, the name of a directory that contains programs that come with GNU Emacs and are intended for Emacs to invoke. The program 'movemail' is an example of such a program; Rmail uses it to fetch new mail from an inbox. -- User Option: exec-path The value of this variable is a list of directories to search for programs to run in subprocesses. Each element is either the name of a directory (i.e., a string), or 'nil', which stands for the default directory (which is the value of 'default-directory'). The value of 'exec-path' is used by 'call-process' and 'start-process' when the PROGRAM argument is not an absolute file name. Generally, you should not modify 'exec-path' directly. Instead, ensure that your 'PATH' environment variable is set appropriately before starting Emacs. Trying to modify 'exec-path' independently of 'PATH' can lead to confusing results. File: elisp.info, Node: Shell Arguments, Next: Synchronous Processes, Prev: Subprocess Creation, Up: Processes 37.2 Shell Arguments ==================== Lisp programs sometimes need to run a shell and give it a command that contains file names that were specified by the user. These programs ought to be able to support any valid file name. But the shell gives special treatment to certain characters, and if these characters occur in the file name, they will confuse the shell. To handle these characters, use the function 'shell-quote-argument': -- Function: shell-quote-argument argument This function returns a string that represents, in shell syntax, an argument whose actual contents are ARGUMENT. It should work reliably to concatenate the return value into a shell command and then pass it to a shell for execution. Precisely what this function does depends on your operating system. The function is designed to work with the syntax of your system's standard shell; if you use an unusual shell, you will need to redefine this function. ;; This example shows the behavior on GNU and Unix systems. (shell-quote-argument "foo > bar") => "foo\\ \\>\\ bar" ;; This example shows the behavior on MS-DOS and MS-Windows. (shell-quote-argument "foo > bar") => "\"foo > bar\"" Here's an example of using 'shell-quote-argument' to construct a shell command: (concat "diff -c " (shell-quote-argument oldfile) " " (shell-quote-argument newfile)) The following two functions are useful for combining a list of individual command-line argument strings into a single string, and taking a string apart into a list of individual command-line arguments. These functions are mainly intended for converting user input in the minibuffer, a Lisp string, into a list of string arguments to be passed to 'call-process' or 'start-process', or for converting such lists of arguments into a single Lisp string to be presented in the minibuffer or echo area. -- Function: split-string-and-unquote string &optional separators This function splits STRING into substrings at matches for the regular expression SEPARATORS, like 'split-string' does (*note Creating Strings::); in addition, it removes quoting from the substrings. It then makes a list of the substrings and returns it. If SEPARATORS is omitted or 'nil', it defaults to '"\\s-+"', which is a regular expression that matches one or more characters with whitespace syntax (*note Syntax Class Table::). This function supports two types of quoting: enclosing a whole string in double quotes '"..."', and quoting individual characters with a backslash escape '\'. The latter is also used in Lisp strings, so this function can handle those as well. -- Function: combine-and-quote-strings list-of-strings &optional separator This function concatenates LIST-OF-STRINGS into a single string, quoting each string as necessary. It also sticks the SEPARATOR string between each pair of strings; if SEPARATOR is omitted or 'nil', it defaults to '" "'. The return value is the resulting string. The strings in LIST-OF-STRINGS that need quoting are those that include SEPARATOR as their substring. Quoting a string encloses it in double quotes '"..."'. In the simplest case, if you are consing a command from the individual command-line arguments, every argument that includes embedded blanks will be quoted. File: elisp.info, Node: Synchronous Processes, Next: Asynchronous Processes, Prev: Shell Arguments, Up: Processes 37.3 Creating a Synchronous Process =================================== After a "synchronous process" is created, Emacs waits for the process to terminate before continuing. Starting Dired on GNU or Unix(1) is an example of this: it runs 'ls' in a synchronous process, then modifies the output slightly. Because the process is synchronous, the entire directory listing arrives in the buffer before Emacs tries to do anything with it. While Emacs waits for the synchronous subprocess to terminate, the user can quit by typing 'C-g'. The first 'C-g' tries to kill the subprocess with a 'SIGINT' signal; but it waits until the subprocess actually terminates before quitting. If during that time the user types another 'C-g', that kills the subprocess instantly with 'SIGKILL' and quits immediately (except on MS-DOS, where killing other processes doesn't work). *Note Quitting::. The synchronous subprocess functions return an indication of how the process terminated. The output from a synchronous subprocess is generally decoded using a coding system, much like text read from a file. The input sent to a subprocess by 'call-process-region' is encoded using a coding system, much like text written into a file. *Note Coding Systems::. -- Function: call-process program &optional infile destination display &rest args This function calls PROGRAM and waits for it to finish. The current working directory of the subprocess is 'default-directory'. The standard input for the new process comes from file INFILE if INFILE is not 'nil', and from the null device otherwise. The argument DESTINATION says where to put the process output. Here are the possibilities: a buffer Insert the output in that buffer, before point. This includes both the standard output stream and the standard error stream of the process. a string Insert the output in a buffer with that name, before point. 't' Insert the output in the current buffer, before point. 'nil' Discard the output. 0 Discard the output, and return 'nil' immediately without waiting for the subprocess to finish. In this case, the process is not truly synchronous, since it can run in parallel with Emacs; but you can think of it as synchronous in that Emacs is essentially finished with the subprocess as soon as this function returns. MS-DOS doesn't support asynchronous subprocesses, so this option doesn't work there. '(:file FILE-NAME)' Send the output to the file name specified, overwriting it if it already exists. '(REAL-DESTINATION ERROR-DESTINATION)' Keep the standard output stream separate from the standard error stream; deal with the ordinary output as specified by REAL-DESTINATION, and dispose of the error output according to ERROR-DESTINATION. If ERROR-DESTINATION is 'nil', that means to discard the error output, 't' means mix it with the ordinary output, and a string specifies a file name to redirect error output into. You can't directly specify a buffer to put the error output in; that is too difficult to implement. But you can achieve this result by sending the error output to a temporary file and then inserting the file into a buffer. If DISPLAY is non-'nil', then 'call-process' redisplays the buffer as output is inserted. (However, if the coding system chosen for decoding output is 'undecided', meaning deduce the encoding from the actual data, then redisplay sometimes cannot continue once non-ASCII characters are encountered. There are fundamental reasons why it is hard to fix this; see *note Output from Processes::.) Otherwise the function 'call-process' does no redisplay, and the results become visible on the screen only when Emacs redisplays that buffer in the normal course of events. The remaining arguments, ARGS, are strings that specify command line arguments for the program. The value returned by 'call-process' (unless you told it not to wait) indicates the reason for process termination. A number gives the exit status of the subprocess; 0 means success, and any other value means failure. If the process terminated with a signal, 'call-process' returns a string describing the signal. In the examples below, the buffer 'foo' is current. (call-process "pwd" nil t) => 0 ---------- Buffer: foo ---------- /home/lewis/manual ---------- Buffer: foo ---------- (call-process "grep" nil "bar" nil "lewis" "/etc/passwd") => 0 ---------- Buffer: bar ---------- lewis:x:1001:1001:Bil Lewis,,,,:/home/lewis:/bin/bash ---------- Buffer: bar ---------- Here is an example of the use of 'call-process', as used to be found in the definition of the 'insert-directory' function: (call-process insert-directory-program nil t nil switches (if full-directory-p (concat (file-name-as-directory file) ".") file)) -- Function: process-file program &optional infile buffer display &rest args This function processes files synchronously in a separate process. It is similar to 'call-process', but may invoke a file handler based on the value of the variable 'default-directory', which specifies the current working directory of the subprocess. The arguments are handled in almost the same way as for 'call-process', with the following differences: Some file handlers may not support all combinations and forms of the arguments INFILE, BUFFER, and DISPLAY. For example, some file handlers might behave as if DISPLAY were 'nil', regardless of the value actually passed. As another example, some file handlers might not support separating standard output and error output by way of the BUFFER argument. If a file handler is invoked, it determines the program to run based on the first argument PROGRAM. For instance, suppose that a handler for remote files is invoked. Then the path that is used for searching for the program might be different from 'exec-path'. The second argument INFILE may invoke a file handler. The file handler could be different from the handler chosen for the 'process-file' function itself. (For example, 'default-directory' could be on one remote host, and INFILE on a different remote host. Or 'default-directory' could be non-special, whereas INFILE is on a remote host.) If BUFFER is a list of the form '(REAL-DESTINATION ERROR-DESTINATION)', and ERROR-DESTINATION names a file, then the same remarks as for INFILE apply. The remaining arguments (ARGS) will be passed to the process verbatim. Emacs is not involved in processing file names that are present in ARGS. To avoid confusion, it may be best to avoid absolute file names in ARGS, but rather to specify all file names as relative to 'default-directory'. The function 'file-relative-name' is useful for constructing such relative file names. -- Variable: process-file-side-effects This variable indicates whether a call of 'process-file' changes remote files. By default, this variable is always set to 't', meaning that a call of 'process-file' could potentially change any file on a remote host. When set to 'nil', a file handler could optimize its behavior with respect to remote file attribute caching. You should only ever change this variable with a let-binding; never with 'setq'. -- Function: call-process-region start end program &optional delete destination display &rest args This function sends the text from START to END as standard input to a process running PROGRAM. It deletes the text sent if DELETE is non-'nil'; this is useful when DESTINATION is 't', to insert the output in the current buffer in place of the input. The arguments DESTINATION and DISPLAY control what to do with the output from the subprocess, and whether to update the display as it comes in. For details, see the description of 'call-process', above. If DESTINATION is the integer 0, 'call-process-region' discards the output and returns 'nil' immediately, without waiting for the subprocess to finish (this only works if asynchronous subprocesses are supported; i.e., not on MS-DOS). The remaining arguments, ARGS, are strings that specify command line arguments for the program. The return value of 'call-process-region' is just like that of 'call-process': 'nil' if you told it to return without waiting; otherwise, a number or string which indicates how the subprocess terminated. In the following example, we use 'call-process-region' to run the 'cat' utility, with standard input being the first five characters in buffer 'foo' (the word 'input'). 'cat' copies its standard input into its standard output. Since the argument DESTINATION is 't', this output is inserted in the current buffer. ---------- Buffer: foo ---------- input-!- ---------- Buffer: foo ---------- (call-process-region 1 6 "cat" nil t) => 0 ---------- Buffer: foo ---------- inputinput-!- ---------- Buffer: foo ---------- For example, the 'shell-command-on-region' command uses 'call-process-region' in a manner similar to this: (call-process-region start end shell-file-name ; name of program nil ; do not delete region buffer ; send output to 'buffer' nil ; no redisplay during output "-c" command) ; arguments for the shell -- Function: call-process-shell-command command &optional infile destination display &rest args This function executes the shell command COMMAND synchronously. The final arguments ARGS are additional arguments to add at the end of COMMAND. The other arguments are handled as in 'call-process'. -- Function: process-file-shell-command command &optional infile destination display &rest args This function is like 'call-process-shell-command', but uses 'process-file' internally. Depending on 'default-directory', COMMAND can be executed also on remote hosts. -- Function: shell-command-to-string command This function executes COMMAND (a string) as a shell command, then returns the command's output as a string. -- Function: process-lines program &rest args This function runs PROGRAM, waits for it to finish, and returns its output as a list of strings. Each string in the list holds a single line of text output by the program; the end-of-line characters are stripped from each line. The arguments beyond PROGRAM, ARGS, are strings that specify command-line arguments with which to run the program. If PROGRAM exits with a non-zero exit status, this function signals an error. This function works by calling 'call-process', so program output is decoded in the same way as for 'call-process'. ---------- Footnotes ---------- (1) On other systems, Emacs uses a Lisp emulation of 'ls'; see *note Contents of Directories::. File: elisp.info, Node: Asynchronous Processes, Next: Deleting Processes, Prev: Synchronous Processes, Up: Processes 37.4 Creating an Asynchronous Process ===================================== In this section, we describe how to create an "asynchronous process". After an asynchronous process is created, it runs in parallel with Emacs, and Emacs can communicate with it using the functions described in the following sections (*note Input to Processes::, and *note Output from Processes::). Note that process communication is only partially asynchronous: Emacs sends data to the process only when certain functions are called, and Emacs accepts data from the process only while waiting for input or for a time delay. An asynchronous process is controlled either via a "pty" (pseudo-terminal) or a "pipe". The choice of pty or pipe is made when creating the process, based on the value of the variable 'process-connection-type' (see below). Ptys are usually preferable for processes visible to the user, as in Shell mode, because they allow for job control ('C-c', 'C-z', etc.) between the process and its children, whereas pipes do not. For subprocesses used for internal purposes by programs, it is often better to use a pipe, because they are more efficient, and because they are immune to stray character injections that ptys introduce for large (around 500 byte) messages. Also, the total number of ptys is limited on many systems and it is good not to waste them. -- Function: start-process name buffer-or-name program &rest args This function creates a new asynchronous subprocess and starts the program PROGRAM running in it. It returns a process object that stands for the new subprocess in Lisp. The argument NAME specifies the name for the process object; if a process with this name already exists, then NAME is modified (by appending '<1>', etc.) to be unique. The buffer BUFFER-OR-NAME is the buffer to associate with the process. If PROGRAM is 'nil', Emacs opens a new pseudoterminal (pty) and associates its input and output with BUFFER-OR-NAME, without creating a subprocess. In that case, the remaining arguments ARGS are ignored. The remaining arguments, ARGS, are strings that specify command line arguments for the subprocess. In the example below, the first process is started and runs (rather, sleeps) for 100 seconds (the output buffer 'foo' is created immediately). Meanwhile, the second process is started, and given the name 'my-process<1>' for the sake of uniqueness. It inserts the directory listing at the end of the buffer 'foo', before the first process finishes. Then it finishes, and a message to that effect is inserted in the buffer. Much later, the first process finishes, and another message is inserted in the buffer for it. (start-process "my-process" "foo" "sleep" "100") => #<process my-process> (start-process "my-process" "foo" "ls" "-l" "/bin") => #<process my-process<1>> ---------- Buffer: foo ---------- total 8336 -rwxr-xr-x 1 root root 971384 Mar 30 10:14 bash -rwxr-xr-x 1 root root 146920 Jul 5 2011 bsd-csh ... -rwxr-xr-x 1 root root 696880 Feb 28 15:55 zsh4 Process my-process<1> finished Process my-process finished ---------- Buffer: foo ---------- -- Function: start-file-process name buffer-or-name program &rest args Like 'start-process', this function starts a new asynchronous subprocess running PROGRAM in it, and returns its process object. The difference from 'start-process' is that this function may invoked a file handler based on the value of 'default-directory'. This handler ought to run PROGRAM, perhaps on the local host, perhaps on a remote host that corresponds to 'default-directory'. In the latter case, the local part of 'default-directory' becomes the working directory of the process. This function does not try to invoke file name handlers for PROGRAM or for the PROGRAM-ARGS. Depending on the implementation of the file handler, it might not be possible to apply 'process-filter' or 'process-sentinel' to the resulting process object. *Note Filter Functions::, and *note Sentinels::. Some file handlers may not support 'start-file-process' (for example the function 'ange-ftp-hook-function'). In such cases, this function does nothing and returns 'nil'. -- Function: start-process-shell-command name buffer-or-name command This function is like 'start-process', except that it uses a shell to execute the specified command. The argument COMMAND is a shell command name. The variable 'shell-file-name' specifies which shell to use. The point of running a program through the shell, rather than directly with 'start-process', is so that you can employ shell features such as wildcards in the arguments. It follows that if you include any arbitrary user-specified arguments in the command, you should quote them with 'shell-quote-argument' first, so that any special shell characters do _not_ have their special shell meanings. *Note Shell Arguments::. Of course, when executing commands based on user input you should also consider the security implications. -- Function: start-file-process-shell-command name buffer-or-name command This function is like 'start-process-shell-command', but uses 'start-file-process' internally. Because of this, COMMAND can also be executed on remote hosts, depending on 'default-directory'. -- Variable: process-connection-type This variable controls the type of device used to communicate with asynchronous subprocesses. If it is non-'nil', then ptys are used, when available. Otherwise, pipes are used. The value of 'process-connection-type' takes effect when 'start-process' is called. So you can specify how to communicate with one subprocess by binding the variable around the call to 'start-process'. (let ((process-connection-type nil)) ; use a pipe (start-process ...)) To determine whether a given subprocess actually got a pipe or a pty, use the function 'process-tty-name' (*note Process Information::). File: elisp.info, Node: Deleting Processes, Next: Process Information, Prev: Asynchronous Processes, Up: Processes 37.5 Deleting Processes ======================= "Deleting a process" disconnects Emacs immediately from the subprocess. Processes are deleted automatically after they terminate, but not necessarily right away. You can delete a process explicitly at any time. If you explicitly delete a terminated process before it is deleted automatically, no harm results. Deleting a running process sends a signal to terminate it (and its child processes, if any), and calls the process sentinel if it has one. *Note Sentinels::. When a process is deleted, the process object itself continues to exist as long as other Lisp objects point to it. All the Lisp primitives that work on process objects accept deleted processes, but those that do I/O or send signals will report an error. The process mark continues to point to the same place as before, usually into a buffer where output from the process was being inserted. -- User Option: delete-exited-processes This variable controls automatic deletion of processes that have terminated (due to calling 'exit' or to a signal). If it is 'nil', then they continue to exist until the user runs 'list-processes'. Otherwise, they are deleted immediately after they exit. -- Function: delete-process process This function deletes a process, killing it with a 'SIGKILL' signal. The argument may be a process, the name of a process, a buffer, or the name of a buffer. (A buffer or buffer-name stands for the process that 'get-buffer-process' returns.) Calling 'delete-process' on a running process terminates it, updates the process status, and runs the sentinel (if any) immediately. If the process has already terminated, calling 'delete-process' has no effect on its status, or on the running of its sentinel (which will happen sooner or later). (delete-process "*shell*") => nil File: elisp.info, Node: Process Information, Next: Input to Processes, Prev: Deleting Processes, Up: Processes 37.6 Process Information ======================== Several functions return information about processes. -- Command: list-processes &optional query-only buffer This command displays a listing of all living processes. In addition, it finally deletes any process whose status was 'Exited' or 'Signaled'. It returns 'nil'. The processes are shown in a buffer named '*Process List*' (unless you specify otherwise using the optional argument BUFFER), whose major mode is Process Menu mode. If QUERY-ONLY is non-'nil', it only lists processes whose query flag is non-'nil'. *Note Query Before Exit::. -- Function: process-list This function returns a list of all processes that have not been deleted. (process-list) => (#<process display-time> #<process shell>) -- Function: get-process name This function returns the process named NAME (a string), or 'nil' if there is none. (get-process "shell") => #<process shell> -- Function: process-command process This function returns the command that was executed to start PROCESS. This is a list of strings, the first string being the program executed and the rest of the strings being the arguments that were given to the program. (process-command (get-process "shell")) => ("bash" "-i") -- Function: process-contact process &optional key This function returns information about how a network or serial process was set up. When KEY is 'nil', it returns '(HOSTNAME SERVICE)' for a network process, and '(PORT SPEED)' for a serial process. For an ordinary child process, this function always returns 't'. If KEY is 't', the value is the complete status information for the connection, server, or serial port; that is, the list of keywords and values specified in 'make-network-process' or 'make-serial-process', except that some of the values represent the current status instead of what you specified. For a network process, the values include (see 'make-network-process' for a complete list): ':buffer' The associated value is the process buffer. ':filter' The associated value is the process filter function. ':sentinel' The associated value is the process sentinel function. ':remote' In a connection, the address in internal format of the remote peer. ':local' The local address, in internal format. ':service' In a server, if you specified 't' for SERVICE, this value is the actual port number. ':local' and ':remote' are included even if they were not specified explicitly in 'make-network-process'. For a serial process, see 'make-serial-process' and 'serial-process-configure' for a list of keys. If KEY is a keyword, the function returns the value corresponding to that keyword. -- Function: process-id process This function returns the PID of PROCESS. This is an integer that distinguishes the process PROCESS from all other processes running on the same computer at the current time. The PID of a process is chosen by the operating system kernel when the process is started and remains constant as long as the process exists. -- Function: process-name process This function returns the name of PROCESS, as a string. -- Function: process-status process-name This function returns the status of PROCESS-NAME as a symbol. The argument PROCESS-NAME must be a process, a buffer, or a process name (a string). The possible values for an actual subprocess are: 'run' for a process that is running. 'stop' for a process that is stopped but continuable. 'exit' for a process that has exited. 'signal' for a process that has received a fatal signal. 'open' for a network connection that is open. 'closed' for a network connection that is closed. Once a connection is closed, you cannot reopen it, though you might be able to open a new connection to the same place. 'connect' for a non-blocking connection that is waiting to complete. 'failed' for a non-blocking connection that has failed to complete. 'listen' for a network server that is listening. 'nil' if PROCESS-NAME is not the name of an existing process. (process-status (get-buffer "*shell*")) => run For a network connection, 'process-status' returns one of the symbols 'open' or 'closed'. The latter means that the other side closed the connection, or Emacs did 'delete-process'. -- Function: process-live-p process This function returns non-'nil' if PROCESS is alive. A process is considered alive if its status is 'run', 'open', 'listen', 'connect' or 'stop'. -- Function: process-type process This function returns the symbol 'network' for a network connection or server, 'serial' for a serial port connection, or 'real' for a real subprocess. -- Function: process-exit-status process This function returns the exit status of PROCESS or the signal number that killed it. (Use the result of 'process-status' to determine which of those it is.) If PROCESS has not yet terminated, the value is 0. -- Function: process-tty-name process This function returns the terminal name that PROCESS is using for its communication with Emacs--or 'nil' if it is using pipes instead of a terminal (see 'process-connection-type' in *note Asynchronous Processes::). If PROCESS represents a program running on a remote host, the terminal name used by that program on the remote host is provided as process property 'remote-tty'. -- Function: process-coding-system process This function returns a cons cell '(DECODE . ENCODE)', describing the coding systems in use for decoding output from, and encoding input to, PROCESS (*note Coding Systems::). -- Function: set-process-coding-system process &optional decoding-system encoding-system This function specifies the coding systems to use for subsequent output from and input to PROCESS. It will use DECODING-SYSTEM to decode subprocess output, and ENCODING-SYSTEM to encode subprocess input. Every process also has a property list that you can use to store miscellaneous values associated with the process. -- Function: process-get process propname This function returns the value of the PROPNAME property of PROCESS. -- Function: process-put process propname value This function sets the value of the PROPNAME property of PROCESS to VALUE. -- Function: process-plist process This function returns the process plist of PROCESS. -- Function: set-process-plist process plist This function sets the process plist of PROCESS to PLIST. File: elisp.info, Node: Input to Processes, Next: Signals to Processes, Prev: Process Information, Up: Processes 37.7 Sending Input to Processes =============================== Asynchronous subprocesses receive input when it is sent to them by Emacs, which is done with the functions in this section. You must specify the process to send input to, and the input data to send. The data appears on the "standard input" of the subprocess. Some operating systems have limited space for buffered input in a pty. On these systems, Emacs sends an EOF periodically amidst the other characters, to force them through. For most programs, these EOFs do no harm. Subprocess input is normally encoded using a coding system before the subprocess receives it, much like text written into a file. You can use 'set-process-coding-system' to specify which coding system to use (*note Process Information::). Otherwise, the coding system comes from 'coding-system-for-write', if that is non-'nil'; or else from the defaulting mechanism (*note Default Coding Systems::). Sometimes the system is unable to accept input for that process, because the input buffer is full. When this happens, the send functions wait a short while, accepting output from subprocesses, and then try again. This gives the subprocess a chance to read more of its pending input and make space in the buffer. It also allows filters, sentinels and timers to run--so take account of that in writing your code. In these functions, the PROCESS argument can be a process or the name of a process, or a buffer or buffer name (which stands for a process via 'get-buffer-process'). 'nil' means the current buffer's process. -- Function: process-send-string process string This function sends PROCESS the contents of STRING as standard input. It returns 'nil'. For example, to make a Shell buffer list files: (process-send-string "shell<1>" "ls\n") => nil -- Function: process-send-region process start end This function sends the text in the region defined by START and END as standard input to PROCESS. An error is signaled unless both START and END are integers or markers that indicate positions in the current buffer. (It is unimportant which number is larger.) -- Function: process-send-eof &optional process This function makes PROCESS see an end-of-file in its input. The EOF comes after any text already sent to it. The function returns PROCESS. (process-send-eof "shell") => "shell" -- Function: process-running-child-p &optional process This function will tell you whether a PROCESS has given control of its terminal to its own child process. The value is 't' if this is true, or if Emacs cannot tell; it is 'nil' if Emacs can be certain that this is not so. File: elisp.info, Node: Signals to Processes, Next: Output from Processes, Prev: Input to Processes, Up: Processes 37.8 Sending Signals to Processes ================================= "Sending a signal" to a subprocess is a way of interrupting its activities. There are several different signals, each with its own meaning. The set of signals and their names is defined by the operating system. For example, the signal 'SIGINT' means that the user has typed 'C-c', or that some analogous thing has happened. Each signal has a standard effect on the subprocess. Most signals kill the subprocess, but some stop (or resume) execution instead. Most signals can optionally be handled by programs; if the program handles the signal, then we can say nothing in general about its effects. You can send signals explicitly by calling the functions in this section. Emacs also sends signals automatically at certain times: killing a buffer sends a 'SIGHUP' signal to all its associated processes; killing Emacs sends a 'SIGHUP' signal to all remaining processes. ('SIGHUP' is a signal that usually indicates that the user "hung up the phone", i.e., disconnected.) Each of the signal-sending functions takes two optional arguments: PROCESS and CURRENT-GROUP. The argument PROCESS must be either a process, a process name, a buffer, a buffer name, or 'nil'. A buffer or buffer name stands for a process through 'get-buffer-process'. 'nil' stands for the process associated with the current buffer. An error is signaled if PROCESS does not identify a process. The argument CURRENT-GROUP is a flag that makes a difference when you are running a job-control shell as an Emacs subprocess. If it is non-'nil', then the signal is sent to the current process-group of the terminal that Emacs uses to communicate with the subprocess. If the process is a job-control shell, this means the shell's current subjob. If it is 'nil', the signal is sent to the process group of the immediate subprocess of Emacs. If the subprocess is a job-control shell, this is the shell itself. The flag CURRENT-GROUP has no effect when a pipe is used to communicate with the subprocess, because the operating system does not support the distinction in the case of pipes. For the same reason, job-control shells won't work when a pipe is used. See 'process-connection-type' in *note Asynchronous Processes::. -- Function: interrupt-process &optional process current-group This function interrupts the process PROCESS by sending the signal 'SIGINT'. Outside of Emacs, typing the "interrupt character" (normally 'C-c' on some systems, and <DEL> on others) sends this signal. When the argument CURRENT-GROUP is non-'nil', you can think of this function as "typing 'C-c'" on the terminal by which Emacs talks to the subprocess. -- Function: kill-process &optional process current-group This function kills the process PROCESS by sending the signal 'SIGKILL'. This signal kills the subprocess immediately, and cannot be handled by the subprocess. -- Function: quit-process &optional process current-group This function sends the signal 'SIGQUIT' to the process PROCESS. This signal is the one sent by the "quit character" (usually 'C-b' or 'C-\') when you are not inside Emacs. -- Function: stop-process &optional process current-group This function stops the process PROCESS by sending the signal 'SIGTSTP'. Use 'continue-process' to resume its execution. Outside of Emacs, on systems with job control, the "stop character" (usually 'C-z') normally sends this signal. When CURRENT-GROUP is non-'nil', you can think of this function as "typing 'C-z'" on the terminal Emacs uses to communicate with the subprocess. -- Function: continue-process &optional process current-group This function resumes execution of the process PROCESS by sending it the signal 'SIGCONT'. This presumes that PROCESS was stopped previously. -- Command: signal-process process signal This function sends a signal to process PROCESS. The argument SIGNAL specifies which signal to send; it should be an integer, or a symbol whose name is a signal. The PROCESS argument can be a system process ID (an integer); that allows you to send signals to processes that are not children of Emacs. *Note System Processes::. File: elisp.info, Node: Output from Processes, Next: Sentinels, Prev: Signals to Processes, Up: Processes 37.9 Receiving Output from Processes ==================================== There are two ways to receive the output that a subprocess writes to its standard output stream. The output can be inserted in a buffer, which is called the associated buffer of the process (*note Process Buffers::), or a function called the "filter function" can be called to act on the output. If the process has no buffer and no filter function, its output is discarded. When a subprocess terminates, Emacs reads any pending output, then stops reading output from that subprocess. Therefore, if the subprocess has children that are still live and still producing output, Emacs won't receive that output. Output from a subprocess can arrive only while Emacs is waiting: when reading terminal input (see the function 'waiting-for-user-input-p'), in 'sit-for' and 'sleep-for' (*note Waiting::), and in 'accept-process-output' (*note Accepting Output::). This minimizes the problem of timing errors that usually plague parallel programming. For example, you can safely create a process and only then specify its buffer or filter function; no output can arrive before you finish, if the code in between does not call any primitive that waits. -- Variable: process-adaptive-read-buffering On some systems, when Emacs reads the output from a subprocess, the output data is read in very small blocks, potentially resulting in very poor performance. This behavior can be remedied to some extent by setting the variable 'process-adaptive-read-buffering' to a non-'nil' value (the default), as it will automatically delay reading from such processes, thus allowing them to produce more output before Emacs tries to read it. It is impossible to separate the standard output and standard error streams of the subprocess, because Emacs normally spawns the subprocess inside a pseudo-TTY, and a pseudo-TTY has only one output channel. If you want to keep the output to those streams separate, you should redirect one of them to a file--for example, by using an appropriate shell command. * Menu: * Process Buffers:: If no filter, output is put in a buffer. * Filter Functions:: Filter functions accept output from the process. * Decoding Output:: Filters can get unibyte or multibyte strings. * Accepting Output:: How to wait until process output arrives. File: elisp.info, Node: Process Buffers, Next: Filter Functions, Up: Output from Processes 37.9.1 Process Buffers ---------------------- A process can (and usually does) have an "associated buffer", which is an ordinary Emacs buffer that is used for two purposes: storing the output from the process, and deciding when to kill the process. You can also use the buffer to identify a process to operate on, since in normal practice only one process is associated with any given buffer. Many applications of processes also use the buffer for editing input to be sent to the process, but this is not built into Emacs Lisp. Unless the process has a filter function (*note Filter Functions::), its output is inserted in the associated buffer. The position to insert the output is determined by the 'process-mark', which is then updated to point to the end of the text just inserted. Usually, but not always, the 'process-mark' is at the end of the buffer. Killing the associated buffer of a process also kills the process. Emacs asks for confirmation first, if the process's 'process-query-on-exit-flag' is non-'nil' (*note Query Before Exit::). This confirmation is done by the function 'process-kill-buffer-query-function', which is run from 'kill-buffer-query-functions' (*note Killing Buffers::). -- Function: process-buffer process This function returns the associated buffer of the process PROCESS. (process-buffer (get-process "shell")) => #<buffer *shell*> -- Function: process-mark process This function returns the process marker for PROCESS, which is the marker that says where to insert output from the process. If PROCESS does not have a buffer, 'process-mark' returns a marker that points nowhere. Insertion of process output in a buffer uses this marker to decide where to insert, and updates it to point after the inserted text. That is why successive batches of output are inserted consecutively. Filter functions normally should use this marker in the same fashion as is done by direct insertion of output in the buffer. For an example of a filter function that uses 'process-mark', *note Process Filter Example::. When the user is expected to enter input in the process buffer for transmission to the process, the process marker separates the new input from previous output. -- Function: set-process-buffer process buffer This function sets the buffer associated with PROCESS to BUFFER. If BUFFER is 'nil', the process becomes associated with no buffer. -- Function: get-buffer-process buffer-or-name This function returns a nondeleted process associated with the buffer specified by BUFFER-OR-NAME. If there are several processes associated with it, this function chooses one (currently, the one most recently created, but don't count on that). Deletion of a process (see 'delete-process') makes it ineligible for this function to return. It is usually a bad idea to have more than one process associated with the same buffer. (get-buffer-process "*shell*") => #<process shell> Killing the process's buffer deletes the process, which kills the subprocess with a 'SIGHUP' signal (*note Signals to Processes::). File: elisp.info, Node: Filter Functions, Next: Decoding Output, Prev: Process Buffers, Up: Output from Processes 37.9.2 Process Filter Functions ------------------------------- A process "filter function" is a function that receives the standard output from the associated process. If a process has a filter, then _all_ output from that process is passed to the filter. The process buffer is used directly for output from the process only when there is no filter. The filter function can only be called when Emacs is waiting for something, because process output arrives only at such times. Emacs waits when reading terminal input (see the function 'waiting-for-user-input-p'), in 'sit-for' and 'sleep-for' (*note Waiting::), and in 'accept-process-output' (*note Accepting Output::). A filter function must accept two arguments: the associated process and a string, which is output just received from it. The function is then free to do whatever it chooses with the output. Quitting is normally inhibited within a filter function--otherwise, the effect of typing 'C-g' at command level or to quit a user command would be unpredictable. If you want to permit quitting inside a filter function, bind 'inhibit-quit' to 'nil'. In most cases, the right way to do this is with the macro 'with-local-quit'. *Note Quitting::. If an error happens during execution of a filter function, it is caught automatically, so that it doesn't stop the execution of whatever program was running when the filter function was started. However, if 'debug-on-error' is non-'nil', errors are not caught. This makes it possible to use the Lisp debugger to debug the filter function. *Note Debugger::. Many filter functions sometimes (or always) insert the output in the process's buffer, mimicking the actions of Emacs when there is no filter. Such filter functions need to make sure that they save the current buffer, select the correct buffer (if different) before inserting output, and then restore the original buffer. They should also check whether the buffer is still alive, update the process marker, and in some cases update the value of point. Here is how to do these things: (defun ordinary-insertion-filter (proc string) (when (buffer-live-p (process-buffer proc)) (with-current-buffer (process-buffer proc) (let ((moving (= (point) (process-mark proc)))) (save-excursion ;; Insert the text, advancing the process marker. (goto-char (process-mark proc)) (insert string) (set-marker (process-mark proc) (point))) (if moving (goto-char (process-mark proc))))))) To make the filter force the process buffer to be visible whenever new text arrives, you could insert a line like the following just before the 'with-current-buffer' construct: (display-buffer (process-buffer proc)) To force point to the end of the new output, no matter where it was previously, eliminate the variable 'moving' and call 'goto-char' unconditionally. Note that Emacs automatically saves and restores the match data while executing filter functions. *Note Match Data::. The output to the filter may come in chunks of any size. A program that produces the same output twice in a row may send it as one batch of 200 characters one time, and five batches of 40 characters the next. If the filter looks for certain text strings in the subprocess output, make sure to handle the case where one of these strings is split across two or more batches of output; one way to do this is to insert the received text into a temporary buffer, which can then be searched. -- Function: set-process-filter process filter This function gives PROCESS the filter function FILTER. If FILTER is 'nil', it gives the process no filter. -- Function: process-filter process This function returns the filter function of PROCESS, or 'nil' if it has none. Here is an example of the use of a filter function: (defun keep-output (process output) (setq kept (cons output kept))) => keep-output (setq kept nil) => nil (set-process-filter (get-process "shell") 'keep-output) => keep-output (process-send-string "shell" "ls ~/other\n") => nil kept => ("lewis@slug:$ " "FINAL-W87-SHORT.MSS backup.otl kolstad.mss~ address.txt backup.psf kolstad.psf backup.bib~ david.mss resume-Dec-86.mss~ backup.err david.psf resume-Dec.psf backup.mss dland syllabus.mss " "#backups.mss# backup.mss~ kolstad.mss ") File: elisp.info, Node: Decoding Output, Next: Accepting Output, Prev: Filter Functions, Up: Output from Processes 37.9.3 Decoding Process Output ------------------------------ When Emacs writes process output directly into a multibyte buffer, it decodes the output according to the process output coding system. If the coding system is 'raw-text' or 'no-conversion', Emacs converts the unibyte output to multibyte using 'string-to-multibyte', and inserts the resulting multibyte text. You can use 'set-process-coding-system' to specify which coding system to use (*note Process Information::). Otherwise, the coding system comes from 'coding-system-for-read', if that is non-'nil'; or else from the defaulting mechanism (*note Default Coding Systems::). If the text output by a process contains null bytes, Emacs by default uses 'no-conversion' for it; see *note inhibit-null-byte-detection: Lisp and Coding Systems, for how to control this behavior. *Warning:* Coding systems such as 'undecided', which determine the coding system from the data, do not work entirely reliably with asynchronous subprocess output. This is because Emacs has to process asynchronous subprocess output in batches, as it arrives. Emacs must try to detect the proper coding system from one batch at a time, and this does not always work. Therefore, if at all possible, specify a coding system that determines both the character code conversion and the end of line conversion--that is, one like 'latin-1-unix', rather than 'undecided' or 'latin-1'. When Emacs calls a process filter function, it provides the process output as a multibyte string or as a unibyte string according to the process's filter coding system. Emacs decodes the output according to the process output coding system, which usually produces a multibyte string, except for coding systems such as 'binary' and 'raw-text'. File: elisp.info, Node: Accepting Output, Prev: Decoding Output, Up: Output from Processes 37.9.4 Accepting Output from Processes -------------------------------------- Output from asynchronous subprocesses normally arrives only while Emacs is waiting for some sort of external event, such as elapsed time or terminal input. Occasionally it is useful in a Lisp program to explicitly permit output to arrive at a specific point, or even to wait until output arrives from a process. -- Function: accept-process-output &optional process seconds millisec just-this-one This function allows Emacs to read pending output from processes. The output is inserted in the associated buffers or given to their filter functions. If PROCESS is non-'nil' then this function does not return until some output has been received from PROCESS. The arguments SECONDS and MILLISEC let you specify timeout periods. The former specifies a period measured in seconds and the latter specifies one measured in milliseconds. The two time periods thus specified are added together, and 'accept-process-output' returns after that much time, whether or not there has been any subprocess output. The argument MILLISEC is obsolete (and should not be used), because SECONDS can be a floating point number to specify waiting a fractional number of seconds. If SECONDS is 0, the function accepts whatever output is pending but does not wait. If PROCESS is a process, and the argument JUST-THIS-ONE is non-'nil', only output from that process is handled, suspending output from other processes until some output has been received from that process or the timeout expires. If JUST-THIS-ONE is an integer, also inhibit running timers. This feature is generally not recommended, but may be necessary for specific applications, such as speech synthesis. The function 'accept-process-output' returns non-'nil' if it did get some output, or 'nil' if the timeout expired before output arrived. File: elisp.info, Node: Sentinels, Next: Query Before Exit, Prev: Output from Processes, Up: Processes 37.10 Sentinels: Detecting Process Status Changes ================================================= A "process sentinel" is a function that is called whenever the associated process changes status for any reason, including signals (whether sent by Emacs or caused by the process's own actions) that terminate, stop, or continue the process. The process sentinel is also called if the process exits. The sentinel receives two arguments: the process for which the event occurred, and a string describing the type of event. The string describing the event looks like one of the following: * '"finished\n"'. * '"exited abnormally with code EXITCODE\n"'. * '"NAME-OF-SIGNAL\n"'. * '"NAME-OF-SIGNAL (core dumped)\n"'. A sentinel runs only while Emacs is waiting (e.g., for terminal input, or for time to elapse, or for process output). This avoids the timing errors that could result from running sentinels at random places in the middle of other Lisp programs. A program can wait, so that sentinels will run, by calling 'sit-for' or 'sleep-for' (*note Waiting::), or 'accept-process-output' (*note Accepting Output::). Emacs also allows sentinels to run when the command loop is reading input. 'delete-process' calls the sentinel when it terminates a running process. Emacs does not keep a queue of multiple reasons to call the sentinel of one process; it records just the current status and the fact that there has been a change. Therefore two changes in status, coming in quick succession, can call the sentinel just once. However, process termination will always run the sentinel exactly once. This is because the process status can't change again after termination. Emacs explicitly checks for output from the process before running the process sentinel. Once the sentinel runs due to process termination, no further output can arrive from the process. A sentinel that writes the output into the buffer of the process should check whether the buffer is still alive. If it tries to insert into a dead buffer, it will get an error. If the buffer is dead, '(buffer-name (process-buffer PROCESS))' returns 'nil'. Quitting is normally inhibited within a sentinel--otherwise, the effect of typing 'C-g' at command level or to quit a user command would be unpredictable. If you want to permit quitting inside a sentinel, bind 'inhibit-quit' to 'nil'. In most cases, the right way to do this is with the macro 'with-local-quit'. *Note Quitting::. If an error happens during execution of a sentinel, it is caught automatically, so that it doesn't stop the execution of whatever programs was running when the sentinel was started. However, if 'debug-on-error' is non-'nil', errors are not caught. This makes it possible to use the Lisp debugger to debug the sentinel. *Note Debugger::. While a sentinel is running, the process sentinel is temporarily set to 'nil' so that the sentinel won't run recursively. For this reason it is not possible for a sentinel to specify a new sentinel. Note that Emacs automatically saves and restores the match data while executing sentinels. *Note Match Data::. -- Function: set-process-sentinel process sentinel This function associates SENTINEL with PROCESS. If SENTINEL is 'nil', then the process will have no sentinel. The default behavior when there is no sentinel is to insert a message in the process's buffer when the process status changes. Changes in process sentinels take effect immediately--if the sentinel is slated to be run but has not been called yet, and you specify a new sentinel, the eventual call to the sentinel will use the new one. (defun msg-me (process event) (princ (format "Process: %s had the event `%s'" process event))) (set-process-sentinel (get-process "shell") 'msg-me) => msg-me (kill-process (get-process "shell")) -| Process: #<process shell> had the event `killed' => #<process shell> -- Function: process-sentinel process This function returns the sentinel of PROCESS, or 'nil' if it has none. -- Function: waiting-for-user-input-p While a sentinel or filter function is running, this function returns non-'nil' if Emacs was waiting for keyboard input from the user at the time the sentinel or filter function was called, or 'nil' if it was not. File: elisp.info, Node: Query Before Exit, Next: System Processes, Prev: Sentinels, Up: Processes 37.11 Querying Before Exit ========================== When Emacs exits, it terminates all its subprocesses by sending them the 'SIGHUP' signal. Because subprocesses may be doing valuable work, Emacs normally asks the user to confirm that it is ok to terminate them. Each process has a query flag, which, if non-'nil', says that Emacs should ask for confirmation before exiting and thus killing that process. The default for the query flag is 't', meaning _do_ query. -- Function: process-query-on-exit-flag process This returns the query flag of PROCESS. -- Function: set-process-query-on-exit-flag process flag This function sets the query flag of PROCESS to FLAG. It returns FLAG. Here is an example of using 'set-process-query-on-exit-flag' on a shell process to avoid querying: (set-process-query-on-exit-flag (get-process "shell") nil) => nil File: elisp.info, Node: System Processes, Next: Transaction Queues, Prev: Query Before Exit, Up: Processes 37.12 Accessing Other Processes =============================== In addition to accessing and manipulating processes that are subprocesses of the current Emacs session, Emacs Lisp programs can also access other processes running on the same machine. We call these "system processes", to distinguish them from Emacs subprocesses. Emacs provides several primitives for accessing system processes. Not all platforms support these primitives; on those which don't, these primitives return 'nil'. -- Function: list-system-processes This function returns a list of all the processes running on the system. Each process is identified by its PID, a numerical process ID that is assigned by the OS and distinguishes the process from all the other processes running on the same machine at the same time. -- Function: process-attributes pid This function returns an alist of attributes for the process specified by its process ID PID. Each association in the alist is of the form '(KEY . VALUE)', where KEY designates the attribute and VALUE is the value of that attribute. The various attribute KEYs that this function can return are listed below. Not all platforms support all of these attributes; if an attribute is not supported, its association will not appear in the returned alist. Values that are numbers can be either integer or floating-point, depending on the magnitude of the value. 'euid' The effective user ID of the user who invoked the process. The corresponding VALUE is a number. If the process was invoked by the same user who runs the current Emacs session, the value is identical to what 'user-uid' returns (*note User Identification::). 'user' User name corresponding to the process's effective user ID, a string. 'egid' The group ID of the effective user ID, a number. 'group' Group name corresponding to the effective user's group ID, a string. 'comm' The name of the command that runs in the process. This is a string that usually specifies the name of the executable file of the process, without the leading directories. However, some special system processes can report strings that do not correspond to an executable file of a program. 'state' The state code of the process. This is a short string that encodes the scheduling state of the process. Here's a list of the most frequently seen codes: '"D"' uninterruptible sleep (usually I/O) '"R"' running '"S"' interruptible sleep (waiting for some event) '"T"' stopped, e.g., by a job control signal '"Z"' "zombie": a process that terminated, but was not reaped by its parent For the full list of the possible states, see the manual page of the 'ps' command. 'ppid' The process ID of the parent process, a number. 'pgrp' The process group ID of the process, a number. 'sess' The session ID of the process. This is a number that is the process ID of the process's "session leader". 'ttname' A string that is the name of the process's controlling terminal. On Unix and GNU systems, this is normally the file name of the corresponding terminal device, such as '/dev/pts65'. 'tpgid' The numerical process group ID of the foreground process group that uses the process's terminal. 'minflt' The number of minor page faults caused by the process since its beginning. (Minor page faults are those that don't involve reading from disk.) 'majflt' The number of major page faults caused by the process since its beginning. (Major page faults require a disk to be read, and are thus more expensive than minor page faults.) 'cminflt' 'cmajflt' Like 'minflt' and 'majflt', but include the number of page faults for all the child processes of the given process. 'utime' Time spent by the process in the user context, for running the application's code. The corresponding VALUE is in the '(HIGH LOW MICROSEC PICOSEC)' format, the same format used by functions 'current-time' (*note current-time: Time of Day.) and 'file-attributes' (*note File Attributes::). 'stime' Time spent by the process in the system (kernel) context, for processing system calls. The corresponding VALUE is in the same format as for 'utime'. 'time' The sum of 'utime' and 'stime'. The corresponding VALUE is in the same format as for 'utime'. 'cutime' 'cstime' 'ctime' Like 'utime', 'stime', and 'time', but include the times of all the child processes of the given process. 'pri' The numerical priority of the process. 'nice' The "nice value" of the process, a number. (Processes with smaller nice values get scheduled more favorably.) 'thcount' The number of threads in the process. 'start' The time when the process was started, in the same '(HIGH LOW MICROSEC PICOSEC)' format used by 'file-attributes' and 'current-time'. 'etime' The time elapsed since the process started, in the format '(HIGH LOW MICROSEC PICOSEC)'. 'vsize' The virtual memory size of the process, measured in kilobytes. 'rss' The size of the process's "resident set", the number of kilobytes occupied by the process in the machine's physical memory. 'pcpu' The percentage of the CPU time used by the process since it started. The corresponding VALUE is a floating-point number between 0 and 100. 'pmem' The percentage of the total physical memory installed on the machine used by the process's resident set. The value is a floating-point number between 0 and 100. 'args' The command-line with which the process was invoked. This is a string in which individual command-line arguments are separated by blanks; whitespace characters that are embedded in the arguments are quoted as appropriate for the system's shell: escaped by backslash characters on GNU and Unix, and enclosed in double quote characters on Windows. Thus, this command-line string can be directly used in primitives such as 'shell-command'. File: elisp.info, Node: Transaction Queues, Next: Network, Prev: System Processes, Up: Processes 37.13 Transaction Queues ======================== You can use a "transaction queue" to communicate with a subprocess using transactions. First use 'tq-create' to create a transaction queue communicating with a specified process. Then you can call 'tq-enqueue' to send a transaction. -- Function: tq-create process This function creates and returns a transaction queue communicating with PROCESS. The argument PROCESS should be a subprocess capable of sending and receiving streams of bytes. It may be a child process, or it may be a TCP connection to a server, possibly on another machine. -- Function: tq-enqueue queue question regexp closure fn &optional delay-question This function sends a transaction to queue QUEUE. Specifying the queue has the effect of specifying the subprocess to talk to. The argument QUESTION is the outgoing message that starts the transaction. The argument FN is the function to call when the corresponding answer comes back; it is called with two arguments: CLOSURE, and the answer received. The argument REGEXP is a regular expression that should match text at the end of the entire answer, but nothing before; that's how 'tq-enqueue' determines where the answer ends. If the argument DELAY-QUESTION is non-'nil', delay sending this question until the process has finished replying to any previous questions. This produces more reliable results with some processes. -- Function: tq-close queue Shut down transaction queue QUEUE, waiting for all pending transactions to complete, and then terminate the connection or child process. Transaction queues are implemented by means of a filter function. *Note Filter Functions::. File: elisp.info, Node: Network, Next: Network Servers, Prev: Transaction Queues, Up: Processes 37.14 Network Connections ========================= Emacs Lisp programs can open stream (TCP) and datagram (UDP) network connections (*note Datagrams::) to other processes on the same machine or other machines. A network connection is handled by Lisp much like a subprocess, and is represented by a process object. However, the process you are communicating with is not a child of the Emacs process, has no process ID, and you can't kill it or send it signals. All you can do is send and receive data. 'delete-process' closes the connection, but does not kill the program at the other end; that program must decide what to do about closure of the connection. Lisp programs can listen for connections by creating network servers. A network server is also represented by a kind of process object, but unlike a network connection, the network server never transfers data itself. When it receives a connection request, it creates a new network connection to represent the connection just made. (The network connection inherits certain information, including the process plist, from the server.) The network server then goes back to listening for more connection requests. Network connections and servers are created by calling 'make-network-process' with an argument list consisting of keyword/argument pairs, for example ':server t' to create a server process, or ':type 'datagram' to create a datagram connection. *Note Low-Level Network::, for details. You can also use the 'open-network-stream' function described below. To distinguish the different types of processes, the 'process-type' function returns the symbol 'network' for a network connection or server, 'serial' for a serial port connection, or 'real' for a real subprocess. The 'process-status' function returns 'open', 'closed', 'connect', or 'failed' for network connections. For a network server, the status is always 'listen'. None of those values is possible for a real subprocess. *Note Process Information::. You can stop and resume operation of a network process by calling 'stop-process' and 'continue-process'. For a server process, being stopped means not accepting new connections. (Up to 5 connection requests will be queued for when you resume the server; you can increase this limit, unless it is imposed by the operating system--see the ':server' keyword of 'make-network-process', *note Network Processes::.) For a network stream connection, being stopped means not processing input (any arriving input waits until you resume the connection). For a datagram connection, some number of packets may be queued but input may be lost. You can use the function 'process-command' to determine whether a network connection or server is stopped; a non-'nil' value means yes. Emacs can create encrypted network connections, using either built-in or external support. The built-in support uses the GnuTLS ("Transport Layer Security") library; see the GnuTLS project page (http://www.gnu.org/software/gnutls/). If your Emacs was compiled with GnuTLS support, the function 'gnutls-available-p' is defined and returns non-'nil'. For more details, *note Overview: (emacs-gnutls)Top. The external support uses the 'starttls.el' library, which requires a helper utility such as 'gnutls-cli' to be installed on the system. The 'open-network-stream' function can transparently handle the details of creating encrypted connections for you, using whatever support is available. -- Function: open-network-stream name buffer host service &rest parameters This function opens a TCP connection, with optional encryption, and returns a process object that represents the connection. The NAME argument specifies the name for the process object. It is modified as necessary to make it unique. The BUFFER argument is the buffer to associate with the connection. Output from the connection is inserted in the buffer, unless you specify a filter function to handle the output. If BUFFER is 'nil', it means that the connection is not associated with any buffer. The arguments HOST and SERVICE specify where to connect to; HOST is the host name (a string), and SERVICE is the name of a defined network service (a string) or a port number (an integer). The remaining arguments PARAMETERS are keyword/argument pairs that are mainly relevant to encrypted connections: ':nowait BOOLEAN' If non-'nil', try to make an asynchronous connection. ':type TYPE' The type of connection. Options are: 'plain' An ordinary, unencrypted connection. 'tls' 'ssl' A TLS ("Transport Layer Security") connection. 'nil' 'network' Start with a plain connection, and if parameters ':success' and ':capability-command' are supplied, try to upgrade to an encrypted connection via STARTTLS. If that fails, retain the unencrypted connection. 'starttls' As for 'nil', but if STARTTLS fails drop the connection. 'shell' A shell connection. ':always-query-capabilities BOOLEAN' If non-'nil', always ask for the server's capabilities, even when doing a 'plain' connection. ':capability-command CAPABILITY-COMMAND' Command string to query the host capabilities. ':end-of-command REGEXP' ':end-of-capability REGEXP' Regular expression matching the end of a command, or the end of the command CAPABILITY-COMMAND. The latter defaults to the former. ':starttls-function FUNCTION' Function of one argument (the response to CAPABILITY-COMMAND), which returns either 'nil', or the command to activate STARTTLS if supported. ':success REGEXP' Regular expression matching a successful STARTTLS negotiation. ':use-starttls-if-possible BOOLEAN' If non-'nil', do opportunistic STARTTLS upgrades even if Emacs doesn't have built-in TLS support. ':client-certificate LIST-OR-T' Either a list of the form '(KEY-FILE CERT-FILE)', naming the certificate key file and certificate file itself, or 't', meaning to query 'auth-source' for this information (*note Overview: (auth)Top.). Only used for TLS or STARTTLS. ':return-list CONS-OR-NIL' The return value of this function. If omitted or 'nil', return a process object. Otherwise, a cons of the form '(PROCESS-OBJECT . PLIST)', where PLIST has keywords: ':greeting STRING-OR-NIL' If non-'nil', the greeting string returned by the host. ':capabilities STRING-OR-NIL' If non-'nil', the host's capability string. ':type SYMBOL' The connection type: 'plain' or 'tls'. File: elisp.info, Node: Network Servers, Next: Datagrams, Prev: Network, Up: Processes 37.15 Network Servers ===================== You create a server by calling 'make-network-process' (*note Network Processes::) with ':server t'. The server will listen for connection requests from clients. When it accepts a client connection request, that creates a new network connection, itself a process object, with the following parameters: * The connection's process name is constructed by concatenating the server process's NAME with a client identification string. The client identification string for an IPv4 connection looks like '<A.B.C.D:P>', which represents an address and port number. Otherwise, it is a unique number in brackets, as in '<NNN>'. The number is unique for each connection in the Emacs session. * If the server's filter is non-'nil', the connection process does not get a separate process buffer; otherwise, Emacs creates a new buffer for the purpose. The buffer name is the server's buffer name or process name, concatenated with the client identification string. The server's process buffer value is never used directly, but the log function can retrieve it and use it to log connections by inserting text there. * The communication type and the process filter and sentinel are inherited from those of the server. The server never directly uses its filter and sentinel; their sole purpose is to initialize connections made to the server. * The connection's process contact information is set according to the client's addressing information (typically an IP address and a port number). This information is associated with the 'process-contact' keywords ':host', ':service', ':remote'. * The connection's local address is set up according to the port number used for the connection. * The client process's plist is initialized from the server's plist. File: elisp.info, Node: Datagrams, Next: Low-Level Network, Prev: Network Servers, Up: Processes 37.16 Datagrams =============== A "datagram" connection communicates with individual packets rather than streams of data. Each call to 'process-send' sends one datagram packet (*note Input to Processes::), and each datagram received results in one call to the filter function. The datagram connection doesn't have to talk with the same remote peer all the time. It has a "remote peer address" which specifies where to send datagrams to. Each time an incoming datagram is passed to the filter function, the peer address is set to the address that datagram came from; that way, if the filter function sends a datagram, it will go back to that place. You can specify the remote peer address when you create the datagram connection using the ':remote' keyword. You can change it later on by calling 'set-process-datagram-address'. -- Function: process-datagram-address process If PROCESS is a datagram connection or server, this function returns its remote peer address. -- Function: set-process-datagram-address process address If PROCESS is a datagram connection or server, this function sets its remote peer address to ADDRESS. File: elisp.info, Node: Low-Level Network, Next: Misc Network, Prev: Datagrams, Up: Processes 37.17 Low-Level Network Access ============================== You can also create network connections by operating at a lower level than that of 'open-network-stream', using 'make-network-process'. * Menu: * Proc: Network Processes. Using 'make-network-process'. * Options: Network Options. Further control over network connections. * Features: Network Feature Testing. Determining which network features work on the machine you are using. File: elisp.info, Node: Network Processes, Next: Network Options, Up: Low-Level Network 37.17.1 'make-network-process' ------------------------------ The basic function for creating network connections and network servers is 'make-network-process'. It can do either of those jobs, depending on the arguments you give it. -- Function: make-network-process &rest args This function creates a network connection or server and returns the process object that represents it. The arguments ARGS are a list of keyword/argument pairs. Omitting a keyword is always equivalent to specifying it with value 'nil', except for ':coding', ':filter-multibyte', and ':reuseaddr'. Here are the meaningful keywords (those corresponding to network options are listed in the following section): :name NAME Use the string NAME as the process name. It is modified if necessary to make it unique. :type TYPE Specify the communication type. A value of 'nil' specifies a stream connection (the default); 'datagram' specifies a datagram connection; 'seqpacket' specifies a "sequenced packet stream" connection. Both connections and servers can be of these types. :server SERVER-FLAG If SERVER-FLAG is non-'nil', create a server. Otherwise, create a connection. For a stream type server, SERVER-FLAG may be an integer, which then specifies the length of the queue of pending connections to the server. The default queue length is 5. :host HOST Specify the host to connect to. HOST should be a host name or Internet address, as a string, or the symbol 'local' to specify the local host. If you specify HOST for a server, it must specify a valid address for the local host, and only clients connecting to that address will be accepted. :service SERVICE SERVICE specifies a port number to connect to; or, for a server, the port number to listen on. It should be a service name that translates to a port number, or an integer specifying the port number directly. For a server, it can also be 't', which means to let the system select an unused port number. :family FAMILY FAMILY specifies the address (and protocol) family for communication. 'nil' means determine the proper address family automatically for the given HOST and SERVICE. 'local' specifies a Unix socket, in which case HOST is ignored. 'ipv4' and 'ipv6' specify to use IPv4 and IPv6, respectively. :local LOCAL-ADDRESS For a server process, LOCAL-ADDRESS is the address to listen on. It overrides FAMILY, HOST and SERVICE, so you might as well not specify them. :remote REMOTE-ADDRESS For a connection, REMOTE-ADDRESS is the address to connect to. It overrides FAMILY, HOST and SERVICE, so you might as well not specify them. For a datagram server, REMOTE-ADDRESS specifies the initial setting of the remote datagram address. The format of LOCAL-ADDRESS or REMOTE-ADDRESS depends on the address family: - An IPv4 address is represented as a five-element vector of four 8-bit integers and one 16-bit integer '[A B C D P]' corresponding to numeric IPv4 address A.B.C.D and port number P. - An IPv6 address is represented as a nine-element vector of 16-bit integers '[A B C D E F G H P]' corresponding to numeric IPv6 address A:B:C:D:E:F:G:H and port number P. - A local address is represented as a string, which specifies the address in the local address space. - An "unsupported family" address is represented by a cons '(F . AV)', where F is the family number and AV is a vector specifying the socket address using one element per address data byte. Do not rely on this format in portable code, as it may depend on implementation defined constants, data sizes, and data structure alignment. :nowait BOOL If BOOL is non-'nil' for a stream connection, return without waiting for the connection to complete. When the connection succeeds or fails, Emacs will call the sentinel function, with a second argument matching '"open"' (if successful) or '"failed"'. The default is to block, so that 'make-network-process' does not return until the connection has succeeded or failed. :stop STOPPED If STOPPED is non-'nil', start the network connection or server in the "stopped" state. :buffer BUFFER Use BUFFER as the process buffer. :coding CODING Use CODING as the coding system for this process. To specify different coding systems for decoding data from the connection and for encoding data sent to it, specify '(DECODING . ENCODING)' for CODING. If you don't specify this keyword at all, the default is to determine the coding systems from the data. :noquery QUERY-FLAG Initialize the process query flag to QUERY-FLAG. *Note Query Before Exit::. :filter FILTER Initialize the process filter to FILTER. :filter-multibyte MULTIBYTE If MULTIBYTE is non-'nil', strings given to the process filter are multibyte, otherwise they are unibyte. The default is the default value of 'enable-multibyte-characters'. :sentinel SENTINEL Initialize the process sentinel to SENTINEL. :log LOG Initialize the log function of a server process to LOG. The log function is called each time the server accepts a network connection from a client. The arguments passed to the log function are SERVER, CONNECTION, and MESSAGE; where SERVER is the server process, CONNECTION is the new process for the connection, and MESSAGE is a string describing what has happened. :plist PLIST Initialize the process plist to PLIST. The original argument list, modified with the actual connection information, is available via the 'process-contact' function. File: elisp.info, Node: Network Options, Next: Network Feature Testing, Prev: Network Processes, Up: Low-Level Network 37.17.2 Network Options ----------------------- The following network options can be specified when you create a network process. Except for ':reuseaddr', you can also set or modify these options later, using 'set-network-process-option'. For a server process, the options specified with 'make-network-process' are not inherited by the client connections, so you will need to set the necessary options for each child connection as it is created. :bindtodevice DEVICE-NAME If DEVICE-NAME is a non-empty string identifying a network interface name (see 'network-interface-list'), only handle packets received on that interface. If DEVICE-NAME is 'nil' (the default), handle packets received on any interface. Using this option may require special privileges on some systems. :broadcast BROADCAST-FLAG If BROADCAST-FLAG is non-'nil' for a datagram process, the process will receive datagram packet sent to a broadcast address, and be able to send packets to a broadcast address. This is ignored for a stream connection. :dontroute DONTROUTE-FLAG If DONTROUTE-FLAG is non-'nil', the process can only send to hosts on the same network as the local host. :keepalive KEEPALIVE-FLAG If KEEPALIVE-FLAG is non-'nil' for a stream connection, enable exchange of low-level keep-alive messages. :linger LINGER-ARG If LINGER-ARG is non-'nil', wait for successful transmission of all queued packets on the connection before it is deleted (see 'delete-process'). If LINGER-ARG is an integer, it specifies the maximum time in seconds to wait for queued packets to be sent before closing the connection. The default is 'nil', which means to discard unsent queued packets when the process is deleted. :oobinline OOBINLINE-FLAG If OOBINLINE-FLAG is non-'nil' for a stream connection, receive out-of-band data in the normal data stream. Otherwise, ignore out-of-band data. :priority PRIORITY Set the priority for packets sent on this connection to the integer PRIORITY. The interpretation of this number is protocol specific; such as setting the TOS (type of service) field on IP packets sent on this connection. It may also have system dependent effects, such as selecting a specific output queue on the network interface. :reuseaddr REUSEADDR-FLAG If REUSEADDR-FLAG is non-'nil' (the default) for a stream server process, allow this server to reuse a specific port number (see ':service'), unless another process on this host is already listening on that port. If REUSEADDR-FLAG is 'nil', there may be a period of time after the last use of that port (by any process on the host) where it is not possible to make a new server on that port. -- Function: set-network-process-option process option value &optional no-error This function sets or modifies a network option for network process PROCESS. The accepted options and values are as for 'make-network-process'. If NO-ERROR is non-'nil', this function returns 'nil' instead of signaling an error if OPTION is not a supported option. If the function successfully completes, it returns 't'. The current setting of an option is available via the 'process-contact' function. File: elisp.info, Node: Network Feature Testing, Prev: Network Options, Up: Low-Level Network 37.17.3 Testing Availability of Network Features ------------------------------------------------ To test for the availability of a given network feature, use 'featurep' like this: (featurep 'make-network-process '(KEYWORD VALUE)) The result of this form is 't' if it works to specify KEYWORD with value VALUE in 'make-network-process'. Here are some of the KEYWORD--VALUE pairs you can test in this way. '(:nowait t)' Non-'nil' if non-blocking connect is supported. '(:type datagram)' Non-'nil' if datagrams are supported. '(:family local)' Non-'nil' if local (a.k.a. "UNIX domain") sockets are supported. '(:family ipv6)' Non-'nil' if IPv6 is supported. '(:service t)' Non-'nil' if the system can select the port for a server. To test for the availability of a given network option, use 'featurep' like this: (featurep 'make-network-process 'KEYWORD) The accepted KEYWORD values are ':bindtodevice', etc. For the complete list, *note Network Options::. This form returns non-'nil' if that particular network option is supported by 'make-network-process' (or 'set-network-process-option'). File: elisp.info, Node: Misc Network, Next: Serial Ports, Prev: Low-Level Network, Up: Processes 37.18 Misc Network Facilities ============================= These additional functions are useful for creating and operating on network connections. Note that they are supported only on some systems. -- Function: network-interface-list This function returns a list describing the network interfaces of the machine you are using. The value is an alist whose elements have the form '(NAME . ADDRESS)'. ADDRESS has the same form as the LOCAL-ADDRESS and REMOTE-ADDRESS arguments to 'make-network-process'. -- Function: network-interface-info ifname This function returns information about the network interface named IFNAME. The value is a list of the form '(ADDR BCAST NETMASK HWADDR FLAGS)'. ADDR The Internet protocol address. BCAST The broadcast address. NETMASK The network mask. HWADDR The layer 2 address (Ethernet MAC address, for instance). FLAGS The current flags of the interface. -- Function: format-network-address address &optional omit-port This function converts the Lisp representation of a network address to a string. A five-element vector '[A B C D P]' represents an IPv4 address A.B.C.D and port number P. 'format-network-address' converts that to the string '"A.B.C.D:P"'. A nine-element vector '[A B C D E F G H P]' represents an IPv6 address along with a port number. 'format-network-address' converts that to the string '"[A:B:C:D:E:F:G:H]:P"'. If the vector does not include the port number, P, or if OMIT-PORT is non-'nil', the result does not include the ':P' suffix. File: elisp.info, Node: Serial Ports, Next: Byte Packing, Prev: Misc Network, Up: Processes 37.19 Communicating with Serial Ports ===================================== Emacs can communicate with serial ports. For interactive use, 'M-x serial-term' opens a terminal window. In a Lisp program, 'make-serial-process' creates a process object. The serial port can be configured at run-time, without having to close and re-open it. The function 'serial-process-configure' lets you change the speed, bytesize, and other parameters. In a terminal window created by 'serial-term', you can click on the mode line for configuration. A serial connection is represented by a process object, which can be used in a similar way to a subprocess or network process. You can send and receive data, and configure the serial port. A serial process object has no process ID, however, and you can't send signals to it, and the status codes are different from other types of processes. 'delete-process' on the process object or 'kill-buffer' on the process buffer close the connection, but this does not affect the device connected to the serial port. The function 'process-type' returns the symbol 'serial' for a process object representing a serial port connection. Serial ports are available on GNU/Linux, Unix, and MS Windows systems. -- Command: serial-term port speed Start a terminal-emulator for a serial port in a new buffer. PORT is the name of the serial port to connect to. For example, this could be '/dev/ttyS0' on Unix. On MS Windows, this could be 'COM1', or '\\.\COM10' (double the backslashes in Lisp strings). SPEED is the speed of the serial port in bits per second. 9600 is a common value. The buffer is in Term mode; see *note (emacs)Term Mode::, for the commands to use in that buffer. You can change the speed and the configuration in the mode line menu. -- Function: make-serial-process &rest args This function creates a process and a buffer. Arguments are specified as keyword/argument pairs. Here's the list of the meaningful keywords, with the first two (PORT and SPEED) being mandatory: ':port PORT' This is the name of the serial port. On Unix and GNU systems, this is a file name such as '/dev/ttyS0'. On Windows, this could be 'COM1', or '\\.\COM10' for ports higher than 'COM9' (double the backslashes in Lisp strings). ':speed SPEED' The speed of the serial port in bits per second. This function calls 'serial-process-configure' to handle the speed; see the following documentation of that function for more details. ':name NAME' The name of the process. If NAME is not given, PORT will serve as the process name as well. ':buffer BUFFER' The buffer to associate with the process. The value can be either a buffer or a string that names a buffer. Process output goes at the end of that buffer, unless you specify an output stream or filter function to handle the output. If BUFFER is not given, the process buffer's name is taken from the value of the ':name' keyword. ':coding CODING' If CODING is a symbol, it specifies the coding system used for both reading and writing for this process. If CODING is a cons '(DECODING . ENCODING)', DECODING is used for reading, and ENCODING is used for writing. If not specified, the default is to determine the coding systems from the data itself. ':noquery QUERY-FLAG' Initialize the process query flag to QUERY-FLAG. *Note Query Before Exit::. The flags defaults to 'nil' if unspecified. ':stop BOOL' Start process in the "stopped" state if BOOL is non-'nil'. In the stopped state, a serial process does not accept incoming data, but you can send outgoing data. The stopped state is cleared by 'continue-process' and set by 'stop-process'. ':filter FILTER' Install FILTER as the process filter. ':sentinel SENTINEL' Install SENTINEL as the process sentinel. ':plist PLIST' Install PLIST as the initial plist of the process. ':bytesize' ':parity' ':stopbits' ':flowcontrol' These are handled by 'serial-process-configure', which is called by 'make-serial-process'. The original argument list, possibly modified by later configuration, is available via the function 'process-contact'. Here is an example: (make-serial-process :port "/dev/ttyS0" :speed 9600) -- Function: serial-process-configure &rest args This functions configures a serial port connection. Arguments are specified as keyword/argument pairs. Attributes that are not given are re-initialized from the process's current configuration (available via the function 'process-contact'), or set to reasonable default values. The following arguments are defined: ':process PROCESS' ':name NAME' ':buffer BUFFER' ':port PORT' Any of these arguments can be given to identify the process that is to be configured. If none of these arguments is given, the current buffer's process is used. ':speed SPEED' The speed of the serial port in bits per second, a.k.a. "baud rate". The value can be any number, but most serial ports work only at a few defined values between 1200 and 115200, with 9600 being the most common value. If SPEED is 'nil', the function ignores all other arguments and does not configure the port. This may be useful for special serial ports such as Bluetooth-to-serial converters, which can only be configured through 'AT' commands sent through the connection. The value of 'nil' for SPEED is valid only for connections that were already opened by a previous call to 'make-serial-process' or 'serial-term'. ':bytesize BYTESIZE' The number of bits per byte, which can be 7 or 8. If BYTESIZE is not given or 'nil', it defaults to 8. ':parity PARITY' The value can be 'nil' (don't use parity), the symbol 'odd' (use odd parity), or the symbol 'even' (use even parity). If PARITY is not given, it defaults to no parity. ':stopbits STOPBITS' The number of stopbits used to terminate a transmission of each byte. STOPBITS can be 1 or 2. If STOPBITS is not given or 'nil', it defaults to 1. ':flowcontrol FLOWCONTROL' The type of flow control to use for this connection, which is either 'nil' (don't use flow control), the symbol 'hw' (use RTS/CTS hardware flow control), or the symbol 'sw' (use XON/XOFF software flow control). If FLOWCONTROL is not given, it defaults to no flow control. Internally, 'make-serial-process' calls 'serial-process-configure' for the initial configuration of the serial port. File: elisp.info, Node: Byte Packing, Prev: Serial Ports, Up: Processes 37.20 Packing and Unpacking Byte Arrays ======================================= This section describes how to pack and unpack arrays of bytes, usually for binary network protocols. These functions convert byte arrays to alists, and vice versa. The byte array can be represented as a unibyte string or as a vector of integers, while the alist associates symbols either with fixed-size objects or with recursive sub-alists. To use the functions referred to in this section, load the 'bindat' library. Conversion from byte arrays to nested alists is also known as "deserializing" or "unpacking", while going in the opposite direction is also known as "serializing" or "packing". * Menu: * Bindat Spec:: Describing data layout. * Bindat Functions:: Doing the unpacking and packing. * Bindat Examples:: Samples of what bindat.el can do for you! File: elisp.info, Node: Bindat Spec, Next: Bindat Functions, Up: Byte Packing 37.20.1 Describing Data Layout ------------------------------ To control unpacking and packing, you write a "data layout specification", a special nested list describing named and typed "fields". This specification controls the length of each field to be processed, and how to pack or unpack it. We normally keep bindat specs in variables whose names end in '-bindat-spec'; that kind of name is automatically recognized as "risky". A field's "type" describes the size (in bytes) of the object that the field represents and, in the case of multibyte fields, how the bytes are ordered within the field. The two possible orderings are "big endian" (also known as "network byte ordering") and "little endian". For instance, the number '#x23cd' (decimal 9165) in big endian would be the two bytes '#x23' '#xcd'; and in little endian, '#xcd' '#x23'. Here are the possible type values: 'u8' 'byte' Unsigned byte, with length 1. 'u16' 'word' 'short' Unsigned integer in network byte order, with length 2. 'u24' Unsigned integer in network byte order, with length 3. 'u32' 'dword' 'long' Unsigned integer in network byte order, with length 4. Note: These values may be limited by Emacs's integer implementation limits. 'u16r' 'u24r' 'u32r' Unsigned integer in little endian order, with length 2, 3 and 4, respectively. 'str LEN' String of length LEN. 'strz LEN' Zero-terminated string, in a fixed-size field with length LEN. 'vec LEN [TYPE]' Vector of LEN elements of type TYPE, defaulting to bytes. The TYPE is any of the simple types above, or another vector specified as a list of the form '(vec LEN [TYPE])'. 'ip' Four-byte vector representing an Internet address. For example: '[127 0 0 1]' for localhost. 'bits LEN' List of set bits in LEN bytes. The bytes are taken in big endian order and the bits are numbered starting with '8 * LEN - 1' and ending with zero. For example: 'bits 2' unpacks '#x28' '#x1c' to '(2 3 4 11 13)' and '#x1c' '#x28' to '(3 5 10 11 12)'. '(eval FORM)' FORM is a Lisp expression evaluated at the moment the field is unpacked or packed. The result of the evaluation should be one of the above-listed type specifications. For a fixed-size field, the length LEN is given as an integer specifying the number of bytes in the field. When the length of a field is not fixed, it typically depends on the value of a preceding field. In this case, the length LEN can be given either as a list '(NAME ...)' identifying a "field name" in the format specified for 'bindat-get-field' below, or by an expression '(eval FORM)' where FORM should evaluate to an integer, specifying the field length. A field specification generally has the form '([NAME] HANDLER)', where NAME is optional. Don't use names that are symbols meaningful as type specifications (above) or handler specifications (below), since that would be ambiguous. NAME can be a symbol or an expression '(eval FORM)', in which case FORM should evaluate to a symbol. HANDLER describes how to unpack or pack the field and can be one of the following: 'TYPE' Unpack/pack this field according to the type specification TYPE. 'eval FORM' Evaluate FORM, a Lisp expression, for side-effect only. If the field name is specified, the value is bound to that field name. 'fill LEN' Skip LEN bytes. In packing, this leaves them unchanged, which normally means they remain zero. In unpacking, this means they are ignored. 'align LEN' Skip to the next multiple of LEN bytes. 'struct SPEC-NAME' Process SPEC-NAME as a sub-specification. This describes a structure nested within another structure. 'union FORM (TAG SPEC)...' Evaluate FORM, a Lisp expression, find the first TAG that matches it, and process its associated data layout specification SPEC. Matching can occur in one of three ways: * If a TAG has the form '(eval EXPR)', evaluate EXPR with the variable 'tag' dynamically bound to the value of FORM. A non-'nil' result indicates a match. * TAG matches if it is 'equal' to the value of FORM. * TAG matches unconditionally if it is 't'. 'repeat COUNT FIELD-SPECS...' Process the FIELD-SPECS recursively, in order, then repeat starting from the first one, processing all the specifications COUNT times overall. The COUNT is given using the same formats as a field length--if an 'eval' form is used, it is evaluated just once. For correct operation, each specification in FIELD-SPECS must include a name. For the '(eval FORM)' forms used in a bindat specification, the FORM can access and update these dynamically bound variables during evaluation: 'last' Value of the last field processed. 'bindat-raw' The data as a byte array. 'bindat-idx' Current index (within 'bindat-raw') for unpacking or packing. 'struct' The alist containing the structured data that have been unpacked so far, or the entire structure being packed. You can use 'bindat-get-field' to access specific fields of this structure. 'count' 'index' Inside a 'repeat' block, these contain the maximum number of repetitions (as specified by the COUNT parameter), and the current repetition number (counting from 0). Setting 'count' to zero will terminate the inner-most repeat block after the current repetition has completed. File: elisp.info, Node: Bindat Functions, Next: Bindat Examples, Prev: Bindat Spec, Up: Byte Packing 37.20.2 Functions to Unpack and Pack Bytes ------------------------------------------ In the following documentation, SPEC refers to a data layout specification, 'bindat-raw' to a byte array, and STRUCT to an alist representing unpacked field data. -- Function: bindat-unpack spec bindat-raw &optional bindat-idx This function unpacks data from the unibyte string or byte array 'bindat-raw' according to SPEC. Normally, this starts unpacking at the beginning of the byte array, but if BINDAT-IDX is non-'nil', it specifies a zero-based starting position to use instead. The value is an alist or nested alist in which each element describes one unpacked field. -- Function: bindat-get-field struct &rest name This function selects a field's data from the nested alist STRUCT. Usually STRUCT was returned by 'bindat-unpack'. If NAME corresponds to just one argument, that means to extract a top-level field value. Multiple NAME arguments specify repeated lookup of sub-structures. An integer name acts as an array index. For example, if NAME is '(a b 2 c)', that means to find field 'c' in the third element of subfield 'b' of field 'a'. (This corresponds to 'struct.a.b[2].c' in C.) Although packing and unpacking operations change the organization of data (in memory), they preserve the data's "total length", which is the sum of all the fields' lengths, in bytes. This value is not generally inherent in either the specification or alist alone; instead, both pieces of information contribute to its calculation. Likewise, the length of a string or array being unpacked may be longer than the data's total length as described by the specification. -- Function: bindat-length spec struct This function returns the total length of the data in STRUCT, according to SPEC. -- Function: bindat-pack spec struct &optional bindat-raw bindat-idx This function returns a byte array packed according to SPEC from the data in the alist STRUCT. It normally creates and fills a new byte array starting at the beginning. However, if BINDAT-RAW is non-'nil', it specifies a pre-allocated unibyte string or vector to pack into. If BINDAT-IDX is non-'nil', it specifies the starting offset for packing into 'bindat-raw'. When pre-allocating, you should make sure '(length BINDAT-RAW)' meets or exceeds the total length to avoid an out-of-range error. -- Function: bindat-ip-to-string ip Convert the Internet address vector IP to a string in the usual dotted notation. (bindat-ip-to-string [127 0 0 1]) => "127.0.0.1" File: elisp.info, Node: Bindat Examples, Prev: Bindat Functions, Up: Byte Packing 37.20.3 Examples of Byte Unpacking and Packing ---------------------------------------------- Here is a complete example of byte unpacking and packing: (require 'bindat) (defvar fcookie-index-spec '((:version u32) (:count u32) (:longest u32) (:shortest u32) (:flags u32) (:delim u8) (:ignored fill 3) (:offset repeat (:count) (:foo u32))) "Description of a fortune cookie index file's contents.") (defun fcookie (cookies &optional index) "Display a random fortune cookie from file COOKIES. Optional second arg INDEX specifies the associated index filename, by default \"COOKIES.dat\". Display cookie text in buffer \"*Fortune Cookie: BASENAME*\", where BASENAME is COOKIES without the directory part." (interactive "fCookies file: ") (let* ((info (with-temp-buffer (insert-file-contents-literally (or index (concat cookies ".dat"))) (bindat-unpack fcookie-index-spec (buffer-string)))) (sel (random (bindat-get-field info :count))) (beg (cdar (bindat-get-field info :offset sel))) (end (or (cdar (bindat-get-field info :offset (1+ sel))) (nth 7 (file-attributes cookies))))) (switch-to-buffer (get-buffer-create (format "*Fortune Cookie: %s*" (file-name-nondirectory cookies)))) (erase-buffer) (insert-file-contents-literally cookies nil beg (- end 3)))) (defun fcookie-create-index (cookies &optional index delim) "Scan file COOKIES, and write out its index file. Optional arg INDEX specifies the index filename, which by default is \"COOKIES.dat\". Optional arg DELIM specifies the unibyte character that, when found on a line of its own in COOKIES, indicates the border between entries." (interactive "fCookies file: ") (setq delim (or delim ?%)) (let ((delim-line (format "\n%c\n" delim)) (count 0) (max 0) min p q len offsets) (unless (= 3 (string-bytes delim-line)) (error "Delimiter cannot be represented in one byte")) (with-temp-buffer (insert-file-contents-literally cookies) (while (and (setq p (point)) (search-forward delim-line (point-max) t) (setq len (- (point) 3 p))) (setq count (1+ count) max (max max len) min (min (or min max) len) offsets (cons (1- p) offsets)))) (with-temp-buffer (set-buffer-multibyte nil) (insert (bindat-pack fcookie-index-spec `((:version . 2) (:count . ,count) (:longest . ,max) (:shortest . ,min) (:flags . 0) (:delim . ,delim) (:offset . ,(mapcar (lambda (o) (list (cons :foo o))) (nreverse offsets)))))) (let ((coding-system-for-write 'raw-text-unix)) (write-file (or index (concat cookies ".dat"))))))) The following is an example of defining and unpacking a complex structure. Consider the following C structures: struct header { unsigned long dest_ip; unsigned long src_ip; unsigned short dest_port; unsigned short src_port; }; struct data { unsigned char type; unsigned char opcode; unsigned short length; /* in network byte order */ unsigned char id[8]; /* null-terminated string */ unsigned char data[/* (length + 3) & ~3 */]; }; struct packet { struct header header; unsigned long counters[2]; /* in little endian order */ unsigned char items; unsigned char filler[3]; struct data item[/* items */]; }; The corresponding data layout specification is: (setq header-spec '((dest-ip ip) (src-ip ip) (dest-port u16) (src-port u16))) (setq data-spec '((type u8) (opcode u8) (length u16) ; network byte order (id strz 8) (data vec (length)) (align 4))) (setq packet-spec '((header struct header-spec) (counters vec 2 u32r) ; little endian order (items u8) (fill 3) (item repeat (items) (struct data-spec)))) A binary data representation is: (setq binary-data [ 192 168 1 100 192 168 1 101 01 28 21 32 160 134 1 0 5 1 0 0 2 0 0 0 2 3 0 5 ?A ?B ?C ?D ?E ?F 0 0 1 2 3 4 5 0 0 0 1 4 0 7 ?B ?C ?D ?E ?F ?G 0 0 6 7 8 9 10 11 12 0 ]) The corresponding decoded structure is: (setq decoded (bindat-unpack packet-spec binary-data)) => ((header (dest-ip . [192 168 1 100]) (src-ip . [192 168 1 101]) (dest-port . 284) (src-port . 5408)) (counters . [100000 261]) (items . 2) (item ((data . [1 2 3 4 5]) (id . "ABCDEF") (length . 5) (opcode . 3) (type . 2)) ((data . [6 7 8 9 10 11 12]) (id . "BCDEFG") (length . 7) (opcode . 4) (type . 1)))) An example of fetching data from this structure: (bindat-get-field decoded 'item 1 'id) => "BCDEFG" File: elisp.info, Node: Display, Next: System Interface, Prev: Processes, Up: Top 38 Emacs Display **************** This chapter describes a number of features related to the display that Emacs presents to the user. * Menu: * Refresh Screen:: Clearing the screen and redrawing everything on it. * Forcing Redisplay:: Forcing redisplay. * Truncation:: Folding or wrapping long text lines. * The Echo Area:: Displaying messages at the bottom of the screen. * Warnings:: Displaying warning messages for the user. * Invisible Text:: Hiding part of the buffer text. * Selective Display:: Hiding part of the buffer text (the old way). * Temporary Displays:: Displays that go away automatically. * Overlays:: Use overlays to highlight parts of the buffer. * Width:: How wide a character or string is on the screen. * Line Height:: Controlling the height of lines. * Faces:: A face defines a graphics style for text characters: font, colors, etc. * Fringes:: Controlling window fringes. * Scroll Bars:: Controlling vertical scroll bars. * Display Property:: Enabling special display features. * Images:: Displaying images in Emacs buffers. * Buttons:: Adding clickable buttons to Emacs buffers. * Abstract Display:: Emacs's Widget for Object Collections. * Blinking:: How Emacs shows the matching open parenthesis. * Character Display:: How Emacs displays individual characters. * Beeping:: Audible signal to the user. * Window Systems:: Which window system is being used. * Bidirectional Display:: Display of bidirectional scripts, such as Arabic and Farsi. File: elisp.info, Node: Refresh Screen, Next: Forcing Redisplay, Up: Display 38.1 Refreshing the Screen ========================== The function 'redraw-frame' clears and redisplays the entire contents of a given frame (*note Frames::). This is useful if the screen is corrupted. -- Function: redraw-frame frame This function clears and redisplays frame FRAME. Even more powerful is 'redraw-display': -- Command: redraw-display This function clears and redisplays all visible frames. In Emacs, processing user input takes priority over redisplay. If you call these functions when input is available, they don't redisplay immediately, but the requested redisplay does happen eventually--after all the input has been processed. On text terminals, suspending and resuming Emacs normally also refreshes the screen. Some terminal emulators record separate contents for display-oriented programs such as Emacs and for ordinary sequential display. If you are using such a terminal, you might want to inhibit the redisplay on resumption. -- User Option: no-redraw-on-reenter This variable controls whether Emacs redraws the entire screen after it has been suspended and resumed. Non-'nil' means there is no need to redraw, 'nil' means redrawing is needed. The default is 'nil'. File: elisp.info, Node: Forcing Redisplay, Next: Truncation, Prev: Refresh Screen, Up: Display 38.2 Forcing Redisplay ====================== Emacs normally tries to redisplay the screen whenever it waits for input. With the following function, you can request an immediate attempt to redisplay, in the middle of Lisp code, without actually waiting for input. -- Function: redisplay &optional force This function tries immediately to redisplay. The optional argument FORCE, if non-'nil', forces the redisplay to be performed, instead of being preempted, even if input is pending and the variable 'redisplay-dont-pause' is 'nil' (see below). If 'redisplay-dont-pause' is non-'nil' (the default), this function redisplays in any case, i.e., FORCE does nothing. The function returns 't' if it actually tried to redisplay, and 'nil' otherwise. A value of 't' does not mean that redisplay proceeded to completion; it could have been preempted by newly arriving input. -- Variable: redisplay-dont-pause If this variable is 'nil', arriving input events preempt redisplay; Emacs avoids starting a redisplay, and stops any redisplay that is in progress, until the input has been processed. In particular, '(redisplay)' returns 'nil' without actually redisplaying, if there is pending input. The default value is 't', which means that pending input does not preempt redisplay. -- Variable: redisplay-preemption-period If 'redisplay-dont-pause' is 'nil', this variable specifies how many seconds Emacs waits between checks for new input during redisplay; if input arrives during this interval, redisplay stops and the input is processed. The default value is 0.1; if the value is 'nil', Emacs does not check for input during redisplay. This variable has no effect when 'redisplay-dont-pause' is non-'nil' (the default). Although 'redisplay' tries immediately to redisplay, it does not change how Emacs decides which parts of its frame(s) to redisplay. By contrast, the following function adds certain windows to the pending redisplay work (as if their contents had completely changed), but does not immediately try to perform redisplay. -- Function: force-window-update &optional object This function forces some or all windows to be updated the next time Emacs does a redisplay. If OBJECT is a window, that window is to be updated. If OBJECT is a buffer or buffer name, all windows displaying that buffer are to be updated. If OBJECT is 'nil' (or omitted), all windows are to be updated. This function does not do a redisplay immediately; Emacs does that as it waits for input, or when the function 'redisplay' is called. File: elisp.info, Node: Truncation, Next: The Echo Area, Prev: Forcing Redisplay, Up: Display 38.3 Truncation =============== When a line of text extends beyond the right edge of a window, Emacs can "continue" the line (make it "wrap" to the next screen line), or "truncate" the line (limit it to one screen line). The additional screen lines used to display a long text line are called "continuation" lines. Continuation is not the same as filling; continuation happens on the screen only, not in the buffer contents, and it breaks a line precisely at the right margin, not at a word boundary. *Note Filling::. On a graphical display, tiny arrow images in the window fringes indicate truncated and continued lines (*note Fringes::). On a text terminal, a '$' in the rightmost column of the window indicates truncation; a '\' on the rightmost column indicates a line that "wraps". (The display table can specify alternate characters to use for this; *note Display Tables::). -- User Option: truncate-lines If this buffer-local variable is non-'nil', lines that extend beyond the right edge of the window are truncated; otherwise, they are continued. As a special exception, the variable 'truncate-partial-width-windows' takes precedence in "partial-width" windows (i.e., windows that do not occupy the entire frame width). -- User Option: truncate-partial-width-windows This variable controls line truncation in "partial-width" windows. A partial-width window is one that does not occupy the entire frame width (*note Splitting Windows::). If the value is 'nil', line truncation is determined by the variable 'truncate-lines' (see above). If the value is an integer N, lines are truncated if the partial-width window has fewer than N columns, regardless of the value of 'truncate-lines'; if the partial-width window has N or more columns, line truncation is determined by 'truncate-lines'. For any other non-'nil' value, lines are truncated in every partial-width window, regardless of the value of 'truncate-lines'. When horizontal scrolling (*note Horizontal Scrolling::) is in use in a window, that forces truncation. -- Variable: wrap-prefix If this buffer-local variable is non-'nil', it defines a "wrap prefix" which Emacs displays at the start of every continuation line. (If lines are truncated, 'wrap-prefix' is never used.) Its value may be a string or an image (*note Other Display Specs::), or a stretch of whitespace such as specified by the ':width' or ':align-to' display properties (*note Specified Space::). The value is interpreted in the same way as a 'display' text property. *Note Display Property::. A wrap prefix may also be specified for regions of text, using the 'wrap-prefix' text or overlay property. This takes precedence over the 'wrap-prefix' variable. *Note Special Properties::. -- Variable: line-prefix If this buffer-local variable is non-'nil', it defines a "line prefix" which Emacs displays at the start of every non-continuation line. Its value may be a string or an image (*note Other Display Specs::), or a stretch of whitespace such as specified by the ':width' or ':align-to' display properties (*note Specified Space::). The value is interpreted in the same way as a 'display' text property. *Note Display Property::. A line prefix may also be specified for regions of text using the 'line-prefix' text or overlay property. This takes precedence over the 'line-prefix' variable. *Note Special Properties::. If your buffer contains _very_ long lines, and you use continuation to display them, computing the continuation lines can make redisplay slow. The column computation and indentation functions also become slow. Then you might find it advisable to set 'cache-long-line-scans' to 't'. -- Variable: cache-long-line-scans If this variable is non-'nil', various indentation and motion functions, and Emacs redisplay, cache the results of scanning the buffer, and consult the cache to avoid rescanning regions of the buffer unless they are modified. Turning on the cache slows down processing of short lines somewhat. This variable is automatically buffer-local in every buffer. File: elisp.info, Node: The Echo Area, Next: Warnings, Prev: Truncation, Up: Display 38.4 The Echo Area ================== The "echo area" is used for displaying error messages (*note Errors::), for messages made with the 'message' primitive, and for echoing keystrokes. It is not the same as the minibuffer, despite the fact that the minibuffer appears (when active) in the same place on the screen as the echo area. *Note The Minibuffer: (emacs)Minibuffer. Apart from the functions documented in this section, you can print Lisp objects to the echo area by specifying 't' as the output stream. *Note Output Streams::. * Menu: * Displaying Messages:: Explicitly displaying text in the echo area. * Progress:: Informing user about progress of a long operation. * Logging Messages:: Echo area messages are logged for the user. * Echo Area Customization:: Controlling the echo area. File: elisp.info, Node: Displaying Messages, Next: Progress, Up: The Echo Area 38.4.1 Displaying Messages in the Echo Area ------------------------------------------- This section describes the standard functions for displaying messages in the echo area. -- Function: message format-string &rest arguments This function displays a message in the echo area. FORMAT-STRING is a format string, and ARGUMENTS are the objects for its format specifications, like in the 'format' function (*note Formatting Strings::). The resulting formatted string is displayed in the echo area; if it contains 'face' text properties, it is displayed with the specified faces (*note Faces::). The string is also added to the '*Messages*' buffer, but without text properties (*note Logging Messages::). In batch mode, the message is printed to the standard error stream, followed by a newline. If FORMAT-STRING is 'nil' or the empty string, 'message' clears the echo area; if the echo area has been expanded automatically, this brings it back to its normal size. If the minibuffer is active, this brings the minibuffer contents back onto the screen immediately. (message "Minibuffer depth is %d." (minibuffer-depth)) -| Minibuffer depth is 0. => "Minibuffer depth is 0." ---------- Echo Area ---------- Minibuffer depth is 0. ---------- Echo Area ---------- To automatically display a message in the echo area or in a pop-buffer, depending on its size, use 'display-message-or-buffer' (see below). -- Macro: with-temp-message message &rest body This construct displays a message in the echo area temporarily, during the execution of BODY. It displays MESSAGE, executes BODY, then returns the value of the last body form while restoring the previous echo area contents. -- Function: message-or-box format-string &rest arguments This function displays a message like 'message', but may display it in a dialog box instead of the echo area. If this function is called in a command that was invoked using the mouse--more precisely, if 'last-nonmenu-event' (*note Command Loop Info::) is either 'nil' or a list--then it uses a dialog box or pop-up menu to display the message. Otherwise, it uses the echo area. (This is the same criterion that 'y-or-n-p' uses to make a similar decision; see *note Yes-or-No Queries::.) You can force use of the mouse or of the echo area by binding 'last-nonmenu-event' to a suitable value around the call. -- Function: message-box format-string &rest arguments This function displays a message like 'message', but uses a dialog box (or a pop-up menu) whenever that is possible. If it is impossible to use a dialog box or pop-up menu, because the terminal does not support them, then 'message-box' uses the echo area, like 'message'. -- Function: display-message-or-buffer message &optional buffer-name not-this-window frame This function displays the message MESSAGE, which may be either a string or a buffer. If it is shorter than the maximum height of the echo area, as defined by 'max-mini-window-height', it is displayed in the echo area, using 'message'. Otherwise, 'display-buffer' is used to show it in a pop-up buffer. Returns either the string shown in the echo area, or when a pop-up buffer is used, the window used to display it. If MESSAGE is a string, then the optional argument BUFFER-NAME is the name of the buffer used to display it when a pop-up buffer is used, defaulting to '*Message*'. In the case where MESSAGE is a string and displayed in the echo area, it is not specified whether the contents are inserted into the buffer anyway. The optional arguments NOT-THIS-WINDOW and FRAME are as for 'display-buffer', and only used if a buffer is displayed. -- Function: current-message This function returns the message currently being displayed in the echo area, or 'nil' if there is none. File: elisp.info, Node: Progress, Next: Logging Messages, Prev: Displaying Messages, Up: The Echo Area 38.4.2 Reporting Operation Progress ----------------------------------- When an operation can take a while to finish, you should inform the user about the progress it makes. This way the user can estimate remaining time and clearly see that Emacs is busy working, not hung. A convenient way to do this is to use a "progress reporter". Here is a working example that does nothing useful: (let ((progress-reporter (make-progress-reporter "Collecting mana for Emacs..." 0 500))) (dotimes (k 500) (sit-for 0.01) (progress-reporter-update progress-reporter k)) (progress-reporter-done progress-reporter)) -- Function: make-progress-reporter message &optional min-value max-value current-value min-change min-time This function creates and returns a progress reporter object, which you will use as an argument for the other functions listed below. The idea is to precompute as much data as possible to make progress reporting very fast. When this progress reporter is subsequently used, it will display MESSAGE in the echo area, followed by progress percentage. MESSAGE is treated as a simple string. If you need it to depend on a filename, for instance, use 'format' before calling this function. The arguments MIN-VALUE and MAX-VALUE should be numbers standing for the starting and final states of the operation. For instance, an operation that "scans" a buffer should set these to the results of 'point-min' and 'point-max' correspondingly. MAX-VALUE should be greater than MIN-VALUE. Alternatively, you can set MIN-VALUE and MAX-VALUE to 'nil'. In that case, the progress reporter does not report process percentages; it instead displays a "spinner" that rotates a notch each time you update the progress reporter. If MIN-VALUE and MAX-VALUE are numbers, you can give the argument CURRENT-VALUE a numerical value specifying the initial progress; if omitted, this defaults to MIN-VALUE. The remaining arguments control the rate of echo area updates. The progress reporter will wait for at least MIN-CHANGE more percents of the operation to be completed before printing next message; the default is one percent. MIN-TIME specifies the minimum time in seconds to pass between successive prints; the default is 0.2 seconds. (On some operating systems, the progress reporter may handle fractions of seconds with varying precision). This function calls 'progress-reporter-update', so the first message is printed immediately. -- Function: progress-reporter-update reporter &optional value This function does the main work of reporting progress of your operation. It displays the message of REPORTER, followed by progress percentage determined by VALUE. If percentage is zero, or close enough according to the MIN-CHANGE and MIN-TIME arguments, then it is omitted from the output. REPORTER must be the result of a call to 'make-progress-reporter'. VALUE specifies the current state of your operation and must be between MIN-VALUE and MAX-VALUE (inclusive) as passed to 'make-progress-reporter'. For instance, if you scan a buffer, then VALUE should be the result of a call to 'point'. This function respects MIN-CHANGE and MIN-TIME as passed to 'make-progress-reporter' and so does not output new messages on every invocation. It is thus very fast and normally you should not try to reduce the number of calls to it: resulting overhead will most likely negate your effort. -- Function: progress-reporter-force-update reporter &optional value new-message This function is similar to 'progress-reporter-update' except that it prints a message in the echo area unconditionally. The first two arguments have the same meaning as for 'progress-reporter-update'. Optional NEW-MESSAGE allows you to change the message of the REPORTER. Since this functions always updates the echo area, such a change will be immediately presented to the user. -- Function: progress-reporter-done reporter This function should be called when the operation is finished. It prints the message of REPORTER followed by word "done" in the echo area. You should always call this function and not hope for 'progress-reporter-update' to print "100%". Firstly, it may never print it, there are many good reasons for this not to happen. Secondly, "done" is more explicit. -- Macro: dotimes-with-progress-reporter (var count [result]) message body... This is a convenience macro that works the same way as 'dotimes' does, but also reports loop progress using the functions described above. It allows you to save some typing. You can rewrite the example in the beginning of this node using this macro this way: (dotimes-with-progress-reporter (k 500) "Collecting some mana for Emacs..." (sit-for 0.01)) File: elisp.info, Node: Logging Messages, Next: Echo Area Customization, Prev: Progress, Up: The Echo Area 38.4.3 Logging Messages in '*Messages*' --------------------------------------- Almost all the messages displayed in the echo area are also recorded in the '*Messages*' buffer so that the user can refer back to them. This includes all the messages that are output with 'message'. -- User Option: message-log-max This variable specifies how many lines to keep in the '*Messages*' buffer. The value 't' means there is no limit on how many lines to keep. The value 'nil' disables message logging entirely. Here's how to display a message and prevent it from being logged: (let (message-log-max) (message ...)) To make '*Messages*' more convenient for the user, the logging facility combines successive identical messages. It also combines successive related messages for the sake of two cases: question followed by answer, and a series of progress messages. A "question followed by an answer" means two messages like the ones produced by 'y-or-n-p': the first is 'QUESTION', and the second is 'QUESTION...ANSWER'. The first message conveys no additional information beyond what's in the second, so logging the second message discards the first from the log. A "series of progress messages" means successive messages like those produced by 'make-progress-reporter'. They have the form 'BASE...HOW-FAR', where BASE is the same each time, while HOW-FAR varies. Logging each message in the series discards the previous one, provided they are consecutive. The functions 'make-progress-reporter' and 'y-or-n-p' don't have to do anything special to activate the message log combination feature. It operates whenever two consecutive messages are logged that share a common prefix ending in '...'. File: elisp.info, Node: Echo Area Customization, Prev: Logging Messages, Up: The Echo Area 38.4.4 Echo Area Customization ------------------------------ These variables control details of how the echo area works. -- Variable: cursor-in-echo-area This variable controls where the cursor appears when a message is displayed in the echo area. If it is non-'nil', then the cursor appears at the end of the message. Otherwise, the cursor appears at point--not in the echo area at all. The value is normally 'nil'; Lisp programs bind it to 't' for brief periods of time. -- Variable: echo-area-clear-hook This normal hook is run whenever the echo area is cleared--either by '(message nil)' or for any other reason. -- User Option: echo-keystrokes This variable determines how much time should elapse before command characters echo. Its value must be an integer or floating point number, which specifies the number of seconds to wait before echoing. If the user types a prefix key (such as 'C-x') and then delays this many seconds before continuing, the prefix key is echoed in the echo area. (Once echoing begins in a key sequence, all subsequent characters in the same key sequence are echoed immediately.) If the value is zero, then command input is not echoed. -- Variable: message-truncate-lines Normally, displaying a long message resizes the echo area to display the entire message. But if the variable 'message-truncate-lines' is non-'nil', the echo area does not resize, and the message is truncated to fit it. The variable 'max-mini-window-height', which specifies the maximum height for resizing minibuffer windows, also applies to the echo area (which is really a special use of the minibuffer window; *note Minibuffer Misc::). File: elisp.info, Node: Warnings, Next: Invisible Text, Prev: The Echo Area, Up: Display 38.5 Reporting Warnings ======================= "Warnings" are a facility for a program to inform the user of a possible problem, but continue running. * Menu: * Warning Basics:: Warnings concepts and functions to report them. * Warning Variables:: Variables programs bind to customize their warnings. * Warning Options:: Variables users set to control display of warnings. * Delayed Warnings:: Deferring a warning until the end of a command. File: elisp.info, Node: Warning Basics, Next: Warning Variables, Up: Warnings 38.5.1 Warning Basics --------------------- Every warning has a textual message, which explains the problem for the user, and a "severity level" which is a symbol. Here are the possible severity levels, in order of decreasing severity, and their meanings: ':emergency' A problem that will seriously impair Emacs operation soon if you do not attend to it promptly. ':error' A report of data or circumstances that are inherently wrong. ':warning' A report of data or circumstances that are not inherently wrong, but raise suspicion of a possible problem. ':debug' A report of information that may be useful if you are debugging. When your program encounters invalid input data, it can either signal a Lisp error by calling 'error' or 'signal' or report a warning with severity ':error'. Signaling a Lisp error is the easiest thing to do, but it means the program cannot continue processing. If you want to take the trouble to implement a way to continue processing despite the bad data, then reporting a warning of severity ':error' is the right way to inform the user of the problem. For instance, the Emacs Lisp byte compiler can report an error that way and continue compiling other functions. (If the program signals a Lisp error and then handles it with 'condition-case', the user won't see the error message; it could show the message to the user by reporting it as a warning.) Each warning has a "warning type" to classify it. The type is a list of symbols. The first symbol should be the custom group that you use for the program's user options. For example, byte compiler warnings use the warning type '(bytecomp)'. You can also subcategorize the warnings, if you wish, by using more symbols in the list. -- Function: display-warning type message &optional level buffer-name This function reports a warning, using MESSAGE as the message and TYPE as the warning type. LEVEL should be the severity level, with ':warning' being the default. BUFFER-NAME, if non-'nil', specifies the name of the buffer for logging the warning. By default, it is '*Warnings*'. -- Function: lwarn type level message &rest args This function reports a warning using the value of '(format MESSAGE ARGS...)' as the message. In other respects it is equivalent to 'display-warning'. -- Function: warn message &rest args This function reports a warning using the value of '(format MESSAGE ARGS...)' as the message, '(emacs)' as the type, and ':warning' as the severity level. It exists for compatibility only; we recommend not using it, because you should specify a specific warning type. File: elisp.info, Node: Warning Variables, Next: Warning Options, Prev: Warning Basics, Up: Warnings 38.5.2 Warning Variables ------------------------ Programs can customize how their warnings appear by binding the variables described in this section. -- Variable: warning-levels This list defines the meaning and severity order of the warning severity levels. Each element defines one severity level, and they are arranged in order of decreasing severity. Each element has the form '(LEVEL STRING FUNCTION)', where LEVEL is the severity level it defines. STRING specifies the textual description of this level. STRING should use '%s' to specify where to put the warning type information, or it can omit the '%s' so as not to include that information. The optional FUNCTION, if non-'nil', is a function to call with no arguments, to get the user's attention. Normally you should not change the value of this variable. -- Variable: warning-prefix-function If non-'nil', the value is a function to generate prefix text for warnings. Programs can bind the variable to a suitable function. 'display-warning' calls this function with the warnings buffer current, and the function can insert text in it. That text becomes the beginning of the warning message. The function is called with two arguments, the severity level and its entry in 'warning-levels'. It should return a list to use as the entry (this value need not be an actual member of 'warning-levels'). By constructing this value, the function can change the severity of the warning, or specify different handling for a given severity level. If the variable's value is 'nil' then there is no function to call. -- Variable: warning-series Programs can bind this variable to 't' to say that the next warning should begin a series. When several warnings form a series, that means to leave point on the first warning of the series, rather than keep moving it for each warning so that it appears on the last one. The series ends when the local binding is unbound and 'warning-series' becomes 'nil' again. The value can also be a symbol with a function definition. That is equivalent to 't', except that the next warning will also call the function with no arguments with the warnings buffer current. The function can insert text which will serve as a header for the series of warnings. Once a series has begun, the value is a marker which points to the buffer position in the warnings buffer of the start of the series. The variable's normal value is 'nil', which means to handle each warning separately. -- Variable: warning-fill-prefix When this variable is non-'nil', it specifies a fill prefix to use for filling each warning's text. -- Variable: warning-type-format This variable specifies the format for displaying the warning type in the warning message. The result of formatting the type this way gets included in the message under the control of the string in the entry in 'warning-levels'. The default value is '" (%s)"'. If you bind it to '""' then the warning type won't appear at all. File: elisp.info, Node: Warning Options, Next: Delayed Warnings, Prev: Warning Variables, Up: Warnings 38.5.3 Warning Options ---------------------- These variables are used by users to control what happens when a Lisp program reports a warning. -- User Option: warning-minimum-level This user option specifies the minimum severity level that should be shown immediately to the user. The default is ':warning', which means to immediately display all warnings except ':debug' warnings. -- User Option: warning-minimum-log-level This user option specifies the minimum severity level that should be logged in the warnings buffer. The default is ':warning', which means to log all warnings except ':debug' warnings. -- User Option: warning-suppress-types This list specifies which warning types should not be displayed immediately for the user. Each element of the list should be a list of symbols. If its elements match the first elements in a warning type, then that warning is not displayed immediately. -- User Option: warning-suppress-log-types This list specifies which warning types should not be logged in the warnings buffer. Each element of the list should be a list of symbols. If it matches the first few elements in a warning type, then that warning is not logged. File: elisp.info, Node: Delayed Warnings, Prev: Warning Options, Up: Warnings 38.5.4 Delayed Warnings ----------------------- Sometimes, you may wish to avoid showing a warning while a command is running, and only show it only after the end of the command. You can use the variable 'delayed-warnings-list' for this. -- Variable: delayed-warnings-list The value of this variable is a list of warnings to be displayed after the current command has finished. Each element must be a list (TYPE MESSAGE [LEVEL [BUFFER-NAME]]) with the same form, and the same meanings, as the argument list of 'display-warning' (*note Warning Basics::). Immediately after running 'post-command-hook' (*note Command Overview::), the Emacs command loop displays all the warnings specified by this variable, then resets it to 'nil'. Programs which need to further customize the delayed warnings mechanism can change the variable 'delayed-warnings-hook': -- Variable: delayed-warnings-hook This is a normal hook which is run by the Emacs command loop, after 'post-command-hook', in order to to process and display delayed warnings. Its default value is a list of two functions: (collapse-delayed-warnings display-delayed-warnings) The function 'collapse-delayed-warnings' removes repeated entries from 'delayed-warnings-list'. The function 'display-delayed-warnings' calls 'display-warning' on each of the entries in 'delayed-warnings-list', in turn, and then sets 'delayed-warnings-list' to 'nil'. File: elisp.info, Node: Invisible Text, Next: Selective Display, Prev: Warnings, Up: Display 38.6 Invisible Text =================== You can make characters "invisible", so that they do not appear on the screen, with the 'invisible' property. This can be either a text property (*note Text Properties::) or an overlay property (*note Overlays::). Cursor motion also partly ignores these characters; if the command loop finds that point is inside a range of invisible text after a command, it relocates point to the other side of the text. In the simplest case, any non-'nil' 'invisible' property makes a character invisible. This is the default case--if you don't alter the default value of 'buffer-invisibility-spec', this is how the 'invisible' property works. You should normally use 't' as the value of the 'invisible' property if you don't plan to set 'buffer-invisibility-spec' yourself. More generally, you can use the variable 'buffer-invisibility-spec' to control which values of the 'invisible' property make text invisible. This permits you to classify the text into different subsets in advance, by giving them different 'invisible' values, and subsequently make various subsets visible or invisible by changing the value of 'buffer-invisibility-spec'. Controlling visibility with 'buffer-invisibility-spec' is especially useful in a program to display the list of entries in a database. It permits the implementation of convenient filtering commands to view just a part of the entries in the database. Setting this variable is very fast, much faster than scanning all the text in the buffer looking for properties to change. -- Variable: buffer-invisibility-spec This variable specifies which kinds of 'invisible' properties actually make a character invisible. Setting this variable makes it buffer-local. 't' A character is invisible if its 'invisible' property is non-'nil'. This is the default. a list Each element of the list specifies a criterion for invisibility; if a character's 'invisible' property fits any one of these criteria, the character is invisible. The list can have two kinds of elements: 'ATOM' A character is invisible if its 'invisible' property value is ATOM or if it is a list with ATOM as a member; comparison is done with 'eq'. '(ATOM . t)' A character is invisible if its 'invisible' property value is ATOM or if it is a list with ATOM as a member; comparison is done with 'eq'. Moreover, a sequence of such characters displays as an ellipsis. Two functions are specifically provided for adding elements to 'buffer-invisibility-spec' and removing elements from it. -- Function: add-to-invisibility-spec element This function adds the element ELEMENT to 'buffer-invisibility-spec'. If 'buffer-invisibility-spec' was 't', it changes to a list, '(t)', so that text whose 'invisible' property is 't' remains invisible. -- Function: remove-from-invisibility-spec element This removes the element ELEMENT from 'buffer-invisibility-spec'. This does nothing if ELEMENT is not in the list. A convention for use of 'buffer-invisibility-spec' is that a major mode should use the mode's own name as an element of 'buffer-invisibility-spec' and as the value of the 'invisible' property: ;; If you want to display an ellipsis: (add-to-invisibility-spec '(my-symbol . t)) ;; If you don't want ellipsis: (add-to-invisibility-spec 'my-symbol) (overlay-put (make-overlay beginning end) 'invisible 'my-symbol) ;; When done with the invisibility: (remove-from-invisibility-spec '(my-symbol . t)) ;; Or respectively: (remove-from-invisibility-spec 'my-symbol) You can check for invisibility using the following function: -- Function: invisible-p pos-or-prop If POS-OR-PROP is a marker or number, this function returns a non-'nil' value if the text at that position is invisible. If POS-OR-PROP is any other kind of Lisp object, that is taken to mean a possible value of the 'invisible' text or overlay property. In that case, this function returns a non-'nil' value if that value would cause text to become invisible, based on the current value of 'buffer-invisibility-spec'. Ordinarily, functions that operate on text or move point do not care whether the text is invisible. The user-level line motion commands ignore invisible newlines if 'line-move-ignore-invisible' is non-'nil' (the default), but only because they are explicitly programmed to do so. However, if a command ends with point inside or at the boundary of invisible text, the main editing loop relocates point to one of the two ends of the invisible text. Emacs chooses the direction of relocation so that it is the same as the overall movement direction of the command; if in doubt, it prefers a position where an inserted char would not inherit the 'invisible' property. Additionally, if the text is not replaced by an ellipsis and the command only moved within the invisible text, then point is moved one extra character so as to try and reflect the command's movement by a visible movement of the cursor. Thus, if the command moved point back to an invisible range (with the usual stickiness), Emacs moves point back to the beginning of that range. If the command moved point forward into an invisible range, Emacs moves point forward to the first visible character that follows the invisible text and then forward one more character. Incremental search can make invisible overlays visible temporarily and/or permanently when a match includes invisible text. To enable this, the overlay should have a non-'nil' 'isearch-open-invisible' property. The property value should be a function to be called with the overlay as an argument. This function should make the overlay visible permanently; it is used when the match overlaps the overlay on exit from the search. During the search, such overlays are made temporarily visible by temporarily modifying their invisible and intangible properties. If you want this to be done differently for a certain overlay, give it an 'isearch-open-invisible-temporary' property which is a function. The function is called with two arguments: the first is the overlay, and the second is 'nil' to make the overlay visible, or 't' to make it invisible again. File: elisp.info, Node: Selective Display, Next: Temporary Displays, Prev: Invisible Text, Up: Display 38.7 Selective Display ====================== "Selective display" refers to a pair of related features for hiding certain lines on the screen. The first variant, explicit selective display, is designed for use in a Lisp program: it controls which lines are hidden by altering the text. This kind of hiding in some ways resembles the effect of the 'invisible' property (*note Invisible Text::), but the two features are different and do not work the same way. In the second variant, the choice of lines to hide is made automatically based on indentation. This variant is designed to be a user-level feature. The way you control explicit selective display is by replacing a newline (control-j) with a carriage return (control-m). The text that was formerly a line following that newline is now hidden. Strictly speaking, it is temporarily no longer a line at all, since only newlines can separate lines; it is now part of the previous line. Selective display does not directly affect editing commands. For example, 'C-f' ('forward-char') moves point unhesitatingly into hidden text. However, the replacement of newline characters with carriage return characters affects some editing commands. For example, 'next-line' skips hidden lines, since it searches only for newlines. Modes that use selective display can also define commands that take account of the newlines, or that control which parts of the text are hidden. When you write a selectively displayed buffer into a file, all the control-m's are output as newlines. This means that when you next read in the file, it looks OK, with nothing hidden. The selective display effect is seen only within Emacs. -- Variable: selective-display This buffer-local variable enables selective display. This means that lines, or portions of lines, may be made hidden. * If the value of 'selective-display' is 't', then the character control-m marks the start of hidden text; the control-m, and the rest of the line following it, are not displayed. This is explicit selective display. * If the value of 'selective-display' is a positive integer, then lines that start with more than that many columns of indentation are not displayed. When some portion of a buffer is hidden, the vertical movement commands operate as if that portion did not exist, allowing a single 'next-line' command to skip any number of hidden lines. However, character movement commands (such as 'forward-char') do not skip the hidden portion, and it is possible (if tricky) to insert or delete text in an hidden portion. In the examples below, we show the _display appearance_ of the buffer 'foo', which changes with the value of 'selective-display'. The _contents_ of the buffer do not change. (setq selective-display nil) => nil ---------- Buffer: foo ---------- 1 on this column 2on this column 3n this column 3n this column 2on this column 1 on this column ---------- Buffer: foo ---------- (setq selective-display 2) => 2 ---------- Buffer: foo ---------- 1 on this column 2on this column 2on this column 1 on this column ---------- Buffer: foo ---------- -- User Option: selective-display-ellipses If this buffer-local variable is non-'nil', then Emacs displays '...' at the end of a line that is followed by hidden text. This example is a continuation of the previous one. (setq selective-display-ellipses t) => t ---------- Buffer: foo ---------- 1 on this column 2on this column ... 2on this column 1 on this column ---------- Buffer: foo ---------- You can use a display table to substitute other text for the ellipsis ('...'). *Note Display Tables::. File: elisp.info, Node: Temporary Displays, Next: Overlays, Prev: Selective Display, Up: Display 38.8 Temporary Displays ======================= Temporary displays are used by Lisp programs to put output into a buffer and then present it to the user for perusal rather than for editing. Many help commands use this feature. -- Macro: with-output-to-temp-buffer buffer-name forms... This function executes FORMS while arranging to insert any output they print into the buffer named BUFFER-NAME, which is first created if necessary, and put into Help mode. Finally, the buffer is displayed in some window, but not selected. (See the similar form 'with-temp-buffer-window' below.) If the FORMS do not change the major mode in the output buffer, so that it is still Help mode at the end of their execution, then 'with-output-to-temp-buffer' makes this buffer read-only at the end, and also scans it for function and variable names to make them into clickable cross-references. *Note Tips for Documentation Strings: Docstring hyperlinks, in particular the item on hyperlinks in documentation strings, for more details. The string BUFFER-NAME specifies the temporary buffer, which need not already exist. The argument must be a string, not a buffer. The buffer is erased initially (with no questions asked), and it is marked as unmodified after 'with-output-to-temp-buffer' exits. 'with-output-to-temp-buffer' binds 'standard-output' to the temporary buffer, then it evaluates the forms in FORMS. Output using the Lisp output functions within FORMS goes by default to that buffer (but screen display and messages in the echo area, although they are "output" in the general sense of the word, are not affected). *Note Output Functions::. Several hooks are available for customizing the behavior of this construct; they are listed below. The value of the last form in FORMS is returned. ---------- Buffer: foo ---------- This is the contents of foo. ---------- Buffer: foo ---------- (with-output-to-temp-buffer "foo" (print 20) (print standard-output)) => #<buffer foo> ---------- Buffer: foo ---------- 20 #<buffer foo> ---------- Buffer: foo ---------- -- User Option: temp-buffer-show-function If this variable is non-'nil', 'with-output-to-temp-buffer' calls it as a function to do the job of displaying a help buffer. The function gets one argument, which is the buffer it should display. It is a good idea for this function to run 'temp-buffer-show-hook' just as 'with-output-to-temp-buffer' normally would, inside of 'save-selected-window' and with the chosen window and buffer selected. -- Variable: temp-buffer-setup-hook This normal hook is run by 'with-output-to-temp-buffer' before evaluating BODY. When the hook runs, the temporary buffer is current. This hook is normally set up with a function to put the buffer in Help mode. -- Variable: temp-buffer-show-hook This normal hook is run by 'with-output-to-temp-buffer' after displaying the temporary buffer. When the hook runs, the temporary buffer is current, and the window it was displayed in is selected. -- Macro: with-temp-buffer-window buffer-or-name action quit-function forms... This macro is similar to 'with-output-to-temp-buffer'. Like that construct, it executes FORMS while arranging to insert any output they print into the buffer named BUFFER-OR-NAME. Finally, the buffer is displayed in some window, but not selected. Unlike 'with-output-to-temp-buffer', this does not switch to Help mode. The argument BUFFER-OR-NAME specifies the temporary buffer. It can be either a buffer, which must already exist, or a string, in which case a buffer of that name is created if necessary. The buffer is marked as unmodified and read-only when 'with-temp-buffer-window' exits. This macro does not call 'temp-buffer-show-function'. Rather, it passes the ACTION argument to 'display-buffer' in order to display the buffer. The value of the last form in FORMS is returned, unless the argument QUIT-FUNCTION is specified. In that case, it is called with two arguments: the window showing the buffer and the result of FORMS. The final return value is then whatever QUIT-FUNCTION returns. This macro uses the normal hooks 'temp-buffer-window-setup-hook' and 'temp-buffer-window-show-hook' in place of the analogous hooks run by 'with-output-to-temp-buffer'. -- Function: momentary-string-display string position &optional char message This function momentarily displays STRING in the current buffer at POSITION. It has no effect on the undo list or on the buffer's modification status. The momentary display remains until the next input event. If the next input event is CHAR, 'momentary-string-display' ignores it and returns. Otherwise, that event remains buffered for subsequent use as input. Thus, typing CHAR will simply remove the string from the display, while typing (say) 'C-f' will remove the string from the display and later (presumably) move point forward. The argument CHAR is a space by default. The return value of 'momentary-string-display' is not meaningful. If the string STRING does not contain control characters, you can do the same job in a more general way by creating (and then subsequently deleting) an overlay with a 'before-string' property. *Note Overlay Properties::. If MESSAGE is non-'nil', it is displayed in the echo area while STRING is displayed in the buffer. If it is 'nil', a default message says to type CHAR to continue. In this example, point is initially located at the beginning of the second line: ---------- Buffer: foo ---------- This is the contents of foo. -!-Second line. ---------- Buffer: foo ---------- (momentary-string-display "**** Important Message! ****" (point) ?\r "Type RET when done reading") => t ---------- Buffer: foo ---------- This is the contents of foo. **** Important Message! ****Second line. ---------- Buffer: foo ---------- ---------- Echo Area ---------- Type RET when done reading ---------- Echo Area ---------- File: elisp.info, Node: Overlays, Next: Width, Prev: Temporary Displays, Up: Display 38.9 Overlays ============= You can use "overlays" to alter the appearance of a buffer's text on the screen, for the sake of presentation features. An overlay is an object that belongs to a particular buffer, and has a specified beginning and end. It also has properties that you can examine and set; these affect the display of the text within the overlay. The visual effect of an overlay is the same as of the corresponding text property (*note Text Properties::). However, due to a different implementation, overlays generally don't scale well (many operations take a time that is proportional to the number of overlays in the buffer). If you need to affect the visual appearance of many portions in the buffer, we recommend using text properties. An overlay uses markers to record its beginning and end; thus, editing the text of the buffer adjusts the beginning and end of each overlay so that it stays with the text. When you create the overlay, you can specify whether text inserted at the beginning should be inside the overlay or outside, and likewise for the end of the overlay. * Menu: * Managing Overlays:: Creating and moving overlays. * Overlay Properties:: How to read and set properties. What properties do to the screen display. * Finding Overlays:: Searching for overlays. File: elisp.info, Node: Managing Overlays, Next: Overlay Properties, Up: Overlays 38.9.1 Managing Overlays ------------------------ This section describes the functions to create, delete and move overlays, and to examine their contents. Overlay changes are not recorded in the buffer's undo list, since the overlays are not part of the buffer's contents. -- Function: overlayp object This function returns 't' if OBJECT is an overlay. -- Function: make-overlay start end &optional buffer front-advance rear-advance This function creates and returns an overlay that belongs to BUFFER and ranges from START to END. Both START and END must specify buffer positions; they may be integers or markers. If BUFFER is omitted, the overlay is created in the current buffer. The arguments FRONT-ADVANCE and REAR-ADVANCE specify the marker insertion type for the start of the overlay and for the end of the overlay, respectively. *Note Marker Insertion Types::. If they are both 'nil', the default, then the overlay extends to include any text inserted at the beginning, but not text inserted at the end. If FRONT-ADVANCE is non-'nil', text inserted at the beginning of the overlay is excluded from the overlay. If REAR-ADVANCE is non-'nil', text inserted at the end of the overlay is included in the overlay. -- Function: overlay-start overlay This function returns the position at which OVERLAY starts, as an integer. -- Function: overlay-end overlay This function returns the position at which OVERLAY ends, as an integer. -- Function: overlay-buffer overlay This function returns the buffer that OVERLAY belongs to. It returns 'nil' if OVERLAY has been deleted. -- Function: delete-overlay overlay This function deletes OVERLAY. The overlay continues to exist as a Lisp object, and its property list is unchanged, but it ceases to be attached to the buffer it belonged to, and ceases to have any effect on display. A deleted overlay is not permanently disconnected. You can give it a position in a buffer again by calling 'move-overlay'. -- Function: move-overlay overlay start end &optional buffer This function moves OVERLAY to BUFFER, and places its bounds at START and END. Both arguments START and END must specify buffer positions; they may be integers or markers. If BUFFER is omitted, OVERLAY stays in the same buffer it was already associated with; if OVERLAY was deleted, it goes into the current buffer. The return value is OVERLAY. This is the only valid way to change the endpoints of an overlay. Do not try modifying the markers in the overlay by hand, as that fails to update other vital data structures and can cause some overlays to be "lost". -- Function: remove-overlays &optional start end name value This function removes all the overlays between START and END whose property NAME has the value VALUE. It can move the endpoints of the overlays in the region, or split them. If NAME is omitted or 'nil', it means to delete all overlays in the specified region. If START and/or END are omitted or 'nil', that means the beginning and end of the buffer respectively. Therefore, '(remove-overlays)' removes all the overlays in the current buffer. -- Function: copy-overlay overlay This function returns a copy of OVERLAY. The copy has the same endpoints and properties as OVERLAY. However, the marker insertion type for the start of the overlay and for the end of the overlay are set to their default values (*note Marker Insertion Types::). Here are some examples: ;; Create an overlay. (setq foo (make-overlay 1 10)) => #<overlay from 1 to 10 in display.texi> (overlay-start foo) => 1 (overlay-end foo) => 10 (overlay-buffer foo) => #<buffer display.texi> ;; Give it a property we can check later. (overlay-put foo 'happy t) => t ;; Verify the property is present. (overlay-get foo 'happy) => t ;; Move the overlay. (move-overlay foo 5 20) => #<overlay from 5 to 20 in display.texi> (overlay-start foo) => 5 (overlay-end foo) => 20 ;; Delete the overlay. (delete-overlay foo) => nil ;; Verify it is deleted. foo => #<overlay in no buffer> ;; A deleted overlay has no position. (overlay-start foo) => nil (overlay-end foo) => nil (overlay-buffer foo) => nil ;; Undelete the overlay. (move-overlay foo 1 20) => #<overlay from 1 to 20 in display.texi> ;; Verify the results. (overlay-start foo) => 1 (overlay-end foo) => 20 (overlay-buffer foo) => #<buffer display.texi> ;; Moving and deleting the overlay does not change its properties. (overlay-get foo 'happy) => t Emacs stores the overlays of each buffer in two lists, divided around an arbitrary "center position". One list extends backwards through the buffer from that center position, and the other extends forwards from that center position. The center position can be anywhere in the buffer. -- Function: overlay-recenter pos This function recenters the overlays of the current buffer around position POS. That makes overlay lookup faster for positions near POS, but slower for positions far away from POS. A loop that scans the buffer forwards, creating overlays, can run faster if you do '(overlay-recenter (point-max))' first. File: elisp.info, Node: Overlay Properties, Next: Finding Overlays, Prev: Managing Overlays, Up: Overlays 38.9.2 Overlay Properties ------------------------- Overlay properties are like text properties in that the properties that alter how a character is displayed can come from either source. But in most respects they are different. *Note Text Properties::, for comparison. Text properties are considered a part of the text; overlays and their properties are specifically considered not to be part of the text. Thus, copying text between various buffers and strings preserves text properties, but does not try to preserve overlays. Changing a buffer's text properties marks the buffer as modified, while moving an overlay or changing its properties does not. Unlike text property changes, overlay property changes are not recorded in the buffer's undo list. Since more than one overlay can specify a property value for the same character, Emacs lets you specify a priority value of each overlay. You should not make assumptions about which overlay will prevail when there is a conflict and they have the same priority. These functions read and set the properties of an overlay: -- Function: overlay-get overlay prop This function returns the value of property PROP recorded in OVERLAY, if any. If OVERLAY does not record any value for that property, but it does have a 'category' property which is a symbol, that symbol's PROP property is used. Otherwise, the value is 'nil'. -- Function: overlay-put overlay prop value This function sets the value of property PROP recorded in OVERLAY to VALUE. It returns VALUE. -- Function: overlay-properties overlay This returns a copy of the property list of OVERLAY. See also the function 'get-char-property' which checks both overlay properties and text properties for a given character. *Note Examining Properties::. Many overlay properties have special meanings; here is a table of them: 'priority' This property's value (which should be a non-negative integer number) determines the priority of the overlay. No priority, or 'nil', means zero. The priority matters when two or more overlays cover the same character and both specify the same property; the one whose 'priority' value is larger overrides the other. For the 'face' property, the higher priority overlay's value does not completely override the other value; instead, its face attributes override the face attributes of the lower priority 'face' property. Currently, all overlays take priority over text properties. Please avoid using negative priority values, as we have not yet decided just what they should mean. 'window' If the 'window' property is non-'nil', then the overlay applies only on that window. 'category' If an overlay has a 'category' property, we call it the "category" of the overlay. It should be a symbol. The properties of the symbol serve as defaults for the properties of the overlay. 'face' This property controls the way text is displayed--for example, which font and which colors. *Note Faces::, for more information. In the simplest case, the value is a face name. It can also be a list; then each element can be any of these possibilities: * A face name (a symbol or string). * A property list of face attributes. This has the form (KEYWORD VALUE ...), where each KEYWORD is a face attribute name and VALUE is a meaningful value for that attribute. With this feature, you do not need to create a face each time you want to specify a particular attribute for certain text. *Note Face Attributes::. * A cons cell, of the form '(foreground-color . COLOR-NAME)' or '(background-color . COLOR-NAME)'. These elements specify just the foreground color or just the background color. '(foreground-color . COLOR-NAME)' has the same effect as '(:foreground COLOR-NAME)'; likewise for the background. 'mouse-face' This property is used instead of 'face' when the mouse is within the range of the overlay. However, Emacs ignores all face attributes from this property that alter the text size (e.g., ':height', ':weight', and ':slant'). Those attributes are always the same as in the unhighlighted text. 'display' This property activates various features that change the way text is displayed. For example, it can make text appear taller or shorter, higher or lower, wider or narrower, or replaced with an image. *Note Display Property::. 'help-echo' If an overlay has a 'help-echo' property, then when you move the mouse onto the text in the overlay, Emacs displays a help string in the echo area, or in the tooltip window. For details see *note Text help-echo::. 'field' Consecutive characters with the same 'field' property constitute a _field_. Some motion functions including 'forward-word' and 'beginning-of-line' stop moving at a field boundary. *Note Fields::. 'modification-hooks' This property's value is a list of functions to be called if any character within the overlay is changed or if text is inserted strictly within the overlay. The hook functions are called both before and after each change. If the functions save the information they receive, and compare notes between calls, they can determine exactly what change has been made in the buffer text. When called before a change, each function receives four arguments: the overlay, 'nil', and the beginning and end of the text range to be modified. When called after a change, each function receives five arguments: the overlay, 't', the beginning and end of the text range just modified, and the length of the pre-change text replaced by that range. (For an insertion, the pre-change length is zero; for a deletion, that length is the number of characters deleted, and the post-change beginning and end are equal.) If these functions modify the buffer, they should bind 'inhibit-modification-hooks' to 't' around doing so, to avoid confusing the internal mechanism that calls these hooks. Text properties also support the 'modification-hooks' property, but the details are somewhat different (*note Special Properties::). 'insert-in-front-hooks' This property's value is a list of functions to be called before and after inserting text right at the beginning of the overlay. The calling conventions are the same as for the 'modification-hooks' functions. 'insert-behind-hooks' This property's value is a list of functions to be called before and after inserting text right at the end of the overlay. The calling conventions are the same as for the 'modification-hooks' functions. 'invisible' The 'invisible' property can make the text in the overlay invisible, which means that it does not appear on the screen. *Note Invisible Text::, for details. 'intangible' The 'intangible' property on an overlay works just like the 'intangible' text property. *Note Special Properties::, for details. 'isearch-open-invisible' This property tells incremental search how to make an invisible overlay visible, permanently, if the final match overlaps it. *Note Invisible Text::. 'isearch-open-invisible-temporary' This property tells incremental search how to make an invisible overlay visible, temporarily, during the search. *Note Invisible Text::. 'before-string' This property's value is a string to add to the display at the beginning of the overlay. The string does not appear in the buffer in any sense--only on the screen. 'after-string' This property's value is a string to add to the display at the end of the overlay. The string does not appear in the buffer in any sense--only on the screen. 'line-prefix' This property specifies a display spec to prepend to each non-continuation line at display-time. *Note Truncation::. 'wrap-prefix' This property specifies a display spec to prepend to each continuation line at display-time. *Note Truncation::. 'evaporate' If this property is non-'nil', the overlay is deleted automatically if it becomes empty (i.e., if its length becomes zero). If you give an empty overlay a non-'nil' 'evaporate' property, that deletes it immediately. 'local-map' If this property is non-'nil', it specifies a keymap for a portion of the text. The property's value replaces the buffer's local map, when the character after point is within the overlay. *Note Active Keymaps::. 'keymap' The 'keymap' property is similar to 'local-map' but overrides the buffer's local map (and the map specified by the 'local-map' property) rather than replacing it. The 'local-map' and 'keymap' properties do not affect a string displayed by the 'before-string', 'after-string', or 'display' properties. This is only relevant for mouse clicks and other mouse events that fall on the string, since point is never on the string. To bind special mouse events for the string, assign it a 'local-map' or 'keymap' text property. *Note Special Properties::. File: elisp.info, Node: Finding Overlays, Prev: Overlay Properties, Up: Overlays 38.9.3 Searching for Overlays ----------------------------- -- Function: overlays-at pos This function returns a list of all the overlays that cover the character at position POS in the current buffer. The list is in no particular order. An overlay contains position POS if it begins at or before POS, and ends after POS. To illustrate usage, here is a Lisp function that returns a list of the overlays that specify property PROP for the character at point: (defun find-overlays-specifying (prop) (let ((overlays (overlays-at (point))) found) (while overlays (let ((overlay (car overlays))) (if (overlay-get overlay prop) (setq found (cons overlay found)))) (setq overlays (cdr overlays))) found)) -- Function: overlays-in beg end This function returns a list of the overlays that overlap the region BEG through END. "Overlap" means that at least one character is contained within the overlay and also contained within the specified region; however, empty overlays are included in the result if they are located at BEG, strictly between BEG and END, or at END when END denotes the position at the end of the buffer. -- Function: next-overlay-change pos This function returns the buffer position of the next beginning or end of an overlay, after POS. If there is none, it returns '(point-max)'. -- Function: previous-overlay-change pos This function returns the buffer position of the previous beginning or end of an overlay, before POS. If there is none, it returns '(point-min)'. As an example, here's a simplified (and inefficient) version of the primitive function 'next-single-char-property-change' (*note Property Search::). It searches forward from position POS for the next position where the value of a given property 'prop', as obtained from either overlays or text properties, changes. (defun next-single-char-property-change (position prop) (save-excursion (goto-char position) (let ((propval (get-char-property (point) prop))) (while (and (not (eobp)) (eq (get-char-property (point) prop) propval)) (goto-char (min (next-overlay-change (point)) (next-single-property-change (point) prop))))) (point))) File: elisp.info, Node: Width, Next: Line Height, Prev: Overlays, Up: Display 38.10 Width =========== Since not all characters have the same width, these functions let you check the width of a character. *Note Primitive Indent::, and *note Screen Lines::, for related functions. -- Function: char-width char This function returns the width in columns of the character CHAR, if it were displayed in the current buffer (i.e., taking into account the buffer's display table, if any; *note Display Tables::). The width of a tab character is usually 'tab-width' (*note Usual Display::). -- Function: string-width string This function returns the width in columns of the string STRING, if it were displayed in the current buffer and the selected window. -- Function: truncate-string-to-width string width &optional start-column padding ellipsis This function returns the part of STRING that fits within WIDTH columns, as a new string. If STRING does not reach WIDTH, then the result ends where STRING ends. If one multi-column character in STRING extends across the column WIDTH, that character is not included in the result. Thus, the result can fall short of WIDTH but cannot go beyond it. The optional argument START-COLUMN specifies the starting column. If this is non-'nil', then the first START-COLUMN columns of the string are omitted from the value. If one multi-column character in STRING extends across the column START-COLUMN, that character is not included. The optional argument PADDING, if non-'nil', is a padding character added at the beginning and end of the result string, to extend it to exactly WIDTH columns. The padding character is used at the end of the result if it falls short of WIDTH. It is also used at the beginning of the result if one multi-column character in STRING extends across the column START-COLUMN. If ELLIPSIS is non-'nil', it should be a string which will replace the end of STR (including any padding) if it extends beyond END-COLUMN, unless the display width of STR is equal to or less than the display width of ELLIPSIS. If ELLIPSIS is non-'nil' and not a string, it stands for '"..."'. (truncate-string-to-width "\tab\t" 12 4) => "ab" (truncate-string-to-width "\tab\t" 12 4 ?\s) => " ab " File: elisp.info, Node: Line Height, Next: Faces, Prev: Width, Up: Display 38.11 Line Height ================= The total height of each display line consists of the height of the contents of the line, plus optional additional vertical line spacing above or below the display line. The height of the line contents is the maximum height of any character or image on that display line, including the final newline if there is one. (A display line that is continued doesn't include a final newline.) That is the default line height, if you do nothing to specify a greater height. (In the most common case, this equals the height of the default frame font.) There are several ways to explicitly specify a larger line height, either by specifying an absolute height for the display line, or by specifying vertical space. However, no matter what you specify, the actual line height can never be less than the default. A newline can have a 'line-height' text or overlay property that controls the total height of the display line ending in that newline. If the property value is 't', the newline character has no effect on the displayed height of the line--the visible contents alone determine the height. This is useful for tiling small images (or image slices) without adding blank areas between the images. If the property value is a list of the form '(HEIGHT TOTAL)', that adds extra space _below_ the display line. First Emacs uses HEIGHT as a height spec to control extra space _above_ the line; then it adds enough space _below_ the line to bring the total line height up to TOTAL. In this case, the other ways to specify the line spacing are ignored. Any other kind of property value is a height spec, which translates into a number--the specified line height. There are several ways to write a height spec; here's how each of them translates into a number: 'INTEGER' If the height spec is a positive integer, the height value is that integer. 'FLOAT' If the height spec is a float, FLOAT, the numeric height value is FLOAT times the frame's default line height. '(FACE . RATIO)' If the height spec is a cons of the format shown, the numeric height is RATIO times the height of face FACE. RATIO can be any type of number, or 'nil' which means a ratio of 1. If FACE is 't', it refers to the current face. '(nil . RATIO)' If the height spec is a cons of the format shown, the numeric height is RATIO times the height of the contents of the line. Thus, any valid height spec determines the height in pixels, one way or another. If the line contents' height is less than that, Emacs adds extra vertical space above the line to achieve the specified total height. If you don't specify the 'line-height' property, the line's height consists of the contents' height plus the line spacing. There are several ways to specify the line spacing for different parts of Emacs text. On graphical terminals, you can specify the line spacing for all lines in a frame, using the 'line-spacing' frame parameter (*note Layout Parameters::). However, if the default value of 'line-spacing' is non-'nil', it overrides the frame's 'line-spacing' parameter. An integer value specifies the number of pixels put below lines. A floating point number specifies the spacing relative to the frame's default line height. You can specify the line spacing for all lines in a buffer via the buffer-local 'line-spacing' variable. An integer value specifies the number of pixels put below lines. A floating point number specifies the spacing relative to the default frame line height. This overrides line spacings specified for the frame. Finally, a newline can have a 'line-spacing' text or overlay property that overrides the default frame line spacing and the buffer local 'line-spacing' variable, for the display line ending in that newline. One way or another, these mechanisms specify a Lisp value for the spacing of each line. The value is a height spec, and it translates into a Lisp value as described above. However, in this case the numeric height value specifies the line spacing, rather than the line height. On text terminals, the line spacing cannot be altered. File: elisp.info, Node: Faces, Next: Fringes, Prev: Line Height, Up: Display 38.12 Faces =========== A "face" is a collection of graphical "attributes" for displaying text: font, foreground color, background color, optional underlining, etc. Faces control how Emacs displays text in buffers, as well as other parts of the frame such as the mode line. One way to represent a face is as a property list of attributes, like '(:foreground "red" :weight bold)'. For example, you can assign such an "anonymous face" as the value of the 'face' text property; this causes Emacs to display the underlying text with the specified attributes. *Note Special Properties::. More commonly, a face is referred to via a "face name": a Lisp symbol which is associated with a set of face attributes. Named faces are defined using the 'defface' macro (*note Defining Faces::). Emacs defines several standard named faces; *Note (emacs)Standard Faces::. Many parts of Emacs require named faces, and do not accept anonymous faces. These include the functions documented in *note Attribute Functions::, and the variable 'font-lock-keywords' (*note Search-based Fontification::). Unless otherwise stated, we will use the term "face" to refer only to named faces. For backward compatibility, you can also use a string to specify a face name; that is equivalent to a Lisp symbol with the same name. -- Function: facep object This function returns a non-'nil' value if OBJECT is a named face: a Lisp symbol or string which serves as a face name. Otherwise, it returns 'nil'. By default, each face name corresponds to the same set of attributes in all frames. But you can also assign a face name a special set of attributes in one frame (*note Attribute Functions::). * Menu: * Face Attributes:: What is in a face? * Defining Faces:: How to define a face. * Attribute Functions:: Functions to examine and set face attributes. * Displaying Faces:: How Emacs combines the faces specified for a character. * Face Remapping:: Remapping faces to alternative definitions. * Face Functions:: How to define and examine faces. * Auto Faces:: Hook for automatic face assignment. * Basic Faces:: Faces that are defined by default. * Font Selection:: Finding the best available font for a face. * Font Lookup:: Looking up the names of available fonts and information about them. * Fontsets:: A fontset is a collection of fonts that handle a range of character sets. * Low-Level Font:: Lisp representation for character display fonts. File: elisp.info, Node: Face Attributes, Next: Defining Faces, Up: Faces 38.12.1 Face Attributes ----------------------- "Face attributes" determine the visual appearance of a face. The following table lists all the face attributes, their possible values, and their effects. Apart from the values given below, each face attribute can have the value 'unspecified'. This special value means that the face doesn't specify that attribute directly. An 'unspecified' attribute tells Emacs to refer instead to a parent face (see the description ':inherit' attribute below); or, failing that, to an underlying face (*note Displaying Faces::). The 'default' face must specify all attributes. Some of these attributes are meaningful only on certain kinds of displays. If your display cannot handle a certain attribute, the attribute is ignored. ':family' Font family or fontset (a string). *Note (emacs)Fonts::, for more information about font families. The function 'font-family-list' (see below) returns a list of available family names. *Note Fontsets::, for information about fontsets. ':foundry' The name of the "font foundry" for the font family specified by the ':family' attribute (a string). *Note (emacs)Fonts::. ':width' Relative character width. This should be one of the symbols 'ultra-condensed', 'extra-condensed', 'condensed', 'semi-condensed', 'normal', 'semi-expanded', 'expanded', 'extra-expanded', or 'ultra-expanded'. ':height' The height of the font. In the simplest case, this is an integer in units of 1/10 point. The value can also be a floating point number or a function, which specifies the height relative to an "underlying face" (*note Displaying Faces::). If the value is a floating point number, that specifies the amount by which to scale the height of the underlying face. If the value is a function, that function is called with one argument, the height of the underlying face, and returns the height of the new face. If the function is passed an integer argument, it must return an integer. The height of the default face must be specified using an integer; floating point and function values are not allowed. ':weight' Font weight--one of the symbols (from densest to faintest) 'ultra-bold', 'extra-bold', 'bold', 'semi-bold', 'normal', 'semi-light', 'light', 'extra-light', or 'ultra-light'. On text terminals which support variable-brightness text, any weight greater than normal is displayed as extra bright, and any weight less than normal is displayed as half-bright. ':slant' Font slant--one of the symbols 'italic', 'oblique', 'normal', 'reverse-italic', or 'reverse-oblique'. On text terminals that support variable-brightness text, slanted text is displayed as half-bright. ':foreground' Foreground color, a string. The value can be a system-defined color name, or a hexadecimal color specification. *Note Color Names::. On black-and-white displays, certain shades of gray are implemented by stipple patterns. ':background' Background color, a string. The value can be a system-defined color name, or a hexadecimal color specification. *Note Color Names::. ':underline' Whether or not characters should be underlined, and in what way. The possible values of the ':underline' attribute are: 'nil' Don't underline. 't' Underline with the foreground color of the face. COLOR Underline in color COLOR, a string specifying a color. '(:color COLOR :style STYLE)' COLOR is either a string, or the symbol 'foreground-color', meaning the foreground color of the face. Omitting the attribute ':color' means to use the foreground color of the face. STYLE should be a symbol 'line' or 'wave', meaning to use a straight or wavy line. Omitting the attribute ':style' means to use a straight line. ':overline' Whether or not characters should be overlined, and in what color. If the value is 't', overlining uses the foreground color of the face. If the value is a string, overlining uses that color. The value 'nil' means do not overline. ':strike-through' Whether or not characters should be strike-through, and in what color. The value is used like that of ':overline'. ':box' Whether or not a box should be drawn around characters, its color, the width of the box lines, and 3D appearance. Here are the possible values of the ':box' attribute, and what they mean: 'nil' Don't draw a box. 't' Draw a box with lines of width 1, in the foreground color. COLOR Draw a box with lines of width 1, in color COLOR. '(:line-width WIDTH :color COLOR :style STYLE)' This way you can explicitly specify all aspects of the box. The value WIDTH specifies the width of the lines to draw; it defaults to 1. A negative width -N means to draw a line of width N that occupies the space of the underlying text, thus avoiding any increase in the character height or width. The value COLOR specifies the color to draw with. The default is the foreground color of the face for simple boxes, and the background color of the face for 3D boxes. The value STYLE specifies whether to draw a 3D box. If it is 'released-button', the box looks like a 3D button that is not being pressed. If it is 'pressed-button', the box looks like a 3D button that is being pressed. If it is 'nil' or omitted, a plain 2D box is used. ':inverse-video' Whether or not characters should be displayed in inverse video. The value should be 't' (yes) or 'nil' (no). ':stipple' The background stipple, a bitmap. The value can be a string; that should be the name of a file containing external-format X bitmap data. The file is found in the directories listed in the variable 'x-bitmap-file-path'. Alternatively, the value can specify the bitmap directly, with a list of the form '(WIDTH HEIGHT DATA)'. Here, WIDTH and HEIGHT specify the size in pixels, and DATA is a string containing the raw bits of the bitmap, row by row. Each row occupies (WIDTH + 7) / 8 consecutive bytes in the string (which should be a unibyte string for best results). This means that each row always occupies at least one whole byte. If the value is 'nil', that means use no stipple pattern. Normally you do not need to set the stipple attribute, because it is used automatically to handle certain shades of gray. ':font' The font used to display the face. Its value should be a font object. *Note Font Selection::, for information about font objects. When specifying this attribute using 'set-face-attribute' (*note Attribute Functions::), you may also supply a font spec, a font entity, or a string. Emacs converts such values to an appropriate font object, and stores that font object as the actual attribute value. If you specify a string, the contents of the string should be a font name (*note (emacs)Fonts::); if the font name is an XLFD containing wildcards, Emacs chooses the first font matching those wildcards. Specifying this attribute also changes the values of the ':family', ':foundry', ':width', ':height', ':weight', and ':slant' attributes. ':inherit' The name of a face from which to inherit attributes, or a list of face names. Attributes from inherited faces are merged into the face like an underlying face would be, with higher priority than underlying faces (*note Displaying Faces::). If a list of faces is used, attributes from faces earlier in the list override those from later faces. -- Function: font-family-list &optional frame This function returns a list of available font family names. The optional argument FRAME specifies the frame on which the text is to be displayed; if it is 'nil', the selected frame is used. -- User Option: underline-minimum-offset This variable specifies the minimum distance between the baseline and the underline, in pixels, when displaying underlined text. -- User Option: x-bitmap-file-path This variable specifies a list of directories for searching for bitmap files, for the ':stipple' attribute. -- Function: bitmap-spec-p object This returns 't' if OBJECT is a valid bitmap specification, suitable for use with ':stipple' (see above). It returns 'nil' otherwise. File: elisp.info, Node: Defining Faces, Next: Attribute Functions, Prev: Face Attributes, Up: Faces 38.12.2 Defining Faces ---------------------- The usual way to define a face is through the 'defface' macro. This macro defines a face name, and associates that name with a set of face attributes. It also sets up the face so that the user can customize it via the Customize interface (*note Customization::). -- Macro: defface face spec doc [keyword value]... This macro declares FACE as a customizable face whose default attributes are given by SPEC. You should not quote the symbol FACE, and it should not end in '-face' (that would be redundant). The argument DOC is a documentation string for the face. The additional KEYWORD arguments have the same meanings as in 'defgroup' and 'defcustom' (*note Common Keywords::). When 'defface' executes, it defines the face according to SPEC, then uses any customizations that were read from the init file (*note Init File::) to override that specification. When you evaluate a 'defface' form with 'C-M-x' in Emacs Lisp mode ('eval-defun'), a special feature of 'eval-defun' overrides any customizations of the face. This way, the face reflects exactly what the 'defface' says. The SPEC argument is a "face specification", which states how the face should appear on different kinds of terminals. It should be an alist whose elements each have the form (DISPLAY . PLIST) DISPLAY specifies a class of terminals (see below). PLIST is a property list of face attributes and their values, specifying how the face appears on such terminals. For backward compatibility, you can also write an element as '(DISPLAY PLIST)'. The DISPLAY part of an element of SPEC determines which terminals the element matches. If more than one element of SPEC matches a given terminal, the first element that matches is the one used for that terminal. There are three possibilities for DISPLAY: 'default' This element of SPEC doesn't match any terminal; instead, it specifies defaults that apply to all terminals. This element, if used, must be the first element of SPEC. Each of the following elements can override any or all of these defaults. 't' This element of SPEC matches all terminals. Therefore, any subsequent elements of SPEC are never used. Normally 't' is used in the last (or only) element of SPEC. a list If DISPLAY is a list, each element should have the form '(CHARACTERISTIC VALUE...)'. Here CHARACTERISTIC specifies a way of classifying terminals, and the VALUEs are possible classifications which DISPLAY should apply to. Here are the possible values of CHARACTERISTIC: 'type' The kind of window system the terminal uses--either 'graphic' (any graphics-capable display), 'x', 'pc' (for the MS-DOS console), 'w32' (for MS Windows 9X/NT/2K/XP), or 'tty' (a non-graphics-capable display). *Note window-system: Window Systems. 'class' What kinds of colors the terminal supports--either 'color', 'grayscale', or 'mono'. 'background' The kind of background--either 'light' or 'dark'. 'min-colors' An integer that represents the minimum number of colors the terminal should support. This matches a terminal if its 'display-color-cells' value is at least the specified integer. 'supports' Whether or not the terminal can display the face attributes given in VALUE... (*note Face Attributes::). *Note Display Face Attribute Testing::, for more information on exactly how this testing is done. If an element of DISPLAY specifies more than one VALUE for a given CHARACTERISTIC, any of those values is acceptable. If DISPLAY has more than one element, each element should specify a different CHARACTERISTIC; then _each_ characteristic of the terminal must match one of the VALUEs specified for it in DISPLAY. Here's how the standard face 'highlight' is defined: (defface highlight '((((class color) (min-colors 88) (background light)) :background "darkseagreen2") (((class color) (min-colors 88) (background dark)) :background "darkolivegreen") (((class color) (min-colors 16) (background light)) :background "darkseagreen2") (((class color) (min-colors 16) (background dark)) :background "darkolivegreen") (((class color) (min-colors 8)) :background "green" :foreground "black") (t :inverse-video t)) "Basic face for highlighting." :group 'basic-faces) Internally, Emacs stores the face's default specification in its 'face-defface-spec' symbol property (*note Symbol Properties::). The 'saved-face' property stores the face specification saved by the user, using the customization buffer; the 'customized-face' property stores the face specification customized for the current session, but not saved; and the 'theme-face' property stores an alist associating the active customization settings and Custom themes with their specifications for that face. The face's documentation string is stored in the 'face-documentation' property. But normally you should not try to set any of these properties directly. *Note Applying Customizations::, for the 'custom-set-faces' function, which is used to apply customized face settings. People are sometimes tempted to create variables whose values specify a face to use. In the vast majority of cases, this is not necessary; it is preferable to simply use faces directly. File: elisp.info, Node: Attribute Functions, Next: Displaying Faces, Prev: Defining Faces, Up: Faces 38.12.3 Face Attribute Functions -------------------------------- This section describes the functions for accessing and modifying the attributes of an existing named face. -- Function: set-face-attribute face frame &rest arguments This function sets one or more attributes of FACE for FRAME. The attributes you specify this way override whatever the 'defface' says. The extra arguments ARGUMENTS specify the attributes to set, and the values for them. They should consist of alternating attribute names (such as ':family' or ':underline') and values. Thus, (set-face-attribute 'foo nil :width 'extended :weight 'bold) sets the attribute ':width' to 'extended' and the attribute ':weight' to 'bold'. If FRAME is 't', this function sets the default attributes for new frames. Default attribute values specified this way override the 'defface' for newly created frames. If FRAME is 'nil', this function sets the attributes for all existing frames, and the default for new frames. -- Function: face-attribute face attribute &optional frame inherit This returns the value of the ATTRIBUTE attribute of FACE on FRAME. If FRAME is 'nil', that means the selected frame (*note Input Focus::). If FRAME is 't', this returns whatever new-frames default value you previously specified with 'set-face-attribute' for the ATTRIBUTE attribute of FACE. If you have not specified one, it returns 'nil'. If INHERIT is 'nil', only attributes directly defined by FACE are considered, so the return value may be 'unspecified', or a relative value. If INHERIT is non-'nil', FACE's definition of ATTRIBUTE is merged with the faces specified by its ':inherit' attribute; however the return value may still be 'unspecified' or relative. If INHERIT is a face or a list of faces, then the result is further merged with that face (or faces), until it becomes specified and absolute. To ensure that the return value is always specified and absolute, use a value of 'default' for INHERIT; this will resolve any unspecified or relative values by merging with the 'default' face (which is always completely specified). For example, (face-attribute 'bold :weight) => bold -- Function: face-attribute-relative-p attribute value This function returns non-'nil' if VALUE, when used as the value of the face attribute ATTRIBUTE, is relative. This means it would modify, rather than completely override, any value that comes from a subsequent face in the face list or that is inherited from another face. 'unspecified' is a relative value for all attributes. For ':height', floating point and function values are also relative. For example: (face-attribute-relative-p :height 2.0) => t -- Function: face-all-attributes face &optional frame This function returns an alist of attributes of FACE. The elements of the result are name-value pairs of the form '(ATTR-NAME . ATTR-VALUE)'. Optional argument FRAME specifies the frame whose definition of FACE to return; if omitted or 'nil', the returned value describes the default attributes of FACE for newly created frames. -- Function: merge-face-attribute attribute value1 value2 If VALUE1 is a relative value for the face attribute ATTRIBUTE, returns it merged with the underlying value VALUE2; otherwise, if VALUE1 is an absolute value for the face attribute ATTRIBUTE, returns VALUE1 unchanged. The following commands and functions mostly provide compatibility with old versions of Emacs. They work by calling 'set-face-attribute'. Values of 't' and 'nil' for their FRAME argument are handled just like 'set-face-attribute' and 'face-attribute'. The commands read their arguments using the minibuffer, if called interactively. -- Command: set-face-foreground face color &optional frame -- Command: set-face-background face color &optional frame These set the ':foreground' attribute (or ':background' attribute, respectively) of FACE to COLOR. -- Command: set-face-stipple face pattern &optional frame This sets the ':stipple' attribute of FACE to PATTERN. -- Command: set-face-font face font &optional frame This sets the ':font' attribute of FACE to FONT. -- Function: set-face-bold-p face bold-p &optional frame This sets the ':weight' attribute of FACE to NORMAL if BOLD-P is 'nil', and to BOLD otherwise. -- Function: set-face-italic-p face italic-p &optional frame This sets the ':slant' attribute of FACE to NORMAL if ITALIC-P is 'nil', and to ITALIC otherwise. -- Function: set-face-underline face underline &optional frame This sets the ':underline' attribute of FACE to UNDERLINE. -- Function: set-face-inverse-video-p face inverse-video-p &optional frame This sets the ':inverse-video' attribute of FACE to INVERSE-VIDEO-P. -- Command: invert-face face &optional frame This swaps the foreground and background colors of face FACE. The following functions examine the attributes of a face. If you don't specify FRAME, they refer to the selected frame; 't' refers to the default data for new frames. They return the symbol 'unspecified' if the face doesn't define any value for that attribute. -- Function: face-foreground face &optional frame inherit -- Function: face-background face &optional frame inherit These functions return the foreground color (or background color, respectively) of face FACE, as a string. If INHERIT is 'nil', only a color directly defined by the face is returned. If INHERIT is non-'nil', any faces specified by its ':inherit' attribute are considered as well, and if INHERIT is a face or a list of faces, then they are also considered, until a specified color is found. To ensure that the return value is always specified, use a value of 'default' for INHERIT. -- Function: face-stipple face &optional frame inherit This function returns the name of the background stipple pattern of face FACE, or 'nil' if it doesn't have one. If INHERIT is 'nil', only a stipple directly defined by the face is returned. If INHERIT is non-'nil', any faces specified by its ':inherit' attribute are considered as well, and if INHERIT is a face or a list of faces, then they are also considered, until a specified stipple is found. To ensure that the return value is always specified, use a value of 'default' for INHERIT. -- Function: face-font face &optional frame This function returns the name of the font of face FACE. -- Function: face-bold-p face &optional frame This function returns a non-'nil' value if the ':weight' attribute of FACE is bolder than normal (i.e., one of 'semi-bold', 'bold', 'extra-bold', or 'ultra-bold'). Otherwise, it returns 'nil'. -- Function: face-italic-p face &optional frame This function returns a non-'nil' value if the ':slant' attribute of FACE is 'italic' or 'oblique', and 'nil' otherwise. -- Function: face-underline-p face &optional frame This function returns non-'nil' if face FACE specifies a non-'nil' ':underline' attribute. -- Function: face-inverse-video-p face &optional frame This function returns non-'nil' if face FACE specifies a non-'nil' ':inverse-video' attribute. File: elisp.info, Node: Displaying Faces, Next: Face Remapping, Prev: Attribute Functions, Up: Faces 38.12.4 Displaying Faces ------------------------ When Emacs displays a given piece of text, the visual appearance of the text may be determined by faces drawn from different sources. If these various sources together specify more than one face for a particular character, Emacs merges the attributes of the various faces. Here is the order in which Emacs merges the faces, from highest to lowest priority: * If the text consists of a special glyph, the glyph can specify a particular face. *Note Glyphs::. * If the text lies within an active region, Emacs highlights it using the 'region' face. *Note (emacs)Standard Faces::. * If the text lies within an overlay with a non-'nil' 'face' property, Emacs applies the face(s) specified by that property. If the overlay has a 'mouse-face' property and the mouse is "near enough" to the overlay, Emacs applies the face or face attributes specified by the 'mouse-face' property instead. *Note Overlay Properties::. When multiple overlays cover one character, an overlay with higher priority overrides those with lower priority. *Note Overlays::. * If the text contains a 'face' or 'mouse-face' property, Emacs applies the specified faces and face attributes. *Note Special Properties::. (This is how Font Lock mode faces are applied. *Note Font Lock Mode::.) * If the text lies within the mode line of the selected window, Emacs applies the 'mode-line' face. For the mode line of a non-selected window, Emacs applies the 'mode-line-inactive' face. For a header line, Emacs applies the 'header-line' face. * If any given attribute has not been specified during the preceding steps, Emacs applies the attribute of the 'default' face. At each stage, if a face has a valid ':inherit' attribute, Emacs treats any attribute with an 'unspecified' value as having the corresponding value drawn from the parent face(s). *note Face Attributes::. Note that the parent face(s) may also leave the attribute unspecified; in that case, the attribute remains unspecified at the next level of face merging. File: elisp.info, Node: Face Remapping, Next: Face Functions, Prev: Displaying Faces, Up: Faces 38.12.5 Face Remapping ---------------------- The variable 'face-remapping-alist' is used for buffer-local or global changes in the appearance of a face. For instance, it is used to implement the 'text-scale-adjust' command (*note (emacs)Text Scale::). -- Variable: face-remapping-alist The value of this variable is an alist whose elements have the form '(FACE . REMAPPING)'. This causes Emacs to display any text having the face FACE with REMAPPING, rather than the ordinary definition of FACE. REMAPPING may be any face specification suitable for a 'face' text property: either a face (i.e., a face name or a property list of attribute/value pairs), or a list of faces. For details, see the description of the 'face' text property in *note Special Properties::. REMAPPING serves as the complete specification for the remapped face--it replaces the normal definition of FACE, instead of modifying it. If 'face-remapping-alist' is buffer-local, its local value takes effect only within that buffer. Note: face remapping is non-recursive. If REMAPPING references the same face name FACE, either directly or via the ':inherit' attribute of some other face in REMAPPING, that reference uses the normal definition of FACE. For instance, if the 'mode-line' face is remapped using this entry in 'face-remapping-alist': (mode-line italic mode-line) then the new definition of the 'mode-line' face inherits from the 'italic' face, and the _normal_ (non-remapped) definition of 'mode-line' face. The following functions implement a higher-level interface to 'face-remapping-alist'. Most Lisp code should use these functions instead of setting 'face-remapping-alist' directly, to avoid trampling on remappings applied elsewhere. These functions are intended for buffer-local remappings, so they all make 'face-remapping-alist' buffer-local as a side-effect. They manage 'face-remapping-alist' entries of the form (FACE RELATIVE-SPEC-1 RELATIVE-SPEC-2 ... BASE-SPEC) where, as explained above, each of the RELATIVE-SPEC-N and BASE-SPEC is either a face name, or a property list of attribute/value pairs. Each of the "relative remapping" entries, RELATIVE-SPEC-N, is managed by the 'face-remap-add-relative' and 'face-remap-remove-relative' functions; these are intended for simple modifications like changing the text size. The "base remapping" entry, BASE-SPEC, has the lowest priority and is managed by the 'face-remap-set-base' and 'face-remap-reset-base' functions; it is intended for major modes to remap faces in the buffers they control. -- Function: face-remap-add-relative face &rest specs This functions adds the face specifications in SPECS as relative remappings for face FACE in the current buffer. The remaining arguments, SPECS, should form either a list of face names, or a property list of attribute/value pairs. The return value is a Lisp object that serves as a "cookie"; you can pass this object as an argument to 'face-remap-remove-relative' if you need to remove the remapping later. ;; Remap the `escape-glyph' face into a combination ;; of the `highlight' and `italic' faces: (face-remap-add-relative 'escape-glyph 'highlight 'italic) ;; Increase the size of the `default' face by 50%: (face-remap-add-relative 'default :height 1.5) -- Function: face-remap-remove-relative cookie This function removes a relative remapping previously added by 'face-remap-add-relative'. COOKIE should be the Lisp object returned by 'face-remap-add-relative' when the remapping was added. -- Function: face-remap-set-base face &rest specs This function sets the base remapping of FACE in the current buffer to SPECS. If SPECS is empty, the default base remapping is restored, similar to calling 'face-remap-reset-base' (see below); note that this is different from SPECS containing a single value 'nil', which has the opposite result (the global definition of FACE is ignored). This overwrites the default BASE-SPEC, which inherits the global face definition, so it is up to the caller to add such inheritance if so desired. -- Function: face-remap-reset-base face This function sets the base remapping of FACE to its default value, which inherits from FACE's global definition. File: elisp.info, Node: Face Functions, Next: Auto Faces, Prev: Face Remapping, Up: Faces 38.12.6 Functions for Working with Faces ---------------------------------------- Here are additional functions for creating and working with faces. -- Function: face-list This function returns a list of all defined face names. -- Function: face-id face This function returns the "face number" of face FACE. This is a number that uniquely identifies a face at low levels within Emacs. It is seldom necessary to refer to a face by its face number. -- Function: face-documentation face This function returns the documentation string of face FACE, or 'nil' if none was specified for it. -- Function: face-equal face1 face2 &optional frame This returns 't' if the faces FACE1 and FACE2 have the same attributes for display. -- Function: face-differs-from-default-p face &optional frame This returns non-'nil' if the face FACE displays differently from the default face. A "face alias" provides an equivalent name for a face. You can define a face alias by giving the alias symbol the 'face-alias' property, with a value of the target face name. The following example makes 'modeline' an alias for the 'mode-line' face. (put 'modeline 'face-alias 'mode-line) -- Macro: define-obsolete-face-alias obsolete-face current-face when This macro defines 'obsolete-face' as an alias for CURRENT-FACE, and also marks it as obsolete, indicating that it may be removed in future. WHEN should be a string indicating when 'obsolete-face' was made obsolete (usually a version number string). File: elisp.info, Node: Auto Faces, Next: Basic Faces, Prev: Face Functions, Up: Faces 38.12.7 Automatic Face Assignment --------------------------------- This hook is used for automatically assigning faces to text in the buffer. It is part of the implementation of Jit-Lock mode, used by Font-Lock. -- Variable: fontification-functions This variable holds a list of functions that are called by Emacs redisplay as needed, just before doing redisplay. They are called even when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this variable usually holds just one function, 'jit-lock-function'. The functions are called in the order listed, with one argument, a buffer position POS. Collectively they should attempt to assign faces to the text in the current buffer starting at POS. The functions should record the faces they assign by setting the 'face' property. They should also add a non-'nil' 'fontified' property to all the text they have assigned faces to. That property tells redisplay that faces have been assigned to that text already. It is probably a good idea for the functions to do nothing if the character after POS already has a non-'nil' 'fontified' property, but this is not required. If one function overrides the assignments made by a previous one, the properties after the last function finishes are the ones that really matter. For efficiency, we recommend writing these functions so that they usually assign faces to around 400 to 600 characters at each call. File: elisp.info, Node: Basic Faces, Next: Font Selection, Prev: Auto Faces, Up: Faces 38.12.8 Basic Faces ------------------- If your Emacs Lisp program needs to assign some faces to text, it is often a good idea to use certain existing faces or inherit from them, rather than defining entirely new faces. This way, if other users have customized the basic faces to give Emacs a certain look, your program will "fit in" without additional customization. Some of the basic faces defined in Emacs are listed below. In addition to these, you might want to make use of the Font Lock faces for syntactic highlighting, if highlighting is not already handled by Font Lock mode, or if some Font Lock faces are not in use. *Note Faces for Font Lock::. 'default' The default face, whose attributes are all specified. All other faces implicitly inherit from it: any unspecified attribute defaults to the attribute on this face (*note Face Attributes::). 'bold' 'italic' 'bold-italic' 'underline' 'fixed-pitch' 'variable-pitch' These have the attributes indicated by their names (e.g., 'bold' has a bold ':weight' attribute), with all other attributes unspecified (and so given by 'default'). 'shadow' For "dimmed out" text. For example, it is used for the ignored part of a filename in the minibuffer (*note Minibuffers for File Names: (emacs)Minibuffer File.). 'link' 'link-visited' For clickable text buttons that send the user to a different buffer or "location". 'highlight' For stretches of text that should temporarily stand out. For example, it is commonly assigned to the 'mouse-face' property for cursor highlighting (*note Special Properties::). 'match' For text matching a search command. 'error' 'warning' 'success' For text concerning errors, warnings, or successes. For example, these are used for messages in '*Compilation*' buffers. File: elisp.info, Node: Font Selection, Next: Font Lookup, Prev: Basic Faces, Up: Faces 38.12.9 Font Selection ---------------------- Before Emacs can draw a character on a graphical display, it must select a "font" for that character(1). *Note (emacs)Fonts::. Normally, Emacs automatically chooses a font based on the faces assigned to that character--specifically, the face attributes ':family', ':weight', ':slant', and ':width' (*note Face Attributes::). The choice of font also depends on the character to be displayed; some fonts can only display a limited set of characters. If no available font exactly fits the requirements, Emacs looks for the "closest matching font". The variables in this section control how Emacs makes this selection. -- User Option: face-font-family-alternatives If a given family is specified but does not exist, this variable specifies alternative font families to try. Each element should have this form: (FAMILY ALTERNATE-FAMILIES...) If FAMILY is specified but not available, Emacs will try the other families given in ALTERNATE-FAMILIES, one by one, until it finds a family that does exist. -- User Option: face-font-selection-order If there is no font that exactly matches all desired face attributes (':width', ':height', ':weight', and ':slant'), this variable specifies the order in which these attributes should be considered when selecting the closest matching font. The value should be a list containing those four attribute symbols, in order of decreasing importance. The default is '(:width :height :weight :slant)'. Font selection first finds the best available matches for the first attribute in the list; then, among the fonts which are best in that way, it searches for the best matches in the second attribute, and so on. The attributes ':weight' and ':width' have symbolic values in a range centered around 'normal'. Matches that are more extreme (farther from 'normal') are somewhat preferred to matches that are less extreme (closer to 'normal'); this is designed to ensure that non-normal faces contrast with normal ones, whenever possible. One example of a case where this variable makes a difference is when the default font has no italic equivalent. With the default ordering, the 'italic' face will use a non-italic font that is similar to the default one. But if you put ':slant' before ':height', the 'italic' face will use an italic font, even if its height is not quite right. -- User Option: face-font-registry-alternatives This variable lets you specify alternative font registries to try, if a given registry is specified and doesn't exist. Each element should have this form: (REGISTRY ALTERNATE-REGISTRIES...) If REGISTRY is specified but not available, Emacs will try the other registries given in ALTERNATE-REGISTRIES, one by one, until it finds a registry that does exist. Emacs can make use of scalable fonts, but by default it does not use them. -- User Option: scalable-fonts-allowed This variable controls which scalable fonts to use. A value of 'nil', the default, means do not use scalable fonts. 't' means to use any scalable font that seems appropriate for the text. Otherwise, the value must be a list of regular expressions. Then a scalable font is enabled for use if its name matches any regular expression in the list. For example, (setq scalable-fonts-allowed '("muleindian-2$")) allows the use of scalable fonts with registry 'muleindian-2'. -- Variable: face-font-rescale-alist This variable specifies scaling for certain faces. Its value should be a list of elements of the form (FONTNAME-REGEXP . SCALE-FACTOR) If FONTNAME-REGEXP matches the font name that is about to be used, this says to choose a larger similar font according to the factor SCALE-FACTOR. You would use this feature to normalize the font size if certain fonts are bigger or smaller than their nominal heights and widths would suggest. ---------- Footnotes ---------- (1) In this context, the term "font" has nothing to do with Font Lock (*note Font Lock Mode::). File: elisp.info, Node: Font Lookup, Next: Fontsets, Prev: Font Selection, Up: Faces 38.12.10 Looking Up Fonts ------------------------- -- Function: x-list-fonts name &optional reference-face frame maximum width This function returns a list of available font names that match NAME. NAME should be a string containing a font name in either the Fontconfig, GTK, or XLFD format (*note (emacs)Fonts::). Within an XLFD string, wildcard characters may be used: the '*' character matches any substring, and the '?' character matches any single character. Case is ignored when matching font names. If the optional arguments REFERENCE-FACE and FRAME are specified, the returned list includes only fonts that are the same size as REFERENCE-FACE (a face name) currently is on the frame FRAME. The optional argument MAXIMUM sets a limit on how many fonts to return. If it is non-'nil', then the return value is truncated after the first MAXIMUM matching fonts. Specifying a small value for MAXIMUM can make this function much faster, in cases where many fonts match the pattern. The optional argument WIDTH specifies a desired font width. If it is non-'nil', the function only returns those fonts whose characters are (on average) WIDTH times as wide as REFERENCE-FACE. -- Function: x-family-fonts &optional family frame This function returns a list describing the available fonts for family FAMILY on FRAME. If FAMILY is omitted or 'nil', this list applies to all families, and therefore, it contains all available fonts. Otherwise, FAMILY must be a string; it may contain the wildcards '?' and '*'. The list describes the display that FRAME is on; if FRAME is omitted or 'nil', it applies to the selected frame's display (*note Input Focus::). Each element in the list is a vector of the following form: [FAMILY WIDTH POINT-SIZE WEIGHT SLANT FIXED-P FULL REGISTRY-AND-ENCODING] The first five elements correspond to face attributes; if you specify these attributes for a face, it will use this font. The last three elements give additional information about the font. FIXED-P is non-'nil' if the font is fixed-pitch. FULL is the full name of the font, and REGISTRY-AND-ENCODING is a string giving the registry and encoding of the font. File: elisp.info, Node: Fontsets, Next: Low-Level Font, Prev: Font Lookup, Up: Faces 38.12.11 Fontsets ----------------- A "fontset" is a list of fonts, each assigned to a range of character codes. An individual font cannot display the whole range of characters that Emacs supports, but a fontset can. Fontsets have names, just as fonts do, and you can use a fontset name in place of a font name when you specify the "font" for a frame or a face. Here is information about defining a fontset under Lisp program control. -- Function: create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror This function defines a new fontset according to the specification string FONTSET-SPEC. The string should have this format: FONTPATTERN, [CHARSET:FONT]... Whitespace characters before and after the commas are ignored. The first part of the string, FONTPATTERN, should have the form of a standard X font name, except that the last two fields should be 'fontset-ALIAS'. The new fontset has two names, one long and one short. The long name is FONTPATTERN in its entirety. The short name is 'fontset-ALIAS'. You can refer to the fontset by either name. If a fontset with the same name already exists, an error is signaled, unless NOERROR is non-'nil', in which case this function does nothing. If optional argument STYLE-VARIANT-P is non-'nil', that says to create bold, italic and bold-italic variants of the fontset as well. These variant fontsets do not have a short name, only a long one, which is made by altering FONTPATTERN to indicate the bold or italic status. The specification string also says which fonts to use in the fontset. See below for the details. The construct 'CHARSET:FONT' specifies which font to use (in this fontset) for one particular character set. Here, CHARSET is the name of a character set, and FONT is the font to use for that character set. You can use this construct any number of times in the specification string. For the remaining character sets, those that you don't specify explicitly, Emacs chooses a font based on FONTPATTERN: it replaces 'fontset-ALIAS' with a value that names one character set. For the ASCII character set, 'fontset-ALIAS' is replaced with 'ISO8859-1'. In addition, when several consecutive fields are wildcards, Emacs collapses them into a single wildcard. This is to prevent use of auto-scaled fonts. Fonts made by scaling larger fonts are not usable for editing, and scaling a smaller font is not useful because it is better to use the smaller font in its own size, which Emacs does. Thus if FONTPATTERN is this, -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24 the font specification for ASCII characters would be this: -*-fixed-medium-r-normal-*-24-*-ISO8859-1 and the font specification for Chinese GB2312 characters would be this: -*-fixed-medium-r-normal-*-24-*-gb2312*-* You may not have any Chinese font matching the above font specification. Most X distributions include only Chinese fonts that have 'song ti' or 'fangsong ti' in the FAMILY field. In such a case, 'Fontset-N' can be specified as below: Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\ chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-* Then, the font specifications for all but Chinese GB2312 characters have 'fixed' in the FAMILY field, and the font specification for Chinese GB2312 characters has a wild card '*' in the FAMILY field. -- Function: set-fontset-font name character font-spec &optional frame add This function modifies the existing fontset NAME to use the font matching with FONT-SPEC for the character CHARACTER. If NAME is 'nil', this function modifies the fontset of the selected frame or that of FRAME if FRAME is not 'nil'. If NAME is 't', this function modifies the default fontset, whose short name is 'fontset-default'. CHARACTER may be a cons; '(FROM . TO)', where FROM and TO are character codepoints. In that case, use FONT-SPEC for all characters in the range FROM and TO (inclusive). CHARACTER may be a charset. In that case, use FONT-SPEC for all character in the charsets. CHARACTER may be a script name. In that case, use FONT-SPEC for all character in the charsets. FONT-SPEC may be a cons; '(FAMILY . REGISTRY)', where FAMILY is a family name of a font (possibly including a foundry name at the head), REGISTRY is a registry name of a font (possibly including an encoding name at the tail). FONT-SPEC may be a font name string. The optional argument ADD, if non-'nil', specifies how to add FONT-SPEC to the font specifications previously set. If it is 'prepend', FONT-SPEC is prepended. If it is 'append', FONT-SPEC is appended. By default, FONT-SPEC overrides the previous settings. For instance, this changes the default fontset to use a font of which family name is 'Kochi Gothic' for all characters belonging to the charset 'japanese-jisx0208'. (set-fontset-font t 'japanese-jisx0208 (font-spec :family "Kochi Gothic")) -- Function: char-displayable-p char This function returns 't' if Emacs ought to be able to display CHAR. More precisely, if the selected frame's fontset has a font to display the character set that CHAR belongs to. Fontsets can specify a font on a per-character basis; when the fontset does that, this function's value may not be accurate. File: elisp.info, Node: Low-Level Font, Prev: Fontsets, Up: Faces 38.12.12 Low-Level Font Representation -------------------------------------- Normally, it is not necessary to manipulate fonts directly. In case you need to do so, this section explains how. In Emacs Lisp, fonts are represented using three different Lisp object types: "font objects", "font specs", and "font entities". -- Function: fontp object &optional type Return 't' if OBJECT is a font object, font spec, or font entity. Otherwise, return 'nil'. The optional argument TYPE, if non-'nil', determines the exact type of Lisp object to check for. In that case, TYPE should be one of 'font-object', 'font-spec', or 'font-entity'. A font object is a Lisp object that represents a font that Emacs has "opened". Font objects cannot be modified in Lisp, but they can be inspected. -- Function: font-at position &optional window string Return the font object that is being used to display the character at position POSITION in the window WINDOW. If WINDOW is 'nil', it defaults to the selected window. If STRING is 'nil', POSITION specifies a position in the current buffer; otherwise, STRING should be a string, and POSITION specifies a position in that string. A font spec is a Lisp object that contains a set of specifications that can be used to find a font. More than one font may match the specifications in a font spec. -- Function: font-spec &rest arguments Return a new font spec using the specifications in ARGUMENTS, which should come in 'property'-'value' pairs. The possible specifications are as follows: ':name' The font name (a string), in either XLFD, Fontconfig, or GTK format. *Note (emacs)Fonts::. ':family' ':foundry' ':weight' ':slant' ':width' These have the same meanings as the face attributes of the same name. *Note Face Attributes::. ':size' The font size--either a non-negative integer that specifies the pixel size, or a floating point number that specifies the point size. ':adstyle' Additional typographic style information for the font, such as 'sans'. The value should be a string or a symbol. ':registry' The charset registry and encoding of the font, such as 'iso8859-1'. The value should be a string or a symbol. ':script' The script that the font must support (a symbol). ':otf' The font must be an OpenType font that supports these OpenType features, provided Emacs is compiled with support for 'libotf' (a library for performing complex text layout in certain scripts). The value must be a list of the form (SCRIPT-TAG LANGSYS-TAG GSUB GPOS) where SCRIPT-TAG is the OpenType script tag symbol; LANGSYS-TAG is the OpenType language system tag symbol, or 'nil' to use the default language system; 'gsub' is a list of OpenType GSUB feature tag symbols, or 'nil' if none is required; and 'gpos' is a list of OpenType GPOS feature tag symbols, or 'nil' if none is required. If 'gsub' or 'gpos' is a list, a 'nil' element in that list means that the font must not match any of the remaining tag symbols. The 'gpos' element may be omitted. -- Function: font-put font-spec property value Set the font property PROPERTY in the font-spec FONT-SPEC to VALUE. A font entity is a reference to a font that need not be open. Its properties are intermediate between a font object and a font spec: like a font object, and unlike a font spec, it refers to a single, specific font. Unlike a font object, creating a font entity does not load the contents of that font into computer memory. -- Function: find-font font-spec &optional frame This function returns a font entity that best matches the font spec FONT-SPEC on frame FRAME. If FRAME is 'nil', it defaults to the selected frame. -- Function: list-fonts font-spec &optional frame num prefer This function returns a list of all font entities that match the font spec FONT-SPEC. The optional argument FRAME, if non-'nil', specifies the frame on which the fonts are to be displayed. The optional argument NUM, if non-'nil', should be an integer that specifies the maximum length of the returned list. The optional argument PREFER, if non-'nil', should be another font spec, which is used to control the order of the returned list; the returned font entities are sorted in order of decreasing "closeness" to that font spec. If you call 'set-face-attribute' and pass a font spec, font entity, or font name string as the value of the ':font' attribute, Emacs opens the best "matching" font that is available for display. It then stores the corresponding font object as the actual value of the ':font' attribute for that face. The following functions can be used to obtain information about a font. For these functions, the FONT argument can be a font object, a font entity, or a font spec. -- Function: font-get font property This function returns the value of the font property PROPERTY for FONT. If FONT is a font spec and the font spec does not specify PROPERTY, the return value is 'nil'. If FONT is a font object or font entity, the value for the :SCRIPT property may be a list of scripts supported by the font. -- Function: font-face-attributes font &optional frame This function returns a list of face attributes corresponding to FONT. The optional argument FRAME specifies the frame on which the font is to be displayed. If it is 'nil', the selected frame is used. The return value has the form (:family FAMILY :height HEIGHT :weight WEIGHT :slant SLANT :width WIDTH) where the values of FAMILY, HEIGHT, WEIGHT, SLANT, and WIDTH are face attribute values. Some of these key-attribute pairs may be omitted from the list if they are not specified by FONT. -- Function: font-xlfd-name font &optional fold-wildcards This function returns the XLFD (X Logical Font Descriptor), a string, matching FONT. *Note (emacs)Fonts::, for information about XLFDs. If the name is too long for an XLFD (which can contain at most 255 characters), the function returns 'nil'. If the optional argument FOLD-WILDCARDS is non-'nil', consecutive wildcards in the XLFD are folded into one. File: elisp.info, Node: Fringes, Next: Scroll Bars, Prev: Faces, Up: Display 38.13 Fringes ============= On graphical displays, Emacs draws "fringes" next to each window: thin vertical strips down the sides which can display bitmaps indicating truncation, continuation, horizontal scrolling, and so on. * Menu: * Fringe Size/Pos:: Specifying where to put the window fringes. * Fringe Indicators:: Displaying indicator icons in the window fringes. * Fringe Cursors:: Displaying cursors in the right fringe. * Fringe Bitmaps:: Specifying bitmaps for fringe indicators. * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes. * Overlay Arrow:: Display of an arrow to indicate position. File: elisp.info, Node: Fringe Size/Pos, Next: Fringe Indicators, Up: Fringes 38.13.1 Fringe Size and Position -------------------------------- The following buffer-local variables control the position and width of fringes in windows showing that buffer. -- Variable: fringes-outside-margins The fringes normally appear between the display margins and the window text. If the value is non-'nil', they appear outside the display margins. *Note Display Margins::. -- Variable: left-fringe-width This variable, if non-'nil', specifies the width of the left fringe in pixels. A value of 'nil' means to use the left fringe width from the window's frame. -- Variable: right-fringe-width This variable, if non-'nil', specifies the width of the right fringe in pixels. A value of 'nil' means to use the right fringe width from the window's frame. Any buffer which does not specify values for these variables uses the values specified by the 'left-fringe' and 'right-fringe' frame parameters (*note Layout Parameters::). The above variables actually take effect via the function 'set-window-buffer' (*note Buffers and Windows::), which calls 'set-window-fringes' as a subroutine. If you change one of these variables, the fringe display is not updated in existing windows showing the buffer, unless you call 'set-window-buffer' again in each affected window. You can also use 'set-window-fringes' to control the fringe display in individual windows. -- Function: set-window-fringes window left &optional right outside-margins This function sets the fringe widths of window WINDOW. If WINDOW is 'nil', the selected window is used. The argument LEFT specifies the width in pixels of the left fringe, and likewise RIGHT for the right fringe. A value of 'nil' for either one stands for the default width. If OUTSIDE-MARGINS is non-'nil', that specifies that fringes should appear outside of the display margins. -- Function: window-fringes &optional window This function returns information about the fringes of a window WINDOW. If WINDOW is omitted or 'nil', the selected window is used. The value has the form '(LEFT-WIDTH RIGHT-WIDTH OUTSIDE-MARGINS)'. File: elisp.info, Node: Fringe Indicators, Next: Fringe Cursors, Prev: Fringe Size/Pos, Up: Fringes 38.13.2 Fringe Indicators ------------------------- "Fringe indicators" are tiny icons displayed in the window fringe to indicate truncated or continued lines, buffer boundaries, etc. -- User Option: indicate-empty-lines When this is non-'nil', Emacs displays a special glyph in the fringe of each empty line at the end of the buffer, on graphical displays. *Note Fringes::. This variable is automatically buffer-local in every buffer. -- User Option: indicate-buffer-boundaries This buffer-local variable controls how the buffer boundaries and window scrolling are indicated in the window fringes. Emacs can indicate the buffer boundaries--that is, the first and last line in the buffer--with angle icons when they appear on the screen. In addition, Emacs can display an up-arrow in the fringe to show that there is text above the screen, and a down-arrow to show there is text below the screen. There are three kinds of basic values: 'nil' Don't display any of these fringe icons. 'left' Display the angle icons and arrows in the left fringe. 'right' Display the angle icons and arrows in the right fringe. any non-alist Display the angle icons in the left fringe and don't display the arrows. Otherwise the value should be an alist that specifies which fringe indicators to display and where. Each element of the alist should have the form '(INDICATOR . POSITION)'. Here, INDICATOR is one of 'top', 'bottom', 'up', 'down', and 't' (which covers all the icons not yet specified), while POSITION is one of 'left', 'right' and 'nil'. For example, '((top . left) (t . right))' places the top angle bitmap in left fringe, and the bottom angle bitmap as well as both arrow bitmaps in right fringe. To show the angle bitmaps in the left fringe, and no arrow bitmaps, use '((top . left) (bottom . left))'. -- Variable: fringe-indicator-alist This buffer-local variable specifies the mapping from logical fringe indicators to the actual bitmaps displayed in the window fringes. The value is an alist of elements '(INDICATOR . BITMAPS)', where INDICATOR specifies a logical indicator type and BITMAPS specifies the fringe bitmaps to use for that indicator. Each INDICATOR should be one of the following symbols: 'truncation', 'continuation'. Used for truncation and continuation lines. 'up', 'down', 'top', 'bottom', 'top-bottom' Used when 'indicate-buffer-boundaries' is non-'nil': 'up' and 'down' indicate a buffer boundary lying above or below the window edge; 'top' and 'bottom' indicate the topmost and bottommost buffer text line; and 'top-bottom' indicates where there is just one line of text in the buffer. 'empty-line' Used to indicate empty lines when 'indicate-empty-lines' is non-'nil'. 'overlay-arrow' Used for overlay arrows (*note Overlay Arrow::). Each BITMAPS value may be a list of symbols '(LEFT RIGHT [LEFT1 RIGHT1])'. The LEFT and RIGHT symbols specify the bitmaps shown in the left and/or right fringe, for the specific indicator. LEFT1 and RIGHT1 are specific to the 'bottom' and 'top-bottom' indicators, and are used to indicate that the last text line has no final newline. Alternatively, BITMAPS may be a single symbol which is used in both left and right fringes. *Note Fringe Bitmaps::, for a list of standard bitmap symbols and how to define your own. In addition, 'nil' represents the empty bitmap (i.e., an indicator that is not shown). When 'fringe-indicator-alist' has a buffer-local value, and there is no bitmap defined for a logical indicator, or the bitmap is 't', the corresponding value from the default value of 'fringe-indicator-alist' is used. File: elisp.info, Node: Fringe Cursors, Next: Fringe Bitmaps, Prev: Fringe Indicators, Up: Fringes 38.13.3 Fringe Cursors ---------------------- When a line is exactly as wide as the window, Emacs displays the cursor in the right fringe instead of using two lines. Different bitmaps are used to represent the cursor in the fringe depending on the current buffer's cursor type. -- User Option: overflow-newline-into-fringe If this is non-'nil', lines exactly as wide as the window (not counting the final newline character) are not continued. Instead, when point is at the end of the line, the cursor appears in the right fringe. -- Variable: fringe-cursor-alist This variable specifies the mapping from logical cursor type to the actual fringe bitmaps displayed in the right fringe. The value is an alist where each element has the form '(CURSOR-TYPE . BITMAP)', which means to use the fringe bitmap BITMAP to display cursors of type CURSOR-TYPE. Each CURSOR-TYPE should be one of 'box', 'hollow', 'bar', 'hbar', or 'hollow-small'. The first four have the same meanings as in the 'cursor-type' frame parameter (*note Cursor Parameters::). The 'hollow-small' type is used instead of 'hollow' when the normal 'hollow-rectangle' bitmap is too tall to fit on a specific display line. Each BITMAP should be a symbol specifying the fringe bitmap to be displayed for that logical cursor type. *Note Fringe Bitmaps::. When 'fringe-cursor-alist' has a buffer-local value, and there is no bitmap defined for a cursor type, the corresponding value from the default value of 'fringes-indicator-alist' is used. File: elisp.info, Node: Fringe Bitmaps, Next: Customizing Bitmaps, Prev: Fringe Cursors, Up: Fringes 38.13.4 Fringe Bitmaps ---------------------- The "fringe bitmaps" are the actual bitmaps which represent the logical fringe indicators for truncated or continued lines, buffer boundaries, overlay arrows, etc. Each bitmap is represented by a symbol. These symbols are referred to by the variable 'fringe-indicator-alist', which maps fringe indicators to bitmaps (*note Fringe Indicators::), and the variable 'fringe-cursor-alist', which maps fringe cursors to bitmaps (*note Fringe Cursors::). Lisp programs can also directly display a bitmap in the left or right fringe, by using a 'display' property for one of the characters appearing in the line (*note Other Display Specs::). Such a display specification has the form (FRINGE BITMAP [FACE]) FRINGE is either the symbol 'left-fringe' or 'right-fringe'. BITMAP is a symbol identifying the bitmap to display. The optional FACE names a face whose foreground color is used to display the bitmap; this face is automatically merged with the 'fringe' face. Here is a list of the standard fringe bitmaps defined in Emacs, and how they are currently used in Emacs (via 'fringe-indicator-alist' and 'fringe-cursor-alist'): 'left-arrow', 'right-arrow' Used to indicate truncated lines. 'left-curly-arrow', 'right-curly-arrow' Used to indicate continued lines. 'right-triangle', 'left-triangle' The former is used by overlay arrows. The latter is unused. 'up-arrow', 'down-arrow', 'top-left-angle' 'top-right-angle' 'bottom-left-angle', 'bottom-right-angle' 'top-right-angle', 'top-left-angle' 'left-bracket', 'right-bracket', 'top-right-angle', 'top-left-angle' Used to indicate buffer boundaries. 'filled-rectangle', 'hollow-rectangle' 'filled-square', 'hollow-square' 'vertical-bar', 'horizontal-bar' Used for different types of fringe cursors. 'empty-line', 'exclamation-mark', 'question-mark', 'exclamation-mark' Not used by core Emacs features. The next subsection describes how to define your own fringe bitmaps. -- Function: fringe-bitmaps-at-pos &optional pos window This function returns the fringe bitmaps of the display line containing position POS in window WINDOW. The return value has the form '(LEFT RIGHT OV)', where LEFT is the symbol for the fringe bitmap in the left fringe (or 'nil' if no bitmap), RIGHT is similar for the right fringe, and OV is non-'nil' if there is an overlay arrow in the left fringe. The value is 'nil' if POS is not visible in WINDOW. If WINDOW is 'nil', that stands for the selected window. If POS is 'nil', that stands for the value of point in WINDOW. File: elisp.info, Node: Customizing Bitmaps, Next: Overlay Arrow, Prev: Fringe Bitmaps, Up: Fringes 38.13.5 Customizing Fringe Bitmaps ---------------------------------- -- Function: define-fringe-bitmap bitmap bits &optional height width align This function defines the symbol BITMAP as a new fringe bitmap, or replaces an existing bitmap with that name. The argument BITS specifies the image to use. It should be either a string or a vector of integers, where each element (an integer) corresponds to one row of the bitmap. Each bit of an integer corresponds to one pixel of the bitmap, where the low bit corresponds to the rightmost pixel of the bitmap. The height is normally the length of BITS. However, you can specify a different height with non-'nil' HEIGHT. The width is normally 8, but you can specify a different width with non-'nil' WIDTH. The width must be an integer between 1 and 16. The argument ALIGN specifies the positioning of the bitmap relative to the range of rows where it is used; the default is to center the bitmap. The allowed values are 'top', 'center', or 'bottom'. The ALIGN argument may also be a list '(ALIGN PERIODIC)' where ALIGN is interpreted as described above. If PERIODIC is non-'nil', it specifies that the rows in 'bits' should be repeated enough times to reach the specified height. -- Function: destroy-fringe-bitmap bitmap This function destroy the fringe bitmap identified by BITMAP. If BITMAP identifies a standard fringe bitmap, it actually restores the standard definition of that bitmap, instead of eliminating it entirely. -- Function: set-fringe-bitmap-face bitmap &optional face This sets the face for the fringe bitmap BITMAP to FACE. If FACE is 'nil', it selects the 'fringe' face. The bitmap's face controls the color to draw it in. FACE is merged with the 'fringe' face, so normally FACE should specify only the foreground color. File: elisp.info, Node: Overlay Arrow, Prev: Customizing Bitmaps, Up: Fringes 38.13.6 The Overlay Arrow ------------------------- The "overlay arrow" is useful for directing the user's attention to a particular line in a buffer. For example, in the modes used for interface to debuggers, the overlay arrow indicates the line of code about to be executed. This feature has nothing to do with "overlays" (*note Overlays::). -- Variable: overlay-arrow-string This variable holds the string to display to call attention to a particular line, or 'nil' if the arrow feature is not in use. On a graphical display the contents of the string are ignored; instead a glyph is displayed in the fringe area to the left of the display area. -- Variable: overlay-arrow-position This variable holds a marker that indicates where to display the overlay arrow. It should point at the beginning of a line. On a non-graphical display the arrow text appears at the beginning of that line, overlaying any text that would otherwise appear. Since the arrow is usually short, and the line usually begins with indentation, normally nothing significant is overwritten. The overlay-arrow string is displayed in any given buffer if the value of 'overlay-arrow-position' in that buffer points into that buffer. Thus, it is possible to display multiple overlay arrow strings by creating buffer-local bindings of 'overlay-arrow-position'. However, it is usually cleaner to use 'overlay-arrow-variable-list' to achieve this result. You can do a similar job by creating an overlay with a 'before-string' property. *Note Overlay Properties::. You can define multiple overlay arrows via the variable 'overlay-arrow-variable-list'. -- Variable: overlay-arrow-variable-list This variable's value is a list of variables, each of which specifies the position of an overlay arrow. The variable 'overlay-arrow-position' has its normal meaning because it is on this list. Each variable on this list can have properties 'overlay-arrow-string' and 'overlay-arrow-bitmap' that specify an overlay arrow string (for text terminals) or fringe bitmap (for graphical terminals) to display at the corresponding overlay arrow position. If either property is not set, the default 'overlay-arrow-string' or 'overlay-arrow' fringe indicator is used. File: elisp.info, Node: Scroll Bars, Next: Display Property, Prev: Fringes, Up: Display 38.14 Scroll Bars ================= Normally the frame parameter 'vertical-scroll-bars' controls whether the windows in the frame have vertical scroll bars, and whether they are on the left or right. The frame parameter 'scroll-bar-width' specifies how wide they are ('nil' meaning the default). *Note Layout Parameters::. -- Function: frame-current-scroll-bars &optional frame This function reports the scroll bar type settings for frame FRAME. The value is a cons cell '(VERTICAL-TYPE . HORIZONTAL-TYPE)', where VERTICAL-TYPE is either 'left', 'right', or 'nil' (which means no scroll bar.) HORIZONTAL-TYPE is meant to specify the horizontal scroll bar type, but since they are not implemented, it is always 'nil'. You can enable or disable scroll bars for a particular buffer, by setting the variable 'vertical-scroll-bar'. This variable automatically becomes buffer-local when set. The possible values are 'left', 'right', 't', which means to use the frame's default, and 'nil' for no scroll bar. You can also control this for individual windows. Call the function 'set-window-scroll-bars' to specify what to do for a specific window: -- Function: set-window-scroll-bars window width &optional vertical-type horizontal-type This function sets the width and type of scroll bars for window WINDOW. WIDTH specifies the scroll bar width in pixels ('nil' means use the width specified for the frame). VERTICAL-TYPE specifies whether to have a vertical scroll bar and, if so, where. The possible values are 'left', 'right' and 'nil', just like the values of the 'vertical-scroll-bars' frame parameter. The argument HORIZONTAL-TYPE is meant to specify whether and where to have horizontal scroll bars, but since they are not implemented, it has no effect. If WINDOW is 'nil', the selected window is used. -- Function: window-scroll-bars &optional window Report the width and type of scroll bars specified for WINDOW. If WINDOW is omitted or 'nil', the selected window is used. The value is a list of the form '(WIDTH COLS VERTICAL-TYPE HORIZONTAL-TYPE)'. The value WIDTH is the value that was specified for the width (which may be 'nil'); COLS is the number of columns that the scroll bar actually occupies. HORIZONTAL-TYPE is not actually meaningful. If you don't specify these values for a window with 'set-window-scroll-bars', the buffer-local variables 'scroll-bar-mode' and 'scroll-bar-width' in the buffer being displayed control the window's vertical scroll bars. The function 'set-window-buffer' examines these variables. If you change them in a buffer that is already visible in a window, you can make the window take note of the new values by calling 'set-window-buffer' specifying the same buffer that is already displayed. -- User Option: scroll-bar-mode This variable, always local in all buffers, controls whether and where to put scroll bars in windows displaying the buffer. The possible values are 'nil' for no scroll bar, 'left' to put a scroll bar on the left, and 'right' to put a scroll bar on the right. -- Function: window-current-scroll-bars &optional window This function reports the scroll bar type for window WINDOW. If WINDOW is omitted or 'nil', the selected window is used. The value is a cons cell '(VERTICAL-TYPE . HORIZONTAL-TYPE)'. Unlike 'window-scroll-bars', this reports the scroll bar type actually used, once frame defaults and 'scroll-bar-mode' are taken into account. -- Variable: scroll-bar-width This variable, always local in all buffers, specifies the width of the buffer's scroll bars, measured in pixels. A value of 'nil' means to use the value specified by the frame. File: elisp.info, Node: Display Property, Next: Images, Prev: Scroll Bars, Up: Display 38.15 The 'display' Property ============================ The 'display' text property (or overlay property) is used to insert images into text, and to control other aspects of how text displays. The value of the 'display' property should be a display specification, or a list or vector containing several display specifications. Display specifications in the same 'display' property value generally apply in parallel to the text they cover. If several sources (overlays and/or a text property) specify values for the 'display' property, only one of the values takes effect, following the rules of 'get-char-property'. *Note Examining Properties::. The rest of this section describes several kinds of display specifications and what they mean. * Menu: * Replacing Specs:: Display specs that replace the text. * Specified Space:: Displaying one space with a specified width. * Pixel Specification:: Specifying space width or height in pixels. * Other Display Specs:: Displaying an image; adjusting the height, spacing, and other properties of text. * Display Margins:: Displaying text or images to the side of the main text. File: elisp.info, Node: Replacing Specs, Next: Specified Space, Up: Display Property 38.15.1 Display Specs That Replace The Text ------------------------------------------- Some kinds of display specifications specify something to display instead of the text that has the property. These are called "replacing" display specifications. Emacs does not allow the user to interactively move point into the middle of buffer text that is replaced in this way. If a list of display specifications includes more than one replacing display specification, the first overrides the rest. Replacing display specifications make most other display specifications irrelevant, since those don't apply to the replacement. For replacing display specifications, "the text that has the property" means all the consecutive characters that have the same Lisp object as their 'display' property; these characters are replaced as a single unit. If two characters have different Lisp objects as their 'display' properties (i.e., objects which are not 'eq'), they are handled separately. Here is an example which illustrates this point. A string serves as a replacing display specification, which replaces the text that has the property with the specified string (*note Other Display Specs::). Consider the following function: (defun foo () (dotimes (i 5) (let ((string (concat "A")) (start (+ i i (point-min)))) (put-text-property start (1+ start) 'display string) (put-text-property start (+ 2 start) 'display string)))) This function gives each of the first ten characters in the buffer a 'display' property which is a string '"A"', but they don't all get the same string object. The first two characters get the same string object, so they are replaced with one 'A'; the fact that the display property was assigned in two separate calls to 'put-text-property' is irrelevant. Similarly, the next two characters get a second string ('concat' creates a new string object), so they are replaced with one 'A'; and so on. Thus, the ten characters appear as five A's. File: elisp.info, Node: Specified Space, Next: Pixel Specification, Prev: Replacing Specs, Up: Display Property 38.15.2 Specified Spaces ------------------------ To display a space of specified width and/or height, use a display specification of the form '(space . PROPS)', where PROPS is a property list (a list of alternating properties and values). You can put this property on one or more consecutive characters; a space of the specified height and width is displayed in place of _all_ of those characters. These are the properties you can use in PROPS to specify the weight of the space: ':width WIDTH' If WIDTH is an integer or floating point number, it specifies that the space width should be WIDTH times the normal character width. WIDTH can also be a "pixel width" specification (*note Pixel Specification::). ':relative-width FACTOR' Specifies that the width of the stretch should be computed from the first character in the group of consecutive characters that have the same 'display' property. The space width is the width of that character, multiplied by FACTOR. ':align-to HPOS' Specifies that the space should be wide enough to reach HPOS. If HPOS is a number, it is measured in units of the normal character width. HPOS can also be a "pixel width" specification (*note Pixel Specification::). You should use one and only one of the above properties. You can also specify the height of the space, with these properties: ':height HEIGHT' Specifies the height of the space. If HEIGHT is an integer or floating point number, it specifies that the space height should be HEIGHT times the normal character height. The HEIGHT may also be a "pixel height" specification (*note Pixel Specification::). ':relative-height FACTOR' Specifies the height of the space, multiplying the ordinary height of the text having this display specification by FACTOR. ':ascent ASCENT' If the value of ASCENT is a non-negative number no greater than 100, it specifies that ASCENT percent of the height of the space should be considered as the ascent of the space--that is, the part above the baseline. The ascent may also be specified in pixel units with a "pixel ascent" specification (*note Pixel Specification::). Don't use both ':height' and ':relative-height' together. The ':width' and ':align-to' properties are supported on non-graphic terminals, but the other space properties in this section are not. Note that space properties are treated as paragraph separators for the purposes of reordering bidirectional text for display. *Note Bidirectional Display::, for the details. File: elisp.info, Node: Pixel Specification, Next: Other Display Specs, Prev: Specified Space, Up: Display Property 38.15.3 Pixel Specification for Spaces -------------------------------------- The value of the ':width', ':align-to', ':height', and ':ascent' properties can be a special kind of expression that is evaluated during redisplay. The result of the evaluation is used as an absolute number of pixels. The following expressions are supported: EXPR ::= NUM | (NUM) | UNIT | ELEM | POS | IMAGE | FORM NUM ::= INTEGER | FLOAT | SYMBOL UNIT ::= in | mm | cm | width | height ELEM ::= left-fringe | right-fringe | left-margin | right-margin | scroll-bar | text POS ::= left | center | right FORM ::= (NUM . EXPR) | (OP EXPR ...) OP ::= + | - The form NUM specifies a fraction of the default frame font height or width. The form '(NUM)' specifies an absolute number of pixels. If NUM is a symbol, SYMBOL, its buffer-local variable binding is used. The 'in', 'mm', and 'cm' units specify the number of pixels per inch, millimeter, and centimeter, respectively. The 'width' and 'height' units correspond to the default width and height of the current face. An image specification 'image' corresponds to the width or height of the image. The elements 'left-fringe', 'right-fringe', 'left-margin', 'right-margin', 'scroll-bar', and 'text' specify to the width of the corresponding area of the window. The 'left', 'center', and 'right' positions can be used with ':align-to' to specify a position relative to the left edge, center, or right edge of the text area. Any of the above window elements (except 'text') can also be used with ':align-to' to specify that the position is relative to the left edge of the given area. Once the base offset for a relative position has been set (by the first occurrence of one of these symbols), further occurrences of these symbols are interpreted as the width of the specified area. For example, to align to the center of the left-margin, use :align-to (+ left-margin (0.5 . left-margin)) If no specific base offset is set for alignment, it is always relative to the left edge of the text area. For example, ':align-to 0' in a header-line aligns with the first text column in the text area. A value of the form '(NUM . EXPR)' stands for the product of the values of NUM and EXPR. For example, '(2 . in)' specifies a width of 2 inches, while '(0.5 . IMAGE)' specifies half the width (or height) of the specified image. The form '(+ EXPR ...)' adds up the value of the expressions. The form '(- EXPR ...)' negates or subtracts the value of the expressions. File: elisp.info, Node: Other Display Specs, Next: Display Margins, Prev: Pixel Specification, Up: Display Property 38.15.4 Other Display Specifications ------------------------------------ Here are the other sorts of display specifications that you can use in the 'display' text property. 'STRING' Display STRING instead of the text that has this property. Recursive display specifications are not supported--STRING's 'display' properties, if any, are not used. '(image . IMAGE-PROPS)' This kind of display specification is an image descriptor (*note Images::). When used as a display specification, it means to display the image instead of the text that has the display specification. '(slice X Y WIDTH HEIGHT)' This specification together with 'image' specifies a "slice" (a partial area) of the image to display. The elements Y and X specify the top left corner of the slice, within the image; WIDTH and HEIGHT specify the width and height of the slice. Integer values are numbers of pixels. A floating point number in the range 0.0-1.0 stands for that fraction of the width or height of the entire image. '((margin nil) STRING)' A display specification of this form means to display STRING instead of the text that has the display specification, at the same position as that text. It is equivalent to using just STRING, but it is done as a special case of marginal display (*note Display Margins::). '(left-fringe BITMAP [FACE])' '(right-fringe BITMAP [FACE])' This display specification on any character of a line of text causes the specified BITMAP be displayed in the left or right fringes for that line, instead of the characters that have the display specification. The optional FACE specifies the colors to be used for the bitmap. *Note Fringe Bitmaps::, for the details. '(space-width FACTOR)' This display specification affects all the space characters within the text that has the specification. It displays all of these spaces FACTOR times as wide as normal. The element FACTOR should be an integer or float. Characters other than spaces are not affected at all; in particular, this has no effect on tab characters. '(height HEIGHT)' This display specification makes the text taller or shorter. Here are the possibilities for HEIGHT: '(+ N)' This means to use a font that is N steps larger. A "step" is defined by the set of available fonts--specifically, those that match what was otherwise specified for this text, in all attributes except height. Each size for which a suitable font is available counts as another step. N should be an integer. '(- N)' This means to use a font that is N steps smaller. a number, FACTOR A number, FACTOR, means to use a font that is FACTOR times as tall as the default font. a symbol, FUNCTION A symbol is a function to compute the height. It is called with the current height as argument, and should return the new height to use. anything else, FORM If the HEIGHT value doesn't fit the previous possibilities, it is a form. Emacs evaluates it to get the new height, with the symbol 'height' bound to the current specified font height. '(raise FACTOR)' This kind of display specification raises or lowers the text it applies to, relative to the baseline of the line. FACTOR must be a number, which is interpreted as a multiple of the height of the affected text. If it is positive, that means to display the characters raised. If it is negative, that means to display them lower down. If the text also has a 'height' display specification, that does not affect the amount of raising or lowering, which is based on the faces used for the text. You can make any display specification conditional. To do that, package it in another list of the form '(when CONDITION . SPEC)'. Then the specification SPEC applies only when CONDITION evaluates to a non-'nil' value. During the evaluation, 'object' is bound to the string or buffer having the conditional 'display' property. 'position' and 'buffer-position' are bound to the position within 'object' and the buffer position where the 'display' property was found, respectively. Both positions can be different when 'object' is a string. File: elisp.info, Node: Display Margins, Prev: Other Display Specs, Up: Display Property 38.15.5 Displaying in the Margins --------------------------------- A buffer can have blank areas called "display margins" on the left and on the right. Ordinary text never appears in these areas, but you can put things into the display margins using the 'display' property. There is currently no way to make text or images in the margin mouse-sensitive. The way to display something in the margins is to specify it in a margin display specification in the 'display' property of some text. This is a replacing display specification, meaning that the text you put it on does not get displayed; the margin display appears, but that text does not. A margin display specification looks like '((margin right-margin) SPEC)' or '((margin left-margin) SPEC)'. Here, SPEC is another display specification that says what to display in the margin. Typically it is a string of text to display, or an image descriptor. To display something in the margin _in association with_ certain buffer text, without altering or preventing the display of that text, put a 'before-string' property on the text and put the margin display specification on the contents of the before-string. Before the display margins can display anything, you must give them a nonzero width. The usual way to do that is to set these variables: -- Variable: left-margin-width This variable specifies the width of the left margin. It is buffer-local in all buffers. -- Variable: right-margin-width This variable specifies the width of the right margin. It is buffer-local in all buffers. Setting these variables does not immediately affect the window. These variables are checked when a new buffer is displayed in the window. Thus, you can make changes take effect by calling 'set-window-buffer'. You can also set the margin widths immediately. -- Function: set-window-margins window left &optional right This function specifies the margin widths for window WINDOW. The argument LEFT controls the left margin and RIGHT controls the right margin (default '0'). -- Function: window-margins &optional window This function returns the left and right margins of WINDOW as a cons cell of the form '(LEFT . RIGHT)'. If WINDOW is 'nil', the selected window is used. File: elisp.info, Node: Images, Next: Buttons, Prev: Display Property, Up: Display 38.16 Images ============ To display an image in an Emacs buffer, you must first create an image descriptor, then use it as a display specifier in the 'display' property of text that is displayed (*note Display Property::). Emacs is usually able to display images when it is run on a graphical terminal. Images cannot be displayed in a text terminal, on certain graphical terminals that lack the support for this, or if Emacs is compiled without image support. You can use the function 'display-images-p' to determine if images can in principle be displayed (*note Display Feature Testing::). * Menu: * Image Formats:: Supported image formats. * Image Descriptors:: How to specify an image for use in ':display'. * XBM Images:: Special features for XBM format. * XPM Images:: Special features for XPM format. * GIF Images:: Special features for GIF format. * TIFF Images:: Special features for TIFF format. * PostScript Images:: Special features for PostScript format. * ImageMagick Images:: Special features available through ImageMagick. * Other Image Types:: Various other formats are supported. * Defining Images:: Convenient ways to define an image for later use. * Showing Images:: Convenient ways to display an image once it is defined. * Animated Images:: Some image formats can be animated. * Image Cache:: Internal mechanisms of image display. File: elisp.info, Node: Image Formats, Next: Image Descriptors, Up: Images 38.16.1 Image Formats --------------------- Emacs can display a number of different image formats. Some of these image formats are supported only if particular support libraries are installed. On some platforms, Emacs can load support libraries on demand; if so, the variable 'dynamic-library-alist' can be used to modify the set of known names for these dynamic libraries. *Note Dynamic Libraries::. Supported image formats (and the required support libraries) include PBM and XBM (which do not depend on support libraries and are always available), XPM ('libXpm'), GIF ('libgif' or 'libungif'), PostScript ('gs'), JPEG ('libjpeg'), TIFF ('libtiff'), PNG ('libpng'), and SVG ('librsvg'). Each of these image formats is associated with an "image type symbol". The symbols for the above formats are, respectively, 'pbm', 'xbm', 'xpm', 'gif', 'postscript', 'jpeg', 'tiff', 'png', and 'svg'. Furthermore, if you build Emacs with ImageMagick ('libMagickWand') support, Emacs can display any image format that ImageMagick can. *Note ImageMagick Images::. All images displayed via ImageMagick have type symbol 'imagemagick'. -- Variable: image-types This variable contains a list of type symbols for image formats which are potentially supported in the current configuration. "Potentially" means that Emacs knows about the image types, not necessarily that they can be used (for example, they could depend on unavailable dynamic libraries). To know which image types are really available, use 'image-type-available-p'. -- Function: image-type-available-p type This function returns non-'nil' if images of type TYPE can be loaded and displayed. TYPE must be an image type symbol. For image types whose support libraries are statically linked, this function always returns 't'. For image types whose support libraries are dynamically loaded, it returns 't' if the library could be loaded and 'nil' otherwise. File: elisp.info, Node: Image Descriptors, Next: XBM Images, Prev: Image Formats, Up: Images 38.16.2 Image Descriptors ------------------------- An "image descriptor" is a list which specifies the underlying data for an image, and how to display it. It is typically used as the value of a 'display' overlay or text property (*note Other Display Specs::); but *Note Showing Images::, for convenient helper functions to insert images into buffers. Each image descriptor has the form '(image . PROPS)', where PROPS is a property list of alternating keyword symbols and values, including at least the pair ':type TYPE' which specifies the image type. The following is a list of properties that are meaningful for all image types (there are also properties which are meaningful only for certain image types, as documented in the following subsections): ':type TYPE' The image type. *Note Image Formats::. Every image descriptor must include this property. ':file FILE' This says to load the image from file FILE. If FILE is not an absolute file name, it is expanded in 'data-directory'. ':data DATA' This specifies the raw image data. Each image descriptor must have either ':data' or ':file', but not both. For most image types, the value of a ':data' property should be a string containing the image data. Some image types do not support ':data'; for some others, ':data' alone is not enough, so you need to use other image properties along with ':data'. See the following subsections for details. ':margin MARGIN' This specifies how many pixels to add as an extra margin around the image. The value, MARGIN, must be a non-negative number, or a pair '(X . Y)' of such numbers. If it is a pair, X specifies how many pixels to add horizontally, and Y specifies how many pixels to add vertically. If ':margin' is not specified, the default is zero. ':ascent ASCENT' This specifies the amount of the image's height to use for its ascent--that is, the part above the baseline. The value, ASCENT, must be a number in the range 0 to 100, or the symbol 'center'. If ASCENT is a number, that percentage of the image's height is used for its ascent. If ASCENT is 'center', the image is vertically centered around a centerline which would be the vertical centerline of text drawn at the position of the image, in the manner specified by the text properties and overlays that apply to the image. If this property is omitted, it defaults to 50. ':relief RELIEF' This adds a shadow rectangle around the image. The value, RELIEF, specifies the width of the shadow lines, in pixels. If RELIEF is negative, shadows are drawn so that the image appears as a pressed button; otherwise, it appears as an unpressed button. ':conversion ALGORITHM' This specifies a conversion algorithm that should be applied to the image before it is displayed; the value, ALGORITHM, specifies which algorithm. 'laplace' 'emboss' Specifies the Laplace edge detection algorithm, which blurs out small differences in color while highlighting larger differences. People sometimes consider this useful for displaying the image for a "disabled" button. '(edge-detection :matrix MATRIX :color-adjust ADJUST)' Specifies a general edge-detection algorithm. MATRIX must be either a nine-element list or a nine-element vector of numbers. A pixel at position x/y in the transformed image is computed from original pixels around that position. MATRIX specifies, for each pixel in the neighborhood of x/y, a factor with which that pixel will influence the transformed pixel; element 0 specifies the factor for the pixel at x-1/y-1, element 1 the factor for the pixel at x/y-1 etc., as shown below: (x-1/y-1 x/y-1 x+1/y-1 x-1/y x/y x+1/y x-1/y+1 x/y+1 x+1/y+1) The resulting pixel is computed from the color intensity of the color resulting from summing up the RGB values of surrounding pixels, multiplied by the specified factors, and dividing that sum by the sum of the factors' absolute values. Laplace edge-detection currently uses a matrix of (1 0 0 0 0 0 0 0 -1) Emboss edge-detection uses a matrix of ( 2 -1 0 -1 0 1 0 1 -2) 'disabled' Specifies transforming the image so that it looks "disabled". ':mask MASK' If MASK is 'heuristic' or '(heuristic BG)', build a clipping mask for the image, so that the background of a frame is visible behind the image. If BG is not specified, or if BG is 't', determine the background color of the image by looking at the four corners of the image, assuming the most frequently occurring color from the corners is the background color of the image. Otherwise, BG must be a list '(RED GREEN BLUE)' specifying the color to assume for the background of the image. If MASK is 'nil', remove a mask from the image, if it has one. Images in some formats include a mask which can be removed by specifying ':mask nil'. ':pointer SHAPE' This specifies the pointer shape when the mouse pointer is over this image. *Note Pointer Shape::, for available pointer shapes. ':map MAP' This associates an image map of "hot spots" with this image. An image map is an alist where each element has the format '(AREA ID PLIST)'. An AREA is specified as either a rectangle, a circle, or a polygon. A rectangle is a cons '(rect . ((X0 . Y0) . (X1 . Y1)))' which specifies the pixel coordinates of the upper left and bottom right corners of the rectangle area. A circle is a cons '(circle . ((X0 . Y0) . R))' which specifies the center and the radius of the circle; R may be a float or integer. A polygon is a cons '(poly . [X0 Y0 X1 Y1 ...])' where each pair in the vector describes one corner in the polygon. When the mouse pointer lies on a hot-spot area of an image, the PLIST of that hot-spot is consulted; if it contains a 'help-echo' property, that defines a tool-tip for the hot-spot, and if it contains a 'pointer' property, that defines the shape of the mouse cursor when it is on the hot-spot. *Note Pointer Shape::, for available pointer shapes. When you click the mouse when the mouse pointer is over a hot-spot, an event is composed by combining the ID of the hot-spot with the mouse event; for instance, '[area4 mouse-1]' if the hot-spot's ID is 'area4'. -- Function: image-mask-p spec &optional frame This function returns 't' if image SPEC has a mask bitmap. FRAME is the frame on which the image will be displayed. FRAME 'nil' or omitted means to use the selected frame (*note Input Focus::). File: elisp.info, Node: XBM Images, Next: XPM Images, Prev: Image Descriptors, Up: Images 38.16.3 XBM Images ------------------ To use XBM format, specify 'xbm' as the image type. This image format doesn't require an external library, so images of this type are always supported. Additional image properties supported for the 'xbm' image type are: ':foreground FOREGROUND' The value, FOREGROUND, should be a string specifying the image foreground color, or 'nil' for the default color. This color is used for each pixel in the XBM that is 1. The default is the frame's foreground color. ':background BACKGROUND' The value, BACKGROUND, should be a string specifying the image background color, or 'nil' for the default color. This color is used for each pixel in the XBM that is 0. The default is the frame's background color. If you specify an XBM image using data within Emacs instead of an external file, use the following three properties: ':data DATA' The value, DATA, specifies the contents of the image. There are three formats you can use for DATA: * A vector of strings or bool-vectors, each specifying one line of the image. Do specify ':height' and ':width'. * A string containing the same byte sequence as an XBM file would contain. You must not specify ':height' and ':width' in this case, because omitting them is what indicates the data has the format of an XBM file. The file contents specify the height and width of the image. * A string or a bool-vector containing the bits of the image (plus perhaps some extra bits at the end that will not be used). It should contain at least WIDTH * 'height' bits. In this case, you must specify ':height' and ':width', both to indicate that the string contains just the bits rather than a whole XBM file, and to specify the size of the image. ':width WIDTH' The value, WIDTH, specifies the width of the image, in pixels. ':height HEIGHT' The value, HEIGHT, specifies the height of the image, in pixels. File: elisp.info, Node: XPM Images, Next: GIF Images, Prev: XBM Images, Up: Images 38.16.4 XPM Images ------------------ To use XPM format, specify 'xpm' as the image type. The additional image property ':color-symbols' is also meaningful with the 'xpm' image type: ':color-symbols SYMBOLS' The value, SYMBOLS, should be an alist whose elements have the form '(NAME . COLOR)'. In each element, NAME is the name of a color as it appears in the image file, and COLOR specifies the actual color to use for displaying that name. File: elisp.info, Node: GIF Images, Next: TIFF Images, Prev: XPM Images, Up: Images 38.16.5 GIF Images ------------------ For GIF images, specify image type 'gif'. ':index INDEX' You can use ':index' to specify image number INDEX from a GIF file that contains more than one image. If the GIF file doesn't contain an image with the specified index, the image displays as a hollow box. GIF files with more than one image can be animated, *note Animated Images::. File: elisp.info, Node: TIFF Images, Next: PostScript Images, Prev: GIF Images, Up: Images 38.16.6 TIFF Images ------------------- For TIFF images, specify image type 'tiff'. ':index INDEX' You can use ':index' to specify image number INDEX from a TIFF file that contains more than one image. If the TIFF file doesn't contain an image with the specified index, the image displays as a hollow box. File: elisp.info, Node: PostScript Images, Next: ImageMagick Images, Prev: TIFF Images, Up: Images 38.16.7 PostScript Images ------------------------- To use PostScript for an image, specify image type 'postscript'. This works only if you have Ghostscript installed. You must always use these three properties: ':pt-width WIDTH' The value, WIDTH, specifies the width of the image measured in points (1/72 inch). WIDTH must be an integer. ':pt-height HEIGHT' The value, HEIGHT, specifies the height of the image in points (1/72 inch). HEIGHT must be an integer. ':bounding-box BOX' The value, BOX, must be a list or vector of four integers, which specifying the bounding box of the PostScript image, analogous to the 'BoundingBox' comment found in PostScript files. %%BoundingBox: 22 171 567 738 File: elisp.info, Node: ImageMagick Images, Next: Other Image Types, Prev: PostScript Images, Up: Images 38.16.8 ImageMagick Images -------------------------- If you build Emacs with ImageMagick support, you can use the ImageMagick library to load many image formats (*note (emacs)File Conveniences::). The image type symbol for images loaded via ImageMagick is 'imagemagick', regardless of the actual underlying image format. -- Function: imagemagick-types This function returns a list of image file extensions supported by the current ImageMagick installation. Each list element is a symbol representing an internal ImageMagick name for an image type, such as 'BMP' for '.bmp' images. -- User Option: imagemagick-enabled-types The value of this variable is a list of ImageMagick image types which Emacs may attempt to render using ImageMagick. Each list element should be one of the symbols in the list returned by 'imagemagick-types', or an equivalent string. Alternatively, a value of 't' enables ImageMagick for all possible image types. Regardless of the value of this variable, 'imagemagick-types-inhibit' (see below) takes precedence. -- User Option: imagemagick-types-inhibit The value of this variable lists the ImageMagick image types which should never be rendered using ImageMagick, regardless of the value of 'imagemagick-enabled-types'. A value of 't' disables ImageMagick entirely. Images loaded with ImageMagick support the following additional image descriptor properties: ':background BACKGROUND' BACKGROUND, if non-'nil', should be a string specifying a color, which is used as the image's background color if the image supports transparency. If the value is 'nil', it defaults to the frame's background color. ':width, :height' The ':width' and ':height' keywords are used for scaling the image. If only one of them is specified, the other one will be calculated so as to preserve the aspect ratio. If both are specified, aspect ratio may not be preserved. ':rotation' Specifies a rotation angle in degrees. ':index' This has the same meaning as it does for GIF images (*note GIF Images::), i.e., it specifies which image to view inside an image bundle file format such as DJVM. You can use the 'image-metadata' function to retrieve the total number of images in an image bundle. File: elisp.info, Node: Other Image Types, Next: Defining Images, Prev: ImageMagick Images, Up: Images 38.16.9 Other Image Types ------------------------- For PBM images, specify image type 'pbm'. Color, gray-scale and monochromatic images are supported. For mono PBM images, two additional image properties are supported. ':foreground FOREGROUND' The value, FOREGROUND, should be a string specifying the image foreground color, or 'nil' for the default color. This color is used for each pixel in the PBM that is 1. The default is the frame's foreground color. ':background BACKGROUND' The value, BACKGROUND, should be a string specifying the image background color, or 'nil' for the default color. This color is used for each pixel in the PBM that is 0. The default is the frame's background color. For JPEG images, specify image type 'jpeg'. For TIFF images, specify image type 'tiff'. For PNG images, specify image type 'png'. For SVG images, specify image type 'svg'. File: elisp.info, Node: Defining Images, Next: Showing Images, Prev: Other Image Types, Up: Images 38.16.10 Defining Images ------------------------ The functions 'create-image', 'defimage' and 'find-image' provide convenient ways to create image descriptors. -- Function: create-image file-or-data &optional type data-p &rest props This function creates and returns an image descriptor which uses the data in FILE-OR-DATA. FILE-OR-DATA can be a file name or a string containing the image data; DATA-P should be 'nil' for the former case, non-'nil' for the latter case. The optional argument TYPE is a symbol specifying the image type. If TYPE is omitted or 'nil', 'create-image' tries to determine the image type from the file's first few bytes, or else from the file's name. The remaining arguments, PROPS, specify additional image properties--for example, (create-image "foo.xpm" 'xpm nil :heuristic-mask t) The function returns 'nil' if images of this type are not supported. Otherwise it returns an image descriptor. -- Macro: defimage symbol specs &optional doc This macro defines SYMBOL as an image name. The arguments SPECS is a list which specifies how to display the image. The third argument, DOC, is an optional documentation string. Each argument in SPECS has the form of a property list, and each one should specify at least the ':type' property and either the ':file' or the ':data' property. The value of ':type' should be a symbol specifying the image type, the value of ':file' is the file to load the image from, and the value of ':data' is a string containing the actual image data. Here is an example: (defimage test-image ((:type xpm :file "~/test1.xpm") (:type xbm :file "~/test1.xbm"))) 'defimage' tests each argument, one by one, to see if it is usable--that is, if the type is supported and the file exists. The first usable argument is used to make an image descriptor which is stored in SYMBOL. If none of the alternatives will work, then SYMBOL is defined as 'nil'. -- Function: find-image specs This function provides a convenient way to find an image satisfying one of a list of image specifications SPECS. Each specification in SPECS is a property list with contents depending on image type. All specifications must at least contain the properties ':type TYPE' and either ':file FILE' or ':data DATA', where TYPE is a symbol specifying the image type, e.g., 'xbm', FILE is the file to load the image from, and DATA is a string containing the actual image data. The first specification in the list whose TYPE is supported, and FILE exists, is used to construct the image specification to be returned. If no specification is satisfied, 'nil' is returned. The image is looked for in 'image-load-path'. -- Variable: image-load-path This variable's value is a list of locations in which to search for image files. If an element is a string or a variable symbol whose value is a string, the string is taken to be the name of a directory to search. If an element is a variable symbol whose value is a list, that is taken to be a list of directory names to search. The default is to search in the 'images' subdirectory of the directory specified by 'data-directory', then the directory specified by 'data-directory', and finally in the directories in 'load-path'. Subdirectories are not automatically included in the search, so if you put an image file in a subdirectory, you have to supply the subdirectory name explicitly. For example, to find the image 'images/foo/bar.xpm' within 'data-directory', you should specify the image as follows: (defimage foo-image '((:type xpm :file "foo/bar.xpm"))) -- Function: image-load-path-for-library library image &optional path no-error This function returns a suitable search path for images used by the Lisp package LIBRARY. The function searches for IMAGE first using 'image-load-path', excluding 'data-directory/images', and then in 'load-path', followed by a path suitable for LIBRARY, which includes '../../etc/images' and '../etc/images' relative to the library file itself, and finally in 'data-directory/images'. Then this function returns a list of directories which contains first the directory in which IMAGE was found, followed by the value of 'load-path'. If PATH is given, it is used instead of 'load-path'. If NO-ERROR is non-'nil' and a suitable path can't be found, don't signal an error. Instead, return a list of directories as before, except that 'nil' appears in place of the image directory. Here is an example of using 'image-load-path-for-library': (defvar image-load-path) ; shush compiler (let* ((load-path (image-load-path-for-library "mh-e" "mh-logo.xpm")) (image-load-path (cons (car load-path) image-load-path))) (mh-tool-bar-folder-buttons-init)) File: elisp.info, Node: Showing Images, Next: Animated Images, Prev: Defining Images, Up: Images 38.16.11 Showing Images ----------------------- You can use an image descriptor by setting up the 'display' property yourself, but it is easier to use the functions in this section. -- Function: insert-image image &optional string area slice This function inserts IMAGE in the current buffer at point. The value IMAGE should be an image descriptor; it could be a value returned by 'create-image', or the value of a symbol defined with 'defimage'. The argument STRING specifies the text to put in the buffer to hold the image. If it is omitted or 'nil', 'insert-image' uses '" "' by default. The argument AREA specifies whether to put the image in a margin. If it is 'left-margin', the image appears in the left margin; 'right-margin' specifies the right margin. If AREA is 'nil' or omitted, the image is displayed at point within the buffer's text. The argument SLICE specifies a slice of the image to insert. If SLICE is 'nil' or omitted the whole image is inserted. Otherwise, SLICE is a list '(X Y WIDTH HEIGHT)' which specifies the X and Y positions and WIDTH and HEIGHT of the image area to insert. Integer values are in units of pixels. A floating point number in the range 0.0-1.0 stands for that fraction of the width or height of the entire image. Internally, this function inserts STRING in the buffer, and gives it a 'display' property which specifies IMAGE. *Note Display Property::. -- Function: insert-sliced-image image &optional string area rows cols This function inserts IMAGE in the current buffer at point, like 'insert-image', but splits the image into ROWSxCOLS equally sized slices. If an image is inserted "sliced", Emacs displays each slice as a separate image, and allow more intuitive scrolling up/down, instead of jumping up/down the entire image when paging through a buffer that displays (large) images. -- Function: put-image image pos &optional string area This function puts image IMAGE in front of POS in the current buffer. The argument POS should be an integer or a marker. It specifies the buffer position where the image should appear. The argument STRING specifies the text that should hold the image as an alternative to the default. The argument IMAGE must be an image descriptor, perhaps returned by 'create-image' or stored by 'defimage'. The argument AREA specifies whether to put the image in a margin. If it is 'left-margin', the image appears in the left margin; 'right-margin' specifies the right margin. If AREA is 'nil' or omitted, the image is displayed at point within the buffer's text. Internally, this function creates an overlay, and gives it a 'before-string' property containing text that has a 'display' property whose value is the image. (Whew!) -- Function: remove-images start end &optional buffer This function removes images in BUFFER between positions START and END. If BUFFER is omitted or 'nil', images are removed from the current buffer. This removes only images that were put into BUFFER the way 'put-image' does it, not images that were inserted with 'insert-image' or in other ways. -- Function: image-size spec &optional pixels frame This function returns the size of an image as a pair '(WIDTH . HEIGHT)'. SPEC is an image specification. PIXELS non-'nil' means return sizes measured in pixels, otherwise return sizes measured in canonical character units (fractions of the width/height of the frame's default font). FRAME is the frame on which the image will be displayed. FRAME null or omitted means use the selected frame (*note Input Focus::). -- Variable: max-image-size This variable is used to define the maximum size of image that Emacs will load. Emacs will refuse to load (and display) any image that is larger than this limit. If the value is an integer, it directly specifies the maximum image height and width, measured in pixels. If it is a floating point number, it specifies the maximum image height and width as a ratio to the frame height and width. If the value is non-numeric, there is no explicit limit on the size of images. The purpose of this variable is to prevent unreasonably large images from accidentally being loaded into Emacs. It only takes effect the first time an image is loaded. Once an image is placed in the image cache, it can always be displayed, even if the value of MAX-IMAGE-SIZE is subsequently changed (*note Image Cache::). File: elisp.info, Node: Animated Images, Next: Image Cache, Prev: Showing Images, Up: Images 38.16.12 Animated Images ------------------------ Some image files can contain more than one image. This can be used to create animation. Currently, Emacs only supports animated GIF files. The following functions related to animated images are available. -- Function: image-animated-p image This function returns non-'nil' if IMAGE can be animated. The actual return value is a cons '(NIMAGES . DELAY)', where NIMAGES is the number of frames and DELAY is the delay in seconds between them. -- Function: image-animate image &optional index limit This function animates IMAGE. The optional integer INDEX specifies the frame from which to start (default 0). The optional argument LIMIT controls the length of the animation. If omitted or 'nil', the image animates once only; if 't' it loops forever; if a number animation stops after that many seconds. Animation operates by means of a timer. Note that Emacs imposes a minimum frame delay of 0.01 seconds. -- Function: image-animate-timer image This function returns the timer responsible for animating IMAGE, if there is one. File: elisp.info, Node: Image Cache, Prev: Animated Images, Up: Images 38.16.13 Image Cache -------------------- Emacs caches images so that it can display them again more efficiently. When Emacs displays an image, it searches the image cache for an existing image specification 'equal' to the desired specification. If a match is found, the image is displayed from the cache. Otherwise, Emacs loads the image normally. -- Function: image-flush spec &optional frame This function removes the image with specification SPEC from the image cache of frame FRAME. Image specifications are compared using 'equal'. If FRAME is 'nil', it defaults to the selected frame. If FRAME is 't', the image is flushed on all existing frames. In Emacs's current implementation, each graphical terminal possesses an image cache, which is shared by all the frames on that terminal (*note Multiple Terminals::). Thus, refreshing an image in one frame also refreshes it in all other frames on the same terminal. One use for 'image-flush' is to tell Emacs about a change in an image file. If an image specification contains a ':file' property, the image is cached based on the file's contents when the image is first displayed. Even if the file subsequently changes, Emacs continues displaying the old version of the image. Calling 'image-flush' flushes the image from the cache, forcing Emacs to re-read the file the next time it needs to display that image. Another use for 'image-flush' is for memory conservation. If your Lisp program creates a large number of temporary images over a period much shorter than 'image-cache-eviction-delay' (see below), you can opt to flush unused images yourself, instead of waiting for Emacs to do it automatically. -- Function: clear-image-cache &optional filter This function clears an image cache, removing all the images stored in it. If FILTER is omitted or 'nil', it clears the cache for the selected frame. If FILTER is a frame, it clears the cache for that frame. If FILTER is 't', all image caches are cleared. Otherwise, FILTER is taken to be a file name, and all images associated with that file name are removed from all image caches. If an image in the image cache has not been displayed for a specified period of time, Emacs removes it from the cache and frees the associated memory. -- Variable: image-cache-eviction-delay This variable specifies the number of seconds an image can remain in the cache without being displayed. When an image is not displayed for this length of time, Emacs removes it from the image cache. Under some circumstances, if the number of images in the cache grows too large, the actual eviction delay may be shorter than this. If the value is 'nil', Emacs does not remove images from the cache except when you explicitly clear it. This mode can be useful for debugging. File: elisp.info, Node: Buttons, Next: Abstract Display, Prev: Images, Up: Display 38.17 Buttons ============= The Button package defines functions for inserting and manipulating "buttons" that can be activated with the mouse or via keyboard commands. These buttons are typically used for various kinds of hyperlinks. A button is essentially a set of text or overlay properties, attached to a stretch of text in a buffer. These properties are called "button properties". One of these properties, the "action property", specifies a function which is called when the user invokes the button using the keyboard or the mouse. The action function may examine the button and use its other properties as desired. In some ways, the Button package duplicates the functionality in the Widget package. *Note Introduction: (widget)Top. The advantage of the Button package is that it is faster, smaller, and simpler to program. From the point of view of the user, the interfaces produced by the two packages are very similar. * Menu: * Button Properties:: Button properties with special meanings. * Button Types:: Defining common properties for classes of buttons. * Making Buttons:: Adding buttons to Emacs buffers. * Manipulating Buttons:: Getting and setting properties of buttons. * Button Buffer Commands:: Buffer-wide commands and bindings for buttons. File: elisp.info, Node: Button Properties, Next: Button Types, Up: Buttons 38.17.1 Button Properties ------------------------- Each button has an associated list of properties defining its appearance and behavior, and other arbitrary properties may be used for application specific purposes. The following properties have special meaning to the Button package: 'action' The function to call when the user invokes the button, which is passed the single argument BUTTON. By default this is 'ignore', which does nothing. 'mouse-action' This is similar to 'action', and when present, will be used instead of 'action' for button invocations resulting from mouse-clicks (instead of the user hitting <RET>). If not present, mouse-clicks use 'action' instead. 'face' This is an Emacs face controlling how buttons of this type are displayed; by default this is the 'button' face. 'mouse-face' This is an additional face which controls appearance during mouse-overs (merged with the usual button face); by default this is the usual Emacs 'highlight' face. 'keymap' The button's keymap, defining bindings active within the button region. By default this is the usual button region keymap, stored in the variable 'button-map', which defines <RET> and <mouse-2> to invoke the button. 'type' The button type. *Note Button Types::. 'help-echo' A string displayed by the Emacs tool-tip help system; by default, '"mouse-2, RET: Push this button"'. 'follow-link' The follow-link property, defining how a <Mouse-1> click behaves on this button, *Note Clickable Text::. 'button' All buttons have a non-'nil' 'button' property, which may be useful in finding regions of text that comprise buttons (which is what the standard button functions do). There are other properties defined for the regions of text in a button, but these are not generally interesting for typical uses. File: elisp.info, Node: Button Types, Next: Making Buttons, Prev: Button Properties, Up: Buttons 38.17.2 Button Types -------------------- Every button has a "button type", which defines default values for the button's properties. Button types are arranged in a hierarchy, with specialized types inheriting from more general types, so that it's easy to define special-purpose types of buttons for specific tasks. -- Function: define-button-type name &rest properties Define a 'button type' called NAME (a symbol). The remaining arguments form a sequence of PROPERTY VALUE pairs, specifying default property values for buttons with this type (a button's type may be set by giving it a 'type' property when creating the button, using the ':type' keyword argument). In addition, the keyword argument ':supertype' may be used to specify a button-type from which NAME inherits its default property values. Note that this inheritance happens only when NAME is defined; subsequent changes to a supertype are not reflected in its subtypes. Using 'define-button-type' to define default properties for buttons is not necessary--buttons without any specified type use the built-in button-type 'button'--but it is encouraged, since doing so usually makes the resulting code clearer and more efficient. File: elisp.info, Node: Making Buttons, Next: Manipulating Buttons, Prev: Button Types, Up: Buttons 38.17.3 Making Buttons ---------------------- Buttons are associated with a region of text, using an overlay or text properties to hold button-specific information, all of which are initialized from the button's type (which defaults to the built-in button type 'button'). Like all Emacs text, the appearance of the button is governed by the 'face' property; by default (via the 'face' property inherited from the 'button' button-type) this is a simple underline, like a typical web-page link. For convenience, there are two sorts of button-creation functions, those that add button properties to an existing region of a buffer, called 'make-...button', and those that also insert the button text, called 'insert-...button'. The button-creation functions all take the '&rest' argument PROPERTIES, which should be a sequence of PROPERTY VALUE pairs, specifying properties to add to the button; see *note Button Properties::. In addition, the keyword argument ':type' may be used to specify a button-type from which to inherit other properties; see *note Button Types::. Any properties not explicitly specified during creation will be inherited from the button's type (if the type defines such a property). The following functions add a button using an overlay (*note Overlays::) to hold the button properties: -- Function: make-button beg end &rest properties This makes a button from BEG to END in the current buffer, and returns it. -- Function: insert-button label &rest properties This insert a button with the label LABEL at point, and returns it. The following functions are similar, but using text properties (*note Text Properties::) to hold the button properties. Such buttons do not add markers to the buffer, so editing in the buffer does not slow down if there is an extremely large numbers of buttons. However, if there is an existing face text property on the text (e.g., a face assigned by Font Lock mode), the button face may not be visible. Both of these functions return the starting position of the new button. -- Function: make-text-button beg end &rest properties This makes a button from BEG to END in the current buffer, using text properties. -- Function: insert-text-button label &rest properties This inserts a button with the label LABEL at point, using text properties. File: elisp.info, Node: Manipulating Buttons, Next: Button Buffer Commands, Prev: Making Buttons, Up: Buttons 38.17.4 Manipulating Buttons ---------------------------- These are functions for getting and setting properties of buttons. Often these are used by a button's invocation function to determine what to do. Where a BUTTON parameter is specified, it means an object referring to a specific button, either an overlay (for overlay buttons), or a buffer-position or marker (for text property buttons). Such an object is passed as the first argument to a button's invocation function when it is invoked. -- Function: button-start button Return the position at which BUTTON starts. -- Function: button-end button Return the position at which BUTTON ends. -- Function: button-get button prop Get the property of button BUTTON named PROP. -- Function: button-put button prop val Set BUTTON's PROP property to VAL. -- Function: button-activate button &optional use-mouse-action Call BUTTON's 'action' property (i.e., invoke it). If USE-MOUSE-ACTION is non-'nil', try to invoke the button's 'mouse-action' property instead of 'action'; if the button has no 'mouse-action' property, use 'action' as normal. -- Function: button-label button Return BUTTON's text label. -- Function: button-type button Return BUTTON's button-type. -- Function: button-has-type-p button type Return 't' if BUTTON has button-type TYPE, or one of TYPE's subtypes. -- Function: button-at pos Return the button at position POS in the current buffer, or 'nil'. If the button at POS is a text property button, the return value is a marker pointing to POS. -- Function: button-type-put type prop val Set the button-type TYPE's PROP property to VAL. -- Function: button-type-get type prop Get the property of button-type TYPE named PROP. -- Function: button-type-subtype-p type supertype Return 't' if button-type TYPE is a subtype of SUPERTYPE. File: elisp.info, Node: Button Buffer Commands, Prev: Manipulating Buttons, Up: Buttons 38.17.5 Button Buffer Commands ------------------------------ These are commands and functions for locating and operating on buttons in an Emacs buffer. 'push-button' is the command that a user uses to actually 'push' a button, and is bound by default in the button itself to <RET> and to <mouse-2> using a local keymap in the button's overlay or text properties. Commands that are useful outside the buttons itself, such as 'forward-button' and 'backward-button' are additionally available in the keymap stored in 'button-buffer-map'; a mode which uses buttons may want to use 'button-buffer-map' as a parent keymap for its keymap. If the button has a non-'nil' 'follow-link' property, and MOUSE-1-CLICK-FOLLOWS-LINK is set, a quick <Mouse-1> click will also activate the 'push-button' command. *Note Clickable Text::. -- Command: push-button &optional pos use-mouse-action Perform the action specified by a button at location POS. POS may be either a buffer position or a mouse-event. If USE-MOUSE-ACTION is non-'nil', or POS is a mouse-event (*note Mouse Events::), try to invoke the button's 'mouse-action' property instead of 'action'; if the button has no 'mouse-action' property, use 'action' as normal. POS defaults to point, except when 'push-button' is invoked interactively as the result of a mouse-event, in which case, the mouse event's position is used. If there's no button at POS, do nothing and return 'nil', otherwise return 't'. -- Command: forward-button n &optional wrap display-message Move to the Nth next button, or Nth previous button if N is negative. If N is zero, move to the start of any button at point. If WRAP is non-'nil', moving past either end of the buffer continues from the other end. If DISPLAY-MESSAGE is non-'nil', the button's help-echo string is displayed. Any button with a non-'nil' 'skip' property is skipped over. Returns the button found. -- Command: backward-button n &optional wrap display-message Move to the Nth previous button, or Nth next button if N is negative. If N is zero, move to the start of any button at point. If WRAP is non-'nil', moving past either end of the buffer continues from the other end. If DISPLAY-MESSAGE is non-'nil', the button's help-echo string is displayed. Any button with a non-'nil' 'skip' property is skipped over. Returns the button found. -- Function: next-button pos &optional count-current -- Function: previous-button pos &optional count-current Return the next button after (for 'next-button' or before (for 'previous-button') position POS in the current buffer. If COUNT-CURRENT is non-'nil', count any button at POS in the search, instead of starting at the next button. File: elisp.info, Node: Abstract Display, Next: Blinking, Prev: Buttons, Up: Display 38.18 Abstract Display ====================== The Ewoc package constructs buffer text that represents a structure of Lisp objects, and updates the text to follow changes in that structure. This is like the "view" component in the "model/view/controller" design paradigm. An "ewoc" is a structure that organizes information required to construct buffer text that represents certain Lisp data. The buffer text of the ewoc has three parts, in order: first, fixed "header" text; next, textual descriptions of a series of data elements (Lisp objects that you specify); and last, fixed "footer" text. Specifically, an ewoc contains information on: * The buffer which its text is generated in. * The text's start position in the buffer. * The header and footer strings. * A doubly-linked chain of "nodes", each of which contains: * A "data element", a single Lisp object. * Links to the preceding and following nodes in the chain. * A "pretty-printer" function which is responsible for inserting the textual representation of a data element value into the current buffer. Typically, you define an ewoc with 'ewoc-create', and then pass the resulting ewoc structure to other functions in the Ewoc package to build nodes within it, and display it in the buffer. Once it is displayed in the buffer, other functions determine the correspondence between buffer positions and nodes, move point from one node's textual representation to another, and so forth. *Note Abstract Display Functions::. A node "encapsulates" a data element much the way a variable holds a value. Normally, encapsulation occurs as a part of adding a node to the ewoc. You can retrieve the data element value and place a new value in its place, like so: (ewoc-data NODE) => value (ewoc-set-data NODE NEW-VALUE) => NEW-VALUE You can also use, as the data element value, a Lisp object (list or vector) that is a container for the "real" value, or an index into some other structure. The example (*note Abstract Display Example::) uses the latter approach. When the data changes, you will want to update the text in the buffer. You can update all nodes by calling 'ewoc-refresh', or just specific nodes using 'ewoc-invalidate', or all nodes satisfying a predicate using 'ewoc-map'. Alternatively, you can delete invalid nodes using 'ewoc-delete' or 'ewoc-filter', and add new nodes in their place. Deleting a node from an ewoc deletes its associated textual description from buffer, as well. * Menu: * Abstract Display Functions:: Functions in the Ewoc package. * Abstract Display Example:: Example of using Ewoc. File: elisp.info, Node: Abstract Display Functions, Next: Abstract Display Example, Up: Abstract Display 38.18.1 Abstract Display Functions ---------------------------------- In this subsection, EWOC and NODE stand for the structures described above (*note Abstract Display::), while DATA stands for an arbitrary Lisp object used as a data element. -- Function: ewoc-create pretty-printer &optional header footer nosep This constructs and returns a new ewoc, with no nodes (and thus no data elements). PRETTY-PRINTER should be a function that takes one argument, a data element of the sort you plan to use in this ewoc, and inserts its textual description at point using 'insert' (and never 'insert-before-markers', because that would interfere with the Ewoc package's internal mechanisms). Normally, a newline is automatically inserted after the header, the footer and every node's textual description. If NOSEP is non-'nil', no newline is inserted. This may be useful for displaying an entire ewoc on a single line, for example, or for making nodes "invisible" by arranging for PRETTY-PRINTER to do nothing for those nodes. An ewoc maintains its text in the buffer that is current when you create it, so switch to the intended buffer before calling 'ewoc-create'. -- Function: ewoc-buffer ewoc This returns the buffer where EWOC maintains its text. -- Function: ewoc-get-hf ewoc This returns a cons cell '(HEADER . FOOTER)' made from EWOC's header and footer. -- Function: ewoc-set-hf ewoc header footer This sets the header and footer of EWOC to the strings HEADER and FOOTER, respectively. -- Function: ewoc-enter-first ewoc data -- Function: ewoc-enter-last ewoc data These add a new node encapsulating DATA, putting it, respectively, at the beginning or end of EWOC's chain of nodes. -- Function: ewoc-enter-before ewoc node data -- Function: ewoc-enter-after ewoc node data These add a new node encapsulating DATA, adding it to EWOC before or after NODE, respectively. -- Function: ewoc-prev ewoc node -- Function: ewoc-next ewoc node These return, respectively, the previous node and the next node of NODE in EWOC. -- Function: ewoc-nth ewoc n This returns the node in EWOC found at zero-based index N. A negative N means count from the end. 'ewoc-nth' returns 'nil' if N is out of range. -- Function: ewoc-data node This extracts the data encapsulated by NODE and returns it. -- Function: ewoc-set-data node data This sets the data encapsulated by NODE to DATA. -- Function: ewoc-locate ewoc &optional pos guess This determines the node in EWOC which contains point (or POS if specified), and returns that node. If EWOC has no nodes, it returns 'nil'. If POS is before the first node, it returns the first node; if POS is after the last node, it returns the last node. The optional third arg GUESS should be a node that is likely to be near POS; this doesn't alter the result, but makes the function run faster. -- Function: ewoc-location node This returns the start position of NODE. -- Function: ewoc-goto-prev ewoc arg -- Function: ewoc-goto-next ewoc arg These move point to the previous or next, respectively, ARGth node in EWOC. 'ewoc-goto-prev' does not move if it is already at the first node or if EWOC is empty, whereas 'ewoc-goto-next' moves past the last node, returning 'nil'. Excepting this special case, these functions return the node moved to. -- Function: ewoc-goto-node ewoc node This moves point to the start of NODE in EWOC. -- Function: ewoc-refresh ewoc This function regenerates the text of EWOC. It works by deleting the text between the header and the footer, i.e., all the data elements' representations, and then calling the pretty-printer function for each node, one by one, in order. -- Function: ewoc-invalidate ewoc &rest nodes This is similar to 'ewoc-refresh', except that only NODES in EWOC are updated instead of the entire set. -- Function: ewoc-delete ewoc &rest nodes This deletes each node in NODES from EWOC. -- Function: ewoc-filter ewoc predicate &rest args This calls PREDICATE for each data element in EWOC and deletes those nodes for which PREDICATE returns 'nil'. Any ARGS are passed to PREDICATE. -- Function: ewoc-collect ewoc predicate &rest args This calls PREDICATE for each data element in EWOC and returns a list of those elements for which PREDICATE returns non-'nil'. The elements in the list are ordered as in the buffer. Any ARGS are passed to PREDICATE. -- Function: ewoc-map map-function ewoc &rest args This calls MAP-FUNCTION for each data element in EWOC and updates those nodes for which MAP-FUNCTION returns non-'nil'. Any ARGS are passed to MAP-FUNCTION. File: elisp.info, Node: Abstract Display Example, Prev: Abstract Display Functions, Up: Abstract Display 38.18.2 Abstract Display Example -------------------------------- Here is a simple example using functions of the ewoc package to implement a "color components display", an area in a buffer that represents a vector of three integers (itself representing a 24-bit RGB value) in various ways. (setq colorcomp-ewoc nil colorcomp-data nil colorcomp-mode-map nil colorcomp-labels ["Red" "Green" "Blue"]) (defun colorcomp-pp (data) (if data (let ((comp (aref colorcomp-data data))) (insert (aref colorcomp-labels data) "\t: #x" (format "%02X" comp) " " (make-string (ash comp -2) ?#) "\n")) (let ((cstr (format "#%02X%02X%02X" (aref colorcomp-data 0) (aref colorcomp-data 1) (aref colorcomp-data 2))) (samp " (sample text) ")) (insert "Color\t: " (propertize samp 'face `(foreground-color . ,cstr)) (propertize samp 'face `(background-color . ,cstr)) "\n")))) (defun colorcomp (color) "Allow fiddling with COLOR in a new buffer. The buffer is in Color Components mode." (interactive "sColor (name or #RGB or #RRGGBB): ") (when (string= "" color) (setq color "green")) (unless (color-values color) (error "No such color: %S" color)) (switch-to-buffer (generate-new-buffer (format "originally: %s" color))) (kill-all-local-variables) (setq major-mode 'colorcomp-mode mode-name "Color Components") (use-local-map colorcomp-mode-map) (erase-buffer) (buffer-disable-undo) (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8)) (color-values color)))) (ewoc (ewoc-create 'colorcomp-pp "\nColor Components\n\n" (substitute-command-keys "\n\\{colorcomp-mode-map}")))) (set (make-local-variable 'colorcomp-data) data) (set (make-local-variable 'colorcomp-ewoc) ewoc) (ewoc-enter-last ewoc 0) (ewoc-enter-last ewoc 1) (ewoc-enter-last ewoc 2) (ewoc-enter-last ewoc nil))) This example can be extended to be a "color selection widget" (in other words, the controller part of the "model/view/controller" design paradigm) by defining commands to modify 'colorcomp-data' and to "finish" the selection process, and a keymap to tie it all together conveniently. (defun colorcomp-mod (index limit delta) (let ((cur (aref colorcomp-data index))) (unless (= limit cur) (aset colorcomp-data index (+ cur delta))) (ewoc-invalidate colorcomp-ewoc (ewoc-nth colorcomp-ewoc index) (ewoc-nth colorcomp-ewoc -1)))) (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1)) (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1)) (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1)) (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1)) (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1)) (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1)) (defun colorcomp-copy-as-kill-and-exit () "Copy the color components into the kill ring and kill the buffer. The string is formatted #RRGGBB (hash followed by six hex digits)." (interactive) (kill-new (format "#%02X%02X%02X" (aref colorcomp-data 0) (aref colorcomp-data 1) (aref colorcomp-data 2))) (kill-buffer nil)) (setq colorcomp-mode-map (let ((m (make-sparse-keymap))) (suppress-keymap m) (define-key m "i" 'colorcomp-R-less) (define-key m "o" 'colorcomp-R-more) (define-key m "k" 'colorcomp-G-less) (define-key m "l" 'colorcomp-G-more) (define-key m "," 'colorcomp-B-less) (define-key m "." 'colorcomp-B-more) (define-key m " " 'colorcomp-copy-as-kill-and-exit) m)) Note that we never modify the data in each node, which is fixed when the ewoc is created to be either 'nil' or an index into the vector 'colorcomp-data', the actual color components. File: elisp.info, Node: Blinking, Next: Character Display, Prev: Abstract Display, Up: Display 38.19 Blinking Parentheses ========================== This section describes the mechanism by which Emacs shows a matching open parenthesis when the user inserts a close parenthesis. -- Variable: blink-paren-function The value of this variable should be a function (of no arguments) to be called whenever a character with close parenthesis syntax is inserted. The value of 'blink-paren-function' may be 'nil', in which case nothing is done. -- User Option: blink-matching-paren If this variable is 'nil', then 'blink-matching-open' does nothing. -- User Option: blink-matching-paren-distance This variable specifies the maximum distance to scan for a matching parenthesis before giving up. -- User Option: blink-matching-delay This variable specifies the number of seconds for the cursor to remain at the matching parenthesis. A fraction of a second often gives good results, but the default is 1, which works on all systems. -- Command: blink-matching-open This function is the default value of 'blink-paren-function'. It assumes that point follows a character with close parenthesis syntax and moves the cursor momentarily to the matching opening character. If that character is not already on the screen, it displays the character's context in the echo area. To avoid long delays, this function does not search farther than 'blink-matching-paren-distance' characters. Here is an example of calling this function explicitly. (defun interactive-blink-matching-open () "Indicate momentarily the start of sexp before point." (interactive) (let ((blink-matching-paren-distance (buffer-size)) (blink-matching-paren t)) (blink-matching-open))) File: elisp.info, Node: Character Display, Next: Beeping, Prev: Blinking, Up: Display 38.20 Character Display ======================= This section describes how characters are actually displayed by Emacs. Typically, a character is displayed as a "glyph" (a graphical symbol which occupies one character position on the screen), whose appearance corresponds to the character itself. For example, the character 'a' (character code 97) is displayed as 'a'. Some characters, however, are displayed specially. For example, the formfeed character (character code 12) is usually displayed as a sequence of two glyphs, '^L', while the newline character (character code 10) starts a new screen line. You can modify how each character is displayed by defining a "display table", which maps each character code into a sequence of glyphs. *Note Display Tables::. * Menu: * Usual Display:: The usual conventions for displaying characters. * Display Tables:: What a display table consists of. * Active Display Table:: How Emacs selects a display table to use. * Glyphs:: How to define a glyph, and what glyphs mean. * Glyphless Chars:: How glyphless characters are drawn. File: elisp.info, Node: Usual Display, Next: Display Tables, Up: Character Display 38.20.1 Usual Display Conventions --------------------------------- Here are the conventions for displaying each character code (in the absence of a display table, which can override these conventions; *note Display Tables::). * The "printable ASCII characters", character codes 32 through 126 (consisting of numerals, English letters, and symbols like '#') are displayed literally. * The tab character (character code 9) displays as whitespace stretching up to the next tab stop column. *Note (emacs)Text Display::. The variable 'tab-width' controls the number of spaces per tab stop (see below). * The newline character (character code 10) has a special effect: it ends the preceding line and starts a new line. * The non-printable "ASCII control characters"--character codes 0 through 31, as well as the <DEL> character (character code 127)--display in one of two ways according to the variable 'ctl-arrow'. If this variable is non-'nil' (the default), these characters are displayed as sequences of two glyphs, where the first glyph is '^' (a display table can specify a glyph to use instead of '^'); e.g., the <DEL> character is displayed as '^?'. If 'ctl-arrow' is 'nil', these characters are displayed as octal escapes (see below). This rule also applies to carriage return (character code 13), if that character appears in the buffer. But carriage returns usually do not appear in buffer text; they are eliminated as part of end-of-line conversion (*note Coding System Basics::). * "Raw bytes" are non-ASCII characters with codes 128 through 255 (*note Text Representations::). These characters display as "octal escapes": sequences of four glyphs, where the first glyph is the ASCII code for '\', and the others are digit characters representing the character code in octal. (A display table can specify a glyph to use instead of '\'.) * Each non-ASCII character with code above 255 is displayed literally, if the terminal supports it. If the terminal does not support it, the character is said to be "glyphless", and it is usually displayed using a placeholder glyph. For example, if a graphical terminal has no font for a character, Emacs usually displays a box containing the character code in hexadecimal. *Note Glyphless Chars::. The above display conventions apply even when there is a display table, for any character whose entry in the active display table is 'nil'. Thus, when you set up a display table, you need only specify the characters for which you want special behavior. The following variables affect how certain characters are displayed on the screen. Since they change the number of columns the characters occupy, they also affect the indentation functions. They also affect how the mode line is displayed; if you want to force redisplay of the mode line using the new values, call the function 'force-mode-line-update' (*note Mode Line Format::). -- User Option: ctl-arrow This buffer-local variable controls how control characters are displayed. If it is non-'nil', they are displayed as a caret followed by the character: '^A'. If it is 'nil', they are displayed as octal escapes: a backslash followed by three octal digits, as in '\001'. -- User Option: tab-width The value of this buffer-local variable is the spacing between tab stops used for displaying tab characters in Emacs buffers. The value is in units of columns, and the default is 8. Note that this feature is completely independent of the user-settable tab stops used by the command 'tab-to-tab-stop'. *Note Indent Tabs::. File: elisp.info, Node: Display Tables, Next: Active Display Table, Prev: Usual Display, Up: Character Display 38.20.2 Display Tables ---------------------- A display table is a special-purpose char-table (*note Char-Tables::), with 'display-table' as its subtype, which is used to override the usual character display conventions. This section describes how to make, inspect, and assign elements to a display table object. -- Function: make-display-table This creates and returns a display table. The table initially has 'nil' in all elements. The ordinary elements of the display table are indexed by character codes; the element at index C says how to display the character code C. The value should be 'nil' (which means to display the character C according to the usual display conventions; *note Usual Display::), or a vector of glyph codes (which means to display the character C as those glyphs; *note Glyphs::). *Warning:* if you use the display table to change the display of newline characters, the whole buffer will be displayed as one long "line". The display table also has six "extra slots" which serve special purposes. Here is a table of their meanings; 'nil' in any slot means to use the default for that slot, as stated below. 0 The glyph for the end of a truncated screen line (the default for this is '$'). *Note Glyphs::. On graphical terminals, Emacs uses arrows in the fringes to indicate truncation, so the display table has no effect. 1 The glyph for the end of a continued line (the default is '\'). On graphical terminals, Emacs uses curved arrows in the fringes to indicate continuation, so the display table has no effect. 2 The glyph for indicating a character displayed as an octal character code (the default is '\'). 3 The glyph for indicating a control character (the default is '^'). 4 A vector of glyphs for indicating the presence of invisible lines (the default is '...'). *Note Selective Display::. 5 The glyph used to draw the border between side-by-side windows (the default is '|'). *Note Splitting Windows::. This takes effect only when there are no scroll bars; if scroll bars are supported and in use, a scroll bar separates the two windows. For example, here is how to construct a display table that mimics the effect of setting 'ctl-arrow' to a non-'nil' value (*note Glyphs::, for the function 'make-glyph-code'): (setq disptab (make-display-table)) (dotimes (i 32) (or (= i ?\t) (= i ?\n) (aset disptab i (vector (make-glyph-code ?^ 'escape-glyph) (make-glyph-code (+ i 64) 'escape-glyph))))) (aset disptab 127 (vector (make-glyph-code ?^ 'escape-glyph) (make-glyph-code ?? 'escape-glyph))))) -- Function: display-table-slot display-table slot This function returns the value of the extra slot SLOT of DISPLAY-TABLE. The argument SLOT may be a number from 0 to 5 inclusive, or a slot name (symbol). Valid symbols are 'truncation', 'wrap', 'escape', 'control', 'selective-display', and 'vertical-border'. -- Function: set-display-table-slot display-table slot value This function stores VALUE in the extra slot SLOT of DISPLAY-TABLE. The argument SLOT may be a number from 0 to 5 inclusive, or a slot name (symbol). Valid symbols are 'truncation', 'wrap', 'escape', 'control', 'selective-display', and 'vertical-border'. -- Function: describe-display-table display-table This function displays a description of the display table DISPLAY-TABLE in a help buffer. -- Command: describe-current-display-table This command displays a description of the current display table in a help buffer. File: elisp.info, Node: Active Display Table, Next: Glyphs, Prev: Display Tables, Up: Character Display 38.20.3 Active Display Table ---------------------------- Each window can specify a display table, and so can each buffer. The window's display table, if there is one, takes precedence over the buffer's display table. If neither exists, Emacs tries to use the standard display table; if that is 'nil', Emacs uses the usual character display conventions (*note Usual Display::). Note that display tables affect how the mode line is displayed, so if you want to force redisplay of the mode line using a new display table, call 'force-mode-line-update' (*note Mode Line Format::). -- Function: window-display-table &optional window This function returns WINDOW's display table, or 'nil' if there is none. The default for WINDOW is the selected window. -- Function: set-window-display-table window table This function sets the display table of WINDOW to TABLE. The argument TABLE should be either a display table or 'nil'. -- Variable: buffer-display-table This variable is automatically buffer-local in all buffers; its value specifies the buffer's display table. If it is 'nil', there is no buffer display table. -- Variable: standard-display-table The value of this variable is the standard display table, which is used when Emacs is displaying a buffer in a window with neither a window display table nor a buffer display table defined. Its default is 'nil'. The 'disp-table' library defines several functions for changing the standard display table. File: elisp.info, Node: Glyphs, Next: Glyphless Chars, Prev: Active Display Table, Up: Character Display 38.20.4 Glyphs -------------- A "glyph" is a graphical symbol which occupies a single character position on the screen. Each glyph is represented in Lisp as a "glyph code", which specifies a character and optionally a face to display it in (*note Faces::). The main use of glyph codes is as the entries of display tables (*note Display Tables::). The following functions are used to manipulate glyph codes: -- Function: make-glyph-code char &optional face This function returns a glyph code representing char CHAR with face FACE. If FACE is omitted or 'nil', the glyph uses the default face; in that case, the glyph code is an integer. If FACE is non-'nil', the glyph code is not necessarily an integer object. -- Function: glyph-char glyph This function returns the character of glyph code GLYPH. -- Function: glyph-face glyph This function returns face of glyph code GLYPH, or 'nil' if GLYPH uses the default face. You can set up a "glyph table" to change how glyph codes are actually displayed on text terminals. This feature is semi-obsolete; use 'glyphless-char-display' instead (*note Glyphless Chars::). -- Variable: glyph-table The value of this variable, if non-'nil', is the current glyph table. It takes effect only on character terminals; on graphical displays, all glyphs are displayed literally. The glyph table should be a vector whose Gth element specifies how to display glyph code G, where G is the glyph code for a glyph whose face is unspecified. Each element should be one of the following: 'nil' Display this glyph literally. a string Display this glyph by sending the specified string to the terminal. a glyph code Display the specified glyph code instead. Any integer glyph code greater than or equal to the length of the glyph table is displayed literally. File: elisp.info, Node: Glyphless Chars, Prev: Glyphs, Up: Character Display 38.20.5 Glyphless Character Display ----------------------------------- "Glyphless characters" are characters which are displayed in a special way, e.g., as a box containing a hexadecimal code, instead of being displayed literally. These include characters which are explicitly defined to be glyphless, as well as characters for which there is no available font (on a graphical display), and characters which cannot be encoded by the terminal's coding system (on a text terminal). -- Variable: glyphless-char-display The value of this variable is a char-table which defines glyphless characters and how they are displayed. Each entry must be one of the following display methods: 'nil' Display the character in the usual way. 'zero-width' Don't display the character. 'thin-space' Display a thin space, 1-pixel wide on graphical displays, or 1-character wide on text terminals. 'empty-box' Display an empty box. 'hex-code' Display a box containing the Unicode codepoint of the character, in hexadecimal notation. an ASCII string Display a box containing that string. a cons cell '(GRAPHICAL . TEXT)' Display with GRAPHICAL on graphical displays, and with TEXT on text terminals. Both GRAPHICAL and TEXT must be one of the display methods described above. The 'thin-space', 'empty-box', 'hex-code', and ASCII string display methods are drawn with the 'glyphless-char' face. The char-table has one extra slot, which determines how to display any character that cannot be displayed with any available font, or cannot be encoded by the terminal's coding system. Its value should be one of the above display methods, except 'zero-width' or a cons cell. If a character has a non-'nil' entry in an active display table, the display table takes effect; in this case, Emacs does not consult 'glyphless-char-display' at all. -- User Option: glyphless-char-display-control This user option provides a convenient way to set 'glyphless-char-display' for groups of similar characters. Do not set its value directly from Lisp code; the value takes effect only via a custom ':set' function (*note Variable Definitions::), which updates 'glyphless-char-display'. Its value should be an alist of elements '(GROUP . METHOD)', where GROUP is a symbol specifying a group of characters, and METHOD is a symbol specifying how to display them. GROUP should be one of the following: 'c0-control' ASCII control characters 'U+0000' to 'U+001F', excluding the newline and tab characters (normally displayed as escape sequences like '^A'; *note How Text Is Displayed: (emacs)Text Display.). 'c1-control' Non-ASCII, non-printing characters 'U+0080' to 'U+009F' (normally displayed as octal escape sequences like '\230'). 'format-control' Characters of Unicode General Category 'Cf', such as 'U+200E' (Left-to-Right Mark), but excluding characters that have graphic images, such as 'U+00AD' (Soft Hyphen). 'no-font' Characters for there is no suitable font, or which cannot be encoded by the terminal's coding system. The METHOD symbol should be one of 'zero-width', 'thin-space', 'empty-box', or 'hex-code'. These have the same meanings as in 'glyphless-char-display', above. File: elisp.info, Node: Beeping, Next: Window Systems, Prev: Character Display, Up: Display 38.21 Beeping ============= This section describes how to make Emacs ring the bell (or blink the screen) to attract the user's attention. Be conservative about how often you do this; frequent bells can become irritating. Also be careful not to use just beeping when signaling an error is more appropriate (*note Errors::). -- Function: ding &optional do-not-terminate This function beeps, or flashes the screen (see 'visible-bell' below). It also terminates any keyboard macro currently executing unless DO-NOT-TERMINATE is non-'nil'. -- Function: beep &optional do-not-terminate This is a synonym for 'ding'. -- User Option: visible-bell This variable determines whether Emacs should flash the screen to represent a bell. Non-'nil' means yes, 'nil' means no. This is effective on graphical displays, and on text terminals provided the terminal's Termcap entry defines the visible bell capability ('vb'). -- Variable: ring-bell-function If this is non-'nil', it specifies how Emacs should "ring the bell". Its value should be a function of no arguments. If this is non-'nil', it takes precedence over the 'visible-bell' variable. File: elisp.info, Node: Window Systems, Next: Bidirectional Display, Prev: Beeping, Up: Display 38.22 Window Systems ==================== Emacs works with several window systems, most notably the X Window System. Both Emacs and X use the term "window", but use it differently. An Emacs frame is a single window as far as X is concerned; the individual Emacs windows are not known to X at all. -- Variable: window-system This terminal-local variable tells Lisp programs what window system Emacs is using for displaying the frame. The possible values are 'x' Emacs is displaying the frame using X. 'w32' Emacs is displaying the frame using native MS-Windows GUI. 'ns' Emacs is displaying the frame using the Nextstep interface (used on GNUstep and Mac OS X). 'pc' Emacs is displaying the frame using MS-DOS direct screen writes. 'nil' Emacs is displaying the frame on a character-based terminal. -- Variable: initial-window-system This variable holds the value of 'window-system' used for the first frame created by Emacs during startup. (When Emacs is invoked with the '--daemon' option, it does not create any initial frames, so 'initial-window-system' is 'nil'. *Note daemon: (emacs)Initial Options.) -- Function: window-system &optional frame This function returns a symbol whose name tells what window system is used for displaying FRAME (which defaults to the currently selected frame). The list of possible symbols it returns is the same one documented for the variable 'window-system' above. Do _not_ use 'window-system' and 'initial-window-system' as predicates or boolean flag variables, if you want to write code that works differently on text terminals and graphic displays. That is because 'window-system' is not a good indicator of Emacs capabilities on a given display type. Instead, use 'display-graphic-p' or any of the other 'display-*-p' predicates described in *note Display Feature Testing::. -- Variable: window-setup-hook This variable is a normal hook which Emacs runs after handling the initialization files. Emacs runs this hook after it has completed loading your init file, the default initialization file (if any), and the terminal-specific Lisp code, and running the hook 'term-setup-hook'. This hook is used for internal purposes: setting up communication with the window system, and creating the initial window. Users should not interfere with it. File: elisp.info, Node: Bidirectional Display, Prev: Window Systems, Up: Display 38.23 Bidirectional Display =========================== Emacs can display text written in scripts, such as Arabic, Farsi, and Hebrew, whose natural ordering for horizontal text display runs from right to left. Furthermore, segments of Latin script and digits embedded in right-to-left text are displayed left-to-right, while segments of right-to-left script embedded in left-to-right text (e.g., Arabic or Hebrew text in comments or strings in a program source file) are appropriately displayed right-to-left. We call such mixtures of left-to-right and right-to-left text "bidirectional text". This section describes the facilities and options for editing and displaying bidirectional text. Text is stored in Emacs buffers and strings in "logical" (or "reading") order, i.e., the order in which a human would read each character. In right-to-left and bidirectional text, the order in which characters are displayed on the screen (called "visual order") is not the same as logical order; the characters' screen positions do not increase monotonically with string or buffer position. In performing this "bidirectional reordering", Emacs follows the Unicode Bidirectional Algorithm (a.k.a. UBA), which is described in Annex #9 of the Unicode standard (<http://www.unicode.org/reports/tr9/>). Emacs provides a "Full Bidirectionality" class implementation of the UBA. -- Variable: bidi-display-reordering If the value of this buffer-local variable is non-'nil' (the default), Emacs performs bidirectional reordering for display. The reordering affects buffer text, as well as display strings and overlay strings from text and overlay properties in the buffer (*note Overlay Properties::, and *note Display Property::). If the value is 'nil', Emacs does not perform bidirectional reordering in the buffer. The default value of 'bidi-display-reordering' controls the reordering of strings which are not directly supplied by a buffer, including the text displayed in mode lines (*note Mode Line Format::) and header lines (*note Header Lines::). Emacs never reorders the text of a unibyte buffer, even if 'bidi-display-reordering' is non-'nil' in the buffer. This is because unibyte buffers contain raw bytes, not characters, and thus lack the directionality properties required for reordering. Therefore, to test whether text in a buffer will be reordered for display, it is not enough to test the value of 'bidi-display-reordering' alone. The correct test is this: (if (and enable-multibyte-characters bidi-display-reordering) ;; Buffer is being reordered for display ) However, unibyte display and overlay strings _are_ reordered if their parent buffer is reordered. This is because plain-ASCII strings are stored by Emacs as unibyte strings. If a unibyte display or overlay string includes non-ASCII characters, these characters are assumed to have left-to-right direction. Text covered by 'display' text properties, by overlays with 'display' properties whose value is a string, and by any other properties that replace buffer text, is treated as a single unit when it is reordered for display. That is, the entire chunk of text covered by these properties is reordered together. Moreover, the bidirectional properties of the characters in such a chunk of text are ignored, and Emacs reorders them as if they were replaced with a single character 'U+FFFC', known as the "Object Replacement Character". This means that placing a display property over a portion of text may change the way that the surrounding text is reordered for display. To prevent this unexpected effect, always place such properties on text whose directionality is identical with text that surrounds it. Each paragraph of bidirectional text has a "base direction", either right-to-left or left-to-right. Left-to-right paragraphs are displayed beginning at the left margin of the window, and are truncated or continued when the text reaches the right margin. Right-to-left paragraphs are displayed beginning at the right margin, and are continued or truncated at the left margin. By default, Emacs determines the base direction of each paragraph by looking at the text at its beginning. The precise method of determining the base direction is specified by the UBA; in a nutshell, the first character in a paragraph that has an explicit directionality determines the base direction of the paragraph. However, sometimes a buffer may need to force a certain base direction for its paragraphs. For example, buffers containing program source code should force all paragraphs to be displayed left-to-right. You can use following variable to do this: -- Variable: bidi-paragraph-direction If the value of this buffer-local variable is the symbol 'right-to-left' or 'left-to-right', all paragraphs in the buffer are assumed to have that specified direction. Any other value is equivalent to 'nil' (the default), which means to determine the base direction of each paragraph from its contents. Modes for program source code should set this to 'left-to-right'. Prog mode does this by default, so modes derived from Prog mode do not need to set this explicitly (*note Basic Major Modes::). -- Function: current-bidi-paragraph-direction &optional buffer This function returns the paragraph direction at point in the named BUFFER. The returned value is a symbol, either 'left-to-right' or 'right-to-left'. If BUFFER is omitted or 'nil', it defaults to the current buffer. If the buffer-local value of the variable 'bidi-paragraph-direction' is non-'nil', the returned value will be identical to that value; otherwise, the returned value reflects the paragraph direction determined dynamically by Emacs. For buffers whose value of 'bidi-display-reordering' is 'nil' as well as unibyte buffers, this function always returns 'left-to-right'. Bidirectional reordering can have surprising and unpleasant effects when two strings with bidirectional content are juxtaposed in a buffer, or otherwise programmatically concatenated into a string of text. A typical problematic case is when a buffer consists of sequences of text "fields" separated by whitespace or punctuation characters, like Buffer Menu mode or Rmail Summary Mode. Because the punctuation characters used as separators have "weak directionality", they take on the directionality of surrounding text. As result, a numeric field that follows a field with bidirectional content can be displayed _to the left_ of the preceding field, messing up the expected layout. There are several ways to avoid this problem: - Append the special character 'U+200E', LEFT-TO-RIGHT MARK, or LRM, to the end of each field that may have bidirectional content, or prepend it to the beginning of the following field. The function 'bidi-string-mark-left-to-right', described below, comes in handy for this purpose. (In a right-to-left paragraph, use 'U+200F', RIGHT-TO-LEFT MARK, or RLM, instead.) This is one of the solutions recommended by the UBA. - Include the tab character in the field separator. The tab character plays the role of "segment separator" in bidirectional reordering, causing the text on either side to be reordered separately. - Separate fields with a 'display' property or overlay with a property value of the form '(space . PROPS)' (*note Specified Space::). Emacs treats this display specification as a "paragraph separator", and reorders the text on either side separately. -- Function: bidi-string-mark-left-to-right string This function returns its argument STRING, possibly modified, such that the result can be safely concatenated with another string, or juxtaposed with another string in a buffer, without disrupting the relative layout of this string and the next one on display. If the string returned by this function is displayed as part of a left-to-right paragraph, it will always appear on display to the left of the text that follows it. The function works by examining the characters of its argument, and if any of those characters could cause reordering on display, the function appends the LRM character to the string. The appended LRM character is made invisible by giving it an 'invisible' text property of 't' (*note Invisible Text::). The reordering algorithm uses the bidirectional properties of the characters stored as their 'bidi-class' property (*note Character Properties::). Lisp programs can change these properties by calling the 'put-char-code-property' function. However, doing this requires a thorough understanding of the UBA, and is therefore not recommended. Any changes to the bidirectional properties of a character have global effect: they affect all Emacs frames and windows. Similarly, the 'mirroring' property is used to display the appropriate mirrored character in the reordered text. Lisp programs can affect the mirrored display by changing this property. Again, any such changes affect all of Emacs display. File: elisp.info, Node: System Interface, Next: Packaging, Prev: Display, Up: Top 39 Operating System Interface ***************************** This chapter is about starting and getting out of Emacs, access to values in the operating system environment, and terminal input, output. *Note Building Emacs::, for related information. *Note Display::, for additional operating system status information pertaining to the terminal and the screen. * Menu: * Starting Up:: Customizing Emacs startup processing. * Getting Out:: How exiting works (permanent or temporary). * System Environment:: Distinguish the name and kind of system. * User Identification:: Finding the name and user id of the user. * Time of Day:: Getting the current time. * Time Conversion:: Converting a time from numeric form to calendrical data and vice versa. * Time Parsing:: Converting a time from numeric form to text and vice versa. * Processor Run Time:: Getting the run time used by Emacs. * Time Calculations:: Adding, subtracting, comparing times, etc. * Timers:: Setting a timer to call a function at a certain time. * Idle Timers:: Setting a timer to call a function when Emacs has been idle for a certain length of time. * Terminal Input:: Accessing and recording terminal input. * Terminal Output:: Controlling and recording terminal output. * Sound Output:: Playing sounds on the computer's speaker. * X11 Keysyms:: Operating on key symbols for X Windows. * Batch Mode:: Running Emacs without terminal interaction. * Session Management:: Saving and restoring state with X Session Management. * Notifications:: Desktop notifications. * Dynamic Libraries:: On-demand loading of support libraries. File: elisp.info, Node: Starting Up, Next: Getting Out, Up: System Interface 39.1 Starting Up Emacs ====================== This section describes what Emacs does when it is started, and how you can customize these actions. * Menu: * Startup Summary:: Sequence of actions Emacs performs at startup. * Init File:: Details on reading the init file. * Terminal-Specific:: How the terminal-specific Lisp file is read. * Command-Line Arguments:: How command-line arguments are processed, and how you can customize them. File: elisp.info, Node: Startup Summary, Next: Init File, Up: Starting Up 39.1.1 Summary: Sequence of Actions at Startup ---------------------------------------------- When Emacs is started up, it performs the following operations (see 'normal-top-level' in 'startup.el'): 1. It adds subdirectories to 'load-path', by running the file named 'subdirs.el' in each directory in the list. Normally, this file adds the directory's subdirectories to the list, and those are scanned in their turn. The files 'subdirs.el' are normally generated automatically when Emacs is installed. 2. If the library 'leim-list.el' exists, Emacs loads it. This optional library is intended for registering input methods; Emacs looks for it in 'load-path' (*note Library Search::), skipping those directories containing the standard Emacs libraries (since 'leim-list.el' should not exist in those directories). 3. It sets the variable 'before-init-time' to the value of 'current-time' (*note Time of Day::). It also sets 'after-init-time' to 'nil', which signals to Lisp programs that Emacs is being initialized. 4. It sets the language environment and the terminal coding system, if requested by environment variables such as 'LANG'. 5. It does some basic parsing of the command-line arguments. 6. If not running in batch mode, it initializes the window system that the variable 'initial-window-system' specifies (*note initial-window-system: Window Systems.). The initialization function for each supported window system is specified by 'window-system-initialization-alist'. If the value of 'initial-window-system' is WINDOWSYSTEM, then the appropriate initialization function is defined in the file 'term/WINDOWSYSTEM-win.el'. This file should have been compiled into the Emacs executable when it was built. 7. It runs the normal hook 'before-init-hook'. 8. If appropriate, it creates a graphical frame. This is not done if the options '--batch' or '--daemon' were specified. 9. It initializes the initial frame's faces, and sets up the menu bar and tool bar if needed. If graphical frames are supported, it sets up the tool bar even if the current frame is not a graphical one, since a graphical frame may be created later on. 10. It use 'custom-reevaluate-setting' to re-initialize the members of the list 'custom-delayed-init-variables'. These are any pre-loaded user options whose default value depends on the run-time, rather than build-time, context. *Note custom-initialize-delay: Building Emacs. 11. It loads the library 'site-start', if it exists. This is not done if the options '-Q' or '--no-site-file' were specified. 12. It loads your init file (*note Init File::). This is not done if the options '-q', '-Q', or '--batch' were specified. If the '-u' option was specified, Emacs looks for the init file in that user's home directory instead. 13. It loads the library 'default', if it exists. This is not done if 'inhibit-default-init' is non-'nil', nor if the options '-q', '-Q', or '--batch' were specified. 14. It loads your abbrevs from the file specified by 'abbrev-file-name', if that file exists and can be read (*note abbrev-file-name: Abbrev Files.). This is not done if the option '--batch' was specified. 15. If 'package-enable-at-startup' is non-'nil', it calls the function 'package-initialize' to activate any optional Emacs Lisp package that has been installed. *Note Packaging Basics::. 16. It sets the variable 'after-init-time' to the value of 'current-time'. This variable was set to 'nil' earlier; setting it to the current time signals that the initialization phase is over, and, together with 'before-init-time', provides the measurement of how long it took. 17. It runs the normal hook 'after-init-hook'. 18. If the buffer '*scratch*' exists and is still in Fundamental mode (as it should be by default), it sets its major mode according to 'initial-major-mode'. 19. If started on a text terminal, it loads the terminal-specific Lisp library, which is specified by the variable 'term-file-prefix' (*note Terminal-Specific::). This is not done in '--batch' mode, nor if 'term-file-prefix' is 'nil'. 20. It displays the initial echo area message, unless you have suppressed that with 'inhibit-startup-echo-area-message'. 21. It processes any command-line options that were not handled earlier. 22. It now exits if the option '--batch' was specified. 23. If 'initial-buffer-choice' is a string, it visits the file with that name. If the '*scratch*' buffer exists and is empty, it inserts 'initial-scratch-message' into that buffer. 24. It runs 'emacs-startup-hook' and then 'term-setup-hook'. 25. It calls 'frame-notice-user-settings', which modifies the parameters of the selected frame according to whatever the init files specify. 26. It runs 'window-setup-hook'. *Note Window Systems::. 27. It displays the "startup screen", which is a special buffer that contains information about copyleft and basic Emacs usage. This is not done if 'inhibit-startup-screen' or 'initial-buffer-choice' are non-'nil', or if the '--no-splash' or '-Q' command-line options were specified. 28. If the option '--daemon' was specified, it calls 'server-start' and detaches from the controlling terminal. *Note (emacs)Emacs Server::. 29. If started by the X session manager, it calls 'emacs-session-restore' passing it as argument the ID of the previous session. *Note Session Management::. The following options affect some aspects of the startup sequence. -- User Option: inhibit-startup-screen This variable, if non-'nil', inhibits the startup screen. In that case, Emacs typically displays the '*scratch*' buffer; but see 'initial-buffer-choice', below. Do not set this variable in the init file of a new user, or in a way that affects more than one user, as that would prevent new users from receiving information about copyleft and basic Emacs usage. 'inhibit-startup-message' and 'inhibit-splash-screen' are aliases for this variable. -- User Option: initial-buffer-choice If non-'nil', this variable is a string that specifies a file or directory for Emacs to display after starting up, instead of the startup screen. -- User Option: inhibit-startup-echo-area-message This variable controls the display of the startup echo area message. You can suppress the startup echo area message by adding text with this form to your init file: (setq inhibit-startup-echo-area-message "YOUR-LOGIN-NAME") Emacs explicitly checks for an expression as shown above in your init file; your login name must appear in the expression as a Lisp string constant. You can also use the Customize interface. Other methods of setting 'inhibit-startup-echo-area-message' to the same value do not inhibit the startup message. This way, you can easily inhibit the message for yourself if you wish, but thoughtless copying of your init file will not inhibit the message for someone else. -- User Option: initial-scratch-message This variable, if non-'nil', should be a string, which is inserted into the '*scratch*' buffer when Emacs starts up. If it is 'nil', the '*scratch*' buffer is empty. The following command-line options affect some aspects of the startup sequence. *Note (emacs)Initial Options::. '--no-splash' Do not display a splash screen. '--batch' Run without an interactive terminal. *Note Batch Mode::. '--daemon' Do not initialize any display; just start a server in the background. '--no-init-file' '-Q' Do not load either the init file, or the 'default' library. '--no-site-file' Do not load the 'site-start' library. '--quick' '-Q' Equivalent to '-q --no-site-file --no-splash'. File: elisp.info, Node: Init File, Next: Terminal-Specific, Prev: Startup Summary, Up: Starting Up 39.1.2 The Init File -------------------- When you start Emacs, it normally attempts to load your "init file". This is either a file named '.emacs' or '.emacs.el' in your home directory, or a file named 'init.el' in a subdirectory named '.emacs.d' in your home directory. The command-line switches '-q', '-Q', and '-u' control whether and where to find the init file; '-q' (and the stronger '-Q') says not to load an init file, while '-u USER' says to load USER's init file instead of yours. *Note (emacs)Entering Emacs::. If neither option is specified, Emacs uses the 'LOGNAME' environment variable, or the 'USER' (most systems) or 'USERNAME' (MS systems) variable, to find your home directory and thus your init file; this way, even if you have su'd, Emacs still loads your own init file. If those environment variables are absent, though, Emacs uses your user-id to find your home directory. An Emacs installation may have a "default init file", which is a Lisp library named 'default.el'. Emacs finds this file through the standard search path for libraries (*note How Programs Do Loading::). The Emacs distribution does not come with this file; it is intended for local customizations. If the default init file exists, it is loaded whenever you start Emacs. But your own personal init file, if any, is loaded first; if it sets 'inhibit-default-init' to a non-'nil' value, then Emacs does not subsequently load the 'default.el' file. In batch mode, or if you specify '-q' (or '-Q'), Emacs loads neither your personal init file nor the default init file. Another file for site-customization is 'site-start.el'. Emacs loads this _before_ the user's init file. You can inhibit the loading of this file with the option '--no-site-file'. -- User Option: site-run-file This variable specifies the site-customization file to load before the user's init file. Its normal value is '"site-start"'. The only way you can change it with real effect is to do so before dumping Emacs. *Note Init File Examples: (emacs)Init Examples, for examples of how to make various commonly desired customizations in your '.emacs' file. -- User Option: inhibit-default-init If this variable is non-'nil', it prevents Emacs from loading the default initialization library file. The default value is 'nil'. -- Variable: before-init-hook This normal hook is run, once, just before loading all the init files ('site-start.el', your init file, and 'default.el'). (The only way to change it with real effect is before dumping Emacs.) -- Variable: after-init-hook This normal hook is run, once, just after loading all the init files ('site-start.el', your init file, and 'default.el'), before loading the terminal-specific library (if started on a text terminal) and processing the command-line action arguments. -- Variable: emacs-startup-hook This normal hook is run, once, just after handling the command line arguments, just before 'term-setup-hook'. In batch mode, Emacs does not run either of these hooks. -- Variable: user-init-file This variable holds the absolute file name of the user's init file. If the actual init file loaded is a compiled file, such as '.emacs.elc', the value refers to the corresponding source file. -- Variable: user-emacs-directory This variable holds the name of the '.emacs.d' directory. It is '~/.emacs.d' on all platforms but MS-DOS. File: elisp.info, Node: Terminal-Specific, Next: Command-Line Arguments, Prev: Init File, Up: Starting Up 39.1.3 Terminal-Specific Initialization --------------------------------------- Each terminal type can have its own Lisp library that Emacs loads when run on that type of terminal. The library's name is constructed by concatenating the value of the variable 'term-file-prefix' and the terminal type (specified by the environment variable 'TERM'). Normally, 'term-file-prefix' has the value '"term/"'; changing this is not recommended. Emacs finds the file in the normal manner, by searching the 'load-path' directories, and trying the '.elc' and '.el' suffixes. The usual role of a terminal-specific library is to enable special keys to send sequences that Emacs can recognize. It may also need to set or add to 'input-decode-map' if the Termcap or Terminfo entry does not specify all the terminal's function keys. *Note Terminal Input::. When the name of the terminal type contains a hyphen or underscore, and no library is found whose name is identical to the terminal's name, Emacs strips from the terminal's name the last hyphen or underscore and everything that follows it, and tries again. This process is repeated until Emacs finds a matching library, or until there are no more hyphens or underscores in the name (i.e., there is no terminal-specific library). For example, if the terminal name is 'xterm-256color' and there is no 'term/xterm-256color.el' library, Emacs tries to load 'term/xterm.el'. If necessary, the terminal library can evaluate '(getenv "TERM")' to find the full name of the terminal type. Your init file can prevent the loading of the terminal-specific library by setting the variable 'term-file-prefix' to 'nil'. This feature is useful when experimenting with your own peculiar customizations. You can also arrange to override some of the actions of the terminal-specific library by setting the variable 'term-setup-hook'. This is a normal hook that Emacs runs at the end of its initialization, after loading both your init file and any terminal-specific libraries. You could use this hook to define initializations for terminals that do not have their own libraries. *Note Hooks::. -- Variable: term-file-prefix If the value of this variable is non-'nil', Emacs loads a terminal-specific initialization file as follows: (load (concat term-file-prefix (getenv "TERM"))) You may set the 'term-file-prefix' variable to 'nil' in your init file if you do not wish to load the terminal-initialization file. On MS-DOS, Emacs sets the 'TERM' environment variable to 'internal'. -- Variable: term-setup-hook This variable is a normal hook that Emacs runs after loading your init file, the default initialization file (if any) and the terminal-specific Lisp file. You can use 'term-setup-hook' to override the definitions made by a terminal-specific file. For a related feature, *note window-setup-hook: Window Systems. File: elisp.info, Node: Command-Line Arguments, Prev: Terminal-Specific, Up: Starting Up 39.1.4 Command-Line Arguments ----------------------------- You can use command-line arguments to request various actions when you start Emacs. Note that the recommended way of using Emacs is to start it just once, after logging in, and then do all editing in the same Emacs session (*note (emacs)Entering Emacs::). For this reason, you might not use command-line arguments very often; nonetheless, they can be useful when invoking Emacs from session scripts or debugging Emacs. This section describes how Emacs processes command-line arguments. -- Function: command-line This function parses the command line that Emacs was called with, processes it, and (amongst other things) loads the user's init file and displays the startup messages. -- Variable: command-line-processed The value of this variable is 't' once the command line has been processed. If you redump Emacs by calling 'dump-emacs', you may wish to set this variable to 'nil' first in order to cause the new dumped Emacs to process its new command-line arguments. -- Variable: command-switch-alist This variable is an alist of user-defined command-line options and associated handler functions. By default it is empty, but you can add elements if you wish. A "command-line option" is an argument on the command line, which has the form: -OPTION The elements of the 'command-switch-alist' look like this: (OPTION . HANDLER-FUNCTION) The CAR, OPTION, is a string, the name of a command-line option (not including the initial hyphen). The HANDLER-FUNCTION is called to handle OPTION, and receives the option name as its sole argument. In some cases, the option is followed in the command line by an argument. In these cases, the HANDLER-FUNCTION can find all the remaining command-line arguments in the variable 'command-line-args-left'. (The entire list of command-line arguments is in 'command-line-args'.) The command-line arguments are parsed by the 'command-line-1' function in the 'startup.el' file. See also *note Command Line Arguments for Emacs Invocation: (emacs)Emacs Invocation. -- Variable: command-line-args The value of this variable is the list of command-line arguments passed to Emacs. -- Variable: command-line-args-left The value of this variable is the list of command-line arguments that have not yet been processed. -- Variable: command-line-functions This variable's value is a list of functions for handling an unrecognized command-line argument. Each time the next argument to be processed has no special meaning, the functions in this list are called, in order of appearance, until one of them returns a non-'nil' value. These functions are called with no arguments. They can access the command-line argument under consideration through the variable 'argi', which is bound temporarily at this point. The remaining arguments (not including the current one) are in the variable 'command-line-args-left'. When a function recognizes and processes the argument in 'argi', it should return a non-'nil' value to say it has dealt with that argument. If it has also dealt with some of the following arguments, it can indicate that by deleting them from 'command-line-args-left'. If all of these functions return 'nil', then the argument is treated as a file name to visit. File: elisp.info, Node: Getting Out, Next: System Environment, Prev: Starting Up, Up: System Interface 39.2 Getting Out of Emacs ========================= There are two ways to get out of Emacs: you can kill the Emacs job, which exits permanently, or you can suspend it, which permits you to reenter the Emacs process later. (In a graphical environment, you can of course simply switch to another application without doing anything special to Emacs, then switch back to Emacs when you want.) * Menu: * Killing Emacs:: Exiting Emacs irreversibly. * Suspending Emacs:: Exiting Emacs reversibly. File: elisp.info, Node: Killing Emacs, Next: Suspending Emacs, Up: Getting Out 39.2.1 Killing Emacs -------------------- Killing Emacs means ending the execution of the Emacs process. If you started Emacs from a terminal, the parent process normally resumes control. The low-level primitive for killing Emacs is 'kill-emacs'. -- Command: kill-emacs &optional exit-data This command calls the hook 'kill-emacs-hook', then exits the Emacs process and kills it. If EXIT-DATA is an integer, that is used as the exit status of the Emacs process. (This is useful primarily in batch operation; see *note Batch Mode::.) If EXIT-DATA is a string, its contents are stuffed into the terminal input buffer so that the shell (or whatever program next reads input) can read them. The 'kill-emacs' function is normally called via the higher-level command 'C-x C-c' ('save-buffers-kill-terminal'). *Note (emacs)Exiting::. It is also called automatically if Emacs receives a 'SIGTERM' or 'SIGHUP' operating system signal (e.g., when the controlling terminal is disconnected), or if it receives a 'SIGINT' signal while running in batch mode (*note Batch Mode::). -- Variable: kill-emacs-hook This normal hook is run by 'kill-emacs', before it kills Emacs. Because 'kill-emacs' can be called in situations where user interaction is impossible (e.g., when the terminal is disconnected), functions on this hook should not attempt to interact with the user. If you want to interact with the user when Emacs is shutting down, use 'kill-emacs-query-functions', described below. When Emacs is killed, all the information in the Emacs process, aside from files that have been saved, is lost. Because killing Emacs inadvertently can lose a lot of work, the 'save-buffers-kill-terminal' command queries for confirmation if you have buffers that need saving or subprocesses that are running. It also runs the abnormal hook 'kill-emacs-query-functions': -- Variable: kill-emacs-query-functions When 'save-buffers-kill-terminal' is killing Emacs, it calls the functions in this hook, after asking the standard questions and before calling 'kill-emacs'. The functions are called in order of appearance, with no arguments. Each function can ask for additional confirmation from the user. If any of them returns 'nil', 'save-buffers-kill-emacs' does not kill Emacs, and does not run the remaining functions in this hook. Calling 'kill-emacs' directly does not run this hook. File: elisp.info, Node: Suspending Emacs, Prev: Killing Emacs, Up: Getting Out 39.2.2 Suspending Emacs ----------------------- On text terminals, it is possible to "suspend Emacs", which means stopping Emacs temporarily and returning control to its superior process, which is usually the shell. This allows you to resume editing later in the same Emacs process, with the same buffers, the same kill ring, the same undo history, and so on. To resume Emacs, use the appropriate command in the parent shell--most likely 'fg'. Suspending works only on a terminal device from which the Emacs session was started. We call that device the "controlling terminal" of the session. Suspending is not allowed if the controlling terminal is a graphical terminal. Suspending is usually not relevant in graphical environments, since you can simply switch to another application without doing anything special to Emacs. Some operating systems (those without 'SIGTSTP', or MS-DOS) do not support suspension of jobs; on these systems, "suspension" actually creates a new shell temporarily as a subprocess of Emacs. Then you would exit the shell to return to Emacs. -- Command: suspend-emacs &optional string This function stops Emacs and returns control to the superior process. If and when the superior process resumes Emacs, 'suspend-emacs' returns 'nil' to its caller in Lisp. This function works only on the controlling terminal of the Emacs session; to relinquish control of other tty devices, use 'suspend-tty' (see below). If the Emacs session uses more than one terminal, you must delete the frames on all the other terminals before suspending Emacs, or this function signals an error. *Note Multiple Terminals::. If STRING is non-'nil', its characters are sent to Emacs's superior shell, to be read as terminal input. The characters in STRING are not echoed by the superior shell; only the results appear. Before suspending, 'suspend-emacs' runs the normal hook 'suspend-hook'. After the user resumes Emacs, 'suspend-emacs' runs the normal hook 'suspend-resume-hook'. *Note Hooks::. The next redisplay after resumption will redraw the entire screen, unless the variable 'no-redraw-on-reenter' is non-'nil'. *Note Refresh Screen::. Here is an example of how you could use these hooks: (add-hook 'suspend-hook (lambda () (or (y-or-n-p "Really suspend? ") (error "Suspend canceled")))) (add-hook 'suspend-resume-hook (lambda () (message "Resumed!") (sit-for 2))) Here is what you would see upon evaluating '(suspend-emacs "pwd")': ---------- Buffer: Minibuffer ---------- Really suspend? y ---------- Buffer: Minibuffer ---------- ---------- Parent Shell ---------- bash$ /home/username bash$ fg ---------- Echo Area ---------- Resumed! Note that 'pwd' is not echoed after Emacs is suspended. But it is read and executed by the shell. -- Variable: suspend-hook This variable is a normal hook that Emacs runs before suspending. -- Variable: suspend-resume-hook This variable is a normal hook that Emacs runs on resuming after a suspension. -- Function: suspend-tty &optional tty If TTY specifies a terminal device used by Emacs, this function relinquishes the device and restores it to its prior state. Frames that used the device continue to exist, but are not updated and Emacs doesn't read input from them. TTY can be a terminal object, a frame (meaning the terminal for that frame), or 'nil' (meaning the terminal for the selected frame). *Note Multiple Terminals::. If TTY is already suspended, this function does nothing. This function runs the hook 'suspend-tty-functions', passing the terminal object as an argument to each function. -- Function: resume-tty &optional tty This function resumes the previously suspended terminal device TTY; where TTY has the same possible values as it does for 'suspend-tty'. This function reopens the terminal device, re-initializes it, and redraws it with that terminal's selected frame. It then runs the hook 'resume-tty-functions', passing the terminal object as an argument to each function. If the same device is already used by another Emacs terminal, this function signals an error. If TTY is not suspended, this function does nothing. -- Function: controlling-tty-p &optional tty This function returns non-'nil' if TTY is the controlling terminal of the Emacs session; TTY can be a terminal object, a frame (meaning the terminal for that frame), or 'nil' (meaning the terminal for the selected frame). -- Command: suspend-frame This command "suspends" a frame. For GUI frames, it calls 'iconify-frame' (*note Visibility of Frames::); for frames on text terminals, it calls either 'suspend-emacs' or 'suspend-tty', depending on whether the frame is displayed on the controlling terminal device or not. File: elisp.info, Node: System Environment, Next: User Identification, Prev: Getting Out, Up: System Interface 39.3 Operating System Environment ================================= Emacs provides access to variables in the operating system environment through various functions. These variables include the name of the system, the user's UID, and so on. -- Variable: system-configuration This variable holds the standard GNU configuration name for the hardware/software configuration of your system, as a string. For example, a typical value for a 64-bit GNU/Linux system is '"x86_64-unknown-linux-gnu"'. -- Variable: system-type The value of this variable is a symbol indicating the type of operating system Emacs is running on. The possible values are: 'aix' IBM's AIX. 'berkeley-unix' Berkeley BSD and its variants. 'cygwin' Cygwin, a Posix layer on top of MS-Windows. 'darwin' Darwin (Mac OS X). 'gnu' The GNU system (using the GNU kernel, which consists of the HURD and Mach). 'gnu/linux' A GNU/Linux system--that is, a variant GNU system, using the Linux kernel. (These systems are the ones people often call "Linux", but actually Linux is just the kernel, not the whole system.) 'gnu/kfreebsd' A GNU (glibc-based) system with a FreeBSD kernel. 'hpux' Hewlett-Packard HPUX operating system. 'irix' Silicon Graphics Irix system. 'ms-dos' Microsoft's DOS. Emacs compiled with DJGPP for MS-DOS binds 'system-type' to 'ms-dos' even when you run it on MS-Windows. 'usg-unix-v' AT&T Unix System V. 'windows-nt' Microsoft Windows NT, 9X and later. The value of 'system-type' is always 'windows-nt', e.g., even on Windows 7. We do not wish to add new symbols to make finer distinctions unless it is absolutely necessary! In fact, we hope to eliminate some of these alternatives in the future. If you need to make a finer distinction than 'system-type' allows for, you can test 'system-configuration', e.g., against a regexp. -- Function: system-name This function returns the name of the machine you are running on, as a string. The symbol 'system-name' is a variable as well as a function. In fact, the function returns whatever value the variable 'system-name' currently holds. Thus, you can set the variable 'system-name' in case Emacs is confused about the name of your system. The variable is also useful for constructing frame titles (*note Frame Titles::). -- User Option: mail-host-address If this variable is non-'nil', it is used instead of 'system-name' for purposes of generating email addresses. For example, it is used when constructing the default value of 'user-mail-address'. *Note User Identification::. (Since this is done when Emacs starts up, the value actually used is the one saved when Emacs was dumped. *Note Building Emacs::.) -- Command: getenv var &optional frame This function returns the value of the environment variable VAR, as a string. VAR should be a string. If VAR is undefined in the environment, 'getenv' returns 'nil'. It returns '""' if VAR is set but null. Within Emacs, a list of environment variables and their values is kept in the variable 'process-environment'. (getenv "USER") => "lewis" The shell command 'printenv' prints all or part of the environment: bash$ printenv PATH=/usr/local/bin:/usr/bin:/bin USER=lewis TERM=xterm SHELL=/bin/bash HOME=/home/lewis ... -- Command: setenv variable &optional value substitute This command sets the value of the environment variable named VARIABLE to VALUE. VARIABLE should be a string. Internally, Emacs Lisp can handle any string. However, normally VARIABLE should be a valid shell identifier, that is, a sequence of letters, digits and underscores, starting with a letter or underscore. Otherwise, errors may occur if subprocesses of Emacs try to access the value of VARIABLE. If VALUE is omitted or 'nil' (or, interactively, with a prefix argument), 'setenv' removes VARIABLE from the environment. Otherwise, VALUE should be a string. If the optional argument SUBSTITUTE is non-'nil', Emacs calls the function 'substitute-env-vars' to expand any environment variables in VALUE. 'setenv' works by modifying 'process-environment'; binding that variable with 'let' is also reasonable practice. 'setenv' returns the new value of VARIABLE, or 'nil' if it removed VARIABLE from the environment. -- Variable: process-environment This variable is a list of strings, each describing one environment variable. The functions 'getenv' and 'setenv' work by means of this variable. process-environment => ("PATH=/usr/local/bin:/usr/bin:/bin" "USER=lewis" "TERM=xterm" "SHELL=/bin/bash" "HOME=/home/lewis" ...) If 'process-environment' contains "duplicate" elements that specify the same environment variable, the first of these elements specifies the variable, and the other "duplicates" are ignored. -- Variable: initial-environment This variable holds the list of environment variables Emacs inherited from its parent process when Emacs started. -- Variable: path-separator This variable holds a string that says which character separates directories in a search path (as found in an environment variable). Its value is '":"' for Unix and GNU systems, and '";"' for MS systems. -- Function: parse-colon-path path This function takes a search path string such as the value of the 'PATH' environment variable, and splits it at the separators, returning a list of directory names. 'nil' in this list means the current directory. Although the function's name says "colon", it actually uses the value of 'path-separator'. (parse-colon-path ":/foo:/bar") => (nil "/foo/" "/bar/") -- Variable: invocation-name This variable holds the program name under which Emacs was invoked. The value is a string, and does not include a directory name. -- Variable: invocation-directory This variable holds the directory from which the Emacs executable was invoked, or 'nil' if that directory cannot be determined. -- Variable: installation-directory If non-'nil', this is a directory within which to look for the 'lib-src' and 'etc' subdirectories. In an installed Emacs, it is normally 'nil'. It is non-'nil' when Emacs can't find those directories in their standard installed locations, but can find them in a directory related somehow to the one containing the Emacs executable (i.e., 'invocation-directory'). -- Function: load-average &optional use-float This function returns the current 1-minute, 5-minute, and 15-minute system load averages, in a list. The load average indicates the number of processes trying to run on the system. By default, the values are integers that are 100 times the system load averages, but if USE-FLOAT is non-'nil', then they are returned as floating point numbers without multiplying by 100. If it is impossible to obtain the load average, this function signals an error. On some platforms, access to load averages requires installing Emacs as setuid or setgid so that it can read kernel information, and that usually isn't advisable. If the 1-minute load average is available, but the 5- or 15-minute averages are not, this function returns a shortened list containing the available averages. (load-average) => (169 48 36) (load-average t) => (1.69 0.48 0.36) The shell command 'uptime' returns similar information. -- Function: emacs-pid This function returns the process ID of the Emacs process, as an integer. -- Variable: tty-erase-char This variable holds the erase character that was selected in the system's terminal driver, before Emacs was started. File: elisp.info, Node: User Identification, Next: Time of Day, Prev: System Environment, Up: System Interface 39.4 User Identification ======================== -- Variable: init-file-user This variable says which user's init files should be used by Emacs--or 'nil' if none. '""' stands for the user who originally logged in. The value reflects command-line options such as '-q' or '-u USER'. Lisp packages that load files of customizations, or any other sort of user profile, should obey this variable in deciding where to find it. They should load the profile of the user name found in this variable. If 'init-file-user' is 'nil', meaning that the '-q' option was used, then Lisp packages should not load any customization files or user profile. -- User Option: user-mail-address This holds the nominal email address of the user who is using Emacs. Emacs normally sets this variable to a default value after reading your init files, but not if you have already set it. So you can set the variable to some other value in your init file if you do not want to use the default value. -- Function: user-login-name &optional uid This function returns the name under which the user is logged in. It uses the environment variables 'LOGNAME' or 'USER' if either is set. Otherwise, the value is based on the effective UID, not the real UID. If you specify UID (a number), the result is the user name that corresponds to UID, or 'nil' if there is no such user. -- Function: user-real-login-name This function returns the user name corresponding to Emacs's real UID. This ignores the effective UID, and the environment variables 'LOGNAME' and 'USER'. -- Function: user-full-name &optional uid This function returns the full name of the logged-in user--or the value of the environment variable 'NAME', if that is set. If the Emacs process's user-id does not correspond to any known user (and provided 'NAME' is not set), the result is '"unknown"'. If UID is non-'nil', then it should be a number (a user-id) or a string (a login name). Then 'user-full-name' returns the full name corresponding to that user-id or login name. If you specify a user-id or login name that isn't defined, it returns 'nil'. The symbols 'user-login-name', 'user-real-login-name' and 'user-full-name' are variables as well as functions. The functions return the same values that the variables hold. These variables allow you to "fake out" Emacs by telling the functions what to return. The variables are also useful for constructing frame titles (*note Frame Titles::). -- Function: user-real-uid This function returns the real UID of the user. The value may be a floating point number, in the (unlikely) event that the UID is too large to fit in a Lisp integer. -- Function: user-uid This function returns the effective UID of the user. The value may be a floating point number. -- Function: system-users This function returns a list of strings, listing the user names on the system. If Emacs cannot retrieve this information, the return value is a list containing just the value of 'user-real-login-name'. -- Function: system-groups This function returns a list of strings, listing the names of user groups on the system. If Emacs cannot retrieve this information, the return value is 'nil'. File: elisp.info, Node: Time of Day, Next: Time Conversion, Prev: User Identification, Up: System Interface 39.5 Time of Day ================ This section explains how to determine the current time and time zone. Most of these functions represent time as a list of either four integers, '(SEC-HIGH SEC-LOW MICROSEC PICOSEC)', or of three integers, '(SEC-HIGH SEC-LOW MICROSEC)', or of two integers, '(SEC-HIGH SEC-LOW)'. The integers SEC-HIGH and SEC-LOW give the high and low bits of an integer number of seconds. This integer number, HIGH * 2**16 + LOW, is the number of seconds from the "epoch" (0:00 January 1, 1970 UTC) to the specified time. The third list element MICROSEC, if present, gives the number of microseconds from the start of that second to the specified time. Similarly, the fourth list element PICOSEC, if present, gives the number of picoseconds from the start of that microsecond to the specified time. The return value of 'current-time' represents time using four integers, as do the timestamps in the return value of 'file-attributes' (*note Definition of file-attributes::). In function arguments, e.g., the TIME-VALUE argument to 'current-time-string', two-, three-, and four-integer lists are accepted. You can convert times from the list representation into standard human-readable strings using 'current-time', or to other forms using the 'decode-time' and 'format-time-string' functions documented in the following sections. -- Function: current-time-string &optional time-value This function returns the current time and date as a human-readable string. The format does not vary for the initial part of the string, which contains the day of week, month, day of month, and time of day in that order: the number of characters used for these fields is always the same, so you can reliably use 'substring' to extract them. You should count characters from the beginning of the string rather than from the end, as the year might not have exactly four digits, and additional information may some day be added at the end. The argument TIME-VALUE, if given, specifies a time to format (represented as a list of integers), instead of the current time. (current-time-string) => "Wed Oct 14 22:21:05 1987" -- Function: current-time This function returns the current time, represented as a list of four integers '(SEC-HIGH SEC-LOW MICROSEC PICOSEC)'. These integers have trailing zeros on systems that return time with lower resolutions. On all current machines PICOSEC is a multiple of 1000, but this may change as higher-resolution clocks become available. -- Function: float-time &optional time-value This function returns the current time as a floating-point number of seconds since the epoch. The optional argument TIME-VALUE, if given, specifies a time (represented as a list of integers) to convert instead of the current time. _Warning_: Since the result is floating point, it may not be exact. Do not use this function if precise time stamps are required. -- Function: current-time-zone &optional time-value This function returns a list describing the time zone that the user is in. The value has the form '(OFFSET NAME)'. Here OFFSET is an integer giving the number of seconds ahead of UTC (east of Greenwich). A negative value means west of Greenwich. The second element, NAME, is a string giving the name of the time zone. Both elements change when daylight saving time begins or ends; if the user has specified a time zone that does not use a seasonal time adjustment, then the value is constant through time. If the operating system doesn't supply all the information necessary to compute the value, the unknown elements of the list are 'nil'. The argument TIME-VALUE, if given, specifies a time (represented as a list of integers) to analyze instead of the current time. The current time zone is determined by the 'TZ' environment variable. *Note System Environment::. For example, you can tell Emacs to use universal time with '(setenv "TZ" "UTC0")'. If 'TZ' is not in the environment, Emacs uses a platform-dependent default time zone. File: elisp.info, Node: Time Conversion, Next: Time Parsing, Prev: Time of Day, Up: System Interface 39.6 Time Conversion ==================== These functions convert time values (lists of two to four integers, as explained in the previous section) into calendrical information and vice versa. Many 32-bit operating systems are limited to time values containing 32 bits of information; these systems typically handle only the times from 1901-12-13 20:45:52 UTC through 2038-01-19 03:14:07 UTC. However, 64-bit and some 32-bit operating systems have larger time values, and can represent times far in the past or future. Time conversion functions always use the Gregorian calendar, even for dates before the Gregorian calendar was introduced. Year numbers count the number of years since the year 1 B.C., and do not skip zero as traditional Gregorian years do; for example, the year number -37 represents the Gregorian year 38 B.C. -- Function: decode-time &optional time This function converts a time value into calendrical information. If you don't specify TIME, it decodes the current time. The return value is a list of nine elements, as follows: (SECONDS MINUTES HOUR DAY MONTH YEAR DOW DST ZONE) Here is what the elements mean: SECONDS The number of seconds past the minute, as an integer between 0 and 59. On some operating systems, this is 60 for leap seconds. MINUTES The number of minutes past the hour, as an integer between 0 and 59. HOUR The hour of the day, as an integer between 0 and 23. DAY The day of the month, as an integer between 1 and 31. MONTH The month of the year, as an integer between 1 and 12. YEAR The year, an integer typically greater than 1900. DOW The day of week, as an integer between 0 and 6, where 0 stands for Sunday. DST 't' if daylight saving time is effect, otherwise 'nil'. ZONE An integer indicating the time zone, as the number of seconds east of Greenwich. *Common Lisp Note:* Common Lisp has different meanings for DOW and ZONE. -- Function: encode-time seconds minutes hour day month year &optional zone This function is the inverse of 'decode-time'. It converts seven items of calendrical data into a time value. For the meanings of the arguments, see the table above under 'decode-time'. Year numbers less than 100 are not treated specially. If you want them to stand for years above 1900, or years above 2000, you must alter them yourself before you call 'encode-time'. The optional argument ZONE defaults to the current time zone and its daylight saving time rules. If specified, it can be either a list (as you would get from 'current-time-zone'), a string as in the 'TZ' environment variable, 't' for Universal Time, or an integer (as you would get from 'decode-time'). The specified zone is used without any further alteration for daylight saving time. If you pass more than seven arguments to 'encode-time', the first six are used as SECONDS through YEAR, the last argument is used as ZONE, and the arguments in between are ignored. This feature makes it possible to use the elements of a list returned by 'decode-time' as the arguments to 'encode-time', like this: (apply 'encode-time (decode-time ...)) You can perform simple date arithmetic by using out-of-range values for the SECONDS, MINUTES, HOUR, DAY, and MONTH arguments; for example, day 0 means the day preceding the given month. The operating system puts limits on the range of possible time values; if you try to encode a time that is out of range, an error results. For instance, years before 1970 do not work on some systems; on others, years as early as 1901 do work. File: elisp.info, Node: Time Parsing, Next: Processor Run Time, Prev: Time Conversion, Up: System Interface 39.7 Parsing and Formatting Times ================================= These functions convert time values to text in a string, and vice versa. Time values are lists of two to four integers (*note Time of Day::). -- Function: date-to-time string This function parses the time-string STRING and returns the corresponding time value. -- Function: format-time-string format-string &optional time universal This function converts TIME (or the current time, if TIME is omitted) to a string according to FORMAT-STRING. The argument FORMAT-STRING may contain '%'-sequences which say to substitute parts of the time. Here is a table of what the '%'-sequences mean: '%a' This stands for the abbreviated name of the day of week. '%A' This stands for the full name of the day of week. '%b' This stands for the abbreviated name of the month. '%B' This stands for the full name of the month. '%c' This is a synonym for '%x %X'. '%C' This has a locale-specific meaning. In the default locale (named C), it is equivalent to '%A, %B %e, %Y'. '%d' This stands for the day of month, zero-padded. '%D' This is a synonym for '%m/%d/%y'. '%e' This stands for the day of month, blank-padded. '%h' This is a synonym for '%b'. '%H' This stands for the hour (00-23). '%I' This stands for the hour (01-12). '%j' This stands for the day of the year (001-366). '%k' This stands for the hour (0-23), blank padded. '%l' This stands for the hour (1-12), blank padded. '%m' This stands for the month (01-12). '%M' This stands for the minute (00-59). '%n' This stands for a newline. '%N' This stands for the nanoseconds (000000000-999999999). To ask for fewer digits, use '%3N' for milliseconds, '%6N' for microseconds, etc. Any excess digits are discarded, without rounding. '%p' This stands for 'AM' or 'PM', as appropriate. '%r' This is a synonym for '%I:%M:%S %p'. '%R' This is a synonym for '%H:%M'. '%S' This stands for the seconds (00-59). '%t' This stands for a tab character. '%T' This is a synonym for '%H:%M:%S'. '%U' This stands for the week of the year (01-52), assuming that weeks start on Sunday. '%w' This stands for the numeric day of week (0-6). Sunday is day 0. '%W' This stands for the week of the year (01-52), assuming that weeks start on Monday. '%x' This has a locale-specific meaning. In the default locale (named 'C'), it is equivalent to '%D'. '%X' This has a locale-specific meaning. In the default locale (named 'C'), it is equivalent to '%T'. '%y' This stands for the year without century (00-99). '%Y' This stands for the year with century. '%Z' This stands for the time zone abbreviation (e.g., 'EST'). '%z' This stands for the time zone numerical offset (e.g., '-0500'). You can also specify the field width and type of padding for any of these '%'-sequences. This works as in 'printf': you write the field width as digits in the middle of a '%'-sequences. If you start the field width with '0', it means to pad with zeros. If you start the field width with '_', it means to pad with spaces. For example, '%S' specifies the number of seconds since the minute; '%03S' means to pad this with zeros to 3 positions, '%_3S' to pad with spaces to 3 positions. Plain '%3S' pads with zeros, because that is how '%S' normally pads to two positions. The characters 'E' and 'O' act as modifiers when used between '%' and one of the letters in the table above. 'E' specifies using the current locale's "alternative" version of the date and time. In a Japanese locale, for example, '%Ex' might yield a date format based on the Japanese Emperors' reigns. 'E' is allowed in '%Ec', '%EC', '%Ex', '%EX', '%Ey', and '%EY'. 'O' means to use the current locale's "alternative" representation of numbers, instead of the ordinary decimal digits. This is allowed with most letters, all the ones that output numbers. If UNIVERSAL is non-'nil', that means to describe the time as Universal Time; 'nil' means describe it using what Emacs believes is the local time zone (see 'current-time-zone'). This function uses the C library function 'strftime' (*note (libc)Formatting Calendar Time::) to do most of the work. In order to communicate with that function, it first encodes its argument using the coding system specified by 'locale-coding-system' (*note Locales::); after 'strftime' returns the resulting string, 'format-time-string' decodes the string using that same coding system. -- Function: seconds-to-time seconds This function converts SECONDS, a floating point number of seconds since the epoch, to a time value and returns that. To perform the inverse conversion, use 'float-time'. -- Function: format-seconds format-string seconds This function converts its argument SECONDS into a string of years, days, hours, etc., according to FORMAT-STRING. The argument FORMAT-STRING may contain '%'-sequences which control the conversion. Here is a table of what the '%'-sequences mean: '%y' '%Y' The integer number of 365-day years. '%d' '%D' The integer number of days. '%h' '%H' The integer number of hours. '%m' '%M' The integer number of minutes. '%s' '%S' The integer number of seconds. '%z' Non-printing control flag. When it is used, other specifiers must be given in the order of decreasing size, i.e., years before days, hours before minutes, etc. Nothing will be produced in the result string to the left of '%z' until the first non-zero conversion is encountered. For example, the default format used by 'emacs-uptime' (*note emacs-uptime: Processor Run Time.) '"%Y, %D, %H, %M, %z%S"' means that the number of seconds will always be produced, but years, days, hours, and minutes will only be shown if they are non-zero. '%%' Produces a literal '%'. Upper-case format sequences produce the units in addition to the numbers, lower-case formats produce only the numbers. You can also specify the field width by following the '%' with a number; shorter numbers will be padded with blanks. An optional period before the width requests zero-padding instead. For example, '"%.3Y"' might produce '"004 years"'. _Warning:_ This function works only with values of SECONDS that don't exceed 'most-positive-fixnum' (*note most-positive-fixnum: Integer Basics.). File: elisp.info, Node: Processor Run Time, Next: Time Calculations, Prev: Time Parsing, Up: System Interface 39.8 Processor Run time ======================= Emacs provides several functions and primitives that return time, both elapsed and processor time, used by the Emacs process. -- Command: emacs-uptime &optional format This function returns a string representing the Emacs "uptime"--the elapsed wall-clock time this instance of Emacs is running. The string is formatted by 'format-seconds' according to the optional argument FORMAT. For the available format descriptors, see *note format-seconds: Time Parsing. If FORMAT is 'nil' or omitted, it defaults to '"%Y, %D, %H, %M, %z%S"'. When called interactively, it prints the uptime in the echo area. -- Function: get-internal-run-time This function returns the processor run time used by Emacs as a list of four integers: '(HIGH LOW MICROSEC PICOSEC)', using the same format as 'current-time' (*note Time of Day::). Note that the time returned by this function excludes the time Emacs was not using the processor, and if the Emacs process has several threads, the returned value is the sum of the processor times used up by all Emacs threads. If the system doesn't provide a way to determine the processor run time, 'get-internal-run-time' returns the same time as 'current-time'. -- Command: emacs-init-time This function returns the duration of the Emacs initialization (*note Startup Summary::) in seconds, as a string. When called interactively, it prints the duration in the echo area. File: elisp.info, Node: Time Calculations, Next: Timers, Prev: Processor Run Time, Up: System Interface 39.9 Time Calculations ====================== These functions perform calendrical computations using time values (the kind of list that 'current-time' returns). -- Function: time-less-p t1 t2 This returns 't' if time value T1 is less than time value T2. -- Function: time-subtract t1 t2 This returns the time difference T1 - T2 between two time values, in the same format as a time value. -- Function: time-add t1 t2 This returns the sum of two time values, one of which ought to represent a time difference rather than a point in time. Here is how to add a number of seconds to a time value: (time-add TIME (seconds-to-time SECONDS)) -- Function: time-to-days time This function returns the number of days between the beginning of year 1 and TIME. -- Function: time-to-day-in-year time This returns the day number within the year corresponding to TIME. -- Function: date-leap-year-p year This function returns 't' if YEAR is a leap year. File: elisp.info, Node: Timers, Next: Idle Timers, Prev: Time Calculations, Up: System Interface 39.10 Timers for Delayed Execution ================================== You can set up a "timer" to call a function at a specified future time or after a certain length of idleness. Emacs cannot run timers at any arbitrary point in a Lisp program; it can run them only when Emacs could accept output from a subprocess: namely, while waiting or inside certain primitive functions such as 'sit-for' or 'read-event' which _can_ wait. Therefore, a timer's execution may be delayed if Emacs is busy. However, the time of execution is very precise if Emacs is idle. Emacs binds 'inhibit-quit' to 't' before calling the timer function, because quitting out of many timer functions can leave things in an inconsistent state. This is normally unproblematical because most timer functions don't do a lot of work. Indeed, for a timer to call a function that takes substantial time to run is likely to be annoying. If a timer function needs to allow quitting, it should use 'with-local-quit' (*note Quitting::). For example, if a timer function calls 'accept-process-output' to receive output from an external process, that call should be wrapped inside 'with-local-quit', to ensure that 'C-g' works if the external process hangs. It is usually a bad idea for timer functions to alter buffer contents. When they do, they usually should call 'undo-boundary' both before and after changing the buffer, to separate the timer's changes from user commands' changes and prevent a single undo entry from growing to be quite large. Timer functions should also avoid calling functions that cause Emacs to wait, such as 'sit-for' (*note Waiting::). This can lead to unpredictable effects, since other timers (or even the same timer) can run while waiting. If a timer function needs to perform an action after a certain time has elapsed, it can do this by scheduling a new timer. If a timer function calls functions that can change the match data, it should save and restore the match data. *Note Saving Match Data::. -- Command: run-at-time time repeat function &rest args This sets up a timer that calls the function FUNCTION with arguments ARGS at time TIME. If REPEAT is a number (integer or floating point), the timer is scheduled to run again every REPEAT seconds after TIME. If REPEAT is 'nil', the timer runs only once. TIME may specify an absolute or a relative time. Absolute times may be specified using a string with a limited variety of formats, and are taken to be times _today_, even if already in the past. The recognized forms are 'XXXX', 'X:XX', or 'XX:XX' (military time), and 'XXam', 'XXAM', 'XXpm', 'XXPM', 'XX:XXam', 'XX:XXAM', 'XX:XXpm', or 'XX:XXPM'. A period can be used instead of a colon to separate the hour and minute parts. To specify a relative time as a string, use numbers followed by units. For example: '1 min' denotes 1 minute from now. '1 min 5 sec' denotes 65 seconds from now. '1 min 2 sec 3 hour 4 day 5 week 6 fortnight 7 month 8 year' denotes exactly 103 months, 123 days, and 10862 seconds from now. For relative time values, Emacs considers a month to be exactly thirty days, and a year to be exactly 365.25 days. Not all convenient formats are strings. If TIME is a number (integer or floating point), that specifies a relative time measured in seconds. The result of 'encode-time' can also be used to specify an absolute value for TIME. In most cases, REPEAT has no effect on when _first_ call takes place--TIME alone specifies that. There is one exception: if TIME is 't', then the timer runs whenever the time is a multiple of REPEAT seconds after the epoch. This is useful for functions like 'display-time'. The function 'run-at-time' returns a timer value that identifies the particular scheduled future action. You can use this value to call 'cancel-timer' (see below). A repeating timer nominally ought to run every REPEAT seconds, but remember that any invocation of a timer can be late. Lateness of one repetition has no effect on the scheduled time of the next repetition. For instance, if Emacs is busy computing for long enough to cover three scheduled repetitions of the timer, and then starts to wait, it will immediately call the timer function three times in immediate succession (presuming no other timers trigger before or between them). If you want a timer to run again no less than N seconds after the last invocation, don't use the REPEAT argument. Instead, the timer function should explicitly reschedule the timer. -- User Option: timer-max-repeats This variable's value specifies the maximum number of times to repeat calling a timer function in a row, when many previously scheduled calls were unavoidably delayed. -- Macro: with-timeout (seconds timeout-forms...) body... Execute BODY, but give up after SECONDS seconds. If BODY finishes before the time is up, 'with-timeout' returns the value of the last form in BODY. If, however, the execution of BODY is cut short by the timeout, then 'with-timeout' executes all the TIMEOUT-FORMS and returns the value of the last of them. This macro works by setting a timer to run after SECONDS seconds. If BODY finishes before that time, it cancels the timer. If the timer actually runs, it terminates execution of BODY, then executes TIMEOUT-FORMS. Since timers can run within a Lisp program only when the program calls a primitive that can wait, 'with-timeout' cannot stop executing BODY while it is in the midst of a computation--only when it calls one of those primitives. So use 'with-timeout' only with a BODY that waits for input, not one that does a long computation. The function 'y-or-n-p-with-timeout' provides a simple way to use a timer to avoid waiting too long for an answer. *Note Yes-or-No Queries::. -- Function: cancel-timer timer This cancels the requested action for TIMER, which should be a timer--usually, one previously returned by 'run-at-time' or 'run-with-idle-timer'. This cancels the effect of that call to one of these functions; the arrival of the specified time will not cause anything special to happen. File: elisp.info, Node: Idle Timers, Next: Terminal Input, Prev: Timers, Up: System Interface 39.11 Idle Timers ================= Here is how to set up a timer that runs when Emacs is idle for a certain length of time. Aside from how to set them up, idle timers work just like ordinary timers. -- Command: run-with-idle-timer secs repeat function &rest args Set up a timer which runs the next time Emacs is idle for SECS seconds. The value of SECS may be an integer or a floating point number; a value of the type returned by 'current-idle-time' is also allowed. If REPEAT is 'nil', the timer runs just once, the first time Emacs remains idle for a long enough time. More often REPEAT is non-'nil', which means to run the timer _each time_ Emacs remains idle for SECS seconds. The function 'run-with-idle-timer' returns a timer value which you can use in calling 'cancel-timer' (*note Timers::). Emacs becomes "idle" when it starts waiting for user input, and it remains idle until the user provides some input. If a timer is set for five seconds of idleness, it runs approximately five seconds after Emacs first becomes idle. Even if REPEAT is non-'nil', this timer will not run again as long as Emacs remains idle, because the duration of idleness will continue to increase and will not go down to five seconds again. Emacs can do various things while idle: garbage collect, autosave or handle data from a subprocess. But these interludes during idleness do not interfere with idle timers, because they do not reset the clock of idleness to zero. An idle timer set for 600 seconds will run when ten minutes have elapsed since the last user command was finished, even if subprocess output has been accepted thousands of times within those ten minutes, and even if there have been garbage collections and autosaves. When the user supplies input, Emacs becomes non-idle while executing the input. Then it becomes idle again, and all the idle timers that are set up to repeat will subsequently run another time, one by one. Do not write an idle timer function containing a loop which does a certain amount of processing each time around, and exits when '(input-pending-p)' is non-'nil'. This approach seems very natural but has two problems: * It blocks out all process output (since Emacs accepts process output only while waiting). * It blocks out any idle timers that ought to run during that time. Similarly, do not write an idle timer function that sets up another idle timer (including the same idle timer) with SECS argument less than or equal to the current idleness time. Such a timer will run almost immediately, and continue running again and again, instead of waiting for the next time Emacs becomes idle. The correct approach is to reschedule with an appropriate increment of the current value of the idleness time, as described below. -- Function: current-idle-time If Emacs is idle, this function returns the length of time Emacs has been idle, as a list of four integers: '(SEC-HIGH SEC-LOW MICROSEC PICOSEC)', using the same format as 'current-time' (*note Time of Day::). When Emacs is not idle, 'current-idle-time' returns 'nil'. This is a convenient way to test whether Emacs is idle. The main use of 'current-idle-time' is when an idle timer function wants to "take a break" for a while. It can set up another idle timer to call the same function again, after a few seconds more idleness. Here's an example: (defvar my-resume-timer nil "Timer for `my-timer-function' to reschedule itself, or nil.") (defun my-timer-function () ;; If the user types a command while 'my-resume-timer' ;; is active, the next time this function is called from ;; its main idle timer, deactivate 'my-resume-timer'. (when my-resume-timer (cancel-timer my-resume-timer)) ...DO THE WORK FOR A WHILE... (when TAKING-A-BREAK (setq my-resume-timer (run-with-idle-timer ;; Compute an idle time BREAK-LENGTH ;; more than the current value. (time-add (current-idle-time) (seconds-to-time BREAK-LENGTH)) nil 'my-timer-function)))) File: elisp.info, Node: Terminal Input, Next: Terminal Output, Prev: Idle Timers, Up: System Interface 39.12 Terminal Input ==================== This section describes functions and variables for recording or manipulating terminal input. See *note Display::, for related functions. * Menu: * Input Modes:: Options for how input is processed. * Recording Input:: Saving histories of recent or all input events. File: elisp.info, Node: Input Modes, Next: Recording Input, Up: Terminal Input 39.12.1 Input Modes ------------------- -- Function: set-input-mode interrupt flow meta &optional quit-char This function sets the mode for reading keyboard input. If INTERRUPT is non-null, then Emacs uses input interrupts. If it is 'nil', then it uses CBREAK mode. The default setting is system-dependent. Some systems always use CBREAK mode regardless of what is specified. When Emacs communicates directly with X, it ignores this argument and uses interrupts if that is the way it knows how to communicate. If FLOW is non-'nil', then Emacs uses XON/XOFF ('C-q', 'C-s') flow control for output to the terminal. This has no effect except in CBREAK mode. The argument META controls support for input character codes above 127. If META is 't', Emacs converts characters with the 8th bit set into Meta characters. If META is 'nil', Emacs disregards the 8th bit; this is necessary when the terminal uses it as a parity bit. If META is neither 't' nor 'nil', Emacs uses all 8 bits of input unchanged. This is good for terminals that use 8-bit character sets. If QUIT-CHAR is non-'nil', it specifies the character to use for quitting. Normally this character is 'C-g'. *Note Quitting::. The 'current-input-mode' function returns the input mode settings Emacs is currently using. -- Function: current-input-mode This function returns the current mode for reading keyboard input. It returns a list, corresponding to the arguments of 'set-input-mode', of the form '(INTERRUPT FLOW META QUIT)' in which: INTERRUPT is non-'nil' when Emacs is using interrupt-driven input. If 'nil', Emacs is using CBREAK mode. FLOW is non-'nil' if Emacs uses XON/XOFF ('C-q', 'C-s') flow control for output to the terminal. This value is meaningful only when INTERRUPT is 'nil'. META is 't' if Emacs treats the eighth bit of input characters as the meta bit; 'nil' means Emacs clears the eighth bit of every input character; any other value means Emacs uses all eight bits as the basic character code. QUIT is the character Emacs currently uses for quitting, usually 'C-g'. File: elisp.info, Node: Recording Input, Prev: Input Modes, Up: Terminal Input 39.12.2 Recording Input ----------------------- -- Function: recent-keys This function returns a vector containing the last 300 input events from the keyboard or mouse. All input events are included, whether or not they were used as parts of key sequences. Thus, you always get the last 300 input events, not counting events generated by keyboard macros. (These are excluded because they are less interesting for debugging; it should be enough to see the events that invoked the macros.) A call to 'clear-this-command-keys' (*note Command Loop Info::) causes this function to return an empty vector immediately afterward. -- Command: open-dribble-file filename This function opens a "dribble file" named FILENAME. When a dribble file is open, each input event from the keyboard or mouse (but not those from keyboard macros) is written in that file. A non-character event is expressed using its printed representation surrounded by '<...>'. You close the dribble file by calling this function with an argument of 'nil'. This function is normally used to record the input necessary to trigger an Emacs bug, for the sake of a bug report. (open-dribble-file "~/dribble") => nil See also the 'open-termscript' function (*note Terminal Output::). File: elisp.info, Node: Terminal Output, Next: Sound Output, Prev: Terminal Input, Up: System Interface 39.13 Terminal Output ===================== The terminal output functions send output to a text terminal, or keep track of output sent to the terminal. The variable 'baud-rate' tells you what Emacs thinks is the output speed of the terminal. -- User Option: baud-rate This variable's value is the output speed of the terminal, as far as Emacs knows. Setting this variable does not change the speed of actual data transmission, but the value is used for calculations such as padding. It also affects decisions about whether to scroll part of the screen or repaint on text terminals. *Note Forcing Redisplay::, for the corresponding functionality on graphical terminals. The value is measured in baud. If you are running across a network, and different parts of the network work at different baud rates, the value returned by Emacs may be different from the value used by your local terminal. Some network protocols communicate the local terminal speed to the remote machine, so that Emacs and other programs can get the proper value, but others do not. If Emacs has the wrong value, it makes decisions that are less than optimal. To fix the problem, set 'baud-rate'. -- Function: send-string-to-terminal string &optional terminal This function sends STRING to TERMINAL without alteration. Control characters in STRING have terminal-dependent effects. This function operates only on text terminals. TERMINAL may be a terminal object, a frame, or 'nil' for the selected frame's terminal. In batch mode, STRING is sent to 'stdout' when TERMINAL is 'nil'. One use of this function is to define function keys on terminals that have downloadable function key definitions. For example, this is how (on certain terminals) to define function key 4 to move forward four characters (by transmitting the characters 'C-u C-f' to the computer): (send-string-to-terminal "\eF4\^U\^F") => nil -- Command: open-termscript filename This function is used to open a "termscript file" that will record all the characters sent by Emacs to the terminal. It returns 'nil'. Termscript files are useful for investigating problems where Emacs garbles the screen, problems that are due to incorrect Termcap entries or to undesirable settings of terminal options more often than to actual Emacs bugs. Once you are certain which characters were actually output, you can determine reliably whether they correspond to the Termcap specifications in use. You close the termscript file by calling this function with an argument of 'nil'. See also 'open-dribble-file' in *note Recording Input::. (open-termscript "../junk/termscript") => nil File: elisp.info, Node: Sound Output, Next: X11 Keysyms, Prev: Terminal Output, Up: System Interface 39.14 Sound Output ================== To play sound using Emacs, use the function 'play-sound'. Only certain systems are supported; if you call 'play-sound' on a system which cannot really do the job, it gives an error. The sound must be stored as a file in RIFF-WAVE format ('.wav') or Sun Audio format ('.au'). -- Function: play-sound sound This function plays a specified sound. The argument, SOUND, has the form '(sound PROPERTIES...)', where the PROPERTIES consist of alternating keywords (particular symbols recognized specially) and values corresponding to them. Here is a table of the keywords that are currently meaningful in SOUND, and their meanings: ':file FILE' This specifies the file containing the sound to play. If the file name is not absolute, it is expanded against the directory 'data-directory'. ':data DATA' This specifies the sound to play without need to refer to a file. The value, DATA, should be a string containing the same bytes as a sound file. We recommend using a unibyte string. ':volume VOLUME' This specifies how loud to play the sound. It should be a number in the range of 0 to 1. The default is to use whatever volume has been specified before. ':device DEVICE' This specifies the system device on which to play the sound, as a string. The default device is system-dependent. Before actually playing the sound, 'play-sound' calls the functions in the list 'play-sound-functions'. Each function is called with one argument, SOUND. -- Command: play-sound-file file &optional volume device This function is an alternative interface to playing a sound FILE specifying an optional VOLUME and DEVICE. -- Variable: play-sound-functions A list of functions to be called before playing a sound. Each function is called with one argument, a property list that describes the sound. File: elisp.info, Node: X11 Keysyms, Next: Batch Mode, Prev: Sound Output, Up: System Interface 39.15 Operating on X11 Keysyms ============================== To define system-specific X11 keysyms, set the variable 'system-key-alist'. -- Variable: system-key-alist This variable's value should be an alist with one element for each system-specific keysym. Each element has the form '(CODE . SYMBOL)', where CODE is the numeric keysym code (not including the "vendor specific" bit, -2**28), and SYMBOL is the name for the function key. For example '(168 . mute-acute)' defines a system-specific key (used by HP X servers) whose numeric code is -2**28 + 168. It is not crucial to exclude from the alist the keysyms of other X servers; those do no harm, as long as they don't conflict with the ones used by the X server actually in use. The variable is always local to the current terminal, and cannot be buffer-local. *Note Multiple Terminals::. You can specify which keysyms Emacs should use for the Meta, Alt, Hyper, and Super modifiers by setting these variables: -- Variable: x-alt-keysym -- Variable: x-meta-keysym -- Variable: x-hyper-keysym -- Variable: x-super-keysym The name of the keysym that should stand for the Alt modifier (respectively, for Meta, Hyper, and Super). For example, here is how to swap the Meta and Alt modifiers within Emacs: (setq x-alt-keysym 'meta) (setq x-meta-keysym 'alt) File: elisp.info, Node: Batch Mode, Next: Session Management, Prev: X11 Keysyms, Up: System Interface 39.16 Batch Mode ================ The command-line option '-batch' causes Emacs to run noninteractively. In this mode, Emacs does not read commands from the terminal, it does not alter the terminal modes, and it does not expect to be outputting to an erasable screen. The idea is that you specify Lisp programs to run; when they are finished, Emacs should exit. The way to specify the programs to run is with '-l FILE', which loads the library named FILE, or '-f FUNCTION', which calls FUNCTION with no arguments, or '--eval FORM'. Any Lisp program output that would normally go to the echo area, either using 'message', or using 'prin1', etc., with 't' as the stream, goes instead to Emacs's standard error descriptor when in batch mode. Similarly, input that would normally come from the minibuffer is read from the standard input descriptor. Thus, Emacs behaves much like a noninteractive application program. (The echo area output that Emacs itself normally generates, such as command echoing, is suppressed entirely.) -- Variable: noninteractive This variable is non-'nil' when Emacs is running in batch mode. File: elisp.info, Node: Session Management, Next: Notifications, Prev: Batch Mode, Up: System Interface 39.17 Session Management ======================== Emacs supports the X Session Management Protocol, which is used to suspend and restart applications. In the X Window System, a program called the "session manager" is responsible for keeping track of the applications that are running. When the X server shuts down, the session manager asks applications to save their state, and delays the actual shutdown until they respond. An application can also cancel the shutdown. When the session manager restarts a suspended session, it directs these applications to individually reload their saved state. It does this by specifying a special command-line argument that says what saved session to restore. For Emacs, this argument is '--smid SESSION'. -- Variable: emacs-save-session-functions Emacs supports saving state via a hook called 'emacs-save-session-functions'. Emacs runs this hook when the session manager tells it that the window system is shutting down. The functions are called with no arguments, and with the current buffer set to a temporary buffer. Each function can use 'insert' to add Lisp code to this buffer. At the end, Emacs saves the buffer in a file, called the "session file". Subsequently, when the session manager restarts Emacs, it loads the session file automatically (*note Loading::). This is performed by a function named 'emacs-session-restore', which is called during startup. *Note Startup Summary::. If a function in 'emacs-save-session-functions' returns non-'nil', Emacs tells the session manager to cancel the shutdown. Here is an example that just inserts some text into '*scratch*' when Emacs is restarted by the session manager. (add-hook 'emacs-save-session-functions 'save-yourself-test) (defun save-yourself-test () (insert "(save-current-buffer (switch-to-buffer \"*scratch*\") (insert \"I am restored\"))") nil) File: elisp.info, Node: Notifications, Next: Dynamic Libraries, Prev: Session Management, Up: System Interface 39.18 Desktop Notifications =========================== Emacs is able to send "notifications" on systems that support the freedesktop.org Desktop Notifications Specification. In order to use this functionality, Emacs must have been compiled with D-Bus support, and the 'notifications' library must be loaded. -- Function: notifications-notify &rest params This function sends a notification to the desktop via D-Bus, consisting of the parameters specified by the PARAMS arguments. These arguments should consist of alternating keyword and value pairs. The supported keywords and values are as follows: ':title TITLE' The notification title. ':body TEXT' The notification body text. Depending on the implementation of the notification server, the text could contain HTML markups, like '"<b>bold text</b>"', hyperlinks, or images. ':app-name NAME' The name of the application sending the notification. The default is 'notifications-application-name'. ':replaces-id ID' The notification ID that this notification replaces. ID must be the result of a previous 'notifications-notify' call. ':app-icon ICON-FILE' The file name of the notification icon. If set to 'nil', no icon is displayed. The default is 'notifications-application-icon'. ':actions (KEY TITLE KEY TITLE ...)' A list of actions to be applied. KEY and TITLE are both strings. The default action (usually invoked by clicking the notification) should have a key named '"default"'. The title can be anything, though implementations are free not to display it. ':timeout TIMEOUT' The timeout time in milliseconds since the display of the notification at which the notification should automatically close. If -1, the notification's expiration time is dependent on the notification server's settings, and may vary for the type of notification. If 0, the notification never expires. Default value is -1. ':urgency URGENCY' The urgency level. It can be 'low', 'normal', or 'critical'. ':action-items' When this keyword is given, the TITLE string of the actions is interpreted as icon name. ':category CATEGORY' The type of notification this is, a string. ':desktop-entry FILENAME' This specifies the name of the desktop filename representing the calling program, like '"emacs"'. ':image-data (WIDTH HEIGHT ROWSTRIDE HAS-ALPHA BITS CHANNELS DATA)' This is a raw data image format that describes the width, height, rowstride, whether there is an alpha channel, bits per sample, channels and image data, respectively. ':image-path PATH' This is represented either as a URI ('file://' is the only URI schema supported right now) or a name in a freedesktop.org-compliant icon theme from '$XDG_DATA_DIRS/icons'. ':sound-file FILENAME' The path to a sound file to play when the notification pops up. ':sound-name NAME' A themable named sound from the freedesktop.org sound naming specification from '$XDG_DATA_DIRS/sounds', to play when the notification pops up. Similar to the icon name, only for sounds. An example would be '"message-new-instant"'. ':suppress-sound' Causes the server to suppress playing any sounds, if it has that ability. ':resident' When set the server will not automatically remove the notification when an action has been invoked. The notification will remain resident in the server until it is explicitly removed by the user or by the sender. This hint is likely only useful when the server has the ':persistence' capability. ':transient' When set the server will treat the notification as transient and by-pass the server's persistence capability, if it should exist. ':x POSITION' ':y POSITION' Specifies the X, Y location on the screen that the notification should point to. Both arguments must be used together. ':on-action FUNCTION' Function to call when an action is invoked. The notification ID and the KEY of the action are passed as arguments to the function. ':on-close FUNCTION' Function to call when the notification has been closed by timeout or by the user. The function receive the notification ID and the closing REASON as arguments: * 'expired' if the notification has expired * 'dismissed' if the notification was dismissed by the user * 'close-notification' if the notification was closed by a call to 'notifications-close-notification' * 'undefined' if the notification server hasn't provided a reason Which parameters are accepted by the notification server can be checked via 'notifications-get-capabilities'. This function returns a notification id, an integer, which can be used to manipulate the notification item with 'notifications-close-notification' or the ':replaces-id' argument of another 'notifications-notify' call. For example: (defun my-on-action-function (id key) (message "Message %d, key \"%s\" pressed" id key)) => my-on-action-function (defun my-on-close-function (id reason) (message "Message %d, closed due to \"%s\"" id reason)) => my-on-close-function (notifications-notify :title "Title" :body "This is <b>important</b>." :actions '("Confirm" "I agree" "Refuse" "I disagree") :on-action 'my-on-action-function :on-close 'my-on-close-function) => 22 A message window opens on the desktop. Press "I agree" => Message 22, key "Confirm" pressed Message 22, closed due to "dismissed" -- Function: notifications-close-notification id This function closes a notification with identifier ID. -- Function: notifications-get-capabilities Returns the capabilities of the notification server, a list of strings. The following capabilities can be expected: ':actions' The server will provide the specified actions to the user. ':body' Supports body text. ':body-hyperlinks' The server supports hyperlinks in the notifications. ':body-images' The server supports images in the notifications. ':body-markup' Supports markup in the body text. ':icon-multi' The server will render an animation of all the frames in a given image array. ':icon-static' Supports display of exactly 1 frame of any given image array. This value is mutually exclusive with ':icon-multi'. ':persistence' The server supports persistence of notifications. ':sound' The server supports sounds on notifications. Further vendor-specific caps start with ':x-vendor', like ':x-gnome-foo-cap'. File: elisp.info, Node: Dynamic Libraries, Prev: Notifications, Up: System Interface 39.19 Dynamically Loaded Libraries ================================== A "dynamically loaded library" is a library that is loaded on demand, when its facilities are first needed. Emacs supports such on-demand loading of support libraries for some of its features. -- Variable: dynamic-library-alist This is an alist of dynamic libraries and external library files implementing them. Each element is a list of the form '(LIBRARY FILES...)', where the 'car' is a symbol representing a supported external library, and the rest are strings giving alternate filenames for that library. Emacs tries to load the library from the files in the order they appear in the list; if none is found, the Emacs session won't have access to that library, and the features it provides will be unavailable. Image support on some platforms uses this facility. Here's an example of setting this variable for supporting images on MS-Windows: (setq dynamic-library-alist '((xpm "libxpm.dll" "xpm4.dll" "libXpm-nox4.dll") (png "libpng12d.dll" "libpng12.dll" "libpng.dll" "libpng13d.dll" "libpng13.dll") (jpeg "jpeg62.dll" "libjpeg.dll" "jpeg-62.dll" "jpeg.dll") (tiff "libtiff3.dll" "libtiff.dll") (gif "giflib4.dll" "libungif4.dll" "libungif.dll") (svg "librsvg-2-2.dll") (gdk-pixbuf "libgdk_pixbuf-2.0-0.dll") (glib "libglib-2.0-0.dll") (gobject "libgobject-2.0-0.dll"))) Note that image types 'pbm' and 'xbm' do not need entries in this variable because they do not depend on external libraries and are always available in Emacs. Also note that this variable is not meant to be a generic facility for accessing external libraries; only those already known by Emacs can be loaded through it. This variable is ignored if the given LIBRARY is statically linked into Emacs. File: elisp.info, Node: Packaging, Next: Antinews, Prev: System Interface, Up: Top 40 Preparing Lisp code for distribution *************************************** Emacs provides a standard way to distribute Emacs Lisp code to users. A "package" is a collection of one or more files, formatted and bundled in such a way that users can easily download, install, uninstall, and upgrade it. The following sections describe how to create a package, and how to put it in a "package archive" for others to download. *Note (emacs)Packages::, for a description of user-level features of the packaging system. * Menu: * Packaging Basics:: The basic concepts of Emacs Lisp packages. * Simple Packages:: How to package a single .el file. * Multi-file Packages:: How to package multiple files. * Package Archives:: Maintaining package archives. File: elisp.info, Node: Packaging Basics, Next: Simple Packages, Up: Packaging 40.1 Packaging Basics ===================== A package is either a "simple package" or a "multi-file package". A simple package is stored in a package archive as a single Emacs Lisp file, while a multi-file package is stored as a tar file (containing multiple Lisp files, and possibly non-Lisp files such as a manual). In ordinary usage, the difference between simple packages and multi-file packages is relatively unimportant; the Package Menu interface makes no distinction between them. However, the procedure for creating them differs, as explained in the following sections. Each package (whether simple or multi-file) has certain "attributes": Name A short word (e.g., 'auctex'). This is usually also the symbol prefix used in the program (*note Coding Conventions::). Version A version number, in a form that the function 'version-to-list' understands (e.g., '11.86'). Each release of a package should be accompanied by an increase in the version number. Brief description This is shown when the package is listed in the Package Menu. It should occupy a single line, ideally in 36 characters or less. Long description This is shown in the buffer created by 'C-h P' ('describe-package'), following the package's brief description and installation status. It normally spans multiple lines, and should fully describe the package's capabilities and how to begin using it once it is installed. Dependencies A list of other packages (possibly including minimal acceptable version numbers) on which this package depends. The list may be empty, meaning this package has no dependencies. Otherwise, installing this package also automatically installs its dependencies; if any dependency cannot be found, the package cannot be installed. Installing a package, either via the command 'package-install-file', or via the Package Menu, creates a subdirectory of 'package-user-dir' named 'NAME-VERSION', where NAME is the package's name and VERSION its version (e.g., '~/.emacs.d/elpa/auctex-11.86/'). We call this the package's "content directory". It is where Emacs puts the package's contents (the single Lisp file for a simple package, or the files extracted from a multi-file package). Emacs then searches every Lisp file in the content directory for autoload magic comments (*note Autoload::). These autoload definitions are saved to a file named 'NAME-autoloads.el' in the content directory. They are typically used to autoload the principal user commands defined in the package, but they can also perform other tasks, such as adding an element to 'auto-mode-alist' (*note Auto Major Mode::). Note that a package typically does _not_ autoload every function and variable defined within it--only the handful of commands typically called to begin using the package. Emacs then byte-compiles every Lisp file in the package. After installation, the installed package is "loaded": Emacs adds the package's content directory to 'load-path', and evaluates the autoload definitions in 'NAME-autoloads.el'. Whenever Emacs starts up, it automatically calls the function 'package-initialize' to load installed packages. This is done after loading the init file and abbrev file (if any) and before running 'after-init-hook' (*note Startup Summary::). Automatic package loading is disabled if the user option 'package-enable-at-startup' is 'nil'. -- Command: package-initialize &optional no-activate This function initializes Emacs' internal record of which packages are installed, and loads them. The user option 'package-load-list' specifies which packages to load; by default, all installed packages are loaded. *Note (emacs)Package Installation::. The optional argument NO-ACTIVATE, if non-'nil', causes Emacs to update its record of installed packages without actually loading them; it is for internal use only. File: elisp.info, Node: Simple Packages, Next: Multi-file Packages, Prev: Packaging Basics, Up: Packaging 40.2 Simple Packages ==================== A simple package consists of a single Emacs Lisp source file. The file must conform to the Emacs Lisp library header conventions (*note Library Headers::). The package's attributes are taken from the various headers, as illustrated by the following example: ;;; superfrobnicator.el --- Frobnicate and bifurcate flanges ;; Copyright (C) 2011 Free Software Foundation, Inc. ;; Author: J. R. Hacker <jrh AT example.com> ;; Version: 1.3 ;; Package-Requires: ((flange "1.0")) ;; Keywords: frobnicate ... ;;; Commentary: ;; This package provides a minor mode to frobnicate and/or ;; bifurcate any flanges you desire. To activate it, just type ... ;;;###autoload (define-minor-mode superfrobnicator-mode ... The name of the package is the same as the base name of the file, as written on the first line. Here, it is 'superfrobnicator'. The brief description is also taken from the first line. Here, it is 'Frobnicate and bifurcate flanges'. The version number comes from the 'Package-Version' header, if it exists, or from the 'Version' header otherwise. One or the other _must_ be present. Here, the version number is 1.3. If the file has a ';;; Commentary:' section, this section is used as the long description. (When displaying the description, Emacs omits the ';;; Commentary:' line, as well as the leading comment characters in the commentary itself.) If the file has a 'Package-Requires' header, that is used as the package dependencies. In the above example, the package depends on the 'flange' package, version 1.0 or higher. *Note Library Headers::, for a description of the 'Package-Requires' header. If the header is omitted, the package has no dependencies. The file ought to also contain one or more autoload magic comments, as explained in *note Packaging Basics::. In the above example, a magic comment autoloads 'superfrobnicator-mode'. *Note Package Archives::, for a explanation of how to add a single-file package to a package archive. File: elisp.info, Node: Multi-file Packages, Next: Package Archives, Prev: Simple Packages, Up: Packaging 40.3 Multi-file Packages ======================== A multi-file package is less convenient to create than a single-file package, but it offers more features: it can include multiple Emacs Lisp files, an Info manual, and other file types (such as images). Prior to installation, a multi-file package is stored in a package archive as a tar file. The tar file must be named 'NAME-VERSION.tar', where NAME is the package name and VERSION is the version number. Its contents, once extracted, must all appear in a directory named 'NAME-VERSION', the "content directory" (*note Packaging Basics::). Files may also extract into subdirectories of the content directory. One of the files in the content directory must be named 'NAME-pkg.el'. It must contain a single Lisp form, consisting of a call to the function 'define-package', described below. This defines the package's version, brief description, and requirements. For example, if we distribute version 1.3 of the superfrobnicator as a multi-file package, the tar file would be 'superfrobnicator-1.3.tar'. Its contents would extract into the directory 'superfrobnicator-1.3', and one of these would be the file 'superfrobnicator-pkg.el'. -- Function: define-package name version &optional docstring requirements This function defines a package. NAME is the package name, a string. VERSION is the version, as a string of a form that can be understood by the function 'version-to-list'. DOCSTRING is the brief description. REQUIREMENTS is a list of required packages and their versions. Each element in this list should have the form '(DEP-NAME DEP-VERSION)', where DEP-NAME is a symbol whose name is the dependency's package name, and DEP-VERSION is the dependency's version (a string). If the content directory contains a file named 'README', this file is used as the long description. If the content directory contains a file named 'dir', this is assumed to be an Info directory file made with 'install-info'. *Note Invoking install-info: (texinfo)Invoking install-info. The relevant Info files should also be present in the content directory. In this case, Emacs will automatically add the content directory to 'Info-directory-list' when the package is activated. Do not include any '.elc' files in the package. Those are created when the package is installed. Note that there is no way to control the order in which files are byte-compiled. Do not include any file named 'NAME-autoloads.el'. This file is reserved for the package's autoload definitions (*note Packaging Basics::). It is created automatically when the package is installed, by searching all the Lisp files in the package for autoload magic comments. If the multi-file package contains auxiliary data files (such as images), the package's Lisp code can refer to these files via the variable 'load-file-name' (*note Loading::). Here is an example: (defconst superfrobnicator-base (file-name-directory load-file-name)) (defun superfrobnicator-fetch-image (file) (expand-file-name file superfrobnicator-base)) File: elisp.info, Node: Package Archives, Prev: Multi-file Packages, Up: Packaging 40.4 Creating and Maintaining Package Archives ============================================== Via the Package Menu, users may download packages from "package archives". Such archives are specified by the variable 'package-archives', whose default value contains a single entry: the archive hosted by the GNU project at <elpa.gnu.org>. This section describes how to set up and maintain a package archive. -- User Option: package-archives The value of this variable is an alist of package archives recognized by the Emacs package manager. Each alist element corresponds to one archive, and should have the form '(ID . LOCATION)', where ID is the name of the archive (a string) and LOCATION is its "base location" (a string). If the base location starts with 'http:', it is treated as a HTTP URL, and packages are downloaded from this archive via HTTP (as is the case for the default GNU archive). Otherwise, the base location should be a directory name. In this case, Emacs retrieves packages from this archive via ordinary file access. Such "local" archives are mainly useful for testing. A package archive is simply a directory in which the package files, and associated files, are stored. If you want the archive to be reachable via HTTP, this directory must be accessible to a web server. How to accomplish this is beyond the scope of this manual. A convenient way to set up and update a package archive is via the 'package-x' library. This is included with Emacs, but not loaded by default; type 'M-x load-library <RET> package-x <RET>' to load it, or add '(require 'package-x)' to your init file. *Note Lisp Libraries: (emacs)Lisp Libraries. Once loaded, you can make use of the following: -- User Option: package-archive-upload-base The value of this variable is the base location of a package archive, as a directory name. The commands in the 'package-x' library will use this base location. The directory name should be absolute. You may specify a remote name, such as '/ssh:foo AT example.com:/var/www/packages/', if the package archive is on a different machine. *Note Remote Files: (emacs)Remote Files. -- Command: package-upload-file filename This command prompts for FILENAME, a file name, and uploads that file to 'package-archive-upload-base'. The file must be either a simple package (a '.el' file) or a multi-file package (a '.tar' file); otherwise, an error is raised. The package attributes are automatically extracted, and the archive's contents list is updated with this information. If 'package-archive-upload-base' does not specify a valid directory, the function prompts interactively for one. If the directory does not exist, it is created. The directory need not have any initial contents (i.e., you can use this command to populate an initially empty archive). -- Command: package-upload-buffer This command is similar to 'package-upload-file', but instead of prompting for a package file, it uploads the contents of the current buffer. The current buffer must be visiting a simple package (a '.el' file) or a multi-file package (a '.tar' file); otherwise, an error is raised. After you create an archive, remember that it is not accessible in the Package Menu interface unless it is in 'package-archives'. File: elisp.info, Node: Antinews, Next: GNU Free Documentation License, Prev: Packaging, Up: Top Appendix A Emacs 23 Antinews **************************** For those users who live backwards in time, here is information about downgrading to Emacs version 23.4. We hope you will enjoy the greater simplicity that results from the absence of many Emacs 24.3 features. A.1 Old Lisp Features in Emacs 23 ================================= * Support for lexical scoping has been removed; all variables are dynamically scoped. The 'lexical-binding' variable has been removed, and so has the LEXICAL argument to 'eval'. The 'defvar' and 'defconst' forms no longer mark variables as dynamic, since all variables are dynamic. Having only dynamic binding follows the spirit of Emacs extensibility, for it allows any Emacs code to access any defined variable with a minimum of fuss. But *Note Dynamic Binding Tips::, for tips to avoid making your programs hard to understand. * Calling a minor mode function from Lisp with a nil or omitted argument does not enable the minor mode unconditionally; instead, it toggles the minor mode--which is the straightforward thing to do, since that is the behavior when invoked interactively. One downside is that it is more troublesome to enable minor modes from hooks; you have to do something like (add-hook 'foo-hook (lambda () (bar-mode 1))) or define 'turn-on-bar-mode' and call that from the hook. * The 'prog-mode' dummy major mode has been removed. Instead of using it as a crutch to meet programming mode conventions, you should explicitly ensure that your mode follows those conventions. *Note Major Mode Conventions::. * Emacs no longer supports bidirectional display and editing. Since there is no need to worry about the insertion of right-to-left text messing up how lines and paragraphs are displayed, the function 'bidi-string-mark-left-to-right' has been removed; so have many other functions and variables related to bidirectional display. Unicode directionality characters like 'U+200E' ("left-to-right mark") have no special effect on display. * Emacs windows now have most of their internal state hidden from Lisp. Internal windows are no longer visible to Lisp; functions such as 'window-parent', window parameters related to window arrangement, and window-local buffer lists have all been removed. Functions for resizing windows can delete windows if they become too small. The "action function" feature for controlling buffer display has been removed, including 'display-buffer-overriding-action' and related variables, as well as the ACTION argument to 'display-buffer' and other functions. The way to programmatically control how Emacs chooses a window to display a buffer is to bind the right combination of 'pop-up-frames' and other variables. * The standard completion interface has been simplified, eliminating the 'completion-extra-properties' variable, the 'metadata' action flag for completion functions, and the concept of "completion categories". Lisp programmers may now find the choice of methods for tuning completion less bewildering, but if a package finds the streamlined interface insufficient for its needs, it must implement its own specialized completion feature. * 'copy-directory' now behaves the same whether or not the destination is an existing directory: if the destination exists, the _contents_ of the first directory are copied into it (with subdirectories handled recursively), rather than copying the first directory into a subdirectory. * The TRASH arguments for 'delete-file' and 'delete-directory' have been removed. The variable 'delete-by-moving-to-trash' must now be used with care; whenever it is non-'nil', all calls to 'delete-file' or 'delete-directory' use the trash. * Because Emacs no longer supports SELinux file contexts, the PRESERVE-SELINUX-CONTEXT argument to 'copy-file' has been removed. The return value of 'backup-buffer' no longer has an entry for the SELinux file context. * For mouse click input events in the text area, the Y pixel coordinate in the POSITION list (*note Click Events::) now counts from the top of the header line, if there is one, rather than the top of the text area. * Bindings in menu keymaps (*note Format of Keymaps::) now sometimes get an additional CACHE entry in their definitions, like this: (TYPE ITEM-NAME CACHE . BINDING) The CACHE entry is used internally by Emacs to record equivalent keyboard key sequences for invoking the same command; Lisp programs should never use it. * The 'gnutls' library has been removed, and the function 'open-network-stream' correspondingly simplified. Lisp programs that want an encrypted network connection must now call external utilities such as 'starttls' or 'gnutls-cli'. * Tool bars can no longer display separators, which frees up several pixels of space on each graphical frame. * As part of the ongoing quest for simplicity, many other functions and variables have been eliminated. File: elisp.info, Node: GNU Free Documentation License, Next: GPL, Prev: Antinews, Up: Top Appendix B GNU Free Documentation License ***************************************** Version 1.3, 3 November 2008 Copyright © 2000, 2001, 2002, 2007, 2008, 2009 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. 0. PREAMBLE The purpose of this License is to make a manual, textbook, or other functional and useful document "free" in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others. This License is a kind of "copyleft", which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software. We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. 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TRANSLATION Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail. If a section in the Document is Entitled "Acknowledgements", "Dedications", or "History", the requirement (section 4) to Preserve its Title (section 1) will typically require changing the actual title. 9. TERMINATION You may not copy, modify, sublicense, or distribute the Document except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, or distribute it is void, and will automatically terminate your rights under this License. However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. 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The operator of an MMC Site may republish an MMC contained in the site under CC-BY-SA on the same site at any time before August 1, 2009, provided the MMC is eligible for relicensing. ADDENDUM: How to use this License for your documents ==================================================== To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page: Copyright (C) YEAR YOUR NAME. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled ``GNU Free Documentation License''. If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the "with...Texts." line with this: with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST. If you have Invariant Sections without Cover Texts, or some other combination of the three, merge those two alternatives to suit the situation. If your document contains nontrivial examples of program code, we recommend releasing these examples in parallel under your choice of free software license, such as the GNU General Public License, to permit their use in free software. File: elisp.info, Node: GPL, Next: Tips, Prev: GNU Free Documentation License, Up: Top Appendix C GNU General Public License ************************************* Version 3, 29 June 2007 Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble ======== The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. 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And you must show them these terms so they know their rights. Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS ==================== 0. Definitions. "This License" refers to version 3 of the GNU General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. 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You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a. The work must carry prominent notices stating that you modified it, and giving a relevant date. b. The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c. You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. d. If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. 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If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. 7. Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a. Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b. 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If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS =========================== How to Apply These Terms to Your New Programs ============================================= If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. ONE LINE TO GIVE THE PROGRAM'S NAME AND A BRIEF IDEA OF WHAT IT DOES. Copyright (C) YEAR NAME OF AUTHOR This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: PROGRAM Copyright (C) YEAR NAME OF AUTHOR This program comes with ABSOLUTELY NO WARRANTY; for details type 'show w'. This is free software, and you are welcome to redistribute it under certain conditions; type 'show c' for details. The hypothetical commands 'show w' and 'show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>. File: elisp.info, Node: Tips, Next: GNU Emacs Internals, Prev: GPL, Up: Top Appendix D Tips and Conventions ******************************* This chapter describes no additional features of Emacs Lisp. Instead it gives advice on making effective use of the features described in the previous chapters, and describes conventions Emacs Lisp programmers should follow. You can automatically check some of the conventions described below by running the command 'M-x checkdoc RET' when visiting a Lisp file. It cannot check all of the conventions, and not all the warnings it gives necessarily correspond to problems, but it is worth examining them all. * Menu: * Coding Conventions:: Conventions for clean and robust programs. * Key Binding Conventions:: Which keys should be bound by which programs. * Programming Tips:: Making Emacs code fit smoothly in Emacs. * Compilation Tips:: Making compiled code run fast. * Warning Tips:: Turning off compiler warnings. * Documentation Tips:: Writing readable documentation strings. * Comment Tips:: Conventions for writing comments. * Library Headers:: Standard headers for library packages. File: elisp.info, Node: Coding Conventions, Next: Key Binding Conventions, Up: Tips D.1 Emacs Lisp Coding Conventions ================================= Here are conventions that you should follow when writing Emacs Lisp code intended for widespread use: * Simply loading a package should not change Emacs's editing behavior. Include a command or commands to enable and disable the feature, or to invoke it. This convention is mandatory for any file that includes custom definitions. If fixing such a file to follow this convention requires an incompatible change, go ahead and make the incompatible change; don't postpone it. * You should choose a short word to distinguish your program from other Lisp programs. The names of all global variables, constants, and functions in your program should begin with that chosen prefix. Separate the prefix from the rest of the name with a hyphen, '-'. This practice helps avoid name conflicts, since all global variables in Emacs Lisp share the same name space, and all functions share another name space(1). Occasionally, for a command name intended for users to use, it is more convenient if some words come before the package's name prefix. And constructs that define functions, variables, etc., work better if they start with 'defun' or 'defvar', so put the name prefix later on in the name. This recommendation applies even to names for traditional Lisp primitives that are not primitives in Emacs Lisp--such as 'copy-list'. Believe it or not, there is more than one plausible way to define 'copy-list'. Play it safe; append your name prefix to produce a name like 'foo-copy-list' or 'mylib-copy-list' instead. If you write a function that you think ought to be added to Emacs under a certain name, such as 'twiddle-files', don't call it by that name in your program. Call it 'mylib-twiddle-files' in your program, and send mail to 'bug-gnu-emacs AT gnu.org' suggesting we add it to Emacs. If and when we do, we can change the name easily enough. If one prefix is insufficient, your package can use two or three alternative common prefixes, so long as they make sense. * Put a call to 'provide' at the end of each separate Lisp file. *Note Named Features::. * If a file requires certain other Lisp programs to be loaded beforehand, then the comments at the beginning of the file should say so. Also, use 'require' to make sure they are loaded. *Note Named Features::. * If a file FOO uses a macro defined in another file BAR, but does not use any functions or variables defined in BAR, then FOO should contain the following expression: (eval-when-compile (require 'BAR)) This tells Emacs to load BAR just before byte-compiling FOO, so that the macro definition is available during compilation. Using 'eval-when-compile' avoids loading BAR when the compiled version of FOO is _used_. It should be called before the first use of the macro in the file. *Note Compiling Macros::. * Avoid loading additional libraries at run time unless they are really needed. If your file simply cannot work without some other library, then just 'require' that library at the top-level and be done with it. But if your file contains several independent features, and only one or two require the extra library, then consider putting 'require' statements inside the relevant functions rather than at the top-level. Or use 'autoload' statements to load the extra library when needed. This way people who don't use those aspects of your file do not need to load the extra library. * If you need Common Lisp extensions, use the 'cl-lib' library rather than the old 'cl' library. The latter does not use a clean namespace (i.e., its definitions do not start with a 'cl-' prefix). If your package loads 'cl' at run time, that could cause name clashes for users who don't use that package. There is no problem with using the 'cl' package at _compile_ time, with '(eval-when-compile (require 'cl))'. That's sufficient for using the macros in the 'cl' package, because the compiler expands them before generating the byte-code. It is still better to use the more modern 'cl-lib' in this case, though. * When defining a major mode, please follow the major mode conventions. *Note Major Mode Conventions::. * When defining a minor mode, please follow the minor mode conventions. *Note Minor Mode Conventions::. * If the purpose of a function is to tell you whether a certain condition is true or false, give the function a name that ends in 'p' (which stands for "predicate"). If the name is one word, add just 'p'; if the name is multiple words, add '-p'. Examples are 'framep' and 'frame-live-p'. * If the purpose of a variable is to store a single function, give it a name that ends in '-function'. If the purpose of a variable is to store a list of functions (i.e., the variable is a hook), please follow the naming conventions for hooks. *Note Hooks::. * If loading the file adds functions to hooks, define a function 'FEATURE-unload-hook', where FEATURE is the name of the feature the package provides, and make it undo any such changes. Using 'unload-feature' to unload the file will run this function. *Note Unloading::. * It is a bad idea to define aliases for the Emacs primitives. Normally you should use the standard names instead. The case where an alias may be useful is where it facilitates backwards compatibility or portability. * If a package needs to define an alias or a new function for compatibility with some other version of Emacs, name it with the package prefix, not with the raw name with which it occurs in the other version. Here is an example from Gnus, which provides many examples of such compatibility issues. (defalias 'gnus-point-at-bol (if (fboundp 'point-at-bol) 'point-at-bol 'line-beginning-position)) * Redefining or advising an Emacs primitive is a bad idea. It may do the right thing for a particular program, but there is no telling what other programs might break as a result. * It is likewise a bad idea for one Lisp package to advise a function in another Lisp package (*note Advising Functions::). * Avoid using 'eval-after-load' in libraries and packages (*note Hooks for Loading::). This feature is meant for personal customizations; using it in a Lisp program is unclean, because it modifies the behavior of another Lisp file in a way that's not visible in that file. This is an obstacle for debugging, much like advising a function in the other package. * If a file does replace any of the standard functions or library programs of Emacs, prominent comments at the beginning of the file should say which functions are replaced, and how the behavior of the replacements differs from that of the originals. * Constructs that define a function or variable should be macros, not functions, and their names should start with 'define-'. The macro should receive the name to be defined as the first argument. That will help various tools find the definition automatically. Avoid constructing the names in the macro itself, since that would confuse these tools. * In some other systems there is a convention of choosing variable names that begin and end with '*'. We don't use that convention in Emacs Lisp, so please don't use it in your programs. (Emacs uses such names only for special-purpose buffers.) People will find Emacs more coherent if all libraries use the same conventions. * If your program contains non-ASCII characters in string or character constants, you should make sure Emacs always decodes these characters the same way, regardless of the user's settings. The easiest way to do this is to use the coding system 'utf-8-emacs' (*note Coding System Basics::), and specify that coding in the '-*-' line or the local variables list. *Note Local Variables in Files: (emacs)File Variables. ;; XXX.el -*- coding: utf-8-emacs; -*- * Indent the file using the default indentation parameters. * Don't make a habit of putting close-parentheses on lines by themselves; Lisp programmers find this disconcerting. * Please put a copyright notice and copying permission notice on the file if you distribute copies. *Note Library Headers::. ---------- Footnotes ---------- (1) The benefits of a Common Lisp-style package system are considered not to outweigh the costs. File: elisp.info, Node: Key Binding Conventions, Next: Programming Tips, Prev: Coding Conventions, Up: Tips D.2 Key Binding Conventions =========================== * Many special major modes, like Dired, Info, Compilation, and Occur, are designed to handle read-only text that contains "hyper-links". Such a major mode should redefine 'mouse-2' and <RET> to follow the links. It should also set up a 'follow-link' condition, so that the link obeys 'mouse-1-click-follows-link'. *Note Clickable Text::. *Note Buttons::, for an easy method of implementing such clickable links. * Don't define 'C-c LETTER' as a key in Lisp programs. Sequences consisting of 'C-c' and a letter (either upper or lower case) are reserved for users; they are the *only* sequences reserved for users, so do not block them. Changing all the Emacs major modes to respect this convention was a lot of work; abandoning this convention would make that work go to waste, and inconvenience users. Please comply with it. * Function keys <F5> through <F9> without modifier keys are also reserved for users to define. * Sequences consisting of 'C-c' followed by a control character or a digit are reserved for major modes. * Sequences consisting of 'C-c' followed by '{', '}', '<', '>', ':' or ';' are also reserved for major modes. * Sequences consisting of 'C-c' followed by any other punctuation character are allocated for minor modes. Using them in a major mode is not absolutely prohibited, but if you do that, the major mode binding may be shadowed from time to time by minor modes. * Don't bind 'C-h' following any prefix character (including 'C-c'). If you don't bind 'C-h', it is automatically available as a help character for listing the subcommands of the prefix character. * Don't bind a key sequence ending in <ESC> except following another <ESC>. (That is, it is OK to bind a sequence ending in '<ESC> <ESC>'.) The reason for this rule is that a non-prefix binding for <ESC> in any context prevents recognition of escape sequences as function keys in that context. * Similarly, don't bind a key sequence ending in <C-g>, since that is commonly used to cancel a key sequence. * Anything that acts like a temporary mode or state that the user can enter and leave should define '<ESC> <ESC>' or '<ESC> <ESC> <ESC>' as a way to escape. For a state that accepts ordinary Emacs commands, or more generally any kind of state in which <ESC> followed by a function key or arrow key is potentially meaningful, then you must not define '<ESC> <ESC>', since that would preclude recognizing an escape sequence after <ESC>. In these states, you should define '<ESC> <ESC> <ESC>' as the way to escape. Otherwise, define '<ESC> <ESC>' instead. File: elisp.info, Node: Programming Tips, Next: Compilation Tips, Prev: Key Binding Conventions, Up: Tips D.3 Emacs Programming Tips ========================== Following these conventions will make your program fit better into Emacs when it runs. * Don't use 'next-line' or 'previous-line' in programs; nearly always, 'forward-line' is more convenient as well as more predictable and robust. *Note Text Lines::. * Don't call functions that set the mark, unless setting the mark is one of the intended features of your program. The mark is a user-level feature, so it is incorrect to change the mark except to supply a value for the user's benefit. *Note The Mark::. In particular, don't use any of these functions: * 'beginning-of-buffer', 'end-of-buffer' * 'replace-string', 'replace-regexp' * 'insert-file', 'insert-buffer' If you just want to move point, or replace a certain string, or insert a file or buffer's contents, without any of the other features intended for interactive users, you can replace these functions with one or two lines of simple Lisp code. * Use lists rather than vectors, except when there is a particular reason to use a vector. Lisp has more facilities for manipulating lists than for vectors, and working with lists is usually more convenient. Vectors are advantageous for tables that are substantial in size and are accessed in random order (not searched front to back), provided there is no need to insert or delete elements (only lists allow that). * The recommended way to show a message in the echo area is with the 'message' function, not 'princ'. *Note The Echo Area::. * When you encounter an error condition, call the function 'error' (or 'signal'). The function 'error' does not return. *Note Signaling Errors::. Don't use 'message', 'throw', 'sleep-for', or 'beep' to report errors. * An error message should start with a capital letter but should not end with a period. * A question asked in the minibuffer with 'yes-or-no-p' or 'y-or-n-p' should start with a capital letter and end with '? '. * When you mention a default value in a minibuffer prompt, put it and the word 'default' inside parentheses. It should look like this: Enter the answer (default 42): * In 'interactive', if you use a Lisp expression to produce a list of arguments, don't try to provide the "correct" default values for region or position arguments. Instead, provide 'nil' for those arguments if they were not specified, and have the function body compute the default value when the argument is 'nil'. For instance, write this: (defun foo (pos) (interactive (list (if SPECIFIED SPECIFIED-POS))) (unless pos (setq pos DEFAULT-POS)) ...) rather than this: (defun foo (pos) (interactive (list (if SPECIFIED SPECIFIED-POS DEFAULT-POS))) ...) This is so that repetition of the command will recompute these defaults based on the current circumstances. You do not need to take such precautions when you use interactive specs 'd', 'm' and 'r', because they make special arrangements to recompute the argument values on repetition of the command. * Many commands that take a long time to execute display a message that says something like 'Operating...' when they start, and change it to 'Operating...done' when they finish. Please keep the style of these messages uniform: _no_ space around the ellipsis, and _no_ period after 'done'. *Note Progress::, for an easy way to generate such messages. * Try to avoid using recursive edits. Instead, do what the Rmail 'e' command does: use a new local keymap that contains a command defined to switch back to the old local keymap. Or simply switch to another buffer and let the user switch back at will. *Note Recursive Editing::. File: elisp.info, Node: Compilation Tips, Next: Warning Tips, Prev: Programming Tips, Up: Tips D.4 Tips for Making Compiled Code Fast ====================================== Here are ways of improving the execution speed of byte-compiled Lisp programs. * Profile your program, to find out where the time is being spent. *Note Profiling::. * Use iteration rather than recursion whenever possible. Function calls are slow in Emacs Lisp even when a compiled function is calling another compiled function. * Using the primitive list-searching functions 'memq', 'member', 'assq', or 'assoc' is even faster than explicit iteration. It can be worth rearranging a data structure so that one of these primitive search functions can be used. * Certain built-in functions are handled specially in byte-compiled code, avoiding the need for an ordinary function call. It is a good idea to use these functions rather than alternatives. To see whether a function is handled specially by the compiler, examine its 'byte-compile' property. If the property is non-'nil', then the function is handled specially. For example, the following input will show you that 'aref' is compiled specially (*note Array Functions::): (get 'aref 'byte-compile) => byte-compile-two-args Note that in this case (and many others), you must first load the 'bytecomp' library, which defines the 'byte-compile' property. * If calling a small function accounts for a substantial part of your program's running time, make the function inline. This eliminates the function call overhead. Since making a function inline reduces the flexibility of changing the program, don't do it unless it gives a noticeable speedup in something slow enough that users care about the speed. *Note Inline Functions::. File: elisp.info, Node: Warning Tips, Next: Documentation Tips, Prev: Compilation Tips, Up: Tips D.5 Tips for Avoiding Compiler Warnings ======================================= * Try to avoid compiler warnings about undefined free variables, by adding dummy 'defvar' definitions for these variables, like this: (defvar foo) Such a definition has no effect except to tell the compiler not to warn about uses of the variable 'foo' in this file. * Similarly, to avoid a compiler warning about an undefined function that you know _will_ be defined, use a 'declare-function' statement (*note Declaring Functions::). * If you use many functions and variables from a certain file, you can add a 'require' for that package to avoid compilation warnings for them. For instance, (eval-when-compile (require 'foo)) * If you bind a variable in one function, and use it or set it in another function, the compiler warns about the latter function unless the variable has a definition. But adding a definition would be unclean if the variable has a short name, since Lisp packages should not define short variable names. The right thing to do is to rename this variable to start with the name prefix used for the other functions and variables in your package. * The last resort for avoiding a warning, when you want to do something that is usually a mistake but you know is not a mistake in your usage, is to put it inside 'with-no-warnings'. *Note Compiler Errors::. File: elisp.info, Node: Documentation Tips, Next: Comment Tips, Prev: Warning Tips, Up: Tips D.6 Tips for Documentation Strings ================================== Here are some tips and conventions for the writing of documentation strings. You can check many of these conventions by running the command 'M-x checkdoc-minor-mode'. * Every command, function, or variable intended for users to know about should have a documentation string. * An internal variable or subroutine of a Lisp program might as well have a documentation string. Documentation strings take up very little space in a running Emacs. * Format the documentation string so that it fits in an Emacs window on an 80-column screen. It is a good idea for most lines to be no wider than 60 characters. The first line should not be wider than 67 characters or it will look bad in the output of 'apropos'. You can fill the text if that looks good. However, rather than blindly filling the entire documentation string, you can often make it much more readable by choosing certain line breaks with care. Use blank lines between sections if the documentation string is long. * The first line of the documentation string should consist of one or two complete sentences that stand on their own as a summary. 'M-x apropos' displays just the first line, and if that line's contents don't stand on their own, the result looks bad. In particular, start the first line with a capital letter and end it with a period. For a function, the first line should briefly answer the question, "What does this function do?" For a variable, the first line should briefly answer the question, "What does this value mean?" Don't limit the documentation string to one line; use as many lines as you need to explain the details of how to use the function or variable. Please use complete sentences for the rest of the text too. * When the user tries to use a disabled command, Emacs displays just the first paragraph of its documentation string--everything through the first blank line. If you wish, you can choose which information to include before the first blank line so as to make this display useful. * The first line should mention all the important arguments of the function, and should mention them in the order that they are written in a function call. If the function has many arguments, then it is not feasible to mention them all in the first line; in that case, the first line should mention the first few arguments, including the most important arguments. * When a function's documentation string mentions the value of an argument of the function, use the argument name in capital letters as if it were a name for that value. Thus, the documentation string of the function 'eval' refers to its first argument as 'FORM', because the actual argument name is 'form': Evaluate FORM and return its value. Also write metasyntactic variables in capital letters, such as when you show the decomposition of a list or vector into subunits, some of which may vary. 'KEY' and 'VALUE' in the following example illustrate this practice: The argument TABLE should be an alist whose elements have the form (KEY . VALUE). Here, KEY is ... * Never change the case of a Lisp symbol when you mention it in a doc string. If the symbol's name is 'foo', write "foo", not "Foo" (which is a different symbol). This might appear to contradict the policy of writing function argument values, but there is no real contradiction; the argument _value_ is not the same thing as the _symbol_ that the function uses to hold the value. If this puts a lower-case letter at the beginning of a sentence and that annoys you, rewrite the sentence so that the symbol is not at the start of it. * Do not start or end a documentation string with whitespace. * *Do not* indent subsequent lines of a documentation string so that the text is lined up in the source code with the text of the first line. This looks nice in the source code, but looks bizarre when users view the documentation. Remember that the indentation before the starting double-quote is not part of the string! * When a documentation string refers to a Lisp symbol, write it as it would be printed (which usually means in lower case), with single-quotes around it. For example: 'lambda'. There are two exceptions: write t and nil without single-quotes. (In this manual, we use a different convention, with single-quotes for all symbols.) Help mode automatically creates a hyperlink when a documentation string uses a symbol name inside single quotes, if the symbol has either a function or a variable definition. You do not need to do anything special to make use of this feature. However, when a symbol has both a function definition and a variable definition, and you want to refer to just one of them, you can specify which one by writing one of the words 'variable', 'option', 'function', or 'command', immediately before the symbol name. (Case makes no difference in recognizing these indicator words.) For example, if you write This function sets the variable `buffer-file-name'. then the hyperlink will refer only to the variable documentation of 'buffer-file-name', and not to its function documentation. If a symbol has a function definition and/or a variable definition, but those are irrelevant to the use of the symbol that you are documenting, you can write the words 'symbol' or 'program' before the symbol name to prevent making any hyperlink. For example, If the argument KIND-OF-RESULT is the symbol `list', this function returns a list of all the objects that satisfy the criterion. does not make a hyperlink to the documentation, irrelevant here, of the function 'list'. Normally, no hyperlink is made for a variable without variable documentation. You can force a hyperlink for such variables by preceding them with one of the words 'variable' or 'option'. Hyperlinks for faces are only made if the face name is preceded or followed by the word 'face'. In that case, only the face documentation will be shown, even if the symbol is also defined as a variable or as a function. To make a hyperlink to Info documentation, write the name of the Info node (or anchor) in single quotes, preceded by 'info node', 'Info node', 'info anchor' or 'Info anchor'. The Info file name defaults to 'emacs'. For example, See Info node `Font Lock' and Info node `(elisp)Font Lock Basics'. Finally, to create a hyperlink to URLs, write the URL in single quotes, preceded by 'URL'. For example, The home page for the GNU project has more information (see URL `http://www.gnu.org/'). * Don't write key sequences directly in documentation strings. Instead, use the '\\[...]' construct to stand for them. For example, instead of writing 'C-f', write the construct '\\[forward-char]'. When Emacs displays the documentation string, it substitutes whatever key is currently bound to 'forward-char'. (This is normally 'C-f', but it may be some other character if the user has moved key bindings.) *Note Keys in Documentation::. * In documentation strings for a major mode, you will want to refer to the key bindings of that mode's local map, rather than global ones. Therefore, use the construct '\\<...>' once in the documentation string to specify which key map to use. Do this before the first use of '\\[...]'. The text inside the '\\<...>' should be the name of the variable containing the local keymap for the major mode. It is not practical to use '\\[...]' very many times, because display of the documentation string will become slow. So use this to describe the most important commands in your major mode, and then use '\\{...}' to display the rest of the mode's keymap. * For consistency, phrase the verb in the first sentence of a function's documentation string as an imperative--for instance, use "Return the cons of A and B." in preference to "Returns the cons of A and B." Usually it looks good to do likewise for the rest of the first paragraph. Subsequent paragraphs usually look better if each sentence is indicative and has a proper subject. * The documentation string for a function that is a yes-or-no predicate should start with words such as "Return t if", to indicate explicitly what constitutes "truth". The word "return" avoids starting the sentence with lower-case "t", which could be somewhat distracting. * If a line in a documentation string begins with an open-parenthesis, write a backslash before the open-parenthesis, like this: The argument FOO can be either a number \(a buffer position) or a string (a file name). This prevents the open-parenthesis from being treated as the start of a defun (*note Defuns: (emacs)Defuns.). * Write documentation strings in the active voice, not the passive, and in the present tense, not the future. For instance, use "Return a list containing A and B." instead of "A list containing A and B will be returned." * Avoid using the word "cause" (or its equivalents) unnecessarily. Instead of, "Cause Emacs to display text in boldface", write just "Display text in boldface". * Avoid using "iff" (a mathematics term meaning "if and only if"), since many people are unfamiliar with it and mistake it for a typo. In most cases, the meaning is clear with just "if". Otherwise, try to find an alternate phrasing that conveys the meaning. * When a command is meaningful only in a certain mode or situation, do mention that in the documentation string. For example, the documentation of 'dired-find-file' is: In Dired, visit the file or directory named on this line. * When you define a variable that represents an option users might want to set, use 'defcustom'. *Note Defining Variables::. * The documentation string for a variable that is a yes-or-no flag should start with words such as "Non-nil means", to make it clear that all non-'nil' values are equivalent and indicate explicitly what 'nil' and non-'nil' mean. File: elisp.info, Node: Comment Tips, Next: Library Headers, Prev: Documentation Tips, Up: Tips D.7 Tips on Writing Comments ============================ We recommend these conventions for comments: ';' Comments that start with a single semicolon, ';', should all be aligned to the same column on the right of the source code. Such comments usually explain how the code on that line does its job. For example: (setq base-version-list ; there was a base (assoc (substring fn 0 start-vn) ; version to which file-version-assoc-list)) ; this looks like ; a subversion ';;' Comments that start with two semicolons, ';;', should be aligned to the same level of indentation as the code. Such comments usually describe the purpose of the following lines or the state of the program at that point. For example: (prog1 (setq auto-fill-function ... ... ;; Update mode line. (force-mode-line-update))) We also normally use two semicolons for comments outside functions. ;; This Lisp code is run in Emacs when it is to operate as ;; a server for other processes. If a function has no documentation string, it should instead have a two-semicolon comment right before the function, explaining what the function does and how to call it properly. Explain precisely what each argument means and how the function interprets its possible values. It is much better to convert such comments to documentation strings, though. ';;;' Comments that start with three semicolons, ';;;', should start at the left margin. These are used, occasionally, for comments within functions that should start at the margin. We also use them sometimes for comments that are between functions--whether to use two or three semicolons depends on whether the comment should be considered a "heading" by Outline minor mode. By default, comments starting with at least three semicolons (followed by a single space and a non-whitespace character) are considered headings, comments starting with two or fewer are not. Another use for triple-semicolon comments is for commenting out lines within a function. We use three semicolons for this precisely so that they remain at the left margin. By default, Outline minor mode does not consider a comment to be a heading (even if it starts with at least three semicolons) if the semicolons are followed by at least two spaces. Thus, if you add an introductory comment to the commented out code, make sure to indent it by at least two spaces after the three semicolons. (defun foo (a) ;;; This is no longer necessary. ;;; (force-mode-line-update) (message "Finished with %s" a)) When commenting out entire functions, use two semicolons. ';;;;' Comments that start with four semicolons, ';;;;', should be aligned to the left margin and are used for headings of major sections of a program. For example: ;;;; The kill ring Generally speaking, the 'M-;' ('comment-dwim') command automatically starts a comment of the appropriate type; or indents an existing comment to the right place, depending on the number of semicolons. *Note Manipulating Comments: (emacs)Comments. File: elisp.info, Node: Library Headers, Prev: Comment Tips, Up: Tips D.8 Conventional Headers for Emacs Libraries ============================================ Emacs has conventions for using special comments in Lisp libraries to divide them into sections and give information such as who wrote them. Using a standard format for these items makes it easier for tools (and people) to extract the relevant information. This section explains these conventions, starting with an example: ;;; foo.el --- Support for the Foo programming language ;; Copyright (C) 2010-2013 Your Name ;; Author: Your Name <yourname AT example.com> ;; Maintainer: Someone Else <someone AT example.com> ;; Created: 14 Jul 2010 ;; Keywords: languages ;; This file is not part of GNU Emacs. ;; This file is free software... ... ;; along with this file. If not, see <http://www.gnu.org/licenses/>. The very first line should have this format: ;;; FILENAME --- DESCRIPTION The description should be contained in one line. If the file needs a '-*-' specification, put it after DESCRIPTION. If this would make the first line too long, use a Local Variables section at the end of the file. The copyright notice usually lists your name (if you wrote the file). If you have an employer who claims copyright on your work, you might need to list them instead. Do not say that the copyright holder is the Free Software Foundation (or that the file is part of GNU Emacs) unless your file has been accepted into the Emacs distribution. For more information on the form of copyright and license notices, see the guide on the GNU website (http://www.gnu.org/licenses/gpl-howto.html). After the copyright notice come several "header comment" lines, each beginning with ';; HEADER-NAME:'. Here is a table of the conventional possibilities for HEADER-NAME: 'Author' This line states the name and email address of at least the principal author of the library. If there are multiple authors, list them on continuation lines led by ';;' and whitespace (this is easier for tools to parse than having more than one author on one line). We recommend including a contact email address, of the form '<...>'. For example: ;; Author: Your Name <yourname AT example.com> ;; Someone Else <someone AT example.com> ;; Another Person <another AT example.com> 'Maintainer' This header has the same format as the Author header. It lists the person(s) who currently maintain(s) the file (respond to bug reports, etc.). If there is no maintainer line, the person(s) in the Author field is/are presumed to be the maintainers. Some files in Emacs use 'FSF' for the maintainer. This means that the original author is no longer responsible for the file, and that it is maintained as part of Emacs. 'Created' This optional line gives the original creation date of the file, and is for historical interest only. 'Version' If you wish to record version numbers for the individual Lisp program, put them in this line. Lisp files distributed with Emacs generally do not have a 'Version' header, since the version number of Emacs itself serves the same purpose. If you are distributing a collection of multiple files, we recommend not writing the version in every file, but only the main one. 'Keywords' This line lists keywords for the 'finder-by-keyword' help command. Please use that command to see a list of the meaningful keywords. This field is how people will find your package when they're looking for things by topic. To separate the keywords, you can use spaces, commas, or both. The name of this field is unfortunate, since people often assume it is the place to write arbitrary keywords that describe their package, rather than just the relevant Finder keywords. 'Package-Version' If 'Version' is not suitable for use by the package manager, then a package can define 'Package-Version'; it will be used instead. This is handy if 'Version' is an RCS id or something else that cannot be parsed by 'version-to-list'. *Note Packaging Basics::. 'Package-Requires' If this exists, it names packages on which the current package depends for proper operation. *Note Packaging Basics::. This is used by the package manager both at download time (to ensure that a complete set of packages is downloaded) and at activation time (to ensure that a package is only activated if all its dependencies have been). Its format is a list of lists. The 'car' of each sub-list is the name of a package, as a symbol. The 'cadr' of each sub-list is the minimum acceptable version number, as a string. For instance: ;; Package-Requires: ((gnus "1.0") (bubbles "2.7.2")) The package code automatically defines a package named 'emacs' with the version number of the currently running Emacs. This can be used to require a minimal version of Emacs for a package. Just about every Lisp library ought to have the 'Author' and 'Keywords' header comment lines. Use the others if they are appropriate. You can also put in header lines with other header names--they have no standard meanings, so they can't do any harm. We use additional stylized comments to subdivide the contents of the library file. These should be separated from anything else by blank lines. Here is a table of them: ';;; Commentary:' This begins introductory comments that explain how the library works. It should come right after the copying permissions, terminated by a 'Change Log', 'History' or 'Code' comment line. This text is used by the Finder package, so it should make sense in that context. ';;; Change Log:' This begins an optional log of changes to the file over time. Don't put too much information in this section--it is better to keep the detailed logs in a separate 'ChangeLog' file (as Emacs does), and/or to use a version control system. 'History' is an alternative to 'Change Log'. ';;; Code:' This begins the actual code of the program. ';;; FILENAME ends here' This is the "footer line"; it appears at the very end of the file. Its purpose is to enable people to detect truncated versions of the file from the lack of a footer line. File: elisp.info, Node: GNU Emacs Internals, Next: Standard Errors, Prev: Tips, Up: Top Appendix E GNU Emacs Internals ****************************** This chapter describes how the runnable Emacs executable is dumped with the preloaded Lisp libraries in it, how storage is allocated, and some internal aspects of GNU Emacs that may be of interest to C programmers. * Menu: * Building Emacs:: How the dumped Emacs is made. * Pure Storage:: Kludge to make preloaded Lisp functions shareable. * Garbage Collection:: Reclaiming space for Lisp objects no longer used. * Memory Usage:: Info about total size of Lisp objects made so far. * Writing Emacs Primitives:: Writing C code for Emacs. * Object Internals:: Data formats of buffers, windows, processes. File: elisp.info, Node: Building Emacs, Next: Pure Storage, Up: GNU Emacs Internals E.1 Building Emacs ================== This section explains the steps involved in building the Emacs executable. You don't have to know this material to build and install Emacs, since the makefiles do all these things automatically. This information is pertinent to Emacs developers. Compilation of the C source files in the 'src' directory produces an executable file called 'temacs', also called a "bare impure Emacs". It contains the Emacs Lisp interpreter and I/O routines, but not the editing commands. The command 'temacs -l loadup' would run 'temacs' and direct it to load 'loadup.el'. The 'loadup' library loads additional Lisp libraries, which set up the normal Emacs editing environment. After this step, the Emacs executable is no longer "bare". Because it takes some time to load the standard Lisp files, the 'temacs' executable usually isn't run directly by users. Instead, as one of the last steps of building Emacs, the command 'temacs -batch -l loadup dump' is run. The special 'dump' argument causes 'temacs' to dump out an executable program, called 'emacs', which has all the standard Lisp files preloaded. (The '-batch' argument prevents 'temacs' from trying to initialize any of its data on the terminal, so that the tables of terminal information are empty in the dumped Emacs.) The dumped 'emacs' executable (also called a "pure" Emacs) is the one which is installed. The variable 'preloaded-file-list' stores a list of the Lisp files preloaded into the dumped Emacs. If you port Emacs to a new operating system, and are not able to implement dumping, then Emacs must load 'loadup.el' each time it starts. You can specify additional files to preload by writing a library named 'site-load.el' that loads them. You may need to rebuild Emacs with an added definition #define SITELOAD_PURESIZE_EXTRA N to make N added bytes of pure space to hold the additional files; see 'src/puresize.h'. (Try adding increments of 20000 until it is big enough.) However, the advantage of preloading additional files decreases as machines get faster. On modern machines, it is usually not advisable. After 'loadup.el' reads 'site-load.el', it finds the documentation strings for primitive and preloaded functions (and variables) in the file 'etc/DOC' where they are stored, by calling 'Snarf-documentation' (*note Accessing Documentation: Definition of Snarf-documentation.). You can specify other Lisp expressions to execute just before dumping by putting them in a library named 'site-init.el'. This file is executed after the documentation strings are found. If you want to preload function or variable definitions, there are three ways you can do this and make their documentation strings accessible when you subsequently run Emacs: * Arrange to scan these files when producing the 'etc/DOC' file, and load them with 'site-load.el'. * Load the files with 'site-init.el', then copy the files into the installation directory for Lisp files when you install Emacs. * Specify a 'nil' value for 'byte-compile-dynamic-docstrings' as a local variable in each of these files, and load them with either 'site-load.el' or 'site-init.el'. (This method has the drawback that the documentation strings take up space in Emacs all the time.) It is not advisable to put anything in 'site-load.el' or 'site-init.el' that would alter any of the features that users expect in an ordinary unmodified Emacs. If you feel you must override normal features for your site, do it with 'default.el', so that users can override your changes if they wish. *Note Startup Summary::. In a package that can be preloaded, it is sometimes necessary (or useful) to delay certain evaluations until Emacs subsequently starts up. The vast majority of such cases relate to the values of customizable variables. For example, 'tutorial-directory' is a variable defined in 'startup.el', which is preloaded. The default value is set based on 'data-directory'. The variable needs to access the value of 'data-directory' when Emacs starts, not when it is dumped, because the Emacs executable has probably been installed in a different location since it was dumped. -- Function: custom-initialize-delay symbol value This function delays the initialization of SYMBOL to the next Emacs start. You normally use this function by specifying it as the ':initialize' property of a customizable variable. (The argument VALUE is unused, and is provided only for compatibility with the form Custom expects.) In the unlikely event that you need a more general functionality than 'custom-initialize-delay' provides, you can use 'before-init-hook' (*note Startup Summary::). -- Function: dump-emacs to-file from-file This function dumps the current state of Emacs into an executable file TO-FILE. It takes symbols from FROM-FILE (this is normally the executable file 'temacs'). If you want to use this function in an Emacs that was already dumped, you must run Emacs with '-batch'. File: elisp.info, Node: Pure Storage, Next: Garbage Collection, Prev: Building Emacs, Up: GNU Emacs Internals E.2 Pure Storage ================ Emacs Lisp uses two kinds of storage for user-created Lisp objects: "normal storage" and "pure storage". Normal storage is where all the new data created during an Emacs session are kept (*note Garbage Collection::). Pure storage is used for certain data in the preloaded standard Lisp files--data that should never change during actual use of Emacs. Pure storage is allocated only while 'temacs' is loading the standard preloaded Lisp libraries. In the file 'emacs', it is marked as read-only (on operating systems that permit this), so that the memory space can be shared by all the Emacs jobs running on the machine at once. Pure storage is not expandable; a fixed amount is allocated when Emacs is compiled, and if that is not sufficient for the preloaded libraries, 'temacs' allocates dynamic memory for the part that didn't fit. The resulting image will work, but garbage collection (*note Garbage Collection::) is disabled in this situation, causing a memory leak. Such an overflow normally won't happen unless you try to preload additional libraries or add features to the standard ones. Emacs will display a warning about the overflow when it starts. If this happens, you should increase the compilation parameter 'SYSTEM_PURESIZE_EXTRA' in the file 'src/puresize.h' and rebuild Emacs. -- Function: purecopy object This function makes a copy in pure storage of OBJECT, and returns it. It copies a string by simply making a new string with the same characters, but without text properties, in pure storage. It recursively copies the contents of vectors and cons cells. It does not make copies of other objects such as symbols, but just returns them unchanged. It signals an error if asked to copy markers. This function is a no-op except while Emacs is being built and dumped; it is usually called only in preloaded Lisp files. -- Variable: pure-bytes-used The value of this variable is the number of bytes of pure storage allocated so far. Typically, in a dumped Emacs, this number is very close to the total amount of pure storage available--if it were not, we would preallocate less. -- Variable: purify-flag This variable determines whether 'defun' should make a copy of the function definition in pure storage. If it is non-'nil', then the function definition is copied into pure storage. This flag is 't' while loading all of the basic functions for building Emacs initially (allowing those functions to be shareable and non-collectible). Dumping Emacs as an executable always writes 'nil' in this variable, regardless of the value it actually has before and after dumping. You should not change this flag in a running Emacs. File: elisp.info, Node: Garbage Collection, Next: Memory Usage, Prev: Pure Storage, Up: GNU Emacs Internals E.3 Garbage Collection ====================== When a program creates a list or the user defines a new function (such as by loading a library), that data is placed in normal storage. If normal storage runs low, then Emacs asks the operating system to allocate more memory. Different types of Lisp objects, such as symbols, cons cells, small vectors, markers, etc., are segregated in distinct blocks in memory. (Large vectors, long strings, buffers and certain other editing types, which are fairly large, are allocated in individual blocks, one per object; small strings are packed into blocks of 8k bytes, and small vectors are packed into blocks of 4k bytes). Beyond the basic vector, a lot of objects like window, buffer, and frame are managed as if they were vectors. The corresponding C data structures include the 'struct vectorlike_header' field whose 'next' field points to the next object in the chain: 'header.next.buffer' points to the next buffer (which could be a killed buffer), and 'header.next.vector' points to the next vector in a free list. If a vector is small (smaller than or equal to 'VBLOCK_BYTES_MAX' bytes, see 'alloc.c'), then 'header.next.nbytes' contains the vector size in bytes. It is quite common to use some storage for a while, then release it by (for example) killing a buffer or deleting the last pointer to an object. Emacs provides a "garbage collector" to reclaim this abandoned storage. The garbage collector operates by finding and marking all Lisp objects that are still accessible to Lisp programs. To begin with, it assumes all the symbols, their values and associated function definitions, and any data presently on the stack, are accessible. Any objects that can be reached indirectly through other accessible objects are also accessible. When marking is finished, all objects still unmarked are garbage. No matter what the Lisp program or the user does, it is impossible to refer to them, since there is no longer a way to reach them. Their space might as well be reused, since no one will miss them. The second ("sweep") phase of the garbage collector arranges to reuse them. The sweep phase puts unused cons cells onto a "free list" for future allocation; likewise for symbols and markers. It compacts the accessible strings so they occupy fewer 8k blocks; then it frees the other 8k blocks. Unreachable vectors from vector blocks are coalesced to create largest possible free areas; if a free area spans a complete 4k block, that block is freed. Otherwise, the free area is recorded in a free list array, where each entry corresponds to a free list of areas of the same size. Large vectors, buffers, and other large objects are allocated and freed individually. Common Lisp note: Unlike other Lisps, GNU Emacs Lisp does not call the garbage collector when the free list is empty. Instead, it simply requests the operating system to allocate more storage, and processing continues until 'gc-cons-threshold' bytes have been used. This means that you can make sure that the garbage collector will not run during a certain portion of a Lisp program by calling the garbage collector explicitly just before it (provided that portion of the program does not use so much space as to force a second garbage collection). -- Command: garbage-collect This command runs a garbage collection, and returns information on the amount of space in use. (Garbage collection can also occur spontaneously if you use more than 'gc-cons-threshold' bytes of Lisp data since the previous garbage collection.) 'garbage-collect' returns a list containing the following information: ((USED-CONSES . FREE-CONSES) (USED-SYMS . FREE-SYMS) (USED-MISCS . FREE-MISCS) USED-STRING-CHARS USED-VECTOR-SLOTS (USED-FLOATS . FREE-FLOATS) (USED-INTERVALS . FREE-INTERVALS) (USED-STRINGS . FREE-STRINGS)) Here is an example: (garbage-collect) => ((106886 . 13184) (9769 . 0) (7731 . 4651) 347543 121628 (31 . 94) (1273 . 168) (25474 . 3569)) Here is a table explaining each element: USED-CONSES The number of cons cells in use. FREE-CONSES The number of cons cells for which space has been obtained from the operating system, but that are not currently being used. USED-SYMS The number of symbols in use. FREE-SYMS The number of symbols for which space has been obtained from the operating system, but that are not currently being used. USED-MISCS The number of miscellaneous objects in use. These include markers and overlays, plus certain objects not visible to users. FREE-MISCS The number of miscellaneous objects for which space has been obtained from the operating system, but that are not currently being used. USED-STRING-CHARS The total size of all strings, in characters. USED-VECTOR-SLOTS The total number of elements of existing vectors. USED-FLOATS The number of floats in use. FREE-FLOATS The number of floats for which space has been obtained from the operating system, but that are not currently being used. USED-INTERVALS The number of intervals in use. Intervals are an internal data structure used for representing text properties. FREE-INTERVALS The number of intervals for which space has been obtained from the operating system, but that are not currently being used. USED-STRINGS The number of strings in use. FREE-STRINGS The number of string headers for which the space was obtained from the operating system, but which are currently not in use. (A string object consists of a header and the storage for the string text itself; the latter is only allocated when the string is created.) If there was overflow in pure space (*note Pure Storage::), 'garbage-collect' returns 'nil', because a real garbage collection cannot be done. -- User Option: garbage-collection-messages If this variable is non-'nil', Emacs displays a message at the beginning and end of garbage collection. The default value is 'nil'. -- Variable: post-gc-hook This is a normal hook that is run at the end of garbage collection. Garbage collection is inhibited while the hook functions run, so be careful writing them. -- User Option: gc-cons-threshold The value of this variable is the number of bytes of storage that must be allocated for Lisp objects after one garbage collection in order to trigger another garbage collection. A cons cell counts as eight bytes, a string as one byte per character plus a few bytes of overhead, and so on; space allocated to the contents of buffers does not count. Note that the subsequent garbage collection does not happen immediately when the threshold is exhausted, but only the next time the Lisp evaluator is called. The initial threshold value is 800,000. If you specify a larger value, garbage collection will happen less often. This reduces the amount of time spent garbage collecting, but increases total memory use. You may want to do this when running a program that creates lots of Lisp data. You can make collections more frequent by specifying a smaller value, down to 10,000. A value less than 10,000 will remain in effect only until the subsequent garbage collection, at which time 'garbage-collect' will set the threshold back to 10,000. -- User Option: gc-cons-percentage The value of this variable specifies the amount of consing before a garbage collection occurs, as a fraction of the current heap size. This criterion and 'gc-cons-threshold' apply in parallel, and garbage collection occurs only when both criteria are satisfied. As the heap size increases, the time to perform a garbage collection increases. Thus, it can be desirable to do them less frequently in proportion. The value returned by 'garbage-collect' describes the amount of memory used by Lisp data, broken down by data type. By contrast, the function 'memory-limit' provides information on the total amount of memory Emacs is currently using. -- Function: memory-limit This function returns the address of the last byte Emacs has allocated, divided by 1024. We divide the value by 1024 to make sure it fits in a Lisp integer. You can use this to get a general idea of how your actions affect the memory usage. -- Variable: memory-full This variable is 't' if Emacs is nearly out of memory for Lisp objects, and 'nil' otherwise. -- Function: memory-use-counts This returns a list of numbers that count the number of objects created in this Emacs session. Each of these counters increments for a certain kind of object. See the documentation string for details. -- Variable: gcs-done This variable contains the total number of garbage collections done so far in this Emacs session. -- Variable: gc-elapsed This variable contains the total number of seconds of elapsed time during garbage collection so far in this Emacs session, as a floating point number. File: elisp.info, Node: Memory Usage, Next: Writing Emacs Primitives, Prev: Garbage Collection, Up: GNU Emacs Internals E.4 Memory Usage ================ These functions and variables give information about the total amount of memory allocation that Emacs has done, broken down by data type. Note the difference between these and the values returned by 'garbage-collect'; those count objects that currently exist, but these count the number or size of all allocations, including those for objects that have since been freed. -- Variable: cons-cells-consed The total number of cons cells that have been allocated so far in this Emacs session. -- Variable: floats-consed The total number of floats that have been allocated so far in this Emacs session. -- Variable: vector-cells-consed The total number of vector cells that have been allocated so far in this Emacs session. -- Variable: symbols-consed The total number of symbols that have been allocated so far in this Emacs session. -- Variable: string-chars-consed The total number of string characters that have been allocated so far in this session. -- Variable: misc-objects-consed The total number of miscellaneous objects that have been allocated so far in this session. These include markers and overlays, plus certain objects not visible to users. -- Variable: intervals-consed The total number of intervals that have been allocated so far in this Emacs session. -- Variable: strings-consed The total number of strings that have been allocated so far in this Emacs session. File: elisp.info, Node: Writing Emacs Primitives, Next: Object Internals, Prev: Memory Usage, Up: GNU Emacs Internals E.5 Writing Emacs Primitives ============================ Lisp primitives are Lisp functions implemented in C. The details of interfacing the C function so that Lisp can call it are handled by a few C macros. The only way to really understand how to write new C code is to read the source, but we can explain some things here. An example of a special form is the definition of 'or', from 'eval.c'. (An ordinary function would have the same general appearance.) DEFUN ("or", For, Sor, 0, UNEVALLED, 0, doc: /* Eval args until one of them yields non-nil, then return that value. The remaining args are not evalled at all. If all args return nil, return nil. usage: (or CONDITIONS ...) */) (Lisp_Object args) { register Lisp_Object val = Qnil; struct gcpro gcpro1; GCPRO1 (args); while (CONSP (args)) { val = eval_sub (XCAR (args)); if (!NILP (val)) break; args = XCDR (args); } UNGCPRO; return val; } Let's start with a precise explanation of the arguments to the 'DEFUN' macro. Here is a template for them: DEFUN (LNAME, FNAME, SNAME, MIN, MAX, INTERACTIVE, DOC) LNAME This is the name of the Lisp symbol to define as the function name; in the example above, it is 'or'. FNAME This is the C function name for this function. This is the name that is used in C code for calling the function. The name is, by convention, 'F' prepended to the Lisp name, with all dashes ('-') in the Lisp name changed to underscores. Thus, to call this function from C code, call 'For'. SNAME This is a C variable name to use for a structure that holds the data for the subr object that represents the function in Lisp. This structure conveys the Lisp symbol name to the initialization routine that will create the symbol and store the subr object as its definition. By convention, this name is always FNAME with 'F' replaced with 'S'. MIN This is the minimum number of arguments that the function requires. The function 'or' allows a minimum of zero arguments. MAX This is the maximum number of arguments that the function accepts, if there is a fixed maximum. Alternatively, it can be 'UNEVALLED', indicating a special form that receives unevaluated arguments, or 'MANY', indicating an unlimited number of evaluated arguments (the equivalent of '&rest'). Both 'UNEVALLED' and 'MANY' are macros. If MAX is a number, it must be more than MIN but less than 8. INTERACTIVE This is an interactive specification, a string such as might be used as the argument of 'interactive' in a Lisp function. In the case of 'or', it is 0 (a null pointer), indicating that 'or' cannot be called interactively. A value of '""' indicates a function that should receive no arguments when called interactively. If the value begins with a '(', the string is evaluated as a Lisp form. For examples of the last two forms, see 'widen' and 'narrow-to-region' in 'editfns.c'. DOC This is the documentation string. It uses C comment syntax rather than C string syntax because comment syntax requires nothing special to include multiple lines. The 'doc:' identifies the comment that follows as the documentation string. The '/*' and '*/' delimiters that begin and end the comment are not part of the documentation string. If the last line of the documentation string begins with the keyword 'usage:', the rest of the line is treated as the argument list for documentation purposes. This way, you can use different argument names in the documentation string from the ones used in the C code. 'usage:' is required if the function has an unlimited number of arguments. All the usual rules for documentation strings in Lisp code (*note Documentation Tips::) apply to C code documentation strings too. After the call to the 'DEFUN' macro, you must write the argument list for the C function, including the types for the arguments. If the primitive accepts a fixed maximum number of Lisp arguments, there must be one C argument for each Lisp argument, and each argument must be of type 'Lisp_Object'. (Various macros and functions for creating values of type 'Lisp_Object' are declared in the file 'lisp.h'.) If the primitive has no upper limit on the number of Lisp arguments, it must have exactly two C arguments: the first is the number of Lisp arguments, and the second is the address of a block containing their values. These have types 'int' and 'Lisp_Object *' respectively. Within the function 'For' itself, note the use of the macros 'GCPRO1' and 'UNGCPRO'. These macros are defined for the sake of the few platforms which do not use Emacs' default stack-marking garbage collector. The 'GCPRO1' macro "protects" a variable from garbage collection, explicitly informing the garbage collector that that variable and all its contents must be as accessible. GC protection is necessary in any function which can perform Lisp evaluation by calling 'eval_sub' or 'Feval' as a subroutine, either directly or indirectly. It suffices to ensure that at least one pointer to each object is GC-protected. Thus, a particular local variable can do without protection if it is certain that the object it points to will be preserved by some other pointer (such as another local variable that has a 'GCPRO'). Otherwise, the local variable needs a 'GCPRO'. The macro 'GCPRO1' protects just one local variable. If you want to protect two variables, use 'GCPRO2' instead; repeating 'GCPRO1' will not work. Macros 'GCPRO3', 'GCPRO4', 'GCPRO5', and 'GCPRO6' also exist. All these macros implicitly use local variables such as 'gcpro1'; you must declare these explicitly, with type 'struct gcpro'. Thus, if you use 'GCPRO2', you must declare 'gcpro1' and 'gcpro2'. 'UNGCPRO' cancels the protection of the variables that are protected in the current function. It is necessary to do this explicitly. You must not use C initializers for static or global variables unless the variables are never written once Emacs is dumped. These variables with initializers are allocated in an area of memory that becomes read-only (on certain operating systems) as a result of dumping Emacs. *Note Pure Storage::. Defining the C function is not enough to make a Lisp primitive available; you must also create the Lisp symbol for the primitive and store a suitable subr object in its function cell. The code looks like this: defsubr (&SNAME); Here SNAME is the name you used as the third argument to 'DEFUN'. If you add a new primitive to a file that already has Lisp primitives defined in it, find the function (near the end of the file) named 'syms_of_SOMETHING', and add the call to 'defsubr' there. If the file doesn't have this function, or if you create a new file, add to it a 'syms_of_FILENAME' (e.g., 'syms_of_myfile'). Then find the spot in 'emacs.c' where all of these functions are called, and add a call to 'syms_of_FILENAME' there. The function 'syms_of_FILENAME' is also the place to define any C variables that are to be visible as Lisp variables. 'DEFVAR_LISP' makes a C variable of type 'Lisp_Object' visible in Lisp. 'DEFVAR_INT' makes a C variable of type 'int' visible in Lisp with a value that is always an integer. 'DEFVAR_BOOL' makes a C variable of type 'int' visible in Lisp with a value that is either 't' or 'nil'. Note that variables defined with 'DEFVAR_BOOL' are automatically added to the list 'byte-boolean-vars' used by the byte compiler. If you want to make a Lisp variables that is defined in C behave like one declared with 'defcustom', add an appropriate entry to 'cus-start.el'. If you define a file-scope C variable of type 'Lisp_Object', you must protect it from garbage-collection by calling 'staticpro' in 'syms_of_FILENAME', like this: staticpro (&VARIABLE); Here is another example function, with more complicated arguments. This comes from the code in 'window.c', and it demonstrates the use of macros and functions to manipulate Lisp objects. DEFUN ("coordinates-in-window-p", Fcoordinates_in_window_p, Scoordinates_in_window_p, 2, 2, 0, doc: /* Return non-nil if COORDINATES are in WINDOW. ... or `right-margin' is returned. */) (register Lisp_Object coordinates, Lisp_Object window) { struct window *w; struct frame *f; int x, y; Lisp_Object lx, ly; CHECK_LIVE_WINDOW (window); w = XWINDOW (window); f = XFRAME (w->frame); CHECK_CONS (coordinates); lx = Fcar (coordinates); ly = Fcdr (coordinates); CHECK_NUMBER_OR_FLOAT (lx); CHECK_NUMBER_OR_FLOAT (ly); x = FRAME_PIXEL_X_FROM_CANON_X (f, lx) + FRAME_INTERNAL_BORDER_WIDTH(f); y = FRAME_PIXEL_Y_FROM_CANON_Y (f, ly) + FRAME_INTERNAL_BORDER_WIDTH(f); switch (coordinates_in_window (w, x, y)) { case ON_NOTHING: /* NOT in window at all. */ return Qnil; ... case ON_MODE_LINE: /* In mode line of window. */ return Qmode_line; ... case ON_SCROLL_BAR: /* On scroll-bar of window. */ /* Historically we are supposed to return nil in this case. */ return Qnil; default: abort (); } } Note that C code cannot call functions by name unless they are defined in C. The way to call a function written in Lisp is to use 'Ffuncall', which embodies the Lisp function 'funcall'. Since the Lisp function 'funcall' accepts an unlimited number of arguments, in C it takes two: the number of Lisp-level arguments, and a one-dimensional array containing their values. The first Lisp-level argument is the Lisp function to call, and the rest are the arguments to pass to it. Since 'Ffuncall' can call the evaluator, you must protect pointers from garbage collection around the call to 'Ffuncall'. The C functions 'call0', 'call1', 'call2', and so on, provide handy ways to call a Lisp function conveniently with a fixed number of arguments. They work by calling 'Ffuncall'. 'eval.c' is a very good file to look through for examples; 'lisp.h' contains the definitions for some important macros and functions. If you define a function which is side-effect free, update the code in 'byte-opt.el' that binds 'side-effect-free-fns' and 'side-effect-and-error-free-fns' so that the compiler optimizer knows about it. File: elisp.info, Node: Object Internals, Prev: Writing Emacs Primitives, Up: GNU Emacs Internals E.6 Object Internals ==================== GNU Emacs Lisp manipulates many different types of data. The actual data are stored in a heap and the only access that programs have to it is through pointers. Each pointer is 32 bits wide on 32-bit machines, and 64 bits wide on 64-bit machines; three of these bits are used for the tag that identifies the object's type, and the remainder are used to address the object. Because Lisp objects are represented as tagged pointers, it is always possible to determine the Lisp data type of any object. The C data type 'Lisp_Object' can hold any Lisp object of any data type. Ordinary variables have type 'Lisp_Object', which means they can hold any type of Lisp value; you can determine the actual data type only at run time. The same is true for function arguments; if you want a function to accept only a certain type of argument, you must check the type explicitly using a suitable predicate (*note Type Predicates::). * Menu: * Buffer Internals:: Components of a buffer structure. * Window Internals:: Components of a window structure. * Process Internals:: Components of a process structure. File: elisp.info, Node: Buffer Internals, Next: Window Internals, Up: Object Internals E.6.1 Buffer Internals ---------------------- Two structures (see 'buffer.h') are used to represent buffers in C. The 'buffer_text' structure contains fields describing the text of a buffer; the 'buffer' structure holds other fields. In the case of indirect buffers, two or more 'buffer' structures reference the same 'buffer_text' structure. Here are some of the fields in 'struct buffer_text': 'beg' The address of the buffer contents. 'gpt' 'gpt_byte' The character and byte positions of the buffer gap. *Note Buffer Gap::. 'z' 'z_byte' The character and byte positions of the end of the buffer text. 'gap_size' The size of buffer's gap. *Note Buffer Gap::. 'modiff' 'save_modiff' 'chars_modiff' 'overlay_modiff' These fields count the number of buffer-modification events performed in this buffer. 'modiff' is incremented after each buffer-modification event, and is never otherwise changed; 'save_modiff' contains the value of 'modiff' the last time the buffer was visited or saved; 'chars_modiff' counts only modifications to the characters in the buffer, ignoring all other kinds of changes; and 'overlay_modiff' counts only modifications to the overlays. 'beg_unchanged' 'end_unchanged' The number of characters at the start and end of the text that are known to be unchanged since the last complete redisplay. 'unchanged_modified' 'overlay_unchanged_modified' The values of 'modiff' and 'overlay_modiff', respectively, after the last complete redisplay. If their current values match 'modiff' or 'overlay_modiff', that means 'beg_unchanged' and 'end_unchanged' contain no useful information. 'markers' The markers that refer to this buffer. This is actually a single marker, and successive elements in its marker 'chain' are the other markers referring to this buffer text. 'intervals' The interval tree which records the text properties of this buffer. Some of the fields of 'struct buffer' are: 'header' A 'struct vectorlike_header' structure where 'header.next' points to the next buffer, in the chain of all buffers (including killed buffers). This chain is used only for garbage collection, in order to collect killed buffers properly. Note that vectors, and most kinds of objects allocated as vectors, are all on one chain, but buffers are on a separate chain of their own. 'own_text' A 'struct buffer_text' structure that ordinarily holds the buffer contents. In indirect buffers, this field is not used. 'text' A pointer to the 'buffer_text' structure for this buffer. In an ordinary buffer, this is the 'own_text' field above. In an indirect buffer, this is the 'own_text' field of the base buffer. 'pt' 'pt_byte' The character and byte positions of point in a buffer. 'begv' 'begv_byte' The character and byte positions of the beginning of the accessible range of text in the buffer. 'zv' 'zv_byte' The character and byte positions of the end of the accessible range of text in the buffer. 'base_buffer' In an indirect buffer, this points to the base buffer. In an ordinary buffer, it is null. 'local_flags' This field contains flags indicating that certain variables are local in this buffer. Such variables are declared in the C code using 'DEFVAR_PER_BUFFER', and their buffer-local bindings are stored in fields in the buffer structure itself. (Some of these fields are described in this table.) 'modtime' The modification time of the visited file. It is set when the file is written or read. Before writing the buffer into a file, this field is compared to the modification time of the file to see if the file has changed on disk. *Note Buffer Modification::. 'auto_save_modified' The time when the buffer was last auto-saved. 'last_window_start' The 'window-start' position in the buffer as of the last time the buffer was displayed in a window. 'clip_changed' This flag indicates that narrowing has changed in the buffer. *Note Narrowing::. 'prevent_redisplay_optimizations_p' This flag indicates that redisplay optimizations should not be used to display this buffer. 'overlay_center' This field holds the current overlay center position. *Note Managing Overlays::. 'overlays_before' 'overlays_after' These fields hold, respectively, a list of overlays that end at or before the current overlay center, and a list of overlays that end after the current overlay center. *Note Managing Overlays::. 'overlays_before' is sorted in order of decreasing end position, and 'overlays_after' is sorted in order of increasing beginning position. 'name' A Lisp string that names the buffer. It is guaranteed to be unique. *Note Buffer Names::. 'save_length' The length of the file this buffer is visiting, when last read or saved. This and other fields concerned with saving are not kept in the 'buffer_text' structure because indirect buffers are never saved. 'directory' The directory for expanding relative file names. This is the value of the buffer-local variable 'default-directory' (*note File Name Expansion::). 'filename' The name of the file visited in this buffer, or 'nil'. This is the value of the buffer-local variable 'buffer-file-name' (*note Buffer File Name::). 'undo_list' 'backed_up' 'auto_save_file_name' 'auto_save_file_format' 'read_only' 'file_format' 'file_truename' 'invisibility_spec' 'display_count' 'display_time' These fields store the values of Lisp variables that are automatically buffer-local (*note Buffer-Local Variables::), whose corresponding variable names have the additional prefix 'buffer-' and have underscores replaced with dashes. For instance, 'undo_list' stores the value of 'buffer-undo-list'. 'mark' The mark for the buffer. The mark is a marker, hence it is also included on the list 'markers'. *Note The Mark::. 'local_var_alist' The association list describing the buffer-local variable bindings of this buffer, not including the built-in buffer-local bindings that have special slots in the buffer object. (Those slots are omitted from this table.) *Note Buffer-Local Variables::. 'major_mode' Symbol naming the major mode of this buffer, e.g., 'lisp-mode'. 'mode_name' Pretty name of the major mode, e.g., '"Lisp"'. 'keymap' 'abbrev_table' 'syntax_table' 'category_table' 'display_table' These fields store the buffer's local keymap (*note Keymaps::), abbrev table (*note Abbrev Tables::), syntax table (*note Syntax Tables::), category table (*note Categories::), and display table (*note Display Tables::). 'downcase_table' 'upcase_table' 'case_canon_table' These fields store the conversion tables for converting text to lower case, upper case, and for canonicalizing text for case-fold search. *Note Case Tables::. 'minor_modes' An alist of the minor modes of this buffer. 'pt_marker' 'begv_marker' 'zv_marker' These fields are only used in an indirect buffer, or in a buffer that is the base of an indirect buffer. Each holds a marker that records 'pt', 'begv', and 'zv' respectively, for this buffer when the buffer is not current. 'mode_line_format' 'header_line_format' 'case_fold_search' 'tab_width' 'fill_column' 'left_margin' 'auto_fill_function' 'truncate_lines' 'word_wrap' 'ctl_arrow' 'bidi_display_reordering' 'bidi_paragraph_direction' 'selective_display' 'selective_display_ellipses' 'overwrite_mode' 'abbrev_mode' 'mark_active' 'enable_multibyte_characters' 'buffer_file_coding_system' 'cache_long_line_scans' 'point_before_scroll' 'left_fringe_width' 'right_fringe_width' 'fringes_outside_margins' 'scroll_bar_width' 'indicate_empty_lines' 'indicate_buffer_boundaries' 'fringe_indicator_alist' 'fringe_cursor_alist' 'scroll_up_aggressively' 'scroll_down_aggressively' 'cursor_type' 'cursor_in_non_selected_windows' These fields store the values of Lisp variables that are automatically buffer-local (*note Buffer-Local Variables::), whose corresponding variable names have underscores replaced with dashes. For instance, 'mode_line_format' stores the value of 'mode-line-format'. 'last_selected_window' This is the last window that was selected with this buffer in it, or 'nil' if that window no longer displays this buffer. File: elisp.info, Node: Window Internals, Next: Process Internals, Prev: Buffer Internals, Up: Object Internals E.6.2 Window Internals ---------------------- The fields of a window (for a complete list, see the definition of 'struct window' in 'window.h') include: 'frame' The frame that this window is on. 'mini_p' Non-'nil' if this window is a minibuffer window. 'parent' Internally, Emacs arranges windows in a tree; each group of siblings has a parent window whose area includes all the siblings. This field points to a window's parent. Parent windows do not display buffers, and play little role in display except to shape their child windows. Emacs Lisp programs usually have no access to the parent windows; they operate on the windows at the leaves of the tree, which actually display buffers. 'hchild' 'vchild' These fields contain the window's leftmost child and its topmost child respectively. 'hchild' is used if the window is subdivided horizontally by child windows, and 'vchild' if it is subdivided vertically. In a live window, only one of 'hchild', 'vchild', and 'buffer' (q.v.) is non-'nil'. 'next' 'prev' The next sibling and previous sibling of this window. 'next' is 'nil' if the window is the right-most or bottom-most in its group; 'prev' is 'nil' if it is the left-most or top-most in its group. 'left_col' The left-hand edge of the window, measured in columns, relative to the leftmost column in the frame (column 0). 'top_line' The top edge of the window, measured in lines, relative to the topmost line in the frame (line 0). 'total_cols' 'total_lines' The width and height of the window, measured in columns and lines respectively. The width includes the scroll bar and fringes, and/or the separator line on the right of the window (if any). 'buffer' The buffer that the window is displaying. 'start' A marker pointing to the position in the buffer that is the first character displayed in the window. 'pointm' This is the value of point in the current buffer when this window is selected; when it is not selected, it retains its previous value. 'force_start' If this flag is non-'nil', it says that the window has been scrolled explicitly by the Lisp program. This affects what the next redisplay does if point is off the screen: instead of scrolling the window to show the text around point, it moves point to a location that is on the screen. 'frozen_window_start_p' This field is set temporarily to 1 to indicate to redisplay that 'start' of this window should not be changed, even if point gets invisible. 'start_at_line_beg' Non-'nil' means current value of 'start' was the beginning of a line when it was chosen. 'use_time' This is the last time that the window was selected. The function 'get-lru-window' uses this field. 'sequence_number' A unique number assigned to this window when it was created. 'last_modified' The 'modiff' field of the window's buffer, as of the last time a redisplay completed in this window. 'last_overlay_modified' The 'overlay_modiff' field of the window's buffer, as of the last time a redisplay completed in this window. 'last_point' The buffer's value of point, as of the last time a redisplay completed in this window. 'last_had_star' A non-'nil' value means the window's buffer was "modified" when the window was last updated. 'vertical_scroll_bar' This window's vertical scroll bar. 'left_margin_cols' 'right_margin_cols' The widths of the left and right margins in this window. A value of 'nil' means no margin. 'left_fringe_width' 'right_fringe_width' The widths of the left and right fringes in this window. A value of 'nil' or 't' means use the values of the frame. 'fringes_outside_margins' A non-'nil' value means the fringes outside the display margins; othersize they are between the margin and the text. 'window_end_pos' This is computed as 'z' minus the buffer position of the last glyph in the current matrix of the window. The value is only valid if 'window_end_valid' is not 'nil'. 'window_end_bytepos' The byte position corresponding to 'window_end_pos'. 'window_end_vpos' The window-relative vertical position of the line containing 'window_end_pos'. 'window_end_valid' This field is set to a non-'nil' value if 'window_end_pos' is truly valid. This is 'nil' if nontrivial redisplay is pre-empted, since in that case the display that 'window_end_pos' was computed for did not get onto the screen. 'cursor' A structure describing where the cursor is in this window. 'last_cursor' The value of 'cursor' as of the last redisplay that finished. 'phys_cursor' A structure describing where the cursor of this window physically is. 'phys_cursor_type' 'phys_cursor_height' 'phys_cursor_width' The type, height, and width of the cursor that was last displayed on this window. 'phys_cursor_on_p' This field is non-zero if the cursor is physically on. 'cursor_off_p' Non-zero means the cursor in this window is logically off. This is used for blinking the cursor. 'last_cursor_off_p' This field contains the value of 'cursor_off_p' as of the time of the last redisplay. 'must_be_updated_p' This is set to 1 during redisplay when this window must be updated. 'hscroll' This is the number of columns that the display in the window is scrolled horizontally to the left. Normally, this is 0. 'vscroll' Vertical scroll amount, in pixels. Normally, this is 0. 'dedicated' Non-'nil' if this window is dedicated to its buffer. 'display_table' The window's display table, or 'nil' if none is specified for it. 'update_mode_line' Non-'nil' means this window's mode line needs to be updated. 'base_line_number' The line number of a certain position in the buffer, or 'nil'. This is used for displaying the line number of point in the mode line. 'base_line_pos' The position in the buffer for which the line number is known, or 'nil' meaning none is known. If it is a buffer, don't display the line number as long as the window shows that buffer. 'region_showing' If the region (or part of it) is highlighted in this window, this field holds the mark position that made one end of that region. Otherwise, this field is 'nil'. 'column_number_displayed' The column number currently displayed in this window's mode line, or 'nil' if column numbers are not being displayed. 'current_matrix' 'desired_matrix' Glyph matrices describing the current and desired display of this window. File: elisp.info, Node: Process Internals, Prev: Window Internals, Up: Object Internals E.6.3 Process Internals ----------------------- The fields of a process (for a complete list, see the definition of 'struct Lisp_Process' in 'process.h') include: 'name' A string, the name of the process. 'command' A list containing the command arguments that were used to start this process. For a network or serial process, it is 'nil' if the process is running or 't' if the process is stopped. 'filter' If non-'nil', a function used to accept output from the process instead of a buffer. 'sentinel' If non-'nil', a function called whenever the state of the process changes. 'buffer' The associated buffer of the process. 'pid' An integer, the operating system's process ID. Pseudo-processes such as network or serial connections use a value of 0. 'childp' A flag, 't' if this is really a child process. For a network or serial connection, it is a plist based on the arguments to 'make-network-process' or 'make-serial-process'. 'mark' A marker indicating the position of the end of the last output from this process inserted into the buffer. This is often but not always the end of the buffer. 'kill_without_query' If this is non-zero, killing Emacs while this process is still running does not ask for confirmation about killing the process. 'raw_status' The raw process status, as returned by the 'wait' system call. 'status' The process status, as 'process-status' should return it. 'tick' 'update_tick' If these two fields are not equal, a change in the status of the process needs to be reported, either by running the sentinel or by inserting a message in the process buffer. 'pty_flag' Non-'nil' if communication with the subprocess uses a pty; 'nil' if it uses a pipe. 'infd' The file descriptor for input from the process. 'outfd' The file descriptor for output to the process. 'tty_name' The name of the terminal that the subprocess is using, or 'nil' if it is using pipes. 'decode_coding_system' Coding-system for decoding the input from this process. 'decoding_buf' A working buffer for decoding. 'decoding_carryover' Size of carryover in decoding. 'encode_coding_system' Coding-system for encoding the output to this process. 'encoding_buf' A working buffer for encoding. 'inherit_coding_system_flag' Flag to set 'coding-system' of the process buffer from the coding system used to decode process output. 'type' Symbol indicating the type of process: 'real', 'network', 'serial'. File: elisp.info, Node: Standard Errors, Next: Standard Keymaps, Prev: GNU Emacs Internals, Up: Top Appendix F Standard Errors ************************** Here is a list of the more important error symbols in standard Emacs, grouped by concept. The list includes each symbol's message (on the 'error-message' property of the symbol) and a cross reference to a description of how the error can occur. Each error symbol has an 'error-conditions' property that is a list of symbols. Normally this list includes the error symbol itself and the symbol 'error'. Occasionally it includes additional symbols, which are intermediate classifications, narrower than 'error' but broader than a single error symbol. For example, all the errors in accessing files have the condition 'file-error'. If we do not say here that a certain error symbol has additional error conditions, that means it has none. As a special exception, the error symbol 'quit' does not have the condition 'error', because quitting is not considered an error. Most of these error symbols are defined in C (mainly 'data.c'), but some are defined in Lisp. For example, the file 'userlock.el' defines the 'file-locked' and 'file-supersession' errors. Several of the specialized Lisp libraries distributed with Emacs define their own error symbols. We do not attempt to list of all those here. *Note Errors::, for an explanation of how errors are generated and handled. 'error' The message is 'error'. *Note Errors::. 'quit' The message is 'Quit'. *Note Quitting::. 'args-out-of-range' The message is 'Args out of range'. This happens when trying to access an element beyond the range of a sequence, buffer, or other container-like object. *Note Sequences Arrays Vectors::, and *Note Text::. 'arith-error' The message is 'Arithmetic error'. This occurs when trying to perform integer division by zero. *Note Numeric Conversions::, and *Note Arithmetic Operations::. 'beginning-of-buffer' The message is 'Beginning of buffer'. *Note Character Motion::. 'buffer-read-only' The message is 'Buffer is read-only'. *Note Read Only Buffers::. 'circular-list' The message is 'List contains a loop'. This happens when a circular structure is encountered. *Note Circular Objects::. 'cl-assertion-failed' The message is 'Assertion failed'. This happens when the 'cl-assert' macro fails a test. *Note (cl)Assertions::. 'coding-system-error' The message is 'Invalid coding system'. *Note Lisp and Coding Systems::. 'cyclic-function-indirection' The message is 'Symbol's chain of function indirections contains a loop'. *Note Function Indirection::. 'cyclic-variable-indirection' The message is 'Symbol's chain of variable indirections contains a loop'. *Note Variable Aliases::. 'dbus-error' The message is 'D-Bus error'. This is only defined if Emacs was compiled with D-Bus support. *Note (dbus)Errors and Events::. 'end-of-buffer' The message is 'End of buffer'. *Note Character Motion::. 'end-of-file' The message is 'End of file during parsing'. Note that this is not a subcategory of 'file-error', because it pertains to the Lisp reader, not to file I/O. *Note Input Functions::. 'file-already-exists' This is a subcategory of 'file-error'. *Note Writing to Files::. 'file-date-error' This is a subcategory of 'file-error'. It occurs when 'copy-file' tries and fails to set the last-modification time of the output file. *Note Changing Files::. 'file-error' We do not list the error-strings of this error and its subcategories, because the error message is normally constructed from the data items alone when the error condition 'file-error' is present. Thus, the error-strings are not very relevant. However, these error symbols do have 'error-message' properties, and if no data is provided, the 'error-message' property _is_ used. *Note Files::. 'compression-error' This is a subcategory of 'file-error', which results from problems handling a compressed file. *Note How Programs Do Loading::. 'file-locked' This is a subcategory of 'file-error'. *Note File Locks::. 'file-supersession' This is a subcategory of 'file-error'. *Note Modification Time::. 'ftp-error' This is a subcategory of 'file-error', which results from problems in accessing a remote file using ftp. *Note (emacs)Remote Files::. 'invalid-function' The message is 'Invalid function'. *Note Function Indirection::. 'invalid-read-syntax' The message is 'Invalid read syntax'. *Note Printed Representation::. 'invalid-regexp' The message is 'Invalid regexp'. *Note Regular Expressions::. 'mark-inactive' The message is 'The mark is not active now'. *Note The Mark::. 'no-catch' The message is 'No catch for tag'. *Note Catch and Throw::. 'scan-error' The message is 'Scan error'. This happens when certain syntax-parsing functions find invalid syntax or mismatched parentheses. *Note List Motion::, and *Note Parsing Expressions::. 'search-failed' The message is 'Search failed'. *Note Searching and Matching::. 'setting-constant' The message is 'Attempt to set a constant symbol'. This happens when attempting to assign values to 'nil', 't', and keyword symbols. *Note Constant Variables::. 'text-read-only' The message is 'Text is read-only'. This is a subcategory of 'buffer-read-only'. *Note Special Properties::. 'undefined-color' The message is 'Undefined color'. *Note Color Names::. 'user-error' The message is the empty string. *Note Signaling Errors::. 'void-function' The message is 'Symbol's function definition is void'. *Note Function Cells::. 'void-variable' The message is 'Symbol's value as variable is void'. *Note Accessing Variables::. 'wrong-number-of-arguments' The message is 'Wrong number of arguments'. *Note Classifying Lists::. 'wrong-type-argument' The message is 'Wrong type argument'. *Note Type Predicates::. File: elisp.info, Node: Standard Keymaps, Next: Standard Hooks, Prev: Standard Errors, Up: Top Appendix G Standard Keymaps *************************** In this section we list some of the more general keymaps. Many of these exist when Emacs is first started, but some are loaded only when the respective feature is accessed. There are many other, more specialized, maps than these; in particular those associated with major and minor modes. The minibuffer uses several keymaps (*note Completion Commands::). For more details on keymaps, *note Keymaps::. '2C-mode-map' A sparse keymap for subcommands of the prefix 'C-x 6'. *Note Two-Column Editing: (emacs)Two-Column. 'abbrev-map' A sparse keymap for subcommands of the prefix 'C-x a'. *Note (emacs)Defining Abbrevs::. 'button-buffer-map' A sparse keymap useful for buffers containing buffers. You may want to use this as a parent keymap. *Note Buttons::. 'button-map' A sparse keymap used by buttons. 'ctl-x-4-map' A sparse keymap for subcommands of the prefix 'C-x 4'. 'ctl-x-5-map' A sparse keymap for subcommands of the prefix 'C-x 5'. 'ctl-x-map' A full keymap for 'C-x' commands. 'ctl-x-r-map' A sparse keymap for subcommands of the prefix 'C-x r'. *Note (emacs)Registers::. 'esc-map' A full keymap for 'ESC' (or 'Meta') commands. 'facemenu-keymap' A sparse keymap used for the 'M-o' prefix key. 'function-key-map' The parent keymap of all 'local-function-key-map' (q.v.) instances. 'global-map' The full keymap containing default global key bindings. Modes should not modify the Global map. 'goto-map' A sparse keymap used for the 'M-g' prefix key. 'help-map' A sparse keymap for the keys following the help character 'C-h'. *Note Help Functions::. 'Helper-help-map' A full keymap used by the help utility package. It has the same keymap in its value cell and in its function cell. 'input-decode-map' The keymap for translating keypad and function keys. If there are none, then it contains an empty sparse keymap. *Note Translation Keymaps::. 'key-translation-map' A keymap for translating keys. This one overrides ordinary key bindings, unlike 'local-function-key-map'. *Note Translation Keymaps::. 'kmacro-keymap' A sparse keymap for keys that follows the 'C-x C-k' prefix search. *Note (emacs)Keyboard Macros::. 'local-function-key-map' The keymap for translating key sequences to preferred alternatives. If there are none, then it contains an empty sparse keymap. *Note Translation Keymaps::. 'menu-bar-file-menu' 'menu-bar-edit-menu' 'menu-bar-options-menu' 'global-buffers-menu-map' 'menu-bar-tools-menu' 'menu-bar-help-menu' These keymaps display the main, top-level menus in the menu bar. Some of them contain sub-menus. For example, the Edit menu contains 'menu-bar-search-menu', etc. *Note Menu Bar::. 'minibuffer-inactive-mode-map' A full keymap used in the minibuffer when it is not active. *Note Editing in the Minibuffer: (emacs)Minibuffer Edit. 'mode-line-coding-system-map' 'mode-line-input-method-map' 'mode-line-column-line-number-mode-map' These keymaps control various areas of the mode line. *Note Mode Line Format::. 'mode-specific-map' The keymap for characters following 'C-c'. Note, this is in the global map. This map is not actually mode-specific: its name was chosen to be informative in 'C-h b' ('display-bindings'), where it describes the main use of the 'C-c' prefix key. 'mouse-appearance-menu-map' A sparse keymap used for the 'S-mouse-1' key. 'mule-keymap' The global keymap used for the 'C-x <RET>' prefix key. 'narrow-map' A sparse keymap for subcommands of the prefix 'C-x n'. 'prog-mode-map' The keymap used by Prog mode. *Note Basic Major Modes::. 'query-replace-map' 'multi-query-replace-map' A sparse keymap used for responses in 'query-replace' and related commands; also for 'y-or-n-p' and 'map-y-or-n-p'. The functions that use this map do not support prefix keys; they look up one event at a time. 'multi-query-replace-map' extends 'query-replace-map' for multi-buffer replacements. *Note query-replace-map: Search and Replace. 'search-map' A sparse keymap that provides global bindings for search-related commands. 'special-mode-map' The keymap used by Special mode. *Note Basic Major Modes::. 'tool-bar-map' The keymap defining the contents of the tool bar. *Note Tool Bar::. 'universal-argument-map' A sparse keymap used while processing 'C-u'. *Note Prefix Command Arguments::. 'vc-prefix-map' The global keymap used for the 'C-x v' prefix key. 'x-alternatives-map' A sparse keymap used to map certain keys under graphical frames. The function 'x-setup-function-keys' uses this. File: elisp.info, Node: Standard Hooks, Next: Index, Prev: Standard Keymaps, Up: Top Appendix H Standard Hooks ************************* The following is a list of some hook variables that let you provide functions to be called from within Emacs on suitable occasions. Most of these variables have names ending with '-hook'. They are "normal hooks", run by means of 'run-hooks'. The value of such a hook is a list of functions; the functions are called with no arguments and their values are completely ignored. The recommended way to put a new function on such a hook is to call 'add-hook'. *Note Hooks::, for more information about using hooks. The variables whose names end in '-functions' are usually "abnormal hooks" (some old code may also use the deprecated '-hooks' suffix); their values are lists of functions, but these functions are called in a special way (they are passed arguments, or their return values are used). The variables whose names end in '-function' have single functions as their values. This is not an exhaustive list, it only covers the more general hooks. For example, every major mode defines a hook named 'MODENAME-mode-hook'. The major mode command runs this normal hook with 'run-mode-hooks' as the very last thing it does. *Note Mode Hooks::. Most minor modes have mode hooks too. A special feature allows you to specify expressions to evaluate if and when a file is loaded (*note Hooks for Loading::). That feature is not exactly a hook, but does a similar job. 'activate-mark-hook' 'deactivate-mark-hook' *Note The Mark::. 'after-change-functions' 'before-change-functions' 'first-change-hook' *Note Change Hooks::. 'after-change-major-mode-hook' 'change-major-mode-after-body-hook' *Note Mode Hooks::. 'after-init-hook' 'before-init-hook' 'emacs-startup-hook' *Note Init File::. 'after-insert-file-functions' 'write-region-annotate-functions' 'write-region-post-annotation-function' *Note Format Conversion::. 'after-make-frame-functions' 'before-make-frame-hook' *Note Creating Frames::. 'after-save-hook' 'before-save-hook' 'write-contents-functions' 'write-file-functions' *Note Saving Buffers::. 'after-setting-font-hook' Hook run after a frame's font changes. 'auto-save-hook' *Note Auto-Saving::. 'before-hack-local-variables-hook' 'hack-local-variables-hook' *Note File Local Variables::. 'buffer-access-fontify-functions' *Note Lazy Properties::. 'buffer-list-update-hook' Hook run when the buffer list changes. 'buffer-quit-function' Function to call to "quit" the current buffer. 'change-major-mode-hook' *Note Creating Buffer-Local::. 'command-line-functions' *Note Command-Line Arguments::. 'delayed-warnings-hook' The command loop runs this soon after 'post-command-hook' (q.v.). 'delete-frame-functions' *Note Deleting Frames::. 'delete-terminal-functions' *Note Multiple Terminals::. 'pop-up-frame-function' 'split-window-preferred-function' *Note Choosing Window Options::. 'echo-area-clear-hook' *Note Echo Area Customization::. 'find-file-hook' 'find-file-not-found-functions' *Note Visiting Functions::. 'font-lock-extend-after-change-region-function' *Note Region to Refontify::. 'font-lock-extend-region-functions' *Note Multiline Font Lock::. 'font-lock-fontify-buffer-function' 'font-lock-fontify-region-function' 'font-lock-mark-block-function' 'font-lock-unfontify-buffer-function' 'font-lock-unfontify-region-function' *Note Other Font Lock Variables::. 'fontification-functions' *Note Automatic Face Assignment: Auto Faces. 'frame-auto-hide-function' *Note Quitting Windows::. 'kill-buffer-hook' 'kill-buffer-query-functions' *Note Killing Buffers::. 'kill-emacs-hook' 'kill-emacs-query-functions' *Note Killing Emacs::. 'menu-bar-update-hook' *Note Menu Bar::. 'minibuffer-setup-hook' 'minibuffer-exit-hook' *Note Minibuffer Misc::. 'mouse-leave-buffer-hook' Hook run when about to switch windows with a mouse command. 'mouse-position-function' *Note Mouse Position::. 'post-command-hook' 'pre-command-hook' *Note Command Overview::. 'post-gc-hook' *Note Garbage Collection::. 'post-self-insert-hook' *Note Keymaps and Minor Modes::. 'suspend-hook' 'suspend-resume-hook' 'suspend-tty-functions' 'resume-tty-functions' *Note Suspending Emacs::. 'syntax-begin-function' 'syntax-propertize-extend-region-functions' 'syntax-propertize-function' 'font-lock-syntactic-face-function' *Note Syntactic Font Lock::. *Note Syntax Properties::. 'temp-buffer-setup-hook' 'temp-buffer-show-function' 'temp-buffer-show-hook' *Note Temporary Displays::. 'term-setup-hook' *Note Terminal-Specific::. 'window-configuration-change-hook' 'window-scroll-functions' 'window-size-change-functions' *Note Window Hooks::. 'window-setup-hook' *Note Window Systems::. 'window-text-change-functions' Functions to call in redisplay when text in the window might change. File: elisp.info, Node: Index, Prev: Standard Hooks, Up: Top Index ***** [index] * Menu: * '"' in printing: Output Functions. (line 9) * '"' in strings: Syntax for Strings. (line 6) * '##' read syntax: Symbol Type. (line 57) * '#$': Docs and Compilation. (line 28) * '#'' syntax: Anonymous Functions. (line 49) * '#(' read syntax: Text Props and Strings. (line 6) * '#@COUNT': Docs and Compilation. (line 28) * '#COLON' read syntax: Symbol Type. (line 57) * '#N#' read syntax: Circular Objects. (line 6) * '#N=' read syntax: Circular Objects. (line 6) * '#^' read syntax: Char-Table Type. (line 14) * '$' in display: Truncation. (line 6) * '$' in regexp: Regexp Special. (line 154) * %: Arithmetic Operations. (line 111) * '%' in format: Formatting Strings. (line 26) * '&' in replacement: Replacing Match. (line 42) * &optional: Argument List. (line 18) * &rest: Argument List. (line 18) * ''' for quoting: Quoting. (line 15) * '(' in regexp: Regexp Backslash. (line 45) * '(...)' in lists: Cons Cell Type. (line 25) * '(?:' in regexp: Regexp Backslash. (line 67) * ')' in regexp: Regexp Backslash. (line 45) * *: Arithmetic Operations. (line 66) * '*' in 'interactive': Using Interactive. (line 67) * '*' in regexp: Regexp Special. (line 16) * '*scratch*': Auto Major Mode. (line 80) * +: Arithmetic Operations. (line 41) * '+' in regexp: Regexp Special. (line 48) * , (with backquote): Backquote. (line 16) * ,@ (with backquote): Backquote. (line 29) * -: Arithmetic Operations. (line 52) * -enable-profiling option of configure: Profiling. (line 40) * '.' in lists: Dotted Pair Notation. (line 6) * '.' in regexp: Regexp Special. (line 10) * '.emacs': Init File. (line 6) * /: Arithmetic Operations. (line 77) * /=: Comparison of Numbers. (line 55) * '/dev/tty': Serial Ports. (line 6) * 1+: Arithmetic Operations. (line 17) * 1-: Arithmetic Operations. (line 38) * 1value: Test Coverage. (line 25) * 2C-mode-map: Prefix Keys. (line 38) * ';' in comment: Comments. (line 6) * <: Comparison of Numbers. (line 59) * <=: Comparison of Numbers. (line 63) * =: Comparison of Numbers. (line 45) * >: Comparison of Numbers. (line 68) * >=: Comparison of Numbers. (line 72) * '?' in character constant: Basic Char Syntax. (line 6) * '?' in minibuffer: Text from Minibuffer. (line 202) * '?' in regexp: Regexp Special. (line 54) * '@' in 'interactive': Using Interactive. (line 70) * '[' in regexp: Regexp Special. (line 72) * [...] (Edebug): Specification List. (line 126) * '\' in character constant: General Escape Syntax. (line 10) * '\' in display: Truncation. (line 6) * '\' in printing: Output Functions. (line 9) * '\' in regexp: Regexp Special. (line 165) * '\' in replacement: Replacing Match. (line 51) * '\' in strings: Syntax for Strings. (line 6) * '\' in symbols: Symbol Type. (line 23) * '\'' in regexp: Regexp Backslash. (line 163) * '\<' in regexp: Regexp Backslash. (line 184) * '\=' in regexp: Regexp Backslash. (line 167) * '\>' in regexp: Regexp Backslash. (line 189) * '\a': Basic Char Syntax. (line 27) * '\b': Basic Char Syntax. (line 27) * '\b' in regexp: Regexp Backslash. (line 171) * '\B' in regexp: Regexp Backslash. (line 180) * '\e': Basic Char Syntax. (line 27) * '\f': Basic Char Syntax. (line 27) * '\n': Basic Char Syntax. (line 27) * '\n' in print: Output Variables. (line 17) * '\N' in replacement: Replacing Match. (line 45) * '\r': Basic Char Syntax. (line 27) * '\s': Basic Char Syntax. (line 27) * '\s' in regexp: Regexp Backslash. (line 130) * '\S' in regexp: Regexp Backslash. (line 138) * '\t': Basic Char Syntax. (line 27) * '\v': Basic Char Syntax. (line 27) * '\w' in regexp: Regexp Backslash. (line 123) * '\W' in regexp: Regexp Backslash. (line 127) * '\_<' in regexp: Regexp Backslash. (line 194) * '\_>' in regexp: Regexp Backslash. (line 200) * '\`' in regexp: Regexp Backslash. (line 159) * ']' in regexp: Regexp Special. (line 72) * '^' in 'interactive': Using Interactive. (line 75) * '^' in regexp: Regexp Special. (line 123) * `: Backquote. (line 6) * ' (list substitution): Backquote. (line 6) * '|' in regexp: Regexp Backslash. (line 13) * abbrev: Abbrevs. (line 6) * abbrev tables in modes: Major Mode Conventions. (line 120) * abbrev-all-caps: Abbrev Expansion. (line 54) * abbrev-expand-functions: Abbrev Expansion. (line 92) * abbrev-expansion: Abbrev Expansion. (line 18) * abbrev-file-name: Abbrev Files. (line 16) * abbrev-get: Abbrev Properties. (line 13) * abbrev-insert: Abbrev Expansion. (line 35) * abbrev-map: Standard Keymaps. (line 20) * abbrev-minor-mode-table-alist: Standard Abbrev Tables. (line 20) * abbrev-prefix-mark: Abbrev Expansion. (line 43) * abbrev-put: Abbrev Properties. (line 10) * abbrev-start-location: Abbrev Expansion. (line 60) * abbrev-start-location-buffer: Abbrev Expansion. (line 68) * abbrev-symbol: Abbrev Expansion. (line 11) * abbrev-table-get: Abbrev Table Properties. (line 13) * abbrev-table-name-list: Abbrev Tables. (line 45) * abbrev-table-p: Abbrev Tables. (line 14) * abbrev-table-put: Abbrev Table Properties. (line 10) * abbreviate-file-name: Directory Names. (line 67) * abbreviated file names: Directory Names. (line 67) * abbrevs-changed: Abbrev Files. (line 33) * abnormal hook: Hooks. (line 33) * abort-recursive-edit: Recursive Editing. (line 92) * aborting: Recursive Editing. (line 32) * abs: Comparison of Numbers. (line 97) * absolute file name: Relative File Names. (line 6) * accept input from processes: Accepting Output. (line 6) * accept-change-group: Atomic Changes. (line 48) * accept-process-output: Accepting Output. (line 12) * access-file: Testing Accessibility. (line 80) * accessibility of a file: Testing Accessibility. (line 6) * accessible portion (of a buffer): Narrowing. (line 6) * accessible-keymaps: Scanning Keymaps. (line 9) * acos: Math Functions. (line 20) * action (button property): Button Properties. (line 12) * action alist, for 'display-buffer': Choosing Window. (line 12) * action function, for 'display-buffer': Choosing Window. (line 12) * action, customization keyword: Type Keywords. (line 63) * activate-change-group: Atomic Changes. (line 39) * activate-mark-hook: The Mark. (line 174) * activating advice: Activation of Advice. (line 6) * active display table: Active Display Table. (line 6) * active keymap: Active Keymaps. (line 6) * active-minibuffer-window: Minibuffer Windows. (line 9) * ad-activate: Activation of Advice. (line 33) * ad-activate-all: Activation of Advice. (line 47) * ad-activate-regexp: Activation of Advice. (line 58) * ad-add-advice: Computed Advice. (line 11) * ad-deactivate: Activation of Advice. (line 40) * ad-deactivate-all: Activation of Advice. (line 50) * ad-deactivate-regexp: Activation of Advice. (line 63) * ad-default-compilation-action: Activation of Advice. (line 85) * ad-disable-advice: Enabling Advice. (line 20) * ad-disable-regexp: Enabling Advice. (line 33) * ad-do-it: Around-Advice. (line 20) * ad-enable-advice: Enabling Advice. (line 24) * ad-enable-regexp: Enabling Advice. (line 37) * ad-get-arg: Argument Access in Advice. (line 31) * ad-get-args: Argument Access in Advice. (line 34) * ad-return-value: Defining Advice. (line 32) * ad-set-arg: Argument Access in Advice. (line 38) * ad-set-args: Argument Access in Advice. (line 41) * ad-start-advice: Activation of Advice. (line 77) * ad-stop-advice: Activation of Advice. (line 81) * ad-unadvise: Defining Advice. (line 130) * ad-unadvise-all: Defining Advice. (line 133) * ad-update: Activation of Advice. (line 43) * ad-update-all: Activation of Advice. (line 53) * ad-update-regexp: Activation of Advice. (line 68) * adaptive-fill-first-line-regexp: Adaptive Fill. (line 62) * adaptive-fill-function: Adaptive Fill. (line 75) * adaptive-fill-mode: Adaptive Fill. (line 12) * adaptive-fill-regexp: Adaptive Fill. (line 53) * add-hook: Setting Hooks. (line 11) * add-name-to-file: Changing Files. (line 26) * add-text-properties: Changing Properties. (line 23) * add-to-history: Minibuffer History. (line 56) * add-to-invisibility-spec: Invisible Text. (line 63) * add-to-list: List Variables. (line 34) * add-to-ordered-list: List Variables. (line 69) * address field of register: Cons Cell Type. (line 6) * adjust-window-trailing-edge: Resizing Windows. (line 62) * adjusting point: Adjusting Point. (line 6) * advertised binding: Keys in Documentation. (line 41) * advice, activating: Activation of Advice. (line 6) * advice, defining: Defining Advice. (line 6) * advice, enabling and disabling: Enabling Advice. (line 6) * advice, preactivating: Preactivation. (line 6) * advising functions: Advising Functions. (line 6) * after-advice: Defining Advice. (line 25) * after-change-functions: Change Hooks. (line 22) * after-change-major-mode-hook: Mode Hooks. (line 52) * after-find-file: Subroutines of Visiting. (line 30) * after-init-hook: Init File. (line 54) * after-init-time: Startup Summary. (line 78) * after-insert-file-functions: Format Conversion Piecemeal. (line 78) * after-load-alist: Hooks for Loading. (line 51) * after-load-functions: Hooks for Loading. (line 9) * after-make-frame-functions: Creating Frames. (line 38) * after-revert-hook: Reverting. (line 87) * after-save-hook: Saving Buffers. (line 130) * after-setting-font-hook: Standard Hooks. (line 67) * after-string (overlay property): Overlay Properties. (line 186) * alist: Association Lists. (line 6) * alist vs. plist: Plists and Alists. (line 6) * all-completions: Basic Completion. (line 96) * alpha, a frame parameter: Font and Color Parameters. (line 54) * alt characters: Other Char Bits. (line 16) * and: Combining Conditions. (line 17) * animation: Animated Images. (line 6) * anonymous face: Faces. (line 11) * anonymous function: Anonymous Functions. (line 6) * apostrophe for quoting: Quoting. (line 15) * append: Building Lists. (line 61) * append-to-file: Writing to Files. (line 11) * apply: Calling Functions. (line 52) * 'apply', and debugging: Internals of Debugger. (line 62) * apply-partially: Calling Functions. (line 87) * apropos: Help Functions. (line 11) * aref: Array Functions. (line 20) * args, customization keyword: Composite Types. (line 290) * argument: What Is a Function. (line 6) * argument binding: Argument List. (line 6) * argument lists, features: Argument List. (line 6) * arguments for shell commands: Shell Arguments. (line 6) * arguments, interactive entry: Using Interactive. (line 6) * arguments, reading: Minibuffers. (line 6) * argv: Command-Line Arguments. (line 61) * 'arith-error' example: Handling Errors. (line 155) * 'arith-error' in division: Arithmetic Operations. (line 105) * arithmetic operations: Arithmetic Operations. (line 6) * arithmetic shift: Bitwise Operations. (line 82) * around-advice: Defining Advice. (line 25) * array: Arrays. (line 6) * array elements: Array Functions. (line 21) * arrayp: Array Functions. (line 9) * ASCII character codes: Character Type. (line 6) * ASCII control characters: Usual Display. (line 22) * ascii-case-table: Case Tables. (line 90) * aset: Array Functions. (line 33) * ash: Bitwise Operations. (line 81) * asin: Math Functions. (line 15) * ask-user-about-lock: File Locks. (line 54) * ask-user-about-supersession-threat: Modification Time. (line 75) * asking the user questions: Yes-or-No Queries. (line 6) * assoc: Association Lists. (line 58) * assoc-default: Association Lists. (line 155) * assoc-string: Text Comparison. (line 130) * association list: Association Lists. (line 6) * assq: Association Lists. (line 98) * assq-delete-all: Association Lists. (line 211) * asynchronous subprocess: Asynchronous Processes. (line 6) * atan: Math Functions. (line 25) * atom: List-related Predicates. (line 15) * atomic changes: Atomic Changes. (line 6) * atoms: Cons Cell Type. (line 22) * attributes of text: Text Properties. (line 6) * Auto Fill mode: Auto Filling. (line 6) * auto-coding-alist: Default Coding Systems. (line 51) * auto-coding-functions: Default Coding Systems. (line 97) * auto-coding-regexp-alist: Default Coding Systems. (line 17) * auto-fill-chars: Auto Filling. (line 30) * auto-fill-function: Auto Filling. (line 14) * auto-hscroll-mode: Horizontal Scrolling. (line 40) * auto-lower, a frame parameter: Management Parameters. (line 19) * auto-mode-alist: Auto Major Mode. (line 104) * auto-raise, a frame parameter: Management Parameters. (line 15) * auto-raise-tool-bar-buttons: Tool Bar. (line 150) * auto-resize-tool-bars: Tool Bar. (line 138) * auto-save-default: Auto-Saving. (line 130) * auto-save-file-name-p: Auto-Saving. (line 32) * auto-save-hook: Auto-Saving. (line 127) * auto-save-interval: Auto-Saving. (line 108) * auto-save-list-file-name: Auto-Saving. (line 185) * auto-save-list-file-prefix: Auto-Saving. (line 202) * auto-save-mode: Auto-Saving. (line 22) * auto-save-timeout: Auto-Saving. (line 115) * auto-save-visited-file-name: Auto-Saving. (line 86) * auto-window-vscroll: Vertical Scrolling. (line 51) * autoload: Autoload. (line 24) * autoload <1>: Autoload. (line 6) * autoload cookie: Autoload. (line 103) * autoload errors: Autoload. (line 89) * autoload object: What Is a Function. (line 84) * autoload-do-load: Autoload. (line 198) * autoloadp: Autoload. (line 82) * automatic face assignment: Auto Faces. (line 6) * automatically buffer-local: Intro to Buffer-Local. (line 39) * back-to-indentation: Motion by Indent. (line 9) * background-color, a frame parameter: Font and Color Parameters. (line 86) * background-mode, a frame parameter: Font and Color Parameters. (line 18) * backquote (list substitution): Backquote. (line 6) * backslash in character constants: General Escape Syntax. (line 10) * backslash in regular expressions: Regexp Backslash. (line 6) * backslash in strings: Syntax for Strings. (line 6) * backslash in symbols: Symbol Type. (line 23) * backspace: Basic Char Syntax. (line 27) * backtrace: Internals of Debugger. (line 20) * backtrace-debug: Internals of Debugger. (line 68) * backtrace-frame: Internals of Debugger. (line 88) * backtracking: Backtracking. (line 6) * backtracking and POSIX regular expressions: POSIX Regexps. (line 6) * backtracking and regular expressions: Regexp Special. (line 25) * backup file: Backup Files. (line 6) * backup files, rename or copy: Rename or Copy. (line 6) * backup-buffer: Making Backups. (line 6) * backup-by-copying: Rename or Copy. (line 29) * backup-by-copying-when-linked: Rename or Copy. (line 37) * backup-by-copying-when-mismatch: Rename or Copy. (line 44) * backup-by-copying-when-privileged-mismatch: Rename or Copy. (line 57) * backup-directory-alist: Making Backups. (line 66) * backup-enable-predicate: Making Backups. (line 42) * backup-file-name-p: Backup Names. (line 10) * backup-inhibited: Making Backups. (line 54) * backups and auto-saving: Backups and Auto-Saving. (line 6) * backward-button: Button Buffer Commands. (line 41) * backward-char: Character Motion. (line 38) * backward-delete-char-untabify: Deletion. (line 68) * backward-delete-char-untabify-method: Deletion. (line 87) * backward-list: List Motion. (line 19) * backward-prefix-chars: Motion and Syntax. (line 34) * backward-sexp: List Motion. (line 51) * backward-to-indentation: Motion by Indent. (line 14) * backward-word: Word Motion. (line 31) * balance-windows: Resizing Windows. (line 113) * balance-windows-area: Resizing Windows. (line 120) * balanced parenthesis motion: List Motion. (line 6) * balancing parentheses: Blinking. (line 6) * balancing window sizes: Resizing Windows. (line 113) * barf-if-buffer-read-only: Read Only Buffers. (line 63) * base 64 encoding: Base 64. (line 6) * base buffer: Indirect Buffers. (line 6) * base coding system: Coding System Basics. (line 43) * base direction of a paragraph: Bidirectional Display. (line 74) * base for reading an integer: Integer Basics. (line 23) * base location, package archive: Package Archives. (line 12) * base64-decode-region: Base 64. (line 34) * base64-decode-string: Base 64. (line 42) * base64-encode-region: Base 64. (line 11) * base64-encode-string: Base 64. (line 23) * basic code (of input character): Keyboard Events. (line 12) * batch mode: Batch Mode. (line 6) * batch-byte-compile: Compilation Functions. (line 123) * baud, in serial connections: Serial Ports. (line 114) * baud-rate: Terminal Output. (line 10) * beep: Beeping. (line 17) * before point, insertion: Insertion. (line 6) * before-advice: Defining Advice. (line 25) * before-change-functions: Change Hooks. (line 16) * before-hack-local-variables-hook: File Local Variables. (line 79) * before-init-hook: Init File. (line 49) * before-init-time: Startup Summary. (line 21) * before-make-frame-hook: Creating Frames. (line 35) * before-revert-hook: Reverting. (line 83) * before-save-hook: Saving Buffers. (line 123) * before-string (overlay property): Overlay Properties. (line 181) * beginning of line: Text Lines. (line 54) * beginning of line in regexp: Regexp Special. (line 141) * beginning-of-buffer: Buffer End Motion. (line 18) * beginning-of-defun: List Motion. (line 55) * beginning-of-defun-function: List Motion. (line 78) * beginning-of-line: Text Lines. (line 14) * bell: Beeping. (line 6) * bell character: Basic Char Syntax. (line 27) * 'benchmark.el': Profiling. (line 36) * benchmarking: Profiling. (line 36) * bidi-display-reordering: Bidirectional Display. (line 28) * bidi-paragraph-direction: Bidirectional Display. (line 90) * bidi-string-mark-left-to-right: Bidirectional Display. (line 142) * bidirectional class of characters: Character Properties. (line 57) * bidirectional display: Bidirectional Display. (line 6) * bidirectional reordering: Bidirectional Display. (line 17) * big endian: Bindat Spec. (line 13) * binary coding system: Coding System Basics. (line 60) * binary files and text files: MS-DOS File Types. (line 6) * bindat-get-field: Bindat Functions. (line 19) * bindat-ip-to-string: Bindat Functions. (line 53) * bindat-length: Bindat Functions. (line 38) * bindat-pack: Bindat Functions. (line 42) * bindat-unpack: Bindat Functions. (line 10) * binding arguments: Argument List. (line 6) * binding local variables: Local Variables. (line 6) * binding of a key: Keymap Basics. (line 6) * bitmap-spec-p: Face Attributes. (line 201) * bitmaps, fringe: Fringe Bitmaps. (line 6) * bitwise arithmetic: Bitwise Operations. (line 6) * blink-cursor-alist: Cursor Parameters. (line 44) * blink-matching-delay: Blinking. (line 22) * blink-matching-open: Blinking. (line 28) * blink-matching-paren: Blinking. (line 15) * blink-matching-paren-distance: Blinking. (line 18) * blink-paren-function: Blinking. (line 9) * blinking parentheses: Blinking. (line 6) * bobp: Near Point. (line 61) * body height of a window: Window Sizes. (line 81) * body of a window: Window Sizes. (line 21) * body of function: Lambda Components. (line 37) * body size of a window: Window Sizes. (line 81) * body width of a window: Window Sizes. (line 81) * bolp: Near Point. (line 72) * bool-vector-p: Bool-Vectors. (line 21) * Bool-vectors: Bool-Vectors. (line 6) * boolean: nil and t. (line 6) * booleanp: nil and t. (line 36) * border-color, a frame parameter: Font and Color Parameters. (line 98) * border-width, a frame parameter: Layout Parameters. (line 9) * boundp: Void Variables. (line 55) * box diagrams, for lists: Box Diagrams. (line 6) * break: Debugger. (line 6) * breakpoints (Edebug): Breakpoints. (line 6) * bucket (in obarray): Creating Symbols. (line 11) * buffer: Buffers. (line 6) * buffer contents: Text. (line 23) * buffer file name: Buffer File Name. (line 6) * buffer input stream: Input Streams. (line 11) * buffer internals: Buffer Internals. (line 6) * buffer list: The Buffer List. (line 6) * buffer modification: Buffer Modification. (line 6) * buffer names: Buffer Names. (line 6) * buffer output stream: Output Streams. (line 11) * buffer text notation: Buffer Text Notation. (line 6) * buffer, read-only: Read Only Buffers. (line 6) * buffer-access-fontified-property: Lazy Properties. (line 29) * buffer-access-fontify-functions: Lazy Properties. (line 14) * buffer-auto-save-file-format: Format Conversion Round-Trip. (line 147) * buffer-auto-save-file-name: Auto-Saving. (line 14) * buffer-backed-up: Making Backups. (line 20) * buffer-base-buffer: Indirect Buffers. (line 59) * buffer-chars-modified-tick: Buffer Modification. (line 56) * buffer-disable-undo: Maintaining Undo. (line 26) * buffer-display-count: Buffers and Windows. (line 41) * buffer-display-table: Active Display Table. (line 24) * buffer-display-time: Buffers and Windows. (line 46) * buffer-enable-undo: Maintaining Undo. (line 16) * buffer-end: Point. (line 50) * buffer-file-coding-system: Encoding and I/O. (line 20) * buffer-file-format: Format Conversion Round-Trip. (line 101) * buffer-file-name: Buffer File Name. (line 22) * buffer-file-name <1>: Buffer File Name. (line 13) * buffer-file-number: Buffer File Name. (line 43) * buffer-file-truename: Buffer File Name. (line 37) * buffer-file-type: MS-DOS File Types. (line 16) * buffer-invisibility-spec: Invisible Text. (line 34) * buffer-list: The Buffer List. (line 28) * buffer-list, a frame parameter: Buffer Parameters. (line 26) * buffer-list-update-hook: Standard Hooks. (line 80) * buffer-live-p: Killing Buffers. (line 95) * buffer-local variables: Buffer-Local Variables. (line 6) * buffer-local variables in modes: Major Mode Conventions. (line 150) * buffer-local-value: Creating Buffer-Local. (line 101) * buffer-local-variables: Creating Buffer-Local. (line 107) * buffer-modified-p: Buffer Modification. (line 22) * buffer-modified-tick: Buffer Modification. (line 50) * buffer-name: Buffer Names. (line 18) * buffer-name-history: Minibuffer History. (line 100) * buffer-narrowed-p: Narrowing. (line 53) * buffer-offer-save: Killing Buffers. (line 80) * buffer-predicate, a frame parameter: Buffer Parameters. (line 18) * buffer-quit-function: Standard Hooks. (line 83) * buffer-read-only: Read Only Buffers. (line 27) * buffer-save-without-query: Killing Buffers. (line 89) * buffer-saved-size: Auto-Saving. (line 168) * buffer-size: Point. (line 54) * buffer-stale-function: Reverting. (line 91) * buffer-string: Buffer Contents. (line 43) * buffer-substring: Buffer Contents. (line 9) * buffer-substring-filters: Buffer Contents. (line 83) * buffer-substring-no-properties: Buffer Contents. (line 38) * buffer-swap-text: Swapping Text. (line 26) * buffer-undo-list: Undo. (line 15) * bufferp: Buffer Basics. (line 40) * buffers without undo information: Buffer Names. (line 12) * buffers, controlled in windows: Buffers and Windows. (line 6) * buffers, creating: Creating Buffers. (line 6) * buffers, killing: Killing Buffers. (line 6) * bugs: Caveats. (line 27) * bugs in this manual: Caveats. (line 6) * building Emacs: Building Emacs. (line 6) * building lists: Building Lists. (line 6) * built-in function: What Is a Function. (line 33) * bury-buffer: The Buffer List. (line 101) * butlast: List Elements. (line 150) * button (button property): Button Properties. (line 49) * button buffer commands: Button Buffer Commands. (line 6) * button properties: Button Properties. (line 6) * button types: Button Types. (line 6) * button-activate: Manipulating Buttons. (line 28) * button-at: Manipulating Buttons. (line 44) * button-down event: Button-Down Events. (line 6) * button-end: Manipulating Buttons. (line 19) * button-face, customization keyword: Type Keywords. (line 66) * button-get: Manipulating Buttons. (line 22) * button-has-type-p: Manipulating Buttons. (line 40) * button-label: Manipulating Buttons. (line 34) * button-prefix, customization keyword: Type Keywords. (line 71) * button-put: Manipulating Buttons. (line 25) * button-start: Manipulating Buttons. (line 16) * button-suffix, customization keyword: Type Keywords. (line 71) * button-type: Manipulating Buttons. (line 37) * button-type-get: Manipulating Buttons. (line 52) * button-type-put: Manipulating Buttons. (line 49) * button-type-subtype-p: Manipulating Buttons. (line 55) * buttons in buffers: Buttons. (line 6) * byte compilation: Byte Compilation. (line 6) * byte compiler warnings, how to avoid: Warning Tips. (line 6) * byte packing and unpacking: Byte Packing. (line 6) * byte to string: Converting Representations. (line 59) * byte-boolean-vars: Variables with Restricted Values. (line 22) * byte-boolean-vars <1>: Writing Emacs Primitives. (line 163) * byte-code: Byte Compilation. (line 6) * byte-code function: Byte-Code Objects. (line 6) * byte-code-function-p: What Is a Function. (line 109) * byte-compile: Compilation Functions. (line 32) * byte-compile-dynamic: Dynamic Loading. (line 44) * byte-compile-dynamic-docstrings: Docs and Compilation. (line 45) * byte-compile-file: Compilation Functions. (line 73) * byte-compiling macros: Compiling Macros. (line 6) * byte-compiling 'require': Named Features. (line 51) * byte-recompile-directory: Compilation Functions. (line 103) * byte-to-position: Text Representations. (line 68) * byte-to-string: Converting Representations. (line 58) * bytes: Strings and Characters. (line 6) * bytesize, in serial connections: Serial Ports. (line 114) * 'C-c': Prefix Keys. (line 21) * 'C-g': Quitting. (line 6) * 'C-h': Prefix Keys. (line 19) * C-M-x: Instrumenting. (line 10) * 'C-x': Prefix Keys. (line 27) * 'C-x 4': Prefix Keys. (line 34) * 'C-x 5': Prefix Keys. (line 36) * 'C-x 6': Prefix Keys. (line 38) * 'C-x <RET>': Prefix Keys. (line 31) * 'C-x v': Prefix Keys. (line 40) * C-x X =: Coverage Testing. (line 24) * caar: List Elements. (line 137) * cache-long-line-scans: Truncation. (line 77) * cadr: List Elements. (line 140) * call stack: Internals of Debugger. (line 21) * call-interactively: Interactive Call. (line 37) * call-process: Synchronous Processes. (line 29) * 'call-process', command-line arguments from minibuffer: Shell Arguments. (line 40) * call-process-region: Synchronous Processes. (line 184) * call-process-shell-command: Synchronous Processes. (line 235) * called-interactively-p: Distinguish Interactive. (line 26) * calling a function: Calling Functions. (line 6) * cancel-change-group: Atomic Changes. (line 52) * cancel-debug-on-entry: Function Debugging. (line 62) * cancel-timer: Timers. (line 124) * capitalization: Case Conversion. (line 54) * capitalize: Case Conversion. (line 53) * capitalize-region: Case Changes. (line 12) * capitalize-word: Case Changes. (line 49) * car: List Elements. (line 6) * car-safe: List Elements. (line 34) * case conversion in buffers: Case Changes. (line 6) * case conversion in Lisp: Case Conversion. (line 6) * case in replacements: Replacing Match. (line 9) * case-fold-search: Searching and Case. (line 25) * case-replace: Searching and Case. (line 30) * case-table-p: Case Tables. (line 59) * catch: Catch and Throw. (line 60) * categories of characters: Categories. (line 6) * category (overlay property): Overlay Properties. (line 68) * category (text property): Special Properties. (line 15) * category table: Categories. (line 12) * category, regexp search for: Regexp Backslash. (line 140) * category-docstring: Categories. (line 53) * category-set-mnemonics: Categories. (line 112) * category-table: Categories. (line 67) * category-table-p: Categories. (line 70) * cdar: List Elements. (line 143) * cddr: List Elements. (line 146) * cdr: List Elements. (line 20) * cdr-safe: List Elements. (line 47) * ceiling: Numeric Conversions. (line 53) * centering point: Textual Scrolling. (line 174) * change hooks: Change Hooks. (line 6) * change hooks for a character: Special Properties. (line 251) * change-major-mode-after-body-hook: Mode Hooks. (line 48) * change-major-mode-hook: Creating Buffer-Local. (line 179) * changing key bindings: Changing Key Bindings. (line 6) * changing to another buffer: Current Buffer. (line 6) * changing window size: Resizing Windows. (line 6) * char-after: Near Point. (line 13) * char-before: Near Point. (line 26) * char-category-set: Categories. (line 102) * char-charset: Character Sets. (line 38) * char-code-property-description: Character Properties. (line 158) * char-displayable-p: Fontsets. (line 123) * char-equal: Text Comparison. (line 6) * char-or-string-p: Predicates for Strings. (line 16) * char-property-alias-alist: Examining Properties. (line 50) * char-script-table: Character Properties. (line 178) * char-syntax: Syntax Table Functions. (line 66) * char-table length: Sequence Functions. (line 13) * char-table-extra-slot: Char-Tables. (line 72) * char-table-p: Char-Tables. (line 55) * char-table-parent: Char-Tables. (line 65) * char-table-range: Char-Tables. (line 83) * char-table-subtype: Char-Tables. (line 59) * char-tables: Char-Tables. (line 6) * char-to-string: String Conversion. (line 68) * char-width: Width. (line 10) * char-width-table: Character Properties. (line 186) * character alternative (in regexp): Regexp Special. (line 72) * character arrays: Strings and Characters. (line 6) * character case: Case Conversion. (line 6) * character categories: Categories. (line 6) * character classes in regexp: Char Classes. (line 6) * character code conversion: Coding System Basics. (line 6) * character codepoint: Text Representations. (line 10) * character codes: Character Codes. (line 6) * character insertion: Commands for Insertion. (line 17) * character printing: Describing Characters. (line 29) * character properties: Character Properties. (line 6) * character sets: Character Sets. (line 6) * character to string: String Conversion. (line 69) * character translation tables: Translation of Characters. (line 6) * characterp: Character Codes. (line 21) * characters: Strings and Characters. (line 6) * characters for interactive codes: Interactive Codes. (line 6) * characters, multi-byte: Non-ASCII Characters. (line 6) * characters, representation in buffers and strings: Text Representations. (line 20) * charset: Character Sets. (line 6) * charset, coding systems to encode: Lisp and Coding Systems. (line 80) * 'charset', text property: Explicit Encoding. (line 105) * charset-after: Scanning Charsets. (line 12) * charset-list: Character Sets. (line 27) * charset-plist: Character Sets. (line 48) * charset-priority-list: Character Sets. (line 30) * charsetp: Character Sets. (line 23) * charsets supported by a coding system: Lisp and Coding Systems. (line 137) * check-coding-system: Lisp and Coding Systems. (line 18) * check-coding-systems-region: Lisp and Coding Systems. (line 84) * checkdoc-minor-mode: Documentation Tips. (line 6) * child process: Processes. (line 6) * child window: Windows and Frames. (line 50) * circular list: Cons Cells. (line 34) * circular structure, read syntax: Circular Objects. (line 6) * cl: Lisp History. (line 28) * CL note--allocate more storage: Garbage Collection. (line 51) * CL note--case of letters: Symbol Type. (line 38) * CL note--default optional arg: Argument List. (line 46) * CL note--integers vrs 'eq': Comparison of Numbers. (line 39) * CL note--interning existing symbol: Creating Symbols. (line 111) * CL note--lack 'union', 'intersection': Sets And Lists. (line 13) * CL note--no continuable errors: Signaling Errors. (line 94) * CL note--no 'setf' functions: Adding Generalized Variables. (line 53) * CL note--only 'throw' in Emacs: Catch and Throw. (line 54) * CL note--'rplaca' vs 'setcar': Modifying Lists. (line 10) * CL note--special forms compared: Special Forms. (line 84) * CL note--symbol in obarrays: Creating Symbols. (line 65) * class of advice: Defining Advice. (line 25) * cleanup forms: Cleanups. (line 13) * clear-abbrev-table: Abbrev Tables. (line 18) * clear-image-cache: Image Cache. (line 39) * clear-string: Modifying Strings. (line 26) * clear-this-command-keys: Command Loop Info. (line 94) * clear-visited-file-modtime: Modification Time. (line 33) * click event: Click Events. (line 6) * clickable buttons in buffers: Buttons. (line 6) * clickable text: Clickable Text. (line 6) * clipboard: Window System Selections. (line 6) * clipboard support (for MS-Windows): Window System Selections. (line 53) * clone-indirect-buffer: Indirect Buffers. (line 48) * closure: Closures. (line 13) * closures, example of using: Lexical Binding. (line 37) * clrhash: Hash Access. (line 28) * coded character set: Character Sets. (line 6) * codepoint, largest value: Character Codes. (line 32) * codes, interactive, description of: Interactive Codes. (line 6) * codespace: Text Representations. (line 10) * coding conventions in Emacs Lisp: Coding Conventions. (line 6) * coding standards: Tips. (line 6) * coding system: Coding Systems. (line 6) * coding system, automatically determined: Default Coding Systems. (line 6) * coding system, validity check: Lisp and Coding Systems. (line 18) * coding systems for encoding a string: Lisp and Coding Systems. (line 73) * coding systems for encoding region: Lisp and Coding Systems. (line 64) * coding systems, priority: Specifying Coding Systems. (line 50) * coding-system-aliases: Coding System Basics. (line 87) * coding-system-change-eol-conversion: Lisp and Coding Systems. (line 47) * coding-system-change-text-conversion: Lisp and Coding Systems. (line 57) * coding-system-charset-list: Lisp and Coding Systems. (line 137) * coding-system-eol-type: Lisp and Coding Systems. (line 25) * coding-system-for-read: Specifying Coding Systems. (line 9) * coding-system-for-write: Specifying Coding Systems. (line 35) * coding-system-get: Coding System Basics. (line 70) * coding-system-list: Lisp and Coding Systems. (line 8) * coding-system-p: Lisp and Coding Systems. (line 14) * coding-system-priority-list: Specifying Coding Systems. (line 56) * collapse-delayed-warnings: Delayed Warnings. (line 35) * color names: Color Names. (line 6) * color-defined-p: Color Names. (line 25) * color-gray-p: Color Names. (line 61) * color-supported-p: Color Names. (line 49) * color-values: Color Names. (line 67) * colors on text terminals: Text Terminal Colors. (line 6) * columns: Columns. (line 6) * 'COM1': Serial Ports. (line 6) * combine-after-change-calls: Change Hooks. (line 38) * combine-and-quote-strings: Shell Arguments. (line 64) * command: What Is a Function. (line 60) * command descriptions: A Sample Function Description. (line 6) * command history: Command History. (line 6) * command in keymap: Key Lookup. (line 42) * command loop: Command Loop. (line 6) * command loop, recursive: Recursive Editing. (line 6) * command-debug-status: Internals of Debugger. (line 77) * command-error-function: Processing of Errors. (line 22) * command-execute: Interactive Call. (line 73) * command-history: Command History. (line 14) * command-line: Command-Line Arguments. (line 14) * command-line arguments: Command-Line Arguments. (line 6) * command-line options: Command-Line Arguments. (line 28) * command-line-args: Command-Line Arguments. (line 56) * command-line-args-left: Command-Line Arguments. (line 60) * command-line-functions: Command-Line Arguments. (line 64) * command-line-processed: Command-Line Arguments. (line 19) * command-remapping: Remapping Commands. (line 42) * command-switch-alist: Command-Line Arguments. (line 27) * commandp: Interactive Call. (line 17) * 'commandp' example: High-Level Completion. (line 89) * commands, defining: Defining Commands. (line 6) * comment syntax: Syntax Class Table. (line 110) * commentary, in a Lisp library: Library Headers. (line 128) * comments: Comments. (line 6) * comments, Lisp convention for: Comment Tips. (line 6) * Common Lisp: Lisp History. (line 11) * compare-buffer-substrings: Comparing Text. (line 9) * compare-strings: Text Comparison. (line 106) * compare-window-configurations: Window Configurations. (line 74) * comparing buffer text: Comparing Text. (line 6) * comparing file modification time: Modification Time. (line 6) * comparing numbers: Comparison of Numbers. (line 6) * compilation (Emacs Lisp): Byte Compilation. (line 6) * compilation functions: Compilation Functions. (line 6) * compile-defun: Compilation Functions. (line 63) * compile-time constant: Eval During Compile. (line 42) * compiled function: Byte-Code Objects. (line 6) * compiler errors: Compiler Errors. (line 6) * complete key: Keymap Basics. (line 6) * completing-read: Minibuffer Completion. (line 9) * completing-read-function: Minibuffer Completion. (line 96) * completion: Completion. (line 6) * completion styles: Completion Variables. (line 9) * completion table: Basic Completion. (line 14) * completion table, modifying: Basic Completion. (line 187) * completion tables, combining: Basic Completion. (line 187) * completion, file name: File Name Completion. (line 6) * completion-at-point: Completion in Buffers. (line 6) * completion-at-point-functions: Completion in Buffers. (line 13) * completion-auto-help: Completion Commands. (line 95) * completion-boundaries: Basic Completion. (line 139) * completion-category-overrides: Completion Variables. (line 49) * completion-extra-properties: Completion Variables. (line 69) * completion-ignore-case: Basic Completion. (line 160) * completion-ignored-extensions: File Name Completion. (line 61) * completion-in-region: Completion in Buffers. (line 61) * completion-regexp-list: Basic Completion. (line 168) * completion-styles: Completion Variables. (line 9) * completion-styles-alist: Completion Variables. (line 15) * completion-table-case-fold: Basic Completion. (line 187) * completion-table-dynamic: Programmed Completion. (line 93) * completion-table-in-turn: Basic Completion. (line 187) * completion-table-subvert: Basic Completion. (line 187) * completion-table-with-predicate: Basic Completion. (line 187) * completion-table-with-quoting: Basic Completion. (line 187) * completion-table-with-terminator: Basic Completion. (line 187) * complex arguments: Minibuffers. (line 6) * complex command: Command History. (line 6) * composite types (customization): Composite Types. (line 6) * composition (text property): Special Properties. (line 312) * 'composition' property, and point display: Adjusting Point. (line 6) * compute-motion: Screen Lines. (line 88) * concat: Creating Strings. (line 97) * concatenating bidirectional strings: Bidirectional Display. (line 112) * concatenating lists: Rearrangement. (line 16) * concatenating strings: Creating Strings. (line 98) * cond: Conditionals. (line 51) * condition name: Error Symbols. (line 6) * condition-case: Handling Errors. (line 92) * condition-case-unless-debug: Handling Errors. (line 67) * conditional evaluation: Conditionals. (line 6) * conditional selection of windows: Cyclic Window Ordering. (line 134) * cons: Building Lists. (line 11) * cons cells: Building Lists. (line 6) * cons-cells-consed: Memory Usage. (line 13) * consing: Building Lists. (line 25) * consp: List-related Predicates. (line 11) * constant variables: Constant Variables. (line 6) * constant variables <1>: Defining Variables. (line 71) * constrain-to-field: Fields. (line 68) * content directory, package: Packaging Basics. (line 46) * continuation lines: Truncation. (line 6) * continue-process: Signals to Processes. (line 75) * control character key constants: Changing Key Bindings. (line 20) * control character printing: Describing Characters. (line 29) * control characters: Ctl-Char Syntax. (line 6) * control characters in display: Usual Display. (line 66) * control characters, reading: Quoted Character Input. (line 12) * control structures: Control Structures. (line 6) * Control-X-prefix: Prefix Keys. (line 27) * controller part, model/view/controller: Abstract Display Example. (line 63) * controlling terminal: Suspending Emacs. (line 13) * controlling-tty-p: Suspending Emacs. (line 107) * conventions for writing major modes: Major Mode Conventions. (line 6) * conventions for writing minor modes: Minor Mode Conventions. (line 6) * conversion of strings: String Conversion. (line 6) * convert-standard-filename: Standard File Names. (line 40) * converting file names from/to MS-Windows syntax: File Names. (line 19) * converting numbers: Numeric Conversions. (line 6) * coordinate, relative to frame: Coordinates and Windows. (line 6) * coordinates-in-window-p: Coordinates and Windows. (line 66) * copy-abbrev-table: Abbrev Tables. (line 22) * copy-alist: Association Lists. (line 172) * copy-category-table: Categories. (line 77) * copy-directory: Create/Delete Dirs. (line 19) * copy-file: Changing Files. (line 80) * copy-hash-table: Other Hash. (line 11) * copy-keymap: Creating Keymaps. (line 39) * copy-marker: Creating Markers. (line 52) * copy-overlay: Managing Overlays. (line 78) * copy-region-as-kill: Kill Functions. (line 32) * copy-sequence: Sequence Functions. (line 63) * copy-syntax-table: Syntax Table Functions. (line 18) * copy-tree: Building Lists. (line 161) * copying alists: Association Lists. (line 173) * copying files: Changing Files. (line 6) * copying lists: Building Lists. (line 62) * copying sequences: Sequence Functions. (line 64) * copying strings: Creating Strings. (line 98) * copying vectors: Vector Functions. (line 33) * copysign: Float Basics. (line 67) * cos: Math Functions. (line 10) * count-lines: Text Lines. (line 71) * count-loop: A Sample Function Description. (line 66) * count-screen-lines: Screen Lines. (line 48) * count-words: Text Lines. (line 79) * counting columns: Columns. (line 6) * coverage testing: Test Coverage. (line 6) * coverage testing (Edebug): Coverage Testing. (line 6) * create-file-buffer: Subroutines of Visiting. (line 10) * create-fontset-from-fontset-spec: Fontsets. (line 13) * create-image: Defining Images. (line 9) * create-lockfiles: File Locks. (line 51) * creating buffers: Creating Buffers. (line 6) * creating hash tables: Creating Hash. (line 6) * creating keymaps: Creating Keymaps. (line 6) * creating, copying and deleting directories: Create/Delete Dirs. (line 6) * cryptographic hash: Checksum/Hash. (line 6) * ctl-arrow: Usual Display. (line 65) * ctl-x-4-map: Prefix Keys. (line 34) * ctl-x-5-map: Prefix Keys. (line 36) * ctl-x-map: Prefix Keys. (line 27) * ctl-x-r-map: Standard Keymaps. (line 40) * current binding: Local Variables. (line 29) * current buffer: Current Buffer. (line 6) * current buffer mark: The Mark. (line 53) * current buffer point and mark (Edebug): Edebug Display Update. (line 22) * current buffer position: Point. (line 32) * current command: Command Loop Info. (line 34) * current stack frame: Using Debugger. (line 36) * current-active-maps: Active Keymaps. (line 72) * current-bidi-paragraph-direction: Bidirectional Display. (line 101) * current-buffer: Current Buffer. (line 17) * current-case-table: Case Tables. (line 69) * current-column: Columns. (line 22) * current-fill-column: Margins. (line 50) * current-frame-configuration: Frame Configurations. (line 10) * current-global-map: Controlling Active Maps. (line 16) * current-idle-time: Idle Timers. (line 62) * current-indentation: Primitive Indent. (line 10) * current-input-method: Input Methods. (line 17) * current-input-mode: Input Modes. (line 34) * current-justification: Filling. (line 123) * current-kill: Low-Level Kill Ring. (line 11) * current-left-margin: Margins. (line 43) * current-local-map: Controlling Active Maps. (line 27) * current-message: Displaying Messages. (line 87) * current-minor-mode-maps: Controlling Active Maps. (line 47) * current-prefix-arg: Prefix Command Arguments. (line 85) * current-time: Time of Day. (line 46) * current-time-string: Time of Day. (line 29) * current-time-zone: Time of Day. (line 63) * current-window-configuration: Window Configurations. (line 19) * current-word: Buffer Contents. (line 93) * currying: Calling Functions. (line 78) * cursor: Window Point. (line 25) * cursor (text property): Special Properties. (line 174) * cursor position for 'display' properties and overlays: Special Properties. (line 199) * cursor, and frame parameters: Cursor Parameters. (line 6) * cursor, fringe: Fringe Cursors. (line 6) * cursor-color, a frame parameter: Font and Color Parameters. (line 94) * cursor-in-echo-area: Echo Area Customization. (line 8) * cursor-in-non-selected-windows: Cursor Parameters. (line 36) * cursor-type: Cursor Parameters. (line 26) * cursor-type <1>: Cursor Parameters. (line 29) * cursor-type, a frame parameter: Cursor Parameters. (line 8) * cust-print: Printing in Edebug. (line 6) * custom-add-frequent-value: Variable Definitions. (line 176) * custom-initialize-delay: Building Emacs. (line 89) * custom-reevaluate-setting: Variable Definitions. (line 191) * custom-set-faces: Applying Customizations. (line 36) * custom-set-variables: Applying Customizations. (line 13) * custom-theme-p: Custom Themes. (line 66) * custom-theme-set-faces: Custom Themes. (line 47) * custom-theme-set-variables: Custom Themes. (line 37) * custom-unlispify-remove-prefixes: Group Definitions. (line 51) * custom-variable-p: Variable Definitions. (line 204) * customizable variables, how to define: Variable Definitions. (line 6) * customization groups, defining: Group Definitions. (line 6) * customization item: Customization. (line 6) * customization keywords: Common Keywords. (line 6) * customization types: Customization Types. (line 6) * customize-package-emacs-version-alist: Common Keywords. (line 124) * cyclic ordering of windows: Cyclic Window Ordering. (line 6) * cygwin-convert-file-name-from-windows: File Names. (line 19) * cygwin-convert-file-name-to-windows: File Names. (line 19) * data type: Lisp Data Types. (line 6) * data-directory: Help Functions. (line 121) * datagrams: Datagrams. (line 6) * date-leap-year-p: Time Calculations. (line 30) * date-to-time: Time Parsing. (line 9) * deactivate-mark: The Mark. (line 147) * deactivate-mark <1>: The Mark. (line 162) * deactivate-mark-hook: The Mark. (line 175) * deactivating advice: Activation of Advice. (line 41) * debug: Invoking the Debugger. (line 9) * debug-ignored-errors: Error Debugging. (line 39) * debug-on-entry: Function Debugging. (line 13) * debug-on-error: Error Debugging. (line 17) * 'debug-on-error' use: Processing of Errors. (line 31) * debug-on-event: Error Debugging. (line 80) * debug-on-message: Error Debugging. (line 88) * debug-on-next-call: Internals of Debugger. (line 61) * debug-on-quit: Infinite Loops. (line 21) * debug-on-signal: Error Debugging. (line 63) * debugger: Internals of Debugger. (line 9) * debugger command list: Debugger Commands. (line 6) * debugger for Emacs Lisp: Debugger. (line 6) * debugger-bury-or-kill: Using Debugger. (line 13) * debugging errors: Error Debugging. (line 6) * debugging invalid Lisp syntax: Syntax Errors. (line 6) * debugging specific functions: Function Debugging. (line 6) * declare: Declare Form. (line 6) * declare <1>: Declare Form. (line 10) * declare-function: Declaring Functions. (line 6) * declare-function <1>: Declaring Functions. (line 39) * declaring functions: Declaring Functions. (line 6) * decode process output: Decoding Output. (line 6) * decode-char: Character Sets. (line 70) * decode-coding-inserted-region: Explicit Encoding. (line 112) * decode-coding-region: Explicit Encoding. (line 69) * decode-coding-string: Explicit Encoding. (line 90) * decode-time: Time Conversion. (line 22) * decoding file formats: Format Conversion. (line 6) * decoding in coding systems: Explicit Encoding. (line 6) * decrement field of register: Cons Cell Type. (line 6) * dedicated window: Dedicated Windows. (line 6) * def-edebug-spec: Instrumenting Macro Calls. (line 42) * defadvice: Defining Advice. (line 10) * defalias: Defining Functions. (line 53) * default argument string: Interactive Codes. (line 20) * default coding system: Default Coding Systems. (line 6) * default coding system, functions to determine: Default Coding Systems. (line 97) * default init file: Init File. (line 21) * default key binding: Format of Keymaps. (line 32) * default value: Default Value. (line 6) * default value of char-table: Char-Tables. (line 34) * default-boundp: Default Value. (line 27) * default-directory: File Name Expansion. (line 69) * default-file-modes: Changing Files. (line 174) * default-frame-alist: Initial Parameters. (line 47) * default-input-method: Input Methods. (line 23) * default-justification: Filling. (line 117) * default-minibuffer-frame: Minibuffers and Frames. (line 23) * default-process-coding-system: Default Coding Systems. (line 88) * default-text-properties: Examining Properties. (line 63) * default-value: Default Value. (line 21) * 'default.el': Startup Summary. (line 67) * defconst: Defining Variables. (line 71) * defcustom: Variable Definitions. (line 14) * defface: Defining Faces. (line 11) * defgroup: Group Definitions. (line 22) * defimage: Defining Images. (line 29) * define customization group: Group Definitions. (line 6) * define customization options: Variable Definitions. (line 6) * define hash comparisons: Defining Hash. (line 6) * define-abbrev: Defining Abbrevs. (line 15) * define-abbrev-table: Abbrev Tables. (line 27) * define-button-type: Button Types. (line 11) * define-category: Categories. (line 33) * define-derived-mode: Derived Modes. (line 13) * define-fringe-bitmap: Customizing Bitmaps. (line 6) * define-generic-mode: Generic Modes. (line 11) * define-globalized-minor-mode: Defining Minor Modes. (line 156) * define-hash-table-test: Defining Hash. (line 21) * define-key: Changing Key Bindings. (line 45) * define-key-after: Modifying Menus. (line 11) * define-minor-mode: Defining Minor Modes. (line 9) * define-obsolete-face-alias: Face Functions. (line 35) * define-obsolete-function-alias: Obsolete Functions. (line 39) * define-obsolete-variable-alias: Variable Aliases. (line 52) * define-package: Multi-file Packages. (line 27) * define-prefix-command: Prefix Keys. (line 87) * defined-colors: Color Names. (line 41) * defining a function: Defining Functions. (line 6) * defining advice: Defining Advice. (line 6) * defining commands: Defining Commands. (line 6) * defining customization variables in C: Writing Emacs Primitives. (line 172) * defining Lisp variables in C: Writing Emacs Primitives. (line 163) * defining menus: Defining Menus. (line 6) * defining-kbd-macro: Keyboard Macros. (line 44) * definitions of symbols: Definitions. (line 6) * defmacro: Defining Macros. (line 17) * 'defsubr', Lisp symbol for a primitive: Writing Emacs Primitives. (line 146) * defsubst: Inline Functions. (line 12) * deftheme: Custom Themes. (line 17) * defun: Defining Functions. (line 9) * 'DEFUN', C macro to define Lisp primitives: Writing Emacs Primitives. (line 40) * defun-prompt-regexp: List Motion. (line 65) * defvar: Defining Variables. (line 27) * defvar-local: Creating Buffer-Local. (line 84) * defvaralias: Variable Aliases. (line 14) * 'DEFVAR_INT', 'DEFVAR_LISP', 'DEFVAR_BOOL': Writing Emacs Primitives. (line 163) * delay-mode-hooks: Mode Hooks. (line 39) * delayed-warnings-hook: Delayed Warnings. (line 26) * delayed-warnings-hook <1>: Standard Hooks. (line 92) * delayed-warnings-list: Delayed Warnings. (line 10) * delete: Sets And Lists. (line 125) * delete-and-extract-region: Deletion. (line 33) * delete-auto-save-file-if-necessary: Auto-Saving. (line 147) * delete-auto-save-files: Auto-Saving. (line 156) * delete-backward-char: Deletion. (line 55) * delete-blank-lines: User-Level Deletion. (line 101) * delete-by-moving-to-trash: Changing Files. (line 113) * delete-by-moving-to-trash <1>: Create/Delete Dirs. (line 41) * delete-char: Deletion. (line 42) * delete-directory: Create/Delete Dirs. (line 41) * delete-dups: Sets And Lists. (line 179) * delete-exited-processes: Deleting Processes. (line 21) * delete-field: Fields. (line 65) * delete-file: Changing Files. (line 113) * delete-frame: Deleting Frames. (line 11) * 'delete-frame' event: Misc Events. (line 8) * delete-frame-functions: Deleting Frames. (line 12) * delete-horizontal-space: User-Level Deletion. (line 9) * delete-indentation: User-Level Deletion. (line 37) * delete-minibuffer-contents: Minibuffer Contents. (line 37) * delete-old-versions: Numbered Backups. (line 44) * delete-other-windows: Deleting Windows. (line 39) * delete-overlay: Managing Overlays. (line 43) * delete-process: Deleting Processes. (line 27) * delete-region: Deletion. (line 27) * delete-terminal: Multiple Terminals. (line 47) * delete-terminal-functions: Multiple Terminals. (line 62) * delete-to-left-margin: Margins. (line 65) * delete-window: Deleting Windows. (line 15) * delete-windows-on: Deleting Windows. (line 55) * deleting files: Changing Files. (line 6) * deleting frames: Deleting Frames. (line 6) * deleting list elements: Sets And Lists. (line 31) * deleting previous char: Deletion. (line 56) * deleting processes: Deleting Processes. (line 6) * deleting text vs killing: Deletion. (line 6) * deleting whitespace: User-Level Deletion. (line 10) * deleting windows: Deleting Windows. (line 6) * delq: Sets And Lists. (line 30) * dependencies: Packaging Basics. (line 6) * derived mode: Derived Modes. (line 6) * derived-mode-p: Derived Modes. (line 105) * describe characters and events: Describing Characters. (line 6) * describe-bindings: Scanning Keymaps. (line 123) * describe-buffer-case-table: Case Tables. (line 111) * describe-categories: Categories. (line 130) * describe-current-display-table: Display Tables. (line 90) * describe-display-table: Display Tables. (line 86) * describe-mode: Mode Help. (line 11) * describe-prefix-bindings: Help Functions. (line 97) * description for interactive codes: Interactive Codes. (line 6) * description format: Format of Descriptions. (line 6) * deserializing: Byte Packing. (line 13) * desktop notifications: Notifications. (line 6) * desktop save mode: Desktop Save Mode. (line 6) * desktop-buffer-mode-handlers: Desktop Save Mode. (line 31) * desktop-save-buffer: Desktop Save Mode. (line 16) * destroy-fringe-bitmap: Customizing Bitmaps. (line 31) * destructive list operations: Modifying Lists. (line 6) * detect-coding-region: Lisp and Coding Systems. (line 98) * detect-coding-string: Lisp and Coding Systems. (line 118) * diagrams, boxed, for lists: Box Diagrams. (line 6) * dialog boxes: Dialog Boxes. (line 6) * digit-argument: Prefix Command Arguments. (line 107) * ding: Beeping. (line 12) * dir-locals-class-alist: Directory Local Variables. (line 82) * dir-locals-directory-cache: Directory Local Variables. (line 86) * dir-locals-file: Directory Local Variables. (line 16) * dir-locals-set-class-variables: Directory Local Variables. (line 47) * dir-locals-set-directory-class: Directory Local Variables. (line 67) * directory local variables: Directory Local Variables. (line 6) * directory name: Directory Names. (line 6) * directory part (of file name): File Name Components. (line 6) * directory-file-name: Directory Names. (line 34) * directory-files: Contents of Directories. (line 14) * directory-files-and-attributes: Contents of Directories. (line 44) * directory-oriented functions: Contents of Directories. (line 6) * dired-kept-versions: Numbered Backups. (line 50) * disable-command: Disabling Commands. (line 36) * disable-point-adjustment: Adjusting Point. (line 15) * disable-theme: Custom Themes. (line 86) * disabled: Disabling Commands. (line 11) * disabled command: Disabling Commands. (line 6) * disabled-command-function: Disabling Commands. (line 41) * disabling advice: Enabling Advice. (line 6) * disabling undo: Maintaining Undo. (line 27) * disassemble: Disassembly. (line 20) * disassembled byte-code: Disassembly. (line 6) * discard-input: Event Input Misc. (line 86) * discarding input: Event Input Misc. (line 87) * display (overlay property): Overlay Properties. (line 103) * display (text property): Display Property. (line 6) * display action: Choosing Window. (line 12) * display feature testing: Display Feature Testing. (line 6) * display margins: Display Margins. (line 6) * display message in echo area: Displaying Messages. (line 6) * display properties, and bidi reordering of text: Bidirectional Display. (line 61) * 'display' property, and point display: Adjusting Point. (line 6) * display specification: Display Property. (line 6) * display table: Display Tables. (line 6) * display, a frame parameter: Basic Parameters. (line 9) * display, abstract: Abstract Display. (line 6) * display, arbitrary objects: Abstract Display. (line 6) * display-backing-store: Display Feature Testing. (line 108) * display-buffer: Choosing Window. (line 29) * display-buffer-alist: Choosing Window. (line 70) * display-buffer-base-action: Choosing Window. (line 80) * display-buffer-below-selected: Display Action Functions. (line 94) * display-buffer-fallback-action: Choosing Window. (line 85) * display-buffer-in-previous-window: Display Action Functions. (line 101) * display-buffer-overriding-action: Choosing Window. (line 65) * display-buffer-pop-up-frame: Display Action Functions. (line 43) * display-buffer-pop-up-window: Display Action Functions. (line 51) * display-buffer-reuse-window: Display Action Functions. (line 17) * display-buffer-same-window: Display Action Functions. (line 11) * display-buffer-use-some-window: Display Action Functions. (line 112) * display-color-cells: Display Feature Testing. (line 136) * display-color-p: Display Feature Testing. (line 34) * display-completion-list: Completion Commands. (line 67) * display-delayed-warnings: Delayed Warnings. (line 35) * display-graphic-p: Display Feature Testing. (line 24) * display-grayscale-p: Display Feature Testing. (line 39) * display-images-p: Display Feature Testing. (line 69) * display-message-or-buffer: Displaying Messages. (line 67) * display-mm-dimensions-alist: Display Feature Testing. (line 103) * display-mm-height: Display Feature Testing. (line 95) * display-mm-width: Display Feature Testing. (line 99) * display-mouse-p: Display Feature Testing. (line 30) * display-pixel-height: Display Feature Testing. (line 79) * display-pixel-width: Display Feature Testing. (line 87) * display-planes: Display Feature Testing. (line 123) * display-popup-menus-p: Display Feature Testing. (line 19) * display-save-under: Display Feature Testing. (line 118) * display-screens: Display Feature Testing. (line 75) * display-selections-p: Display Feature Testing. (line 64) * display-supports-face-attributes-p: Display Feature Testing. (line 43) * display-table-slot: Display Tables. (line 73) * display-type, a frame parameter: Basic Parameters. (line 14) * display-visual-class: Display Feature Testing. (line 128) * display-warning: Warning Basics. (line 39) * displaying a buffer: Switching Buffers. (line 6) * displays, multiple: Multiple Terminals. (line 6) * dnd-protocol-alist: Drag and Drop. (line 20) * do-auto-save: Auto-Saving. (line 134) * doc, customization keyword: Type Keywords. (line 88) * doc-directory: Accessing Documentation. (line 145) * 'DOC-VERSION' (documentation) file: Documentation Basics. (line 53) * documentation: Accessing Documentation. (line 35) * documentation conventions: Documentation Basics. (line 6) * documentation for major mode: Mode Help. (line 6) * documentation notation: Evaluation Notation. (line 6) * documentation of function: Function Documentation. (line 6) * documentation strings: Documentation. (line 6) * documentation strings, conventions and tips: Documentation Tips. (line 6) * documentation, keys in: Keys in Documentation. (line 6) * documentation-property: Accessing Documentation. (line 6) * dolist: Iteration. (line 51) * DOS file types: MS-DOS File Types. (line 6) * dotimes: Iteration. (line 63) * dotimes-with-progress-reporter: Progress. (line 99) * dotted list: Cons Cells. (line 34) * dotted lists (Edebug): Specification List. (line 142) * dotted pair notation: Dotted Pair Notation. (line 6) * double-click events: Repeat Events. (line 6) * double-click-fuzz: Repeat Events. (line 70) * double-click-time: Repeat Events. (line 80) * double-quote in strings: Syntax for Strings. (line 6) * down-list: List Motion. (line 29) * downcase: Case Conversion. (line 19) * downcase-region: Case Changes. (line 35) * downcase-word: Case Changes. (line 63) * downcasing in 'lookup-key': Key Sequence Input. (line 73) * drag event: Drag Events. (line 6) * 'drag-n-drop' event: Misc Events. (line 41) * dribble file: Recording Input. (line 20) * dump-emacs: Building Emacs. (line 100) * dumping Emacs: Building Emacs. (line 21) * dynamic binding: Variable Scoping. (line 15) * dynamic extent: Variable Scoping. (line 15) * dynamic libraries: Dynamic Libraries. (line 6) * dynamic loading of documentation: Docs and Compilation. (line 6) * dynamic loading of functions: Dynamic Loading. (line 6) * dynamic-library-alist: Dynamic Libraries. (line 10) * eager macro expansion: How Programs Do Loading. (line 72) * easy-menu-define: Easy Menu. (line 9) * easy-mmode-define-minor-mode: Defining Minor Modes. (line 108) * echo area: The Echo Area. (line 6) * echo-area-clear-hook: Echo Area Customization. (line 17) * echo-keystrokes: Echo Area Customization. (line 21) * edebug: Source Breakpoints. (line 6) * Edebug debugging facility: Edebug. (line 6) * Edebug execution modes: Edebug Execution Modes. (line 6) * Edebug specification list: Specification List. (line 6) * edebug-all-defs: Edebug Options. (line 15) * edebug-all-forms: Edebug Options. (line 24) * edebug-continue-kbd-macro: Edebug Options. (line 78) * edebug-defun: Instrumenting. (line 26) * edebug-display-freq-count: Coverage Testing. (line 29) * edebug-eval-macro-args: Instrumenting Macro Calls. (line 74) * edebug-eval-top-level-form: Instrumenting. (line 26) * edebug-global-break-condition: Edebug Options. (line 113) * edebug-initial-mode: Edebug Options. (line 59) * edebug-on-error: Edebug Options. (line 101) * edebug-on-quit: Edebug Options. (line 105) * edebug-print-circle: Printing in Edebug. (line 37) * edebug-print-length: Printing in Edebug. (line 15) * edebug-print-level: Printing in Edebug. (line 19) * edebug-print-trace-after: Trace Buffer. (line 24) * edebug-print-trace-before: Trace Buffer. (line 24) * edebug-save-displayed-buffer-points: Edebug Options. (line 45) * edebug-save-windows: Edebug Options. (line 33) * edebug-set-global-break-condition: Global Break Condition. (line 13) * edebug-setup-hook: Edebug Options. (line 8) * edebug-sit-for-seconds: Edebug Execution Modes. (line 82) * edebug-temp-display-freq-count: Coverage Testing. (line 24) * edebug-test-coverage: Edebug Options. (line 74) * edebug-trace: Edebug Options. (line 67) * edebug-trace <1>: Trace Buffer. (line 35) * edebug-tracing: Trace Buffer. (line 28) * edebug-unwrap-results: Edebug Options. (line 83) * edit-and-eval-command: Object from Minibuffer. (line 49) * editing types: Editing Types. (line 6) * editor command loop: Command Loop. (line 6) * 'eight-bit', a charset: Character Sets. (line 16) * electric-future-map: A Sample Variable Description. (line 17) * element (of list): Lists. (line 6) * elements of sequences: Sequence Functions. (line 41) * 'elp.el': Profiling. (line 33) * elt: Sequence Functions. (line 40) * Emacs event standard notation: Describing Characters. (line 14) * Emacs process run time: Processor Run Time. (line 6) * 'emacs', a charset: Character Sets. (line 16) * emacs-build-time: Version Info. (line 22) * emacs-init-time: Processor Run Time. (line 33) * emacs-internal coding system: Coding System Basics. (line 64) * emacs-lisp-docstring-fill-column: Documentation Basics. (line 36) * emacs-major-version: Version Info. (line 38) * emacs-minor-version: Version Info. (line 42) * emacs-pid: System Environment. (line 205) * emacs-save-session-functions: Session Management. (line 19) * emacs-session-restore: Session Management. (line 28) * emacs-startup-hook: Init File. (line 60) * emacs-uptime: Processor Run Time. (line 9) * emacs-version: Version Info. (line 30) * emacs-version <1>: Version Info. (line 9) * 'EMACSLOADPATH' environment variable: Library Search. (line 10) * empty list: Box Diagrams. (line 41) * emulation-mode-map-alists: Controlling Active Maps. (line 138) * enable-command: Disabling Commands. (line 31) * enable-local-eval: File Local Variables. (line 144) * enable-local-variables: File Local Variables. (line 24) * enable-multibyte-characters: Text Representations. (line 53) * enable-recursive-minibuffers: Recursive Mini. (line 14) * enable-theme: Custom Themes. (line 82) * enabling advice: Enabling Advice. (line 6) * encode-char: Character Sets. (line 79) * encode-coding-region: Explicit Encoding. (line 37) * encode-coding-string: Explicit Encoding. (line 61) * encode-time: Time Conversion. (line 58) * encoding file formats: Format Conversion. (line 6) * encoding in coding systems: Explicit Encoding. (line 6) * encrypted network connections: Network. (line 55) * end of line in regexp: Regexp Special. (line 154) * end-of-buffer: Buffer End Motion. (line 31) * end-of-defun: List Motion. (line 60) * end-of-defun-function: List Motion. (line 86) * end-of-file: Input Functions. (line 13) * end-of-line: Text Lines. (line 35) * end-of-line conversion: Coding System Basics. (line 36) * endianness: Bindat Spec. (line 13) * environment: Intro Eval. (line 40) * environment variable access: System Environment. (line 87) * environment variables, subprocesses: Subprocess Creation. (line 59) * eobp: Near Point. (line 67) * EOL conversion: Coding System Basics. (line 36) * eol conversion of coding system: Lisp and Coding Systems. (line 47) * eol type of coding system: Lisp and Coding Systems. (line 25) * eolp: Near Point. (line 77) * epoch: Time of Day. (line 8) * eq: Equality Predicates. (line 11) * eql: Comparison of Numbers. (line 49) * equal: Equality Predicates. (line 63) * equal-including-properties: Equality Predicates. (line 123) * equality: Equality Predicates. (line 6) * erase-buffer: Deletion. (line 13) * error: Signaling Errors. (line 25) * error cleanup: Cleanups. (line 13) * error debugging: Error Debugging. (line 6) * error description: Handling Errors. (line 127) * error display: The Echo Area. (line 6) * error handler: Handling Errors. (line 6) * 'error' in debug: Invoking the Debugger. (line 61) * error message notation: Error Messages. (line 6) * error name: Error Symbols. (line 6) * error symbol: Error Symbols. (line 6) * error-conditions: Error Symbols. (line 6) * error-message-string: Handling Errors. (line 149) * errors: Errors. (line 6) * <ESC>: Functions for Key Lookup. (line 84) * esc-map: Prefix Keys. (line 15) * ESC-prefix: Prefix Keys. (line 15) * escape (ASCII character): Basic Char Syntax. (line 27) * escape characters: Output Variables. (line 17) * escape characters in printing: Output Functions. (line 9) * escape sequence: Basic Char Syntax. (line 45) * eval: Eval. (line 26) * 'eval', and debugging: Internals of Debugger. (line 62) * eval-after-load: Hooks for Loading. (line 17) * eval-and-compile: Eval During Compile. (line 9) * eval-buffer: Eval. (line 77) * eval-buffer (Edebug): Instrumenting. (line 19) * eval-current-buffer: Eval. (line 92) * eval-current-buffer (Edebug): Instrumenting. (line 19) * eval-defun (Edebug): Instrumenting. (line 10) * eval-expression (Edebug): Instrumenting. (line 52) * eval-expression-debug-on-error: Error Debugging. (line 54) * eval-expression-print-length: Output Variables. (line 80) * eval-expression-print-level: Output Variables. (line 81) * eval-minibuffer: Object from Minibuffer. (line 37) * eval-region: Eval. (line 55) * eval-region (Edebug): Instrumenting. (line 19) * eval-when-compile: Eval During Compile. (line 35) * evaluated expression argument: Interactive Codes. (line 201) * evaluation: Evaluation. (line 6) * evaluation error: Local Variables. (line 103) * evaluation list group: Eval List. (line 47) * evaluation notation: Evaluation Notation. (line 6) * evaluation of buffer contents: Eval. (line 77) * evaluation of special forms: Special Forms. (line 6) * evaporate (overlay property): Overlay Properties. (line 199) * event printing: Describing Characters. (line 29) * event type: Classifying Events. (line 6) * event, reading only one: Reading One Event. (line 6) * event-basic-type: Classifying Events. (line 66) * event-click-count: Repeat Events. (line 63) * event-convert-list: Classifying Events. (line 92) * event-end: Accessing Mouse. (line 19) * event-modifiers: Classifying Events. (line 26) * event-start: Accessing Mouse. (line 12) * eventp: Input Events. (line 12) * events: Input Events. (line 6) * ewoc: Abstract Display. (line 6) * ewoc-buffer: Abstract Display Functions. (line 29) * ewoc-collect: Abstract Display Functions. (line 107) * ewoc-create: Abstract Display Functions. (line 10) * ewoc-data: Abstract Display Functions. (line 60) * ewoc-delete: Abstract Display Functions. (line 99) * ewoc-enter-after: Abstract Display Functions. (line 46) * ewoc-enter-before: Abstract Display Functions. (line 45) * ewoc-enter-first: Abstract Display Functions. (line 40) * ewoc-enter-last: Abstract Display Functions. (line 41) * ewoc-filter: Abstract Display Functions. (line 102) * ewoc-get-hf: Abstract Display Functions. (line 32) * ewoc-goto-next: Abstract Display Functions. (line 79) * ewoc-goto-node: Abstract Display Functions. (line 86) * ewoc-goto-prev: Abstract Display Functions. (line 78) * ewoc-invalidate: Abstract Display Functions. (line 95) * ewoc-locate: Abstract Display Functions. (line 66) * ewoc-location: Abstract Display Functions. (line 75) * ewoc-map: Abstract Display Functions. (line 113) * ewoc-next: Abstract Display Functions. (line 51) * ewoc-nth: Abstract Display Functions. (line 55) * ewoc-prev: Abstract Display Functions. (line 50) * ewoc-refresh: Abstract Display Functions. (line 89) * ewoc-set-data: Abstract Display Functions. (line 63) * ewoc-set-hf: Abstract Display Functions. (line 36) * examining the 'interactive' form: Using Interactive. (line 129) * examining windows: Buffers and Windows. (line 6) * examples of using 'interactive': Interactive Examples. (line 6) * excursion: Excursions. (line 6) * exec-directory: Subprocess Creation. (line 64) * exec-path: Subprocess Creation. (line 70) * exec-suffixes: Subprocess Creation. (line 32) * executable-find: Locating Files. (line 46) * execute program: Subprocess Creation. (line 18) * execute with prefix argument: Interactive Call. (line 98) * execute-extended-command: Interactive Call. (line 92) * execute-kbd-macro: Keyboard Macros. (line 12) * executing-kbd-macro: Keyboard Macros. (line 37) * execution speed: Compilation Tips. (line 6) * exit: Recursive Editing. (line 32) * exit recursive editing: Recursive Editing. (line 32) * exit-minibuffer: Minibuffer Commands. (line 8) * exit-recursive-edit: Recursive Editing. (line 87) * exiting Emacs: Getting Out. (line 6) * exp: Math Functions. (line 31) * expand-abbrev: Abbrev Expansion. (line 25) * expand-file-name: File Name Expansion. (line 13) * expansion of file names: File Name Expansion. (line 6) * expansion of macros: Expansion. (line 6) * expression: Intro Eval. (line 12) * expt: Math Functions. (line 43) * extended menu item: Extended Menu Items. (line 6) * extended-command-history: Minibuffer History. (line 106) * extent: Variable Scoping. (line 10) * extra slots of char-table: Char-Tables. (line 6) * extra-keyboard-modifiers: Event Mod. (line 11) * face (button property): Button Properties. (line 23) * face (overlay property): Overlay Properties. (line 73) * face (text property): Special Properties. (line 22) * face alias: Face Functions. (line 28) * face attributes: Face Attributes. (line 6) * face codes of text: Special Properties. (line 22) * face name: Faces. (line 17) * face specification: Defining Faces. (line 28) * face-all-attributes: Attribute Functions. (line 76) * face-attribute: Attribute Functions. (line 32) * face-attribute-relative-p: Attribute Functions. (line 61) * face-background: Attribute Functions. (line 133) * face-bold-p: Attribute Functions. (line 158) * face-differs-from-default-p: Face Functions. (line 24) * face-documentation: Accessing Documentation. (line 57) * face-documentation <1>: Face Functions. (line 16) * face-equal: Face Functions. (line 20) * face-font: Attribute Functions. (line 155) * face-font-family-alternatives: Font Selection. (line 16) * face-font-registry-alternatives: Font Selection. (line 54) * face-font-rescale-alist: Font Selection. (line 81) * face-font-selection-order: Font Selection. (line 27) * face-foreground: Attribute Functions. (line 132) * face-id: Face Functions. (line 11) * face-inverse-video-p: Attribute Functions. (line 171) * face-italic-p: Attribute Functions. (line 163) * face-list: Face Functions. (line 8) * face-name-history: Minibuffer History. (line 115) * face-remap-add-relative: Face Remapping. (line 59) * face-remap-remove-relative: Face Remapping. (line 76) * face-remap-reset-base: Face Remapping. (line 93) * face-remap-set-base: Face Remapping. (line 81) * face-remapping-alist: Face Remapping. (line 10) * face-stipple: Attribute Functions. (line 144) * face-underline-p: Attribute Functions. (line 167) * facemenu-keymap: Prefix Keys. (line 47) * facep: Faces. (line 31) * faces: Faces. (line 6) * faces for font lock: Faces for Font Lock. (line 6) * faces, automatic choice: Auto Faces. (line 6) * false: nil and t. (line 6) * fboundp: Function Cells. (line 44) * fceiling: Rounding Operations. (line 16) * FEATURE-unload-function: Unloading. (line 31) * featurep: Named Features. (line 127) * features: Named Features. (line 134) * features <1>: Named Features. (line 6) * fetch-bytecode: Dynamic Loading. (line 48) * ffloor: Rounding Operations. (line 12) * field (overlay property): Overlay Properties. (line 115) * field (text property): Special Properties. (line 168) * field width: Formatting Strings. (line 124) * field-beginning: Fields. (line 35) * field-end: Fields. (line 46) * field-string: Fields. (line 57) * field-string-no-properties: Fields. (line 61) * fields: Fields. (line 6) * fifo data structure: Rings. (line 69) * file accessibility: Testing Accessibility. (line 6) * file age: Testing Accessibility. (line 96) * file attributes: File Attributes. (line 13) * file contents, and default coding system: Default Coding Systems. (line 17) * file format conversion: Format Conversion. (line 6) * file handler: Magic File Names. (line 16) * file hard link: Changing Files. (line 28) * file local variables: File Local Variables. (line 6) * file locks: File Locks. (line 6) * file mode specification error: Auto Major Mode. (line 33) * file modes: File Attributes. (line 13) * file modes and MS-DOS: File Attributes. (line 40) * file modes, setting: Changing Files. (line 133) * file modification time: Testing Accessibility. (line 96) * file name abbreviations: Directory Names. (line 67) * file name completion subroutines: File Name Completion. (line 6) * file name of buffer: Buffer File Name. (line 6) * file name of directory: Directory Names. (line 6) * file name, and default coding system: Default Coding Systems. (line 27) * file names: File Names. (line 6) * file names in directory: Contents of Directories. (line 6) * file open error: Subroutines of Visiting. (line 37) * file permissions: File Attributes. (line 13) * file permissions, setting: Changing Files. (line 133) * file symbolic links: Kinds of Files. (line 10) * file types on MS-DOS and Windows: MS-DOS File Types. (line 6) * file with multiple names: Changing Files. (line 28) * file, information about: Information about Files. (line 6) * file-accessible-directory-p: Testing Accessibility. (line 64) * file-already-exists: Changing Files. (line 107) * file-attributes: File Attributes. (line 70) * file-chase-links: Truenames. (line 32) * file-coding-system-alist: Default Coding Systems. (line 27) * file-directory-p: Kinds of Files. (line 31) * file-equal-p: Kinds of Files. (line 52) * file-error: How Programs Do Loading. (line 95) * file-executable-p: Testing Accessibility. (line 39) * file-exists-p: Testing Accessibility. (line 11) * file-expand-wildcards: Contents of Directories. (line 55) * file-in-directory-p: Kinds of Files. (line 57) * file-local-copy: Magic File Names. (line 156) * file-local-variables-alist: File Local Variables. (line 70) * file-locked: File Locks. (line 66) * file-locked-p: File Locks. (line 23) * file-modes: File Attributes. (line 12) * file-modes-symbolic-to-number: Changing Files. (line 197) * file-name-absolute-p: Relative File Names. (line 16) * file-name-all-completions: File Name Completion. (line 9) * file-name-as-directory: Directory Names. (line 25) * file-name-base: File Name Components. (line 98) * file-name-buffer-file-type-alist: MS-DOS File Types. (line 35) * file-name-coding-system: Encoding and I/O. (line 60) * file-name-completion: File Name Completion. (line 32) * file-name-directory: File Name Components. (line 21) * file-name-extension: File Name Components. (line 60) * file-name-handler-alist: Magic File Names. (line 16) * file-name-history: Minibuffer History. (line 97) * file-name-nondirectory: File Name Components. (line 34) * file-name-sans-extension: File Name Components. (line 77) * file-name-sans-versions: File Name Components. (line 44) * file-newer-than-file-p: Testing Accessibility. (line 95) * file-newest-backup: Backup Names. (line 84) * file-nlinks: File Attributes. (line 54) * file-ownership-preserved-p: Testing Accessibility. (line 85) * file-precious-flag: Saving Buffers. (line 135) * file-readable-p: Testing Accessibility. (line 28) * file-regular-p: Kinds of Files. (line 47) * file-relative-name: Relative File Names. (line 31) * file-remote-p: Magic File Names. (line 168) * file-selinux-context: File Attributes. (line 199) * file-supersession: Modification Time. (line 83) * file-symlink-p: Kinds of Files. (line 9) * file-truename: Truenames. (line 14) * file-writable-p: Testing Accessibility. (line 46) * fill-column: Margins. (line 19) * fill-context-prefix: Adaptive Fill. (line 16) * fill-forward-paragraph-function: Filling. (line 160) * fill-individual-paragraphs: Filling. (line 57) * fill-individual-varying-indent: Filling. (line 80) * fill-nobreak-predicate: Margins. (line 84) * fill-paragraph: Filling. (line 33) * fill-paragraph-function: Filling. (line 146) * fill-prefix: Margins. (line 6) * fill-region: Filling. (line 45) * fill-region-as-paragraph: Filling. (line 84) * fillarray: Array Functions. (line 55) * filling text: Filling. (line 6) * filling, automatic: Auto Filling. (line 6) * filter function: Filter Functions. (line 6) * filter multibyte flag, of process: Decoding Output. (line 30) * filter-buffer-substring: Buffer Contents. (line 47) * filter-buffer-substring-functions: Buffer Contents. (line 65) * find file in path: Locating Files. (line 6) * find library: Library Search. (line 6) * find-auto-coding: Default Coding Systems. (line 112) * find-backup-file-name: Backup Names. (line 64) * find-buffer-visiting: Buffer File Name. (line 73) * find-charset-region: Scanning Charsets. (line 18) * find-charset-string: Scanning Charsets. (line 29) * find-coding-systems-for-charsets: Lisp and Coding Systems. (line 80) * find-coding-systems-region: Lisp and Coding Systems. (line 64) * find-coding-systems-string: Lisp and Coding Systems. (line 73) * find-file: Visiting Functions. (line 17) * find-file-hook: Visiting Functions. (line 125) * find-file-literally: Visiting Functions. (line 145) * find-file-literally <1>: Visiting Functions. (line 36) * find-file-name-handler: Magic File Names. (line 148) * find-file-noselect: Visiting Functions. (line 55) * find-file-not-found-functions: Visiting Functions. (line 134) * find-file-other-window: Visiting Functions. (line 103) * find-file-read-only: Visiting Functions. (line 110) * find-file-wildcards: Visiting Functions. (line 117) * find-font: Low-Level Font. (line 96) * find-image: Defining Images. (line 53) * find-operation-coding-system: Default Coding Systems. (line 141) * finding files: Visiting Files. (line 6) * finding windows: Cyclic Window Ordering. (line 101) * first-change-hook: Change Hooks. (line 60) * fit-frame-to-buffer: Resizing Windows. (line 98) * fit-frame-to-buffer <1>: Size and Position. (line 84) * fit-frame-to-buffer-bottom-margin: Size and Position. (line 90) * fit-window-to-buffer: Resizing Windows. (line 81) * fixed-size window: Window Sizes. (line 116) * fixup-whitespace: User-Level Deletion. (line 67) * flags in format specifications: Formatting Strings. (line 149) * float: Numeric Conversions. (line 8) * float-e: Math Functions. (line 57) * float-output-format: Output Variables. (line 112) * float-pi: Math Functions. (line 60) * float-time: Time of Day. (line 54) * floating-point functions: Math Functions. (line 6) * floatp: Predicates on Numbers. (line 13) * floats-consed: Memory Usage. (line 17) * floor: Numeric Conversions. (line 35) * flowcontrol, in serial connections: Serial Ports. (line 114) * flushing input: Event Input Misc. (line 87) * fmakunbound: Function Cells. (line 49) * 'fn' in function's documentation string: Autoload. (line 159) * focus event: Focus Events. (line 6) * focus-follows-mouse: Input Focus. (line 115) * follow links: Clickable Text. (line 6) * follow-link (button property): Button Properties. (line 45) * following-char: Near Point. (line 33) * font and color, frame parameters: Font and Color Parameters. (line 6) * font lock faces: Faces for Font Lock. (line 6) * Font Lock mode: Font Lock Mode. (line 6) * font, a frame parameter: Font and Color Parameters. (line 76) * font-at: Low-Level Font. (line 24) * font-backend, a frame parameter: Font and Color Parameters. (line 8) * font-face-attributes: Low-Level Font. (line 132) * font-family-list: Face Attributes. (line 188) * font-get: Low-Level Font. (line 123) * font-lock-add-keywords: Customizing Keywords. (line 10) * font-lock-beginning-of-syntax-function: Syntactic Font Lock. (line 34) * font-lock-builtin-face: Faces for Font Lock. (line 50) * font-lock-comment-delimiter-face: Faces for Font Lock. (line 40) * font-lock-comment-face: Faces for Font Lock. (line 37) * font-lock-constant-face: Faces for Font Lock. (line 47) * font-lock-defaults: Font Lock Basics. (line 12) * font-lock-doc-face: Faces for Font Lock. (line 60) * font-lock-extend-after-change-region-function: Region to Refontify. (line 15) * font-lock-extra-managed-props: Other Font Lock Variables. (line 21) * font-lock-face (text property): Special Properties. (line 45) * font-lock-fontify-buffer-function: Other Font Lock Variables. (line 30) * font-lock-fontify-region-function: Other Font Lock Variables. (line 39) * font-lock-function-name-face: Faces for Font Lock. (line 27) * font-lock-keyword-face: Faces for Font Lock. (line 33) * font-lock-keywords: Search-based Fontification. (line 10) * font-lock-keywords-case-fold-search: Search-based Fontification. (line 204) * font-lock-keywords-only: Syntactic Font Lock. (line 20) * font-lock-mark-block-function: Other Font Lock Variables. (line 9) * font-lock-multiline: Font Lock Multiline. (line 22) * font-lock-negation-char-face: Faces for Font Lock. (line 64) * font-lock-preprocessor-face: Faces for Font Lock. (line 53) * font-lock-remove-keywords: Customizing Keywords. (line 42) * font-lock-string-face: Faces for Font Lock. (line 57) * font-lock-syntactic-face-function: Syntactic Font Lock. (line 54) * font-lock-syntax-table: Syntactic Font Lock. (line 26) * font-lock-type-face: Faces for Font Lock. (line 44) * font-lock-unfontify-buffer-function: Other Font Lock Variables. (line 34) * font-lock-unfontify-region-function: Other Font Lock Variables. (line 46) * font-lock-variable-name-face: Faces for Font Lock. (line 30) * font-lock-warning-face: Faces for Font Lock. (line 22) * font-put: Low-Level Font. (line 87) * font-spec: Low-Level Font. (line 36) * font-xlfd-name: Low-Level Font. (line 145) * fontification-functions: Auto Faces. (line 10) * fontified (text property): Special Properties. (line 64) * fontp: Low-Level Font. (line 12) * foo: A Sample Function Description. (line 24) * for: Argument Evaluation. (line 11) * force-mode-line-update: Mode Line Basics. (line 22) * force-window-update: Forcing Redisplay. (line 50) * forcing redisplay: Forcing Redisplay. (line 6) * foreground-color, a frame parameter: Font and Color Parameters. (line 82) * form: Intro Eval. (line 12) * format: Formatting Strings. (line 16) * format definition: Format Conversion Round-Trip. (line 19) * format of keymaps: Format of Keymaps. (line 6) * format specification: Formatting Strings. (line 26) * format, customization keyword: Type Keywords. (line 25) * format-alist: Format Conversion Round-Trip. (line 13) * format-find-file: Format Conversion Round-Trip. (line 124) * format-insert-file: Format Conversion Round-Trip. (line 133) * format-mode-line: Emulating Mode Line. (line 10) * format-network-address: Misc Network. (line 32) * format-seconds: Time Parsing. (line 137) * format-time-string: Time Parsing. (line 13) * format-write-file: Format Conversion Round-Trip. (line 111) * formatting strings: Formatting Strings. (line 6) * formfeed: Basic Char Syntax. (line 27) * forward advice: Defining Advice. (line 80) * forward-button: Button Buffer Commands. (line 32) * forward-char: Character Motion. (line 26) * forward-comment: Motion via Parsing. (line 42) * forward-line: Text Lines. (line 53) * forward-list: List Motion. (line 14) * forward-sexp: List Motion. (line 34) * forward-to-indentation: Motion by Indent. (line 19) * forward-word: Word Motion. (line 9) * frame: Frames. (line 6) * frame configuration: Frame Configurations. (line 6) * frame layout parameters: Layout Parameters. (line 6) * frame parameters: Frame Parameters. (line 6) * frame parameters for windowed displays: Window Frame Parameters. (line 6) * frame size: Size and Position. (line 6) * frame title: Frame Titles. (line 6) * frame visibility: Visibility of Frames. (line 6) * frame-alpha-lower-limit: Font and Color Parameters. (line 55) * frame-auto-hide-function: Quitting Windows. (line 91) * frame-char-height: Size and Position. (line 51) * frame-char-width: Size and Position. (line 52) * frame-current-scroll-bars: Scroll Bars. (line 11) * frame-first-window: Windows and Frames. (line 150) * frame-height: Size and Position. (line 28) * frame-inherited-parameters: Creating Frames. (line 43) * frame-list: Finding All Frames. (line 6) * frame-live-p: Deleting Frames. (line 21) * frame-parameter: Parameter Access. (line 8) * frame-parameters: Parameter Access. (line 14) * frame-pixel-height: Size and Position. (line 34) * frame-pixel-width: Size and Position. (line 35) * frame-pointer-visible-p: Mouse Position. (line 43) * frame-relative coordinate: Coordinates and Windows. (line 6) * frame-root-window: Windows and Frames. (line 43) * frame-selected-window: Selecting Windows. (line 52) * frame-terminal: Frames. (line 54) * frame-title-format: Frame Titles. (line 16) * frame-visible-p: Visibility of Frames. (line 17) * frame-width: Size and Position. (line 29) * framep: Frames. (line 37) * frames, scanning all: Finding All Frames. (line 6) * free list: Garbage Collection. (line 41) * frequency counts: Coverage Testing. (line 6) * frexp: Float Basics. (line 53) * fringe bitmaps: Fringe Bitmaps. (line 6) * fringe cursors: Fringe Cursors. (line 6) * fringe indicators: Fringe Indicators. (line 6) * fringe-bitmaps-at-pos: Fringe Bitmaps. (line 55) * fringe-cursor-alist: Fringe Cursors. (line 17) * fringe-indicator-alist: Fringe Indicators. (line 50) * fringes: Fringes. (line 6) * fringes, and empty line indication: Fringe Indicators. (line 10) * fringes-outside-margins: Fringe Size/Pos. (line 9) * fround: Rounding Operations. (line 24) * fset: Function Cells. (line 63) * ftp-login: Cleanups. (line 57) * ftruncate: Rounding Operations. (line 20) * full keymap: Format of Keymaps. (line 6) * full-height window: Window Sizes. (line 66) * full-screen frames: Size Parameters. (line 25) * full-width window: Window Sizes. (line 66) * fullscreen, a frame parameter: Size Parameters. (line 25) * funcall: Calling Functions. (line 22) * 'funcall', and debugging: Internals of Debugger. (line 62) * function: Anonymous Functions. (line 35) * function aliases: Defining Functions. (line 53) * function call: Function Forms. (line 6) * function call debugging: Function Debugging. (line 6) * function cell: Symbol Components. (line 16) * function cell in autoload: Autoload. (line 64) * function declaration: Declaring Functions. (line 6) * function definition: Function Names. (line 6) * function descriptions: A Sample Function Description. (line 6) * function form evaluation: Function Forms. (line 6) * function input stream: Input Streams. (line 26) * function invocation: Calling Functions. (line 6) * function keys: Function Keys. (line 6) * function name: Function Names. (line 6) * function output stream: Output Streams. (line 24) * function quoting: Anonymous Functions. (line 36) * function safety: Function Safety. (line 6) * function-documentation: Documentation Basics. (line 42) * function-get: Symbol Plists. (line 58) * functionals: Calling Functions. (line 103) * functionp: What Is a Function. (line 91) * functions in modes: Major Mode Conventions. (line 51) * functions, making them interactive: Defining Commands. (line 6) * fundamental-mode: Major Modes. (line 16) * fundamental-mode-abbrev-table: Standard Abbrev Tables. (line 27) * gamma correction: Font and Color Parameters. (line 37) * gap-position: Buffer Gap. (line 18) * gap-size: Buffer Gap. (line 22) * garbage collection: Garbage Collection. (line 25) * garbage collection protection: Writing Emacs Primitives. (line 15) * garbage-collect: Garbage Collection. (line 63) * garbage-collection-messages: Garbage Collection. (line 151) * gc-cons-percentage: Garbage Collection. (line 182) * gc-cons-threshold: Garbage Collection. (line 161) * gc-elapsed: Garbage Collection. (line 219) * 'GCPRO' and 'UNGCPRO': Writing Emacs Primitives. (line 115) * gcs-done: Garbage Collection. (line 215) * generate-autoload-cookie: Autoload. (line 182) * generate-new-buffer: Creating Buffers. (line 36) * generate-new-buffer-name: Buffer Names. (line 66) * generated-autoload-file: Autoload. (line 188) * generic mode: Generic Modes. (line 6) * geometry specification: Geometry. (line 10) * get: Symbol Plists. (line 8) * get, 'defcustom' keyword: Variable Definitions. (line 82) * get-buffer: Buffer Names. (line 49) * get-buffer-create: Creating Buffers. (line 16) * get-buffer-process: Process Buffers. (line 58) * get-buffer-window: Buffers and Windows. (line 53) * get-buffer-window-list: Buffers and Windows. (line 74) * get-byte: Character Codes. (line 41) * get-char-code-property: Character Properties. (line 141) * get-char-property: Examining Properties. (line 25) * get-char-property-and-overlay: Examining Properties. (line 37) * get-charset-property: Character Sets. (line 59) * get-device-terminal: Multiple Terminals. (line 37) * get-file-buffer: Buffer File Name. (line 57) * get-internal-run-time: Processor Run Time. (line 19) * get-largest-window: Cyclic Window Ordering. (line 117) * get-load-suffixes: Load Suffixes. (line 31) * get-lru-window: Cyclic Window Ordering. (line 104) * get-process: Process Information. (line 27) * get-register: Registers. (line 57) * get-text-property: Examining Properties. (line 16) * get-unused-category: Categories. (line 62) * get-window-with-predicate: Cyclic Window Ordering. (line 134) * getenv: System Environment. (line 86) * gethash: Hash Access. (line 11) * GIF: GIF Images. (line 6) * global binding: Local Variables. (line 6) * global break condition: Global Break Condition. (line 6) * global keymap: Active Keymaps. (line 6) * global variable: Global Variables. (line 6) * global-abbrev-table: Standard Abbrev Tables. (line 9) * global-buffers-menu-map: Standard Keymaps. (line 92) * global-disable-point-adjustment: Adjusting Point. (line 24) * global-key-binding: Functions for Key Lookup. (line 60) * global-map: Controlling Active Maps. (line 6) * global-mode-string: Mode Line Variables. (line 102) * global-set-key: Key Binding Commands. (line 46) * global-unset-key: Key Binding Commands. (line 54) * glyph: Glyphs. (line 6) * glyph-char: Glyphs. (line 19) * glyph-face: Glyphs. (line 22) * glyph-table: Glyphs. (line 30) * glyphless characters: Glyphless Chars. (line 6) * glyphless-char-display: Glyphless Chars. (line 13) * glyphless-char-display-control: Glyphless Chars. (line 56) * goto-char: Character Motion. (line 9) * goto-map: Prefix Keys. (line 43) * graphical display: Frames. (line 21) * graphical terminal: Frames. (line 21) * group, customization keyword: Common Keywords. (line 23) * gv-define-expander: Adding Generalized Variables. (line 48) * gv-define-setter: Adding Generalized Variables. (line 34) * gv-define-simple-setter: Adding Generalized Variables. (line 9) * gv-letplace: Adding Generalized Variables. (line 48) * hack-dir-local-variables: Directory Local Variables. (line 29) * hack-dir-local-variables-non-file-buffer: Directory Local Variables. (line 39) * hack-local-variables: File Local Variables. (line 46) * hack-local-variables-hook: File Local Variables. (line 83) * handle-shift-selection: The Mark. (line 181) * handle-switch-frame: Input Focus. (line 78) * handling errors: Handling Errors. (line 6) * hash code: Defining Hash. (line 6) * hash notation: Printed Representation. (line 13) * hash tables: Hash Tables. (line 6) * hash, cryptographic: Checksum/Hash. (line 6) * hash-table-count: Other Hash. (line 15) * hash-table-p: Other Hash. (line 8) * hash-table-rehash-size: Other Hash. (line 27) * hash-table-rehash-threshold: Other Hash. (line 30) * hash-table-size: Other Hash. (line 33) * hash-table-test: Other Hash. (line 18) * hash-table-weakness: Other Hash. (line 23) * hashing: Creating Symbols. (line 11) * header comments: Library Headers. (line 6) * header line (of a window): Header Lines. (line 6) * 'header-line' prefix key: Key Sequence Input. (line 92) * header-line-format: Header Lines. (line 10) * height of a window: Window Sizes. (line 40) * height, a frame parameter: Size Parameters. (line 10) * help for major mode: Mode Help. (line 6) * help-buffer: Help Functions. (line 125) * help-char: Help Functions. (line 51) * help-command: Help Functions. (line 43) * help-echo (overlay property): Overlay Properties. (line 109) * help-echo (text property): Special Properties. (line 77) * 'help-echo' event: Misc Events. (line 55) * help-echo, customization keyword: Type Keywords. (line 98) * help-event-list: Help Functions. (line 69) * help-form: Help Functions. (line 74) * help-index (button property): Button Properties. (line 41) * help-map: Help Functions. (line 39) * help-setup-xref: Help Functions. (line 139) * Helper-describe-bindings: Help Functions. (line 108) * Helper-help: Help Functions. (line 113) * Helper-help-map: Help Functions. (line 119) * hex numbers: Integer Basics. (line 23) * hidden buffers: Buffer Names. (line 12) * history list: Minibuffer History. (line 6) * history of commands: Command History. (line 6) * history-add-new-input: Minibuffer History. (line 70) * history-delete-duplicates: Minibuffer History. (line 84) * history-length: Minibuffer History. (line 76) * 'HOME' environment variable: Subprocess Creation. (line 18) * hook variables, list of: Standard Hooks. (line 6) * hooks: Hooks. (line 6) * hooks for changing a character: Special Properties. (line 251) * hooks for loading: Hooks for Loading. (line 6) * hooks for motion of point: Special Properties. (line 284) * hooks for text changes: Change Hooks. (line 6) * hooks for window operations: Window Hooks. (line 6) * horizontal combination: Windows and Frames. (line 77) * horizontal position: Columns. (line 6) * horizontal scrolling: Horizontal Scrolling. (line 6) * 'horizontal-scroll-bar' prefix key: Key Sequence Input. (line 92) * hyper characters: Other Char Bits. (line 16) * hyperlinks in documentation strings: Documentation Tips. (line 101) * icon-left, a frame parameter: Position Parameters. (line 40) * icon-name, a frame parameter: Management Parameters. (line 29) * icon-title-format: Frame Titles. (line 23) * icon-top, a frame parameter: Position Parameters. (line 47) * icon-type, a frame parameter: Management Parameters. (line 23) * iconified frame: Visibility of Frames. (line 6) * iconify-frame: Visibility of Frames. (line 26) * 'iconify-frame' event: Misc Events. (line 16) * identity: Calling Functions. (line 112) * idleness: Idle Timers. (line 24) * IEEE floating point: Float Basics. (line 6) * if: Conditionals. (line 11) * ignore: Calling Functions. (line 115) * ignore-errors: Handling Errors. (line 198) * ignore-window-parameters: Window Parameters. (line 64) * ignored-local-variables: File Local Variables. (line 136) * image animation: Animated Images. (line 6) * image cache: Image Cache. (line 6) * image descriptor: Image Descriptors. (line 6) * image formats: Image Formats. (line 6) * image slice: Showing Images. (line 34) * image types: Image Formats. (line 6) * image-animate: Animated Images. (line 16) * image-animate-timer: Animated Images. (line 26) * image-animated-p: Animated Images. (line 10) * image-cache-eviction-delay: Image Cache. (line 51) * image-flush: Image Cache. (line 12) * image-load-path: Defining Images. (line 69) * image-load-path-for-library: Defining Images. (line 88) * image-mask-p: Image Descriptors. (line 157) * image-size: Showing Images. (line 72) * image-type-available-p: Image Formats. (line 37) * image-types: Image Formats. (line 28) * ImageMagick images: ImageMagick Images. (line 6) * imagemagick-enabled-types: ImageMagick Images. (line 17) * imagemagick-types: ImageMagick Images. (line 11) * imagemagick-types-inhibit: ImageMagick Images. (line 26) * images in buffers: Images. (line 6) * images, support for more formats: ImageMagick Images. (line 6) * Imenu: Imenu. (line 6) * imenu-add-to-menubar: Imenu. (line 14) * imenu-case-fold-search: Imenu. (line 68) * imenu-create-index-function: Imenu. (line 128) * imenu-extract-index-name-function: Imenu. (line 117) * imenu-generic-expression: Imenu. (line 26) * imenu-prev-index-position-function: Imenu. (line 107) * imenu-syntax-alist: Imenu. (line 76) * implicit 'progn': Sequencing. (line 21) * inactive minibuffer: Intro to Minibuffers. (line 60) * inc: Simple Macro. (line 11) * indefinite extent: Variable Scoping. (line 21) * indefinite scope: Variable Scoping. (line 15) * indent-according-to-mode: Mode-Specific Indent. (line 48) * indent-code-rigidly: Region Indent. (line 59) * indent-for-tab-command: Mode-Specific Indent. (line 11) * indent-line-function: Mode-Specific Indent. (line 40) * indent-region: Region Indent. (line 9) * indent-region-function: Region Indent. (line 23) * indent-relative: Relative Indent. (line 9) * indent-relative-maybe: Relative Indent. (line 50) * indent-rigidly: Region Indent. (line 44) * indent-tabs-mode: Primitive Indent. (line 28) * indent-to: Primitive Indent. (line 16) * indent-to-left-margin: Margins. (line 72) * indentation: Indentation. (line 6) * indicate-buffer-boundaries: Fringe Indicators. (line 15) * indicate-empty-lines: Fringe Indicators. (line 9) * indicators, fringe: Fringe Indicators. (line 6) * indirect buffers: Indirect Buffers. (line 6) * indirect specifications: Specification List. (line 109) * indirect-function: Function Indirection. (line 67) * indirect-variable: Variable Aliases. (line 61) * indirection for functions: Function Indirection. (line 6) * infinite loops: Infinite Loops. (line 6) * infinite recursion: Local Variables. (line 103) * infinity: Float Basics. (line 23) * inheritance, keymap: Inheritance and Keymaps. (line 6) * inheritance, syntax table: Syntax Basics. (line 36) * inheritance, text property: Sticky Properties. (line 6) * inhibit-default-init: Init File. (line 45) * inhibit-eol-conversion: Specifying Coding Systems. (line 44) * inhibit-field-text-motion: Word Motion. (line 42) * inhibit-file-name-handlers: Magic File Names. (line 141) * inhibit-file-name-operation: Magic File Names. (line 145) * inhibit-iso-escape-detection: Lisp and Coding Systems. (line 128) * inhibit-local-variables-regexps: File Local Variables. (line 40) * inhibit-local-variables-regexps <1>: Auto Major Mode. (line 52) * inhibit-modification-hooks: Change Hooks. (line 64) * inhibit-null-byte-detection: Lisp and Coding Systems. (line 122) * inhibit-point-motion-hooks: Special Properties. (line 317) * inhibit-quit: Quitting. (line 78) * inhibit-read-only: Read Only Buffers. (line 31) * inhibit-splash-screen: Startup Summary. (line 141) * inhibit-startup-echo-area-message: Startup Summary. (line 149) * inhibit-startup-message: Startup Summary. (line 141) * inhibit-startup-screen: Startup Summary. (line 131) * inhibit-x-resources: Resources. (line 51) * init file: Init File. (line 6) * init-file-user: User Identification. (line 6) * 'init.el': Init File. (line 6) * initial-buffer-choice: Startup Summary. (line 144) * initial-environment: System Environment. (line 144) * initial-frame-alist: Initial Parameters. (line 9) * initial-major-mode: Auto Major Mode. (line 79) * initial-scratch-message: Startup Summary. (line 166) * initial-window-system: Window Systems. (line 28) * initial-window-system, and startup: Startup Summary. (line 31) * initialization of Emacs: Startup Summary. (line 6) * initialize, 'defcustom' keyword: Variable Definitions. (line 95) * inline completion: Completion in Buffers. (line 6) * inline functions: Inline Functions. (line 6) * innermost containing parentheses: Parser State. (line 19) * input events: Input Events. (line 6) * input focus: Input Focus. (line 6) * input methods: Input Methods. (line 6) * input modes: Input Modes. (line 6) * input stream: Input Streams. (line 6) * input-decode-map: Translation Keymaps. (line 29) * input-method-alist: Input Methods. (line 43) * input-method-function: Invoking the Input Method. (line 12) * input-pending-p: Event Input Misc. (line 44) * insert: Insertion. (line 36) * insert-abbrev-table-description: Abbrev Tables. (line 49) * insert-and-inherit: Sticky Properties. (line 71) * insert-before-markers: Insertion. (line 42) * insert-before-markers-and-inherit: Sticky Properties. (line 75) * insert-behind-hooks (overlay property): Overlay Properties. (line 155) * insert-behind-hooks (text property): Special Properties. (line 272) * insert-buffer: Commands for Insertion. (line 10) * insert-buffer-substring: Insertion. (line 71) * insert-buffer-substring-as-yank: Yanking. (line 18) * insert-buffer-substring-no-properties: Insertion. (line 93) * insert-button: Making Buttons. (line 35) * insert-char: Insertion. (line 55) * insert-default-directory: Reading File Names. (line 132) * insert-directory: Contents of Directories. (line 67) * insert-directory-program: Contents of Directories. (line 99) * insert-file-contents: Reading from Files. (line 10) * insert-file-contents-literally: Reading from Files. (line 52) * insert-for-yank: Yanking. (line 11) * insert-image: Showing Images. (line 9) * insert-in-front-hooks (overlay property): Overlay Properties. (line 149) * insert-in-front-hooks (text property): Special Properties. (line 272) * insert-register: Registers. (line 69) * insert-sliced-image: Showing Images. (line 34) * insert-text-button: Making Buttons. (line 50) * inserting killed text: Yank Commands. (line 12) * insertion before point: Insertion. (line 6) * insertion of text: Insertion. (line 6) * insertion type of a marker: Marker Insertion Types. (line 6) * inside comment: Parser State. (line 29) * inside string: Parser State. (line 25) * installation-directory: System Environment. (line 172) * instrumenting for Edebug: Instrumenting. (line 6) * int-to-string: String Conversion. (line 32) * intangible (overlay property): Overlay Properties. (line 166) * intangible (text property): Special Properties. (line 147) * integer to decimal: String Conversion. (line 20) * integer to hexadecimal: Formatting Strings. (line 83) * integer to octal: Formatting Strings. (line 74) * integer to string: String Conversion. (line 20) * integer-or-marker-p: Predicates on Markers. (line 15) * integerp: Predicates on Numbers. (line 17) * integers: Numbers. (line 6) * integers in specific radix: Integer Basics. (line 23) * interactive: Using Interactive. (line 10) * interactive call: Interactive Call. (line 6) * interactive code description: Interactive Codes. (line 6) * interactive completion: Interactive Codes. (line 10) * interactive function: Defining Commands. (line 6) * 'interactive', examples of using: Interactive Examples. (line 6) * interactive-form: Using Interactive. (line 129) * 'interactive-form', symbol property: Using Interactive. (line 21) * intern: Creating Symbols. (line 95) * intern-soft: Creating Symbols. (line 115) * internal representation of characters: Text Representations. (line 20) * internal windows: Basic Windows. (line 39) * internal-border-width, a frame parameter: Layout Parameters. (line 12) * internals, of buffer: Buffer Internals. (line 6) * internals, of process: Process Internals. (line 6) * internals, of window: Window Internals. (line 6) * interning: Creating Symbols. (line 23) * interpreter: Evaluation. (line 6) * interpreter <1>: Evaluation. (line 6) * interpreter-mode-alist: Auto Major Mode. (line 84) * interprogram-cut-function: Low-Level Kill Ring. (line 72) * interprogram-paste-function: Low-Level Kill Ring. (line 50) * interrupt Lisp functions: Quitting. (line 6) * interrupt-process: Signals to Processes. (line 48) * intervals: Not Intervals. (line 6) * intervals-consed: Memory Usage. (line 38) * invalid prefix key error: Changing Key Bindings. (line 57) * invalid-function: Function Indirection. (line 20) * invalid-read-syntax: Printed Representation. (line 25) * invalid-regexp: Regexp Backslash. (line 204) * invert-face: Attribute Functions. (line 124) * invisible (overlay property): Overlay Properties. (line 161) * invisible (text property): Special Properties. (line 143) * invisible frame: Visibility of Frames. (line 6) * invisible text: Invisible Text. (line 6) * invisible-p: Invisible Text. (line 92) * invisible/intangible text, and point: Adjusting Point. (line 6) * invocation-directory: System Environment. (line 168) * invocation-name: System Environment. (line 164) * isnan: Float Basics. (line 46) * italic text: Face Attributes. (line 61) * iteration: Iteration. (line 6) * jit-lock-register: Other Font Lock Variables. (line 51) * jit-lock-unregister: Other Font Lock Variables. (line 63) * joining lists: Rearrangement. (line 16) * jumbled display of bidirectional text: Bidirectional Display. (line 112) * just-one-space: User-Level Deletion. (line 97) * justify-current-line: Filling. (line 99) * kbd: Key Sequences. (line 35) * kbd-macro-termination-hook: Keyboard Macros. (line 62) * kept-new-versions: Numbered Backups. (line 28) * kept-old-versions: Numbered Backups. (line 33) * key: Key Sequences. (line 6) * key binding: Keymap Basics. (line 6) * key binding, conventions for: Key Binding Conventions. (line 6) * key lookup: Key Lookup. (line 6) * key sequence: Key Sequences. (line 6) * key sequence error: Changing Key Bindings. (line 57) * key sequence input: Key Sequence Input. (line 6) * key translation function: Translation Keymaps. (line 75) * key-binding: Active Keymaps. (line 81) * key-description: Describing Characters. (line 13) * key-translation-map: Translation Keymaps. (line 55) * keyboard events: Keyboard Events. (line 6) * keyboard events in strings: Strings of Events. (line 6) * keyboard input: Reading Input. (line 6) * keyboard input decoding on X: Locales. (line 11) * keyboard macro execution: Interactive Call. (line 74) * keyboard macro termination: Beeping. (line 13) * keyboard macro, terminating: Event Input Misc. (line 87) * keyboard macros: Keyboard Macros. (line 6) * keyboard macros (Edebug): Edebug Execution Modes. (line 69) * keyboard-coding-system: Terminal I/O Encoding. (line 11) * keyboard-quit: Quitting. (line 104) * keyboard-translate: Event Mod. (line 54) * keyboard-translate-table: Event Mod. (line 32) * keymap: Keymaps. (line 6) * keymap (button property): Button Properties. (line 32) * keymap (overlay property): Overlay Properties. (line 211) * keymap (text property): Special Properties. (line 104) * keymap entry: Key Lookup. (line 6) * keymap format: Format of Keymaps. (line 6) * keymap in keymap: Key Lookup. (line 51) * keymap inheritance: Inheritance and Keymaps. (line 6) * keymap inheritance from multiple maps: Inheritance and Keymaps. (line 53) * keymap of character: Special Properties. (line 104) * keymap of character (and overlays): Overlay Properties. (line 205) * keymap prompt string: Format of Keymaps. (line 48) * keymap-parent: Inheritance and Keymaps. (line 27) * keymap-prompt: Defining Menus. (line 20) * keymapp: Format of Keymaps. (line 97) * keymaps for translating events: Translation Keymaps. (line 6) * keymaps in modes: Major Mode Conventions. (line 63) * keymaps, standard: Standard Keymaps. (line 6) * keys in documentation strings: Keys in Documentation. (line 6) * keys, reserved: Key Binding Conventions. (line 14) * keystroke: Key Sequences. (line 6) * keyword symbol: Constant Variables. (line 6) * keywordp: Constant Variables. (line 19) * kill command repetition: Command Loop Info. (line 43) * kill ring: The Kill Ring. (line 6) * kill-all-local-variables: Creating Buffer-Local. (line 155) * kill-append: Low-Level Kill Ring. (line 43) * kill-buffer: Killing Buffers. (line 31) * kill-buffer-hook: Killing Buffers. (line 73) * kill-buffer-query-functions: Killing Buffers. (line 65) * kill-emacs: Killing Emacs. (line 10) * kill-emacs-hook: Killing Emacs. (line 29) * kill-emacs-query-functions: Killing Emacs. (line 46) * kill-local-variable: Creating Buffer-Local. (line 135) * kill-new: Low-Level Kill Ring. (line 33) * kill-process: Signals to Processes. (line 56) * kill-read-only-ok: Kill Functions. (line 27) * kill-region: Kill Functions. (line 14) * kill-ring: Internals of Kill Ring. (line 50) * kill-ring-max: Internals of Kill Ring. (line 60) * kill-ring-yank-pointer: Internals of Kill Ring. (line 54) * killing buffers: Killing Buffers. (line 6) * killing Emacs: Killing Emacs. (line 6) * kmacro-keymap: Standard Keymaps. (line 78) * lambda: Anonymous Functions. (line 20) * lambda expression: Lambda Expressions. (line 6) * 'lambda' in debug: Invoking the Debugger. (line 32) * 'lambda' in keymap: Key Lookup. (line 60) * lambda list: Lambda Components. (line 13) * lambda-list (Edebug): Specification List. (line 177) * 'language-change' event: Misc Events. (line 90) * largest Lisp integer number: Integer Basics. (line 78) * largest window: Cyclic Window Ordering. (line 117) * last: List Elements. (line 119) * last-abbrev: Abbrev Expansion. (line 74) * last-abbrev-location: Abbrev Expansion. (line 80) * last-abbrev-text: Abbrev Expansion. (line 85) * last-buffer: The Buffer List. (line 92) * last-coding-system-used: Encoding and I/O. (line 47) * last-command: Command Loop Info. (line 11) * last-command-event: Command Loop Info. (line 110) * last-event-frame: Command Loop Info. (line 122) * last-input-event: Event Input Misc. (line 50) * last-kbd-macro: Keyboard Macros. (line 55) * last-nonmenu-event: Command Loop Info. (line 102) * last-prefix-arg: Prefix Command Arguments. (line 96) * last-repeatable-command: Command Loop Info. (line 28) * lax-plist-get: Plist Access. (line 37) * lax-plist-put: Plist Access. (line 41) * layout on display, and bidirectional text: Bidirectional Display. (line 112) * layout parameters of frames: Layout Parameters. (line 6) * lazy loading: Dynamic Loading. (line 6) * lazy-completion-table: Basic Completion. (line 174) * ldexp: Float Basics. (line 63) * least recently used window: Cyclic Window Ordering. (line 104) * left, a frame parameter: Position Parameters. (line 9) * left-fringe, a frame parameter: Layout Parameters. (line 25) * left-fringe-width: Fringe Size/Pos. (line 14) * left-margin: Margins. (line 79) * left-margin-width: Display Margins. (line 31) * length: Sequence Functions. (line 12) * let: Local Variables. (line 47) * let*: Local Variables. (line 72) * lexical binding: Variable Scoping. (line 21) * lexical binding (Edebug): Edebug Eval. (line 26) * lexical comparison: Text Comparison. (line 53) * lexical environment: Lexical Binding. (line 30) * lexical scope: Variable Scoping. (line 21) * lexical-binding: Using Lexical Binding. (line 10) * library: Loading. (line 6) * library compilation: Compilation Functions. (line 104) * library header comments: Library Headers. (line 6) * library search: Library Search. (line 6) * libxml-parse-html-region: Parsing HTML/XML. (line 9) * libxml-parse-xml-region: Parsing HTML/XML. (line 37) * line end conversion: Coding System Basics. (line 36) * line height: Line Height. (line 6) * line number: Text Lines. (line 88) * line truncation: Truncation. (line 6) * line wrapping: Truncation. (line 6) * line-beginning-position: Text Lines. (line 32) * line-end-position: Text Lines. (line 50) * line-height (text property): Special Properties. (line 219) * line-height (text property) <1>: Line Height. (line 22) * line-move-ignore-invisible: Invisible Text. (line 102) * line-number-at-pos: Text Lines. (line 87) * line-prefix: Truncation. (line 58) * line-spacing: Line Height. (line 73) * line-spacing (text property): Special Properties. (line 213) * line-spacing (text property) <1>: Line Height. (line 79) * line-spacing, a frame parameter: Layout Parameters. (line 60) * lines: Text Lines. (line 6) * lines in region: Text Lines. (line 72) * link, customization keyword: Common Keywords. (line 33) * linked list: Cons Cell Type. (line 17) * linking files: Changing Files. (line 6) * Lisp debugger: Debugger. (line 6) * Lisp expression motion: List Motion. (line 6) * Lisp history: Lisp History. (line 6) * Lisp library: Loading. (line 6) * Lisp nesting error: Eval. (line 102) * Lisp object: Lisp Data Types. (line 6) * Lisp package: Packaging. (line 6) * Lisp printer: Output Functions. (line 40) * Lisp reader: Streams Intro. (line 6) * lisp-mode-abbrev-table: Standard Abbrev Tables. (line 35) * 'lisp-mode.el': Example Major Modes. (line 46) * list: Building Lists. (line 35) * list all coding systems: Lisp and Coding Systems. (line 8) * list elements: List Elements. (line 6) * list form evaluation: Classifying Lists. (line 6) * list in keymap: Key Lookup. (line 55) * list length: Sequence Functions. (line 13) * list motion: List Motion. (line 6) * list structure: Cons Cell Type. (line 11) * list structure <1>: Cons Cells. (line 48) * list-buffers-directory: Buffer File Name. (line 121) * list-charset-chars: Character Sets. (line 62) * list-fonts: Low-Level Font. (line 101) * list-load-path-shadows: Library Search. (line 88) * list-processes: Process Information. (line 8) * list-system-processes: System Processes. (line 15) * listify-key-sequence: Event Input Misc. (line 40) * listp: List-related Predicates. (line 22) * lists: Lists. (line 6) * lists and cons cells: Cons Cells. (line 6) * lists as sets: Sets And Lists. (line 6) * literal evaluation: Self-Evaluating Forms. (line 6) * little endian: Bindat Spec. (line 13) * live buffer: Killing Buffers. (line 26) * live windows: Basic Windows. (line 32) * ln: Changing Files. (line 107) * load: How Programs Do Loading. (line 13) * load error with require: Named Features. (line 17) * load errors: How Programs Do Loading. (line 91) * load, customization keyword: Common Keywords. (line 91) * load-average: System Environment. (line 180) * load-file: How Programs Do Loading. (line 105) * load-file-name: How Programs Do Loading. (line 122) * load-file-rep-suffixes: Load Suffixes. (line 16) * load-history: Where Defined. (line 20) * load-in-progress: How Programs Do Loading. (line 118) * load-library: How Programs Do Loading. (line 113) * load-path: Library Search. (line 9) * load-read-function: How Programs Do Loading. (line 127) * load-suffixes: Load Suffixes. (line 9) * load-theme: Custom Themes. (line 72) * loading: Loading. (line 6) * loading hooks: Hooks for Loading. (line 6) * 'loadup.el': Building Emacs. (line 16) * local binding: Local Variables. (line 6) * local keymap: Active Keymaps. (line 6) * local variables: Local Variables. (line 6) * local-abbrev-table: Standard Abbrev Tables. (line 15) * local-function-key-map: Translation Keymaps. (line 41) * local-key-binding: Functions for Key Lookup. (line 53) * local-map (overlay property): Overlay Properties. (line 205) * local-map (text property): Special Properties. (line 117) * local-set-key: Key Binding Commands. (line 73) * local-unset-key: Key Binding Commands. (line 81) * local-variable-if-set-p: Creating Buffer-Local. (line 95) * local-variable-p: Creating Buffer-Local. (line 91) * locale: Locales. (line 6) * locale-coding-system: Locales. (line 10) * locale-info: Locales. (line 30) * locate file in path: Locating Files. (line 6) * locate-file: Locating Files. (line 13) * locate-library: Library Search. (line 73) * locate-user-emacs-file: Standard File Names. (line 14) * lock file: File Locks. (line 6) * lock-buffer: File Locks. (line 32) * log: Math Functions. (line 34) * log10: Math Functions. (line 39) * logand: Bitwise Operations. (line 130) * logb: Float Basics. (line 71) * logging echo-area messages: Logging Messages. (line 6) * logical arithmetic: Bitwise Operations. (line 6) * logical order: Bidirectional Display. (line 17) * logical shift: Bitwise Operations. (line 15) * logior: Bitwise Operations. (line 167) * lognot: Bitwise Operations. (line 203) * logxor: Bitwise Operations. (line 185) * looking-at: Regexp Search. (line 111) * looking-at-p: Regexp Search. (line 163) * looking-back: Regexp Search. (line 133) * lookup tables: Hash Tables. (line 6) * lookup-key: Functions for Key Lookup. (line 8) * loops, infinite: Infinite Loops. (line 6) * lower case: Case Conversion. (line 6) * lower-frame: Raising and Lowering. (line 16) * lowering a frame: Raising and Lowering. (line 6) * lsh: Bitwise Operations. (line 14) * lwarn: Warning Basics. (line 47) * 'M-g': Prefix Keys. (line 43) * 'M-o': Prefix Keys. (line 47) * 'M-s': Prefix Keys. (line 45) * 'M-x': Interactive Call. (line 103) * Maclisp: Lisp History. (line 11) * macro: What Is a Function. (line 53) * macro argument evaluation: Argument Evaluation. (line 56) * macro call: Expansion. (line 6) * macro call evaluation: Macro Forms. (line 6) * macro compilation: Compilation Functions. (line 16) * macro descriptions: A Sample Function Description. (line 6) * macro expansion: Expansion. (line 41) * macroexpand: Expansion. (line 40) * macroexpand-all: Expansion. (line 72) * macros: Macros. (line 6) * macros, at compile time: Eval During Compile. (line 48) * magic autoload comment: Autoload. (line 103) * magic file names: Magic File Names. (line 6) * magic-fallback-mode-alist: Auto Major Mode. (line 100) * magic-mode-alist: Auto Major Mode. (line 92) * mail-host-address: System Environment. (line 78) * major mode: Major Modes. (line 6) * major mode command: Major Modes. (line 6) * major mode conventions: Major Mode Conventions. (line 6) * major mode hook: Major Mode Conventions. (line 163) * major mode keymap: Active Keymaps. (line 53) * major mode, automatic selection: Auto Major Mode. (line 6) * major-mode: Major Modes. (line 33) * make-abbrev-table: Abbrev Tables. (line 8) * make-auto-save-file-name: Auto-Saving. (line 57) * make-backup-file-name: Backup Names. (line 35) * make-backup-file-name-function: Making Backups. (line 89) * make-backup-files: Making Backups. (line 27) * make-bool-vector: Bool-Vectors. (line 17) * make-button: Making Buttons. (line 31) * make-byte-code: Byte-Code Objects. (line 52) * make-category-set: Categories. (line 92) * make-category-table: Categories. (line 87) * make-char-table: Char-Tables. (line 38) * make-composed-keymap: Inheritance and Keymaps. (line 56) * make-directory: Create/Delete Dirs. (line 11) * make-display-table: Display Tables. (line 11) * make-frame: Creating Frames. (line 8) * make-frame-invisible: Visibility of Frames. (line 36) * make-frame-on-display: Multiple Terminals. (line 98) * make-frame-visible: Visibility of Frames. (line 30) * 'make-frame-visible' event: Misc Events. (line 23) * make-glyph-code: Glyphs. (line 13) * make-hash-table: Creating Hash. (line 8) * make-help-screen: Help Functions. (line 154) * make-indirect-buffer: Indirect Buffers. (line 31) * make-keymap: Creating Keymaps. (line 25) * make-list: Building Lists. (line 47) * make-local-variable: Creating Buffer-Local. (line 6) * make-marker: Creating Markers. (line 14) * make-network-process: Network Processes. (line 10) * make-obsolete: Obsolete Functions. (line 23) * make-obsolete-variable: Variable Aliases. (line 35) * make-overlay: Managing Overlays. (line 14) * make-progress-reporter: Progress. (line 21) * make-ring: Rings. (line 15) * make-serial-process: Serial Ports. (line 42) * make-sparse-keymap: Creating Keymaps. (line 8) * make-string: Creating Strings. (line 9) * make-symbol: Creating Symbols. (line 83) * make-symbolic-link: Changing Files. (line 106) * make-syntax-table: Syntax Table Functions. (line 9) * make-temp-file: Unique File Names. (line 14) * make-temp-name: Unique File Names. (line 81) * make-text-button: Making Buttons. (line 46) * make-translation-table: Translation of Characters. (line 18) * make-translation-table-from-alist: Translation of Characters. (line 78) * make-translation-table-from-vector: Translation of Characters. (line 64) * make-variable-buffer-local: Creating Buffer-Local. (line 51) * make-vector: Vector Functions. (line 25) * makehash: Creating Hash. (line 103) * making buttons: Making Buttons. (line 6) * makunbound: Void Variables. (line 22) * manipulating buttons: Manipulating Buttons. (line 6) * map-char-table: Char-Tables. (line 116) * map-charset-chars: Character Sets. (line 89) * map-keymap: Scanning Keymaps. (line 64) * map-y-or-n-p: Multiple Queries. (line 12) * mapatoms: Creating Symbols. (line 143) * mapc: Mapping Functions. (line 52) * mapcar: Mapping Functions. (line 19) * mapconcat: Mapping Functions. (line 57) * maphash: Hash Access. (line 36) * mapping functions: Mapping Functions. (line 6) * margins, display: Display Margins. (line 6) * mark: The Mark. (line 52) * mark excursion: Excursions. (line 22) * mark ring: The Mark. (line 6) * mark, the: The Mark. (line 6) * mark-active: The Mark. (line 167) * mark-even-if-inactive: The Mark. (line 140) * mark-marker: The Mark. (line 61) * mark-ring: The Mark. (line 196) * mark-ring-max: The Mark. (line 205) * marker argument: Interactive Codes. (line 141) * marker garbage collection: Overview of Markers. (line 31) * marker input stream: Input Streams. (line 16) * marker output stream: Output Streams. (line 15) * marker relocation: Overview of Markers. (line 24) * marker-buffer: Information from Markers. (line 13) * marker-insertion-type: Marker Insertion Types. (line 19) * marker-position: Information from Markers. (line 9) * markerp: Predicates on Markers. (line 10) * markers: Markers. (line 6) * markers as numbers: Overview of Markers. (line 38) * match data: Match Data. (line 6) * match, customization keyword: Type Keywords. (line 106) * match-alternatives, customization keyword: Composite Types. (line 286) * match-beginning: Simple Match Data. (line 57) * match-data: Entire Match Data. (line 9) * match-end: Simple Match Data. (line 70) * match-string: Simple Match Data. (line 35) * match-string-no-properties: Simple Match Data. (line 53) * match-substitute-replacement: Replacing Match. (line 70) * mathematical functions: Math Functions. (line 6) * max: Comparison of Numbers. (line 77) * max-char: Character Codes. (line 32) * max-image-size: Showing Images. (line 81) * max-lisp-eval-depth: Eval. (line 94) * max-mini-window-height: Minibuffer Misc. (line 32) * max-specpdl-size: Local Variables. (line 102) * maximize-window: Resizing Windows. (line 125) * maximizing windows: Resizing Windows. (line 125) * maximum Lisp integer number: Integer Basics. (line 78) * maximum value of character codepoint: Character Codes. (line 32) * md5: Checksum/Hash. (line 46) * MD5 checksum: Checksum/Hash. (line 6) * measuring resource usage: Profiling. (line 6) * member: Sets And Lists. (line 109) * member-ignore-case: Sets And Lists. (line 172) * membership in a list: Sets And Lists. (line 19) * memory allocation: Garbage Collection. (line 6) * memory usage: Profiling. (line 6) * memory usage <1>: Memory Usage. (line 6) * memory-full: Garbage Collection. (line 205) * memory-limit: Garbage Collection. (line 197) * memory-use-counts: Garbage Collection. (line 209) * memq: Sets And Lists. (line 18) * memql: Sets And Lists. (line 91) * menu bar: Menu Bar. (line 6) * menu bar keymaps: Standard Keymaps. (line 92) * menu definition example: Menu Example. (line 6) * menu item: Defining Menus. (line 6) * menu keymaps: Menu Keymaps. (line 6) * menu prompt string: Defining Menus. (line 6) * menu separators: Menu Separators. (line 6) * 'menu-bar' prefix key: Key Sequence Input. (line 92) * menu-bar-file-menu: Standard Keymaps. (line 92) * menu-bar-final-items: Menu Bar. (line 51) * menu-bar-help-menu: Standard Keymaps. (line 92) * menu-bar-lines frame parameter: Layout Parameters. (line 45) * menu-bar-options-menu: Standard Keymaps. (line 92) * menu-bar-tools-menu: Standard Keymaps. (line 92) * menu-bar-update-hook: Menu Bar. (line 61) * menu-item: Extended Menu Items. (line 6) * menu-prompt-more-char: Keyboard Menus. (line 23) * merge-face-attribute: Attribute Functions. (line 85) * message: Displaying Messages. (line 9) * message digest: Checksum/Hash. (line 11) * message, finding what causes a particular message: Error Debugging. (line 88) * message-box: Displaying Messages. (line 60) * message-log-max: Logging Messages. (line 10) * message-or-box: Displaying Messages. (line 47) * message-truncate-lines: Echo Area Customization. (line 33) * meta character key constants: Changing Key Bindings. (line 20) * meta character printing: Describing Characters. (line 29) * meta characters: Meta-Char Syntax. (line 6) * meta characters lookup: Format of Keymaps. (line 64) * meta-prefix-char: Functions for Key Lookup. (line 83) * min: Comparison of Numbers. (line 89) * minibuffer: Minibuffers. (line 6) * minibuffer completion: Minibuffer Completion. (line 6) * minibuffer history: Minibuffer History. (line 6) * minibuffer input: Recursive Editing. (line 25) * minibuffer input, and command-line arguments: Shell Arguments. (line 40) * minibuffer window, and 'next-window': Cyclic Window Ordering. (line 18) * minibuffer windows: Minibuffer Windows. (line 6) * minibuffer, a frame parameter: Buffer Parameters. (line 9) * minibuffer-allow-text-properties: Text from Minibuffer. (line 131) * minibuffer-auto-raise: Raising and Lowering. (line 19) * minibuffer-complete: Completion Commands. (line 47) * minibuffer-complete-and-exit: Completion Commands. (line 50) * minibuffer-complete-word: Completion Commands. (line 40) * minibuffer-completion-confirm: Completion Commands. (line 21) * minibuffer-completion-contents: Minibuffer Contents. (line 32) * minibuffer-completion-help: Completion Commands. (line 58) * minibuffer-completion-predicate: Completion Commands. (line 16) * minibuffer-completion-table: Completion Commands. (line 9) * minibuffer-confirm-exit-commands: Completion Commands. (line 33) * minibuffer-contents: Minibuffer Contents. (line 21) * minibuffer-contents-no-properties: Minibuffer Contents. (line 27) * minibuffer-depth: Recursive Mini. (line 9) * minibuffer-exit-hook: Minibuffer Misc. (line 14) * minibuffer-frame-alist: Initial Parameters. (line 41) * minibuffer-help-form: Minibuffer Misc. (line 18) * minibuffer-history: Minibuffer History. (line 90) * minibuffer-inactive-mode: Minibuffer Misc. (line 46) * minibuffer-local-completion-map: Completion Commands. (line 101) * minibuffer-local-filename-completion-map: Completion Commands. (line 133) * minibuffer-local-map: Text from Minibuffer. (line 141) * minibuffer-local-must-match-map: Completion Commands. (line 118) * minibuffer-local-ns-map: Text from Minibuffer. (line 189) * minibuffer-local-shell-command-map: Reading File Names. (line 187) * minibuffer-message: Minibuffer Misc. (line 37) * minibuffer-message-timeout: Minibuffer Misc. (line 37) * minibuffer-only frame: Initial Parameters. (line 37) * minibuffer-prompt: Minibuffer Contents. (line 8) * minibuffer-prompt-end: Minibuffer Contents. (line 12) * minibuffer-prompt-width: Minibuffer Contents. (line 17) * minibuffer-scroll-window: Minibuffer Misc. (line 22) * minibuffer-selected-window: Minibuffer Misc. (line 27) * minibuffer-setup-hook: Minibuffer Misc. (line 10) * minibuffer-window: Minibuffer Windows. (line 13) * minibuffer-window-active-p: Minibuffer Windows. (line 36) * minibufferp: Minibuffer Misc. (line 6) * minimize-window: Resizing Windows. (line 130) * minimized frame: Visibility of Frames. (line 6) * minimizing windows: Resizing Windows. (line 130) * minimum Lisp integer number: Integer Basics. (line 82) * minor mode: Minor Modes. (line 6) * minor mode conventions: Minor Mode Conventions. (line 6) * minor-mode-alist: Mode Line Variables. (line 84) * minor-mode-key-binding: Functions for Key Lookup. (line 67) * minor-mode-list: Minor Modes. (line 21) * minor-mode-map-alist: Controlling Active Maps. (line 63) * minor-mode-overriding-map-alist: Controlling Active Maps. (line 89) * mirroring of characters: Character Properties. (line 99) * misc-objects-consed: Memory Usage. (line 33) * mkdir: Create/Delete Dirs. (line 11) * mod: Arithmetic Operations. (line 132) * mode: Modes. (line 6) * mode help: Mode Help. (line 6) * mode hook: Major Mode Conventions. (line 163) * mode line: Mode Line Format. (line 6) * mode line construct: Mode Line Data. (line 6) * mode loading: Major Mode Conventions. (line 218) * mode variable: Minor Mode Conventions. (line 11) * mode-class (property): Major Mode Conventions. (line 189) * 'mode-line' prefix key: Key Sequence Input. (line 92) * mode-line-buffer-identification: Mode Line Variables. (line 35) * mode-line-client: Mode Line Variables. (line 61) * mode-line-coding-system-map: Standard Keymaps. (line 103) * mode-line-column-line-number-mode-map: Standard Keymaps. (line 103) * mode-line-format: Mode Line Top. (line 8) * mode-line-frame-identification: Mode Line Variables. (line 29) * mode-line-input-method-map: Standard Keymaps. (line 103) * mode-line-modes: Mode Line Variables. (line 51) * mode-line-modified: Mode Line Variables. (line 20) * mode-line-mule-info: Mode Line Variables. (line 15) * mode-line-position: Mode Line Variables. (line 40) * mode-line-process: Mode Line Variables. (line 75) * mode-line-remote: Mode Line Variables. (line 57) * mode-name: Mode Line Variables. (line 66) * mode-specific-map: Prefix Keys. (line 21) * model/view/controller: Abstract Display. (line 6) * modification flag (of buffer): Buffer Modification. (line 6) * modification of lists: Rearrangement. (line 6) * modification time of buffer: Modification Time. (line 6) * modification time of file: File Attributes. (line 101) * modification-hooks (overlay property): Overlay Properties. (line 121) * modification-hooks (text property): Special Properties. (line 251) * modifier bits (of input character): Keyboard Events. (line 12) * modify-all-frames-parameters: Parameter Access. (line 30) * modify-category-entry: Categories. (line 120) * modify-frame-parameters: Parameter Access. (line 19) * modify-syntax-entry: Syntax Table Functions. (line 24) * modulus: Arithmetic Operations. (line 133) * momentary-string-display: Temporary Displays. (line 107) * most recently selected windows: Selecting Windows. (line 19) * most-negative-fixnum: Integer Basics. (line 82) * most-positive-fixnum: Integer Basics. (line 78) * motion by chars, words, lines, lists: Motion. (line 6) * motion event: Motion Events. (line 6) * mouse click event: Click Events. (line 6) * mouse drag event: Drag Events. (line 6) * mouse events, data in: Accessing Mouse. (line 6) * mouse events, in special parts of frame: Key Sequence Input. (line 92) * mouse events, repeated: Repeat Events. (line 6) * mouse motion events: Motion Events. (line 6) * mouse pointer shape: Pointer Shape. (line 6) * mouse position: Mouse Position. (line 6) * mouse position list: Click Events. (line 27) * mouse position list, accessing: Accessing Mouse. (line 32) * mouse tracking: Mouse Tracking. (line 6) * mouse, availability: Display Feature Testing. (line 31) * mouse-1: Clickable Text. (line 6) * mouse-1-click-follows-link: Clickable Text. (line 77) * mouse-2: Key Binding Conventions. (line 6) * mouse-action (button property): Button Properties. (line 17) * mouse-appearance-menu-map: Standard Keymaps. (line 113) * mouse-color, a frame parameter: Font and Color Parameters. (line 90) * mouse-face (button property): Button Properties. (line 27) * mouse-face (overlay property): Overlay Properties. (line 96) * mouse-face (text property): Special Properties. (line 53) * mouse-leave-buffer-hook: Standard Hooks. (line 146) * mouse-movement-p: Classifying Events. (line 88) * mouse-on-link-p: Clickable Text. (line 161) * mouse-pixel-position: Mouse Position. (line 31) * mouse-position: Mouse Position. (line 9) * mouse-position-function: Mouse Position. (line 15) * mouse-wheel-down-event: Misc Events. (line 35) * mouse-wheel-up-event: Misc Events. (line 35) * move to beginning or end of buffer: Buffer End Motion. (line 6) * move-marker: Moving Markers. (line 32) * move-overlay: Managing Overlays. (line 52) * move-to-column: Columns. (line 31) * move-to-left-margin: Margins. (line 56) * move-to-window-line: Screen Lines. (line 68) * movemail: Subprocess Creation. (line 65) * MS-DOS and file modes: File Attributes. (line 40) * MS-DOS file types: MS-DOS File Types. (line 6) * MS-Windows file-name syntax: File Names. (line 19) * mule-keymap: Prefix Keys. (line 31) * multi-file package: Multi-file Packages. (line 6) * multi-query-replace-map: Search and Replace. (line 157) * multi-tty: Multiple Terminals. (line 6) * multibyte characters: Non-ASCII Characters. (line 6) * multibyte text: Text Representations. (line 20) * multibyte-char-to-unibyte: Converting Representations. (line 63) * multibyte-string-p: Text Representations. (line 79) * multibyte-syntax-as-symbol: Control Parsing. (line 6) * multiline font lock: Multiline Font Lock. (line 6) * multiple terminals: Multiple Terminals. (line 6) * multiple windows: Basic Windows. (line 10) * multiple X displays: Multiple Terminals. (line 6) * multiple-frames: Frame Titles. (line 28) * name, a frame parameter: Basic Parameters. (line 26) * named function: Function Names. (line 6) * NaN: Float Basics. (line 23) * narrow-map: Standard Keymaps. (line 119) * narrow-to-page: Narrowing. (line 35) * narrow-to-region: Narrowing. (line 27) * narrowing: Narrowing. (line 6) * natnump: Predicates on Numbers. (line 25) * natural numbers: Predicates on Numbers. (line 26) * nbutlast: List Elements. (line 156) * nconc: Rearrangement. (line 15) * negative infinity: Float Basics. (line 23) * negative-argument: Prefix Command Arguments. (line 113) * network byte ordering: Bindat Spec. (line 13) * network connection: Network. (line 6) * network connection, encrypted: Network. (line 55) * network servers: Network Servers. (line 6) * network service name, and default coding system: Default Coding Systems. (line 80) * network-coding-system-alist: Default Coding Systems. (line 80) * network-interface-info: Misc Network. (line 16) * network-interface-list: Misc Network. (line 9) * new file message: Subroutines of Visiting. (line 37) * newline: Basic Char Syntax. (line 27) * newline <1>: Commands for Insertion. (line 46) * newline and Auto Fill mode: Commands for Insertion. (line 51) * newline in print: Output Functions. (line 84) * newline in strings: Syntax for Strings. (line 13) * newline-and-indent: Mode-Specific Indent. (line 52) * next input: Event Input Misc. (line 11) * next-button: Button Buffer Commands. (line 50) * next-char-property-change: Property Search. (line 82) * next-complete-history-element: Minibuffer Commands. (line 40) * next-frame: Finding All Frames. (line 19) * next-history-element: Minibuffer Commands. (line 21) * next-matching-history-element: Minibuffer Commands. (line 30) * next-overlay-change: Finding Overlays. (line 33) * next-property-change: Property Search. (line 25) * next-screen-context-lines: Textual Scrolling. (line 157) * next-single-char-property-change: Property Search. (line 97) * next-single-property-change: Property Search. (line 58) * next-window: Cyclic Window Ordering. (line 17) * 'nil': nil and t. (line 6) * 'nil' as a list: Box Diagrams. (line 41) * 'nil' in keymap: Key Lookup. (line 36) * 'nil' input stream: Input Streams. (line 50) * 'nil' output stream: Output Streams. (line 34) * nlistp: List-related Predicates. (line 31) * no-byte-compile: Byte Compilation. (line 21) * no-catch: Catch and Throw. (line 86) * no-conversion coding system: Coding System Basics. (line 60) * no-redraw-on-reenter: Refresh Screen. (line 29) * 'no-self-insert' property: Defining Abbrevs. (line 34) * non-ASCII characters: Non-ASCII Characters. (line 6) * non-ASCII text in keybindings: Key Binding Commands. (line 29) * non-capturing group: Regexp Backslash. (line 67) * non-greedy repetition characters in regexp: Regexp Special. (line 59) * nondirectory part (of file name): File Name Components. (line 6) * noninteractive: Batch Mode. (line 24) * nonlocal exits: Nonlocal Exits. (line 6) * nonprinting characters, reading: Quoted Character Input. (line 12) * noreturn: Test Coverage. (line 29) * normal hook: Hooks. (line 12) * normal-auto-fill-function: Auto Filling. (line 24) * normal-backup-enable-predicate: Making Backups. (line 50) * normal-mode: Auto Major Mode. (line 10) * not: Combining Conditions. (line 11) * not-modified: Buffer Modification. (line 41) * notation: Evaluation Notation. (line 6) * notifications-close-notification: Notifications. (line 156) * notifications-get-capabilities: Notifications. (line 159) * notifications-notify: Notifications. (line 11) * nreverse: Rearrangement. (line 63) * nth: List Elements. (line 85) * nthcdr: List Elements. (line 105) * null: List-related Predicates. (line 37) * null bytes, and decoding text: Lisp and Coding Systems. (line 122) * num-input-keys: Key Sequence Input. (line 112) * num-nonmacro-input-events: Reading One Event. (line 91) * number comparison: Comparison of Numbers. (line 6) * number conversions: Numeric Conversions. (line 6) * number-or-marker-p: Predicates on Markers. (line 19) * number-sequence: Building Lists. (line 170) * number-to-string: String Conversion. (line 19) * numberp: Predicates on Numbers. (line 21) * numbers: Numbers. (line 6) * numeric prefix argument: Prefix Command Arguments. (line 6) * numeric prefix argument usage: Interactive Codes. (line 159) * numerical RGB color specification: Color Names. (line 6) * obarray: Creating Symbols. (line 139) * obarray <1>: Creating Symbols. (line 11) * obarray in completion: Basic Completion. (line 31) * object: Lisp Data Types. (line 6) * object internals: Object Internals. (line 6) * object to string: Output Functions. (line 91) * octal character code: General Escape Syntax. (line 30) * octal character input: Quoted Character Input. (line 12) * octal escapes: Usual Display. (line 38) * octal numbers: Integer Basics. (line 23) * one-window-p: Cyclic Window Ordering. (line 91) * only-global-abbrevs: Defining Abbrevs. (line 47) * opacity, frame: Font and Color Parameters. (line 55) * open-dribble-file: Recording Input. (line 19) * open-network-stream: Network. (line 67) * open-paren-in-column-0-is-defun-start: List Motion. (line 72) * open-termscript: Terminal Output. (line 47) * operating system environment: System Environment. (line 6) * operating system signal: Killing Emacs. (line 22) * operations (property): Magic File Names. (line 127) * option descriptions: A Sample Variable Description. (line 6) * optional arguments: Argument List. (line 18) * options on command line: Command-Line Arguments. (line 28) * options, 'defcustom' keyword: Variable Definitions. (line 61) * or: Combining Conditions. (line 59) * ordering of windows, cyclic: Cyclic Window Ordering. (line 6) * other-buffer: The Buffer List. (line 67) * other-window: Cyclic Window Ordering. (line 62) * other-window-scroll-buffer: Textual Scrolling. (line 96) * outer-window-id, a frame parameter: Management Parameters. (line 38) * output from processes: Output from Processes. (line 6) * output stream: Output Streams. (line 6) * output-controlling variables: Output Variables. (line 6) * overall prompt string: Format of Keymaps. (line 48) * overflow: Integer Basics. (line 9) * overflow-newline-into-fringe: Fringe Cursors. (line 11) * overlay-arrow-position: Overlay Arrow. (line 19) * overlay-arrow-string: Overlay Arrow. (line 12) * overlay-arrow-variable-list: Overlay Arrow. (line 40) * overlay-buffer: Managing Overlays. (line 39) * overlay-end: Managing Overlays. (line 35) * overlay-get: Overlay Properties. (line 26) * overlay-properties: Overlay Properties. (line 37) * overlay-put: Overlay Properties. (line 33) * overlay-recenter: Managing Overlays. (line 141) * overlay-start: Managing Overlays. (line 31) * overlayp: Managing Overlays. (line 11) * overlays: Overlays. (line 6) * overlays-at: Finding Overlays. (line 6) * overlays-in: Finding Overlays. (line 25) * overlined text: Face Attributes. (line 99) * overriding-local-map: Controlling Active Maps. (line 102) * overriding-local-map-menu-flag: Controlling Active Maps. (line 118) * overriding-terminal-local-map: Controlling Active Maps. (line 109) * overwrite-mode: Commands for Insertion. (line 65) * package: Packaging. (line 6) * package archive: Package Archives. (line 6) * package attributes: Packaging Basics. (line 6) * package autoloads: Packaging Basics. (line 54) * package dependencies: Packaging Basics. (line 6) * package name: Packaging Basics. (line 6) * package version: Packaging Basics. (line 6) * package-archive-upload-base: Package Archives. (line 39) * package-archives: Package Archives. (line 12) * package-initialize: Packaging Basics. (line 75) * package-upload-buffer: Package Archives. (line 63) * package-upload-file: Package Archives. (line 49) * package-version, customization keyword: Common Keywords. (line 110) * packing: Byte Packing. (line 13) * padding: Formatting Strings. (line 124) * page-delimiter: Standard Regexps. (line 9) * paragraph-separate: Standard Regexps. (line 24) * paragraph-start: Standard Regexps. (line 31) * parent of char-table: Char-Tables. (line 28) * parent process: Processes. (line 6) * parent window: Windows and Frames. (line 50) * parent window <1>: Windows and Frames. (line 60) * parenthesis: Cons Cell Type. (line 25) * parenthesis depth: Low-Level Parsing. (line 19) * parenthesis matching: Blinking. (line 6) * parenthesis mismatch, debugging: Syntax Errors. (line 20) * parity, in serial connections: Serial Ports. (line 114) * parse-colon-path: System Environment. (line 154) * parse-partial-sexp: Low-Level Parsing. (line 10) * parse-sexp-ignore-comments: Control Parsing. (line 12) * parse-sexp-lookup-properties: Syntax Properties. (line 27) * parse-sexp-lookup-properties <1>: Control Parsing. (line 17) * parser state: Parser State. (line 6) * parsing buffer text: Syntax Tables. (line 6) * parsing html: Parsing HTML/XML. (line 6) * parsing xml: Parsing HTML/XML. (line 37) * partial application of functions: Calling Functions. (line 78) * passwords, reading: Reading a Password. (line 6) * 'PATH' environment variable: Subprocess Creation. (line 18) * path-separator: System Environment. (line 148) * pattern matching: Pattern matching case statement. (line 6) * PBM: Other Image Types. (line 6) * pcase: Pattern matching case statement. (line 6) * peculiar error: Error Symbols. (line 29) * peeking at input: Event Input Misc. (line 11) * percent symbol in mode line: Mode Line Data. (line 20) * perform-replace: Search and Replace. (line 40) * performance analysis: Coverage Testing. (line 6) * permanent local variable: Creating Buffer-Local. (line 190) * permissions, file: File Attributes. (line 13) * permissions, file <1>: Changing Files. (line 133) * piece of advice: Advising Functions. (line 11) * pipe: Asynchronous Processes. (line 15) * play-sound: Sound Output. (line 13) * play-sound-file: Sound Output. (line 45) * play-sound-functions: Sound Output. (line 49) * plist: Property Lists. (line 6) * plist vs. alist: Plists and Alists. (line 6) * plist-get: Plist Access. (line 9) * plist-member: Plist Access. (line 45) * plist-put: Plist Access. (line 23) * point: Point. (line 31) * point <1>: Point. (line 6) * point excursion: Excursions. (line 22) * point in window: Window Point. (line 6) * point with narrowing: Point. (line 17) * point-entered (text property): Special Properties. (line 284) * point-left (text property): Special Properties. (line 284) * point-marker: Creating Markers. (line 21) * point-max: Point. (line 44) * point-max-marker: Creating Markers. (line 31) * point-min: Point. (line 38) * point-min-marker: Creating Markers. (line 26) * pointer (text property): Special Properties. (line 208) * pointer shape: Pointer Shape. (line 6) * pointers: Cons Cell Type. (line 6) * pop: List Elements. (line 60) * pop-mark: The Mark. (line 111) * pop-to-buffer: Switching Buffers. (line 100) * pop-up-frame-alist: Choosing Window Options. (line 92) * pop-up-frame-function: Choosing Window Options. (line 81) * pop-up-frames: Choosing Window Options. (line 63) * pop-up-windows: Choosing Window Options. (line 9) * port number, and default coding system: Default Coding Systems. (line 80) * pos-visible-in-window-p: Window Start and End. (line 114) * position (in buffer): Positions. (line 6) * position argument: Interactive Codes. (line 79) * position in window: Window Point. (line 6) * position of mouse: Mouse Position. (line 6) * position-bytes: Text Representations. (line 61) * positive infinity: Float Basics. (line 23) * posix-looking-at: POSIX Regexps. (line 33) * posix-search-backward: POSIX Regexps. (line 28) * posix-search-forward: POSIX Regexps. (line 23) * posix-string-match: POSIX Regexps. (line 38) * posn-actual-col-row: Accessing Mouse. (line 78) * posn-area: Accessing Mouse. (line 38) * posn-at-point: Accessing Mouse. (line 115) * posn-at-x-y: Accessing Mouse. (line 122) * posn-col-row: Accessing Mouse. (line 66) * posn-image: Accessing Mouse. (line 88) * posn-object: Accessing Mouse. (line 92) * posn-object-width-height: Accessing Mouse. (line 102) * posn-object-x-y: Accessing Mouse. (line 96) * posn-point: Accessing Mouse. (line 43) * posn-string: Accessing Mouse. (line 84) * posn-timestamp: Accessing Mouse. (line 107) * posn-window: Accessing Mouse. (line 35) * posn-x-y: Accessing Mouse. (line 49) * posnp: Accessing Mouse. (line 27) * post-command-hook: Command Overview. (line 44) * post-gc-hook: Garbage Collection. (line 156) * post-self-insert-hook: Commands for Insertion. (line 38) * postscript images: PostScript Images. (line 6) * pp: Output Functions. (line 123) * pre-command-hook: Command Overview. (line 38) * preactivating advice: Preactivation. (line 6) * preceding-char: Near Point. (line 55) * precision in format specifications: Formatting Strings. (line 185) * predicates for numbers: Predicates on Numbers. (line 6) * prefix argument: Prefix Command Arguments. (line 6) * prefix argument unreading: Event Input Misc. (line 20) * prefix command: Prefix Keys. (line 88) * prefix key: Prefix Keys. (line 6) * prefix, 'defgroup' keyword: Group Definitions. (line 46) * prefix-arg: Prefix Command Arguments. (line 90) * prefix-help-command: Help Functions. (line 90) * prefix-numeric-value: Prefix Command Arguments. (line 77) * preloaded Lisp files: Building Emacs. (line 30) * preloaded-file-list: Building Emacs. (line 30) * preloading additional functions and variables: Building Emacs. (line 53) * prepare-change-group: Atomic Changes. (line 30) * preventing backtracking: Specification List. (line 102) * preventing prefix key: Key Lookup. (line 101) * preventing quitting: Quitting. (line 45) * previous complete subexpression: Parser State. (line 22) * previous-button: Button Buffer Commands. (line 51) * previous-char-property-change: Property Search. (line 92) * previous-complete-history-element: Minibuffer Commands. (line 35) * previous-frame: Finding All Frames. (line 39) * previous-history-element: Minibuffer Commands. (line 17) * previous-matching-history-element: Minibuffer Commands. (line 25) * previous-overlay-change: Finding Overlays. (line 38) * previous-property-change: Property Search. (line 53) * previous-single-char-property-change: Property Search. (line 107) * previous-single-property-change: Property Search. (line 76) * previous-window: Cyclic Window Ordering. (line 57) * primary selection: Window System Selections. (line 6) * primitive: What Is a Function. (line 33) * primitive function: Primitive Function Type. (line 6) * primitive function internals: Writing Emacs Primitives. (line 6) * primitive type: Lisp Data Types. (line 16) * primitive-undo: Undo. (line 111) * prin1: Output Functions. (line 56) * prin1-to-string: Output Functions. (line 90) * princ: Output Functions. (line 68) * print: Output Functions. (line 39) * print example: Output Streams. (line 50) * print name cell: Symbol Components. (line 10) * print-circle: Output Variables. (line 90) * print-continuous-numbering: Output Variables. (line 100) * print-escape-multibyte: Output Variables. (line 50) * print-escape-newlines: Output Variables. (line 16) * print-escape-nonascii: Output Variables. (line 41) * print-gensym: Output Variables. (line 94) * print-length: Output Variables. (line 60) * print-level: Output Variables. (line 74) * print-number-table: Output Variables. (line 107) * print-quoted: Output Variables. (line 11) * printable ASCII characters: Usual Display. (line 10) * printable-chars: Character Properties. (line 190) * printed representation: Printed Representation. (line 6) * printed representation for characters: Basic Char Syntax. (line 6) * printing: Streams Intro. (line 6) * printing (Edebug): Printing in Edebug. (line 6) * printing circular structures: Printing in Edebug. (line 6) * printing limits: Output Variables. (line 61) * printing notation: Printing Notation. (line 6) * priority (overlay property): Overlay Properties. (line 48) * priority order of coding systems: Specifying Coding Systems. (line 50) * process: Processes. (line 6) * process filter: Filter Functions. (line 6) * process filter multibyte flag: Decoding Output. (line 30) * process input: Input to Processes. (line 6) * process internals: Process Internals. (line 6) * process output: Output from Processes. (line 6) * process sentinel: Sentinels. (line 6) * process signals: Signals to Processes. (line 6) * process-adaptive-read-buffering: Output from Processes. (line 27) * process-attributes: System Processes. (line 22) * process-buffer: Process Buffers. (line 27) * process-coding-system: Process Information. (line 155) * process-coding-system-alist: Default Coding Systems. (line 57) * process-command: Process Information. (line 34) * process-connection-type: Asynchronous Processes. (line 118) * process-contact: Process Information. (line 43) * process-datagram-address: Datagrams. (line 20) * process-environment: System Environment. (line 127) * process-exit-status: Process Information. (line 141) * process-file: Synchronous Processes. (line 131) * process-file-shell-command: Synchronous Processes. (line 241) * process-file-side-effects: Synchronous Processes. (line 172) * process-filter: Filter Functions. (line 80) * process-get: Process Information. (line 170) * process-id: Process Information. (line 84) * process-kill-buffer-query-function: Process Buffers. (line 20) * process-lines: Synchronous Processes. (line 251) * process-list: Process Information. (line 20) * process-live-p: Process Information. (line 131) * process-mark: Process Buffers. (line 33) * process-name: Process Information. (line 91) * process-plist: Process Information. (line 178) * process-put: Process Information. (line 174) * process-query-on-exit-flag: Query Before Exit. (line 13) * process-running-child-p: Input to Processes. (line 58) * process-send-eof: Input to Processes. (line 50) * process-send-region: Input to Processes. (line 42) * process-send-string: Input to Processes. (line 34) * process-sentinel: Sentinels. (line 90) * process-status: Process Information. (line 94) * process-tty-name: Process Information. (line 147) * process-type: Process Information. (line 136) * processor run time: Processor Run Time. (line 6) * processp: Processes. (line 23) * profiling: Profiling. (line 6) * prog-mode: Basic Major Modes. (line 27) * 'prog-mode', and 'bidi-paragraph-direction': Bidirectional Display. (line 97) * prog-mode-hook: Basic Major Modes. (line 12) * prog1: Sequencing. (line 47) * prog2: Sequencing. (line 64) * progn: Sequencing. (line 32) * program arguments: Subprocess Creation. (line 53) * program directories: Subprocess Creation. (line 74) * program name, and default coding system: Default Coding Systems. (line 57) * programmed completion: Programmed Completion. (line 6) * programming conventions: Programming Tips. (line 6) * programming types: Programming Types. (line 6) * progress reporting: Progress. (line 6) * progress-reporter-done: Progress. (line 89) * progress-reporter-force-update: Progress. (line 78) * progress-reporter-update: Progress. (line 59) * prompt for file name: Reading File Names. (line 6) * prompt string (of menu): Defining Menus. (line 6) * prompt string of keymap: Format of Keymaps. (line 48) * properties of text: Text Properties. (line 6) * propertize: Changing Properties. (line 92) * property category of text character: Special Properties. (line 15) * property list: Property Lists. (line 6) * property list cell: Symbol Components. (line 20) * property lists vs association lists: Plists and Alists. (line 6) * protect C variables from garbage collection: Writing Emacs Primitives. (line 115) * protected forms: Cleanups. (line 13) * provide: Named Features. (line 73) * provide-theme: Custom Themes. (line 29) * providing features: Named Features. (line 6) * pty: Asynchronous Processes. (line 15) * pure storage: Pure Storage. (line 6) * pure-bytes-used: Pure Storage. (line 39) * purecopy: Pure Storage. (line 28) * purify-flag: Pure Storage. (line 45) * push: List Variables. (line 9) * push-button: Button Buffer Commands. (line 21) * push-mark: The Mark. (line 101) * put: Symbol Plists. (line 19) * put-char-code-property: Character Properties. (line 169) * put-charset-property: Character Sets. (line 55) * put-image: Showing Images. (line 44) * put-text-property: Changing Properties. (line 18) * puthash: Hash Access. (line 15) * query-replace-history: Minibuffer History. (line 93) * query-replace-map: Search and Replace. (line 84) * querying the user: Yes-or-No Queries. (line 6) * question mark in character constant: Basic Char Syntax. (line 6) * quietly-read-abbrev-file: Abbrev Files. (line 19) * quit-flag: Quitting. (line 73) * quit-process: Signals to Processes. (line 61) * quit-restore-window: Quitting Windows. (line 28) * quit-window: Quitting Windows. (line 21) * quitting: Quitting. (line 6) * quitting from infinite loop: Infinite Loops. (line 6) * quote: Quoting. (line 12) * quote character: Parser State. (line 33) * quoted character input: Quoted Character Input. (line 6) * 'quoted-insert' suppression: Changing Key Bindings. (line 159) * quoting and unquoting command-line arguments: Shell Arguments. (line 40) * quoting characters in printing: Output Functions. (line 9) * quoting using apostrophe: Quoting. (line 15) * radix for reading an integer: Integer Basics. (line 23) * raise-frame: Raising and Lowering. (line 12) * raising a frame: Raising and Lowering. (line 6) * random: Random Numbers. (line 27) * random numbers: Random Numbers. (line 6) * rassoc: Association Lists. (line 89) * rassq: Association Lists. (line 123) * rassq-delete-all: Association Lists. (line 226) * raw prefix argument: Prefix Command Arguments. (line 6) * raw prefix argument usage: Interactive Codes. (line 163) * raw syntax descriptor: Syntax Table Internals. (line 13) * raw-text coding system: Coding System Basics. (line 50) * re-builder: Regular Expressions. (line 11) * re-search-backward: Regexp Search. (line 59) * re-search-forward: Regexp Search. (line 16) * reactivating advice: Activation of Advice. (line 70) * read: Input Functions. (line 16) * read command name: Interactive Call. (line 93) * read file names: Reading File Names. (line 6) * read input: Reading Input. (line 6) * read syntax: Printed Representation. (line 6) * read syntax for characters: Basic Char Syntax. (line 6) * read-buffer: High-Level Completion. (line 14) * read-buffer-completion-ignore-case: High-Level Completion. (line 53) * read-buffer-function: High-Level Completion. (line 48) * read-char: Reading One Event. (line 59) * read-char-choice: Reading One Event. (line 113) * read-char-exclusive: Reading One Event. (line 82) * read-circle: Input Functions. (line 55) * read-coding-system: User-Chosen Coding Systems. (line 69) * read-color: High-Level Completion. (line 100) * read-command: High-Level Completion. (line 57) * read-directory-name: Reading File Names. (line 120) * read-event: Reading One Event. (line 9) * read-expression-history: Minibuffer History. (line 112) * read-file-modes: Changing Files. (line 177) * read-file-name: Reading File Names. (line 12) * read-file-name-completion-ignore-case: Reading File Names. (line 116) * read-file-name-function: Reading File Names. (line 110) * read-from-minibuffer: Text from Minibuffer. (line 18) * read-from-string: Input Functions. (line 21) * read-input-method-name: Input Methods. (line 34) * read-kbd-macro: Describing Characters. (line 75) * read-key: Reading One Event. (line 102) * read-key-sequence: Key Sequence Input. (line 10) * read-key-sequence-vector: Key Sequence Input. (line 67) * read-minibuffer: Object from Minibuffer. (line 9) * read-no-blanks-input: Text from Minibuffer. (line 168) * read-non-nil-coding-system: User-Chosen Coding Systems. (line 75) * read-only (text property): Special Properties. (line 126) * read-only buffer: Read Only Buffers. (line 6) * read-only buffers in interactive: Using Interactive. (line 67) * read-only character: Special Properties. (line 126) * read-only-mode: Read Only Buffers. (line 43) * read-passwd: Reading a Password. (line 9) * read-quoted-char: Quoted Character Input. (line 11) * 'read-quoted-char' quitting: Quitting. (line 54) * read-regexp: Text from Minibuffer. (line 104) * read-shell-command: Reading File Names. (line 171) * read-string: Text from Minibuffer. (line 77) * read-variable: High-Level Completion. (line 94) * reading: Streams Intro. (line 6) * reading a single event: Reading One Event. (line 6) * reading from files: Reading from Files. (line 6) * reading from minibuffer with completion: Minibuffer Completion. (line 6) * reading interactive arguments: Interactive Codes. (line 41) * reading numbers in hex, octal, and binary: Integer Basics. (line 23) * reading order: Bidirectional Display. (line 17) * reading symbols: Creating Symbols. (line 6) * real-last-command: Command Loop Info. (line 24) * rearrangement of lists: Rearrangement. (line 6) * rebinding: Changing Key Bindings. (line 6) * recent-auto-save-p: Auto-Saving. (line 99) * recent-keys: Recording Input. (line 6) * recenter: Textual Scrolling. (line 173) * recenter-positions: Textual Scrolling. (line 208) * recenter-redisplay: Textual Scrolling. (line 197) * recenter-top-bottom: Textual Scrolling. (line 202) * record command history: Interactive Call. (line 62) * recording input: Recording Input. (line 6) * recursion: Iteration. (line 6) * recursion-depth: Recursive Editing. (line 103) * recursive command loop: Recursive Editing. (line 6) * recursive editing level: Recursive Editing. (line 6) * recursive evaluation: Intro Eval. (line 30) * recursive minibuffers: Recursive Mini. (line 6) * recursive-edit: Recursive Editing. (line 61) * redirect-frame-focus: Input Focus. (line 84) * redisplay: Forcing Redisplay. (line 11) * redisplay-dont-pause: Forcing Redisplay. (line 24) * redisplay-preemption-period: Forcing Redisplay. (line 34) * redo: Undo. (line 6) * redraw-display: Refresh Screen. (line 15) * redraw-frame: Refresh Screen. (line 10) * references, following: Key Binding Conventions. (line 6) * regexp: Regular Expressions. (line 6) * regexp alternative: Regexp Backslash. (line 13) * regexp grouping: Regexp Backslash. (line 45) * regexp searching: Regexp Search. (line 6) * regexp-history: Minibuffer History. (line 103) * regexp-opt: Regexp Functions. (line 29) * regexp-opt-charset: Regexp Functions. (line 60) * regexp-opt-depth: Regexp Functions. (line 55) * regexp-quote: Regexp Functions. (line 8) * regexps used standardly in editing: Standard Regexps. (line 6) * region (between point and mark): The Region. (line 6) * region argument: Interactive Codes. (line 167) * region-beginning: The Region. (line 15) * region-end: The Region. (line 20) * register-alist: Registers. (line 13) * registers: Registers. (line 6) * regular expression: Regular Expressions. (line 6) * regular expression searching: Regexp Search. (line 6) * regular expressions, developing: Regular Expressions. (line 11) * reindent-then-newline-and-indent: Mode-Specific Indent. (line 57) * relative file name: Relative File Names. (line 6) * remainder: Arithmetic Operations. (line 112) * remapping commands: Remapping Commands. (line 6) * remhash: Hash Access. (line 20) * remote-file-name-inhibit-cache: Magic File Names. (line 209) * remove: Sets And Lists. (line 158) * remove-from-invisibility-spec: Invisible Text. (line 69) * remove-hook: Setting Hooks. (line 46) * remove-images: Showing Images. (line 63) * remove-list-of-text-properties: Changing Properties. (line 64) * remove-overlays: Managing Overlays. (line 68) * remove-text-properties: Changing Properties. (line 43) * remq: Sets And Lists. (line 79) * rename-auto-save-file: Auto-Saving. (line 162) * rename-buffer: Buffer Names. (line 37) * rename-file: Changing Files. (line 72) * repeat events: Repeat Events. (line 6) * repeated loading: Repeated Loading. (line 6) * replace bindings: Changing Key Bindings. (line 112) * replace characters: Substitution. (line 11) * replace matched text: Replacing Match. (line 6) * replace-buffer-in-windows: Buffers and Windows. (line 86) * replace-match: Replacing Match. (line 9) * replace-re-search-function: Search and Replace. (line 179) * replace-regexp-in-string: Search and Replace. (line 19) * replace-search-function: Search and Replace. (line 172) * replacement after search: Search and Replace. (line 6) * require: Named Features. (line 106) * require, customization keyword: Common Keywords. (line 96) * require-final-newline: Saving Buffers. (line 151) * requiring features: Named Features. (line 6) * reserved keys: Key Binding Conventions. (line 14) * resize frame: Size and Position. (line 6) * resize window: Resizing Windows. (line 6) * rest arguments: Argument List. (line 18) * restore-buffer-modified-p: Buffer Modification. (line 37) * restriction (in a buffer): Narrowing. (line 6) * resume (cf. 'no-redraw-on-reenter'): Refresh Screen. (line 30) * resume-tty: Suspending Emacs. (line 93) * resume-tty-functions: Suspending Emacs. (line 98) * rethrow a signal: Handling Errors. (line 139) * return (ASCII character): Basic Char Syntax. (line 27) * return value: What Is a Function. (line 6) * reverse: Building Lists. (line 149) * reversing a list: Rearrangement. (line 64) * revert-buffer: Reverting. (line 11) * revert-buffer-function: Reverting. (line 59) * revert-buffer-in-progress-p: Reverting. (line 41) * revert-buffer-insert-file-contents-function: Reverting. (line 71) * revert-without-query: Reverting. (line 48) * rgb value: Color Names. (line 68) * right-fringe, a frame parameter: Layout Parameters. (line 25) * right-fringe-width: Fringe Size/Pos. (line 19) * right-margin-width: Display Margins. (line 35) * right-to-left text: Bidirectional Display. (line 6) * ring data structure: Rings. (line 6) * ring-bell-function: Beeping. (line 27) * ring-copy: Rings. (line 32) * ring-elements: Rings. (line 29) * ring-empty-p: Rings. (line 36) * ring-insert: Rings. (line 49) * ring-insert-at-beginning: Rings. (line 62) * ring-length: Rings. (line 25) * ring-p: Rings. (line 19) * ring-ref: Rings. (line 44) * ring-remove: Rings. (line 56) * ring-size: Rings. (line 22) * risky, 'defcustom' keyword: Variable Definitions. (line 139) * risky-local-variable-p: File Local Variables. (line 132) * rm: Changing Files. (line 114) * root window: Windows and Frames. (line 29) * round: Numeric Conversions. (line 66) * rounding in conversions: Numeric Conversions. (line 6) * rounding without conversion: Rounding Operations. (line 6) * rplaca: Modifying Lists. (line 10) * rplacd: Modifying Lists. (line 10) * run time stack: Internals of Debugger. (line 21) * run-at-time: Timers. (line 42) * run-hook-with-args: Running Hooks. (line 29) * run-hook-with-args-until-failure: Running Hooks. (line 33) * run-hook-with-args-until-success: Running Hooks. (line 40) * run-hook-wrapped: Running Hooks. (line 80) * run-hooks: Running Hooks. (line 10) * run-mode-hooks: Mode Hooks. (line 28) * run-with-idle-timer: Idle Timers. (line 10) * S-expression: Intro Eval. (line 12) * safe local variable: File Local Variables. (line 87) * safe, 'defcustom' keyword: Variable Definitions. (line 143) * safe-length: List Elements. (line 125) * safe-local-eval-forms: File Local Variables. (line 151) * safe-local-variable-p: File Local Variables. (line 111) * safe-local-variable-values: File Local Variables. (line 100) * safe-magic (property): Magic File Names. (line 119) * safely encode a string: Lisp and Coding Systems. (line 73) * safely encode characters in a charset: Lisp and Coding Systems. (line 80) * safely encode region: Lisp and Coding Systems. (line 64) * safety of functions: Function Safety. (line 6) * same-window-buffer-names: Choosing Window Options. (line 97) * same-window-p: Choosing Window Options. (line 109) * same-window-regexps: Choosing Window Options. (line 103) * save-abbrevs: Abbrev Files. (line 26) * save-buffer: Saving Buffers. (line 12) * save-buffer-coding-system: Encoding and I/O. (line 34) * save-current-buffer: Current Buffer. (line 100) * save-excursion: Excursions. (line 21) * save-match-data: Saving Match Data. (line 19) * save-restriction: Narrowing. (line 57) * save-selected-window: Selecting Windows. (line 24) * save-some-buffers: Saving Buffers. (line 34) * save-window-excursion: Window Configurations. (line 54) * saving buffers: Saving Buffers. (line 6) * saving text properties: Format Conversion. (line 6) * saving window information: Window Configurations. (line 6) * scalability of overlays: Overlays. (line 12) * scalable-fonts-allowed: Font Selection. (line 68) * scan-lists: Motion via Parsing. (line 9) * scan-sexps: Motion via Parsing. (line 29) * scope: Variable Scoping. (line 10) * screen layout: Frame Configuration Type. (line 6) * screen of terminal: Basic Windows. (line 17) * screen size: Size and Position. (line 6) * screen-gamma, a frame parameter: Font and Color Parameters. (line 36) * scroll bar events, data in: Accessing Scroll. (line 6) * scroll bars: Scroll Bars. (line 6) * scroll-bar-background, a frame parameter: Font and Color Parameters. (line 106) * scroll-bar-event-ratio: Accessing Scroll. (line 8) * scroll-bar-foreground, a frame parameter: Font and Color Parameters. (line 102) * scroll-bar-mode: Scroll Bars. (line 62) * scroll-bar-scale: Accessing Scroll. (line 14) * scroll-bar-width: Scroll Bars. (line 76) * scroll-bar-width, a frame parameter: Layout Parameters. (line 21) * 'scroll-command' property: Textual Scrolling. (line 145) * scroll-conservatively: Textual Scrolling. (line 108) * scroll-down: Textual Scrolling. (line 49) * scroll-down-aggressively: Textual Scrolling. (line 121) * scroll-down-command: Textual Scrolling. (line 63) * scroll-error-top-bottom: Textual Scrolling. (line 164) * scroll-left: Horizontal Scrolling. (line 47) * scroll-margin: Textual Scrolling. (line 100) * scroll-other-window: Textual Scrolling. (line 70) * scroll-preserve-screen-position: Textual Scrolling. (line 145) * scroll-right: Horizontal Scrolling. (line 66) * scroll-step: Textual Scrolling. (line 139) * scroll-up: Textual Scrolling. (line 37) * scroll-up-aggressively: Textual Scrolling. (line 134) * scroll-up-command: Textual Scrolling. (line 56) * scrolling textually: Textual Scrolling. (line 6) * search-backward: String Search. (line 61) * search-failed: String Search. (line 43) * search-forward: String Search. (line 17) * search-map: Prefix Keys. (line 45) * search-spaces-regexp: Regexp Search. (line 167) * searching: Searching and Matching. (line 6) * searching active keymaps for keys: Searching Keymaps. (line 6) * searching and case: Searching and Case. (line 6) * searching and replacing: Search and Replace. (line 6) * searching for regexp: Regexp Search. (line 6) * secondary selection: Window System Selections. (line 6) * seconds-to-time: Time Parsing. (line 132) * secure-hash: Checksum/Hash. (line 21) * select safe coding system: User-Chosen Coding Systems. (line 6) * select-frame: Input Focus. (line 49) * select-frame-set-input-focus: Input Focus. (line 41) * select-safe-coding-system: User-Chosen Coding Systems. (line 6) * select-safe-coding-system-accept-default-p: User-Chosen Coding Systems. (line 49) * select-window: Selecting Windows. (line 6) * selected window: Basic Windows. (line 59) * selected-frame: Input Focus. (line 19) * selected-window: Basic Windows. (line 69) * selecting a buffer: Current Buffer. (line 6) * selecting a window: Selecting Windows. (line 6) * selection (for window systems): Window System Selections. (line 6) * selection-coding-system: Window System Selections. (line 47) * selective-display: Selective Display. (line 39) * selective-display-ellipses: Selective Display. (line 85) * self-evaluating form: Self-Evaluating Forms. (line 6) * self-insert-and-exit: Minibuffer Commands. (line 12) * self-insert-command: Commands for Insertion. (line 16) * 'self-insert-command' override: Changing Key Bindings. (line 149) * 'self-insert-command', minor modes: Keymaps and Minor Modes. (line 11) * self-insertion: Commands for Insertion. (line 17) * SELinux context: File Attributes. (line 192) * send-string-to-terminal: Terminal Output. (line 30) * sending signals: Signals to Processes. (line 6) * sentence-end: Standard Regexps. (line 37) * sentence-end <1>: Standard Regexps. (line 48) * sentence-end-double-space: Filling. (line 132) * sentence-end-without-period: Filling. (line 137) * sentence-end-without-space: Filling. (line 142) * sentinel (of process): Sentinels. (line 6) * sequence: Sequences Arrays Vectors. (line 6) * sequence length: Sequence Functions. (line 13) * sequencep: Sequence Functions. (line 8) * serial connections: Serial Ports. (line 6) * serial-process-configure: Serial Ports. (line 113) * serial-term: Serial Ports. (line 31) * serializing: Byte Packing. (line 13) * session manager: Session Management. (line 6) * set: Setting Variables. (line 41) * set, 'defcustom' keyword: Variable Definitions. (line 70) * set-advertised-calling-convention: Obsolete Functions. (line 51) * set-after, 'defcustom' keyword: Variable Definitions. (line 147) * set-auto-coding: Default Coding Systems. (line 135) * set-auto-mode: Auto Major Mode. (line 37) * set-buffer: Current Buffer. (line 23) * set-buffer-auto-saved: Auto-Saving. (line 103) * set-buffer-major-mode: Auto Major Mode. (line 69) * set-buffer-modified-p: Buffer Modification. (line 27) * set-buffer-multibyte: Selecting a Representation. (line 9) * set-case-syntax: Case Tables. (line 108) * set-case-syntax-delims: Case Tables. (line 104) * set-case-syntax-pair: Case Tables. (line 100) * set-case-table: Case Tables. (line 72) * set-category-table: Categories. (line 83) * set-char-table-extra-slot: Char-Tables. (line 77) * set-char-table-parent: Char-Tables. (line 69) * set-char-table-range: Char-Tables. (line 98) * set-charset-priority: Character Sets. (line 35) * set-coding-system-priority: Specifying Coding Systems. (line 61) * set-default: Default Value. (line 76) * set-default-file-modes: Changing Files. (line 157) * set-display-table-slot: Display Tables. (line 80) * set-face-attribute: Attribute Functions. (line 9) * set-face-background: Attribute Functions. (line 98) * set-face-bold-p: Attribute Functions. (line 108) * set-face-font: Attribute Functions. (line 105) * set-face-foreground: Attribute Functions. (line 97) * set-face-inverse-video-p: Attribute Functions. (line 119) * set-face-italic-p: Attribute Functions. (line 112) * set-face-stipple: Attribute Functions. (line 102) * set-face-underline: Attribute Functions. (line 116) * set-file-modes: Changing Files. (line 133) * set-file-selinux-context: Changing Files. (line 210) * set-file-times: Changing Files. (line 204) * set-fontset-font: Fontsets. (line 83) * set-frame-configuration: Frame Configurations. (line 14) * set-frame-height: Size and Position. (line 66) * set-frame-parameter: Parameter Access. (line 26) * set-frame-position: Size and Position. (line 15) * set-frame-selected-window: Selecting Windows. (line 57) * set-frame-size: Size and Position. (line 58) * set-frame-width: Size and Position. (line 80) * set-fringe-bitmap-face: Customizing Bitmaps. (line 37) * set-input-method: Input Methods. (line 28) * set-input-mode: Input Modes. (line 6) * set-keyboard-coding-system: Terminal I/O Encoding. (line 17) * set-keymap-parent: Inheritance and Keymaps. (line 31) * set-left-margin: Margins. (line 33) * set-mark: The Mark. (line 79) * set-marker: Moving Markers. (line 11) * set-marker-insertion-type: Marker Insertion Types. (line 13) * set-match-data: Entire Match Data. (line 49) * set-minibuffer-window: Minibuffer Windows. (line 20) * set-mouse-pixel-position: Mouse Position. (line 35) * set-mouse-position: Mouse Position. (line 24) * set-network-process-option: Network Options. (line 66) * set-process-buffer: Process Buffers. (line 54) * set-process-coding-system: Process Information. (line 160) * set-process-datagram-address: Datagrams. (line 24) * set-process-filter: Filter Functions. (line 76) * set-process-plist: Process Information. (line 181) * set-process-query-on-exit-flag: Query Before Exit. (line 16) * set-process-sentinel: Sentinels. (line 70) * set-register: Registers. (line 61) * set-right-margin: Margins. (line 38) * set-standard-case-table: Case Tables. (line 62) * set-syntax-table: Syntax Table Functions. (line 91) * set-temporary-overlay-map: Controlling Active Maps. (line 147) * set-terminal-coding-system: Terminal I/O Encoding. (line 31) * set-terminal-parameter: Terminal Parameters. (line 24) * set-text-properties: Changing Properties. (line 70) * set-visited-file-modtime: Modification Time. (line 61) * set-visited-file-name: Buffer File Name. (line 84) * set-window-buffer: Buffers and Windows. (line 15) * set-window-combination-limit: Recombining Windows. (line 180) * set-window-configuration: Window Configurations. (line 26) * set-window-dedicated-p: Dedicated Windows. (line 43) * set-window-display-table: Active Display Table. (line 20) * set-window-fringes: Fringe Size/Pos. (line 36) * set-window-hscroll: Horizontal Scrolling. (line 88) * set-window-margins: Display Margins. (line 46) * set-window-next-buffers: Window History. (line 43) * set-window-parameter: Window Parameters. (line 20) * set-window-point: Window Point. (line 40) * set-window-prev-buffers: Window History. (line 27) * set-window-scroll-bars: Scroll Bars. (line 28) * set-window-start: Window Start and End. (line 61) * set-window-vscroll: Vertical Scrolling. (line 34) * setcar: Setcar. (line 9) * setcdr: Setcdr. (line 8) * setenv: System Environment. (line 106) * setf: Setting Generalized Variables. (line 13) * setplist: Symbol Plists. (line 36) * setq: Setting Variables. (line 10) * setq-default: Default Value. (line 35) * setq-local: Creating Buffer-Local. (line 45) * sets: Sets And Lists. (line 6) * setting modes of files: Changing Files. (line 6) * 'setting-constant' error: Constant Variables. (line 6) * severity level: Warning Basics. (line 6) * sexp: Intro Eval. (line 12) * sexp motion: List Motion. (line 6) * SHA hash: Checksum/Hash. (line 6) * shadowed Lisp files: Library Search. (line 88) * shadowing of variables: Local Variables. (line 22) * shared structure, read syntax: Circular Objects. (line 6) * shell command arguments: Shell Arguments. (line 6) * shell-command-history: Minibuffer History. (line 109) * shell-command-to-string: Synchronous Processes. (line 247) * shell-quote-argument: Shell Arguments. (line 13) * shift-selection, and 'interactive' spec: Using Interactive. (line 75) * shift-translation: Key Sequence Input. (line 73) * show-help-function: Special Properties. (line 322) * shrink-window-if-larger-than-buffer: Resizing Windows. (line 101) * shy groups: Regexp Backslash. (line 67) * sibling window: Windows and Frames. (line 50) * side effect: Intro Eval. (line 47) * SIGHUP: Killing Emacs. (line 22) * SIGINT: Killing Emacs. (line 22) * signal: Signaling Errors. (line 47) * signal-process: Signals to Processes. (line 80) * signaling errors: Signaling Errors. (line 6) * signals: Signals to Processes. (line 6) * SIGTERM: Killing Emacs. (line 22) * SIGTSTP: Suspending Emacs. (line 20) * 'sigusr1' event: Misc Events. (line 66) * 'sigusr2' event: Misc Events. (line 66) * simple package: Simple Packages. (line 6) * sin: Math Functions. (line 9) * single file package: Simple Packages. (line 6) * single-key-description: Describing Characters. (line 28) * sit-for: Waiting. (line 12) * 'site-init.el': Building Emacs. (line 53) * site-lisp directories: Library Search. (line 30) * 'site-load.el': Building Emacs. (line 36) * site-run-file: Init File. (line 36) * 'site-start.el': Startup Summary. (line 58) * size of frame: Size and Position. (line 6) * size of window: Window Sizes. (line 6) * skip-chars-backward: Skipping Characters. (line 52) * skip-chars-forward: Skipping Characters. (line 14) * skip-syntax-backward: Motion and Syntax. (line 22) * skip-syntax-forward: Motion and Syntax. (line 9) * skipping characters: Skipping Characters. (line 6) * skipping comments: Control Parsing. (line 13) * sleep-for: Waiting. (line 41) * slice, image: Showing Images. (line 34) * small-temporary-file-directory: Unique File Names. (line 69) * smallest Lisp integer number: Integer Basics. (line 82) * smie-bnf->prec2: Operator Precedence Grammars. (line 37) * smie-close-block: SMIE setup. (line 32) * smie-down-list: SMIE setup. (line 36) * smie-merge-prec2s: Operator Precedence Grammars. (line 24) * smie-prec2->grammar: Operator Precedence Grammars. (line 19) * smie-precs->prec2: Operator Precedence Grammars. (line 28) * smie-rule-bolp: SMIE Indentation Helpers. (line 11) * smie-rule-hanging-p: SMIE Indentation Helpers. (line 14) * smie-rule-next-p: SMIE Indentation Helpers. (line 19) * smie-rule-parent: SMIE Indentation Helpers. (line 33) * smie-rule-parent-p: SMIE Indentation Helpers. (line 25) * smie-rule-prev-p: SMIE Indentation Helpers. (line 22) * smie-rule-separator: SMIE Indentation Helpers. (line 38) * smie-rule-sibling-p: SMIE Indentation Helpers. (line 28) * smie-setup: SMIE setup. (line 11) * Snarf-documentation: Accessing Documentation. (line 133) * sort: Rearrangement. (line 98) * sort-columns: Sorting. (line 207) * sort-fields: Sorting. (line 185) * sort-fold-case: Sorting. (line 106) * sort-lines: Sorting. (line 172) * sort-numeric-base: Sorting. (line 203) * sort-numeric-fields: Sorting. (line 192) * sort-pages: Sorting. (line 181) * sort-paragraphs: Sorting. (line 176) * sort-regexp-fields: Sorting. (line 110) * sort-subr: Sorting. (line 11) * sorting lists: Rearrangement. (line 99) * sorting text: Sorting. (line 6) * sound: Sound Output. (line 6) * source breakpoints: Source Breakpoints. (line 6) * space (ASCII character): Basic Char Syntax. (line 27) * 'space' display spec, and bidirectional text: Bidirectional Display. (line 137) * spaces, pixel specification: Pixel Specification. (line 6) * spaces, specified height or width: Specified Space. (line 6) * sparse keymap: Format of Keymaps. (line 6) * <SPC> in minibuffer: Text from Minibuffer. (line 196) * special events: Special Events. (line 6) * special form descriptions: A Sample Function Description. (line 6) * special forms: Special Forms. (line 6) * special forms for control structures: Control Structures. (line 6) * 'special' modes: Major Mode Conventions. (line 189) * special variables: Using Lexical Binding. (line 24) * special-event-map: Controlling Active Maps. (line 132) * special-mode: Basic Major Modes. (line 36) * special-variable-p: Using Lexical Binding. (line 30) * specify color: Color Names. (line 6) * speedups: Compilation Tips. (line 6) * splicing (with backquote): Backquote. (line 29) * split-height-threshold: Choosing Window Options. (line 49) * split-string: Creating Strings. (line 127) * split-string-and-unquote: Shell Arguments. (line 49) * split-string-default-separators: Creating Strings. (line 201) * split-width-threshold: Choosing Window Options. (line 56) * split-window: Splitting Windows. (line 9) * split-window-below: Splitting Windows. (line 111) * split-window-keep-point: Splitting Windows. (line 117) * split-window-preferred-function: Choosing Window Options. (line 22) * split-window-right: Splitting Windows. (line 105) * split-window-sensibly: Choosing Window Options. (line 34) * splitting windows: Splitting Windows. (line 6) * sqrt: Math Functions. (line 50) * stable sort: Rearrangement. (line 99) * standard colors for character terminals: Font and Color Parameters. (line 23) * standard errors: Standard Errors. (line 6) * standard hooks: Standard Hooks. (line 6) * standard regexps used in editing: Standard Regexps. (line 6) * standard syntax table: Syntax Basics. (line 36) * standard-case-table: Case Tables. (line 66) * standard-category-table: Categories. (line 74) * standard-display-table: Active Display Table. (line 29) * standard-input: Input Functions. (line 50) * standard-output: Output Variables. (line 6) * standard-syntax-table: Syntax Basics. (line 44) * standard-translation-table-for-decode: Translation of Characters. (line 46) * standard-translation-table-for-encode: Translation of Characters. (line 51) * standards of coding style: Tips. (line 6) * start-file-process: Asynchronous Processes. (line 73) * start-file-process-shell-command: Asynchronous Processes. (line 112) * start-process: Asynchronous Processes. (line 28) * 'start-process', command-line arguments from minibuffer: Shell Arguments. (line 40) * start-process-shell-command: Asynchronous Processes. (line 96) * STARTTLS network connections: Network. (line 55) * startup of Emacs: Startup Summary. (line 6) * 'startup.el': Startup Summary. (line 6) * 'staticpro', protection from GC: Writing Emacs Primitives. (line 176) * sticky text properties: Sticky Properties. (line 6) * sticky, a frame parameter: Management Parameters. (line 49) * stop points: Using Edebug. (line 36) * stop-process: Signals to Processes. (line 66) * stopbits, in serial connections: Serial Ports. (line 114) * stopping an infinite loop: Infinite Loops. (line 6) * stopping on events: Global Break Condition. (line 6) * storage of vector-like Lisp objects: Garbage Collection. (line 16) * store-match-data: Entire Match Data. (line 62) * store-substring: Modifying Strings. (line 14) * stream (for printing): Output Streams. (line 6) * stream (for reading): Input Streams. (line 6) * strike-through text: Face Attributes. (line 105) * string: Creating Strings. (line 21) * string equality: Text Comparison. (line 6) * string in keymap: Key Lookup. (line 46) * string input stream: Input Streams. (line 22) * string length: Sequence Functions. (line 13) * string search: String Search. (line 6) * string to number: String Conversion. (line 37) * string to object: Input Functions. (line 22) * string, number of bytes: Text Representations. (line 83) * string, writing a doc string: Documentation Basics. (line 6) * string-as-multibyte: Selecting a Representation. (line 45) * string-as-unibyte: Selecting a Representation. (line 37) * string-bytes: Text Representations. (line 82) * string-chars-consed: Memory Usage. (line 29) * string-equal: Text Comparison. (line 50) * string-lessp: Text Comparison. (line 98) * string-match: Regexp Search. (line 78) * string-match-p: Regexp Search. (line 107) * string-or-null-p: Predicates for Strings. (line 12) * string-prefix-p: Text Comparison. (line 101) * string-to-char: String Conversion. (line 73) * string-to-int: String Conversion. (line 66) * string-to-multibyte: Converting Representations. (line 42) * string-to-number: String Conversion. (line 36) * string-to-syntax: Syntax Table Internals. (line 45) * string-to-unibyte: Converting Representations. (line 51) * string-width: Width. (line 17) * string<: Text Comparison. (line 53) * string=: Text Comparison. (line 17) * stringp: Predicates for Strings. (line 9) * strings: Strings and Characters. (line 6) * strings with keyboard events: Strings of Events. (line 6) * strings, formatting them: Formatting Strings. (line 6) * strings-consed: Memory Usage. (line 42) * submenu: Mouse Menus. (line 20) * subprocess: Processes. (line 6) * subr: What Is a Function. (line 33) * subr-arity: What Is a Function. (line 116) * subrp: What Is a Function. (line 100) * subst-char-in-region: Substitution. (line 9) * substitute-command-keys: Keys in Documentation. (line 35) * substitute-in-file-name: File Name Expansion. (line 83) * substitute-key-definition: Changing Key Bindings. (line 110) * substituting keys in documentation: Keys in Documentation. (line 6) * substring: Creating Strings. (line 27) * substring-no-properties: Creating Strings. (line 90) * subtype of char-table: Char-Tables. (line 14) * suggestions: Caveats. (line 27) * super characters: Other Char Bits. (line 16) * suppress-keymap: Changing Key Bindings. (line 148) * suspend (cf. 'no-redraw-on-reenter'): Refresh Screen. (line 30) * suspend evaluation: Recursive Editing. (line 62) * suspend-emacs: Suspending Emacs. (line 25) * suspend-frame: Suspending Emacs. (line 113) * suspend-hook: Suspending Emacs. (line 73) * suspend-resume-hook: Suspending Emacs. (line 76) * suspend-tty: Suspending Emacs. (line 80) * suspend-tty-functions: Suspending Emacs. (line 90) * suspending Emacs: Suspending Emacs. (line 6) * swap text between buffers: Swapping Text. (line 6) * switch-to-buffer: Switching Buffers. (line 19) * switch-to-buffer-other-frame: Switching Buffers. (line 79) * switch-to-buffer-other-window: Switching Buffers. (line 66) * switch-to-buffer-preserve-window-point: Switching Buffers. (line 49) * switch-to-next-buffer: Window History. (line 77) * switch-to-prev-buffer: Window History. (line 58) * switch-to-visible-buffer: Window History. (line 91) * switches on command line: Command-Line Arguments. (line 28) * switching to a buffer: Switching Buffers. (line 6) * sxhash: Defining Hash. (line 41) * symbol: Symbols. (line 6) * symbol components: Symbol Components. (line 6) * symbol equality: Creating Symbols. (line 39) * symbol evaluation: Symbol Forms. (line 6) * symbol function indirection: Function Indirection. (line 6) * symbol in keymap: Key Lookup. (line 81) * symbol name hashing: Creating Symbols. (line 11) * symbol property: Symbol Properties. (line 6) * symbol that evaluates to itself: Constant Variables. (line 6) * symbol with constant value: Constant Variables. (line 6) * symbol-file: Where Defined. (line 6) * symbol-function: Function Cells. (line 13) * symbol-name: Creating Symbols. (line 72) * symbol-plist: Symbol Plists. (line 33) * symbol-value: Accessing Variables. (line 14) * symbolp: Symbols. (line 16) * symbols-consed: Memory Usage. (line 25) * synchronous subprocess: Synchronous Processes. (line 6) * syntactic font lock: Syntactic Font Lock. (line 6) * syntax class: Syntax Descriptors. (line 6) * syntax code: Syntax Table Internals. (line 13) * syntax descriptor: Syntax Descriptors. (line 21) * syntax error (Edebug): Backtracking. (line 6) * syntax flags: Syntax Flags. (line 6) * syntax for characters: Basic Char Syntax. (line 6) * syntax table: Syntax Tables. (line 6) * syntax table example: Example Major Modes. (line 53) * syntax table internals: Syntax Table Internals. (line 6) * syntax tables in modes: Major Mode Conventions. (line 111) * syntax-after: Syntax Table Internals. (line 49) * syntax-begin-function: Position Parse. (line 42) * syntax-class: Syntax Table Internals. (line 56) * syntax-ppss: Position Parse. (line 10) * syntax-ppss-flush-cache: Position Parse. (line 33) * syntax-ppss-toplevel-pos: Parser State. (line 59) * syntax-propertize-extend-region-functions: Syntax Properties. (line 48) * syntax-propertize-function: Syntax Properties. (line 32) * syntax-table: Syntax Table Functions. (line 95) * syntax-table (text property): Syntax Properties. (line 6) * syntax-table-p: Syntax Basics. (line 19) * system abbrev: Abbrevs. (line 25) * system processes: System Processes. (line 6) * system type and name: System Environment. (line 16) * system-configuration: System Environment. (line 10) * system-groups: User Identification. (line 74) * system-key-alist: X11 Keysyms. (line 9) * system-messages-locale: Locales. (line 16) * system-name: System Environment. (line 68) * system-time-locale: Locales. (line 23) * system-type: System Environment. (line 16) * system-users: User Identification. (line 68) * 't': nil and t. (line 25) * 't' input stream: Input Streams. (line 40) * 't' output stream: Output Streams. (line 31) * tab (ASCII character): Basic Char Syntax. (line 27) * tab deletion: Deletion. (line 69) * <TAB> in minibuffer: Text from Minibuffer. (line 199) * tab-always-indent: Mode-Specific Indent. (line 63) * tab-stop-list: Indent Tabs. (line 22) * tab-to-tab-stop: Indent Tabs. (line 15) * tab-width: Usual Display. (line 72) * tabs stops for indentation: Indent Tabs. (line 6) * Tabulated List mode: Tabulated List Mode. (line 6) * tabulated-list-entries: Tabulated List Mode. (line 50) * tabulated-list-format: Tabulated List Mode. (line 31) * tabulated-list-init-header: Tabulated List Mode. (line 95) * tabulated-list-mode: Tabulated List Mode. (line 18) * tabulated-list-print: Tabulated List Mode. (line 105) * tabulated-list-printer: Tabulated List Mode. (line 79) * tabulated-list-revert-hook: Tabulated List Mode. (line 74) * tabulated-list-sort-key: Tabulated List Mode. (line 88) * tag on run time stack: Catch and Throw. (line 61) * tag, customization keyword: Common Keywords. (line 18) * tan: Math Functions. (line 11) * TCP: Network. (line 6) * temacs: Building Emacs. (line 6) * 'TEMP' environment variable: Unique File Names. (line 52) * temp-buffer-setup-hook: Temporary Displays. (line 68) * temp-buffer-show-function: Temporary Displays. (line 58) * temp-buffer-show-hook: Temporary Displays. (line 74) * temp-buffer-window-setup-hook: Temporary Displays. (line 103) * temp-buffer-window-show-hook: Temporary Displays. (line 103) * temporary-file-directory: Unique File Names. (line 51) * 'TERM' environment variable: Terminal-Specific. (line 43) * term-file-prefix: Terminal-Specific. (line 42) * term-setup-hook: Terminal-Specific. (line 54) * Termcap: Terminal-Specific. (line 14) * terminal: Frames. (line 17) * terminal input: Terminal Input. (line 6) * terminal input modes: Input Modes. (line 6) * terminal output: Terminal Output. (line 6) * terminal parameters: Terminal Parameters. (line 6) * terminal screen: Basic Windows. (line 17) * terminal type: Terminal Type. (line 6) * terminal-coding-system: Terminal I/O Encoding. (line 25) * terminal-list: Multiple Terminals. (line 34) * terminal-live-p: Frames. (line 58) * terminal-local variables: Multiple Terminals. (line 68) * terminal-name: Multiple Terminals. (line 28) * terminal-parameter: Terminal Parameters. (line 19) * terminal-parameters: Terminal Parameters. (line 15) * terminal-specific initialization: Terminal-Specific. (line 6) * termscript file: Terminal Output. (line 48) * terpri: Output Functions. (line 83) * test-completion: Basic Completion. (line 119) * testcover-mark-all: Test Coverage. (line 6) * testcover-next-mark: Test Coverage. (line 6) * testcover-start: Test Coverage. (line 6) * testing types: Type Predicates. (line 21) * text: Text. (line 6) * text area of a window: Window Sizes. (line 21) * text conversion of coding system: Lisp and Coding Systems. (line 57) * text deletion: Deletion. (line 6) * text files and binary files: MS-DOS File Types. (line 6) * text insertion: Insertion. (line 6) * text near point: Near Point. (line 6) * text parsing: Syntax Tables. (line 6) * text properties: Text Properties. (line 6) * text properties in files: Format Conversion. (line 6) * text properties in the mode line: Properties in Mode. (line 6) * text properties, read syntax: Text Props and Strings. (line 6) * text representation: Text Representations. (line 6) * text terminal: Frames. (line 21) * text-char-description: Describing Characters. (line 54) * text-mode: Basic Major Modes. (line 18) * text-mode-abbrev-table: Standard Abbrev Tables. (line 32) * text-properties-at: Examining Properties. (line 58) * text-property-any: Property Search. (line 113) * text-property-default-nonsticky: Sticky Properties. (line 53) * text-property-not-all: Property Search. (line 123) * textual order: Control Structures. (line 12) * textual scrolling: Textual Scrolling. (line 6) * thing-at-point: Buffer Contents. (line 106) * this-command: Command Loop Info. (line 33) * this-command-keys: Command Loop Info. (line 73) * this-command-keys-shift-translated: Key Sequence Input. (line 78) * this-command-keys-vector: Command Loop Info. (line 89) * this-original-command: Command Loop Info. (line 66) * three-step-help: Help Functions. (line 177) * throw: Catch and Throw. (line 76) * 'throw' example: Recursive Editing. (line 32) * TIFF: TIFF Images. (line 6) * tiled windows: Basic Windows. (line 23) * time-add: Time Calculations. (line 16) * time-less-p: Time Calculations. (line 9) * time-subtract: Time Calculations. (line 12) * time-to-day-in-year: Time Calculations. (line 27) * time-to-days: Time Calculations. (line 23) * timer: Timers. (line 6) * timer-max-repeats: Timers. (line 97) * timestamp of a mouse event: Accessing Mouse. (line 107) * timing programs: Profiling. (line 33) * tips for writing Lisp: Tips. (line 6) * title, a frame parameter: Basic Parameters. (line 18) * TLS network connections: Network. (line 55) * 'TMP' environment variable: Unique File Names. (line 52) * 'TMPDIR' environment variable: Unique File Names. (line 52) * tool bar: Tool Bar. (line 6) * tool-bar-add-item: Tool Bar. (line 97) * tool-bar-add-item-from-menu: Tool Bar. (line 117) * tool-bar-border: Tool Bar. (line 163) * tool-bar-button-margin: Tool Bar. (line 154) * tool-bar-button-relief: Tool Bar. (line 159) * tool-bar-lines frame parameter: Layout Parameters. (line 50) * tool-bar-local-item-from-menu: Tool Bar. (line 131) * tool-bar-map: Tool Bar. (line 80) * tool-bar-position frame parameter: Layout Parameters. (line 55) * tooltip: Special Properties. (line 77) * top frame: Raising and Lowering. (line 27) * top, a frame parameter: Position Parameters. (line 35) * top-level: Recursive Editing. (line 98) * top-level form: Loading. (line 16) * total height of a window: Window Sizes. (line 40) * total width of a window: Window Sizes. (line 40) * tq-close: Transaction Queues. (line 37) * tq-create: Transaction Queues. (line 11) * tq-enqueue: Transaction Queues. (line 18) * trace buffer: Trace Buffer. (line 6) * track-mouse: Mouse Tracking. (line 18) * transaction queue: Transaction Queues. (line 6) * transcendental functions: Math Functions. (line 6) * transient-mark-mode: The Mark. (line 117) * translate-region: Substitution. (line 33) * translation tables: Translation of Characters. (line 6) * translation-table-for-input: Translation of Characters. (line 56) * transparency, frame: Font and Color Parameters. (line 55) * transpose-regions: Transposition. (line 8) * trash: Changing Files. (line 113) * trash <1>: Create/Delete Dirs. (line 41) * triple-click events: Repeat Events. (line 6) * true: nil and t. (line 25) * true list: Cons Cells. (line 24) * truename (of file): Truenames. (line 6) * truncate: Numeric Conversions. (line 22) * truncate-lines: Truncation. (line 21) * truncate-partial-width-windows: Truncation. (line 29) * truncate-string-to-width: Width. (line 21) * truth value: nil and t. (line 6) * try-completion: Basic Completion. (line 10) * tty-color-alist: Text Terminal Colors. (line 40) * tty-color-approximate: Text Terminal Colors. (line 50) * tty-color-clear: Text Terminal Colors. (line 36) * tty-color-define: Text Terminal Colors. (line 26) * tty-color-mode, a frame parameter: Font and Color Parameters. (line 22) * tty-color-translate: Text Terminal Colors. (line 56) * tty-erase-char: System Environment. (line 209) * tty-top-frame: Raising and Lowering. (line 31) * two's complement: Integer Basics. (line 51) * type: Lisp Data Types. (line 6) * type (button property): Button Properties. (line 38) * type checking: Type Predicates. (line 6) * type checking internals: Object Internals. (line 20) * type predicates: Type Predicates. (line 21) * type, 'defcustom' keyword: Customization Types. (line 11) * type-of: Type Predicates. (line 181) * typographic conventions: Some Terms. (line 14) * UDP: Network. (line 6) * umask: Changing Files. (line 158) * unassigned character codepoints: Character Properties. (line 32) * unbalanced parentheses: Syntax Errors. (line 20) * unbinding keys: Key Binding Commands. (line 55) * unbury-buffer: The Buffer List. (line 132) * 'undecided' coding-system, when encoding: Explicit Encoding. (line 55) * undefined: Functions for Key Lookup. (line 49) * 'undefined' in keymap: Key Lookup. (line 95) * undefined key: Keymap Basics. (line 6) * underline-minimum-offset: Face Attributes. (line 193) * underlined text: Face Attributes. (line 78) * undo avoidance: Substitution. (line 15) * undo-ask-before-discard: Maintaining Undo. (line 61) * undo-boundary: Undo. (line 79) * undo-in-progress: Undo. (line 106) * undo-limit: Maintaining Undo. (line 44) * undo-outer-limit: Maintaining Undo. (line 56) * undo-strong-limit: Maintaining Undo. (line 49) * unexec: Building Emacs. (line 101) * unhandled-file-name-directory: Magic File Names. (line 197) * unibyte buffers, and bidi reordering: Bidirectional Display. (line 42) * unibyte text: Text Representations. (line 40) * unibyte-char-to-multibyte: Converting Representations. (line 68) * unibyte-string: Text Representations. (line 86) * Unicode: Text Representations. (line 10) * unicode bidirectional algorithm: Bidirectional Display. (line 17) * unicode character escape: General Escape Syntax. (line 10) * unicode general category: Character Properties. (line 46) * 'unicode', a charset: Character Sets. (line 16) * unicode-category-table: Character Properties. (line 173) * unintern: Creating Symbols. (line 162) * uninterned symbol: Creating Symbols. (line 39) * universal-argument: Prefix Command Arguments. (line 102) * universal-argument-map: Standard Keymaps. (line 147) * unless: Conditionals. (line 41) * unload-feature: Unloading. (line 10) * unload-feature-special-hooks: Unloading. (line 49) * unloading packages: Unloading. (line 6) * unloading packages, preparing for: Coding Conventions. (line 108) * unlock-buffer: File Locks. (line 39) * unnumbered group: Regexp Backslash. (line 67) * unpacking: Byte Packing. (line 13) * unread-command-events: Event Input Misc. (line 10) * unsafep: Function Safety. (line 13) * unsplittable, a frame parameter: Buffer Parameters. (line 30) * unwind-protect: Cleanups. (line 12) * unwinding: Cleanups. (line 13) * up-list: List Motion. (line 24) * upcase: Case Conversion. (line 36) * upcase-initials: Case Conversion. (line 76) * upcase-region: Case Changes. (line 42) * upcase-word: Case Changes. (line 72) * update-directory-autoloads: Autoload. (line 103) * update-file-autoloads: Autoload. (line 103) * upper case: Case Conversion. (line 6) * upper case key sequence: Key Sequence Input. (line 73) * use-global-map: Controlling Active Maps. (line 51) * use-hard-newlines: Filling. (line 169) * use-local-map: Controlling Active Maps. (line 57) * use-region-p: The Region. (line 31) * user errors, signaling: Signaling Errors. (line 84) * user groups: User Identification. (line 74) * user identification: User Identification. (line 6) * user options, how to define: Variable Definitions. (line 6) * user signals: Misc Events. (line 66) * user-defined error: Error Symbols. (line 6) * user-emacs-directory: Init File. (line 70) * user-error: Signaling Errors. (line 84) * user-full-name: User Identification. (line 52) * user-full-name <1>: User Identification. (line 40) * user-init-file: Init File. (line 65) * user-login-name: User Identification. (line 52) * user-login-name <1>: User Identification. (line 26) * user-mail-address: User Identification. (line 19) * user-position, a frame parameter: Position Parameters. (line 53) * user-real-login-name: User Identification. (line 52) * user-real-login-name <1>: User Identification. (line 35) * user-real-uid: User Identification. (line 59) * user-size, a frame parameter: Size Parameters. (line 20) * user-uid: User Identification. (line 64) * utf-8-emacs coding system: Coding System Basics. (line 64) * valid windows: Basic Windows. (line 44) * validity of coding system: Lisp and Coding Systems. (line 18) * value cell: Symbol Components. (line 13) * value of expression: Evaluation. (line 6) * value of function: What Is a Function. (line 6) * values: Eval. (line 118) * variable: Variables. (line 6) * variable aliases: Variable Aliases. (line 6) * variable definition: Defining Variables. (line 6) * variable descriptions: A Sample Variable Description. (line 6) * variable limit error: Local Variables. (line 103) * variable with constant value: Constant Variables. (line 6) * variable, buffer-local: Buffer-Local Variables. (line 6) * variable-documentation: Documentation Basics. (line 49) * variable-width spaces: Specified Space. (line 6) * variant coding system: Coding System Basics. (line 43) * vc-mode: Mode Line Variables. (line 45) * vc-prefix-map: Prefix Keys. (line 40) * vconcat: Vector Functions. (line 32) * vector: Vector Functions. (line 16) * vector (type): Vectors. (line 6) * vector evaluation: Self-Evaluating Forms. (line 6) * vector length: Sequence Functions. (line 13) * vector-cells-consed: Memory Usage. (line 21) * vector-like objects, storage: Garbage Collection. (line 16) * vectorp: Vector Functions. (line 8) * verify-visited-file-modtime: Modification Time. (line 14) * version number (in file name): File Name Components. (line 6) * version, customization keyword: Common Keywords. (line 105) * version-control: Numbered Backups. (line 10) * vertical combination: Windows and Frames. (line 77) * vertical fractional scrolling: Vertical Scrolling. (line 6) * vertical scroll position: Vertical Scrolling. (line 6) * vertical tab: Basic Char Syntax. (line 27) * 'vertical-line' prefix key: Key Sequence Input. (line 92) * vertical-motion: Screen Lines. (line 30) * vertical-scroll-bar: Scroll Bars. (line 19) * 'vertical-scroll-bar' prefix key: Key Sequence Input. (line 92) * vertical-scroll-bars, a frame parameter: Layout Parameters. (line 16) * view part, model/view/controller: Abstract Display. (line 6) * view-register: Registers. (line 66) * virtual buffers: Swapping Text. (line 6) * visibility, a frame parameter: Management Parameters. (line 10) * visible frame: Visibility of Frames. (line 6) * visible-bell: Beeping. (line 20) * visible-frame-list: Finding All Frames. (line 13) * visited file: Buffer File Name. (line 6) * visited file mode: Auto Major Mode. (line 38) * visited-file-modtime: Modification Time. (line 43) * visiting files: Visiting Files. (line 6) * visual order: Bidirectional Display. (line 17) * void function: Function Indirection. (line 6) * void function cell: Function Cells. (line 29) * void variable: Void Variables. (line 6) * void-function: Function Cells. (line 14) * void-text-area-pointer: Pointer Shape. (line 18) * 'void-variable' error: Void Variables. (line 6) * wait-for-wm, a frame parameter: Management Parameters. (line 43) * waiting: Waiting. (line 6) * waiting for command key input: Event Input Misc. (line 45) * waiting-for-user-input-p: Sentinels. (line 94) * walk-windows: Cyclic Window Ordering. (line 76) * warn: Warning Basics. (line 52) * warning type: Warning Basics. (line 33) * warning-fill-prefix: Warning Variables. (line 61) * warning-levels: Warning Variables. (line 9) * warning-minimum-level: Warning Options. (line 9) * warning-minimum-log-level: Warning Options. (line 14) * warning-prefix-function: Warning Variables. (line 25) * warning-series: Warning Variables. (line 41) * warning-suppress-log-types: Warning Options. (line 25) * warning-suppress-types: Warning Options. (line 19) * warning-type-format: Warning Variables. (line 65) * warnings: Warnings. (line 6) * 'wheel-down' event: Misc Events. (line 28) * 'wheel-up' event: Misc Events. (line 28) * when: Conditionals. (line 31) * where-is-internal: Scanning Keymaps. (line 75) * while: Iteration. (line 11) * while-no-input: Event Input Misc. (line 66) * whitespace: Basic Char Syntax. (line 27) * wholenump number: Predicates on Numbers. (line 30) * widen: Narrowing. (line 46) * widening: Narrowing. (line 47) * width of a window: Window Sizes. (line 40) * width, a frame parameter: Size Parameters. (line 15) * window: Basic Windows. (line 6) * window (overlay property): Overlay Properties. (line 64) * window body: Window Sizes. (line 21) * window body height: Window Sizes. (line 81) * window body size: Window Sizes. (line 81) * window body width: Window Sizes. (line 81) * window combination: Windows and Frames. (line 77) * window combination limit: Recombining Windows. (line 180) * window configuration (Edebug): Edebug Display Update. (line 25) * window configurations: Window Configurations. (line 6) * window end position: Window Start and End. (line 37) * window excursions: Excursions. (line 50) * window header line: Header Lines. (line 6) * window height: Window Sizes. (line 40) * window history: Window History. (line 6) * window in direction: Windows and Frames. (line 159) * window internals: Window Internals. (line 6) * window layout in a frame: Window Configuration Type. (line 6) * window layout, all frames: Frame Configuration Type. (line 6) * window manager interaction, and frame parameters: Management Parameters. (line 6) * window ordering, cyclic: Cyclic Window Ordering. (line 6) * window parameters: Window Parameters. (line 6) * window point: Window Point. (line 6) * window point internals: Window Internals. (line 61) * window position: Window Point. (line 6) * window position <1>: Coordinates and Windows. (line 6) * window position on display: Position Parameters. (line 6) * window positions and window managers: Position Parameters. (line 60) * window resizing: Resizing Windows. (line 6) * window selected within a frame: Basic Windows. (line 59) * window size: Window Sizes. (line 6) * window size on display: Size Parameters. (line 6) * window size, changing: Resizing Windows. (line 6) * window splitting: Splitting Windows. (line 6) * window start position: Window Start and End. (line 6) * window that satisfies a predicate: Cyclic Window Ordering. (line 134) * window top line: Window Start and End. (line 22) * window tree: Windows and Frames. (line 29) * window width: Window Sizes. (line 40) * window-absolute-pixel-edges: Coordinates and Windows. (line 133) * window-at: Coordinates and Windows. (line 60) * window-body-height: Window Sizes. (line 86) * window-body-size: Window Sizes. (line 100) * window-body-width: Window Sizes. (line 95) * window-buffer: Buffers and Windows. (line 10) * window-child: Windows and Frames. (line 117) * window-combination-limit: Recombining Windows. (line 116) * window-combination-limit <1>: Recombining Windows. (line 189) * window-combination-resize: Recombining Windows. (line 209) * window-combined-p: Windows and Frames. (line 123) * window-configuration-change-hook: Window Hooks. (line 51) * window-configuration-frame: Window Configurations. (line 84) * window-configuration-p: Window Configurations. (line 71) * window-current-scroll-bars: Scroll Bars. (line 68) * window-dedicated-p: Dedicated Windows. (line 36) * window-display-table: Active Display Table. (line 16) * window-edges: Coordinates and Windows. (line 25) * window-end: Window Start and End. (line 37) * window-frame: Windows and Frames. (line 8) * window-fringes: Fringe Size/Pos. (line 47) * window-full-height-p: Window Sizes. (line 69) * window-full-width-p: Window Sizes. (line 75) * window-hscroll: Horizontal Scrolling. (line 72) * window-id, a frame parameter: Management Parameters. (line 33) * window-in-direction: Windows and Frames. (line 159) * window-inside-absolute-pixel-edges: Coordinates and Windows. (line 138) * window-inside-edges: Coordinates and Windows. (line 41) * window-inside-pixel-edges: Coordinates and Windows. (line 124) * window-left-child: Windows and Frames. (line 111) * window-left-column: Coordinates and Windows. (line 52) * window-line-height: Window Start and End. (line 147) * window-list: Windows and Frames. (line 12) * window-live-p: Basic Windows. (line 35) * window-margins: Display Margins. (line 51) * window-min-height: Window Sizes. (line 116) * window-min-width: Window Sizes. (line 116) * window-minibuffer-p: Minibuffer Windows. (line 28) * window-next-buffers: Window History. (line 38) * window-next-sibling: Windows and Frames. (line 132) * window-parameter: Window Parameters. (line 9) * window-parameters: Window Parameters. (line 14) * window-parent: Windows and Frames. (line 60) * window-persistent-parameters: Window Parameters. (line 34) * window-pixel-edges: Coordinates and Windows. (line 113) * window-point: Window Point. (line 29) * window-point-insertion-type: Window Point. (line 47) * window-prev-buffers: Window History. (line 12) * window-prev-sibling: Windows and Frames. (line 137) * window-resizable: Resizing Windows. (line 17) * window-resize: Resizing Windows. (line 43) * window-scroll-bars: Scroll Bars. (line 43) * window-scroll-functions: Window Hooks. (line 13) * window-setup-hook: Window Systems. (line 49) * window-size-change-functions: Window Hooks. (line 29) * window-size-fixed: Window Sizes. (line 123) * window-size-fixed-p: Window Sizes. (line 133) * window-start: Window Start and End. (line 21) * window-state-get: Window Configurations. (line 100) * window-state-put: Window Configurations. (line 119) * window-system: Window Systems. (line 11) * window-system <1>: Window Systems. (line 35) * window-system-initialization-alist: Startup Summary. (line 31) * window-text-change-functions: Standard Hooks. (line 190) * window-text-height: Window Sizes. (line 106) * window-top-child: Windows and Frames. (line 106) * window-top-line: Coordinates and Windows. (line 47) * window-total-height: Window Sizes. (line 48) * window-total-size: Window Sizes. (line 60) * window-total-width: Window Sizes. (line 54) * window-tree: Windows and Frames. (line 179) * window-valid-p: Basic Windows. (line 54) * window-vscroll: Vertical Scrolling. (line 25) * windowp: Basic Windows. (line 28) * Windows file types: MS-DOS File Types. (line 6) * windows, controlling precisely: Buffers and Windows. (line 6) * with-case-table: Case Tables. (line 75) * with-coding-priority: Specifying Coding Systems. (line 66) * with-current-buffer: Current Buffer. (line 112) * with-demoted-errors: Handling Errors. (line 210) * with-help-window: Help Functions. (line 130) * with-local-quit: Quitting. (line 83) * with-no-warnings: Compiler Errors. (line 53) * with-output-to-string: Output Functions. (line 111) * with-output-to-temp-buffer: Temporary Displays. (line 10) * with-selected-window: Selecting Windows. (line 42) * with-syntax-table: Syntax Table Functions. (line 99) * with-temp-buffer: Current Buffer. (line 122) * with-temp-buffer-window: Temporary Displays. (line 79) * with-temp-file: Writing to Files. (line 82) * with-temp-message: Displaying Messages. (line 41) * with-timeout: Timers. (line 102) * with-wrapper-hook: Running Hooks. (line 47) * word-search-backward: String Search. (line 119) * word-search-backward-lax: String Search. (line 125) * word-search-forward: String Search. (line 67) * word-search-forward-lax: String Search. (line 112) * word-search-regexp: String Search. (line 108) * words in region: Text Lines. (line 80) * words-include-escapes: Word Motion. (line 36) * wrap-prefix: Truncation. (line 44) * write-abbrev-file: Abbrev Files. (line 38) * write-char: Output Functions. (line 87) * write-contents-functions: Saving Buffers. (line 110) * write-file: Saving Buffers. (line 54) * write-file-functions: Saving Buffers. (line 74) * write-region: Writing to Files. (line 23) * write-region-annotate-functions: Format Conversion Piecemeal. (line 48) * write-region-post-annotation-function: Format Conversion Piecemeal. (line 62) * writing a documentation string: Documentation Basics. (line 6) * writing Emacs primitives: Writing Emacs Primitives. (line 6) * writing to files: Writing to Files. (line 6) * wrong-number-of-arguments: Argument List. (line 6) * wrong-type-argument: Type Predicates. (line 6) * X Window System: Window Systems. (line 16) * x-alt-keysym: X11 Keysyms. (line 29) * x-alternatives-map: Standard Keymaps. (line 154) * x-bitmap-file-path: Face Attributes. (line 197) * x-close-connection: Multiple Terminals. (line 134) * x-color-defined-p: Color Names. (line 38) * x-color-values: Color Names. (line 93) * x-defined-colors: Color Names. (line 46) * x-display-color-p: Display Feature Testing. (line 35) * x-display-list: Multiple Terminals. (line 109) * x-dnd-known-types: Drag and Drop. (line 6) * x-dnd-test-function: Drag and Drop. (line 6) * x-dnd-types-alist: Drag and Drop. (line 15) * x-family-fonts: Font Lookup. (line 29) * x-get-resource: Resources. (line 11) * x-get-selection: Window System Selections. (line 33) * x-hyper-keysym: X11 Keysyms. (line 31) * x-list-fonts: Font Lookup. (line 6) * x-meta-keysym: X11 Keysyms. (line 30) * x-open-connection: Multiple Terminals. (line 114) * x-parse-geometry: Geometry. (line 9) * x-pointer-shape: Pointer Shape. (line 27) * x-popup-dialog: Dialog Boxes. (line 15) * x-popup-menu: Pop-Up Menus. (line 9) * x-resource-class: Resources. (line 26) * x-resource-name: Resources. (line 32) * x-sensitive-text-pointer-shape: Pointer Shape. (line 31) * x-server-vendor: Display Feature Testing. (line 150) * x-server-version: Display Feature Testing. (line 143) * x-set-selection: Window System Selections. (line 14) * x-setup-function-keys: Standard Keymaps. (line 154) * x-super-keysym: X11 Keysyms. (line 32) * X11 keysyms: X11 Keysyms. (line 6) * XBM: XBM Images. (line 6) * XPM: XPM Images. (line 6) * y-or-n-p: Yes-or-No Queries. (line 23) * y-or-n-p-with-timeout: Yes-or-No Queries. (line 58) * yank: Yank Commands. (line 11) * yank suppression: Changing Key Bindings. (line 159) * yank-excluded-properties: Yanking. (line 70) * yank-handled-properties: Yanking. (line 58) * yank-pop: Yank Commands. (line 34) * yank-undo-function: Yank Commands. (line 57) * yanking and text properties: Yanking. (line 58) * yes-or-no questions: Yes-or-No Queries. (line 6) * yes-or-no-p: Yes-or-No Queries. (line 64) * zerop: Predicates on Numbers. (line 32)
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